@ohuoy/easymap 1.0.0

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package/dist/2..html ADDED
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+ <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <meta http-equiv="X-UA-Compatible" content="ie=edge">
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+ <title>Document</title>
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+ </head>
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+ <body>
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+ <canvas id="cvs"
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+ width="200"
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+ height="200"
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+ style="border: dashed 1px red">
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+ 你的浏览器不支持画布元素
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+ </canvas>
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+ <script type="text/javascript">
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+ //获取画布元素
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+ var cvs=document.getElementById("cvs");
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+ //获取到元素的上下文环境对象
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+ var gl=cvs.getContext('webgl');
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+
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+ //顶点着色器变量
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+ var VSHADER_SOURCE =
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+ //使用存储限定符定义一个接受顶点坐标的变量
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+ 'attribute vec4 a_Position;'+
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+ 'attribute vec4 a_Color;'+
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+ 'varying vec4 v_Color;'+
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+ 'void main() {' +
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+
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+ //定义点的坐标并转换成变量保存
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+ 'gl_Position = a_Position; ' +
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+ 'v_Color = a_Color; ' +
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+ '} ';
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+
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+ //片段着色器变量
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+ var FSHADER_SOURCE =
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+ 'precision mediump float;'+
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+ 'varying vec4 v_Color;'+
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+ 'void main() {' +
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+ //设置图形像素的颜色并保存
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+ 'gl_FragColor = v_Color ;' +
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+
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+ '}';
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+
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+ //新建一个用于装顶点字符串的着色器对象
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+ var vertShader = gl.createShader(gl.VERTEX_SHADER);
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+ //加载保存好的顶点代码字符串变量
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+ gl.shaderSource(vertShader, VSHADER_SOURCE);
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+ //编译顶点着色器
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+ gl.compileShader(vertShader);
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+
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+ //新建一个用于装片段字符串的着色器对象
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+ var fragShader = gl.createShader(gl.FRAGMENT_SHADER);
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+ //加载保存好的片段代码字符串变量
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+ gl.shaderSource(fragShader, FSHADER_SOURCE);
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+ //编译片段着色器
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+ gl.compileShader(fragShader);
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+
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+ //新建一个程序
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+ var shaderProgram = gl.createProgram();
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+
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+ //分别附加两个已编译好的着色器对象
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+ gl.attachShader(shaderProgram, vertShader);
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+ gl.attachShader(shaderProgram, fragShader);
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+
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+ //链接两个附件加好的着色器程序
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+ gl.linkProgram(shaderProgram);
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+ //开启程序的使用
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+ gl.useProgram(shaderProgram);
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+ //定义一个类型数组保存顶点坐标值
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+ var vertices = new Float32Array([
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+ // x, y, red, green, blue
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+ 0.0, 0.5, 1.0, 0.0, 0.0,
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+ -0.5, -0.5, 0.0, 1.0, 0.0,
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+ 0.5, -0.5, 0.0, 0.0, 1.0,
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+ ]);
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+ //先创建一个缓存对象
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+ var vertexBuffer = gl.createBuffer();
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+ //说明缓存对象保存的类型
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+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
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+ //写入坐标数据
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+ gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
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+ //获取到数组中单个元素的字节数
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+ var FSIZE = vertices.BYTES_PER_ELEMENT;
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+
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+ //获取到顶点着色器中变量
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+ var a_Position = gl.getAttribLocation(shaderProgram, 'a_Position');
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+ //将坐标值赋值给变量
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+ gl.vertexAttribPointer(a_Position, 2, gl.FLOAT, false, FSIZE*5, 0);
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+ //开启变量值的使用
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+ gl.enableVertexAttribArray(a_Position);
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+
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+ //获取到顶点着色器中变量
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+ var a_Color = gl.getAttribLocation(shaderProgram, 'a_Color');
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+ //将坐标值赋值给变量
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+ gl.vertexAttribPointer(a_Color, 3, gl.FLOAT, false, FSIZE*5, FSIZE*2);
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+ //开启变量值的使用
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+ gl.enableVertexAttribArray(a_Color);
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+
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+ //绘制指定位置的图形
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+ gl.drawArrays(gl.TRIANGLES, 0, 3);
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+
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+ </script>
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+ </body>
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+ </html>
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+ <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M20.56 3.91C21.15 4.5 21.15 5.45 20.56 6.03L16.67 9.92L18.79 19.11L17.38 20.53L13.5 13.1L9.6 17L9.96 19.47L8.89 20.53L7.13 17.35L3.94 15.58L5 14.5L7.5 14.87L11.37 11L3.94 7.09L5.36 5.68L14.55 7.8L18.44 3.91C19 3.33 20 3.33 20.56 3.91Z" /></svg>
package/dist/alarm.svg ADDED
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+ <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M12,20A7,7 0 0,1 5,13A7,7 0 0,1 12,6A7,7 0 0,1 19,13A7,7 0 0,1 12,20M12,4A9,9 0 0,0 3,13A9,9 0 0,0 12,22A9,9 0 0,0 21,13A9,9 0 0,0 12,4M12.5,8H11V14L15.75,16.85L16.5,15.62L12.5,13.25V8M7.88,3.39L6.6,1.86L2,5.71L3.29,7.24L7.88,3.39M22,5.72L17.4,1.86L16.11,3.39L20.71,7.25L22,5.72Z" /></svg>