@omnitronix/bonnys-fortune-game-engine 1.3.1 → 1.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -15
- package/dist/__tests__/bonnys-fortune-v1.game-engine.test.d.ts +1 -0
- package/dist/bonnys-fortune-v1.game-engine.d.ts +36 -0
- package/dist/bonnys-fortune-v1.game-engine.js +23 -12
- package/dist/bonnys-fortune-v1.game-engine.js.map +1 -1
- package/dist/config/game-logic-config/file-system.game-logic-config-loader.d.ts +4 -0
- package/dist/config/game-logic-config/game-logic-config-loader.d.ts +3 -0
- package/dist/config/game-logic-config/game-logic-config.d.ts +2 -0
- package/dist/config/game-logic-config/game-logic-config.js +2 -0
- package/dist/config/game-logic-config/game-logic-config.js.map +1 -1
- package/dist/config/reel-strips-config/file-system.reel-strips-config-loader.d.ts +4 -0
- package/dist/config/reel-strips-config/reel-strip-option.dto.d.ts +4 -0
- package/dist/config/reel-strips-config/reel-strips-config-loader.d.ts +3 -0
- package/dist/config/reel-strips-config/reel-strips-config.dto.d.ts +5 -0
- package/dist/config/reel-strips-config/reel.dto.d.ts +5 -0
- package/dist/domain/game-round.types.d.ts +9 -0
- package/dist/domain/mappers/reel-strips-config.mapper.d.ts +4 -0
- package/dist/domain/reel-strip-option.d.ts +7 -0
- package/dist/domain/reel-strips-config.d.ts +9 -0
- package/dist/domain/reel.d.ts +8 -0
- package/dist/domain/types/cheat-trigger-bonus-command.d.ts +5 -0
- package/dist/domain/types/{debug-trigger-bonus-command.js → cheat-trigger-bonus-command.js} +1 -1
- package/dist/domain/types/cheat-trigger-bonus-command.js.map +1 -0
- package/dist/domain/types/cheat-trigger-bonus-request.dto.d.ts +5 -0
- package/dist/domain/types/{debug-trigger-bonus-request.dto.js → cheat-trigger-bonus-request.dto.js} +1 -1
- package/dist/domain/types/cheat-trigger-bonus-request.dto.js.map +1 -0
- package/dist/domain/types/cheat-update-bonus-meter-progress-command.d.ts +5 -0
- package/dist/domain/types/{debug-update-bonus-meter-progress-command.js → cheat-update-bonus-meter-progress-command.js} +1 -1
- package/dist/domain/types/cheat-update-bonus-meter-progress-command.js.map +1 -0
- package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.d.ts +5 -0
- package/dist/domain/types/{debug-update-bonus-meter-progress-request.dto.js → cheat-update-bonus-meter-progress-request.dto.js} +1 -1
- package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.js.map +1 -0
- package/dist/domain/types/game-spin-command.d.ts +8 -0
- package/dist/domain/types/game-spin-input.dto.d.ts +8 -0
- package/dist/domain/types/game-spin-output.dto.d.ts +119 -0
- package/dist/domain/types/game-symbols.response.dto.d.ts +10 -0
- package/dist/domain/types/reel-strip-option.dto.d.ts +4 -0
- package/dist/domain/types/reel-strips-config.dto.d.ts +5 -0
- package/dist/domain/types/reel.dto.d.ts +5 -0
- package/dist/domain/types/start-bonus-round-command.d.ts +8 -0
- package/dist/domain/types/start-bonus-round-input.dto.d.ts +10 -0
- package/dist/game-engine.interface.d.ts +41 -0
- package/dist/helpers/generate-hash.d.ts +1 -0
- package/dist/helpers/number-helper.d.ts +23 -0
- package/dist/helpers/optional-boolean-mapper.d.ts +1 -0
- package/dist/helpers/uuid-helper.d.ts +3 -0
- package/dist/helpers/validation-helper.d.ts +14 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js.map +1 -1
- package/dist/logger/logger.d.ts +22 -0
- package/dist/logger/logger.js +4 -5
- package/dist/logger/logger.js.map +1 -1
- package/dist/logic/bonnys-fortune.game-logic.d.ts +32 -0
- package/dist/logic/bonnys-fortune.game-logic.js +15 -11
- package/dist/logic/bonnys-fortune.game-logic.js.map +1 -1
- package/dist/logic/bonnys-fortune.spin-generator.d.ts +19 -0
- package/dist/logic/bonnys-fortune.types.d.ts +170 -0
- package/dist/logic/bonnys-fortune.win-calculator.d.ts +10 -0
- package/dist/logic/game-logic-config.interface.d.ts +180 -0
- package/dist/logic/handlers/base-game.handler.d.ts +15 -0
- package/dist/logic/handlers/base-game.handler.js +5 -1
- package/dist/logic/handlers/base-game.handler.js.map +1 -1
