@ohuoy/easymap 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/2..html +105 -0
- package/dist/airplane.svg +1 -0
- package/dist/alarm.svg +1 -0
- package/dist/bundle.js +12673 -0
- package/dist/index.html +150 -0
- package/index.html +13 -0
- package/index.js +597 -0
- package/main.js +16 -0
- package/node_modules.zip +0 -0
- package/package.json +30 -0
- package/src/components/EasyMapMarker.js +30 -0
- package/src/components/control/Toobars.js +281 -0
- package/src/components/gif/gif.js +4 -0
- package/src/components/gif/gif.js.map +1 -0
- package/src/components/gif/gif.worker.js +11 -0
- package/src/components/gif/gif.worker.js.map +1 -0
- package/src/components/index.js +14 -0
- package/src/components/layer/ScanLayer.js +468 -0
- package/src/components/layer/WallLayer.js +318 -0
- package/src/model/EasyMapComponents.ts +13 -0
- package/src/model/EasyMapEvent.ts +6 -0
- package/src/utils/util.js +104 -0
- package/webpack.config.js +37 -0
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import {hasProperty,transform} from '../../utils/util'
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import mapboxgl from 'mapbox-gl';
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export default class ScanLayer{
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drawArray = []
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defaultDrawInfo = {
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id:'',
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image:null,
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coords:[],
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refreshTime:null
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}
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opacity=0.7
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//超时删除时间(秒)
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outTime = 300
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image;
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positionRect;
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gl;
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renderBack = ()=>{}
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textCtx=null;
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textLayer;
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timeLabels = {
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'type': 'FeatureCollection',
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'features':[]
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}
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constructor(id,_scanInfo) {
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this.id = id;
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this.type = 'custom';
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this.renderingMode = '2d';
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this.textCtx = document.createElement("canvas").getContext("2d");
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if(_scanInfo){
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this.drawList(_scanInfo)
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}
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this.timeClear()
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}
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// 将文字放在画布中间 创建文本纹理
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makeTextCanvas(text,style) {
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let _style = {
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fontSize:16,
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fontFamily:'',
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textAlign:'center',
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fillStyle:'#000',
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strokeStyle:"#fff",
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textBaseline:'middle',
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lineWidth:3
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}
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let styleObj = Object.assign({},_style,style)
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let padding = 2;
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let width = styleObj.fontSize * text.length + padding * 2;
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let height = styleObj.fontSize + padding * 2;
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this.textCtx.canvas.width = width;
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this.textCtx.canvas.height = height;
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this.textCtx.font = `${styleObj.fontSize}px ${styleObj.fontFamily}`;
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for(let i in styleObj){
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if(i == 'fontSize' || i == 'fontFamily'){}
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else{
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this.textCtx[i] = styleObj[i]
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}
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}
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this.textCtx.clearRect(0, 0, width, height);
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this.textCtx.fillText(text, width / 2, height / 2);
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return this.textCtx.canvas;
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}
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timeClear(){
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setInterval(function(){
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this.drawArray = this.drawArray.filter(a=>{
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return (new Date().getTime() - a.refreshTime.getTime()) / 1000 < this.outTime
