@omnitronix/bonnys-fortune-game-engine 1.3.1 → 1.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -15
- package/dist/__tests__/bonnys-fortune-v1.game-engine.test.d.ts +1 -0
- package/dist/bonnys-fortune-v1.game-engine.d.ts +36 -0
- package/dist/bonnys-fortune-v1.game-engine.js +23 -12
- package/dist/bonnys-fortune-v1.game-engine.js.map +1 -1
- package/dist/config/game-logic-config/file-system.game-logic-config-loader.d.ts +4 -0
- package/dist/config/game-logic-config/game-logic-config-loader.d.ts +3 -0
- package/dist/config/game-logic-config/game-logic-config.d.ts +2 -0
- package/dist/config/game-logic-config/game-logic-config.js +2 -0
- package/dist/config/game-logic-config/game-logic-config.js.map +1 -1
- package/dist/config/reel-strips-config/file-system.reel-strips-config-loader.d.ts +4 -0
- package/dist/config/reel-strips-config/reel-strip-option.dto.d.ts +4 -0
- package/dist/config/reel-strips-config/reel-strips-config-loader.d.ts +3 -0
- package/dist/config/reel-strips-config/reel-strips-config.dto.d.ts +5 -0
- package/dist/config/reel-strips-config/reel.dto.d.ts +5 -0
- package/dist/domain/game-round.types.d.ts +9 -0
- package/dist/domain/mappers/reel-strips-config.mapper.d.ts +4 -0
- package/dist/domain/reel-strip-option.d.ts +7 -0
- package/dist/domain/reel-strips-config.d.ts +9 -0
- package/dist/domain/reel.d.ts +8 -0
- package/dist/domain/types/cheat-trigger-bonus-command.d.ts +5 -0
- package/dist/domain/types/{debug-trigger-bonus-command.js → cheat-trigger-bonus-command.js} +1 -1
- package/dist/domain/types/cheat-trigger-bonus-command.js.map +1 -0
- package/dist/domain/types/cheat-trigger-bonus-request.dto.d.ts +5 -0
- package/dist/domain/types/{debug-trigger-bonus-request.dto.js → cheat-trigger-bonus-request.dto.js} +1 -1
- package/dist/domain/types/cheat-trigger-bonus-request.dto.js.map +1 -0
- package/dist/domain/types/cheat-update-bonus-meter-progress-command.d.ts +5 -0
- package/dist/domain/types/{debug-update-bonus-meter-progress-command.js → cheat-update-bonus-meter-progress-command.js} +1 -1
- package/dist/domain/types/cheat-update-bonus-meter-progress-command.js.map +1 -0
- package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.d.ts +5 -0
- package/dist/domain/types/{debug-update-bonus-meter-progress-request.dto.js → cheat-update-bonus-meter-progress-request.dto.js} +1 -1
- package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.js.map +1 -0
- package/dist/domain/types/game-spin-command.d.ts +8 -0
- package/dist/domain/types/game-spin-input.dto.d.ts +8 -0
- package/dist/domain/types/game-spin-output.dto.d.ts +119 -0
- package/dist/domain/types/game-symbols.response.dto.d.ts +10 -0
- package/dist/domain/types/reel-strip-option.dto.d.ts +4 -0
- package/dist/domain/types/reel-strips-config.dto.d.ts +5 -0
- package/dist/domain/types/reel.dto.d.ts +5 -0
- package/dist/domain/types/start-bonus-round-command.d.ts +8 -0
- package/dist/domain/types/start-bonus-round-input.dto.d.ts +10 -0
- package/dist/game-engine.interface.d.ts +41 -0
- package/dist/helpers/generate-hash.d.ts +1 -0
- package/dist/helpers/number-helper.d.ts +23 -0
- package/dist/helpers/optional-boolean-mapper.d.ts +1 -0
- package/dist/helpers/uuid-helper.d.ts +3 -0
- package/dist/helpers/validation-helper.d.ts +14 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js.map +1 -1
- package/dist/logger/logger.d.ts +22 -0
- package/dist/logger/logger.js +4 -5
- package/dist/logger/logger.js.map +1 -1
- package/dist/logic/bonnys-fortune.game-logic.d.ts +32 -0
- package/dist/logic/bonnys-fortune.game-logic.js +15 -11
- package/dist/logic/bonnys-fortune.game-logic.js.map +1 -1
- package/dist/logic/bonnys-fortune.spin-generator.d.ts +19 -0
- package/dist/logic/bonnys-fortune.types.d.ts +170 -0
- package/dist/logic/bonnys-fortune.win-calculator.d.ts +10 -0
- package/dist/logic/game-logic-config.interface.d.ts +180 -0
- package/dist/logic/handlers/base-game.handler.d.ts +15 -0
- package/dist/logic/handlers/base-game.handler.js +5 -1
- package/dist/logic/handlers/base-game.handler.js.map +1 -1
- package/dist/logic/handlers/collect-feature-bonus.handler.d.ts +13 -0
- package/dist/logic/handlers/free-spins-bonus.handler.d.ts +11 -0
