@omnitronix/bonnys-fortune-game-engine 1.3.2 → 1.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (175) hide show
  1. package/README.md +25 -15
  2. package/dist/__tests__/base-game.test.js +255 -0
  3. package/dist/__tests__/base-game.test.js.map +1 -0
  4. package/dist/__tests__/bonnys-fortune-v1.game-engine.test.js +1 -1
  5. package/dist/__tests__/bonus-handlers.test.js +303 -0
  6. package/dist/__tests__/bonus-handlers.test.js.map +1 -0
  7. package/dist/__tests__/bonus-meters.test.js +508 -0
  8. package/dist/__tests__/bonus-meters.test.js.map +1 -0
  9. package/dist/__tests__/collect-feature-handler.test.js +386 -0
  10. package/dist/__tests__/collect-feature-handler.test.js.map +1 -0
  11. package/dist/__tests__/comprehensive.test.js +747 -0
  12. package/dist/__tests__/comprehensive.test.js.map +1 -0
  13. package/dist/__tests__/error-paths.test.js +373 -0
  14. package/dist/__tests__/error-paths.test.js.map +1 -0
  15. package/dist/__tests__/helpers/test-engine-factory.js +268 -0
  16. package/dist/__tests__/helpers/test-engine-factory.js.map +1 -0
  17. package/dist/__tests__/rng-gli19-compliance.test.js +292 -0
  18. package/dist/__tests__/rng-gli19-compliance.test.js.map +1 -0
  19. package/dist/__tests__/rng-security.test.js +383 -0
  20. package/dist/__tests__/rng-security.test.js.map +1 -0
  21. package/dist/__tests__/rtp-simulation.test.js +242 -0
  22. package/dist/__tests__/rtp-simulation.test.js.map +1 -0
  23. package/dist/__tests__/state-transitions.test.js +307 -0
  24. package/dist/__tests__/state-transitions.test.js.map +1 -0
  25. package/dist/__tests__/steering-fortune-handler.test.js +286 -0
  26. package/dist/__tests__/steering-fortune-handler.test.js.map +1 -0
  27. package/dist/__tests__/symbol-distribution.test.js +195 -0
  28. package/dist/__tests__/symbol-distribution.test.js.map +1 -0
  29. package/dist/__tests__/treasure-hunt-handler.test.js +295 -0
  30. package/dist/__tests__/treasure-hunt-handler.test.js.map +1 -0
  31. package/dist/__tests__/win-calculator.test.js +515 -0
  32. package/dist/__tests__/win-calculator.test.js.map +1 -0
  33. package/dist/bonnys-fortune-v1.game-engine.js +14 -25
  34. package/dist/bonnys-fortune-v1.game-engine.js.map +1 -1
  35. package/dist/config/game-logic-config/game-logic-config.js +0 -2
  36. package/dist/config/game-logic-config/game-logic-config.js.map +1 -1
  37. package/dist/domain/types/{cheat-trigger-bonus-command.js → debug-trigger-bonus-command.js} +1 -1
  38. package/dist/domain/types/debug-trigger-bonus-command.js.map +1 -0
  39. package/dist/domain/types/{cheat-trigger-bonus-request.dto.js → debug-trigger-bonus-request.dto.js} +1 -1
  40. package/dist/domain/types/debug-trigger-bonus-request.dto.js.map +1 -0
  41. package/dist/domain/types/{cheat-update-bonus-meter-progress-command.js → debug-update-bonus-meter-progress-command.js} +1 -1
  42. package/dist/domain/types/debug-update-bonus-meter-progress-command.js.map +1 -0
  43. package/dist/domain/types/{cheat-update-bonus-meter-progress-request.dto.js → debug-update-bonus-meter-progress-request.dto.js} +1 -1
  44. package/dist/domain/types/debug-update-bonus-meter-progress-request.dto.js.map +1 -0
  45. package/dist/index.js.map +1 -1
  46. package/dist/logic/bonnys-fortune.game-logic.js +37 -17
  47. package/dist/logic/bonnys-fortune.game-logic.js.map +1 -1
  48. package/dist/logic/handlers/base-game.handler.js +1 -5
  49. package/dist/logic/handlers/base-game.handler.js.map +1 -1
  50. package/dist/rng/DummyRngClient.js +8 -1
  51. package/dist/rng/DummyRngClient.js.map +1 -1
  52. package/dist/rng/rng-client.factory.js.map +1 -1
  53. package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js +0 -9
  54. package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js.map +1 -1
