@omnitronix/bonnys-fortune-game-engine 1.2.0 → 1.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/__tests__/comprehensive.test.js +741 -0
- package/dist/__tests__/comprehensive.test.js.map +1 -0
- package/dist/bonnys-fortune-v1.game-engine.js +12 -7
- package/dist/bonnys-fortune-v1.game-engine.js.map +1 -1
- package/dist/domain/types/{cheat-trigger-bonus-command.js → debug-trigger-bonus-command.js} +1 -1
- package/dist/domain/types/debug-trigger-bonus-command.js.map +1 -0
- package/dist/domain/types/{cheat-trigger-bonus-request.dto.js → debug-trigger-bonus-request.dto.js} +1 -1
- package/dist/domain/types/debug-trigger-bonus-request.dto.js.map +1 -0
- package/dist/domain/types/{cheat-update-bonus-meter-progress-command.js → debug-update-bonus-meter-progress-command.js} +1 -1
- package/dist/domain/types/debug-update-bonus-meter-progress-command.js.map +1 -0
- package/dist/domain/types/{cheat-update-bonus-meter-progress-request.dto.js → debug-update-bonus-meter-progress-request.dto.js} +1 -1
- package/dist/domain/types/debug-update-bonus-meter-progress-request.dto.js.map +1 -0
- package/dist/logic/bonnys-fortune.game-logic.js +4 -2
- package/dist/logic/bonnys-fortune.game-logic.js.map +1 -1
- package/dist/rng/DummyRngClient.js +8 -1
- package/dist/rng/DummyRngClient.js.map +1 -1
- package/dist/rng/rng-client.factory.js +1 -2
- package/dist/rng/rng-client.factory.js.map +1 -1
- package/package.json +3 -4
- package/dist/__tests__/bonnys-fortune-v1.game-engine.test.d.ts +0 -1
- package/dist/bonnys-fortune-v1.game-engine.d.ts +0 -32
- package/dist/config/game-logic-config/file-system.game-logic-config-loader.d.ts +0 -4
- package/dist/config/game-logic-config/game-logic-config-loader.d.ts +0 -3
- package/dist/config/game-logic-config/game-logic-config.d.ts +0 -2
- package/dist/config/reel-strips-config/file-system.reel-strips-config-loader.d.ts +0 -4
- package/dist/config/reel-strips-config/reel-strip-option.dto.d.ts +0 -4
- package/dist/config/reel-strips-config/reel-strips-config-loader.d.ts +0 -3
- package/dist/config/reel-strips-config/reel-strips-config.dto.d.ts +0 -5
- package/dist/config/reel-strips-config/reel.dto.d.ts +0 -5
- package/dist/domain/game-round.types.d.ts +0 -9
- package/dist/domain/mappers/reel-strips-config.mapper.d.ts +0 -4
- package/dist/domain/reel-strip-option.d.ts +0 -7
- package/dist/domain/reel-strips-config.d.ts +0 -9
- package/dist/domain/reel.d.ts +0 -8
- package/dist/domain/types/cheat-trigger-bonus-command.d.ts +0 -5
- package/dist/domain/types/cheat-trigger-bonus-command.js.map +0 -1
- package/dist/domain/types/cheat-trigger-bonus-request.dto.d.ts +0 -5
- package/dist/domain/types/cheat-trigger-bonus-request.dto.js.map +0 -1
- package/dist/domain/types/cheat-update-bonus-meter-progress-command.d.ts +0 -5
- package/dist/domain/types/cheat-update-bonus-meter-progress-command.js.map +0 -1
- package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.d.ts +0 -5
- package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.js.map +0 -1
- package/dist/domain/types/game-spin-command.d.ts +0 -8
- package/dist/domain/types/game-spin-input.dto.d.ts +0 -8
- package/dist/domain/types/game-spin-output.dto.d.ts +0 -119
- package/dist/domain/types/game-symbols.response.dto.d.ts +0 -10
- package/dist/domain/types/reel-strip-option.dto.d.ts +0 -4
- package/dist/domain/types/reel-strips-config.dto.d.ts +0 -5
- package/dist/domain/types/reel.dto.d.ts +0 -5
- package/dist/domain/types/start-bonus-round-command.d.ts +0 -8
- package/dist/domain/types/start-bonus-round-input.dto.d.ts +0 -10
- package/dist/game-engine.interface.d.ts +0 -41
- package/dist/helpers/generate-hash.d.ts +0 -1
- package/dist/helpers/number-helper.d.ts +0 -23
- package/dist/helpers/optional-boolean-mapper.d.ts +0 -1
- package/dist/helpers/uuid-helper.d.ts +0 -3
- package/dist/helpers/validation-helper.d.ts +0 -14
- package/dist/index.d.ts +0 -2
- package/dist/logger/logger.d.ts +0 -22
- package/dist/logic/bonnys-fortune.game-logic.d.ts +0 -32
- package/dist/logic/bonnys-fortune.spin-generator.d.ts +0 -19
- package/dist/logic/bonnys-fortune.types.d.ts +0 -170