- package/dist/logic/handlers/collect-feature-bonus.handler.d.ts +13 -0
- package/dist/logic/handlers/free-spins-bonus.handler.d.ts +11 -0
- package/dist/logic/handlers/steering-to-the-fortune-bonus.handler.d.ts +11 -0
- package/dist/logic/handlers/treasure-hunt-bonus.handler.d.ts +15 -0
- package/dist/rng/DummyRngClient.d.ts +18 -0
- package/dist/rng/DummyRngClient.js +1 -8
- package/dist/rng/DummyRngClient.js.map +1 -1
- package/dist/rng/rng-client.factory.d.ts +7 -0
- package/dist/rng/rng-client.factory.js.map +1 -1
- package/dist/rng/rng-client.interface.d.ts +16 -0
- package/dist/rng/rng-service.d.ts +26 -0
- package/dist/validation/abstract-game-logic-config.validator.d.ts +4 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.d.ts +131 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js +9 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js.map +1 -1
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.validator.d.ts +5 -0
- package/dist/validation/custom-decorators/IsNestedIntArray.d.ts +2 -0
- package/dist/validation/game-logic-config-validation.service.d.ts +8 -0
- package/dist/validation/reel-strips-config-validation.service.d.ts +5 -0
- package/package.json +4 -3
- package/src/__tests__/bonnys-fortune-v1.game-engine.test.ts +80 -0
- package/src/bonnys-fortune-v1.game-engine.ts +314 -0
- package/src/config/game-logic-config/file-system.game-logic-config-loader.ts +27 -0
- package/src/config/game-logic-config/game-logic-config-loader.ts +3 -0
- package/src/config/game-logic-config/game-logic-config.ts +382 -0
- package/src/config/reel-strips-config/file-system.reel-strips-config-loader.ts +43 -0
- package/src/config/reel-strips-config/reel-strip-option.dto.ts +13 -0
- package/src/config/reel-strips-config/reel-strips-config-loader.ts +9 -0
- package/src/config/reel-strips-config/reel-strips-config.dto.ts +16 -0
- package/src/config/reel-strips-config/reel.dto.ts +16 -0
- package/src/config/reel-strips-config/reels-BASE.csv +52 -0
- package/src/config/reel-strips-config/reels-BONUS.csv +52 -0
- package/src/domain/game-round.types.ts +10 -0
- package/src/domain/mappers/reel-strips-config.mapper.ts +16 -0
- package/src/domain/reel-strip-option.ts +15 -0
- package/src/domain/reel-strips-config.ts +21 -0
- package/src/domain/reel.ts +17 -0
- package/src/domain/types/cheat-trigger-bonus-command.ts +5 -0
- package/src/domain/types/cheat-trigger-bonus-request.dto.ts +5 -0
- package/src/domain/types/cheat-update-bonus-meter-progress-command.ts +6 -0
- package/src/domain/types/cheat-update-bonus-meter-progress-request.dto.ts +5 -0
- package/src/domain/types/game-spin-command.ts +8 -0
- package/src/domain/types/game-spin-input.dto.ts +8 -0
- package/src/domain/types/game-spin-output.dto.ts +142 -0
- package/src/domain/types/game-symbols.response.dto.ts +11 -0
- package/src/domain/types/reel-strip-option.dto.ts +13 -0
- package/src/domain/types/reel-strips-config.dto.ts +15 -0
- package/src/domain/types/reel.dto.ts +15 -0
- package/src/domain/types/start-bonus-round-command.ts +8 -0
- package/src/domain/types/start-bonus-round-input.dto.ts +10 -0
- package/src/game-engine.interface.ts +59 -0
- package/src/helpers/generate-hash.ts +5 -0
- package/src/helpers/number-helper.ts +41 -0
- package/src/helpers/optional-boolean-mapper.ts +5 -0
- package/src/helpers/uuid-helper.ts +7 -0
- package/src/helpers/validation-helper.ts +27 -0
- package/src/index.ts +3 -0
- package/src/logger/logger.ts +178 -0
- package/src/logic/bonnys-fortune.game-logic.ts +490 -0
- package/src/logic/bonnys-fortune.spin-generator.ts +277 -0
- package/src/logic/bonnys-fortune.types.ts +223 -0
- package/src/logic/bonnys-fortune.win-calculator.ts +210 -0
- package/src/logic/game-logic-config.interface.ts +176 -0
- package/src/logic/handlers/base-game.handler.ts +221 -0
- package/src/logic/handlers/collect-feature-bonus.handler.ts +301 -0
- package/src/logic/handlers/free-spins-bonus.handler.ts +119 -0
- package/src/logic/handlers/steering-to-the-fortune-bonus.handler.ts +118 -0
- package/src/logic/handlers/treasure-hunt-bonus.handler.ts +232 -0
