@onerjs/core 8.26.1 → 8.26.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +6 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/frameGraphContext.d.ts +2 -1
- package/FrameGraph/frameGraphContext.js +4 -1
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.d.ts +1 -1
- package/Lights/Clustered/clusteredLightContainer.js +4 -5
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Lights/pointLight.js +4 -4
- package/Lights/pointLight.js.map +1 -1
- package/Lights/rectAreaLight.js +4 -4
- package/Lights/rectAreaLight.js.map +1 -1
- package/Lights/spotLight.js +2 -2
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Background/backgroundMaterial.d.ts +19 -91
- package/Materials/Background/backgroundMaterial.js +17 -245
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +15 -4
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +28 -5
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +57 -69
- package/Materials/Node/nodeMaterial.js +9 -86
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +3 -1
- package/Materials/Node/nodeMaterialBuildState.js +35 -15
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/index.d.ts +5 -0
- package/Materials/PBR/index.js +5 -0
- package/Materials/PBR/index.js.map +1 -1
- package/Materials/PBR/openPbrMaterial.d.ts +998 -0
- package/Materials/PBR/openPbrMaterial.js +2069 -0
- package/Materials/PBR/openPbrMaterial.js.map +1 -0
- package/Materials/PBR/pbrBaseMaterial.d.ts +57 -43
- package/Materials/PBR/pbrBaseMaterial.js +21 -304
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +0 -78
- package/Materials/PBR/pbrMaterial.js +0 -110
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.d.ts +3 -0
- package/Materials/floatingOriginMatrixOverrides.js +91 -0
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -0
- package/Materials/imageProcessing.d.ts +65 -0
- package/Materials/imageProcessing.js +162 -0
- package/Materials/imageProcessing.js.map +1 -0
- package/Materials/imageProcessingConfiguration.defines.d.ts +25 -0
- package/Materials/imageProcessingConfiguration.defines.js +27 -0
- package/Materials/imageProcessingConfiguration.defines.js.map +1 -1
- package/Materials/index.d.ts +2 -0
- package/Materials/index.js +2 -0
- package/Materials/index.js.map +1 -1
- package/Materials/material.d.ts +14 -0
- package/Materials/material.js +14 -0
- package/Materials/material.js.map +1 -1
- package/Materials/materialHelper.functions.d.ts +53 -0
- package/Materials/materialHelper.functions.js +297 -0
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/standardMaterial.d.ts +57 -121
- package/Materials/standardMaterial.js +21 -250
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uv.defines.d.ts +22 -0
- package/Materials/uv.defines.js +24 -0
- package/Materials/uv.defines.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +2 -0
- package/Meshes/transformNode.js +7 -4
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/decorators.d.ts +7 -0
- package/Misc/decorators.js +34 -0
- package/Misc/decorators.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +10 -1
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -1
- package/Particles/Node/Blocks/index.d.ts +2 -0
- package/Particles/Node/Blocks/index.js +2 -0
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleInputBlock.js +4 -1
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleLocalVariableBlock.d.ts +38 -0
- package/Particles/Node/Blocks/particleLocalVariableBlock.js +108 -0
- package/Particles/Node/Blocks/particleLocalVariableBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleVectorLengthBlock.d.ts +26 -0
- package/Particles/Node/Blocks/particleVectorLengthBlock.js +50 -0
- package/Particles/Node/Blocks/particleVectorLengthBlock.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +2 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +45 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +2 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +6 -4
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/iblCdfGenerator.js +28 -20
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/reflectiveShadowMap.d.ts +3 -3
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clusteredLightingFunctions.js +3 -1
- package/Shaders/ShadersInclude/clusteredLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +34 -0
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js +4 -0
- package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -0
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrBaseLayerData.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrBaseLayerData.js +127 -0
- package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrBlockAmbientOcclusion.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrBlockAmbientOcclusion.js +35 -0
- package/Shaders/ShadersInclude/openpbrBlockAmbientOcclusion.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrBlockNormalFinal.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrBlockNormalFinal.js +25 -0
- package/Shaders/ShadersInclude/openpbrBlockNormalFinal.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrCoatLayerData.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrCoatLayerData.js +59 -0
- package/Shaders/ShadersInclude/openpbrCoatLayerData.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrConductorReflectance.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrConductorReflectance.js +19 -0
- package/Shaders/ShadersInclude/openpbrConductorReflectance.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrDielectricReflectance.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrDielectricReflectance.js +30 -0
- package/Shaders/ShadersInclude/openpbrDielectricReflectance.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrDirectLighting.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +69 -0
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrDirectLightingInit.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrDirectLightingInit.js +80 -0
- package/Shaders/ShadersInclude/openpbrDirectLightingInit.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrDirectLightingShadow.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrDirectLightingShadow.js +129 -0
- package/Shaders/ShadersInclude/openpbrDirectLightingShadow.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +106 -0
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.d.ts +6 -0
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +115 -0
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +6 -0
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js +72 -0
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrGeometryInfo.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrGeometryInfo.js +46 -0
- package/Shaders/ShadersInclude/openpbrGeometryInfo.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrIblFunctions.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrIblFunctions.js +221 -0
- package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragment.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragment.js +64 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragment.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragmentFunctions.d.ts +6 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragmentFunctions.js +45 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragmentFunctions.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragmentMainFunctions.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragmentMainFunctions.js +72 -0
- package/Shaders/ShadersInclude/openpbrNormalMapFragmentMainFunctions.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrNormalMapVertex.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrNormalMapVertex.js +16 -0
- package/Shaders/ShadersInclude/openpbrNormalMapVertex.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrNormalMapVertexDeclaration.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrNormalMapVertexDeclaration.js +16 -0
- package/Shaders/ShadersInclude/openpbrNormalMapVertexDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrUboDeclaration.d.ts +7 -0
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js +18 -0
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.d.ts +6 -0
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +103 -0
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +1 -0
- package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js +2 -0
- package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/openpbr.fragment.d.ts +54 -0
- package/Shaders/openpbr.fragment.js +206 -0
- package/Shaders/openpbr.fragment.js.map +1 -0
- package/Shaders/openpbr.vertex.d.ts +39 -0
- package/Shaders/openpbr.vertex.js +238 -0
- package/Shaders/openpbr.vertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +28 -0
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/importanceSampling.js +4 -0
- package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +126 -0
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockAmbientOcclusion.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockAmbientOcclusion.js +36 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockAmbientOcclusion.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockNormalFinal.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockNormalFinal.js +25 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockNormalFinal.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js +59 -0
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrConductorReflectance.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrConductorReflectance.js +19 -0
- package/ShadersWGSL/ShadersInclude/openpbrConductorReflectance.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrDielectricReflectance.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrDielectricReflectance.js +33 -0
- package/ShadersWGSL/ShadersInclude/openpbrDielectricReflectance.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +69 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js +80 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +112 -0
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +6 -0
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +68 -0
