@omnitronix/bonnys-fortune-game-engine 1.0.0-beta.1

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Files changed (118) hide show
  1. package/README.md +680 -0
  2. package/dist/__tests__/bonnys-fortune-v1.game-engine.test.js +71 -0
  3. package/dist/__tests__/bonnys-fortune-v1.game-engine.test.js.map +1 -0
  4. package/dist/__tests__/comprehensive.test.js +741 -0
  5. package/dist/__tests__/comprehensive.test.js.map +1 -0
  6. package/dist/bonnys-fortune-v1.game-engine.js +184 -0
  7. package/dist/bonnys-fortune-v1.game-engine.js.map +1 -0
  8. package/dist/config/game-logic-config/file-system.game-logic-config-loader.js +57 -0
  9. package/dist/config/game-logic-config/file-system.game-logic-config-loader.js.map +1 -0
  10. package/dist/config/game-logic-config/game-logic-config-loader.js +3 -0
  11. package/dist/config/game-logic-config/game-logic-config-loader.js.map +1 -0
  12. package/dist/config/game-logic-config/game-logic-config.js +382 -0
  13. package/dist/config/game-logic-config/game-logic-config.js.map +1 -0
  14. package/dist/config/reel-strips-config/file-system.reel-strips-config-loader.js +34 -0
  15. package/dist/config/reel-strips-config/file-system.reel-strips-config-loader.js.map +1 -0
  16. package/dist/config/reel-strips-config/reel-strip-option.dto.js +27 -0
  17. package/dist/config/reel-strips-config/reel-strip-option.dto.js.map +1 -0
  18. package/dist/config/reel-strips-config/reel-strips-config-loader.js +3 -0
  19. package/dist/config/reel-strips-config/reel-strips-config-loader.js.map +1 -0
  20. package/dist/config/reel-strips-config/reel-strips-config.dto.js +29 -0
  21. package/dist/config/reel-strips-config/reel-strips-config.dto.js.map +1 -0
  22. package/dist/config/reel-strips-config/reel.dto.js +29 -0
  23. package/dist/config/reel-strips-config/reel.dto.js.map +1 -0
  24. package/dist/config/reel-strips-config/reels-BASE.csv +52 -0
  25. package/dist/config/reel-strips-config/reels-BONUS.csv +52 -0
  26. package/dist/domain/game-round.types.js +9 -0
  27. package/dist/domain/game-round.types.js.map +1 -0
  28. package/dist/domain/mappers/reel-strips-config.mapper.js +17 -0
  29. package/dist/domain/mappers/reel-strips-config.mapper.js.map +1 -0
  30. package/dist/domain/reel-strip-option.js +19 -0
  31. package/dist/domain/reel-strip-option.js.map +1 -0
  32. package/dist/domain/reel-strips-config.js +22 -0
  33. package/dist/domain/reel-strips-config.js.map +1 -0
  34. package/dist/domain/reel.js +19 -0
  35. package/dist/domain/reel.js.map +1 -0
  36. package/dist/domain/types/debug-trigger-bonus-command.js +3 -0
  37. package/dist/domain/types/debug-trigger-bonus-command.js.map +1 -0
  38. package/dist/domain/types/debug-trigger-bonus-request.dto.js +3 -0
  39. package/dist/domain/types/debug-trigger-bonus-request.dto.js.map +1 -0
  40. package/dist/domain/types/debug-update-bonus-meter-progress-command.js +3 -0
  41. package/dist/domain/types/debug-update-bonus-meter-progress-command.js.map +1 -0
  42. package/dist/domain/types/debug-update-bonus-meter-progress-request.dto.js +3 -0
  43. package/dist/domain/types/debug-update-bonus-meter-progress-request.dto.js.map +1 -0
  44. package/dist/domain/types/game-spin-command.js +3 -0
  45. package/dist/domain/types/game-spin-command.js.map +1 -0
  46. package/dist/domain/types/game-spin-input.dto.js +3 -0
  47. package/dist/domain/types/game-spin-input.dto.js.map +1 -0
  48. package/dist/domain/types/game-spin-output.dto.js +17 -0
  49. package/dist/domain/types/game-spin-output.dto.js.map +1 -0
  50. package/dist/domain/types/game-symbols.response.dto.js +7 -0
  51. package/dist/domain/types/game-symbols.response.dto.js.map +1 -0
  52. package/dist/domain/types/reel-strip-option.dto.js +27 -0
  53. package/dist/domain/types/reel-strip-option.dto.js.map +1 -0
  54. package/dist/domain/types/reel-strips-config.dto.js +28 -0
  55. package/dist/domain/types/reel-strips-config.dto.js.map +1 -0
  56. package/dist/domain/types/reel.dto.js +28 -0
  57. package/dist/domain/types/reel.dto.js.map +1 -0
  58. package/dist/domain/types/start-bonus-round-command.js +3 -0
  59. package/dist/domain/types/start-bonus-round-command.js.map +1 -0
  60. package/dist/domain/types/start-bonus-round-input.dto.js +3 -0
  61. package/dist/domain/types/start-bonus-round-input.dto.js.map +1 -0
  62. package/dist/game-engine.interface.js +3 -0
  63. package/dist/game-engine.interface.js.map +1 -0
  64. package/dist/helpers/generate-hash.js +9 -0
  65. package/dist/helpers/generate-hash.js.map +1 -0
  66. package/dist/helpers/number-helper.js +43 -0
  67. package/dist/helpers/number-helper.js.map +1 -0
  68. package/dist/helpers/optional-boolean-mapper.js +9 -0
  69. package/dist/helpers/optional-boolean-mapper.js.map +1 -0
  70. package/dist/helpers/uuid-helper.js +11 -0
  71. package/dist/helpers/uuid-helper.js.map +1 -0
  72. package/dist/helpers/validation-helper.js +25 -0
  73. package/dist/helpers/validation-helper.js.map +1 -0
  74. package/dist/index.js +7 -0
  75. package/dist/index.js.map +1 -0
  76. package/dist/logger/logger.js +140 -0
  77. package/dist/logger/logger.js.map +1 -0
  78. package/dist/logic/bonnys-fortune.game-logic.js +252 -0
  79. package/dist/logic/bonnys-fortune.game-logic.js.map +1 -0
  80. package/dist/logic/bonnys-fortune.spin-generator.js +101 -0