- package/dist/logic/handlers/steering-to-the-fortune-bonus.handler.d.ts +11 -0
- package/dist/logic/handlers/treasure-hunt-bonus.handler.d.ts +15 -0
- package/dist/rng/DummyRngClient.d.ts +18 -0
- package/dist/rng/DummyRngClient.js +1 -8
- package/dist/rng/DummyRngClient.js.map +1 -1
- package/dist/rng/rng-client.factory.d.ts +7 -0
- package/dist/rng/rng-client.factory.js.map +1 -1
- package/dist/rng/rng-client.interface.d.ts +16 -0
- package/dist/rng/rng-service.d.ts +26 -0
- package/dist/validation/abstract-game-logic-config.validator.d.ts +4 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.d.ts +131 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js +9 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js.map +1 -1
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.validator.d.ts +5 -0
- package/dist/validation/custom-decorators/IsNestedIntArray.d.ts +2 -0
- package/dist/validation/game-logic-config-validation.service.d.ts +8 -0
- package/dist/validation/reel-strips-config-validation.service.d.ts +5 -0
- package/package.json +4 -3
- package/src/__tests__/bonnys-fortune-v1.game-engine.test.ts +80 -0
- package/src/bonnys-fortune-v1.game-engine.ts +314 -0
- package/src/config/game-logic-config/file-system.game-logic-config-loader.ts +27 -0
- package/src/config/game-logic-config/game-logic-config-loader.ts +3 -0
- package/src/config/game-logic-config/game-logic-config.ts +382 -0
- package/src/config/reel-strips-config/file-system.reel-strips-config-loader.ts +43 -0
- package/src/config/reel-strips-config/reel-strip-option.dto.ts +13 -0
- package/src/config/reel-strips-config/reel-strips-config-loader.ts +9 -0
- package/src/config/reel-strips-config/reel-strips-config.dto.ts +16 -0
- package/src/config/reel-strips-config/reel.dto.ts +16 -0
- package/src/config/reel-strips-config/reels-BASE.csv +52 -0
- package/src/config/reel-strips-config/reels-BONUS.csv +52 -0
- package/src/domain/game-round.types.ts +10 -0
- package/src/domain/mappers/reel-strips-config.mapper.ts +16 -0
- package/src/domain/reel-strip-option.ts +15 -0
- package/src/domain/reel-strips-config.ts +21 -0
- package/src/domain/reel.ts +17 -0
- package/src/domain/types/cheat-trigger-bonus-command.ts +5 -0
- package/src/domain/types/cheat-trigger-bonus-request.dto.ts +5 -0
- package/src/domain/types/cheat-update-bonus-meter-progress-command.ts +6 -0
- package/src/domain/types/cheat-update-bonus-meter-progress-request.dto.ts +5 -0
- package/src/domain/types/game-spin-command.ts +8 -0
- package/src/domain/types/game-spin-input.dto.ts +8 -0
- package/src/domain/types/game-spin-output.dto.ts +142 -0
- package/src/domain/types/game-symbols.response.dto.ts +11 -0
- package/src/domain/types/reel-strip-option.dto.ts +13 -0
- package/src/domain/types/reel-strips-config.dto.ts +15 -0
- package/src/domain/types/reel.dto.ts +15 -0
- package/src/domain/types/start-bonus-round-command.ts +8 -0
- package/src/domain/types/start-bonus-round-input.dto.ts +10 -0
- package/src/game-engine.interface.ts +59 -0
- package/src/helpers/generate-hash.ts +5 -0
- package/src/helpers/number-helper.ts +41 -0
- package/src/helpers/optional-boolean-mapper.ts +5 -0
- package/src/helpers/uuid-helper.ts +7 -0
- package/src/helpers/validation-helper.ts +27 -0
- package/src/index.ts +3 -0
- package/src/logger/logger.ts +178 -0
- package/src/logic/bonnys-fortune.game-logic.ts +490 -0
- package/src/logic/bonnys-fortune.spin-generator.ts +277 -0
- package/src/logic/bonnys-fortune.types.ts +223 -0
- package/src/logic/bonnys-fortune.win-calculator.ts +210 -0
- package/src/logic/game-logic-config.interface.ts +176 -0
- package/src/logic/handlers/base-game.handler.ts +221 -0
- package/src/logic/handlers/collect-feature-bonus.handler.ts +301 -0
- package/src/logic/handlers/free-spins-bonus.handler.ts +119 -0
- package/src/logic/handlers/steering-to-the-fortune-bonus.handler.ts +118 -0
- package/src/logic/handlers/treasure-hunt-bonus.handler.ts +232 -0
- package/src/rng/DummyRngClient.ts +108 -0
- package/src/rng/rng-client.factory.ts +27 -0
- package/src/rng/rng-client.interface.ts +38 -0
- package/src/rng/rng-service.ts +130 -0
- package/src/validation/abstract-game-logic-config.validator.ts +20 -0
