@oh-story/dsh 0.1.8 → 0.1.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (360) hide show
  1. package/README.md +14 -14
  2. package/lib/client.js +237 -84
  3. package/lib/client.js.map +3 -3
  4. package/lib/drama/manifest.json +183 -77
  5. package/lib/drama/skills/short-drama/SKILL.md +5 -1
  6. package/lib/drama/skills/short-drama/scripts/creator_markdown_check.py +140 -9
  7. package/lib/drama/skills/short-drama/scripts/project_tool.py +11 -0
  8. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +28 -0
  9. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +8 -2
  10. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +28 -0
  11. package/lib/drama/skills/short-drama-edit/SKILL.md +146 -0
  12. package/lib/drama/skills/short-drama-edit/agents/openai.yaml +4 -0
  13. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +60 -0
  14. package/lib/drama/skills/short-drama-edit/assets/remotion/package.json +15 -0
  15. package/lib/drama/skills/short-drama-edit/assets/remotion/remotion.config.ts +6 -0
  16. package/lib/drama/skills/short-drama-edit/assets/remotion/src/Root.tsx +26 -0
  17. package/lib/drama/skills/short-drama-edit/assets/remotion/src/Subtitles.tsx +88 -0
  18. package/lib/drama/skills/short-drama-edit/assets/remotion/src/font.ts +46 -0
  19. package/lib/drama/skills/short-drama-edit/assets/remotion/src/index.ts +4 -0
  20. package/lib/drama/skills/short-drama-edit/assets/remotion/src/schema.ts +32 -0
  21. package/lib/drama/skills/short-drama-edit/assets/remotion/tsconfig.json +13 -0
  22. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +43 -0
  23. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +38 -0
  24. package/lib/drama/skills/short-drama-edit/references/delivery-verify.md +29 -0
  25. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +54 -0
  26. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +60 -0
  27. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +51 -0
  28. package/lib/drama/skills/short-drama-edit/scripts/edit_tool.py +1156 -0
  29. package/lib/drama/skills/short-drama-edit/scripts/selftest.py +520 -0
  30. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +2 -0
  31. package/lib/drama/skills/short-drama-image-prompts/assets/image-prompts.md +5 -0
  32. package/lib/drama/skills/short-drama-image-prompts/assets/lookdev-prompts.md +3 -0
  33. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +11 -0
  34. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +2 -2
  35. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +4 -1
  36. package/lib/drama/skills/short-drama-produce/SKILL.md +29 -4
  37. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +22 -0
  38. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +13 -12
  39. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +41 -0
  40. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +7 -0
  41. package/lib/drama/skills/short-drama-produce/scripts/fixture_adapter.py +18 -1
  42. package/lib/drama/skills/short-drama-produce/scripts/production_tool.py +181 -2
  43. package/lib/drama/skills/short-drama-produce/scripts/provider_adapters.py +199 -3
  44. package/lib/drama/skills/short-drama-review/SKILL.md +2 -0
  45. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +7 -0
  46. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +10 -0
  47. package/lib/drama/skills/short-drama-storyboard/SKILL.md +12 -1
  48. package/lib/drama/skills/short-drama-storyboard/assets/keyframe-prompts.md +4 -0
  49. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +39 -0
  50. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +78 -2
  51. package/lib/drama/skills/short-drama-storyboard/references/stage-contract.md +2 -0
  52. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +12 -5
  53. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +17 -0
  54. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +76 -7
  55. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +5 -2
  56. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +21 -0
  57. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +6 -17
  58. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +12 -3
  59. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.5.md +61 -5
  60. package/lib/drama/skills/short-drama-video-prompts/references/stage-contract.md +3 -3
  61. package/lib/drama/skills/short-drama-write/SKILL.md +11 -2
  62. package/lib/drama/skills/short-drama-write/references/screenplay-format.md +6 -0
  63. package/lib/drama/skills/short-drama-write/references/stage-contract.md +1 -0
  64. package/lib/index.js +290 -90
  65. package/lib/index.js.map +4 -4
  66. package/lib/novel-to-game/README.md +299 -59
  67. package/lib/novel-to-game/README_ZH.md +299 -56
  68. package/lib/novel-to-game/VERSION +1 -1
  69. package/lib/novel-to-game/examples/jin-ping-mei/build/BUILD_BRIEF.md +3 -1
  70. package/lib/novel-to-game/examples/jin-ping-mei/build/app/RUN.md +11 -3
  71. package/lib/novel-to-game/examples/jin-ping-mei/build/app/css/new-guofeng.css +397 -8
  72. package/lib/novel-to-game/examples/jin-ping-mei/build/app/css/style.css +0 -31
  73. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/data.js +71 -73
  74. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/engine.js +78 -89
  75. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/main.js +37 -14
  76. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/text.js +5 -5
  77. package/lib/novel-to-game/examples/jin-ping-mei/build/app/package.json +2 -1
  78. package/lib/novel-to-game/examples/jin-ping-mei/qa/README.md +11 -16
  79. package/lib/novel-to-game/examples/jin-ping-mei/qa/verification.json +11 -11
  80. package/lib/novel-to-game/examples/jin-ping-mei/qa/verify_playable_model.mjs +23 -0
  81. package/lib/novel-to-game/manifest.json +77 -87
  82. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +9 -35
  83. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +27 -106
  84. package/lib/novel-to-game/skills/game-build/SKILL.md +17 -35
  85. package/lib/novel-to-game/skills/game-build/references/blender-asset-workflow.md +24 -0
  86. package/lib/novel-to-game/skills/game-build/references/build-brief-contract.md +45 -82
  87. package/lib/novel-to-game/skills/game-build/references/generative-media-pipeline.md +14 -45
  88. package/lib/novel-to-game/skills/game-build/references/playable-model-contract.md +30 -65
  89. package/lib/novel-to-game/skills/game-build/references/tts-production-contract.md +13 -27
  90. package/lib/novel-to-game/skills/game-concept/SKILL.md +16 -34
  91. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +28 -75
  92. package/lib/novel-to-game/skills/game-qa/SKILL.md +9 -20
  93. package/lib/novel-to-game/skills/game-qa/references/test-design-method.md +10 -6
  94. package/lib/novel-to-game/skills/game-world-design/SKILL.md +19 -32
  95. package/lib/novel-to-game/skills/game-world-design/references/narrative-design-method.md +23 -72
  96. package/lib/novel-to-game/skills/game-world-design/references/numeric-design-method.md +14 -48
  97. package/lib/novel-to-game/skills/game-world-design/references/world-design-method.md +36 -103
  98. package/lib/novel-to-game/skills/novel-game-analyze/SKILL.md +9 -18
  99. package/lib/novel-to-game/skills/novel-game-analyze/references/gameability-protocol.md +4 -4
  100. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +10 -27
  101. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +5 -6
  102. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +6 -11
  103. package/lib/oh-story/manifest.json +419 -254
  104. package/lib/oh-story/roles/chapter-extractor.md +177 -237
  105. package/lib/oh-story/roles/character-designer.md +1 -1
  106. package/lib/oh-story/roles/consistency-checker.md +4 -4
  107. package/lib/oh-story/roles/narrative-writer.md +56 -243
  108. package/lib/oh-story/roles/story-architect.md +6 -6
  109. package/lib/oh-story/roles/story-explorer.md +11 -11
  110. package/lib/oh-story/skills/story/SKILL.md +13 -7
  111. package/lib/oh-story/skills/story/VERSION +1 -1
  112. package/lib/oh-story/skills/story/references/author-memory.md +61 -29
  113. package/lib/oh-story/skills/story/scripts/author_memory_commit.py +934 -170
  114. package/lib/oh-story/skills/story-cover/SKILL.md +10 -1
  115. package/lib/oh-story/skills/story-deslop/SKILL.md +54 -229
  116. package/lib/oh-story/skills/story-deslop/references/anti-ai-writing.md +29 -56
  117. package/lib/oh-story/skills/story-deslop/references/author-memory.md +61 -29
  118. package/lib/oh-story/skills/story-deslop/references/banned-words.md +3 -1
  119. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +154 -0
  120. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +27 -0
  121. package/lib/oh-story/skills/story-deslop/scripts/author_memory_commit.py +934 -170
  122. package/lib/oh-story/skills/story-deslop/scripts/check-ai-patterns.js +6 -1
  123. package/lib/oh-story/skills/story-deslop/scripts/check-degeneration.js +39 -20
  124. package/lib/oh-story/skills/story-deslop/scripts/normalize-punctuation.js +10 -5
  125. package/lib/oh-story/skills/story-deslop/scripts/style-whitelist.js +39 -0
  126. package/lib/oh-story/skills/story-import/SKILL.md +78 -82
