@oh-story/dsh 0.1.4 → 0.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +56 -12
- package/lib/client.js +2692 -268
- package/lib/client.js.map +4 -4
- package/lib/drama/manifest.json +136 -101
- package/lib/drama/skills/short-drama/SKILL.md +61 -1
- package/lib/drama/skills/short-drama/references/contract-and-ownership.md +7 -4
- package/lib/drama/skills/short-drama/references/creator-documents.md +133 -8
- package/lib/drama/skills/short-drama/references/creator-workflow.md +38 -2
- package/lib/drama/skills/short-drama/references/knowhow-index.md +3 -0
- package/lib/drama/skills/short-drama/references/reference-roles.md +10 -7
- package/lib/drama/skills/short-drama/references/runtime-preflight.md +3 -0
- package/lib/drama/skills/short-drama/scripts/creator_markdown_check.py +1002 -0
- package/lib/drama/skills/short-drama/scripts/project_tool.py +485 -5
- package/lib/drama/skills/short-drama-assets/SKILL.md +13 -3
- package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +116 -0
- package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +2 -1
- package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +19 -0
- package/lib/drama/skills/short-drama-assets/references/stage-contract.md +2 -0
- package/lib/drama/skills/short-drama-assets/scripts/asset_check.py +1 -1
- package/lib/drama/skills/short-drama-image-prompts/SKILL.md +6 -2
- package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +4 -3
- package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +1 -1
- package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +1 -1
- package/lib/drama/skills/short-drama-image-prompts/references/stage-contract.md +3 -1
- package/lib/drama/skills/short-drama-image-prompts/scripts/image_prompt_check.py +8 -8
- package/lib/drama/skills/short-drama-image-prompts/scripts/selftest.py +4 -2
- package/lib/drama/skills/short-drama-produce/SKILL.md +46 -10
- package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +65 -8
- package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +85 -0
- package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +27 -10
- package/lib/drama/skills/short-drama-produce/scripts/production_tool.py +362 -3
- package/lib/drama/skills/short-drama-produce/scripts/provider_adapters.py +627 -40
- package/lib/drama/skills/short-drama-produce/scripts/selftest.py +5 -4
- package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +12 -0
- package/lib/drama/skills/short-drama-review/scripts/review_check.py +1 -1
- package/lib/drama/skills/short-drama-storyboard/SKILL.md +76 -7
- package/lib/drama/skills/short-drama-storyboard/assets/shot-template.jsonl +1 -1
- package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +6 -2
- package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +19 -4
- package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +5 -2
- package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +16 -0
- package/lib/drama/skills/short-drama-storyboard/references/stage-contract.md +8 -3
- package/lib/drama/skills/short-drama-storyboard/scripts/storyboard_check.py +1 -1
- package/lib/drama/skills/short-drama-video-prompts/SKILL.md +81 -13
- package/lib/drama/skills/short-drama-video-prompts/assets/motion-spec.jsonl.md +6 -1
- package/lib/drama/skills/short-drama-video-prompts/assets/video-prompts.md +17 -1
- package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +21 -1
- package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +154 -0
- package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +24 -6
- package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +11 -7
- package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +41 -0
- package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.5.md +66 -0
- package/lib/drama/skills/short-drama-video-prompts/references/stage-contract.md +5 -2
- package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +115 -0
- package/lib/drama/skills/short-drama-video-prompts/scripts/container_check.py +1 -1
- package/lib/drama/skills/short-drama-video-prompts/scripts/music_spec_check.py +1 -1
- package/lib/drama/skills/short-drama-write/SKILL.md +3 -2
- package/lib/drama/skills/short-drama-write/scripts/duration_estimate.py +1 -1
- package/lib/drama/skills/short-drama-write/scripts/screenplay_index.py +2 -2
- package/lib/drama/skills/short-drama-write/scripts/voice_sheet_check.py +1 -1
- package/lib/index.js +865 -33
- package/lib/index.js.map +4 -4
- package/lib/novel-to-game/LICENSE +21 -0
- package/lib/novel-to-game/README.md +180 -0
- package/lib/novel-to-game/README_ZH.md +178 -0
- package/lib/novel-to-game/VERSION +1 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/BUILD_BRIEF.md +217 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/.vercelignore +3 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/RUN.md +130 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/bg/compound_new_guofeng.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/fate_coda.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/meng.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/pan.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/pinger.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/xuee.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/yue.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/inner_court_accord_five.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/inner_court_afterglow_five.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/inner_court_alliance.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/public_day10.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/public_day15.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/public_day5.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/title_new_guofeng.