- package/src/validation/bonnys-fortune/bonnys-fortune-config.dto.ts +379 -0
- package/src/validation/bonnys-fortune/bonnys-fortune-config.validator.ts +8 -0
- package/src/validation/custom-decorators/IsNestedIntArray.ts +29 -0
- package/src/validation/game-logic-config-validation.service.ts +28 -0
- package/src/validation/reel-strips-config-validation.service.ts +29 -0
- package/dist/__tests__/comprehensive.test.js +0 -741
- package/dist/__tests__/comprehensive.test.js.map +0 -1
- package/dist/domain/types/debug-trigger-bonus-command.js.map +0 -1
- package/dist/domain/types/debug-trigger-bonus-request.dto.js.map +0 -1
- package/dist/domain/types/debug-update-bonus-meter-progress-command.js.map +0 -1
- package/dist/domain/types/debug-update-bonus-meter-progress-request.dto.js.map +0 -1
|
@@ -0,0 +1,176 @@
|
|
|
1
|
+
import {
|
|
2
|
+
BonnysFortunePrivateState,
|
|
3
|
+
BonnysFortunePublicState,
|
|
4
|
+
} from './bonnys-fortune.types';
|
|
5
|
+
|
|
6
|
+
// ---------- Root Config ----------
|
|
7
|
+
export interface BonnysFortuneGameLogicConfigInterface {
|
|
8
|
+
baseGame: BonnysFortuneGameLogicConfigBaseGame;
|
|
9
|
+
bonusGames: BonusGamesConfig;
|
|
10
|
+
scatterGame: ScatterGameWrapper;
|
|
11
|
+
defaultBetAmountThresholds: number[];
|
|
12
|
+
defaultBetAmount: number;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export interface BonnysFortuneSessionStateInterface {
|
|
16
|
+
publicState: BonnysFortunePublicState;
|
|
17
|
+
privateState: BonnysFortunePrivateState;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
// ---------- Base Game ----------
|
|
21
|
+
export interface BonnysFortuneGameLogicConfigBaseGame {
|
|
22
|
+
symbolMultipliers: SymbolMultiplier[];
|
|
23
|
+
symbolDefinitions: SymbolDefinitions;
|
|
24
|
+
baseGameConfig: BaseGameConfig;
|
|
25
|
+
paidHSymbolWeights: Record<string, number>;
|
|
26
|
+
paidHSymbolReelWeights: Record<string, [number, number]>;
|
|
27
|
+
paidScatterReelWeights: Record<string, [number, number]>;
|
|
28
|
+
bonusGameMeters: Record<BonusGameId, BonusGameMeter>;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
export type BonusGameId = 'bonusGame1' | 'bonusGame2' | 'bonusGame3';
|
|
32
|
+
|
|
33
|
+
export interface SymbolMultiplier {
|
|
34
|
+
symbolId: number;
|
|
35
|
+
name: string;
|
|
36
|
+
multipliers: Record<'x3' | 'x4' | 'x5', number>;
|
|
37
|
+
isWild: boolean;
|
|
38
|
+
isScatter: boolean;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
export interface SymbolDefinitions {
|
|
42
|
+
baseSymbols: { minIndex: number; maxIndex: number };
|
|
43
|
+
specialSymbols: Record<string, number>;
|
|
44
|
+
collectFeatureSymbols: {
|
|
45
|
+
multipliers: Record<string, number>;
|
|
46
|
+
values: Record<string, number>;
|
|
47
|
+
};
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
export interface BaseGameConfig {
|
|
51
|
+
layout: { rows: number; reels: number };
|
|
52
|
+
winConfig: { minLength: number; maxLength: number };
|
|
53
|
+
baseBet: number;
|
|
54
|
+
reelsOptions: {
|
|
55
|
+
numberOfOptions: number;
|
|
56
|
+
optionWeights: number[];
|
|
57
|
+
};
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
export interface BonusGameMeter {
|
|
61
|
+
symbol: string;
|
|
62
|
+
min: number;
|
|
63
|
+
max: number;
|
|
64
|
+
percentageLevels: {
|
|
65
|
+
level1: { min: number; max: number; value: number };
|
|
66
|
+
level2: { min: number; max: number; value: number };
|
|
67
|
+
level3: { min: number; max: number; value: number };
|
|
68
|
+
level4: { min: number; max: number; value: number };
|
|
69
|
+
level5: { min: number; max: number; value: number };
|
|
70
|
+
};
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
// ---------- Bonus Games Configs ----------
|
|
74
|
+
|
|
75
|
+
export interface BonusGamesConfig {
|
|
76
|
+
bonusGame1: TreasureHuntBonusGameConfig;
|
|
77
|
+
bonusGame2: FreeSpinBonusGameConfig;
|
|
78
|
+
bonusGame3: SteeringToTheFortuneBonusGameConfig;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
export interface TreasureHuntBonusGameConfig {
|
|
82
|
+
type: 'treasure_hunt';
|
|
83
|
+
potMeter: BonusGameId;
|
|
84
|
+
config: TreasureHuntBonusConfig;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
export interface TreasureHuntBonusConfig {
