@omnitronix/bonnys-fortune-game-engine 1.2.0 → 1.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/__tests__/comprehensive.test.js +741 -0
- package/dist/__tests__/comprehensive.test.js.map +1 -0
- package/dist/bonnys-fortune-v1.game-engine.js +12 -7
- package/dist/bonnys-fortune-v1.game-engine.js.map +1 -1
- package/dist/domain/types/{cheat-trigger-bonus-command.js → debug-trigger-bonus-command.js} +1 -1
- package/dist/domain/types/debug-trigger-bonus-command.js.map +1 -0
- package/dist/domain/types/{cheat-trigger-bonus-request.dto.js → debug-trigger-bonus-request.dto.js} +1 -1
- package/dist/domain/types/debug-trigger-bonus-request.dto.js.map +1 -0
- package/dist/domain/types/{cheat-update-bonus-meter-progress-command.js → debug-update-bonus-meter-progress-command.js} +1 -1
- package/dist/domain/types/debug-update-bonus-meter-progress-command.js.map +1 -0
- package/dist/domain/types/{cheat-update-bonus-meter-progress-request.dto.js → debug-update-bonus-meter-progress-request.dto.js} +1 -1
- package/dist/domain/types/debug-update-bonus-meter-progress-request.dto.js.map +1 -0
- package/dist/logic/bonnys-fortune.game-logic.js +4 -2
- package/dist/logic/bonnys-fortune.game-logic.js.map +1 -1
- package/dist/rng/DummyRngClient.js +8 -1
- package/dist/rng/DummyRngClient.js.map +1 -1
- package/dist/rng/rng-client.factory.js +1 -2
- package/dist/rng/rng-client.factory.js.map +1 -1
- package/package.json +3 -4
- package/dist/__tests__/bonnys-fortune-v1.game-engine.test.d.ts +0 -1
- package/dist/bonnys-fortune-v1.game-engine.d.ts +0 -32
- package/dist/config/game-logic-config/file-system.game-logic-config-loader.d.ts +0 -4
- package/dist/config/game-logic-config/game-logic-config-loader.d.ts +0 -3
- package/dist/config/game-logic-config/game-logic-config.d.ts +0 -2
- package/dist/config/reel-strips-config/file-system.reel-strips-config-loader.d.ts +0 -4
- package/dist/config/reel-strips-config/reel-strip-option.dto.d.ts +0 -4
- package/dist/config/reel-strips-config/reel-strips-config-loader.d.ts +0 -3
- package/dist/config/reel-strips-config/reel-strips-config.dto.d.ts +0 -5
- package/dist/config/reel-strips-config/reel.dto.d.ts +0 -5
- package/dist/domain/game-round.types.d.ts +0 -9
- package/dist/domain/mappers/reel-strips-config.mapper.d.ts +0 -4
- package/dist/domain/reel-strip-option.d.ts +0 -7
- package/dist/domain/reel-strips-config.d.ts +0 -9
- package/dist/domain/reel.d.ts +0 -8
- package/dist/domain/types/cheat-trigger-bonus-command.d.ts +0 -5
- package/dist/domain/types/cheat-trigger-bonus-command.js.map +0 -1
- package/dist/domain/types/cheat-trigger-bonus-request.dto.d.ts +0 -5
- package/dist/domain/types/cheat-trigger-bonus-request.dto.js.map +0 -1
- package/dist/domain/types/cheat-update-bonus-meter-progress-command.d.ts +0 -5
- package/dist/domain/types/cheat-update-bonus-meter-progress-command.js.map +0 -1
- package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.d.ts +0 -5
- package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.js.map +0 -1
- package/dist/domain/types/game-spin-command.d.ts +0 -8
- package/dist/domain/types/game-spin-input.dto.d.ts +0 -8
- package/dist/domain/types/game-spin-output.dto.d.ts +0 -119
- package/dist/domain/types/game-symbols.response.dto.d.ts +0 -10
- package/dist/domain/types/reel-strip-option.dto.d.ts +0 -4
- package/dist/domain/types/reel-strips-config.dto.d.ts +0 -5
- package/dist/domain/types/reel.dto.d.ts +0 -5
- package/dist/domain/types/start-bonus-round-command.d.ts +0 -8
- package/dist/domain/types/start-bonus-round-input.dto.d.ts +0 -10
- package/dist/game-engine.interface.d.ts +0 -41
- package/dist/helpers/generate-hash.d.ts +0 -1
- package/dist/helpers/number-helper.d.ts +0 -23
- package/dist/helpers/optional-boolean-mapper.d.ts +0 -1
- package/dist/helpers/uuid-helper.d.ts +0 -3
- package/dist/helpers/validation-helper.d.ts +0 -14
- package/dist/index.d.ts +0 -2
- package/dist/logger/logger.d.ts +0 -22
- package/dist/logic/bonnys-fortune.game-logic.d.ts +0 -32
- package/dist/logic/bonnys-fortune.spin-generator.d.ts +0 -19
- package/dist/logic/bonnys-fortune.types.d.ts +0 -170
- package/dist/logic/bonnys-fortune.win-calculator.d.ts +0 -10
- package/dist/logic/game-logic-config.interface.d.ts +0 -178
- package/dist/logic/handlers/base-game.handler.d.ts +0 -15
- package/dist/logic/handlers/collect-feature-bonus.handler.d.ts +0 -13
- package/dist/logic/handlers/free-spins-bonus.handler.d.ts +0 -11
- package/dist/logic/handlers/steering-to-the-fortune-bonus.handler.d.ts +0 -11
- package/dist/logic/handlers/treasure-hunt-bonus.handler.d.ts +0 -15
- package/dist/rng/DummyRngClient.d.ts +0 -18
- package/dist/rng/rng-client.factory.d.ts +0 -7
- package/dist/rng/rng-client.interface.d.ts +0 -16
- package/dist/rng/rng-service.d.ts +0 -26
- package/dist/validation/abstract-game-logic-config.validator.d.ts +0 -4
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.d.ts +0 -129
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.validator.d.ts +0 -5
- package/dist/validation/custom-decorators/IsNestedIntArray.d.ts +0 -2
- package/dist/validation/game-logic-config-validation.service.d.ts +0 -8
- package/dist/validation/reel-strips-config-validation.service.d.ts +0 -5
