@oh-story/dsh 0.1.8 → 0.1.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -14
- package/lib/client.js +237 -84
- package/lib/client.js.map +3 -3
- package/lib/drama/manifest.json +183 -77
- package/lib/drama/skills/short-drama/SKILL.md +5 -1
- package/lib/drama/skills/short-drama/scripts/creator_markdown_check.py +140 -9
- package/lib/drama/skills/short-drama/scripts/project_tool.py +11 -0
- package/lib/drama/skills/short-drama-assets/references/character-and-look.md +28 -0
- package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +8 -2
- package/lib/drama/skills/short-drama-assets/references/voice-direction.md +28 -0
- package/lib/drama/skills/short-drama-edit/SKILL.md +146 -0
- package/lib/drama/skills/short-drama-edit/agents/openai.yaml +4 -0
- package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +60 -0
- package/lib/drama/skills/short-drama-edit/assets/remotion/package.json +15 -0
- package/lib/drama/skills/short-drama-edit/assets/remotion/remotion.config.ts +6 -0
- package/lib/drama/skills/short-drama-edit/assets/remotion/src/Root.tsx +26 -0
- package/lib/drama/skills/short-drama-edit/assets/remotion/src/Subtitles.tsx +88 -0
- package/lib/drama/skills/short-drama-edit/assets/remotion/src/font.ts +46 -0
- package/lib/drama/skills/short-drama-edit/assets/remotion/src/index.ts +4 -0
- package/lib/drama/skills/short-drama-edit/assets/remotion/src/schema.ts +32 -0
- package/lib/drama/skills/short-drama-edit/assets/remotion/tsconfig.json +13 -0
- package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +43 -0
- package/lib/drama/skills/short-drama-edit/references/cut-craft.md +38 -0
- package/lib/drama/skills/short-drama-edit/references/delivery-verify.md +29 -0
- package/lib/drama/skills/short-drama-edit/references/generated-footage.md +54 -0
- package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +60 -0
- package/lib/drama/skills/short-drama-edit/references/stage-contract.md +51 -0
- package/lib/drama/skills/short-drama-edit/scripts/edit_tool.py +1156 -0
- package/lib/drama/skills/short-drama-edit/scripts/selftest.py +520 -0
- package/lib/drama/skills/short-drama-image-prompts/SKILL.md +2 -0
- package/lib/drama/skills/short-drama-image-prompts/assets/image-prompts.md +5 -0
- package/lib/drama/skills/short-drama-image-prompts/assets/lookdev-prompts.md +3 -0
- package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +11 -0
- package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +2 -2
- package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +4 -1
- package/lib/drama/skills/short-drama-produce/SKILL.md +29 -4
- package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +22 -0
- package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +13 -12
- package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +41 -0
- package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +7 -0
- package/lib/drama/skills/short-drama-produce/scripts/fixture_adapter.py +18 -1
- package/lib/drama/skills/short-drama-produce/scripts/production_tool.py +181 -2
- package/lib/drama/skills/short-drama-produce/scripts/provider_adapters.py +199 -3
- package/lib/drama/skills/short-drama-review/SKILL.md +2 -0
- package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +7 -0
- package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +10 -0
- package/lib/drama/skills/short-drama-storyboard/SKILL.md +12 -1
- package/lib/drama/skills/short-drama-storyboard/assets/keyframe-prompts.md +4 -0
- package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +39 -0
- package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +78 -2
- package/lib/drama/skills/short-drama-storyboard/references/stage-contract.md +2 -0
- package/lib/drama/skills/short-drama-video-prompts/SKILL.md +12 -5
- package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +17 -0
- package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +76 -7
- package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +5 -2
- package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +21 -0
- package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +6 -17
- package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +12 -3
- package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.5.md +61 -5
- package/lib/drama/skills/short-drama-video-prompts/references/stage-contract.md +3 -3
- package/lib/drama/skills/short-drama-write/SKILL.md +11 -2
- package/lib/drama/skills/short-drama-write/references/screenplay-format.md +6 -0
- package/lib/drama/skills/short-drama-write/references/stage-contract.md +1 -0
- package/lib/index.js +290 -90
- package/lib/index.js.map +4 -4
- package/lib/novel-to-game/README.md +299 -59
- package/lib/novel-to-game/README_ZH.md +299 -56
- package/lib/novel-to-game/VERSION +1 -1
- package/lib/novel-to-game/examples/jin-ping-mei/build/BUILD_BRIEF.md +3 -1
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/RUN.md +11 -3
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/css/new-guofeng.css +397 -8
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/css/style.css +0 -31
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/data.js +71 -73
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/engine.js +78 -89
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/main.js +37 -14
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/text.js +5 -5
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/package.json +2 -1
- package/lib/novel-to-game/examples/jin-ping-mei/qa/README.md +11 -16
- package/lib/novel-to-game/examples/jin-ping-mei/qa/verification.json +11 -11
- package/lib/novel-to-game/examples/jin-ping-mei/qa/verify_playable_model.mjs +23 -0
- package/lib/novel-to-game/manifest.json +77 -87
- package/lib/novel-to-game/skills/game-art-direction/SKILL.md +9 -35
- package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +27 -106
- package/lib/novel-to-game/skills/game-build/SKILL.md +17 -35
- package/lib/novel-to-game/skills/game-build/references/blender-asset-workflow.md +24 -0