- package/dist/logic/bonnys-fortune.win-calculator.d.ts +0 -10
- package/dist/logic/game-logic-config.interface.d.ts +0 -178
- package/dist/logic/handlers/base-game.handler.d.ts +0 -15
- package/dist/logic/handlers/collect-feature-bonus.handler.d.ts +0 -13
- package/dist/logic/handlers/free-spins-bonus.handler.d.ts +0 -11
- package/dist/logic/handlers/steering-to-the-fortune-bonus.handler.d.ts +0 -11
- package/dist/logic/handlers/treasure-hunt-bonus.handler.d.ts +0 -15
- package/dist/rng/DummyRngClient.d.ts +0 -18
- package/dist/rng/rng-client.factory.d.ts +0 -7
- package/dist/rng/rng-client.interface.d.ts +0 -16
- package/dist/rng/rng-service.d.ts +0 -26
- package/dist/validation/abstract-game-logic-config.validator.d.ts +0 -4
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.d.ts +0 -129
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.validator.d.ts +0 -5
- package/dist/validation/custom-decorators/IsNestedIntArray.d.ts +0 -2
- package/dist/validation/game-logic-config-validation.service.d.ts +0 -8
- package/dist/validation/reel-strips-config-validation.service.d.ts +0 -5
- package/src/__tests__/bonnys-fortune-v1.game-engine.test.ts +0 -80
- package/src/bonnys-fortune-v1.game-engine.ts +0 -285
- package/src/config/game-logic-config/file-system.game-logic-config-loader.ts +0 -27
- package/src/config/game-logic-config/game-logic-config-loader.ts +0 -3
- package/src/config/game-logic-config/game-logic-config.ts +0 -380
- package/src/config/reel-strips-config/file-system.reel-strips-config-loader.ts +0 -43
- package/src/config/reel-strips-config/reel-strip-option.dto.ts +0 -13
- package/src/config/reel-strips-config/reel-strips-config-loader.ts +0 -9
- package/src/config/reel-strips-config/reel-strips-config.dto.ts +0 -16
- package/src/config/reel-strips-config/reel.dto.ts +0 -16
- package/src/config/reel-strips-config/reels-BASE.csv +0 -52
- package/src/config/reel-strips-config/reels-BONUS.csv +0 -52
- package/src/domain/game-round.types.ts +0 -10
- package/src/domain/mappers/reel-strips-config.mapper.ts +0 -16
- package/src/domain/reel-strip-option.ts +0 -15
- package/src/domain/reel-strips-config.ts +0 -21
- package/src/domain/reel.ts +0 -17
- package/src/domain/types/cheat-trigger-bonus-command.ts +0 -5
- package/src/domain/types/cheat-trigger-bonus-request.dto.ts +0 -5
- package/src/domain/types/cheat-update-bonus-meter-progress-command.ts +0 -6
- package/src/domain/types/cheat-update-bonus-meter-progress-request.dto.ts +0 -5
- package/src/domain/types/game-spin-command.ts +0 -8
- package/src/domain/types/game-spin-input.dto.ts +0 -8
- package/src/domain/types/game-spin-output.dto.ts +0 -142
- package/src/domain/types/game-symbols.response.dto.ts +0 -11
- package/src/domain/types/reel-strip-option.dto.ts +0 -13
- package/src/domain/types/reel-strips-config.dto.ts +0 -15
- package/src/domain/types/reel.dto.ts +0 -15
- package/src/domain/types/start-bonus-round-command.ts +0 -8
- package/src/domain/types/start-bonus-round-input.dto.ts +0 -10
- package/src/game-engine.interface.ts +0 -59
- package/src/helpers/generate-hash.ts +0 -5
- package/src/helpers/number-helper.ts +0 -41
- package/src/helpers/optional-boolean-mapper.ts +0 -5
- package/src/helpers/uuid-helper.ts +0 -7
- package/src/helpers/validation-helper.ts +0 -27
- package/src/index.ts +0 -3
- package/src/logger/logger.ts +0 -178
- package/src/logic/bonnys-fortune.game-logic.ts +0 -480
- package/src/logic/bonnys-fortune.spin-generator.ts +0 -277
- package/src/logic/bonnys-fortune.types.ts +0 -223
- package/src/logic/bonnys-fortune.win-calculator.ts +0 -210
- package/src/logic/game-logic-config.interface.ts +0 -174
- package/src/logic/handlers/base-game.handler.ts +0 -213
- package/src/logic/handlers/collect-feature-bonus.handler.ts +0 -301
- package/src/logic/handlers/free-spins-bonus.handler.ts +0 -119
- package/src/logic/handlers/steering-to-the-fortune-bonus.handler.ts +0 -118
- package/src/logic/handlers/treasure-hunt-bonus.handler.ts +0 -232
- package/src/rng/DummyRngClient.ts +0 -108
- package/src/rng/rng-client.factory.ts +0 -27