- package/src/__tests__/bonnys-fortune-v1.game-engine.test.ts +0 -80
- package/src/bonnys-fortune-v1.game-engine.ts +0 -285
- package/src/config/game-logic-config/file-system.game-logic-config-loader.ts +0 -27
- package/src/config/game-logic-config/game-logic-config-loader.ts +0 -3
- package/src/config/game-logic-config/game-logic-config.ts +0 -380
- package/src/config/reel-strips-config/file-system.reel-strips-config-loader.ts +0 -43
- package/src/config/reel-strips-config/reel-strip-option.dto.ts +0 -13
- package/src/config/reel-strips-config/reel-strips-config-loader.ts +0 -9
- package/src/config/reel-strips-config/reel-strips-config.dto.ts +0 -16
- package/src/config/reel-strips-config/reel.dto.ts +0 -16
- package/src/config/reel-strips-config/reels-BASE.csv +0 -52
- package/src/config/reel-strips-config/reels-BONUS.csv +0 -52
- package/src/domain/game-round.types.ts +0 -10
- package/src/domain/mappers/reel-strips-config.mapper.ts +0 -16
- package/src/domain/reel-strip-option.ts +0 -15
- package/src/domain/reel-strips-config.ts +0 -21
- package/src/domain/reel.ts +0 -17
- package/src/domain/types/cheat-trigger-bonus-command.ts +0 -5
- package/src/domain/types/cheat-trigger-bonus-request.dto.ts +0 -5
- package/src/domain/types/cheat-update-bonus-meter-progress-command.ts +0 -6
- package/src/domain/types/cheat-update-bonus-meter-progress-request.dto.ts +0 -5
- package/src/domain/types/game-spin-command.ts +0 -8
- package/src/domain/types/game-spin-input.dto.ts +0 -8
- package/src/domain/types/game-spin-output.dto.ts +0 -142
- package/src/domain/types/game-symbols.response.dto.ts +0 -11
- package/src/domain/types/reel-strip-option.dto.ts +0 -13
- package/src/domain/types/reel-strips-config.dto.ts +0 -15
- package/src/domain/types/reel.dto.ts +0 -15
- package/src/domain/types/start-bonus-round-command.ts +0 -8
- package/src/domain/types/start-bonus-round-input.dto.ts +0 -10
- package/src/game-engine.interface.ts +0 -59
- package/src/helpers/generate-hash.ts +0 -5
- package/src/helpers/number-helper.ts +0 -41
- package/src/helpers/optional-boolean-mapper.ts +0 -5
- package/src/helpers/uuid-helper.ts +0 -7
- package/src/helpers/validation-helper.ts +0 -27
- package/src/index.ts +0 -3
- package/src/logger/logger.ts +0 -178
- package/src/logic/bonnys-fortune.game-logic.ts +0 -480
- package/src/logic/bonnys-fortune.spin-generator.ts +0 -277
- package/src/logic/bonnys-fortune.types.ts +0 -223
- package/src/logic/bonnys-fortune.win-calculator.ts +0 -210
- package/src/logic/game-logic-config.interface.ts +0 -174
- package/src/logic/handlers/base-game.handler.ts +0 -213
- package/src/logic/handlers/collect-feature-bonus.handler.ts +0 -301
- package/src/logic/handlers/free-spins-bonus.handler.ts +0 -119
- package/src/logic/handlers/steering-to-the-fortune-bonus.handler.ts +0 -118
- package/src/logic/handlers/treasure-hunt-bonus.handler.ts +0 -232
- package/src/rng/DummyRngClient.ts +0 -108
- package/src/rng/rng-client.factory.ts +0 -27
- package/src/rng/rng-client.interface.ts +0 -38
- package/src/rng/rng-service.ts +0 -130
- package/src/validation/abstract-game-logic-config.validator.ts +0 -20
- package/src/validation/bonnys-fortune/bonnys-fortune-config.dto.ts +0 -371
- package/src/validation/bonnys-fortune/bonnys-fortune-config.validator.ts +0 -8
- package/src/validation/custom-decorators/IsNestedIntArray.ts +0 -29
- package/src/validation/game-logic-config-validation.service.ts +0 -28
- package/src/validation/reel-strips-config-validation.service.ts +0 -29
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import {
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BonnysFortunePrivateState,
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BonnysFortunePublicState,
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BonusRoundResult,
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FreeSpinResult,
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SpinResultResponse,
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SpinType,
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} from '../bonnys-fortune.types';
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import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
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import { BonnysFortuneSpinGenerator } from '../bonnys-fortune.spin-generator';
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import { BonnysFortuneWinCalculator } from '../bonnys-fortune.win-calculator';
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import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
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import { NumberHelper } from '../../helpers/number-helper';
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import { ReelStripsConfig } from '../../domain/reel-strips-config';
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import { RngService } from '../../rng/rng-service';
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export class FreeSpinsBonusHandler {
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constructor(private rngService: RngService) {}
