@oh-story/dsh 0.1.4 → 0.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +56 -12
  2. package/lib/client.js +2707 -268
  3. package/lib/client.js.map +4 -4
  4. package/lib/drama/manifest.json +136 -101
  5. package/lib/drama/skills/short-drama/SKILL.md +61 -1
  6. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +7 -4
  7. package/lib/drama/skills/short-drama/references/creator-documents.md +133 -8
  8. package/lib/drama/skills/short-drama/references/creator-workflow.md +38 -2
  9. package/lib/drama/skills/short-drama/references/knowhow-index.md +3 -0
  10. package/lib/drama/skills/short-drama/references/reference-roles.md +10 -7
  11. package/lib/drama/skills/short-drama/references/runtime-preflight.md +3 -0
  12. package/lib/drama/skills/short-drama/scripts/creator_markdown_check.py +1002 -0
  13. package/lib/drama/skills/short-drama/scripts/project_tool.py +485 -5
  14. package/lib/drama/skills/short-drama-assets/SKILL.md +13 -3
  15. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +116 -0
  16. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +2 -1
  17. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +19 -0
  18. package/lib/drama/skills/short-drama-assets/references/stage-contract.md +2 -0
  19. package/lib/drama/skills/short-drama-assets/scripts/asset_check.py +1 -1
  20. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +6 -2
  21. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +4 -3
  22. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +1 -1
  23. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +1 -1
  24. package/lib/drama/skills/short-drama-image-prompts/references/stage-contract.md +3 -1
  25. package/lib/drama/skills/short-drama-image-prompts/scripts/image_prompt_check.py +8 -8
  26. package/lib/drama/skills/short-drama-image-prompts/scripts/selftest.py +4 -2
  27. package/lib/drama/skills/short-drama-produce/SKILL.md +46 -10
  28. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +65 -8
  29. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +85 -0
  30. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +27 -10
  31. package/lib/drama/skills/short-drama-produce/scripts/production_tool.py +362 -3
  32. package/lib/drama/skills/short-drama-produce/scripts/provider_adapters.py +627 -40
  33. package/lib/drama/skills/short-drama-produce/scripts/selftest.py +5 -4
  34. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +12 -0
  35. package/lib/drama/skills/short-drama-review/scripts/review_check.py +1 -1
  36. package/lib/drama/skills/short-drama-storyboard/SKILL.md +76 -7
  37. package/lib/drama/skills/short-drama-storyboard/assets/shot-template.jsonl +1 -1
  38. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +6 -2
  39. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +19 -4
  40. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +5 -2
  41. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +16 -0
  42. package/lib/drama/skills/short-drama-storyboard/references/stage-contract.md +8 -3
  43. package/lib/drama/skills/short-drama-storyboard/scripts/storyboard_check.py +1 -1
  44. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +81 -13
  45. package/lib/drama/skills/short-drama-video-prompts/assets/motion-spec.jsonl.md +6 -1
  46. package/lib/drama/skills/short-drama-video-prompts/assets/video-prompts.md +17 -1
  47. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +21 -1
  48. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +154 -0
  49. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +24 -6
  50. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +11 -7
  51. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +41 -0
  52. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.5.md +66 -0
  53. package/lib/drama/skills/short-drama-video-prompts/references/stage-contract.md +5 -2
  54. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +115 -0
  55. package/lib/drama/skills/short-drama-video-prompts/scripts/container_check.py +1 -1
  56. package/lib/drama/skills/short-drama-video-prompts/scripts/music_spec_check.py +1 -1
  57. package/lib/drama/skills/short-drama-write/SKILL.md +3 -2
  58. package/lib/drama/skills/short-drama-write/scripts/duration_estimate.py +1 -1
  59. package/lib/drama/skills/short-drama-write/scripts/screenplay_index.py +2 -2
  60. package/lib/drama/skills/short-drama-write/scripts/voice_sheet_check.py +1 -1
  61. package/lib/index.js +865 -33
  62. package/lib/index.js.map +4 -4
  63. package/lib/novel-to-game/LICENSE +21 -0
  64. package/lib/novel-to-game/README.md +180 -0
  65. package/lib/novel-to-game/README_ZH.md +178 -0
  66. package/lib/novel-to-game/VERSION +1 -0
  67. package/lib/novel-to-game/examples/jin-ping-mei/build/BUILD_BRIEF.md +217 -0
  68. package/lib/novel-to-game/examples/jin-ping-mei/build/app/.vercelignore +3 -0
  69. package/lib/novel-to-game/examples/jin-ping-mei/build/app/RUN.md +130 -0
  70. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/bg/compound_new_guofeng.webp +0 -0