  55. package/package.json +6 -6
  56. package/dist/__tests__/bonnys-fortune-v1.game-engine.test.d.ts +0 -1
  57. package/dist/bonnys-fortune-v1.game-engine.d.ts +0 -36
  58. package/dist/config/game-logic-config/file-system.game-logic-config-loader.d.ts +0 -4
  59. package/dist/config/game-logic-config/game-logic-config-loader.d.ts +0 -3
  60. package/dist/config/game-logic-config/game-logic-config.d.ts +0 -2
  61. package/dist/config/reel-strips-config/file-system.reel-strips-config-loader.d.ts +0 -4
  62. package/dist/config/reel-strips-config/reel-strip-option.dto.d.ts +0 -4
  63. package/dist/config/reel-strips-config/reel-strips-config-loader.d.ts +0 -3
  64. package/dist/config/reel-strips-config/reel-strips-config.dto.d.ts +0 -5
  65. package/dist/config/reel-strips-config/reel.dto.d.ts +0 -5
  66. package/dist/domain/game-round.types.d.ts +0 -9
  67. package/dist/domain/mappers/reel-strips-config.mapper.d.ts +0 -4
  68. package/dist/domain/reel-strip-option.d.ts +0 -7
  69. package/dist/domain/reel-strips-config.d.ts +0 -9
  70. package/dist/domain/reel.d.ts +0 -8
  71. package/dist/domain/types/cheat-trigger-bonus-command.d.ts +0 -5
  72. package/dist/domain/types/cheat-trigger-bonus-command.js.map +0 -1
  73. package/dist/domain/types/cheat-trigger-bonus-request.dto.d.ts +0 -5
  74. package/dist/domain/types/cheat-trigger-bonus-request.dto.js.map +0 -1
  75. package/dist/domain/types/cheat-update-bonus-meter-progress-command.d.ts +0 -5
  76. package/dist/domain/types/cheat-update-bonus-meter-progress-command.js.map +0 -1
  77. package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.d.ts +0 -5
  78. package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.js.map +0 -1
  79. package/dist/domain/types/game-spin-command.d.ts +0 -8
  80. package/dist/domain/types/game-spin-input.dto.d.ts +0 -8
  81. package/dist/domain/types/game-spin-output.dto.d.ts +0 -119
  82. package/dist/domain/types/game-symbols.response.dto.d.ts +0 -10
  83. package/dist/domain/types/reel-strip-option.dto.d.ts +0 -4
  84. package/dist/domain/types/reel-strips-config.dto.d.ts +0 -5
  85. package/dist/domain/types/reel.dto.d.ts +0 -5
  86. package/dist/domain/types/start-bonus-round-command.d.ts +0 -8
  87. package/dist/domain/types/start-bonus-round-input.dto.d.ts +0 -10
  88. package/dist/game-engine.interface.d.ts +0 -41
  89. package/dist/helpers/generate-hash.d.ts +0 -1
  90. package/dist/helpers/number-helper.d.ts +0 -23
  91. package/dist/helpers/optional-boolean-mapper.d.ts +0 -1
  92. package/dist/helpers/uuid-helper.d.ts +0 -3
  93. package/dist/helpers/validation-helper.d.ts +0 -14
  94. package/dist/index.d.ts +0 -2
  95. package/dist/logger/logger.d.ts +0 -22
  96. package/dist/logger/logger.js +0 -140
  97. package/dist/logger/logger.js.map +0 -1
  98. package/dist/logic/bonnys-fortune.game-logic.d.ts +0 -32
  99. package/dist/logic/bonnys-fortune.spin-generator.d.ts +0 -19
  100. package/dist/logic/bonnys-fortune.types.d.ts +0 -170
  101. package/dist/logic/bonnys-fortune.win-calculator.d.ts +0 -10
  102. package/dist/logic/game-logic-config.interface.d.ts +0 -180
  103. package/dist/logic/handlers/base-game.handler.d.ts +0 -15
  104. package/dist/logic/handlers/collect-feature-bonus.handler.d.ts +0 -13
  105. package/dist/logic/handlers/free-spins-bonus.handler.d.ts +0 -11
  106. package/dist/logic/handlers/steering-to-the-fortune-bonus.handler.d.ts +0 -11
  107. package/dist/logic/handlers/treasure-hunt-bonus.handler.d.ts +0 -15
  108. package/dist/rng/DummyRngClient.d.ts +0 -18
  109. package/dist/rng/rng-client.factory.d.ts +0 -7
  110. package/dist/rng/rng-client.interface.d.ts +0 -16
  111. package/dist/rng/rng-service.d.ts +0 -26
  112. package/dist/validation/abstract-game-logic-config.validator.d.ts +0 -4
