@onerjs/core 8.26.1 → 8.26.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +6 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/frameGraphContext.d.ts +2 -1
- package/FrameGraph/frameGraphContext.js +4 -1
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.d.ts +1 -1
- package/Lights/Clustered/clusteredLightContainer.js +4 -5
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Lights/pointLight.js +4 -4
- package/Lights/pointLight.js.map +1 -1
- package/Lights/rectAreaLight.js +4 -4
- package/Lights/rectAreaLight.js.map +1 -1
- package/Lights/spotLight.js +2 -2
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Background/backgroundMaterial.d.ts +19 -91
- package/Materials/Background/backgroundMaterial.js +17 -245
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +15 -4
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +28 -5
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +57 -69
- package/Materials/Node/nodeMaterial.js +9 -86
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +3 -1
- package/Materials/Node/nodeMaterialBuildState.js +35 -15
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/index.d.ts +5 -0
- package/Materials/PBR/index.js +5 -0
- package/Materials/PBR/index.js.map +1 -1
- package/Materials/PBR/openPbrMaterial.d.ts +998 -0
- package/Materials/PBR/openPbrMaterial.js +2069 -0
- package/Materials/PBR/openPbrMaterial.js.map +1 -0
- package/Materials/PBR/pbrBaseMaterial.d.ts +57 -43
- package/Materials/PBR/pbrBaseMaterial.js +21 -304
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +0 -78
- package/Materials/PBR/pbrMaterial.js +0 -110
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.d.ts +3 -0
- package/Materials/floatingOriginMatrixOverrides.js +91 -0
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -0
- package/Materials/imageProcessing.d.ts +65 -0
- package/Materials/imageProcessing.js +162 -0
- package/Materials/imageProcessing.js.map +1 -0
- package/Materials/imageProcessingConfiguration.defines.d.ts +25 -0
- package/Materials/imageProcessingConfiguration.defines.js +27 -0
- package/Materials/imageProcessingConfiguration.defines.js.map +1 -1
- package/Materials/index.d.ts +2 -0
- package/Materials/index.js +2 -0
- package/Materials/index.js.map +1 -1
- package/Materials/material.d.ts +14 -0
- package/Materials/material.js +14 -0
- package/Materials/material.js.map +1 -1
- package/Materials/materialHelper.functions.d.ts +53 -0
- package/Materials/materialHelper.functions.js +297 -0
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/standardMaterial.d.ts +57 -121
- package/Materials/standardMaterial.js +21 -250
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uv.defines.d.ts +22 -0
- package/Materials/uv.defines.js +24 -0
- package/Materials/uv.defines.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +2 -0
- package/Meshes/transformNode.js +7 -4
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/decorators.d.ts +7 -0
- package/Misc/decorators.js +34 -0
- package/Misc/decorators.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +10 -1
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -1
- package/Particles/Node/Blocks/index.d.ts +2 -0
- package/Particles/Node/Blocks/index.js +2 -0
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleInputBlock.js +4 -1
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleLocalVariableBlock.d.ts +38 -0
- package/Particles/Node/Blocks/particleLocalVariableBlock.js +108 -0
- package/Particles/Node/Blocks/particleLocalVariableBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleVectorLengthBlock.d.ts +26 -0
- package/Particles/Node/Blocks/particleVectorLengthBlock.js +50 -0
- package/Particles/Node/Blocks/particleVectorLengthBlock.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +2 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +45 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +2 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +6 -4
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/iblCdfGenerator.js +28 -20
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/reflectiveShadowMap.d.ts +3 -3
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clusteredLightingFunctions.js +3 -1
- package/Shaders/ShadersInclude/clusteredLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +34 -0
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js +4 -0
- package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -0
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrBaseLayerData.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrBaseLayerData.js +127 -0
- package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrBlockAmbientOcclusion.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrBlockAmbientOcclusion.js +35 -0
- package/Shaders/ShadersInclude/openpbrBlockAmbientOcclusion.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrBlockNormalFinal.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrBlockNormalFinal.js +25 -0
- package/Shaders/ShadersInclude/openpbrBlockNormalFinal.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrCoatLayerData.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrCoatLayerData.js +59 -0
- package/Shaders/ShadersInclude/openpbrCoatLayerData.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrConductorReflectance.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrConductorReflectance.js +19 -0
- package/Shaders/ShadersInclude/openpbrConductorReflectance.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrDielectricReflectance.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrDielectricReflectance.js +30 -0
- package/Shaders/ShadersInclude/openpbrDielectricReflectance.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrDirectLighting.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +69 -0
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrDirectLightingInit.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrDirectLightingInit.js +80 -0
- package/Shaders/ShadersInclude/openpbrDirectLightingInit.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrDirectLightingShadow.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrDirectLightingShadow.js +129 -0
- package/Shaders/ShadersInclude/openpbrDirectLightingShadow.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +106 -0
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.d.ts +6 -0
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +115 -0
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +6 -0
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js +72 -0
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrGeometryInfo.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrGeometryInfo.js +46 -0
- package/Shaders/ShadersInclude/openpbrGeometryInfo.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrIblFunctions.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrIblFunctions.js +221 -0
- package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragment.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragment.js +64 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragment.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragmentFunctions.d.ts +6 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragmentFunctions.js +45 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragmentFunctions.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragmentMainFunctions.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragmentMainFunctions.js +72 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragmentMainFunctions.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrNormalMapVertex.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrNormalMapVertex.js +16 -0
- package/Shaders/ShadersInclude/openpbrNormalMapVertex.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrNormalMapVertexDeclaration.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrNormalMapVertexDeclaration.js +16 -0
- package/Shaders/ShadersInclude/openpbrNormalMapVertexDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrUboDeclaration.d.ts +7 -0
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js +18 -0
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.d.ts +6 -0
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +103 -0
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +1 -0
- package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js +2 -0
- package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/openpbr.fragment.d.ts +54 -0
- package/Shaders/openpbr.fragment.js +206 -0
- package/Shaders/openpbr.fragment.js.map +1 -0
- package/Shaders/openpbr.vertex.d.ts +39 -0
- package/Shaders/openpbr.vertex.js +238 -0
- package/Shaders/openpbr.vertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +28 -0
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/importanceSampling.js +4 -0
- package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +126 -0
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockAmbientOcclusion.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockAmbientOcclusion.js +36 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockAmbientOcclusion.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockNormalFinal.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockNormalFinal.js +25 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockNormalFinal.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js +59 -0
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrConductorReflectance.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrConductorReflectance.js +19 -0
- package/ShadersWGSL/ShadersInclude/openpbrConductorReflectance.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrDielectricReflectance.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrDielectricReflectance.js +33 -0
- package/ShadersWGSL/ShadersInclude/openpbrDielectricReflectance.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +69 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js +80 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +112 -0
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +6 -0
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +68 -0
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrGeometryInfo.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrGeometryInfo.js +54 -0
- package/ShadersWGSL/ShadersInclude/openpbrGeometryInfo.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +218 -0
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragment.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragment.js +64 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragmentFunctions.d.ts +6 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragmentFunctions.js +45 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragmentFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragmentMainFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragmentMainFunctions.js +51 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragmentMainFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapVertex.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapVertex.js +16 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapVertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapVertexDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapVertexDeclaration.js +16 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapVertexDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.d.ts +7 -0
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +17 -0
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +2 -0
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/openpbr.fragment.d.ts +52 -0
- package/ShadersWGSL/openpbr.fragment.js +193 -0
- package/ShadersWGSL/openpbr.fragment.js.map +1 -0
- package/ShadersWGSL/openpbr.vertex.d.ts +37 -0
- package/ShadersWGSL/openpbr.vertex.js +227 -0
- package/ShadersWGSL/openpbr.vertex.js.map +1 -0
- package/package.json +1 -1
- package/scene.d.ts +21 -0
- package/scene.js +29 -3
- package/scene.js.map +1 -1
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// Do not edit.