  71. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/fate_coda.webp +0 -0
  72. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/meng.webp +0 -0
  73. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/pan.webp +0 -0
  74. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/pinger.webp +0 -0
  75. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/xuee.webp +0 -0
  76. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/yue.webp +0 -0
  77. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/inner_court_accord_five.webp +0 -0
  78. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/inner_court_afterglow_five.webp +0 -0
  79. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/inner_court_alliance.webp +0 -0
  80. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/public_day10.webp +0 -0
  81. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/public_day15.webp +0 -0
  82. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/public_day5.webp +0 -0
  83. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/title_new_guofeng.webp +0 -0
  84. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/pan_pinger.webp +0 -0
  85. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/pan_xuee.webp +0 -0
  86. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/yue_meng.webp +0 -0
  87. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/yue_pan.webp +0 -0
  88. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/yue_pinger.webp +0 -0
  89. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/meng/explicit.webp +0 -0
  90. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/meng/prelude.webp +0 -0
  91. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/meng.webp +0 -0
  92. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/pan.webp +0 -0
  93. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/pinger.webp +0 -0
  94. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/xuee.webp +0 -0
  95. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/yue.webp +0 -0
  96. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/pan/explicit.webp +0 -0
  97. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/pan/prelude.webp +0 -0
  98. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/pinger/explicit.webp +0 -0
  99. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/pinger/prelude.webp +0 -0
  100. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/xuee/explicit.webp +0 -0
  101. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/xuee/prelude.webp +0 -0
  102. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/yue/explicit.webp +0 -0
  103. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/yue/prelude.webp +0 -0
  104. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/meng/night.webp +0 -0
  105. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/pan/night.webp +0 -0
  106. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/pinger/night.webp +0 -0
  107. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/xuee/night.webp +0 -0
  108. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/yue/night.webp +0 -0
  109. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/household/li_jiaoer.webp +0 -0
  110. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/scene/gate_collector.webp +0 -0
  111. package/lib/novel-to-game/examples/jin-ping-mei/build/app/css/new-guofeng.css +1105 -0
  112. package/lib/novel-to-game/examples/jin-ping-mei/build/app/css/style.css +2539 -0
  113. package/lib/novel-to-game/examples/jin-ping-mei/build/app/index.html +18 -0
  114. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/assets.js +147 -0
  115. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/audio.js +332 -0
  116. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/data.js +7472 -0
  117. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/engine.js +13077 -0
  118. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/main.js +3028 -0
  119. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/text.js +32 -0
  120. package/lib/novel-to-game/examples/jin-ping-mei/build/app/package.json +10 -0
  121. package/lib/novel-to-game/examples/jin-ping-mei/build/app/vercel.json +23 -0
  122. package/lib/novel-to-game/examples/jin-ping-mei/build/art/generated-art.json +161 -0
  123. package/lib/novel-to-game/examples/jin-ping-mei/example.json +12 -0
  124. package/lib/novel-to-game/examples/jin-ping-mei/qa/README.md +31 -0
  125. package/lib/novel-to-game/examples/jin-ping-mei/qa/playable-model.json +99 -0
  126. package/lib/novel-to-game/examples/jin-ping-mei/qa/verification.json +41 -0
  127. package/lib/novel-to-game/examples/jin-ping-mei/qa/verify_playable_model.mjs +129 -0
  128. package/lib/novel-to-game/manifest.json +508 -0
  129. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +73 -0
  130. package/lib/novel-to-game/skills/game-art-direction/agents/openai.yaml +4 -0
  131. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +119 -0