  81. package/dist/logic/bonnys-fortune.spin-generator.js.map +1 -0
  82. package/dist/logic/bonnys-fortune.types.js +17 -0
  83. package/dist/logic/bonnys-fortune.types.js.map +1 -0
  84. package/dist/logic/bonnys-fortune.win-calculator.js +130 -0
  85. package/dist/logic/bonnys-fortune.win-calculator.js.map +1 -0
  86. package/dist/logic/game-logic-config.interface.js +3 -0
  87. package/dist/logic/game-logic-config.interface.js.map +1 -0
  88. package/dist/logic/handlers/base-game.handler.js +113 -0
  89. package/dist/logic/handlers/base-game.handler.js.map +1 -0
  90. package/dist/logic/handlers/collect-feature-bonus.handler.js +152 -0
  91. package/dist/logic/handlers/collect-feature-bonus.handler.js.map +1 -0
  92. package/dist/logic/handlers/free-spins-bonus.handler.js +69 -0
  93. package/dist/logic/handlers/free-spins-bonus.handler.js.map +1 -0
  94. package/dist/logic/handlers/steering-to-the-fortune-bonus.handler.js +75 -0
  95. package/dist/logic/handlers/steering-to-the-fortune-bonus.handler.js.map +1 -0
  96. package/dist/logic/handlers/treasure-hunt-bonus.handler.js +131 -0
  97. package/dist/logic/handlers/treasure-hunt-bonus.handler.js.map +1 -0
  98. package/dist/rng/DummyRngClient.js +86 -0
  99. package/dist/rng/DummyRngClient.js.map +1 -0
  100. package/dist/rng/rng-client.factory.js +23 -0
  101. package/dist/rng/rng-client.factory.js.map +1 -0
  102. package/dist/rng/rng-client.interface.js +3 -0
  103. package/dist/rng/rng-client.interface.js.map +1 -0
  104. package/dist/rng/rng-service.js +78 -0
  105. package/dist/rng/rng-service.js.map +1 -0
  106. package/dist/validation/abstract-game-logic-config.validator.js +18 -0
  107. package/dist/validation/abstract-game-logic-config.validator.js.map +1 -0
  108. package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js +454 -0
  109. package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js.map +1 -0
  110. package/dist/validation/bonnys-fortune/bonnys-fortune-config.validator.js +12 -0
  111. package/dist/validation/bonnys-fortune/bonnys-fortune-config.validator.js.map +1 -0
  112. package/dist/validation/custom-decorators/IsNestedIntArray.js +26 -0
  113. package/dist/validation/custom-decorators/IsNestedIntArray.js.map +1 -0
  114. package/dist/validation/game-logic-config-validation.service.js +20 -0
  115. package/dist/validation/game-logic-config-validation.service.js.map +1 -0
  116. package/dist/validation/reel-strips-config-validation.service.js +26 -0
  117. package/dist/validation/reel-strips-config-validation.service.js.map +1 -0
  118. package/package.json +51 -0
@@ -0,0 +1,113 @@
1
+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.BaseGameHandler = void 0;
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+ exports.getSpinTypeForBonus = getSpinTypeForBonus;
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+ const bonnys_fortune_types_1 = require("../bonnys-fortune.types");
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+ const bonnys_fortune_spin_generator_1 = require("../bonnys-fortune.spin-generator");
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+ const bonnys_fortune_win_calculator_1 = require("../bonnys-fortune.win-calculator");
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+ const number_helper_1 = require("../../helpers/number-helper");
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+ const uuid_helper_1 = require("../../helpers/uuid-helper");
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+ class BaseGameHandler {
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+ constructor(rngService) {
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+ this.rngService = rngService;
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+ }
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+ async handleSpin(params, publicState, privateState, config, reelStripsConfig, commandId) {
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+ if (privateState.nextSpinType !== bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN) {
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+ throw new Error(`Cannot execute base spin while a bonus spin (${privateState.nextSpinType}) is expected`);
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+ }
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+ let screen = await new bonnys_fortune_spin_generator_1.BonnysFortuneSpinGenerator(this.rngService).generateBaseScreen(config, reelStripsConfig, commandId, 'base_spin_screen');
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+ screen = await new bonnys_fortune_spin_generator_1.BonnysFortuneSpinGenerator(this.rngService).applyBonusSymbols(screen, config, commandId, 'base_spin_bonus_symbols');
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+ const updatedBonusMeters = this.updateBonusMeters(screen, privateState.bonusMetersByAmount[params.betAmount], config);
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+ privateState.bonusMetersByAmount[params.betAmount] = updatedBonusMeters;
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+ const scatterSymbolId = config.baseGame.symbolDefinitions.specialSymbols.SCATTER;
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+ const betStake = this.getBetStake(params, config);