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/pan_pinger.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/pan_xuee.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/yue_meng.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/yue_pan.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/yue_pinger.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/meng/explicit.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/meng/prelude.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/meng.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/pan.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/pinger.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/xuee.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/yue.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/pan/explicit.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/pan/prelude.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/pinger/explicit.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/pinger/prelude.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/xuee/explicit.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/xuee/prelude.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/yue/explicit.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/yue/prelude.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/meng/night.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/pan/night.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/pinger/night.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/xuee/night.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/yue/night.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/household/li_jiaoer.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/scene/gate_collector.webp +0 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/css/new-guofeng.css +1105 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/css/style.css +2539 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/index.html +18 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/assets.js +147 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/audio.js +332 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/data.js +7472 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/engine.js +13077 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/main.js +3028 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/text.js +32 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/package.json +10 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/app/vercel.json +23 -0
- package/lib/novel-to-game/examples/jin-ping-mei/build/art/generated-art.json +161 -0
- package/lib/novel-to-game/examples/jin-ping-mei/example.json +12 -0
- package/lib/novel-to-game/examples/jin-ping-mei/qa/README.md +31 -0
- package/lib/novel-to-game/examples/jin-ping-mei/qa/playable-model.json +99 -0
- package/lib/novel-to-game/examples/jin-ping-mei/qa/verification.json +41 -0
- package/lib/novel-to-game/examples/jin-ping-mei/qa/verify_playable_model.mjs +129 -0
- package/lib/novel-to-game/manifest.json +508 -0
- package/lib/novel-to-game/skills/game-art-direction/SKILL.md +73 -0
- package/lib/novel-to-game/skills/game-art-direction/agents/openai.yaml +4 -0
- package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +119 -0
- package/lib/novel-to-game/skills/game-build/SKILL.md +84 -0
- package/lib/novel-to-game/skills/game-build/agents/openai.yaml +4 -0
- package/lib/novel-to-game/skills/game-build/references/build-brief-contract.md +109 -0
- package/lib/novel-to-game/skills/game-build/references/generative-media-pipeline.md +56 -0
- package/lib/novel-to-game/skills/game-build/references/playable-model-contract.md +81 -0
- package/lib/novel-to-game/skills/game-build/references/tts-production-contract.md +37 -0
- package/lib/novel-to-game/skills/game-concept/SKILL.md +72 -0
- package/lib/novel-to-game/skills/game-concept/agents/openai.yaml +4 -0
- package/lib/novel-to-game/skills/game-concept/references/concept-method.md +94 -0
- package/lib/novel-to-game/skills/game-qa/SKILL.md +50 -0
- package/lib/novel-to-game/skills/game-qa/agents/openai.yaml +4 -0
- package/lib/novel-to-game/skills/game-qa/references/qa-contract.md +66 -0
- package/lib/novel-to-game/skills/game-qa/references/test-design-method.md +45 -0
- package/lib/novel-to-game/skills/game-world-design/SKILL.md +63 -0
- package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +4 -0
- package/lib/novel-to-game/skills/game-world-design/references/dialogue-design-method.md +59 -0
- package/lib/novel-to-game/skills/game-world-design/references/game-writing-craft.md +53 -0
- package/lib/novel-to-game/skills/game-world-design/references/narrative-design-method.md +84 -0
- package/lib/novel-to-game/skills/game-world-design/references/numeric-design-method.md +56 -0
- package/lib/novel-to-game/skills/game-world-design/references/world-design-method.md +124 -0
- package/lib/novel-to-game/skills/novel-game-analyze/SKILL.md +77 -0
- package/lib/novel-to-game/skills/novel-game-analyze/agents/openai.yaml +4 -0
- package/lib/novel-to-game/skills/novel-game-analyze/references/gameability-protocol.md +65 -0
- package/lib/novel-to-game/skills/novel-to-game/SKILL.md +71 -0
- package/lib/novel-to-game/skills/novel-to-game/agents/openai.yaml +4 -0
- package/lib/novel-to-game/skills/novel-to-game/references/intake-benchmark-reference.md +42 -0
- package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +51 -0
- package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +65 -0
- package/lib/oh-story/manifest.json +415 -305
- package/lib/oh-story/roles/consistency-checker.md +1 -1
- package/lib/oh-story/roles/narrative-writer.md +32 -33
- package/lib/oh-story/roles/story-architect.md +16 -26