  113. package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.d.ts +0 -131
  114. package/dist/validation/bonnys-fortune/bonnys-fortune-config.validator.d.ts +0 -5
  115. package/dist/validation/custom-decorators/IsNestedIntArray.d.ts +0 -2
  116. package/dist/validation/game-logic-config-validation.service.d.ts +0 -8
  117. package/dist/validation/reel-strips-config-validation.service.d.ts +0 -5
  118. package/src/__tests__/bonnys-fortune-v1.game-engine.test.ts +0 -80
  119. package/src/bonnys-fortune-v1.game-engine.ts +0 -314
  120. package/src/config/game-logic-config/file-system.game-logic-config-loader.ts +0 -27
  121. package/src/config/game-logic-config/game-logic-config-loader.ts +0 -3
  122. package/src/config/game-logic-config/game-logic-config.ts +0 -382
  123. package/src/config/reel-strips-config/file-system.reel-strips-config-loader.ts +0 -43
  124. package/src/config/reel-strips-config/reel-strip-option.dto.ts +0 -13
  125. package/src/config/reel-strips-config/reel-strips-config-loader.ts +0 -9
  126. package/src/config/reel-strips-config/reel-strips-config.dto.ts +0 -16
  127. package/src/config/reel-strips-config/reel.dto.ts +0 -16
  128. package/src/config/reel-strips-config/reels-BASE.csv +0 -52
  129. package/src/config/reel-strips-config/reels-BONUS.csv +0 -52
  130. package/src/domain/game-round.types.ts +0 -10
  131. package/src/domain/mappers/reel-strips-config.mapper.ts +0 -16
  132. package/src/domain/reel-strip-option.ts +0 -15
  133. package/src/domain/reel-strips-config.ts +0 -21
  134. package/src/domain/reel.ts +0 -17
  135. package/src/domain/types/cheat-trigger-bonus-command.ts +0 -5
  136. package/src/domain/types/cheat-trigger-bonus-request.dto.ts +0 -5
  137. package/src/domain/types/cheat-update-bonus-meter-progress-command.ts +0 -6
  138. package/src/domain/types/cheat-update-bonus-meter-progress-request.dto.ts +0 -5
  139. package/src/domain/types/game-spin-command.ts +0 -8
  140. package/src/domain/types/game-spin-input.dto.ts +0 -8
  141. package/src/domain/types/game-spin-output.dto.ts +0 -142
  142. package/src/domain/types/game-symbols.response.dto.ts +0 -11
  143. package/src/domain/types/reel-strip-option.dto.ts +0 -13
  144. package/src/domain/types/reel-strips-config.dto.ts +0 -15
  145. package/src/domain/types/reel.dto.ts +0 -15
  146. package/src/domain/types/start-bonus-round-command.ts +0 -8
  147. package/src/domain/types/start-bonus-round-input.dto.ts +0 -10
  148. package/src/game-engine.interface.ts +0 -59
  149. package/src/helpers/generate-hash.ts +0 -5
  150. package/src/helpers/number-helper.ts +0 -41
  151. package/src/helpers/optional-boolean-mapper.ts +0 -5
  152. package/src/helpers/uuid-helper.ts +0 -7
  153. package/src/helpers/validation-helper.ts +0 -27
  154. package/src/index.ts +0 -3
  155. package/src/logger/logger.ts +0 -178
  156. package/src/logic/bonnys-fortune.game-logic.ts +0 -490
  157. package/src/logic/bonnys-fortune.spin-generator.ts +0 -277
  158. package/src/logic/bonnys-fortune.types.ts +0 -223
  159. package/src/logic/bonnys-fortune.win-calculator.ts +0 -210
  160. package/src/logic/game-logic-config.interface.ts +0 -176
  161. package/src/logic/handlers/base-game.handler.ts +0 -221
  162. package/src/logic/handlers/collect-feature-bonus.handler.ts +0 -301
  163. package/src/logic/handlers/free-spins-bonus.handler.ts +0 -119
  164. package/src/logic/handlers/steering-to-the-fortune-bonus.handler.ts +0 -118
  165. package/src/logic/handlers/treasure-hunt-bonus.handler.ts +0 -232
  166. package/src/rng/DummyRngClient.ts +0 -108
  167. package/src/rng/rng-client.factory.ts +0 -27
  168. package/src/rng/rng-client.interface.ts +0 -38
  169. package/src/rng/rng-service.ts +0 -130
  170. package/src/validation/abstract-game-logic-config.validator.ts +0 -20