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})
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}.bind(this),1000)
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}
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// {
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// id:'',
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// image:''
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// }
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//添加图像object
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drawList(_scanInfo){
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let props = ['id','image','coords']
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if(_scanInfo instanceof Array){
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for(let _info of _scanInfo){
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hasProperty(_info,props)
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let currIndex = this.drawArray.findIndex(a=>a.id == _info.id)
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_info.coords = _info.coords.map(a=>transform(a))
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if(currIndex <0){
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let entity = Object.assign({},this.defaultDrawInfo,_info)
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entity.refreshTime = new Date();
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this.drawArray.push(entity)
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if(entity.text){
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this.drawTextByLayer(entity)
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}else{
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this.removeText(entity)
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}
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}else{
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let entity = Object.assign({},this.defaultDrawInfo,_info)
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entity.refreshTime = new Date();
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this.drawArray[currIndex] = entity
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if(entity.text){
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this.drawTextByLayer(entity)
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}else{
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this.removeText(entity)
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}
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}
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}
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}else{
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hasProperty(_scanInfo,props)
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_scanInfo.coords = _scanInfo.coords.map(a=>transform(a))
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let currIndex = this.drawArray.findIndex(a=>a.id == _scanInfo.id)
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if(currIndex <0){
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let entity = Object.assign({},this.defaultDrawInfo,_scanInfo)
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entity.refreshTime = new Date();
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this.drawArray.push(entity)
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if(entity.text){
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this.drawTextByLayer(entity)
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}else{
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this.removeText(entity)
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}
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}else{
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let entity = Object.assign({},this.defaultDrawInfo,_scanInfo)
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entity.refreshTime = new Date();
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this.drawArray[currIndex] = entity
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if(entity.text){
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this.drawTextByLayer(entity)
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}else{
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this.removeText(entity)
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}
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}
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}
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}
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del(id){
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this.drawArray = this.drawArray.filter(a=>a.id != id);
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}
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onAdd(map, gl) {
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//两个着色器
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// const vertexSource = `
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// uniform mat4 u_matrix;
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// void main() {
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// gl_Position = u_matrix * vec4(0.5, 0.5, 0.0, 1.0);
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// gl_PointSize = 20.0;
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// }`;
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// const fragmentSource = `
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// void main() {
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// gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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// }`;
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const vertexSource = `