- package/src/rng/rng-client.interface.ts +0 -38
- package/src/rng/rng-service.ts +0 -130
- package/src/validation/abstract-game-logic-config.validator.ts +0 -20
- package/src/validation/bonnys-fortune/bonnys-fortune-config.dto.ts +0 -371
- package/src/validation/bonnys-fortune/bonnys-fortune-config.validator.ts +0 -8
- package/src/validation/custom-decorators/IsNestedIntArray.ts +0 -29
- package/src/validation/game-logic-config-validation.service.ts +0 -28
- package/src/validation/reel-strips-config-validation.service.ts +0 -29
|
@@ -1,174 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
BonnysFortunePrivateState,
|
|
3
|
-
BonnysFortunePublicState,
|
|
4
|
-
} from './bonnys-fortune.types';
|
|
5
|
-
|
|
6
|
-
// ---------- Root Config ----------
|
|
7
|
-
export interface BonnysFortuneGameLogicConfigInterface {
|
|
8
|
-
baseGame: BonnysFortuneGameLogicConfigBaseGame;
|
|
9
|
-
bonusGames: BonusGamesConfig;
|
|
10
|
-
scatterGame: ScatterGameWrapper;
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export interface BonnysFortuneSessionStateInterface {
|
|
14
|
-
publicState: BonnysFortunePublicState;
|
|
15
|
-
privateState: BonnysFortunePrivateState;
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
// ---------- Base Game ----------
|
|
19
|
-
export interface BonnysFortuneGameLogicConfigBaseGame {
|
|
20
|
-
symbolMultipliers: SymbolMultiplier[];
|
|
21
|
-
symbolDefinitions: SymbolDefinitions;
|
|
22
|
-
baseGameConfig: BaseGameConfig;
|
|
23
|
-
paidHSymbolWeights: Record<string, number>;
|
|
24
|
-
paidHSymbolReelWeights: Record<string, [number, number]>;
|
|
25
|
-
paidScatterReelWeights: Record<string, [number, number]>;
|
|
26
|
-
bonusGameMeters: Record<BonusGameId, BonusGameMeter>;
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
export type BonusGameId = 'bonusGame1' | 'bonusGame2' | 'bonusGame3';
|
|
30
|
-
|
|
31
|
-
export interface SymbolMultiplier {
|
|
32
|
-
symbolId: number;
|
|
33
|
-
name: string;
|
|
34
|
-
multipliers: Record<'x3' | 'x4' | 'x5', number>;
|
|
35
|
-
isWild: boolean;
|
|
36
|
-
isScatter: boolean;
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
export interface SymbolDefinitions {
|
|
40
|
-
baseSymbols: { minIndex: number; maxIndex: number };
|
|
41
|
-
specialSymbols: Record<string, number>;
|
|
42
|
-
collectFeatureSymbols: {
|
|
43
|
-
multipliers: Record<string, number>;
|
|
44
|
-
values: Record<string, number>;
|
|
45
|
-
};
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
export interface BaseGameConfig {
|
|
49
|
-
layout: { rows: number; reels: number };
|
|
50
|
-
winConfig: { minLength: number; maxLength: number };
|
|
51
|
-
baseBet: number;
|
|
52
|
-
reelsOptions: {
|
|
53
|
-
numberOfOptions: number;
|
|
54
|
-
optionWeights: number[];
|
|
55
|
-
};
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
export interface BonusGameMeter {
|
|
59
|
-
symbol: string;
|
|
60
|
-
min: number;
|
|
61
|
-
max: number;
|
|
62
|
-
percentageLevels: {
|
|
63
|
-
level1: { min: number; max: number; value: number };
|
|
64
|
-
level2: { min: number; max: number; value: number };
|
|
65
|
-
level3: { min: number; max: number; value: number };
|
|
66
|
-
level4: { min: number; max: number; value: number };
|
|
67
|
-
level5: { min: number; max: number; value: number };
|
|
68
|
-
};
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
// ---------- Bonus Games Configs ----------
|
|
72
|
-
|
|
73
|
-
export interface BonusGamesConfig {
|
|
74
|
-
bonusGame1: TreasureHuntBonusGameConfig;
|
|
75
|
-
bonusGame2: FreeSpinBonusGameConfig;
|
|
76
|
-
bonusGame3: SteeringToTheFortuneBonusGameConfig;
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
export interface TreasureHuntBonusGameConfig {
|
|
80
|
-
type: 'treasure_hunt';
|
|
81
|
-
potMeter: BonusGameId;
|
|
82
|
-
config: TreasureHuntBonusConfig;
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
export interface TreasureHuntBonusConfig {
|
|
86
|
-
symbolsCount: number;
|
|
87
|
-
stepsCount: number;
|
|
88
|
-
jackpotMultipliers: {
|
|
89
|
-
mini: number;
|
|
90
|
-
minor: number;
|
|
91
|
-
major: number;
|
|
92
|