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import { ShaderStore } from "../../Engines/shaderStore.js";
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const name = "openpbrEnvironmentLighting";
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const shader = `#ifdef REFLECTION
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vec3 baseDiffuseEnvironmentLight=sampleIrradiance(
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normalW
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#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
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,vEnvironmentIrradiance
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#endif
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#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
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#endif
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#ifdef USEIRRADIANCEMAP
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,irradianceSampler
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#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
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#endif
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#ifdef REALTIME_FILTERING
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,vReflectionFilteringInfo
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#ifdef IBL_CDF_FILTERING
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vec3 reflectionCoords=vec3(0.,0.,0.);
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float specularAlphaG=specular_roughness*specular_roughness;
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#ifdef ANISOTROPIC_BASE
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vec3 baseSpecularEnvironmentLight=sampleRadianceAnisotropic(specularAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
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#else
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reflectionCoords=createReflectionCoords(vPositionW,normalW);vec3 baseSpecularEnvironmentLight=sampleRadiance(specularAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
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#endif
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#ifdef ANISOTROPIC_BASE
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baseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG*specularAlphaG*max(1.0-baseGeoInfo.anisotropy,0.3));
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#else
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baseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG);
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#endif
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vec3 coatEnvironmentLight=vec3(0.,0.,0.);if (coat_weight>0.0) {
|
|
64
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+
#ifdef REFLECTIONMAP_3D
|
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65
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+
vec3 reflectionCoords=vec3(0.,0.,0.);
|
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66
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+
#else
|
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67
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+
vec2 reflectionCoords=vec2(0.,0.);
|
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68
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+
#endif
|
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69
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+
reflectionCoords=createReflectionCoords(vPositionW,coatNormalW);float coatAlphaG=coat_roughness*coat_roughness;
|
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70
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+
#ifdef ANISOTROPIC_COAT
|
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71
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+
coatEnvironmentLight=sampleRadianceAnisotropic(coatAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
|
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72
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+
,coatGeoInfo
|
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73
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+
,coatNormalW
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74
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+
,viewDirectionW
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75
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+
,vPositionW
|
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76
|
+
,noise
|
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77
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+
,reflectionSampler
|
|
78
|
+
#ifdef REALTIME_FILTERING
|
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79
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+
,vReflectionFilteringInfo
|
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80
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+
#endif
|
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+
);
|
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82
|
+
#else
|
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83
|
+
coatEnvironmentLight=sampleRadiance(coatAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos
|
|
84
|
+
,coatGeoInfo
|
|
85
|
+
,reflectionSampler
|
|
86
|
+
,reflectionCoords
|
|
87
|
+
#ifdef REALTIME_FILTERING
|
|
88
|
+
,vReflectionFilteringInfo
|
|
89
|
+
#endif
|
|
90
|
+
);
|
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91
|
+
#endif
|
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92
|
+
}
|
|
93
|
+
float dielectricIblFresnel=getReflectanceFromBRDFLookup(vec3(baseDielectricReflectance.F0),vec3(baseDielectricReflectance.F90),baseGeoInfo.environmentBrdf).r;vec3 dielectricIblColoredFresnel=getReflectanceFromBRDFLookup(baseDielectricReflectance.coloredF0,baseDielectricReflectance.coloredF90,baseGeoInfo.environmentBrdf);vec3 conductorIblFresnel=conductorIblFresnel(baseConductorReflectance,baseGeoInfo.NdotV,specular_roughness,baseGeoInfo.environmentBrdf);float coatIblFresnel=0.0;if (coat_weight>0.0) {coatIblFresnel=getReflectanceFromBRDFLookup(vec3(coatReflectance.F0),vec3(coatReflectance.F90),coatGeoInfo.environmentBrdf).r;}
|
|
94
|
+
vec3 slab_diffuse_ibl=vec3(0.,0.,0.);vec3 slab_glossy_ibl=vec3(0.,0.,0.);vec3 slab_metal_ibl=vec3(0.,0.,0.);vec3 slab_coat_ibl=vec3(0.,0.,0.);slab_diffuse_ibl=baseDiffuseEnvironmentLight*vLightingIntensity.z;slab_diffuse_ibl*=aoOut.ambientOcclusionColor;slab_glossy_ibl=baseSpecularEnvironmentLight*vLightingIntensity.z;slab_metal_ibl=baseSpecularEnvironmentLight*conductorIblFresnel*vLightingIntensity.z;vec3 coatAbsorption=vec3(1.0);if (coat_weight>0.0) {slab_coat_ibl=coatEnvironmentLight*vLightingIntensity.z;float hemisphere_avg_fresnel=coatReflectance.F0+0.5*(1.0-coatReflectance.F0);float averageReflectance=(coatIblFresnel+hemisphere_avg_fresnel)*0.5;float roughnessFactor=1.0-coat_roughness*0.5;averageReflectance*=roughnessFactor;float darkened_transmission=(1.0-averageReflectance)*(1.0-averageReflectance);darkened_transmission=mix(1.0,darkened_transmission,coat_darkening);float sin2=1.0-coatGeoInfo.NdotV*coatGeoInfo.NdotV;sin2=sin2/(coat_ior*coat_ior);float cos_t=sqrt(1.0-sin2);float coatPathLength=1.0/cos_t;vec3 colored_transmission=pow(coat_color,vec3(coatPathLength));coatAbsorption=mix(vec3(1.0),colored_transmission*darkened_transmission,coat_weight);}
