@omnitronix/bonnys-fortune-game-engine 1.3.2 → 1.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -15
- package/dist/__tests__/base-game.test.js +255 -0
- package/dist/__tests__/base-game.test.js.map +1 -0
- package/dist/__tests__/bonnys-fortune-v1.game-engine.test.js +1 -1
- package/dist/__tests__/bonus-handlers.test.js +303 -0
- package/dist/__tests__/bonus-handlers.test.js.map +1 -0
- package/dist/__tests__/bonus-meters.test.js +508 -0
- package/dist/__tests__/bonus-meters.test.js.map +1 -0
- package/dist/__tests__/collect-feature-handler.test.js +386 -0
- package/dist/__tests__/collect-feature-handler.test.js.map +1 -0
- package/dist/__tests__/comprehensive.test.js +747 -0
- package/dist/__tests__/comprehensive.test.js.map +1 -0
- package/dist/__tests__/error-paths.test.js +373 -0
- package/dist/__tests__/error-paths.test.js.map +1 -0
- package/dist/__tests__/helpers/test-engine-factory.js +268 -0
- package/dist/__tests__/helpers/test-engine-factory.js.map +1 -0
- package/dist/__tests__/rng-gli19-compliance.test.js +292 -0
- package/dist/__tests__/rng-gli19-compliance.test.js.map +1 -0
- package/dist/__tests__/rng-security.test.js +383 -0
- package/dist/__tests__/rng-security.test.js.map +1 -0
- package/dist/__tests__/rtp-simulation.test.js +242 -0
- package/dist/__tests__/rtp-simulation.test.js.map +1 -0
- package/dist/__tests__/state-transitions.test.js +307 -0
- package/dist/__tests__/state-transitions.test.js.map +1 -0
- package/dist/__tests__/steering-fortune-handler.test.js +286 -0
- package/dist/__tests__/steering-fortune-handler.test.js.map +1 -0
- package/dist/__tests__/symbol-distribution.test.js +195 -0
- package/dist/__tests__/symbol-distribution.test.js.map +1 -0
- package/dist/__tests__/treasure-hunt-handler.test.js +295 -0
- package/dist/__tests__/treasure-hunt-handler.test.js.map +1 -0
- package/dist/__tests__/win-calculator.test.js +515 -0
- package/dist/__tests__/win-calculator.test.js.map +1 -0
- package/dist/bonnys-fortune-v1.game-engine.js +14 -25
- package/dist/bonnys-fortune-v1.game-engine.js.map +1 -1
- package/dist/config/game-logic-config/game-logic-config.js +0 -2
- package/dist/config/game-logic-config/game-logic-config.js.map +1 -1
- package/dist/domain/types/{cheat-trigger-bonus-command.js → debug-trigger-bonus-command.js} +1 -1
- package/dist/domain/types/debug-trigger-bonus-command.js.map +1 -0
- package/dist/domain/types/{cheat-trigger-bonus-request.dto.js → debug-trigger-bonus-request.dto.js} +1 -1
- package/dist/domain/types/debug-trigger-bonus-request.dto.js.map +1 -0
- package/dist/domain/types/{cheat-update-bonus-meter-progress-command.js → debug-update-bonus-meter-progress-command.js} +1 -1
- package/dist/domain/types/debug-update-bonus-meter-progress-command.js.map +1 -0
- package/dist/domain/types/{cheat-update-bonus-meter-progress-request.dto.js → debug-update-bonus-meter-progress-request.dto.js} +1 -1
- package/dist/domain/types/debug-update-bonus-meter-progress-request.dto.js.map +1 -0
- package/dist/index.js.map +1 -1
- package/dist/logic/bonnys-fortune.game-logic.js +37 -17
- package/dist/logic/bonnys-fortune.game-logic.js.map +1 -1
- package/dist/logic/handlers/base-game.handler.js +1 -5
- package/dist/logic/handlers/base-game.handler.js.map +1 -1
- package/dist/rng/DummyRngClient.js +8 -1
- package/dist/rng/DummyRngClient.js.map +1 -1
- package/dist/rng/rng-client.factory.js.map +1 -1
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js +0 -9
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js.map +1 -1
- package/package.json +6 -6
- package/dist/__tests__/bonnys-fortune-v1.game-engine.test.d.ts +0 -1
- package/dist/bonnys-fortune-v1.game-engine.d.ts +0 -36
- package/dist/config/game-logic-config/file-system.game-logic-config-loader.d.ts +0 -4
- package/dist/config/game-logic-config/game-logic-config-loader.d.ts +0 -3
- package/dist/config/game-logic-config/game-logic-config.d.ts +0 -2
- package/dist/config/reel-strips-config/file-system.reel-strips-config-loader.d.ts +0 -4
- package/dist/config/reel-strips-config/reel-strip-option.dto.d.ts +0 -4
- package/dist/config/reel-strips-config/reel-strips-config-loader.d.ts +0 -3
- package/dist/config/reel-strips-config/reel-strips-config.dto.d.ts +0 -5
- package/dist/config/reel-strips-config/reel.dto.d.ts +0 -5
- package/dist/domain/game-round.types.d.ts +0 -9
- package/dist/domain/mappers/reel-strips-config.mapper.d.ts +0 -4
- package/dist/domain/reel-strip-option.d.ts +0 -7
- package/dist/domain/reel-strips-config.d.ts +0 -9
- package/dist/domain/reel.d.ts +0 -8
- package/dist/domain/types/cheat-trigger-bonus-command.d.ts +0 -5
- package/dist/domain/types/cheat-trigger-bonus-command.js.map +0 -1