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrGeometryInfo.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrGeometryInfo.js +54 -0
- package/ShadersWGSL/ShadersInclude/openpbrGeometryInfo.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +218 -0
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragment.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragment.js +64 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragmentFunctions.d.ts +6 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragmentFunctions.js +45 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragmentFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragmentMainFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragmentMainFunctions.js +51 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragmentMainFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapVertex.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapVertex.js +16 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapVertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapVertexDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapVertexDeclaration.js +16 -0
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapVertexDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.d.ts +7 -0
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +17 -0
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +2 -0
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/openpbr.fragment.d.ts +52 -0
- package/ShadersWGSL/openpbr.fragment.js +193 -0
- package/ShadersWGSL/openpbr.fragment.js.map +1 -0
- package/ShadersWGSL/openpbr.vertex.d.ts +37 -0
- package/ShadersWGSL/openpbr.vertex.js +227 -0
- package/ShadersWGSL/openpbr.vertex.js.map +1 -0
- package/package.json +1 -1
- package/scene.d.ts +21 -0
- package/scene.js +29 -3
- package/scene.js.map +1 -1
package/Misc/decorators.js
CHANGED
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@@ -122,4 +122,38 @@ export function nativeOverride(target, propertyKey, descriptor, predicate) {
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nativeOverride.filter = function (predicate) {
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};
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/**
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*/
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get: function () {
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},
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};
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}
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//# sourceMappingURL=decorators.js.map
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package/Misc/decorators.js.map
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-
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use it!\r\n // Note - not using \"with epsilon\" here, it is expected te behave like the internal cache does.\r\n if (typeof this[key]?.equals === \"function\") {\r\n if (this[key].equals(value)) {\r\n return;\r\n }\r\n }\r\n if (this[key] === value) {\r\n return;\r\n }\r\n this[key] = value;\r\n\r\n target[setCallback].apply(this);\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n };\r\n}\r\n\r\nexport function expandToProperty(callback: string, targetKey: Nullable<string> = null) {\r\n return generateExpandMember(callback, targetKey);\r\n}\r\n\r\nexport function serialize(sourceName?: string) {\r\n return generateSerializableMember(0, sourceName); // value member\r\n}\r\n\r\nexport function serializeAsTexture(sourceName?: string) {\r\n return generateSerializableMember(1, sourceName); // texture member\r\n}\r\n\r\nexport function serializeAsColor3(sourceName?: string) {\r\n return generateSerializableMember(2, sourceName); // color3 member\r\n}\r\n\r\nexport function serializeAsFresnelParameters(sourceName?: string) {\r\n return generateSerializableMember(3, sourceName); // fresnel parameters member\r\n}\r\n\r\nexport function serializeAsVector2(sourceName?: string) {\r\n return generateSerializableMember(4, sourceName); // vector2 member\r\n}\r\n\r\nexport function serializeAsVector3(sourceName?: string) {\r\n return generateSerializableMember(5, sourceName); // vector3 member\r\n}\r\n\r\nexport function serializeAsMeshReference(sourceName?: string) {\r\n return generateSerializableMember(6, sourceName); // mesh reference member\r\n}\r\n\r\nexport function serializeAsColorCurves(sourceName?: string) {\r\n return generateSerializableMember(7, sourceName); // color curves\r\n}\r\n\r\nexport function serializeAsColor4(sourceName?: string) {\r\n return generateSerializableMember(8, sourceName); // color 4\r\n}\r\n\r\nexport function serializeAsImageProcessingConfiguration(sourceName?: string) {\r\n return generateSerializableMember(9, sourceName); // image processing\r\n}\r\n\r\nexport function serializeAsQuaternion(sourceName?: string) {\r\n return generateSerializableMember(10, sourceName); // quaternion member\r\n}\r\n\r\nexport function serializeAsMatrix(sourceName?: string) {\r\n return generateSerializableMember(12, sourceName); // matrix member\r\n}\r\n\r\n/**\r\n * Decorator used to define property that can be serialized as reference to a camera\r\n * @param sourceName defines the name of the property to decorate\r\n * @returns Property Decorator\r\n */\r\nexport function serializeAsCameraReference(sourceName?: string) {\r\n return generateSerializableMember(11, sourceName); // camera reference member\r\n}\r\n\r\n/** @internal */\r\ndeclare const _native: any;\r\n\r\n/**\r\n * Decorator used to redirect a function to a native implementation if available.\r\n * @internal\r\n */\r\nexport function nativeOverride<T extends (...params: any[]) => boolean>(\r\n target: any,\r\n propertyKey: string,\r\n descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>,\r\n predicate?: T\r\n) {\r\n // Cache the original JS function for later.\r\n const jsFunc = descriptor.value!;\r\n\r\n // Override the JS function to check for a native override on first invocation. Setting descriptor.value overrides the function at the early stage of code being loaded/imported.\r\n descriptor.value = (...params: Parameters<T>): unknown => {\r\n // Assume the resolved function will be the original JS function, then we will check for the Babylon Native context.\r\n let func = jsFunc;\r\n\r\n // Check if we are executing in a Babylon Native context (e.g. check the presence of the _native global property) and if so also check if a function override is available.\r\n if (typeof _native !== \"undefined\" && _native[propertyKey]) {\r\n const nativeFunc = _native[propertyKey] as (...params: Parameters<T>) => unknown;\r\n // If a predicate was provided, then we'll need to invoke the predicate on each invocation of the underlying function to determine whether to call the native function or the JS function.\r\n if (predicate) {\r\n // The resolved function will execute the predicate and then either execute the native function or the JS function.\r\n func = (...params: Parameters<T>) => (predicate(...params) ? nativeFunc(...params) : jsFunc(...params));\r\n } else {\r\n // The resolved function will directly execute the native function.\r\n func = nativeFunc;\r\n }\r\n }\r\n\r\n // Override the JS function again with the final resolved target function.\r\n target[propertyKey] = func;\r\n\r\n // The JS function has now been overridden based on whether we're executing in the context of Babylon Native, but we still need to invoke that function.\r\n // Future invocations of the function will just directly invoke the final overridden function, not any of the decorator setup logic above.\r\n return func(...params);\r\n };\r\n}\r\n\r\n/**\r\n * Decorator factory that applies the nativeOverride decorator, but determines whether to redirect to the native implementation based on a filter function that evaluates the function arguments.\r\n * @param predicate\r\n * @example @nativeOverride.filter((...[arg1]: Parameters<typeof someClass.someMethod>) => arg1.length > 20)\r\n * public someMethod(arg1: string, arg2: number): string {\r\n * @internal\r\n */\r\nnativeOverride.filter = function <T extends (...params: any) => boolean>(predicate: T) {\r\n return (target: any, propertyKey: string, descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>) =>\r\n nativeOverride(target, propertyKey, descriptor, predicate);\r\n};\r\n"]}
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1
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eslint-disable @typescript-eslint/no-unused-vars */\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../types\";\r\nimport { GetDirectStore } from \"./decorators.functions\";\r\nimport { _WarnImport } from \"./devTools\";\r\n\r\nfunction generateSerializableMember(type: number, sourceName?: string) {\r\n return (target: any, propertyKey: string | symbol) => {\r\n const classStore = GetDirectStore(target);\r\n\r\n if (!classStore[propertyKey]) {\r\n classStore[propertyKey] = { type: type, sourceName: sourceName };\r\n }\r\n };\r\n}\r\n\r\nfunction generateExpandMember(setCallback: string, targetKey: Nullable<string> = null) {\r\n return (target: any, propertyKey: string) => {\r\n const key = targetKey || \"_\" + propertyKey;\r\n Object.defineProperty(target, propertyKey, {\r\n get: function (this: any) {\r\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return\r\n return this[key];\r\n },\r\n set: function (this: any, value) {\r\n // does this object (i.e. vector3) has an equals function? use it!\r\n // Note - not using \"with epsilon\" here, it is expected te behave like the internal cache does.