@onerjs/core 8.27.2 → 8.27.4

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Files changed (150) hide show
  1. package/Cameras/arcRotateCamera.js +7 -5
  2. package/Cameras/arcRotateCamera.js.map +1 -1
  3. package/Cameras/targetCamera.d.ts +12 -0
  4. package/Cameras/targetCamera.js +19 -5
  5. package/Cameras/targetCamera.js.map +1 -1
  6. package/Decorators/nodeDecorator.d.ts +7 -5
  7. package/Decorators/nodeDecorator.js +7 -5
  8. package/Decorators/nodeDecorator.js.map +1 -1
  9. package/Engines/abstractEngine.js +2 -2
  10. package/Engines/abstractEngine.js.map +1 -1
  11. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
  12. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +1 -1
  13. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +1 -1
  14. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +1 -1
  15. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +2 -2
  16. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js +3 -3
  17. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +1 -1
  18. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +3 -3
  19. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +1 -1
  20. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +22 -22
  21. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +1 -1
  22. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  23. package/FrameGraph/Node/Blocks/index.js +1 -0
  24. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  25. package/FrameGraph/Node/Blocks/inputBlock.js +1 -1
  26. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
  27. package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -1
  28. package/FrameGraph/Node/nodeRenderGraph.js +8 -8
  29. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  30. package/FrameGraph/Passes/renderPass.js +3 -3
  31. package/FrameGraph/Passes/renderPass.js.map +1 -1
  32. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +7 -7
  33. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  34. package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
  35. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  36. package/FrameGraph/frameGraph.d.ts +4 -0
  37. package/FrameGraph/frameGraph.js +8 -0
  38. package/FrameGraph/frameGraph.js.map +1 -1
  39. package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
  40. package/FrameGraph/frameGraphRenderContext.js +10 -3
  41. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  42. package/FrameGraph/frameGraphTextureManager.d.ts +32 -2
  43. package/FrameGraph/frameGraphTextureManager.js +139 -9
  44. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  45. package/Materials/Background/backgroundMaterial.js +1 -1
  46. package/Materials/Background/backgroundMaterial.js.map +1 -1
  47. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
  48. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +4 -4
  49. package/Materials/Node/Blocks/conditionalBlock.js +1 -1
  50. package/Materials/Node/Blocks/curveBlock.js +1 -1
  51. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +1 -1
  52. package/Materials/Node/Blocks/trigonometryBlock.js +1 -1
  53. package/Materials/Node/Blocks/waveBlock.js +1 -1
  54. package/Materials/PBR/openPbrMaterial.d.ts +2 -0
  55. package/Materials/PBR/openPbrMaterial.js +3 -1
  56. package/Materials/PBR/openPbrMaterial.js.map +1 -1
  57. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
  58. package/Materials/PBR/pbrBaseMaterial.js +3 -1
  59. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  60. package/Materials/Textures/texture.js +13 -3
  61. package/Materials/Textures/texture.js.map +1 -1
  62. package/Materials/floatingOriginMatrixOverrides.js +11 -6
  63. package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
  64. package/Materials/materialHelper.functions.d.ts +3 -3
  65. package/Materials/materialHelper.functions.js +3 -3
  66. package/Materials/materialHelper.functions.js.map +1 -1
  67. package/Materials/standardMaterial.d.ts +2 -0
  68. package/Materials/standardMaterial.js +3 -1
  69. package/Materials/standardMaterial.js.map +1 -1
  70. package/Maths/math.vector.functions.d.ts +17 -0
  71. package/Maths/math.vector.functions.js +27 -0
  72. package/Maths/math.vector.functions.js.map +1 -1
  73. package/Meshes/Node/Blocks/Set/aggregatorBlock.js +1 -1
  74. package/Meshes/Node/Blocks/Set/setUVsBlock.js +1 -1
  75. package/Meshes/Node/Blocks/booleanGeometryBlock.js +1 -1
  76. package/Meshes/Node/Blocks/conditionBlock.js +1 -1
  77. package/Meshes/Node/Blocks/geometryCurveBlock.js +1 -1
  78. package/Meshes/Node/Blocks/geometryEaseBlock.js +1 -1
  79. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +1 -1
  80. package/Meshes/Node/Blocks/mappingBlock.js +1 -1
  81. package/Meshes/Node/Blocks/mathBlock.js +1 -1
  82. package/Meshes/Node/Blocks/randomBlock.js +1 -1
  83. package/Meshes/abstractMesh.d.ts +4 -0
  84. package/Meshes/abstractMesh.js +7 -0
  85. package/Meshes/abstractMesh.js.map +1 -1
  86. package/Meshes/mesh.js +1 -1
  87. package/Meshes/mesh.js.map +1 -1
  88. package/Misc/screenshotTools.d.ts +63 -1
  89. package/Misc/screenshotTools.js +207 -4