  127. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +1 -1
  128. package/lib/oh-story/skills/story-import/references/format-and-structure.md +2 -2
  129. package/lib/oh-story/skills/story-import/references/state-tracking.md +4 -69
  130. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +10 -8
  131. package/lib/oh-story/skills/story-import/references/tracking-initialization.md +31 -0
  132. package/lib/oh-story/skills/story-import/references/tracking-transaction.md +9 -34
  133. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +197 -15
  134. package/lib/oh-story/skills/story-import/scripts/tracking_commit.py +210 -2
  135. package/lib/oh-story/skills/story-import/scripts/wordcount_core.py +3 -0
  136. package/lib/oh-story/skills/story-long-analyze/SKILL.md +91 -258
  137. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +245 -0
  138. package/lib/oh-story/skills/story-long-analyze/references/deconstruction-notes.md +2 -2
  139. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +105 -0
  140. package/lib/oh-story/skills/story-long-analyze/references/material-decomposition.md +113 -105
  141. package/lib/oh-story/skills/story-long-analyze/references/output-templates.md +169 -125
  142. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +172 -64
  143. package/lib/oh-story/skills/story-long-analyze/references/semantic-acceptance-fixtures.md +84 -0
  144. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +42 -132
  145. package/lib/oh-story/skills/story-long-analyze/references/style-profile-protocol.md +5 -5
  146. package/lib/oh-story/skills/story-long-analyze/scripts/build_chapter_index.py +466 -0
  147. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +702 -0
  148. package/lib/oh-story/skills/story-long-analyze/scripts/inspiration_index.py +864 -0
  149. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +1106 -0
  150. package/lib/oh-story/skills/story-long-analyze/scripts/render_relation_chart.py +425 -0
  151. package/lib/oh-story/skills/story-long-scan/SKILL.md +4 -1
  152. package/lib/oh-story/skills/story-long-write/SKILL.md +52 -216
  153. package/lib/oh-story/skills/story-long-write/references/anti-ai-writing.md +29 -56
  154. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +72 -12
  155. package/lib/oh-story/skills/story-long-write/references/author-memory.md +61 -29
  156. package/lib/oh-story/skills/story-long-write/references/banned-words.md +3 -1
  157. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +20 -0
  158. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +26 -0
  159. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +10 -4
  160. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +2 -2
  161. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +6 -15
  162. package/lib/oh-story/skills/story-long-write/references/long-format.md +2 -0
  163. package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +2 -0
  164. package/lib/oh-story/skills/story-long-write/references/project-files.md +110 -0
  165. package/lib/oh-story/skills/story-long-write/references/reader-contract-and-progression.md +12 -4
  166. package/lib/oh-story/skills/story-long-write/references/reference-index.md +86 -0
  167. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +1 -1
  168. package/lib/oh-story/skills/story-long-write/references/style-craft.md +9 -29
  169. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +1 -1
  170. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +27 -0
  171. package/lib/oh-story/skills/story-long-write/references/tracking-initialization.md +31 -0
  172. package/lib/oh-story/skills/story-long-write/references/tracking-transaction.md +9 -34
  173. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +88 -118
  174. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +55 -119
  175. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +15 -11
  176. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +73 -54
  177. package/lib/oh-story/skills/story-long-write/references/writer-prompt-fallback.md +22 -0
  178. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +63 -4
  179. package/lib/oh-story/skills/story-long-write/scripts/author_memory_commit.py +934 -170
  180. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +531 -0
  181. package/lib/oh-story/skills/story-long-write/scripts/check-ai-patterns.js +6 -1
  182. package/lib/oh-story/skills/story-long-write/scripts/check-degeneration.js +39 -20
  183. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +197 -15
  184. package/lib/oh-story/skills/story-long-write/scripts/check-outline-copy.js +90 -23
  185. package/lib/oh-story/skills/story-long-write/scripts/normalize-punctuation.js +10 -5
  186. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +285 -0
  187. package/lib/oh-story/skills/story-long-write/scripts/storyctl.py +58 -0
  188. package/lib/oh-story/skills/story-long-write/scripts/style-whitelist.js +39 -0
  189. package/lib/oh-story/skills/story-long-write/scripts/tracking_commit.py +210 -2
  190. package/lib/oh-story/skills/story-long-write/scripts/wordcount_core.py +3 -0
  191. package/lib/oh-story/skills/story-review/SKILL.md +80 -87
  192. package/lib/oh-story/skills/story-review/references/anti-ai-writing.md +29 -56
  193. package/lib/oh-story/skills/story-review/references/author-memory.md +61 -29
  194. package/lib/oh-story/skills/story-review/references/banned-words.md +3 -1
  195. package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +10 -4
  196. package/lib/oh-story/skills/story-review/references/review-quality.md +6 -12
  197. package/lib/oh-story/skills/story-review/references/style-resolution.md +27 -0
  198. package/lib/oh-story/skills/story-review/references/tracking-initialization.md +31 -0
  199. package/lib/oh-story/skills/story-review/references/tracking-transaction.md +9 -34
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  201. package/lib/oh-story/skills/story-review/scripts/check-ai-patterns.js +6 -1
  202. package/lib/oh-story/skills/story-review/scripts/check-degeneration.js +39 -20
  203. package/lib/oh-story/skills/story-review/scripts/normalize-punctuation.js +10 -5
  204. package/lib/oh-story/skills/story-review/scripts/style-whitelist.js +39 -0
  205. package/lib/oh-story/skills/story-review/scripts/tracking_commit.py +210 -2
  206. package/lib/oh-story/skills/story-review/scripts/wordcount_core.py +3 -0
  207. package/lib/oh-story/skills/story-setup/SKILL.md +58 -43
  208. package/lib/oh-story/skills/story-setup/references/agent-references/anti-ai-writing.md +29 -56
  209. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +3 -1
  210. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +154 -0
  211. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +10 -4
  212. package/lib/oh-story/skills/story-setup/references/agent-references/format-and-structure.md +2 -2
  213. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +2 -2
  214. package/lib/oh-story/skills/story-setup/references/agent-references/long-quality.md +1 -1
  215. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +1 -1
  216. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +1 -1
  217. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +1 -1
  218. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +27 -0
  219. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +63 -4
  220. package/lib/oh-story/skills/story-setup/references/diagnostics.md +38 -0
  221. package/lib/oh-story/skills/story-short-analyze/SKILL.md +22 -3
  222. package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +1 -1
  223. package/lib/oh-story/skills/story-short-analyze/references/material-decomposition.md +5 -1
  224. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +2 -2
  225. package/lib/oh-story/skills/story-short-scan/SKILL.md +5 -1
  226. package/lib/oh-story/skills/story-short-write/SKILL.md +15 -324
  227. package/lib/oh-story/skills/story-short-write/references/author-memory.md +61 -29
  228. package/lib/oh-story/skills/story-short-write/references/banned-words.md +3 -1
  229. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +60 -0
  230. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +10 -4
  231. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +2 -2
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@@ -406,13 +411,13 @@
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@@ -426,48 +431,38 @@
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@@ -476,33 +471,28 @@
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@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: game-art-direction
3
- description: "Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and mode. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAME_DESIGN 转成策划级 ART_DIRECTION,定义可辨识视觉风格、镜头构图、世界与角色语法、功能性色光材质、界面反馈、运动与转场规格、声音方向和每个界面/模式的签名游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。"
3
+ description: "Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity, functional visual and audio feedback, and key in-game moments. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAME_DESIGN 转成 ART_DIRECTION,定义可辨识的视觉身份、服务玩法的视听反馈和关键游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。"
4
4
  ---
5
5
  # 游戏美术与创意方向
6
6
 