|
|
95
|
+
vec3 slab_subsurface_ibl=vec3(0.,0.,0.);vec3 slab_translucent_base_ibl=vec3(0.,0.,0.);vec3 slab_fuzz_ibl=vec3(0.,0.,0.);slab_diffuse_ibl*=base_color.rgb;
|
|
96
|
+
#define CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION
|
|
97
|
+
vec3 material_opaque_base_ibl=mix(slab_diffuse_ibl,slab_subsurface_ibl,subsurface_weight);vec3 material_dielectric_base_ibl=mix(material_opaque_base_ibl,slab_translucent_base_ibl,transmission_weight);vec3 material_dielectric_gloss_ibl=layer(material_dielectric_base_ibl,slab_glossy_ibl,dielectricIblFresnel,vec3(1.0),specular_color);vec3 material_base_substrate_ibl=mix(material_dielectric_gloss_ibl,slab_metal_ibl,base_metalness);vec3 material_coated_base_ibl=layer(material_base_substrate_ibl,slab_coat_ibl,coatIblFresnel,coatAbsorption,vec3(1.0));material_surface_ibl=mix(material_coated_base_ibl,slab_fuzz_ibl,fuzz_weight);
|
|
98
|
+
#endif
|
|
99
|
+
`;
|
|
100
|
+
// Sideeffect
|
|
101
|
+
if (!ShaderStore.IncludesShadersStore[name]) {
|
|
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|
+
ShaderStore.IncludesShadersStore[name] = shader;
|
|
103
|
+
}
|
|
104
|
+
/** @internal */
|
|
105
|
+
export const openpbrEnvironmentLighting = { name, shader };
|
|
106
|
+
//# sourceMappingURL=openpbrEnvironmentLighting.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"openpbrEnvironmentLighting.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrEnvironmentLighting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+Fd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"openpbrEnvironmentLighting\";\nconst shader = `#ifdef REFLECTION\nvec3 baseDiffuseEnvironmentLight=sampleIrradiance(\nnormalW\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,vEnvironmentIrradiance\n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,reflectionMatrix\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\n,vReflectionDominantDirection\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n#endif\n#endif\n,vReflectionInfos\n,viewDirectionW\n,base_diffuse_roughness\n,base_color\n);\n#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords=vec3(0.,0.,0.);\n#else\nvec2 reflectionCoords=vec2(0.,0.);\n#endif\nfloat specularAlphaG=specular_roughness*specular_roughness;\n#ifdef ANISOTROPIC_BASE\nvec3 baseSpecularEnvironmentLight=sampleRadianceAnisotropic(specularAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos\n,baseGeoInfo\n,normalW\n,viewDirectionW\n,vPositionW\n,noise\n,reflectionSampler\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif\n);\n#else\nreflectionCoords=createReflectionCoords(vPositionW,normalW);vec3 baseSpecularEnvironmentLight=sampleRadiance(specularAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos\n,baseGeoInfo\n,reflectionSampler\n,reflectionCoords\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif\n);\n#endif\n#ifdef ANISOTROPIC_BASE\nbaseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG*specularAlphaG*max(1.0-baseGeoInfo.anisotropy,0.3));\n#else\nbaseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG);\n#endif\nvec3 coatEnvironmentLight=vec3(0.,0.,0.);if (coat_weight>0.0) {\n#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords=vec3(0.,0.,0.);\n#else\nvec2 reflectionCoords=vec2(0.,0.);\n#endif\nreflectionCoords=createReflectionCoords(vPositionW,coatNormalW);float coatAlphaG=coat_roughness*coat_roughness;\n#ifdef ANISOTROPIC_COAT\ncoatEnvironmentLight=sampleRadianceAnisotropic(coatAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos\n,coatGeoInfo\n,coatNormalW\n,viewDirectionW\n,vPositionW\n,noise\n,reflectionSampler\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif\n);\n#else\ncoatEnvironmentLight=sampleRadiance(coatAlphaG,vReflectionMicrosurfaceInfos.rgb,vReflectionInfos\n,coatGeoInfo\n,reflectionSampler\n,reflectionCoords\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif\n);\n#endif\n}\nfloat dielectricIblFresnel=getReflectanceFromBRDFLookup(vec3(baseDielectricReflectance.F0),vec3(baseDielectricReflectance.F90),baseGeoInfo.environmentBrdf).r;vec3 dielectricIblColoredFresnel=getReflectanceFromBRDFLookup(baseDielectricReflectance.coloredF0,baseDielectricReflectance.coloredF90,baseGeoInfo.environmentBrdf);vec3 conductorIblFresnel=conductorIblFresnel(baseConductorReflectance,baseGeoInfo.NdotV,specular_roughness,baseGeoInfo.environmentBrdf);float coatIblFresnel=0.0;if (coat_weight>0.0) {coatIblFresnel=getReflectanceFromBRDFLookup(vec3(coatReflectance.F0),vec3(coatReflectance.F90),coatGeoInfo.environmentBrdf).r;}\nvec3 slab_diffuse_ibl=vec3(0.,0.,0.);vec3 slab_glossy_ibl=vec3(0.,0.,0.);vec3 slab_metal_ibl=vec3(0.,0.,0.);vec3 slab_coat_ibl=vec3(0.,0.,0.);slab_diffuse_ibl=baseDiffuseEnvironmentLight*vLightingIntensity.z;slab_diffuse_ibl*=aoOut.ambientOcclusionColor;slab_glossy_ibl=baseSpecularEnvironmentLight*vLightingIntensity.z;slab_metal_ibl=baseSpecularEnvironmentLight*conductorIblFresnel*vLightingIntensity.z;vec3 coatAbsorption=vec3(1.0);if (coat_weight>0.0) {slab_coat_ibl=coatEnvironmentLight*vLightingIntensity.z;float hemisphere_avg_fresnel=coatReflectance.F0+0.5*(1.0-coatReflectance.F0);float averageReflectance=(coatIblFresnel+hemisphere_avg_fresnel)*0.5;float roughnessFactor=1.0-coat_roughness*0.5;averageReflectance*=roughnessFactor;float darkened_transmission=(1.0-averageReflectance)*(1.0-averageReflectance);darkened_transmission=mix(1.0,darkened_transmission,coat_darkening);float sin2=1.0-coatGeoInfo.NdotV*coatGeoInfo.NdotV;sin2=sin2/(coat_ior*coat_ior);float cos_t=sqrt(1.0-sin2);float coatPathLength=1.0/cos_t;vec3 colored_transmission=pow(coat_color,vec3(coatPathLength));coatAbsorption=mix(vec3(1.0),colored_transmission*darkened_transmission,coat_weight);}\nvec3 slab_subsurface_ibl=vec3(0.,0.,0.);vec3 slab_translucent_base_ibl=vec3(0.,0.,0.);vec3 slab_fuzz_ibl=vec3(0.,0.,0.);slab_diffuse_ibl*=base_color.rgb;\n#define CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION\nvec3 material_opaque_base_ibl=mix(slab_diffuse_ibl,slab_subsurface_ibl,subsurface_weight);vec3 material_dielectric_base_ibl=mix(material_opaque_base_ibl,slab_translucent_base_ibl,transmission_weight);vec3 material_dielectric_gloss_ibl=layer(material_dielectric_base_ibl,slab_glossy_ibl,dielectricIblFresnel,vec3(1.0),specular_color);vec3 material_base_substrate_ibl=mix(material_dielectric_gloss_ibl,slab_metal_ibl,base_metalness);vec3 material_coated_base_ibl=layer(material_base_substrate_ibl,slab_coat_ibl,coatIblFresnel,coatAbsorption,vec3(1.0));material_surface_ibl=mix(material_coated_base_ibl,slab_fuzz_ibl,fuzz_weight);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrEnvironmentLighting = { name, shader };\n"]}
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
// Do not edit.