  90. package/Misc/screenshotTools.js.map +1 -1
  91. package/Misc/textureTools.d.ts +6 -0
  92. package/Misc/textureTools.js +6 -1
  93. package/Misc/textureTools.js.map +1 -1
  94. package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +1 -1
  95. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +1 -0
  96. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
  97. package/Particles/Node/Blocks/Emitters/customShapeBlock.js +1 -0
  98. package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
  99. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +1 -0
  100. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
  101. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +1 -0
  102. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
  103. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +1 -0
  104. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
  105. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +1 -0
  106. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
  107. package/Particles/Node/Blocks/index.d.ts +1 -0
  108. package/Particles/Node/Blocks/index.js +1 -0
  109. package/Particles/Node/Blocks/index.js.map +1 -1
  110. package/Particles/Node/Blocks/particleFresnelBlock.d.ts +34 -0
  111. package/Particles/Node/Blocks/particleFresnelBlock.js +74 -0
  112. package/Particles/Node/Blocks/particleFresnelBlock.js.map +1 -0
  113. package/Particles/Node/Blocks/particleInputBlock.js +2 -0
  114. package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
  115. package/Particles/Node/Blocks/particleLerpBlock.d.ts +1 -1
  116. package/Particles/Node/Blocks/particleLerpBlock.js +1 -1
  117. package/Particles/Node/Blocks/particleLerpBlock.js.map +1 -1
  118. package/Particles/Node/Blocks/particleLocalVariableBlock.js +1 -1
  119. package/Particles/Node/Blocks/particleMathBlock.js +1 -1
  120. package/Particles/Node/Blocks/particleRandomBlock.js +1 -1
  121. package/Particles/Node/Blocks/particleTrigonometryBlock.js +1 -1
  122. package/Particles/Node/Blocks/systemBlock.js +1 -1
  123. package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +3 -1
  124. package/Particles/Node/Enums/nodeParticleContextualSources.js +2 -0
  125. package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -1
  126. package/Particles/Node/Enums/nodeParticleSystemSources.d.ts +3 -1
  127. package/Particles/Node/Enums/nodeParticleSystemSources.js +2 -0
  128. package/Particles/Node/Enums/nodeParticleSystemSources.js.map +1 -1
  129. package/Particles/Node/nodeParticleBuildState.d.ts +1 -1
  130. package/Particles/Node/nodeParticleBuildState.js +4 -0
  131. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  132. package/Particles/gpuParticleSystem.js +1 -0
  133. package/Particles/gpuParticleSystem.js.map +1 -1
  134. package/Shaders/ShadersInclude/lightFragment.js +1 -1
  135. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  136. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +1 -1
  137. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  138. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  139. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  140. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +1 -1
  141. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  142. package/ShadersWGSL/default.fragment.js +1 -1
  143. package/ShadersWGSL/default.fragment.js.map +1 -1
  144. package/ShadersWGSL/default.vertex.js +2 -2
  145. package/ShadersWGSL/default.vertex.js.map +1 -1
  146. package/ShadersWGSL/pbr.vertex.js +2 -2
  147. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  148. package/node.js +4 -1
  149. package/node.js.map +1 -1
  150. package/package.json +1 -1
@@ -1 +1 @@
1
- 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{ RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\n/**\r\n * Block used to lerp between 2 values\r\n */\r\nexport class ParticleLerpBlock extends NodeParticleBlock {\r\n /**\r\n * Creates a new GeometryLerpBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"left\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"gradient\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0, 1);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeParticleBlockConnectionPointTypes.Float |\r\n NodeParticleBlockConnectionPointTypes.Int |\r\n NodeParticleBlockConnectionPointTypes.Vector2 |\r\n NodeParticleBlockConnectionPointTypes.Vector3 |\r\n NodeParticleBlockConnectionPointTypes.Color4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleLerpBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left operand input component\r\n */\r\n public get left(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right operand input component\r\n */\r\n public get right(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the gradient operand input component\r\n */\r\n public get gradient(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build() {\r\n if (!this.left.isConnected || !this.right.