- package/src/rng/DummyRngClient.ts +108 -0
- package/src/rng/rng-client.factory.ts +27 -0
- package/src/rng/rng-client.interface.ts +38 -0
- package/src/rng/rng-service.ts +130 -0
- package/src/validation/abstract-game-logic-config.validator.ts +20 -0
- package/src/validation/bonnys-fortune/bonnys-fortune-config.dto.ts +379 -0
- package/src/validation/bonnys-fortune/bonnys-fortune-config.validator.ts +8 -0
- package/src/validation/custom-decorators/IsNestedIntArray.ts +29 -0
- package/src/validation/game-logic-config-validation.service.ts +28 -0
- package/src/validation/reel-strips-config-validation.service.ts +29 -0
- package/dist/__tests__/comprehensive.test.js +0 -741
- package/dist/__tests__/comprehensive.test.js.map +0 -1
- package/dist/domain/types/debug-trigger-bonus-command.js.map +0 -1
- package/dist/domain/types/debug-trigger-bonus-request.dto.js.map +0 -1
- package/dist/domain/types/debug-update-bonus-meter-progress-command.js.map +0 -1
- package/dist/domain/types/debug-update-bonus-meter-progress-request.dto.js.map +0 -1
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import {
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BonnysFortuneBaseGameSpinResult,
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BonnysFortunePrivateState,
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BonnysFortunePublicState,
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BonusTrigger,
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CheatTriggerBonusResult,
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CheatUpdateBonusMeterProgressResult,
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GetSymbolsResult,
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MeterState,
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MetersState,
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SpinResultResponse,
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StartBonusRoundResult,
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SpinType,
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} from './bonnys-fortune.types';
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import { BaseGameHandler } from './handlers/base-game.handler';
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import {
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BonnysFortuneGameLogicConfigInterface,
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BonnysFortuneSessionStateInterface,
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} from './game-logic-config.interface';
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import { BonnysFortuneSpinGenerator } from './bonnys-fortune.spin-generator';
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import { CheatTriggerBonusRequestDto } from '../domain/types/cheat-trigger-bonus-request.dto';
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import { CheatUpdateBonusMeterProgressRequestDto } from '../domain/types/cheat-update-bonus-meter-progress-request.dto';
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import { CollectFeatureBonusHandler } from './handlers/collect-feature-bonus.handler';
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import { FreeSpinsBonusHandler } from './handlers/free-spins-bonus.handler';
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import { GameActionCommand } from '../game-engine.interface';
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import { GameSpinInputDto } from '../domain/types/game-spin-input.dto';
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import { NumberHelper } from '../helpers/number-helper';
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import { ReelStripsConfig } from '../domain/reel-strips-config';
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import { RngService } from '../rng/rng-service';
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import { StartBonusRoundInputDto } from '../domain/types/start-bonus-round-input.dto';
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import { SteeringToTheFortuneBonusHandler } from './handlers/steering-to-the-fortune-bonus.handler';