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uniform mat4 u_matrix;
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attribute vec3 a_pos;
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attribute vec2 a_uv;
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varying vec2 v_uv;
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void main() {
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v_uv = a_uv;
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gl_Position = u_matrix * vec4(a_pos, 1.0);
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}
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`;
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const fragmentSource = `
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precision mediump float;
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uniform float opa;
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varying vec2 v_uv;
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uniform sampler2D u_sampler;
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void main() {
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gl_FragColor = texture2D(u_sampler , v_uv) * opa;
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}
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`;
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const vertexShader = gl.createShader(gl.VERTEX_SHADER);
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gl.shaderSource(vertexShader, vertexSource);
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gl.compileShader(vertexShader);
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const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
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gl.shaderSource(fragmentShader, fragmentSource);
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gl.compileShader(fragmentShader);
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this.program = gl.createProgram();
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gl.attachShader(this.program, vertexShader);
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gl.attachShader(this.program, fragmentShader)
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gl.linkProgram(this.program);
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this.aPos = gl.getAttribLocation(this.program, 'a_pos')
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this.aUv = gl.getAttribLocation(this.program, 'a_uv')
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this.opa = gl.getAttribLocation(this.program, 'opa')
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this.uSamplerLoc = gl.getUniformLocation(this.program, 'u_sampler')
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this.gl = gl;
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this.map = map;
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//添加时间图层 消耗内存大 废弃
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let timeTextLayer = this.map.getLayer('timeLabelLayer')
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if(!this.map.getSource('timeLabels')){
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this.map.addSource('timeLabels',{
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'type': 'geojson',
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'data':this.timeLabels,
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'dynamic':true
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})
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}
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if(!timeTextLayer){
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this.map.addLayer({
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'id': 'timeLabelLayer',
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'type': 'symbol',
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'source': 'timeLabels',
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'layout': {
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'text-field': ['get', 'label'],
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//'text-anchor':'center',
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'text-size':18,
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'text-variable-anchor': ['top', 'bottom', 'left', 'right'],
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//'text-radial-offset': 0.5,
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'text-justify': 'auto',
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'icon-image': ['get', 'icon'],
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'icon-anchor':'center',
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'icon-offset':['get', 'icon-offset'],
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'text-ignore-placement':true,
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'icon-ignore-placement':true
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//'icon-text-fit':'width',
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},
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'paint':{
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'text-color':['get', 'text-color'],
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'icon-color':'#0f3ad0',
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'text-halo-color':['get', 'text-border-color'],
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'text-halo-width':1
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}
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});
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timeTextLayer = this.map.getLayer('timeLabelLayer')
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}
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}
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draw(){