- package/lib/novel-to-game/skills/game-build/references/build-brief-contract.md +45 -82
- package/lib/novel-to-game/skills/game-build/references/generative-media-pipeline.md +14 -45
- package/lib/novel-to-game/skills/game-build/references/playable-model-contract.md +30 -65
- package/lib/novel-to-game/skills/game-build/references/tts-production-contract.md +13 -27
- package/lib/novel-to-game/skills/game-concept/SKILL.md +16 -34
- package/lib/novel-to-game/skills/game-concept/references/concept-method.md +28 -75
- package/lib/novel-to-game/skills/game-qa/SKILL.md +9 -20
- package/lib/novel-to-game/skills/game-qa/references/test-design-method.md +10 -6
- package/lib/novel-to-game/skills/game-world-design/SKILL.md +19 -32
- package/lib/novel-to-game/skills/game-world-design/references/narrative-design-method.md +23 -72
- package/lib/novel-to-game/skills/game-world-design/references/numeric-design-method.md +14 -48
- package/lib/novel-to-game/skills/game-world-design/references/world-design-method.md +36 -103
- package/lib/novel-to-game/skills/novel-game-analyze/SKILL.md +9 -18
- package/lib/novel-to-game/skills/novel-game-analyze/references/gameability-protocol.md +4 -4
- package/lib/novel-to-game/skills/novel-to-game/SKILL.md +10 -27
- package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +5 -6
- package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +6 -11
- package/lib/oh-story/manifest.json +419 -254
- package/lib/oh-story/roles/chapter-extractor.md +177 -237
- package/lib/oh-story/roles/character-designer.md +1 -1
- package/lib/oh-story/roles/consistency-checker.md +4 -4
- package/lib/oh-story/roles/narrative-writer.md +56 -243
- package/lib/oh-story/roles/story-architect.md +6 -6
- package/lib/oh-story/roles/story-explorer.md +11 -11
- package/lib/oh-story/skills/story/SKILL.md +13 -7
- package/lib/oh-story/skills/story/VERSION +1 -1
- package/lib/oh-story/skills/story/references/author-memory.md +61 -29
- package/lib/oh-story/skills/story/scripts/author_memory_commit.py +934 -170
- package/lib/oh-story/skills/story-cover/SKILL.md +10 -1
- package/lib/oh-story/skills/story-deslop/SKILL.md +54 -229
- package/lib/oh-story/skills/story-deslop/references/anti-ai-writing.md +29 -56
- package/lib/oh-story/skills/story-deslop/references/author-memory.md +61 -29
- package/lib/oh-story/skills/story-deslop/references/banned-words.md +3 -1
- package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +154 -0
- package/lib/oh-story/skills/story-deslop/references/style-resolution.md +27 -0
- package/lib/oh-story/skills/story-deslop/scripts/author_memory_commit.py +934 -170
- package/lib/oh-story/skills/story-deslop/scripts/check-ai-patterns.js +6 -1
- package/lib/oh-story/skills/story-deslop/scripts/check-degeneration.js +39 -20
- package/lib/oh-story/skills/story-deslop/scripts/normalize-punctuation.js +10 -5
- package/lib/oh-story/skills/story-deslop/scripts/style-whitelist.js +39 -0
- package/lib/oh-story/skills/story-import/SKILL.md +78 -82
- package/lib/oh-story/skills/story-import/references/character-state-reverse.md +1 -1
- package/lib/oh-story/skills/story-import/references/format-and-structure.md +2 -2
- package/lib/oh-story/skills/story-import/references/state-tracking.md +4 -69
- package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +10 -8
- package/lib/oh-story/skills/story-import/references/tracking-initialization.md +31 -0
- package/lib/oh-story/skills/story-import/references/tracking-transaction.md +9 -34
- package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +197 -15
- package/lib/oh-story/skills/story-import/scripts/tracking_commit.py +210 -2
- package/lib/oh-story/skills/story-import/scripts/wordcount_core.py +3 -0
- package/lib/oh-story/skills/story-long-analyze/SKILL.md +91 -258
- package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +245 -0
- package/lib/oh-story/skills/story-long-analyze/references/deconstruction-notes.md +2 -2
- package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +105 -0
- package/lib/oh-story/skills/story-long-analyze/references/material-decomposition.md +113 -105
- package/lib/oh-story/skills/story-long-analyze/references/output-templates.md +169 -125
- package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +172 -64
- package/lib/oh-story/skills/story-long-analyze/references/semantic-acceptance-fixtures.md +84 -0
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +42 -132
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-protocol.md +5 -5
- package/lib/oh-story/skills/story-long-analyze/scripts/build_chapter_index.py +466 -0
- package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +702 -0
- package/lib/oh-story/skills/story-long-analyze/scripts/inspiration_index.py +864 -0
- package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +1106 -0
- package/lib/oh-story/skills/story-long-analyze/scripts/render_relation_chart.py +425 -0
- package/lib/oh-story/skills/story-long-scan/SKILL.md +4 -1
- package/lib/oh-story/skills/story-long-write/SKILL.md +52 -216
- package/lib/oh-story/skills/story-long-write/references/anti-ai-writing.md +29 -56
- package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +72 -12
- package/lib/oh-story/skills/story-long-write/references/author-memory.md +61 -29
- package/lib/oh-story/skills/story-long-write/references/banned-words.md +3 -1
- package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +20 -0
- package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +26 -0
- package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +10 -4
- package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +6 -15
- package/lib/oh-story/skills/story-long-write/references/long-format.md +2 -0
- package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +2 -0
- package/lib/oh-story/skills/story-long-write/references/project-files.md +110 -0
- package/lib/oh-story/skills/story-long-write/references/reader-contract-and-progression.md +12 -4