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import { TreasureHuntBonusHandler } from './handlers/treasure-hunt-bonus.handler';
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import { UuidHelper } from '../helpers/uuid-helper';
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export class BonnysFortuneGameLogic {
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constructor(private readonly rngService: RngService) {}
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public async initSessionState(
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gameLogicConfig: BonnysFortuneGameLogicConfigInterface,
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reelStripsConfig: ReelStripsConfig,
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gameConfig: { betAmountThresholds: number[]; defaultBetAmount: number },
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commandId: string,
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): Promise<BonnysFortuneSessionStateInterface> {
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const bonusMetersByAmount: Record<number, MetersState> = {};
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for (const betAmount of gameConfig.betAmountThresholds) {
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bonusMetersByAmount[betAmount] = await this.drawBonusMeters(
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gameLogicConfig,
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commandId,
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betAmount,
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);
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}
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const initialBetAmount =
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gameConfig.defaultBetAmount ?? gameConfig.betAmountThresholds[0];
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return {
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publicState: {
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currentBetAmount: initialBetAmount,
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bonusMeters: bonusMetersByAmount[initialBetAmount],
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},
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privateState: {
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bonusMetersByAmount,
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screen: await new BonnysFortuneSpinGenerator(
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this.rngService,
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).generateBaseScreen(
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gameLogicConfig,
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reelStripsConfig,
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commandId,
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'init_screen',
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),
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nextSpinType: SpinType.BASE_GAME_SPIN,
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pendingBonuses: [],
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},
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};
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}
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public async spin(
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params: GameSpinInputDto,
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publicState: BonnysFortunePublicState,
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privateState: BonnysFortunePrivateState,
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gameLogicConfig: BonnysFortuneGameLogicConfigInterface,
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reelStripsConfig: ReelStripsConfig,
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commandId: string,
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): Promise<SpinResultResponse<BonnysFortuneBaseGameSpinResult>> {