- package/lib/oh-story/skills/browser-cdp/SKILL.md +1 -1
- package/lib/oh-story/skills/story/SKILL.md +16 -9
- package/lib/oh-story/skills/story/VERSION +1 -1
- package/lib/oh-story/skills/story/references/author-memory.md +163 -0
- package/lib/oh-story/skills/story/scripts/author_memory_commit.py +871 -0
- package/lib/oh-story/skills/story-cover/SKILL.md +1 -1
- package/lib/oh-story/skills/story-deslop/SKILL.md +10 -5
- package/lib/oh-story/skills/story-deslop/references/anti-ai-writing.md +2 -1
- package/lib/oh-story/skills/story-deslop/references/author-memory.md +163 -0
- package/lib/oh-story/skills/story-deslop/references/banned-words.md +6 -4
- package/lib/oh-story/skills/story-deslop/scripts/author_memory_commit.py +871 -0
- package/lib/oh-story/skills/story-deslop/scripts/check-ai-patterns.js +64 -1
- package/lib/oh-story/skills/story-import/SKILL.md +19 -10
- package/lib/oh-story/skills/story-import/references/format-and-structure.md +9 -10
- package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +2 -2
- package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +1 -1
- package/lib/oh-story/skills/story-import/references/tracking-transaction.md +14 -6
- package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +251 -0
- package/lib/oh-story/skills/story-import/scripts/tracking_commit.py +98 -9
- package/lib/oh-story/skills/story-import/scripts/wordcount_core.py +246 -0
- package/lib/oh-story/skills/story-long-analyze/SKILL.md +4 -4
- package/lib/oh-story/skills/story-long-scan/SKILL.md +1 -1
- package/lib/oh-story/skills/story-long-write/SKILL.md +35 -21
- package/lib/oh-story/skills/story-long-write/references/anti-ai-writing.md +2 -1
- package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +7 -3
- package/lib/oh-story/skills/story-long-write/references/author-memory.md +163 -0
- package/lib/oh-story/skills/story-long-write/references/banned-words.md +6 -4
- package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +6 -6
- package/lib/oh-story/skills/story-long-write/references/genre-prose-cards.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/genre-readers.md +1 -1
- package/lib/oh-story/skills/{story-setup/references/agent-references/hooks-chapter.md → story-long-write/references/long-chapter-hooks.md} +5 -5
- package/lib/oh-story/skills/story-long-write/references/{quality-checklist.md → long-chapter-quality.md} +2 -1
- package/lib/oh-story/skills/story-long-write/references/long-format.md +42 -0
- package/lib/oh-story/skills/{story-setup/references/agent-references/genre-catalog.md → story-long-write/references/long-genre-catalog.md} +11 -97
- package/lib/oh-story/skills/{story-setup/references/agent-references/genre-core-mechanics.md → story-long-write/references/long-genre-mechanics.md} +1 -1
- package/lib/oh-story/skills/{story-short-write/references/reversal-toolkit.md → story-long-write/references/long-reversal.md} +18 -32
- package/lib/oh-story/skills/story-long-write/references/{hooks-suspense.md → long-suspense.md} +6 -6
- package/lib/oh-story/skills/story-long-write/references/opening-design.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/tracking-transaction.md +14 -6
- package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +32 -27
- package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +4 -4
- package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +14 -14
- package/lib/oh-story/skills/story-long-write/references/writing-craft.md +54 -54
- package/lib/oh-story/skills/story-long-write/scripts/author_memory_commit.py +871 -0
- package/lib/oh-story/skills/story-long-write/scripts/check-ai-patterns.js +64 -1
- package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +251 -0
- package/lib/oh-story/skills/story-long-write/scripts/storyctl.py +303 -0
- package/lib/oh-story/skills/story-long-write/scripts/tracking_commit.py +98 -9
- package/lib/oh-story/skills/story-long-write/scripts/wordcount_core.py +246 -0
- package/lib/oh-story/skills/story-review/SKILL.md +26 -17
- package/lib/oh-story/skills/story-review/references/anti-ai-writing.md +2 -1
- package/lib/oh-story/skills/story-review/references/author-memory.md +163 -0
- package/lib/oh-story/skills/story-review/references/banned-words.md +6 -4
- package/lib/oh-story/skills/story-review/references/{quality-checklist.md → review-quality.md} +22 -21
- package/lib/oh-story/skills/story-review/references/tracking-transaction.md +14 -6
- package/lib/oh-story/skills/story-review/scripts/author_memory_commit.py +871 -0
- package/lib/oh-story/skills/story-review/scripts/check-ai-patterns.js +64 -1
- package/lib/oh-story/skills/story-review/scripts/tracking_commit.py +98 -9
- package/lib/oh-story/skills/story-review/scripts/wordcount_core.py +246 -0
- package/lib/oh-story/skills/story-setup/SKILL.md +74 -33
- package/lib/oh-story/skills/story-setup/references/agent-references/agent-quality.md +72 -0
- package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +55 -0
- package/lib/oh-story/skills/story-setup/references/agent-references/anti-ai-writing.md +2 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +6 -4
- package/lib/oh-story/skills/story-setup/references/agent-references/format-and-structure.md +9 -10
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- package/lib/oh-story/skills/story-short-analyze/references/genre-writing-formulas.md +0 -453
- /package/lib/oh-story/skills/{story-long-write/references/hooks-chapter.md → story-setup/references/agent-references/short-chapter-hooks.md} +0 -0
- /package/lib/oh-story/skills/{story-long-write/references/hooks-paragraph.md → story-setup/references/agent-references/short-paragraph-hooks.md} +0 -0
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"""Normalize, split, budget, and de-duplicate narration text."""
