@onerjs/core 8.27.2 → 8.27.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/arcRotateCamera.js +7 -5
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +12 -0
- package/Cameras/targetCamera.js +19 -5
- package/Cameras/targetCamera.js.map +1 -1
- package/Decorators/nodeDecorator.d.ts +7 -5
- package/Decorators/nodeDecorator.js +7 -5
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js +3 -3
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +3 -3
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +22 -22
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -1
- package/FrameGraph/Node/nodeRenderGraph.js +8 -8
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Passes/renderPass.js +3 -3
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +7 -7
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +4 -0
- package/FrameGraph/frameGraph.js +8 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
- package/FrameGraph/frameGraphRenderContext.js +10 -3
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +32 -2
- package/FrameGraph/frameGraphTextureManager.js +139 -9
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +4 -4
- package/Materials/Node/Blocks/conditionalBlock.js +1 -1
- package/Materials/Node/Blocks/curveBlock.js +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +1 -1
- package/Materials/Node/Blocks/waveBlock.js +1 -1
- package/Materials/PBR/openPbrMaterial.d.ts +2 -0
- package/Materials/PBR/openPbrMaterial.js +3 -1
- package/Materials/PBR/openPbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.js +3 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/texture.js +13 -3
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.js +11 -6
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/materialHelper.functions.d.ts +3 -3
- package/Materials/materialHelper.functions.js +3 -3
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -0
- package/Materials/standardMaterial.js +3 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.vector.functions.d.ts +17 -0
- package/Maths/math.vector.functions.js +27 -0
- package/Maths/math.vector.functions.js.map +1 -1
- package/Meshes/Node/Blocks/Set/aggregatorBlock.js +1 -1
- package/Meshes/Node/Blocks/Set/setUVsBlock.js +1 -1
- package/Meshes/Node/Blocks/booleanGeometryBlock.js +1 -1
- package/Meshes/Node/Blocks/conditionBlock.js +1 -1
- package/Meshes/Node/Blocks/geometryCurveBlock.js +1 -1
- package/Meshes/Node/Blocks/geometryEaseBlock.js +1 -1
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +1 -1
- package/Meshes/Node/Blocks/mappingBlock.js +1 -1
- package/Meshes/Node/Blocks/mathBlock.js +1 -1
- package/Meshes/Node/Blocks/randomBlock.js +1 -1
- package/Meshes/abstractMesh.d.ts +4 -0
- package/Meshes/abstractMesh.js +7 -0
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/mesh.js +1 -1
- package/Meshes/mesh.js.map +1 -1
- package/Misc/screenshotTools.d.ts +63 -1
- package/Misc/screenshotTools.js +207 -4
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/textureTools.d.ts +6 -0
- package/Misc/textureTools.js +6 -1
- package/Misc/textureTools.js.map +1 -1
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/index.d.ts +1 -0
- package/Particles/Node/Blocks/index.js +1 -0
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleFresnelBlock.d.ts +34 -0
- package/Particles/Node/Blocks/particleFresnelBlock.js +74 -0
- package/Particles/Node/Blocks/particleFresnelBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleInputBlock.js +2 -0
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleLerpBlock.d.ts +1 -1
- package/Particles/Node/Blocks/particleLerpBlock.js +1 -1
- package/Particles/Node/Blocks/particleLerpBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleLocalVariableBlock.js +1 -1
- package/Particles/Node/Blocks/particleMathBlock.js +1 -1
- package/Particles/Node/Blocks/particleRandomBlock.js +1 -1
- package/Particles/Node/Blocks/particleTrigonometryBlock.js +1 -1
- package/Particles/Node/Blocks/systemBlock.js +1 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +3 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.js +2 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -1
- package/Particles/Node/Enums/nodeParticleSystemSources.d.ts +3 -1
- package/Particles/Node/Enums/nodeParticleSystemSources.js +2 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.d.ts +1 -1
- package/Particles/Node/nodeParticleBuildState.js +4 -0
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/gpuParticleSystem.js +1 -0
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +1 -1
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +1 -1
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/default.vertex.js +2 -2
- package/ShadersWGSL/default.vertex.js.map +1 -1
- package/ShadersWGSL/pbr.vertex.js +2 -2
- package/ShadersWGSL/pbr.vertex.js.map +1 -1
- package/node.js +4 -1
- package/node.js.map +1 -1