  171. package/src/validation/bonnys-fortune/bonnys-fortune-config.dto.ts +0 -379
  172. package/src/validation/bonnys-fortune/bonnys-fortune-config.validator.ts +0 -8
  173. package/src/validation/custom-decorators/IsNestedIntArray.ts +0 -29
  174. package/src/validation/game-logic-config-validation.service.ts +0 -28
  175. package/src/validation/reel-strips-config-validation.service.ts +0 -29
@@ -1,119 +0,0 @@
1
- import {
2
- BonnysFortunePrivateState,
3
- BonnysFortunePublicState,
4
- BonusRoundResult,
5
- FreeSpinResult,
6
- SpinResultResponse,
7
- SpinType,
8
- } from '../bonnys-fortune.types';
9
-
10
- import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
11
- import { BonnysFortuneSpinGenerator } from '../bonnys-fortune.spin-generator';
12
- import { BonnysFortuneWinCalculator } from '../bonnys-fortune.win-calculator';
13
- import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
14
- import { NumberHelper } from '../../helpers/number-helper';
15
- import { ReelStripsConfig } from '../../domain/reel-strips-config';
16
- import { RngService } from '../../rng/rng-service';
17
-
18
- export class FreeSpinsBonusHandler {
19
- constructor(private rngService: RngService) {}
20
-
21
- public async generateFullBonusRound(
22
- params: GameSpinInputDto,
23
- publicState: BonnysFortunePublicState,
24
- privateState: BonnysFortunePrivateState,
25
- config: BonnysFortuneGameLogicConfigInterface,
26
- reelStripsConfig: ReelStripsConfig,
27
- commandId: string,
28
- ): Promise<BonusRoundResult<FreeSpinResult>> {
29
- const betStake = this.getBetStake(params, config);
30
- const spinGenerator = new BonnysFortuneSpinGenerator(this.rngService);
31
- const spinTypes = config.bonusGames.bonusGame2.config.spinTypes;
32
- const weights = spinTypes.map((st) => st.weight);
33
- const total = weights.reduce((a, b) => NumberHelper.safeSum(a, b, 2), 0);
34
-
35
- const result = await this.rngService.getSingleNumber(
36
- 0,
37
- total - 1,
38
- commandId,
39
- 'free_spins_type_selection',
40
- );
41
- const rand = result.value;
42
-
43
- let spinTypeIndex = 0;
44
- let cumulative = 0;
45
- for (let i = 0; i < weights.length; i++) {
46
- cumulative += weights[i];
47
- if (rand < cumulative) {
48
- spinTypeIndex = i;
49
- break;
50
- }
51
- }
52
- const spinTypeConfig = spinTypes[spinTypeIndex];
53
-
54
- const results: SpinResultResponse<FreeSpinResult>[] = [];
55
- let spinsLeft = spinTypeConfig.spins;
56
-
57
- while (spinsLeft > 0) {
58
- const screen = await spinGenerator.generateScreenWithLayout(
59
- reelStripsConfig,
60
- spinTypeConfig.layout,
61
- spinTypeConfig.reelsOptionsWeights,
62
- commandId,
63
- `free_spin_${spinsLeft}`,
64
- );
65
-
66
- const winResult = BonnysFortuneWinCalculator.calculateWins(
67
- screen,
68
- config,
69
- NumberHelper.toFixedNumber(betStake, 2),
70
- NumberHelper.toFixedNumber(spinTypeConfig.multiplier, 2),
71
- SpinType.BONUS_GAME_2_SPIN,
72
- spinTypeIndex,
73
- );
74
-
75
- results.push({
76
- result: {
77
- spinType: SpinType.BONUS_GAME_2_SPIN,
78
- screen,
79
- winResult,
80
- playerWinning: NumberHelper.toFixedNumber(winResult.totalWin, 2),
81
- nextSpinType:
82
- spinsLeft === 1
83
- ? SpinType.BASE_GAME_SPIN
84
- : SpinType.BONUS_GAME_2_SPIN,
85
- multiplier: NumberHelper.toFixedNumber(spinTypeConfig.multiplier, 2),
86
- },
87
- publicState: publicState,
88
- privateState: {
89
- ...privateState,
90
- nextSpinType:
91
- spinsLeft === 1
92
- ? SpinType.BASE_GAME_SPIN
93
- : SpinType.BONUS_GAME_2_SPIN,
94
- activeBonus: spinsLeft === 1 ? undefined : privateState.activeBonus,
95
- },
96
- });
97
-
98
- spinsLeft--;
99
- }
100
-
101
- return {
102
- results,
103
- publicState,
104
- privateState,
105
- };
106
- }
107
-
108
- private getBetStake(
109
- params: GameSpinInputDto,
110