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public async generateFullBonusRound(
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params: GameSpinInputDto,
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publicState: BonnysFortunePublicState,
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privateState: BonnysFortunePrivateState,
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config: BonnysFortuneGameLogicConfigInterface,
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reelStripsConfig: ReelStripsConfig,
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commandId: string,
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): Promise<BonusRoundResult<FreeSpinResult>> {
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const betStake = this.getBetStake(params, config);
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const spinGenerator = new BonnysFortuneSpinGenerator(this.rngService);
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const spinTypes = config.bonusGames.bonusGame2.config.spinTypes;
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const weights = spinTypes.map((st) => st.weight);
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const total = weights.reduce((a, b) => NumberHelper.safeSum(a, b, 2), 0);
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const result = await this.rngService.getSingleNumber(
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0,
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total - 1,
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commandId,
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'free_spins_type_selection',
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);
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const rand = result.value;
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let spinTypeIndex = 0;
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let cumulative = 0;
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for (let i = 0; i < weights.length; i++) {
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cumulative += weights[i];
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if (rand < cumulative) {
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spinTypeIndex = i;
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break;
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}
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}
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const spinTypeConfig = spinTypes[spinTypeIndex];
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const results: SpinResultResponse<FreeSpinResult>[] = [];
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let spinsLeft = spinTypeConfig.spins;
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while (spinsLeft > 0) {
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const screen = await spinGenerator.generateScreenWithLayout(
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reelStripsConfig,
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spinTypeConfig.layout,
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spinTypeConfig.reelsOptionsWeights,
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commandId,
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`free_spin_${spinsLeft}`,
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);
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const winResult = BonnysFortuneWinCalculator.calculateWins(
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screen,
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config,
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NumberHelper.toFixedNumber(betStake, 2),
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NumberHelper.toFixedNumber(spinTypeConfig.multiplier, 2),
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SpinType.BONUS_GAME_2_SPIN,
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spinTypeIndex,
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);
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results.push({
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result: {
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spinType: SpinType.BONUS_GAME_2_SPIN,
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screen,
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winResult,
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playerWinning: NumberHelper.toFixedNumber(winResult.totalWin, 2),
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nextSpinType:
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spinsLeft === 1
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? SpinType.BASE_GAME_SPIN
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: SpinType.BONUS_GAME_2_SPIN,
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multiplier: NumberHelper.toFixedNumber(spinTypeConfig.multiplier, 2),
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},
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publicState: publicState,
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privateState: {
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...privateState,
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nextSpinType:
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spinsLeft === 1
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? SpinType.BASE_GAME_SPIN
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: SpinType.BONUS_GAME_2_SPIN,
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activeBonus: spinsLeft === 1 ? undefined : privateState.activeBonus,
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},
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});
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}
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return {
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results,
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publicState,
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privateState,
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};
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}
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private getBetStake(
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params: GameSpinInputDto,
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config: BonnysFortuneGameLogicConfigInterface,
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): number {
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const baseBet = config.baseGame.baseGameConfig.baseBet;
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return NumberHelper.safeDivide(
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params.betAmount,
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params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
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3,
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);
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}
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}
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import {
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BonnysFortunePrivateState,
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BonnysFortunePublicState,
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SpinType,
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SteeringToTheFortuneResult,
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} from '../bonnys-fortune.types';
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import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
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import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
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import { NumberHelper } from '../../helpers/number-helper';
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import { RngService } from '../../rng/rng-service';
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import { UuidHelper } from '../../helpers/uuid-helper';
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import { getSpinTypeForBonus } from './base-game.handler';
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export class SteeringToTheFortuneBonusHandler {
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constructor(private rngService: RngService) {}
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public async generateFullBonusRound(
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params: GameSpinInputDto,
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publicState: BonnysFortunePublicState,
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privateState: BonnysFortunePrivateState,
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config: BonnysFortuneGameLogicConfigInterface,
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commandId: string,
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): Promise<BonusRoundResult<SteeringToTheFortuneResult>> {
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const betStake = this.getBetStake(params, config);
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const wheelResults = config.bonusGames.bonusGame3.config.wheelResults;
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const selectedIndex = await this.weightedDraw(
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wheelResults.map((w) => w.weight),
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commandId,
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'steering_fortune_wheel_selection',
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);
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const prize = wheelResults[selectedIndex];
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let playerWinning = 0;
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let nextSpinType: SpinType = SpinType.BASE_GAME_SPIN;
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let triggeredBonus: BonusTrigger | undefined;
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if (prize.type === PrizeType.MULTIPLIER) {
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playerWinning = NumberHelper.safeMultiply(betStake, prize.value, 2);
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} else if (prize.type === PrizeType.BONUS) {
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triggeredBonus = {