|
|
2
|
+
import { ShaderStore } from "../../Engines/shaderStore.js";
|
|
3
|
+
import "./decalFragmentDeclaration.js";
|
|
4
|
+
const name = "openpbrFragmentDeclaration";
|
|
5
|
+
const shader = `uniform vec4 vEyePosition;uniform float vBaseWeight;uniform vec4 vBaseColor;uniform float vBaseDiffuseRoughness;uniform vec4 vReflectanceInfo;uniform vec4 vSpecularColor;uniform vec3 vSpecularAnisotropy;uniform float vCoatWeight;uniform vec3 vCoatColor;uniform float vCoatRoughness;uniform float vCoatRoughnessAnisotropy;uniform float vCoatIor;uniform float vCoatDarkening;uniform vec2 vGeometryCoatTangent;uniform vec3 vEmissionColor;uniform vec4 vLightingIntensity;uniform float visibility;
|
|
6
|
+
#ifdef BASE_COLOR
|
|
7
|
+
uniform vec2 vBaseColorInfos;
|
|
8
|
+
#endif
|
|
9
|
+
#ifdef BASE_WEIGHT
|
|
10
|
+
uniform vec2 vBaseWeightInfos;
|
|
11
|
+
#endif
|
|
12
|
+
#ifdef BASE_METALNESS
|
|
13
|
+
uniform vec2 vBaseMetalnessInfos;
|
|
14
|
+
#endif
|
|
15
|
+
#ifdef BASE_DIFFUSE_ROUGHNESS
|
|
16
|
+
uniform vec2 vBaseDiffuseRoughnessInfos;
|
|
17
|
+
#endif
|
|
18
|
+
#ifdef SPECULAR_WEIGHT
|
|
19
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+
uniform vec2 vSpecularWeightInfos;
|
|
20
|
+
#endif
|
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21
|
+
#ifdef SPECULAR_COLOR
|
|
22
|
+
uniform vec2 vSpecularColorInfos;
|
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23
|
+
#endif
|
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24
|
+
#ifdef SPECULAR_ROUGHNESS
|
|
25
|
+
uniform vec2 vSpecularRoughnessInfos;
|
|
26
|
+
#endif
|
|
27
|
+
#ifdef SPECULAR_ROUGHNESS_ANISOTROPY
|
|
28
|
+
uniform vec2 vSpecularRoughnessAnisotropyInfos;
|
|
29
|
+
#endif
|
|
30
|
+
#ifdef SPECULAR_IOR
|
|
31
|
+
uniform vec2 vSpecularIorInfos;
|
|
32
|
+
#endif
|
|
33
|
+
#ifdef AMBIENT_OCCLUSION
|
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34
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+
uniform vec2 vAmbientOcclusionInfos;
|
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35
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+
#endif
|
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36
|
+
#ifdef GEOMETRY_NORMAL
|
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37
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+
uniform vec2 vGeometryNormalInfos;uniform vec2 vTangentSpaceParams;
|
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38
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+
#endif
|
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39
|
+
#ifdef GEOMETRY_TANGENT
|
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40
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+
uniform vec2 vGeometryTangentInfos;
|
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41
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+
#endif
|
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42
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+
#ifdef GEOMETRY_COAT_NORMAL
|
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43
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+
uniform vec2 vGeometryCoatNormalInfos;
|
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+
#endif
|
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45
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+
#ifdef GEOMETRY_OPACITY
|
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46
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+
uniform vec2 vGeometryOpacityInfos;
|
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47
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+
#endif
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48
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+
#ifdef EMISSION_COLOR
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49
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+
uniform vec2 vEmissionColorInfos;
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+
#endif
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51
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+
#ifdef COAT_WEIGHT
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+
uniform vec2 vCoatWeightInfos;
|
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53
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+
#endif
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54
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+
#ifdef COAT_COLOR
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+
uniform vec2 vCoatColorInfos;
|
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56
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+
#endif
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57
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+
#ifdef COAT_ROUGHNESS
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58
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+
uniform vec2 vCoatRoughnessInfos;
|
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59
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+
#endif
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+
#ifdef COAT_ROUGHNESS_ANISOTROPY
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61
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+
uniform vec2 vCoatRoughnessAnisotropyInfos;
|
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62
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+
#endif
|
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63
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+
#ifdef COAT_IOR
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64
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+
uniform vec2 vCoatIorInfos;
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65
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+
#endif
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66
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+
#ifdef COAT_DARKENING
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67
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+
uniform vec2 vCoatDarkeningInfos;
|
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68
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+
#endif
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+
#ifdef GEOMETRY_COAT_TANGENT
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70
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+
uniform vec2 vGeometryCoatTangentInfos;
|
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71
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+
#endif
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+
#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION) || defined(PREPASS)
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73
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+
uniform mat4 view;
|
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+
#endif
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+
#ifdef REFLECTION
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76
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+
uniform vec2 vReflectionInfos;
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+
#ifdef REALTIME_FILTERING
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78
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+
uniform vec2 vReflectionFilteringInfo;
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+
#endif
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+
uniform mat4 reflectionMatrix;uniform vec3 vReflectionMicrosurfaceInfos;
