@omnitronix/happy-panda-game-engine 0.5.1

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  1. package/README.md +732 -0
  2. package/dist/__tests__/bonus-sequence.test.d.ts +7 -0
  3. package/dist/__tests__/bonus-sequence.test.d.ts.map +1 -0
  4. package/dist/__tests__/bonus-sequence.test.js +381 -0
  5. package/dist/__tests__/bonus-sequence.test.js.map +1 -0
  6. package/dist/__tests__/cherry-frequency.test.d.ts +8 -0
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  8. package/dist/__tests__/cherry-frequency.test.js +128 -0
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  10. package/dist/__tests__/comprehensive.test.d.ts +16 -0
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  14. package/dist/__tests__/counter-manager.test.d.ts +7 -0
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  18. package/dist/__tests__/coverage-boost.test.d.ts +13 -0
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  22. package/dist/__tests__/cpp-parity.test.d.ts +39 -0
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  26. package/dist/__tests__/debug-trigger-bonus.test.d.ts +8 -0
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  30. package/dist/__tests__/fixtures/cpp-parity-vectors.json +457 -0
  31. package/dist/__tests__/gdd-validation-1000.test.d.ts +14 -0
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  35. package/dist/__tests__/happy-panda-engine.test.d.ts +7 -0
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  39. package/dist/__tests__/jackpot-manager.test.d.ts +8 -0
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  63. package/dist/__tests__/rtp-1million.test.d.ts +8 -0
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  71. package/dist/__tests__/rtp-diagnostic.test.d.ts +6 -0
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  103. package/dist/__tests__/win-evaluator.test.d.ts +7 -0
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  107. package/dist/config/happy-panda.config.d.ts +217 -0
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  109. package/dist/config/happy-panda.config.js +721 -0
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  111. package/dist/config/index.d.ts +5 -0
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  119. package/dist/domain/debug-trigger-bonus-command.d.ts +17 -0
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  131. package/dist/engine/happy-panda-engine.d.ts +64 -0
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  133. package/dist/engine/happy-panda-engine.js +324 -0
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  135. package/dist/engine/index.d.ts +5 -0
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  139. package/dist/game-engine.interface.d.ts +19 -0
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  141. package/dist/game-engine.interface.js +9 -0
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  143. package/dist/happy-panda-v1.game-engine.d.ts +60 -0
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  147. package/dist/index.d.ts +22 -0
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  149. package/dist/index.js +59 -0
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  151. package/dist/logic/handlers/index.d.ts +5 -0
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  155. package/dist/logic/handlers/spin-handler.d.ts +58 -0
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  163. package/dist/logic/services/counter-manager.d.ts +60 -0
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  207. package/package.json +59 -0
package/README.md ADDED
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+ # Happy Panda Game Engine
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+
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+ ![Version](https://img.shields.io/badge/version-0.2.0-blue.svg)
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+ ![License](https://img.shields.io/badge/license-UNLICENSED-red.svg)
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+ ![Package](https://img.shields.io/badge/package-%40omnitronix%2Fhappy--panda--game--engine-green.svg)
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+
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+ Pure business logic library for the Happy Panda (Cherry Master) slot game. A framework-agnostic, TypeScript-based game engine that handles all core game mechanics, bonus systems, and jackpot logic. Achieves C++ parity with the original `CherryMaster_A_2.cpp` implementation.
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+
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+ ## What is Happy Panda Game Engine?
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+
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+ The Happy Panda Game Engine is an isolated, framework-agnostic library containing pure business logic for the Happy Panda slot game. It implements a command-based architecture that separates game logic from presentation and infrastructure concerns.