- package/dist/domain/types/cheat-trigger-bonus-request.dto.d.ts +0 -5
- package/dist/domain/types/cheat-trigger-bonus-request.dto.js.map +0 -1
- package/dist/domain/types/cheat-update-bonus-meter-progress-command.d.ts +0 -5
- package/dist/domain/types/cheat-update-bonus-meter-progress-command.js.map +0 -1
- package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.d.ts +0 -5
- package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.js.map +0 -1
- package/dist/domain/types/game-spin-command.d.ts +0 -8
- package/dist/domain/types/game-spin-input.dto.d.ts +0 -8
- package/dist/domain/types/game-spin-output.dto.d.ts +0 -119
- package/dist/domain/types/game-symbols.response.dto.d.ts +0 -10
- package/dist/domain/types/reel-strip-option.dto.d.ts +0 -4
- package/dist/domain/types/reel-strips-config.dto.d.ts +0 -5
- package/dist/domain/types/reel.dto.d.ts +0 -5
- package/dist/domain/types/start-bonus-round-command.d.ts +0 -8
- package/dist/domain/types/start-bonus-round-input.dto.d.ts +0 -10
- package/dist/game-engine.interface.d.ts +0 -41
- package/dist/helpers/generate-hash.d.ts +0 -1
- package/dist/helpers/number-helper.d.ts +0 -23
- package/dist/helpers/optional-boolean-mapper.d.ts +0 -1
- package/dist/helpers/uuid-helper.d.ts +0 -3
- package/dist/helpers/validation-helper.d.ts +0 -14
- package/dist/index.d.ts +0 -2
- package/dist/logger/logger.d.ts +0 -22
- package/dist/logger/logger.js +0 -140
- package/dist/logger/logger.js.map +0 -1
- package/dist/logic/bonnys-fortune.game-logic.d.ts +0 -32
- package/dist/logic/bonnys-fortune.spin-generator.d.ts +0 -19
- package/dist/logic/bonnys-fortune.types.d.ts +0 -170
- package/dist/logic/bonnys-fortune.win-calculator.d.ts +0 -10
- package/dist/logic/game-logic-config.interface.d.ts +0 -180
- package/dist/logic/handlers/base-game.handler.d.ts +0 -15
- package/dist/logic/handlers/collect-feature-bonus.handler.d.ts +0 -13
- package/dist/logic/handlers/free-spins-bonus.handler.d.ts +0 -11
- package/dist/logic/handlers/steering-to-the-fortune-bonus.handler.d.ts +0 -11
- package/dist/logic/handlers/treasure-hunt-bonus.handler.d.ts +0 -15
- package/dist/rng/DummyRngClient.d.ts +0 -18
- package/dist/rng/rng-client.factory.d.ts +0 -7
- package/dist/rng/rng-client.interface.d.ts +0 -16
- package/dist/rng/rng-service.d.ts +0 -26
- package/dist/validation/abstract-game-logic-config.validator.d.ts +0 -4
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.d.ts +0 -131
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.validator.d.ts +0 -5
- package/dist/validation/custom-decorators/IsNestedIntArray.d.ts +0 -2
- package/dist/validation/game-logic-config-validation.service.d.ts +0 -8
- package/dist/validation/reel-strips-config-validation.service.d.ts +0 -5
- package/src/__tests__/bonnys-fortune-v1.game-engine.test.ts +0 -80
- package/src/bonnys-fortune-v1.game-engine.ts +0 -314
- package/src/config/game-logic-config/file-system.game-logic-config-loader.ts +0 -27
- package/src/config/game-logic-config/game-logic-config-loader.ts +0 -3
- package/src/config/game-logic-config/game-logic-config.ts +0 -382
- package/src/config/reel-strips-config/file-system.reel-strips-config-loader.ts +0 -43
- package/src/config/reel-strips-config/reel-strip-option.dto.ts +0 -13
- package/src/config/reel-strips-config/reel-strips-config-loader.ts +0 -9
- package/src/config/reel-strips-config/reel-strips-config.dto.ts +0 -16
- package/src/config/reel-strips-config/reel.dto.ts +0 -16
- package/src/config/reel-strips-config/reels-BASE.csv +0 -52
- package/src/config/reel-strips-config/reels-BONUS.csv +0 -52
- package/src/domain/game-round.types.ts +0 -10
- package/src/domain/mappers/reel-strips-config.mapper.ts +0 -16
- package/src/domain/reel-strip-option.ts +0 -15
- package/src/domain/reel-strips-config.ts +0 -21
- package/src/domain/reel.ts +0 -17
- package/src/domain/types/cheat-trigger-bonus-command.ts +0 -5
- package/src/domain/types/cheat-trigger-bonus-request.dto.ts +0 -5
- package/src/domain/types/cheat-update-bonus-meter-progress-command.ts +0 -6
- package/src/domain/types/cheat-update-bonus-meter-progress-request.dto.ts +0 -5
- package/src/domain/types/game-spin-command.ts +0 -8
- package/src/domain/types/game-spin-input.dto.ts +0 -8
- package/src/domain/types/game-spin-output.dto.ts +0 -142
- package/src/domain/types/game-symbols.response.dto.ts +0 -11
- package/src/domain/types/reel-strip-option.dto.ts +0 -13
- package/src/domain/types/reel-strips-config.dto.ts +0 -15
- package/src/domain/types/reel.dto.ts +0 -15
- package/src/domain/types/start-bonus-round-command.ts +0 -8
- package/src/domain/types/start-bonus-round-input.dto.ts +0 -10