- package/lib/oh-story/skills/story-long-write/references/reference-index.md +86 -0
- package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/style-craft.md +9 -29
- package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/style-resolution.md +27 -0
- package/lib/oh-story/skills/story-long-write/references/tracking-initialization.md +31 -0
- package/lib/oh-story/skills/story-long-write/references/tracking-transaction.md +9 -34
- package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +88 -118
- package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +55 -119
- package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +15 -11
- package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +73 -54
- package/lib/oh-story/skills/story-long-write/references/writer-prompt-fallback.md +22 -0
- package/lib/oh-story/skills/story-long-write/references/writing-craft.md +63 -4
- package/lib/oh-story/skills/story-long-write/scripts/author_memory_commit.py +934 -170
- package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +531 -0
- package/lib/oh-story/skills/story-long-write/scripts/check-ai-patterns.js +6 -1
- package/lib/oh-story/skills/story-long-write/scripts/check-degeneration.js +39 -20
- package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +197 -15
- package/lib/oh-story/skills/story-long-write/scripts/check-outline-copy.js +90 -23
- package/lib/oh-story/skills/story-long-write/scripts/normalize-punctuation.js +10 -5
- package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +285 -0
- package/lib/oh-story/skills/story-long-write/scripts/storyctl.py +58 -0
- package/lib/oh-story/skills/story-long-write/scripts/style-whitelist.js +39 -0
- package/lib/oh-story/skills/story-long-write/scripts/tracking_commit.py +210 -2
- package/lib/oh-story/skills/story-long-write/scripts/wordcount_core.py +3 -0
- package/lib/oh-story/skills/story-review/SKILL.md +80 -87
- package/lib/oh-story/skills/story-review/references/anti-ai-writing.md +29 -56
- package/lib/oh-story/skills/story-review/references/author-memory.md +61 -29
- package/lib/oh-story/skills/story-review/references/banned-words.md +3 -1
- package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +10 -4
- package/lib/oh-story/skills/story-review/references/review-quality.md +6 -12
- package/lib/oh-story/skills/story-review/references/style-resolution.md +27 -0
- package/lib/oh-story/skills/story-review/references/tracking-initialization.md +31 -0
- package/lib/oh-story/skills/story-review/references/tracking-transaction.md +9 -34
- package/lib/oh-story/skills/story-review/scripts/author_memory_commit.py +934 -170
- package/lib/oh-story/skills/story-review/scripts/check-ai-patterns.js +6 -1
- package/lib/oh-story/skills/story-review/scripts/check-degeneration.js +39 -20
- package/lib/oh-story/skills/story-review/scripts/normalize-punctuation.js +10 -5
- package/lib/oh-story/skills/story-review/scripts/style-whitelist.js +39 -0
- package/lib/oh-story/skills/story-review/scripts/tracking_commit.py +210 -2
- package/lib/oh-story/skills/story-review/scripts/wordcount_core.py +3 -0
- package/lib/oh-story/skills/story-setup/SKILL.md +58 -43
- package/lib/oh-story/skills/story-setup/references/agent-references/anti-ai-writing.md +29 -56
- package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +3 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +154 -0
- package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +10 -4
- package/lib/oh-story/skills/story-setup/references/agent-references/format-and-structure.md +2 -2
- package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +2 -2
- package/lib/oh-story/skills/story-setup/references/agent-references/long-quality.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +27 -0
- package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +63 -4
- package/lib/oh-story/skills/story-setup/references/diagnostics.md +38 -0
- package/lib/oh-story/skills/story-short-analyze/SKILL.md +22 -3
- package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +1 -1
- package/lib/oh-story/skills/story-short-analyze/references/material-decomposition.md +5 -1
- package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +2 -2
- package/lib/oh-story/skills/story-short-scan/SKILL.md +5 -1
- package/lib/oh-story/skills/story-short-write/SKILL.md +15 -324
- package/lib/oh-story/skills/story-short-write/references/author-memory.md +61 -29
- package/lib/oh-story/skills/story-short-write/references/banned-words.md +3 -1
- package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +60 -0
- package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +10 -4
- package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +2 -2
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/217/214/347/224/267/344/270/273.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/244/215/344/273/207/346/211/223/350/204/270.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/256/205/346/226/227/345/256/253/346/226/227.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/200/273/350/243/201/350/261/252/351/227/250.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/202/254/347/226/221.md +5 -5
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/260/221/344/277/227/346/200/252/350/260/210.md +4 -4
- package/lib/oh-story/skills/story-short-write/references/genre-styles//347/224/234/345/256/240.md +5 -5
- package/lib/oh-story/skills/story-short-write/references/genre-styles//350/277/275/345/246/273/347/201/253/350/221/254/345/234/272.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/genre-writing-formulas.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/genre-writing-techniques.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/reference-index.md +55 -0
- package/lib/oh-story/skills/story-short-write/references/short-craft.md +12 -14
- package/lib/oh-story/skills/story-short-write/references/short-deslop.md +10 -10
- package/lib/oh-story/skills/story-short-write/references/short-format.md +3 -1
