@omnitronix/happy-panda-game-engine 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +732 -0
- package/dist/__tests__/bonus-sequence.test.d.ts +7 -0
- package/dist/__tests__/bonus-sequence.test.d.ts.map +1 -0
- package/dist/__tests__/bonus-sequence.test.js +381 -0
- package/dist/__tests__/bonus-sequence.test.js.map +1 -0
- package/dist/__tests__/cherry-frequency.test.d.ts +8 -0
- package/dist/__tests__/cherry-frequency.test.d.ts.map +1 -0
- package/dist/__tests__/cherry-frequency.test.js +128 -0
- package/dist/__tests__/cherry-frequency.test.js.map +1 -0
- package/dist/__tests__/comprehensive.test.d.ts +16 -0
- package/dist/__tests__/comprehensive.test.d.ts.map +1 -0
- package/dist/__tests__/comprehensive.test.js +491 -0
- package/dist/__tests__/comprehensive.test.js.map +1 -0
- package/dist/__tests__/counter-manager.test.d.ts +7 -0
- package/dist/__tests__/counter-manager.test.d.ts.map +1 -0
- package/dist/__tests__/counter-manager.test.js +317 -0
- package/dist/__tests__/counter-manager.test.js.map +1 -0
- package/dist/__tests__/coverage-boost.test.d.ts +13 -0
- package/dist/__tests__/coverage-boost.test.d.ts.map +1 -0
- package/dist/__tests__/coverage-boost.test.js +606 -0
- package/dist/__tests__/coverage-boost.test.js.map +1 -0
- package/dist/__tests__/cpp-parity.test.d.ts +39 -0
- package/dist/__tests__/cpp-parity.test.d.ts.map +1 -0
- package/dist/__tests__/cpp-parity.test.js +392 -0
- package/dist/__tests__/cpp-parity.test.js.map +1 -0
- package/dist/__tests__/debug-trigger-bonus.test.d.ts +8 -0
- package/dist/__tests__/debug-trigger-bonus.test.d.ts.map +1 -0
- package/dist/__tests__/debug-trigger-bonus.test.js +359 -0
- package/dist/__tests__/debug-trigger-bonus.test.js.map +1 -0
- package/dist/__tests__/fixtures/cpp-parity-vectors.json +457 -0
- package/dist/__tests__/gdd-validation-1000.test.d.ts +14 -0
- package/dist/__tests__/gdd-validation-1000.test.d.ts.map +1 -0
- package/dist/__tests__/gdd-validation-1000.test.js +418 -0
- package/dist/__tests__/gdd-validation-1000.test.js.map +1 -0
- package/dist/__tests__/happy-panda-engine.test.d.ts +7 -0
- package/dist/__tests__/happy-panda-engine.test.d.ts.map +1 -0
- package/dist/__tests__/happy-panda-engine.test.js +414 -0
- package/dist/__tests__/happy-panda-engine.test.js.map +1 -0
- package/dist/__tests__/jackpot-manager.test.d.ts +8 -0
- package/dist/__tests__/jackpot-manager.test.d.ts.map +1 -0
- package/dist/__tests__/jackpot-manager.test.js +313 -0
- package/dist/__tests__/jackpot-manager.test.js.map +1 -0
- package/dist/__tests__/jackpot-trigger-trace.test.d.ts +6 -0
- package/dist/__tests__/jackpot-trigger-trace.test.d.ts.map +1 -0
- package/dist/__tests__/jackpot-trigger-trace.test.js +146 -0
- package/dist/__tests__/jackpot-trigger-trace.test.js.map +1 -0
- package/dist/__tests__/rng-gli19-compliance.test.d.ts +21 -0
- package/dist/__tests__/rng-gli19-compliance.test.d.ts.map +1 -0
- package/dist/__tests__/rng-gli19-compliance.test.js +480 -0
- package/dist/__tests__/rng-gli19-compliance.test.js.map +1 -0
- package/dist/__tests__/rng-seed-security.test.d.ts +19 -0
- package/dist/__tests__/rng-seed-security.test.d.ts.map +1 -0
- package/dist/__tests__/rng-seed-security.test.js +518 -0
- package/dist/__tests__/rng-seed-security.test.js.map +1 -0
- package/dist/__tests__/rng-seed-type.test.d.ts +16 -0
- package/dist/__tests__/rng-seed-type.test.d.ts.map +1 -0
- package/dist/__tests__/rng-seed-type.test.js +285 -0
- package/dist/__tests__/rng-seed-type.test.js.map +1 -0
- package/dist/__tests__/rng-stress-boundary.test.d.ts +15 -0
- package/dist/__tests__/rng-stress-boundary.test.d.ts.map +1 -0
- package/dist/__tests__/rng-stress-boundary.test.js +590 -0
- package/dist/__tests__/rng-stress-boundary.test.js.map +1 -0
- package/dist/__tests__/rtp-1million.test.d.ts +8 -0
- package/dist/__tests__/rtp-1million.test.d.ts.map +1 -0
- package/dist/__tests__/rtp-1million.test.js +156 -0
- package/dist/__tests__/rtp-1million.test.js.map +1 -0
- package/dist/__tests__/rtp-analysis.test.d.ts +8 -0
- package/dist/__tests__/rtp-analysis.test.d.ts.map +1 -0
- package/dist/__tests__/rtp-analysis.test.js +138 -0
- package/dist/__tests__/rtp-analysis.test.js.map +1 -0
- package/dist/__tests__/rtp-diagnostic.test.d.ts +6 -0
- package/dist/__tests__/rtp-diagnostic.test.d.ts.map +1 -0
- package/dist/__tests__/rtp-diagnostic.test.js +141 -0
- package/dist/__tests__/rtp-diagnostic.test.js.map +1 -0
- package/dist/__tests__/rtp-simulation.test.d.ts +8 -0
- package/dist/__tests__/rtp-simulation.test.d.ts.map +1 -0
