@omnitronix/bonnys-fortune-game-engine 1.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +680 -0
- package/dist/__tests__/bonnys-fortune-v1.game-engine.test.js +71 -0
- package/dist/__tests__/bonnys-fortune-v1.game-engine.test.js.map +1 -0
- package/dist/__tests__/comprehensive.test.js +741 -0
- package/dist/__tests__/comprehensive.test.js.map +1 -0
- package/dist/bonnys-fortune-v1.game-engine.js +184 -0
- package/dist/bonnys-fortune-v1.game-engine.js.map +1 -0
- package/dist/config/game-logic-config/file-system.game-logic-config-loader.js +57 -0
- package/dist/config/game-logic-config/file-system.game-logic-config-loader.js.map +1 -0
- package/dist/config/game-logic-config/game-logic-config-loader.js +3 -0
- package/dist/config/game-logic-config/game-logic-config-loader.js.map +1 -0
- package/dist/config/game-logic-config/game-logic-config.js +382 -0
- package/dist/config/game-logic-config/game-logic-config.js.map +1 -0
- package/dist/config/reel-strips-config/file-system.reel-strips-config-loader.js +34 -0
- package/dist/config/reel-strips-config/file-system.reel-strips-config-loader.js.map +1 -0
- package/dist/config/reel-strips-config/reel-strip-option.dto.js +27 -0
- package/dist/config/reel-strips-config/reel-strip-option.dto.js.map +1 -0
- package/dist/config/reel-strips-config/reel-strips-config-loader.js +3 -0
- package/dist/config/reel-strips-config/reel-strips-config-loader.js.map +1 -0
- package/dist/config/reel-strips-config/reel-strips-config.dto.js +29 -0
- package/dist/config/reel-strips-config/reel-strips-config.dto.js.map +1 -0
- package/dist/config/reel-strips-config/reel.dto.js +29 -0
- package/dist/config/reel-strips-config/reel.dto.js.map +1 -0
- package/dist/config/reel-strips-config/reels-BASE.csv +52 -0
- package/dist/config/reel-strips-config/reels-BONUS.csv +52 -0
- package/dist/domain/game-round.types.js +9 -0
- package/dist/domain/game-round.types.js.map +1 -0
- package/dist/domain/mappers/reel-strips-config.mapper.js +17 -0
- package/dist/domain/mappers/reel-strips-config.mapper.js.map +1 -0
- package/dist/domain/reel-strip-option.js +19 -0
- package/dist/domain/reel-strip-option.js.map +1 -0
- package/dist/domain/reel-strips-config.js +22 -0
- package/dist/domain/reel-strips-config.js.map +1 -0
- package/dist/domain/reel.js +19 -0
- package/dist/domain/reel.js.map +1 -0
- package/dist/domain/types/debug-trigger-bonus-command.js +3 -0
- package/dist/domain/types/debug-trigger-bonus-command.js.map +1 -0
- package/dist/domain/types/debug-trigger-bonus-request.dto.js +3 -0
- package/dist/domain/types/debug-trigger-bonus-request.dto.js.map +1 -0
- package/dist/domain/types/debug-update-bonus-meter-progress-command.js +3 -0
- package/dist/domain/types/debug-update-bonus-meter-progress-command.js.map +1 -0
- package/dist/domain/types/debug-update-bonus-meter-progress-request.dto.js +3 -0
- package/dist/domain/types/debug-update-bonus-meter-progress-request.dto.js.map +1 -0
- package/dist/domain/types/game-spin-command.js +3 -0
- package/dist/domain/types/game-spin-command.js.map +1 -0
- package/dist/domain/types/game-spin-input.dto.js +3 -0
- package/dist/domain/types/game-spin-input.dto.js.map +1 -0
- package/dist/domain/types/game-spin-output.dto.js +17 -0
- package/dist/domain/types/game-spin-output.dto.js.map +1 -0
- package/dist/domain/types/game-symbols.response.dto.js +7 -0
- package/dist/domain/types/game-symbols.response.dto.js.map +1 -0
- package/dist/domain/types/reel-strip-option.dto.js +27 -0
- package/dist/domain/types/reel-strip-option.dto.js.map +1 -0
- package/dist/domain/types/reel-strips-config.dto.js +28 -0
- package/dist/domain/types/reel-strips-config.dto.js.map +1 -0
- package/dist/domain/types/reel.dto.js +28 -0
- package/dist/domain/types/reel.dto.js.map +1 -0
- package/dist/domain/types/start-bonus-round-command.js +3 -0
- package/dist/domain/types/start-bonus-round-command.js.map +1 -0
- package/dist/domain/types/start-bonus-round-input.dto.js +3 -0
- package/dist/domain/types/start-bonus-round-input.dto.js.map +1 -0
- package/dist/game-engine.interface.js +3 -0
- package/dist/game-engine.interface.js.map +1 -0
- package/dist/helpers/generate-hash.js +9 -0
- package/dist/helpers/generate-hash.js.map +1 -0
- package/dist/helpers/number-helper.js +43 -0
- package/dist/helpers/number-helper.js.map +1 -0
- package/dist/helpers/optional-boolean-mapper.js +9 -0
- package/dist/helpers/optional-boolean-mapper.js.map +1 -0
- package/dist/helpers/uuid-helper.js +11 -0
- package/dist/helpers/uuid-helper.js.map +1 -0
- package/dist/helpers/validation-helper.js +25 -0
- package/dist/helpers/validation-helper.js.map +1 -0
- package/dist/index.js +7 -0
- package/dist/index.js.map +1 -0
- package/dist/logger/logger.js +140 -0
- package/dist/logger/logger.js.map +1 -0
- package/dist/logic/bonnys-fortune.game-logic.js +252 -0
- package/dist/logic/bonnys-fortune.game-logic.js.map +1 -0
- package/dist/logic/bonnys-fortune.spin-generator.js +101 -0
- package/dist/logic/bonnys-fortune.spin-generator.js.map +1 -0
- package/dist/logic/bonnys-fortune.types.js +17 -0
- package/dist/logic/bonnys-fortune.types.js.map +1 -0
- package/dist/logic/bonnys-fortune.win-calculator.js +130 -0
- package/dist/logic/bonnys-fortune.win-calculator.js.map +1 -0
- package/dist/logic/game-logic-config.interface.js +3 -0
- package/dist/logic/game-logic-config.interface.js.map +1 -0
- package/dist/logic/handlers/base-game.handler.js +113 -0
- package/dist/logic/handlers/base-game.handler.js.map +1 -0
- package/dist/logic/handlers/collect-feature-bonus.handler.js +152 -0
- package/dist/logic/handlers/collect-feature-bonus.handler.js.map +1 -0
- package/dist/logic/handlers/free-spins-bonus.handler.js +69 -0
- package/dist/logic/handlers/free-spins-bonus.handler.js.map +1 -0
- package/dist/logic/handlers/steering-to-the-fortune-bonus.handler.js +75 -0
- package/dist/logic/handlers/steering-to-the-fortune-bonus.handler.js.map +1 -0
- package/dist/logic/handlers/treasure-hunt-bonus.handler.js +131 -0
- package/dist/logic/handlers/treasure-hunt-bonus.handler.js.map +1 -0
- package/dist/rng/DummyRngClient.js +86 -0
- package/dist/rng/DummyRngClient.js.map +1 -0
- package/dist/rng/rng-client.factory.js +23 -0
- package/dist/rng/rng-client.factory.js.map +1 -0
- package/dist/rng/rng-client.interface.js +3 -0
- package/dist/rng/rng-client.interface.js.map +1 -0
- package/dist/rng/rng-service.js +78 -0
- package/dist/rng/rng-service.js.map +1 -0
- package/dist/validation/abstract-game-logic-config.validator.js +18 -0
- package/dist/validation/abstract-game-logic-config.validator.js.map +1 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js +454 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js.map +1 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.validator.js +12 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.validator.js.map +1 -0
