@onerjs/core 8.42.2 → 8.42.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (162) hide show
  1. package/Animations/animatorAvatar.d.ts +31 -16
  2. package/Animations/animatorAvatar.js +138 -86
  3. package/Animations/animatorAvatar.js.map +1 -1
  4. package/AudioV2/abstractAudio/abstractSound.js +3 -4
  5. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  6. package/AudioV2/abstractAudio/audioBus.js +3 -0
  7. package/AudioV2/abstractAudio/audioBus.js.map +1 -1
  8. package/AudioV2/abstractAudio/streamingSoundInstance.d.ts +1 -1
  9. package/AudioV2/abstractAudio/streamingSoundInstance.js +2 -2
  10. package/AudioV2/abstractAudio/streamingSoundInstance.js.map +1 -1
  11. package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.d.ts +4 -1
  12. package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.js +5 -2
  13. package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.js.map +1 -1
  14. package/AudioV2/webAudio/webAudioStaticSound.js +3 -3
  15. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  16. package/AudioV2/webAudio/webAudioStreamingSound.js +2 -4
  17. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  18. package/Behaviors/Meshes/pointerDragBehavior.d.ts +6 -1
  19. package/Behaviors/Meshes/pointerDragBehavior.js +4 -0
  20. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  21. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +6 -3
  22. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  23. package/Cameras/geospatialCamera.d.ts +4 -2
  24. package/Cameras/geospatialCamera.js +10 -8
  25. package/Cameras/geospatialCamera.js.map +1 -1
  26. package/Cameras/geospatialCameraMovement.d.ts +11 -1
  27. package/Cameras/geospatialCameraMovement.js +26 -6
  28. package/Cameras/geospatialCameraMovement.js.map +1 -1
  29. package/Debug/physicsViewer.d.ts +1 -0
  30. package/Debug/physicsViewer.js +1 -0
  31. package/Debug/physicsViewer.js.map +1 -1
  32. package/Engines/WebGPU/webgpuBufferManager.js +3 -1
  33. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  34. package/Engines/abstractEngine.js +2 -2
  35. package/Engines/abstractEngine.js.map +1 -1
  36. package/Engines/nullEngine.js +4 -0
  37. package/Engines/nullEngine.js.map +1 -1
  38. package/Engines/webgpuEngine.js +2 -2
  39. package/Engines/webgpuEngine.js.map +1 -1
  40. package/Gizmos/axisDragGizmo.d.ts +1 -1
  41. package/Gizmos/axisDragGizmo.js +13 -5
  42. package/Gizmos/axisDragGizmo.js.map +1 -1
  43. package/Gizmos/gizmo.js +8 -2
  44. package/Gizmos/gizmo.js.map +1 -1
  45. package/Gizmos/planeDragGizmo.js +10 -3
  46. package/Gizmos/planeDragGizmo.js.map +1 -1
  47. package/Gizmos/planeRotationGizmo.js +10 -0
  48. package/Gizmos/planeRotationGizmo.js.map +1 -1
  49. package/Layers/highlightLayer.d.ts +14 -0
  50. package/Layers/highlightLayer.js +20 -0
  51. package/Layers/highlightLayer.js.map +1 -1
  52. package/Layers/selectionOutlineLayer.d.ts +1 -0
  53. package/Layers/selectionOutlineLayer.js +1 -0
  54. package/Layers/selectionOutlineLayer.js.map +1 -1
  55. package/Layers/thinEffectLayer.js +25 -1
  56. package/Layers/thinEffectLayer.js.map +1 -1
  57. package/Layers/thinHighlightLayer.d.ts +9 -0
  58. package/Layers/thinHighlightLayer.js +19 -3
  59. package/Layers/thinHighlightLayer.js.map +1 -1
  60. package/Lights/Clustered/clusteredLightContainer.js +4 -0
  61. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  62. package/Loading/Plugins/babylonFileLoader.d.ts +2 -0
  63. package/Loading/Plugins/babylonFileLoader.js +2 -0
  64. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  65. package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +1 -0
  66. package/Materials/Node/Blocks/Dual/depthSourceBlock.js +1 -0
  67. package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -1
  68. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -0
  69. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +1 -0
  70. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  71. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +10 -4
  72. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  73. package/Materials/Textures/renderTargetTexture.js +6 -4
  74. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  75. package/Materials/effect.functions.js +29 -21
  76. package/Materials/effect.functions.js.map +1 -1
  77. package/Meshes/abstractMesh.d.ts +9 -0
  78. package/Meshes/abstractMesh.js +16 -0
  79. package/Meshes/abstractMesh.js.map +1 -1
  80. package/Meshes/mesh.js +2 -0
  81. package/Meshes/mesh.js.map +1 -1
  82. package/Meshes/subMesh.d.ts +2 -1
  83. package/Meshes/subMesh.js +3 -2
  84. package/Meshes/subMesh.js.map +1 -1
  85. package/Meshes/thinInstanceMesh.d.ts +7 -3
  86. package/Meshes/thinInstanceMesh.js +15 -3
  87. package/Meshes/thinInstanceMesh.js.map +1 -1
  88. package/Misc/snapshotRenderingHelper.d.ts +5 -3
  89. package/Misc/snapshotRenderingHelper.js +9 -5
  90. package/Misc/snapshotRenderingHelper.js.map +1 -1
  91. package/Particles/EmitterTypes/coneParticleEmitter.js +3 -3
  92. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  93. package/Particles/EmitterTypes/sphereParticleEmitter.js +2 -2
  94. package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
  95. package/Particles/Node/Blocks/index.d.ts +0 -2
  96. package/Particles/Node/Blocks/index.js +0 -2
  97. package/Particles/Node/Blocks/index.js.map +1 -1
  98. package/Particles/Node/Blocks/particleNumberMathBlock.js +16 -0
  99. package/Particles/Node/Blocks/particleNumberMathBlock.js.map +1 -1
  100. package/Particles/Node/Blocks/systemBlock.d.ts +0 -4
  101. package/Particles/Node/Blocks/systemBlock.js +1 -32
  102. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  103. package/Particles/Node/nodeParticleSystemSet.helper.js +2 -89
  104. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  105. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -0
  106. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -0
  107. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  108. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.d.ts +1 -0
  109. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +1 -0
  110. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
  111. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +6 -0
  112. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +8 -0
  113. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  114. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +1 -0
  115. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +1 -0
  116. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  117. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +6 -0
  118. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +8 -0
  119. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  120. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.d.ts +1 -0
  121. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +1 -0
  122. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  123. package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -0
  124. package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -0
  125. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  126. package/Rendering/GlobalIllumination/giRSMManager.d.ts +1 -0
  127. package/Rendering/GlobalIllumination/giRSMManager.js +1 -0
  128. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  129. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +7 -3
  130. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
  131. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +3 -1
  132. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
  133. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +3 -1
  134. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  135. package/Rendering/geometryBufferRenderer.js +3 -0
  136. package/Rendering/geometryBufferRenderer.js.map +1 -1
  137. package/Rendering/prePassRenderer.d.ts +1 -0
  138. package/Rendering/prePassRenderer.js +1 -0
  139. package/Rendering/prePassRenderer.js.map +1 -1
  140. package/Shaders/gpuUpdateParticles.vertex.js +1 -1
  141. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  142. package/ShadersWGSL/ShadersInclude/depthPrePass.js +4 -1
  143. package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
  144. package/ShadersWGSL/background.fragment.js +1 -1
  145. package/ShadersWGSL/background.fragment.js.map +1 -1
  146. package/ShadersWGSL/default.fragment.js +1 -1
  147. package/ShadersWGSL/default.fragment.js.map +1 -1
  148. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  149. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  150. package/XR/features/WebXRControllerPhysics.d.ts +1 -0
  151. package/XR/features/WebXRControllerPhysics.js +1 -0
  152. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  153. package/XR/features/WebXRHandTracking.d.ts +1 -0
  154. package/XR/features/WebXRHandTracking.js +1 -0
  155. package/XR/features/WebXRHandTracking.js.map +1 -1
  156. package/package.json +1 -1
  157. package/Particles/Node/Blocks/Update/updateRemapBlock.d.ts +0 -39
  158. package/Particles/Node/Blocks/Update/updateRemapBlock.js +0 -93
  159. package/Particles/Node/Blocks/Update/updateRemapBlock.js.map +0 -1
  160. package/Particles/Node/Blocks/particleFresnelBlock.d.ts +0 -34
  161. package/Particles/Node/Blocks/particleFresnelBlock.js +0 -74
  162. package/Particles/Node/Blocks/particleFresnelBlock.js.map +0 -1
@@ -2,7 +2,6 @@ import type { Observer } from "../Misc/observable.js";
2
2
  import { Observable } from "../Misc/observable.js";
3
3
  import type { Nullable } from "../types.js";
4
4
  import type { PointerInfo } from "../Events/pointerEvents.js";
5
- import type { Vector3 } from "../Maths/math.vector.js";
6
5
  import { TransformNode } from "../Meshes/transformNode.js";
7
6
  import type { Node } from "../node.js";
8
7
  import { Mesh } from "../Meshes/mesh.js";
@@ -14,6 +13,7 @@ import { StandardMaterial } from "../Materials/standardMaterial.js";
14
13
  import type { Scene } from "../scene.js";
15
14
  import type { PositionGizmo } from "./positionGizmo.js";
16
15
  import { Color3 } from "../Maths/math.color.js";
16
+ import { Vector3 } from "../Maths/math.vector.js";
17
17
  /**
18
18
  * Interface for axis drag gizmo
19
19
  */
@@ -7,7 +7,7 @@ import { Gizmo } from "./gizmo.js";
7
7
  import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer.js";
8
8
  import { StandardMaterial } from "../Materials/standardMaterial.js";
9
9
  import { Color3 } from "../Maths/math.color.js";
10
- import { TmpVectors } from "../Maths/math.vector.js";
10
+ import { TmpVectors, Vector3 } from "../Maths/math.vector.js";
11
11
  /**
12
12
  * Single axis drag gizmo
13
13
  */
@@ -125,17 +125,25 @@ export class AxisDragGizmo extends Gizmo {
125
125
  // if the node has parent, the local transform properties (position, rotation, scale)
126
126
  // will be recomputed in _matrixChanged function
127
127
  let matrixChanged = false;
128
+ // Transform delta by additionalTransformNode world matrix if present
129
+ let delta = event.delta;
130
+ if (this._additionalTransformNode) {
131
+ const additionalInverseMatrix = TmpVectors.Matrix[0];
132
+ this._additionalTransformNode.getWorldMatrix().invertToRef(additionalInverseMatrix);
133
+ Vector3.TransformNormalToRef(event.delta, additionalInverseMatrix, TmpVectors.Vector3[3]);
134
+ delta = TmpVectors.Vector3[3];
135
+ }
128
136
  // Snapping logic
129
137
  if (this.snapDistance == 0) {
130
138
  this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);
131
- TmpVectors.Vector3[2].addInPlace(event.delta);
139
+ TmpVectors.Vector3[2].addInPlace(delta);
132
140
  if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {
133
141
  if (this.attachedNode.position) {
134
142
  // Required for nodes like lights
135
- this.attachedNode.position.addInPlaceFromFloats(event.delta.x, event.delta.y, event.delta.z);
143
+ this.attachedNode.position.addInPlaceFromFloats(delta.x, delta.y, delta.z);
136
144
  }
137
145
  // use _worldMatrix to not force a matrix update when calling GetWorldMatrix especially with Cameras
138
- this.attachedNode.getWorldMatrix().addTranslationFromFloats(event.delta.x, event.delta.y, event.delta.z);
146
+ this.attachedNode.getWorldMatrix().addTranslationFromFloats(delta.x, delta.y, delta.z);
139
147
  this.attachedNode.updateCache();
140
148
  matrixChanged = true;
141
149
  }
@@ -145,7 +153,7 @@ export class AxisDragGizmo extends Gizmo {
145
153
  if (Math.abs(currentSnapDragDistance) > this.snapDistance) {
146
154
  const dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);
147
155
  currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;
148
- event.delta.normalizeToRef(TmpVectors.Vector3[1]);
156
+ delta.normalizeToRef(TmpVectors.Vector3[1]);
149
157
  TmpVectors.Vector3[1].scaleInPlace(this.snapDistance * dragSteps);
150
158
  this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);
151
159
  TmpVectors.Vector3[2].addInPlace(TmpVectors.Vector3[1]);
@@ -1 +1 @@
1
- {"version":3,"file":"axisDragGizmo.js","sourceRoot":"","sources":["../../../../dev/core/src/Gizmos/axisDragGizmo.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAIhD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,mBAAmB,EAAE,MAAM,yCAAyC,CAAC;AAE9E,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AACzE,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AAGjE,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AA0BlD;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,KAAK;IAyBpC,4EAA4E;IAC5E,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,8DAA8D;IAC9D,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,qEAAqE;IACrE,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,YAAY,CAAC,KAAY,EAAE,QAA0B,EAAE,YAAoB,CAAC,EAAE,UAAU,GAAG,KAAK;QAC1G,MAAM,KAAK,GAAG,IAAI,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAChD,MAAM,QAAQ,GAAG,cAAc,CAC3B,UAAU,EACV;YACI,WAAW,EAAE,CAAC;YACd,MAAM,EAAE,KAAK;YACb,cAAc,EAAE,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAClD,YAAY,EAAE,EAAE;SACnB,EACD,KAAK,CACR,CAAC;QACF,MAAM,IAAI,GAAG,cAAc,CACvB,UAAU,EACV;YACI,WAAW,EAAE,KAAK,GAAG,SAAS;YAC9B,MAAM,EAAE,KAAK;YACb,cAAc,EAAE,KAAK,GAAG,SAAS;YACjC,YAAY,EAAE,EAAE;SACnB,EACD,KAAK,CACR,CAAC;QAEF,2CAA2C;QAC3C,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;QACxB,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC7B,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAClC,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,GAAG,CAAC;QAE3B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,KAAK,GAAG,CAAC,CAAC;QAC7B,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAE9B,IAAI,UAAU,EAAE,CAAC;YACb,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;YACpB,QAAQ,CAAC,UAAU,GAAG,CAAC,CAAC;QAC5B,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,oBAAoB,CAAC,KAAY,EAAE,KAAoB;QACjE,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACnD,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,cAAc,EAAE,EAAE,CAAC;YACxC,MAAM,aAAa,GAAI,IAAa,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC/D,aAAa,CAAC,MAAM,GAAG,QAAQ,CAAC;QACpC,CAAC;QACD,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;;;;;;;OASG;IACH,YACI,QAAiB,EACjB,QAAgB,MAAM,CAAC,IAAI,EAAE,EAC7B,aAAmC,oBAAoB,CAAC,mBAAmB,EAC3E,SAAkC,IAAI,EACtC,YAAoB,CAAC,EACrB,aAAqB,MAAM,CAAC,MAAM,EAAE,EACpC,eAAuB,MAAM,CAAC,IAAI,EAAE;QAEpC,KAAK,CAAC,UAAU,CAAC,CAAC;QA9GZ,qBAAgB,GAAoC,IAAI,CAAC;QACnE;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QACxB;;;WAGG;QACI,qBAAgB,GAAG,IAAI,UAAU,EAA4B,CAAC;QAE3D,eAAU,GAAY,IAAI,CAAC;QAC3B,YAAO,GAA4B,IAAI,CAAC;QAMxC,cAAS,GAAY,KAAK,CAAC;QA6FjC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,kBAAkB;QAClB,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,KAAK,CAAC;QAC3C,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAEhF,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,UAAU,CAAC;QAE9C,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,YAAY,CAAC;QAClD,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,GAAG,CAAC;QAElC,wBAAwB;QACxB,MAAM,KAAK,GAAG,aAAa,CAAC,YAAY,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,EAAE,SAAS,CAAC,CAAC;QACzG,MAAM,QAAQ,GAAG,aAAa,CAAC,YAAY,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,EAAE,SAAS,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;QAEtH,mBAAmB;QACnB,IAAI,CAAC,UAAU,GAAG,IAAI,IAAI,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7D,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAa,CAAC,CAAC;QACxC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAgB,CAAC,CAAC;QAE3C,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC9D,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC5C,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAExC,IAAI,uBAAuB,GAAG,CAAC,CAAC;QAChC,MAAM,YAAY,GAAG,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;QACzC,+DAA+D;QAC/D,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAmB,CAAC,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC;QACvC,IAAI,CAAC,YAAY,CAAC,eAAe,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAE9C,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC7C,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,8DAA8D;gBAC9D,qFAAqF;gBACrF,gDAAgD;gBAEhD,IAAI,aAAa,GAAY,KAAK,CAAC;gBACnC,iBAAiB;gBACjB,IAAI,IAAI,CAAC,YAAY,IAAI,CAAC,EAAE,CAAC;oBACzB,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,mBAAmB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9E,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;oBAC9C,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;wBACxD,IAAK,IAAI,CAAC,YAAoB,CAAC,QAAQ,EAAE,CAAC;4BACtC,iCAAiC;4BAChC,IAAI,CAAC,YAAoB,CAAC,QAAQ,CAAC,oBAAoB,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;wBAC1G,CAAC;wBAED,oGAAoG;wBACpG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,wBAAwB,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;wBACzG,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;wBAChC,aAAa,GAAG,IAAI,CAAC;oBACzB,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,uBAAuB,IAAI,KAAK,CAAC,YAAY,CAAC;oBAC9C,IAAI,IAAI,CAAC,GAAG,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;wBACxD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;wBACpF,uBAAuB,GAAG,uBAAuB,GAAG,IAAI,CAAC,YAAY,CAAC;wBACtE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAClD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC,CAAC;wBAElE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,mBAAmB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC9E,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBACxD,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;4BACxD,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,wBAAwB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;4BACvI,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;4BAChC,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,GAAG,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;4BAC/F,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;4BACpD,aAAa,GAAG,IAAI,CAAC;wBACzB,CAAC;oBACL,CAAC;gBACL,CAAC;gBACD,IAAI,aAAa,EAAE,CAAC;oBAChB,IAAI,CAAC,cAAc,EAAE,CAAC;gBAC1B,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC7C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC3C,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,MAAM,KAAK,GAAG,UAAU,CAAC,oBAAoB,EAAE,CAAC;QAChD,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;QAEjG,MAAM,KAAK,GAAmB;YAC1B,WAAW,EAAE,KAAK,CAAC,cAAc,EAAE;YACnC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE;YACzC,QAAQ,EAAE,IAAI,CAAC,gBAAgB;YAC/B,aAAa,EAAE,IAAI,CAAC,cAAc;YAClC,eAAe,EAAE,IAAI,CAAC,gBAAgB;YACtC,MAAM,EAAE,KAAK;YACb,YAAY,EAAE,IAAI,CAAC,YAAY;SAClC,CAAC;QACF,IAAI,CAAC,OAAO,EAAE,cAAc,CAAC,QAAgB,EAAE,KAAK,CAAC,CAAC;QAEtD,IAAI,CAAC,gBAAgB,GAAG,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;YACzF,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtB,OAAO;YACX,CAAC;YACD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAO,WAAW,EAAE,QAAQ,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAClG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAChB,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC;gBACvJ,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC5D,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE;YACnD,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;QACrG,CAAC,CAAC,CAAC;IACP,CAAC;IAEkB,oBAAoB,CAAC,KAAqB;QACzD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;QACrD,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAC7B,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;gBAC9C,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;YAClD,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACpF,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC;QAC3B,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC9B,CAAC;QACD,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACjF,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE,CAAC;YACtB,IAAI,IAAI,EAAE,CAAC;gBACP,IAAI,CAAC,OAAO,EAAE,CAAC;YACnB,CAAC;QACL,CAAC;QACD,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { Vector3 } from \"../Maths/math.vector\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { PositionGizmo } from \"./positionGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport { TmpVectors } from \"../Maths/math.vector\";\r\n\r\n/**\r\n * Interface for axis drag gizmo\r\n */\r\nexport interface IAxisDragGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single axis drag gizmo\r\n */\r\nexport class AxisDragGizmo extends Gizmo implements IAxisDragGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<PositionGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1, isCollider = false): TransformNode {\r\n const arrow = new TransformNode(\"arrow\", scene);\r\n const cylinder = CreateCylinder(\r\n \"cylinder\",\r\n {\r\n diameterTop: 0,\r\n height: 0.075,\r\n diameterBottom: 0.0375 * (1 + (thickness - 1) / 4),\r\n tessellation: 96,\r\n },\r\n scene\r\n );\r\n const line = CreateCylinder(\r\n \"cylinder\",\r\n {\r\n diameterTop: 0.005 * thickness,\r\n height: 0.275,\r\n diameterBottom: 0.005 * thickness,\r\n tessellation: 96,\r\n },\r\n scene\r\n );\r\n\r\n // Position arrow pointing in its drag axis\r\n cylinder.parent = arrow;\r\n cylinder.material = material;\r\n cylinder.rotation.x = Math.PI / 2;\r\n cylinder.position.z += 0.3;\r\n\r\n line.parent = arrow;\r\n line.material = material;\r\n line.position.z += 0.275 / 2;\r\n line.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n line.visibility = 0;\r\n cylinder.visibility = 0;\r\n }\r\n return arrow;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _CreateArrowInstance(scene: Scene, arrow: TransformNode): TransformNode {\r\n const instance = new TransformNode(\"arrow\", scene);\r\n for (const mesh of arrow.getChildMeshes()) {\r\n const childInstance = (mesh as Mesh).createInstance(mesh.name);\r\n childInstance.parent = instance;\r\n }\r\n return instance;\r\n }\r\n\r\n /**\r\n * Creates an AxisDragGizmo\r\n * @param dragAxis The axis which the gizmo will be able to drag on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n * @param hoverColor The color of the gizmo when hovering over and dragging\r\n * @param disableColor The Color of the gizmo when its disabled\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<PositionGizmo> = null,\r\n thickness: number = 1,\r\n hoverColor: Color3 = Color3.Yellow(),\r\n disableColor: Color3 = Color3.Gray()\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = hoverColor;\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = disableColor;\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build Mesh + Collider\r\n const arrow = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness);\r\n const collider = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness + 4, true);\r\n\r\n // Add to Root Node\r\n this._gizmoMesh = new Mesh(\"\", gizmoLayer.utilityLayerScene);\r\n this._gizmoMesh.addChild(arrow as Mesh);\r\n this._gizmoMesh.addChild(collider as Mesh);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n this._gizmoMesh.parent = this._rootMesh;\r\n\r\n let currentSnapDragDistance = 0;\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n // Keep world translation and use it to update world transform\r\n // if the node has parent, the local transform properties (position, rotation, scale)\r\n // will be recomputed in _matrixChanged function\r\n\r\n let matrixChanged: boolean = false;\r\n // Snapping logic\r\n if (this.snapDistance == 0) {\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[2].addInPlace(event.delta);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {\r\n if ((this.attachedNode as any).position) {\r\n // Required for nodes like lights\r\n (this.attachedNode as any).position.addInPlaceFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n }\r\n\r\n // use _worldMatrix to not force a matrix update when calling GetWorldMatrix especially with Cameras\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n this.attachedNode.updateCache();\r\n matrixChanged = true;\r\n }\r\n } else {\r\n currentSnapDragDistance += event.dragDistance;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n const dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n event.delta.normalizeToRef(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[1].scaleInPlace(this.snapDistance * dragSteps);\r\n\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[2].addInPlace(TmpVectors.Vector3[1]);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[1].z);\r\n this.attachedNode.updateCache();\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps * Math.sign(currentSnapDragDistance);\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n matrixChanged = true;\r\n }\r\n }\r\n }\r\n if (matrixChanged) {\r\n this._matrixChanged();\r\n }\r\n }\r\n });\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: arrow.getChildMeshes(),\r\n colliderMeshes: collider.getChildMeshes(),\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(collider as Mesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? cache.material : cache.disableMaterial);\r\n });\r\n }\r\n\r\n protected override _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n const mats = [this._coloredMaterial, this._hoverMaterial, this._disableMaterial];\r\n for (const matl of mats) {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n }\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"axisDragGizmo.js","sourceRoot":"","sources":["../../../../dev/core/src/Gizmos/axisDragGizmo.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,mBAAmB,EAAE,MAAM,yCAAyC,CAAC;AAE9E,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AACzE,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AAGjE,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AA0B3D;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,KAAK;IAyBpC,4EAA4E;IAC5E,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,8DAA8D;IAC9D,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,qEAAqE;IACrE,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,YAAY,CAAC,KAAY,EAAE,QAA0B,EAAE,YAAoB,CAAC,EAAE,UAAU,GAAG,KAAK;QAC1G,MAAM,KAAK,GAAG,IAAI,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAChD,MAAM,QAAQ,GAAG,cAAc,CAC3B,UAAU,EACV;YACI,WAAW,EAAE,CAAC;YACd,MAAM,EAAE,KAAK;YACb,cAAc,EAAE,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAClD,YAAY,EAAE,EAAE;SACnB,EACD,KAAK,CACR,CAAC;QACF,MAAM,IAAI,GAAG,cAAc,CACvB,UAAU,EACV;YACI,WAAW,EAAE,KAAK,GAAG,SAAS;YAC9B,MAAM,EAAE,KAAK;YACb,cAAc,EAAE,KAAK,GAAG,SAAS;YACjC,YAAY,EAAE,EAAE;SACnB,EACD,KAAK,CACR,CAAC;QAEF,2CAA2C;QAC3C,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;QACxB,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC7B,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAClC,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,GAAG,CAAC;QAE3B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,KAAK,GAAG,CAAC,CAAC;QAC7B,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAE9B,IAAI,UAAU,EAAE,CAAC;YACb,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;YACpB,QAAQ,CAAC,UAAU,GAAG,CAAC,CAAC;QAC5B,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,oBAAoB,CAAC,KAAY,EAAE,KAAoB;QACjE,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACnD,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,cAAc,EAAE,EAAE,CAAC;YACxC,MAAM,aAAa,GAAI,IAAa,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC/D,aAAa,CAAC,MAAM,GAAG,QAAQ,CAAC;QACpC,CAAC;QACD,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;;;;;;;OASG;IACH,YACI,QAAiB,EACjB,QAAgB,MAAM,CAAC,IAAI,EAAE,EAC7B,aAAmC,oBAAoB,CAAC,mBAAmB,EAC3E,SAAkC,IAAI,EACtC,YAAoB,CAAC,EACrB,aAAqB,MAAM,CAAC,MAAM,EAAE,EACpC,eAAuB,MAAM,CAAC,IAAI,EAAE;QAEpC,KAAK,CAAC,UAAU,CAAC,CAAC;QA9GZ,qBAAgB,GAAoC,IAAI,CAAC;QACnE;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QACxB;;;WAGG;QACI,qBAAgB,GAAG,IAAI,UAAU,EAA4B,CAAC;QAE3D,eAAU,GAAY,IAAI,CAAC;QAC3B,YAAO,GAA4B,IAAI,CAAC;QAMxC,cAAS,GAAY,KAAK,CAAC;QA6FjC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,kBAAkB;QAClB,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,KAAK,CAAC;QAC3C,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAEhF,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,UAAU,CAAC;QAE9C,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,YAAY,CAAC;QAClD,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,GAAG,CAAC;QAElC,wBAAwB;QACxB,MAAM,KAAK,GAAG,aAAa,CAAC,YAAY,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,EAAE,SAAS,CAAC,CAAC;QACzG,MAAM,QAAQ,GAAG,aAAa,CAAC,YAAY,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,EAAE,SAAS,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;QAEtH,mBAAmB;QACnB,IAAI,CAAC,UAAU,GAAG,IAAI,IAAI,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7D,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAa,CAAC,CAAC;QACxC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAgB,CAAC,CAAC;QAE3C,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC9D,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC5C,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAExC,IAAI,uBAAuB,GAAG,CAAC,CAAC;QAChC,MAAM,YAAY,GAAG,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;QACzC,+DAA+D;QAC/D,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAmB,CAAC,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC;QACvC,IAAI,CAAC,YAAY,CAAC,eAAe,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAE9C,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC7C,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,8DAA8D;gBAC9D,qFAAqF;gBACrF,gDAAgD;gBAEhD,IAAI,aAAa,GAAY,KAAK,CAAC;gBACnC,qEAAqE;gBACrE,IAAI,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;gBACxB,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;oBAChC,MAAM,uBAAuB,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBACrD,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC;oBACpF,OAAO,CAAC,oBAAoB,CAAC,KAAK,CAAC,KAAK,EAAE,uBAAuB,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC1F,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAClC,CAAC;gBACD,iBAAiB;gBACjB,IAAI,IAAI,CAAC,YAAY,IAAI,CAAC,EAAE,CAAC;oBACzB,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,mBAAmB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9E,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;oBACxC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;wBACxD,IAAK,IAAI,CAAC,YAAoB,CAAC,QAAQ,EAAE,CAAC;4BACtC,iCAAiC;4BAChC,IAAI,CAAC,YAAoB,CAAC,QAAQ,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;wBACxF,CAAC;wBAED,oGAAoG;wBACpG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;wBACvF,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;wBAChC,aAAa,GAAG,IAAI,CAAC;oBACzB,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,uBAAuB,IAAI,KAAK,CAAC,YAAY,CAAC;oBAC9C,IAAI,IAAI,CAAC,GAAG,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;wBACxD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;wBACpF,uBAAuB,GAAG,uBAAuB,GAAG,IAAI,CAAC,YAAY,CAAC;wBACtE,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC5C,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC,CAAC;wBAElE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,mBAAmB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC9E,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBACxD,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;4BACxD,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,wBAAwB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;4BACvI,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;4BAChC,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,GAAG,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;4BAC/F,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;4BACpD,aAAa,GAAG,IAAI,CAAC;wBACzB,CAAC;oBACL,CAAC;gBACL,CAAC;gBACD,IAAI,aAAa,EAAE,CAAC;oBAChB,IAAI,CAAC,cAAc,EAAE,CAAC;gBAC1B,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC7C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC3C,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,MAAM,KAAK,GAAG,UAAU,CAAC,oBAAoB,EAAE,CAAC;QAChD,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;QAEjG,MAAM,KAAK,GAAmB;YAC1B,WAAW,EAAE,KAAK,CAAC,cAAc,EAAE;YACnC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE;YACzC,QAAQ,EAAE,IAAI,CAAC,gBAAgB;YAC/B,aAAa,EAAE,IAAI,CAAC,cAAc;YAClC,eAAe,EAAE,IAAI,CAAC,gBAAgB;YACtC,MAAM,EAAE,KAAK;YACb,YAAY,EAAE,IAAI,CAAC,YAAY;SAClC,CAAC;QACF,IAAI,CAAC,OAAO,EAAE,cAAc,CAAC,QAAgB,EAAE,KAAK,CAAC,CAAC;QAEtD,IAAI,CAAC,gBAAgB,GAAG,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;YACzF,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtB,OAAO;YACX,CAAC;YACD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAO,WAAW,EAAE,QAAQ,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAClG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAChB,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC;gBACvJ,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC5D,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE;YACnD,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;QACrG,CAAC,CAAC,CAAC;IACP,CAAC;IAEkB,oBAAoB,CAAC,KAAqB;QACzD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;QACrD,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAC7B,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;gBAC9C,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;YAClD,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACpF,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC;QAC3B,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC9B,CAAC;QACD,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACjF,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE,CAAC;YACtB,IAAI,IAAI,EAAE,CAAC;gBACP,IAAI,CAAC,OAAO,EAAE,CAAC;YACnB,CAAC;QACL,CAAC;QACD,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { PositionGizmo } from \"./positionGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport { TmpVectors, Vector3 } from \"../Maths/math.vector\";\r\n\r\n/**\r\n * Interface for axis drag gizmo\r\n */\r\nexport interface IAxisDragGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single axis drag gizmo\r\n */\r\nexport class AxisDragGizmo extends Gizmo implements IAxisDragGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<PositionGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1, isCollider = false): TransformNode {\r\n const arrow = new TransformNode(\"arrow\", scene);\r\n const cylinder = CreateCylinder(\r\n \"cylinder\",\r\n {\r\n diameterTop: 0,\r\n height: 0.075,\r\n diameterBottom: 0.0375 * (1 + (thickness - 1) / 4),\r\n tessellation: 96,\r\n },\r\n scene\r\n );\r\n const line = CreateCylinder(\r\n \"cylinder\",\r\n {\r\n diameterTop: 0.005 * thickness,\r\n height: 0.275,\r\n diameterBottom: 0.005 * thickness,\r\n tessellation: 96,\r\n },\r\n scene\r\n );\r\n\r\n // Position arrow pointing in its drag axis\r\n cylinder.parent = arrow;\r\n cylinder.material = material;\r\n cylinder.rotation.x = Math.PI / 2;\r\n cylinder.position.z += 0.3;\r\n\r\n line.parent = arrow;\r\n line.material = material;\r\n line.position.z += 0.275 / 2;\r\n line.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n line.visibility = 0;\r\n cylinder.visibility = 0;\r\n }\r\n return arrow;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _CreateArrowInstance(scene: Scene, arrow: TransformNode): TransformNode {\r\n const instance = new TransformNode(\"arrow\", scene);\r\n for (const mesh of arrow.getChildMeshes()) {\r\n const childInstance = (mesh as Mesh).createInstance(mesh.name);\r\n childInstance.parent = instance;\r\n }\r\n return instance;\r\n }\r\n\r\n /**\r\n * Creates an AxisDragGizmo\r\n * @param dragAxis The axis which the gizmo will be able to drag on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n * @param hoverColor The color of the gizmo when hovering over and dragging\r\n * @param disableColor The Color of the gizmo when its disabled\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<PositionGizmo> = null,\r\n thickness: number = 1,\r\n hoverColor: Color3 = Color3.Yellow(),\r\n disableColor: Color3 = Color3.Gray()\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = hoverColor;\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = disableColor;\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build Mesh + Collider\r\n const arrow = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness);\r\n const collider = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness + 4, true);\r\n\r\n // Add to Root Node\r\n this._gizmoMesh = new Mesh(\"\", gizmoLayer.utilityLayerScene);\r\n this._gizmoMesh.addChild(arrow as Mesh);\r\n this._gizmoMesh.addChild(collider as Mesh);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n this._gizmoMesh.parent = this._rootMesh;\r\n\r\n let currentSnapDragDistance = 0;\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n // Keep world translation and use it to update world transform\r\n // if the node has parent, the local transform properties (position, rotation, scale)\r\n // will be recomputed in _matrixChanged function\r\n\r\n let matrixChanged: boolean = false;\r\n // Transform delta by additionalTransformNode world matrix if present\r\n let delta = event.delta;\r\n if (this._additionalTransformNode) {\r\n const additionalInverseMatrix = TmpVectors.Matrix[0];\r\n this._additionalTransformNode.getWorldMatrix().invertToRef(additionalInverseMatrix);\r\n Vector3.TransformNormalToRef(event.delta, additionalInverseMatrix, TmpVectors.Vector3[3]);\r\n delta = TmpVectors.Vector3[3];\r\n }\r\n // Snapping logic\r\n if (this.snapDistance == 0) {\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[2].addInPlace(delta);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {\r\n if ((this.attachedNode as any).position) {\r\n // Required for nodes like lights\r\n (this.attachedNode as any).position.addInPlaceFromFloats(delta.x, delta.y, delta.z);\r\n }\r\n\r\n // use _worldMatrix to not force a matrix update when calling GetWorldMatrix especially with Cameras\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(delta.x, delta.y, delta.z);\r\n this.attachedNode.updateCache();\r\n matrixChanged = true;\r\n }\r\n } else {\r\n currentSnapDragDistance += event.dragDistance;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n const dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n delta.normalizeToRef(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[1].scaleInPlace(this.snapDistance * dragSteps);\r\n\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[2].addInPlace(TmpVectors.Vector3[1]);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[1].z);\r\n this.attachedNode.updateCache();\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps * Math.sign(currentSnapDragDistance);\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n matrixChanged = true;\r\n }\r\n }\r\n }\r\n if (matrixChanged) {\r\n this._matrixChanged();\r\n }\r\n }\r\n });\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: arrow.getChildMeshes(),\r\n colliderMeshes: collider.getChildMeshes(),\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(collider as Mesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? cache.material : cache.disableMaterial);\r\n });\r\n }\r\n\r\n protected override _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n const mats = [this._coloredMaterial, this._hoverMaterial, this._disableMaterial];\r\n for (const matl of mats) {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n }\r\n super.dispose();\r\n }\r\n}\r\n"]}