  132. package/lib/novel-to-game/skills/game-build/SKILL.md +84 -0
  133. package/lib/novel-to-game/skills/game-build/agents/openai.yaml +4 -0
  134. package/lib/novel-to-game/skills/game-build/references/build-brief-contract.md +109 -0
  135. package/lib/novel-to-game/skills/game-build/references/generative-media-pipeline.md +56 -0
  136. package/lib/novel-to-game/skills/game-build/references/playable-model-contract.md +81 -0
  137. package/lib/novel-to-game/skills/game-build/references/tts-production-contract.md +37 -0
  138. package/lib/novel-to-game/skills/game-concept/SKILL.md +72 -0
  139. package/lib/novel-to-game/skills/game-concept/agents/openai.yaml +4 -0
  140. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +94 -0
  141. package/lib/novel-to-game/skills/game-qa/SKILL.md +50 -0
  142. package/lib/novel-to-game/skills/game-qa/agents/openai.yaml +4 -0
  143. package/lib/novel-to-game/skills/game-qa/references/qa-contract.md +66 -0
  144. package/lib/novel-to-game/skills/game-qa/references/test-design-method.md +45 -0
  145. package/lib/novel-to-game/skills/game-world-design/SKILL.md +63 -0
  146. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +4 -0
  147. package/lib/novel-to-game/skills/game-world-design/references/dialogue-design-method.md +59 -0
  148. package/lib/novel-to-game/skills/game-world-design/references/game-writing-craft.md +53 -0
  149. package/lib/novel-to-game/skills/game-world-design/references/narrative-design-method.md +84 -0
  150. package/lib/novel-to-game/skills/game-world-design/references/numeric-design-method.md +56 -0
  151. package/lib/novel-to-game/skills/game-world-design/references/world-design-method.md +124 -0
  152. package/lib/novel-to-game/skills/novel-game-analyze/SKILL.md +77 -0
  153. package/lib/novel-to-game/skills/novel-game-analyze/agents/openai.yaml +4 -0
  154. package/lib/novel-to-game/skills/novel-game-analyze/references/gameability-protocol.md +65 -0
  155. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +71 -0
  156. package/lib/novel-to-game/skills/novel-to-game/agents/openai.yaml +4 -0
  157. package/lib/novel-to-game/skills/novel-to-game/references/intake-benchmark-reference.md +42 -0
  158. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +51 -0
  159. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +65 -0
  160. package/lib/oh-story/manifest.json +415 -305
  161. package/lib/oh-story/roles/consistency-checker.md +1 -1
  162. package/lib/oh-story/roles/narrative-writer.md +32 -33
  163. package/lib/oh-story/roles/story-architect.md +16 -26
  164. package/lib/oh-story/skills/browser-cdp/SKILL.md +1 -1
  165. package/lib/oh-story/skills/story/SKILL.md +16 -9
  166. package/lib/oh-story/skills/story/VERSION +1 -1
  167. package/lib/oh-story/skills/story/references/author-memory.md +163 -0
  168. package/lib/oh-story/skills/story/scripts/author_memory_commit.py +871 -0
  169. package/lib/oh-story/skills/story-cover/SKILL.md +1 -1
  170. package/lib/oh-story/skills/story-deslop/SKILL.md +10 -5
  171. package/lib/oh-story/skills/story-deslop/references/anti-ai-writing.md +2 -1
  172. package/lib/oh-story/skills/story-deslop/references/author-memory.md +163 -0
  173. package/lib/oh-story/skills/story-deslop/references/banned-words.md +6 -4
  174. package/lib/oh-story/skills/story-deslop/scripts/author_memory_commit.py +871 -0
  175. package/lib/oh-story/skills/story-deslop/scripts/check-ai-patterns.js +64 -1
  176. package/lib/oh-story/skills/story-import/SKILL.md +19 -10
  177. package/lib/oh-story/skills/story-import/references/format-and-structure.md +9 -10
  178. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +2 -2
  179. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +1 -1
  180. package/lib/oh-story/skills/story-import/references/tracking-transaction.md +14 -6
  181. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +251 -0
  182. package/lib/oh-story/skills/story-import/scripts/tracking_commit.py +98 -9
  183. package/lib/oh-story/skills/story-import/scripts/wordcount_core.py +246 -0
  184. package/lib/oh-story/skills/story-long-analyze/SKILL.md +4 -4
  185. package/lib/oh-story/skills/story-long-scan/SKILL.md +1 -1
  186. package/lib/oh-story/skills/story-long-write/SKILL.md +35 -21
  187. package/lib/oh-story/skills/story-long-write/references/anti-ai-writing.md +2 -1
  188. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +7 -3
  189. package/lib/oh-story/skills/story-long-write/references/author-memory.md +163 -0
  190. package/lib/oh-story/skills/story-long-write/references/banned-words.md +6 -4
  191. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +6 -6
  192. package/lib/oh-story/skills/story-long-write/references/genre-prose-cards.md +1 -1
  193. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +1 -1
  194. package/lib/oh-story/skills/{story-setup/references/agent-references/hooks-chapter.md → story-long-write/references/long-chapter-hooks.md} +5 -5