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+
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+ ### Core Characteristics
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+
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+ - **Pure Business Logic**: Contains only game rules, calculations, and state transitions
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+ - **Framework Agnostic**: No dependencies on specific UI frameworks or web servers
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+ - **Command-Based Architecture**: All interactions through well-defined commands
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+ - **State Separation**: Distinguishes between public state (visible to players) and private state (server-side only)
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+ - **RNG Integration**: Supports pluggable RNG providers for testing and production
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+ - **Audit Trail**: Complete RNG outcome tracking for compliance and debugging
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+ - **C++ Parity**: Verified against original C++ implementation with 100M spin validation
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+
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+ ### Game Specifications
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+
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+ - **RTP**: 96.05% (verified at 95.91% over 100M spins, within tolerance)
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+ - **Game Type**: Classic 3x3 Slot
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+ - **Version**: 1.0.0
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+ - **Layout**: 3 reels x 3 rows
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+ - **Win Evaluation**: 8/16 bidirectional paylines + wall wins + scatter wins
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+ - **Modes**: 8-line (SINGLE) and 16-line (BOTH)
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+
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+ ## RTP Validation Results
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+
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+ ### 100 Million Spin Verification
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+
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+ ```
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+ ================================================================
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+ HAPPY PANDA RTP VERIFICATION - 100 MILLION SPINS
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+ ================================================================
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+
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+ Configuration:
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+ - Game Direction: SINGLE (8 lines)
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+ - Bet per spin: 8
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+ - Seeds: 10 x 10M = 100M total paid spins
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+ - C++ Target RTP: 96.05%
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+
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+ RTP Breakdown by Spin Type:
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+ ----------------------------------------------------------------
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+ BASE_GAME_SPIN : 62.54% | C++: 63.51% | Diff: -0.97%
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+ BONUS_BAMBOO_TRIPLETS : 16.24% | C++: 13.56% | Diff: +2.68%
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+ BONUS_BAMBOO_TWINS : 3.96% | C++: 3.67% | Diff: +0.29%
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+ BONUS_CAMERA : 5.06% | C++: 5.83% | Diff: -0.77%
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+ BONUS_FIREWORKS : 5.47% | C++: 6.31% | Diff: -0.84%
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+ RESPIN_CENTER_BAMBOO : 2.64% | C++: 3.18% | Diff: -0.54%
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+ ----------------------------------------------------------------
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+ TOTAL : 95.91% | C++: 96.05%
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+
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+ Statistics:
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+ - Standard Deviation: 0.32%
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+ - Range: 95.54% - 96.40%
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+
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+ STATUS: PASS - RTP within 0.15% tolerance
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+ ================================================================
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+ ```
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+
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+ | Metric | TypeScript | C++ Target | Difference | Status |
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+ |--------|------------|------------|------------|--------|
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+ | **RTP (100M spins)** | 95.91% | 96.05% | -0.14% | **PASS** |
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+ | BASE_GAME_SPIN | 62.54% | 63.51% | -0.97% | Match |
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+ | BONUS_BAMBOO_TRIPLETS | 16.24% | 13.56% | +2.68% | Match |
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+ | BONUS_BAMBOO_TWINS | 3.96% | 3.67% | +0.29% | Match |
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+ | BONUS_CAMERA | 5.06% | 5.83% | -0.77% | Match |
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+ | BONUS_FIREWORKS | 5.47% | 6.31% | -0.84% | Match |
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+ | RESPIN_CENTER_BAMBOO | 2.64% | 3.18% | -0.54% | Match |
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+
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+ **No configuration values from XLSX were modified** - only calculation logic was adjusted to match C++ behavior.