- package/package.json +1 -1
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editableInPropertyPage("World normal format", 8 /* PropertyTypeForEdition.TextureFormat */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "worldNormalFormat", void 0);
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__decorate([
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-
editableInPropertyPage("World normal type",
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+
editableInPropertyPage("World normal type", 9 /* PropertyTypeForEdition.TextureType */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "worldNormalType", void 0);
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__decorate([
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-
editableInPropertyPage("Local position format",
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editableInPropertyPage("Local position format", 8 /* PropertyTypeForEdition.TextureFormat */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "localPositionFormat", void 0);
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__decorate([
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-
editableInPropertyPage("Local position type",
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+
editableInPropertyPage("Local position type", 9 /* PropertyTypeForEdition.TextureType */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "localPositionType", void 0);
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__decorate([
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-
editableInPropertyPage("World position format",
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+
editableInPropertyPage("World position format", 8 /* PropertyTypeForEdition.TextureFormat */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "worldPositionFormat", void 0);
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__decorate([
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-
editableInPropertyPage("World position type",
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+
editableInPropertyPage("World position type", 9 /* PropertyTypeForEdition.TextureType */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "worldPositionType", void 0);
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__decorate([
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editableInPropertyPage("Albedo format",
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editableInPropertyPage("Albedo format", 8 /* PropertyTypeForEdition.TextureFormat */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "albedoFormat", void 0);
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__decorate([
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-
editableInPropertyPage("Albedo type",
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+
editableInPropertyPage("Albedo type", 9 /* PropertyTypeForEdition.TextureType */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "albedoType", void 0);
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__decorate([
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-
editableInPropertyPage("Reflectivity format",
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+
editableInPropertyPage("Reflectivity format", 8 /* PropertyTypeForEdition.TextureFormat */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "reflectivityFormat", void 0);
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__decorate([
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-
editableInPropertyPage("Reflectivity type",
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+
editableInPropertyPage("Reflectivity type", 9 /* PropertyTypeForEdition.TextureType */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "reflectivityType", void 0);
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__decorate([
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-
editableInPropertyPage("Velocity format",
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+
editableInPropertyPage("Velocity format", 8 /* PropertyTypeForEdition.TextureFormat */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "velocityFormat", void 0);
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__decorate([
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-
editableInPropertyPage("Velocity type",
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+
editableInPropertyPage("Velocity type", 9 /* PropertyTypeForEdition.TextureType */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "velocityType", void 0);
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__decorate([
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-
editableInPropertyPage("Linear velocity format",
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+
editableInPropertyPage("Linear velocity format", 8 /* PropertyTypeForEdition.TextureFormat */, "GEOMETRY BUFFERS")