  195. package/lib/oh-story/skills/story-long-write/references/{quality-checklist.md → long-chapter-quality.md} +2 -1
  196. package/lib/oh-story/skills/story-long-write/references/long-format.md +42 -0
  197. package/lib/oh-story/skills/{story-setup/references/agent-references/genre-catalog.md → story-long-write/references/long-genre-catalog.md} +11 -97
  198. package/lib/oh-story/skills/{story-setup/references/agent-references/genre-core-mechanics.md → story-long-write/references/long-genre-mechanics.md} +1 -1
  199. package/lib/oh-story/skills/{story-short-write/references/reversal-toolkit.md → story-long-write/references/long-reversal.md} +18 -32
  200. package/lib/oh-story/skills/story-long-write/references/{hooks-suspense.md → long-suspense.md} +6 -6
  201. package/lib/oh-story/skills/story-long-write/references/opening-design.md +1 -1
  202. package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +1 -1
  203. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +1 -1
  204. package/lib/oh-story/skills/story-long-write/references/tracking-transaction.md +14 -6
  205. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +32 -27
  206. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +4 -4
  207. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +2 -2
  208. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +14 -14
  209. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +54 -54
  210. package/lib/oh-story/skills/story-long-write/scripts/author_memory_commit.py +871 -0
  211. package/lib/oh-story/skills/story-long-write/scripts/check-ai-patterns.js +64 -1
  212. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +251 -0
  213. package/lib/oh-story/skills/story-long-write/scripts/storyctl.py +303 -0
  214. package/lib/oh-story/skills/story-long-write/scripts/tracking_commit.py +98 -9
  215. package/lib/oh-story/skills/story-long-write/scripts/wordcount_core.py +246 -0
  216. package/lib/oh-story/skills/story-review/SKILL.md +26 -17
  217. package/lib/oh-story/skills/story-review/references/anti-ai-writing.md +2 -1
  218. package/lib/oh-story/skills/story-review/references/author-memory.md +163 -0
  219. package/lib/oh-story/skills/story-review/references/banned-words.md +6 -4
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  451. package/lib/video-recap/skills/video-understanding/scripts/lib.py +470 -0
  452. package/lib/video-recap/skills/video-understanding/scripts/narration_lint.py +678 -0
  453. package/lib/video-recap/skills/video-understanding/scripts/speech_ownership.py +204 -0
  454. package/lib/video-recap/skills/video-understanding/scripts/storyboard.py +507 -0
  455. package/lib/video-recap/skills/video-understanding/scripts/timeline_fusion.py +199 -0
  456. package/lib/video-recap/skills/video-understanding/scripts/understand.py +9 -0
  457. package/lib/video-recap/skills/video-understanding/scripts/understanding_brief.py +216 -0
  458. package/lib/video-recap/skills/video-understanding/scripts/understanding_cache.py +327 -0
  459. package/lib/video-recap/skills/video-understanding/scripts/understanding_runner.py +367 -0
  460. package/lib/video-recap/skills/video-understanding/scripts/understanding_storyboard.py +162 -0
  461. package/lib/video-recap/skills/video-understanding/scripts/vlm.py +705 -0
  462. package/lib/video-recap/skills/video-voiceover/SKILL.md +81 -0
  463. package/lib/video-recap/skills/video-voiceover/scripts/dub.py +637 -0
  464. package/lib/video-recap/skills/video-voiceover/scripts/fish_audio.py +109 -0
  465. package/lib/video-recap/skills/video-voiceover/scripts/lib.py +421 -0
  466. package/lib/video-recap/skills/video-voiceover/scripts/tts_audio.py +113 -0
  467. package/lib/video-recap/skills/video-voiceover/scripts/voiceover.py +782 -0
  468. package/package.json +55 -40
  469. package/lib/oh-story/skills/story-deslop/scripts/check-outline-copy.js +0 -241
  470. package/lib/oh-story/skills/story-long-write/references/format-and-structure.md +0 -169
  471. package/lib/oh-story/skills/story-setup/references/agent-references/genre-writing-formulas.md +0 -444
  472. package/lib/oh-story/skills/story-setup/references/agent-references/quality-checklist.md +0 -247
  473. package/lib/oh-story/skills/story-short-analyze/references/anti-ai-writing.md +0 -582
  474. package/lib/oh-story/skills/story-short-analyze/references/banned-words.md +0 -147
  475. package/lib/oh-story/skills/story-short-analyze/references/genre-catalog.md +0 -490
  476. package/lib/oh-story/skills/story-short-analyze/references/genre-core-mechanics.md +0 -425
  477. package/lib/oh-story/skills/story-short-analyze/references/genre-writing-formulas.md +0 -453
  478. /package/lib/oh-story/skills/{story-long-write/references/hooks-chapter.md → story-setup/references/agent-references/short-chapter-hooks.md} +0 -0
  479. /package/lib/oh-story/skills/{story-long-write/references/hooks-paragraph.md → story-setup/references/agent-references/short-paragraph-hooks.md} +0 -0
@@ -0,0 +1,18 @@
1
+ <!DOCTYPE html>
2