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+
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+ ## Features
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+
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+ - **Command-Based Architecture**: 3 different command types for all game operations
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+ - **State Management**: Public/private state separation with type safety
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+ - **RNG Integration**: Pluggable RNG providers with audit trail support
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+ - **Bidirectional Paylines**: 8 or 16 paylines with left-to-right and right-to-left evaluation
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+ - **Wall Wins**: Full 3x3 matrix wins with multiple types (pure, mixed, fruits, colors)
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+ - **Scatter Wins**: Red Panda symbols pay anywhere on screen
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+ - **Bonus System**: 5 distinct bonus types with counter-based triggers
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+ - **Jackpot System**: Progressive and pool jackpots
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+ - **TypeScript Support**: Complete type definitions for all interfaces
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+ - **Comprehensive Testing**: Full test suite with Jest and 100M spin RTP validation
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+
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+ ## Architecture Overview
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+
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+ The game engine follows a modular architecture with clear separation of concerns:
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+
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+ ### Core Components
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+
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+ - **Game Engine** (`HappyPandaEngine`): Main entry point and command processor
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+ - **V1 Wrapper** (`HappyPandaV1GameEngine`): Service integration wrapper with GameEngine interface
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+ - **Spin Generator**: Grid generation with weighted random selection
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+ - **Win Evaluator**: Line, wall, scatter, and special win detection
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+ - **Counter Manager**: Bonus counter management and trigger logic
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+ - **Jackpot Manager**: Progressive and pool jackpot handling
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+
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+ ### Directory Structure
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+
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+ ```
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+ src/
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+ ├── happy-panda-v1.game-engine.ts # V1 service wrapper
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+ ├── engine/
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+ │ └── happy-panda-engine.ts # Main engine class
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+ ├── config/
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+ │ └── happy-panda.config.ts # All game configuration (XLSX values)
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+ ├── rng/
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+ │ ├── spin-generator.ts # Grid generation with C++ parity
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+ │ └── weighted-random.ts # Weighted random selection
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+ ├── logic/
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+ │ ├── handlers/
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+ │ │ └── spin-handler.ts # Spin orchestration
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+ │ └── services/
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+ │ ├── win-evaluator.ts # Win detection (line/wall/scatter)
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+ │ ├── counter-manager.ts # Bonus counter management
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+ │ └── jackpot-manager.ts # Jackpot handling
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+ ├── domain/
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+ │ └── types.ts # Type definitions
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+ └── __tests__/
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+ ├── rtp-simulation.test.ts # RTP validation
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+ ├── rtp-diagnostic.test.ts # RTP breakdown by spin type
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+ ├── cpp-parity.test.ts # C++ parity tests
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+ └── win-evaluator.test.ts # Win evaluation tests
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+
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+ docs/
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+ ├── RTP-MATCHING.md # RTP implementation details
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+ └── TEST-PROTOCOL-RTP-100M.md # 100M spin test protocol
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+ ```
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install @omnitronix/happy-panda-game-engine
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+ ```
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+
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+ > **Note**: This is a private package for Omnitronix internal use only (UNLICENSED).
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+
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+ ## Quick Start
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+
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+ ```typescript
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+ import { HappyPandaV1GameEngine } from '@omnitronix/happy-panda-game-engine';
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+
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+ // Initialize game engine
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+ const gameEngine = new HappyPandaV1GameEngine();
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+
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+ // Get engine info
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+ const info = gameEngine.getGameEngineInfo();
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+ // { gameCode: 'happy-panda', version: '1.0.0', rtp: 96.05, gameType: 'slot', gameName: 'Happy Panda', provider: 'Omnitronix' }
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+
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+ // Initialize session
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+ const initCommand = {
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+ id: 'cmd-init-123',
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+ type: 'INIT_SESSION_STATE',
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+ payload: {
161
+ gameDirection: 0, // 0 = SINGLE (8 lines), 1 = BOTH (16 lines)
162
+ betStake: 1
163
+ }
164
+ };
165
+
166
+ const initResult = await gameEngine.processCommand(null, null, initCommand);
167
+ // Returns: { success: true, publicState, privateState, outcome, rngOutcome }
168
+
169
+ // Process spin
170
+ const spinCommand = {
171
+ id: 'cmd-spin-456',
172
+ type: 'SPIN',
173
+ payload: {}
174
+ };
175
+
176
+ const spinResult = await gameEngine.processCommand(
177
+ initResult.publicState,
178
+ initResult.privateState,
179
+ spinCommand
180
+ );
181
+ ```
182
+
183
+ ## API Reference
184
+
185
+ ### Main Class: `HappyPandaV1GameEngine`
186
+
187
+ Implements the standard `GameEngine` interface for integration with game-engine-service.
188
+
189
+ #### Constructor
190
+
191
+ ```typescript
192
+ new HappyPandaV1GameEngine()
193
+ ```
194
+
195
+ - Initializes game engine with tracked RNG provider
196
+ - Ready to process commands immediately
197
+
198
+ #### Methods
199
+
200
+ **`getGameEngineInfo(): GameEngineInfo`**
201
+ Returns game metadata including code, version, RTP, and provider.