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for(let i in this.drawArray) {
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this.drawArrayItem(this.drawArray[i])
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}
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}
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drawText(item){
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let gl = this.gl;
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let scale = 12
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if(!item.textTextture){
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item.textTextture = gl.createTexture()
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}
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let center = item.coords[3]//transform(item.center)
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gl.bindTexture(gl.TEXTURE_2D,item.textTextture)
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true)
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let textCanvas = this.makeTextCanvas(item.text?.label,item?.text?.textStyle)
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if(!textCanvas){
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return
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}
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textCanvas);
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item.textBuffer = gl.createBuffer()
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gl.bindBuffer(gl.ARRAY_BUFFER, item.textBuffer)
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let p1 = mapboxgl.MercatorCoordinate.fromLngLat({
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lng: center[0],
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lat: center[1]
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}, 10)
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let p2 = mapboxgl.MercatorCoordinate.fromLngLat({
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lng: center[0]+0.03 * scale,
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lat: center[1]
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}, 10)
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let p3 = mapboxgl.MercatorCoordinate.fromLngLat({
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lng: center[0]+0.03 * scale,
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lat: center[1]+0.001 * scale
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}, 10)
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let p4 = mapboxgl.MercatorCoordinate.fromLngLat({
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lng: center[0],
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lat: center[1]+0.001 * scale
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}, 10)
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gl.bufferData(
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gl.ARRAY_BUFFER,
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new Float32Array([
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// position, uv
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p1.x, p1.y, p1.z, 0, 0,
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p2.x, p2.y, p2.z, 1, 0,
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p3.x, p3.y, p3.z, 1, 1,
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p1.x, p1.y, p1.z, 0, 0,
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p3.x, p3.y, p3.z, 1, 1,
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p4.x, p4.y, p4.z, 0, 1,
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]),
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gl.STATIC_DRAW
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)
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gl.bindTexture(gl.TEXTURE_2D, item.textTextture)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
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// 每帧都要绑定 VBO,并启用 vertexAttributes、设置 vertexAttributes 的参数
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gl.bindBuffer(gl.ARRAY_BUFFER, item.textBuffer)
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// gl.enableVertexAttribArray(this.aPos)
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// gl.enableVertexAttribArray(this.aUv)
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// gl.vertexAttribPointer(this.aPos, 3, gl.FLOAT, false, 20, 0)
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// gl.vertexAttribPointer(this.aUv, 2, gl.FLOAT, false, 20, 12)
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gl.enable(gl.BLEND)
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gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
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// 触发绘制
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gl.enableVertexAttribArray(this.aPos)
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gl.enableVertexAttribArray(this.aUv)
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gl.vertexAttribPointer(this.aPos, 3, gl.FLOAT, false, 20, 0)
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gl.vertexAttribPointer(this.aUv, 2, gl.FLOAT, false, 20, 12)
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gl.vertexAttrib1f(this.opa,1)
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+
gl.drawArrays(gl.TRIANGLES, 0, 6)
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
//
|
|
304
|
+
drawTextByLayer(item){
|
|
305
|
+
let _itemIndex = this.timeLabels.features.findIndex(a=>a.properties.id == item.id)
|
|
306
|
+
if(_itemIndex < 0){
|
|
307
|
+
this.timeLabels.features.push({
|
|
308
|
+
'type': 'Feature',
|
|
309
|
+
'properties': {
|
|
310
|
+
'id':item.id,
|
|
311
|
+
'label':item.text.label,
|
|
312
|
+
'text-color':item.text.color?item.text.color:'#0f3ad0',
|
|
313
|
+
'text-border-color':item.text.borderColor?item.text.borderColor:'#fff'