- package/lib/oh-story/skills/story-short-write/references/short-prose-quality.md +2 -2
- package/lib/oh-story/skills/story-short-write/references/style-resolution.md +27 -0
- package/lib/oh-story/skills/story-short-write/references/workflow-design.md +78 -0
- package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +126 -0
- package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +32 -0
- package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +5 -5
- package/lib/oh-story/skills/story-short-write/scripts/author_memory_commit.py +934 -170
- package/lib/oh-story/skills/story-short-write/scripts/check-ai-patterns.js +6 -1
- package/lib/oh-story/skills/story-short-write/scripts/check-degeneration.js +39 -20
- package/lib/oh-story/skills/story-short-write/scripts/check-delivery-contract.js +34 -5
- package/lib/oh-story/skills/story-short-write/scripts/check-outline-copy.js +90 -23
- package/lib/oh-story/skills/story-short-write/scripts/normalize-punctuation.js +10 -5
- package/lib/oh-story/skills/story-short-write/scripts/style-whitelist.js +39 -0
- package/lib/types/client/drama-production-view.d.ts.map +1 -1
- package/lib/types/client/file-activity.d.ts +19 -1
- package/lib/types/client/file-activity.d.ts.map +1 -1
- package/lib/types/client/index.d.ts.map +1 -1
- package/lib/types/client/production-prompts.d.ts +7 -0
- package/lib/types/client/production-prompts.d.ts.map +1 -1
- package/lib/types/client/production-runtime.d.ts +33 -0
- package/lib/types/client/production-runtime.d.ts.map +1 -1
- package/lib/types/drama-adapters.d.ts +5 -3
- package/lib/types/drama-adapters.d.ts.map +1 -1
- package/lib/types/native-hooks.d.ts +52 -0
- package/lib/types/native-hooks.d.ts.map +1 -1
- package/lib/types/role-identity.d.ts +17 -0
- package/lib/types/role-identity.d.ts.map +1 -0
- package/lib/types/role-tool.d.ts.map +1 -1
- package/lib/types/skill-provider.d.ts.map +1 -1
- package/lib/video-recap/CHANGELOG.md +31 -1
- package/lib/video-recap/manifest.json +162 -162
- package/lib/video-recap/skills/video-assemble/scripts/artifacts.py +4 -9
- package/lib/video-recap/skills/video-assemble/scripts/assemble.py +47 -60
- package/lib/video-recap/skills/video-assemble/scripts/assembly_contract.py +77 -115
- package/lib/video-recap/skills/video-assemble/scripts/assembly_settings.py +41 -40
- package/lib/video-recap/skills/video-assemble/scripts/audio_automation.py +22 -32
- package/lib/video-recap/skills/video-assemble/scripts/audio_mix.py +102 -192
- package/lib/video-recap/skills/video-assemble/scripts/jianying_builders.py +14 -35
- package/lib/video-recap/skills/video-assemble/scripts/jianying_model.py +14 -12
- package/lib/video-recap/skills/video-assemble/scripts/jianying_optional.py +8 -9
- package/lib/video-recap/skills/video-assemble/scripts/jianying_schema.py +3 -14
- package/lib/video-recap/skills/video-assemble/scripts/jianying_timeline_contract.py +23 -12
- package/lib/video-recap/skills/video-assemble/scripts/jianying_tracks.py +1 -4
- package/lib/video-recap/skills/video-assemble/scripts/jianying_writer.py +24 -25
- package/lib/video-recap/skills/video-assemble/scripts/lib.py +31 -85
- package/lib/video-recap/skills/video-assemble/scripts/media.py +100 -144
- package/lib/video-recap/skills/video-assemble/scripts/narration_audio.py +101 -195
- package/lib/video-recap/skills/video-assemble/scripts/render_preflight.py +10 -21
- package/lib/video-recap/skills/video-assemble/scripts/source_subtitles.py +90 -169
- package/lib/video-recap/skills/video-assemble/scripts/subtitle_core.py +69 -122
- package/lib/video-recap/skills/video-assemble/scripts/subtitle_render.py +10 -17
- package/lib/video-recap/skills/video-assemble/scripts/timeline.py +33 -48
- package/lib/video-recap/skills/video-assemble/scripts/timeline_emit.py +14 -20
- package/lib/video-recap/skills/video-assemble/scripts/visual_render.py +135 -213
- package/lib/video-recap/skills/video-cut/scripts/cut_cli.py +49 -57
- package/lib/video-recap/skills/video-cut/scripts/cut_contract.py +38 -74
- package/lib/video-recap/skills/video-cut/scripts/cut_render.py +46 -95
- package/lib/video-recap/skills/video-cut/scripts/lib.py +23 -25
- package/lib/video-recap/skills/video-cut/scripts/media_geometry.py +70 -173
- package/lib/video-recap/skills/video-cut/scripts/narration_mapping.py +28 -53
- package/lib/video-recap/skills/video-cut/scripts/sentence_boundaries.py +162 -322
- package/lib/video-recap/skills/video-recap/references/timeline-and-jianying.md +6 -7
- package/lib/video-recap/skills/video-recap/scripts/doctor.py +104 -124
- package/lib/video-recap/skills/video-recap/scripts/final_qc.py +255 -412
- package/lib/video-recap/skills/video-recap/scripts/lib.py +30 -52
- package/lib/video-recap/skills/video-recap/scripts/materials.py +97 -120
- package/lib/video-recap/skills/video-recap/scripts/mimo_qc_client.py +7 -12
- package/lib/video-recap/skills/video-recap/scripts/mimo_qc_evidence.py +46 -97
- package/lib/video-recap/skills/video-recap/scripts/mimo_qc_observations.py +18 -36
- package/lib/video-recap/skills/video-recap/scripts/mimo_qc_payload.py +29 -47
- package/lib/video-recap/skills/video-recap/scripts/mimo_qc_report.py +43 -76
- package/lib/video-recap/skills/video-recap/scripts/mimo_qc_runner.py +2 -1
- package/lib/video-recap/skills/video-recap/scripts/qc_contract.py +2 -1
- package/lib/video-recap/skills/video-recap/scripts/recap_cli.py +2 -2
- package/lib/video-recap/skills/video-recap/scripts/recap_inspect.py +129 -145
- package/lib/video-recap/skills/video-recap/scripts/recap_review.py +27 -20
- package/lib/video-recap/skills/video-recap/scripts/recap_runner.py +20 -31
- package/lib/video-recap/skills/video-recap/scripts/recap_runtime.py +31 -106
- package/lib/video-recap/skills/video-recap/scripts/recap_stage_qc.py +43 -113
- package/lib/video-recap/skills/video-recap/scripts/recap_timeline.py +196 -377
- package/lib/video-recap/skills/video-script/scripts/agent_brief.py +1 -1