\r\n if (typeof this[key]?.equals === \"function\") {\r\n if (this[key].equals(value)) {\r\n return;\r\n }\r\n }\r\n if (this[key] === value) {\r\n return;\r\n }\r\n this[key] = value;\r\n\r\n target[setCallback].apply(this);\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n };\r\n}\r\n\r\nexport function expandToProperty(callback: string, targetKey: Nullable<string> = null) {\r\n return generateExpandMember(callback, targetKey);\r\n}\r\n\r\nexport function serialize(sourceName?: string) {\r\n return generateSerializableMember(0, sourceName); // value member\r\n}\r\n\r\nexport function serializeAsTexture(sourceName?: string) {\r\n return generateSerializableMember(1, sourceName); // texture member\r\n}\r\n\r\nexport function serializeAsColor3(sourceName?: string) {\r\n return generateSerializableMember(2, sourceName); // color3 member\r\n}\r\n\r\nexport function serializeAsFresnelParameters(sourceName?: string) {\r\n return generateSerializableMember(3, sourceName); // fresnel parameters member\r\n}\r\n\r\nexport function serializeAsVector2(sourceName?: string) {\r\n return generateSerializableMember(4, sourceName); // vector2 member\r\n}\r\n\r\nexport function serializeAsVector3(sourceName?: string) {\r\n return generateSerializableMember(5, sourceName); // vector3 member\r\n}\r\n\r\nexport function serializeAsMeshReference(sourceName?: string) {\r\n return generateSerializableMember(6, sourceName); // mesh reference member\r\n}\r\n\r\nexport function serializeAsColorCurves(sourceName?: string) {\r\n return generateSerializableMember(7, sourceName); // color curves\r\n}\r\n\r\nexport function serializeAsColor4(sourceName?: string) {\r\n return generateSerializableMember(8, sourceName); // color 4\r\n}\r\n\r\nexport function serializeAsImageProcessingConfiguration(sourceName?: string) {\r\n return generateSerializableMember(9, sourceName); // image processing\r\n}\r\n\r\nexport function serializeAsQuaternion(sourceName?: string) {\r\n return generateSerializableMember(10, sourceName); // quaternion member\r\n}\r\n\r\nexport function serializeAsMatrix(sourceName?: string) {\r\n return generateSerializableMember(12, sourceName); // matrix member\r\n}\r\n\r\n/**\r\n * Decorator used to define property that can be serialized as reference to a camera\r\n * @param sourceName defines the name of the property to decorate\r\n * @returns Property Decorator\r\n */\r\nexport function serializeAsCameraReference(sourceName?: string) {\r\n return generateSerializableMember(11, sourceName); // camera reference member\r\n}\r\n\r\n/** @internal */\r\ndeclare const _native: any;\r\n\r\n/**\r\n * Decorator used to redirect a function to a native implementation if available.\r\n * @internal\r\n */\r\nexport function nativeOverride<T extends (...params: any[]) => boolean>(\r\n target: any,\r\n propertyKey: string,\r\n descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>,\r\n predicate?: T\r\n) {\r\n // Cache the original JS function for later.\r\n const jsFunc = descriptor.value!;\r\n\r\n // Override the JS function to check for a native override on first invocation. Setting descriptor.value overrides the function at the early stage of code being loaded/imported.\r\n descriptor.value = (...params: Parameters<T>): unknown => {\r\n // Assume the resolved function will be the original JS function, then we will check for the Babylon Native context.\r\n let func = jsFunc;\r\n\r\n // Check if we are executing in a Babylon Native context (e.g. check the presence of the _native global property) and if so also check if a function override is available.\r\n if (typeof _native !== \"undefined\" && _native[propertyKey]) {\r\n const nativeFunc = _native[propertyKey] as (...params: Parameters<T>) => unknown;\r\n // If a predicate was provided, then we'll need to invoke the predicate on each invocation of the underlying function to determine whether to call the native function or the JS function.\r\n if (predicate) {\r\n // The resolved function will execute the predicate and then either execute the native function or the JS function.\r\n func = (...params: Parameters<T>) => (predicate(...params) ? nativeFunc(...params) : jsFunc(...params));\r\n } else {\r\n // The resolved function will directly execute the native function.\r\n func = nativeFunc;\r\n }\r\n }\r\n\r\n // Override the JS function again with the final resolved target function.\r\n target[propertyKey] = func;\r\n\r\n // The JS function has now been overridden based on whether we're executing in the context of Babylon Native, but we still need to invoke that function.\r\n // Future invocations of the function will just directly invoke the final overridden function, not any of the decorator setup logic above.\r\n return func(...params);\r\n };\r\n}\r\n\r\n/**\r\n * Decorator factory that applies the nativeOverride decorator, but determines whether to redirect to the native implementation based on a filter function that evaluates the function arguments.\r\n * @param predicate\r\n * @example @nativeOverride.filter((...[arg1]: Parameters<typeof someClass.someMethod>) => arg1.length > 20)\r\n * public someMethod(arg1: string, arg2: number): string {\r\n * @internal\r\n */\r\nnativeOverride.filter = function <T extends (...params: any) => boolean>(predicate: T) {\r\n return (target: any, propertyKey: string, descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>) =>\r\n nativeOverride(target, propertyKey, descriptor, predicate);\r\n};\r\n\r\n/**\r\n * Adds accessors for a material property.\r\n * @param setCallback - The name of the callback function to call when the property is set.\r\n * @param targetKey - The key to use for the target property (defaults to the original property key).\r\n * @returns A property decorator.\r\n */\r\nexport function addAccessorsForMaterialProperty(setCallback: string, targetKey: Nullable<string> = null) {\r\n return (target: any, propertyKey: string) => {\r\n const key = propertyKey;\r\n const newKey = targetKey || \"\";\r\n Object.defineProperty(target, newKey, {\r\n get: function (this: any) {\r\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return\r\n return this[key].value;\r\n },\r\n set: function (this: any, value) {\r\n // does this object (i.e. vector3) has an equals function? use it!\r\n // Note - not using \"with epsilon\" here, it is expected te behave like the internal cache does.\r\n if (typeof this[key]?.value?.equals === \"function\") {\r\n if (this[key].value.equals(value)) {\r\n return;\r\n }\r\n }\r\n if (this[key].value === value) {\r\n return;\r\n }\r\n this[key].value = value;\r\n\r\n target[setCallback].apply(this);\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n };\r\n}\r\n"]}
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@@ -23,6 +23,7 @@ export class CreateParticleBlock extends NodeParticleBlock {
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23
23
|
this.registerInput("scale", NodeParticleBlockConnectionPointTypes.Vector2, true, new Vector2(1, 1));
|
|
24
24
|
this.registerInput("angle", NodeParticleBlockConnectionPointTypes.Float, true, 0);
|
|
25
25
|
this.registerOutput("particle", NodeParticleBlockConnectionPointTypes.Particle);
|
|
26
|
+
this.scale.acceptedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Float);
|
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26
27
|
}
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27
28
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/**
|
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28
29
|
* Gets the current class name
|
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@@ -99,7 +100,15 @@ export class CreateParticleBlock extends NodeParticleBlock {
|
|
|
99
100
|
system._sizeCreation.process = (particle) => {
|
|
100
101
|
state.particleContext = particle;
|
|
101
102
|
particle.size = 1;
|
|
102
|
-
|
|
103
|
+
const scale = this.scale.getConnectedValue(state);
|
|
104
|
+
if (scale.x !== undefined) {
|
|
105
|
+
particle.scale.x = scale.x;
|
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106
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+
particle.scale.y = scale.y;
|
|
107
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+
}
|
|
108
|
+
else {
|
|
109
|
+
particle.scale.x = scale;
|
|
110
|
+
particle.scale.y = scale;
|
|
111
|
+
}
|
|
103
112
|
};
|
|
104
113
|
system._angleCreation.process = (particle) => {
|
|
105
114
|
state.particleContext = particle;
|
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@@ -1 +1 @@
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|
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1
|
-
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|
|
1
|
+
{"version":3,"file":"createParticleBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/createParticleBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,cAAc,EAAE,mCAAsC;AAQ/D,OAAO,EAAE,MAAM,EAAE,wCAA8B;AAC/C,OAAO,EAAE,OAAO,EAAE,yCAA+B;AACjD,OAAO,EAAE,aAAa,EAAE,sCAA4B;AACpD,OAAO,EAAE,oBAAoB,EAAE,sDAAyD;AAExF,MAAM,SAAS,GAAG,IAAI,MAAM,EAAE,CAAC;AAE/B;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IACtD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACtF,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACxG,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC5G,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACpG,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAEhF,IAAI,CAAC,KAAK,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC9F,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACxG,MAAM,CAAC,mBAAmB,GAAG,IAAI,oBAAoB,EAAE,CAAC;QAExD,WAAW;QACX,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,MAA0B,EAAE,EAAE;YAClF,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC3D,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAChE,CAAC,CAAC;QAEF,MAAM,CAAC,cAAc,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACnD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;QACjE,CAAC,CAAC;QAEF,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;YACrE,QAAQ,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAC/C,QAAQ,CAAC,SAAS,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;YACnE,SAAS,CAAC,UAAU,CAAC,GAAG,GAAG,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;QACtE,CAAC,CAAC;QAEF,MAAM,CAAC,aAAa,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YAClD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,QAAQ,CAAC,IAAI,GAAG,CAAC,CAAC;YAElB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAElD,IAAI,KAAK,CAAC,CAAC,KAAK,SAAS,EAAE,CAAC;gBACxB,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;gBAC3B,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;YAC/B,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC;gBACzB,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC;YAC7B,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,cAAc,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACnD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QACzD,CAAC,CAAC;QAEF,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,MAAM,CAAC;IACxC,CAAC;CACJ;AAED,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport { ParticleSystem } from \"core/Particles/particleSystem\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\n// eslint-disable-next-line @typescript-eslint/no-unused-vars\r\nimport type { _IExecutionQueueItem } from \"core/Particles/Queue/executionQueue\";\r\n// eslint-disable-next-line @typescript-eslint/no-unused-vars\r\nimport { _RemoveFromQueue } from \"core/Particles/Queue/executionQueue\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport type { ThinParticleSystem } from \"core/Particles/thinParticleSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { PointParticleEmitter } from \"core/Particles/EmitterTypes/pointParticleEmitter\";\r\n\r\nconst ColorDiff = new Color4();\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class CreateParticleBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new CreateParticleBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"emitPower\", NodeParticleBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"lifeTime\", NodeParticleBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"color\", NodeParticleBlockConnectionPointTypes.Color4, true, new Color4(1, 1, 1, 1));\r\n this.registerInput(\"colorDead\", NodeParticleBlockConnectionPointTypes.Color4, true, new Color4(0, 0, 0, 0));\r\n this.registerInput(\"scale\", NodeParticleBlockConnectionPointTypes.Vector2, true, new Vector2(1, 1));\r\n this.registerInput(\"angle\", NodeParticleBlockConnectionPointTypes.Float, true, 0);\r\n this.registerOutput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n\r\n this.scale.acceptedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CreateParticleBlock\";\r\n }\r\n\r\n /**\r\n * Gets the emitPower input component\r\n */\r\n public get emitPower(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the lifeTime input component\r\n */\r\n public get lifeTime(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the color dead input component\r\n */\r\n public get colorDead(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the scale input component\r\n */\r\n public get scale(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the angle input component\r\n */\r\n public get angle(): NodeParticleConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the particle output component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = new ParticleSystem(this.name, state.capacity, state.scene, null, false, undefined, true);\r\n system.particleEmitterType = new PointParticleEmitter();\r\n\r\n // Creation\r\n system._lifeTimeCreation.process = (particle: Particle, system: ThinParticleSystem) => {\r\n state.particleContext = particle;\r\n particle.lifeTime = this.lifeTime.getConnectedValue(state);\r\n system._emitPower = this.emitPower.getConnectedValue(state);\r\n };\r\n\r\n system._colorCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n particle.color.copyFrom(this.color.getConnectedValue(state));\r\n };\r\n\r\n system._colorDeadCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n particle.colorDead.copyFrom(this.colorDead.getConnectedValue(state));\r\n particle.initialColor.copyFrom(particle.color);\r\n particle.colorDead.subtractToRef(particle.initialColor, ColorDiff);\r\n ColorDiff.scaleToRef(1.0 / particle.lifeTime, particle.colorStep);\r\n };\r\n\r\n system._sizeCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n particle.size = 1;\r\n\r\n const scale = this.scale.getConnectedValue(state);\r\n\r\n if (scale.x !== undefined) {\r\n particle.scale.x = scale.x;\r\n particle.scale.y = scale.y;\r\n } else {\r\n particle.scale.x = scale;\r\n particle.scale.y = scale;\r\n }\r\n };\r\n\r\n system._angleCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n particle.angle = this.angle.getConnectedValue(state);\r\n };\r\n\r\n this.particle._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CreateParticleBlock\", CreateParticleBlock);\r\n"]}
|
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@@ -28,3 +28,5 @@ export * from "./Teleport/particleTeleportInBlock.js";
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export * from "./Teleport/particleTeleportOutBlock.js";
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export * from "./Conditions/particleConditionBlock.js";
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export * from "./Triggers/particleTriggerBlock.js";
|
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+
export * from "./particleLocalVariableBlock.js";
|
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export * from "./particleVectorLengthBlock.js";
|
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@@ -29,4 +29,6 @@ export * from "./Teleport/particleTeleportInBlock.js";
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export * from "./Teleport/particleTeleportOutBlock.js";
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export * from "./Conditions/particleConditionBlock.js";
|
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|
export * from "./Triggers/particleTriggerBlock.js";
|
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+
export * from "./particleLocalVariableBlock.js";
|
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|
+
export * from "./particleVectorLengthBlock.js";
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//# sourceMappingURL=index.js.map
|
|
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,qCAAqC,CAAC;AACpD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,qCAAqC,CAAC;AACpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./systemBlock\";\r\nexport * from \"./particleInputBlock\";\r\nexport * from \"./particleSourceTextureBlock\";\r\nexport * from \"./particleMathBlock\";\r\nexport * from \"./particleLerpBlock\";\r\nexport * from \"./Update/updateDirectionBlock\";\r\nexport * from \"./Update/updatePositionBlock\";\r\nexport * from \"./Update/updateColorBlock\";\r\nexport * from \"./Update/updateScaleBlock\";\r\nexport * from \"./Update/updateAngleBlock\";\r\nexport * from \"./Update/updateAgeBlock\";\r\nexport * from \"./Update/basicPositionUpdateBlock\";\r\nexport * from \"./Update/basicSpriteUpdateBlock\";\r\nexport * from \"./Update/basicColorUpdateBlock\";\r\nexport * from \"./Update/updateSpriteCellIndexBlock\";\r\nexport * from \"./Update/updateFlowMapBlock\";\r\nexport * from \"./Update/updateAttractorBlock\";\r\nexport * from \"./Update/alignAngleBlock\";\r\nexport * from \"./Emitters/index\";\r\nexport * from \"./particleGradientValueBlock\";\r\nexport * from \"./particleGradientBlock\";\r\nexport * from \"./particleConverterBlock\";\r\nexport * from \"./particleTrigonometryBlock\";\r\nexport * from \"./particleRandomBlock\";\r\nexport * from \"./particleDebugBlock\";\r\nexport * from \"./particleElbowBlock\";\r\nexport * from \"./Teleport/particleTeleportInBlock\";\r\nexport * from \"./Teleport/particleTeleportOutBlock\";\r\nexport * from \"./Conditions/particleConditionBlock\";\r\nexport * from \"./Triggers/particleTriggerBlock\";\r\n"]}
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1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,qCAAqC,CAAC;AACpD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,qCAAqC,CAAC;AACpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./systemBlock\";\r\nexport * from \"./particleInputBlock\";\r\nexport * from \"./particleSourceTextureBlock\";\r\nexport * from \"./particleMathBlock\";\r\nexport * from \"./particleLerpBlock\";\r\nexport * from \"./Update/updateDirectionBlock\";\r\nexport * from \"./Update/updatePositionBlock\";\r\nexport * from \"./Update/updateColorBlock\";\r\nexport * from \"./Update/updateScaleBlock\";\r\nexport * from \"./Update/updateAngleBlock\";\r\nexport * from \"./Update/updateAgeBlock\";\r\nexport * from \"./Update/basicPositionUpdateBlock\";\r\nexport * from \"./Update/basicSpriteUpdateBlock\";\r\nexport * from \"./Update/basicColorUpdateBlock\";\r\nexport * from \"./Update/updateSpriteCellIndexBlock\";\r\nexport * from \"./Update/updateFlowMapBlock\";\r\nexport * from \"./Update/updateAttractorBlock\";\r\nexport * from \"./Update/alignAngleBlock\";\r\nexport * from \"./Emitters/index\";\r\nexport * from \"./particleGradientValueBlock\";\r\nexport * from \"./particleGradientBlock\";\r\nexport * from \"./particleConverterBlock\";\r\nexport * from \"./particleTrigonometryBlock\";\r\nexport * from \"./particleRandomBlock\";\r\nexport * from \"./particleDebugBlock\";\r\nexport * from \"./particleElbowBlock\";\r\nexport * from \"./Teleport/particleTeleportInBlock\";\r\nexport * from \"./Teleport/particleTeleportOutBlock\";\r\nexport * from \"./Conditions/particleConditionBlock\";\r\nexport * from \"./Triggers/particleTriggerBlock\";\r\nexport * from \"./particleLocalVariableBlock\";\r\nexport * from \"./particleVectorLengthBlock\";\r\n"]}
|
|
@@ -223,8 +223,11 @@ export class ParticleInputBlock extends NodeParticleBlock {
|
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|
223
223
|
};
|
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224
|
}
|
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|
else {
|
|
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|
-
this.output._storedFunction = null;
|
|
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|
this.output._storedValue = this.value;
|
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|
+
// As a function to let the user dynamically change the value at runtime
|
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+
this.output._storedFunction = () => {
|
|
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|
+
return this.value;
|
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|
+
};
|
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|
}
|
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|
}
|
|
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|