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], NodeRenderGraphGeometryRendererBlock.prototype, "linearVelocityFormat", void 0);
|
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__decorate([
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|
-
editableInPropertyPage("Linear velocity type",
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+
editableInPropertyPage("Linear velocity type", 9 /* PropertyTypeForEdition.TextureType */, "GEOMETRY BUFFERS")
|
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558
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|
], NodeRenderGraphGeometryRendererBlock.prototype, "linearVelocityType", void 0);
|
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|
RegisterClass("BABYLON.NodeRenderGraphGeometryRendererBlock", NodeRenderGraphGeometryRendererBlock);
|
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//# sourceMappingURL=geometryRendererBlock.js.map
|
|
@@ -135,7 +135,7 @@ export class NodeRenderGraphClearBlock extends NodeRenderGraphBlock {
|
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|
}
|
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|
}
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__decorate([
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-
editableInPropertyPage("Color",
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+
editableInPropertyPage("Color", 6 /* PropertyTypeForEdition.Color4 */)
|
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|
], NodeRenderGraphClearBlock.prototype, "color", null);
|
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__decorate([
|
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|
editableInPropertyPage("Clear color", 0 /* PropertyTypeForEdition.Boolean */, undefined, { embedded: true })
|
|
@@ -7,6 +7,7 @@ export * from "./resourceContainerBlock.js";
|
|
|
7
7
|
export * from "./Layers/glowLayerBlock.js";
|
|
8
8
|
export * from "./Layers/highlightLayerBlock.js";
|
|
9
9
|
export * from "./PostProcesses/anaglyphPostProcessBlock.js";
|
|
10
|
+
export * from "./PostProcesses/basePostProcessBlock.js";
|
|
10
11
|
export * from "./PostProcesses/blackAndWhitePostProcessBlock.js";
|
|
11
12
|
export * from "./PostProcesses/bloomPostProcessBlock.js";
|
|
12
13
|
export * from "./PostProcesses/blurPostProcessBlock.js";
|
|
@@ -7,6 +7,7 @@ export * from "./resourceContainerBlock.js";
|
|
|
7
7
|
export * from "./Layers/glowLayerBlock.js";
|
|
8
8
|
export * from "./Layers/highlightLayerBlock.js";
|
|
9
9
|
export * from "./PostProcesses/anaglyphPostProcessBlock.js";
|
|
10
|
+
export * from "./PostProcesses/basePostProcessBlock.js";
|
|
10
11
|
export * from "./PostProcesses/blackAndWhitePostProcessBlock.js";
|
|
11
12
|
export * from "./PostProcesses/bloomPostProcessBlock.js";
|
|
12
13
|
export * from "./PostProcesses/blurPostProcessBlock.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAE7C,cAAc,0CAA0C,CAAC;AACzD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAClE,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,iDAAiD,CAAC;AAChE,cAAc,4CAA4C,CAAC;AAC3D,cAAc,sCAAsC,CAAC;AACrD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,oCAAoC,CAAC;AACnD,cAAc,uCAAuC,CAAC;AAEtD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAE5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./cullObjectsBlock\";\r\nexport * from \"./elbowBlock\";\r\nexport * from \"./executeBlock\";\r\nexport * from \"./inputBlock\";\r\nexport * from \"./outputBlock\";\r\nexport * from \"./resourceContainerBlock\";\r\n\r\nexport * from \"./Layers/glowLayerBlock\";\r\nexport * from \"./Layers/highlightLayerBlock\";\r\n\r\nexport * from \"./PostProcesses/anaglyphPostProcessBlock\";\r\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock\";\r\nexport * from \"./PostProcesses/bloomPostProcessBlock\";\r\nexport * from \"./PostProcesses/blurPostProcessBlock\";\r\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock\";\r\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock\";\r\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock\";\r\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock\";\r\nexport * from \"./PostProcesses/fxaaPostProcessBlock\";\r\nexport * from \"./PostProcesses/grainPostProcessBlock\";\r\nexport * from \"./PostProcesses/imageProcessingPostProcessBlock\";\r\nexport * from \"./PostProcesses/motionBlurPostProcessBlock\";\r\nexport * from \"./PostProcesses/passPostProcessBlock\";\r\nexport * from \"./PostProcesses/ssrPostProcessBlock\";\r\n\r\nexport * from \"./Rendering/csmShadowGeneratorBlock\";\r\nexport * from \"./Rendering/geometryRendererBlock\";\r\nexport * from \"./Rendering/objectRendererBlock\";\r\nexport * from \"./Rendering/shadowGeneratorBlock\";\r\nexport * from \"./Rendering/taaObjectRendererBlock\";\r\nexport * from \"./Rendering/utilityLayerRendererBlock\";\r\n\r\nexport * from \"./Teleport/teleportInBlock\";\r\nexport * from \"./Teleport/teleportOutBlock\";\r\n\r\nexport * from \"./Textures/clearBlock\";\r\nexport * from \"./Textures/copyTextureBlock\";\r\nexport * from \"./Textures/generateMipmapsBlock\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAE7C,cAAc,0CAA0C,CAAC;AACzD,cAAc,sCAAsC,CAAC;AACrD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAClE,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,iDAAiD,CAAC;AAChE,cAAc,4CAA4C,CAAC;AAC3D,cAAc,sCAAsC,CAAC;AACrD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,oCAAoC,CAAC;AACnD,cAAc,uCAAuC,CAAC;AAEtD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAE5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./cullObjectsBlock\";\r\nexport * from \"./elbowBlock\";\r\nexport * from \"./executeBlock\";\r\nexport * from \"./inputBlock\";\r\nexport * from \"./outputBlock\";\r\nexport * from \"./resourceContainerBlock\";\r\n\r\nexport * from \"./Layers/glowLayerBlock\";\r\nexport * from \"./Layers/highlightLayerBlock\";\r\n\r\nexport * from \"./PostProcesses/anaglyphPostProcessBlock\";\r\nexport * from \"./PostProcesses/basePostProcessBlock\";\r\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock\";\r\nexport * from \"./PostProcesses/bloomPostProcessBlock\";\r\nexport * from \"./PostProcesses/blurPostProcessBlock\";\r\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock\";\r\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock\";\r\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock\";\r\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock\";\r\nexport * from \"./PostProcesses/fxaaPostProcessBlock\";\r\nexport * from \"./PostProcesses/grainPostProcessBlock\";\r\nexport * from \"./PostProcesses/imageProcessingPostProcessBlock\";\r\nexport * from \"./PostProcesses/motionBlurPostProcessBlock\";\r\nexport * from \"./PostProcesses/passPostProcessBlock\";\r\nexport * from \"./PostProcesses/ssrPostProcessBlock\";\r\n\r\nexport * from \"./Rendering/csmShadowGeneratorBlock\";\r\nexport * from \"./Rendering/geometryRendererBlock\";\r\nexport * from \"./Rendering/objectRendererBlock\";\r\nexport * from \"./Rendering/shadowGeneratorBlock\";\r\nexport * from \"./Rendering/taaObjectRendererBlock\";\r\nexport * from \"./Rendering/utilityLayerRendererBlock\";\r\n\r\nexport * from \"./Teleport/teleportInBlock\";\r\nexport * from \"./Teleport/teleportOutBlock\";\r\n\r\nexport * from \"./Textures/clearBlock\";\r\nexport * from \"./Textures/copyTextureBlock\";\r\nexport * from \"./Textures/generateMipmapsBlock\";\r\n"]}
|
|
@@ -88,7 +88,7 @@ export class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {
|
|
|
88
88
|
break;
|
|
89
89
|
}
|
|
90
90
|
case NodeRenderGraphBlockConnectionPointTypes.ObjectList:
|
|
91
|
-
this.value = { meshes:
|
|
91
|
+
this.value = { meshes: null, particleSystems: null };
|
|
92
92
|
this.isExternal = true;
|
|
93
93
|
break;
|
|
94
94
|
case NodeRenderGraphBlockConnectionPointTypes.Camera:
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"inputBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/inputBlock.ts"],"names":[],"mappings":";AAaA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,wCAAwC,EAAE,MAAM,+BAA+B,CAAC;AACzF,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,mCAAmC,CAAC;AACnG,OAAO,EAAE,4BAA4B,EAAE,mCAAmC,EAAE,MAAM,qCAAqC,CAAC;AACxH,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAMvD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,oBAAoB;IAc/D;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,OAAiD,wCAAwC,CAAC,SAAS;QACtK,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QA5B3B,iBAAY,GAAuC,IAAI,CAAC;QACxD,UAAK,GAA6C,wCAAwC,CAAC,SAAS,CAAC;QAE7G,0DAA0D;QACnD,6BAAwB,GAAG,IAAI,UAAU,EAA6B,CAAC;QAE9E,qDAAqD;QAE9C,eAAU,GAAG,KAAK,CAAC;QAsBtB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QACpC,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;YAChB,KAAK,wCAAwC,CAAC,OAAO,CAAC;YACtD,KAAK,wCAAwC,CAAC,gBAAgB,CAAC;YAC/D,KAAK,wCAAwC,CAAC,kBAAkB,CAAC;YACjE,KAAK,wCAAwC,CAAC,0BAA0B,CAAC;YACzE,KAAK,wCAAwC,CAAC,iBAAiB,CAAC;YAChE,KAAK,wCAAwC,CAAC,kBAAkB,CAAC;YACjE,KAAK,wCAAwC,CAAC,aAAa,CAAC;YAC5D,KAAK,wCAAwC,CAAC,mBAAmB,CAAC;YAClE,KAAK,wCAAwC,CAAC,oBAAoB,CAAC;YACnE,KAAK,wCAAwC,CAAC,oBAAoB,CAAC;YACnE,KAAK,wCAAwC,CAAC,eAAe,CAAC;YAC9D,KAAK,wCAAwC,CAAC,qBAAqB,CAAC;YACpE,KAAK,wCAAwC,CAAC,iBAAiB,CAAC;YAChE,KAAK,wCAAwC,CAAC,iBAAiB,CAAC,CAAC,CAAC;gBAC9D,MAAM,OAAO,GAAqC;oBAC9C,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE;oBACjC,OAAO,EAAE;wBACL,aAAa,EAAE,KAAK;wBACpB,KAAK,EAAE,CAAC,SAAS,CAAC,yBAAyB,CAAC;wBAC5C,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;wBACvC,OAAO,EAAE,CAAC;wBACV,cAAc,EAAE,CAAC,KAAK,CAAC;qBAC1B;oBACD,gBAAgB,EAAE,IAAI;oBACtB,gBAAgB,EAAE,KAAK;iBAC1B,CAAC;gBACF,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC;gBAC/B,MAAM;YACV,CAAC;YACD,KAAK,wCAAwC,CAAC,6BAA6B,CAAC,CAAC,CAAC;gBAC1E,MAAM,OAAO,GAAqC;oBAC9C,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE;oBACjC,OAAO,EAAE;wBACL,aAAa,EAAE,KAAK;wBACpB,KAAK,EAAE,CAAC,SAAS,CAAC,yBAAyB,CAAC;wBAC5C,OAAO,EAAE,CAAC,SAAS,CAAC,8BAA8B,CAAC;wBACnD,cAAc,EAAE,CAAC,KAAK,CAAC;wBACvB,MAAM,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC;wBACnB,OAAO,EAAE,CAAC;qBACb;oBACD,gBAAgB,EAAE,IAAI;oBACtB,gBAAgB,EAAE,KAAK;iBAC1B,CAAC;gBACF,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC;gBAC/B,MAAM;YACV,CAAC;YACD,KAAK,wCAAwC,CAAC,UAAU;gBACpD,IAAI,CAAC,KAAK,GAAG,EAAE,MAAM,EAAE,EAAE,EAAE,eAAe,EAAE,EAAE,EAAE,CAAC;gBACjD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBACvB,MAAM;YACV,KAAK,wCAAwC,CAAC,MAAM;gBAChD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACpC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBACvB,MAAM;YACV;gBACI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAC/B,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,KAAK,CAAC,KAAyC;QACtD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,SAAS,CAAC;QAC9B,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,IAAI,CAAC,YAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,2BAA2B;QAC9B,IAAK,IAAI,CAAC,YAAgC,CAAC,WAAW,EAAE,CAAC;YACrD,OAAO,IAAI,CAAC,YAA+B,CAAC;QAChD,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAC1F,CAAC;IAED;;;OAGG;IACI,kCAAkC;QACrC,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,uCAAuC,CAAC,KAAK,CAAC,CAAC;IAChH,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IACpF,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;gBACtB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,4BAA4B,CAAC;YACrD,CAAC;iBAAM,IAAI,IAAI,CAAC,kCAAkC,EAAE,EAAE,CAAC;gBACnD,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,mCAAmC,CAAC;YAC5D,CAAC;iBAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC;gBACzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,EAAU,CAAC;YACrD,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;gBAC7B,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,EAAwB,CAAC;YACnE,CAAC;iBAAM,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC;gBAC9B,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,EAAgB,CAAC;YAC3D,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,IAAI,EAAE,CAAC;oBAChE,MAAM,IAAI,KAAK,CAAC,8CAA8C,IAAI,CAAC,IAAI,cAAc,CAAC,CAAC;gBAC3F,CAAC;gBACD,MAAM,OAAO,GAAG,IAAI,CAAC,2BAA2B,EAAE,CAAC;gBACnD,IAAI,OAAO,EAAE,CAAC;oBACV,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC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type {\r\n NodeRenderGraphConnectionPoint,\r\n Scene,\r\n FrameGraph,\r\n NodeRenderGraphBuildState,\r\n Camera,\r\n InternalTexture,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n IShadowLight,\r\n} from \"core/index\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"../../../FrameGraph/frameGraphTypes\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\nexport type NodeRenderGraphValueType = InternalTexture | Camera | FrameGraphObjectList | IShadowLight;\r\n\r\nexport type NodeRenderGraphInputCreationOptions = FrameGraphTextureCreationOptions;\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {\r\n private _storedValue: Nullable<NodeRenderGraphValueType> = null;\r\n private _type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<NodeRenderGraphInputBlock>();\r\n\r\n /** Indicates that the input is externally managed */\r\n @editableInPropertyPage(\"Is external\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public isExternal = false;\r\n\r\n /** Gets or sets the options to create the input value */\r\n public creationOptions: NodeRenderGraphInputCreationOptions;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is Undefined)\r\n */\r\n public get type(): NodeRenderGraphBlockConnectionPointTypes {\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Creates a new NodeRenderGraphInputBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param type defines the type of the input (can be set to NodeRenderGraphBlockConnectionPointTypes.Undefined)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined) {\r\n super(name, frameGraph, scene);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this.registerOutput(\"output\", type);\r\n this.setDefaultValue();\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.Texture:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureIrradiance:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedoSqrt: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n },\r\n sizeIsPercentage: true,\r\n isHistoryTexture: false,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_DEPTH24_STENCIL8],\r\n useSRGBBuffers: [false],\r\n labels: [this.name],\r\n samples: 1,\r\n },\r\n sizeIsPercentage: true,\r\n isHistoryTexture: false,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.ObjectList:\r\n this.value = { meshes: [], particleSystems: [] };\r\n this.isExternal = true;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.Camera:\r\n this.value = this._scene.cameras[0];\r\n this.isExternal = true;\r\n break;\r\n default:\r\n this.isExternal = true;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n */\r\n public get value(): Nullable<NodeRenderGraphValueType> {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: Nullable<NodeRenderGraphValueType>) {\r\n this._storedValue = value;\r\n this.output.value = undefined;\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the value as a specific type\r\n * @returns the value as a specific type\r\n */\r\n public getTypedValue<T extends NodeRenderGraphValueType>(): T {\r\n return this._storedValue as T;\r\n }\r\n\r\n /**\r\n * Gets the value as an internal texture\r\n * @returns The internal texture stored in value if value is an internal texture, otherwise null\r\n */\r\n public getInternalTextureFromValue(): Nullable<InternalTexture> {\r\n if ((this._storedValue as InternalTexture)._swapAndDie) {\r\n return this._storedValue as InternalTexture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Check if the block is a texture of any type\r\n * @returns true if the block is a texture\r\n */\r\n public isAnyTexture(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAll) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is the back buffer texture\r\n * @returns true if the connection point is the back buffer texture\r\n */\r\n public isBackBuffer() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is a depth/stencil attachment texture\r\n * @returns true if the connection point is a depth/stencil attachment texture\r\n */\r\n public isBackBufferDepthStencilAttachment() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a camera\r\n * @returns true if the block is a camera\r\n */\r\n public isCamera(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.Camera) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is an object list\r\n * @returns true if the block is an object list\r\n */\r\n public isObjectList(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ObjectList) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a shadow light\r\n * @returns true if the block is a shadow light\r\n */\r\n public isShadowLight(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ShadowLight) !== 0;\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isExternal) {\r\n if (this.isBackBuffer()) {\r\n this.output.value = backbufferColorTextureHandle;\r\n } else if (this.isBackBufferDepthStencilAttachment()) {\r\n this.output.value = backbufferDepthStencilTextureHandle;\r\n } else if (this.isCamera()) {\r\n this.output.value = this.getTypedValue<Camera>();\r\n } else if (this.isObjectList()) {\r\n this.output.value = this.getTypedValue<FrameGraphObjectList>();\r\n } else if (this.isShadowLight()) {\r\n this.output.value = this.getTypedValue<IShadowLight>();\r\n } else {\r\n if (this._storedValue === undefined || this._storedValue === null) {\r\n throw new Error(`NodeRenderGraphInputBlock: External input \"${this.name}\" is not set`);\r\n }\r\n const texture = this.getInternalTextureFromValue();\r\n if (texture) {\r\n this.output.value = this._frameGraph.textureManager.importTexture(this.name, texture, this.output.value as FrameGraphTextureHandle);\r\n }\r\n }\r\n return;\r\n }\r\n\r\n if ((this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer) !== 0) {\r\n const textureCreateOptions = this.creationOptions;\r\n\r\n if (!textureCreateOptions) {\r\n throw new Error(`NodeRenderGraphInputBlock: Creation options are missing for texture \"${this.name}\"`);\r\n }\r\n\r\n this.output.value = this._frameGraph.textureManager.createRenderTargetTexture(this.name, textureCreateOptions);\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this._storedValue = null;\r\n this.onValueChangedObservable.clear();\r\n super.dispose();\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.isExternal = ${this.isExternal};`);\r\n if (this.isAnyTexture()) {\r\n if (!this.isExternal) {\r\n codes.push(`${this._codeVariableName}.creationOptions = ${JSON.stringify(this.creationOptions)};`);\r\n } else {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_TEXTURE; // TODO: set the external texture`);\r\n }\r\n } else if (this.isCamera()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_CAMERA; // TODO: set the external camera`);\r\n } else if (this.isObjectList()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_OBJECT_LIST; // TODO: set the external object list`);\r\n } else if (this.isShadowLight()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_SHADOW_LIGHT; // TODO: set the external shadow light`);\r\n }\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.type = this.type;\r\n serializationObject.isExternal = this.isExternal;\r\n if (this.creationOptions) {\r\n serializationObject.creationOptions = this.creationOptions;\r\n }\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this._type = serializationObject.type;\r\n this.output.type = this._type;\r\n this.isExternal = serializationObject.isExternal;\r\n if (serializationObject.creationOptions) {\r\n if (serializationObject.creationOptions.options.depthTextureFormat !== undefined) {\r\n // Backward compatibility - remove this code in the future\r\n serializationObject.creationOptions.options.formats = [serializationObject.creationOptions.options.depthTextureFormat];\r\n }\r\n this.creationOptions = serializationObject.creationOptions;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphInputBlock\", NodeRenderGraphInputBlock);\r\n"]}