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bonusId: UuidHelper.generateUuid(),
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bonusType: prize.bonusType,
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betAmount: NumberHelper.toFixedNumber(params.betAmount, 2),
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};
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nextSpinType = getSpinTypeForBonus(prize.bonusType);
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}
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const results = [
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{
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result: {
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spinType: SpinType.BONUS_GAME_3_SPIN,
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playerWinning,
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nextSpinType,
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prizeType: prize.type,
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prizeValue:
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prize.type === PrizeType.MULTIPLIER ? prize.value : prize.bonusType,
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totalMultiplier:
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prize.type === PrizeType.MULTIPLIER ? prize.value : 0,
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triggeredBonus,
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},
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publicState,
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privateState: {
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...privateState,
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nextSpinType,
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pendingBonuses: triggeredBonus ? [triggeredBonus] : [],
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activeBonus: undefined,
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},
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},
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];
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return {
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results,
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publicState,
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privateState,
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};
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}
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private async weightedDraw(
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weights: number[],
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commandId: string,
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actionId: string,
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): Promise<number> {
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const sum = weights.reduce((acc, w) => NumberHelper.safeSum(acc, w, 2), 0);
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const result = await this.rngService.getSingleNumber(
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0,
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sum - 1,
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commandId,
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actionId,
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);
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const draw = result.value;
|
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|
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let cumulative = 0;
|
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for (let i = 0; i < weights.length; i++) {
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cumulative = NumberHelper.safeSum(cumulative, weights[i], 2);
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if (draw < cumulative) return i;
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}
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return weights.length - 1;
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}
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private getBetStake(
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params: GameSpinInputDto,
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config: BonnysFortuneGameLogicConfigInterface,
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): number {
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const baseBet = config.baseGame.baseGameConfig.baseBet;
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return NumberHelper.safeDivide(
|
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params.betAmount,
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params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
|
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3,
|
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);
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}
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|
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}
|
|
@@ -1,232 +0,0 @@
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1
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-
import {
|