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const func = (gradient: number, left: number, right: number) => {\r\n return (1 - gradient) * left + gradient * right;\r\n };\r\n\r\n this.output._storedFunction = (state) => {\r\n const left = this.left.getConnectedValue(state);\r\n const right = this.right.getConnectedValue(state);\r\n const gradient = this.gradient.getConnectedValue(state);\r\n switch (this.left.type) {\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float: {\r\n return func(gradient, left, right);\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector2: {\r\n return new Vector2(func(gradient, left.x, right.x), func(gradient, left.y, right.y));\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector3: {\r\n return new Vector3(func(gradient, left.x, right.x), func(gradient, left.y, right.y), func(gradient, left.z, right.z));\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Color4: {\r\n return new Color4(func(gradient, left.r, right.r), func(gradient, left.g, right.g), func(gradient, left.b, right.b), func(gradient, left.a, right.a));\r\n }\r\n }\r\n\r\n return 0;\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleLerpBlock\", ParticleLerpBlock);\r\n"]}
1
+ {"version":3,"file":"particleLerpBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleLerpBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,sCAA+B;AAC1D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,MAAM,EAAE,qCAA8B;AAC/C;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IACpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,KAAK;YACvC,qCAAqC,CAAC,GAAG;YACzC,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,MAAM,CACnD,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM;QAClB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YACpD,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,IAAI,GAAG,CAAC,QAAgB,EAAE,IAAY,EAAE,KAAa,EAAE,EAAE;YAC3D,OAAO,CAAC,CAAC,GAAG,QAAQ,CAAC,GAAG,IAAI,GAAG,QAAQ,GAAG,KAAK,CAAC;QACpD,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAChD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACxD,QAAQ,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;gBACrB,KAAK,qCAAqC,CAAC,GAAG,CAAC;gBAC/C,KAAK,qCAAqC,CAAC,KAAK,CAAC,CAAC,CAAC;oBAC/C,OAAO,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;gBACvC,CAAC;gBACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;oBACjD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzF,CAAC;gBACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;oBACjD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1H,CAAC;gBACD,KAAK,qCAAqC,CAAC,MAAM,CAAC,CAAC,CAAC;oBAChD,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1J,CAAC;YACL,CAAC;YAED,OAAO,CAAC,CAAC;QACb,CAAC,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\n/**\r\n * Block used to lerp between 2 values\r\n */\r\nexport class ParticleLerpBlock extends NodeParticleBlock {\r\n /**\r\n * Creates a new ParticleLerpBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"left\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"gradient\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0, 1);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeParticleBlockConnectionPointTypes.Float |\r\n NodeParticleBlockConnectionPointTypes.Int |\r\n NodeParticleBlockConnectionPointTypes.Vector2 |\r\n NodeParticleBlockConnectionPointTypes.Vector3 |\r\n NodeParticleBlockConnectionPointTypes.Color4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleLerpBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left operand input component\r\n */\r\n public get left(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right operand input component\r\n */\r\n public get right(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the gradient operand input component\r\n */\r\n public get gradient(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build() {\r\n if (!this.left.isConnected || !this.right.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const func = (gradient: number, left: number, right: number) => {\r\n return (1 - gradient) * left + gradient * right;\r\n };\r\n\r\n this.output._storedFunction = (state) => {\r\n const left = this.left.getConnectedValue(state);\r\n const right = this.right.getConnectedValue(state);\r\n const gradient = this.gradient.getConnectedValue(state);\r\n switch (this.left.type) {\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float: {\r\n return func(gradient, left, right);\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector2: {\r\n return new Vector2(func(gradient, left.x, right.x), func(gradient, left.y, right.y));\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector3: {\r\n return new Vector3(func(gradient, left.x, right.x), func(gradient, left.y, right.y), func(gradient, left.z, right.z));\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Color4: {\r\n return new Color4(func(gradient, left.r, right.r), func(gradient, left.g, right.g), func(gradient, left.b, right.b), func(gradient, left.a, right.a));\r\n }\r\n }\r\n\r\n return 0;\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleLerpBlock\", ParticleLerpBlock);\r\n"]}
@@ -95,7 +95,7 @@ export class ParticleLocalVariableBlock extends NodeParticleBlock {
95
95
  }
96
96
  }
97
97
  __decorate([
98
- editableInPropertyPage("Scope", 4 /* PropertyTypeForEdition.List */, "ADVANCED", {
98