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81
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+
#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)
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82
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+
uniform vec3 vReflectionDominantDirection;
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+
#endif
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+
#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
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+
uniform vec3 vReflectionPosition;uniform vec3 vReflectionSize;
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+
#endif
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+
#endif
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+
#ifdef PREPASS
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+
#ifdef SS_SCATTERING
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+
uniform float scatteringDiffusionProfile;
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+
#endif
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+
#endif
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93
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+
#if DEBUGMODE>0
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+
uniform vec2 vDebugMode;
|
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+
#endif
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+
#ifdef DETAIL
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+
uniform vec4 vDetailInfos;
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+
#endif
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+
#include<decalFragmentDeclaration>
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100
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+
#ifdef USESPHERICALFROMREFLECTIONMAP
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101
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+
#ifdef SPHERICAL_HARMONICS
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102
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+
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
|
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103
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+
#else
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104
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+
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
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105
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+
#endif
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+
#endif
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+
#define ADDITIONAL_FRAGMENT_DECLARATION
|
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+
`;
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+
// Sideeffect
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+
if (!ShaderStore.IncludesShadersStore[name]) {
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111
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+
ShaderStore.IncludesShadersStore[name] = shader;
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112
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+
}
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113
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+
/** @internal */
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114
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+
export const openpbrFragmentDeclaration = { name, shader };
|
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115
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+
//# sourceMappingURL=openpbrFragmentDeclaration.js.map
|
|
@@ -0,0 +1 @@
|
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|
1
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+
{"version":3,"file":"openpbrFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,4BAA4B,CAAC;AAEpC,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuGd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalFragmentDeclaration\";\n\nconst name = \"openpbrFragmentDeclaration\";\nconst shader = `uniform vec4 vEyePosition;uniform float vBaseWeight;uniform vec4 vBaseColor;uniform float vBaseDiffuseRoughness;uniform vec4 vReflectanceInfo;uniform vec4 vSpecularColor;uniform vec3 vSpecularAnisotropy;uniform float vCoatWeight;uniform vec3 vCoatColor;uniform float vCoatRoughness;uniform float vCoatRoughnessAnisotropy;uniform float vCoatIor;uniform float vCoatDarkening;uniform vec2 vGeometryCoatTangent;uniform vec3 vEmissionColor;uniform vec4 vLightingIntensity;uniform float visibility;\n#ifdef BASE_COLOR\nuniform vec2 vBaseColorInfos;\n#endif\n#ifdef BASE_WEIGHT\nuniform vec2 vBaseWeightInfos;\n#endif\n#ifdef BASE_METALNESS\nuniform vec2 vBaseMetalnessInfos;\n#endif\n#ifdef BASE_DIFFUSE_ROUGHNESS\nuniform vec2 vBaseDiffuseRoughnessInfos;\n#endif\n#ifdef SPECULAR_WEIGHT\nuniform vec2 vSpecularWeightInfos;\n#endif\n#ifdef SPECULAR_COLOR\nuniform vec2 vSpecularColorInfos;\n#endif\n#ifdef SPECULAR_ROUGHNESS\nuniform vec2 vSpecularRoughnessInfos;\n#endif\n#ifdef SPECULAR_ROUGHNESS_ANISOTROPY\nuniform vec2 vSpecularRoughnessAnisotropyInfos;\n#endif\n#ifdef SPECULAR_IOR\nuniform vec2 vSpecularIorInfos;\n#endif\n#ifdef AMBIENT_OCCLUSION\nuniform vec2 vAmbientOcclusionInfos;\n#endif\n#ifdef GEOMETRY_NORMAL\nuniform vec2 vGeometryNormalInfos;uniform vec2 vTangentSpaceParams;\n#endif\n#ifdef GEOMETRY_TANGENT\nuniform vec2 vGeometryTangentInfos;\n#endif\n#ifdef GEOMETRY_COAT_NORMAL\nuniform vec2 vGeometryCoatNormalInfos;\n#endif\n#ifdef GEOMETRY_OPACITY\nuniform vec2 vGeometryOpacityInfos;\n#endif\n#ifdef EMISSION_COLOR\nuniform vec2 vEmissionColorInfos;\n#endif\n#ifdef COAT_WEIGHT\nuniform vec2 vCoatWeightInfos;\n#endif\n#ifdef COAT_COLOR\nuniform vec2 vCoatColorInfos;\n#endif\n#ifdef COAT_ROUGHNESS\nuniform vec2 vCoatRoughnessInfos;\n#endif\n#ifdef COAT_ROUGHNESS_ANISOTROPY\nuniform vec2 vCoatRoughnessAnisotropyInfos;\n#endif\n#ifdef COAT_IOR\nuniform vec2 vCoatIorInfos;\n#endif\n#ifdef COAT_DARKENING\nuniform vec2 vCoatDarkeningInfos;\n#endif\n#ifdef GEOMETRY_COAT_TANGENT\nuniform vec2 vGeometryCoatTangentInfos;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION) || defined(PREPASS)\nuniform mat4 view;\n#endif\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#ifdef REALTIME_FILTERING\nuniform vec2 vReflectionFilteringInfo;\n#endif\nuniform mat4 reflectionMatrix;uniform vec3 vReflectionMicrosurfaceInfos;\n#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)\nuniform vec3 vReflectionDominantDirection;\n#endif\n#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)\nuniform vec3 vReflectionPosition;uniform vec3 vReflectionSize;\n#endif\n#endif\n#ifdef PREPASS\n#ifdef SS_SCATTERING\nuniform float scatteringDiffusionProfile;\n#endif\n#endif\n#if DEBUGMODE>0\nuniform vec2 vDebugMode;\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;\n#endif\n#include<decalFragmentDeclaration>\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nuniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;\n#else\nuniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;\n#endif\n#endif\n#define ADDITIONAL_FRAGMENT_DECLARATION\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrFragmentDeclaration = { name, shader };\n"]}
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@@ -0,0 +1,72 @@
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// Do not edit.