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import importlib.util
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import copy
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import re
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from pathlib import Path
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from lib import CONFIG
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from lib import log
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try:
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from deslop_qc import analyze_deslop_qc
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except ModuleNotFoundError:
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_deslop_qc_path = Path(__file__).with_name("deslop_qc.py")
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_deslop_qc_spec = importlib.util.spec_from_file_location(
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"deslop_qc", _deslop_qc_path
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)
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if _deslop_qc_spec is None or _deslop_qc_spec.loader is None:
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raise
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_deslop_qc_module = importlib.util.module_from_spec(_deslop_qc_spec)
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_deslop_qc_spec.loader.exec_module(_deslop_qc_module)
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analyze_deslop_qc = _deslop_qc_module.analyze_deslop_qc
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def _format_frame_facts(scene):
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"""将帧动作描述格式化为可注入 agent brief 的文本。"""
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facts = scene.get("frame_facts", {})
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if not facts:
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return ""
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lines = []
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for ts in sorted(facts.keys(), key=lambda x: float(x)):
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actions = facts[ts]
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lines.append(f" {ts}s: {'; '.join(actions)}")
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return "\n 帧动作:\n" + "\n".join(lines)
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def _text_char_count(text):
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"""计算文本的有效字数(去除标点和空白,这些不占 TTS 朗读时间)。"""
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return len(
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re.sub(
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r'[,。!?、;:…“”‘’《》〈〉\s"\'「」『』()()【】\[\]—~·,.!?;:\\-]',
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"",
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text or "",
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)
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)
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def _contains_cjk(text):
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return bool(re.search(r"[\u3400-\u4dbf\u4e00-\u9fff\uf900-\ufaff]", text or ""))
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def _writing_text_units(text):
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"""Length unit used for ASR writing chunks: CJK chars, otherwise words."""
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text = str(text or "")
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if _contains_cjk(text):
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return len(re.sub(r"\s+", "", text))
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return len(re.findall(r"\b\w+\b", text))
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def _sentence_pieces(text):
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"""Split text into sentence-like pieces while keeping terminal punctuation."""
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text = re.sub(r"\s+", " ", str(text or "")).strip()
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if not text:
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return []
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parts = re.split(r"([。!?!?;;.])", text)
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cleaned = []
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for idx in range(0, len(parts), 2):
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body = parts[idx].strip()
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punct = parts[idx + 1] if idx + 1 < len(parts) else ""
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if body or punct:
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cleaned.append((body + punct).strip())
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return cleaned or [text]
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def _split_text_by_sentence_windows(text, min_chars=500, max_chars=800):
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"""Clipto-style three-tier sentence boundary splitting for long ASR text."""
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text = re.sub(r"\s+", " ", str(text or "")).strip()
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if not text:
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return []
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if _writing_text_units(text) <= max_chars:
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return _sentence_pieces(text)
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result = []
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rest = text
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sentence_marks = "。!?!?;;."