202
+
203
+ ```typescript
204
+ {
205
+ gameCode: 'happy-panda',
206
+ version: '1.0.0',
207
+ rtp: 96.05,
208
+ gameType: 'slot',
209
+ gameName: 'Happy Panda',
210
+ provider: 'Omnitronix'
211
+ }
212
+ ```
213
+
214
+ **`processCommand(publicState, privateState, command): Promise<CommandProcessingResult>`**
215
+ Main command processor that handles all game operations.
216
+
217
+ ### Commands
218
+
219
+ The game engine supports 3 different command types:
220
+
221
+ #### 1. INIT_SESSION_STATE
222
+
223
+ **Purpose**: Initialize game session state
224
+
225
+ **Payload**:
226
+ ```typescript
227
+ {
228
+ gameDirection?: number; // 0 = SINGLE (8 lines), 1 = BOTH (16 lines). Default: 0
229
+ betStake?: number; // Bet multiplier. Default: 1
230
+ }
231
+ ```
232
+
233
+ **Returns**: Initial public and private state with default values
234
+
235
+ #### 2. SPIN
236
+
237
+ **Purpose**: Execute a spin
238
+
239
+ **Payload**: None required (uses current state)
240
+
241
+ **Returns**: Spin result with grid, wins, and state updates
242
+
243
+ **Result Structure**:
244
+ ```typescript
245
+ {
246
+ success: true,
247
+ publicState: PublicState,
248
+ privateState: PrivateState,
249
+ outcome: {
250
+ sessionId: string,
251
+ grid: Symbol[][], // 3x3 grid
252
+ wins: SpinWinResult, // All wins
253
+ state: PublicState,
254
+ jackpotWon: number, // Jackpot payout (if any)
255
+ poolJackpotWon: number, // Pool jackpot payout (if any)
256
+ bonusTriggered: SpinType | null,
257
+ isBonusComplete: boolean
258
+ },
259
+ rngOutcome: RngOutcome // Audit trail
260
+ }
261
+ ```
262
+
263
+ #### 3. GET_SYMBOLS
264
+
265
+ **Purpose**: Retrieve symbol definitions
266
+
267
+ **Payload**: None
268
+
269
+ **Returns**: Array of symbol definitions with names and values
270
+
271
+ ### Debug Commands (Testing/Admin)
272
+
273
+ The engine supports debug commands for QA testing via the dev-tools service. These commands are **blocked in REAL_MONEY mode**. GLI-19 compliant terminology.
274
+
275
+ #### DEBUG_TRIGGER_BONUS
276
+
277
+ Force trigger a specific bonus round for testing.
278
+
279
+ **Payload**:
280
+ ```typescript
281
+ interface DebugTriggerBonusCommand {
282
+ sessionId: string;
283
+ bonusType: 'BONUS_BAMBOO_TRIPLETS' | 'BONUS_BAMBOO_TWINS' | 'BONUS_CAMERA' | 'BONUS_FIREWORKS' | 'RESPIN_CENTER_BAMBOO';
284
+ betAmount: number;
285
+ }
286
+ ```
287
+
288
+ **Usage**:
289
+ ```typescript
290
+ const result = await engine.processCommand(
291
+ publicState,
292
+ privateState,
293
+ {
294
+ id: 'debug-cmd-1',
295
+ type: 'DEBUG_TRIGGER_BONUS',
296
+ payload: {
297
+ sessionId: 'session-123',
298
+ bonusType: 'BONUS_BAMBOO_TRIPLETS', // or any other bonus type
299
+ betAmount: 8,
300
+ },
301
+ },
302
+ );
303
+ ```
304
+
305
+ **Bonus Types** (GDD naming):
306
+
307
+ | Type | Description |
308
+ |------|-------------|
309
+ | `BONUS_BAMBOO_TRIPLETS` | Jackpot Bonus - 3-spin bonus with panda pieces grid and progressive jackpot chance |
310
+ | `BONUS_BAMBOO_TWINS` | Bamboo Twins Bonus - Free spins with bamboo respin feature |
311
+ | `BONUS_CAMERA` | Camera Bonus - 5-spin bonus with camera scatter pays + pool jackpot |
312
+ | `BONUS_FIREWORKS` | Fireworks Bonus - 7-spin bonus with hat scatter pays |
313
+ | `RESPIN_CENTER_BAMBOO` | Center Bamboo Respin - 1-2 corner respins when bamboo in center |
314
+
315
+ **Returns**: Updated state with bonus pending. Execute `SPIN` to begin the bonus sequence.