- package/dist/__tests__/rtp-simulation.test.js +411 -0
- package/dist/__tests__/rtp-simulation.test.js.map +1 -0
- package/dist/__tests__/special-wins.test.d.ts +7 -0
- package/dist/__tests__/special-wins.test.d.ts.map +1 -0
- package/dist/__tests__/special-wins.test.js +179 -0
- package/dist/__tests__/special-wins.test.js.map +1 -0
- package/dist/__tests__/spin-generator.test.d.ts +7 -0
- package/dist/__tests__/spin-generator.test.d.ts.map +1 -0
- package/dist/__tests__/spin-generator.test.js +297 -0
- package/dist/__tests__/spin-generator.test.js.map +1 -0
- package/dist/__tests__/spin-handler.test.d.ts +7 -0
- package/dist/__tests__/spin-handler.test.d.ts.map +1 -0
- package/dist/__tests__/spin-handler.test.js +210 -0
- package/dist/__tests__/spin-handler.test.js.map +1 -0
- package/dist/__tests__/symbol-distribution.test.d.ts +6 -0
- package/dist/__tests__/symbol-distribution.test.d.ts.map +1 -0
- package/dist/__tests__/symbol-distribution.test.js +119 -0
- package/dist/__tests__/symbol-distribution.test.js.map +1 -0
- package/dist/__tests__/test-protocol-10000-spin.test.d.ts +14 -0
- package/dist/__tests__/test-protocol-10000-spin.test.d.ts.map +1 -0
- package/dist/__tests__/test-protocol-10000-spin.test.js +359 -0
- package/dist/__tests__/test-protocol-10000-spin.test.js.map +1 -0
- package/dist/__tests__/weighted-random.test.d.ts +7 -0
- package/dist/__tests__/weighted-random.test.d.ts.map +1 -0
- package/dist/__tests__/weighted-random.test.js +165 -0
- package/dist/__tests__/weighted-random.test.js.map +1 -0
- package/dist/__tests__/win-evaluator.test.d.ts +7 -0
- package/dist/__tests__/win-evaluator.test.d.ts.map +1 -0
- package/dist/__tests__/win-evaluator.test.js +264 -0
- package/dist/__tests__/win-evaluator.test.js.map +1 -0
- package/dist/config/happy-panda.config.d.ts +217 -0
- package/dist/config/happy-panda.config.d.ts.map +1 -0
- package/dist/config/happy-panda.config.js +721 -0
- package/dist/config/happy-panda.config.js.map +1 -0
- package/dist/config/index.d.ts +5 -0
- package/dist/config/index.d.ts.map +1 -0
- package/dist/config/index.js +21 -0
- package/dist/config/index.js.map +1 -0
- package/dist/debug/debug-command-definitions.d.ts +38 -0
- package/dist/debug/debug-command-definitions.d.ts.map +1 -0
- package/dist/debug/debug-command-definitions.js +80 -0
- package/dist/debug/debug-command-definitions.js.map +1 -0
- package/dist/domain/debug-trigger-bonus-command.d.ts +17 -0
- package/dist/domain/debug-trigger-bonus-command.d.ts.map +1 -0
- package/dist/domain/debug-trigger-bonus-command.js +3 -0
- package/dist/domain/debug-trigger-bonus-command.js.map +1 -0
- package/dist/domain/index.d.ts +5 -0
- package/dist/domain/index.d.ts.map +1 -0
- package/dist/domain/index.js +21 -0
- package/dist/domain/index.js.map +1 -0
- package/dist/domain/types.d.ts +228 -0
- package/dist/domain/types.d.ts.map +1 -0
- package/dist/domain/types.js +30 -0
- package/dist/domain/types.js.map +1 -0
- package/dist/engine/happy-panda-engine.d.ts +64 -0
- package/dist/engine/happy-panda-engine.d.ts.map +1 -0
- package/dist/engine/happy-panda-engine.js +324 -0
- package/dist/engine/happy-panda-engine.js.map +1 -0
- package/dist/engine/index.d.ts +5 -0
- package/dist/engine/index.d.ts.map +1 -0
- package/dist/engine/index.js +21 -0
- package/dist/engine/index.js.map +1 -0
- package/dist/game-engine.interface.d.ts +19 -0
- package/dist/game-engine.interface.d.ts.map +1 -0
- package/dist/game-engine.interface.js +9 -0
- package/dist/game-engine.interface.js.map +1 -0
- package/dist/happy-panda-v1.game-engine.d.ts +60 -0
- package/dist/happy-panda-v1.game-engine.d.ts.map +1 -0
- package/dist/happy-panda-v1.game-engine.js +524 -0
- package/dist/happy-panda-v1.game-engine.js.map +1 -0
- package/dist/index.d.ts +22 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +59 -0
- package/dist/index.js.map +1 -0
- package/dist/logic/handlers/index.d.ts +5 -0
- package/dist/logic/handlers/index.d.ts.map +1 -0
- package/dist/logic/handlers/index.js +21 -0
- package/dist/logic/handlers/index.js.map +1 -0
- package/dist/logic/handlers/spin-handler.d.ts +58 -0
- package/dist/logic/handlers/spin-handler.d.ts.map +1 -0
- package/dist/logic/handlers/spin-handler.js +265 -0
- package/dist/logic/handlers/spin-handler.js.map +1 -0
- package/dist/logic/index.d.ts +6 -0
- package/dist/logic/index.d.ts.map +1 -0
- package/dist/logic/index.js +22 -0
- package/dist/logic/index.js.map +1 -0
- package/dist/logic/services/counter-manager.d.ts +60 -0
- package/dist/logic/services/counter-manager.d.ts.map +1 -0