-
grand: number;
|
|
93
|
-
};
|
|
94
|
-
jackpotStartCounts: {
|
|
95
|
-
mini: number;
|
|
96
|
-
minor: number;
|
|
97
|
-
major: number;
|
|
98
|
-
grand: number;
|
|
99
|
-
};
|
|
100
|
-
jackpotScreenCounts: {
|
|
101
|
-
mini: number;
|
|
102
|
-
minor: number;
|
|
103
|
-
major: number;
|
|
104
|
-
grand: number;
|
|
105
|
-
};
|
|
106
|
-
winningWeights: {
|
|
107
|
-
none: number;
|
|
108
|
-
mini: number;
|
|
109
|
-
minor: number;
|
|
110
|
-
major: number;
|
|
111
|
-
grand: number;
|
|
112
|
-
};
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
export interface FreeSpinBonusGameConfig {
|
|
116
|
-
type: 'free_spins';
|
|
117
|
-
potMeter: BonusGameId;
|
|
118
|
-
config: {
|
|
119
|
-
spinTypes: SpinTypeConfig[];
|
|
120
|
-
};
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
export interface SpinTypeConfig {
|
|
124
|
-
layout: { rows: number; reels: number };
|
|
125
|
-
spins: number;
|
|
126
|
-
multiplier: number;
|
|
127
|
-
weight: number;
|
|
128
|
-
reelsOptionsWeights: number[];
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
export interface SteeringToTheFortuneBonusGameConfig {
|
|
132
|
-
type: 'steering_to_the_fortune';
|
|
133
|
-
potMeter: BonusGameId;
|
|
134
|
-
config: SteeringToTheFortuneConfig;
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
export interface SteeringToTheFortuneConfig {
|
|
138
|
-
wheelResults: {
|
|
139
|
-
type: 'MULTIPLIER' | 'BONUS';
|
|
140
|
-
value?: number;
|
|
141
|
-
bonusType?: BonusGameId | 'collectFeature';
|
|
142
|
-
weight: number;
|
|
143
|
-
}[];
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
// ---------- Scatter Game ----------
|
|
147
|
-
export interface ScatterGameWrapper {
|
|
148
|
-
config: ScatterGameConfig;
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
export interface ScatterGameConfig {
|
|
152
|
-
scatterMinNumber: number;
|
|
153
|
-
scatterSpins: number;
|
|
154
|
-
scatterCheckpoints: ScatterCheckpoint[];
|
|
155
|
-
scatterSymbols: ScatterSymbol[];
|
|
156
|
-
scatterSymbolSpins: WeightOnly[];
|
|
157
|
-
scatterSymbolSlash: WeightOnly[];
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
export interface ScatterCheckpoint {
|
|
161
|
-
spin: number;
|
|
162
|
-
multiMinValue: number;
|
|
163
|
-
valueMinValue: number;
|
|
164
|
-
}
|
|
165
|
-
|
|
166
|
-
export interface ScatterSymbol {
|
|
167
|
-
symbolId: string;
|
|
168
|
-
value: number;
|
|
169
|
-
weight: number;
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
export interface WeightOnly {
|
|
173
|
-
weight: number;
|
|
174
|
-
}
|
|
@@ -1,213 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
BonnysFortuneBaseGameSpinResult,
|
|
3
|
-
BonnysFortunePrivateState,
|
|
4
|
-
BonnysFortunePublicState,
|
|
5
|
-
BonusTrigger,
|
|
6
|
-
MetersState,
|
|
7
|
-
SpinResultResponse,
|
|
8
|
-
SpinType,
|
|
9
|
-
} from '../bonnys-fortune.types';
|
|
10
|
-
|
|
11
|
-
import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
|
|
12
|
-
import { BonnysFortuneSpinGenerator } from '../bonnys-fortune.spin-generator';
|
|
13
|
-
import { BonnysFortuneWinCalculator } from '../bonnys-fortune.win-calculator';
|
|
14
|
-
import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
|
|
15
|
-
import { NumberHelper } from '../../helpers/number-helper';
|
|
16
|
-
import { ReelStripsConfig } from '../../domain/reel-strips-config';
|
|
17
|
-
import { RngService } from '../../rng/rng-service';
|
|
18
|
-
import { UuidHelper } from '../../helpers/uuid-helper';
|
|
19
|
-
|
|
20
|
-
export class BaseGameHandler {
|
|
21
|
-
constructor(private readonly rngService: RngService) {}
|
|
22
|
-
|
|
23
|
-
public async handleSpin(
|
|
24
|
-
params: GameSpinInputDto,
|
|
25
|
-
publicState: BonnysFortunePublicState,
|
|
26
|
-
privateState: BonnysFortunePrivateState,
|
|
27
|
-
config: BonnysFortuneGameLogicConfigInterface,
|
|
28
|
-
reelStripsConfig: ReelStripsConfig,
|
|
29
|
-
commandId: string,
|
|
30
|
-
): Promise<SpinResultResponse<BonnysFortuneBaseGameSpinResult>> {
|
|
31
|
-
if (privateState.nextSpinType !== SpinType.BASE_GAME_SPIN) {
|
|
32
|
-
throw new Error(