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return new BaseGameHandler(this.rngService).handleSpin(
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params,
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publicState,
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privateState,
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gameLogicConfig,
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reelStripsConfig,
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commandId,
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);
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}
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public async startBonusRound(
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params: StartBonusRoundInputDto,
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publicState: BonnysFortunePublicState,
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privateState: BonnysFortunePrivateState,
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gameLogicConfig: BonnysFortuneGameLogicConfigInterface,
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reelStripsConfig: ReelStripsConfig,
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commandId: string,
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): Promise<StartBonusRoundResult> {
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if (!privateState.pendingBonuses?.length) {
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throw new Error('No pending bonuses to start.');
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}
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const [activeBonus] = privateState.pendingBonuses;
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if (
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activeBonus.bonusId !== params.bonusId ||
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activeBonus.bonusType !== params.bonusType
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) {
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throw new Error(`Invalid bonus start request: ${params.bonusType}`);
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}
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if (this.shouldRedrawMeter(activeBonus.bonusType, gameLogicConfig)) {
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const updatedStates = await this.updateSessionState(
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publicState,
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privateState,
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gameLogicConfig,
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{
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id: commandId,
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type: 'START_BONUS_ROUND',
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payload: {
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bonusMeters: {
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redraw: [activeBonus.bonusType],
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},
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},
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},
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);
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publicState = updatedStates.publicState;
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privateState = updatedStates.privateState;
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}
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const updatedPrivateState: BonnysFortunePrivateState = {
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...privateState,
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pendingBonuses: privateState.pendingBonuses.filter(
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(b) => b.bonusId !== activeBonus.bonusId,
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activeBonus,
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};
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switch (params.bonusType) {