+ editableInPropertyPage("Scope", 5 /* PropertyTypeForEdition.List */, "ADVANCED", {
99
99
  embedded: true,
100
100
  notifiers: { rebuild: true },
101
101
  options: [
@@ -304,7 +304,7 @@ export class ParticleMathBlock extends NodeParticleBlock {
304
304
  }
305
305
  }
306
306
  __decorate([
307
- editableInPropertyPage("Operation", 4 /* PropertyTypeForEdition.List */, "ADVANCED", {
307
+ editableInPropertyPage("Operation", 5 /* PropertyTypeForEdition.List */, "ADVANCED", {
308
308
  notifiers: { rebuild: true },
309
309
  embedded: true,
310
310
  options: [
@@ -147,7 +147,7 @@ export class ParticleRandomBlock extends NodeParticleBlock {
147
147
  }
148
148
  }
149
149
  __decorate([
150
- editableInPropertyPage("LockMode", 4 /* PropertyTypeForEdition.List */, "ADVANCED", {
150
+ editableInPropertyPage("LockMode", 5 /* PropertyTypeForEdition.List */, "ADVANCED", {
151
151
  notifiers: { rebuild: true },
152
152
  embedded: true,
153
153
  options: [
@@ -240,7 +240,7 @@ export class ParticleTrigonometryBlock extends NodeParticleBlock {
240
240
  }
241
241
  }
242
242
  __decorate([
243
- editableInPropertyPage("Operation", 4 /* PropertyTypeForEdition.List */, "ADVANCED", {
243
+ editableInPropertyPage("Operation", 5 /* PropertyTypeForEdition.List */, "ADVANCED", {
244
244
  embedded: true,
245
245
  notifiers: { rebuild: true },
246
246
  options: [
@@ -164,7 +164,7 @@ export class SystemBlock extends NodeParticleBlock {
164
164
  }
165
165
  SystemBlock._IdCounter = 0;
166
166
  __decorate([
167
- editableInPropertyPage("Blend mode", 4 /* PropertyTypeForEdition.List */, "ADVANCED", {
167
+ editableInPropertyPage("Blend mode", 5 /* PropertyTypeForEdition.List */, "ADVANCED", {
168
168
  notifiers: { rebuild: true },
169
169
  embedded: true,
170
170
  options: [
@@ -31,5 +31,7 @@ export declare enum NodeParticleContextualSources {
31
31
  /** Initial Color */
32
32
  InitialColor = 19,
33
33
  /** Color Dead*/
34
- ColorDead = 20
34
+ ColorDead = 20,
35
+ /** Initial Direction */
36
+ InitialDirection = 21
35
37
  }
@@ -34,5 +34,7 @@ export var NodeParticleContextualSources;
34
34
  NodeParticleContextualSources[NodeParticleContextualSources["InitialColor"] = 19] = "InitialColor";
35
35
  /** Color Dead*/
36
36
  NodeParticleContextualSources[NodeParticleContextualSources["ColorDead"] = 20] = "ColorDead";
37
+ /** Initial Direction */
38
+ NodeParticleContextualSources[NodeParticleContextualSources["InitialDirection"] = 21] = "InitialDirection";
37
39
  })(NodeParticleContextualSources || (NodeParticleContextualSources = {}));
38
40
  //# sourceMappingURL=nodeParticleContextualSources.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"nodeParticleContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Enums/nodeParticleContextualSources.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD;;GAEG;AACH,MAAM,CAAN,IAAY,6BA+BX;AA/BD,WAAY,6BAA6B;IACrC,WAAW;IACX,iFAAa,CAAA;IACb,eAAe;IACf,yFAAiB,CAAA;IACjB,gBAAgB;IAChB,2FAAkB,CAAA;IAClB,UAAU;IACV,+EAAY,CAAA;IACZ,eAAe;IACf,yFAAiB,CAAA;IACjB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,uGAAwB,CAAA;IACxB,YAAY;IACZ,mFAAc,CAAA;IACd,kBAAkB;IAClB,+FAAoB,CAAA;IACpB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,oBAAoB;IACpB,oGAAsB,CAAA;IACtB,oBAAoB;IACpB,kGAAqB,CAAA;IACrB,gBAAgB;IAChB,4FAAkB,CAAA;AACtB,CAAC,EA/BW,6BAA6B,KAA7B,6BAA6B,QA+BxC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/**\r\n * Defines the kind of contextual sources for node particles\r\n */\r\nexport enum NodeParticleContextualSources {\r\n /** None */\r\n None = 0x0000,\r\n /** Position */\r\n Position = 0x0001,\r\n /** Direction */\r\n Direction = 0x0002,\r\n /** Age */\r\n Age = 0x0003,\r\n /** Lifetime */\r\n Lifetime = 0x0004,\r\n /** Color */\r\n Color = 0x0005,\r\n /** ScaledDirection */\r\n ScaledDirection = 0x0006,\r\n /** Scale */\r\n Scale = 0x0007,\r\n /** AgeGradient */\r\n AgeGradient = 0x0008,\r\n /** Angle */\r\n Angle = 0x0009,\r\n /** SpriteCellIndex */\r\n SpriteCellIndex = 0x0010,\r\n /** SpriteCellStart */\r\n SpriteCellStart = 0x0011,\r\n /** SpriteCellEnd */\r\n SpriteCellEnd = 0x0012,\r\n /** Initial Color */\r\n InitialColor = 0x0013,\r\n /** Color Dead*/\r\n ColorDead = 0x0014,\r\n}\r\n"]}
1
+ {"version":3,"file":"nodeParticleContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Enums/nodeParticleContextualSources.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD;;GAEG;AACH,MAAM,CAAN,IAAY,6BAiCX;AAjCD,WAAY,6BAA6B;IACrC,WAAW;IACX,iFAAa,CAAA;IACb,eAAe;IACf,yFAAiB,CAAA;IACjB,gBAAgB;IAChB,2FAAkB,CAAA;IAClB,UAAU;IACV,+EAAY,CAAA;IACZ,eAAe;IACf,yFAAiB,CAAA;IACjB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,uGAAwB,CAAA;IACxB,YAAY;IACZ,mFAAc,CAAA;IACd,kBAAkB;IAClB,+FAAoB,CAAA;IACpB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,oBAAoB;IACpB,oGAAsB,CAAA;IACtB,oBAAoB;IACpB,kGAAqB,CAAA;IACrB,gBAAgB;IAChB,4FAAkB,CAAA;IAClB,wBAAwB;IACxB,0GAAyB,CAAA;AAC7B,CAAC,EAjCW,6BAA6B,KAA7B,6BAA6B,QAiCxC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/**\r\n * Defines the kind of contextual sources for node particles\r\n */\r\nexport enum NodeParticleContextualSources {\r\n /** None */\r\n None = 0x0000,\r\n /** Position */\r\n Position = 0x0001,\r\n /** Direction */\r\n Direction = 0x0002,\r\n /** Age */\r\n Age = 0x0003,\r\n /** Lifetime */\r\n Lifetime = 0x0004,\r\n /** Color */\r\n Color = 0x0005,\r\n /** ScaledDirection */\r\n ScaledDirection = 0x0006,\r\n /** Scale */\r\n Scale = 0x0007,\r\n /** AgeGradient */\r\n AgeGradient = 0x0008,\r\n /** Angle */\r\n Angle = 0x0009,\r\n /** SpriteCellIndex */\r\n SpriteCellIndex = 0x0010,\r\n /** SpriteCellStart */\r\n SpriteCellStart = 0x0011,\r\n /** SpriteCellEnd */\r\n SpriteCellEnd = 0x0012,\r\n /** Initial Color */\r\n InitialColor = 0x0013,\r\n /** Color Dead*/\r\n ColorDead = 0x0014,\r\n /** Initial Direction */\r\n InitialDirection = 0x0015,\r\n}\r\n"]}