|
|
33
|
-
`Cannot execute base spin while a bonus spin (${privateState.nextSpinType}) is expected`,
|
|
34
|
-
);
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
let screen = await new BonnysFortuneSpinGenerator(
|
|
38
|
-
this.rngService,
|
|
39
|
-
).generateBaseScreen(
|
|
40
|
-
config,
|
|
41
|
-
reelStripsConfig,
|
|
42
|
-
commandId,
|
|
43
|
-
'base_spin_screen',
|
|
44
|
-
);
|
|
45
|
-
|
|
46
|
-
screen = await new BonnysFortuneSpinGenerator(
|
|
47
|
-
this.rngService,
|
|
48
|
-
).applyBonusSymbols(screen, config, commandId, 'base_spin_bonus_symbols');
|
|
49
|
-
|
|
50
|
-
const updatedBonusMeters = this.updateBonusMeters(
|
|
51
|
-
screen,
|
|
52
|
-
privateState.bonusMetersByAmount[params.betAmount],
|
|
53
|
-
config,
|
|
54
|
-
);
|
|
55
|
-
|
|
56
|
-
privateState.bonusMetersByAmount[params.betAmount] = updatedBonusMeters;
|
|
57
|
-
|
|
58
|
-
const scatterSymbolId =
|
|
59
|
-
config.baseGame.symbolDefinitions.specialSymbols.SCATTER;
|
|
60
|
-
|
|
61
|
-
const betStake = this.getBetStake(params, config);
|
|
62
|
-
|
|
63
|
-
const triggeredBonus = this.findTriggeredBonus(
|
|
64
|
-
updatedBonusMeters,
|
|
65
|
-
params.betAmount,
|
|
66
|
-
screen,
|
|
67
|
-
scatterSymbolId,
|
|
68
|
-
);
|
|
69
|
-
|
|
70
|
-
const nextSpinType = triggeredBonus
|
|
71
|
-
? getSpinTypeForBonus(triggeredBonus.bonusType)
|
|
72
|
-
: SpinType.BASE_GAME_SPIN;
|
|
73
|
-
|
|
74
|
-
const winResult = BonnysFortuneWinCalculator.calculateWins(
|
|
75
|
-
screen,
|
|
76
|
-
config,
|
|
77
|
-
betStake,
|
|
78
|
-
1,
|
|
79
|
-
SpinType.BASE_GAME_SPIN,
|
|
80
|
-
);
|
|
81
|
-
|
|
82
|
-
return {
|
|
83
|
-
result: {
|
|
84
|
-
spinType: SpinType.BASE_GAME_SPIN,
|
|
85
|
-
screen,
|
|
86
|
-
winResult,
|
|
87
|
-
playerWinning: NumberHelper.toFixedNumber(winResult.totalWin, 2),
|
|
88
|
-
nextSpinType,
|
|
89
|
-
triggeredBonus,
|
|
90
|
-
},
|
|
91
|
-
publicState: {
|
|
92
|
-
currentBetAmount: params.betAmount,
|
|
93
|
-
bonusMeters: updatedBonusMeters,
|
|
94
|
-
},
|
|
95
|
-
privateState: {
|
|
96
|
-
...privateState,
|
|
97
|
-
nextSpinType,
|
|
98
|
-
pendingBonuses: triggeredBonus ? [triggeredBonus] : [],
|
|
99
|
-
},
|
|
100
|
-
};
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
private updateBonusMeters(
|
|
104
|
-
screen: number[][],
|
|
105
|
-
bonusMeters: MetersState,
|
|
106
|
-
config?: BonnysFortuneGameLogicConfigInterface,
|
|
107
|
-
): MetersState {
|
|
108
|
-
const symbolsInScreen = screen.flat();
|
|
109
|
-
|
|
110
|
-
return Object.fromEntries(
|
|
111
|
-
Object.entries(bonusMeters).map(([key, bonusMeter]) => {
|
|
112
|
-
const count = symbolsInScreen.filter(
|
|
113
|
-
(sym) => sym === bonusMeter.symbolId,
|
|
114
|
-
).length;
|
|
115
|
-
|
|
116
|
-
const newProgress = NumberHelper.safeSum(bonusMeter.progress, count, 0);
|
|
117
|
-
|
|
118
|
-
const cfg = config?.baseGame.bonusGameMeters[key as keyof typeof config.baseGame.bonusGameMeters];
|
|
119
|
-
const percentageLevels = cfg?.percentageLevels ?? {};
|
|
120
|
-
const level = this.getMeterLevel(
|
|
121
|
-
newProgress,
|
|
122
|
-
bonusMeter.threshold,
|
|
123
|
-
percentageLevels,
|
|
124
|
-
);
|
|
125
|
-
|
|
126
|
-
return [key, { ...bonusMeter, progress: newProgress, level }];
|
|
127
|
-
}),
|
|
128
|
-
);
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
private findTriggeredBonus(
|
|
132
|
-
bonusMeters: MetersState,
|
|
133
|
-
betAmount: number,
|
|
134
|
-
screen?: number[][],
|
|
135
|
-
scatterSymbolId?: number,
|
|
136
|
-
): BonusTrigger | undefined {
|
|
137
|
-
const triggeredPot = Object.entries(bonusMeters).find(
|
|
138
|
-
([, bonusMeter]) => bonusMeter.progress >= bonusMeter.threshold,
|
|
139
|
-
);
|
|
140
|
-
if (triggeredPot) {
|
|
141
|
-
const [bonusType] = triggeredPot;
|
|
142
|
-
return {
|
|
143
|
-
bonusId: UuidHelper.generateUuid(),
|
|
144
|
-
bonusType,
|
|
145
|
-
betAmount: NumberHelper.toFixedNumber(betAmount, 2),
|
|
146
|
-
};
|
|
147
|
-
}
|
|
148
|
-
|
|
149
|
-
if (screen && scatterSymbolId !== undefined) {
|
|
150
|
-
const flatScreen = screen.flat();
|
|
151
|
-