|
|
88
|
+
symbolsCount: number;
|
|
89
|
+
stepsCount: number;
|
|
90
|
+
jackpotMultipliers: {
|
|
91
|
+
mini: number;
|
|
92
|
+
minor: number;
|
|
93
|
+
major: number;
|
|
94
|
+
grand: number;
|
|
95
|
+
};
|
|
96
|
+
jackpotStartCounts: {
|
|
97
|
+
mini: number;
|
|
98
|
+
minor: number;
|
|
99
|
+
major: number;
|
|
100
|
+
grand: number;
|
|
101
|
+
};
|
|
102
|
+
jackpotScreenCounts: {
|
|
103
|
+
mini: number;
|
|
104
|
+
minor: number;
|
|
105
|
+
major: number;
|
|
106
|
+
grand: number;
|
|
107
|
+
};
|
|
108
|
+
winningWeights: {
|
|
109
|
+
none: number;
|
|
110
|
+
mini: number;
|
|
111
|
+
minor: number;
|
|
112
|
+
major: number;
|
|
113
|
+
grand: number;
|
|
114
|
+
};
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
export interface FreeSpinBonusGameConfig {
|
|
118
|
+
type: 'free_spins';
|
|
119
|
+
potMeter: BonusGameId;
|
|
120
|
+
config: {
|
|
121
|
+
spinTypes: SpinTypeConfig[];
|
|
122
|
+
};
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
export interface SpinTypeConfig {
|
|
126
|
+
layout: { rows: number; reels: number };
|
|
127
|
+
spins: number;
|
|
128
|
+
multiplier: number;
|
|
129
|
+
weight: number;
|
|
130
|
+
reelsOptionsWeights: number[];
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
export interface SteeringToTheFortuneBonusGameConfig {
|
|
134
|
+
type: 'steering_to_the_fortune';
|
|
135
|
+
potMeter: BonusGameId;
|
|
136
|
+
config: SteeringToTheFortuneConfig;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
export interface SteeringToTheFortuneConfig {
|
|
140
|
+
wheelResults: {
|
|
141
|
+
type: 'MULTIPLIER' | 'BONUS';
|
|
142
|
+
value?: number;
|
|
143
|
+
bonusType?: BonusGameId | 'collectFeature';
|
|
144
|
+
weight: number;
|
|
145
|
+
}[];
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
// ---------- Scatter Game ----------
|
|
149
|
+
export interface ScatterGameWrapper {
|
|
150
|
+
config: ScatterGameConfig;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
export interface ScatterGameConfig {
|
|
154
|
+
scatterMinNumber: number;
|
|
155
|
+
scatterSpins: number;
|
|
156
|
+
scatterCheckpoints: ScatterCheckpoint[];
|
|
157
|
+
scatterSymbols: ScatterSymbol[];
|
|
158
|
+
scatterSymbolSpins: WeightOnly[];
|
|
159
|
+
scatterSymbolSlash: WeightOnly[];
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
export interface ScatterCheckpoint {
|
|
163
|
+
spin: number;
|
|
164
|
+
multiMinValue: number;
|
|
165
|
+
valueMinValue: number;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
export interface ScatterSymbol {
|
|
169
|
+
symbolId: string;
|
|
170
|
+
value: number;
|
|
171
|
+
weight: number;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
export interface WeightOnly {
|
|
175
|
+
weight: number;
|
|
176
|
+
}
|
|
@@ -0,0 +1,221 @@
|
|
|
1
|
+
import {
|
|
2
|
+
BonnysFortuneBaseGameSpinResult,
|
|
3
|
+
BonnysFortunePrivateState,
|
|
4
|
+
BonnysFortunePublicState,
|
|
5
|
+
BonusTrigger,
|
|
6
|
+
MetersState,
|
|
7
|
+
SpinResultResponse,
|
|
8
|
+
SpinType,
|
|
9
|
+
} from '../bonnys-fortune.types';
|
|
10
|
+
|
|
11
|
+
import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
|
|
12
|
+
import { BonnysFortuneSpinGenerator } from '../bonnys-fortune.spin-generator';
|
|
13
|
+
import { BonnysFortuneWinCalculator } from '../bonnys-fortune.win-calculator';
|
|
14
|
+
import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
|
|
15
|
+
import { NumberHelper } from '../../helpers/number-helper';
|
|
16
|
+
import { ReelStripsConfig } from '../../domain/reel-strips-config';
|
|
17
|
+
import { RngService } from '../../rng/rng-service';
|
|
18
|
+
import { UuidHelper } from '../../helpers/uuid-helper';
|
|
19
|
+
|
|
20
|
+
export class BaseGameHandler {
|
|
21
|
+
constructor(private readonly rngService: RngService) {}
|
|
22
|
+
|
|
23
|
+
public async handleSpin(
|
|
24
|
+
params: GameSpinInputDto,
|
|
25
|
+
publicState: BonnysFortunePublicState,
|
|
26
|
+
privateState: BonnysFortunePrivateState,
|
|
27
|
+
config: BonnysFortuneGameLogicConfigInterface,
|
|
28
|
+
reelStripsConfig: ReelStripsConfig,
|
|
29
|
+
commandId: string,
|
|
30
|
+
): Promise<SpinResultResponse<BonnysFortuneBaseGameSpinResult>> {
|
|