dispose() {
|
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"particleInputBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleInputBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAClE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AACtE,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,MAAM,EAAE,qCAA8B;AAC/C,OAAO,EAAE,6BAA6B,EAAE,MAAM,wCAAwC,CAAC;AACvF,OAAO,EAAE,yBAAyB,EAAE,MAAM,oCAAoC,CAAC;AAE/E;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAsBrD;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,KAAK,qCAAqC,CAAC,UAAU,EAAE,CAAC;YAClE,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE,CAAC;gBACrB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;oBACrB,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,KAAK,CAAC;oBACzD,OAAO,IAAI,CAAC,KAAK,CAAC;gBACtB,CAAC;gBAED,QAAQ,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC;oBAChC,KAAK,SAAS;wBACV,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,SAAS;wBACV,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,QAAQ;wBACT,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,QAAQ;wBACT,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;gBAC1B,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAKD;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,iBAAiB,KAAK,6BAA6B,CAAC,IAAI,IAAI,IAAI,CAAC,aAAa,KAAK,yBAAyB,CAAC,IAAI,CAAC;IAClI,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,IAAW,YAAY,CAAC,KAAgC;QACpD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAE3B,IAAI,KAAK,KAAK,yBAAyB,CAAC,IAAI,EAAE,CAAC;YAC3C,IAAI,CAAC,iBAAiB,GAAG,6BAA6B,CAAC,IAAI,CAAC;YAC5D,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,KAAK,CAAC;YAEzD,QAAQ,KAAK,EAAE,CAAC;gBACZ,KAAK,yBAAyB,CAAC,IAAI,CAAC;gBACpC,KAAK,yBAAyB,CAAC,KAAK;oBAChC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,KAAK,CAAC;oBACzD,MAAM;gBACV,KAAK,yBAAyB,CAAC,OAAO;oBAClC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;oBAC3D,MAAM;YACd,CAAC;YAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBACd,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YAClC,CAAC;QACL,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,iBAAiB,KAAK,6BAA6B,CAAC,IAAI,CAAC;IACzE,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED,IAAW,eAAe,CAAC,KAAoC;QAC3D,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAE/B,IAAI,KAAK,KAAK,6BAA6B,CAAC,IAAI,EAAE,CAAC;YAC/C,IAAI,CAAC,aAAa,GAAG,yBAAyB,CAAC,IAAI,CAAC;YAEpD,QAAQ,KAAK,EAAE,CAAC;gBACZ,KAAK,6BAA6B,CAAC,KAAK;oBACpC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;oBAC3D,MAAM;gBACV,KAAK,6BAA6B,CAAC,QAAQ,CAAC;gBAC5C,KAAK,6BAA6B,CAAC,SAAS,CAAC;gBAC7C,KAAK,6BAA6B,CAAC,eAAe;oBAC9C,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;oBAC3D,MAAM;gBACV,KAAK,6BAA6B,CAAC,KAAK,CAAC;gBACzC,KAAK,6BAA6B,CAAC,YAAY,CAAC;gBAChD,KAAK,6BAA6B,CAAC,SAAS;oBACxC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;oBAC1D,MAAM;gBACV,KAAK,6BAA6B,CAAC,GAAG,CAAC;gBACvC,KAAK,6BAA6B,CAAC,QAAQ,CAAC;gBAC5C,KAAK,6BAA6B,CAAC,KAAK,CAAC;gBACzC,KAAK,6BAA6B,CAAC,WAAW;oBAC1C,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,KAAK,CAAC;oBACzD,MAAM;gBACV,KAAK,6BAA6B,CAAC,aAAa,CAAC;gBACjD,KAAK,6BAA6B,CAAC,eAAe,CAAC;gBACnD,KAAK,6BAA6B,CAAC,eAAe;oBAC9C,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,GAAG,CAAC;oBACvD,MAAM;YACd,CAAC;YAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBACd,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YAClC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACH,YAAmB,IAAY,EAAE,OAA8C,qCAAqC,CAAC,UAAU;QAC3H,KAAK,CAAC,IAAI,CAAC,CAAC;QAtJR,UAAK,GAA0C,qCAAqC,CAAC,SAAS,CAAC;QAEvG,kEAAkE;QAC3D,QAAG,GAAW,CAAC,CAAC;QAEvB,kEAAkE;QAC3D,QAAG,GAAW,CAAC,CAAC;QAEvB,2EAA2E;QACpE,qBAAgB,GAAG,EAAE,CAAC;QAE7B;;WAEG;QACI,uBAAkB,GAAG,IAAI,CAAC;QAEjC,0DAA0D;QACnD,6BAAwB,GAAG,IAAI,UAAU,EAAsB,CAAC;QAiCvE,gBAAgB;QACR,kBAAa,GAA8B,yBAAyB,CAAC,IAAI,CAAC;QAuC1E,sBAAiB,GAAG,6BAA6B,CAAC,IAAI,CAAC;QA8D3D,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB,IAAI,CAAC,eAAe,EAAE,CAAC;QAEvB,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;IACxC,CAAC;IAED;;;OAGG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,KAAK,CAAC,KAAU;QACvB,IAAI,IAAI,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;YAC5D,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC;gBACxB,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;gBAClC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;YACtC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,KAAgB;QACrC,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;YAChB,KAAK,qCAAqC,CAAC,GAAG,CAAC;YAC/C,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;gBACf,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,IAAI,CAAC,KAAK,GAAG,OAA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{ Observable } from \"../../../Misc/observable\";\r\nimport { GetClass, RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Matrix, Vector2, Vector3 } from \"../../../Maths/math.vector\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleContextualSources } from \"../Enums/nodeParticleContextualSources\";\r\nimport { NodeParticleSystemSources } from \"../Enums/nodeParticleSystemSources\";\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class ParticleInputBlock extends NodeParticleBlock {\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeParticleBlockConnectionPointTypes = NodeParticleBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this input is displayed in the Inspector\r\n */\r\n public displayInInspector = true;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<ParticleInputBlock>();\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeParticleBlockConnectionPointTypes {\r\n if (this._type === NodeParticleBlockConnectionPointTypes.AutoDetect) {\r\n if (this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Color4\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Color4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /** @internal */\r\n private _systemSource: NodeParticleSystemSources = NodeParticleSystemSources.None;\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a system source\r\n */\r\n public get isSystemSource(): boolean {\r\n return this._contextualSource === NodeParticleContextualSources.None && this._systemSource !== NodeParticleSystemSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the system source used by this input block\r\n */\r\n public get systemSource(): NodeParticleSystemSources {\r\n return this._systemSource;\r\n }\r\n\r\n public set systemSource(value: NodeParticleSystemSources) {\r\n this._systemSource = value;\r\n\r\n if (value !== NodeParticleSystemSources.None) {\r\n this._contextualSource = NodeParticleContextualSources.None;\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n\r\n switch (value) {\r\n case NodeParticleSystemSources.Time:\r\n case NodeParticleSystemSources.Delta:\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n break;\r\n case NodeParticleSystemSources.Emitter:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n break;\r\n }\r\n\r\n if (this.output) {\r\n this.output.type = this._type;\r\n }\r\n }\r\n }\r\n\r\n private _contextualSource = NodeParticleContextualSources.None;\r\n /**\r\n * Gets a boolean indicating that the current connection point is a contextual value\r\n */\r\n public get isContextual(): boolean {\r\n return this._contextualSource !== NodeParticleContextualSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the current contextual value\r\n */\r\n public get contextualValue(): NodeParticleContextualSources {\r\n return this._contextualSource;\r\n }\r\n\r\n public set contextualValue(value: NodeParticleContextualSources) {\r\n this._contextualSource = value;\r\n\r\n if (value !== NodeParticleContextualSources.None) {\r\n this._systemSource = NodeParticleSystemSources.None;\r\n\r\n switch (value) {\r\n case NodeParticleContextualSources.Scale:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector2;\r\n break;\r\n case NodeParticleContextualSources.Position:\r\n case NodeParticleContextualSources.Direction:\r\n case NodeParticleContextualSources.ScaledDirection:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n break;\r\n case NodeParticleContextualSources.Color:\r\n case NodeParticleContextualSources.InitialColor:\r\n case NodeParticleContextualSources.ColorDead:\r\n this._type = NodeParticleBlockConnectionPointTypes.Color4;\r\n break;\r\n case NodeParticleContextualSources.Age:\r\n case NodeParticleContextualSources.Lifetime:\r\n case NodeParticleContextualSources.Angle:\r\n case NodeParticleContextualSources.AgeGradient:\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n break;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n this._type = NodeParticleBlockConnectionPointTypes.Int;\r\n break;\r\n }\r\n\r\n if (this.output) {\r\n this.output.type = this._type;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param type defines the type of the input (can be set to NodeParticleBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, type: NodeParticleBlockConnectionPointTypes = NodeParticleBlockConnectionPointTypes.AutoDetect) {\r\n super(name);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this._storedValue = null;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeParticleBlockConnectionPointTypes.Float) {\r\n if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n this.value = new Color4(1, 1, 1, 1);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n\r\n if (this.isSystemSource) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getSystemValue(this._systemSource);\r\n };\r\n } else if (this.isContextual) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getContextualValue(this._contextualSource);\r\n };\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = this.value;\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.contextualValue = this.contextualValue;\r\n serializationObject.systemSource = this.systemSource;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n serializationObject.displayInInspector = this.displayInInspector;\r\n\r\n if (this._storedValue !== null && !this.isContextual && !this.isSystemSource) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._type = serializationObject.type;\r\n this.contextualValue = serializationObject.contextualValue;\r\n this.systemSource = serializationObject.systemSource || NodeParticleSystemSources.None;\r\n\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n if (serializationObject.displayInInspector !== undefined) {\r\n this.displayInInspector = serializationObject.displayInInspector;\r\n }\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleInputBlock\", ParticleInputBlock);\r\n"]}