+ <html lang="zh-CN">
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
6
+ <meta name="color-scheme" content="light" />
7
+ <meta name="description" content="《金瓶梅·风月总账》20日男性第一人称成人后宫关系模拟:五条深线、四幕危机与证据化结局" />
8
+ <title>金瓶梅·风月总账</title>
9
+ <link rel="icon" href="data:," />
10
+ <link rel="stylesheet" href="css/style.css" />
11
+ <link rel="stylesheet" href="css/new-guofeng.css" />
12
+ </head>
13
+ <body>
14
+ <div id="app"></div>
15
+ <div id="announcer" class="sr-only" aria-live="polite" aria-atomic="true"></div>
16
+ <script type="module" src="js/main.js"></script>
17
+ </body>
18
+ </html>
@@ -0,0 +1,147 @@
1
+ // 视觉键表:发布模式对所有首屏、人物近景与奖励 CG 采用 fail-closed,不静默回退。
2
+
3
+ export const ASSET_PATHS = Object.freeze({
4
+ // 标题与全套 CG 使用同一批二维新国风叙事母版:角色集中在中右区域,
5
+ // 左侧春庭留白交给真实 HTML 标题,既保留古代世界,也给玩家想象空间。
6
+ cover: 'assets/cg/group/title_new_guofeng.webp',
7
+ compound: 'assets/bg/compound_new_guofeng.webp',
8
+ // 催账到期那两个早晨的门前画面:来人、契纸与受阻门槛承担压力,不靠压黑画面。
9
+ // 不进 CRITICAL_CG_KEYS——报条文字已经把账说清楚,缺图不该拦住一局。
10
+ 'scene/gate_collector': 'assets/scene/gate_collector.webp',
11
+ // 门卡与对话使用同一张二维身份母版,脸、发式、衣色与器物贯穿所有剧情 CG。
12
+ 'heroine/yue': 'assets/heroine/yue/night.webp',
13
+ 'heroine/pan': 'assets/heroine/pan/night.webp',
14
+ 'heroine/pinger': 'assets/heroine/pinger/night.webp',
15
+ 'heroine/meng': 'assets/heroine/meng/night.webp',
16
+ 'heroine/xuee': 'assets/heroine/xuee/night.webp',
17
+ 'household/jiaoer': 'assets/household/li_jiaoer.webp',
18
+ // 日常近景、门卡与人物身份母版统一;夜间专属图只改变关系动作与灯月,不更换画风。
19
+ 'heroine/yue/close': 'assets/heroine/yue/night.webp',
20
+ 'heroine/pan/close': 'assets/heroine/pan/night.webp',
21
+ 'heroine/pinger/close': 'assets/heroine/pinger/night.webp',
22
+ 'heroine/meng/close': 'assets/heroine/meng/night.webp',
23
+ 'heroine/xuee/close': 'assets/heroine/xuee/night.webp',
24
+ 'cg/yue/prelude': 'assets/cg/yue/prelude.webp',
25
+ 'cg/yue/explicit': 'assets/cg/yue/explicit.webp',
26
+ 'cg/pan/prelude': 'assets/cg/pan/prelude.webp',
27
+ 'cg/pan/explicit': 'assets/cg/pan/explicit.webp',
28
+ 'cg/pinger/prelude': 'assets/cg/pinger/prelude.webp',
29
+ 'cg/pinger/explicit': 'assets/cg/pinger/explicit.webp',
30
+ 'cg/meng/prelude': 'assets/cg/meng/prelude.webp',
31
+ 'cg/meng/explicit': 'assets/cg/meng/explicit.webp',
32
+ 'cg/xuee/prelude': 'assets/cg/xuee/prelude.webp',
33
+ 'cg/xuee/explicit': 'assets/cg/xuee/explicit.webp',
34
+ 'cg/group/public_day5': 'assets/cg/group/public_day5.webp',
35
+ 'cg/group/public_day10': 'assets/cg/group/public_day10.webp',
36
+ 'cg/group/public_day15': 'assets/cg/group/public_day15.webp',
37
+ 'cg/group/inner_court_alliance': 'assets/cg/group/inner_court_alliance.webp',
38
+ 'cg/group/inner_court_accord': 'assets/cg/group/inner_court_accord_five.webp',
39
+ 'cg/group/inner_court_afterglow': 'assets/cg/group/inner_court_afterglow_five.webp',
40
+ 'cg/joint/yue_pan': 'assets/cg/joint/yue_pan.webp',
41
+ 'cg/joint/yue_pinger': 'assets/cg/joint/yue_pinger.webp',
42
+ 'cg/joint/pan_pinger': 'assets/cg/joint/pan_pinger.webp',
43
+ 'cg/joint/yue_meng': 'assets/cg/joint/yue_meng.webp',
44
+ 'cg/joint/pan_xuee': 'assets/cg/joint/pan_xuee.webp',
45
+ // 第二十夜的一院终章不是把旧门卡放大:五个人各有一张能读出
46
+ // 她的核心边界与另外四院善后方式的安全终章画面。
47
+ 'cg/finale/yue': 'assets/cg/finale/yue.webp',
48
+ 'cg/finale/pan': 'assets/cg/finale/pan.webp',
49
+ 'cg/finale/pinger': 'assets/cg/finale/pinger.webp',
50
+ 'cg/finale/meng': 'assets/cg/finale/meng.webp',
51
+ 'cg/finale/xuee': 'assets/cg/finale/xuee.webp',
52
+ // 命数三页不用任何人物遗照消费悲剧;空宅、六把钥匙、五张名签、
53
+ // 药碗与未写完的账页承担第 30—100 回的长期回声。
54
+ 'cg/finale/fate_coda': 'assets/cg/finale/fate_coda.webp',
55
+ 'cg/milestone/yue': 'assets/cg/milestone/yue.webp',
56
+ 'cg/milestone/pan': 'assets/cg/milestone/pan.webp',
57
+ 'cg/milestone/pinger': 'assets/cg/milestone/pinger.webp',
58
+ 'cg/milestone/meng': 'assets/cg/milestone/meng.webp',
59
+ 'cg/milestone/xuee': 'assets/cg/milestone/xuee.webp',
60
+ });
61
+
62
+ export const CRITICAL_CG_KEYS = Object.freeze([
63
+ 'cover', 'heroine/yue', 'heroine/pan', 'heroine/pinger', 'heroine/meng', 'heroine/xuee',
64
+ 'household/jiaoer',
65
+ 'heroine/yue/close', 'heroine/pan/close', 'heroine/pinger/close', 'heroine/meng/close', 'heroine/xuee/close',
66
+ 'cg/yue/prelude', 'cg/yue/explicit', 'cg/pan/prelude', 'cg/pan/explicit',
67
+ 'cg/pinger/prelude', 'cg/pinger/explicit', 'cg/meng/prelude', 'cg/meng/explicit',
68
+ 'cg/xuee/prelude', 'cg/xuee/explicit', 'cg/group/public_day5', 'cg/group/public_day10', 'cg/group/public_day15',
69
+ 'cg/group/inner_court_alliance', 'cg/group/inner_court_accord', 'cg/group/inner_court_afterglow',
70
+ 'cg/joint/yue_pan', 'cg/joint/yue_pinger', 'cg/joint/pan_pinger', 'cg/joint/yue_meng', 'cg/joint/pan_xuee',
71
+ 'cg/finale/yue', 'cg/finale/pan', 'cg/finale/pinger', 'cg/finale/meng', 'cg/finale/xuee', 'cg/finale/fate_coda',
72
+ 'cg/milestone/yue', 'cg/milestone/pan', 'cg/milestone/pinger', 'cg/milestone/meng', 'cg/milestone/xuee',
73
+ ]);
74
+
75
+ export const BOOT_ASSET_KEYS = Object.freeze(['cover', 'compound']);