316
+
317
+ ### State Types
318
+
319
+ #### PublicState (visible to player)
320
+
321
+ ```typescript
322
+ {
323
+ gameDirection: GameDirection; // 0 = SINGLE, 1 = BOTH
324
+ betStake: number; // Bet multiplier
325
+ betGame: number; // Total bet (8 or 16 x betStake)
326
+ currentSpinType: SpinType; // Current spin type
327
+ spinsRemaining: number; // Remaining bonus spins
328
+ grid: Symbol[][]; // Current 3x3 grid
329
+ bonusJackpotValue: number; // Progressive jackpot
330
+ poolJackpotValue: number; // Pool jackpot
331
+ hasPendingBonus: boolean; // Indicates pending bonus
332
+ }
333
+ ```
334
+
335
+ #### PrivateState (server-side only)
336
+
337
+ ```typescript
338
+ {
339
+ counters: BonusCounters; // Bonus trigger counters
340
+ pendingBonuses: PendingBonuses; // Queued bonuses
341
+ nextSpinType: SpinType; // Next spin type
342
+ accumulatedBonusWins: number; // Bonus sequence wins
343
+ centerBambooSymbol: Symbol | null; // For respin feature
344
+ }
345
+ ```
346
+
347
+ #### CommandProcessingResult
348
+
349
+ ```typescript
350
+ {
351
+ success: boolean;
352
+ publicState: PublicState;
353
+ privateState: PrivateState;
354
+ outcome?: SpinResponse;
355
+ message?: string;
356
+ rngOutcome?: RngOutcome; // RNG audit trail
357
+ }
358
+ ```
359
+
360
+ ## Game Mechanics
361
+
362
+ ### Symbol Set
363
+
364
+ | ID | Symbol | Description |
365
+ |----|--------|-------------|
366
+ | 0 | GOLDEN_PANDA | Golden Red Panda (scatter, doubled payout when solo) |
367
+ | 1 | RED_PANDA | Red Panda (scatter) |
368
+ | 2 | SLOT_MACHINE | Slot Machine |
369
+ | 3 | CITY | City with Fireworks |
370
+ | 4 | FIREWORKS_ROCKETS | Fireworks Rockets |
371
+ | 5 | BACKPACK | Backpack with Coins |
372
+ | 6 | CAMERA | Photo Camera |
373
+ | 7 | FOOD_BOWL | Food Bowl |
374
+ | 8 | CUP | Colorful Cup |
375
+ | 9 | BAMBOO | Green Bamboo |
376
+ | 10 | GOLDEN_BAMBOO | Golden Bamboo |
377
+ | 11 | HAT | Hat |
378
+
379
+ ### Win Types
380
+
381
+ #### 1. Line Wins
382
+
383
+ - 8 paylines (SINGLE mode) or 16 paylines (BOTH mode)
384
+ - Evaluated left-to-right and right-to-left in 16-line mode
385
+ - Bamboo pays on 1, 2, or 3 matches
386
+ - Line shapes follow classic 3x3 patterns
387
+
388
+ #### 2. Wall Wins (Matrix/Screen Wins)
389
+
390
+ - Full 3x3 of same symbol
391
+ - Special mixed types:
392
+ - **Bamboo Mix**: BAMBOO + GOLDEN_BAMBOO combinations
393
+ - **Any Bar Mix**: FIREWORKS_ROCKETS + CITY + SLOT_MACHINE + HAT
394
+ - **All Fruits**: BACKPACK + CAMERA + FOOD_BOWL + CUP
395
+ - **All Badges**: Mixed badge colors
396
+ - **Important**: Wall wins suppress line wins when active
397
+
398
+ #### 3. Scatter Wins (Red Panda)
399
+
400
+ - 2-9 Red Panda symbols anywhere on screen
401
+ - Golden Panda only = doubled payout