- package/dist/logic/services/counter-manager.js +268 -0
- package/dist/logic/services/counter-manager.js.map +1 -0
- package/dist/logic/services/index.d.ts +7 -0
- package/dist/logic/services/index.d.ts.map +1 -0
- package/dist/logic/services/index.js +23 -0
- package/dist/logic/services/index.js.map +1 -0
- package/dist/logic/services/jackpot-manager.d.ts +59 -0
- package/dist/logic/services/jackpot-manager.d.ts.map +1 -0
- package/dist/logic/services/jackpot-manager.js +142 -0
- package/dist/logic/services/jackpot-manager.js.map +1 -0
- package/dist/logic/services/win-evaluator.d.ts +51 -0
- package/dist/logic/services/win-evaluator.d.ts.map +1 -0
- package/dist/logic/services/win-evaluator.js +463 -0
- package/dist/logic/services/win-evaluator.js.map +1 -0
- package/dist/rng/dummy-rng-client.d.ts +39 -0
- package/dist/rng/dummy-rng-client.d.ts.map +1 -0
- package/dist/rng/dummy-rng-client.js +77 -0
- package/dist/rng/dummy-rng-client.js.map +1 -0
- package/dist/rng/index.d.ts +10 -0
- package/dist/rng/index.d.ts.map +1 -0
- package/dist/rng/index.js +27 -0
- package/dist/rng/index.js.map +1 -0
- package/dist/rng/rng-client.factory.d.ts +33 -0
- package/dist/rng/rng-client.factory.d.ts.map +1 -0
- package/dist/rng/rng-client.factory.js +57 -0
- package/dist/rng/rng-client.factory.js.map +1 -0
- package/dist/rng/rng-client.interface.d.ts +51 -0
- package/dist/rng/rng-client.interface.d.ts.map +1 -0
- package/dist/rng/rng-client.interface.js +9 -0
- package/dist/rng/rng-client.interface.js.map +1 -0
- package/dist/rng/rng-service.d.ts +93 -0
- package/dist/rng/rng-service.d.ts.map +1 -0
- package/dist/rng/rng-service.js +124 -0
- package/dist/rng/rng-service.js.map +1 -0
- package/dist/rng/spin-generator.d.ts +32 -0
- package/dist/rng/spin-generator.d.ts.map +1 -0
- package/dist/rng/spin-generator.js +338 -0
- package/dist/rng/spin-generator.js.map +1 -0
- package/dist/rng/weighted-random.d.ts +30 -0
- package/dist/rng/weighted-random.d.ts.map +1 -0
- package/dist/rng/weighted-random.js +58 -0
- package/dist/rng/weighted-random.js.map +1 -0
- package/package.json +59 -0
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* Factory pattern for creating RNG clients based on environment configuration.
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* Matches the pattern used in Heroes of Aether and Bonny's Fortune.
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* - RNG_CLIENT_GRPC_URL: gRPC endpoint for external RNG service
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*/
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serverUrl?: string;
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grpcUrl?: string;
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clientMethod?: 'grpc' | 'rest';
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metrics?: unknown;
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export declare class RngClientFactory {
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/**
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* Create an RNG client based on environment configuration.
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*
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*/
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static create(config?: {
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metrics?: unknown;
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}): IRngClient;
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}
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{"version":3,"file":"rng-client.factory.d.ts","sourceRoot":"","sources":["../../src/rng/rng-client.factory.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAGpD,MAAM,WAAW,eAAe;IAC9B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,YAAY,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IAC/B,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB;AAED,qBAAa,gBAAgB;IAC3B;;;;;OAKG;IACH,MAAM,CAAC,MAAM,CAAC,MAAM,GAAE;QAAE,OAAO,CAAC,EAAE,OAAO,CAAA;KAAO,GAAG,UAAU;CAqC9D"}
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"use strict";
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/**
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* RNG Client Factory
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*
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* Factory pattern for creating RNG clients based on environment configuration.
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* Matches the pattern used in Heroes of Aether and Bonny's Fortune.