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+ const triggeredBonus = this.findTriggeredBonus(updatedBonusMeters, params.betAmount, screen, scatterSymbolId);
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+ const nextSpinType = triggeredBonus
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+ ? getSpinTypeForBonus(triggeredBonus.bonusType)
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+ : bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN;
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+ const winResult = bonnys_fortune_win_calculator_1.BonnysFortuneWinCalculator.calculateWins(screen, config, betStake, 1, bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN);
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+ return {
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+ result: {
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+ spinType: bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN,
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+ screen,
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+ winResult,
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+ playerWinning: number_helper_1.NumberHelper.toFixedNumber(winResult.totalWin, 2),
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+ nextSpinType,
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+ triggeredBonus,
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+ },
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+ publicState: {
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+ currentBetAmount: params.betAmount,
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+ bonusMeters: updatedBonusMeters,
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+ },
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+ privateState: {
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+ ...privateState,
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+ nextSpinType,
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+ pendingBonuses: triggeredBonus ? [triggeredBonus] : [],
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+ },
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+ };
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+ }
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+ updateBonusMeters(screen, bonusMeters, config) {
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+ const symbolsInScreen = screen.flat();
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+ return Object.fromEntries(Object.entries(bonusMeters).map(([key, bonusMeter]) => {
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+ const count = symbolsInScreen.filter((sym) => sym === bonusMeter.symbolId).length;
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+ const newProgress = number_helper_1.NumberHelper.safeSum(bonusMeter.progress, count, 0);
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+ const cfg = config?.baseGame.bonusGameMeters[key];
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+ const percentageLevels = cfg?.percentageLevels ?? {};
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+ const level = this.getMeterLevel(newProgress, bonusMeter.threshold, percentageLevels);
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+ return [key, { ...bonusMeter, progress: newProgress, level }];
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+ }));
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+ }
60
+ findTriggeredBonus(bonusMeters, betAmount, screen, scatterSymbolId) {
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+ const triggeredPot = Object.entries(bonusMeters).find(([, bonusMeter]) => bonusMeter.progress >= bonusMeter.threshold);
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+ if (triggeredPot) {
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+ const [bonusType] = triggeredPot;
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+ return {
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+ bonusId: uuid_helper_1.UuidHelper.generateUuid(),
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+ bonusType,
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+ betAmount: number_helper_1.NumberHelper.toFixedNumber(betAmount, 2),
68
+ };
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+ }
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+ if (screen && scatterSymbolId !== undefined) {
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+ const flatScreen = screen.flat();
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+ const scatterCount = flatScreen.filter((sym) => sym === scatterSymbolId).length;
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+ if (scatterCount >= 3) {
74
+ return {
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+ bonusId: uuid_helper_1.UuidHelper.generateUuid(),
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+ bonusType: 'collectFeature',
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+ betAmount: number_helper_1.NumberHelper.toFixedNumber(betAmount, 2),
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+ };
79
+ }
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+ }
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+ return undefined;
82
+ }
83
+ getMeterLevel(progress, threshold, percentageLevels) {
84
+ for (const [, range] of Object.entries(percentageLevels)) {