@@ -15,42 +15,19 @@ description: "Direct game art and creative vision. Turn GAME_DESIGN into a produ
15
15
  声明的构图、材质、色光或信息原则,不复制他作角色、地图、界面和资产。原作文化与目标市场分别
16
16
  研究,不用流行刻板符号替代原作身份。
17
17
 
18
- 默认不得把“高级、电影感、成人、历史、严肃”翻译成全局低曝光。除非原作依据、产品承诺或核心玩法
19
- 明确属于恐怖、黑色、潜行、灾难等低照度题材,否则首屏与核心循环应保持可辨的中高明度,并用局部
20
- 对比、材质、构图和功能性色表达压力。夜景也必须看清人物轮廓、关键器物、可行动目标与正文;不能让
21
- 黑幕、暗角、降饱和或烟雾同时吞掉信息。确需整体偏暗时,在 `ART_DIRECTION.md` 写出依据、受影响界面、
22
- 最低可读层级和亮度 fallback。
23
-
24
- 历史、神话、民俗等题材还要把“时代真实性”和“当代审美媒介”分开裁决。用户要现代人喜欢的古风,
25
- 不等于批准现代服装、摄影棚、品牌海报、几何背景或真人皮肤;用户否决古旧感,也不等于必须抛弃古代
26
- 空间、器物、发式和关系礼法。先锁世界属于哪个时代,再锁画面是古画复刻、二维游戏插画、动画化角色、
27
- 3D 场景或真人摄影中的哪一种媒介。高风险风格在批量生产前必须用一张实际目标图校准,并记录“太旧、
28
- 太现代、太真实、太幼态、太暗”等反向边界;未通过目标图时不得把同一偏差扩散到整批资产。
29
-
30
18
  ## 设计
31
19
 