- package/src/game-engine.interface.ts +0 -59
- package/src/helpers/generate-hash.ts +0 -5
- package/src/helpers/number-helper.ts +0 -41
- package/src/helpers/optional-boolean-mapper.ts +0 -5
- package/src/helpers/uuid-helper.ts +0 -7
- package/src/helpers/validation-helper.ts +0 -27
- package/src/index.ts +0 -3
- package/src/logger/logger.ts +0 -178
- package/src/logic/bonnys-fortune.game-logic.ts +0 -490
- package/src/logic/bonnys-fortune.spin-generator.ts +0 -277
- package/src/logic/bonnys-fortune.types.ts +0 -223
- package/src/logic/bonnys-fortune.win-calculator.ts +0 -210
- package/src/logic/game-logic-config.interface.ts +0 -176
- package/src/logic/handlers/base-game.handler.ts +0 -221
- package/src/logic/handlers/collect-feature-bonus.handler.ts +0 -301
- package/src/logic/handlers/free-spins-bonus.handler.ts +0 -119
- package/src/logic/handlers/steering-to-the-fortune-bonus.handler.ts +0 -118
- package/src/logic/handlers/treasure-hunt-bonus.handler.ts +0 -232
- package/src/rng/DummyRngClient.ts +0 -108
- package/src/rng/rng-client.factory.ts +0 -27
- package/src/rng/rng-client.interface.ts +0 -38
- package/src/rng/rng-service.ts +0 -130
- package/src/validation/abstract-game-logic-config.validator.ts +0 -20
- package/src/validation/bonnys-fortune/bonnys-fortune-config.dto.ts +0 -379
- package/src/validation/bonnys-fortune/bonnys-fortune-config.validator.ts +0 -8
- package/src/validation/custom-decorators/IsNestedIntArray.ts +0 -29
- package/src/validation/game-logic-config-validation.service.ts +0 -28
- package/src/validation/reel-strips-config-validation.service.ts +0 -29
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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/**
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* Bonus Handler Tests — Bonnys Fortune
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*
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* Tests all 4 bonus types via debug trigger:
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* - Treasure Hunt (bonusGame1): pick mechanic, jackpots
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* - Free Spins (bonusGame2): ways evaluation, multipliers
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* - Steering Fortune (bonusGame3): wheel spin, prize resolution
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* - Collect Feature (collectFeature): symbol collection, checkpoints
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* - Debug trigger → START_BONUS_ROUND flow
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* - Meter redraw after bonus completion
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*/
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const test_engine_factory_1 = require("./helpers/test-engine-factory");
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describe('Bonus Handlers — Bonnys Fortune', () => {
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beforeEach(() => {
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(0, test_engine_factory_1.resetCommandIdCounter)();
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});
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describe('Treasure Hunt (bonusGame1)', () => {
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it('should trigger treasure hunt via debug successfully', async () => {
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const engine = (0, test_engine_factory_1.createEngine)();
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const session = await (0, test_engine_factory_1.initSession)(engine);
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const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame1');
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expect(debugResult.success).toBe(true);
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// Debug trigger adds exactly 1 pending bonus
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expect(debugResult.privateState.pendingBonuses.length).toBe(1);
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});
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it('should complete treasure hunt and return to BASE_GAME_SPIN', async () => {
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const engine = (0, test_engine_factory_1.createEngine)();
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const session = await (0, test_engine_factory_1.initSession)(engine);
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const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame1');
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if (!debugResult.success)
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return;