|
|
314
|
+
},
|
|
315
|
+
'geometry': {
|
|
316
|
+
'type': 'Point',
|
|
317
|
+
'coordinates': transform(item?.text?.coord)
|
|
318
|
+
}
|
|
319
|
+
})
|
|
320
|
+
}else{
|
|
321
|
+
this.timeLabels.features[_itemIndex] = {
|
|
322
|
+
'type': 'Feature',
|
|
323
|
+
'properties': {
|
|
324
|
+
'id':item.id,
|
|
325
|
+
'label':item.text.label,
|
|
326
|
+
'text-color':item.text?.color?item.text?.color:'#0f3ad0',
|
|
327
|
+
'text-border-color':item.text?.borderColor?item.text?.borderColor:'#fff'
|
|
328
|
+
},
|
|
329
|
+
'geometry': {
|
|
330
|
+
'type': 'Point',
|
|
331
|
+
'coordinates': transform(item?.text?.coord)
|
|
332
|
+
}
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
removeText(item){
|
|
338
|
+
let _itemIndex = this.timeLabels.features.findIndex(a=>a.properties.id == item.id)
|
|
339
|
+
if(_itemIndex >=0){
|
|
340
|
+
this.timeLabels.features = this.timeLabels.features.filter(a=>a.properties.id != item.id)
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
drawArrayItem(item){
|
|
345
|
+
if(!item?.image){
|
|
346
|
+
return;
|
|
347
|
+
}
|
|
348
|
+
// if(!item?.text){
|
|
349
|
+
// this.removeText(item)
|
|
350
|
+
// }
|
|
351
|
+
// if(item?.text?.type == 'layer'){
|
|
352
|
+
// this.drawTextByLayer(item)
|
|
353
|
+
// }
|
|
354
|
+
// if(item?.text){
|
|
355
|
+
// this.drawText(item)
|
|
356
|
+
// }
|
|
357
|
+
let gl = this.gl;
|
|
358
|
+
if(!item.texture){
|
|
359
|
+
item.texture = gl.createTexture()
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
gl.bindTexture(gl.TEXTURE_2D,item.texture)
|
|
363
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true)
|
|
364
|
+
// 上载数据
|
|
365
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, item.image)
|
|
366
|
+
item.buffer = gl.createBuffer()
|
|
367
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, item.buffer)
|
|
368
|
+
let p1 = mapboxgl.MercatorCoordinate.fromLngLat({
|
|
369
|
+
lng: item.coords[0][0],
|
|
370
|
+
lat: item.coords[0][1]
|
|
371
|
+
}, 10)
|
|
372
|
+
let p2 = mapboxgl.MercatorCoordinate.fromLngLat({
|
|
373
|
+
lng: item.coords[1][0],
|
|
374
|
+
lat: item.coords[1][1]
|
|
375
|
+
}, 10)
|
|
376
|
+
let p3 = mapboxgl.MercatorCoordinate.fromLngLat({
|
|
377
|
+
lng: item.coords[2][0],
|
|
378
|
+
lat: item.coords[2][1]
|
|
379
|
+
}, 10)
|
|
380
|
+
let p4 = mapboxgl.MercatorCoordinate.fromLngLat({
|
|
381
|
+
lng: item.coords[3][0],
|
|
382
|
+
lat: item.coords[3][1]
|
|
383
|
+
}, 10)
|
|
384
|
+
gl.bufferData(
|
|
385
|
+
gl.ARRAY_BUFFER,
|
|
386
|
+
new Float32Array([
|
|
387
|
+
// position, uv
|
|
388
|
+
p1.x, p1.y, p1.z, 0, 0,
|
|
389
|
+
p2.x, p2.y, p2.z, 1, 0,
|
|
390
|
+
p3.x, p3.y, p3.z, 1, 1,
|
|
391
|
+
|
|
392
|
+
p1.x, p1.y, p1.z, 0, 0,
|
|
393
|
+
p3.x, p3.y, p3.z, 1, 1,
|
|
394
|
+
p4.x, p4.y, p4.z, 0, 1,
|
|
395
|
+
]),
|
|
396
|
+
gl.STATIC_DRAW
|
|
397
|
+
)
|
|
398
|
+
gl.bindTexture(gl.TEXTURE_2D, item.texture)
|
|
399
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
|
|
400
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
|
|
401
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
|
402
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
|
403
|
+
|
|
404
|
+
// 每帧都要绑定 VBO,并启用 vertexAttributes、设置 vertexAttributes 的参数
|
|
405
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, item.buffer)
|
|
406
|
+
// gl.enableVertexAttribArray(this.aPos)
|
|
407
|
+
// gl.enableVertexAttribArray(this.aUv)
|
|
408
|
+
// gl.vertexAttribPointer(this.aPos, 3, gl.FLOAT, false, 20, 0)
|
|
409
|
+
// gl.vertexAttribPointer(this.aUv, 2, gl.FLOAT, false, 20, 12)
|
|
410
|
+
|
|
411
|
+
gl.enable(gl.BLEND)
|
|
412
|
+
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
|
|
413
|
+
|
|
414
|
+
// 触发绘制
|
|
415
|
+
gl.enableVertexAttribArray(this.aPos)
|
|
416
|
+
gl.enableVertexAttribArray(this.aUv)
|
|
417
|
+
gl.vertexAttribPointer(this.aPos, 3, gl.FLOAT, false, 20, 0)
|
|
418
|
+
gl.vertexAttribPointer(this.aUv, 2, gl.FLOAT, false, 20, 12)
|
|
419
|
+
gl.vertexAttrib1f(this.opa,0.7)
|
|
420
|
+
gl.drawArrays(gl.TRIANGLES, 0, 6)
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
render(gl, matrix) {
|
|
424
|
+
if(this.drawArray.length == 0) return;
|
|
425
|
+
gl.useProgram(this.program)
|
|
426
|
+
// 每帧都要传递 uniform
|
|
427
|
+
gl.uniformMatrix4fv(
|
|
428
|
+
gl.getUniformLocation(this.program, 'u_matrix'),
|
|
429
|
+
false,
|
|
430
|
+
matrix
|
|
431
|
+
)
|
|
432
|
+
gl.uniform1f(gl.getUniformLocation(this.program, 'opa'),this.opacity)
|
|
433
|
+
this.map.getSource('timeLabels').setData(this.timeLabels)
|
|
434
|
+
this.draw()
|
|
435
|
+
|
|
436
|
+
// gl.useProgram(this.program)
|
|
437
|
+
// // 每帧都要传递 uniform
|
|
438
|
+
// gl.uniformMatrix4fv(
|
|
439
|
+
// gl.getUniformLocation(this.program, 'u_matrix'),
|
|
440
|
+
// false,
|
|
441
|
+
// matrix
|
|
442
|
+
// )
|
|
443
|
+
// // 每帧都要绑定纹理参数
|
|
444
|
+
// gl.bindTexture(gl.TEXTURE_2D, this.texture)
|
|
445
|
+
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
|
|
446
|
+
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
|
|
447
|
+
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
|
448
|
+
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
|
449
|
+
|
|
450
|
+
// // 每帧都要绑定 VBO,并启用 vertexAttributes、设置 vertexAttributes 的参数
|
|
451
|
+
// gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer)
|
|
452
|
+
|
|
453
|
+
|
|
454
|
+
// 如果你用不着透明度,可以不执行这两行
|
|
455
|
+
// gl.enable(gl.BLEND)
|
|
456
|
+
// gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
|
|
457
|
+
|
|
458
|
+
// 触发绘制
|
|
459
|
+
//gl.drawArrays(gl.TRIANGLES, 0, 6)
|
|
460
|
+
// 每帧都要指定用哪个着色器程序
|
|
461
|
+
if(this.renderBack!=null) {
|
|
462
|
+
if(this.renderBack) this.renderBack()
|
|
463
|
+
}
|
|
464
|
+
//this.map.triggerRepaint();
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
|