- package/dist/validation/custom-decorators/IsNestedIntArray.js +26 -0
- package/dist/validation/custom-decorators/IsNestedIntArray.js.map +1 -0
- package/dist/validation/game-logic-config-validation.service.js +20 -0
- package/dist/validation/game-logic-config-validation.service.js.map +1 -0
- package/dist/validation/reel-strips-config-validation.service.js +26 -0
- package/dist/validation/reel-strips-config-validation.service.js.map +1 -0
- package/package.json +51 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.BonnysFortuneGameLogic = void 0;
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const bonnys_fortune_types_1 = require("./bonnys-fortune.types");
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const base_game_handler_1 = require("./handlers/base-game.handler");
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const bonnys_fortune_spin_generator_1 = require("./bonnys-fortune.spin-generator");
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const collect_feature_bonus_handler_1 = require("./handlers/collect-feature-bonus.handler");
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const free_spins_bonus_handler_1 = require("./handlers/free-spins-bonus.handler");
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const number_helper_1 = require("../helpers/number-helper");
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const steering_to_the_fortune_bonus_handler_1 = require("./handlers/steering-to-the-fortune-bonus.handler");
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const treasure_hunt_bonus_handler_1 = require("./handlers/treasure-hunt-bonus.handler");
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const uuid_helper_1 = require("../helpers/uuid-helper");
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class BonnysFortuneGameLogic {
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constructor(rngService) {
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this.rngService = rngService;
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}
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async initSessionState(gameLogicConfig, reelStripsConfig, gameConfig, commandId) {
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const bonusMetersByAmount = {};
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for (const betAmount of gameConfig.betAmountThresholds) {
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bonusMetersByAmount[betAmount] = await this.drawBonusMeters(gameLogicConfig, commandId, betAmount);
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}
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const initialBetAmount = gameConfig.defaultBetAmount ?? gameConfig.betAmountThresholds[0];
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return {
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publicState: {
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currentBetAmount: initialBetAmount,
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bonusMeters: bonusMetersByAmount[initialBetAmount],
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},
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privateState: {
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bonusMetersByAmount,
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screen: await new bonnys_fortune_spin_generator_1.BonnysFortuneSpinGenerator(this.rngService).generateBaseScreen(gameLogicConfig, reelStripsConfig, commandId, 'init_screen'),
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nextSpinType: bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN,
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pendingBonuses: [],
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},
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};
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}
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async spin(params, publicState, privateState, gameLogicConfig, reelStripsConfig, commandId) {
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return new base_game_handler_1.BaseGameHandler(this.rngService).handleSpin(params, publicState, privateState, gameLogicConfig, reelStripsConfig, commandId);
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}
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async startBonusRound(params, publicState, privateState, gameLogicConfig, reelStripsConfig, commandId) {
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if (!privateState.pendingBonuses?.length) {
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throw new Error('No pending bonuses to start.');
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}
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const [activeBonus] = privateState.pendingBonuses;
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if (activeBonus.bonusId !== params.bonusId ||
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activeBonus.bonusType !== params.bonusType) {
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throw new Error(`Invalid bonus start request: ${params.bonusType}`);
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}
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if (this.shouldRedrawMeter(activeBonus.bonusType, gameLogicConfig)) {
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const updatedStates = await this.updateSessionState(publicState, privateState, gameLogicConfig, {
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id: commandId,
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type: 'START_BONUS_ROUND',
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payload: {
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bonusMeters: {
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redraw: [activeBonus.bonusType],
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},
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},
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});
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publicState = updatedStates.publicState;
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privateState = updatedStates.privateState;
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}
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const updatedPrivateState = {
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...privateState,
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pendingBonuses: privateState.pendingBonuses.filter((b) => b.bonusId !== activeBonus.bonusId),
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activeBonus,
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};
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switch (params.bonusType) {
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case 'bonusGame1': {