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const bonus = debugResult.privateState.pendingBonuses[0];
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const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
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expect(bonusResult.success).toBe(true);
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// BF generates all bonus results upfront — final state is in last result
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const finalState = (0, test_engine_factory_1.extractFinalBonusState)(bonusResult);
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expect(finalState.privateState.nextSpinType).toBe('BASE_GAME_SPIN');
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});
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it('should produce non-negative winnings from treasure hunt', async () => {
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const engine = (0, test_engine_factory_1.createEngine)();
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const session = await (0, test_engine_factory_1.initSession)(engine);
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const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame1');
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if (!debugResult.success)
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return;
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const bonus = debugResult.privateState.pendingBonuses[0];
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const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
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expect(bonusResult.success).toBe(true);
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if (bonusResult.outcome) {
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const outcomes = Array.isArray(bonusResult.outcome)
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? bonusResult.outcome
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: [bonusResult.outcome];
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for (const o of outcomes) {
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if (o.playerWinning !== undefined) {
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expect(o.playerWinning).toBeGreaterThanOrEqual(0);
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}
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}
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}
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});
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it('should include RNG outcome in treasure hunt', async () => {
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const engine = (0, test_engine_factory_1.createEngine)();
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const session = await (0, test_engine_factory_1.initSession)(engine);
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const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame1');
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if (!debugResult.success)
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return;
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const bonus = debugResult.privateState.pendingBonuses[0];
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const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
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expect(bonusResult.success).toBe(true);
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expect(bonusResult.rngOutcome).toBeDefined();
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expect(typeof bonusResult.rngOutcome).toBe('object');
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expect(Object.keys(bonusResult.rngOutcome || {}).length).toBeGreaterThan(0);
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});
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});
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describe('Free Spins (bonusGame2)', () => {
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it('should trigger free spins via debug successfully', async () => {
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const engine = (0, test_engine_factory_1.createEngine)();
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const session = await (0, test_engine_factory_1.initSession)(engine);
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const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame2');
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expect(debugResult.success).toBe(true);
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expect(debugResult.privateState.pendingBonuses.length).toBe(1);