32
- 1. 定义 3–5 个能否决错误方案的视觉原则和反向原则;时代题材分别锁定世界真实性、媒介风格与人物理想化程度;
20
+ 1. 定义能区分正确与错误方案的视觉原则;身份与审美校准按方法同名一节;
33
21
  2. 为玩家、目标、威胁、奖励和地标建立镜头、焦点、轮廓、尺度与密度语法;
34
22
  3. 让颜色、光、材质和运动编码真实状态,并提供非颜色冗余、低动效表达与明度可读边界;
35
23
  4. 定义首屏焦点、HUD 信息层级、输入反馈、结果分级、失败与结果状态;
36
24
  5. 为环境、角色、交互物和关键道具定义共享世界语法与各自识别锚点;
37
25
  6. 定义目标语言的字体覆盖、阅读顺序、文本密度与文化符号边界;
38
- 7. 为每个实际交互界面或模式描述一个招牌时刻,说明玩家动作、压力、焦点、前后节拍和界面;
26
+ 7. 为核心循环或最高视觉风险定义关键游戏时刻,说明玩家动作、压力、焦点和前后状态,不为每个界面凑数;
39
27
  8. 定义声音世界、功能反馈层级和音乐边界;语音只在确有独特价值时选择,并始终保留字幕/静音路径。
40
28
 