31
|
+
if (privateState.nextSpinType !== SpinType.BASE_GAME_SPIN) {
|
|
32
|
+
throw new Error(
|
|
33
|
+
`Cannot execute base spin while a bonus spin (${privateState.nextSpinType}) is expected`,
|
|
34
|
+
);
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
let screen = await new BonnysFortuneSpinGenerator(
|
|
38
|
+
this.rngService,
|
|
39
|
+
).generateBaseScreen(
|
|
40
|
+
config,
|
|
41
|
+
reelStripsConfig,
|
|
42
|
+
commandId,
|
|
43
|
+
'base_spin_screen',
|
|
44
|
+
);
|
|
45
|
+
|
|
46
|
+
screen = await new BonnysFortuneSpinGenerator(
|
|
47
|
+
this.rngService,
|
|
48
|
+
).applyBonusSymbols(screen, config, commandId, 'base_spin_bonus_symbols');
|
|
49
|
+
|
|
50
|
+
const bonusMetersForBetAmount = privateState.bonusMetersByAmount[params.betAmount];
|
|
51
|
+
|
|
52
|
+
if (!bonusMetersForBetAmount) {
|
|
53
|
+
throw new Error(
|
|
54
|
+
`Bet amount ${params.betAmount} is not in allowed thresholds`,
|
|
55
|
+
);
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
const updatedBonusMeters = this.updateBonusMeters(
|
|
59
|
+
screen,
|
|
60
|
+
bonusMetersForBetAmount,
|
|
61
|
+
config,
|
|
62
|
+
);
|
|
63
|
+
|
|
64
|
+
privateState.bonusMetersByAmount[params.betAmount] = updatedBonusMeters;
|
|
65
|
+
|
|
66
|
+
const scatterSymbolId =
|
|
67
|
+
config.baseGame.symbolDefinitions.specialSymbols.SCATTER;
|
|
68
|
+
|
|
69
|
+
const betStake = this.getBetStake(params, config);
|
|
70
|
+
|
|
71
|
+
const triggeredBonus = this.findTriggeredBonus(
|
|
72
|
+
updatedBonusMeters,
|
|
73
|
+
params.betAmount,
|
|
74
|
+
screen,
|
|
75
|
+
scatterSymbolId,
|
|
76
|
+
);
|
|
77
|
+
|
|
78
|
+
const nextSpinType = triggeredBonus
|
|
79
|
+
? getSpinTypeForBonus(triggeredBonus.bonusType)
|
|
80
|
+
: SpinType.BASE_GAME_SPIN;
|
|
81
|
+
|
|
82
|
+
const winResult = BonnysFortuneWinCalculator.calculateWins(
|
|
83
|
+
screen,
|
|
84
|
+
config,
|
|
85
|
+
betStake,
|
|
86
|
+
1,
|
|
87
|
+
SpinType.BASE_GAME_SPIN,
|
|
88
|
+
);
|
|
89
|
+
|
|
90
|
+
return {
|
|
91
|
+
result: {
|
|
92
|
+
spinType: SpinType.BASE_GAME_SPIN,
|
|
93
|
+
screen,
|
|
94
|
+
winResult,
|
|
95
|
+
playerWinning: NumberHelper.toFixedNumber(winResult.totalWin, 2),
|
|
96
|
+
nextSpinType,
|
|
97
|
+
triggeredBonus,
|
|
98
|
+
},
|
|
99
|
+
publicState: {
|
|
100
|
+
currentBetAmount: params.betAmount,
|
|
101
|
+
bonusMeters: updatedBonusMeters,
|
|
102
|
+
},
|
|
103
|
+
privateState: {
|
|
104
|
+
...privateState,
|
|
105
|
+
nextSpinType,
|
|
106
|
+
pendingBonuses: triggeredBonus ? [triggeredBonus] : [],
|
|
107
|
+
},
|
|
108
|
+
};
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
private updateBonusMeters(
|
|
112
|
+
screen: number[][],
|
|
113
|
+
bonusMeters: MetersState,
|
|
114
|
+
config?: BonnysFortuneGameLogicConfigInterface,
|
|
115
|
+
): MetersState {
|
|
116
|
+
const symbolsInScreen = screen.flat();
|
|
117
|
+
|
|
118
|
+
return Object.fromEntries(
|
|
119
|
+
Object.entries(bonusMeters).map(([key, bonusMeter]) => {
|
|
120
|
+
const count = symbolsInScreen.filter(
|
|
121
|
+
(sym) => sym === bonusMeter.symbolId,
|
|
122
|
+
).length;
|
|
123
|
+
|
|
124
|
+
const newProgress = NumberHelper.safeSum(bonusMeter.progress, count, 0);
|
|
125
|
+
|
|
126
|
+
const cfg = config?.baseGame.bonusGameMeters[key as keyof typeof config.baseGame.bonusGameMeters];
|
|
127
|
+
const percentageLevels = cfg?.percentageLevels ?? {};
|
|
128
|
+
const level = this.getMeterLevel(
|
|
129
|
+
newProgress,
|
|
130
|
+
bonusMeter.threshold,
|
|
131
|
+
percentageLevels,
|
|
132
|
+
);
|
|
133
|
+
|
|
134
|
+
return [key, { ...bonusMeter, progress: newProgress, level }];
|
|
135
|
+
}),
|
|
136
|
+
);
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
private findTriggeredBonus(
|
|
140
|
+
bonusMeters: MetersState,
|
|
141
|
+
betAmount: number,
|
|
142
|
+
screen?: number[][],
|
|
143
|
+
scatterSymbolId?: number,
|
|
144
|
+
): BonusTrigger | undefined {
|
|
145
|
+
const triggeredPot = Object.entries(bonusMeters).find(
|
|
146
|
+
([, bonusMeter]) => bonusMeter.progress >= bonusMeter.threshold,
|
|
147
|
+
);
|
|
148
|
+
if (triggeredPot) {
|
|
149
|
+
const [bonusType] = triggeredPot;
|
|
150
|
+
return {
|
|
151
|
+
bonusId: UuidHelper.generateUuid(),