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import { ShaderStore } from "../../Engines/shaderStore.js";
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import "./samplerFragmentDeclaration.js";
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const name = "openpbrFragmentSamplersDeclaration";
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const shader = `#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_SAMPLERNAME_,baseColor)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_SAMPLERNAME_,baseWeight)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_SAMPLERNAME_,baseDiffuseRoughness)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_SAMPLERNAME_,baseMetalness)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_SAMPLERNAME_,specularWeight)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_SAMPLERNAME_,specularColor)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_SAMPLERNAME_,specularRoughness)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_SAMPLERNAME_,specularRoughnessAnisotropy)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_SAMPLERNAME_,coatWeight)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_SAMPLERNAME_,coatColor)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_SAMPLERNAME_,coatRoughness)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_SAMPLERNAME_,coatRoughnessAnisotropy)
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#include <samplerFragmentDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_SAMPLERNAME_,coatDarkening)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_SAMPLERNAME_,geometryOpacity)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_SAMPLERNAME_,geometryTangent)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_COAT_TANGENT,_VARYINGNAME_,GeometryCoatTangent,_SAMPLERNAME_,geometryCoatTangent)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_SAMPLERNAME_,emissionColor)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_SAMPLERNAME_,ambientOcclusion)
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#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
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#ifdef REFLECTION
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#ifdef REFLECTIONMAP_3D
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#define sampleReflection(s,c) textureCube(s,c)
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uniform samplerCube reflectionSampler;
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#ifdef LODBASEDMICROSFURACE
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#define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l)
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#else
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uniform samplerCube reflectionSamplerLow;uniform samplerCube reflectionSamplerHigh;
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#endif
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#ifdef USEIRRADIANCEMAP
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uniform samplerCube irradianceSampler;
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#endif
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#else
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#define sampleReflection(s,c) texture2D(s,c)
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uniform sampler2D reflectionSampler;
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#ifdef LODBASEDMICROSFURACE
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#define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l)
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#else
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uniform sampler2D reflectionSamplerLow;uniform sampler2D reflectionSamplerHigh;
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#endif
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#ifdef USEIRRADIANCEMAP
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uniform sampler2D irradianceSampler;
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#endif
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#endif
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#ifdef REFLECTIONMAP_SKYBOX
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varying vec3 vPositionUVW;
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#else
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#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
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varying vec3 vDirectionW;
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#endif
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#endif
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#endif
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#ifdef ENVIRONMENTBRDF
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uniform sampler2D environmentBrdfSampler;
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#endif
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#ifdef ANISOTROPIC
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60
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uniform sampler2D blueNoiseSampler;
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#endif
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#ifdef IBL_CDF_FILTERING
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uniform sampler2D icdfSampler;
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#endif
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`;
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66
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// Sideeffect
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67
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if (!ShaderStore.IncludesShadersStore[name]) {
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ShaderStore.IncludesShadersStore[name] = shader;
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69
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}
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70
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/** @internal */
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71
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export const openpbrFragmentSamplersDeclaration = { name, shader };
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72
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//# sourceMappingURL=openpbrFragmentSamplersDeclaration.js.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"openpbrFragmentSamplersDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,8BAA8B,CAAC;AAEtC,MAAM,IAAI,GAAG,oCAAoC,CAAC;AAClD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Dd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kCAAkC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./samplerFragmentDeclaration\";\n\nconst name = \"openpbrFragmentSamplersDeclaration\";\nconst shader = `#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_SAMPLERNAME_,baseColor)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_SAMPLERNAME_,baseWeight)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_SAMPLERNAME_,baseDiffuseRoughness)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_SAMPLERNAME_,baseMetalness)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_SAMPLERNAME_,specularWeight)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_SAMPLERNAME_,specularColor)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_SAMPLERNAME_,specularRoughness)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_SAMPLERNAME_,specularRoughnessAnisotropy)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_SAMPLERNAME_,coatWeight)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_SAMPLERNAME_,coatColor)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_SAMPLERNAME_,coatRoughness)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_SAMPLERNAME_,coatRoughnessAnisotropy)\n#include <samplerFragmentDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_SAMPLERNAME_,coatDarkening)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_SAMPLERNAME_,geometryOpacity)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_SAMPLERNAME_,geometryTangent)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,GEOMETRY_COAT_TANGENT,_VARYINGNAME_,GeometryCoatTangent,_SAMPLERNAME_,geometryCoatTangent)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_SAMPLERNAME_,emissionColor)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_SAMPLERNAME_,ambientOcclusion)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\n#define sampleReflection(s,c) textureCube(s,c)\nuniform samplerCube reflectionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l)\n#else\nuniform samplerCube reflectionSamplerLow;uniform samplerCube reflectionSamplerHigh;\n#endif\n#ifdef USEIRRADIANCEMAP\nuniform samplerCube irradianceSampler;\n#endif\n#else\n#define sampleReflection(s,c) texture2D(s,c)\nuniform sampler2D reflectionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l)\n#else\nuniform sampler2D reflectionSamplerLow;uniform sampler2D reflectionSamplerHigh;\n#endif\n#ifdef USEIRRADIANCEMAP\nuniform sampler2D irradianceSampler;\n#endif\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#endif\n#endif\n#ifdef ENVIRONMENTBRDF\nuniform sampler2D environmentBrdfSampler;\n#endif\n#ifdef ANISOTROPIC\nuniform sampler2D blueNoiseSampler;\n#endif\n#ifdef IBL_CDF_FILTERING\nuniform sampler2D icdfSampler;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrFragmentSamplersDeclaration = { name, shader };\n"]}
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@@ -0,0 +1,46 @@
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// Do not edit.
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2
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import { ShaderStore } from "../../Engines/shaderStore.js";
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3
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const name = "openpbrGeometryInfo";
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const shader = `struct geometryInfoOutParams
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{float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;};
|
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6
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#ifdef ANISOTROPIC
|
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7
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+
struct geometryInfoAnisoOutParams
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8
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{float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;mat3 TBN;};
|
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9
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#endif
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10
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+
#define pbr_inline
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11
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+
geometryInfoOutParams geometryInfo(
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12
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+
in vec3 normalW,in vec3 viewDirectionW,in float roughness,in vec3 geometricNormalW
|
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13
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+
)
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14
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{geometryInfoOutParams outParams;outParams.NdotVUnclamped=dot(normalW,viewDirectionW);outParams.NdotV=absEps(outParams.NdotVUnclamped);
|
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15
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+
#if defined(ENVIRONMENTBRDF)
|
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16
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+
outParams.environmentBrdf=getBRDFLookup(outParams.NdotV,roughness);
|
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17
|
+
#else
|
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18
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+
outParams.environmentBrdf=vec3(0.0);
|
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19
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+
#endif
|
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20
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+
outParams.horizonOcclusion=1.0;
|
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21
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+
#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
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22
|
+
#ifdef HORIZONOCCLUSION
|
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23
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+
#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL)
|
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24
|
+
#ifdef REFLECTIONMAP_3D
|
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25
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+
outParams.horizonOcclusion=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);
|
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26
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+
#endif
|
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27
|
+
#endif
|
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28
|
+
#endif
|
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29
|
+
#endif
|
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30
|
+