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+ const minValue = number_helper_1.NumberHelper.safeMultiply(range.min, threshold, 4);
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+ const maxValue = number_helper_1.NumberHelper.safeMultiply(range.max, threshold, 4);
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+ if (progress >= minValue && progress < maxValue) {
88
+ return range.value;
89
+ }
90
+ }
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+ return 5;
92
+ }
93
+ getBetStake(params, config) {
94
+ const baseBet = config.baseGame.baseGameConfig.baseBet;
95
+ return number_helper_1.NumberHelper.safeDivide(params.betAmount, params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet, 3);
96
+ }
97
+ }
98
+ exports.BaseGameHandler = BaseGameHandler;
99
+ function getSpinTypeForBonus(bonusType) {
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+ switch (bonusType) {
101
+ case 'bonusGame1':
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+ return bonnys_fortune_types_1.SpinType.BONUS_GAME_1_SPIN;
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+ case 'bonusGame2':
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+ return bonnys_fortune_types_1.SpinType.BONUS_GAME_2_SPIN;
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+ case 'bonusGame3':
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+ return bonnys_fortune_types_1.SpinType.BONUS_GAME_3_SPIN;
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+ case 'collectFeature':
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+ return bonnys_fortune_types_1.SpinType.COLLECT_FEATURE_SPIN;
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+ default:
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+ return bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN;
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+ }
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+ }
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+ //# sourceMappingURL=base-game.handler.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,152 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.CollectFeatureBonusHandler = void 0;
4
+ const bonnys_fortune_types_1 = require("../bonnys-fortune.types");
5
+ const number_helper_1 = require("../../helpers/number-helper");
6
+ class CollectFeatureBonusHandler {
7
+ constructor(rngService) {
8
+ this.rngService = rngService;
9
+ }
10
+ async generateFullBonusRound(params, publicState, privateState, config, commandId) {
11
+ const betStake = this.getBetStake(params, config);
12
+ const scatterConfig = config.scatterGame.config;
13
+ const results = [];
14
+ const initialPublicState = { ...publicState };
15
+ const initialPrivateState = { ...privateState };
16
+ let spinsLeft = scatterConfig.scatterSpins;
17
+ let totalValues = 0;
18
+ let totalMultipliers = 1;
19
+ let totalWin = 0;
20
+ const checkpoints = await Promise.all(scatterConfig.scatterCheckpoints.map(async (cp, index) => {
21
+ const actionId = `checkpoint_${index}`;
22
+ const result = await this.rngService.getSingleNumber(0, 1, commandId, actionId);
23
+ return cp.spin - 1 + result.value;
24
+ }));
25
+ for (let spinIndex = 0; spinIndex < scatterConfig.scatterSpins; spinIndex++) {
26
+ const { result, updatedState, updatedPublicState, updatedPrivateState } = await this.executeSingleSpin(spinIndex, spinsLeft, totalValues, totalMultipliers, totalWin, betStake, scatterConfig, checkpoints, publicState, privateState, commandId);
27
+ results.push({
28
+ result,
29
+ publicState: updatedPublicState,
30
+ privateState: updatedPrivateState,
31
+ });
32
+ totalValues = updatedState.totalValues;
33
+ totalMultipliers = updatedState.totalMultipliers;
34
+ totalWin = updatedState.totalWin;
35
+ spinsLeft = updatedState.spinsLeft;
36
+ publicState = updatedPublicState;
37
+ privateState = updatedPrivateState;
38
+ if (spinsLeft <= 0)
39
+ break;
40
+ }
41
+ return {
42
+ results,
43
+ publicState: initialPublicState,
44
+ privateState: initialPrivateState,
45
+ };
46
+ }
47
+ async executeSingleSpin(spinIndex, spinsLeft, totalValues, totalMultipliers, totalWin, betStake, scatterConfig, checkpoints, publicState, privateState, commandId) {
48
+ const symbolCount = await this.weightedPick(scatterConfig.scatterSymbolSpins, commandId, `spin_${spinIndex}_symbol_count`);
49
+ const symbols = [];
50
+ let multiCount = 0;
51
+ let valueCount = 0;
52
+ for (let i = 0; i < symbolCount; i++) {
53
+ const symbol = await this.weightedPickSymbol(scatterConfig.scatterSymbols, commandId, `spin_${spinIndex}_symbol_${i}`);
54
+ symbols.push(symbol.symbolId);
55
+ if (symbol.symbolId.startsWith('CM'))
56
+ multiCount++;
57
+ else
58
+ valueCount++;
59
+ }
60
+ if (checkpoints.includes(spinsLeft)) {
61
+ const cpIndex = checkpoints.indexOf(spinsLeft);
62
+ const cp = scatterConfig.scatterCheckpoints[cpIndex];
63
+ if ((totalMultipliers < cp.multiMinValue && multiCount === 0) ||
64
+ (totalValues < cp.valueMinValue && valueCount === 0)) {
65
+ symbols[0] = 'CV1';
66
+ }
67
+ }
68
+ const slashedCount = Math.min(await this.weightedPick(scatterConfig.scatterSymbolSlash, commandId, `spin_${spinIndex}_slashed_count`), symbolCount);
69
+ const slashed = Array(symbolCount).fill(false);
70
+ for (let i = 0; i < slashedCount; i++)
71
+ slashed[i] = true;
72
+ let currentValues = 0;