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const bonusHandlerResult = await new treasure_hunt_bonus_handler_1.TreasureHuntBonusHandler(this.rngService).generateFullBonusRound({ ...params, betAmount: activeBonus.betAmount }, publicState, {
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...updatedPrivateState,
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nextSpinType: bonnys_fortune_types_1.SpinType.BONUS_GAME_1_SPIN,
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}, gameLogicConfig, commandId);
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return {
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...bonusHandlerResult,
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activeBonus,
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};
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}
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case 'bonusGame2': {
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const bonusHandlerResult = await new free_spins_bonus_handler_1.FreeSpinsBonusHandler(this.rngService).generateFullBonusRound({ ...params, betAmount: activeBonus.betAmount }, publicState, {
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...updatedPrivateState,
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nextSpinType: bonnys_fortune_types_1.SpinType.BONUS_GAME_2_SPIN,
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}, gameLogicConfig, reelStripsConfig, commandId);
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return {
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...bonusHandlerResult,
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activeBonus,
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};
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}
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case 'bonusGame3': {
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const bonusHandlerResult = await new steering_to_the_fortune_bonus_handler_1.SteeringToTheFortuneBonusHandler(this.rngService).generateFullBonusRound({ ...params, betAmount: activeBonus.betAmount }, publicState, {
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...updatedPrivateState,
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nextSpinType: bonnys_fortune_types_1.SpinType.BONUS_GAME_3_SPIN,
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}, gameLogicConfig, commandId);
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return {
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...bonusHandlerResult,
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activeBonus,
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};
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}
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case 'collectFeature': {
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const bonusHandlerResult = await new collect_feature_bonus_handler_1.CollectFeatureBonusHandler(this.rngService).generateFullBonusRound({ ...params, betAmount: activeBonus.betAmount }, publicState, {
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...updatedPrivateState,
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nextSpinType: bonnys_fortune_types_1.SpinType.COLLECT_FEATURE_SPIN,
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}, gameLogicConfig, commandId);
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return {
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...bonusHandlerResult,
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activeBonus,
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};
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}
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}
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}
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async drawBonusMeters(gameLogicConfig, commandId, betAmount) {
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const bonusMeters = {};
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for (const [key, cfg] of Object.entries(gameLogicConfig.baseGame.bonusGameMeters)) {
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const { value: threshold } = await this.randomThreshold(cfg.min, cfg.max, commandId, `bonus_meter_${betAmount}_${key}`);
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const progress = 0;
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const level = this.getMeterLevel(progress, threshold, cfg.percentageLevels);
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bonusMeters[key] = {
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symbolName: cfg.symbol,
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symbolId: gameLogicConfig.baseGame.symbolMultipliers.find((s) => s.name === cfg.symbol)?.symbolId ?? 0,
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threshold,
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progress,
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level,
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};
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}
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return bonusMeters;
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}
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async updateSessionState(publicState, privateState, gameLogicConfig, command) {
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switch (command.type) {
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case 'START_BONUS_ROUND': {
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if (!this.requiresMeterUpdate(command.payload?.bonusMeters.redraw ?? [], gameLogicConfig)) {
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return { publicState, privateState };
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}
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const betAmount = publicState.currentBetAmount;
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const bonusMeters = { ...privateState.bonusMetersByAmount[betAmount] };
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for (const key of command.payload?.bonusMeters.redraw ?? []) {
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const cfg = gameLogicConfig.baseGame.bonusGameMeters[key];
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const { value: threshold } = await this.randomThreshold(cfg.min, cfg.max, command.id, `bonus_meter_redraw_${key}`);
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const progress = 0;
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const level = this.getMeterLevel(progress, threshold, cfg.percentageLevels);
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bonusMeters[key] = {
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...bonusMeters[key],
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threshold,
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progress,