|
|
1
|
+
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{ Observable } from \"../../../Misc/observable\";\r\nimport { GetClass, RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Matrix, Vector2, Vector3 } from \"../../../Maths/math.vector\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleContextualSources } from \"../Enums/nodeParticleContextualSources\";\r\nimport { NodeParticleSystemSources } from \"../Enums/nodeParticleSystemSources\";\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class ParticleInputBlock extends NodeParticleBlock {\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeParticleBlockConnectionPointTypes = NodeParticleBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this input is displayed in the Inspector\r\n */\r\n public displayInInspector = true;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<ParticleInputBlock>();\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeParticleBlockConnectionPointTypes {\r\n if (this._type === NodeParticleBlockConnectionPointTypes.AutoDetect) {\r\n if (this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Color4\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Color4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /** @internal */\r\n private _systemSource: NodeParticleSystemSources = NodeParticleSystemSources.None;\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a system source\r\n */\r\n public get isSystemSource(): boolean {\r\n return this._contextualSource === NodeParticleContextualSources.None && this._systemSource !== NodeParticleSystemSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the system source used by this input block\r\n */\r\n public get systemSource(): NodeParticleSystemSources {\r\n return this._systemSource;\r\n }\r\n\r\n public set systemSource(value: NodeParticleSystemSources) {\r\n this._systemSource = value;\r\n\r\n if (value !== NodeParticleSystemSources.None) {\r\n this._contextualSource = NodeParticleContextualSources.None;\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n\r\n switch (value) {\r\n case NodeParticleSystemSources.Time:\r\n case NodeParticleSystemSources.Delta:\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n break;\r\n case NodeParticleSystemSources.Emitter:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n break;\r\n }\r\n\r\n if (this.output) {\r\n this.output.type = this._type;\r\n }\r\n }\r\n }\r\n\r\n private _contextualSource = NodeParticleContextualSources.None;\r\n /**\r\n * Gets a boolean indicating that the current connection point is a contextual value\r\n */\r\n public get isContextual(): boolean {\r\n return this._contextualSource !== NodeParticleContextualSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the current contextual value\r\n */\r\n public get contextualValue(): NodeParticleContextualSources {\r\n return this._contextualSource;\r\n }\r\n\r\n public set contextualValue(value: NodeParticleContextualSources) {\r\n this._contextualSource = value;\r\n\r\n if (value !== NodeParticleContextualSources.None) {\r\n this._systemSource = NodeParticleSystemSources.None;\r\n\r\n switch (value) {\r\n case NodeParticleContextualSources.Scale:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector2;\r\n break;\r\n case NodeParticleContextualSources.Position:\r\n case NodeParticleContextualSources.Direction:\r\n case NodeParticleContextualSources.ScaledDirection:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n break;\r\n case NodeParticleContextualSources.Color:\r\n case NodeParticleContextualSources.InitialColor:\r\n case NodeParticleContextualSources.ColorDead:\r\n this._type = NodeParticleBlockConnectionPointTypes.Color4;\r\n break;\r\n case NodeParticleContextualSources.Age:\r\n case NodeParticleContextualSources.Lifetime:\r\n case NodeParticleContextualSources.Angle:\r\n case NodeParticleContextualSources.AgeGradient:\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n break;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n this._type = NodeParticleBlockConnectionPointTypes.Int;\r\n break;\r\n }\r\n\r\n if (this.output) {\r\n this.output.type = this._type;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param type defines the type of the input (can be set to NodeParticleBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, type: NodeParticleBlockConnectionPointTypes = NodeParticleBlockConnectionPointTypes.AutoDetect) {\r\n super(name);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this._storedValue = null;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeParticleBlockConnectionPointTypes.Float) {\r\n if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n this.value = new Color4(1, 1, 1, 1);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n\r\n if (this.isSystemSource) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getSystemValue(this._systemSource);\r\n };\r\n } else if (this.isContextual) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getContextualValue(this._contextualSource);\r\n };\r\n } else {\r\n this.output._storedValue = this.value;\r\n // As a function to let the user dynamically change the value at runtime\r\n this.output._storedFunction = () => {\r\n return this.value;\r\n };\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.contextualValue = this.contextualValue;\r\n serializationObject.systemSource = this.systemSource;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n serializationObject.displayInInspector = this.displayInInspector;\r\n\r\n if (this._storedValue !== null && !this.isContextual && !this.isSystemSource) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._type = serializationObject.type;\r\n this.contextualValue = serializationObject.contextualValue;\r\n this.systemSource = serializationObject.systemSource || NodeParticleSystemSources.None;\r\n\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n if (serializationObject.displayInInspector !== undefined) {\r\n this.displayInInspector = serializationObject.displayInInspector;\r\n }\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleInputBlock\", ParticleInputBlock);\r\n"]}
|
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@@ -0,0 +1,38 @@
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1
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+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
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2
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+
import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
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import type { NodeParticleBuildState } from "../nodeParticleBuildState.js";
|
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4
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export declare enum ParticleLocalVariableBlockScope {
|
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5
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Particle = 0,
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6
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Loop = 1
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7
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}
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8
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+
/**
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9
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* Defines a block used to store local values
|
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* #A1OS53#5
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11
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*/
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12
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+
export declare class ParticleLocalVariableBlock extends NodeParticleBlock {
|
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/**
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14
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+
* Gets or sets the scope used by the block
|
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*/
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scope: ParticleLocalVariableBlockScope;
|
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/**
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* Create a new ParticleLocalVariableBlock
|
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* @param name defines the block name
|
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*/
|
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constructor(name: string);
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/**
|
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* Gets the current class name
|
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* @returns the class name
|
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*/
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getClassName(): string;
|
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27
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+
/**
|
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28
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+
* Gets the input component
|
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29
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+
*/
|
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30
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+
get input(): NodeParticleConnectionPoint;
|
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31
|
+
/**
|
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32
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+
* Gets the output component
|
|
33
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+