return outParams;}
|
|
31
|
+
#ifdef ANISOTROPIC
|
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32
|
+
#define pbr_inline
|
|
33
|
+
geometryInfoAnisoOutParams geometryInfoAniso(
|
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34
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+
in vec3 normalW,in vec3 viewDirectionW,in float roughness,in vec3 geometricNormalW
|
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35
|
+
,in vec3 vAnisotropy,in mat3 TBN
|
|
36
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+
)
|
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37
|
+
{geometryInfoOutParams geoInfo=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);geometryInfoAnisoOutParams outParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}
|
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+
#endif
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39
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`;
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// Sideeffect
|
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41
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if (!ShaderStore.IncludesShadersStore[name]) {
|
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42
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+
ShaderStore.IncludesShadersStore[name] = shader;
|
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43
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+
}
|
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/** @internal */
|
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45
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+
export const openpbrGeometryInfo = { name, shader };
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//# sourceMappingURL=openpbrGeometryInfo.js.map
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@@ -0,0 +1 @@
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{"version":3,"file":"openpbrGeometryInfo.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrGeometryInfo.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmCd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"openpbrGeometryInfo\";\nconst shader = `struct geometryInfoOutParams\n{float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;};\n#ifdef ANISOTROPIC\nstruct geometryInfoAnisoOutParams\n{float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;mat3 TBN;};\n#endif\n#define pbr_inline\ngeometryInfoOutParams geometryInfo(\nin vec3 normalW,in vec3 viewDirectionW,in float roughness,in vec3 geometricNormalW\n)\n{geometryInfoOutParams outParams;outParams.NdotVUnclamped=dot(normalW,viewDirectionW);outParams.NdotV=absEps(outParams.NdotVUnclamped);\n#if defined(ENVIRONMENTBRDF)\noutParams.environmentBrdf=getBRDFLookup(outParams.NdotV,roughness);\n#else\noutParams.environmentBrdf=vec3(0.0);\n#endif\noutParams.horizonOcclusion=1.0;\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef HORIZONOCCLUSION\n#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL)\n#ifdef REFLECTIONMAP_3D\noutParams.horizonOcclusion=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);\n#endif\n#endif\n#endif\n#endif\nreturn outParams;}\n#ifdef ANISOTROPIC\n#define pbr_inline\ngeometryInfoAnisoOutParams geometryInfoAniso(\nin vec3 normalW,in vec3 viewDirectionW,in float roughness,in vec3 geometricNormalW\n,in vec3 vAnisotropy,in mat3 TBN\n)\n{geometryInfoOutParams geoInfo=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);geometryInfoAnisoOutParams outParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrGeometryInfo = { name, shader };\n"]}
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// Do not edit.
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import { ShaderStore } from "../../Engines/shaderStore.js";
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const name = "openpbrIblFunctions";
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const shader = `#ifdef REFLECTION
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vec3 sampleIrradiance(
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in vec3 surfaceNormal
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#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
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,in vec3 vEnvironmentIrradianceSH
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#endif
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#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
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,in mat4 iblMatrix
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#endif
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#ifdef USEIRRADIANCEMAP
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#ifdef REFLECTIONMAP_3D
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,in samplerCube irradianceSampler
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#else
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,in sampler2D irradianceSampler
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#endif
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#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
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,in vec3 reflectionDominantDirection
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#endif
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#endif
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#ifdef REALTIME_FILTERING
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,in vec2 vReflectionFilteringInfo
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#ifdef IBL_CDF_FILTERING
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,in sampler2D icdfSampler
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#endif
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#endif
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,in vec2 vReflectionInfos
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,in vec3 viewDirectionW
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,in float diffuseRoughness
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,in vec3 surfaceAlbedo
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) {vec3 environmentIrradiance=vec3(0.,0.,0.);
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#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
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vec3 irradianceVector=(iblMatrix*vec4(surfaceNormal,0)).xyz;vec3 irradianceView=(iblMatrix*vec4(viewDirectionW,0)).xyz;
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#if !defined(USE_IRRADIANCE_DOMINANT_DIRECTION) && !defined(REALTIME_FILTERING)
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#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
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{float NdotV=max(dot(surfaceNormal,viewDirectionW),0.0);irradianceVector=mix(irradianceVector,irradianceView,(0.5*(1.0-NdotV))*diffuseRoughness);}
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#endif
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#endif
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#ifdef REFLECTIONMAP_OPPOSITEZ
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irradianceVector.z*=-1.0;
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#endif
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#ifdef INVERTCUBICMAP
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irradianceVector.y*=-1.0;
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#endif
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#endif
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#ifdef USESPHERICALFROMREFLECTIONMAP
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#if defined(NORMAL) && defined(USESPHERICALINVERTEX)
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environmentIrradiance=vEnvironmentIrradianceSH;
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#else
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#if defined(REALTIME_FILTERING)
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environmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo,diffuseRoughness,surfaceAlbedo,irradianceView
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#ifdef IBL_CDF_FILTERING
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,icdfSampler
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#endif
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);
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#else
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environmentIrradiance=computeEnvironmentIrradiance(irradianceVector);
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#endif
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#endif
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#elif defined(USEIRRADIANCEMAP)
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#ifdef REFLECTIONMAP_3D
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vec4 environmentIrradianceFromTexture=sampleReflection(irradianceSampler,irradianceVector);
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#else
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vec4 environmentIrradianceFromTexture=sampleReflection(irradianceSampler,reflectionCoords);
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#endif
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environmentIrradiance=environmentIrradianceFromTexture.rgb;
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#ifdef RGBDREFLECTION
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environmentIrradiance.rgb=fromRGBD(environmentIrradianceFromTexture);
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#endif
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#ifdef GAMMAREFLECTION
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environmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);
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#endif
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#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
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vec3 Ls=normalize(reflectionDominantDirection);float NoL=dot(irradianceVector,Ls);float NoV=dot(irradianceVector,irradianceView);vec3 diffuseRoughnessTerm=vec3(1.0);
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#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
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float LoV=dot (Ls,irradianceView);float mag=length(reflectionDominantDirection)*2.0;vec3 clampedAlbedo=clamp(surfaceAlbedo,vec3(0.1),vec3(1.0));diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;diffuseRoughnessTerm=diffuseRoughnessTerm/clampedAlbedo;diffuseRoughnessTerm=mix(vec3(1.0),diffuseRoughnessTerm,sqrt(clamp(mag*NoV,0.0,1.0)));
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#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
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vec3 H=(irradianceView+Ls)*0.5;float VoH=dot(irradianceView,H);diffuseRoughnessTerm=vec3(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
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#endif
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environmentIrradiance=environmentIrradiance.rgb*diffuseRoughnessTerm;
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#endif
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#endif
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environmentIrradiance*=vReflectionInfos.x;return environmentIrradiance;}
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#define pbr_inline
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#ifdef REFLECTIONMAP_3D
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vec3 createReflectionCoords(
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#else
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vec2 createReflectionCoords(
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#endif
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in vec3 vPositionW
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,in vec3 normalW
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)
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{vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);
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#ifdef REFLECTIONMAP_OPPOSITEZ
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reflectionVector.z*=-1.0;
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#endif
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#ifdef REFLECTIONMAP_3D
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vec3 reflectionCoords=reflectionVector;
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#else
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vec2 reflectionCoords=reflectionVector.xy;
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#ifdef REFLECTIONMAP_PROJECTION
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reflectionCoords/=reflectionVector.z;
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#endif
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reflectionCoords.y=1.0-reflectionCoords.y;
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#endif
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return reflectionCoords;}
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#define pbr_inline
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#define inline
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vec3 sampleRadiance(
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in float alphaG