const scatterCount = flatScreen.filter(
|
|
152
|
-
(sym) => sym === scatterSymbolId,
|
|
153
|
-
).length;
|
|
154
|
-
|
|
155
|
-
if (scatterCount >= 3) {
|
|
156
|
-
return {
|
|
157
|
-
bonusId: UuidHelper.generateUuid(),
|
|
158
|
-
bonusType: 'collectFeature',
|
|
159
|
-
betAmount: NumberHelper.toFixedNumber(betAmount, 2),
|
|
160
|
-
};
|
|
161
|
-
}
|
|
162
|
-
}
|
|
163
|
-
|
|
164
|
-
return undefined;
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
private getMeterLevel(
|
|
168
|
-
progress: number,
|
|
169
|
-
threshold: number,
|
|
170
|
-
percentageLevels: Record<
|
|
171
|
-
string,
|
|
172
|
-
{ min: number; max: number; value: number }
|
|
173
|
-
>,
|
|
174
|
-
): number {
|
|
175
|
-
for (const [, range] of Object.entries(percentageLevels)) {
|
|
176
|
-
const minValue = NumberHelper.safeMultiply(range.min, threshold, 4);
|
|
177
|
-
const maxValue = NumberHelper.safeMultiply(range.max, threshold, 4);
|
|
178
|
-
|
|
179
|
-
if (progress >= minValue && progress < maxValue) {
|
|
180
|
-
return range.value;
|
|
181
|
-
}
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
return 5;
|
|
185
|
-
}
|
|
186
|
-
|
|
187
|
-
private getBetStake(
|
|
188
|
-
params: GameSpinInputDto,
|
|
189
|
-
config: BonnysFortuneGameLogicConfigInterface,
|
|
190
|
-
): number {
|
|
191
|
-
const baseBet = config.baseGame.baseGameConfig.baseBet;
|
|
192
|
-
return NumberHelper.safeDivide(
|
|
193
|
-
params.betAmount,
|
|
194
|
-
params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
|
|
195
|
-
3,
|
|
196
|
-
);
|
|
197
|
-
}
|
|
198
|
-
}
|
|
199
|
-
|
|
200
|
-
export function getSpinTypeForBonus(bonusType: string): SpinType {
|
|
201
|
-
switch (bonusType) {
|
|
202
|
-
case 'bonusGame1':
|
|
203
|
-
return SpinType.BONUS_GAME_1_SPIN;
|
|
204
|
-
case 'bonusGame2':
|
|
205
|
-
return SpinType.BONUS_GAME_2_SPIN;
|
|
206
|
-
case 'bonusGame3':
|
|
207
|
-
return SpinType.BONUS_GAME_3_SPIN;
|
|
208
|
-
case 'collectFeature':
|
|
209
|
-
return SpinType.COLLECT_FEATURE_SPIN;
|
|
210
|
-
default:
|
|
211
|
-
return SpinType.BASE_GAME_SPIN;
|
|
212
|
-
}
|
|
213
|
-
}
|
|
@@ -1,301 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
BonnysFortunePrivateState,
|
|
3
|
-
BonnysFortunePublicState,
|
|
4
|
-
BonusRoundResult,
|
|
5
|
-
CollectFeatureSpinResult,
|
|
6
|
-
SpinType,
|
|
7
|
-
} from '../bonnys-fortune.types';
|
|
8
|
-
|
|
9
|
-
import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
|
|
10
|
-
import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
|
|
11
|
-
import { NumberHelper } from '../../helpers/number-helper';
|
|
12
|
-
import { RngService } from '../../rng/rng-service';
|
|
13
|
-
|
|
14
|
-
interface ScatterSymbol {
|
|
15
|
-
symbolId: string;
|
|
16
|
-
value: number;
|
|
17
|
-
weight: number;
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
export class CollectFeatureBonusHandler {
|
|
21
|
-
constructor(private rngService: RngService) {}
|
|
22
|
-
|
|
23
|
-
public async generateFullBonusRound(
|
|
24
|
-
params: GameSpinInputDto,
|
|
25
|
-
publicState: BonnysFortunePublicState,
|
|
26
|
-
privateState: BonnysFortunePrivateState,
|
|
27
|
-
config: BonnysFortuneGameLogicConfigInterface,
|
|
28
|
-
commandId: string,
|
|
29
|
-
): Promise<BonusRoundResult<CollectFeatureSpinResult>> {
|
|
30
|
-
const betStake = this.getBetStake(params, config);
|
|
31
|
-
const scatterConfig = config.scatterGame.config;
|
|
32
|
-
const results = [];
|
|
33
|
-
|
|
34
|
-
const initialPublicState = { ...publicState };
|
|
35
|
-
const initialPrivateState = { ...privateState };
|
|
36
|
-
|
|
37
|
-
let spinsLeft = scatterConfig.scatterSpins;
|
|
38
|
-
let totalValues = 0;
|
|
39
|
-
let totalMultipliers = 1;
|
|
40
|
-
let totalWin = 0;
|
|
41
|
-
|
|
42
|
-
const checkpoints = await Promise.all(
|
|
43
|
-
scatterConfig.scatterCheckpoints.map(async (cp, index) => {
|
|
44
|
-
const actionId = `checkpoint_${index}`;
|
|
45
|
-
const result = await this.rngService.getSingleNumber(
|
|
46
|
-
0,
|
|
47
|
-
1,
|
|
48
|
-
commandId,
|
|
49
|
-
actionId,
|
|
50
|
-
);
|
|
51
|
-
return cp.spin - 1 + result.value;