76
+ export const ADULT_ASSET_KEYS = Object.freeze([
77
+ 'cg/yue/prelude', 'cg/yue/explicit', 'cg/pan/prelude', 'cg/pan/explicit',
78
+ 'cg/pinger/prelude', 'cg/pinger/explicit', 'cg/meng/prelude', 'cg/meng/explicit',
79
+ 'cg/xuee/prelude', 'cg/xuee/explicit', 'cg/group/inner_court_afterglow',
80
+ ]);
81
+ export const FINALE_ASSET_KEYS = Object.freeze([
82
+ 'cg/finale/yue', 'cg/finale/pan', 'cg/finale/pinger', 'cg/finale/meng', 'cg/finale/xuee', 'cg/finale/fate_coda',
83
+ ]);
84
+ export const MILESTONE_ASSET_KEYS = Object.freeze([
85
+ 'cg/milestone/yue', 'cg/milestone/pan', 'cg/milestone/pinger', 'cg/milestone/meng', 'cg/milestone/xuee',
86
+ ]);
87
+ // 终章画是安全内容,但不该在玩家刚过年龄门时就把五张结局一起下载。
88
+ // 第四幕再闲时预取,真正进入终章时浏览器也会从相同 URL 直接复用缓存。
89
+ export const SAFE_GAME_ASSET_KEYS = Object.freeze(CRITICAL_CG_KEYS.filter((key) => (
90
+ !ADULT_ASSET_KEYS.includes(key) && !FINALE_ASSET_KEYS.includes(key) && !MILESTONE_ASSET_KEYS.includes(key)
91
+ )));
92
+
93
+ const loaded = new Map();
94
+ const requested = new Set();
95
+ const inflight = new Map();
96
+
97
+ function loadOne(key, path) {
98
+ if (loaded.get(key)?.ok === true) return Promise.resolve();
99
+ if (inflight.has(key)) return inflight.get(key);
100
+ requested.add(key);
101
+ const promise = new Promise((resolve) => {
102
+ const image = new Image();
103
+ image.onload = () => { loaded.set(key, { ok: true, width: image.naturalWidth, height: image.naturalHeight }); inflight.delete(key); resolve(); };
104
+ image.onerror = () => { loaded.set(key, { ok: false, width: 0, height: 0 }); inflight.delete(key); resolve(); };
105
+ image.src = path;
106
+ });
107
+ inflight.set(key, promise);
108
+ return promise;
109
+ }
110
+
111
+ export async function loadAssets(keys = BOOT_ASSET_KEYS) {
112
+ await Promise.all(keys.map((key) => loadOne(key, ASSET_PATHS[key])));
113
+ return assetReport();
114
+ }
115
+
116
+ export function preloadSafeAssets() {
117
+ return loadAssets(SAFE_GAME_ASSET_KEYS);
118
+ }
119
+
120
+ export function preloadFinaleAssets() {
121
+ return loadAssets(FINALE_ASSET_KEYS);
122
+ }
123
+
124
+ export function assetReport() {
125
+ const missingCritical = CRITICAL_CG_KEYS.filter((key) => requested.has(key) && loaded.get(key)?.ok === false);
126
+ const bootReady = BOOT_ASSET_KEYS.every((key) => loaded.get(key)?.ok === true);
127
+ return {
128
+ missingCritical,
129
+ loaded: Object.fromEntries([...loaded.entries()]),
130
+ requested: [...requested],
131
+ adultRequested: ADULT_ASSET_KEYS.filter((key) => requested.has(key)),
132
+ bootReady,
133
+ complete: CRITICAL_CG_KEYS.every((key) => loaded.get(key)?.ok === true),
134
+ ok: bootReady && missingCritical.length === 0,
135
+ };
136
+ }
137
+
138
+ export function urlFor(key) {
139
+ const path = ASSET_PATHS[key] ?? '';
140
+ return globalThis.document ? new URL(path, document.baseURI).href : path;
141
+ }
142
+
143
+ export function assertCriticalAssetSchema() {
144
+ const missingKeys = CRITICAL_CG_KEYS.filter((key) => !ASSET_PATHS[key]);
145
+ if (missingKeys.length) throw new Error(`关键 CG 未登记:${missingKeys.join(', ')}`);
146
+ return true;
147
+ }
@@ -0,0 +1,332 @@
1
+ // 音频:Web Audio 程序化合成,零素材零依赖。
2
+ // 明代市井家宅——克制、室内、偏冷。五声音阶(宫商角徵羽),丝竹音色:
3
+ // 笛/箫(正弦+轻噪气声+揉音)、琵琶/古筝(快起音快衰减拨弦)、云板/木鱼(短促打击)。
4
+ // 功能三色通感:明账=清亮金属音,暗账=几乎听不见的闷木音,风声=不安的擦弦音。
5
+ // 一切方法在 AudioContext 不可用时静默降级,绝不影响游戏运行;删掉本模块玩法不变。
6
+
7
+ const PENTA = [0, 2, 4, 7, 9]; // 宫 商 角 徵 羽
8
+ const BASE = 196; // G3,偏冷
9
+
10
+ function freq(degree, octave = 0) {
11
+ const idx = ((degree % 5) + 5) % 5;
12
+ const extra = Math.floor(degree / 5);
13
+ return BASE * Math.pow(2, octave + extra + PENTA[idx] / 12);
14
+ }
15
+
16
+ // 散板/慢板乐句:[音级(null=休止), 八度, 拍数]。无强拍循环,留白多。
17
+ const SCENES = {
18
+ title: {
19
+ bpm: 50, vol: 0.10, voices: ['di'],
20
+ melody: [[0, 0, 3], [2, 0, 2], [null, 0, 1], [4, 0, 3], [2, 0, 1.5], [null, 0, 2], [1, 0, 2], [0, 0, 4], [null, 0, 3]],
21
+ bass: [],
22
+ },
23
+ act1: {
24
+ bpm: 60, vol: 0.07, voices: ['pluck'],
25
+ melody: [[0, 0, 1], [null, 0, 1], [2, 0, 0.5], [null, 0, 1.5], [4, 0, 1], [null, 0, 2], [2, 0, 0.5], [1, 0, 0.5], [null, 0, 2], [0, 0, 1], [null, 0, 3]],
26
+ bass: [0],
27
+ },
28
+ act2: {
29
+ bpm: 66, vol: 0.08, voices: ['pluck', 'di'],
30
+ melody: [[0, 0, 1], [2, 0, 0.5], [4, 0, 1], [7, 0, 1.5], [4, 0, 0.5], [2, 0, 1], [null, 0, 0.5], [4, 0, 1], [7, 0, 1], [9, 0, 2], [7, 0, 1], [4, 0, 1], [null, 0, 1], [2, 0, 2]],
31
+ melody2: [[0, -1, 2], [null, 0, 1], [4, -1, 2], [null, 0, 1], [0, -1, 3], [null, 0, 2]],
32
+ bass: [0, 3],
33
+ },
34
+ act3: {
35
+ bpm: 46, vol: 0.07, voices: ['di'],
36
+ melody: [[4, -1, 2], [null, 0, 2], [2, -1, 1.5], [null, 0, 3], [0, -1, 3], [null, 0, 4]],
37
+ bass: [],
38
+ },
39
+ act4: {
40
+ bpm: 58, vol: 0.085, voices: ['pluck', 'di'],
41
+ melody: [[0, -1, 1], [4, -1, 1], [7, 0, 1.5], [null, 0, .5], [9, 0, 2], [7, 0, 1], [4, 0, 1], [2, 0, 2], [null, 0, 1], [0, 0, 3]],
42