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,in vec3 vReflectionMicrosurfaceInfos
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,in vec2 vReflectionInfos
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,in geometryInfoOutParams geoInfo
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#ifdef REFLECTIONMAP_3D
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,in samplerCube reflectionSampler
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,const vec3 reflectionCoords
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#else
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,in sampler2D reflectionSampler
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,const vec2 reflectionCoords
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#endif
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#ifdef REALTIME_FILTERING
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,in vec2 vReflectionFilteringInfo
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#endif
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)
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{vec4 environmentRadiance=vec4(0.,0.,0.,0.);
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#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
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float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,geoInfo.NdotVUnclamped);
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#elif defined(LINEARSPECULARREFLECTION)
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float reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);
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#else
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float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);
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#endif
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reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;
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#ifdef REALTIME_FILTERING
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environmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0);
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#else
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environmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);
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#endif
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#ifdef RGBDREFLECTION
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environmentRadiance.rgb=fromRGBD(environmentRadiance);
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#endif
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#ifdef GAMMAREFLECTION
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environmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);
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#endif
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environmentRadiance.rgb*=vec3(vReflectionInfos.x);return environmentRadiance.rgb;}
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#if defined(ANISOTROPIC)
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#define pbr_inline
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#define inline
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151
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vec3 sampleRadianceAnisotropic(
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in float alphaG
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153
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,in vec3 vReflectionMicrosurfaceInfos
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,in vec2 vReflectionInfos
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,in geometryInfoAnisoOutParams geoInfo
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156
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,const vec3 normalW
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,const vec3 viewDirectionW
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,const vec3 positionW
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159
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,const vec3 noise
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#ifdef REFLECTIONMAP_3D
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161
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,in samplerCube reflectionSampler
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#else
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,in sampler2D reflectionSampler
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164
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#endif
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165
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#ifdef REALTIME_FILTERING
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166
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,in vec2 vReflectionFilteringInfo
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#endif
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)
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{vec4 environmentRadiance=vec4(0.,0.,0.,0.);float alphaT=alphaG*sqrt(2.0/(1.0+(1.0-geoInfo.anisotropy)*(1.0-geoInfo.anisotropy)));float alphaB=(1.0-geoInfo.anisotropy)*alphaT;alphaG=alphaB;
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170
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+
#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
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171
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+
float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,geoInfo.NdotVUnclamped);
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172
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+
#elif defined(LINEARSPECULARREFLECTION)
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173
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+
float reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);
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+
#else
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175
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float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);
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#endif
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reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;
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178
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+
#ifdef REALTIME_FILTERING
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179
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+
vec3 view=(reflectionMatrix*vec4(viewDirectionW,0.0)).xyz;vec3 tangent=(reflectionMatrix*vec4(geoInfo.anisotropicTangent,0.0)).xyz;vec3 bitangent=(reflectionMatrix*vec4(geoInfo.anisotropicBitangent,0.0)).xyz;vec3 normal=(reflectionMatrix*vec4(normalW,0.0)).xyz;
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180
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+
#ifdef REFLECTIONMAP_OPPOSITEZ
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181
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view.z*=-1.0;tangent.z*=-1.0;bitangent.z*=-1.0;normal.z*=-1.0;
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+
#endif
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environmentRadiance =
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vec4(radianceAnisotropic(alphaT,alphaB,reflectionSampler,
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185
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view,tangent,
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186
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bitangent,normal,
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187
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vReflectionFilteringInfo,noise.xy),
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188
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1.0);
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#else
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190
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const int samples=16;vec4 radianceSample=vec4(0.0);vec3 reflectionCoords=vec3(0.0);float sample_weight=0.0;float total_weight=0.0;float step=1.0/float(max(samples-1,1));for (int i=0; i<samples; ++i) {float t=mix(-1.0,1.0,float(i)*step);t+=step*2.0*noise.x;sample_weight=max(1.0-abs(t),0.001);sample_weight*=sample_weight;t*=min(4.0*alphaT*geoInfo.anisotropy,1.0);vec3 bentNormal;if (t<0.0) {float blend=t+1.0;bentNormal=normalize(mix(-geoInfo.anisotropicTangent,normalW,blend));} else if (t>0.0) {float blend=t;bentNormal=normalize(mix(normalW,geoInfo.anisotropicTangent,blend));} else {bentNormal=normalW;}
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191
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+
reflectionCoords=createReflectionCoords(positionW,bentNormal);radianceSample=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);
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192
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#ifdef RGBDREFLECTION
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193
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environmentRadiance.rgb+=sample_weight*fromRGBD(radianceSample);
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194
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#elif defined(GAMMAREFLECTION)
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195
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environmentRadiance.rgb+=sample_weight*toLinearSpace(radianceSample.rgb);
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196
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#else
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197
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environmentRadiance.rgb+=sample_weight*radianceSample.rgb;
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198
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#endif
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199
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total_weight+=sample_weight;}
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200
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environmentRadiance=vec4(environmentRadiance.xyz/float(total_weight),1.0);
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201
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#endif
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environmentRadiance.rgb*=vec3(vReflectionInfos.x);return environmentRadiance.rgb;}
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203
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+
#endif
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204
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+
#define pbr_inline
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205
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vec3 conductorIblFresnel(in ReflectanceParams reflectance,in float NdotV,in float roughness,in vec3 environmentBrdf)
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206
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{
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207
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+
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
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208
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+
vec3 albedoF0=mix(reflectance.coloredF0,pow(reflectance.coloredF0,vec3(1.4)),roughness);return getF82Specular(NdotV,albedoF0,reflectance.coloredF90,roughness);
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209
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+
#else
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210
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+
return getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90,environmentBrdf);
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211
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#endif
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212
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}
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213
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#endif
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214
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`;
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215
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// Sideeffect
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216
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if (!ShaderStore.IncludesShadersStore[name]) {
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217
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ShaderStore.IncludesShadersStore[name] = shader;
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218
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}
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219
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/** @internal */
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220
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export const openpbrIblFunctions = { name, shader };
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221
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//# sourceMappingURL=openpbrIblFunctions.js.map
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