- config: BonnysFortuneGameLogicConfigInterface,
111
- ): number {
112
- const baseBet = config.baseGame.baseGameConfig.baseBet;
113
- return NumberHelper.safeDivide(
114
- params.betAmount,
115
- params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
116
- 3,
117
- );
118
- }
119
- }
@@ -1,118 +0,0 @@
1
- import {
2
- BonnysFortunePrivateState,
3
- BonnysFortunePublicState,
4
- BonusRoundResult,
5
- BonusTrigger,
6
- PrizeType,
7
- SpinResultResponse,
8
- SpinType,
9
- SteeringToTheFortuneResult,
10
- } from '../bonnys-fortune.types';
11
-
12
- import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
13
- import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
14
- import { NumberHelper } from '../../helpers/number-helper';
15
- import { RngService } from '../../rng/rng-service';
16
- import { UuidHelper } from '../../helpers/uuid-helper';
17
- import { getSpinTypeForBonus } from './base-game.handler';
18
-
19
- export class SteeringToTheFortuneBonusHandler {
20
- constructor(private rngService: RngService) {}
21
-
22
- public async generateFullBonusRound(
23
- params: GameSpinInputDto,
24
- publicState: BonnysFortunePublicState,
25
- privateState: BonnysFortunePrivateState,
26
- config: BonnysFortuneGameLogicConfigInterface,
27
- commandId: string,
28
- ): Promise<BonusRoundResult<SteeringToTheFortuneResult>> {
29
- const betStake = this.getBetStake(params, config);
30
- const wheelResults = config.bonusGames.bonusGame3.config.wheelResults;
31
-
32
- const selectedIndex = await this.weightedDraw(
33
- wheelResults.map((w) => w.weight),
34
- commandId,
35
- 'steering_fortune_wheel_selection',
36
- );
37
- const prize = wheelResults[selectedIndex];
38
-
39
- let playerWinning = 0;
40
- let nextSpinType: SpinType = SpinType.BASE_GAME_SPIN;
41
- let triggeredBonus: BonusTrigger | undefined;
42
-
43
- if (prize.type === PrizeType.MULTIPLIER) {
44
- playerWinning = NumberHelper.safeMultiply(betStake, prize.value, 2);
45
- } else if (prize.type === PrizeType.BONUS) {
46
- triggeredBonus = {
47
- bonusId: UuidHelper.generateUuid(),
48
- bonusType: prize.bonusType,
49
- betAmount: NumberHelper.toFixedNumber(params.betAmount, 2),
50
- };
51
- nextSpinType = getSpinTypeForBonus(prize.bonusType);
52
- }
53
-
54
- const results = [
55
- {
56
- result: {
57
- spinType: SpinType.BONUS_GAME_3_SPIN,
58
- playerWinning,
59
- nextSpinType,
60
- prizeType: prize.type,
61
- prizeValue:
62
- prize.type === PrizeType.MULTIPLIER ? prize.value : prize.bonusType,
63
- totalMultiplier:
64
- prize.type === PrizeType.MULTIPLIER ? prize.value : 0,
65
- triggeredBonus,
66
- },
67
- publicState,
68
- privateState: {
69
- ...privateState,
70
- nextSpinType,
71
- pendingBonuses: triggeredBonus ? [triggeredBonus] : [],
72
- activeBonus: undefined,
73
- },
74
- },
75
- ];
76
-
77
- return {
78
- results,
79
- publicState,
80
- privateState,
81
- };
82
- }
83
-
84
- private async weightedDraw(
85
- weights: number[],
86
- commandId: string,
87
- actionId: string,
88
- ): Promise<number> {
89
- const sum = weights.reduce((acc, w) => NumberHelper.safeSum(acc, w, 2), 0);
90
-
91
- const result = await this.rngService.getSingleNumber(
92
- 0,
93
- sum - 1,
94
- commandId,
95
- actionId,
96
- );
97
- const draw = result.value;
98
-
99
- let cumulative = 0;
100
- for (let i = 0; i < weights.length; i++) {
101
- cumulative = NumberHelper.safeSum(cumulative, weights[i], 2);
102
- if (draw < cumulative) return i;
103
- }
104
- return weights.length - 1;
105
- }
106
-
107
- private getBetStake(
108
- params: GameSpinInputDto,
109
- config: BonnysFortuneGameLogicConfigInterface,
110
- ): number {
111
- const baseBet = config.baseGame.baseGameConfig.baseBet;
112
- return NumberHelper.safeDivide(
113
- params.betAmount,
114
- params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