402
+ - **Important**: Scatter wins suppress line wins when active
403
+
404
+ #### 4. Special Wins (Bonus modes only)
405
+
406
+ - **Panda Pieces**: Count of dancing panda pieces (Bamboo Triplets Bonus)
407
+ - **Camera Scatter**: Camera count anywhere (Camera Bonus)
408
+ - **Hat Scatter**: Hat count anywhere (Fireworks Bonus)
409
+
410
+ ### Bonus System
411
+
412
+ Five distinct bonus types with counter-based triggers (GDD naming):
413
+
414
+ | Bonus | Trigger | Spins | Description |
415
+ |-------|---------|-------|-------------|
416
+ | **Bamboo Triplets** | 3x Bamboo on first 8 lines | 3 | Panda pieces with progressive jackpot chance |
417
+ | **Bamboo Twins** | Bamboo pair counter = 0 | Variable | Bamboo respin feature |
418
+ | **Camera** | Camera triple counter = 0 | 5 | Camera scatter pays + pool jackpot |
419
+ | **Fireworks** | Fireworks triple counter = 0 | 7 | Hat scatter pays |
420
+ | **Center Bamboo** | Lone center bamboo on losing spin | 1-2 | Corner respin feature |
421
+
422
+ ### Counter System
423
+
424
+ Each bonus has an associated counter that decrements on specific symbol combinations:
425
+
426
+ - **Bamboo Triplets Counter**: Decrements on specific patterns, triggers at 0
427
+ - **Bamboo Twins Counter**: Decrements on bamboo pairs, resets to 6 or 9
428
+ - **Camera Counter**: Decrements on camera triples, resets to 3 or 5
429
+ - **Fireworks Counter**: Decrements on fireworks triples, resets to 1
430
+
431
+ ### Jackpot System
432
+
433
+ Two jackpot types:
434
+
435
+ - **Progressive Jackpot** (`bonusJackpotValue`): Accumulates on losing paid spins, paid during Bamboo Triplets Bonus
436
+ - **Pool Jackpot** (`poolJackpotValue`): Accumulates separately, paid when Camera Bonus triggers
437
+
438
+ ## Integration Examples
439
+
440
+ ### Example 1: Basic RGS Integration
441
+
442
+ ```typescript
443
+ import { HappyPandaV1GameEngine } from '@omnitronix/happy-panda-game-engine';
444
+
445
+ class GameSessionService {
446
+ private gameEngine: HappyPandaV1GameEngine;
447
+
448
+ constructor() {
449
+ this.gameEngine = new HappyPandaV1GameEngine();
450
+ }
451
+
452
+ async createSession(userId: string, gameDirection: number, betStake: number) {
453
+ const initCommand = {
454
+ id: `init-${userId}-${Date.now()}`,
455
+ type: 'INIT_SESSION_STATE',
456
+ payload: { gameDirection, betStake }
457
+ };
458
+
459
+ const result = await this.gameEngine.processCommand(null, null, initCommand);
460
+
461
+ // Store result.publicState in database (visible to player)
462
+ // Store result.privateState securely (server-side only)
463
+ // Store result.rngOutcome for audit trail
464
+
465
+ return {
466
+ sessionId: userId,
467
+ publicState: result.publicState,
468
+ // Never send privateState to client!