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level,
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};
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}
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privateState.bonusMetersByAmount[betAmount] = bonusMeters;
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return {
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publicState: {
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...publicState,
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bonusMeters,
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},
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privateState,
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};
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}
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default: {
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return {
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publicState,
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privateState,
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};
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}
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}
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}
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debugTriggerBonus(publicState, privateState, params) {
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const bonusTrigger = {
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bonusId: uuid_helper_1.UuidHelper.generateUuid(),
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bonusType: params.bonusType,
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betAmount: params.betAmount,
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};
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privateState.pendingBonuses.push(bonusTrigger);
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return {
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publicState,
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privateState,
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outcome: {
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triggeredBonus: bonusTrigger,
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autoStarted: false,
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requiresStartCommand: true,
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},
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};
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}
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debugUpdateBonusMeterProgress(publicState, privateState, params, gameLogicConfig) {
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const betAmount = publicState.currentBetAmount;
|
|
181
|
+
const currentPrivateMeter = privateState.bonusMetersByAmount[betAmount][params.bonusType];
|
|
182
|
+
if (!currentPrivateMeter) {
|
|
183
|
+
throw new Error(`Bonus meter ${params.bonusType} not found for bet amount ${betAmount}`);
|
|
184
|
+
}
|
|
185
|
+
const meterConfig = gameLogicConfig.baseGame.bonusGameMeters[params.bonusType];
|
|
186
|
+
if (!meterConfig) {
|
|
187
|
+
throw new Error(`Config for bonus meter ${params.bonusType} not found`);
|
|
188
|
+
}
|
|
189
|
+
const newLevel = this.getMeterLevel(params.progress, currentPrivateMeter.threshold, meterConfig.percentageLevels);
|
|
190
|
+
const updatedMeter = {
|
|
191
|
+
...currentPrivateMeter,
|
|
192
|
+
progress: params.progress,
|
|
193
|
+
level: newLevel,
|
|
194
|
+
};
|
|
195
|
+
privateState.bonusMetersByAmount[betAmount] = {
|
|
196
|
+
...privateState.bonusMetersByAmount[betAmount],
|
|
197
|
+
[params.bonusType]: updatedMeter,
|
|
198
|
+
};
|
|
199
|
+
publicState = {
|
|
200
|
+
...publicState,
|
|
201
|
+
bonusMeters: {
|
|
202
|
+
...publicState.bonusMeters,
|
|
203
|
+
[params.bonusType]: {
|
|
204
|
+
...publicState.bonusMeters[params.bonusType],
|
|
205
|
+
progress: params.progress,
|
|
206
|
+
level: newLevel,
|
|
207
|
+
},
|
|
208
|
+
},
|
|
209
|
+
};
|
|
210
|
+
return {
|
|
211
|
+
publicState,
|
|
212
|
+
privateState,
|
|
213
|
+
outcome: {
|
|
214
|
+
updatedMeter,
|
|
215
|
+
},
|
|
216
|
+
};
|
|
217
|
+
}
|
|
218
|
+
getSymbols(gameLogicConfig) {
|
|
219
|
+
const symbols = gameLogicConfig.baseGame.symbolMultipliers.map((symbol) => ({
|
|
220
|
+
symbolId: symbol.symbolId,
|
|
221
|
+
name: symbol.name,
|
|
222
|
+
multipliers: symbol.multipliers,
|
|
223
|
+
isWild: symbol.isWild,
|
|
224
|
+
isScatter: symbol.isScatter,
|
|
225
|
+
}));
|
|
226
|
+
return { symbols };
|
|
227
|
+
}
|
|
228
|
+
shouldRedrawMeter(bonusType, gameLogicConfig) {
|
|
229
|
+
if (bonusType === 'collectFeature') {
|
|
230
|
+
return false;
|
|
231
|
+
}
|
|
232
|
+
return bonusType in gameLogicConfig.baseGame.bonusGameMeters;
|
|
233
|
+
}
|
|
234
|
+
requiresMeterUpdate(redrawKeys, gameLogicConfig) {
|
|
235
|
+
return redrawKeys.some((key) => key in gameLogicConfig.baseGame.bonusGameMeters);
|
|
236
|
+
}
|
|
237
|
+
getMeterLevel(progress, threshold, percentageLevels) {
|
|
238
|
+
for (const [, range] of Object.entries(percentageLevels)) {
|
|
239
|
+
const minValue = number_helper_1.NumberHelper.safeMultiply(range.min, threshold, 4);
|
|
240
|
+
const maxValue = number_helper_1.NumberHelper.safeMultiply(range.max, threshold, 4);
|
|
241
|
+
if (progress >= minValue && progress < maxValue) {
|
|
242
|
+
return range.value ?? 0;
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
return 5;
|
|
246
|
+
}
|
|
247
|
+
async randomThreshold(min, max, commandId, actionId) {
|
|
248
|
+
return this.rngService.getSingleNumber(min, max, commandId, actionId);
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
exports.BonnysFortuneGameLogic = BonnysFortuneGameLogic;
|
|
252
|
+
//# sourceMappingURL=bonnys-fortune.game-logic.