41
- `narrative-led` 或 `hybrid` 的叙事层还要说明人物距离、朝向、遮挡和姿态如何表现关系变化;对白区
42
- 怎样保证阅读、历史回看、跳过与加速;隐藏关系或立场优先通过称呼、站位、可选行动和场景可达性
43
- 表达,不默认做成数字面板。
44
-
45
- 动态媒体只规定体验角色、触发状态、镜头两端必须接续的事实和静帧/低动效 fallback;生成资产只
46
- 规定风格、身份、构图和状态连续性。生产台账、调用、格式、缓存与接入属于构建阶段。
47
-
48
- 表现层读取已经裁决的状态、事件与知识权限:同一个“获得物件、隐瞒证词、公开承诺”可以换文字、镜头
49
- 或动画,但不能由表现代码另算一次效果,也不能向玩家或角色提前泄露未获知事实。
50
-
51
- 若 GAME_DESIGN 选择了 `signature_command`,界面必须区分玩家原表述、待补/被拒的候选、执行过程、
52
- 实际结果、留下的证物/见证和到期事项;输入已接收不能画成事情已经办成,部分完成或泄露也不能被成功
53
- 动画覆盖。
29
+ `narrative-led` 或 `hybrid` 的叙事层还要说明人物距离、朝向、遮挡和姿态如何表现关系变化,以及对白区
30
+ 怎样保证阅读、历史回看、跳过与加速。
54
31
 
55
32
  不要写着色器、拓扑、贴图规格、接口、文件格式教程或供应商参数。
56
33
 
@@ -61,13 +38,10 @@ description: "Direct game art and creative vision. Turn GAME_DESIGN into a produ
61
38
  - `targetFinish` 与视觉原则;
62
39
  - 镜头/构图、世界/角色/道具语法、功能性色光材质;
63
40
  - HUD、反馈、运动/转场、语言/文化与声音方向;
64
- - 各界面/模式的招牌时刻;
41
+ - 关键游戏时刻;
65
42
  - 必需与可降级资产,以及原创/授权边界和仍未确定的视觉风险。
66
43
 