115
- 3,
116
- );
117
- }
118
- }
@@ -1,232 +0,0 @@
1
- import {
2
- BonnysFortunePrivateState,
3
- BonnysFortunePublicState,
4
- BonusRoundResult,
5
- SpinType,
6
- TreasureHuntSpinResult,
7
- } from '../bonnys-fortune.types';
8
-
9
- import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
10
- import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
11
- import { NumberHelper } from '../../helpers/number-helper';
12
- import { RngService } from '../../rng/rng-service';
13
-
14
- export class TreasureHuntBonusHandler {
15
- constructor(private rngService: RngService) {}
16
-
17
- public async generateFullBonusRound(
18
- params: GameSpinInputDto,
19
- publicState: BonnysFortunePublicState,
20
- privateState: BonnysFortunePrivateState,
21
- config: BonnysFortuneGameLogicConfigInterface,
22
- commandId: string,
23
- ): Promise<BonusRoundResult<TreasureHuntSpinResult>> {
24
- const betStake = this.getBetStake(params, config);
25
- const {
26
- stepsCount,
27
- jackpotScreenCounts,
28
- jackpotMultipliers,
29
- winningWeights,
30
- } = this.extractBonusConfig(config);
31
-
32
- const jackpotKeys = Object.keys(jackpotMultipliers);
33
- const jackpotsNo = Object.values(jackpotScreenCounts);
34
- const weightsArray = Object.values(winningWeights);
35
-
36
- const winSymbolIndex = await this.drawWinningSymbol(
37
- weightsArray,
38
- commandId,
39
- );
40
-
41
- const selectionsVector = Array<number>(stepsCount).fill(-1);
42
-
43
- if (winSymbolIndex >= 0) {
44
- const positions = await this.randomPositions(stepsCount, 3, commandId);
45
- positions.forEach((pos) => (selectionsVector[pos] = winSymbolIndex));
46
- jackpotsNo[winSymbolIndex] = NumberHelper.safeSum(
47
- jackpotsNo[winSymbolIndex],
48
- -3,
49
- 0,
50
- );
51
- }
52
-
53
- await this.fillRemainingSteps(
54
- selectionsVector,
55
- stepsCount,
56
- jackpotsNo,
57
- winSymbolIndex,
58
- commandId,
59
- );
60
-
61
- const selections = selectionsVector.map((idx) => jackpotKeys[idx]);
62
- const multipliers = selections.map((name) => jackpotMultipliers[name]);
63
-
64
- const results = selections.map((symbol, index) => {
65
- const isFinalStep = index === stepsCount - 1;
66
-
67
- const winningMultiplier =
68
- isFinalStep && winSymbolIndex >= 0
69
- ? jackpotMultipliers[jackpotKeys[winSymbolIndex]]
70
- : 0;
71
- const playerWinning =
72
- isFinalStep && winSymbolIndex >= 0
73
- ? NumberHelper.safeMultiply(betStake, winningMultiplier, 2)
74
- : 0;
75
-
76
- return {
77
- result: {
78
- spinType: SpinType.BONUS_GAME_1_SPIN,
79
- playerWinning,
80
- nextSpinType: isFinalStep
81
- ? SpinType.BASE_GAME_SPIN
82
- : SpinType.BONUS_GAME_1_SPIN,
83
- selection: symbol,
84
- multiplier: multipliers[index],
85
- multiplierCounts: selections.slice(0, index + 1).reduce(
86
- (acc, key) => {
87
- acc[key] = (acc[key] || 0) + 1;
88
- return acc;
89
- },
90
- {} as Record<string, number>,
91
- ),
92
- winningMultiplier,
93
- winningCount: isFinalStep && winSymbolIndex >= 0 ? 3 : 0,
94
- totalMultiplier: winningMultiplier,
95
- },
96
- publicState,
97
- privateState: {
98
- ...privateState,
99
- nextSpinType: isFinalStep
100
- ? SpinType.BASE_GAME_SPIN
101
- : SpinType.BONUS_GAME_1_SPIN,
102
- activeBonus: isFinalStep ? undefined : privateState.activeBonus,
103
- },
104
- };
105
- });
106
-
107
- return {
108
- results,
109
- publicState,
110
- privateState,
111
- };
112
- }
113
-
114
- private getBetStake(
115
- params: GameSpinInputDto,
116
- config: BonnysFortuneGameLogicConfigInterface,
117
- ): number {
118
- const baseBet = config.baseGame.baseGameConfig.baseBet;
119
- return NumberHelper.safeDivide(
120
- params.betAmount,
121
- params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
122
- 3,
123
- );
124
- }
125
-
126
- private async drawWinningSymbol(
127
- weights: number[],