73
+ let currentMultipliers = 0;
74
+ for (let i = 0; i < slashed.length; i++) {
75
+ if (slashed[i]) {
76
+ const symbol = scatterConfig.scatterSymbols.find((s) => s.symbolId === symbols[i]);
77
+ if (!symbol)
78
+ continue;
79
+ if (symbols[i].startsWith('CM'))
80
+ currentMultipliers = number_helper_1.NumberHelper.safeSum(currentMultipliers, symbol.value, 2);
81
+ else
82
+ currentValues = number_helper_1.NumberHelper.safeSum(currentValues, symbol.value, 2);
83
+ }
84
+ }
85
+ const newTotalValues = number_helper_1.NumberHelper.safeSum(totalValues, currentValues, 2);
86
+ const newTotalMultipliers = number_helper_1.NumberHelper.safeSum(totalMultipliers, currentMultipliers, 2);
87
+ const newTotalWin = number_helper_1.NumberHelper.safeMultiply(number_helper_1.NumberHelper.safeMultiply(newTotalValues, newTotalMultipliers, 2), betStake, 2);
88
+ const playerWinning = number_helper_1.NumberHelper.safeSum(newTotalWin, -totalWin, 2);
89
+ spinsLeft -= 1;
90
+ const result = {
91
+ spinIndex,
92
+ spinType: bonnys_fortune_types_1.SpinType.COLLECT_FEATURE_SPIN,
93
+ symbols,
94
+ slashed,
95
+ currentValues,
96
+ currentMultipliers,
97
+ totalValues: newTotalValues,
98
+ totalMultipliers: newTotalMultipliers,
99
+ playerWinning,
100
+ totalWin: newTotalWin,
101
+ spinsLeft,
102
+ nextSpinType: spinsLeft > 0 ? bonnys_fortune_types_1.SpinType.COLLECT_FEATURE_SPIN : bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN,
103
+ };
104
+ const updatedPublicState = {
105
+ ...publicState,
106
+ };
107
+ const updatedPrivateState = {
108
+ ...privateState,
109
+ nextSpinType: spinsLeft > 0 ? bonnys_fortune_types_1.SpinType.COLLECT_FEATURE_SPIN : bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN,
110
+ activeBonus: spinsLeft > 0 ? privateState.activeBonus : undefined,
111
+ };
112
+ return {
113
+ result,
114
+ updatedState: {
115
+ spinsLeft,
116
+ totalValues: newTotalValues,
117
+ totalMultipliers: newTotalMultipliers,
118
+ totalWin: newTotalWin,
119
+ },
120
+ updatedPublicState,
121
+ updatedPrivateState,
122
+ };
123
+ }
124
+ async weightedPick(items, commandId, actionId) {
125
+ const sum = items.reduce((acc, item) => number_helper_1.NumberHelper.safeSum(acc, item.weight, 2), 0);
126
+ let { value: draw } = await this.rngService.getSingleNumber(0, sum - 1, commandId, actionId);
127
+ for (const item of items) {
128
+ if (draw < item.weight) {
129
+ return item.count || items.indexOf(item) + 1;
130
+ }
131
+ draw -= item.weight;
132
+ }
133
+ return 1;
134
+ }
135
+ async weightedPickSymbol(symbols, commandId, actionId) {
136
+ const sum = symbols.reduce((acc, s) => number_helper_1.NumberHelper.safeSum(acc, s.weight, 2), 0);
137
+ const result = await this.rngService.getSingleNumber(0, sum - 1, commandId, actionId);
138
+ let drawValue = result.value;
139
+ for (const s of symbols) {
140
+ if (drawValue < s.weight)
141
+ return s;
142
+ drawValue -= s.weight;
143
+ }
144
+ return symbols[0];
145
+ }
146
+ getBetStake(params, config) {
147
+ const baseBet = config.baseGame.baseGameConfig.baseBet;
148
+ return number_helper_1.NumberHelper.safeDivide(params.betAmount, params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet, 3);
149
+ }
150
+ }
151
+ exports.CollectFeatureBonusHandler = CollectFeatureBonusHandler;
152
+ //# sourceMappingURL=collect-feature-bonus.handler.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,69 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.FreeSpinsBonusHandler = void 0;
4
+ const bonnys_fortune_types_1 = require("../bonnys-fortune.types");
5
+ const bonnys_fortune_spin_generator_1 = require("../bonnys-fortune.spin-generator");
6
+ const bonnys_fortune_win_calculator_1 = require("../bonnys-fortune.win-calculator");
7
+ const number_helper_1 = require("../../helpers/number-helper");
8
+ class FreeSpinsBonusHandler {
9
+ constructor(rngService) {
10
+ this.rngService = rngService;
11
+ }
12
+ async generateFullBonusRound(params, publicState, privateState, config, reelStripsConfig, commandId) {
13
+ const betStake = this.getBetStake(params, config);
14
+ const spinGenerator = new bonnys_fortune_spin_generator_1.BonnysFortuneSpinGenerator(this.rngService);
15
+ const spinTypes = config.bonusGames.bonusGame2.config.spinTypes;
16
+ const weights = spinTypes.map((st) => st.weight);
17
+ const total = weights.reduce((a, b) => number_helper_1.NumberHelper.safeSum(a, b, 2), 0);
18
+ const result = await this.rngService.getSingleNumber(0, total - 1, commandId, 'free_spins_type_selection');
19
+ const rand = result.value;
20
+ let spinTypeIndex = 0;
21
+ let cumulative = 0;
22
+ for (let i = 0; i < weights.length; i++) {
23
+ cumulative += weights[i];
24
+ if (rand < cumulative) {
25
+ spinTypeIndex = i;
26
+ break;
27
+ }
28
+ }
29
+ const spinTypeConfig = spinTypes[spinTypeIndex];
30
+ const results = [];
31
+ let spinsLeft = spinTypeConfig.spins;
32
+ while (spinsLeft > 0) {
33
+ const screen = await spinGenerator.generateScreenWithLayout(reelStripsConfig, spinTypeConfig.layout, spinTypeConfig.reelsOptionsWeights, commandId, `free_spin_${spinsLeft}`);
34
+ const winResult = bonnys_fortune_win_calculator_1.BonnysFortuneWinCalculator.calculateWins(screen, config, number_helper_1.NumberHelper.toFixedNumber(betStake, 2), number_helper_1.NumberHelper.toFixedNumber(spinTypeConfig.multiplier, 2), bonnys_fortune_types_1.SpinType.BONUS_GAME_2_SPIN, spinTypeIndex);