- package/lib/video-recap/skills/video-script/scripts/agent_text.py +63 -172
- package/lib/video-recap/skills/video-script/scripts/brief_context.py +80 -135
- package/lib/video-recap/skills/video-script/scripts/brief_inputs.py +125 -167
- package/lib/video-recap/skills/video-script/scripts/brief_timeline.py +93 -208
- package/lib/video-recap/skills/video-script/scripts/deslop_qc.py +20 -46
- package/lib/video-recap/skills/video-script/scripts/lib.py +30 -26
- package/lib/video-recap/skills/video-script/scripts/narration_lint.py +145 -140
- package/lib/video-recap/skills/video-script/scripts/review_response.py +12 -42
- package/lib/video-recap/skills/video-script/scripts/review_runner.py +0 -6
- package/lib/video-recap/skills/video-script/scripts/speech_ownership.py +39 -100
- package/lib/video-recap/skills/video-script/scripts/timeline_fusion.py +33 -124
- package/lib/video-recap/skills/video-understanding/scripts/agent_brief.py +1 -1
- package/lib/video-recap/skills/video-understanding/scripts/agent_text.py +63 -172
- package/lib/video-recap/skills/video-understanding/scripts/asr.py +1 -2
- package/lib/video-recap/skills/video-understanding/scripts/brief_context.py +80 -135
- package/lib/video-recap/skills/video-understanding/scripts/brief_inputs.py +125 -167
- package/lib/video-recap/skills/video-understanding/scripts/brief_timeline.py +93 -208
- package/lib/video-recap/skills/video-understanding/scripts/consolidate.py +1 -1
- package/lib/video-recap/skills/video-understanding/scripts/deslop_qc.py +20 -46
- package/lib/video-recap/skills/video-understanding/scripts/lib.py +31 -26
- package/lib/video-recap/skills/video-understanding/scripts/narration_lint.py +145 -140
- package/lib/video-recap/skills/video-understanding/scripts/speech_ownership.py +39 -100
- package/lib/video-recap/skills/video-understanding/scripts/timeline_fusion.py +33 -124
- package/lib/video-recap/skills/video-understanding/scripts/vlm.py +1 -4
- package/lib/video-recap/skills/video-voiceover/scripts/dub.py +7 -13
- package/lib/video-recap/skills/video-voiceover/scripts/fish_audio.py +12 -30
- package/lib/video-recap/skills/video-voiceover/scripts/lib.py +98 -131
- package/lib/video-recap/skills/video-voiceover/scripts/tts_audio.py +17 -28
- package/lib/video-recap/skills/video-voiceover/scripts/voiceover.py +151 -240
- package/package.json +45 -45
- package/lib/novel-to-game/skills/game-world-design/references/dialogue-design-method.md +0 -59
- package/lib/novel-to-game/skills/game-world-design/references/game-writing-craft.md +0 -53
- package/lib/novel-to-game/skills/novel-to-game/references/intake-benchmark-reference.md +0 -42
- package/lib/oh-story/skills/story-long-write/references/state-tracking.md +0 -108
|
@@ -7,8 +7,7 @@ description: "Build a risk-matched whitebox or the approved production game for
|
|
|
7
7
|
保护已批准的体验边界;正式生产时再保护已批准的美术边界。驱动实现模型完成真实可玩的候选,不在
|
|
8
8
|
构建阶段重新做概念、关卡或美术方向。
|
|
9
9
|
|
|
10
|
-
读取 [build-brief-contract.md](references/build-brief-contract.md)
|
|
11
|
-
[playable-model-contract.md](references/playable-model-contract.md)。白盒阶段必须已有 `GAME_DESIGN.md`;
|
|
10
|
+
读取 [build-brief-contract.md](references/build-brief-contract.md)。白盒阶段必须已有 `GAME_DESIGN.md`;
|
|
12
11
|
完整候选还必须已有 `ART_DIRECTION.md`。缺产品决定时回对应 owner,不在 BUILD_BRIEF 就地发明。
|
|
13
12
|
|
|
14
13
|
产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。
|
|
@@ -19,14 +18,7 @@ description: "Build a risk-matched whitebox or the approved production game for
|
|
|
19
18
|
目标工具链不可用时不得自动改做网页;只有 brief 已批准替代运行时才可使用,并分开记录
|
|
20
19
|
`targetRuntime`、`testedRuntime` 与未覆盖项。
|
|
21
20
|
|
|
22
|
-
|
|
23
|
-
小字制造“电影感”;夜景也要保留人物、器物、行动与结果可读性。确需偏暗的界面只按已批准范围实现,
|
|
24
|
-
并保留方向中约定的亮度或高对比 fallback。
|
|
25
|
-
|
|
26
|
-
时代题材的高风险画风先接入一张实际目标图并在目标视口确认,再批量生产。目标图已批准后,后续资产
|
|
27
|
-
必须继承同一时代世界、表现媒介、人物成熟度、身份锚点、光色和文本留白;不得把“当代审美”擅自实现成
|
|
28
|
-
现代服装/棚拍,也不得把“古风”擅自实现成古画旧化。用户否决方向时停止扩批,替换运行引用并清理被
|
|
29
|
-
否决资产,不能让旧图、试验图和批准图混在同一发布包。
|
|
21
|
+
正式生产继承 `ART_DIRECTION.md` 的可观察视觉约束与批准目标图,在实际运行中验证焦点资产。
|
|
30
22
|
|
|
31
23
|
BUILD_BRIEF 只压缩产品边界、必须保真的体验事实、运行方式与完成证据,实现细节交给实现模型。
|
|
32
24
|
|
|
@@ -39,46 +31,36 @@ BUILD_BRIEF 只压缩产品边界、必须保真的体验事实、运行方式
|
|
|
39
31
|
|
|
40
32
|
## 按能力读取可选合同
|
|
41
33
|
|
|
42
|
-
-
|
|
43
|
-
|
|
44
|
-
-
|
|
45
|
-
|
|
34
|
+
- 已选择 Blender 制作或修改可编辑三维资产时,读取 [blender-asset-workflow.md](references/blender-asset-workflow.md);
|
|
35
|
+
不因项目是 3D 就默认采用 Blender 或安装 MCP。
|
|
36
|
+
- 采用生成式自由输入、知识权限、事件回放、存档迁移或 `signature_command` 时,读取
|
|
37
|
+
[playable-model-contract.md](references/playable-model-contract.md) 的相关部分。
|
|
38
|
+
- 语音策略不是 `none` 时读取 [tts-production-contract.md](references/tts-production-contract.md)。
|
|
39
|
+
- 实际采用动态媒体时读取 [generative-media-pipeline.md](references/generative-media-pipeline.md)。
|
|
46
40
|
|
|
47
41
|
## 共同构建循环
|
|
48
42
|
|
|
49
43
|
1. 先实现一个最小但完整的核心循环:启动、真实输入、状态变化、结果和重开。范围不足时修范围,
|
|
50
44
|
不先堆审计材料。
|
|
51
|
-
2.
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
“表述 → 有版本的候选结构 → schema/前置/知识/承诺验证
|
|
55
|
-
→ 执行阻力 → 确定性提交 → 叙述”;含混、冲突或越界候选返回澄清/拒绝且不提交,不能让关键词命中
|
|
56
|
-
或模型 `effects` 直接改状态。
|
|
57
|
-
3. 固定内容/规则/存档版本、初态、seed 与输入序列;事件日志记录 action、观察者和前后状态摘要。专属
|
|
58
|
-
命令还记录解析器版本、规范化候选、验证结果、执行轨迹和到期事项;回放消费已记录候选,不重新调用
|
|
59
|
-
在线模型。试玩反馈定位到节点,局部 patch 后重放失败路径和相邻反例,不让未选分支进入历史。
|
|
45
|
+
2. 实现 GAME_DESIGN 的状态、动作与结果;使用生成模型时,模型只解释输入和结果,规则器拥有提交权。
|
|
46
|
+
存在 `signature_command` 时再执行可选合同的专属边界。
|
|
47
|
+
3. 保留能复现问题的初态与输入路径,涉及随机性时固定 seed;修订后重放失败路径与相邻反例。
|
|
60
48
|
4. 回写实际工具链、install/build/start 命令和版本;未知值写 `NOT_AVAILABLE: 原因`,不猜。
|
|
61
49
|
|
|
62
|
-
`whitebox`
|
|
63
|
-
|
|
64
|
-
路径,直到最大风险已被实际暴露或当前方向被否决。
|
|
50
|
+
`whitebox` 到此按 build-brief-contract「完成证据」运行最窄检查并交回 design owner;设计修订后
|
|
51
|
+
重放受影响路径,直到最大风险已被实际暴露或当前方向被否决。
|
|
65
52
|
|
|
66
53
|
`production` 继续:
|
|
67
54
|
|
|
68
55
|
5. 提供一条权威验证命令和最小可观察状态,使 `game-qa` 能一次走完
|
|
69
|
-
`clean start → 核心动作 → 设计结果 → restart
|
|
56
|
+
`clean start → 核心动作 → 设计结果 → restart`。
|
|
70
57
|
6. 运行最窄的开发检查与启动 smoke,修复构建失败、阻断日志、资源失败和崩溃;替代运行时未覆盖的
|
|
71
58
|
目标平台输入、性能、打包或设备项写入 limitation。