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*
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* Environment Variables:
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* - RNG_CLIENT_MODE: 'local' (DummyRngClient) or 'external' (production RngClient)
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* - RNG_CLIENT_URL: HTTP endpoint for external RNG service
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* - RNG_CLIENT_GRPC_URL: gRPC endpoint for external RNG service
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* - RNG_CLIENT_METHOD: 'grpc' or 'rest'
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* - RNG_CLIENT_POOL_SIZE: Ring buffer pool size (default: 2000)
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.RngClientFactory = void 0;
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const dummy_rng_client_1 = require("./dummy-rng-client");
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class RngClientFactory {
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*
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*/
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static create(config = {}) {
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console.log('[RngClientFactory] Creating DummyRngClient (local mode)');
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return new dummy_rng_client_1.DummyRngClient();
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}
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const rngClientConfig = {
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serverUrl: process.env.RNG_CLIENT_URL,
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grpcUrl: process.env.RNG_CLIENT_GRPC_URL,
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clientMethod: process.env.RNG_CLIENT_METHOD,
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poolingSize: parseInt(process.env.RNG_CLIENT_POOL_SIZE || '2000'),
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metrics: config.metrics,
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};
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try {
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const { RngClient } = require('@omnitronix/rng-client-core');
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console.log('[RngClientFactory] Creating external RngClient');
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return new RngClient(rngClientConfig);
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}
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catch (error) {
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console.warn('[RngClientFactory] @omnitronix/rng-client-core not available, falling back to DummyRngClient');
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console.warn('[RngClientFactory] Install @omnitronix/rng-client-core for production use');
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return new dummy_rng_client_1.DummyRngClient();
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}
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}
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}
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exports.RngClientFactory = RngClientFactory;
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{"version":3,"file":"rng-client.factory.js","sourceRoot":"","sources":["../../src/rng/rng-client.factory.ts"],"names":[],"mappings":";AAAA;;;;;;;;;;;;GAYG;;;AAGH,yDAAoD;AAUpD,MAAa,gBAAgB;IAC3B;;;;;OAKG;IACH,MAAM,CAAC,MAAM,CAAC,SAAgC,EAAE;QAC9C,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC,eAAe,IAAI,UAAU,CAAC;QAEvD,IAAI,IAAI,KAAK,OAAO,EAAE,CAAC;YACrB,OAAO,CAAC,GAAG,CAAC,yDAAyD,CAAC,CAAC;YACvE,OAAO,IAAI,iCAAc,EAAE,CAAC;QAC9B,CAAC;QAED,8DAA8D;QAC9D,wEAAwE;QACxE,OAAO,CAAC,GAAG,CAAC,gDAAgD,CAAC,CAAC;QAE9D,MAAM,eAAe,GAAoB;YACvC,SAAS,EAAE,OAAO,CAAC,GAAG,CAAC,cAAc;YACrC,OAAO,EAAE,OAAO,CAAC,GAAG,CAAC,mBAAmB;YACxC,YAAY,EAAE,OAAO,CAAC,GAAG,CAAC,iBAAoC;YAC9D,WAAW,EAAE,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,oBAAoB,IAAI,MAAM,CAAC;YACjE,OAAO,EAAE,MAAM,CAAC,OAAO;SACxB,CAAC;QAEF,kCAAkC;QAClC,IAAI,CAAC;YACH,0CAA0C;YAC1C,8DAA8D;YAC9D,MAAM,EAAE,SAAS,EAAE,GAAG,OAAO,CAAC,6BAA6B,CAAC,CAAC;YAC7D,OAAO,CAAC,GAAG,CAAC,gDAAgD,CAAC,CAAC;YAC9D,OAAO,IAAI,SAAS,CAAC,eAAe,CAAC,CAAC;QACxC,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CACV,8FAA8F,CAC/F,CAAC;YACF,OAAO,CAAC,IAAI,CACV,2EAA2E,CAC5E,CAAC;YACF,OAAO,IAAI,iCAAc,EAAE,CAAC;QAC9B,CAAC;IACH,CAAC;CACF;AA5CD,4CA4CC"}
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/**
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* RNG Client Interface
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*
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* Contract for all RNG clients (local and external).
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* Matches the pattern used in Heroes of Aether and Bonny's Fortune.
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*/
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export interface RngSingleResponse {
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value: number;
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seed: number;
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}
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export interface RngBatchResponse {
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values: number[];
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seeds: number[];
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}
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/**
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* RNG Client Interface
|
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*
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* All RNG clients must implement this interface to ensure
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* consistent behavior between local (testing) and external (production) clients.
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*/
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export interface IRngClient {
|
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/**
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* Generate a single random integer in range [min, max]
|
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*/
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getSingleNumber(min: number, max: number, seed?: number): Promise<RngSingleResponse>;
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/**
|
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* Generate multiple random integers in range [min, max]
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*/
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getBatchNumbers(min: number, max: number, count: number, seed?: number): Promise<number[]>;
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/**
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* Generate multiple random integers with individual seeds
|
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*/
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getBatchNumbersWithSeeds(min: number, max: number, count: number, seed?: number): Promise<RngSingleResponse[]>;
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/**
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* Generate a single random float in range [0, 1)
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*/
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getSingleFloat(seed?: number): Promise<RngSingleResponse>;
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/**
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* Generate multiple random floats in range [0, 1)
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*/
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getBatchFloats(count: number, seed?: number): Promise<RngBatchResponse>;
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/**
|
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* Alternative method for single random number
|
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*/
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getRandomNumber(min: number, max: number, seed?: number): Promise<RngSingleResponse>;
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/**
|
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* Alternative method for single random float
|
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*/
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getRandomFloat(seed?: number): Promise<RngSingleResponse>;
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}
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//# sourceMappingURL=rng-client.interface.d.ts.map
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{"version":3,"file":"rng-client.interface.d.ts","sourceRoot":"","sources":["../../src/rng/rng-client.interface.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,MAAM,WAAW,iBAAiB;IAChC,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;CACd;AAED,MAAM,WAAW,gBAAgB;IAC/B,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,KAAK,EAAE,MAAM,EAAE,CAAC;CACjB;AAED;;;;;GAKG;AACH,MAAM,WAAW,UAAU;IACzB;;OAEG;IACH,eAAe,CACb,GAAG,EAAE,MAAM,EACX,GAAG,EAAE,MAAM,EACX,IAAI,CAAC,EAAE,MAAM,GACZ,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAE9B;;OAEG;IACH,eAAe,CACb,GAAG,EAAE,MAAM,EACX,GAAG,EAAE,MAAM,EACX,KAAK,EAAE,MAAM,EACb,IAAI,CAAC,EAAE,MAAM,GACZ,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC;IAErB;;OAEG;IACH,wBAAwB,CACtB,GAAG,EAAE,MAAM,EACX,GAAG,EAAE,MAAM,EACX,KAAK,EAAE,MAAM,EACb,IAAI,CAAC,EAAE,MAAM,GACZ,OAAO,CAAC,iBAAiB,EAAE,CAAC,CAAC;IAEhC;;OAEG;IACH,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAE1D;;OAEG;IACH,cAAc,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC;IAExE;;OAEG;IACH,eAAe,CACb,GAAG,EAAE,MAAM,EACX,GAAG,EAAE,MAAM,EACX,IAAI,CAAC,EAAE,MAAM,GACZ,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAE9B;;OAEG;IACH,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,iBAAiB,CAAC,CAAC;CAC3D"}
|
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|
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1
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+
"use strict";
|
|
2
|
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/**
|
|
3
|
+
* RNG Client Interface
|
|
4
|
+
*
|
|
5
|
+
* Contract for all RNG clients (local and external).