|
|
52
|
-
}),
|
|
53
|
-
);
|
|
54
|
-
|
|
55
|
-
for (
|
|
56
|
-
let spinIndex = 0;
|
|
57
|
-
spinIndex < scatterConfig.scatterSpins;
|
|
58
|
-
spinIndex++
|
|
59
|
-
) {
|
|
60
|
-
const { result, updatedState, updatedPublicState, updatedPrivateState } =
|
|
61
|
-
await this.executeSingleSpin(
|
|
62
|
-
spinIndex,
|
|
63
|
-
spinsLeft,
|
|
64
|
-
totalValues,
|
|
65
|
-
totalMultipliers,
|
|
66
|
-
totalWin,
|
|
67
|
-
betStake,
|
|
68
|
-
scatterConfig,
|
|
69
|
-
checkpoints,
|
|
70
|
-
publicState,
|
|
71
|
-
privateState,
|
|
72
|
-
commandId,
|
|
73
|
-
);
|
|
74
|
-
|
|
75
|
-
results.push({
|
|
76
|
-
result,
|
|
77
|
-
publicState: updatedPublicState,
|
|
78
|
-
privateState: updatedPrivateState,
|
|
79
|
-
});
|
|
80
|
-
|
|
81
|
-
totalValues = updatedState.totalValues;
|
|
82
|
-
totalMultipliers = updatedState.totalMultipliers;
|
|
83
|
-
totalWin = updatedState.totalWin;
|
|
84
|
-
spinsLeft = updatedState.spinsLeft;
|
|
85
|
-
publicState = updatedPublicState;
|
|
86
|
-
privateState = updatedPrivateState;
|
|
87
|
-
|
|
88
|
-
if (spinsLeft <= 0) break;
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
return {
|
|
92
|
-
results,
|
|
93
|
-
publicState: initialPublicState,
|
|
94
|
-
privateState: initialPrivateState,
|
|
95
|
-
};
|
|
96
|
-
}
|
|
97
|
-
|
|
98
|
-
private async executeSingleSpin(
|
|
99
|
-
spinIndex: number,
|
|
100
|
-
spinsLeft: number,
|
|
101
|
-
totalValues: number,
|
|
102
|
-
totalMultipliers: number,
|
|
103
|
-
totalWin: number,
|
|
104
|
-
betStake: number,
|
|
105
|
-
scatterConfig: any,
|
|
106
|
-
checkpoints: number[],
|
|
107
|
-
publicState: BonnysFortunePublicState,
|
|
108
|
-
privateState: BonnysFortunePrivateState,
|
|
109
|
-
commandId: string,
|
|
110
|
-
): Promise<{
|
|
111
|
-
result: CollectFeatureSpinResult;
|
|
112
|
-
updatedState: {
|
|
113
|
-
spinsLeft: number;
|
|
114
|
-
totalValues: number;
|
|
115
|
-
totalMultipliers: number;
|
|
116
|
-
totalWin: number;
|
|
117
|
-
};
|
|
118
|
-
updatedPublicState: BonnysFortunePublicState;
|
|
119
|
-
updatedPrivateState: BonnysFortunePrivateState;
|
|
120
|
-
}> {
|
|
121
|
-
const symbolCount = await this.weightedPick(
|
|
122
|
-
scatterConfig.scatterSymbolSpins,
|
|
123
|
-
commandId,
|
|
124
|
-
`spin_${spinIndex}_symbol_count`,
|
|
125
|
-
);
|
|
126
|
-
|
|
127
|
-
const symbols: string[] = [];
|
|
128
|
-
let multiCount = 0;
|
|
129
|
-
let valueCount = 0;
|
|
130
|
-
|
|
131
|
-
for (let i = 0; i < symbolCount; i++) {
|
|
132
|
-
const symbol = await this.weightedPickSymbol(
|
|
133
|
-
scatterConfig.scatterSymbols,
|
|
134
|
-
commandId,
|
|
135
|
-
`spin_${spinIndex}_symbol_${i}`,
|
|
136
|
-
);
|
|
137
|
-
symbols.push(symbol.symbolId);
|
|
138
|
-
if (symbol.symbolId.startsWith('CM')) multiCount++;
|
|
139
|
-
else valueCount++;
|
|
140
|
-
}
|
|
141
|
-
|
|
142
|
-
if (checkpoints.includes(spinsLeft)) {
|
|
143
|
-
const cpIndex = checkpoints.indexOf(spinsLeft);
|
|
144
|
-
const cp = scatterConfig.scatterCheckpoints[cpIndex];
|
|
145
|
-
if (
|
|
146
|
-
(totalMultipliers < cp.multiMinValue && multiCount === 0) ||
|
|
147
|
-
(totalValues < cp.valueMinValue && valueCount === 0)
|
|
148
|
-
) {
|
|
149
|
-
symbols[0] = 'CV1';
|
|
150
|
-
}
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
const slashedCount = Math.min(
|
|
154
|
-
await this.weightedPick(
|
|
155
|
-
scatterConfig.scatterSymbolSlash,
|
|
156
|
-
commandId,
|
|
157
|
-
`spin_${spinIndex}_slashed_count`,
|
|
158
|
-
),
|
|
159
|
-
symbolCount,
|
|
160
|
-
);
|
|
161
|
-
const slashed: boolean[] = Array(symbolCount).fill(false);
|
|
162
|
-
for (let i = 0; i < slashedCount; i++) slashed[i] = true;
|
|
163
|
-
|
|
164
|
-
let currentValues = 0;
|
|
165
|
-
let currentMultipliers = 0;
|
|
166
|
-
|
|
167
|
-
for (let i = 0; i < slashed.length; i++) {
|
|
168
|
-
if (slashed[i]) {
|
|
169
|
-
const symbol = scatterConfig.scatterSymbols.find(
|
|
170
|
-
(s: ScatterSymbol) => s.symbolId === symbols[i],
|
|
171
|
-
);
|
|
172
|
-
if (!symbol) continue;
|
|
173
|
-
if (symbols[i].startsWith('CM'))
|
|
174
|
-
currentMultipliers = NumberHelper.safeSum(