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2
|
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BonnysFortunePrivateState,
|
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3
|
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BonnysFortunePublicState,
|
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4
|
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BonusRoundResult,
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|
5
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SpinType,
|
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6
|
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TreasureHuntSpinResult,
|
|
7
|
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} from '../bonnys-fortune.types';
|
|
8
|
-
|
|
9
|
-
import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
|
|
10
|
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import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
|
|
11
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import { NumberHelper } from '../../helpers/number-helper';
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12
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import { RngService } from '../../rng/rng-service';
|
|
13
|
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|
|
14
|
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export class TreasureHuntBonusHandler {
|
|
15
|
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constructor(private rngService: RngService) {}
|
|
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-
|
|
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public async generateFullBonusRound(
|
|
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params: GameSpinInputDto,
|
|
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publicState: BonnysFortunePublicState,
|
|
20
|
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privateState: BonnysFortunePrivateState,
|
|
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config: BonnysFortuneGameLogicConfigInterface,
|
|
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commandId: string,
|
|
23
|
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): Promise<BonusRoundResult<TreasureHuntSpinResult>> {
|
|
24
|
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const betStake = this.getBetStake(params, config);
|
|
25
|
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const {
|
|
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|
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stepsCount,
|
|
27
|
-
jackpotScreenCounts,
|
|
28
|
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jackpotMultipliers,
|
|
29
|
-
winningWeights,
|
|
30
|
-
} = this.extractBonusConfig(config);
|
|
31
|
-
|
|
32
|
-
const jackpotKeys = Object.keys(jackpotMultipliers);
|
|
33
|
-
const jackpotsNo = Object.values(jackpotScreenCounts);
|
|
34
|
-
const weightsArray = Object.values(winningWeights);
|
|
35
|
-
|
|
36
|
-
const winSymbolIndex = await this.drawWinningSymbol(
|
|
37
|
-
weightsArray,
|
|
38
|
-
commandId,
|
|
39
|
-
);
|
|
40
|
-
|
|
41
|
-
const selectionsVector = Array<number>(stepsCount).fill(-1);
|
|
42
|
-
|
|
43
|
-
if (winSymbolIndex >= 0) {
|
|
44
|
-
const positions = await this.randomPositions(stepsCount, 3, commandId);
|
|
45
|
-
positions.forEach((pos) => (selectionsVector[pos] = winSymbolIndex));
|
|
46
|
-
jackpotsNo[winSymbolIndex] = NumberHelper.safeSum(
|
|
47
|
-
jackpotsNo[winSymbolIndex],
|
|
48
|
-
-3,
|
|
49
|
-
0,
|
|
50
|
-
);
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
await this.fillRemainingSteps(
|
|
54
|
-
selectionsVector,
|
|
55
|
-
stepsCount,
|
|
56
|
-
jackpotsNo,
|
|
57
|
-
winSymbolIndex,
|
|
58
|
-
commandId,
|
|
59
|
-
);
|
|
60
|
-
|
|
61
|
-
const selections = selectionsVector.map((idx) => jackpotKeys[idx]);
|
|
62
|
-
const multipliers = selections.map((name) => jackpotMultipliers[name]);
|
|
63
|
-
|
|
64
|
-
const results = selections.map((symbol, index) => {
|
|
65
|
-
const isFinalStep = index === stepsCount - 1;
|
|
66
|
-
|
|
67
|
-
const winningMultiplier =
|
|
68
|
-
isFinalStep && winSymbolIndex >= 0
|
|
69
|
-
? jackpotMultipliers[jackpotKeys[winSymbolIndex]]
|
|
70
|
-
: 0;
|
|
71
|
-
const playerWinning =
|
|
72
|
-
isFinalStep && winSymbolIndex >= 0
|
|
73
|
-
? NumberHelper.safeMultiply(betStake, winningMultiplier, 2)
|
|
74
|
-
: 0;
|
|
75
|
-
|
|
76
|
-
return {
|
|
77
|
-
result: {
|
|
78
|
-
spinType: SpinType.BONUS_GAME_1_SPIN,
|
|
79
|
-
playerWinning,
|
|
80
|
-
nextSpinType: isFinalStep
|
|
81
|
-
? SpinType.BASE_GAME_SPIN
|
|
82
|
-
: SpinType.BONUS_GAME_1_SPIN,
|
|
83
|
-
selection: symbol,
|
|
84
|
-
multiplier: multipliers[index],
|
|
85
|
-
multiplierCounts: selections.slice(0, index + 1).reduce(
|
|
86
|
-
(acc, key) => {
|
|
87
|
-
acc[key] = (acc[key] || 0) + 1;
|
|
88
|
-
return acc;
|
|
89
|
-
},
|
|
90
|
-
{} as Record<string, number>,
|
|
91
|
-
),
|
|
92
|
-
winningMultiplier,
|
|
93
|
-
winningCount: isFinalStep && winSymbolIndex >= 0 ? 3 : 0,
|
|
94
|
-
totalMultiplier: winningMultiplier,
|
|
95
|
-
},
|
|
96
|
-
publicState,
|
|
97
|
-
privateState: {
|
|
98
|
-
...privateState,
|
|
99
|
-
nextSpinType: isFinalStep