35
+ results.push({
36
+ result: {
37
+ spinType: bonnys_fortune_types_1.SpinType.BONUS_GAME_2_SPIN,
38
+ screen,
39
+ winResult,
40
+ playerWinning: number_helper_1.NumberHelper.toFixedNumber(winResult.totalWin, 2),
41
+ nextSpinType: spinsLeft === 1
42
+ ? bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN
43
+ : bonnys_fortune_types_1.SpinType.BONUS_GAME_2_SPIN,
44
+ multiplier: number_helper_1.NumberHelper.toFixedNumber(spinTypeConfig.multiplier, 2),
45
+ },
46
+ publicState: publicState,
47
+ privateState: {
48
+ ...privateState,
49
+ nextSpinType: spinsLeft === 1
50
+ ? bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN
51
+ : bonnys_fortune_types_1.SpinType.BONUS_GAME_2_SPIN,
52
+ activeBonus: spinsLeft === 1 ? undefined : privateState.activeBonus,
53
+ },
54
+ });
55
+ spinsLeft--;
56
+ }
57
+ return {
58
+ results,
59
+ publicState,
60
+ privateState,
61
+ };
62
+ }
63
+ getBetStake(params, config) {
64
+ const baseBet = config.baseGame.baseGameConfig.baseBet;
65
+ return number_helper_1.NumberHelper.safeDivide(params.betAmount, params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet, 3);
66
+ }
67
+ }
68
+ exports.FreeSpinsBonusHandler = FreeSpinsBonusHandler;
69
+ //# sourceMappingURL=free-spins-bonus.handler.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"free-spins-bonus.handler.js","sourceRoot":"","sources":["../../../src/logic/handlers/free-spins-bonus.handler.ts"],"names":[],"mappings":";;;AAAA,kEAOiC;AAGjC,oFAA8E;AAC9E,oFAA8E;AAE9E,+DAA2D;AAI3D,MAAa,qBAAqB;IAChC,YAAoB,UAAsB;QAAtB,eAAU,GAAV,UAAU,CAAY;IAAG,CAAC;IAEvC,KAAK,CAAC,sBAAsB,CACjC,MAAwB,EACxB,WAAqC,EACrC,YAAuC,EACvC,MAA6C,EAC7C,gBAAkC,EAClC,SAAiB;QAEjB,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClD,MAAM,aAAa,GAAG,IAAI,0DAA0B,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACtE,MAAM,SAAS,GAAG,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC;QAChE,MAAM,OAAO,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QACjD,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,4BAAY,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzE,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,eAAe,CAClD,CAAC,EACD,KAAK,GAAG,CAAC,EACT,SAAS,EACT,2BAA2B,CAC5B,CAAC;QACF,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC;QAE1B,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACxC,UAAU,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,IAAI,GAAG,UAAU,EAAE,CAAC;gBACtB,aAAa,GAAG,CAAC,CAAC;gBAClB,MAAM;YACR,CAAC;QACH,CAAC;QACD,MAAM,cAAc,GAAG,SAAS,CAAC,aAAa,CAAC,CAAC;QAEhD,MAAM,OAAO,GAAyC,EAAE,CAAC;QACzD,IAAI,SAAS,GAAG,cAAc,CAAC,KAAK,CAAC;QAErC,OAAO,SAAS,GAAG,CAAC,EAAE,CAAC;YACrB,MAAM,MAAM,GAAG,MAAM,aAAa,CAAC,wBAAwB,CACzD,gBAAgB,EAChB,cAAc,CAAC,MAAM,EACrB,cAAc,CAAC,mBAAmB,EAClC,SAAS,EACT,aAAa,SAAS,EAAE,CACzB,CAAC;YAEF,MAAM,SAAS,GAAG,0DAA0B,CAAC,aAAa,CACxD,MAAM,EACN,MAAM,EACN,4BAAY,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,EACvC,4BAAY,CAAC,aAAa,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC,CAAC,EACxD,+BAAQ,CAAC,iBAAiB,EAC1B,aAAa,CACd,CAAC;YAEF,OAAO,CAAC,IAAI,CAAC;gBACX,MAAM,EAAE;oBACN,QAAQ,EAAE,+BAAQ,CAAC,iBAAiB;oBACpC,MAAM;oBACN,SAAS;oBACT,aAAa,EAAE,4BAAY,CAAC,aAAa,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC;oBAChE,YAAY,EACV,SAAS,KAAK,CAAC;wBACb,CAAC,CAAC,+BAAQ,CAAC,cAAc;wBACzB,CAAC,CAAC,+BAAQ,CAAC,iBAAiB;oBAChC,UAAU,EAAE,4BAAY,CAAC,aAAa,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC,CAAC;iBACrE;gBACD,WAAW,EAAE,WAAW;gBACxB,YAAY,EAAE;oBACZ,GAAG,YAAY;oBACf,YAAY,EACV,SAAS,KAAK,CAAC;wBACb,CAAC,CAAC,+BAAQ,CAAC,cAAc;wBACzB,CAAC,CAAC,+BAAQ,CAAC,iBAAiB;oBAChC,WAAW,EAAE,SAAS,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,WAAW;iBACpE;aACF,CAAC,CAAC;YAEH,SAAS,EAAE,CAAC;QACd,CAAC;QAED,OAAO;YACL,OAAO;YACP,WAAW;YACX,YAAY;SACb,CAAC;IACJ,CAAC;IAEO,WAAW,CACjB,MAAwB,EACxB,MAA6C;QAE7C,MAAM,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,OAAO,CAAC;QACvD,OAAO,4BAAY,CAAC,UAAU,CAC5B,MAAM,CAAC,SAAS,EAChB,MAAM,CAAC,cAAc,KAAK,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,OAAO,EACnE,CAAC,CACF,CAAC;IACJ,CAAC;CACF;AArGD,sDAqGC"}
@@ -0,0 +1,75 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SteeringToTheFortuneBonusHandler = void 0;
4
+ const bonnys_fortune_types_1 = require("../bonnys-fortune.types");
5
+ const number_helper_1 = require("../../helpers/number-helper");
6
+ const uuid_helper_1 = require("../../helpers/uuid-helper");
7
+ const base_game_handler_1 = require("./base-game.handler");
8
+ class SteeringToTheFortuneBonusHandler {
9
+ constructor(rngService) {
10
+ this.rngService = rngService;
11
+ }
12
+ async generateFullBonusRound(params, publicState, privateState, config, commandId) {
13
+ const betStake = this.getBetStake(params, config);
14
+ const wheelResults = config.bonusGames.bonusGame3.config.wheelResults;
15
+ const selectedIndex = await this.weightedDraw(wheelResults.map((w) => w.weight), commandId, 'steering_fortune_wheel_selection');
16
+ const prize = wheelResults[selectedIndex];
17
+ let playerWinning = 0;
18
+ let nextSpinType = bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN;
19
+ let triggeredBonus;
20
+ if (prize.type === bonnys_fortune_types_1.PrizeType.MULTIPLIER) {
21
+ playerWinning = number_helper_1.NumberHelper.safeMultiply(betStake, prize.value, 2);
22
+ }