67
- 只有 `targetFinish`、用户用途或高风险视觉问题确实需要时,才追加 `design/VISUAL_TARGETS.md` 与少量
68
- 持久目标图;文字方向本身不因缺图片工具而失效。采用语音或动态媒体时只在 ART_DIRECTION 中补方向
69
- 条目,不建立生产级空表。
44
+ 是否追加 `design/VISUAL_TARGETS.md` 与少量持久目标图,条件见方法「关键游戏时刻与目标图」。
70
45
 
71
- 交付前确认:玩家一眼能找到当前动作与压力;非低照度题材没有用全局压暗冒充气氛;夜景仍能辨认
72
- 人物、器物、目标与正文;招牌时刻在实际界面而非概念海报中成立;方向覆盖核心循环、失败和结果;
73
- 构建无需重新发明风格或反馈,但仍保有实现自由。
46
+ 交付前在目标视口检查动作、压力与反馈可辨;关键时刻在实际界面而非概念海报中成立;
47
+ 方向覆盖核心循环、失败和结果,构建无需重新发明风格或反馈,但仍保有实现自由。
@@ -1,119 +1,40 @@
1
- # 美术方向设计方法
1
+ # 美术方向的改编判断
2
2
 
3
- 方向必须能排除错误方案。“路线只由世界中的光揭示,不使用漂浮路标”能指导取舍;“高级、电影感、
4
- 沉浸、精致”不能。
3
+ 方向应能排除错误方案,锁定本作的身份与功能,而不是罗列通用镜头、配色或界面设计知识。
5
4
 
6
- ## 视觉语言
5
+ ## 身份与审美校准
7
6
 
8
- - **镜头与构图**:距离、角度、焦点顺序、前中后景、允许遮挡和留给 HUD 的区域。
9
- - **形状与尺度**:玩家、目标、威胁、奖励和地标先靠轮廓区分,脸与细节只作第二层。
10
- - **世界密度**:细节随决策压力和节奏变化,不用随机填充制造丰富感。
11
- - **材质、光和颜色**:每个编码功能说明含义,并带形状、图标、文字或位置等非颜色冗余。
12
- - **界面**:只显示当前决策需要的信息;首屏有唯一焦点,次级面板有折叠、揭示或常驻理由。
13
- - **语言与文化**:字体覆盖、阅读顺序、行宽和信息密度在目标视口可读;文化元素有原作依据或功能。
7
+ 时代题材分别锁定世界时代、表现媒介、人物理想化程度。
8
+ “古风”不等于古画旧化,“现代审美”不等于现代服饰;反馈只应改变被指出的轴,
9
+ 不能连带改写原作身份。人物、器物与地理的识别锚点在多状态资产间保持连续。
14
10
 
15
- 视觉不能售卖机制没有兑现的战术深度。界面若写“阵型”“行动顺序”或关系档位,规则必须真的读取
16
- 这些状态;否则弱化或删除视觉承诺。
11
+ ## 功能与可读边界
17
12
 
18
- ## 默认明度裁决
13
+ 颜色、光、材质、运动和声音必须表达已经裁决的状态,不由表现代码另算一次效果;界面不能承诺规则未实现的机制。
14
+ 涉及秘密、证词或专属命令时,表现不能向玩家或角色泄露未获知事实,也不能在提交前显示“执行成功”。
19
15
 
20
- 低曝光是题材和玩法决定,不是通用的“高级感”滤镜。若 `PRODUCT_BRIEF`、原作证据或核心循环没有
21
- 明确要求恐怖、黑色、潜行、灾难、地下探索等低照度体验,首屏和核心循环默认使用可辨的中高明度;
22
- 历史、成人、严肃、悲剧或电影感本身都不足以批准整屏压暗。
16
+ 亮度、信息密度与滚动方式服从题材、玩法和目标视口。
17
+ 检查当前动作、必要依据、压力与结果是否可辨;暗调、低动效、静音等状态仍须保留必要信息。
18
+ 不以缩小字号或隐藏控件掩盖实际操作障碍。
23
19
 
24
- 夜晚可以暗,但必须保留四层:人物轮廓与面部朝向、关键器物与交互点、正文与选项、结果与危险信号。
25
- 优先用局部明暗、冷暖分区、遮挡、距离、材质和功能性色制造压力;不要同时叠加低曝光、黑幕、暗角、
26
- 降饱和、烟雾和小灰字。若确需全局偏暗,方向必须写清依据、涉及界面、不可低于的可读层和亮度/高对比
27
- fallback,并用目标视口的实际交互画面验收,而不是只看概念海报。
20
+ ## 关键游戏时刻与目标图
28
21
 