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while _writing_text_units(rest) > max_chars:
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# The min/max thresholds are unit-based but punctuation is char-indexed.
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# For Chinese (the dominant recap target) these are nearly identical; for
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# non-CJK this remains a safe sentence-boundary heuristic around words.
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char_min = min(len(rest), max(1, min_chars))
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char_max = min(len(rest), max(1, max_chars))
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window = rest[:char_max]
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cut = max(window.rfind(mark) for mark in sentence_marks)
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if cut + 1 < char_min:
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outside = -1
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for i, ch in enumerate(rest[char_max:], start=char_max):
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if ch in sentence_marks:
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outside = i
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break
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if outside >= 0 and outside + 1 <= len(rest):
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cut = outside
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else:
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cut = char_max - 1
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piece = rest[: cut + 1].strip()
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if not piece:
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piece = rest[:char_max].strip()
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cut = char_max - 1
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result.append(piece)
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rest = rest[cut + 1 :].strip()
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if rest:
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result.append(rest)
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return result
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def _timed_sentence_pieces(seg, min_chars, max_chars):
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"""Split one ASR segment into timed sentence pieces with approximate spans."""
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text = str(seg.get("text", "")).strip()
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if not text:
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return []
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try:
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start = float(seg.get("start", 0))
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end = float(seg.get("end", start))
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except (TypeError, ValueError):
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start = end = 0.0
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if end < start:
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end = start
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pieces = []
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for sentence in _sentence_pieces(text):
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if _writing_text_units(sentence) > max_chars:
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pieces.extend(
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_split_text_by_sentence_windows(
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sentence, min_chars=min_chars, max_chars=max_chars
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)
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)
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else:
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pieces.append(sentence)
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total_units = sum(max(1, _writing_text_units(piece)) for piece in pieces) or 1
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duration = max(0.0, end - start)
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cursor = start
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timed = []
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for idx, piece in enumerate(pieces):
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units = max(1, _writing_text_units(piece))
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piece_duration = duration * units / total_units if duration else 0.0
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piece_end = end if idx == len(pieces) - 1 else cursor + piece_duration
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timed.append(
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{
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"start": round(cursor, 2),
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"end": round(piece_end, 2),
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"text": piece,
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"char_count": _writing_text_units(piece),
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}
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)
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cursor = piece_end
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return timed
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def _scene_ids_for_range(scenes, start, end):
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scene_ids = []
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duration = max(0.001, float(end) - float(start))
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for scene in scenes or []:
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s_start = float(scene.get("start", 0))
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s_end = float(scene.get("end", s_start))
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except (TypeError, ValueError):
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continue
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overlap = _overlap_seconds(start, end, s_start, s_end)
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# Ignore tiny boundary tails from approximate ASR sentence timing. A
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# scene id should mean the chunk materially belongs to that scene.
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if overlap and (overlap >= duration * 0.2 or overlap >= 3.0):
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scene_ids.append(scene.get("scene_id"))
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return [sid for sid in scene_ids if sid is not None]
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def _chunk_asr_for_writing(
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segments, scenes_analysis=None, min_chars=None, max_chars=None
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):
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"""Chunk ASR into semantic windows before an agent writes long-dialogue recaps.
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The strategy mirrors Clipto's segment splitter: accumulate a window, prefer
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the last sentence boundary inside max length, allow a slightly longer first
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boundary outside the window, and fall back to the remaining text. CJK text is
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measured by characters; non-CJK text is measured by words.