23
+ else if (prize.type === bonnys_fortune_types_1.PrizeType.BONUS) {
24
+ triggeredBonus = {
25
+ bonusId: uuid_helper_1.UuidHelper.generateUuid(),
26
+ bonusType: prize.bonusType,
27
+ betAmount: number_helper_1.NumberHelper.toFixedNumber(params.betAmount, 2),
28
+ };
29
+ nextSpinType = (0, base_game_handler_1.getSpinTypeForBonus)(prize.bonusType);
30
+ }
31
+ const results = [
32
+ {
33
+ result: {
34
+ spinType: bonnys_fortune_types_1.SpinType.BONUS_GAME_3_SPIN,
35
+ playerWinning,
36
+ nextSpinType,
37
+ prizeType: prize.type,
38
+ prizeValue: prize.type === bonnys_fortune_types_1.PrizeType.MULTIPLIER ? prize.value : prize.bonusType,
39
+ totalMultiplier: prize.type === bonnys_fortune_types_1.PrizeType.MULTIPLIER ? prize.value : 0,
40
+ triggeredBonus,
41
+ },
42
+ publicState,
43
+ privateState: {
44
+ ...privateState,
45
+ nextSpinType,
46
+ pendingBonuses: triggeredBonus ? [triggeredBonus] : [],
47
+ activeBonus: undefined,
48
+ },
49
+ },
50
+ ];
51
+ return {
52
+ results,
53
+ publicState,
54
+ privateState,
55
+ };
56
+ }
57
+ async weightedDraw(weights, commandId, actionId) {
58
+ const sum = weights.reduce((acc, w) => number_helper_1.NumberHelper.safeSum(acc, w, 2), 0);
59
+ const result = await this.rngService.getSingleNumber(0, sum - 1, commandId, actionId);
60
+ const draw = result.value;
61
+ let cumulative = 0;
62
+ for (let i = 0; i < weights.length; i++) {
63
+ cumulative = number_helper_1.NumberHelper.safeSum(cumulative, weights[i], 2);
64
+ if (draw < cumulative)
65
+ return i;
66
+ }
67
+ return weights.length - 1;
68
+ }
69
+ getBetStake(params, config) {
70
+ const baseBet = config.baseGame.baseGameConfig.baseBet;
71
+ return number_helper_1.NumberHelper.safeDivide(params.betAmount, params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet, 3);
72
+ }
73
+ }
74
+ exports.SteeringToTheFortuneBonusHandler = SteeringToTheFortuneBonusHandler;
75
+ //# sourceMappingURL=steering-to-the-fortune-bonus.handler.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"steering-to-the-fortune-bonus.handler.js","sourceRoot":"","sources":["../../../src/logic/handlers/steering-to-the-fortune-bonus.handler.ts"],"names":[],"mappings":";;;AAAA,kEASiC;AAIjC,+DAA2D;AAE3D,2DAAuD;AACvD,2DAA0D;AAE1D,MAAa,gCAAgC;IAC3C,YAAoB,UAAsB;QAAtB,eAAU,GAAV,UAAU,CAAY;IAAG,CAAC;IAEvC,KAAK,CAAC,sBAAsB,CACjC,MAAwB,EACxB,WAAqC,EACrC,YAAuC,EACvC,MAA6C,EAC7C,SAAiB;QAEjB,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClD,MAAM,YAAY,GAAG,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,CAAC;QAEtE,MAAM,aAAa,GAAG,MAAM,IAAI,CAAC,YAAY,CAC3C,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,EACjC,SAAS,EACT,kCAAkC,CACnC,CAAC;QACF,MAAM,KAAK,GAAG,YAAY,CAAC,aAAa,CAAC,CAAC;QAE1C,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,IAAI,YAAY,GAAa,+BAAQ,CAAC,cAAc,CAAC;QACrD,IAAI,cAAwC,CAAC;QAE7C,IAAI,KAAK,CAAC,IAAI,KAAK,gCAAS,CAAC,UAAU,EAAE,CAAC;YACxC,aAAa,GAAG,4BAAY,CAAC,YAAY,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QACtE,CAAC;aAAM,IAAI,KAAK,CAAC,IAAI,KAAK,gCAAS,CAAC,KAAK,EAAE,CAAC;YAC1C,cAAc,GAAG;gBACf,OAAO,EAAE,wBAAU,CAAC,YAAY,EAAE;gBAClC,SAAS,EAAE,KAAK,CAAC,SAAS;gBAC1B,SAAS,EAAE,4BAAY,CAAC,aAAa,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;aAC3D,CAAC;YACF,YAAY,GAAG,IAAA,uCAAmB,EAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,CAAC;QAED,MAAM,OAAO,GAAG;YACd;gBACE,MAAM,EAAE;oBACN,QAAQ,EAAE,+BAAQ,CAAC,iBAAiB;oBACpC,aAAa;oBACb,YAAY;oBACZ,SAAS,EAAE,KAAK,CAAC,IAAI;oBACrB,UAAU,EACR,KAAK,CAAC,IAAI,KAAK,gCAAS,CAAC,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS;oBACrE,eAAe,EACb,KAAK,CAAC,IAAI,KAAK,gCAAS,CAAC,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;oBACvD,cAAc;iBACf;gBACD,WAAW;gBACX,YAAY,EAAE;oBACZ,GAAG,YAAY;oBACf,YAAY;oBACZ,cAAc,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE;oBACtD,WAAW,EAAE,SAAS;iBACvB;aACF;SACF,CAAC;QAEF,OAAO;YACL,OAAO;YACP,WAAW;YACX,YAAY;SACb,CAAC;IACJ,CAAC;IAEO,KAAK,CAAC,YAAY,CACxB,OAAiB,EACjB,SAAiB,EACjB,QAAgB;QAEhB,MAAM,GAAG,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,4BAAY,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAE3E,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,eAAe,CAClD,CAAC,EACD,GAAG,GAAG,CAAC,EACP,SAAS,EACT,QAAQ,CACT,CAAC;QACF,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC;QAE1B,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACxC,UAAU,GAAG,4BAAY,CAAC,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7D,IAAI,IAAI,GAAG,UAAU;gBAAE,OAAO,CAAC,CAAC;QAClC,CAAC;QACD,OAAO,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IAC5B,CAAC;IAEO,WAAW,CACjB,MAAwB,EACxB,MAA6C;QAE7C,MAAM,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,OAAO,CAAC;QACvD,OAAO,4BAAY,CAAC,UAAU,CAC5B,MAAM,CAAC,SAAS,EAChB,MAAM,CAAC,cAAc,KAAK,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,OAAO,EACnE,CAAC,CACF,CAAC;IACJ,CAAC;CACF;AAnGD,4EAmGC"}
@@ -0,0 +1,131 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.TreasureHuntBonusHandler = void 0;
4
+ const bonnys_fortune_types_1 = require("../bonnys-fortune.types");
5
+ const number_helper_1 = require("../../helpers/number-helper");
6
+ class TreasureHuntBonusHandler {
7
+ constructor(rngService) {
8
+ this.rngService = rngService;
9
+ }
10
+ async generateFullBonusRound(params, publicState, privateState, config, commandId) {
11
+ const betStake = this.getBetStake(params, config);
12