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});
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it('should complete free spins and return to BASE_GAME_SPIN', async () => {
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const session = await (0, test_engine_factory_1.initSession)(engine);
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const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame2');
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if (!debugResult.success)
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return;
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const bonus = debugResult.privateState.pendingBonuses[0];
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const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
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expect(bonusResult.success).toBe(true);
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// BF generates all bonus results upfront — final state is in last result
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const finalState = (0, test_engine_factory_1.extractFinalBonusState)(bonusResult);
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expect(finalState.privateState.nextSpinType).toBe('BASE_GAME_SPIN');
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});
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it('should produce non-negative winnings from free spins', async () => {
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const engine = (0, test_engine_factory_1.createEngine)();
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const session = await (0, test_engine_factory_1.initSession)(engine);
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const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame2');
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if (!debugResult.success)
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return;
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const bonus = debugResult.privateState.pendingBonuses[0];
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const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
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expect(bonusResult.success).toBe(true);
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if (bonusResult.outcome) {
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const outcomes = Array.isArray(bonusResult.outcome)
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? bonusResult.outcome
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: [bonusResult.outcome];
|
|
110
|
+
for (const o of outcomes) {
|
|
111
|
+
if (o.playerWinning !== undefined) {
|
|
112
|
+
expect(o.playerWinning).toBeGreaterThanOrEqual(0);
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
});
|
|
117
|
+
});
|
|
118
|
+
describe('Steering Fortune (bonusGame3)', () => {
|
|
119
|
+
it('should trigger steering fortune via debug successfully', async () => {
|
|
120
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
121
|
+
const session = await (0, test_engine_factory_1.initSession)(engine);
|
|
122
|
+
const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame3');
|
|
123
|
+
expect(debugResult.success).toBe(true);
|
|
124
|
+
// Debug trigger adds exactly 1 pending bonus
|
|
125
|
+
expect(debugResult.privateState.pendingBonuses.length).toBe(1);
|
|
126
|
+
});
|
|
127
|
+
it('should complete steering fortune', async () => {
|
|
128
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
129
|
+
const session = await (0, test_engine_factory_1.initSession)(engine);
|
|
130
|
+
const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame3');
|
|
131
|
+
if (!debugResult.success)
|
|
132
|
+
return;
|
|
133
|
+
const bonus = debugResult.privateState.pendingBonuses[0];
|
|
134
|
+
const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
|
|
135
|
+
expect(bonusResult.success).toBe(true);
|
|
136
|
+
// Steering Fortune may chain to another bonus type
|
|
137
|
+
const finalState = (0, test_engine_factory_1.extractFinalBonusState)(bonusResult);
|
|
138
|
+
expect(finalState.privateState.nextSpinType).toBeDefined();
|
|
139
|
+
});
|
|
140
|
+
it('should handle steering fortune chaining to another bonus', async () => {
|
|
141
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
142
|
+
const session = await (0, test_engine_factory_1.initSession)(engine);
|
|
143
|
+
const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame3');
|
|
144
|
+
if (!debugResult.success)
|
|
145
|
+
return;
|
|
146
|
+
const bonus = debugResult.privateState.pendingBonuses[0];
|
|
147
|
+