|
|
152
|
+
bonusType,
|
|
153
|
+
betAmount: NumberHelper.toFixedNumber(betAmount, 2),
|
|
154
|
+
};
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
if (screen && scatterSymbolId !== undefined) {
|
|
158
|
+
const flatScreen = screen.flat();
|
|
159
|
+
const scatterCount = flatScreen.filter(
|
|
160
|
+
(sym) => sym === scatterSymbolId,
|
|
161
|
+
).length;
|
|
162
|
+
|
|
163
|
+
if (scatterCount >= 3) {
|
|
164
|
+
return {
|
|
165
|
+
bonusId: UuidHelper.generateUuid(),
|
|
166
|
+
bonusType: 'collectFeature',
|
|
167
|
+
betAmount: NumberHelper.toFixedNumber(betAmount, 2),
|
|
168
|
+
};
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
return undefined;
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
private getMeterLevel(
|
|
176
|
+
progress: number,
|
|
177
|
+
threshold: number,
|
|
178
|
+
percentageLevels: Record<
|
|
179
|
+
string,
|
|
180
|
+
{ min: number; max: number; value: number }
|
|
181
|
+
>,
|
|
182
|
+
): number {
|
|
183
|
+
for (const [, range] of Object.entries(percentageLevels)) {
|
|
184
|
+
const minValue = NumberHelper.safeMultiply(range.min, threshold, 4);
|
|
185
|
+
const maxValue = NumberHelper.safeMultiply(range.max, threshold, 4);
|
|
186
|
+
|
|
187
|
+
if (progress >= minValue && progress < maxValue) {
|
|
188
|
+
return range.value;
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
return 5;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
private getBetStake(
|
|
196
|
+
params: GameSpinInputDto,
|
|
197
|
+
config: BonnysFortuneGameLogicConfigInterface,
|
|
198
|
+
): number {
|
|
199
|
+
const baseBet = config.baseGame.baseGameConfig.baseBet;
|
|
200
|
+
return NumberHelper.safeDivide(
|
|
201
|
+
params.betAmount,
|
|
202
|
+
params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
|
|
203
|
+
3,
|
|
204
|
+
);
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
export function getSpinTypeForBonus(bonusType: string): SpinType {
|
|
209
|
+
switch (bonusType) {
|
|
210
|
+
case 'bonusGame1':
|
|
211
|
+
return SpinType.BONUS_GAME_1_SPIN;
|
|
212
|
+
case 'bonusGame2':
|
|
213
|
+
return SpinType.BONUS_GAME_2_SPIN;
|
|
214
|
+
case 'bonusGame3':
|
|
215
|
+
return SpinType.BONUS_GAME_3_SPIN;
|
|
216
|
+
case 'collectFeature':
|
|
217
|
+
return SpinType.COLLECT_FEATURE_SPIN;
|
|
218
|
+
default:
|
|
219
|
+
return SpinType.BASE_GAME_SPIN;
|
|
220
|
+
}
|
|
221
|
+
}
|
|
@@ -0,0 +1,301 @@
|
|
|
1
|
+
import {
|
|
2
|
+
BonnysFortunePrivateState,
|
|
3
|
+
BonnysFortunePublicState,
|
|
4
|
+
BonusRoundResult,
|
|
5
|
+
CollectFeatureSpinResult,
|
|
6
|
+
SpinType,
|
|
7
|
+
} from '../bonnys-fortune.types';
|
|
8
|
+
|
|
9
|
+
import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
|
|
10
|
+
import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
|
|
11
|
+
import { NumberHelper } from '../../helpers/number-helper';
|
|
12
|
+
import { RngService } from '../../rng/rng-service';
|
|
13
|
+
|
|
14
|
+
interface ScatterSymbol {
|
|
15
|
+
symbolId: string;
|
|
16
|
+
value: number;
|
|
17
|
+
weight: number;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export class CollectFeatureBonusHandler {
|
|
21
|
+
constructor(private rngService: RngService) {}
|
|
22
|
+
|
|
23
|
+
public async generateFullBonusRound(
|
|
24
|
+
params: GameSpinInputDto,
|
|
25
|
+
publicState: BonnysFortunePublicState,
|
|
26
|
+
privateState: BonnysFortunePrivateState,
|
|
27
|
+
config: BonnysFortuneGameLogicConfigInterface,
|
|
28
|
+
commandId: string,
|
|
29
|
+
): Promise<BonusRoundResult<CollectFeatureSpinResult>> {
|
|
30
|
+
const betStake = this.getBetStake(params, config);
|
|
31
|
+
const scatterConfig = config.scatterGame.config;
|
|
32
|
+
const results = [];
|
|
33
|
+
|
|
34
|
+
const initialPublicState = { ...publicState };
|
|
35
|
+
const initialPrivateState = { ...privateState };
|
|
36
|
+
|
|
37
|
+
let spinsLeft = scatterConfig.scatterSpins;
|
|
38
|
+
let totalValues = 0;
|
|
39
|
+
let totalMultipliers = 1;
|
|
40
|
+
let totalWin = 0;
|
|
41
|
+
|
|
42
|
+
const checkpoints = await Promise.all(
|
|
43
|
+
scatterConfig.scatterCheckpoints.map(async (cp, index) => {
|
|
44
|
+
const actionId = `checkpoint_${index}`;
|
|
45
|
+