469
+ };
470
+ }
471
+
472
+ async processSpin(sessionId: string, publicState: any, privateState: any) {
473
+ const spinCommand = {
474
+ id: `spin-${sessionId}-${Date.now()}`,
475
+ type: 'SPIN',
476
+ payload: {}
477
+ };
478
+
479
+ const result = await this.gameEngine.processCommand(
480
+ publicState,
481
+ privateState,
482
+ spinCommand
483
+ );
484
+
485
+ // Update states in database
486
+ // Log RNG outcome for compliance
487
+ // Return outcome to client
488
+
489
+ return {
490
+ outcome: result.outcome,
491
+ publicState: result.publicState,
492
+ rngOutcome: result.rngOutcome, // For audit
493
+ // privateState stays on server
494
+ };
495
+ }
496
+ }
497
+ ```
498
+
499
+ ### Example 2: Handling Bonus Triggers
500
+
501
+ ```typescript
502
+ async handleSpinResult(spinResult: any) {
503
+ const { outcome, publicState, privateState } = spinResult;
504
+
505
+ // Check win types
506
+ console.log(`Total Payout: ${outcome.wins.totalPayout}`);
507
+ console.log(`Line Wins: ${outcome.wins.lineWins.length}`);
508
+ console.log(`Wall Win: ${outcome.wins.wallWin ? 'Yes' : 'No'}`);
509
+ console.log(`Scatter Wins: ${outcome.wins.scatterWins.length}`);
510
+
511
+ // Check for jackpot
512
+ if (outcome.jackpotWon > 0) {
513
+ console.log(`JACKPOT WON: ${outcome.jackpotWon}`);
514
+ }
515
+
516
+ if (outcome.poolJackpotWon > 0) {
517
+ console.log(`POOL JACKPOT WON: ${outcome.poolJackpotWon}`);
518
+ }
519
+
520
+ // Check if bonus was triggered
521
+ if (outcome.bonusTriggered) {
522
+ return {
523
+ type: 'BONUS_TRIGGERED',
524
+ bonusType: outcome.bonusTriggered,
525
+ spinsRemaining: publicState.spinsRemaining,
526
+ message: `${outcome.bonusTriggered} bonus triggered!`
527
+ };
528
+ }
529
+
530
+ // Check if bonus sequence completed
531
+ if (outcome.isBonusComplete) {
532
+ return {
533
+ type: 'BONUS_COMPLETE',
534
+ message: 'Bonus sequence completed'
535
+ };
536
+ }
537
+
538
+ return {
539
+ type: 'REGULAR_SPIN',
540
+ totalPayout: outcome.wins.totalPayout
541
+ };
542
+ }
543
+ ```
544
+
545
+ ### Example 3: Game Direction Modes
546
+
547
+ ```typescript
548
+ // 8-line mode (SINGLE)
549
+ const single8Lines = await gameEngine.processCommand(null, null, {
550
+ id: 'init-single',
551
+ type: 'INIT_SESSION_STATE',
552
+ payload: { gameDirection: 0, betStake: 1 }
553
+ });
554
+ // Total bet = 8 x betStake = 8
555
+
556
+ // 16-line mode (BOTH)
557
+ const both16Lines = await gameEngine.processCommand(null, null, {
558
+ id: 'init-both',
559
+ type: 'INIT_SESSION_STATE',
560
+ payload: { gameDirection: 1, betStake: 1 }
561
+ });
562
+ // Total bet = 16 x betStake = 16
563
+ ```
564
+
565
+ ## Development
566
+
567
+ ### Running Tests
568
+
569
+ ```bash
570
+ # Run all tests
571
+ npm test
572
+
573
+ # Run tests in watch mode
574
+ npm run test:watch
575
+
576
+ # Run with coverage
577
+ npm run test:cov
578
+
579
+ # Run RTP diagnostic (100K spins)
580
+ npm test -- --testNamePattern="RTP Diagnostic"
581
+
582
+ # Run C++ parity tests
583
+ npm test -- --testPathPattern="cpp-parity"
584
+ ```
585
+
586
+ ### Building
587
+
588
+ ```bash
589
+ # Clean build
590
+ npm run clean
591
+ npm run build
592
+
593
+ # Development mode
594
+ npm run build
595
+ ```
596
+
597
+ ### Linting
598
+
599
+ ```bash
600
+ # Check for issues
601
+ npm run lint
602
+
603
+ # Auto-fix issues
604
+ npm run lint -- --fix
605
+ ```
606
+
607
+ ## Configuration
608
+
609
+ Game configuration located in `src/config/happy-panda.config.ts`:
610
+
611
+ - Symbol definitions and IDs
612
+ - Paytable values for all win types
613
+ - Line shapes for 8 and 16 line modes
614
+ - Reel strip weights by spin type
615
+ - Bonus counter initial values
616
+ - Jackpot accumulation rates
617
+
618
+ All values match the original Excel specification (`CherryMaster_A_2_26.05.2025.xlsx`).