|
|
6
|
+
* Matches the pattern used in Heroes of Aether and Bonny's Fortune.
|
|
7
|
+
*/
|
|
8
|
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Object.defineProperty(exports, "__esModule", { value: true });
|
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//# sourceMappingURL=rng-client.interface.js.map
|
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1
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{"version":3,"file":"rng-client.interface.js","sourceRoot":"","sources":["../../src/rng/rng-client.interface.ts"],"names":[],"mappings":";AAAA;;;;;GAKG"}
|
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@@ -0,0 +1,93 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* RNG Service
|
|
3
|
+
*
|
|
4
|
+
* Core RNG service with audit trail tracking for compliance.
|
|
5
|
+
* Wraps an IRngClient and tracks all RNG outcomes per command.
|
|
6
|
+
* Matches the pattern used in Heroes of Aether and Bonny's Fortune.
|
|
7
|
+
*/
|
|
8
|
+
import { IRngClient } from './rng-client.interface';
|
|
9
|
+
/**
|
|
10
|
+
* RNG outcome record for audit trail
|
|
11
|
+
*/
|
|
12
|
+
export interface RngOutcomeRecord {
|
|
13
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+
result: number;
|
|
14
|
+
seed: number;
|
|
15
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+
min: number;
|
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16
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+
max: number;
|
|
17
|
+
}
|
|
18
|
+
/**
|
|
19
|
+
* RNG outcomes for a single command, keyed by action ID
|
|
20
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+
*/
|
|
21
|
+
export type RngOutcome = {
|
|
22
|
+
[actionId: string]: RngOutcomeRecord;
|
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23
|
+
};
|
|
24
|
+
/**
|
|
25
|
+
* RNG Service
|
|
26
|
+
*
|
|
27
|
+
* Provides RNG operations with full audit trail tracking.
|
|
28
|
+
* Each command ID can have multiple action IDs, allowing fine-grained tracking
|
|
29
|
+
* of all RNG calls within a single game command.
|
|
30
|
+
*/
|
|
31
|
+
export declare class RngService {
|
|
32
|
+
private readonly rngClient;
|
|
33
|
+
private rngOutcomes;
|
|
34
|
+
constructor(rngClient: IRngClient);
|
|
35
|
+
/**
|
|
36
|
+
* Register a command for RNG tracking.
|
|
37
|
+
* Call this at the start of command processing.
|
|
38
|
+
*/
|
|
39
|
+
registerCommand(commandId: string): void;
|
|
40
|
+
/**
|
|
41
|
+
* Remove a command's RNG outcomes.
|
|
42
|
+
* Call this after command processing to clean up.