@@ -9,5 +9,7 @@ export declare enum NodeParticleSystemSources {
9
9
  /** Delta time */
10
10
  Delta = 2,
11
11
  /** Emitter */
12
- Emitter = 3
12
+ Emitter = 3,
13
+ /** Camera position */
14
+ CameraPosition = 4
13
15
  }
@@ -11,5 +11,7 @@ export var NodeParticleSystemSources;
11
11
  NodeParticleSystemSources[NodeParticleSystemSources["Delta"] = 2] = "Delta";
12
12
  /** Emitter */
13
13
  NodeParticleSystemSources[NodeParticleSystemSources["Emitter"] = 3] = "Emitter";
14
+ /** Camera position */
15
+ NodeParticleSystemSources[NodeParticleSystemSources["CameraPosition"] = 4] = "CameraPosition";
14
16
  })(NodeParticleSystemSources || (NodeParticleSystemSources = {}));
15
17
  //# sourceMappingURL=nodeParticleSystemSources.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"nodeParticleSystemSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Enums/nodeParticleSystemSources.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,yBASX;AATD,WAAY,yBAAyB;IACjC,WAAW;IACX,yEAAQ,CAAA;IACR,WAAW;IACX,yEAAQ,CAAA;IACR,iBAAiB;IACjB,2EAAS,CAAA;IACT,cAAc;IACd,+EAAW,CAAA;AACf,CAAC,EATW,yBAAyB,KAAzB,yBAAyB,QASpC","sourcesContent":["/**\r\n * Enum used to define system values e.g. values automatically provided by the system\r\n */\r\nexport enum NodeParticleSystemSources {\r\n /** None */\r\n None = 0,\r\n /** Time */\r\n Time = 1,\r\n /** Delta time */\r\n Delta = 2,\r\n /** Emitter */\r\n Emitter = 3,\r\n}\r\n"]}
1
+ {"version":3,"file":"nodeParticleSystemSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Enums/nodeParticleSystemSources.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,yBAWX;AAXD,WAAY,yBAAyB;IACjC,WAAW;IACX,yEAAQ,CAAA;IACR,WAAW;IACX,yEAAQ,CAAA;IACR,iBAAiB;IACjB,2EAAS,CAAA;IACT,cAAc;IACd,+EAAW,CAAA;IACX,sBAAsB;IACtB,6FAAkB,CAAA;AACtB,CAAC,EAXW,yBAAyB,KAAzB,yBAAyB,QAWpC","sourcesContent":["/**\r\n * Enum used to define system values e.g. values automatically provided by the system\r\n */\r\nexport enum NodeParticleSystemSources {\r\n /** None */\r\n None = 0,\r\n /** Time */\r\n Time = 1,\r\n /** Delta time */\r\n Delta = 2,\r\n /** Emitter */\r\n Emitter = 3,\r\n /** Camera position */\r\n CameraPosition = 4,\r\n}\r\n"]}
@@ -63,7 +63,7 @@ export declare class NodeParticleBuildState {
63
63
  * @param source Source of the contextual value
64
64
  * @returns the value associated with the source
65
65
  */
66
- getContextualValue(source: NodeParticleContextualSources): number | Vector3 | Color4 | Vector2 | null;
66
+ getContextualValue(source: NodeParticleContextualSources): number | Color4 | Nullable<Vector3> | Vector2;
67
67
  /**
68
68
  * Gets a boolean indicating if the emitter is a transform node (or a simple vector3)
69
69
  */
@@ -100,6 +100,8 @@ export class NodeParticleBuildState {
100
100
  return this.particleContext.cellIndex;
101
101
  case NodeParticleContextualSources.SpriteCellStart:
102
102
  return this.systemContext.startSpriteCellID;
103
+ case NodeParticleContextualSources.InitialDirection:
104
+ return this.particleContext._initialDirection;
103
105
  }
104
106
  return null;
105
107
  }
@@ -167,6 +169,8 @@ export class NodeParticleBuildState {
167
169
  else {
168
170
  return this.systemContext.emitter;
169
171
  }
172
+ case NodeParticleSystemSources.CameraPosition:
173
+ return this.scene.activeCamera?.globalPosition || Vector3.Zero();
170
174
  }
171
175
  return null;
172
176
  }
@@ -1 +1 @@
1
- {"version":3,"file":"nodeParticleBuildState.js","sourceRoot":"","sources":["../../../../../dev/core/src/Particles/Node/nodeParticleBuildState.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,6BAA6B,EAAE,MAAM,uCAAuC,CAAC;AAGtF,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AACtG,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,mCAA+B;AAE1D,OAAO,EAAE,MAAM,EAAE,kCAA8B;AAC/C,OAAO,EAAE,yBAAyB,EAAE,MAAM,mCAAmC,CAAC;AAG9E;;GAEG;AACH,MAAM,OAAO,sBAAsB;IAAnC;QAcI,8DAA8D;QACvD,kCAA6B,GAAkC,EAAE,CAAC;QAKzE;;WAEG;QACI,oBAAe,GAAuB,IAAI,CAAC;QAElD;;WAEG;QACI,kBAAa,GAAiC,IAAI,CAAC;QAE1D;;WAEG;QACI,kBAAa,GAAW,CAAC,CAAC;QACjC;;WAEG;QACI,sBAAiB,GAAW,CAAC,CAAC;IA0KzC,CAAC;IApKG;;OAEG;IACI,UAAU;QACb,IAAI,YAAY,GAAG,EAAE,CAAC;QAEtB,KAAK,MAAM,iBAAiB,IAAI,IAAI,CAAC,6BAA6B,EAAE,CAAC;YACjE,YAAY,IAAI,SAAS,iBAAiB,CAAC,IAAI,eAC3C,iBAAiB,CAAC,UAAU,CAAC,IACjC,IAAI,iBAAiB,CAAC,UAAU,CAAC,YAAY,EAAE,2CAA2C,CAAC;QAC/F,CAAC;QAED,IAAI,YAAY,EAAE,CAAC;YACf,4CAA4C;YAC5C,MAAM,6CAA6C,GAAG,YAAY,CAAC;QACvE,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACH,KAAK,CAAC,MAAmC,EAAE,UAAiD;QACxF,MAAM,KAAK,GAAG,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAElD,IAAI,MAAM,CAAC,IAAI,KAAK,UAAU,EAAE,CAAC;YAC7B,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,QAAQ,UAAU,EAAE,CAAC;YACjB,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACrC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC5C,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,OAAO,IAAI,MAAM,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACtD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,MAAqC;QAC3D,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YAC/C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,QAAQ,MAAM,EAAE,CAAC;YACb,KAAK,6BAA6B,CAAC,QAAQ;gBACvC,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;YACzC,KAAK,6BAA6B,CAAC,SAAS;gBACxC,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC;YAC1C,KAAK,6BAA6B,CAAC,eAAe;gBAC9C,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC;gBACnH,OAAO,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC;YAC/C,KAAK,6BAA6B,CAAC,KAAK;gBACpC,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;YACtC,KAAK,6BAA6B,CAAC,YAAY;gBAC3C,OAAO,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC;YAC7C,KAAK,6BAA6B,CAAC,SAAS;gBACxC,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC;YAC1C,KAAK,6BAA6B,CAAC,GAAG;gBAClC,OAAO,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC;YACpC,KAAK,6BAA6B,CAAC,QAAQ;gBACvC,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;YACzC,KAAK,6BAA6B,CAAC,KAAK;gBACpC,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;YACtC,KAAK,6BAA6B,CAAC,KAAK;gBACpC,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;YACtC,KAAK,6BAA6B,CAAC,WAAW;gBAC1C,OAAO,IAAI,CAAC,eAAe,CAAC,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;YACpE,KAAK,6BAA6B,CAAC,aAAa;gBAC5C,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC;YAC9C,KAAK,6BAA6B,CAAC,eAAe;gBAC9C,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC;YAC1C,KAAK,6BAA6B,CAAC,eAAe;gBAC9C,OAAO,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC;QACpD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,sBAAsB;QAC7B,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAmB,IAAI,CAAC,aAAa,CAAC,OAAQ,CAAC,QAAQ,EAAE,CAAC;YACtD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,IAAI,CAAC,aAAa,CAAC,mBAAmB,CAAC;IAClD,CAAC;IAED;;OAEG;IACH,IAAW,yBAAyB;QAChC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,IAAI,CAAC,aAAa,CAAC,0BAA0B,CAAC;IACzD,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,OAAsB,IAAI,CAAC,aAAa,CAAC,OAAQ,CAAC,gBAAgB,CAAC;QACvE,CAAC;QAED,OAAO,IAAI,CAAC,aAAa,CAAC,OAAkB,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,MAAiC;QACnD,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YAC/C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,QAAQ,MAAM,EAAE,CAAC;YACb,KAAK,yBAAyB,CAAC,IAAI;gBAC/B,OAAO,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC;YAC3C,KAAK,yBAAyB,CAAC,KAAK;gBAChC,OAAO,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC;YACjD,KAAK,yBAAyB,CAAC,OAAO;gBAClC,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;oBAC9B,MAAM,WAAW,GAAiB,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;oBAC7D,OAAO,WAAW,CAAC,gBAAgB,CAAC;gBACxC,CAAC;qBAAM,CAAC;oBACJ,OAAO,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;gBACtC,CAAC;QACT,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { Scene } from \"core/scene\";\r\nimport type { NodeParticleConnectionPoint } from \"./nodeParticleBlockConnectionPoint\";\r\nimport { NodeParticleContextualSources } from \"./Enums/nodeParticleContextualSources\";\r\nimport type { Particle } from \"../particle\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"./Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { ThinParticleSystem } from \"../thinParticleSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleSystemSources } from \"./Enums/nodeParticleSystemSources\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Class used to store node based geometry build state\r\n */\r\nexport class NodeParticleBuildState {\r\n /**\r\n * Gets the capactity of the particle system to build\r\n */\r\n public capacity: number;\r\n\r\n /**\r\n * Gets the scene where the particle system is built\r\n */\r\n public scene: Scene;\r\n\r\n /** Gets or sets the build identifier */\r\n public buildId: number;\r\n\r\n /** Gets or sets the list of non connected mandatory inputs */\r\n public notConnectedNonOptionalInputs: NodeParticleConnectionPoint[] = [];\r\n\r\n /** Gets or sets a boolean indicating that verbose mode is on */\r\n public verbose: boolean;\r\n\r\n /**\r\n * Gets or sets the particle context for contextual data\r\n */\r\n public particleContext: Nullable<Particle> = null;\r\n\r\n /**\r\n * Gets or sets the system context for contextual data\r\n */\r\n public systemContext: Nullable<ThinParticleSystem> = null;\r\n\r\n /**\r\n * Gets or sets the index of the gradient to use\r\n */\r\n public gradientIndex: number = 0;\r\n /**\r\n * Gets or sets next gradient in line\r\n */\r\n public nextGradientIndex: number = 0;\r\n /**\r\n * Gets or sets the next gradient value\r\n */\r\n public nextGradientValue: any;\r\n\r\n /**\r\n * Emits errors if any\r\n */\r\n public emitErrors() {\r\n let errorMessage = \"\";\r\n\r\n for (const notConnectedInput of this.