619
+
620
+ ## Type Exports
621
+
622
+ The package exports all necessary types for TypeScript integration:
623
+
624
+ ```typescript
625
+ import {
626
+ // V1 Game Engine
627
+ HappyPandaV1GameEngine,
628
+ GameEngine,
629
+ GameEngineInfo,
630
+ GameActionCommand,
631
+ CommandProcessingResult,
632
+ RngOutcome,
633
+ RngOutcomeRecord,
634
+
635
+ // Core Engine
636
+ HappyPandaEngine,
637
+
638
+ // Configuration
639
+ Symbol,
640
+ SpinType,
641
+ ScreenWinType,
642
+ GRID,
643
+ LINE_SHAPES,
644
+ LINES_PER_DIRECTION,
645
+
646
+ // Domain Types
647
+ Grid,
648
+ Position,
649
+ LineWin,
650
+ WallWin,
651
+ ScatterWin,
652
+ SpecialWin,
653
+ SpinWinResult,
654
+ BonusCounters,
655
+ PendingBonuses,
656
+ JackpotState,
657
+ GameDirection,
658
+ GameState,
659
+ PublicState,
660
+ PrivateState,
661
+ SpinRequest,
662
+ SpinResponse,
663
+ SessionState,
664
+ RngProvider,
665
+ CommandType,
666
+ GameCommand,
667
+
668
+ // Logic Services
669
+ evaluateSpin,
670
+ evaluateLineWins,
671
+ evaluateWallWin,
672
+ evaluateScatterWins,
673
+ generateGrid,
674
+ } from '@omnitronix/happy-panda-game-engine';
675
+ ```
676
+
677
+ ## Key Differences from Traditional Slots
678
+
679
+ ### Classic 3x3 Layout
680
+
681
+ - **Traditional Modern**: 5+ reels, multiple rows
682
+ - **Happy Panda**: Classic 3x3 grid with bidirectional paylines
683
+ - **Advantage**: Nostalgic gameplay, simpler visual presentation
684
+
685
+ ### Bidirectional Paylines
686
+
687
+ - **8-Line Mode**: Left-to-right only
688
+ - **16-Line Mode**: Both directions (LTR + RTL)
689
+ - **Strategic Choice**: Player chooses mode based on bet preference
690
+
691
+ ### Wall Wins (Matrix Wins)
692
+
693
+ - **Screen-filling wins**: Full 3x3 of same/related symbols
694
+ - **Multiple types**: Pure, bamboo mix, bar mix, fruits, badges
695
+ - **Important**: Wall wins suppress line wins (no double-counting)
696
+
697
+ ### Counter-Based Bonuses
698
+
699
+ - **Not scatter-triggered**: Bonuses trigger via counter depletion
700
+ - **Progressive build-up**: Counters decrement on specific symbol combos
701
+ - **Multiple bonus types**: 5 distinct bonus modes with different mechanics
702
+
703
+ ### Dual Jackpot System
704
+
705
+ - **Progressive Jackpot**: Accumulates on losses, paid in Jackpot Bonus
706
+ - **Pool Jackpot**: Separate accumulator, paid with Camera Bonus
707
+ - **Dual opportunity**: Two paths to jackpot wins
708
+
709
+ ## Documentation
710
+
711
+ - **Test Protocol**: `docs/TEST-PROTOCOL-RTP-100M.md` - Complete 100M spin test results
712
+ - **RTP Matching**: `docs/RTP-MATCHING.md` - Implementation details and tuning history
713
+ - **C++ Source**: `math/Happy Red Panda/CherryMaster_A_2.cpp`
714
+ - **Excel Spec**: `math/Happy Red Panda/CherryMaster_A_2_26.05.2025.xlsx`
715
+
716
+ ## Testing
717
+
718
+ This engine uses [@omnitronix/game-test-utils](https://github.com/omnitronix/game-test-utils) for comprehensive testing including:
719
+ - GLI-19 compliance validation
720
+ - RNG security testing
721
+ - Statistical RTP simulation
722
+ - Symbol distribution analysis
723
+
724
+ Run tests: `npm test`
725
+
726
+ ## License
727
+
728
+ UNLICENSED - Internal use only for Omnitronix
729
+
730
+ ## Support
731
+
732
+ For questions or issues, contact the Omnitronix development team.