|
|
100
|
-
? SpinType.BASE_GAME_SPIN
|
|
101
|
-
: SpinType.BONUS_GAME_1_SPIN,
|
|
102
|
-
activeBonus: isFinalStep ? undefined : privateState.activeBonus,
|
|
103
|
-
},
|
|
104
|
-
};
|
|
105
|
-
});
|
|
106
|
-
|
|
107
|
-
return {
|
|
108
|
-
results,
|
|
109
|
-
publicState,
|
|
110
|
-
privateState,
|
|
111
|
-
};
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
private getBetStake(
|
|
115
|
-
params: GameSpinInputDto,
|
|
116
|
-
config: BonnysFortuneGameLogicConfigInterface,
|
|
117
|
-
): number {
|
|
118
|
-
const baseBet = config.baseGame.baseGameConfig.baseBet;
|
|
119
|
-
return NumberHelper.safeDivide(
|
|
120
|
-
params.betAmount,
|
|
121
|
-
params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
|
|
122
|
-
3,
|
|
123
|
-
);
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
private async drawWinningSymbol(
|
|
127
|
-
weights: number[],
|
|
128
|
-
commandId: string,
|
|
129
|
-
): Promise<number> {
|
|
130
|
-
const total = weights.reduce(
|
|
131
|
-
(acc, w) => NumberHelper.safeSum(acc, w, 2),
|
|
132
|
-
0,
|
|
133
|
-
);
|
|
134
|
-
if (total === 0) return -1;
|
|
135
|
-
|
|
136
|
-
const result = await this.rngService.getSingleNumber(
|
|
137
|
-
0,
|
|
138
|
-
total - 1,
|
|
139
|
-
commandId,
|
|
140
|
-
'treasure_hunt_winning_symbol',
|
|
141
|
-
);
|
|
142
|
-
const draw = result.value;
|
|
143
|
-
|
|
144
|
-
let cumulative = 0;
|
|
145
|
-
for (let i = 0; i < weights.length; i++) {
|
|
146
|
-
cumulative = NumberHelper.safeSum(cumulative, weights[i], 2);
|
|
147
|
-
if (draw < cumulative) return i;
|
|
148
|
-
}
|
|
149
|
-
return -1;
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
private async fillRemainingSteps(
|
|
153
|
-
vector: number[],
|
|
154
|
-
stepsCount: number,
|
|
155
|
-
jackpotsNo: number[],
|
|
156
|
-
excludeSymbol: number | undefined,
|
|
157
|
-
commandId: string,
|
|
158
|
-
) {
|
|
159
|
-
const weights: number[] = jackpotsNo.map((_, idx) =>
|
|
160
|
-
idx === excludeSymbol ? 0 : 4,
|
|
161
|
-
);
|
|
162
|
-
|
|
163
|
-
for (let i = 0; i < stepsCount; i++) {
|
|
164
|
-
if (vector[i] < 0) {
|
|
165
|
-
const symbol = await this.weightedDraw(
|
|
166
|
-
weights,
|
|
167
|
-
commandId,
|
|
168
|
-
`fill_step_${i}`,
|
|
169
|
-
);
|
|
170
|
-
vector[i] = symbol;
|
|
171
|
-
jackpotsNo[symbol] = NumberHelper.safeSum(jackpotsNo[symbol], -1, 0);
|
|
172
|
-
weights[symbol] = Math.max(0, weights[symbol] - 2);
|
|
173
|
-
}
|
|
174
|
-
}
|
|
175
|
-
}
|
|
176
|
-
|
|
177
|
-
private async weightedDraw(
|
|
178
|
-
weights: number[],
|
|
179
|
-
commandId: string,
|
|
180
|
-
actionId: string,
|
|
181
|
-
): Promise<number> {
|
|
182
|
-
const sum = weights.reduce((acc, w) => NumberHelper.safeSum(acc, w, 2), 0);
|
|
183
|
-
if (sum === 0) return 0;
|
|
184
|
-
|
|
185
|
-
const result = await this.rngService.getSingleNumber(
|
|
186
|
-
0,
|
|
187
|
-
sum - 1,
|
|
188
|
-
commandId,
|
|
189
|
-
actionId,
|
|
190
|
-
);
|
|
191
|
-
const draw = result.value;
|
|
192
|
-
|
|
193
|
-
let cumulative = 0;
|
|
194
|
-
for (let i = 0; i < weights.length; i++) {
|
|
195
|
-
cumulative = NumberHelper.safeSum(cumulative, weights[i], 2);
|
|
196
|
-
if (draw < cumulative) return i;
|
|
197
|
-
}
|
|
198
|
-
return weights.length - 1;
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
private async randomPositions(
|
|
202
|
-
limit: number,
|
|
203
|
-
count: number,
|
|
204
|
-
commandId: string,
|
|
205
|
-
): Promise<number[]> {
|
|
206
|
-
const positions = Array.from({ length: limit }, (_, i) => i);
|
|
207
|
-
const selected: number[] = [];
|
|
208
|
-
while (selected.length < count) {
|
|
209
|
-
const actionId = `random_position_${selected.length}`;
|
|
210
|
-
const result = await this.rngService.getSingleNumber(
|
|
211
|
-
0,
|
|
212
|
-
positions.length - 1,
|
|
213
|
-
commandId,
|
|
214
|
-
actionId,
|
|
215
|
-
);
|
|
216
|
-
const idx = result.value;
|
|
217
|
-
selected.push(positions.splice(idx, 1)[0]);
|
|
218
|
-
}
|
|
219
|
-
return selected;
|
|
220
|
-
}
|
|
221
|
-
|
|
222
|
-
private extractBonusConfig(config: BonnysFortuneGameLogicConfigInterface) {
|
|
223
|
-
return {
|
|
224
|
-
stepsCount: config.bonusGames.bonusGame1.config.stepsCount,
|
|
225
|
-
jackpotMultipliers:
|
|
226
|
-
config.bonusGames.bonusGame1.config.jackpotMultipliers,
|
|
227
|
-
winningWeights: config.bonusGames.bonusGame1.config.winningWeights,
|
|
228
|
-
jackpotScreenCounts:
|
|
229
|
-
config.bonusGames.bonusGame1.config.jackpotScreenCounts,
|
|
230
|
-
};
|
|
231
|
-
}
|
|
232
|
-
}
|
|
@@ -1,108 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
RngBatchResponse,
|
|
3
|
-
RngSingleResponse,
|
|
4
|
-
} from '@omnitronix/rng-client-core/dist/http/http-client.types';
|
|
5
|
-
|
|
6
|
-
import { IRngClient } from './rng-client.interface';
|
|
7
|
-
|
|
8
|
-
export class DummyRngClient implements IRngClient {
|
|
9
|
-
constructor() {}
|
|
10
|
-
|
|
11
|
-
getSingleNumber(
|
|
12
|
-
min: number,
|
|
13
|
-
max: number,
|
|
14
|
-
_seed?: number,
|
|
15
|
-
): Promise<{ value: number; seed: number }> {
|
|
16
|
-
const randomValue = Math.random();
|
|
17
|
-
const result = Math.floor(randomValue * (max - min + 1)) + min;
