@onerjs/core 8.30.8 → 8.30.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/camera.js +1 -0
- package/Cameras/camera.js.map +1 -1
- package/Cameras/targetCamera.js +0 -4
- package/Cameras/targetCamera.js.map +1 -1
- package/Culling/ray.core.js +1 -1
- package/Culling/ray.core.js.map +1 -1
- package/Decorators/nodeDecorator.d.ts +9 -7
- package/Decorators/nodeDecorator.js +9 -7
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +2 -2
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +26 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +48 -22
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +3 -3
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +2 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Passes/{cullPass.d.ts → objectListPass.d.ts} +8 -8
- package/FrameGraph/Passes/{cullPass.js → objectListPass.js} +9 -9
- package/FrameGraph/Passes/objectListPass.js.map +1 -0
- package/FrameGraph/Passes/renderPass.d.ts +6 -2
- package/FrameGraph/Passes/renderPass.js +14 -2
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js +2 -2
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +8 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +10 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +8 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +13 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +7 -5
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +10 -4
- package/FrameGraph/frameGraph.js +22 -9
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphTask.js +3 -3
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -1
- package/FrameGraph/index.js +1 -1
- package/FrameGraph/index.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.js +19 -0
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +9 -0
- package/Materials/shaderMaterial.js +35 -0
- package/Materials/shaderMaterial.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.d.ts +6 -4
- package/Particles/EmitterTypes/coneParticleEmitter.js +18 -12
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -3
- package/Particles/EmitterTypes/customParticleEmitter.js +8 -6
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.d.ts +15 -4
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +66 -36
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +13 -9
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +36 -23
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +6 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +22 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.d.ts +4 -4
- package/Particles/Node/Blocks/systemBlock.js +8 -12
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +153 -19
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/thinParticleSystem.js +1 -1
- package/Particles/thinParticleSystem.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +1 -3
- package/scene.js +8 -7
- package/scene.js.map +1 -1
- package/FrameGraph/Passes/cullPass.js.map +0 -1
package/package.json
CHANGED
package/scene.d.ts
CHANGED
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@@ -169,8 +169,6 @@ export declare class Scene implements IAnimatable, IClipPlanesHolder, IAssetCont
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*/
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autoClearDepthAndStencil: boolean;
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private _clearColor;
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private _tempVect3;
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private _tempVect4;
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/**
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* Observable triggered when the performance priority is changed
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*/
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@@ -834,7 +832,7 @@ export declare class Scene implements IAnimatable, IClipPlanesHolder, IAssetCont
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* @param effect The effect to be bound
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* @param variableName name of the shader variable that will hold the eye position
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* @param isVector3 true to indicates that variableName is a Vector3 and not a Vector4
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* @returns the computed eye position
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* @returns the computed eye position in a temp vector, caller can copy values as needed
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*/
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bindEyePosition(effect: Nullable<Effect>, variableName?: string, isVector3?: boolean): Vector4;
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/**
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package/scene.js
CHANGED
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@@ -4,7 +4,7 @@ import { Observable } from "./Misc/observable.js";
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import { SmartArrayNoDuplicate, SmartArray } from "./Misc/smartArray.js";
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import { StringDictionary } from "./Misc/stringDictionary.js";
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import { Tags } from "./Misc/tags.js";
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import { Vector3, Vector4, Matrix
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import { Vector3, Vector4, Matrix } from "./Maths/math.vector.js";
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import { ImageProcessingConfiguration } from "./Materials/imageProcessingConfiguration.js";
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import { UniformBuffer } from "./Materials/uniformBuffer.js";
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import { PickingInfo } from "./Collisions/pickingInfo.js";
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@@ -30,6 +30,9 @@ import { Logger } from "./Misc/logger.js";
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import { RegisterClass } from "./Misc/typeStore.js";
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import { FrameGraphObjectRendererTask } from "./FrameGraph/Tasks/Rendering/objectRendererTask.js";
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import { _RetryWithInterval } from "./Misc/timingTools.js";
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// Defining Temps for the file to avoid misuse of shared TmpVectors
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const TempVect1 = new Vector4();
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const TempVect2 = new Vector4();
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/**
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* Define how the scene should favor performance over ease of use
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*/
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@@ -366,21 +369,21 @@ export class Scene {
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* Gets the current eye position in order of forcedViewPosition, activeCamera world position, Vector3.ZeroReadOnly
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*/
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get _eyePosition() {
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return this._forcedViewPosition ?? this.activeCamera?.
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return this._forcedViewPosition ?? this.activeCamera?.globalPosition ?? Vector3.ZeroReadOnly;
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}
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/**
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* Bind the current view position to an effect.
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* @param effect The effect to be bound
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* @param variableName name of the shader variable that will hold the eye position
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* @param isVector3 true to indicates that variableName is a Vector3 and not a Vector4
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* @returns the computed eye position
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* @returns the computed eye position in a temp vector, caller can copy values as needed
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*/
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bindEyePosition(effect, variableName = "vEyePosition", isVector3 = false) {
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const eyePosition = this._eyePosition;
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const invertNormal = this.useRightHandedSystem === (this._mirroredCameraPosition != null);
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const offset = this.floatingOriginOffset;
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const eyePos =
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const offsetEyePos = eyePos.subtractFromFloatsToRef(offset.x, offset.y, offset.z, 0,
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const eyePos = TempVect1.set(eyePosition.x, eyePosition.y, eyePosition.z, invertNormal ? -1 : 1);
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const offsetEyePos = eyePos.subtractFromFloatsToRef(offset.x, offset.y, offset.z, 0, TempVect2);
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if (effect) {
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if (isVector3) {
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effect.setFloat3(variableName, offsetEyePos.x, offsetEyePos.y, offsetEyePos.z);
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@@ -687,8 +690,6 @@ export class Scene {
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*/
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this.autoClearDepthAndStencil = true;
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this._clearColor = new Color4(0.2, 0.2, 0.3, 1.0);
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this._tempVect3 = new Vector3();
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this._tempVect4 = new Vector4();
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/**
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* Observable triggered when the performance priority is changed
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*/
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