const result = await this.rngService.getSingleNumber(
|
|
46
|
+
0,
|
|
47
|
+
1,
|
|
48
|
+
commandId,
|
|
49
|
+
actionId,
|
|
50
|
+
);
|
|
51
|
+
return cp.spin - 1 + result.value;
|
|
52
|
+
}),
|
|
53
|
+
);
|
|
54
|
+
|
|
55
|
+
for (
|
|
56
|
+
let spinIndex = 0;
|
|
57
|
+
spinIndex < scatterConfig.scatterSpins;
|
|
58
|
+
spinIndex++
|
|
59
|
+
) {
|
|
60
|
+
const { result, updatedState, updatedPublicState, updatedPrivateState } =
|
|
61
|
+
await this.executeSingleSpin(
|
|
62
|
+
spinIndex,
|
|
63
|
+
spinsLeft,
|
|
64
|
+
totalValues,
|
|
65
|
+
totalMultipliers,
|
|
66
|
+
totalWin,
|
|
67
|
+
betStake,
|
|
68
|
+
scatterConfig,
|
|
69
|
+
checkpoints,
|
|
70
|
+
publicState,
|
|
71
|
+
privateState,
|
|
72
|
+
commandId,
|
|
73
|
+
);
|
|
74
|
+
|
|
75
|
+
results.push({
|
|
76
|
+
result,
|
|
77
|
+
publicState: updatedPublicState,
|
|
78
|
+
privateState: updatedPrivateState,
|
|
79
|
+
});
|
|
80
|
+
|
|
81
|
+
totalValues = updatedState.totalValues;
|
|
82
|
+
totalMultipliers = updatedState.totalMultipliers;
|
|
83
|
+
totalWin = updatedState.totalWin;
|
|
84
|
+
spinsLeft = updatedState.spinsLeft;
|
|
85
|
+
publicState = updatedPublicState;
|
|
86
|
+
privateState = updatedPrivateState;
|
|
87
|
+
|
|
88
|
+
if (spinsLeft <= 0) break;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
return {
|
|
92
|
+
results,
|
|
93
|
+
publicState: initialPublicState,
|
|
94
|
+
privateState: initialPrivateState,
|
|
95
|
+
};
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
private async executeSingleSpin(
|
|
99
|
+
spinIndex: number,
|
|
100
|
+
spinsLeft: number,
|
|
101
|
+
totalValues: number,
|
|
102
|
+
totalMultipliers: number,
|
|
103
|
+
totalWin: number,
|
|
104
|
+
betStake: number,
|
|
105
|
+
scatterConfig: any,
|
|
106
|
+
checkpoints: number[],
|
|
107
|
+
publicState: BonnysFortunePublicState,
|
|
108
|
+
privateState: BonnysFortunePrivateState,
|
|
109
|
+
commandId: string,
|
|
110
|
+
): Promise<{
|
|
111
|
+
result: CollectFeatureSpinResult;
|
|
112
|
+
updatedState: {
|
|
113
|
+
spinsLeft: number;
|
|
114
|
+
totalValues: number;
|
|
115
|
+
totalMultipliers: number;
|
|
116
|
+
totalWin: number;
|
|
117
|
+
};
|
|
118
|
+
updatedPublicState: BonnysFortunePublicState;
|
|
119
|
+
updatedPrivateState: BonnysFortunePrivateState;
|
|
120
|
+
}> {
|
|
121
|
+
const symbolCount = await this.weightedPick(
|
|
122
|
+
scatterConfig.scatterSymbolSpins,
|
|
123
|
+
commandId,
|
|
124
|
+
`spin_${spinIndex}_symbol_count`,
|
|
125
|
+
);
|
|
126
|
+
|
|
127
|
+
const symbols: string[] = [];
|
|
128
|
+
let multiCount = 0;
|
|
129
|
+
let valueCount = 0;
|
|
130
|
+
|
|
131
|
+
for (let i = 0; i < symbolCount; i++) {
|
|
132
|
+
const symbol = await this.weightedPickSymbol(
|
|
133
|
+
scatterConfig.scatterSymbols,
|
|
134
|
+
commandId,
|
|
135
|
+
`spin_${spinIndex}_symbol_${i}`,
|
|
136
|
+
);
|
|
137
|
+
symbols.push(symbol.symbolId);
|
|
138
|
+
if (symbol.symbolId.startsWith('CM')) multiCount++;
|
|
139
|
+
else valueCount++;
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
if (checkpoints.includes(spinsLeft)) {
|
|
143
|
+
const cpIndex = checkpoints.indexOf(spinsLeft);
|
|
144
|
+
const cp = scatterConfig.scatterCheckpoints[cpIndex];
|
|
145
|
+
if (
|
|
146
|
+
(totalMultipliers < cp.multiMinValue && multiCount === 0) ||
|
|
147
|
+
(totalValues < cp.valueMinValue && valueCount === 0)
|
|
148
|
+
) {
|
|
149
|
+
symbols[0] = 'CV1';
|
|
150
|
+
}
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
const slashedCount = Math.min(
|
|
154
|
+
await this.weightedPick(
|
|
155
|
+
scatterConfig.scatterSymbolSlash,
|
|
156
|
+
commandId,
|
|
157
|
+
`spin_${spinIndex}_slashed_count`,
|
|
158
|
+
),
|
|
159
|
+
symbolCount,
|
|
160
|
+
);
|
|
161
|
+
const slashed: boolean[] = Array(symbolCount).fill(false);
|
|
162
|
+
for (let i = 0; i < slashedCount; i++) slashed[i] = true;
|
|
163
|
+
|
|
164
|
+
let currentValues = 0;
|
|
165
|
+
let currentMultipliers = 0;
|
|
166
|
+
|
|
167
|
+
for (let i = 0; i < slashed.length; i++) {
|
|
168
|
+
if (slashed[i]) {
|
|
169
|
+
const symbol = scatterConfig.scatterSymbols.find(
|
|
170
|
+
(s: ScatterSymbol) => s.symbolId === symbols[i],
|
|
171
|
+
);
|
|
172
|
+
if (!symbol) continue;