|
|
18
|
-
return Promise.resolve({ value: result, seed: 0 });
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
getBatchNumbers(
|
|
22
|
-
min: number,
|
|
23
|
-
max: number,
|
|
24
|
-
count: number,
|
|
25
|
-
_seed?: number,
|
|
26
|
-
): Promise<number[]> {
|
|
27
|
-
const results: number[] = [];
|
|
28
|
-
for (let i = 0; i < count; i++) {
|
|
29
|
-
const randomValue = Math.random();
|
|
30
|
-
const result = Math.floor(randomValue * (max - min + 1)) + min;
|
|
31
|
-
results.push(result);
|
|
32
|
-
}
|
|
33
|
-
return Promise.resolve(results);
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
getBatchNumbersWithSeeds(
|
|
37
|
-
min: number,
|
|
38
|
-
max: number,
|
|
39
|
-
count: number,
|
|
40
|
-
_seed?: number,
|
|
41
|
-
): Promise<{ value: number; seed: number }[]> {
|
|
42
|
-
const results: number[] = [];
|
|
43
|
-
for (let i = 0; i < count; i++) {
|
|
44
|
-
const randomValue = Math.random();
|
|
45
|
-
const result = Math.floor(randomValue * (max - min + 1)) + min;
|
|
46
|
-
results.push(result);
|
|
47
|
-
}
|
|
48
|
-
return Promise.resolve(
|
|
49
|
-
results.map((result) => ({ value: result, seed: 0 })),
|
|
50
|
-
);
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
getSingleFloat(_seed?: number): Promise<RngSingleResponse> {
|
|
54
|
-
const result = Math.random();
|
|
55
|
-
return Promise.resolve({
|
|
56
|
-
id: '0',
|
|
57
|
-
seed: 0,
|
|
58
|
-
result,
|
|
59
|
-
min: 0,
|
|
60
|
-
max: 1,
|
|
61
|
-
createdAt: new Date().toISOString(),
|
|
62
|
-
});
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
getBatchFloats(count: number, _seed?: number): Promise<RngBatchResponse> {
|
|
66
|
-
const result: number[] = [];
|
|
67
|
-
for (let i = 0; i < count; i++) {
|
|
68
|
-
result.push(Math.random());
|
|
69
|
-
}
|
|
70
|
-
return Promise.resolve({
|
|
71
|
-
id: '0',
|
|
72
|
-
seed: 0,
|
|
73
|
-
result,
|
|
74
|
-
min: 0,
|
|
75
|
-
max: 1,
|
|
76
|
-
createdAt: new Date().toISOString(),
|
|
77
|
-
});
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
getRandomNumber(
|
|
81
|
-
min: number,
|
|
82
|
-
max: number,
|
|
83
|
-
_seed?: number,
|
|
84
|
-
): Promise<RngSingleResponse> {
|
|
85
|
-
const randomValue = Math.random();
|
|
86
|
-
const result = Math.floor(randomValue * (max - min + 1)) + min;
|
|
87
|
-
return Promise.resolve({
|
|
88
|
-
id: '0',
|
|
89
|
-
seed: 0,
|
|
90
|
-
result,
|
|
91
|
-
min,
|
|
92
|
-
max,
|
|
93
|
-
createdAt: new Date().toISOString(),
|
|
94
|
-
});
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
getRandomFloat(_seed?: number): Promise<RngSingleResponse> {
|
|
98
|
-
const result = Math.random();
|
|
99
|
-
return Promise.resolve({
|
|
100
|
-
id: '0',
|
|
101
|
-
seed: 0,
|
|
102
|
-
result,
|
|
103
|
-
min: 0,
|
|
104
|
-
max: 1,
|
|
105
|
-
createdAt: new Date().toISOString(),
|
|
106
|
-
});
|
|
107
|
-
}
|
|
108
|
-
}
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
import { RngClient, RngClientConfig } from '@omnitronix/rng-client-core';
|
|
2
|
-
|
|
3
|
-
import { DummyRngClient } from './DummyRngClient';
|
|
4
|
-
import { IRngClient } from './rng-client.interface';
|
|
5
|
-
|
|
6
|
-
export class RngClientFactory {
|
|
7
|
-
static create(
|
|
8
|
-
config: { metrics?: RngClientConfig['metrics'] } = {},
|
|
9
|
-
): IRngClient {
|
|
10
|
-
const mode = process.env.RNG_CLIENT_MODE || 'external';
|
|
11
|
-
console.log('RNG_CLIENT_MODE', mode);
|
|
12
|
-
|
|
13
|
-
if (mode === 'local') {
|
|
14
|
-
return new DummyRngClient();
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
const rngClientConfig: RngClientConfig = {
|
|
18
|
-
serverUrl: process.env.RNG_CLIENT_URL,
|
|
19
|
-
grpcUrl: process.env.RNG_CLIENT_GRPC_URL,
|
|
20
|
-
clientMethod: process.env.RNG_CLIENT_METHOD as 'grpc' | 'rest',
|
|
21
|
-
poolingSize: parseInt(process.env.RNG_CLIENT_POOL_SIZE || '2000'),
|
|
22
|
-
metrics: config.metrics,
|
|
23
|
-
};
|
|
24
|
-
|
|
25
|
-
return new RngClient(rngClientConfig);
|
|
26
|
-
}
|
|
27
|
-
}
|
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
RngBatchResponse,
|
|
3
|
-
RngSingleResponse,
|
|
4
|
-
} from '@omnitronix/rng-client-core/dist/http/http-client.types';
|
|
5
|
-
|
|
6
|
-
export interface IRngClient {
|
|
7
|
-
getSingleNumber(
|
|
8
|
-
min: number,
|
|
9
|
-
max: number,
|
|
10
|
-
seed?: number,
|
|
11
|
-
): Promise<{ value: number; seed: number }>;
|
|
12
|
-
|
|
13
|
-
getBatchNumbers(
|
|
14
|
-
min: number,
|
|
15
|
-
max: number,
|
|
16
|
-
count: number,
|
|
17
|
-
seed?: number,
|
|
18
|
-
): Promise<number[]>;
|
|
19
|
-
|
|
20
|
-
getBatchNumbersWithSeeds(
|
|
21
|
-
min: number,
|
|
22
|
-
max: number,
|
|
23
|
-
count: number,
|
|
24
|
-
seed?: number,
|
|
25
|
-
): Promise<{ value: number; seed: number }[]>;
|
|
26
|
-
|
|
27
|
-
getSingleFloat(seed?: number): Promise<RngSingleResponse>;
|
|
28
|
-
|
|
29
|
-
getBatchFloats(count: number, seed?: number): Promise<RngBatchResponse>;
|
|
30
|
-
|
|
31
|
-
getRandomNumber(
|
|
32
|
-
min: number,
|
|
33
|
-
max: number,
|
|
34
|
-
seed?: number,
|
|
35
|
-
): Promise<RngSingleResponse>;
|
|
36
|
-
|
|
37
|
-
getRandomFloat(seed?: number): Promise<RngSingleResponse>;
|
|
38
|
-
}
|