*/
|
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34
|
+
get output(): NodeParticleConnectionPoint;
|
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35
|
+
_build(state: NodeParticleBuildState): void;
|
|
36
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+
serialize(): any;
|
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37
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+
_deserialize(serializationObject: any): void;
|
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+
}
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@@ -0,0 +1,108 @@
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1
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+
import { __decorate } from "../../../tslib.es6.js";
|
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2
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+
import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
|
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3
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+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
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4
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+
import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
|
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5
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
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6
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+
export var ParticleLocalVariableBlockScope;
|
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7
|
+
(function (ParticleLocalVariableBlockScope) {
|
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8
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+
ParticleLocalVariableBlockScope[ParticleLocalVariableBlockScope["Particle"] = 0] = "Particle";
|
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9
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+
ParticleLocalVariableBlockScope[ParticleLocalVariableBlockScope["Loop"] = 1] = "Loop";
|
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10
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+
})(ParticleLocalVariableBlockScope || (ParticleLocalVariableBlockScope = {}));
|
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11
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+
/**
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12
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* Defines a block used to store local values
|
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13
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* #A1OS53#5
|
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*/
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15
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+
export class ParticleLocalVariableBlock extends NodeParticleBlock {
|
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/**
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* Create a new ParticleLocalVariableBlock
|
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* @param name defines the block name
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*/
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constructor(name) {
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super(name);
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/**
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23
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+
* Gets or sets the scope used by the block
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+
*/
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25
|
+
this.scope = ParticleLocalVariableBlockScope.Particle;
|
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26
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+
this._isDebug = true;
|
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27
|
+
this.registerInput("input", NodeParticleBlockConnectionPointTypes.AutoDetect);
|
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28
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+
this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
|
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29
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+
this._outputs[0]._typeConnectionSource = this._inputs[0];
|
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+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.FloatGradient);
|
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+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector2Gradient);
|
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+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector3Gradient);
|
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33
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+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Color4Gradient);
|
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+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.System);
|
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35
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+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);
|
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+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);
|
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+
}
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+
/**
|
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+
* Gets the current class name
|
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+
* @returns the class name
|
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41
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+
*/
|
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42
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+
getClassName() {
|
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43
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+
return "ParticleLocalVariableBlock";
|
|
44
|
+
}
|
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45
|
+
/**
|
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46
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+
* Gets the input component
|
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47
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+
*/
|
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+
get input() {
|
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+
return this._inputs[0];
|
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|
+
}
|
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51
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+
/**
|
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+
* Gets the output component
|
|
53
|
+
*/
|
|
54
|
+
get output() {
|
|
55
|
+
return this._outputs[0];
|
|
56
|
+
}
|
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57
|
+
_build(state) {
|
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58
|
+
if (!this.input.isConnected) {
|
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+
this.output._storedFunction = null;
|
|
60
|
+
this.output._storedValue = null;
|
|
61
|
+
return;
|
|
62
|
+
}
|
|
63
|
+
let storedValue = null;
|
|
64
|
+
let localId = -1;
|
|
65
|
+
const func = (state) => {
|
|
66
|
+
if (!state.particleContext && !state.systemContext) {
|
|
67
|
+
storedValue = null;
|
|
68
|
+
return null;
|
|
69
|
+
}
|
|
70
|
+
const id = (this.scope === ParticleLocalVariableBlockScope.Particle ? state.particleContext?.id : state.systemContext?.getScene().getFrameId()) || -1;
|
|
71
|
+
if (localId !== id) {
|
|
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|
+
localId = id;
|
|
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|
+
storedValue = null;
|
|
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|
+
}
|
|
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|
+
if (storedValue === null) {
|
|
76
|
+
storedValue = this.input.getConnectedValue(state);
|
|
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|
+
}
|
|
78
|
+
return storedValue;
|
|
79
|
+
};
|
|
80
|
+
if (this.output.isConnected) {
|
|
81
|
+
this.output._storedFunction = func;
|
|
82
|
+
}
|
|
83
|
+
else {
|
|
84
|
+
this.output._storedValue = func(state);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
serialize() {
|
|
88
|
+
const serializationObject = super.serialize();
|
|
89
|
+
serializationObject.scope = this.scope;
|
|
90
|
+
return serializationObject;
|
|
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|
+
}
|
|
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|
+
_deserialize(serializationObject) {
|
|
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|
+
super._deserialize(serializationObject);
|
|
94
|
+
this.scope = serializationObject.scope;
|
|
95
|
+
}
|
|
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|
+
}
|
|
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|
+
__decorate([
|
|
98
|
+
editableInPropertyPage("Scope", 4 /* PropertyTypeForEdition.List */, "ADVANCED", {
|
|
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|
+
embedded: true,
|
|
100
|
+
notifiers: { rebuild: true },
|
|
101
|
+
options: [
|
|
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|
+
{ label: "Particle", value: ParticleLocalVariableBlockScope.Particle },
|
|
103
|
+
{ label: "Loop", value: ParticleLocalVariableBlockScope.Loop },
|
|
104
|
+
],
|
|
105
|
+
})
|
|
106
|
+
], ParticleLocalVariableBlock.prototype, "scope", void 0);
|
|
107
|
+
RegisterClass("BABYLON.ParticleLocalVariableBlock", ParticleLocalVariableBlock);
|
|
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|
+