128
- commandId: string,
129
- ): Promise<number> {
130
- const total = weights.reduce(
131
- (acc, w) => NumberHelper.safeSum(acc, w, 2),
132
- 0,
133
- );
134
- if (total === 0) return -1;
135
-
136
- const result = await this.rngService.getSingleNumber(
137
- 0,
138
- total - 1,
139
- commandId,
140
- 'treasure_hunt_winning_symbol',
141
- );
142
- const draw = result.value;
143
-
144
- let cumulative = 0;
145
- for (let i = 0; i < weights.length; i++) {
146
- cumulative = NumberHelper.safeSum(cumulative, weights[i], 2);
147
- if (draw < cumulative) return i;
148
- }
149
- return -1;
150
- }
151
-
152
- private async fillRemainingSteps(
153
- vector: number[],
154
- stepsCount: number,
155
- jackpotsNo: number[],
156
- excludeSymbol: number | undefined,
157
- commandId: string,
158
- ) {
159
- const weights: number[] = jackpotsNo.map((_, idx) =>
160
- idx === excludeSymbol ? 0 : 4,
161
- );
162
-
163
- for (let i = 0; i < stepsCount; i++) {
164
- if (vector[i] < 0) {
165
- const symbol = await this.weightedDraw(
166
- weights,
167
- commandId,
168
- `fill_step_${i}`,
169
- );
170
- vector[i] = symbol;
171
- jackpotsNo[symbol] = NumberHelper.safeSum(jackpotsNo[symbol], -1, 0);
172
- weights[symbol] = Math.max(0, weights[symbol] - 2);
173
- }
174
- }
175
- }
176
-
177
- private async weightedDraw(
178
- weights: number[],
179
- commandId: string,
180
- actionId: string,
181
- ): Promise<number> {
182
- const sum = weights.reduce((acc, w) => NumberHelper.safeSum(acc, w, 2), 0);
183
- if (sum === 0) return 0;
184
-
185
- const result = await this.rngService.getSingleNumber(
186
- 0,
187
- sum - 1,
188
- commandId,
189
- actionId,
190
- );
191
- const draw = result.value;
192
-
193
- let cumulative = 0;
194
- for (let i = 0; i < weights.length; i++) {
195
- cumulative = NumberHelper.safeSum(cumulative, weights[i], 2);
196
- if (draw < cumulative) return i;
197
- }
198
- return weights.length - 1;
199
- }
200
-
201
- private async randomPositions(
202
- limit: number,
203
- count: number,
204
- commandId: string,
205
- ): Promise<number[]> {
206
- const positions = Array.from({ length: limit }, (_, i) => i);
207
- const selected: number[] = [];
208
- while (selected.length < count) {
209
- const actionId = `random_position_${selected.length}`;
210
- const result = await this.rngService.getSingleNumber(
211
- 0,
212
- positions.length - 1,
213
- commandId,
214
- actionId,
215
- );
216
- const idx = result.value;
217
- selected.push(positions.splice(idx, 1)[0]);
218
- }
219
- return selected;
220
- }
221
-
222
- private extractBonusConfig(config: BonnysFortuneGameLogicConfigInterface) {
223
- return {
224
- stepsCount: config.bonusGames.bonusGame1.config.stepsCount,
225
- jackpotMultipliers:
226
- config.bonusGames.bonusGame1.config.jackpotMultipliers,
227
- winningWeights: config.bonusGames.bonusGame1.config.winningWeights,
228
- jackpotScreenCounts:
229
- config.bonusGames.bonusGame1.config.jackpotScreenCounts,
230
- };
231
- }
232
- }
@@ -1,108 +0,0 @@
1
- import {
2
- RngBatchResponse,
3
- RngSingleResponse,
4
- } from '@omnitronix/rng-client-core/dist/http/http-client.types';
5
-
6
- import { IRngClient } from './rng-client.interface';
7
-
8
- export class DummyRngClient implements IRngClient {
9
- constructor() {}
10
-
11
- getSingleNumber(
12
- min: number,
13
- max: number,
14
- _seed?: number,
15
- ): Promise<{ value: number; seed: number }> {
16
- const randomValue = Math.random();
17
- const result = Math.floor(randomValue * (max - min + 1)) + min;
18
- return Promise.resolve({ value: result, seed: 0 });
19
- }
20
-
21
- getBatchNumbers(
22
- min: number,
23
- max: number,
24
- count: number,
25
- _seed?: number,
26
- ): Promise<number[]> {
27
- const results: number[] = [];
28
- for (let i = 0; i < count; i++) {
29