|
|
175
|
-
currentMultipliers,
|
|
176
|
-
symbol.value,
|
|
177
|
-
2,
|
|
178
|
-
);
|
|
179
|
-
else
|
|
180
|
-
currentValues = NumberHelper.safeSum(currentValues, symbol.value, 2);
|
|
181
|
-
}
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
const newTotalValues = NumberHelper.safeSum(totalValues, currentValues, 2);
|
|
185
|
-
const newTotalMultipliers = NumberHelper.safeSum(
|
|
186
|
-
totalMultipliers,
|
|
187
|
-
currentMultipliers,
|
|
188
|
-
2,
|
|
189
|
-
);
|
|
190
|
-
const newTotalWin = NumberHelper.safeMultiply(
|
|
191
|
-
NumberHelper.safeMultiply(newTotalValues, newTotalMultipliers, 2),
|
|
192
|
-
betStake,
|
|
193
|
-
2,
|
|
194
|
-
);
|
|
195
|
-
const playerWinning = NumberHelper.safeSum(newTotalWin, -totalWin, 2);
|
|
196
|
-
|
|
197
|
-
spinsLeft -= 1;
|
|
198
|
-
|
|
199
|
-
const result: CollectFeatureSpinResult = {
|
|
200
|
-
spinIndex,
|
|
201
|
-
spinType: SpinType.COLLECT_FEATURE_SPIN,
|
|
202
|
-
symbols,
|
|
203
|
-
slashed,
|
|
204
|
-
currentValues,
|
|
205
|
-
currentMultipliers,
|
|
206
|
-
totalValues: newTotalValues,
|
|
207
|
-
totalMultipliers: newTotalMultipliers,
|
|
208
|
-
playerWinning,
|
|
209
|
-
totalWin: newTotalWin,
|
|
210
|
-
spinsLeft,
|
|
211
|
-
nextSpinType:
|
|
212
|
-
spinsLeft > 0 ? SpinType.COLLECT_FEATURE_SPIN : SpinType.BASE_GAME_SPIN,
|
|
213
|
-
};
|
|
214
|
-
|
|
215
|
-
const updatedPublicState: BonnysFortunePublicState = {
|
|
216
|
-
...publicState,
|
|
217
|
-
};
|
|
218
|
-
|
|
219
|
-
const updatedPrivateState: BonnysFortunePrivateState = {
|
|
220
|
-
...privateState,
|
|
221
|
-
nextSpinType:
|
|
222
|
-
spinsLeft > 0 ? SpinType.COLLECT_FEATURE_SPIN : SpinType.BASE_GAME_SPIN,
|
|
223
|
-
activeBonus: spinsLeft > 0 ? privateState.activeBonus : undefined,
|
|
224
|
-
};
|
|
225
|
-
|
|
226
|
-
return {
|
|
227
|
-
result,
|
|
228
|
-
updatedState: {
|
|
229
|
-
spinsLeft,
|
|
230
|
-
totalValues: newTotalValues,
|
|
231
|
-
totalMultipliers: newTotalMultipliers,
|
|
232
|
-
totalWin: newTotalWin,
|
|
233
|
-
},
|
|
234
|
-
updatedPublicState,
|
|
235
|
-
updatedPrivateState,
|
|
236
|
-
};
|
|
237
|
-
}
|
|
238
|
-
|
|
239
|
-
private async weightedPick(
|
|
240
|
-
items: Array<{ count?: number; weight: number }>,
|
|
241
|
-
commandId: string,
|
|
242
|
-
actionId: string,
|
|
243
|
-
): Promise<number> {
|
|
244
|
-
const sum = items.reduce(
|
|
245
|
-
(acc, item) => NumberHelper.safeSum(acc, item.weight, 2),
|
|
246
|
-
0,
|
|
247
|
-
);
|
|
248
|
-
|
|
249
|
-
let { value: draw } = await this.rngService.getSingleNumber(
|
|
250
|
-
0,
|
|
251
|
-
sum - 1,
|
|
252
|
-
commandId,
|
|
253
|
-
actionId,
|
|
254
|
-
);
|
|
255
|
-
|
|
256
|
-
for (const item of items) {
|
|
257
|
-
if (draw < item.weight) {
|
|
258
|
-
return item.count || items.indexOf(item) + 1;
|
|
259
|
-
}
|
|
260
|
-
draw -= item.weight;
|
|
261
|
-
}
|
|
262
|
-
return 1;
|
|
263
|
-
}
|
|
264
|
-
|
|
265
|
-
private async weightedPickSymbol(
|
|
266
|
-
symbols: ScatterSymbol[],
|
|
267
|
-
commandId: string,
|
|
268
|
-
actionId: string,
|
|
269
|
-
): Promise<ScatterSymbol> {
|
|
270
|
-
const sum = symbols.reduce(
|
|
271
|
-
(acc, s) => NumberHelper.safeSum(acc, s.weight, 2),
|
|
272
|
-
0,
|
|
273
|
-
);
|
|
274
|
-
|
|
275
|
-
const result = await this.rngService.getSingleNumber(
|
|
276
|
-
0,
|
|
277
|
-
sum - 1,
|
|
278
|
-
commandId,
|
|
279
|
-
actionId,
|
|
280
|
-
);
|
|
281
|
-
let drawValue = result.value;
|
|
282
|
-
|
|
283
|
-
for (const s of symbols) {
|
|
284
|
-
if (drawValue < s.weight) return s;
|
|
285
|
-
drawValue -= s.weight;
|
|
286
|
-
}
|
|
287
|
-
return symbols[0];
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
private getBetStake(
|
|
291
|
-
params: GameSpinInputDto,
|
|
292
|
-
config: BonnysFortuneGameLogicConfigInterface,
|
|
293
|
-
): number {
|
|
294
|
-
const baseBet = config.baseGame.baseGameConfig.baseBet;
|
|
295
|
-
return NumberHelper.safeDivide(
|
|
296
|
-
params.betAmount,
|
|
297
|
-
params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
|
|
298
|
-
3,
|
|
299
|
-
);
|
|
300
|
-
}
|
|
301
|
-
}
|