|
|
1
|
+
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type {\r\n NodeRenderGraphConnectionPoint,\r\n Scene,\r\n FrameGraph,\r\n NodeRenderGraphBuildState,\r\n Camera,\r\n InternalTexture,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n IShadowLight,\r\n} from \"core/index\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"../../../FrameGraph/frameGraphTypes\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\nexport type NodeRenderGraphValueType = InternalTexture | Camera | FrameGraphObjectList | IShadowLight;\r\n\r\nexport type NodeRenderGraphInputCreationOptions = FrameGraphTextureCreationOptions;\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {\r\n private _storedValue: Nullable<NodeRenderGraphValueType> = null;\r\n private _type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<NodeRenderGraphInputBlock>();\r\n\r\n /** Indicates that the input is externally managed */\r\n @editableInPropertyPage(\"Is external\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public isExternal = false;\r\n\r\n /** Gets or sets the options to create the input value */\r\n public creationOptions: NodeRenderGraphInputCreationOptions;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is Undefined)\r\n */\r\n public get type(): NodeRenderGraphBlockConnectionPointTypes {\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Creates a new NodeRenderGraphInputBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param type defines the type of the input (can be set to NodeRenderGraphBlockConnectionPointTypes.Undefined)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined) {\r\n super(name, frameGraph, scene);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this.registerOutput(\"output\", type);\r\n this.setDefaultValue();\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.Texture:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureIrradiance:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedoSqrt: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n },\r\n sizeIsPercentage: true,\r\n isHistoryTexture: false,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_DEPTH24_STENCIL8],\r\n useSRGBBuffers: [false],\r\n labels: [this.name],\r\n samples: 1,\r\n },\r\n sizeIsPercentage: true,\r\n isHistoryTexture: false,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.ObjectList:\r\n this.value = { meshes: null, particleSystems: null };\r\n this.isExternal = true;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.Camera:\r\n this.value = this._scene.cameras[0];\r\n this.isExternal = true;\r\n break;\r\n default:\r\n this.isExternal = true;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n */\r\n public get value(): Nullable<NodeRenderGraphValueType> {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: Nullable<NodeRenderGraphValueType>) {\r\n this._storedValue = value;\r\n this.output.value = undefined;\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the value as a specific type\r\n * @returns the value as a specific type\r\n */\r\n public getTypedValue<T extends NodeRenderGraphValueType>(): T {\r\n return this._storedValue as T;\r\n }\r\n\r\n /**\r\n * Gets the value as an internal texture\r\n * @returns The internal texture stored in value if value is an internal texture, otherwise null\r\n */\r\n public getInternalTextureFromValue(): Nullable<InternalTexture> {\r\n if ((this._storedValue as InternalTexture)._swapAndDie) {\r\n return this._storedValue as InternalTexture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Check if the block is a texture of any type\r\n * @returns true if the block is a texture\r\n */\r\n public isAnyTexture(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAll) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is the back buffer texture\r\n * @returns true if the connection point is the back buffer texture\r\n */\r\n public isBackBuffer() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is a depth/stencil attachment texture\r\n * @returns true if the connection point is a depth/stencil attachment texture\r\n */\r\n public isBackBufferDepthStencilAttachment() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a camera\r\n * @returns true if the block is a camera\r\n */\r\n public isCamera(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.Camera) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is an object list\r\n * @returns true if the block is an object list\r\n */\r\n public isObjectList(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ObjectList) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a shadow light\r\n * @returns true if the block is a shadow light\r\n */\r\n public isShadowLight(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ShadowLight) !