package/Gizmos/gizmo.js CHANGED
@@ -239,7 +239,8 @@ export class Gizmo {
239
239
  if (this.updateScale) {
240
240
  const activeCamera = this.gizmoLayer.utilityLayerScene.activeCamera;
241
241
  const cameraPosition = activeCamera.globalPosition;
242
- this._rootMesh.position.subtractToRef(cameraPosition, TmpVectors.Vector3[0]);
242
+ const offsetToCamera = TmpVectors.Vector3[0];
243
+ this._rootMesh.absolutePosition.subtractToRef(cameraPosition, offsetToCamera);
243
244
  let scale = this.scaleRatio;
244
245
  if (activeCamera.mode == Camera.ORTHOGRAPHIC_CAMERA) {
245
246
  if (activeCamera.orthoTop && activeCamera.orthoBottom) {
@@ -250,7 +251,12 @@ export class Gizmo {
250
251
  else {
251
252
  const camForward = activeCamera.getScene().useRightHandedSystem ? Vector3.RightHandedForwardReadOnly : Vector3.LeftHandedForwardReadOnly;
252
253
  const direction = activeCamera.getDirection(camForward);
253
- scale *= Vector3.Dot(TmpVectors.Vector3[0], direction);
254
+ scale *= Vector3.Dot(offsetToCamera, direction);
255
+ }
256
+ if (this.additionalTransformNode) {
257
+ this.additionalTransformNode.getWorldMatrix().decompose(TmpVectors.Vector3[1]);
258
+ const maxScale = Math.max(Math.abs(TmpVectors.Vector3[1].x), Math.abs(TmpVectors.Vector3[1].y), Math.abs(TmpVectors.Vector3[1].z));
259
+ scale *= 1 / maxScale;
254
260
  }
255
261
  this._rootMesh.scaling.setAll(scale);
256
262
  // Account for handedness, similar to Matrix.decompose
@@ -1 +1 @@
1
- {"version":3,"file":"gizmo.js","sourceRoot":"","sources":["../../../../dev/core/src/Gizmos/gizmo.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAE/E,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAI3C,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAIzE,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D,OAAO,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAuBxC;;GAEG;AACH,MAAM,CAAN,IAAkB,gBAKjB;AALD,WAAkB,gBAAgB;IAC9B,sCAAsC;IACtC,2DAAM,CAAA;IACN,0CAA0C;IAC1C,yDAAK,CAAA;AACT,CAAC,EALiB,gBAAgB,KAAhB,gBAAgB,QAKjC;AAED;;GAEG;AACH,MAAM,CAAN,IAAkB,oBAGjB;AAHD,WAAkB,oBAAoB;IAClC,iEAAK,CAAA;IACL,iEAAK,CAAA;AACT,CAAC,EAHiB,oBAAoB,KAApB,oBAAoB,QAGrC;AAiED;;GAEG;AACH,MAAM,OAAO,KAAK;IAgCd;;OAEG;IACH,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAMD;;;OAGG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,IAAW,YAAY,CAAC,KAAK;QACzB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC/B,CAAC;QACD,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAChD,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACrC,CAAC;IACD;;;OAGG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,IAAW,YAAY,CAAC,KAAK;QACzB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAChD,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,IAAU;QAC3B,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,UAAU,CAAC,iBAAiB,EAAE,CAAC;YACvD,4CAA4C;YAC5C,MAAM,wIAAwI,CAAC;QACnJ,CAAC;QACD,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;QACjD,KAAK,MAAM,CAAC,IAAI,QAAQ,EAAE,CAAC;YACvB,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC;QACD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAC7B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACH,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IAED,IAAW,uBAAuB,CAAC,KAAgC;QAC/D,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;IAC1C,CAAC;IAQD;;;OAGG;IACH,IAAW,sCAAsC,CAAC,KAAc;QAC5D,IAAI,CAAC,uCAAuC,GAAG,KAAK,CAAC;IACzD,CAAC;IACD,IAAW,sCAAsC;QAC7C,OAAO,IAAI,CAAC,uCAAuC,CAAC;IACxD,CAAC;IACD;;OAEG;IACH,IAAW,sCAAsC,CAAC,KAAc;QAC5D,IAAI,CAAC,uCAAuC,GAAG,KAAK,CAAC;IACzD,CAAC;IACD,IAAW,sCAAsC;QAC7C,OAAO,IAAI,CAAC,uCAAuC,CAAC;IACxD,CAAC;IAED;;;OAGG;IACH,IAAW,WAAW,CAAC,KAAuB;QAC1C,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9B,CAAC;IACD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;;;OAIG;IACH,IAAW,eAAe,CAAC,eAAqC;QAC5D,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,MAAM,KAAK,GAAG,eAAe,sCAA8B,CAAC;QAC5D,IAAI,CAAC,sCAAsC,GAAG,KAAK,CAAC;QACpD,IAAI,CAAC,sCAAsC,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IAEH,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9B,CAAC;IACD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,6DAA6D;IACnD,oBAAoB,CAAC,KAAqB,IAAG,CAAC;IAKxD;;;OAGG;IACH;IACI,4DAA4D;IACrD,aAAmC,oBAAoB,CAAC,mBAAmB;QAA3E,eAAU,GAAV,UAAU,CAAiE;QAxL5E,kBAAa,GAA2B,IAAI,CAAC;QAC7C,kBAAa,GAAmB,IAAI,CAAC;QACrC,8BAAyB,GAAyB,IAAI,CAAC;QAEjE;;WAEG;QACO,gBAAW,GAAG,CAAC,CAAC;QAE1B;;WAEG;QACO,eAAU,GAAG,KAAK,CAAC;QAiC7B;;WAEG;QACO,mBAAc,GAAG,KAAK,CAAC;QA4DvB,4CAAuC,GAAG,IAAI,CAAC;QAC/C,4CAAuC,GAAG,IAAI,CAAC;QAC/C,iBAAY,mCAA2B;QACvC,iBAAY,GAAG,IAAI,CAAC;QACpB,qBAAgB,sCAA8B;QA2D9C,yBAAoB,GAAG,IAAI,CAAC;QAK9B,+BAA0B,GAAG,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAU3D,IAAI,CAAC,SAAS,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QACzE,IAAI,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QAE1D,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC7F,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACH,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAW,wBAAwB,CAAC,wBAA8C;QAC9E,IAAI,CAAC,yBAAyB,GAAG,wBAAwB,CAAC;IAC9D,CAAC;IAED;;OAEG;IACO,OAAO;QACb,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,aAAa,GAAG,IAAI,CAAC,YAAY,CAAC;YACtC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,aAAa,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC;YAC3D,CAAC;YAED,WAAW;YACX,IAAI,IAAI,CAAC,sCAAsC,EAAE,CAAC;gBAC9C,IAAI,IAAI,CAAC,WAAW,kCAA0B,IAAoB,aAAc,CAAC,qBAAqB,EAAE,CAAC;oBACrG,MAAM,QAAQ,GAAmB,aAAc,CAAC,qBAAqB,EAAE,CAAC;oBACxE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBAC/C,CAAC;qBAAM,CAAC;oBACJ,MAAM,GAAG,GAAG,aAAa,CAAC,cAAc,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBACrD,MAAM,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAC9D,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBAC/C,CAAC;YACL,CAAC;YAED,WAAW;YACX,IAAI,IAAI,CAAC,sCAAsC,EAAE,CAAC;gBAC9C,MAAM,aAAa,GACR,aAAc,CAAC,OAAO;oBAC7B,aAAa,CAAC,YAAY,EAAE,KAAK,cAAc;oBAC/C,aAAa,CAAC,YAAY,EAAE,KAAK,eAAe;oBAChD,aAAa,CAAC,YAAY,EAAE,KAAK,eAAe,CAAC;gBACrD,MAAM,aAAa,GAAG,aAAa,CAAC,CAAC,CAAE,aAA+B,CAAC,CAAC,CAAC,SAAS,CAAC;gBACnF,aAAa,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,kBAAmB,EAAE,SAAS,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;gBACtJ,IAAI,CAAC,SAAS,CAAC,kBAAmB,CAAC,SAAS,EAAE,CAAC;YACnD,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,CAAC,yBAAyB,EAAE,CAAC;oBACjC,IAAI,CAAC,SAAS,CAAC,kBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;gBAChF,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,SAAS,CAAC,kBAAmB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACvD,CAAC;YACL,CAAC;YAED,QAAQ;YACR,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,YAAa,CAAC;gBACrE,MAAM,cAAc,GAAG,YAAY,CAAC,cAAc,CAAC;gBACnD,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,aAAa,CAAC,cAAc,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC7E,IAAI,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;gBAC5B,IAAI,YAAY,CAAC,IAAI,IAAI,MAAM,CAAC,mBAAmB,EAAE,CAAC;oBAClD,IAAI,YAAY,CAAC,QAAQ,IAAI,YAAY,CAAC,WAAW,EAAE,CAAC;wBACpD,MAAM,WAAW,GAAG,YAAY,CAAC,QAAQ,GAAG,YAAY,CAAC,WAAW,CAAC;wBACrE,KAAK,IAAI,WAAW,CAAC;oBACzB,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,MAAM,UAAU,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC,oBAAoB,CAAC,CAAC,CAAC,OAAO,CAAC,0BAA0B,CAAC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC;oBACzI,MAAM,SAAS,GAAG,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;oBACxD,KAAK,IAAI,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;gBAC3D,CAAC;gBACD,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAErC,sDAAsD;gBACtD,IAAI,aAAa,CAAC,0BAA0B,EAAE,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,CAAC;oBAC3E,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBACnC,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACnD,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,IAAI,CAAC,SAAS,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YACxC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,uBAAuB,CAAC,cAAc,EAAE,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YACnH,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,kBAAmB,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;QACxH,CAAC;IACL,CAAC;IAED;;;;;;;OAOG;IACO,yBAAyB,CAAC,SAAwB,EAAE,WAAmB,EAAE,MAAc;QAC7F,IAAI,SAAS,CAAC,kBAAkB,EAAE,IAAI,CAAC,SAAS,CAAC,8BAA8B,EAAE,EAAE,CAAC;YAChF,SAAS,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;YACxD,OAAO;QACX,CAAC;QACD,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;IACjC,CAAC;IACD;;OAEG;IACO,cAAc;QACpB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QAED,IAAa,IAAI,CAAC,aAAc,CAAC,SAAS,EAAE,CAAC;YACzC,MAAM,MAAM,GAAG,IAAI,CAAC,aAAuB,CAAC;YAC5C,IAAI,WAAW,CAAC;YAChB,IAAI,aAAa,CAAC;YAClB,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;gBAChB,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACvC,MAAM,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;gBAClD,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,aAAa,CAAC,SAAS,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/E,WAAW,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACvC,CAAC;iBAAM,CAAC;gBACJ,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC;YAClD,CAAC;YAED,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC,oBAAoB,EAAE,CAAC;gBACzC,0LAA0L;gBAC1L,IAAI,CAAC,0BAA0B,CAAC,aAAa,CAAC,WAAW,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBACjF,aAAa,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACzC,CAAC;iBAAM,CAAC;gBACJ,aAAa,GAAG,WAAW,CAAC;YAChC,CAAC;YAED,aAAa,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAEhG,MAAM,oBAAoB,GACtB,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,YAAY;gBAClD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,WAAW;gBACjD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,iBAAiB;gBACvD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,cAAc;gBACpD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,aAAa;gBACnD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,iBAAiB,CAAC;YAE5D,IAAI,oBAAoB,EAAE,CAAC;gBACvB,MAAM,YAAY,GAAG,IAAI,CAAC,aAA6B,CAAC;gBACxD,YAAY,CAAC,QAAQ,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,aAAa,EAAE,CAAC;gBAEjE,IAAI,YAAY,CAAC,kBAAkB,EAAE,CAAC;oBAClC,YAAY,CAAC,kBAAkB,CAAC,QAAQ,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;oBACnE,YAAY,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC;gBAChD,CAAC;YACL,CAAC;YAED,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QACpD,CAAC;aAAM,IACI,IAAI,CAAC,aAAc,CAAC,OAAO;YAClC,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,cAAc;YACpD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,eAAe;YACrD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,eAAe,EACvD,CAAC;YACC,MAAM,SAAS,GAAG,IAAI,CAAC,aAA8B,CAAC;YACtD,IAAI,SAAS,CAAC,MAAM,EAAE,CAAC;gBACnB,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACvC,MAAM,QAAQ,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACtC,SAAS,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;gBACzD,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;gBACvE,MAAM,iBAAiB,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC/C,IAAI,CAAC,yBAAyB,CAAC,SAAS,EAAE,QAAQ,EAAE,iBAAiB,CAAC,CAAC;gBACvE,iBAAiB,CAAC,SAAS,CACvB,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EACrB,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EACxB,SAAS,CAAC,QAAQ,EAClB,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,EAC7C,KAAK,CAAC,kBAAkB,CAC3B,CAAC;gBACF,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;gBACrC,IAAI,SAAS,CAAC,kBAAkB,EAAE,EAAE,CAAC;oBACjC,sDAAsD;oBACtD,+CAA+C;oBAC/C,MAAM,CAAC,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;oBACnC,UAAU,CAAC,yBAAyB,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBAE1G,MAAM,WAAW,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBACzC,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;oBAEhG,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC5C,CAAC,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;oBAEnC,MAAM,WAAW,GAAG,SAAS,CAAC,cAAc,EAAE,CAAC;oBAC/C,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC5C,WAAW,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;oBAExC,WAAW,CAAC,aAAa,CAAC,WAAW,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC7D,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,cAAc,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACzE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,cAAc,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBAEzE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAEhE,SAAS,CAAC,QAAQ,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,MAAM,iBAAiB,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC/C,IAAI,CAAC,yBAAyB,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,iBAAiB,CAAC,CAAC;gBAC9F,iBAAiB,CAAC,SAAS,CACvB,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EACrB,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EACxB,SAAS,CAAC,QAAQ,EAClB,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,EAC7C,KAAK,CAAC,kBAAkB,CAC3B,CAAC;YACN,CAAC;YACD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,GAAG,GAAG,SAAS,CAAC,kBAAkB,CAAC,CAAC;YACvE,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC;gBAC3B,IAAI,SAAS,CAAC,kBAAkB,EAAE,CAAC;oBAC/B,SAAS,CAAC,kBAAkB,CAAC,QAAQ,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;oBAChE,SAAS,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC;gBAC7C,CAAC;qBAAM,CAAC;oBACJ,SAAS,CAAC,QAAQ,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,aAAa,EAAE,CAAC;gBAClE,CAAC;YACL,CAAC;QACL,CAAC;aAAM,IAAI,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,MAAM,EAAE,CAAC;YACtD,MAAM,IAAI,GAAG,IAAI,CAAC,aAAqB,CAAC;YACxC,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;YAEhC,IAAI,MAAM,EAAE,CAAC;gBACT,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACvC,MAAM,eAAe,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC7C,MAAM,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;gBAC/C,IAAI,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;gBAChE,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;gBACnC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;YACnC,CAAC;iBAAM,CAAC;gBACJ,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;gBACnC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;YACzC,CAAC;YACD,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC;aAAM,CAAC;YACJ,MAAM,KAAK,GAAG,IAAI,CAAC,aAA4B,CAAC;YAChD,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;gBAClB,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAC/B,IAAI,IAAI,KAAK,KAAK,CAAC,4BAA4B,IAAI,IAAI,KAAK,KAAK,CAAC,qBAAqB,IAAI,IAAI,KAAK,KAAK,CAAC,sBAAsB,EAAE,CAAC;oBAC/H,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;oBAE5B,IAAI,MAAM,EAAE,CAAC;wBACT,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;wBACvC,MAAM,eAAe,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;wBAC7C,MAAM,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;wBAC/C,KAAK,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;wBACjE,eAAe,CAAC,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC1F,CAAC;yBAAM,CAAC;wBACJ,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC1G,CAAC;oBACD,iDAAiD;oBACjD,KAAK,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACxG,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;wBAClB,KAAK,CAAC,SAAS,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBAC3F,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACO,qBAAqB,CAAC,WAAmB,EAAE,QAA0B;QAC3E,IAAI,WAAW,EAAE,CAAC;YACd,KAAK,MAAM,CAAC,IAAI,WAAW,EAAE,CAAC;gBAC1B,CAAC,CAAC,QAAQ,GAAG,QAAQ,CAAC;gBACtB,IAAgB,CAAE,CAAC,KAAK,EAAE,CAAC;oBACX,CAAE,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;gBACjD,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,wBAAwB,CAAC,UAAgC,EAAE,cAAyC;QAC9G,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,gBAAgB,GAAG,CAAC,CAAC,CAAC;QAC1B,IAAI,cAAc,GAAG,KAAK,CAAC;QAE3B,MAAM,eAAe,GAAG,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;YACzF,IAAI,WAAW,CAAC,QAAQ,EAAE,CAAC;gBACvB,wEAAwE;gBACxE,qEAAqE;gBACrE,4CAA4C;gBAC5C,cAAc,GAAG,QAAQ,IAAI,WAAW,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,CAAC,IAAI,WAAW,CAAC,KAAK,CAAC,MAAM,KAAK,gBAAgB,CAAC;gBAE9G,IAAI,cAAc,IAAI,WAAW,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,EAAE,CAAC;oBACrE,cAAc;oBAEd,cAAc,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;wBAC7B,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;wBACrB,QAAQ,GAAG,KAAK,CAAC;wBACjB,gBAAgB,GAAG,CAAC,CAAC,CAAC;wBACtB,KAAK,MAAM,CAAC,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;4BAChC,CAAC,CAAC,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC;4BACjF,IAAK,CAAe,CAAC,KAAK,EAAE,CAAC;gCACxB,CAAe,CAAC,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC,YAAY,CAAC;4BACzD,CAAC;wBACL,CAAC;oBACL,CAAC,CAAC,CAAC;gBACP,CAAC;qBAAM,IAAI,WAAW,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE,CAAC;oBAC5D,iBAAiB;oBACjB,IAAI,QAAQ,EAAE,CAAC;wBACX,OAAO;oBACX,CAAC;oBACD,cAAc,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;wBAC7B,IAAI,KAAK,CAAC,cAAc,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;4BAC5C,MAAM,SAAS,GAAG,KAAK,CAAC,cAAc,EAAE,OAAO,CAAC,WAAW,EAAE,QAAQ,EAAE,UAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;4BACjG,MAAM,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC;4BACzI,KAAK,MAAM,CAAC,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;gCAChC,CAAC,CAAC,QAAQ,GAAG,QAAQ,CAAC;gCACtB,IAAK,CAAe,CAAC,KAAK,EAAE,CAAC;oCACxB,CAAe,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;gCACnD,CAAC;4BACL,CAAC;wBACL,CAAC;oBACL,CAAC,CAAC,CAAC;gBACP,CAAC;qBAAM,IAAI,WAAW,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE,CAAC;oBAC5D,gBAAgB;oBAChB,wBAAwB;oBACxB,IAAI,cAAc,CAAC,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,EAAE,MAAc,CAAC,EAAE,CAAC;wBACtE,QAAQ,GAAG,IAAI,CAAC;wBAChB,gBAAgB,GAAG,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC;wBAC5C,MAAM,SAAS,GAAG,cAAc,CAAC,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,EAAE,MAAc,CAAC,CAAC;wBACtF,SAAU,CAAC,MAAM,GAAG,IAAI,CAAC;wBACzB,cAAc,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;4BAC7B,MAAM,SAAS,GAAG,KAAK,CAAC,cAAc,EAAE,OAAO,CAAC,WAAW,EAAE,QAAQ,EAAE,UAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;4BACjG,MAAM,QAAQ,GAAG,CAAC,SAAS,IAAI,KAAK,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC;4BACzH,KAAK,MAAM,CAAC,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;gCAChC,CAAC,CAAC,QAAQ,GAAG,QAAQ,CAAC;gCACtB,IAAK,CAAe,CAAC,KAAK,EAAE,CAAC;oCACxB,CAAe,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;gCACnD,CAAC;4BACL,CAAC;wBACL,CAAC,CAAC,CAAC;oBACP,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAClG,CAAC;IACL,CAAC;;AA5hBD;;;GAGG;AACW,qBAAe,GAAG,KAAK,AAAR,CAAS;AAEtC;;;;GAIG;AACW,wBAAkB,GAAG,IAAI,AAAP,CAAQ","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Scene, IDisposable } from \"../scene\";\r\nimport { Quaternion, Vector3, Matrix, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport type { TargetCamera } from \"../Cameras/targetCamera\";\r\nimport type { Node } from \"../node\";\r\nimport type { Bone } from \"../Bones/bone\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../Events/pointerEvents\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport type { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { ShadowLight } from \"../Lights/shadowLight\";\r\nimport { Light } from \"../Lights/light\";\r\n\r\n/**\r\n * Cache built by each axis. Used for managing state between all elements of gizmo for enhanced UI\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface GizmoAxisCache {\r\n /** Mesh used to render the Gizmo */\r\n gizmoMeshes: Mesh[];\r\n /** Mesh used to detect user interaction with Gizmo */\r\n colliderMeshes: Mesh[];\r\n /** Material used to indicate color of gizmo mesh */\r\n material: StandardMaterial;\r\n /** Material used to indicate hover state of the Gizmo */\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to indicate disabled state of the Gizmo */\r\n disableMaterial: StandardMaterial;\r\n /** Used to indicate Active state of the Gizmo */\r\n active: boolean;\r\n /** DragBehavior */\r\n dragBehavior: PointerDragBehavior;\r\n}\r\n\r\n/**\r\n * Anchor options where the Gizmo can be positioned in relation to its anchored node\r\n */\r\nexport const enum GizmoAnchorPoint {\r\n /** The origin of the attached node */\r\n Origin,\r\n /** The pivot point of the attached node*/\r\n Pivot,\r\n}\r\n\r\n/**\r\n * Coordinates mode: Local or World. Defines how axis is aligned: either on world axis or transform local axis\r\n */\r\nexport const enum GizmoCoordinatesMode {\r\n World,\r\n Local,\r\n}\r\n\r\n/**\r\n * Interface for basic gizmo\r\n */\r\nexport interface IGizmo extends IDisposable {\r\n /** True when the mouse pointer is hovered a gizmo mesh */\r\n readonly isHovered: boolean;\r\n /** The root mesh of the gizmo */\r\n _rootMesh: Mesh;\r\n /** Ratio for the scale of the gizmo */\r\n scaleRatio: number;\r\n /**\r\n * Mesh that the gizmo will be attached to. (eg. on a drag gizmo the mesh that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n attachedMesh: Nullable<AbstractMesh>;\r\n /**\r\n * Node that the gizmo will be attached to. (eg. on a drag gizmo the mesh, bone or NodeTransform that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n attachedNode: Nullable<Node>;\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n */\r\n updateGizmoRotationToMatchAttachedMesh: boolean;\r\n /** The utility layer the gizmo will be added to */\r\n gizmoLayer: UtilityLayerRenderer;\r\n /**\r\n * If set the gizmo's position will be updated to match the attached mesh each frame (Default: true)\r\n */\r\n updateGizmoPositionToMatchAttachedMesh: boolean;\r\n /**\r\n * Defines where the gizmo will be positioned if `updateGizmoPositionToMatchAttachedMesh` is enabled.\r\n * (Default: GizmoAnchorPoint.Origin)\r\n */\r\n anchorPoint: GizmoAnchorPoint;\r\n\r\n /**\r\n * Set the coordinate mode to use. By default it's local.\r\n */\r\n coordinatesMode: GizmoCoordinatesMode;\r\n\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale: boolean;\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n customRotationQuaternion: Nullable<Quaternion>;\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n */\r\n setCustomMesh(mesh: Mesh): void;\r\n\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * It's useful when the gizmo is attached to a bone: if the bone is part of a skeleton attached to a mesh, you should define the mesh as additionalTransformNode if you want the gizmo to be displayed at the bone's correct location.\r\n * Otherwise, as the gizmo is relative to the skeleton root, the mesh transformation will not be taken into account.\r\n */\r\n additionalTransformNode?: TransformNode | undefined;\r\n}\r\n/**\r\n * Renders gizmos on top of an existing scene which provide controls for position, rotation, etc.\r\n */\r\nexport class Gizmo implements IGizmo {\r\n /**\r\n * The root mesh of the gizmo\r\n */\r\n public _rootMesh: Mesh;\r\n protected _attachedMesh: Nullable<AbstractMesh> = null;\r\n protected _attachedNode: Nullable<Node> = null;\r\n protected _customRotationQuaternion: Nullable<Quaternion> = null;\r\n protected _additionalTransformNode?: TransformNode;\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n protected _scaleRatio = 1;\r\n\r\n /**\r\n * boolean updated by pointermove when a gizmo mesh is hovered\r\n */\r\n protected _isHovered = false;\r\n\r\n /**\r\n * When enabled, any gizmo operation will perserve scaling sign. Default is off.\r\n * Only valid for TransformNode derived classes (Mesh, AbstractMesh, ...)\r\n */\r\n public static PreserveScaling = false;\r\n\r\n /**\r\n * There are 2 ways to preserve scaling: using mesh scaling or absolute scaling. Depending of hierarchy, non uniform scaling and LH or RH coordinates. One is preferable than the other.\r\n * If the scaling to be preserved is the local scaling, then set this value to false.\r\n * Default is true which means scaling to be preserved is absolute one (with hierarchy applied)\r\n */\r\n public static UseAbsoluteScaling = true;\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n }\r\n\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovered a gizmo mesh\r\n */\r\n public get isHovered() {\r\n return this._isHovered;\r\n }\r\n\r\n /**\r\n * If a custom mesh has been set (Default: false)\r\n */\r\n protected _customMeshSet = false;\r\n /**\r\n * Mesh that the gizmo will be attached to. (eg. on a drag gizmo the mesh that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n public get attachedMesh() {\r\n return this._attachedMesh;\r\n }\r\n public set attachedMesh(value) {\r\n this._attachedMesh = value;\r\n if (value) {\r\n this._attachedNode = value;\r\n }\r\n this._rootMesh.setEnabled(value ? true : false);\r\n this._attachedNodeChanged(value);\r\n }\r\n /**\r\n * Node that the gizmo will be attached to. (eg. on a drag gizmo the mesh, bone or NodeTransform that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n public get attachedNode() {\r\n return this._attachedNode;\r\n }\r\n public set attachedNode(value) {\r\n this._attachedNode = value;\r\n this._attachedMesh = null;\r\n this._rootMesh.setEnabled(value ? true : false);\r\n this._attachedNodeChanged(value);\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n */\r\n public setCustomMesh(mesh: Mesh) {\r\n if (mesh.getScene() != this.gizmoLayer.utilityLayerScene) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"When setting a custom mesh on a gizmo, the custom meshes scene must be the same as the gizmos (eg. gizmo.gizmoLayer.utilityLayerScene)\";\r\n }\r\n const children = this._rootMesh.getChildMeshes();\r\n for (const c of children) {\r\n c.dispose();\r\n }\r\n mesh.parent = this._rootMesh;\r\n this._customMeshSet = true;\r\n }\r\n\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * It's useful when the gizmo is attached to a bone: if the bone is part of a skeleton attached to a mesh, you should define the mesh as additionalTransformNode if you want the gizmo to be displayed at the bone's correct location.\r\n * Otherwise, as the gizmo is relative to the skeleton root, the mesh transformation will not be taken into account.\r\n */\r\n public get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public set additionalTransformNode(value: TransformNode | undefined) {\r\n this._additionalTransformNode = value;\r\n }\r\n\r\n protected _updateGizmoRotationToMatchAttachedMesh = true;\r\n protected _updateGizmoPositionToMatchAttachedMesh = true;\r\n protected _anchorPoint = GizmoAnchorPoint.Origin;\r\n protected _updateScale = true;\r\n protected _coordinatesMode = GizmoCoordinatesMode.Local;\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n /**\r\n * If set the gizmo's position will be updated to match the attached mesh each frame (Default: true)\r\n */\r\n public set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n public get updateGizmoPositionToMatchAttachedMesh() {\r\n return this._updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n /**\r\n * Defines where the gizmo will be positioned if `updateGizmoPositionToMatchAttachedMesh` is enabled.\r\n * (Default: GizmoAnchorPoint.Origin)\r\n */\r\n public set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n }\r\n public get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n this._coordinatesMode = coordinatesMode;\r\n const local = coordinatesMode == GizmoCoordinatesMode.Local;\r\n this.updateGizmoRotationToMatchAttachedMesh = local;\r\n this.updateGizmoPositionToMatchAttachedMesh = true;\r\n }\r\n\r\n public get coordinatesMode() {\r\n return this._coordinatesMode;\r\n }\r\n\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n\r\n public set updateScale(value: boolean) {\r\n this._updateScale = value;\r\n }\r\n public get updateScale() {\r\n return this._updateScale;\r\n }\r\n protected _interactionsEnabled = true;\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _attachedNodeChanged(value: Nullable<Node>) {}\r\n\r\n protected _beforeRenderObserver: Nullable<Observer<Scene>>;\r\n private _rightHandtoLeftHandMatrix = Matrix.RotationY(Math.PI);\r\n\r\n /**\r\n * Creates a gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n */\r\n constructor(\r\n /** [Object] The utility layer the gizmo will be added to */\r\n public gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer\r\n ) {\r\n this._rootMesh = new Mesh(\"gizmoRootNode\", gizmoLayer.utilityLayerScene);\r\n this._rootMesh.rotationQuaternion = Quaternion.Identity();\r\n\r\n this._beforeRenderObserver = this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.add(() => {\r\n this._update();\r\n });\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n }\r\n\r\n /**\r\n * Updates the gizmo to match the attached mesh's position/rotation\r\n */\r\n protected _update() {\r\n if (this.attachedNode) {\r\n let effectiveNode = this.attachedNode;\r\n if (this.attachedMesh) {\r\n effectiveNode = this.attachedMesh || this.attachedNode;\r\n }\r\n\r\n // Position\r\n if (this.updateGizmoPositionToMatchAttachedMesh) {\r\n if (this.anchorPoint == GizmoAnchorPoint.Pivot && (<TransformNode>effectiveNode).getAbsolutePivotPoint) {\r\n const position = (<TransformNode>effectiveNode).getAbsolutePivotPoint();\r\n this._rootMesh.position.copyFrom(position);\r\n } else {\r\n const row = effectiveNode.getWorldMatrix().getRow(3);\r\n const position = row ? row.toVector3() : new Vector3(0, 0, 0);\r\n this._rootMesh.position.copyFrom(position);\r\n }\r\n }\r\n\r\n // Rotation\r\n if (this.updateGizmoRotationToMatchAttachedMesh) {\r\n const supportedNode =\r\n (<Mesh>effectiveNode)._isMesh ||\r\n effectiveNode.getClassName() === \"AbstractMesh\" ||\r\n effectiveNode.getClassName() === \"TransformNode\" ||\r\n effectiveNode.getClassName() === \"InstancedMesh\";\r\n const transformNode = supportedNode ? (effectiveNode as TransformNode) : undefined;\r\n effectiveNode.getWorldMatrix().decompose(undefined, this._rootMesh.rotationQuaternion!, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n this._rootMesh.rotationQuaternion!.normalize();\r\n } else {\r\n if (this._customRotationQuaternion) {\r\n this._rootMesh.rotationQuaternion!.copyFrom(this._customRotationQuaternion);\r\n } else {\r\n this._rootMesh.rotationQuaternion!.set(0, 0, 0, 1);\r\n }\r\n }\r\n\r\n // Scale\r\n if (this.updateScale) {\r\n const activeCamera = this.gizmoLayer.utilityLayerScene.activeCamera!;\r\n const cameraPosition = activeCamera.globalPosition;\r\n this._rootMesh.position.subtractToRef(cameraPosition, TmpVectors.Vector3[0]);\r\n let scale = this.scaleRatio;\r\n if (activeCamera.mode == Camera.ORTHOGRAPHIC_CAMERA) {\r\n if (activeCamera.orthoTop && activeCamera.orthoBottom) {\r\n const orthoHeight = activeCamera.orthoTop - activeCamera.orthoBottom;\r\n scale *= orthoHeight;\r\n }\r\n } else {\r\n const camForward = activeCamera.getScene().useRightHandedSystem ? Vector3.RightHandedForwardReadOnly : Vector3.LeftHandedForwardReadOnly;\r\n const direction = activeCamera.getDirection(camForward);\r\n scale *= Vector3.Dot(TmpVectors.Vector3[0], direction);\r\n }\r\n this._rootMesh.scaling.setAll(scale);\r\n\r\n // Account for handedness, similar to Matrix.decompose\r\n if (effectiveNode._getWorldMatrixDeterminant() < 0 && !Gizmo.PreserveScaling) {\r\n this._rootMesh.scaling.y *= -1;\r\n }\r\n } else {\r\n this._rootMesh.scaling.setAll(this.scaleRatio);\r\n }\r\n }\r\n\r\n if (this.additionalTransformNode) {\r\n this._rootMesh.computeWorldMatrix(true);\r\n this._rootMesh.getWorldMatrix().multiplyToRef(this.additionalTransformNode.getWorldMatrix(), TmpVectors.Matrix[0]);\r\n TmpVectors.Matrix[0].decompose(this._rootMesh.scaling, this._rootMesh.rotationQuaternion!, this._rootMesh.position);\r\n }\r\n }\r\n\r\n /**\r\n * if transform has a pivot and is not using PostMultiplyPivotMatrix, then the worldMatrix contains the pivot matrix (it's not cancelled at the end)\r\n * so, when extracting the world matrix component, the translation (and other components) is containing the pivot translation.\r\n * And the pivot is applied each frame. Removing it anyway here makes it applied only in computeWorldMatrix.\r\n * @param transform local transform that needs to be transform by the pivot inverse matrix\r\n * @param localMatrix local matrix that needs to be transform by the pivot inverse matrix\r\n * @param result resulting matrix transformed by pivot inverse if the transform node is using pivot without using post Multiply Pivot Matrix\r\n */\r\n protected _handlePivotMatrixInverse(transform: TransformNode, localMatrix: Matrix, result: Matrix): void {\r\n if (transform.isUsingPivotMatrix() && !transform.isUsingPostMultiplyPivotMatrix()) {\r\n transform.getPivotMatrix().invertToRef(TmpVectors.Matrix[5]);\r\n TmpVectors.Matrix[5].multiplyToRef(localMatrix, result);\r\n return;\r\n }\r\n result.copyFrom(localMatrix);\r\n }\r\n /**\r\n * computes the rotation/scaling/position of the transform once the Node world matrix has changed.\r\n */\r\n protected _matrixChanged() {\r\n if (!this._attachedNode) {\r\n return;\r\n }\r\n\r\n if ((<Camera>this._attachedNode)._isCamera) {\r\n const camera = this._attachedNode as Camera;\r\n let worldMatrix;\r\n let worldMatrixUc;\r\n if (camera.parent) {\r\n const parentInv = TmpVectors.Matrix[1];\r\n camera.parent._worldMatrix.invertToRef(parentInv);\r\n this._attachedNode._worldMatrix.multiplyToRef(parentInv, TmpVectors.Matrix[0]);\r\n worldMatrix = TmpVectors.Matrix[0];\r\n } else {\r\n worldMatrix = this._attachedNode._worldMatrix;\r\n }\r\n\r\n if (camera.getScene().useRightHandedSystem) {\r\n // avoid desync with RH matrix computation. Otherwise, rotation of PI around Y axis happens each frame resulting in axis flipped because worldMatrix is computed as inverse of viewMatrix.\r\n this._rightHandtoLeftHandMatrix.multiplyToRef(worldMatrix, TmpVectors.Matrix[1]);\r\n worldMatrixUc = TmpVectors.Matrix[1];\r\n } else {\r\n worldMatrixUc = worldMatrix;\r\n }\r\n\r\n worldMatrixUc.decompose(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0]);\r\n\r\n const inheritsTargetCamera =\r\n this._attachedNode.getClassName() === \"FreeCamera\" ||\r\n this._attachedNode.getClassName() === \"FlyCamera\" ||\r\n this._attachedNode.getClassName() === \"ArcFollowCamera\" ||\r\n this._attachedNode.getClassName() === \"TargetCamera\" ||\r\n this._attachedNode.getClassName() === \"TouchCamera\" ||\r\n this._attachedNode.getClassName() === \"UniversalCamera\";\r\n\r\n if (inheritsTargetCamera) {\r\n const targetCamera = this._attachedNode as TargetCamera;\r\n targetCamera.rotation = TmpVectors.Quaternion[0].toEulerAngles();\r\n\r\n if (targetCamera.rotationQuaternion) {\r\n targetCamera.rotationQuaternion.copyFrom(TmpVectors.Quaternion[0]);\r\n targetCamera.rotationQuaternion.normalize();\r\n }\r\n }\r\n\r\n camera.position.copyFrom(TmpVectors.Vector3[0]);\r\n } else if (\r\n (<Mesh>this._attachedNode)._isMesh ||\r\n this._attachedNode.getClassName() === \"AbstractMesh\" ||\r\n this._attachedNode.getClassName() === \"TransformNode\" ||\r\n this._attachedNode.getClassName() === \"InstancedMesh\"\r\n ) {\r\n const transform = this._attachedNode as TransformNode;\r\n if (transform.parent) {\r\n const parentInv = TmpVectors.Matrix[0];\r\n const localMat = TmpVectors.Matrix[1];\r\n transform.parent.getWorldMatrix().invertToRef(parentInv);\r\n this._attachedNode.getWorldMatrix().multiplyToRef(parentInv, localMat);\r\n const matrixToDecompose = TmpVectors.Matrix[4];\r\n this._handlePivotMatrixInverse(transform, localMat, matrixToDecompose);\r\n matrixToDecompose.decompose(\r\n TmpVectors.Vector3[0],\r\n TmpVectors.Quaternion[0],\r\n transform.position,\r\n Gizmo.PreserveScaling ? transform : undefined,\r\n Gizmo.UseAbsoluteScaling\r\n );\r\n TmpVectors.Quaternion[0].normalize();\r\n if (transform.isUsingPivotMatrix()) {\r\n // Calculate the local matrix without the translation.