|
|
72
59
|
7. 达到 brief 的 `targetFinish`;更高完成度只处理已批准的焦点资产和招牌时刻,不制造与可玩闭环
|
|
73
60
|
无关的发布审计。
|
|
74
|
-
8. 交给 `game-qa
|
|
75
|
-
FAIL/NOT_RUN,不会生成 PASS。
|
|
76
|
-
|
|
77
|
-
连续 3D、语音、生成媒体、多语言与无障碍仅在实际采用时增加项目自己的回归检查。必需异步资产
|
|
78
|
-
加载或解码失败不得静默换灰盒仍宣称通过;可继续的 fallback 条件见 build-brief-contract.md。
|
|
61
|
+
8. 交给 `game-qa`;诊断、复跑与事实源规则见契约「完成证据」。
|
|
79
62
|
|
|
80
63
|
## 输出
|
|
81
64
|
|
|
82
|
-
生成 `build/BUILD_BRIEF.md` 与实际候选;production
|
|
83
|
-
|
|
84
|
-
`qa/verification.json` 的唯一 owner。
|
|
65
|
+
生成 `build/BUILD_BRIEF.md` 与实际候选;production 还生成权威验证入口。截图、录制与 raw trace 只保留
|
|
66
|
+
调试所需的最小集合。
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
# Blender 资产工作流(按需)
|
|
2
|
+
|
|
3
|
+
适用于需要可编辑几何、场景装配或反复调整的资产;已有资产或程序化实现足够时不迁移。
|
|
4
|
+
它是资产制作路径,不替代目标游戏运行时,也不改变 GAME_DESIGN 与 ART_DIRECTION 的裁决。
|
|
5
|
+
|
|
6
|
+
## 工具与输入
|
|
7
|
+
|
|
8
|
+
批处理可用 Blender Python/CLI;需要交互读取场景、对象与视口时可用 MCP,不要求两套并存。
|
|
9
|
+
MCP 已登记不等于已连通;先实际读取目标场景,确认操作对象。可执行 Python 的连接不是沙箱,
|
|
10
|
+
本机服务不对外开放,不执行来自网页或下载资产的未审查代码;在线素材服务另按项目授权启用。
|
|
11
|
+
|
|
12
|
+
## 最小迭代
|
|
13
|
+
|
|
14
|
+
1. 先选影响已批准体验的一个资产,明确其原作识别锚点、游戏中的用途与现有导入约束;
|
|
15
|
+
不从宣传图自行扩大成整场景重建。
|
|
16
|
+
2. 在隔离的工作场景编辑,保存可继续修改的源资产与运行文件;导出限定目标场景和依赖,
|
|
17
|
+
防止默认物体、其他场景或无关素材混入。
|
|
18
|
+
3. 用目标加载器回读导出物,按实际消费项核对尺度、轴向、节点、材质及自定义属性;
|
|
19
|
+
UV/顶点色兼作风权重等数据时检查语义值,不只确认通道存在。沿用项目预算,不为候选放宽。
|
|
20
|
+
4. 放回真实游戏的相机、光照和输入路径,比较识别性、遮挡与交互;只修改暴露问题的资产。
|
|
21
|
+
资产请求与必要日志确认加载的是候选,而非缓存旧版或占位物;必需资产失败不得静默算通过。
|
|
22
|
+
|
|
23
|
+
Blender 视口或视频只能说明该表现,不能证明游戏可玩或性能达标;相关变化交现有游戏 QA 验证,
|
|
24
|
+
不新增验收等级。候选未改善批准目标时保留原版;反馈需要改变风格、布局或规则时回对应设计 owner。
|
|
@@ -1,109 +1,72 @@
|
|
|
1
1
|
# 构建说明契约
|
|
2
2
|
|
|
3
|
-
|
|
4
|
-
|
|
3
|
+
只压缩产品边界、必须保真的体验、实际运行方式与证据;不规定实现模型能自行决定的技术结构。
|
|
4
|
+
以下是交接骨架,按项目填相关内容,不为空白补造系统。
|
|
5
5
|
|
|
6
6
|
```text
|
|
7
|
-
#
|
|
8
|
-
targetFinish: [
|
|
7
|
+
# 目标与设计
|
|
8
|
+
targetFinish: [继承 PRODUCT_BRIEF]
|
|
9
9
|
buildStage: [whitebox | production]
|
|
10
10
|
buildPath: [template | custom]
|
|
11
|
-
[
|
|
12
|
-
|
|
13
|
-
# 必读设计
|
|
14
|
-
- whitebox: [GAME_DESIGN.md]
|
|
15
|
-
- production: [GAME_DESIGN.md, ART_DIRECTION.md]
|
|
11
|
+
[平台、交付物、受众、范围、视口/输入、分级、联网边界]
|
|
12
|
+
[whitebox 读取 GAME_DESIGN;production 追加 ART_DIRECTION]
|
|
16
13
|
|
|
17
14
|
# 必须保真
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
- contentRevision / rulesRevision / saveSchemaVersion / seed
|
|
32
|
-
- snapshot 用于载入,event log 用于定位与重放;两者不能互相冒充
|
|
33
|
-
- 固定验证路径:初态摘要、输入序列、预期终态/反馈、相邻反例
|
|
34
|
-
- 反馈 patch:issue id、owner、目标节点、兼容性、受影响路径与重放结果
|
|
35
|
-
|
|
36
|
-
# 范围
|
|
37
|
-
[必须包含;明确排除;最终范围差异]
|
|
38
|
-
|
|
39
|
-
# 运行与验证
|
|
15
|
+
experienceProfile: [继承 GAME_DESIGN]
|
|
16
|
+
[玩家承诺、核心动作及可观察变化、会改变结果的规则和结束标记]
|
|
17
|
+
[产物语言与原作身份;叙事实际采用时记录路径、历史读取点和知识边界]
|
|
18
|
+
[production 继承关键游戏时刻、视觉约束与批准目标图]
|
|
19
|
+
|
|
20
|
+
# 最小实现与复现
|
|
21
|
+
[最大风险、原型形态、复用语法及脱离条件]
|
|
22
|
+
[运行时消费的状态、动作、前置、效果与不变量]
|
|
23
|
+
[初态、输入路径、预期结果;随机性相关时固定 seed]
|
|
24
|
+
[仅在采用生成式输入、知识权限、事件回放、存档迁移或专属命令时追加对应可执行模型合同]
|
|
25
|
+
signature_command: [N/A,或继承 id / label / intents / slots / validators / commit]
|
|
26
|
+
|
|
27
|
+
# 运行
|
|
40
28
|
toolchain:
|
|
41
29
|
targetPlatform: [批准平台]
|
|
42
|
-
targetRuntime: [
|
|
43
|
-
testedRuntime: [
|
|
30
|
+
targetRuntime: [计划交付环境]
|
|
31
|
+
testedRuntime: [本次实际启动环境]
|
|
44
32
|
engine: [实际引擎/框架]
|
|
45
|
-
engineVersion: [
|
|
46
|
-
runtimeVersion: [
|
|
33
|
+
engineVersion: [版本或 NOT_AVAILABLE: 原因]
|
|
34
|
+
runtimeVersion: [版本或 NOT_AVAILABLE: 原因]
|
|
47
35
|
packageManager: [name@version;无则 none]
|
|
48
36
|
commands:
|
|
49
37
|
install: [命令;无需安装写 NONE]
|
|
50
38
|
buildOrExport: [命令;无需单独构建写 NONE]
|
|
51
39
|
start: [命令]
|
|
52
|
-
modelCheck: [whitebox
|
|
53
|
-
verify: [production
|
|
40
|
+
modelCheck: [whitebox 的最窄风险检查;production 可写 NONE]
|
|
41
|
+
verify: [production 权威命令;whitebox 写 NOT_APPLICABLE]
|
|
54
42
|
verification:
|
|
55
43
|
owner: [whitebox 为 design owner;production 为 game-qa]
|
|
56
|
-
evidence: [
|
|
44
|
+
evidence: [工作区相对路径]
|
|
57
45
|
|
|
58
|
-
#
|
|
59
|
-
[
|
|
46
|
+
# 限制
|
|
47
|
+
[实际范围差异、未测试项与原因;替代运行时不证明目标平台]
|
|
60
48
|
```
|
|
61
49
|
|
|
62
|
-
##
|
|
63
|
-
|
|
64
|
-
whitebox 只证明被选中的最大风险:规则/场景模型能启动,固定路径可运行与重放,偏差能定位回
|
|
65
|
-
GAME_DESIGN;不要求 ART_DIRECTION、最终 HUD、完整路径或 `qa/verification.json`,也不进入六项 QA 结论。
|
|
66
|
-
|
|
67
|
-
production 的权威 verify 必须能在一次完整路径中证明:启动成功、非空且变化的真实渲染、真实输入改变状态、核心
|
|
68
|
-
循环完成、至少一个设计结果可达、restart 回到定义初态。构建阶段只准备入口和可观察状态;由
|
|
69
|
-
`game-qa` 实际运行一次并写结论。证据使用工作区相对路径,不能只留临时目录或逐点击截图。
|
|
70
|
-
|
|
71
|
-
可执行模型、事件日志或 patch 存在时,verify 还应在项目回归中证明同版本同 seed/输入可重放、非法
|
|
72
|
-
前置不提交、未选择分支不污染、未见证者不引用秘密,以及 patch 声明外的状态不变。这些诊断映射回
|
|
73
|
-
六项玩家效果或写 limitation,不新增顶层 QA gate。
|
|
74
|
-
|
|
75
|
-
测试环境与目标运行环境不同时,这六项只声明实际覆盖;源码身份、公网、营销、主观趣味、权利
|
|
76
|
-
判断和完成度声明不进入这六项机器事实。
|
|
77
|
-
|
|
78
|
-
## 条件台账
|
|
79
|
-
|
|
80
|
-
### 视觉与必需资产
|
|
81
|
-
|
|
82
|
-
只列批准的焦点资产与招牌时刻:资产键、生产状态、工作区证据和剩余问题。必需运行期资产失败必须
|
|
83
|
-
阻断或进入明确错误界面;可降级项须预先写 fallback,并证明核心动作、状态、结果、可读反馈和重开
|
|
84
|
-
仍成立。
|
|
85
|
-
|
|
86
|
-
同时继承 `ART_DIRECTION.md` 的明度边界。非低照度题材检查首屏、核心循环、夜景和结果页,禁止用
|
|
87
|
-
未经批准的全局黑罩、暗角、降曝光或灰色小字替代气氛设计;夜景至少能辨认人物轮廓与朝向、关键器物、
|
|
88
|
-
行动目标、正文/选项和结果信号。批准的暗调界面须保留约定的亮度或高对比 fallback,并在目标视口
|
|
89
|
-
用实际交互画面验证,而不是只验静态海报。
|
|
90
|
-
|
|
91
|
-
时代题材另列目标图批准状态和三轴合同:世界时代、表现媒介、人物理想化程度。未批准前只生产最小
|
|
92
|
-
样张;批准后批量资产必须引用目标图与身份母版,并继承光色、构图和文本留白。若用户否决样张,构建
|
|
93
|
-
立即停止同方向扩批,替换所有运行引用并从发布目录清掉旧图、试验图和未引用变体。
|
|
50
|
+
## 完成证据
|
|
94
51
|
|
|
95
|
-
|
|
52
|
+
whitebox 只证明选中的最大风险,保留可复现的实际观察并定位回 GAME_DESIGN;
|
|
53
|
+
不要求最终美术、完整产品路径或 `qa/verification.json`,不进入六项 QA 结论。
|
|
96
54
|
|
|
97
|
-
|
|
98
|
-
|
|
55
|
+
production 的权威 verify 必须在同一次完整运行中证明启动、真实渲染、真实输入、核心循环、
|
|
56
|
+
至少一个设计结果与重开。证据留在工作区,不只保存在临时目录。
|
|
57
|
+
构建者准备入口,不预填 PASS;game-qa 记录实际命令、退出码和结果。
|
|
99
58
|
|
|
100
|
-
|
|
59
|
+
允许定向检查、修复和复跑;最终 `qa/verification.json` 原子替换为当前完整运行结果,
|
|
60
|
+
失败不得残留旧 PASS,也不能拼接不同版本或不同运行的六项成功。
|
|
61
|
+
有事件、知识权限或 patch 时,将其相关回归纳入项目验证,不另设顶层通用门禁。
|
|
101
62
|
|
|