const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
|
|
148
|
+
expect(bonusResult.success).toBe(true);
|
|
149
|
+
// If it chained to another bonus, complete that too
|
|
150
|
+
const finalState = (0, test_engine_factory_1.extractFinalBonusState)(bonusResult);
|
|
151
|
+
if (finalState.privateState.pendingBonuses?.length > 0) {
|
|
152
|
+
const nextBonus = finalState.privateState.pendingBonuses[0];
|
|
153
|
+
const nextResult = await (0, test_engine_factory_1.startBonusRound)(engine, finalState.publicState, finalState.privateState, nextBonus.bonusType);
|
|
154
|
+
expect(nextResult.success).toBe(true);
|
|
155
|
+
}
|
|
156
|
+
});
|
|
157
|
+
});
|
|
158
|
+
describe('Collect Feature (collectFeature)', () => {
|
|
159
|
+
it('should trigger collect feature via debug successfully', async () => {
|
|
160
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
161
|
+
const session = await (0, test_engine_factory_1.initSession)(engine);
|
|
162
|
+
const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'collectFeature');
|
|
163
|
+
expect(debugResult.success).toBe(true);
|
|
164
|
+
// Debug trigger adds exactly 1 pending bonus
|
|
165
|
+
expect(debugResult.privateState.pendingBonuses.length).toBe(1);
|
|
166
|
+
});
|
|
167
|
+
it('should complete collect feature and return to BASE_GAME_SPIN', async () => {
|
|
168
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
169
|
+
const session = await (0, test_engine_factory_1.initSession)(engine);
|
|
170
|
+
const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'collectFeature');
|
|
171
|
+
if (!debugResult.success)
|
|
172
|
+
return;
|
|
173
|
+
const bonus = debugResult.privateState.pendingBonuses[0];
|
|
174
|
+
const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
|
|
175
|
+
expect(bonusResult.success).toBe(true);
|
|
176
|
+
// BF generates all bonus results upfront — final state is in last result
|
|
177
|
+
const finalState = (0, test_engine_factory_1.extractFinalBonusState)(bonusResult);
|
|
178
|
+
expect(finalState.privateState.nextSpinType).toBe('BASE_GAME_SPIN');
|
|
179
|
+
});
|
|
180
|
+
it('should produce non-negative winnings from collect feature', async () => {
|
|
181
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
182
|
+
const session = await (0, test_engine_factory_1.initSession)(engine);
|
|
183
|
+
const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'collectFeature');
|
|
184
|
+
if (!debugResult.success)
|
|
185
|
+
return;
|
|
186
|
+
const bonus = debugResult.privateState.pendingBonuses[0];
|
|
187
|
+
const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
|
|
188
|
+
expect(bonusResult.success).toBe(true);
|
|
189
|
+
if (bonusResult.outcome) {
|
|
190
|
+
const outcomes = Array.isArray(bonusResult.outcome)
|
|
191
|
+
? bonusResult.outcome
|
|
192
|
+
: [bonusResult.outcome];
|
|
193
|
+
for (const o of outcomes) {
|
|
194
|
+
if (o.playerWinning !== undefined) {
|
|
195
|
+
expect(o.playerWinning).toBeGreaterThanOrEqual(0);
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
});
|
|
200
|
+
});
|
|
201
|
+
describe('Meter Redraw After Bonus', () => {
|
|
202
|
+
it('should redraw meter after non-collectFeature bonus', async () => {
|
|
203
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
204
|
+
const session = await (0, test_engine_factory_1.initSession)(engine);
|
|
205
|
+
const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame1');
|
|
206
|
+
if (!debugResult.success)
|
|
207
|
+
return;
|
|
208
|
+
const bonus = debugResult.privateState.pendingBonuses[0];
|
|
209
|
+
const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
|
|
210
|
+
expect(bonusResult.success).toBe(true);
|
|
211
|
+
// After bonus, meters should be valid (may have been redrawn)
|
|
212
|
+
const finalMeters = bonusResult.publicState.bonusMeters;
|
|
213
|
+
expect(finalMeters).toBeDefined();
|
|
214
|
+
expect(typeof finalMeters).toBe('object');
|
|
215
|
+
// Should have 3 meters (bonusGame1, bonusGame2, bonusGame3)
|
|
216
|
+
expect(Object.keys(finalMeters || {}).length).toBe(3);
|
|
217
|
+
for (const [, meter] of Object.entries(finalMeters || {})) {
|
|
218
|
+
const m = meter;
|
|
219
|
+
expect(m.threshold).toBeGreaterThan(0);
|
|
220
|
+
expect(m.progress).toBeGreaterThanOrEqual(0);
|
|
221
|
+
}
|
|
222
|
+
});
|
|
223
|
+
});
|
|
224
|
+
describe('Post-Bonus Play', () => {
|
|
225
|
+
it('should allow normal spin after treasure hunt', async () => {
|
|
226
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
227
|
+
const session = await (0, test_engine_factory_1.initSession)(engine);
|
|
228
|
+
const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame1');
|
|
229
|
+