+ const { stepsCount, jackpotScreenCounts, jackpotMultipliers, winningWeights, } = this.extractBonusConfig(config);
13
+ const jackpotKeys = Object.keys(jackpotMultipliers);
14
+ const jackpotsNo = Object.values(jackpotScreenCounts);
15
+ const weightsArray = Object.values(winningWeights);
16
+ const winSymbolIndex = await this.drawWinningSymbol(weightsArray, commandId);
17
+ const selectionsVector = Array(stepsCount).fill(-1);
18
+ if (winSymbolIndex >= 0) {
19
+ const positions = await this.randomPositions(stepsCount, 3, commandId);
20
+ positions.forEach((pos) => (selectionsVector[pos] = winSymbolIndex));
21
+ jackpotsNo[winSymbolIndex] = number_helper_1.NumberHelper.safeSum(jackpotsNo[winSymbolIndex], -3, 0);
22
+ }
23
+ await this.fillRemainingSteps(selectionsVector, stepsCount, jackpotsNo, winSymbolIndex, commandId);
24
+ const selections = selectionsVector.map((idx) => jackpotKeys[idx]);
25
+ const multipliers = selections.map((name) => jackpotMultipliers[name]);
26
+ const results = selections.map((symbol, index) => {
27
+ const isFinalStep = index === stepsCount - 1;
28
+ const winningMultiplier = isFinalStep && winSymbolIndex >= 0
29
+ ? jackpotMultipliers[jackpotKeys[winSymbolIndex]]
30
+ : 0;
31
+ const playerWinning = isFinalStep && winSymbolIndex >= 0
32
+ ? number_helper_1.NumberHelper.safeMultiply(betStake, winningMultiplier, 2)
33
+ : 0;
34
+ return {
35
+ result: {
36
+ spinType: bonnys_fortune_types_1.SpinType.BONUS_GAME_1_SPIN,
37
+ playerWinning,
38
+ nextSpinType: isFinalStep
39
+ ? bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN
40
+ : bonnys_fortune_types_1.SpinType.BONUS_GAME_1_SPIN,
41
+ selection: symbol,
42
+ multiplier: multipliers[index],
43
+ multiplierCounts: selections.slice(0, index + 1).reduce((acc, key) => {
44
+ acc[key] = (acc[key] || 0) + 1;
45
+ return acc;
46
+ }, {}),
47
+ winningMultiplier,
48
+ winningCount: isFinalStep && winSymbolIndex >= 0 ? 3 : 0,
49
+ totalMultiplier: winningMultiplier,
50
+ },
51
+ publicState,
52
+ privateState: {
53
+ ...privateState,
54
+ nextSpinType: isFinalStep
55
+ ? bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN
56
+ : bonnys_fortune_types_1.SpinType.BONUS_GAME_1_SPIN,
57
+ activeBonus: isFinalStep ? undefined : privateState.activeBonus,
58
+ },
59
+ };
60
+ });
61
+ return {
62
+ results,
63
+ publicState,
64
+ privateState,
65
+ };
66
+ }
67
+ getBetStake(params, config) {
68
+ const baseBet = config.baseGame.baseGameConfig.baseBet;
69
+ return number_helper_1.NumberHelper.safeDivide(params.betAmount, params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet, 3);
70
+ }
71
+ async drawWinningSymbol(weights, commandId) {
72
+ const total = weights.reduce((acc, w) => number_helper_1.NumberHelper.safeSum(acc, w, 2), 0);
73
+ if (total === 0)
74
+ return -1;
75
+ const result = await this.rngService.getSingleNumber(0, total - 1, commandId, 'treasure_hunt_winning_symbol');
76
+ const draw = result.value;
77
+ let cumulative = 0;
78
+ for (let i = 0; i < weights.length; i++) {
79
+ cumulative = number_helper_1.NumberHelper.safeSum(cumulative, weights[i], 2);
80
+ if (draw < cumulative)
81
+ return i;
82
+ }
83
+ return -1;
84
+ }
85
+ async fillRemainingSteps(vector, stepsCount, jackpotsNo, excludeSymbol, commandId) {
86
+ const weights = jackpotsNo.map((_, idx) => idx === excludeSymbol ? 0 : 4);
87
+ for (let i = 0; i < stepsCount; i++) {
88
+ if (vector[i] < 0) {
89
+ const symbol = await this.weightedDraw(weights, commandId, `fill_step_${i}`);
90
+ vector[i] = symbol;
91
+ jackpotsNo[symbol] = number_helper_1.NumberHelper.safeSum(jackpotsNo[symbol], -1, 0);
92
+ weights[symbol] = Math.max(0, weights[symbol] - 2);
93
+ }
94
+ }
95
+ }
96
+ async weightedDraw(weights, commandId, actionId) {
97
+ const sum = weights.reduce((acc, w) => number_helper_1.NumberHelper.safeSum(acc, w, 2), 0);
98
+ if (sum === 0)
99
+ return 0;
100
+ const result = await this.rngService.getSingleNumber(0, sum - 1, commandId, actionId);
101
+ const draw = result.value;
102
+ let cumulative = 0;
103
+ for (let i = 0; i < weights.length; i++) {
104
+ cumulative = number_helper_1.NumberHelper.safeSum(cumulative, weights[i], 2);
105
+ if (draw < cumulative)
106
+ return i;
107
+ }
108
+ return weights.length - 1;
109
+ }
110
+ async randomPositions(limit, count, commandId) {
111
+ const positions = Array.from({ length: limit }, (_, i) => i);
112
+ const selected = [];
113
+ while (selected.length < count) {
114
+ const actionId = `random_position_${selected.length}`;
115
+ const result = await this.rngService.getSingleNumber(0, positions.length - 1, commandId, actionId);
116
+ const idx = result.value;
117
+ selected.push(positions.splice(idx, 1)[0]);
118
+ }
119
+ return selected;
120
+ }
121
+ extractBonusConfig(config) {
122
+ return {
123
+ stepsCount: config.bonusGames.bonusGame1.config.stepsCount,
124
+ jackpotMultipliers: config.bonusGames.bonusGame1.config.jackpotMultipliers,
125
+ winningWeights: config.bonusGames.bonusGame1.config.winningWeights,
126
+ jackpotScreenCounts: config.bonusGames.bonusGame1.config.jackpotScreenCounts,
127
+ };
128
+ }
129
+ }
130
+ exports.TreasureHuntBonusHandler = TreasureHuntBonusHandler;
131
+ //# sourceMappingURL=treasure-hunt-bonus.handler.js.map
@@ -0,0 +1 @@
1
+ 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