|
|
43
|
+
*/
|
|
44
|
+
removeCommand(commandId: string): void;
|
|
45
|
+
/**
|
|
46
|
+
* Check if a command has RNG outcomes
|
|
47
|
+
*/
|
|
48
|
+
hasCommandRngOutcome(commandId: string): boolean;
|
|
49
|
+
/**
|
|
50
|
+
* Get the count of RNG outcomes for a command
|
|
51
|
+
*/
|
|
52
|
+
getRngOutcomeCountForCommand(commandId: string): number;
|
|
53
|
+
/**
|
|
54
|
+
* Store an RNG outcome for audit trail
|
|
55
|
+
*/
|
|
56
|
+
private storeSeedForCommand;
|
|
57
|
+
/**
|
|
58
|
+
* Get cached seed for a command/action (for replay scenarios)
|
|
59
|
+
*/
|
|
60
|
+
getSeedForCommand(commandId: string, actionId: string): number | undefined;
|
|
61
|
+
/**
|
|
62
|
+
* Get all RNG outcomes for a command
|
|
63
|
+
*/
|
|
64
|
+
getRngOutcomeForCommand(commandId: string): RngOutcome;
|
|
65
|
+
/**
|
|
66
|
+
* Get all RNG outcomes across all commands
|
|
67
|
+
*/
|
|
68
|
+
getAllRngOutcome(): {
|
|
69
|
+
[commandId: string]: RngOutcome;
|
|
70
|
+
};
|
|
71
|
+
/**
|
|
72
|
+
* Generate a single random integer in range [min, max]
|
|
73
|
+
* Tracks the outcome for audit trail
|
|
74
|
+
*/
|
|
75
|
+
getSingleNumber(min: number, max: number, commandId: string, actionId: string): Promise<{
|
|
76
|
+
value: number;
|
|
77
|
+
seed: number;
|
|
78
|
+
}>;
|
|
79
|
+
/**
|
|
80
|
+
* Generate multiple random integers in range [min, max]
|
|
81
|
+
* Each number is tracked individually with incrementing action IDs
|
|
82
|
+
*/
|
|
83
|
+
getBatchNumbers(min: number, max: number, count: number, commandId: string, actionId: string): Promise<{
|
|
84
|
+
value: number;
|
|
85
|
+
seed: number;
|
|
86
|
+
}[]>;
|
|
87
|
+
/**
|
|
88
|
+
* Generate a weighted random selection
|
|
89
|
+
* Returns the index selected based on weights
|
|
90
|
+
*/
|
|
91
|
+
getWeightedRandomIndex(weights: number[], commandId: string, actionId: string): Promise<number>;
|
|
92
|
+
}
|
|
93
|
+
//# sourceMappingURL=rng-service.d.ts.map
|
|
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|
|
|
1
|
+
{"version":3,"file":"rng-service.d.ts","sourceRoot":"","sources":["../../src/rng/rng-service.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAEpD;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,GAAG,EAAE,MAAM,CAAC;CACb;AAED;;GAEG;AACH,MAAM,MAAM,UAAU,GAAG;IAAE,CAAC,QAAQ,EAAE,MAAM,GAAG,gBAAgB,CAAA;CAAE,CAAC;AAElE;;;;;;GAMG;AACH,qBAAa,UAAU;IAGT,OAAO,CAAC,QAAQ,CAAC,SAAS;IAFtC,OAAO,CAAC,WAAW,CAA2C;gBAEjC,SAAS,EAAE,UAAU;IAElD;;;OAGG;IACH,eAAe,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAMxC;;;OAGG;IACH,aAAa,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAItC;;OAEG;IACH,oBAAoB,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO;IAIhD;;OAEG;IACH,4BAA4B,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM;IAKvD;;OAEG;IACH,OAAO,CAAC,mBAAmB;IAY3B;;OAEG;IACH,iBAAiB,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAI1E;;OAEG;IACH,uBAAuB,CAAC,SAAS,EAAE,MAAM,GAAG,UAAU;IAItD;;OAEG;IACH,gBAAgB,IAAI;QAAE,CAAC,SAAS,EAAE,MAAM,GAAG,UAAU,CAAA;KAAE;IAIvD;;;OAGG;IACG,eAAe,CACnB,GAAG,EAAE,MAAM,EACX,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,GACf,OAAO,CAAC;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE,CAAC;IAwB3C;;;OAGG;IACG,eAAe,CACnB,GAAG,EAAE,MAAM,EACX,GAAG,EAAE,MAAM,EACX,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,GACf,OAAO,CAAC;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE,EAAE,CAAC;IAgB7C;;;OAGG;IACG,sBAAsB,CAC1B,OAAO,EAAE,MAAM,EAAE,EACjB,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,GACf,OAAO,CAAC,MAAM,CAAC;CAmBnB"}
|
|
@@ -0,0 +1,124 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
/**
|
|
3
|
+
* RNG Service
|
|
4
|
+
*
|
|
5
|
+
* Core RNG service with audit trail tracking for compliance.
|
|
6
|
+
* Wraps an IRngClient and tracks all RNG outcomes per command.
|
|
7
|
+
* Matches the pattern used in Heroes of Aether and Bonny's Fortune.
|
|
8
|
+
*/
|
|
9
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
10
|
+
exports.RngService = void 0;
|
|
11
|
+
/**
|
|
12
|
+
* RNG Service
|
|
13
|
+
*
|
|
14
|
+
* Provides RNG operations with full audit trail tracking.
|
|
15
|
+
* Each command ID can have multiple action IDs, allowing fine-grained tracking
|
|
16
|
+
* of all RNG calls within a single game command.
|
|
17
|
+
*/
|
|
18
|
+
class RngService {
|
|
19
|
+
constructor(rngClient) {
|
|
20
|
+
this.rngClient = rngClient;
|
|
21
|
+
this.rngOutcomes = {};
|
|
22
|
+
}
|
|
23
|
+
/**
|
|
24
|
+
* Register a command for RNG tracking.
|
|
25
|
+
* Call this at the start of command processing.
|
|
26
|
+
*/
|
|
27
|
+
registerCommand(commandId) {
|
|
28
|
+
if (!this.rngOutcomes[commandId]) {
|
|
29
|
+
this.rngOutcomes[commandId] = {};
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
/**
|
|
33
|
+
* Remove a command's RNG outcomes.
|
|
34
|
+
* Call this after command processing to clean up.