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"bonnys-fortune.game-logic.js","sourceRoot":"","sources":["../../src/logic/bonnys-fortune.game-logic.ts"],"names":[],"mappings":";;;AAAA,iEAagC;AAEhC,oEAA+D;AAK/D,mFAA6E;AAG7E,4FAAsF;AACtF,kFAA4E;AAG5E,4DAAwD;AAIxD,4GAAoG;AACpG,wFAAkF;AAClF,wDAAoD;AAEpD,MAAa,sBAAsB;IACjC,YAA6B,UAAsB;QAAtB,eAAU,GAAV,UAAU,CAAY;IAAG,CAAC;IAEhD,KAAK,CAAC,gBAAgB,CAC3B,eAAsD,EACtD,gBAAkC,EAClC,UAAuE,EACvE,SAAiB;QAEjB,MAAM,mBAAmB,GAAgC,EAAE,CAAC;QAE5D,KAAK,MAAM,SAAS,IAAI,UAAU,CAAC,mBAAmB,EAAE,CAAC;YACvD,mBAAmB,CAAC,SAAS,CAAC,GAAG,MAAM,IAAI,CAAC,eAAe,CACzD,eAAe,EACf,SAAS,EACT,SAAS,CACV,CAAC;QACJ,CAAC;QAED,MAAM,gBAAgB,GACpB,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QAEnE,OAAO;YACL,WAAW,EAAE;gBACX,gBAAgB,EAAE,gBAAgB;gBAClC,WAAW,EAAE,mBAAmB,CAAC,gBAAgB,CAAC;aACnD;YACD,YAAY,EAAE;gBACZ,mBAAmB;gBACnB,MAAM,EAAE,MAAM,IAAI,0DAA0B,CAC1C,IAAI,CAAC,UAAU,CAChB,CAAC,kBAAkB,CAClB,eAAe,EACf,gBAAgB,EAChB,SAAS,EACT,aAAa,CACd;gBACD,YAAY,EAAE,+BAAQ,CAAC,cAAc;gBACrC,cAAc,EAAE,EAAE;aACnB;SACF,CAAC;IACJ,CAAC;IAEM,KAAK,CAAC,IAAI,CACf,MAAwB,EACxB,WAAqC,EACrC,YAAuC,EACvC,eAAsD,EACtD,gBAAkC,EAClC,SAAiB;QAEjB,OAAO,IAAI,mCAAe,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,UAAU,CACpD,MAAM,EACN,WAAW,EACX,YAAY,EACZ,eAAe,EACf,gBAAgB,EAChB,SAAS,CACV,CAAC;IACJ,CAAC;IAEM,KAAK,CAAC,eAAe,CAC1B,MAA+B,EAC/B,WAAqC,EACrC,YAAuC,EACvC,eAAsD,EACtD,gBAAkC,EAClC,SAAiB;QAEjB,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;YACzC,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;QAClD,CAAC;QAED,MAAM,CAAC,WAAW,CAAC,GAAG,YAAY,CAAC,cAAc,CAAC;QAElD,IACE,WAAW,CAAC,OAAO,KAAK,MAAM,CAAC,OAAO;YACtC,WAAW,CAAC,SAAS,KAAK,MAAM,CAAC,SAAS,EAC1C,CAAC;YACD,MAAM,IAAI,KAAK,CAAC,gCAAgC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;QACtE,CAAC;QAED,IAAI,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,SAAS,EAAE,eAAe,CAAC,EAAE,CAAC;YACnE,MAAM,aAAa,GAAG,MAAM,IAAI,CAAC,kBAAkB,CACjD,WAAW,EACX,YAAY,EACZ,eAAe,EACf;gBACE,EAAE,EAAE,SAAS;gBACb,IAAI,EAAE,mBAAmB;gBACzB,OAAO,EAAE;oBACP,WAAW,EAAE;wBACX,MAAM,EAAE,CAAC,WAAW,CAAC,SAAS,CAAC;qBAChC;iBACF;aACF,CACF,CAAC;YACF,WAAW,GAAG,aAAa,CAAC,WAAW,CAAC;YACxC,YAAY,GAAG,aAAa,CAAC,YAAY,CAAC;QAC5C,CAAC;QAED,MAAM,mBAAmB,GAA8B;YACrD,GAAG,YAAY;YACf,cAAc,EAAE,YAAY,CAAC,cAAc,CAAC,MAAM,CAChD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,KAAK,WAAW,CAAC,OAAO,CACzC;YACD,WAAW;SACZ,CAAC;QAEF,QAAQ,MAAM,CAAC,SAAS,EAAE,CAAC;YACzB,KAAK,YAAY,CAAC,CAAC,CAAC;gBAClB,MAAM,kBAAkB,GAAG,MAAM,IAAI,sDAAwB,CAC3D,IAAI,CAAC,UAAU,CAChB,CAAC,sBAAsB,CACtB,EAAE,GAAG,MAAM,EAAE,SAAS,EAAE,WAAW,CAAC,SAAS,EAAE,EAC/C,WAAW,EACX;oBACE,GAAG,mBAAmB;oBACtB,YAAY,EAAE,+BAAQ,CAAC,iBAAiB;iBACzC,EACD,eAAe,EACf,SAAS,CACV,CAAC;gBAEF,OAAO;oBACL,GAAG,kBAAkB;oBACrB,WAAW;iBACZ,CAAC;YACJ,CAAC;YAED,KAAK,YAAY,CAAC,CAAC,CAAC;gBAClB,MAAM,kBAAkB,GAAG,MAAM,IAAI,gDAAqB,CACxD,IAAI,CAAC,UAAU,CAChB,CAAC,sBAAsB,CACtB,EAAE,GAAG,MAAM,EAAE,SAAS,EAAE,WAAW,CAAC,SAAS,EAAE,EAC/C,WAAW,EACX;oBACE,GAAG,mBAAmB;oBACtB,YAAY,EAAE,+BAAQ,CAAC,iBAAiB;iBACzC,EACD,eAAe,EACf,gBAAgB,EAChB,SAAS,CACV,CAAC;gBAEF,OAAO;oBACL,GAAG,kBAAkB;oBACrB,WAAW;iBACZ,CAAC;YACJ,CAAC;YACD,KAAK,YAAY,CAAC,CAAC,CAAC;gBAClB,MAAM,kBAAkB,GAAG,MAAM,IAAI,wEAAgC,CACnE,IAAI,CAAC,UAAU,CAChB,CAAC,sBAAsB,CACtB,EAAE,GAAG,MAAM,EAAE,SAAS,EAAE,WAAW,CAAC,SAAS,EAAE,EAC/C,WAAW,EACX;oBACE,GAAG,mBAAmB;oBACtB,YAAY,EAAE,+BAAQ,CAAC,iBAAiB;iBACzC,EACD,eAAe,EACf,SAAS,CACV,CAAC;gBAEF,OAAO;oBACL,GAAG,kBAAkB;oBACrB,WAAW;iBACZ,CAAC;YACJ,CAAC;YACD,KAAK,gBAAgB,CAAC,CAAC,CAAC;gBACtB,MAAM,kBAAkB,GAAG,MAAM,IAAI,0DAA0B,CAC7D,IAAI,CAAC,UAAU,CAChB,CAAC,sBAAsB,CACtB,EAAE,GAAG,MAAM,EAAE,SAAS,EAAE,WAAW,CAAC,SAAS,EAAE,EAC/C,WAAW,EACX;oBACE,GAAG,mBAAmB;oBACtB,YAAY,EAAE,+BAAQ,CAAC,oBAAoB;iBAC5C,EACD,eAAe,EACf,SAAS,CACV,CAAC;gBAEF,OAAO;oBACL,GAAG,kBAAkB;oBACrB,WAAW;iBACZ,CAAC;YACJ,CAAC;QACH,CAAC;IACH,CAAC;IAEO,KAAK,CAAC,eAAe,CAC3B,eAAsD,EACtD,SAAiB,EACjB,SAAiB;QAEjB,MAAM,WAAW,GAAgB,EAAE,CAAC;QAEpC,KAAK,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,IAAI,MAAM,CAAC,OAAO,CACrC,eAAe,CAAC,QAAQ,CAAC,eAAe,CACzC,EAAE,CAAC;YACF,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM,IAAI,CAAC,eAAe,CACrD,GAAG,CAAC,GAAG,EACP,GAAG,CAAC,GAAG,EACP,SAAS,EACT,eAAe,SAAS,IAAI,GAAG,EAAE,CAClC,CAAC;YACF,MAAM,QAAQ,GAAG,CAAC,CAAC;YACnB,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAC9B,QAAQ,EACR,SAAS,EACT,GAAG,CAAC,gBAAgB,CACrB,CAAC;YAEF,WAAW,CAAC,GAAG,CAAC,GAAG;gBACjB,UAAU,EAAE,GAAG,CAAC,MAAM;gBACtB,QAAQ,EACN,eAAe,CAAC,QAAQ,CAAC,iBAAiB,CAAC,IAAI,CAC7C,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,GAAG,CAAC,MAAM,CAC7B,EAAE,QAAQ,IAAI,CAAC;gBAClB,SAAS;gBACT,QAAQ;gBACR,KAAK;aACN,CAAC;QACJ,CAAC;QAED,OAAO,WAAW,CAAC;IACrB,CAAC;IAEM,KAAK,CAAC,kBAAkB,CAC7B,WAAqC,EACrC,YAAuC,EACvC,eAAsD,EACtD,OAAiE;QAEjE,QAAQ,OAAO,CAAC,IAAI,EAAE,CAAC;YACrB,KAAK,mBAAmB,CAAC,CAAC,CAAC;gBACzB,IACE,CAAC,IAAI,CAAC,mBAAmB,CACvB,OAAO,CAAC,OAAO,EAAE,WAAW,CAAC,MAAM,IAAI,EAAE,EACzC,eAAe,CAChB,EACD,CAAC;oBACD,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,CAAC;gBACvC,CAAC;gBAED,MAAM,SAAS,GAAG,WAAW,CAAC,gBAAgB,CAAC;gBAC/C,MAAM,WAAW,GAAG,EAAE,GAAG,YAAY,CAAC,mBAAmB,CAAC,SAAS,CAAC,EAAE,CAAC;gBAEvE,KAAK,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,EAAE,WAAW,CAAC,MAAM,IAAI,EAAE,EAAE,CAAC;oBAC5D,MAAM,GAAG,GACP,eAAe,CAAC,QAAQ,CAAC,eAAe,CACtC,GAA4D,CAC7D,CAAC;oBACJ,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM,IAAI,CAAC,eAAe,CACrD,GAAG,CAAC,GAAG,EACP,GAAG,CAAC,GAAG,EACP,OAAO,CAAC,EAAE,EACV,sBAAsB,GAAG,EAAE,CAC5B,CAAC;oBACF,MAAM,QAAQ,GAAG,CAAC,CAAC;oBACnB,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAC9B,QAAQ,EACR,SAAS,EACT,GAAG,CAAC,gBAAgB,CACrB,CAAC;oBAEF,WAAW,CAAC,GAAG,CAAC,GAAG;wBACjB,GAAG,WAAW,CAAC,GAAG,CAAC;wBACnB,SAAS;wBACT,QAAQ;wBACR,KAAK;qBACN,CAAC;gBACJ,CAAC;gBAED,YAAY,CAAC,mBAAmB,CAAC,SAAS,CAAC,GAAG,WAAW,CAAC;gBAE1D,OAAO;oBACL,WAAW,EAAE;wBACX,GAAG,WAAW;wBACd,WAAW;qBACZ;oBACD,YAAY;iBACb,CAAC;YACJ,CAAC;YAED,OAAO,CAAC,CAAC,CAAC;gBACR,OAAO;oBACL,WAAW;oBACX,YAAY;iBACb,CAAC;YACJ,CAAC;QACH,CAAC;IACH,CAAC;IAEM,iBAAiB,CACtB,WAAqC,EACrC,YAAuC,EACvC,MAAmC;QAEnC,MAAM,YAAY,GAAiB;YACjC,OAAO,EAAE,wBAAU,CAAC,YAAY,EAAE;YAClC,SAAS,EAAE,MAAM,CAAC,SAAS;YAC3B,SAAS,EAAE,MAAM,CAAC,SAAS;SAC5B,CAAC;QAEF,YAAY,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAE/C,OAAO;YACL,WAAW;YACX,YAAY;YACZ,OAAO,EAAE;gBACP,cAAc,EAAE,YAAY;gBAC5B,WAAW,EAAE,KAAK;gBAClB,oBAAoB,EAAE,IAAI;aAC3B;SACF,CAAC;IACJ,CAAC;IAEM,6BAA6B,CAClC,WAAqC,EACrC,YAAuC,EACvC,MAA+C,EAC/C,eAAsD;QAEtD,MAAM,SAAS,GAAG,WAAW,CAAC,gBAAgB,CAAC;QAE/C,MAAM,mBAAmB,GACvB,YAAY,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAEhE,IAAI,CAAC,mBAAmB,EAAE,CAAC;YACzB,MAAM,IAAI,KAAK,CACb,eAAe,MAAM,CAAC,SAAS,6BAA6B,SAAS,EAAE,CACxE,CAAC;QACJ,CAAC;QAED,MAAM,WAAW,GACf,eAAe,CAAC,QAAQ,CAAC,eAAe,CACtC,MAAM,CAAC,SAAkE,CAC1E,CAAC;QACJ,IAAI,CAAC,WAAW,EAAE,CAAC;YACjB,MAAM,IAAI,KAAK,CAAC,0BAA0B,MAAM,CAAC,SAAS,YAAY,CAAC,CAAC;QAC1E,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CACjC,MAAM,CAAC,QAAQ,EACf,mBAAmB,CAAC,SAAS,EAC7B,WAAW,CAAC,gBAAgB,CAC7B,CAAC;QAEF,MAAM,YAAY,GAAe;YAC/B,GAAG,mBAAmB;YACtB,QAAQ,EAAE,MAAM,CAAC,QAAQ;YACzB,KAAK,EAAE,QAAQ;SAChB,CAAC;QAEF,YAAY,CAAC,mBAAmB,CAAC,SAAS,CAAC,GAAG;YAC5C,GAAG,YAAY,CAAC,mBAAmB,CAAC,SAAS,CAAC;YAC9C,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,YAAY;SACjC,CAAC;QAEF,WAAW,GAAG;YACZ,GAAG,WAAW;YACd,WAAW,EAAE;gBACX,GAAG,WAAW,CAAC,WAAW;gBAC1B,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE;oBAClB,GAAG,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC;oBAC5C,QAAQ,EAAE,MAAM,CAAC,QAAQ;oBACzB,KAAK,EAAE,QAAQ;iBAChB;aACF;SACF,CAAC;QAEF,OAAO;YACL,WAAW;YACX,YAAY;YACZ,OAAO,EAAE;gBACP,YAAY;aACb;SACF,CAAC;IACJ,CAAC;IAEM,UAAU,CACf,eAAsD;QAEtD,MAAM,OAAO,GAAG,eAAe,CAAC,QAAQ,CAAC,iBAAiB,CAAC,GAAG,CAC5D,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;YACX,QAAQ,EAAE,MAAM,CAAC,QAAQ;YACzB,IAAI,EAAE,MAAM,CAAC,IAAI;YACjB,WAAW,EAAE,MAAM,CAAC,WAAW;YAC/B,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,SAAS,EAAE,MAAM,CAAC,SAAS;SAC5B,CAAC,CACH,CAAC;QAEF,OAAO,EAAE,OAAO,EAAE,CAAC;IACrB,CAAC;IAEO,iBAAiB,CACvB,SAAiB,EACjB,eAAsD;QAEtD,IAAI,SAAS,KAAK,gBAAgB,EAAE,CAAC;YACnC,OAAO,KAAK,CAAC;QACf,CAAC;QAED,OAAO,SAAS,IAAI,eAAe,CAAC,QAAQ,CAAC,eAAe,CAAC;IAC/D,CAAC;IAEO,mBAAmB,CACzB,UAAoB,EACpB,eAAsD;QAEtD,OAAO,UAAU,CAAC,IAAI,CACpB,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,IAAI,eAAe,CAAC,QAAQ,CAAC,eAAe,CACzD,CAAC;IACJ,CAAC;IAEO,aAAa,CACnB,QAAgB,EAChB,SAAiB,EACjB,gBAGC;QAED,KAAK,MAAM,CAAC,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,gBAAgB,CAAC,EAAE,CAAC;YACzD,MAAM,QAAQ,GAAG,4BAAY,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;YACpE,MAAM,QAAQ,GAAG,4BAAY,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;YAEpE,IAAI,QAAQ,IAAI,QAAQ,IAAI,QAAQ,GAAG,QAAQ,EAAE,CAAC;gBAChD,OAAO,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC;YAC1B,CAAC;QACH,CAAC;QAED,OAAO,CAAC,CAAC;IACX,CAAC;IAEO,KAAK,CAAC,eAAe,CAC3B,GAAW,EACX,GAAW,EACX,SAAiB,EACjB,QAAgB;QAEhB,OAAO,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,QAAQ,CAAC,CAAC;IACxE,CAAC;CACF;AA9bD,wDA8bC"}