29
- ## 时代题材的审美校准
22
+ 为核心循环、身份锚点或最高视觉风险选取有代表性的运行中时刻。
23
+ 说明玩家动作、压力、焦点与输入前后变化。
30
24
 
31
- “古风”和“现代审美”不是一条从古到今的滑杆,至少拆成三轴:
25
+ 仅在高风险歧义或目标成色需要时制作视觉目标包:原创风格帧、构图草图或白盒改绘,
26
+ 附能裁决方向的可观察条件和失败例。应包含实际游戏界面,不用海报证明可操作性。
32
27
 
33
- - **世界时代**:建筑、服饰、发式、器物、礼法和空间关系属于哪个时代;
34
- - **表现媒介**:古画复刻、二维叙事插画、动画化角色、3D 游戏场景或真人摄影;
35
- - **人物理想化**:写实、成熟理想化、动画化或幼态化的比例、面部与材质。
28
+ 批准目标图后批量资产保持身份、光色、构图与文本空间;方向被否决时停止同方向扩批,
29
+ 隔离被否决样张,不让旧图继续作为生产参考。目标图只锁方向,不证明最终资产或发布质量。
30
+ 工具不可用时保留文字方向并记录未解决风险,不伪称图像已完成。
36
31
 
37
- 只在被反馈命中的轴上移动。用户说“太旧”,先检查是不是古画媒介、黄褐旧化和静态陈列感,不要自动
38
- 把世界改成现代棚拍;用户说“太现代”,先撤现代服装、广告构图和摄影语法,不要退回低明度古画;用户说
39
- “太真实”,优先把真人皮肤、镜头毛孔和 3D 材质改成二维笔触、理想化轮廓和可想象的面部,不要把角色
40
- 幼态化。
32
+ ## 资产与媒体交接
41
33
 
42
- 高风险风格先做一张真正会进入运行界面的目标图,而不是孤立 moodboard。通过后把它写成可观察合同:
43
- 时代元素、媒介、人物成熟度、光色、构图、文本留白与五项反例。批量资产以目标图和身份母版为引用;
44
- 方向被否决时停止扩批,删除或隔离被否决样张,不把“已经生成很多”当成继续沿错路的理由。
34
+ 资产区分缺失会破坏玩家效果的必需项,以及已有明确替代表达的可降级项。
35
+ 记录作用、身份锚点、使用状态、来源/授权边界与替代表达,不在方向层指定工具或供应商。
45
36
 