//# sourceMappingURL=particleLocalVariableBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"particleLocalVariableBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleLocalVariableBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,sBAAsB,EAA0B,6CAAsC;AAC/F,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AACvG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAIzD,MAAM,CAAN,IAAY,+BAGX;AAHD,WAAY,+BAA+B;IACvC,6FAAY,CAAA;IACZ,qFAAQ,CAAA;AACZ,CAAC,EAHW,+BAA+B,KAA/B,+BAA+B,QAG1C;AAED;;;GAGG;AACH,MAAM,OAAO,0BAA2B,SAAQ,iBAAiB;IAc7D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAlBhB;;WAEG;QASI,UAAK,GAAG,+BAA+B,CAAC,QAAQ,CAAC;QASpD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,aAAa,CAAC,CAAC;QACvG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,eAAe,CAAC,CAAC;QACzG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,eAAe,CAAC,CAAC;QACzG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,cAAc,CAAC,CAAC;QACxG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACrG,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM,CAAC,KAA6B;QAChD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;QACX,CAAC;QAED,IAAI,WAAW,GAAQ,IAAI,CAAC;QAC5B,IAAI,OAAO,GAAG,CAAC,CAAC,CAAC;QAEjB,MAAM,IAAI,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC3C,IAAI,CAAC,KAAK,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;gBACjD,WAAW,GAAG,IAAI,CAAC;gBACnB,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,MAAM,EAAE,GAAG,CAAC,IAAI,CAAC,KAAK,KAAK,+BAA+B,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,EAAE,QAAQ,EAAG,CAAC,UAAU,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;YAEvJ,IAAI,OAAO,KAAK,EAAE,EAAE,CAAC;gBACjB,OAAO,GAAG,EAAE,CAAC;gBACb,WAAW,GAAG,IAAI,CAAC;YACvB,CAAC;YAED,IAAI,WAAW,KAAK,IAAI,EAAE,CAAC;gBACvB,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACtD,CAAC;YAED,OAAO,WAAW,CAAC;QACvB,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;QACvC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3C,CAAC;IACL,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEvC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;IAC3C,CAAC;CACJ;AAhGU;IARN,sBAAsB,CAAC,OAAO,uCAA+B,UAAU,EAAE;QACtE,QAAQ,EAAE,IAAI;QACd,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,+BAA+B,CAAC,QAAQ,EAAE;YACtE,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,+BAA+B,CAAC,IAAI,EAAE;SACjE;KACJ,CAAC;yDACsD;AAkG5D,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\n\r\nexport enum ParticleLocalVariableBlockScope {\r\n Particle = 0,\r\n Loop = 1,\r\n}\r\n\r\n/**\r\n * Defines a block used to store local values\r\n * #A1OS53#5\r\n */\r\nexport class ParticleLocalVariableBlock extends NodeParticleBlock {\r\n /**\r\n * Gets or sets the scope used by the block\r\n */\r\n @editableInPropertyPage(\"Scope\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n embedded: true,\r\n notifiers: { rebuild: true },\r\n options: [\r\n { label: \"Particle\", value: ParticleLocalVariableBlockScope.Particle },\r\n { label: \"Loop\", value: ParticleLocalVariableBlockScope.Loop },\r\n ],\r\n })\r\n public scope = ParticleLocalVariableBlockScope.Particle;\r\n\r\n /**\r\n * Create a new ParticleLocalVariableBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isDebug = true;\r\n\r\n this.registerInput(\"input\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.FloatGradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector2Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector3Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Color4Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.System);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleLocalVariableBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n if (!this.input.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n let storedValue: any = null;\r\n let localId = -1;\r\n\r\n const func = (state: NodeParticleBuildState) => {\r\n if (!state.particleContext && !state.systemContext) {\r\n storedValue = null;\r\n return null;\r\n }\r\n\r\n const id = (this.scope === ParticleLocalVariableBlockScope.Particle ? state.particleContext?.id : state.systemContext?.getScene()!.getFrameId()) || -1;\r\n\r\n if (localId !== id) {\r\n localId = id;\r\n storedValue = null;\r\n }\r\n\r\n if (storedValue === null) {\r\n storedValue = this.input.getConnectedValue(state);\r\n }\r\n\r\n return storedValue;\r\n };\r\n\r\n if (this.output.isConnected) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.scope = this.scope;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.scope = serializationObject.scope;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleLocalVariableBlock\", ParticleLocalVariableBlock);\r\n"]}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
2
|
+
import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
|
|
3
|
+
/**
|
|
4
|
+
* Block used to compute vector length
|
|
5
|
+
*/
|
|
6
|
+
export declare class ParticleVectorLengthBlock extends NodeParticleBlock {
|
|
7
|
+
/**
|
|
8
|
+
* Creates a new ParticleVectorLengthBlock
|
|
9
|
+
* @param name defines the block name
|
|
10
|
+
*/
|
|
11
|
+
constructor(name: string);
|
|
12
|
+
/**
|
|
13
|
+
* Gets the current class name
|
|
14
|
+
* @returns the class name
|
|
15
|
+
*/
|
|
16
|
+
getClassName(): string;
|
|
17
|
+
/**
|
|
18
|
+
* Gets the input operand input component
|
|
19
|
+
*/
|
|
20
|
+
get input(): NodeParticleConnectionPoint;
|
|
21
|
+
/**
|
|
22
|
+
* Gets the output component
|
|
23
|
+
*/
|
|
24
|
+
get output(): NodeParticleConnectionPoint;
|
|
25
|
+
_build(): void;
|
|
26
|
+
}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
2
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
3
|
+
import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
|
|
4
|
+
/**
|
|
5
|
+
* Block used to compute vector length
|
|
6
|
+
*/
|
|
7
|
+
export class ParticleVectorLengthBlock extends NodeParticleBlock {
|
|
8
|
+
/**
|
|
9
|
+
* Creates a new ParticleVectorLengthBlock
|
|
10
|
+
* @param name defines the block name
|
|
11
|
+
*/
|
|
12
|
+
constructor(name) {
|
|
13
|
+
super(name);
|
|
14
|
+
this.registerInput("input", NodeParticleBlockConnectionPointTypes.AutoDetect);
|
|
15
|
+
this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Float);
|
|
16
|
+
this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeParticleBlockConnectionPointTypes.Vector2 | NodeParticleBlockConnectionPointTypes.Vector3);
|
|
17
|
+
}
|
|
18
|
+
/**
|
|
19
|
+
* Gets the current class name
|
|
20
|
+
* @returns the class name
|
|
21
|
+
*/
|
|
22
|
+
getClassName() {
|
|
23
|
+
return "ParticleVectorLengthBlock";
|
|
24
|
+
}
|
|
25
|
+
/**
|
|
26
|
+
* Gets the input operand input component
|
|
27
|
+
*/
|
|
28
|
+
get input() {
|
|
29
|
+
return this._inputs[0];
|
|
30
|
+
}
|
|
31
|
+
/**
|
|
32
|
+
* Gets the output component
|
|
33
|
+
*/
|
|
34
|
+
get output() {
|
|
35
|
+
return this._outputs[0];
|
|
36
|
+
}
|
|
37
|
+
_build() {
|
|
38
|
+
if (!this.input.isConnected) {
|
|
39
|
+
this.output._storedFunction = null;
|
|
40
|
+
this.output._storedValue = null;
|
|
41
|
+
return;
|
|
42
|
+
}
|
|
43
|
+
this.output._storedFunction = (state) => {
|
|
44
|
+
const input = this.input.getConnectedValue(state);
|
|
45
|
+
return input.length();
|
|
46
|
+
};
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
RegisterClass("BABYLON.ParticleVectorLengthBlock", ParticleVectorLengthBlock);
|
|
50
|
+
//# sourceMappingURL=particleVectorLengthBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"particleVectorLengthBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleVectorLengthBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,iBAAiB;IAC5D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAE3E,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CAAC,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAC9J,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM;QAClB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClD,OAAO,KAAK,CAAC,MAAM,EAAE,CAAC;QAC1B,CAAC,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,mCAAmC,EAAE,yBAAyB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\n\r\n/**\r\n * Block used to compute vector length\r\n */\r\nexport class ParticleVectorLengthBlock extends NodeParticleBlock {\r\n /**\r\n * Creates a new ParticleVectorLengthBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Float);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeParticleBlockConnectionPointTypes.Vector2 | NodeParticleBlockConnectionPointTypes.Vector3);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleVectorLengthBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input operand input component\r\n */\r\n public get input(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build() {\r\n if (!this.input.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n const input = this.input.getConnectedValue(state);\r\n return input.length();\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleVectorLengthBlock\", ParticleVectorLengthBlock);\r\n"]}
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@@ -6,6 +6,7 @@ import type { StandardMaterial } from "../../Materials/standardMaterial.js";
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import { PBRBaseMaterial } from "../../Materials/PBR/pbrBaseMaterial.js";
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import type { UniformBuffer } from "../../Materials/uniformBuffer.js";
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import { ShaderLanguage } from "../../Materials/shaderLanguage.js";
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import { OpenPBRMaterial } from "../../Materials/PBR/openPbrMaterial.js";
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/**
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* @internal
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*/
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@@ -44,7 +45,7 @@ export declare class IBLShadowsPluginMaterial extends MaterialPluginBase {
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* @returns true if the plugin is compatible with the shader language
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isCompatible(): boolean;
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-
constructor(material: Material | StandardMaterial | PBRBaseMaterial);
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constructor(material: Material | StandardMaterial | PBRBaseMaterial | OpenPBRMaterial);
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prepareDefines(defines: MaterialIBLShadowsRenderDefines): void;
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getClassName(): string;
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getUniforms(): {
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