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case 'bonusGame1': {
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const bonusHandlerResult = await new TreasureHuntBonusHandler(
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this.rngService,
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).generateFullBonusRound(
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{ ...params, betAmount: activeBonus.betAmount },
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publicState,
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{
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...updatedPrivateState,
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nextSpinType: SpinType.BONUS_GAME_1_SPIN,
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},
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gameLogicConfig,
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commandId,
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);
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return {
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...bonusHandlerResult,
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activeBonus,
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};
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}
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case 'bonusGame2': {
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const bonusHandlerResult = await new FreeSpinsBonusHandler(
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this.rngService,
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).generateFullBonusRound(
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{ ...params, betAmount: activeBonus.betAmount },
|
|
171
|
+
publicState,
|
|
172
|
+
{
|
|
173
|
+
...updatedPrivateState,
|
|
174
|
+
nextSpinType: SpinType.BONUS_GAME_2_SPIN,
|
|
175
|
+
},
|
|
176
|
+
gameLogicConfig,
|
|
177
|
+
reelStripsConfig,
|
|
178
|
+
commandId,
|
|
179
|
+
);
|
|
180
|
+
|
|
181
|
+
return {
|
|
182
|
+
...bonusHandlerResult,
|
|
183
|
+
activeBonus,
|
|
184
|
+
};
|
|
185
|
+
}
|
|
186
|
+
case 'bonusGame3': {
|
|
187
|
+
const bonusHandlerResult = await new SteeringToTheFortuneBonusHandler(
|
|
188
|
+
this.rngService,
|
|
189
|
+
).generateFullBonusRound(
|
|
190
|
+
{ ...params, betAmount: activeBonus.betAmount },
|
|
191
|
+
publicState,
|
|
192
|
+
{
|
|
193
|
+
...updatedPrivateState,
|
|
194
|
+
nextSpinType: SpinType.BONUS_GAME_3_SPIN,
|
|
195
|
+
},
|
|
196
|
+
gameLogicConfig,
|
|
197
|
+
commandId,
|
|
198
|
+
);
|
|
199
|
+
|
|
200
|
+
return {
|
|
201
|
+
...bonusHandlerResult,
|
|
202
|
+
activeBonus,
|
|
203
|
+
};
|
|
204
|
+
}
|
|
205
|
+
case 'collectFeature': {
|
|
206
|
+
const bonusHandlerResult = await new CollectFeatureBonusHandler(
|
|
207
|
+
this.rngService,
|
|
208
|
+
).generateFullBonusRound(
|
|
209
|
+
{ ...params, betAmount: activeBonus.betAmount },
|
|
210
|
+
publicState,
|
|
211
|
+
{
|
|
212
|
+
...updatedPrivateState,
|
|
213
|
+
nextSpinType: SpinType.COLLECT_FEATURE_SPIN,
|
|
214
|
+
},
|
|
215
|
+
gameLogicConfig,
|
|
216
|
+
commandId,
|
|
217
|
+
);
|
|
218
|
+
|
|
219
|
+
return {
|
|
220
|
+
...bonusHandlerResult,
|
|
221
|
+
activeBonus,
|
|
222
|
+
};
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
private async drawBonusMeters(
|
|
228
|
+
gameLogicConfig: BonnysFortuneGameLogicConfigInterface,
|
|
229
|
+
commandId: string,
|
|
230
|
+
betAmount: number,
|
|
231
|
+
): Promise<MetersState> {
|
|
232
|
+
const bonusMeters: MetersState = {};
|
|
233
|
+
|
|
234
|
+
for (const [key, cfg] of Object.entries(
|
|
235
|
+
gameLogicConfig.baseGame.bonusGameMeters,
|
|
236
|
+
)) {
|
|
237
|
+
const { value: threshold } = await this.randomThreshold(
|
|
238
|
+
cfg.min,
|
|
239
|
+
cfg.max,
|
|
240
|
+
commandId,
|
|
241
|
+
`bonus_meter_${betAmount}_${key}`,
|
|
242
|
+
);
|
|
243
|
+
const progress = 0;
|
|
244
|
+
const level = this.getMeterLevel(
|
|
245
|
+
progress,
|
|
246
|
+
threshold,
|
|
247
|
+
cfg.percentageLevels,
|
|
248
|
+
);