46
- ## 信息层级
47
-
48
- 叙事主导、文字主导或混合项目先把信息分成三层,再画 HUD:
49
-
50
- - **常驻**:当前时空、正在做的事,以及错过就会误操作的一条急迫信号;
51
- - **当前场景**:这次选择独有的压力、必要证据和选项差异,随场景进入与退出;
52
- - **按需账册**:完整资源、关系网、历史、证据来源、解锁进度和档案,由玩家主动打开。
53
-
54
- 状态即使真实存在,也不能仅因“以后可能有用”就常驻。若同一画面同时解释旧例、压力、征兆、证据、
55
- 关系、资源、解锁和多个长选项,先做渐进披露:保留一个当前问题;把历史挪到真正改变某个选项的位置,
56
- 把完整账目收入按需页,把已经读过的前情压成一句可识别回声。选项先呈现玩家动词和本项独有代价,
57
- 不要在每张卡重复全局规则。
58
-
59
- 主游玩面板的滚动条通常说明一拍承担了多拍信息,不能只隐藏滚动条或缩小字号。优先删除重复、改为
60
- 就地揭示或拆成相邻节拍,使主要正文、当前选择与必要反馈在目标视口同屏;只有玩家明确打开的账册、
61
- 图鉴、历史或长档案适合在可见书页边界内滚动。
62
-
63
- ## 招牌时刻
64
-
65
- 招牌时刻是实际游戏界面的前后变化,不是海报。每个交互模式只需一个最能说明它的时刻,写清:
66
-
67
- `界面/模式 | 玩家动作 | 即时目标与压力 | 第一焦点 | 世界规则如何可见 | 输入前 | 输入后 | HUD/声音`
68
-
69
- 缩略图下仍应看出玩家在做什么,以及为什么只有这部作品会产生这个画面。标题、主要循环、最高压力
70
- 和结果都要被方向覆盖,但能由同一时刻承担时不为凑数量拆图。
71
-
72
- ## 运动与声音
73
-
74
- 对核心动词定义最少四层反馈:输入被接收、动作生效/落空、结果分级、状态转场。不同事件不用同一个
75
- 通用抖动或辉光;强反馈不能遮住下一次决策。低动效或跳过后仍保留信息、节拍和结果。
76
-
77
- 身份专属命令存在时,把“已接收 / 待澄清或拒绝 / 执行中 / 实际结果 / 证物与见证 / 到期事项”设计成
78
- 可区分节拍;不得在规则提交前用完成态颜色、声音或人物动作误导玩家。
79
-
80
- 声音方向说明器物/乐器/环境来源、核心动作和状态的层级,以及静音时由什么视觉通道补足。音乐规定
81
- 情绪与节奏边界,不写具体生产参数。
82
-
83
- 语音不是默认项。只有人声能提供文字和普通音效不能等价提供的角色意志、空间警告或不可逆回响时
84
- 才采用;语音不得成为规则、目标、选择和结果的唯一载体。方向层只记录:
85
-
86
- `时刻 | 说话者 | 触发状态 | 独特价值 | 声口/节奏 | 同步字幕 | 重复/跳过 | 静音结果 | 权利边界`
87
-
88
- 逐句台词、音色资产、服务调用、缓存与故障处理属于构建生产合同。
89
-
90
- ## 角色、场景与状态
91
-
92
- - 角色靠轮廓、发式、姿态、常持器物和与他人的距离区分;关系变化要在构图中可见。
93
- - 场景用布局、地标、材质和光线建立固定地理;时段、天气、损毁等是可变化状态。
94
- - 道具分固定形制与当前持有者/开关/破损状态;剧情改变后从正确时刻起更新。
95
- - 同一对象的多状态优先保持机位与构图,让玩家读出变化,而不是得到几张互不相干的图。
96
-
97
- 叙事项目把称呼、站位、朝向、可选行动和场景可达性当作关系反馈;只有玩家确需精确读数时才增加
98
- 量表,并在旁边显示变化原因。
99
-
100
- ## 资产与动态媒体边界
101
-
102
- 资产清单只分两级:缺失会破坏玩家效果的**必需**资产,以及已有明确替代表达的**可降级**资产。
103
- 每项记录视觉作用、识别锚点、使用状态、来源/授权边界和 fallback,不在方向层指定生成工具。
104
-
105
- 动态媒体仅在固定演出比实时场景更合适时采用。方向条目写:体验角色、状态触发、时长/节奏、
106
- 必须保持的身份/地理/道具事实、开始与结束边界、跳过结果和静帧/低动效版本。玩家需要改变视角、
107
- 位置或空间关系时使用实时场景,不用视频伪装交互。
108
-
109
- ## 视觉目标
110
-
111
- 视觉目标包只在需要降低高风险视觉歧义时制作,例如陌生画风、复杂构图、角色身份连续性或高完成度
112
- 展示。每个风险保留一张原创 style frame、构图草图或当前 graybox paint-over,并写 3–5 条可观察
113
- 条件与失败例;不要为所有界面建立量表、截图矩阵和证据目录。
114
-
115
- 目标图锁方向,不证明最终资产、趣味或发布质量。图像工具不可用时保留文字方向并记录未解决风险,
116
- 不把缺图伪装成已完成,也不把 ART_DIRECTION 本身判为无效。
117
-
118
- 视觉目标若采用暗调,至少同时保留一个首屏或核心循环目标图来证明实际操作层没有随气氛一起失读;
119
- 非特殊题材的目标图若只能靠抬高显示器亮度辨认人物、器物或按钮,应直接否决该方向。
37
+ 动态媒体额外锁定触发状态、不可变化的身份/地理/道具事实、开始与结束边界、跳过结果。
38
+ 需要玩家改变视角、位置或空间关系时,不用固定视频伪装交互。
39
+ 语音仅在确有独特价值时采用;方向规定声口与节奏,始终保留字幕和静音路径,
40
+ 逐句生产与服务调用交给构建。