\r\n // Copied from TranslateNode.computeWorldMatrix\r\n const r = TmpVectors.Quaternion[1];\r\n Quaternion.RotationYawPitchRollToRef(transform.rotation.y, transform.rotation.x, transform.rotation.z, r);\r\n\r\n const scaleMatrix = TmpVectors.Matrix[2];\r\n Matrix.ScalingToRef(transform.scaling.x, transform.scaling.y, transform.scaling.z, scaleMatrix);\r\n\r\n const rotationMatrix = TmpVectors.Matrix[2];\r\n r.toRotationMatrix(rotationMatrix);\r\n\r\n const pivotMatrix = transform.getPivotMatrix();\r\n const invPivotMatrix = TmpVectors.Matrix[3];\r\n pivotMatrix.invertToRef(invPivotMatrix);\r\n\r\n pivotMatrix.multiplyToRef(scaleMatrix, TmpVectors.Matrix[4]);\r\n TmpVectors.Matrix[4].multiplyToRef(rotationMatrix, TmpVectors.Matrix[5]);\r\n TmpVectors.Matrix[5].multiplyToRef(invPivotMatrix, TmpVectors.Matrix[6]);\r\n\r\n TmpVectors.Matrix[6].getTranslationToRef(TmpVectors.Vector3[1]);\r\n\r\n transform.position.subtractInPlace(TmpVectors.Vector3[1]);\r\n }\r\n } else {\r\n const matrixToDecompose = TmpVectors.Matrix[4];\r\n this._handlePivotMatrixInverse(transform, this._attachedNode._worldMatrix, matrixToDecompose);\r\n matrixToDecompose.decompose(\r\n TmpVectors.Vector3[0],\r\n TmpVectors.Quaternion[0],\r\n transform.position,\r\n Gizmo.PreserveScaling ? transform : undefined,\r\n Gizmo.UseAbsoluteScaling\r\n );\r\n }\r\n TmpVectors.Vector3[0].scaleInPlace(1.0 / transform.scalingDeterminant);\r\n transform.scaling.copyFrom(TmpVectors.Vector3[0]);\r\n if (!transform.billboardMode) {\r\n if (transform.rotationQuaternion) {\r\n transform.rotationQuaternion.copyFrom(TmpVectors.Quaternion[0]);\r\n transform.rotationQuaternion.normalize();\r\n } else {\r\n transform.rotation = TmpVectors.Quaternion[0].toEulerAngles();\r\n }\r\n }\r\n } else if (this._attachedNode.getClassName() === \"Bone\") {\r\n const bone = this._attachedNode as Bone;\r\n const parent = bone.getParent();\r\n\r\n if (parent) {\r\n const invParent = TmpVectors.Matrix[0];\r\n const boneLocalMatrix = TmpVectors.Matrix[1];\r\n parent.getFinalMatrix().invertToRef(invParent);\r\n bone.getFinalMatrix().multiplyToRef(invParent, boneLocalMatrix);\r\n const lmat = bone.getLocalMatrix();\r\n lmat.copyFrom(boneLocalMatrix);\r\n } else {\r\n const lmat = bone.getLocalMatrix();\r\n lmat.copyFrom(bone.getFinalMatrix());\r\n }\r\n bone.markAsDirty();\r\n } else {\r\n const light = this._attachedNode as ShadowLight;\r\n if (light.getTypeID) {\r\n const type = light.getTypeID();\r\n if (type === Light.LIGHTTYPEID_DIRECTIONALLIGHT || type === Light.LIGHTTYPEID_SPOTLIGHT || type === Light.LIGHTTYPEID_POINTLIGHT) {\r\n const parent = light.parent;\r\n\r\n if (parent) {\r\n const invParent = TmpVectors.Matrix[0];\r\n const nodeLocalMatrix = TmpVectors.Matrix[1];\r\n parent.getWorldMatrix().invertToRef(invParent);\r\n light.getWorldMatrix().multiplyToRef(invParent, nodeLocalMatrix);\r\n nodeLocalMatrix.decompose(undefined, TmpVectors.Quaternion[0], TmpVectors.Vector3[0]);\r\n } else {\r\n this._attachedNode._worldMatrix.decompose(undefined, TmpVectors.Quaternion[0], TmpVectors.Vector3[0]);\r\n }\r\n // setter doesn't copy values. Need a new Vector3\r\n light.position = new Vector3(TmpVectors.Vector3[0].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[0].z);\r\n if (light.direction) {\r\n light.direction = new Vector3(light.direction.x, light.direction.y, light.direction.z);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * refresh gizmo mesh material\r\n * @param gizmoMeshes\r\n * @param material material to apply\r\n */\r\n protected _setGizmoMeshMaterial(gizmoMeshes: Mesh[], material: StandardMaterial) {\r\n if (gizmoMeshes) {\r\n for (const m of gizmoMeshes) {\r\n m.material = material;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = material.diffuseColor;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Subscribes to pointer up, down, and hover events. Used for responsive gizmos.\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param gizmoAxisCache Gizmo axis definition used for reactive gizmo UI\r\n * @returns {Observer<PointerInfo>} pointerObserver\r\n */\r\n public static GizmoAxisPointerObserver(gizmoLayer: UtilityLayerRenderer, gizmoAxisCache: Map<Mesh, GizmoAxisCache>): Observer<PointerInfo> {\r\n let dragging = false;\r\n let activeDragButton = -1;\r\n let forcePointerUp = false;\r\n\r\n const pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (pointerInfo.pickInfo) {\r\n // If we are dragging and the user presses another button, end the drag.\r\n // Otherwise, tracking when the drag should end becomes very complex.\r\n // pointerDragBehavior.ts has similar logic.\r\n forcePointerUp = dragging && pointerInfo.event.button !== -1 && pointerInfo.event.button !== activeDragButton;\r\n\r\n if (forcePointerUp || pointerInfo.type === PointerEventTypes.POINTERUP) {\r\n // On Mouse Up\r\n\r\n gizmoAxisCache.forEach((cache) => {\r\n cache.active = false;\r\n dragging = false;\r\n activeDragButton = -1;\r\n for (const m of cache.gizmoMeshes) {\r\n m.material = cache.dragBehavior.enabled ? cache.material : cache.disableMaterial;\r\n if ((m as LinesMesh).color) {\r\n (m as LinesMesh).color = cache.material.diffuseColor;\r\n }\r\n }\r\n });\r\n } else if (pointerInfo.type === PointerEventTypes.POINTERMOVE) {\r\n // On Hover Logic\r\n if (dragging) {\r\n return;\r\n }\r\n gizmoAxisCache.forEach((cache) => {\r\n if (cache.colliderMeshes && cache.gizmoMeshes) {\r\n const isHovered = cache.colliderMeshes?.indexOf(pointerInfo?.pickInfo?.pickedMesh as Mesh) != -1;\r\n const material = cache.dragBehavior.enabled ? (isHovered || cache.active ? cache.hoverMaterial : cache.material) : cache.disableMaterial;\r\n for (const m of cache.gizmoMeshes) {\r\n m.material = material;\r\n if ((m as LinesMesh).color) {\r\n (m as LinesMesh).color = material.diffuseColor;\r\n }\r\n }\r\n }\r\n });\r\n } else if (pointerInfo.type === PointerEventTypes.POINTERDOWN) {\r\n // On Mouse Down\r\n // If user Clicked Gizmo\r\n if (gizmoAxisCache.has(pointerInfo.pickInfo.pickedMesh?.parent as Mesh)) {\r\n dragging = true;\r\n activeDragButton = pointerInfo.event.button;\r\n const statusMap = gizmoAxisCache.get(pointerInfo.pickInfo.pickedMesh?.parent as Mesh);\r\n statusMap!.active = true;\r\n gizmoAxisCache.forEach((cache) => {\r\n const isHovered = cache.colliderMeshes?.indexOf(pointerInfo?.pickInfo?.pickedMesh as Mesh) != -1;\r\n const material = (isHovered || cache.active) && cache.dragBehavior.enabled ? cache.hoverMaterial : cache.disableMaterial;\r\n for (const m of cache.gizmoMeshes) {\r\n m.material = material;\r\n if ((m as LinesMesh).color) {\r\n (m as LinesMesh).color = material.diffuseColor;\r\n }\r\n }\r\n });\r\n }\r\n }\r\n }\r\n });\r\n\r\n return pointerObserver;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this._rootMesh.dispose();\r\n if (this._beforeRenderObserver) {\r\n this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.remove(this._beforeRenderObserver);\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"gizmo.js","sourceRoot":"","sources":["../../../../dev/core/src/Gizmos/gizmo.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAE/E,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAI3C,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAIzE,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D,OAAO,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAuBxC;;GAEG;AACH,MAAM,CAAN,IAAkB,gBAKjB;AALD,WAAkB,gBAAgB;IAC9B,sCAAsC;IACtC,2DAAM,CAAA;IACN,0CAA0C;IAC1C,yDAAK,CAAA;AACT,CAAC,EALiB,gBAAgB,KAAhB,gBAAgB,QAKjC;AAED;;GAEG;AACH,MAAM,CAAN,IAAkB,oBAGjB;AAHD,WAAkB,oBAAoB;IAClC,iEAAK,CAAA;IACL,iEAAK,CAAA;AACT,CAAC,EAHiB,oBAAoB,KAApB,oBAAoB,QAGrC;AAiED;;GAEG;AACH,MAAM,OAAO,KAAK;IAgCd;;OAEG;IACH,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAMD;;;OAGG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,IAAW,YAAY,CAAC,KAAK;QACzB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC/B,CAAC;QACD,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAChD,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACrC,CAAC;IACD;;;OAGG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,IAAW,YAAY,CAAC,KAAK;QACzB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAChD,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,IAAU;QAC3B,IAAI,IAAI,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,UAAU,CAAC,iBAAiB,EAAE,CAAC;YACvD,4CAA4C;YAC5C,MAAM,wIAAwI,CAAC;QACnJ,CAAC;QACD,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;QACjD,KAAK,MAAM,CAAC,IAAI,QAAQ,EAAE,CAAC;YACvB,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC;QACD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAC7B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACH,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IAED,IAAW,uBAAuB,CAAC,KAAgC;QAC/D,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;IAC1C,CAAC;IAQD;;;OAGG;IACH,IAAW,sCAAsC,CAAC,KAAc;QAC5D,IAAI,CAAC,uCAAuC,GAAG,KAAK,CAAC;IACzD,CAAC;IACD,IAAW,sCAAsC;QAC7C,OAAO,IAAI,CAAC,uCAAuC,CAAC;IACxD,CAAC;IACD;;OAEG;IACH,IAAW,sCAAsC,CAAC,KAAc;QAC5D,IAAI,CAAC,uCAAuC,GAAG,KAAK,CAAC;IACzD,CAAC;IACD,IAAW,sCAAsC;QAC7C,OAAO,IAAI,CAAC,uCAAuC,CAAC;IACxD,CAAC;IAED;;;OAGG;IACH,IAAW,WAAW,CAAC,KAAuB;QAC1C,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9B,CAAC;IACD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;;;OAIG;IACH,IAAW,eAAe,CAAC,eAAqC;QAC5D,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,MAAM,KAAK,GAAG,eAAe,sCAA8B,CAAC;QAC5D,IAAI,CAAC,sCAAsC,GAAG,KAAK,CAAC;QACpD,IAAI,CAAC,sCAAsC,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IAEH,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9B,CAAC;IACD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,6DAA6D;IACnD,oBAAoB,CAAC,KAAqB,IAAG,CAAC;IAKxD;;;OAGG;IACH;IACI,4DAA4D;IACrD,aAAmC,oBAAoB,CAAC,mBAAmB;QAA3E,eAAU,GAAV,UAAU,CAAiE;QAxL5E,kBAAa,GAA2B,IAAI,CAAC;QAC7C,kBAAa,GAAmB,IAAI,CAAC;QACrC,8BAAyB,GAAyB,IAAI,CAAC;QAEjE;;WAEG;QACO,gBAAW,GAAG,CAAC,CAAC;QAE1B;;WAEG;QACO,eAAU,GAAG,KAAK,CAAC;QAiC7B;;WAEG;QACO,mBAAc,GAAG,KAAK,CAAC;QA4DvB,4CAAuC,GAAG,IAAI,CAAC;QAC/C,4CAAuC,GAAG,IAAI,CAAC;QAC/C,iBAAY,mCAA2B;QACvC,iBAAY,GAAG,IAAI,CAAC;QACpB,qBAAgB,sCAA8B;QA2D9C,yBAAoB,GAAG,IAAI,CAAC;QAK9B,+BAA0B,GAAG,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAU3D,IAAI,CAAC,SAAS,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QACzE,IAAI,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QAE1D,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC7F,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACH,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAW,wBAAwB,CAAC,wBAA8C;QAC9E,IAAI,CAAC,yBAAyB,GAAG,wBAAwB,CAAC;IAC9D,CAAC;IAED;;OAEG;IACO,OAAO;QACb,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,aAAa,GAAG,IAAI,CAAC,YAAY,CAAC;YACtC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,aAAa,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC;YAC3D,CAAC;YAED,WAAW;YACX,IAAI,IAAI,CAAC,sCAAsC,EAAE,CAAC;gBAC9C,IAAI,IAAI,CAAC,WAAW,kCAA0B,IAAoB,aAAc,CAAC,qBAAqB,EAAE,CAAC;oBACrG,MAAM,QAAQ,GAAmB,aAAc,CAAC,qBAAqB,EAAE,CAAC;oBACxE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBAC/C,CAAC;qBAAM,CAAC;oBACJ,MAAM,GAAG,GAAG,aAAa,CAAC,cAAc,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBACrD,MAAM,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAC9D,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBAC/C,CAAC;YACL,CAAC;YAED,WAAW;YACX,IAAI,IAAI,CAAC,sCAAsC,EAAE,CAAC;gBAC9C,MAAM,aAAa,GACR,aAAc,CAAC,OAAO;oBAC7B,aAAa,CAAC,YAAY,EAAE,KAAK,cAAc;oBAC/C,aAAa,CAAC,YAAY,EAAE,KAAK,eAAe;oBAChD,aAAa,CAAC,YAAY,EAAE,KAAK,eAAe,CAAC;gBACrD,MAAM,aAAa,GAAG,aAAa,CAAC,CAAC,CAAE,aAA+B,CAAC,CAAC,CAAC,SAAS,CAAC;gBACnF,aAAa,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,kBAAmB,EAAE,SAAS,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;gBACtJ,IAAI,CAAC,SAAS,CAAC,kBAAmB,CAAC,SAAS,EAAE,CAAC;YACnD,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,CAAC,yBAAyB,EAAE,CAAC;oBACjC,IAAI,CAAC,SAAS,CAAC,kBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;gBAChF,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,SAAS,CAAC,kBAAmB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACvD,CAAC;YACL,CAAC;YAED,QAAQ;YACR,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,YAAa,CAAC;gBACrE,MAAM,cAAc,GAAG,YAAY,CAAC,cAAc,CAAC;gBACnD,MAAM,cAAc,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAC7C,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,aAAa,CAAC,cAAc,EAAE,cAAc,CAAC,CAAC;gBAC9E,IAAI,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;gBAC5B,IAAI,YAAY,CAAC,IAAI,IAAI,MAAM,CAAC,mBAAmB,EAAE,CAAC;oBAClD,IAAI,YAAY,CAAC,QAAQ,IAAI,YAAY,CAAC,WAAW,EAAE,CAAC;wBACpD,MAAM,WAAW,GAAG,YAAY,CAAC,QAAQ,GAAG,YAAY,CAAC,WAAW,CAAC;wBACrE,KAAK,IAAI,WAAW,CAAC;oBACzB,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,MAAM,UAAU,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC,oBAAoB,CAAC,CAAC,CAAC,OAAO,CAAC,0BAA0B,CAAC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC;oBACzI,MAAM,SAAS,GAAG,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;oBACxD,KAAK,IAAI,OAAO,CAAC,GAAG,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;gBACpD,CAAC;gBACD,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;oBAC/B,IAAI,CAAC,uBAAuB,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC/E,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACnI,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC;gBAC1B,CAAC;gBACD,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAErC,sDAAsD;gBACtD,IAAI,aAAa,CAAC,0BAA0B,EAAE,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,CAAC;oBAC3E,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBACnC,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACnD,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,IAAI,CAAC,SAAS,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YACxC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,uBAAuB,CAAC,cAAc,EAAE,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YACnH,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,kBAAmB,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;QACxH,CAAC;IACL,CAAC;IAED;;;;;;;OAOG;IACO,yBAAyB,CAAC,SAAwB,EAAE,WAAmB,EAAE,MAAc;QAC7F,IAAI,SAAS,CAAC,kBAAkB,EAAE,IAAI,CAAC,SAAS,CAAC,8BAA8B,EAAE,EAAE,CAAC;YAChF,SAAS,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;YACxD,OAAO;QACX,CAAC;QACD,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;IACjC,CAAC;IACD;;OAEG;IACO,cAAc;QACpB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QAED,IAAa,IAAI,CAAC,aAAc,CAAC,SAAS,EAAE,CAAC;YACzC,MAAM,MAAM,GAAG,IAAI,CAAC,aAAuB,CAAC;YAC5C,IAAI,WAAW,CAAC;YAChB,IAAI,aAAa,CAAC;YAClB,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;gBAChB,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACvC,MAAM,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;gBAClD,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,aAAa,CAAC,SAAS,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/E,WAAW,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACvC,CAAC;iBAAM,CAAC;gBACJ,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC;YAClD,CAAC;YAED,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC,oBAAoB,EAAE,CAAC;gBACzC,0LAA0L;gBAC1L,IAAI,CAAC,0BAA0B,CAAC,aAAa,CAAC,WAAW,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBACjF,aAAa,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACzC,CAAC;iBAAM,CAAC;gBACJ,aAAa,GAAG,WAAW,CAAC;YAChC,CAAC;YAED,aAAa,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAEhG,MAAM,oBAAoB,GACtB,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,YAAY;gBAClD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,WAAW;gBACjD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,iBAAiB;gBACvD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,cAAc;gBACpD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,aAAa;gBACnD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,iBAAiB,CAAC;YAE5D,IAAI,oBAAoB,EAAE,CAAC;gBACvB,MAAM,YAAY,GAAG,IAAI,CAAC,aAA6B,CAAC;gBACxD,YAAY,CAAC,QAAQ,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,aAAa,EAAE,CAAC;gBAEjE,IAAI,YAAY,CAAC,kBAAkB,EAAE,CAAC;oBAClC,YAAY,CAAC,kBAAkB,CAAC,QAAQ,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;oBACnE,YAAY,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC;gBAChD,CAAC;YACL,CAAC;YAED,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QACpD,CAAC;aAAM,IACI,IAAI,CAAC,aAAc,CAAC,OAAO;YAClC,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,cAAc;YACpD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,eAAe;YACrD,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,eAAe,EACvD,CAAC;YACC,MAAM,SAAS,GAAG,IAAI,CAAC,aAA8B,CAAC;YACtD,IAAI,SAAS,CAAC,MAAM,EAAE,CAAC;gBACnB,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACvC,MAAM,QAAQ,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACtC,SAAS,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;gBACzD,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;gBACvE,MAAM,iBAAiB,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC/C,IAAI,CAAC,yBAAyB,CAAC,SAAS,EAAE,QAAQ,EAAE,iBAAiB,CAAC,CAAC;gBACvE,iBAAiB,CAAC,SAAS,CACvB,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EACrB,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EACxB,SAAS,CAAC,QAAQ,EAClB,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,EAC7C,KAAK,CAAC,kBAAkB,CAC3B,CAAC;gBACF,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;gBACrC,IAAI,SAAS,CAAC,kBAAkB,EAAE,EAAE,CAAC;oBACjC,sDAAsD;oBACtD,+CAA+C;oBAC/C,MAAM,CAAC,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;oBACnC,UAAU,CAAC,yBAAyB,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBAE1G,MAAM,WAAW,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBACzC,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;oBAEhG,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC5C,CAAC,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;oBAEnC,MAAM,WAAW,GAAG,SAAS,CAAC,cAAc,EAAE,CAAC;oBAC/C,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC5C,WAAW,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;oBAExC,WAAW,CAAC,aAAa,CAAC,WAAW,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC7D,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,cAAc,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACzE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,cAAc,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBAEzE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAEhE,SAAS,CAAC,QAAQ,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,MAAM,iBAAiB,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC/C,IAAI,CAAC,yBAAyB,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,iBAAiB,CAAC,CAAC;gBAC9F,iBAAiB,CAAC,SAAS,CACvB,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EACrB,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EACxB,SAAS,CAAC,QAAQ,EAClB,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,EAC7C,KAAK,CAAC,kBAAkB,CAC3B,CAAC;YACN,CAAC;YACD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,GAAG,GAAG,SAAS,CAAC,kBAAkB,CAAC,CAAC;YACvE,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC;gBAC3B,IAAI,SAAS,CAAC,kBAAkB,EAAE,CAAC;oBAC/B,SAAS,CAAC,kBAAkB,CAAC,QAAQ,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;oBAChE,SAAS,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC;gBAC7C,CAAC;qBAAM,CAAC;oBACJ,SAAS,CAAC,QAAQ,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,aAAa,EAAE,CAAC;gBAClE,CAAC;YACL,CAAC;QACL,CAAC;aAAM,IAAI,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,KAAK,MAAM,EAAE,CAAC;YACtD,MAAM,IAAI,GAAG,IAAI,CAAC,aAAqB,CAAC;YACxC,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;YAEhC,IAAI,MAAM,EAAE,CAAC;gBACT,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACvC,MAAM,eAAe,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC7C,MAAM,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;gBAC/C,IAAI,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;gBAChE,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;gBACnC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;YACnC,CAAC;iBAAM,CAAC;gBACJ,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;gBACnC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;YACzC,CAAC;YACD,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC;aAAM,CAAC;YACJ,MAAM,KAAK,GAAG,IAAI,CAAC,aAA4B,CAAC;YAChD,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;gBAClB,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAC/B,IAAI,IAAI,KAAK,KAAK,CAAC,4BAA4B,IAAI,IAAI,KAAK,KAAK,CAAC,qBAAqB,IAAI,IAAI,KAAK,KAAK,CAAC,sBAAsB,EAAE,CAAC;oBAC/H,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;oBAE5B,IAAI,MAAM,EAAE,CAAC;wBACT,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;wBACvC,MAAM,eAAe,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;wBAC7C,MAAM,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;wBAC/C,KAAK,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;wBACjE,eAAe,CAAC,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC1F,CAAC;yBAAM,CAAC;wBACJ,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC1G,CAAC;oBACD,iDAAiD;oBACjD,KAAK,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACxG,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;wBAClB,KAAK,CAAC,SAAS,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBAC3F,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACO,qBAAqB,CAAC,WAAmB,EAAE,QAA0B;QAC3E,IAAI,WAAW,EAAE,CAAC;YACd,KAAK,MAAM,CAAC,IAAI,WAAW,EAAE,CAAC;gBAC1B,CAAC,CAAC,QAAQ,GAAG,QAAQ,CAAC;gBACtB,IAAgB,CAAE,CAAC,KAAK,EAAE,CAAC;oBACX,CAAE,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;gBACjD,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,wBAAwB,CAAC,UAAgC,EAAE,cAAyC;QAC9G,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,gBAAgB,GAAG,CAAC,CAAC,CAAC;QAC1B,IAAI,cAAc,GAAG,KAAK,CAAC;QAE3B,MAAM,eAAe,GAAG,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;YACzF,IAAI,WAAW,CAAC,QAAQ,EAAE,CAAC;gBACvB,wEAAwE;gBACxE,qEAAqE;gBACrE,4CAA4C;gBAC5C,cAAc,GAAG,QAAQ,IAAI,WAAW,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,CAAC,IAAI,WAAW,CAAC,KAAK,CAAC,MAAM,KAAK,gBAAgB,CAAC;gBAE9G,IAAI,cAAc,IAAI,WAAW,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,EAAE,CAAC;oBACrE,cAAc;oBAEd,cAAc,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;wBAC7B,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;wBACrB,QAAQ,GAAG,KAAK,CAAC;wBACjB,gBAAgB,GAAG,CAAC,CAAC,CAAC;wBACtB,KAAK,MAAM,CAAC,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;4BAChC,CAAC,CAAC,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC;4BACjF,IAAK,CAAe,CAAC,KAAK,EAAE,CAAC;gCACxB,CAAe,CAAC,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC,YAAY,CAAC;4BACzD,CAAC;wBACL,CAAC;oBACL,CAAC,CAAC,CAAC;gBACP,CAAC;qBAAM,IAAI,WAAW,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE,CAAC;oBAC5D,iBAAiB;oBACjB,IAAI,QAAQ,EAAE,CAAC;wBACX,OAAO;oBACX,CAAC;oBACD,cAAc,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;wBAC7B,IAAI,KAAK,CAAC,cAAc,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;4BAC5C,MAAM,SAAS,GAAG,KAAK,CAAC,cAAc,EAAE,OAAO,CAAC,WAAW,EAAE,QAAQ,EAAE,UAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;4BACjG,MAAM,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC;4BACzI,KAAK,MAAM,CAAC,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;gCAChC,CAAC,CAAC,QAAQ,GAAG,QAAQ,CAAC;gCACtB,IAAK,CAAe,CAAC,KAAK,EAAE,CAAC;oCACxB,CAAe,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;gCACnD,CAAC;4BACL,CAAC;wBACL,CAAC;oBACL,CAAC,CAAC,CAAC;gBACP,CAAC;qBAAM,IAAI,WAAW,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE,CAAC;oBAC5D,gBAAgB;oBAChB,wBAAwB;oBACxB,IAAI,cAAc,CAAC,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,EAAE,MAAc,CAAC,EAAE,CAAC;wBACtE,QAAQ,GAAG,IAAI,CAAC;wBAChB,gBAAgB,GAAG,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC;wBAC5C,MAAM,SAAS,GAAG,cAAc,CAAC,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,EAAE,MAAc,CAAC,CAAC;wBACtF,SAAU,CAAC,MAAM,GAAG,IAAI,CAAC;wBACzB,cAAc,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;4BAC7B,MAAM,SAAS,GAAG,KAAK,CAAC,cAAc,EAAE,OAAO,CAAC,WAAW,EAAE,QAAQ,EAAE,UAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;4BACjG,MAAM,QAAQ,GAAG,CAAC,SAAS,IAAI,KAAK,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC;4BACzH,KAAK,MAAM,CAAC,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;gCAChC,CAAC,CAAC,QAAQ,GAAG,QAAQ,CAAC;gCACtB,IAAK,CAAe,CAAC,KAAK,EAAE,CAAC;oCACxB,CAAe,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;gCACnD,CAAC;4BACL,CAAC;wBACL,CAAC,CAAC,CAAC;oBACP,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAClG,CAAC;IACL,CAAC;;AAliBD;;;GAGG;AACW,qBAAe,GAAG,KAAK,AAAR,CAAS;AAEtC;;;;GAIG;AACW,wBAAkB,GAAG,IAAI,AAAP,CAAQ","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Scene, IDisposable } from \"../scene\";\r\nimport { Quaternion, Vector3, Matrix, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport type { TargetCamera } from \"../Cameras/targetCamera\";\r\nimport type { Node } from \"../node\";\r\nimport type { Bone } from \"../Bones/bone\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../Events/pointerEvents\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport type { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { ShadowLight } from \"../Lights/shadowLight\";\r\nimport { Light } from \"../Lights/light\";\r\n\r\n/**\r\n * Cache built by each axis. Used for managing state between all elements of gizmo for enhanced UI\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface GizmoAxisCache {\r\n /** Mesh used to render the Gizmo */\r\n gizmoMeshes: Mesh[];\r\n /** Mesh used to detect user interaction with Gizmo */\r\n colliderMeshes: Mesh[];\r\n /** Material used to indicate color of gizmo mesh */\r\n material: StandardMaterial;\r\n /** Material used to indicate hover state of the Gizmo */\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to indicate disabled state of the Gizmo */\r\n disableMaterial: StandardMaterial;\r\n /** Used to indicate Active state of the Gizmo */\r\n active: boolean;\r\n /** DragBehavior */\r\n dragBehavior: PointerDragBehavior;\r\n}\r\n\r\n/**\r\n * Anchor options where the Gizmo can be positioned in relation to its anchored node\r\n */\r\nexport const enum GizmoAnchorPoint {\r\n /** The origin of the attached node */\r\n Origin,\r\n /** The pivot point of the attached node*/\r\n Pivot,\r\n}\r\n\r\n/**\r\n * Coordinates mode: Local or World. Defines how axis is aligned: either on world axis or transform local axis\r\n */\r\nexport const enum GizmoCoordinatesMode {\r\n World,\r\n Local,\r\n}\r\n\r\n/**\r\n * Interface for basic gizmo\r\n */\r\nexport interface IGizmo extends IDisposable {\r\n /** True when the mouse pointer is hovered a gizmo mesh */\r\n readonly isHovered: boolean;\r\n /** The root mesh of the gizmo */\r\n _rootMesh: Mesh;\r\n /** Ratio for the scale of the gizmo */\r\n scaleRatio: number;\r\n /**\r\n * Mesh that the gizmo will be attached to. (eg. on a drag gizmo the mesh that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n attachedMesh: Nullable<AbstractMesh>;\r\n /**\r\n * Node that the gizmo will be attached to. (eg. on a drag gizmo the mesh, bone or NodeTransform that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n attachedNode: Nullable<Node>;\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n */\r\n updateGizmoRotationToMatchAttachedMesh: boolean;\r\n /** The utility layer the gizmo will be added to */\r\n gizmoLayer: UtilityLayerRenderer;\r\n /**\r\n * If set the gizmo's position will be updated to match the attached mesh each frame (Default: true)\r\n */\r\n updateGizmoPositionToMatchAttachedMesh: boolean;\r\n /**\r\n * Defines where the gizmo will be positioned if `updateGizmoPositionToMatchAttachedMesh` is enabled.\r\n * (Default: GizmoAnchorPoint.Origin)\r\n */\r\n anchorPoint: GizmoAnchorPoint;\r\n\r\n /**\r\n * Set the coordinate mode to use. By default it's local.\r\n */\r\n coordinatesMode: GizmoCoordinatesMode;\r\n\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale: boolean;\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n customRotationQuaternion: Nullable<Quaternion>;\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n */\r\n setCustomMesh(mesh: Mesh): void;\r\n\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * It's useful when the gizmo is attached to a bone: if the bone is part of a skeleton attached to a mesh, you should define the mesh as additionalTransformNode if you want the gizmo to be displayed at the bone's correct location.\r\n * Otherwise, as the gizmo is relative to the skeleton root, the mesh transformation will not be taken into account.\r\n */\r\n additionalTransformNode?: TransformNode | undefined;\r\n}\r\n/**\r\n * Renders gizmos on top of an existing scene which provide controls for position, rotation, etc.\r\n */\r\nexport class Gizmo implements IGizmo {\r\n /**\r\n * The root mesh of the gizmo\r\n */\r\n public _rootMesh: Mesh;\r\n protected _attachedMesh: Nullable<AbstractMesh> = null;\r\n protected _attachedNode: Nullable<Node> = null;\r\n protected _customRotationQuaternion: Nullable<Quaternion> = null;\r\n protected _additionalTransformNode?: TransformNode;\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n protected _scaleRatio = 1;\r\n\r\n /**\r\n * boolean updated by pointermove when a gizmo mesh is hovered\r\n */\r\n protected _isHovered = false;\r\n\r\n /**\r\n * When enabled, any gizmo operation will perserve scaling sign. Default is off.\r\n * Only valid for TransformNode derived classes (Mesh, AbstractMesh, ...)\r\n */\r\n public static PreserveScaling = false;\r\n\r\n /**\r\n * There are 2 ways to preserve scaling: using mesh scaling or absolute scaling. Depending of hierarchy, non uniform scaling and LH or RH coordinates. One is preferable than the other.\r\n * If the scaling to be preserved is the local scaling, then set this value to false.\r\n * Default is true which means scaling to be preserved is absolute one (with hierarchy applied)\r\n */\r\n public static UseAbsoluteScaling = true;\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n }\r\n\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovered a gizmo mesh\r\n */\r\n public get isHovered() {\r\n return this._isHovered;\r\n }\r\n\r\n /**\r\n * If a custom mesh has been set (Default: false)\r\n */\r\n protected _customMeshSet = false;\r\n /**\r\n * Mesh that the gizmo will be attached to. (eg. on a drag gizmo the mesh that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n public get attachedMesh() {\r\n return this._attachedMesh;\r\n }\r\n public set attachedMesh(value) {\r\n this._attachedMesh = value;\r\n if (value) {\r\n this._attachedNode = value;\r\n }\r\n this._rootMesh.setEnabled(value ? true : false);\r\n this._attachedNodeChanged(value);\r\n }\r\n /**\r\n * Node that the gizmo will be attached to. (eg. on a drag gizmo the mesh, bone or NodeTransform that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n public get attachedNode() {\r\n return this._attachedNode;\r\n }\r\n public set attachedNode(value) {\r\n this._attachedNode = value;\r\n this._attachedMesh = null;\r\n this._rootMesh.setEnabled(value ? true : false);\r\n this._attachedNodeChanged(value);\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n */\r\n public setCustomMesh(mesh: Mesh) {\r\n if (mesh.getScene() != this.gizmoLayer.utilityLayerScene) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"When setting a custom mesh on a gizmo, the custom meshes scene must be the same as the gizmos (eg. gizmo.gizmoLayer.utilityLayerScene)\";\r\n }\r\n const children = this._rootMesh.getChildMeshes();\r\n for (const c of children) {\r\n c.dispose();\r\n }\r\n mesh.parent = this._rootMesh;\r\n this._customMeshSet = true;\r\n }\r\n\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * It's useful when the gizmo is attached to a bone: if the bone is part of a skeleton attached to a mesh, you should define the mesh as additionalTransformNode if you want the gizmo to be displayed at the bone's correct location.\r\n * Otherwise, as the gizmo is relative to the skeleton root, the mesh transformation will not be taken into account.\r\n */\r\n public get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public set additionalTransformNode(value: TransformNode | undefined) {\r\n this._additionalTransformNode = value;\r\n }\r\n\r\n protected _updateGizmoRotationToMatchAttachedMesh = true;\r\n protected _updateGizmoPositionToMatchAttachedMesh = true;\r\n protected _anchorPoint = GizmoAnchorPoint.Origin;\r\n protected _updateScale = true;\r\n protected _coordinatesMode = GizmoCoordinatesMode.Local;\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n /**\r\n * If set the gizmo's position will be updated to match the attached mesh each frame (Default: true)\r\n */\r\n public set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n public get updateGizmoPositionToMatchAttachedMesh() {\r\n return this._updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n /**\r\n * Defines where the gizmo will be positioned if `updateGizmoPositionToMatchAttachedMesh` is enabled.\r\n * (Default: GizmoAnchorPoint.Origin)\r\n */\r\n public set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n }\r\n public get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n this._coordinatesMode = coordinatesMode;\r\n const local = coordinatesMode == GizmoCoordinatesMode.Local;\r\n this.updateGizmoRotationToMatchAttachedMesh = local;\r\n this.updateGizmoPositionToMatchAttachedMesh = true;\r\n }\r\n\r\n public get coordinatesMode() {\r\n return this._coordinatesMode;\r\n }\r\n\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n\r\n public set updateScale(value: boolean) {\r\n this._updateScale = value;\r\n }\r\n public get updateScale() {\r\n return this._updateScale;\r\n }\r\n protected _interactionsEnabled = true;\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _attachedNodeChanged(value: Nullable<Node>) {}\r\n\r\n protected _beforeRenderObserver: Nullable<Observer<Scene>>;\r\n private _rightHandtoLeftHandMatrix = Matrix.RotationY(Math.PI);\r\n\r\n /**\r\n * Creates a gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n */\r\n constructor(\r\n /** [Object] The utility layer the gizmo will be added to */\r\n public gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer\r\n ) {\r\n this._rootMesh = new Mesh(\"gizmoRootNode\", gizmoLayer.utilityLayerScene);\r\n this._rootMesh.rotationQuaternion = Quaternion.Identity();\r\n\r\n this._beforeRenderObserver = this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.add(() => {\r\n this._update();\r\n });\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n }\r\n\r\n /**\r\n * Updates the gizmo to match the attached mesh's position/rotation\r\n */\r\n protected _update() {\r\n if (this.attachedNode) {\r\n let effectiveNode = this.attachedNode;\r\n if (this.attachedMesh) {\r\n effectiveNode = this.attachedMesh || this.attachedNode;\r\n }\r\n\r\n // Position\r\n if (this.updateGizmoPositionToMatchAttachedMesh) {\r\n if (this.anchorPoint == GizmoAnchorPoint.Pivot && (<TransformNode>effectiveNode).getAbsolutePivotPoint) {\r\n const position = (<TransformNode>effectiveNode).getAbsolutePivotPoint();\r\n this._rootMesh.position.copyFrom(position);\r\n } else {\r\n const row = effectiveNode.getWorldMatrix().getRow(3);\r\n const position = row ? row.toVector3() : new Vector3(0, 0, 0);\r\n this._rootMesh.position.copyFrom(position);\r\n }\r\n }\r\n\r\n // Rotation\r\n if (this.updateGizmoRotationToMatchAttachedMesh) {\r\n const supportedNode =\r\n (<Mesh>effectiveNode)._isMesh ||\r\n effectiveNode.getClassName() === \"AbstractMesh\" ||\r\n effectiveNode.getClassName() === \"TransformNode\" ||\r\n effectiveNode.getClassName() === \"InstancedMesh\";\r\n const transformNode = supportedNode ? (effectiveNode as TransformNode) : undefined;\r\n effectiveNode.getWorldMatrix().decompose(undefined, this._rootMesh.rotationQuaternion!, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n this._rootMesh.rotationQuaternion!.normalize();\r\n } else {\r\n if (this._customRotationQuaternion) {\r\n this._rootMesh.rotationQuaternion!.copyFrom(this._customRotationQuaternion);\r\n } else {\r\n this._rootMesh.rotationQuaternion!.set(0, 0, 0, 1);\r\n }\r\n }\r\n\r\n // Scale\r\n if (this.updateScale) {\r\n const activeCamera = this.gizmoLayer.utilityLayerScene.activeCamera!;\r\n const cameraPosition = activeCamera.globalPosition;\r\n const offsetToCamera = TmpVectors.Vector3[0];\r\n this._rootMesh.absolutePosition.subtractToRef(cameraPosition, offsetToCamera);\r\n let scale = this.scaleRatio;\r\n if (activeCamera.mode == Camera.ORTHOGRAPHIC_CAMERA) {\r\n if (activeCamera.orthoTop && activeCamera.orthoBottom) {\r\n const orthoHeight = activeCamera.orthoTop - activeCamera.orthoBottom;\r\n scale *= orthoHeight;\r\n }\r\n } else {\r\n const camForward = activeCamera.getScene().useRightHandedSystem ? Vector3.RightHandedForwardReadOnly : Vector3.LeftHandedForwardReadOnly;\r\n const direction = activeCamera.getDirection(camForward);\r\n scale *= Vector3.Dot(offsetToCamera, direction);\r\n }\r\n if (this.additionalTransformNode) {\r\n this.additionalTransformNode.getWorldMatrix().decompose(TmpVectors.Vector3[1]);\r\n const maxScale = Math.max(Math.abs(TmpVectors.Vector3[1].x), Math.abs(TmpVectors.Vector3[1].y), Math.abs(TmpVectors.Vector3[1].z));\r\n scale *= 1 / maxScale;\r\n }\r\n this._rootMesh.scaling.setAll(scale);\r\n\r\n // Account for handedness, similar to Matrix.decompose\r\n if (effectiveNode._getWorldMatrixDeterminant() < 0 && !Gizmo.PreserveScaling) {\r\n this._rootMesh.scaling.y *= -1;\r\n }\r\n } else {\r\n this._rootMesh.scaling.setAll(this.scaleRatio);\r\n }\r\n }\r\n\r\n if (this.additionalTransformNode) {\r\n this._rootMesh.computeWorldMatrix(true);\r\n this._rootMesh.getWorldMatrix().multiplyToRef(this.additionalTransformNode.getWorldMatrix(), TmpVectors.Matrix[0]);\r\n TmpVectors.Matrix[0].decompose(this._rootMesh.scaling, this._rootMesh.rotationQuaternion!, this._rootMesh.position);\r\n }\r\n }\r\n\r\n /**\r\n * if transform has a pivot and is not using PostMultiplyPivotMatrix, then the worldMatrix contains the pivot matrix (it's not cancelled at the end)\r\n * so, when extracting the world matrix component, the translation (and other components) is containing the pivot translation.