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.BonnysFortuneSpinGenerator = void 0;
|
|
4
|
+
class BonnysFortuneSpinGenerator {
|
|
5
|
+
constructor(rngService) {
|
|
6
|
+
this.rngService = rngService;
|
|
7
|
+
}
|
|
8
|
+
async generateScreenWithLayout(reelStripsConfig, layout, optionWeights, commandId, actionId) {
|
|
9
|
+
const { reels, rows } = layout;
|
|
10
|
+
const selectedOptionIndex = await this.selectReelOption(optionWeights, commandId, `${actionId}_reel_option_selection`);
|
|
11
|
+
return Promise.all(Array.from({ length: reels }, async (_, reelIndex) => this.drawReelColumn(reelStripsConfig.getReel(reelIndex), rows, selectedOptionIndex, commandId, actionId, reelIndex)));
|
|
12
|
+
}
|
|
13
|
+
async generateBaseScreen(config, reelStripsConfig, commandId, actionId) {
|
|
14
|
+
const { reels, rows } = config.baseGame.baseGameConfig.layout;
|
|
15
|
+
const optionWeights = config.baseGame.baseGameConfig.reelsOptions.optionWeights;
|
|
16
|
+
const selectedOptionIndex = await this.selectReelOption(optionWeights, commandId, `${actionId}_reel_option_selection`);
|
|
17
|
+
return Promise.all(Array.from({ length: reels }, async (_, reelIndex) => this.drawReelColumn(reelStripsConfig.getReel(reelIndex), rows, selectedOptionIndex, commandId, actionId, reelIndex)));
|
|
18
|
+
}
|
|
19
|
+
async selectReelOption(optionWeights, commandId, actionId) {
|
|
20
|
+
const total = optionWeights.reduce((acc, w) => acc + w, 0);
|
|
21
|
+
const result = await this.rngService.getSingleNumber(0, total - 1, commandId, actionId);
|
|
22
|
+
const rand = result.value;
|
|
23
|
+
let cumulative = 0;
|
|
24
|
+
for (let i = 0; i < optionWeights.length; i++) {
|
|
25
|
+
cumulative += optionWeights[i];
|
|
26
|
+
if (rand < cumulative) {
|
|
27
|
+
return i;
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
return optionWeights.length - 1;
|
|
31
|
+
}
|
|
32
|
+
async drawReelColumn(reel, rowsCount, optionIndex, commandId, actionId, reelIndex) {
|
|
33
|
+
const stopActionId = `${actionId}_reel_${reelIndex}_stop`;
|
|
34
|
+
const option = reel.getOption(optionIndex);
|
|
35
|
+
const resultStop = await this.rngService.getSingleNumber(0, option.length - 1, commandId, stopActionId);
|
|
36
|
+
const stopPos = resultStop.value;
|
|
37
|
+
return Array.from({ length: rowsCount }, (_, row) => option.getSymbolAt(stopPos + row));
|
|
38
|
+
}
|
|
39
|
+
async applyBonusSymbols(screen, config, commandId, actionId) {
|
|
40
|
+
const screenCopy = screen.map((col) => [...col]);
|
|
41
|
+
const reelsCount = config.baseGame.baseGameConfig.layout.reels;
|
|
42
|
+
const hWeights = [
|
|
43
|
+
config.baseGame.paidHSymbolWeights.None,
|
|
44
|
+
config.baseGame.paidHSymbolWeights.H1,
|
|
45
|
+
config.baseGame.paidHSymbolWeights.H2,
|
|
46
|
+
config.baseGame.paidHSymbolWeights.H3,
|
|
47
|
+
];
|
|
48
|
+
const pickedHIndex = await this.getRandomWeightedIndex(hWeights, commandId, `${actionId}_h_symbol_selection`);
|
|
49
|
+
if (pickedHIndex > 0) {
|
|
50
|
+
const hName = `H${pickedHIndex}`;
|
|
51
|
+
const hId = config.baseGame.symbolMultipliers.find((s) => s.name === hName)
|
|
52
|
+
?.symbolId ?? 0;
|
|
53
|
+
await this.placeHSymbols(screenCopy, reelsCount, config.baseGame.paidHSymbolReelWeights, hName, hId, commandId, `${actionId}_h_symbols`);
|
|
54
|
+
}
|
|
55
|
+
else {
|
|
56
|
+
await this.placeScatterSymbols(screenCopy, reelsCount, config.baseGame.paidScatterReelWeights, config.baseGame.symbolDefinitions.specialSymbols.SCATTER, commandId, `${actionId}_scatter_symbols`);
|
|
57
|
+
}
|
|
58
|
+
return screenCopy;
|
|
59
|
+
}
|
|
60
|
+
async placeHSymbols(screen, reelsCount, reelWeights, symbolName, symbolId, commandId, actionId) {
|
|
61
|
+
const result = await this.rngService.getSingleNumber(0, reelsCount - 1, commandId, `${actionId}_guaranteed_reel`);
|
|
62
|
+
const guaranteedReel = result.value;
|
|
63
|
+
await this.placeSymbolRandomlyOnReel(screen, guaranteedReel, symbolId, commandId, `${actionId}_guaranteed_placement`);
|
|
64
|
+
for (let reel = 0; reel < reelsCount; reel++) {
|
|
65
|
+
if (reel === guaranteedReel)
|
|
66
|
+
continue;
|
|
67
|
+
const weights = reelWeights[symbolName];
|
|
68
|
+
if (weights &&
|
|
69
|
+
(await this.getRandomWeightedIndex(weights, commandId, `${actionId}_reel_${reel}_weighted`)) === 0) {
|
|
70
|
+
await this.placeSymbolRandomlyOnReel(screen, reel, symbolId, commandId, `${actionId}_reel_${reel}_placement`);
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
async placeScatterSymbols(screen, reelsCount, scatterWeights, scatterId, commandId, actionId) {
|
|
75
|
+
for (let reel = 0; reel < reelsCount; reel++) {
|
|
76
|
+
const weights = scatterWeights[`reel${reel + 1}`];
|
|
77
|
+
if (weights &&
|
|
78
|
+
(await this.getRandomWeightedIndex(weights, commandId, `${actionId}_scatter_reel_${reel}`)) === 0) {
|
|
79
|
+
await this.placeSymbolRandomlyOnReel(screen, reel, scatterId, commandId, `${actionId}_scatter_placement_${reel}`);
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
async placeSymbolRandomlyOnReel(screen, reel, symbolId, commandId, actionId) {
|
|
84
|
+
const result = await this.rngService.getSingleNumber(0, screen[reel].length - 1, commandId, actionId);
|
|
85
|
+
screen[reel][result.value] = symbolId;
|
|
86
|
+
}
|
|
87
|
+
async getRandomWeightedIndex(weights, commandId, actionId) {
|
|
88
|
+
const total = weights.reduce((acc, w) => acc + w, 0);
|
|
89
|
+
const result = await this.rngService.getSingleNumber(0, total - 1, commandId, actionId);
|
|
90
|
+
const rand = result.value;
|
|
91
|
+
let cumulative = 0;
|
|
92
|
+
for (let i = 0; i < weights.length; i++) {
|
|
93
|
+
cumulative += weights[i];
|
|
94
|
+
if (rand < cumulative)
|
|
95
|
+
return i;
|
|
96
|
+
}
|
|
97
|
+
return weights.length - 1;
|
|
98
|
+
}
|
|
99
|
+
}
|
|
100
|
+