|
|
249
|
+
|
|
250
|
+
bonusMeters[key] = {
|
|
251
|
+
symbolName: cfg.symbol,
|
|
252
|
+
symbolId:
|
|
253
|
+
gameLogicConfig.baseGame.symbolMultipliers.find(
|
|
254
|
+
(s) => s.name === cfg.symbol,
|
|
255
|
+
)?.symbolId ?? 0,
|
|
256
|
+
threshold,
|
|
257
|
+
progress,
|
|
258
|
+
level,
|
|
259
|
+
};
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
return bonusMeters;
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
public async updateSessionState(
|
|
266
|
+
publicState: BonnysFortunePublicState,
|
|
267
|
+
privateState: BonnysFortunePrivateState,
|
|
268
|
+
gameLogicConfig: BonnysFortuneGameLogicConfigInterface,
|
|
269
|
+
command: GameActionCommand<{ bonusMeters: { redraw: string[] } }>,
|
|
270
|
+
): Promise<BonnysFortuneSessionStateInterface> {
|
|
271
|
+
switch (command.type) {
|
|
272
|
+
case 'START_BONUS_ROUND': {
|
|
273
|
+
if (
|
|
274
|
+
!this.requiresMeterUpdate(
|
|
275
|
+
command.payload?.bonusMeters.redraw ?? [],
|
|
276
|
+
gameLogicConfig,
|
|
277
|
+
)
|
|
278
|
+
) {
|
|
279
|
+
return { publicState, privateState };
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
const betAmount = publicState.currentBetAmount;
|
|
283
|
+
const bonusMetersForBetAmount = privateState.bonusMetersByAmount[betAmount];
|
|
284
|
+
|
|
285
|
+
if (!bonusMetersForBetAmount) {
|
|
286
|
+
throw new Error(
|
|
287
|
+
`Bet amount ${betAmount} is not in allowed thresholds`,
|
|
288
|
+
);
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
for (const key of command.payload?.bonusMeters.redraw ?? []) {
|
|
292
|
+
const cfg =
|
|
293
|
+
gameLogicConfig.baseGame.bonusGameMeters[
|
|
294
|
+
key as keyof typeof gameLogicConfig.baseGame.bonusGameMeters
|
|
295
|
+
];
|
|
296
|
+
const { value: threshold } = await this.randomThreshold(
|
|
297
|
+
cfg.min,
|
|
298
|
+
cfg.max,
|
|
299
|
+
command.id,
|
|
300
|
+
`bonus_meter_redraw_${key}`,
|
|
301
|
+
);
|
|
302
|
+
const progress = 0;
|
|
303
|
+
const level = this.getMeterLevel(
|
|
304
|
+
progress,
|
|
305
|
+
threshold,
|
|
306
|
+
cfg.percentageLevels,
|
|
307
|
+
);
|
|
308
|
+
|
|
309
|
+
bonusMetersForBetAmount[key] = {
|
|
310
|
+
...bonusMetersForBetAmount[key],
|
|
311
|
+
threshold,
|
|
312
|
+
progress,
|
|
313
|
+
level,
|
|
314
|
+
};
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
return {
|
|
318
|
+
publicState: {
|
|
319
|
+
...publicState,
|
|
320
|
+
bonusMeters: bonusMetersForBetAmount,
|
|
321
|
+
},
|
|
322
|
+
privateState,
|
|
323
|
+
};
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
default: {
|
|
327
|
+
return {
|
|
328
|
+
publicState,
|
|
329
|
+
privateState,
|
|
330
|
+
};
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
public cheatTriggerBonus(
|
|
336
|
+
publicState: BonnysFortunePublicState,
|
|
337
|
+
privateState: BonnysFortunePrivateState,
|
|
338
|
+
params: CheatTriggerBonusRequestDto,
|
|
339
|
+
): CheatTriggerBonusResult {
|
|
340
|
+
const bonusTrigger: BonusTrigger = {
|
|
341
|
+
bonusId: UuidHelper.generateUuid(),
|
|
342
|
+
bonusType: params.bonusType,
|
|
343
|
+
betAmount: params.betAmount,
|
|
344
|
+
};
|
|
345
|
+
|
|
346
|
+
privateState.pendingBonuses.push(bonusTrigger);
|
|
347
|
+
|
|
348
|
+
return {
|
|
349
|
+
publicState,
|
|
350
|
+
privateState,
|
|
351
|
+
outcome: {
|
|
352
|
+
triggeredBonus: bonusTrigger,
|
|
353
|
+
},
|
|
354
|
+
};
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
public cheatUpdateBonusMeterProgress(
|
|
358
|
+
publicState: BonnysFortunePublicState,
|
|
359
|
+
privateState: BonnysFortunePrivateState,
|
|
360
|
+
params: CheatUpdateBonusMeterProgressRequestDto,
|
|
361
|
+
gameLogicConfig: BonnysFortuneGameLogicConfigInterface,
|
|
362
|
+
): CheatUpdateBonusMeterProgressResult {
|
|
363
|
+
const betAmount = publicState.currentBetAmount;
|
|
364
|
+
|
|
365
|
+
const bonusMetersForBetAmount = privateState.bonusMetersByAmount[betAmount];
|
|
366
|
+
if (!bonusMetersForBetAmount) {
|
|
367
|
+
throw new Error(
|
|
368
|
+
`Bet amount ${betAmount} is not in allowed thresholds`,
|
|
369
|
+
);