102
|
-
|
|
103
|
-
不入库;未生成写 `NOT_RUN: 原因`。生成请求、营销旁白和可重建中间文件不作为最小 QA 证据。
|
|
63
|
+
## 按需交接
|
|
104
64
|
|
|
105
|
-
|
|
65
|
+
- 视觉:只列批准的焦点资产、生产状态、运行中证据和剩余问题,继承 ART_DIRECTION,不重新裁决风格。
|
|
66
|
+
必需资产失败须明确报错;可降级项采用预先定义的替代,并验证玩家效果仍成立。
|
|
67
|
+
- 连续 3D:记录控制权、相机/移动前向、失焦归零,以及改变路线的布局与碰撞边界;
|
|
68
|
+
帧率或一条成功路线不证明碰撞正确。
|
|
69
|
+
- 动态媒体/语音:记录实际资产、来源、运行文件、字幕/静音/缺音替代与生成状态,
|
|
70
|
+
不把生成请求或营销旁白当成游戏运行证据。
|
|
106
71
|
|
|
107
|
-
|
|
108
|
-
回写实际 command、exit code、完整路径、六项结果和当前限制。构建者不得预填 PASS 或另跑一套平行
|
|
109
|
-
验收。预算、时间或调用上限只会留下 NOT_RUN/FAIL、延期或缩小范围,不会替代证据。
|
|
72
|
+
预算或工具缺口只能产生明确限制、NOT_RUN/FAIL 或经批准的范围调整,不能替代证据。
|
|
@@ -1,56 +1,25 @@
|
|
|
1
1
|
# 动态媒体生产合同
|
|
2
2
|
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
动态媒体负责表现已批准的角色、场景和剧情状态,不重新设计人物身份、空间地理、玩法结果或镜头用途。
|
|
7
|
-
|
|
8
|
-
## 采用判断
|
|
9
|
-
|
|
10
|
-
- 固定构图、无需玩家改变视角或空间关系的短演出适合预渲染媒体。
|
|
11
|
-
- 输入会改变视角、位置、碰撞或战术信息时使用实时场景,不用视频伪装交互。
|
|
12
|
-
- 每条动态媒体都必须有静帧或低动效表达;跳过或降级后仍保留信息、节拍、输入机会和结果。
|
|
13
|
-
- 只有 brief 明确把该媒体列为必需玩家效果时,缺失才阻断完整路径;否则使用已登记的 fallback,
|
|
14
|
-
并把完成度差异写入 limitation。
|
|
3
|
+
仅在 ART_DIRECTION 选择动态媒体时使用。工具和模型由环境决定,使用前核实当前能力、许可与费用。
|
|
4
|
+
媒体表现批准的状态,不重新决定人物身份、地理或玩法结果;需要改变视角、位置或空间关系时不能用视频伪装交互。
|
|
15
5
|
|
|
16
6
|
## 最小台账
|
|
17
7
|
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
`asset_key | state_trigger | duration | references | locked_facts | allowed_motion | start_boundary | end_boundary | output | fallback | provenance | status`
|
|
21
|
-
|
|
22
|
-
- `references`:已批准的角色、造型、场景或构图参考;声明各自允许控制的事实。
|
|
23
|
-
- `locked_facts`:不得漂移的身份、服装、地理、道具状态、色板与材质。
|
|
24
|
-
- `allowed_motion`:本镜允许发生的角色动作、状态变化和运镜,不重描外观。
|
|
25
|
-
- `start_boundary` / `end_boundary`:镜头两端的位置、朝向、持物、服装、光线和剧情状态。
|
|
26
|
-
- `provenance`:输入与输出的来源、权利边界和工作区路径;真实人物参考须有明确授权。
|
|
27
|
-
|
|
28
|
-
## 生产顺序
|
|
29
|
-
|
|
30
|
-
1. 先冻结持久事实与本镜临时状态,再生成关键帧或动态结果;不要用提示词临时补设计空白。
|
|
31
|
-
2. 已有可用参考时做受控变体,只描述本镜差量;没有参考时才从风格与事实锁生成第一张基准图。
|
|
32
|
-
3. 先用低成本草稿检查身份、构图、动作和边界,成立后再产最终尺寸;不要把分辨率当连续性。
|
|
33
|
-
4. 输出立即保存到工作区并使用稳定文件名;临时下载地址、供应商任务页和缓存不是游戏资产。
|
|
34
|
-
5. 密钥只留在受信环境。只在复现故障确有需要时保留去密钥请求摘要,不默认归档完整 API 往返。
|
|
35
|
-
|
|
36
|
-
## 连续性检查
|
|
8
|
+
在 BUILD_BRIEF 或资产台账记录:
|
|
37
9
|
|
|
38
|
-
|
|
10
|
+
`asset_key | state_trigger | references | locked_facts | allowed_motion | start_boundary | end_boundary | output | fallback | provenance | status`
|
|
39
11
|
|
|
40
|
-
-
|
|
41
|
-
-
|
|
42
|
-
-
|
|
43
|
-
- 没有凭空增加人物、道具、肢体或第二个主角;
|
|
44
|
-
- 正常速度下动作、字幕与输入窗口可读,跳过后仍进入同一合法状态。
|
|
12
|
+
- 参考声明允许控制的事实;锁定身份、服装、地理、道具状态与已批准风格。
|
|
13
|
+
- 本镜只改变允许的动作与状态;开始/结束边界需能衔接相邻镜头。
|
|
14
|
+
- 来源与权利可追溯,真实人物参考须有明确授权;不上传与本资产无关的原文或私人信息。
|
|
45
15
|
|
|
46
|
-
|
|
47
|
-
可读性破坏批准设计时才回流修复。
|
|
16
|
+
## 连续性与运行验证
|
|
48
17
|
|
|
49
|
-
|
|
18
|
+
检查代表帧中的身份、地理和道具是否漂移,状态变化是否发生在正确镜头,
|
|
19
|
+
是否泄露未获知事实;已有参考时用其约束变体,不用提示词临时补设计空白。
|
|
50
20
|
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
- 可降级资产失败时落到台账中的 fallback;必需资产失败时显示明确错误并让对应玩家效果 FAIL。
|
|
54
|
-
- 项目自己的媒体诊断映射回既有六项可玩结果,不生成媒体专属 PASS、报告或重复证据对象。
|
|
21
|
+
在实际触发位置验证播放、跳过与降级。跳过或低动效版本仍进入同一合法状态,
|
|
22
|
+
保留必要信息、输入机会和结果。最终运行文件保存在工作区,供应商任务页不是资产。
|
|
55
23
|
|
|
56
|
-
|
|
24
|
+
必需媒体失败时明确报错;可降级媒体采用已定义替代并记录完成度差异。
|
|
25
|
+
相关诊断映射到现有六项玩家效果或 limitation,不另造媒体 QA 等级。
|
|
@@ -1,81 +1,46 @@
|
|
|
1
1
|
# 可执行改编模型合同
|
|
2
2
|
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
3
|
+
仅在生成式自由输入、知识权限、事件回放、存档迁移或专属命令需要时读相关部分。
|
|
4
|
+
复用已有状态机、对话引擎或场景图,不为了合同再造平行 JSON/YAML;
|
|
5
|
+
独立数据只有被运行时消费或被测试逐项对照时才存在。
|
|
6
6
|
|
|
7
|
-
##
|
|
7
|
+
## 生成模型与规则的边界
|
|
8
8
|
|
|
9
|
-
|
|
9
|
+
模型可解释输入、提出动作候选、写对白或表达已确认结果;规则器唯一提交时间、资源、位置、
|
|
10
|
+
物件、知识、承诺、胜负与事件。候选按适用的 schema、前置、数值范围、知识权限和原作边界验证。
|
|
10
11
|
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
| 知识、承诺、分支回响 | 文本/场景状态沙箱 | 操作手感、空间与镜头 |
|
|
14
|
-
| 资源、门槛、策略反制 | 回合状态板或桌面沙箱 | 实时节奏与物理 |
|
|
15
|
-
| 两层互相读写 | 场景叙事 + 最小系统 | 未实现层的完整质量 |
|
|
16
|
-
| 走位、视线、相机、物理 | 目标引擎灰盒 | 最终美术完成度 |
|
|
12
|
+
表现层只读取已提交状态。换文字、镜头、动画或三维表现不能改变因果、观察者、归属或后续回读。
|
|
13
|
+
秘密、证词与误判区分世界事实、玩家知道、人物知道或相信;普通事实不维护多层知识模型。
|
|
17
14
|
|
|
18
|
-
|
|
19
|
-
`custom` 表示核心动作依赖模板没有的操作或世界规则。路径只决定复用方式,不决定题材或成色。
|
|
15
|
+
## 身份专属命令
|
|
20
16
|
|
|
21
|
-
|
|
17
|
+
仅实现 GAME_DESIGN 已选的 `signature_command`,继承
|
|
18
|
+
`id / label / intents / slots / validators / commit`,不扩展成通用聊天。
|
|
22
19
|
|
|
23
|
-
|
|
20
|
+
解析器输出有限候选;schema、前置、资源、执行人可用性、空间权限、人物知识、
|
|
21
|
+
冲突承诺或原作边界失败时,返回澄清/拒绝且不提交。
|
|
22
|
+
否定、条件和互斥表达不能按关键词猜成相反行动。
|
|
24
23
|
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
action: id / actor / preconditions / costs / effects / observers / reveals / consumes
|
|
29
|
-
event: action / before+after summary / witnesses / seed use / future callback
|
|
30
|
-
knowledge: world fact / player knows / character knows or believes / open question
|
|
31
|
-
commitment: who promised what / to whom / when it becomes irreversible / later reader
|
|
32
|
-
validation path: initial state / seed / inputs / expected state / expected feedback
|
|
33
|
-
```
|
|
24
|
+
规则器输出执行轨迹与实际结果,再提交资源、物件、知识、关系、证物、见证和到期事项;
|
|
25
|
+
叙述器只表达已确认事实。在线解析记录解析版本、规范化候选与验证结果,
|
|
26
|
+
确定性回放从候选开始,不再次请求模型。
|
|
34
27
|
|
|
35
|
-
|
|
36
|
-
|
|
28
|
+
私人谈话若能改变主线,只提出事实、承诺、权限、拒绝或见证候选,经同一规则验证;
|
|
29
|
+
自由效果字段、聊天摘要或忠诚估值不能直接成为状态权威。
|
|
37
30
|
|
|
38
|
-
##
|
|
31
|
+
## 延期后果
|
|
39
32
|
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
数值范围、知识权限、原作边界和分支污染检查。
|
|
33
|
+
记录来源行动、到期条件、携带事实、当前状态、重新进入决策面的方式与结清事件。
|
|
34
|
+
载入或回放不得提前触发、重复触发或让已结事项复活。
|
|
43
35
|
|
|
44
|
-
|
|
45
|
-
观察者、物件归属、知识披露或后续回读。
|
|
36
|
+
## 回放与兼容性
|
|
46
37
|
|
|
47
|
-
|
|
38
|
+
需要载入时用快照,需要重演时保留事件和规范化输入;不要求每个游戏同时维护两套存储。
|
|
39
|
+
同一内容/规则版本、初态、seed 与规范化动作序列应复现规则终态和事件顺序;
|
|
40
|
+
在线生成表达不参与权威状态比较。
|
|
48
41
|
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
执行人可用性、空间权限、人物知识、冲突承诺和原作边界任一失败时返回结构化澄清/拒绝,状态保持不变。
|
|
42
|
+
回滚遵循已批准设计。节点标识、变量语义、行动效果或知识权限变化时迁移或明确拒绝旧存档/日志,
|
|
43
|
+
不能静默重解释。局部修改声明基础版本、目标、预期差异与兼容性,重放失败路径及相邻反例,
|
|
44
|
+
检查修改范围外的不变量。
|
|
53
45
|
|
|
54
|
-
|
|
55
|
-
创建证物、见证与到期事项;叙述器只把这些已确认事实写成场面。否定、条件和互斥表达不得靠关键词猜成
|
|
56
|
-