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Build of Node Particle System Set failed:\\n\" + errorMessage;\r\n }\r\n }\r\n\r\n /**\r\n * Adapt a value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @returns the adapted value\r\n */\r\n adapt(source: NodeParticleConnectionPoint, targetType: NodeParticleBlockConnectionPointTypes) {\r\n const value = source.getConnectedValue(this) || 0;\r\n\r\n if (source.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n return new Color4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual source\r\n * @param source Source of the contextual value\r\n * @returns the value associated with the source\r\n */\r\n public getContextualValue(source: NodeParticleContextualSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleContextualSources.Position:\r\n return this.particleContext.position;\r\n case NodeParticleContextualSources.Direction:\r\n return this.particleContext.direction;\r\n case NodeParticleContextualSources.ScaledDirection:\r\n this.particleContext.direction.scaleToRef(this.systemContext._directionScale, this.systemContext._scaledDirection);\r\n return this.systemContext._scaledDirection;\r\n case NodeParticleContextualSources.Color:\r\n return this.particleContext.color;\r\n case NodeParticleContextualSources.InitialColor:\r\n return this.particleContext.initialColor;\r\n case NodeParticleContextualSources.ColorDead:\r\n return this.particleContext.colorDead;\r\n case NodeParticleContextualSources.Age:\r\n return this.particleContext.age;\r\n case NodeParticleContextualSources.Lifetime:\r\n return this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.Angle:\r\n return this.particleContext.angle;\r\n case NodeParticleContextualSources.Scale:\r\n return this.particleContext.scale;\r\n case NodeParticleContextualSources.AgeGradient:\r\n return this.particleContext.age / this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n return this.systemContext.endSpriteCellID;\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n return this.particleContext.cellIndex;\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n return this.systemContext.startSpriteCellID;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the emitter is a transform node (or a simple vector3)\r\n */\r\n public get isEmitterTransformNode() {\r\n if (!this.systemContext) {\r\n return false;\r\n }\r\n\r\n if ((<AbstractMesh>this.systemContext.emitter).position) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Gets the emitter world matrix\r\n */\r\n public get emitterWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter inverse world matrix\r\n */\r\n public get emitterInverseWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterInverseWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter position\r\n */\r\n public get emitterPosition() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n\r\n if (this.isEmitterTransformNode) {\r\n return (<AbstractMesh>this.systemContext.emitter).absolutePosition;\r\n }\r\n\r\n return this.systemContext.emitter as Vector3;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a system source\r\n * @param source Source of the system value\r\n * @returns the value associated with the source\r\n */\r\n public getSystemValue(source: NodeParticleSystemSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleSystemSources.Time:\r\n return this.systemContext._actualFrame;\r\n case NodeParticleSystemSources.Delta:\r\n return this.systemContext._scaledUpdateSpeed;\r\n case NodeParticleSystemSources.Emitter:\r\n if (this.isEmitterTransformNode) {\r\n const emitterMesh = <AbstractMesh>this.systemContext.emitter;\r\n return emitterMesh.absolutePosition;\r\n } else {\r\n return this.systemContext.emitter;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n"]}
1
+ 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type { Scene } from \"core/scene\";\r\nimport type { NodeParticleConnectionPoint } from \"./nodeParticleBlockConnectionPoint\";\r\nimport { NodeParticleContextualSources } from \"./Enums/nodeParticleContextualSources\";\r\nimport type { Particle } from \"../particle\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"./Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { ThinParticleSystem } from \"../thinParticleSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleSystemSources } from \"./Enums/nodeParticleSystemSources\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Class used to store node based geometry build state\r\n */\r\nexport class NodeParticleBuildState {\r\n /**\r\n * Gets the capactity of the particle system to build\r\n */\r\n public capacity: number;\r\n\r\n /**\r\n * Gets the scene where the particle system is built\r\n */\r\n public scene: Scene;\r\n\r\n /** Gets or sets the build identifier */\r\n public buildId: number;\r\n\r\n /** Gets or sets the list of non connected mandatory inputs */\r\n public notConnectedNonOptionalInputs: NodeParticleConnectionPoint[] = [];\r\n\r\n /** Gets or sets a boolean indicating that verbose mode is on */\r\n public verbose: boolean;\r\n\r\n /**\r\n * Gets or sets the particle context for contextual data\r\n */\r\n public particleContext: Nullable<Particle> = null;\r\n\r\n /**\r\n * Gets or sets the system context for contextual data\r\n */\r\n public systemContext: Nullable<ThinParticleSystem> = null;\r\n\r\n /**\r\n * Gets or sets the index of the gradient to use\r\n */\r\n public gradientIndex: number = 0;\r\n /**\r\n * Gets or sets next gradient in line\r\n */\r\n public nextGradientIndex: number = 0;\r\n /**\r\n * Gets or sets the next gradient value\r\n */\r\n public nextGradientValue: any;\r\n\r\n /**\r\n * Emits errors if any\r\n */\r\n public emitErrors() {\r\n let errorMessage = \"\";\r\n\r\n for (const notConnectedInput of this.