+ melody2: [[0, -1, 2], [2, -1, 2], [4, -1, 2], [7, -1, 3], [null, 0, 2]],
43
+ bass: [0, 4],
44
+ },
45
+ ending_liyanei: { // 向上收束的完整乐句
46
+ bpm: 54, vol: 0.10, voices: ['di'],
47
+ melody: [[0, 0, 1.5], [2, 0, 1], [4, 0, 1.5], [7, 0, 2], [9, 0, 3], [null, 0, 2], [7, 0, 1.5], [9, 0, 4], [null, 0, 4]],
48
+ bass: [0],
49
+ },
50
+ ending_liuluo: { // 乐句不完整,中途停住
51
+ bpm: 50, vol: 0.09, voices: ['di'],
52
+ melody: [[0, 0, 2], [2, 0, 1.5], [1, 0, 1], [null, 0, 12]],
53
+ bass: [],
54
+ },
55
+ ending_other: {
56
+ bpm: 50, vol: 0.09, voices: ['di'],
57
+ melody: [[4, 0, 2], [2, 0, 1.5], [0, 0, 3], [null, 0, 4], [2, -1, 3], [null, 0, 5]],
58
+ bass: [],
59
+ },
60
+ };
61
+
62
+ const MUTE_KEY = 'jpm_mute';
63
+
64
+ class AudioEngine {
65
+ constructor() {
66
+ this.ctx = null;
67
+ this.master = null;
68
+ this.bgmGain = null;
69
+ this.sfxGain = null;
70
+ this.bgm = null;
71
+ this.muted = localStorage.getItem(MUTE_KEY) === '1';
72
+ this._noiseBuf = null;
73
+ this._clearing = false;
74
+ }
75
+
76
+ unlock() {
77
+ try {
78
+ if (!this.ctx) {
79
+ const AC = window.AudioContext || window.webkitAudioContext;
80
+ if (!AC) return;
81
+ this.ctx = new AC();
82
+ this.master = this.ctx.createGain();
83
+ this.master.gain.value = this.muted ? 0 : 0.5;
84
+ this.master.connect(this.ctx.destination);
85
+ this.bgmGain = this.ctx.createGain();
86
+ this.bgmGain.gain.value = 0.30; // BGM 明显低于音效
87
+ this.bgmGain.connect(this.master);
88
+ this.sfxGain = this.ctx.createGain();
89
+ this.sfxGain.gain.value = 0.55;
90
+ this.sfxGain.connect(this.master);
91
+ }
92
+ if (this.ctx.state === 'suspended') this.ctx.resume();
93
+ } catch { /* 静默降级 */ }
94
+ }
95
+
96
+ get ready() { return !!this.ctx; }
97
+ get currentScene() { return this.bgm?.scene ?? null; }
98
+
99
+ setMuted(m) {
100
+ this.muted = m;
101
+ localStorage.setItem(MUTE_KEY, m ? '1' : '0');
102
+ if (this.master) this.master.gain.setTargetAtTime(m ? 0 : 0.5, this.ctx.currentTime, 0.05);
103
+ }
104
+ toggleMuted() { this.setMuted(!this.muted); return this.muted; }
105
+
106
+ // ---------- BGM ----------
107
+ playBGM(scene) {
108
+ if (!this.ctx || this._clearing) return;
109
+ if (this.bgm?.scene === scene) return;
110
+ this.stopBGM();
111
+ const cfg = SCENES[scene];
112
+ if (!cfg) return;
113
+ const beatLen = 60 / cfg.bpm;
114
+ const total = cfg.melody.reduce((a, n) => a + n[2], 0);
115
+ const st = { scene, cfg, beatLen, next: this.ctx.currentTime + 0.1, loopLen: total * beatLen };
116
+ st.timer = setInterval(() => this._schedule(st), 400);
117
+ this._schedule(st);
118
+ this.bgm = st;
119
+ }
120
+
121
+ stopBGM() {
122
+ if (this.bgm) { clearInterval(this.bgm.timer); this.bgm = null; }
123
+ }
124
+
125
+ _schedule(st) {
126
+ if (!this.ctx) return;
127
+ const horizon = this.ctx.currentTime + 1.2;
128
+ while (st.next < horizon) {
129
+ this._loopOnce(st, st.next);
130
+ st.next += st.loopLen;
131
+ }
132
+ }
133
+
134
+ _loopOnce(st, t0) {
135
+ const { cfg, beatLen } = st;
136
+ let t = t0;
137
+ for (const [deg, oct, beats] of cfg.melody) {
138
+ if (deg !== null) this._voice(cfg.voices[0], freq(deg, oct), t, beats * beatLen, cfg.vol);
139
+ t += beats * beatLen;
140
+ }
141
+ if (cfg.melody2) {
142
+ let t2 = t0;
143
+ for (const [deg, oct, beats] of cfg.melody2) {
144
+ if (deg !== null) this._voice('di', freq(deg, oct), t2, beats * beatLen, cfg.vol * 0.7);
145
+ t2 += beats * beatLen;
146
+ }
147
+ }
148
+ const perBeat = st.loopLen / Math.max(1, cfg.bass.length);
149
+ cfg.bass.forEach((deg, i) => {
150
+ this._voice('pluckLow', freq(deg, -1), t0 + i * perBeat, perBeat, cfg.vol * 0.6);
151
+ });
152
+ }
153
+
154
+ // 丝竹声部:di=笛/箫(气声+揉音), pluck=琵琶/古筝(拨弦), pluckLow=低音拨弦
155
+ _voice(kind, f, t, dur, vol) {
156
+ if (kind === 'di') this._di(f, t, dur, vol);
157
+ else if (kind === 'pluck') this._pluck(f, t, Math.min(dur, 0.9), vol);
158
+ else this._pluck(f, t, Math.min(dur, 1.2), vol * 0.8);
159
+ }
160
+
161
+ _di(f, t, dur, vol) {
162
+ if (!this.ctx) return;
163
+ try {
164
+ const o = this.ctx.createOscillator();
165
+ const g = this.ctx.createGain();
166
+ o.type = 'sine';
167
+ o.frequency.value = f;
168
+ // 揉音
169
+ const lfo = this.ctx.createOscillator();
170
+ const lg = this.ctx.createGain();
171
+ lfo.frequency.value = 4.5;
172
+ lg.gain.value = f * 0.006;
173
+ lfo.connect(lg).connect(o.frequency);
174
+ const atk = Math.min(0.18, dur * 0.3);
175
+ g.gain.setValueAtTime(0, t);
176
+ g.gain.linearRampToValueAtTime(vol, t + atk);
177
+ g.gain.setValueAtTime(vol * 0.85, t + Math.max(atk, dur - 0.25));
178
+ g.gain.linearRampToValueAtTime(0.0001, t + dur);
179
+ o.connect(g).connect(this.bgmGain);
180
+ o.start(t); o.stop(t + dur + 0.05);
181
+ lfo.start(t); lfo.stop(t + dur + 0.05);
182
+ // 轻噪气声
183
+ this._noise(t, Math.min(dur, 0.4), vol * 0.15, this.bgmGain, f * 4, 6);
184
+ } catch { /* ignore */ }
185
+ }
186
+
187
+ _pluck(f, t, dur, vol) {
188
+ if (!this.ctx) return;
189
+ try {
190
+ for (const [mult, v] of [[1, 1], [2, 0.4]]) {