- const randomValue = Math.random();
30
- const result = Math.floor(randomValue * (max - min + 1)) + min;
31
- results.push(result);
32
- }
33
- return Promise.resolve(results);
34
- }
35
-
36
- getBatchNumbersWithSeeds(
37
- min: number,
38
- max: number,
39
- count: number,
40
- _seed?: number,
41
- ): Promise<{ value: number; seed: number }[]> {
42
- const results: number[] = [];
43
- for (let i = 0; i < count; i++) {
44
- const randomValue = Math.random();
45
- const result = Math.floor(randomValue * (max - min + 1)) + min;
46
- results.push(result);
47
- }
48
- return Promise.resolve(
49
- results.map((result) => ({ value: result, seed: 0 })),
50
- );
51
- }
52
-
53
- getSingleFloat(_seed?: number): Promise<RngSingleResponse> {
54
- const result = Math.random();
55
- return Promise.resolve({
56
- id: '0',
57
- seed: 0,
58
- result,
59
- min: 0,
60
- max: 1,
61
- createdAt: new Date().toISOString(),
62
- });
63
- }
64
-
65
- getBatchFloats(count: number, _seed?: number): Promise<RngBatchResponse> {
66
- const result: number[] = [];
67
- for (let i = 0; i < count; i++) {
68
- result.push(Math.random());
69
- }
70
- return Promise.resolve({
71
- id: '0',
72
- seed: 0,
73
- result,
74
- min: 0,
75
- max: 1,
76
- createdAt: new Date().toISOString(),
77
- });
78
- }
79
-
80
- getRandomNumber(
81
- min: number,
82
- max: number,
83
- _seed?: number,
84
- ): Promise<RngSingleResponse> {
85
- const randomValue = Math.random();
86
- const result = Math.floor(randomValue * (max - min + 1)) + min;
87
- return Promise.resolve({
88
- id: '0',
89
- seed: 0,
90
- result,
91
- min,
92
- max,
93
- createdAt: new Date().toISOString(),
94
- });
95
- }
96
-
97
- getRandomFloat(_seed?: number): Promise<RngSingleResponse> {
98
- const result = Math.random();
99
- return Promise.resolve({
100
- id: '0',
101
- seed: 0,
102
- result,
103
- min: 0,
104
- max: 1,
105
- createdAt: new Date().toISOString(),
106
- });
107
- }
108
- }
@@ -1,27 +0,0 @@
1
- import { RngClient, RngClientConfig } from '@omnitronix/rng-client-core';
2
-
3
- import { DummyRngClient } from './DummyRngClient';
4
- import { IRngClient } from './rng-client.interface';
5
-
6
- export class RngClientFactory {
7
- static create(
8
- config: { metrics?: RngClientConfig['metrics'] } = {},
9
- ): IRngClient {
10
- const mode = process.env.RNG_CLIENT_MODE || 'external';
11
- console.log('RNG_CLIENT_MODE', mode);
12
-
13
- if (mode === 'local') {
14
- return new DummyRngClient();
15
- }
16
-
17
- const rngClientConfig: RngClientConfig = {
18
- serverUrl: process.env.RNG_CLIENT_URL,
19
- grpcUrl: process.env.RNG_CLIENT_GRPC_URL,
20
- clientMethod: process.env.RNG_CLIENT_METHOD as 'grpc' | 'rest',
21
- poolingSize: parseInt(process.env.RNG_CLIENT_POOL_SIZE || '2000'),
22
- metrics: config.metrics,
23
- };
24
-
25
- return new RngClient(rngClientConfig);
26
- }
27
- }
@@ -1,38 +0,0 @@
1
- import {
2
- RngBatchResponse,
3
- RngSingleResponse,
4
- } from '@omnitronix/rng-client-core/dist/http/http-client.types';
5
-
6
- export interface IRngClient {
7
- getSingleNumber(
8
- min: number,
9
- max: number,
10
- seed?: number,
11
- ): Promise<{ value: number; seed: number }>;
12
-
13
- getBatchNumbers(
14
- min: number,
15
- max: number,
16
- count: number,
17
- seed?: number,
18
- ): Promise<number[]>;
19
-
20
- getBatchNumbersWithSeeds(
21
- min: number,
22
- max: number,
23
- count: number,
24
- seed?: number,
25
- ): Promise<{ value: number; seed: number }[]>;
26
-
27
- getSingleFloat(seed?: number): Promise<RngSingleResponse>;
28
-
29
- getBatchFloats(count: number, seed?: number): Promise<RngBatchResponse>;
30
-
31
- getRandomNumber(
32
- min: number,
33
- max: number,
34
- seed?: number,
35
- ): Promise<RngSingleResponse>;
36
-
37
- getRandomFloat(seed?: number): Promise<RngSingleResponse>;
38
- }