相反动作。若使用在线模型解析,日志保存 parser version、规范化候选与验证结果;确定性回放从候选开始,
|
|
57
|
-
不再次请求模型。
|
|
58
|
-
|
|
59
|
-
私人谈话若会改变主线,也走同一边界:模型只提出 `facts / promises / permissions / refusals / witnesses`
|
|
60
|
-
候选,规则器验证后写入事件账。不得让自由 `effects`、原始聊天摘要或忠诚估值直接成为权威状态。
|
|
61
|
-
|
|
62
|
-
## 到期事项
|
|
63
|
-
|
|
64
|
-
延期后果记录 source action、due/trigger、携带的执行人/物件/见证/承诺、status、重新上桌方式和结清事件。
|
|
65
|
-
到期时必须形成当前可见压力、机会或再次裁决;载入/回放不得提前触发、重复触发或让已结事项复活。
|
|
66
|
-
|
|
67
|
-
## Snapshot、事件日志与回放
|
|
68
|
-
|
|
69
|
-
- snapshot 服务快速载入,带内容/规则/存档版本;event log 服务定位、重演与测试。
|
|
70
|
-
- 同一版本、初态、seed 和规范化动作输入序列必须得到同一终态与事件顺序;在线生成表达不进入裁决 hash。
|
|
71
|
-
- 回滚模式由设计声明:自由重选、固定历史仅回看、或明确不可逆节点。渲染和 UI 回调不得偷偷改状态。
|
|
72
|
-
- 节点 id、变量语义、行动效果、知识权限改变时提供迁移,或明确拒绝旧存档/日志;不得静默重解释。
|
|
73
|
-
|
|
74
|
-
## 反馈与局部 patch
|
|
75
|
-
|
|
76
|
-
反馈记录 `issue → observation → expected/actual → node → owner → patch → replay`。自然语言负责表达复杂
|
|
77
|
-
偏差,标签负责聚类,结构化修改只触及被定位节点。patch 声明基础规则版本、目标节点、预期差异、
|
|
78
|
-
存档兼容性和受影响路径;修改后重放原失败路径及一条相邻反例,确认声明外状态没有变化。
|
|
79
|
-
|
|
80
|
-
白盒只回答被模拟的风险是否暴露、规则是否可执行和结果为何发生。选择是否困难、角色是否吸引人、
|
|
81
|
-
节奏是否愿意重玩仍需真人研究,不写成确定性 PASS。
|
|
46
|
+
这些检查只证明被覆盖的因果与回放,不证明角色魅力、选择重量或复玩意愿。
|
|
@@ -1,37 +1,23 @@
|
|
|
1
1
|
# 语音资产生产合同
|
|
2
2
|
|
|
3
|
-
只在
|
|
4
|
-
不创造新剧情,也不成为规则、目标、选择或结果的唯一载体。
|
|
3
|
+
只在 ART_DIRECTION 已选择语音时启用,表现已批准台词,不创造剧情或成为必要信息的唯一载体。
|
|
5
4
|
|
|
6
|
-
##
|
|
5
|
+
## 授权与数据边界
|
|
7
6
|
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
客户端不持有服务密钥。
|
|
11
|
-
- 只发送逐句台词与必要读音,不上传小说、SOURCE_BIBLE、设计文档、未公开手稿或无关个人信息。
|
|
12
|
-
- 营销旁白与游戏内语音分别记账;一次成功不自动扩大到全量配音。
|
|
7
|
+
默认构建期生成本地资产。运行时合成须由 PRODUCT_BRIEF 批准联网、外部文本处理、成本、隐私与失效行为;
|
|
8
|
+
服务密钥不进入客户端、仓库、日志或证据。只发送逐句台词与必要读音,不上传小说、设计文档或无关私人信息。
|
|
13
9
|
|
|
14
|
-
|
|
10
|
+
音色来源须有使用权,真实人物克隆须明确许可。营销旁白不等于游戏语音,一次成功不自动扩大到全量配音。
|
|
11
|
+
工具按当前能力与许可选择,不固定供应商或模型。
|
|
15
12
|
|
|
16
|
-
|
|
13
|
+
## 台账与验证
|
|
17
14
|
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
- 字幕和语音输入由同一 `exact_text` 派生;台词变化时旧音频失效。
|
|
21
|
-
- `speaker` 继承美术方向的年龄感、节奏、文化依据和可听辨差异,不按语言给所有角色共用一个声线。
|
|
22
|
-
- 音色只使用自录、获授权真人、获授权公共音色或合成设计音色;真实人物克隆需要明确许可。
|
|
23
|
-
- `fallback` 至少保证静音、缺文件和自动播放受限时仍能读懂并完成游戏。
|
|
15
|
+
每条采用语音记录:
|
|
24
16
|
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
1. 使用当前环境中合适的工具,按官方文档核实许可、输入处理和输出格式;仓库不固定供应商或模型。
|
|
28
|
-
2. 密钥只从受信环境读取,不进入仓库、客户端、日志正文或证据文件;失败重试有明确上限。
|
|
29
|
-
3. 把最终音频保存到工作区稳定路径;临时 URL、供应商任务页和缓存不是游戏资产。
|
|
30
|
-
4. 确认文件非空、可被目标运行时解码,时长/声道/响度合理,并在实际触发位置播放一次。
|
|
31
|
-
5. 检查字幕同步、说话者标识、专名读音、重复频率、跳过、静音、损坏文件和重开路径。
|
|
17
|
+
`line_id | speaker | trigger | exact_text | language/pronunciation | voice_direction | subtitle_key | provenance/rights | output | fallback | status`
|
|
32
18
|
|
|
33
|
-
|
|
34
|
-
|
|
19
|
+
字幕与语音来自同一台词,台词变化使旧音频失效;说话者继承批准的声口、文化身份和可辨差异。
|
|
20
|
+
最终文件保存到工作区,在实际触发位置检查说话者、专名读音、字幕、跳过、静音、缺音和重开。
|
|
21
|
+
降级后仍能理解并完成游戏;必需语音失败映射到对应玩家效果,否则保留替代并记 limitation。
|
|
35
22
|
|
|
36
|
-
|
|
37
|
-
页面截图或重复报告。
|
|
23
|
+
不归档完整服务往返或重复报告。自然度、魅力和音色偏好不写成机器 PASS,也不新增强制真人听审。
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: game-concept
|
|
3
|
-
description: "Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF,
|
|
3
|
+
description: "Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a playable direction using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book, decide whether this novel should become an interactive story. 小说游戏概念设计。根据 SOURCE_BIBLE 与 PRODUCT_BRIEF 比较未锁定维度上的有效替代方案,用硬否决和关键取舍选择可玩方向。用于判断小说适合做成什么游戏、该不该做成互动叙事、比较游戏方案等需求。"
|
|
4
4
|
---
|
|
5
5
|
# 游戏概念设计
|
|
6
6
|
|
|
@@ -17,56 +17,38 @@ description: "Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_B
|
|
|
17
17
|
时回总入口修订,不在概念阶段静默改值。原作语言、文化语境、目标市场和界面语言分别处理,不从
|
|
18
18
|
其中一个自动推出另一个。
|
|
19
19
|
|
|
20
|
-
先例只用于解释玩法为什么可识别:选一个最接近核心动词与循环的主要玩法先例,必要时再补一个解决
|
|
21
|
-
独立问题的辅助先例。写清借用的动词/循环/结构与明确不借的内容,不要求销量数字、固定名单或为每个
|
|
22
|
-
方向重复市场研究。外部事实只有在会改变选择且可能变化时才核实。
|
|
23
|
-
|
|
24
20
|
互动叙事是成熟玩法,不因以阅读和对白承载就降低标准;它的动词可以是读局面、追问、比对信息、
|
|
25
|
-
|
|
26
|
-
不能只做 IP 换皮。
|
|
21
|
+
表态、隐瞒、交出与承担回响。
|
|
27
22
|
|
|
28
23
|
概念还要判断验证形态:可用成熟交互语法表达时说明“已有语法 + 原作如何改变它”;核心依赖实时手感、
|
|
29
24
|
空间、视线、物理或独特操作时明确走自定义灰盒。不要把文本原型当所有体验的统一前置层,也不要因有
|
|
30
25
|
模板可用就让模板替原作决定玩法。
|
|
31
26
|
|
|
32
|
-
##
|
|
33
|
-
|
|
34
|
-
先列 brief 的锁定维度和仍开放的维度。三个方向必须在至少三项开放维度上真正不同,例如玩家身份、
|
|
35
|
-
子类型、核心循环、压力来源、原作选段、空间/镜头、成长关系或美术方向;已锁的主玩法不可偷换,
|
|
36
|
-
未锁的核心循环可以正面比较。
|
|
37
|
-
|
|
38
|
-
每个概念卡只回答:
|
|
27
|
+
## 比较范围
|
|
39
28
|
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
- 3–5 个核心动词、循环、压力、失败和世界响应;
|
|
44
|
-
- `signature_command`:只有当自然语言表达本身能体现该身份时,写 `id`、`label` 与候选 `intents`;
|
|
45
|
-
不合适时明确 `N/A`,不得给所有游戏统一添加聊天框;
|
|
46
|
-
- `resistance_chain`:谁或什么会阻止、拒绝、扭曲或泄露玩家的安排;
|
|
47
|
-
- `advancement_ladder`:玩家在探索、成长、成熟阶段分别新学会什么、新能组合什么;
|
|
48
|
-
- 原作独有的规则或情感/伦理张力怎样被玩家亲手 enact,而不是留在过场;
|
|
49
|
-
- 一张能同时看出身份、动作与世界特征的招牌画面;
|
|
50
|
-
- 最小验证切片、最大风险,以及什么观察结果会否决该方向。
|
|
29
|
+
先列 brief 的锁定维度和仍开放的维度,只比较能揭示真实取舍的方向,不凑概念数量或差异维度。
|
|
30
|
+
仅在方向仍开放时考察可信替代;用户已选定方向或不存在有效替代时说明原因,改为验证该方向的风险,
|
|
31
|
+
不重开选择。
|
|
51
32
|
|
|
52
33
|
## 选择
|
|
53
34
|
|
|
54
|
-
先按 concept-method
|
|
55
|
-
|
|
35
|
+
先按 concept-method 的硬否决逐个淘汰,不计算总分,再按其比较维度选择。`quick` 自动选证据最强的
|
|
36
|
+
方向;`director` 只对尚未决定的方向给出推荐并等待用户选择。
|
|
56
37
|
|
|
57
38
|
## 输出
|
|
58
39
|
|
|
59
40
|
生成一个 `concepts/CONCEPT.md`,只含:
|
|
60
41
|
|
|
61
42
|
1. brief 锁定值与开放维度;
|
|
62
|
-
2.
|
|
43
|
+
2. 体验承诺及其可观察现象和失败现象;
|
|
63
44
|
3. 紧凑先例说明;
|
|
64
|
-
4.
|
|
45
|
+
4. 候选概念卡:主类型、`experienceProfile`、借用/拒绝的玩法先例、核心动作与循环、压力、失败、
|
|
46
|
+
世界响应;说明玩家身份如何形成反复行动、执行阻力与可观察变化,不要求独立的固定键名。
|
|
47
|
+
`signature_command` 按方法「身份专属命令」写值或 `N/A`;最后说明原作张力如何由玩家亲手 enact、
|
|
48
|
+
招牌画面、最小验证切片、最大风险和否决观察;
|
|
65
49
|
5. 硬否决结果、关键取舍、推荐与选择状态;
|
|
66
|
-
6.
|
|
67
|
-
`player_job`、`recurring_job_loop`、`signature_command`(或 `N/A`)、`resistance_chain`、
|
|
68
|
-
`advancement_ladder`;
|
|
50
|
+
6. 选定方向的玩家能动性合同、不可妥协体验承诺;
|
|
69
51
|
7. 最小验证问题与开放问题。
|
|
70
52
|
|
|
71
|
-
`narrative-led` 或 `hybrid`
|
|
72
|
-
|
|
53
|
+
`narrative-led` 或 `hybrid` 的叙事层还要选择一种分支结构语法并说明内容预算。交接前确认选定方向
|
|
54
|
+
可在 brief 范围内做成完整切片。
|