191
+ const o = this.ctx.createOscillator();
192
+ const g = this.ctx.createGain();
193
+ o.type = 'triangle';
194
+ o.frequency.value = f * mult;
195
+ g.gain.setValueAtTime(vol * v, t);
196
+ g.gain.exponentialRampToValueAtTime(0.0001, t + dur);
197
+ o.connect(g).connect(this.bgmGain);
198
+ o.start(t); o.stop(t + dur + 0.05);
199
+ }
200
+ } catch { /* ignore */ }
201
+ }
202
+
203
+ _noise(t, dur, vol, dest, filterFreq = 1200, q = 1) {
204
+ if (!this.ctx) return;
205
+ try {
206
+ if (!this._noiseBuf) {
207
+ const len = this.ctx.sampleRate * 0.5;
208
+ this._noiseBuf = this.ctx.createBuffer(1, len, this.ctx.sampleRate);
209
+ const d = this._noiseBuf.getChannelData(0);
210
+ for (let i = 0; i < len; i++) d[i] = Math.random() * 2 - 1;
211
+ }
212
+ const src = this.ctx.createBufferSource();
213
+ src.buffer = this._noiseBuf;
214
+ const f = this.ctx.createBiquadFilter();
215
+ f.type = 'bandpass';
216
+ f.frequency.value = filterFreq;
217
+ f.Q.value = q;
218
+ const g = this.ctx.createGain();
219
+ g.gain.setValueAtTime(vol, t);
220
+ g.gain.exponentialRampToValueAtTime(0.0001, t + dur);
221
+ src.connect(f).connect(g).connect(dest);
222
+ src.start(t); src.stop(t + dur + 0.02);
223
+ } catch { /* ignore */ }
224
+ }
225
+
226
+ _block(t, f, dur, vol, dest) { // 木鱼/云板基件
227
+ this._tone(f, t, dur, 'sine', vol, dest, 0.002, dur * 0.6);
228
+ this._noise(t, Math.min(0.04, dur), vol * 0.5, dest, f * 3, 4);
229
+ }
230
+
231
+ _tone(f, t, dur, wave, vol, dest, attack = 0.005, release = 0.06) {
232
+ if (!this.ctx) return;
233
+ try {
234
+ const o = this.ctx.createOscillator();
235
+ const g = this.ctx.createGain();
236
+ o.type = wave;
237
+ o.frequency.value = f;
238
+ g.gain.setValueAtTime(0, t);
239
+ g.gain.linearRampToValueAtTime(vol, t + attack);
240
+ g.gain.setValueAtTime(vol * 0.8, t + Math.max(attack, dur - release));
241
+ g.gain.linearRampToValueAtTime(0.0001, t + dur);
242
+ o.connect(g).connect(dest);
243
+ o.start(t); o.stop(t + dur + 0.05);
244
+ } catch { /* ignore */ }
245
+ }
246
+
247
+ // ---------- 第79回:两秒内抽空,静默3-4秒 ----------
248
+ // 全作最重要的听觉时刻;任何音效不得盖过这段静默。
249
+ playClear(onDone) {
250
+ if (!this.ctx) { onDone?.(); return; }
251
+ this._clearing = true;
252
+ this.stopBGM();
253
+ const t = this.ctx.currentTime;
254
+ const g = this.bgmGain.gain;
255
+ g.cancelScheduledValues(t);
256
+ g.setValueAtTime(g.value, t);
257
+ g.linearRampToValueAtTime(0.0001, t + 2.0); // 抽空
258
+ // 只剩一个衰减的低音
259
+ this._tone(freq(0, -2), t + 0.3, 2.2, 'sine', 0.12, this.master, 0.02, 1.8);
260
+ // 静默 3.4 秒后归还声场
261
+ setTimeout(() => {
262
+ if (!this.ctx) return;
263
+ this.bgmGain.gain.setTargetAtTime(0.30, this.ctx.currentTime, 0.5);
264
+ this._clearing = false;
265
+ onDone?.();
266
+ }, 2000 + 3400);
267
+ }
268
+
269
+ // ---------- SFX ----------
270
+ sfx(name, opt = {}) {
271
+ if (!this.ctx || this.muted) return;
272
+ const t = this.ctx.currentTime + 0.01;
273
+ const out = this.sfxGain;
274
+ switch (name) {
275
+ case 'ming': // 金:清亮金属泛音,短促上扬
276
+ this._tone(1568, t, 0.14, 'sine', 0.16, out, 0.001, 0.08);
277
+ this._tone(2093, t + 0.05, 0.16, 'sine', 0.12, out, 0.001, 0.1);
278
+ this._tone(2637, t + 0.09, 0.12, 'sine', 0.06, out, 0.001, 0.08);
279
+ break;
280
+ case 'an': // 墨:低而闷的木质轻响,几乎听不见
281
+ this._block(t, 320, 0.06, 0.045, out);
282
+ break;
283
+ case 'wind': // 朱:压抑的擦弦/气声,不安
284
+ this._noise(t, 0.35, 0.09, out, 480, 3);
285
+ this._tone(233, t, 0.3, 'sawtooth', 0.03, out, 0.12, 0.12);
286
+ break;
287
+ case 'submit': // 云板一记
288
+ this._tone(1180, t, 0.1, 'sine', 0.2, out, 0.001, 0.06);
289
+ this._noise(t, 0.05, 0.12, out, 2600, 4);
290
+ break;
291
+ case 'plank': // 木牌翻动
292
+ this._block(t, 640, 0.05, 0.14, out);
293
+ this._block(t + 0.06, 520, 0.05, 0.11, out);
294
+ break;
295
+ case 'paper': // 纸张轻响
296
+ this._noise(t, 0.12, 0.08, out, 3200, 1.2);
297
+ break;
298
+ case 'wang': // 闷实的印章落纸
299
+ this._block(t, 210, 0.1, 0.2, out);
300
+ this._noise(t, 0.07, 0.1, out, 700, 1.5);
301
+ break;
302
+ case 'mou': { // 极轻的连续摩擦,进度越高越明显
303
+ const p = Math.min(1, (opt.progress ?? 30) / 100);
304
+ this._noise(t, 0.3, 0.03 + p * 0.05, out, 900 + p * 600, 5);
305
+ break;
306
+ }
307
+ case 'faluo': { // 沉重的堂木+余响
308
+ this._tone(140, t, 0.4, 'sine', 0.3, out, 0.002, 0.3);
309
+ this._block(t, 260, 0.12, 0.26, out);
310
+ this._noise(t + 0.1, 0.6, 0.08, out, 300, 1);
311
+ break;
312
+ }
313
+ case 'watch': // 远处更漏,两下
314
+ this._block(t, 380, 0.09, 0.07, out);
315
+ this._block(t + 0.5, 340, 0.09, 0.055, out);
316
+ break;
317
+ case 'qing': { // 结局定格:悠长的磬
318
+ this._tone(1047, t, 2.8, 'sine', 0.14, out, 0.004, 2.4);
319
+ this._tone(1568, t, 2.2, 'sine', 0.05, out, 0.004, 1.8);
320
+ this._tone(524, t, 3.0, 'sine', 0.06, out, 0.004, 2.6);
321
+ break;
322
+ }
323
+ case 'click':
324
+ this._block(t, 760, 0.04, 0.1, out);
325
+ break;
326
+ default:
327
+ break;
328
+ }
329
+ }
330
+ }
331
+
332
+ export const audio = new AudioEngine();