|
|
35
|
+
*/
|
|
36
|
+
removeCommand(commandId) {
|
|
37
|
+
delete this.rngOutcomes[commandId];
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Check if a command has RNG outcomes
|
|
41
|
+
*/
|
|
42
|
+
hasCommandRngOutcome(commandId) {
|
|
43
|
+
return !!this.rngOutcomes[commandId];
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* Get the count of RNG outcomes for a command
|
|
47
|
+
*/
|
|
48
|
+
getRngOutcomeCountForCommand(commandId) {
|
|
49
|
+
const outcomes = this.rngOutcomes[commandId];
|
|
50
|
+
return outcomes ? Object.keys(outcomes).length : 0;
|
|
51
|
+
}
|
|
52
|
+
/**
|
|
53
|
+
* Store an RNG outcome for audit trail
|
|
54
|
+
*/
|
|
55
|
+
storeSeedForCommand(commandId, actionId, result, seed, min, max) {
|
|
56
|
+
this.registerCommand(commandId);
|
|
57
|
+
this.rngOutcomes[commandId][actionId] = { result, seed, min, max };
|
|
58
|
+
}
|
|
59
|
+
/**
|
|
60
|
+
* Get cached seed for a command/action (for replay scenarios)
|
|
61
|
+
*/
|
|
62
|
+
getSeedForCommand(commandId, actionId) {
|
|
63
|
+
return this.rngOutcomes[commandId]?.[actionId]?.seed;
|
|
64
|
+
}
|
|
65
|
+
/**
|
|
66
|
+
* Get all RNG outcomes for a command
|
|
67
|
+
*/
|
|
68
|
+
getRngOutcomeForCommand(commandId) {
|
|
69
|
+
return this.rngOutcomes[commandId] || {};
|
|
70
|
+
}
|
|
71
|
+
/**
|
|
72
|
+
* Get all RNG outcomes across all commands
|
|
73
|
+
*/
|
|
74
|
+
getAllRngOutcome() {
|
|
75
|
+
return { ...this.rngOutcomes };
|
|
76
|
+
}
|
|
77
|
+
/**
|
|
78
|
+
* Generate a single random integer in range [min, max]
|
|
79
|
+
* Tracks the outcome for audit trail
|
|
80
|
+
*/
|
|
81
|
+
async getSingleNumber(min, max, commandId, actionId) {
|
|
82
|
+
// Check if we already have a cached result (for replay)
|
|
83
|
+
const existingSeed = this.getSeedForCommand(commandId, actionId);
|
|
84
|
+
if (existingSeed !== undefined) {
|
|
85
|
+
const existingResult = this.rngOutcomes[commandId][actionId];
|
|
86
|
+
return { value: existingResult.result, seed: existingResult.seed };
|
|
87
|
+
}
|
|
88
|
+
// Generate new random number
|
|
89
|
+
const response = await this.rngClient.getSingleNumber(min, max);
|
|
90
|
+
// Store for audit trail
|
|
91
|
+
this.storeSeedForCommand(commandId, actionId, response.value, response.seed, min, max);
|
|
92
|
+
return response;
|
|
93
|
+
}
|
|
94
|
+
/**
|
|
95
|
+
* Generate multiple random integers in range [min, max]
|
|
96
|
+
* Each number is tracked individually with incrementing action IDs
|
|
97
|
+
*/
|
|
98
|
+
async getBatchNumbers(min, max, count, commandId, actionId) {
|
|
99
|
+
const results = [];
|
|
100
|
+
for (let i = 0; i < count; i++) {
|
|
101
|
+
const result = await this.getSingleNumber(min, max, commandId, `${actionId}_${i}`);
|
|
102
|
+
results.push(result);
|
|
103
|
+
}
|
|
104
|
+
return results;
|
|
105
|
+
}
|
|
106
|
+
/**
|
|
107
|
+
* Generate a weighted random selection
|
|
108
|
+
* Returns the index selected based on weights
|
|
109
|
+
*/
|
|
110
|
+
async getWeightedRandomIndex(weights, commandId, actionId) {
|
|
111
|
+
const total = weights.reduce((acc, w) => acc + w, 0);
|
|
112
|
+
const { value: rand } = await this.getSingleNumber(0, total - 1, commandId, actionId);
|
|
113
|
+
let cumulative = 0;
|
|
114
|
+
for (let i = 0; i < weights.length; i++) {
|
|
115
|
+
cumulative += weights[i];
|
|
116
|
+
if (rand < cumulative) {
|
|
117
|
+
return i;
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
return weights.length - 1;
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
exports.RngService = RngService;
|
|
124
|
+
//# sourceMappingURL=rng-service.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"rng-service.js","sourceRoot":"","sources":["../../src/rng/rng-service.ts"],"names":[],"mappings":";AAAA;;;;;;GAMG;;;AAmBH;;;;;;GAMG;AACH,MAAa,UAAU;IAGrB,YAA6B,SAAqB;QAArB,cAAS,GAAT,SAAS,CAAY;QAF1C,gBAAW,GAAwC,EAAE,CAAC;IAET,CAAC;IAEtD;;;OAGG;IACH,eAAe,CAAC,SAAiB;QAC/B,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,EAAE,CAAC;YACjC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC;QACnC,CAAC;IACH,CAAC;IAED;;;OAGG;IACH,aAAa,CAAC,SAAiB;QAC7B,OAAO,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,oBAAoB,CAAC,SAAiB;QACpC,OAAO,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,4BAA4B,CAAC,SAAiB;QAC5C,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;QAC7C,OAAO,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IACrD,CAAC;IAED;;OAEG;IACK,mBAAmB,CACzB,SAAiB,EACjB,QAAgB,EAChB,MAAc,EACd,IAAY,EACZ,GAAW,EACX,GAAW;QAEX,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACrE,CAAC;IAED;;OAEG;IACH,iBAAiB,CAAC,SAAiB,EAAE,QAAgB;QACnD,OAAO,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC;IACvD,CAAC;IAED;;OAEG;IACH,uBAAuB,CAAC,SAAiB;QACvC,OAAO,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,gBAAgB;QACd,OAAO,EAAE,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;IACjC,CAAC;IAED;;;OAGG;IACH,KAAK,CAAC,eAAe,CACnB,GAAW,EACX,GAAW,EACX,SAAiB,EACjB,QAAgB;QAEhB,wDAAwD;QACxD,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QACjE,IAAI,YAAY,KAAK,SAAS,EAAE,CAAC;YAC/B,MAAM,cAAc,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,QAAQ,CAAC,CAAC;YAC7D,OAAO,EAAE,KAAK,EAAE,cAAc,CAAC,MAAM,EAAE,IAAI,EAAE,cAAc,CAAC,IAAI,EAAE,CAAC;QACrE,CAAC;QAED,6BAA6B;QAC7B,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,SAAS,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAEhE,wBAAwB;QACxB,IAAI,CAAC,mBAAmB,CACtB,SAAS,EACT,QAAQ,EACR,QAAQ,CAAC,KAAK,EACd,QAAQ,CAAC,IAAI,EACb,GAAG,EACH,GAAG,CACJ,CAAC;QAEF,OAAO,QAAQ,CAAC;IAClB,CAAC;IAED;;;OAGG;IACH,KAAK,CAAC,eAAe,CACnB,GAAW,EACX,GAAW,EACX,KAAa,EACb,SAAiB,EACjB,QAAgB;QAEhB,MAAM,OAAO,GAAsC,EAAE,CAAC;QAEtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,eAAe,CACvC,GAAG,EACH,GAAG,EACH,SAAS,EACT,GAAG,QAAQ,IAAI,CAAC,EAAE,CACnB,CAAC;YACF,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvB,CAAC;QAED,OAAO,OAAO,CAAC;IACjB,CAAC;IAED;;;OAGG;IACH,KAAK,CAAC,sBAAsB,CAC1B,OAAiB,EACjB,SAAiB,EACjB,QAAgB;QAEhB,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QACrD,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,MAAM,IAAI,CAAC,eAAe,CAChD,CAAC,EACD,KAAK,GAAG,CAAC,EACT,SAAS,EACT,QAAQ,CACT,CAAC;QAEF,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACxC,UAAU,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,IAAI,GAAG,UAAU,EAAE,CAAC;gBACtB,OAAO,CAAC,CAAC;YACX,CAAC;QACH,CAAC;QAED,OAAO,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IAC5B,CAAC;CACF;AAhKD,gCAgKC"}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Spin Generator with Symbol Limitation System
|
|
3
|
+
*
|
|
4
|
+
* Generates 3x3 grids with weighted symbol distribution and limitation constraints.
|
|
5
|
+
* Each symbol type has a randomly selected maximum count (2, 4, 7, or 9).
|
|
6
|
+
*/
|
|
7
|
+
import { Symbol, SpinType } from '../config/happy-panda.config';
|
|
8
|
+
import { Grid, GameDirection, RngProvider } from '../domain/types';
|
|
9
|
+
/**
|
|
10
|
+
* Generate a grid with weighted symbols and limitation constraints.
|
|
11
|
+
*
|
|
12
|
+
* IMPORTANT: C++ logic requires limitations to be selected FIRST, then
|
|
13
|
+
* 3x3 check only happens if a symbol has limit=9 (max symbols).
|
|
14
|
+
*
|
|
15
|
+
* @param spinType Type of spin
|
|
16
|
+
* @param gameDirection Game direction
|
|
17
|
+
* @param rng RNG provider
|
|
18
|
+
* @param centerSymbol Optional fixed center symbol (for respin)
|
|
19
|
+
* @param previousGrid Optional grid from triggering spin (for RESPIN_CENTER_BAMBOO edge preservation)
|
|
20
|
+
* @returns Generated 3x3 grid
|
|
21
|
+
*/
|
|
22
|
+
export declare function generateGrid(spinType: SpinType, gameDirection: GameDirection, rng: RngProvider, centerSymbol?: Symbol, previousGrid?: Grid): Promise<Grid>;
|
|
23
|
+
/**
|
|
24
|
+
* Generate panda piece grid for Bamboo Triplets bonus (Dancing Panda picture).
|
|
25
|
+
* Each position gets the appropriate piece symbol.
|
|
26
|
+
*/
|
|
27
|
+
export declare function generatePandaPieceGrid(): Grid;
|
|
28
|
+
/**
|
|
29
|
+
* Check if grid is a complete panda piece (Dancing Panda picture for jackpot).
|
|
30
|
+
*/
|
|
31
|
+
export declare function isCompletePandaPiece(grid: Grid): boolean;
|
|
32
|
+
//# sourceMappingURL=spin-generator.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"spin-generator.d.ts","sourceRoot":"","sources":["../../src/rng/spin-generator.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,EACL,MAAM,EACN,QAAQ,EA+BT,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,IAAI,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAqHnE;;;;;;;;;;;;GAYG;AACH,wBAAsB,YAAY,CAChC,QAAQ,EAAE,QAAQ,EAClB,aAAa,EAAE,aAAa,EAC5B,GAAG,EAAE,WAAW,EAChB,YAAY,CAAC,EAAE,MAAM,EACrB,YAAY,CAAC,EAAE,IAAI,GAClB,OAAO,CAAC,IAAI,CAAC,CAgJf;AA8ED;;;GAGG;AACH,wBAAgB,sBAAsB,IAAI,IAAI,CAM7C;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO,CAiBxD"}
|