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Build of Node Particle System Set failed:\\n\" + errorMessage;\r\n }\r\n }\r\n\r\n /**\r\n * Adapt a value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @returns the adapted value\r\n */\r\n adapt(source: NodeParticleConnectionPoint, targetType: NodeParticleBlockConnectionPointTypes) {\r\n const value = source.getConnectedValue(this) || 0;\r\n\r\n if (source.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n return new Color4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual source\r\n * @param source Source of the contextual value\r\n * @returns the value associated with the source\r\n */\r\n public getContextualValue(source: NodeParticleContextualSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleContextualSources.Position:\r\n return this.particleContext.position;\r\n case NodeParticleContextualSources.Direction:\r\n return this.particleContext.direction;\r\n case NodeParticleContextualSources.ScaledDirection:\r\n this.particleContext.direction.scaleToRef(this.systemContext._directionScale, this.systemContext._scaledDirection);\r\n return this.systemContext._scaledDirection;\r\n case NodeParticleContextualSources.Color:\r\n return this.particleContext.color;\r\n case NodeParticleContextualSources.InitialColor:\r\n return this.particleContext.initialColor;\r\n case NodeParticleContextualSources.ColorDead:\r\n return this.particleContext.colorDead;\r\n case NodeParticleContextualSources.Age:\r\n return this.particleContext.age;\r\n case NodeParticleContextualSources.Lifetime:\r\n return this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.Angle:\r\n return this.particleContext.angle;\r\n case NodeParticleContextualSources.Scale:\r\n return this.particleContext.scale;\r\n case NodeParticleContextualSources.AgeGradient:\r\n return this.particleContext.age / this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n return this.systemContext.endSpriteCellID;\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n return this.particleContext.cellIndex;\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n return this.systemContext.startSpriteCellID;\r\n case NodeParticleContextualSources.InitialDirection:\r\n return this.particleContext._initialDirection;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the emitter is a transform node (or a simple vector3)\r\n */\r\n public get isEmitterTransformNode() {\r\n if (!this.systemContext) {\r\n return false;\r\n }\r\n\r\n if ((<AbstractMesh>this.systemContext.emitter).position) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Gets the emitter world matrix\r\n */\r\n public get emitterWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter inverse world matrix\r\n */\r\n public get emitterInverseWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterInverseWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter position\r\n */\r\n public get emitterPosition() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n\r\n if (this.isEmitterTransformNode) {\r\n return (<AbstractMesh>this.systemContext.emitter).absolutePosition;\r\n }\r\n\r\n return this.systemContext.emitter as Vector3;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a system source\r\n * @param source Source of the system value\r\n * @returns the value associated with the source\r\n */\r\n public getSystemValue(source: NodeParticleSystemSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleSystemSources.Time:\r\n return this.systemContext._actualFrame;\r\n case NodeParticleSystemSources.Delta:\r\n return this.systemContext._scaledUpdateSpeed;\r\n case NodeParticleSystemSources.Emitter:\r\n if (this.isEmitterTransformNode) {\r\n const emitterMesh = <AbstractMesh>this.systemContext.emitter;\r\n return emitterMesh.absolutePosition;\r\n } else {\r\n return this.systemContext.emitter;\r\n }\r\n case NodeParticleSystemSources.CameraPosition:\r\n return this.scene.activeCamera?.globalPosition || Vector3.Zero();\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n"]}
@@ -260,6 +260,7 @@ export class GPUParticleSystem extends BaseParticleSystem {
260
260
  }
261
261
  this._started = true;
262
262
  this._stopped = false;
263
+ this._actualFrame = 0;
263
264
  this._preWarmDone = false;
264
265
  // Animations
265
266
  if (this.beginAnimationOnStart && this.animations && this.animations.length > 0 && this._scene) {