\r\n * And the pivot is applied each frame. Removing it anyway here makes it applied only in computeWorldMatrix.\r\n * @param transform local transform that needs to be transform by the pivot inverse matrix\r\n * @param localMatrix local matrix that needs to be transform by the pivot inverse matrix\r\n * @param result resulting matrix transformed by pivot inverse if the transform node is using pivot without using post Multiply Pivot Matrix\r\n */\r\n protected _handlePivotMatrixInverse(transform: TransformNode, localMatrix: Matrix, result: Matrix): void {\r\n if (transform.isUsingPivotMatrix() && !transform.isUsingPostMultiplyPivotMatrix()) {\r\n transform.getPivotMatrix().invertToRef(TmpVectors.Matrix[5]);\r\n TmpVectors.Matrix[5].multiplyToRef(localMatrix, result);\r\n return;\r\n }\r\n result.copyFrom(localMatrix);\r\n }\r\n /**\r\n * computes the rotation/scaling/position of the transform once the Node world matrix has changed.\r\n */\r\n protected _matrixChanged() {\r\n if (!this._attachedNode) {\r\n return;\r\n }\r\n\r\n if ((<Camera>this._attachedNode)._isCamera) {\r\n const camera = this._attachedNode as Camera;\r\n let worldMatrix;\r\n let worldMatrixUc;\r\n if (camera.parent) {\r\n const parentInv = TmpVectors.Matrix[1];\r\n camera.parent._worldMatrix.invertToRef(parentInv);\r\n this._attachedNode._worldMatrix.multiplyToRef(parentInv, TmpVectors.Matrix[0]);\r\n worldMatrix = TmpVectors.Matrix[0];\r\n } else {\r\n worldMatrix = this._attachedNode._worldMatrix;\r\n }\r\n\r\n if (camera.getScene().useRightHandedSystem) {\r\n // avoid desync with RH matrix computation. Otherwise, rotation of PI around Y axis happens each frame resulting in axis flipped because worldMatrix is computed as inverse of viewMatrix.\r\n this._rightHandtoLeftHandMatrix.multiplyToRef(worldMatrix, TmpVectors.Matrix[1]);\r\n worldMatrixUc = TmpVectors.Matrix[1];\r\n } else {\r\n worldMatrixUc = worldMatrix;\r\n }\r\n\r\n worldMatrixUc.decompose(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0]);\r\n\r\n const inheritsTargetCamera =\r\n this._attachedNode.getClassName() === \"FreeCamera\" ||\r\n this._attachedNode.getClassName() === \"FlyCamera\" ||\r\n this._attachedNode.getClassName() === \"ArcFollowCamera\" ||\r\n this._attachedNode.getClassName() === \"TargetCamera\" ||\r\n this._attachedNode.getClassName() === \"TouchCamera\" ||\r\n this._attachedNode.getClassName() === \"UniversalCamera\";\r\n\r\n if (inheritsTargetCamera) {\r\n const targetCamera = this._attachedNode as TargetCamera;\r\n targetCamera.rotation = TmpVectors.Quaternion[0].toEulerAngles();\r\n\r\n if (targetCamera.rotationQuaternion) {\r\n targetCamera.rotationQuaternion.copyFrom(TmpVectors.Quaternion[0]);\r\n targetCamera.rotationQuaternion.normalize();\r\n }\r\n }\r\n\r\n camera.position.copyFrom(TmpVectors.Vector3[0]);\r\n } else if (\r\n (<Mesh>this._attachedNode)._isMesh ||\r\n this._attachedNode.getClassName() === \"AbstractMesh\" ||\r\n this._attachedNode.getClassName() === \"TransformNode\" ||\r\n this._attachedNode.getClassName() === \"InstancedMesh\"\r\n ) {\r\n const transform = this._attachedNode as TransformNode;\r\n if (transform.parent) {\r\n const parentInv = TmpVectors.Matrix[0];\r\n const localMat = TmpVectors.Matrix[1];\r\n transform.parent.getWorldMatrix().invertToRef(parentInv);\r\n this._attachedNode.getWorldMatrix().multiplyToRef(parentInv, localMat);\r\n const matrixToDecompose = TmpVectors.Matrix[4];\r\n this._handlePivotMatrixInverse(transform, localMat, matrixToDecompose);\r\n matrixToDecompose.decompose(\r\n TmpVectors.Vector3[0],\r\n TmpVectors.Quaternion[0],\r\n transform.position,\r\n Gizmo.PreserveScaling ? transform : undefined,\r\n Gizmo.UseAbsoluteScaling\r\n );\r\n TmpVectors.Quaternion[0].normalize();\r\n if (transform.isUsingPivotMatrix()) {\r\n // Calculate the local matrix without the translation.\r\n // Copied from TranslateNode.computeWorldMatrix\r\n const r = TmpVectors.Quaternion[1];\r\n Quaternion.RotationYawPitchRollToRef(transform.rotation.y, transform.rotation.x, transform.rotation.z, r);\r\n\r\n const scaleMatrix = TmpVectors.Matrix[2];\r\n Matrix.ScalingToRef(transform.scaling.x, transform.scaling.y, transform.scaling.z, scaleMatrix);\r\n\r\n const rotationMatrix = TmpVectors.Matrix[2];\r\n r.toRotationMatrix(rotationMatrix);\r\n\r\n const pivotMatrix = transform.getPivotMatrix();\r\n const invPivotMatrix = TmpVectors.Matrix[3];\r\n pivotMatrix.invertToRef(invPivotMatrix);\r\n\r\n pivotMatrix.multiplyToRef(scaleMatrix, TmpVectors.Matrix[4]);\r\n TmpVectors.Matrix[4].multiplyToRef(rotationMatrix, TmpVectors.Matrix[5]);\r\n TmpVectors.Matrix[5].multiplyToRef(invPivotMatrix, TmpVectors.Matrix[6]);\r\n\r\n TmpVectors.Matrix[6].getTranslationToRef(TmpVectors.Vector3[1]);\r\n\r\n transform.position.subtractInPlace(TmpVectors.Vector3[1]);\r\n }\r\n } else {\r\n const matrixToDecompose = TmpVectors.Matrix[4];\r\n this._handlePivotMatrixInverse(transform, this._attachedNode._worldMatrix, matrixToDecompose);\r\n matrixToDecompose.decompose(\r\n TmpVectors.Vector3[0],\r\n TmpVectors.Quaternion[0],\r\n transform.position,\r\n Gizmo.PreserveScaling ? transform : undefined,\r\n Gizmo.UseAbsoluteScaling\r\n );\r\n }\r\n TmpVectors.Vector3[0].scaleInPlace(1.0 / transform.scalingDeterminant);\r\n transform.scaling.copyFrom(TmpVectors.Vector3[0]);\r\n if (!transform.billboardMode) {\r\n if (transform.rotationQuaternion) {\r\n transform.rotationQuaternion.copyFrom(TmpVectors.Quaternion[0]);\r\n transform.rotationQuaternion.normalize();\r\n } else {\r\n transform.rotation = TmpVectors.Quaternion[0].toEulerAngles();\r\n }\r\n }\r\n } else if (this._attachedNode.getClassName() === \"Bone\") {\r\n const bone = this._attachedNode as Bone;\r\n const parent = bone.getParent();\r\n\r\n if (parent) {\r\n const invParent = TmpVectors.Matrix[0];\r\n const boneLocalMatrix = TmpVectors.Matrix[1];\r\n parent.getFinalMatrix().invertToRef(invParent);\r\n bone.getFinalMatrix().multiplyToRef(invParent, boneLocalMatrix);\r\n const lmat = bone.getLocalMatrix();\r\n lmat.copyFrom(boneLocalMatrix);\r\n } else {\r\n const lmat = bone.getLocalMatrix();\r\n lmat.copyFrom(bone.getFinalMatrix());\r\n }\r\n bone.markAsDirty();\r\n } else {\r\n const light = this._attachedNode as ShadowLight;\r\n if (light.getTypeID) {\r\n const type = light.getTypeID();\r\n if (type === Light.LIGHTTYPEID_DIRECTIONALLIGHT || type === Light.LIGHTTYPEID_SPOTLIGHT || type === Light.LIGHTTYPEID_POINTLIGHT) {\r\n const parent = light.parent;\r\n\r\n if (parent) {\r\n const invParent = TmpVectors.Matrix[0];\r\n const nodeLocalMatrix = TmpVectors.Matrix[1];\r\n parent.getWorldMatrix().invertToRef(invParent);\r\n light.getWorldMatrix().multiplyToRef(invParent, nodeLocalMatrix);\r\n nodeLocalMatrix.decompose(undefined, TmpVectors.Quaternion[0], TmpVectors.Vector3[0]);\r\n } else {\r\n this._attachedNode._worldMatrix.decompose(undefined, TmpVectors.Quaternion[0], TmpVectors.Vector3[0]);\r\n }\r\n // setter doesn't copy values. Need a new Vector3\r\n light.position = new Vector3(TmpVectors.Vector3[0].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[0].z);\r\n if (light.direction) {\r\n light.direction = new Vector3(light.direction.x, light.direction.y, light.direction.z);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * refresh gizmo mesh material\r\n * @param gizmoMeshes\r\n * @param material material to apply\r\n */\r\n protected _setGizmoMeshMaterial(gizmoMeshes: Mesh[], material: StandardMaterial) {\r\n if (gizmoMeshes) {\r\n for (const m of gizmoMeshes) {\r\n m.material = material;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = material.diffuseColor;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Subscribes to pointer up, down, and hover events. Used for responsive gizmos.\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param gizmoAxisCache Gizmo axis definition used for reactive gizmo UI\r\n * @returns {Observer<PointerInfo>} pointerObserver\r\n */\r\n public static GizmoAxisPointerObserver(gizmoLayer: UtilityLayerRenderer, gizmoAxisCache: Map<Mesh, GizmoAxisCache>): Observer<PointerInfo> {\r\n let dragging = false;\r\n let activeDragButton = -1;\r\n let forcePointerUp = false;\r\n\r\n const pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (pointerInfo.pickInfo) {\r\n // If we are dragging and the user presses another button, end the drag.\r\n // Otherwise, tracking when the drag should end becomes very complex.\r\n // pointerDragBehavior.ts has similar logic.\r\n forcePointerUp = dragging && pointerInfo.event.button !== -1 && pointerInfo.event.button !== activeDragButton;\r\n\r\n if (forcePointerUp || pointerInfo.type === PointerEventTypes.POINTERUP) {\r\n // On Mouse Up\r\n\r\n gizmoAxisCache.forEach((cache) => {\r\n cache.active = false;\r\n dragging = false;\r\n activeDragButton = -1;\r\n for (const m of cache.gizmoMeshes) {\r\n m.material = cache.dragBehavior.enabled ? cache.material : cache.disableMaterial;\r\n if ((m as LinesMesh).color) {\r\n (m as LinesMesh).color = cache.material.diffuseColor;\r\n }\r\n }\r\n });\r\n } else if (pointerInfo.type === PointerEventTypes.POINTERMOVE) {\r\n // On Hover Logic\r\n if (dragging) {\r\n return;\r\n }\r\n gizmoAxisCache.forEach((cache) => {\r\n if (cache.colliderMeshes && cache.gizmoMeshes) {\r\n const isHovered = cache.colliderMeshes?.indexOf(pointerInfo?.pickInfo?.pickedMesh as Mesh) != -1;\r\n const material = cache.dragBehavior.enabled ? (isHovered || cache.active ? cache.hoverMaterial : cache.material) : cache.disableMaterial;\r\n for (const m of cache.gizmoMeshes) {\r\n m.material = material;\r\n if ((m as LinesMesh).color) {\r\n (m as LinesMesh).color = material.diffuseColor;\r\n }\r\n }\r\n }\r\n });\r\n } else if (pointerInfo.type === PointerEventTypes.POINTERDOWN) {\r\n // On Mouse Down\r\n // If user Clicked Gizmo\r\n if (gizmoAxisCache.has(pointerInfo.pickInfo.pickedMesh?.parent as Mesh)) {\r\n dragging = true;\r\n activeDragButton = pointerInfo.event.button;\r\n const statusMap = gizmoAxisCache.get(pointerInfo.pickInfo.pickedMesh?.parent as Mesh);\r\n statusMap!.active = true;\r\n gizmoAxisCache.forEach((cache) => {\r\n const isHovered = cache.colliderMeshes?.indexOf(pointerInfo?.pickInfo?.pickedMesh as Mesh) != -1;\r\n const material = (isHovered || cache.active) && cache.dragBehavior.enabled ? cache.hoverMaterial : cache.disableMaterial;\r\n for (const m of cache.gizmoMeshes) {\r\n m.material = material;\r\n if ((m as LinesMesh).color) {\r\n (m as LinesMesh).color = material.diffuseColor;\r\n }\r\n }\r\n });\r\n }\r\n }\r\n }\r\n });\r\n\r\n return pointerObserver;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this._rootMesh.dispose();\r\n if (this._beforeRenderObserver) {\r\n this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.remove(this._beforeRenderObserver);\r\n }\r\n }\r\n}\r\n"]}
@@ -86,16 +86,23 @@ export class PlaneDragGizmo extends Gizmo {
86
86
  // Keep world translation and use it to update world transform
87
87
  // if the node has parent, the local transform properties (position, rotation, scale)
88
88
  // will be recomputed in _matrixChanged function
89
+ // Transform delta by additionalTransformNode inverse world matrix if present
90
+ let delta = event.delta;
91
+ if (this._additionalTransformNode) {
92
+ this._additionalTransformNode.getWorldMatrix().invertToRef(TmpVectors.Matrix[0]);
93
+ Vector3.TransformNormalToRef(event.delta, TmpVectors.Matrix[0], TmpVectors.Vector3[1]);
94
+ delta = TmpVectors.Vector3[1];
95
+ }
89
96
  // Snapping logic
90
97
  if (this.snapDistance == 0) {
91
98
  this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[0]);
92
- TmpVectors.Vector3[0].addToRef(event.delta, TmpVectors.Vector3[0]);
99
+ TmpVectors.Vector3[0].addToRef(delta, TmpVectors.Vector3[0]);
93
100
  if (this.dragBehavior.validateDrag(TmpVectors.Vector3[0])) {
94
- this.attachedNode.getWorldMatrix().addTranslationFromFloats(event.delta.x, event.delta.y, event.delta.z);
101
+ this.attachedNode.getWorldMatrix().addTranslationFromFloats(delta.x, delta.y, delta.z);
95
102
  }
96
103
  }
97
104
  else {
98
- currentSnapDragDistance.addInPlace(event.delta);
105
+ currentSnapDragDistance.addInPlace(delta);
99
106
  tmpVector2.set(0, 0, 0);
100
107
  const currentSnapDragDistanceArray = currentSnapDragDistance.asArray();
101
108
  for (let axis = 0; axis < 3; axis++) {
@@ -1 +1 @@
1
- {"version":3,"file":"planeDragGizmo.js","sourceRoot":"","sources":["../../../../dev/core/src/Gizmos/planeDragGizmo.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAGxD,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAC9D,OAAO,EAAE,mBAAmB,EAAE,MAAM,yCAAyC,CAAC;AAE9E,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AACzE,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AA4BjE;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,KAAK;IAyBrC,4EAA4E;IAC5E,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,8DAA8D;IAC9D,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,qEAAqE;IACrE,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,YAAY,CAAC,KAAY,EAAE,QAA0B;QAC/D,MAAM,KAAK,GAAG,IAAI,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAEhD,iCAAiC;QACjC,MAAM,SAAS,GAAG,WAAW,CAAC,WAAW,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACzG,SAAS,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC9B,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC;QACzB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;;OAQG;IACH,YACI,eAAwB,EACxB,QAAgB,MAAM,CAAC,IAAI,EAAE,EAC7B,aAAmC,oBAAoB,CAAC,mBAAmB,EAC3E,SAAkC,IAAI,EACtC,aAAqB,MAAM,CAAC,MAAM,EAAE,EACpC,eAAuB,MAAM,CAAC,IAAI,EAAE;QAEpC,KAAK,CAAC,UAAU,CAAC,CAAC;QAjEZ,qBAAgB,GAAoC,IAAI,CAAC;QACnE;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QACxB;;;WAGG;QACI,qBAAgB,GAAG,IAAI,UAAU,EAA4B,CAAC;QAO3D,eAAU,GAAY,KAAK,CAAC;QAC5B,YAAO,GAA4B,IAAI,CAAC;QACxC,cAAS,GAAY,KAAK,CAAC;QAgDjC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,kBAAkB;QAClB,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,KAAK,CAAC;QAC3C,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAEhF,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,UAAU,CAAC;QAE9C,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,YAAY,CAAC;QAClD,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,GAAG,CAAC;QAElC,gCAAgC;QAChC,IAAI,CAAC,UAAU,GAAG,cAAc,CAAC,YAAY,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAEnG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC5C,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAExC,MAAM,uBAAuB,GAAG,IAAI,OAAO,EAAE,CAAC;QAC9C,MAAM,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC;QAChC,MAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,MAAM,YAAY,GAAG,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;QACzC,+EAA+E;QAC/E,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAmB,CAAC,EAAE,eAAe,EAAE,eAAe,EAAE,CAAC,CAAC;QAClF,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC;QACvC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAE9C,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC7C,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,8DAA8D;gBAC9D,qFAAqF;gBACrF,gDAAgD;gBAEhD,iBAAiB;gBACjB,IAAI,IAAI,CAAC,YAAY,IAAI,CAAC,EAAE,CAAC;oBACzB,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,mBAAmB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9E,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBACnE,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;wBACxD,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,wBAAwB,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC7G,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,uBAAuB,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;oBAChD,UAAU,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACxB,MAAM,4BAA4B,GAAG,uBAAuB,CAAC,OAAO,EAAE,CAAC;oBACvE,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC;wBAClC,MAAM,YAAY,GAAG,4BAA4B,CAAC,IAAI,CAAC,CAAC;wBACxD,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;4BAC7C,MAAM,SAAS,GAAG,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;4BAChG,4BAA4B,CAAC,IAAI,CAAC,GAAG,4BAA4B,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;4BAC5F,SAAS,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;4BACvE,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC,CAAC;4BACtD,UAAU,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;wBACrC,CAAC;oBACL,CAAC;oBACD,uBAAuB,CAAC,SAAS,CAAC,4BAA4B,CAAC,CAAC;oBAChE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,mBAAmB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9E,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAClE,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;wBACxD,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;wBACtG,YAAY,CAAC,YAAY,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC;wBAChD,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;oBACxD,CAAC;gBACL,CAAC;gBACD,IAAI,CAAC,cAAc,EAAE,CAAC;YAC1B,CAAC;QACL,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC7C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC3C,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,MAAM,KAAK,GAAG,UAAU,CAAC,oBAAoB,EAAE,CAAC;QAChD,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;QAEjG,MAAM,KAAK,GAAmB;YAC1B,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,cAAc,EAAE;YAC7C,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC,cAAc,EAAE;YAChD,QAAQ,EAAE,IAAI,CAAC,gBAAgB;YAC/B,aAAa,EAAE,IAAI,CAAC,cAAc;YAClC,eAAe,EAAE,IAAI,CAAC,gBAAgB;YACtC,MAAM,EAAE,KAAK;YACb,YAAY,EAAE,IAAI,CAAC,YAAY;SAClC,CAAC;QACF,IAAI,CAAC,OAAO,EAAE,cAAc,CAAC,IAAI,CAAC,UAAkB,EAAE,KAAK,CAAC,CAAC;QAE7D,IAAI,CAAC,gBAAgB,GAAG,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;YACzF,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtB,OAAO;YACX,CAAC;YACD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAO,WAAW,EAAE,QAAQ,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAClG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAChB,MAAM,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC;gBACxJ,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC5D,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE;YACnD,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC5G,CAAC,CAAC,CAAC;IACP,CAAC;IAEkB,oBAAoB,CAAC,KAAqB;QACzD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;QACrD,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAC7B,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;YAClD,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACpF,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC;QAC3B,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC9B,CAAC;QACD,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACtF,KAAK,MAAM,IAAI,IAAI,SAAS,EAAE,CAAC;YAC3B,IAAI,IAAI,EAAE,CAAC;gBACP,IAAI,CAAC,OAAO,EAAE,CAAC;YACnB,CAAC;QACL,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { TmpVectors, Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Node } from \"../node\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport { CreatePlane } from \"../Meshes/Builders/planeBuilder\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { PositionGizmo } from \"./positionGizmo\";\r\n\r\n/**\r\n * Interface for plane drag gizmo\r\n */\r\nexport interface IPlaneDragGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse */\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey. */\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single plane drag gizmo\r\n */\r\nexport class PlaneDragGizmo extends Gizmo implements IPlaneDragGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n protected _gizmoMesh: TransformNode;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n\r\n protected _isEnabled: boolean = false;\r\n protected _parent: Nullable<PositionGizmo> = null;\r\n protected _dragging: boolean = false;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _CreatePlane(scene: Scene, material: StandardMaterial): TransformNode {\r\n const plane = new TransformNode(\"plane\", scene);\r\n\r\n //make sure plane is double sided\r\n const dragPlane = CreatePlane(\"dragPlane\", { width: 0.1375, height: 0.1375, sideOrientation: 2 }, scene);\r\n dragPlane.material = material;\r\n dragPlane.parent = plane;\r\n return plane;\r\n }\r\n\r\n /**\r\n * Creates a PlaneDragGizmo\r\n * @param dragPlaneNormal The axis normal to which the gizmo will be able to drag on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param hoverColor The color of the gizmo when hovering over and dragging\r\n * @param disableColor The Color of the gizmo when its disabled\r\n */\r\n constructor(\r\n dragPlaneNormal: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<PositionGizmo> = null,\r\n hoverColor: Color3 = Color3.Yellow(),\r\n disableColor: Color3 = Color3.Gray()\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = hoverColor;\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = disableColor;\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build plane mesh on root node\r\n this._gizmoMesh = PlaneDragGizmo._CreatePlane(gizmoLayer.utilityLayerScene, this._coloredMaterial);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragPlaneNormal));\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n this._gizmoMesh.parent = this._rootMesh;\r\n\r\n const currentSnapDragDistance = new Vector3();\r\n const tmpVector = new Vector3();\r\n const tmpVector2 = new Vector3();\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n // Add dragPlaneNormal drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragPlaneNormal: dragPlaneNormal });\r\n this.dragBehavior.moveAttached = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n // Keep world translation and use it to update world transform\r\n // if the node has parent, the local transform properties (position, rotation, scale)\r\n // will be recomputed in _matrixChanged function\r\n\r\n // Snapping logic\r\n if (this.snapDistance == 0) {\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[0]);\r\n TmpVectors.Vector3[0].addToRef(event.delta, TmpVectors.Vector3[0]);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[0])) {\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n }\r\n } else {\r\n currentSnapDragDistance.addInPlace(event.delta);\r\n tmpVector2.set(0, 0, 0);\r\n const currentSnapDragDistanceArray = currentSnapDragDistance.asArray();\r\n for (let axis = 0; axis < 3; axis++) {\r\n const axisDistance = currentSnapDragDistanceArray[axis];\r\n if (Math.abs(axisDistance) > this.snapDistance) {\r\n const dragSteps = (axisDistance < 0 ? Math.ceil : Math.floor)(axisDistance / this.snapDistance);\r\n currentSnapDragDistanceArray[axis] = currentSnapDragDistanceArray[axis] % this.snapDistance;\r\n tmpVector.set(axis == 0 ? 1 : 0, axis == 1 ? 1 : 0, axis == 2 ? 1 : 0);\r\n tmpVector.scaleInPlace(this.snapDistance * dragSteps);\r\n tmpVector2.addInPlace(tmpVector);\r\n }\r\n }\r\n currentSnapDragDistance.fromArray(currentSnapDragDistanceArray);\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[0]);\r\n TmpVectors.Vector3[0].addToRef(tmpVector2, TmpVectors.Vector3[0]);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[0])) {\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(tmpVector2.x, tmpVector2.y, tmpVector2.z);\r\n tmpSnapEvent.snapDistance = tmpVector2.length();\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n }\r\n this._matrixChanged();\r\n }\r\n });\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: this._gizmoMesh.getChildMeshes(),\r\n colliderMeshes: this._gizmoMesh.getChildMeshes(),\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh as Mesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = cache.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n }\r\n\r\n protected override _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n super.dispose();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n const materials = [this._coloredMaterial, this._hoverMaterial, this._disableMaterial];\r\n for (const matl of materials) {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"planeDragGizmo.js","sourceRoot":"","sources":["../../../../dev/core/src/Gizmos/planeDragGizmo.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAGxD,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAC9D,OAAO,EAAE,mBAAmB,EAAE,MAAM,yCAAyC,CAAC;AAE9E,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AACzE,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AA4BjE;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,KAAK;IAyBrC,4EAA4E;IAC5E,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,8DAA8D;IAC9D,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,qEAAqE;IACrE,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,YAAY,CAAC,KAAY,EAAE,QAA0B;QAC/D,MAAM,KAAK,GAAG,IAAI,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAEhD,iCAAiC;QACjC,MAAM,SAAS,GAAG,WAAW,CAAC,WAAW,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACzG,SAAS,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC9B,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC;QACzB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;;OAQG;IACH,YACI,eAAwB,EACxB,QAAgB,MAAM,CAAC,IAAI,EAAE,EAC7B,aAAmC,oBAAoB,CAAC,mBAAmB,EAC3E,SAAkC,IAAI,EACtC,aAAqB,MAAM,CAAC,MAAM,EAAE,EACpC,eAAuB,MAAM,CAAC,IAAI,EAAE;QAEpC,KAAK,CAAC,UAAU,CAAC,CAAC;QAjEZ,qBAAgB,GAAoC,IAAI,CAAC;QACnE;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QACxB;;;WAGG;QACI,qBAAgB,GAAG,IAAI,UAAU,EAA4B,CAAC;QAO3D,eAAU,GAAY,KAAK,CAAC;QAC5B,YAAO,GAA4B,IAAI,CAAC;QACxC,cAAS,GAAY,KAAK,CAAC;QAgDjC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,kBAAkB;QAClB,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,KAAK,CAAC;QAC3C,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAEhF,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,UAAU,CAAC;QAE9C,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,YAAY,CAAC;QAClD,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,GAAG,CAAC;QAElC,gCAAgC;QAChC,IAAI,CAAC,UAAU,GAAG,cAAc,CAAC,YAAY,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAEnG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC5C,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAExC,MAAM,uBAAuB,GAAG,IAAI,OAAO,EAAE,CAAC;QAC9C,MAAM,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC;QAChC,MAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,MAAM,YAAY,GAAG,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;QACzC,+EAA+E;QAC/E,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAmB,CAAC,EAAE,eAAe,EAAE,eAAe,EAAE,CAAC,CAAC;QAClF,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC;QACvC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAE9C,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC7C,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,8DAA8D;gBAC9D,qFAAqF;gBACrF,gDAAgD;gBAEhD,6EAA6E;gBAC7E,IAAI,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;gBACxB,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;oBAChC,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACjF,OAAO,CAAC,oBAAoB,CAAC,KAAK,CAAC,KAAK,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBACvF,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAClC,CAAC;gBACD,iBAAiB;gBACjB,IAAI,IAAI,CAAC,YAAY,IAAI,CAAC,EAAE,CAAC;oBACzB,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,mBAAmB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9E,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC7D,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;wBACxD,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC3F,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,uBAAuB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;oBAC1C,UAAU,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACxB,MAAM,4BAA4B,GAAG,uBAAuB,CAAC,OAAO,EAAE,CAAC;oBACvE,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC;wBAClC,MAAM,YAAY,GAAG,4BAA4B,CAAC,IAAI,CAAC,CAAC;wBACxD,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;4BAC7C,MAAM,SAAS,GAAG,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;4BAChG,4BAA4B,CAAC,IAAI,CAAC,GAAG,4BAA4B,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;4BAC5F,SAAS,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;4BACvE,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC,CAAC;4BACtD,UAAU,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;wBACrC,CAAC;oBACL,CAAC;oBACD,uBAAuB,CAAC,SAAS,CAAC,4BAA4B,CAAC,CAAC;oBAChE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,mBAAmB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9E,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAClE,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;wBACxD,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;wBACtG,YAAY,CAAC,YAAY,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC;wBAChD,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;oBACxD,CAAC;gBACL,CAAC;gBACD,IAAI,CAAC,cAAc,EAAE,CAAC;YAC1B,CAAC;QACL,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC7C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC3C,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,MAAM,KAAK,GAAG,UAAU,CAAC,oBAAoB,EAAE,CAAC;QAChD,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;QAEjG,MAAM,KAAK,GAAmB;YAC1B,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,cAAc,EAAE;YAC7C,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC,cAAc,EAAE;YAChD,QAAQ,EAAE,IAAI,CAAC,gBAAgB;YAC/B,aAAa,EAAE,IAAI,CAAC,cAAc;YAClC,eAAe,EAAE,IAAI,CAAC,gBAAgB;YACtC,MAAM,EAAE,KAAK;YACb,YAAY,EAAE,IAAI,CAAC,YAAY;SAClC,CAAC;QACF,IAAI,CAAC,OAAO,EAAE,cAAc,CAAC,IAAI,CAAC,UAAkB,EAAE,KAAK,CAAC,CAAC;QAE7D,IAAI,CAAC,gBAAgB,GAAG,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;YACzF,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtB,OAAO;YACX,CAAC;YACD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAO,WAAW,EAAE,QAAQ,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAClG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAChB,MAAM,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC;gBACxJ,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC5D,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE;YACnD,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC5G,CAAC,CAAC,CAAC;IACP,CAAC;IAEkB,oBAAoB,CAAC,KAAqB;QACzD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;QACrD,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAC7B,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;YAClD,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACpF,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC;QAC3B,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC9B,CAAC;QACD,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACtF,KAAK,MAAM,IAAI,IAAI,SAAS,EAAE,CAAC;YAC3B,IAAI,IAAI,EAAE,CAAC;gBACP,IAAI,CAAC,OAAO,EAAE,CAAC;YACnB,CAAC;QACL,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { TmpVectors, Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Node } from \"../node\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport { CreatePlane } from \"../Meshes/Builders/planeBuilder\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { PositionGizmo } from \"./positionGizmo\";\r\n\r\n/**\r\n * Interface for plane drag gizmo\r\n */\r\nexport interface IPlaneDragGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse */\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey. */\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single plane drag gizmo\r\n */\r\nexport class PlaneDragGizmo extends Gizmo implements IPlaneDragGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n protected _gizmoMesh: TransformNode;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n\r\n protected _isEnabled: boolean = false;\r\n protected _parent: Nullable<PositionGizmo> = null;\r\n protected _dragging: boolean = false;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _CreatePlane(scene: Scene, material: StandardMaterial): TransformNode {\r\n const plane = new TransformNode(\"plane\", scene);\r\n\r\n //make sure plane is double sided\r\n const dragPlane = CreatePlane(\"dragPlane\", { width: 0.1375, height: 0.1375, sideOrientation: 2 }, scene);\r\n dragPlane.material = material;\r\n dragPlane.parent = plane;\r\n return plane;\r\n }\r\n\r\n /**\r\n * Creates a PlaneDragGizmo\r\n * @param dragPlaneNormal The axis normal to which the gizmo will be able to drag on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param hoverColor The color of the gizmo when hovering over and dragging\r\n * @param disableColor The Color of the gizmo when its disabled\r\n */\r\n constructor(\r\n dragPlaneNormal: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<PositionGizmo> = null,\r\n hoverColor: Color3 = Color3.Yellow(),\r\n disableColor: Color3 = Color3.Gray()\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = hoverColor;\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = disableColor;\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build plane mesh on root node\r\n this._gizmoMesh = PlaneDragGizmo._CreatePlane(gizmoLayer.utilityLayerScene, this._coloredMaterial);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragPlaneNormal));\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n this._gizmoMesh.parent = this._rootMesh;\r\n\r\n const currentSnapDragDistance = new Vector3();\r\n const tmpVector = new Vector3();\r\n const tmpVector2 = new Vector3();\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n // Add dragPlaneNormal drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragPlaneNormal: dragPlaneNormal });\r\n this.dragBehavior.moveAttached = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n // Keep world translation and use it to update world transform\r\n // if the node has parent, the local transform properties (position, rotation, scale)\r\n // will be recomputed in _matrixChanged function\r\n\r\n // Transform delta by additionalTransformNode inverse world matrix if present\r\n let delta = event.delta;\r\n if (this._additionalTransformNode) {\r\n this._additionalTransformNode.getWorldMatrix().invertToRef(TmpVectors.Matrix[0]);\r\n Vector3.TransformNormalToRef(event.delta, TmpVectors.Matrix[0], TmpVectors.Vector3[1]);\r\n delta = TmpVectors.Vector3[1];\r\n }\r\n // Snapping logic\r\n if (this.snapDistance == 0) {\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[0]);\r\n TmpVectors.Vector3[0].addToRef(delta, TmpVectors.Vector3[0]);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[0])) {\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(delta.x, delta.y, delta.z);\r\n }\r\n } else {\r\n currentSnapDragDistance.addInPlace(delta);\r\n tmpVector2.set(0, 0, 0);\r\n const currentSnapDragDistanceArray = currentSnapDragDistance.asArray();\r\n for (let axis = 0; axis < 3; axis++) {\r\n const axisDistance = currentSnapDragDistanceArray[axis];\r\n if (Math.abs(axisDistance) > this.snapDistance) {\r\n const dragSteps = (axisDistance < 0 ? Math.ceil : Math.floor)(axisDistance / this.snapDistance);\r\n currentSnapDragDistanceArray[axis] = currentSnapDragDistanceArray[axis] % this.snapDistance;\r\n tmpVector.set(axis == 0 ? 1 : 0, axis == 1 ? 1 : 0, axis == 2 ? 1 : 0);\r\n tmpVector.scaleInPlace(this.snapDistance * dragSteps);\r\n tmpVector2.addInPlace(tmpVector);\r\n }\r\n }\r\n currentSnapDragDistance.fromArray(currentSnapDragDistanceArray);\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[0]);\r\n TmpVectors.Vector3[0].addToRef(tmpVector2, TmpVectors.Vector3[0]);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[0])) {\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(tmpVector2.x, tmpVector2.y, tmpVector2.z);\r\n tmpSnapEvent.snapDistance = tmpVector2.length();\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n }\r\n this._matrixChanged();\r\n }\r\n });\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: this._gizmoMesh.getChildMeshes(),\r\n colliderMeshes: this._gizmoMesh.getChildMeshes(),\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh as Mesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = cache.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n }\r\n\r\n protected override _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n super.dispose();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n const materials = [this._coloredMaterial, this._hoverMaterial, this._disableMaterial];\r\n for (const matl of materials) {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n }\r\n }\r\n}\r\n"]}