exports.BonnysFortuneSpinGenerator = BonnysFortuneSpinGenerator;
|
|
101
|
+
//# sourceMappingURL=bonnys-fortune.spin-generator.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"bonnys-fortune.spin-generator.js","sourceRoot":"","sources":["../../src/logic/bonnys-fortune.spin-generator.ts"],"names":[],"mappings":";;;AAKA,MAAa,0BAA0B;IACrC,YAA6B,UAAsB;QAAtB,eAAU,GAAV,UAAU,CAAY;IAAG,CAAC;IAEhD,KAAK,CAAC,wBAAwB,CACnC,gBAAkC,EAClC,MAAuC,EACvC,aAAuB,EACvB,SAAiB,EACjB,QAAgB;QAEhB,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,MAAM,CAAC;QAE/B,MAAM,mBAAmB,GAAG,MAAM,IAAI,CAAC,gBAAgB,CACrD,aAAa,EACb,SAAS,EACT,GAAG,QAAQ,wBAAwB,CACpC,CAAC;QAEF,OAAO,OAAO,CAAC,GAAG,CAChB,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,SAAS,EAAE,EAAE,CACnD,IAAI,CAAC,cAAc,CACjB,gBAAgB,CAAC,OAAO,CAAC,SAAS,CAAC,EACnC,IAAI,EACJ,mBAAmB,EACnB,SAAS,EACT,QAAQ,EACR,SAAS,CACV,CACF,CACF,CAAC;IACJ,CAAC;IAEM,KAAK,CAAC,kBAAkB,CAC7B,MAA6C,EAC7C,gBAAkC,EAClC,SAAiB,EACjB,QAAgB;QAEhB,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC;QAC9D,MAAM,aAAa,GACjB,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,YAAY,CAAC,aAAa,CAAC;QAE5D,MAAM,mBAAmB,GAAG,MAAM,IAAI,CAAC,gBAAgB,CACrD,aAAa,EACb,SAAS,EACT,GAAG,QAAQ,wBAAwB,CACpC,CAAC;QAEF,OAAO,OAAO,CAAC,GAAG,CAChB,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,SAAS,EAAE,EAAE,CACnD,IAAI,CAAC,cAAc,CACjB,gBAAgB,CAAC,OAAO,CAAC,SAAS,CAAC,EACnC,IAAI,EACJ,mBAAmB,EACnB,SAAS,EACT,QAAQ,EACR,SAAS,CACV,CACF,CACF,CAAC;IACJ,CAAC;IAEO,KAAK,CAAC,gBAAgB,CAC5B,aAAuB,EACvB,SAAiB,EACjB,QAAgB;QAEhB,MAAM,KAAK,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3D,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,eAAe,CAClD,CAAC,EACD,KAAK,GAAG,CAAC,EACT,SAAS,EACT,QAAQ,CACT,CAAC;QACF,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC;QAC1B,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,UAAU,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC;YAC/B,IAAI,IAAI,GAAG,UAAU,EAAE,CAAC;gBACtB,OAAO,CAAC,CAAC;YACX,CAAC;QACH,CAAC;QACD,OAAO,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;IAClC,CAAC;IAEO,KAAK,CAAC,cAAc,CAC1B,IAAU,EACV,SAAiB,EACjB,WAAmB,EACnB,SAAiB,EACjB,QAAgB,EAChB,SAAiB;QAEjB,MAAM,YAAY,GAAG,GAAG,QAAQ,SAAS,SAAS,OAAO,CAAC;QAC1D,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QAE3C,MAAM,UAAU,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,eAAe,CACtD,CAAC,EACD,MAAM,CAAC,MAAM,GAAG,CAAC,EACjB,SAAS,EACT,YAAY,CACb,CAAC;QACF,MAAM,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC;QAEjC,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,SAAS,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE,CAClD,MAAM,CAAC,WAAW,CAAC,OAAO,GAAG,GAAG,CAAC,CAClC,CAAC;IACJ,CAAC;IAEM,KAAK,CAAC,iBAAiB,CAC5B,MAAkB,EAClB,MAA6C,EAC7C,SAAiB,EACjB,QAAgB;QAEhB,MAAM,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACjD,MAAM,UAAU,GAAG,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,CAAC;QAE/D,MAAM,QAAQ,GAAG;YACf,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,IAAI;YACvC,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,EAAE;YACrC,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,EAAE;YACrC,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,EAAE;SACtC,CAAC;QAEF,MAAM,YAAY,GAAG,MAAM,IAAI,CAAC,sBAAsB,CACpD,QAAQ,EACR,SAAS,EACT,GAAG,QAAQ,qBAAqB,CACjC,CAAC;QAEF,IAAI,YAAY,GAAG,CAAC,EAAE,CAAC;YACrB,MAAM,KAAK,GAAG,IAAI,YAAY,EAAwB,CAAC;YACvD,MAAM,GAAG,GACP,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,KAAK,CAAC;gBAC7D,EAAE,QAAQ,IAAI,CAAC,CAAC;YACpB,MAAM,IAAI,CAAC,aAAa,CACtB,UAAU,EACV,UAAU,EACV,MAAM,CAAC,QAAQ,CAAC,sBAAsB,EACtC,KAAK,EACL,GAAG,EACH,SAAS,EACT,GAAG,QAAQ,YAAY,CACxB,CAAC;QACJ,CAAC;aAAM,CAAC;YACN,MAAM,IAAI,CAAC,mBAAmB,CAC5B,UAAU,EACV,UAAU,EACV,MAAM,CAAC,QAAQ,CAAC,sBAAsB,EACtC,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,cAAc,CAAC,OAAO,EACxD,SAAS,EACT,GAAG,QAAQ,kBAAkB,CAC9B,CAAC;QACJ,CAAC;QAED,OAAO,UAAU,CAAC;IACpB,CAAC;IAEO,KAAK,CAAC,aAAa,CACzB,MAAkB,EAClB,UAAkB,EAClB,WAAqC,EACrC,UAA8B,EAC9B,QAAgB,EAChB,SAAiB,EACjB,QAAgB;QAEhB,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,eAAe,CAClD,CAAC,EACD,UAAU,GAAG,CAAC,EACd,SAAS,EACT,GAAG,QAAQ,kBAAkB,CAC9B,CAAC;QACF,MAAM,cAAc,GAAG,MAAM,CAAC,KAAK,CAAC;QACpC,MAAM,IAAI,CAAC,yBAAyB,CAClC,MAAM,EACN,cAAc,EACd,QAAQ,EACR,SAAS,EACT,GAAG,QAAQ,uBAAuB,CACnC,CAAC;QAEF,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,UAAU,EAAE,IAAI,EAAE,EAAE,CAAC;YAC7C,IAAI,IAAI,KAAK,cAAc;gBAAE,SAAS;YACtC,MAAM,OAAO,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC;YACxC,IACE,OAAO;gBACP,CAAC,MAAM,IAAI,CAAC,sBAAsB,CAChC,OAAO,EACP,SAAS,EACT,GAAG,QAAQ,SAAS,IAAI,WAAW,CACpC,CAAC,KAAK,CAAC,EACR,CAAC;gBACD,MAAM,IAAI,CAAC,yBAAyB,CAClC,MAAM,EACN,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,GAAG,QAAQ,SAAS,IAAI,YAAY,CACrC,CAAC;YACJ,CAAC;QACH,CAAC;IACH,CAAC;IAEO,KAAK,CAAC,mBAAmB,CAC/B,MAAkB,EAClB,UAAkB,EAClB,cAAwC,EACxC,SAAiB,EACjB,SAAiB,EACjB,QAAgB;QAEhB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,UAAU,EAAE,IAAI,EAAE,EAAE,CAAC;YAC7C,MAAM,OAAO,GACX,cAAc,CAAC,OAAO,IAAI,GAAG,CAAC,EAAiC,CAAC,CAAC;YACnE,IACE,OAAO;gBACP,CAAC,MAAM,IAAI,CAAC,sBAAsB,CAChC,OAAO,EACP,SAAS,EACT,GAAG,QAAQ,iBAAiB,IAAI,EAAE,CACnC,CAAC,KAAK,CAAC,EACR,CAAC;gBACD,MAAM,IAAI,CAAC,yBAAyB,CAClC,MAAM,EACN,IAAI,EACJ,SAAS,EACT,SAAS,EACT,GAAG,QAAQ,sBAAsB,IAAI,EAAE,CACxC,CAAC;YACJ,CAAC;QACH,CAAC;IACH,CAAC;IAEO,KAAK,CAAC,yBAAyB,CACrC,MAAkB,EAClB,IAAY,EACZ,QAAgB,EAChB,SAAiB,EACjB,QAAgB;QAEhB,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,eAAe,CAClD,CAAC,EACD,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,EACvB,SAAS,EACT,QAAQ,CACT,CAAC;QACF,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC;IACxC,CAAC;IAEO,KAAK,CAAC,sBAAsB,CAClC,OAAiB,EACjB,SAAiB,EACjB,QAAgB;QAEhB,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QACrD,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,eAAe,CAClD,CAAC,EACD,KAAK,GAAG,CAAC,EACT,SAAS,EACT,QAAQ,CACT,CAAC;QACF,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC;QAC1B,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACxC,UAAU,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,IAAI,GAAG,UAAU;gBAAE,OAAO,CAAC,CAAC;QAClC,CAAC;QACD,OAAO,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IAC5B,CAAC;CACF;AA/QD,gEA+QC"}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.PrizeType = exports.SpinType = void 0;
|
|
4
|
+
var SpinType;
|
|
5
|
+
(function (SpinType) {
|
|
6
|
+
SpinType["BASE_GAME_SPIN"] = "BASE_GAME_SPIN";
|
|
7
|
+
SpinType["BONUS_GAME_1_SPIN"] = "BONUS_GAME_1_SPIN";
|
|
8
|
+
SpinType["BONUS_GAME_2_SPIN"] = "BONUS_GAME_2_SPIN";
|
|
9
|
+
SpinType["BONUS_GAME_3_SPIN"] = "BONUS_GAME_3_SPIN";
|
|
10
|
+
SpinType["COLLECT_FEATURE_SPIN"] = "COLLECT_FEATURE_SPIN";
|
|
11
|
+
})(SpinType || (exports.SpinType = SpinType = {}));
|
|
12
|
+
var PrizeType;
|
|
13
|
+
(function (PrizeType) {
|
|
14
|
+
PrizeType["MULTIPLIER"] = "MULTIPLIER";
|
|
15
|
+
PrizeType["BONUS"] = "BONUS";
|
|
16
|
+
})(PrizeType || (exports.PrizeType = PrizeType = {}));