|
|
173
|
+
if (symbols[i].startsWith('CM'))
|
|
174
|
+
currentMultipliers = NumberHelper.safeSum(
|
|
175
|
+
currentMultipliers,
|
|
176
|
+
symbol.value,
|
|
177
|
+
2,
|
|
178
|
+
);
|
|
179
|
+
else
|
|
180
|
+
currentValues = NumberHelper.safeSum(currentValues, symbol.value, 2);
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
const newTotalValues = NumberHelper.safeSum(totalValues, currentValues, 2);
|
|
185
|
+
const newTotalMultipliers = NumberHelper.safeSum(
|
|
186
|
+
totalMultipliers,
|
|
187
|
+
currentMultipliers,
|
|
188
|
+
2,
|
|
189
|
+
);
|
|
190
|
+
const newTotalWin = NumberHelper.safeMultiply(
|
|
191
|
+
NumberHelper.safeMultiply(newTotalValues, newTotalMultipliers, 2),
|
|
192
|
+
betStake,
|
|
193
|
+
2,
|
|
194
|
+
);
|
|
195
|
+
const playerWinning = NumberHelper.safeSum(newTotalWin, -totalWin, 2);
|
|
196
|
+
|
|
197
|
+
spinsLeft -= 1;
|
|
198
|
+
|
|
199
|
+
const result: CollectFeatureSpinResult = {
|
|
200
|
+
spinIndex,
|
|
201
|
+
spinType: SpinType.COLLECT_FEATURE_SPIN,
|
|
202
|
+
symbols,
|
|
203
|
+
slashed,
|
|
204
|
+
currentValues,
|
|
205
|
+
currentMultipliers,
|
|
206
|
+
totalValues: newTotalValues,
|
|
207
|
+
totalMultipliers: newTotalMultipliers,
|
|
208
|
+
playerWinning,
|
|
209
|
+
totalWin: newTotalWin,
|
|
210
|
+
spinsLeft,
|
|
211
|
+
nextSpinType:
|
|
212
|
+
spinsLeft > 0 ? SpinType.COLLECT_FEATURE_SPIN : SpinType.BASE_GAME_SPIN,
|
|
213
|
+
};
|
|
214
|
+
|
|
215
|
+
const updatedPublicState: BonnysFortunePublicState = {
|
|
216
|
+
...publicState,
|
|
217
|
+
};
|
|
218
|
+
|
|
219
|
+
const updatedPrivateState: BonnysFortunePrivateState = {
|
|
220
|
+
...privateState,
|
|
221
|
+
nextSpinType:
|
|
222
|
+
spinsLeft > 0 ? SpinType.COLLECT_FEATURE_SPIN : SpinType.BASE_GAME_SPIN,
|
|
223
|
+
activeBonus: spinsLeft > 0 ? privateState.activeBonus : undefined,
|
|
224
|
+
};
|
|
225
|
+
|
|
226
|
+
return {
|
|
227
|
+
result,
|
|
228
|
+
updatedState: {
|
|
229
|
+
spinsLeft,
|
|
230
|
+
totalValues: newTotalValues,
|
|
231
|
+
totalMultipliers: newTotalMultipliers,
|
|
232
|
+
totalWin: newTotalWin,
|
|
233
|
+
},
|
|
234
|
+
updatedPublicState,
|
|
235
|
+
updatedPrivateState,
|
|
236
|
+
};
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
private async weightedPick(
|
|
240
|
+
items: Array<{ count?: number; weight: number }>,
|
|
241
|
+
commandId: string,
|
|
242
|
+
actionId: string,
|
|
243
|
+
): Promise<number> {
|
|
244
|
+
const sum = items.reduce(
|
|
245
|
+
(acc, item) => NumberHelper.safeSum(acc, item.weight, 2),
|
|
246
|
+
0,
|
|
247
|
+
);
|
|
248
|
+
|
|
249
|
+
let { value: draw } = await this.rngService.getSingleNumber(
|
|
250
|
+
0,
|
|
251
|
+
sum - 1,
|
|
252
|
+
commandId,
|
|
253
|
+
actionId,
|
|
254
|
+
);
|
|
255
|
+
|
|
256
|
+
for (const item of items) {
|
|
257
|
+
if (draw < item.weight) {
|
|
258
|
+
return item.count || items.indexOf(item) + 1;
|
|
259
|
+
}
|
|
260
|
+
draw -= item.weight;
|
|
261
|
+
}
|
|
262
|
+
return 1;
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
private async weightedPickSymbol(
|
|
266
|
+
symbols: ScatterSymbol[],
|
|
267
|
+
commandId: string,
|
|
268
|
+
actionId: string,
|
|
269
|
+
): Promise<ScatterSymbol> {
|
|
270
|
+
const sum = symbols.reduce(
|
|
271
|
+
(acc, s) => NumberHelper.safeSum(acc, s.weight, 2),
|
|
272
|
+
0,
|
|
273
|
+
);
|
|
274
|
+
|
|
275
|
+
const result = await this.rngService.getSingleNumber(
|
|
276
|
+
0,
|
|
277
|
+
sum - 1,
|
|
278
|
+
commandId,
|
|
279
|
+
actionId,
|
|
280
|
+
);
|
|
281
|
+
let drawValue = result.value;
|
|
282
|
+
|
|
283
|
+
for (const s of symbols) {
|
|
284
|
+
if (drawValue < s.weight) return s;
|
|
285
|
+
drawValue -= s.weight;
|
|
286
|
+
}
|
|
287
|
+
return symbols[0];
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
private getBetStake(
|
|
291
|
+
params: GameSpinInputDto,
|
|
292
|
+
config: BonnysFortuneGameLogicConfigInterface,
|
|
293
|
+
): number {
|
|
294
|
+
const baseBet = config.baseGame.baseGameConfig.baseBet;
|
|
295
|
+
return NumberHelper.safeDivide(
|
|
296
|
+
params.betAmount,
|
|
297
|
+
params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
|
|
298
|
+
3,
|
|
299
|
+
);
|
|
300
|
+
}
|
|
301
|
+
}
|