== 0;\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isExternal) {\r\n if (this.isBackBuffer()) {\r\n this.output.value = backbufferColorTextureHandle;\r\n } else if (this.isBackBufferDepthStencilAttachment()) {\r\n this.output.value = backbufferDepthStencilTextureHandle;\r\n } else if (this.isCamera()) {\r\n this.output.value = this.getTypedValue<Camera>();\r\n } else if (this.isObjectList()) {\r\n this.output.value = this.getTypedValue<FrameGraphObjectList>();\r\n } else if (this.isShadowLight()) {\r\n this.output.value = this.getTypedValue<IShadowLight>();\r\n } else {\r\n if (this._storedValue === undefined || this._storedValue === null) {\r\n throw new Error(`NodeRenderGraphInputBlock: External input \"${this.name}\" is not set`);\r\n }\r\n const texture = this.getInternalTextureFromValue();\r\n if (texture) {\r\n this.output.value = this._frameGraph.textureManager.importTexture(this.name, texture, this.output.value as FrameGraphTextureHandle);\r\n }\r\n }\r\n return;\r\n }\r\n\r\n if ((this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer) !== 0) {\r\n const textureCreateOptions = this.creationOptions;\r\n\r\n if (!textureCreateOptions) {\r\n throw new Error(`NodeRenderGraphInputBlock: Creation options are missing for texture \"${this.name}\"`);\r\n }\r\n\r\n this.output.value = this._frameGraph.textureManager.createRenderTargetTexture(this.name, textureCreateOptions);\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this._storedValue = null;\r\n this.onValueChangedObservable.clear();\r\n super.dispose();\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.isExternal = ${this.isExternal};`);\r\n if (this.isAnyTexture()) {\r\n if (!this.isExternal) {\r\n codes.push(`${this._codeVariableName}.creationOptions = ${JSON.stringify(this.creationOptions)};`);\r\n } else {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_TEXTURE; // TODO: set the external texture`);\r\n }\r\n } else if (this.isCamera()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_CAMERA; // TODO: set the external camera`);\r\n } else if (this.isObjectList()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_OBJECT_LIST; // TODO: set the external object list`);\r\n } else if (this.isShadowLight()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_SHADOW_LIGHT; // TODO: set the external shadow light`);\r\n }\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.type = this.type;\r\n serializationObject.isExternal = this.isExternal;\r\n if (this.creationOptions) {\r\n serializationObject.creationOptions = this.creationOptions;\r\n }\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this._type = serializationObject.type;\r\n this.output.type = this._type;\r\n this.isExternal = serializationObject.isExternal;\r\n if (serializationObject.creationOptions) {\r\n if (serializationObject.creationOptions.options.depthTextureFormat !== undefined) {\r\n // Backward compatibility - remove this code in the future\r\n serializationObject.creationOptions.options.formats = [serializationObject.creationOptions.options.depthTextureFormat];\r\n }\r\n this.creationOptions = serializationObject.creationOptions;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphInputBlock\", NodeRenderGraphInputBlock);\r\n"]}
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@@ -27,8 +27,9 @@ export declare class NodeRenderGraph {
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@@ -64,10 +71,6 @@ export class NodeRenderGraph {
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* Gets an array of blocks that needs to be serialized even if they are not yet connected
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@@ -224,9 +227,7 @@ export class NodeRenderGraph {
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finally {
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this._buildId = NodeRenderGraph._BuildIdGenerator++;
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state.emitErrors(this.onBuildErrorObservable);
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_autoFillExternalInputs() {
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@@ -570,7 +571,6 @@ export class NodeRenderGraph {
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this._engine.onResizeObservable.remove(this._resizeObserver);
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/**
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