|
|
17
|
+
//# sourceMappingURL=bonnys-fortune.types.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"bonnys-fortune.types.js","sourceRoot":"","sources":["../../src/logic/bonnys-fortune.types.ts"],"names":[],"mappings":";;;AAyIA,IAAY,QAMX;AAND,WAAY,QAAQ;IAClB,6CAAiC,CAAA;IACjC,mDAAuC,CAAA;IACvC,mDAAuC,CAAA;IACvC,mDAAuC,CAAA;IACvC,yDAA6C,CAAA;AAC/C,CAAC,EANW,QAAQ,wBAAR,QAAQ,QAMnB;AAED,IAAY,SAGX;AAHD,WAAY,SAAS;IACnB,sCAAyB,CAAA;IACzB,4BAAe,CAAA;AACjB,CAAC,EAHW,SAAS,yBAAT,SAAS,QAGpB"}
|
|
@@ -0,0 +1,130 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.BonnysFortuneWinCalculator = void 0;
|
|
4
|
+
const bonnys_fortune_types_1 = require("./bonnys-fortune.types");
|
|
5
|
+
const number_helper_1 = require("../helpers/number-helper");
|
|
6
|
+
class BonnysFortuneWinCalculator {
|
|
7
|
+
static calculateWins(screen, config, betStake, currentMultiplier, spinType, spinTypeIndex) {
|
|
8
|
+
if (!this.isEligibleSpin(spinType))
|
|
9
|
+
return { totalWin: 0, winningLines: [] };
|
|
10
|
+
const configData = this.buildConfigData(config, spinType, spinTypeIndex);
|
|
11
|
+
const { symbolsCount, symbolPositions } = this.analyzeScreenSymbols(screen, configData);
|
|
12
|
+
return this.findWinningLines({
|
|
13
|
+
symbolsCount,
|
|
14
|
+
symbolPositions,
|
|
15
|
+
configData,
|
|
16
|
+
betStake,
|
|
17
|
+
currentMultiplier,
|
|
18
|
+
});
|
|
19
|
+
}
|
|
20
|
+
static isEligibleSpin(spinType) {
|
|
21
|
+
return (spinType === bonnys_fortune_types_1.SpinType.BASE_GAME_SPIN ||
|
|
22
|
+
spinType === bonnys_fortune_types_1.SpinType.BONUS_GAME_2_SPIN);
|
|
23
|
+
}
|
|
24
|
+
static buildConfigData(config, spinType, spinTypeIndex) {
|
|
25
|
+
const { minIndex: baseMin, maxIndex: baseMax } = config.baseGame.symbolDefinitions.baseSymbols;
|
|
26
|
+
const WILD = config.baseGame.symbolDefinitions.specialSymbols.WILD;
|
|
27
|
+
let rows, reels, minLength, maxLength;
|
|
28
|
+
if (spinType === bonnys_fortune_types_1.SpinType.BONUS_GAME_2_SPIN &&
|
|
29
|
+
spinTypeIndex !== undefined) {
|
|
30
|
+
const spinConfig = config.bonusGames.bonusGame2.config.spinTypes[spinTypeIndex];
|
|
31
|
+
rows = spinConfig.layout.rows;
|
|
32
|
+
reels = spinConfig.reelsOptionsWeights.length;
|
|
33
|
+
minLength = config.baseGame.baseGameConfig.winConfig.minLength;
|
|
34
|
+
maxLength = config.baseGame.baseGameConfig.winConfig.maxLength;
|
|
35
|
+
}
|
|
36
|
+
else {
|
|
37
|
+
rows = config.baseGame.baseGameConfig.layout.rows;
|
|
38
|
+
reels = config.baseGame.baseGameConfig.layout.reels;
|
|
39
|
+
minLength = config.baseGame.baseGameConfig.winConfig.minLength;
|
|
40
|
+
maxLength = config.baseGame.baseGameConfig.winConfig.maxLength;
|
|
41
|
+
}
|
|
42
|
+
const multipliers = new Map();
|
|
43
|
+
for (const symbolConfig of config.baseGame.symbolMultipliers) {
|
|
44
|
+
multipliers.set(symbolConfig.symbolId, symbolConfig.multipliers || {});
|
|
45
|
+
}
|
|
46
|
+
return {
|
|
47
|
+
baseMin,
|
|
48
|
+
baseMax,
|
|
49
|
+
WILD,
|
|
50
|
+
reels,
|
|
51
|
+
rows,
|
|
52
|
+
minLength,
|
|
53
|
+
maxLength,
|
|
54
|
+
multipliers,
|
|
55
|
+
};
|
|
56
|
+
}
|
|
57
|
+
static analyzeScreenSymbols(screen, configData) {
|
|
58
|
+
const { baseMin, baseMax, WILD, reels, rows } = configData;
|
|
59
|
+
const symbolsCount = Array.from({ length: baseMax - baseMin + 1 }, () => Array(reels).fill(0));
|
|
60
|
+
const symbolPositions = Array.from({ length: baseMax - baseMin + 1 }, () => Array.from({ length: reels }, () => Array(rows).fill(false)));
|
|
61
|
+
for (let reel = 0; reel < reels; reel++) {
|
|
62
|
+
for (let row = 0; row < rows; row++) {
|
|
63
|
+
const symbol = screen[reel][row];
|
|
64
|
+
if (symbol >= baseMin && symbol <= baseMax) {
|
|
65
|
+
const index = symbol - baseMin;
|
|
66
|
+
symbolsCount[index][reel]++;
|
|
67
|
+
symbolPositions[index][reel][row] = true;
|
|
68
|
+
}
|
|
69
|
+
else if (symbol === WILD) {
|
|
70
|
+
this.markWildPositions(baseMin, baseMax, reel, row, symbolsCount, symbolPositions);
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
return { symbolsCount, symbolPositions };
|
|
75
|
+
}
|
|
76
|
+
static markWildPositions(baseMin, baseMax, reel, row, symbolsCount, symbolPositions) {
|
|
77
|
+
for (let baseSymbol = baseMin; baseSymbol <= baseMax; baseSymbol++) {
|
|
78
|
+
const index = baseSymbol - baseMin;
|
|
79
|
+
symbolsCount[index][reel]++;
|
|
80
|
+
symbolPositions[index][reel][row] = true;
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
static findWinningLines({ symbolsCount, symbolPositions, configData, betStake, currentMultiplier, }) {
|
|
84
|
+
const { baseMin, baseMax, reels, rows, minLength, maxLength, multipliers } = configData;
|
|
85
|
+
let totalWin = 0;
|
|
86
|
+
const winningLines = [];
|
|
87
|
+
for (let symbol = baseMin; symbol <= baseMax; symbol++) {
|
|
88
|
+
const idx = symbol - baseMin;
|
|
89
|
+
let ways = 1;
|
|
90
|
+
let consecutiveReels = 0;
|
|
91
|
+
const positions = [];
|
|
92
|
+
for (let reel = 0; reel < reels; reel++) {
|
|
93
|
+
const countOnReel = symbolsCount[idx][reel];
|
|
94
|
+
if (countOnReel > 0) {
|
|
95
|
+
consecutiveReels++;
|
|
96
|
+
ways = number_helper_1.NumberHelper.safeMultiply(ways, countOnReel, 6);
|
|
97
|
+
for (let row = 0; row < rows; row++) {
|
|
98
|
+
if (symbolPositions[idx][reel][row])
|
|
99
|
+
positions.push([reel, row]);
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
else
|
|
103
|
+
break;
|
|
104
|
+
}
|
|
105
|
+
if (consecutiveReels >= minLength && consecutiveReels <= maxLength) {
|
|
106
|
+
const multiplier = multipliers.get(symbol)?.[`x${consecutiveReels}`] ?? 0;
|
|
107
|
+
if (multiplier > 0) {
|
|
108
|
+
let winAmount = ways;
|
|
109
|
+
winAmount = number_helper_1.NumberHelper.safeMultiply(winAmount, multiplier, 6);
|
|
110
|
+
winAmount = number_helper_1.NumberHelper.safeMultiply(winAmount, betStake, 6);
|
|
111
|
+
winAmount = number_helper_1.NumberHelper.safeMultiply(winAmount, currentMultiplier, 6);
|
|
112
|
+
winAmount = number_helper_1.NumberHelper.toFixedNumber(winAmount, 2);
|
|
113
|
+
totalWin = number_helper_1.NumberHelper.safeSum(totalWin, winAmount, 6);
|
|
114
|
+
winningLines.push({
|
|
115
|
+
symbol,
|
|
116
|
+
consecutiveReels,
|
|
117
|
+
ways,
|
|
118
|
+
multiplier,
|
|
119
|
+
win: winAmount,
|
|
120
|
+
positions,
|
|
121
|
+
});
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
totalWin = number_helper_1.NumberHelper.toFixedNumber(totalWin, 2);
|
|
126
|
+
return { totalWin, winningLines };
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
exports.BonnysFortuneWinCalculator = BonnysFortuneWinCalculator;
|
|
130
|
+
//# sourceMappingURL=bonnys-fortune.win-calculator.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-logic-config.interface.js","sourceRoot":"","sources":["../../src/logic/game-logic-config.interface.ts"],"names":[],"mappings":""}
|