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
const currentPrivateMeter = bonusMetersForBetAmount[params.bonusType];
|
|
373
|
+
|
|
374
|
+
if (!currentPrivateMeter) {
|
|
375
|
+
throw new Error(
|
|
376
|
+
`Bonus meter ${params.bonusType} not found for bet amount ${betAmount}`,
|
|
377
|
+
);
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
const meterConfig =
|
|
381
|
+
gameLogicConfig.baseGame.bonusGameMeters[
|
|
382
|
+
params.bonusType as keyof typeof gameLogicConfig.baseGame.bonusGameMeters
|
|
383
|
+
];
|
|
384
|
+
if (!meterConfig) {
|
|
385
|
+
throw new Error(`Config for bonus meter ${params.bonusType} not found`);
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
const newLevel = this.getMeterLevel(
|
|
389
|
+
params.progress,
|
|
390
|
+
currentPrivateMeter.threshold,
|
|
391
|
+
meterConfig.percentageLevels,
|
|
392
|
+
);
|
|
393
|
+
|
|
394
|
+
const updatedMeter: MeterState = {
|
|
395
|
+
...currentPrivateMeter,
|
|
396
|
+
progress: params.progress,
|
|
397
|
+
level: newLevel,
|
|
398
|
+
};
|
|
399
|
+
|
|
400
|
+
privateState.bonusMetersByAmount[betAmount] = {
|
|
401
|
+
...bonusMetersForBetAmount,
|
|
402
|
+
[params.bonusType]: updatedMeter,
|
|
403
|
+
};
|
|
404
|
+
|
|
405
|
+
publicState = {
|
|
406
|
+
...publicState,
|
|
407
|
+
bonusMeters: {
|
|
408
|
+
...publicState.bonusMeters,
|
|
409
|
+
[params.bonusType]: {
|
|
410
|
+
...publicState.bonusMeters[params.bonusType],
|
|
411
|
+
progress: params.progress,
|
|
412
|
+
level: newLevel,
|
|
413
|
+
},
|
|
414
|
+
},
|
|
415
|
+
};
|
|
416
|
+
|
|
417
|
+
return {
|
|
418
|
+
publicState,
|
|
419
|
+
privateState,
|
|
420
|
+
outcome: {
|
|
421
|
+
updatedMeter,
|
|
422
|
+
},
|
|
423
|
+
};
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
public getSymbols(
|
|
427
|
+
gameLogicConfig: BonnysFortuneGameLogicConfigInterface,
|
|
428
|
+
): GetSymbolsResult {
|
|
429
|
+
const symbols = gameLogicConfig.baseGame.symbolMultipliers.map(
|
|
430
|
+
(symbol) => ({
|
|
431
|
+
symbolId: symbol.symbolId,
|
|
432
|
+
name: symbol.name,
|
|
433
|
+
multipliers: symbol.multipliers,
|
|
434
|
+
isWild: symbol.isWild,
|
|
435
|
+
isScatter: symbol.isScatter,
|
|
436
|
+
}),
|
|
437
|
+
);
|
|
438
|
+
|
|
439
|
+
return { symbols };
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
private shouldRedrawMeter(
|
|
443
|
+
bonusType: string,
|
|
444
|
+
gameLogicConfig: BonnysFortuneGameLogicConfigInterface,
|
|
445
|
+
): boolean {
|
|
446
|
+
if (bonusType === 'collectFeature') {
|
|
447
|
+
return false;
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
return bonusType in gameLogicConfig.baseGame.bonusGameMeters;
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
private requiresMeterUpdate(
|
|
454
|
+
redrawKeys: string[],
|
|
455
|
+
gameLogicConfig: BonnysFortuneGameLogicConfigInterface,
|
|
456
|
+
): boolean {
|
|
457
|
+
return redrawKeys.some(
|
|
458
|
+
(key) => key in gameLogicConfig.baseGame.bonusGameMeters,
|
|
459
|
+
);
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
private getMeterLevel(
|
|
463
|
+
progress: number,
|
|
464
|
+
threshold: number,
|
|
465
|
+
percentageLevels: Record<
|
|
466
|
+
string,
|
|
467
|
+
{ min: number; max: number; value?: number }
|
|
468
|
+
>,
|
|
469
|
+
): number {
|
|
470
|
+
for (const [, range] of Object.entries(percentageLevels)) {
|
|
471
|
+
const minValue = NumberHelper.safeMultiply(range.min, threshold, 4);
|
|
472
|
+
const maxValue = NumberHelper.safeMultiply(range.max, threshold, 4);
|
|
473
|
+
|
|
474
|
+
if (progress >= minValue && progress < maxValue) {
|
|
475
|
+
return range.value ?? 0;
|
|
476
|
+
}
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
return 5;
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
private async randomThreshold(
|
|
483
|
+
min: number,
|
|
484
|
+
max: number,
|
|
485
|
+
commandId: string,
|
|
486
|
+
actionId: string,
|
|
487
|
+
): Promise<{ value: number; seed: number }> {
|
|
488
|
+
return this.rngService.getSingleNumber(min, max, commandId, actionId);
|
|
489
|
+
}
|
|
490
|
+
}
|