if (!debugResult.success)
|
|
230
|
+
return;
|
|
231
|
+
const bonus = debugResult.privateState.pendingBonuses[0];
|
|
232
|
+
const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
|
|
233
|
+
expect(bonusResult.success).toBe(true);
|
|
234
|
+
const finalState1 = (0, test_engine_factory_1.extractFinalBonusState)(bonusResult);
|
|
235
|
+
if (finalState1.privateState.nextSpinType === 'BASE_GAME_SPIN') {
|
|
236
|
+
const spinResult = await (0, test_engine_factory_1.executeSpin)(engine, finalState1.publicState, finalState1.privateState);
|
|
237
|
+
expect(spinResult.success).toBe(true);
|
|
238
|
+
}
|
|
239
|
+
});
|
|
240
|
+
it('should allow normal spin after free spins', async () => {
|
|
241
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
242
|
+
const session = await (0, test_engine_factory_1.initSession)(engine);
|
|
243
|
+
const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame2');
|
|
244
|
+
if (!debugResult.success)
|
|
245
|
+
return;
|
|
246
|
+
const bonus = debugResult.privateState.pendingBonuses[0];
|
|
247
|
+
const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
|
|
248
|
+
expect(bonusResult.success).toBe(true);
|
|
249
|
+
const finalState2 = (0, test_engine_factory_1.extractFinalBonusState)(bonusResult);
|
|
250
|
+
if (finalState2.privateState.nextSpinType === 'BASE_GAME_SPIN') {
|
|
251
|
+
const spinResult = await (0, test_engine_factory_1.executeSpin)(engine, finalState2.publicState, finalState2.privateState);
|
|
252
|
+
expect(spinResult.success).toBe(true);
|
|
253
|
+
}
|
|
254
|
+
});
|
|
255
|
+
it('should allow normal spin after collect feature', async () => {
|
|
256
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
257
|
+
const session = await (0, test_engine_factory_1.initSession)(engine);
|
|
258
|
+
const debugResult = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'collectFeature');
|
|
259
|
+
if (!debugResult.success)
|
|
260
|
+
return;
|
|
261
|
+
const bonus = debugResult.privateState.pendingBonuses[0];
|
|
262
|
+
const bonusResult = await (0, test_engine_factory_1.startBonusRound)(engine, debugResult.publicState, debugResult.privateState, bonus.bonusType);
|
|
263
|
+
expect(bonusResult.success).toBe(true);
|
|
264
|
+
const finalState3 = (0, test_engine_factory_1.extractFinalBonusState)(bonusResult);
|
|
265
|
+
if (finalState3.privateState.nextSpinType === 'BASE_GAME_SPIN') {
|
|
266
|
+
const spinResult = await (0, test_engine_factory_1.executeSpin)(engine, finalState3.publicState, finalState3.privateState);
|
|
267
|
+
expect(spinResult.success).toBe(true);
|
|
268
|
+
}
|
|
269
|
+
});
|
|
270
|
+
});
|
|
271
|
+
describe('Debug Trigger Mechanics', () => {
|
|
272
|
+
it('should support all 4 bonus types via debug', async () => {
|
|
273
|
+
const types = ['bonusGame1', 'bonusGame2', 'bonusGame3', 'collectFeature'];
|
|
274
|
+
for (const type of types) {
|
|
275
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
276
|
+
const session = await (0, test_engine_factory_1.initSession)(engine);
|
|
277
|
+
const result = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, type);
|
|
278
|
+
expect(result.success).toBe(true);
|
|
279
|
+
}
|
|
280
|
+
});
|
|
281
|
+
it('should add bonus to pending list with valid bonusId', async () => {
|
|
282
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
283
|
+
const session = await (0, test_engine_factory_1.initSession)(engine);
|
|
284
|
+
const result = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame1');
|
|
285
|
+
expect(result.success).toBe(true);
|
|
286
|
+
const bonus = result.privateState.pendingBonuses[0];
|
|
287
|
+
expect(bonus).toBeDefined();
|
|
288
|
+
expect(bonus.bonusId).toBeDefined();
|
|
289
|
+
expect(typeof bonus.bonusId).toBe('string');
|
|
290
|
+
// UUID format: at least 32 characters (without dashes) or 36 with dashes
|
|
291
|
+
expect(bonus.bonusId.length).toBeGreaterThanOrEqual(32);
|
|
292
|
+
});
|
|
293
|
+
it('should preserve bet amount in triggered bonus', async () => {
|
|
294
|
+
const engine = (0, test_engine_factory_1.createEngine)();
|
|
295
|
+
const session = await (0, test_engine_factory_1.initSession)(engine, 5.0);
|
|
296
|
+
const result = await (0, test_engine_factory_1.debugTriggerBonus)(engine, session.publicState, session.privateState, 'bonusGame1', 5.0);
|
|
297
|
+
expect(result.success).toBe(true);
|
|
298
|
+
const bonus = result.privateState.pendingBonuses[0];
|
|
299
|
+
expect(bonus.betAmount).toBe(5.0);
|
|
300
|
+
});
|
|
301
|
+
});
|
|
302
|
+
});
|
|
303
|
+
//# sourceMappingURL=bonus-handlers.test.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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