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"""
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min_chars = int(min_chars or CONFIG.get("asr_chunk_min_chars", 500))
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max_chars = int(max_chars or CONFIG.get("asr_chunk_max_chars", 800))
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min_chars = max(1, min(min_chars, max_chars))
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max_chars = max(min_chars, max_chars)
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pieces = []
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for seg in segments or []:
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if isinstance(seg, dict):
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pieces.extend(_timed_sentence_pieces(seg, min_chars, max_chars))
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chunks = []
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current = []
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current_units = 0
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current_scene_ids = set()
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def flush():
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nonlocal current, current_units, current_scene_ids
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if not current:
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return
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chunks.append(
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{
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"chunk_id": len(chunks),
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"start": round(float(current[0]["start"]), 2),
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"end": round(float(current[-1]["end"]), 2),
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"scene_ids": sorted(
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current_scene_ids, key=lambda sid: (isinstance(sid, str), sid)
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),
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"char_count": current_units,
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"text": " ".join(piece["text"] for piece in current).strip(),
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"segments": current,
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}
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)
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current = []
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current_units = 0
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current_scene_ids = set()
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for piece in pieces:
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units = max(
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1, int(piece.get("char_count", _writing_text_units(piece.get("text", ""))))
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)
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piece_scene_ids = set(
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_scene_ids_for_range(scenes_analysis, piece["start"], piece["end"])
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)
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crosses_scene = (
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current
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and current_scene_ids
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and piece_scene_ids
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and not (current_scene_ids & piece_scene_ids)
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)
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if crosses_scene and current_units >= min_chars:
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flush()
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if current and current_units >= min_chars and current_units + units > max_chars:
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flush()
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current.append(piece)
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current_scene_ids.update(piece_scene_ids)
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current_units += units
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if current_units >= max_chars:
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flush()
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flush()
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return chunks
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def _truncate_at_sentence(text, max_chars):
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"""在句子边界截断,不产生残句。max_chars 按有效字符计(不含标点空白)。"""
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if _text_char_count(text) <= max_chars:
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return text
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eff = 0
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cutoff = len(text)
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for i, ch in enumerate(text):
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eff += 1 if _text_char_count(ch) else 0
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if eff > max_chars:
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cutoff = i + 1
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break
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idx = max(text[:cutoff].rfind(sep) for sep in ["。", "!", "?", "!", "?"])
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if idx > 0:
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return text[: idx + 1]
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idx = max(text[:cutoff].rfind(sep) for sep in [",", "、", ";", ","])
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if idx > 3:
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return text[:idx] + "。"
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return ""
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def _char_bigrams(text):
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return {text[i : i + 2] for i in range(len(text) - 1) if text[i : i + 2].strip()}
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def _post_dedup_narration(narration):
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"""去除相邻相似解说段(bigram 重叠 >60% 则合并)。"""
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if len(narration) < 2:
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return narration
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result = [narration[0]]
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for seg in narration[1:]:
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prev = result[-1]
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if (
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not prev.get("narration", "").strip()
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or not seg.get("narration", "").strip()
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):
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result.append(seg)
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continue
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set_a, set_b = _char_bigrams(prev["narration"]), _char_bigrams(seg["narration"])
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if not set_a or not set_b:
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result.append(seg)
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continue
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overlap = len(set_a & set_b) / min(len(set_a), len(set_b))
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# Only merge near-identical adjacent beats. Short Chinese beats share many
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# bigrams by chance, so a low threshold collapses intentional parallel beats
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# ("他不再试探" / "他直接赌上全力") and silently drops density below target.
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if overlap > 0.6:
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# Validation is also the handoff boundary for renderer metadata. When two
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# near-identical narration beats are merged, retain overlays authored on either
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# beat instead of silently discarding the second beat's visual instructions.
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merged_overlays = []
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for candidate in (prev, seg):
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raw_overlays = candidate.get("visual_overlays")
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if isinstance(raw_overlays, list):
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merged_overlays.extend(copy.deepcopy(raw_overlays))
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if len(seg["narration"]) > len(prev["narration"]):
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prev["narration"] = seg["narration"]
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prev["end"] = seg["end"]
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prev["pause_after_ms"] = seg.get(
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+
"pause_after_ms", prev.get("pause_after_ms", 600)
|
|
310
|
+
)
|
|
311
|
+
if merged_overlays:
|
|
312
|
+
prev["visual_overlays"] = merged_overlays
|
|
313
|
+
log(f" 去重合并: {prev['start']:.0f}-{prev['end']:.0f}s")
|
|
314
|
+
else:
|
|
315
|
+
result.append(seg)
|
|
316
|
+
removed = len(narration) - len(result)
|
|
317
|
+
if removed:
|
|
318
|
+
log(f" 去重: {len(narration)} → {len(result)} 段 (合并 {removed} 段)")
|
|
319
|
+
return result
|
|
320
|
+
|
|
321
|
+
|
|
322
|
+
def _scene_available_seconds(start, end, pause_after_ms=None):
|
|
323
|
+
del pause_after_ms # pause_after_ms affects the next segment gap during assembly, not current speech capacity.
|
|
324
|
+
tail_pad = max(0.0, float(CONFIG.get("narration_tail_pad_seconds", 0.1) or 0.0))
|
|
325
|
+
return max(0.0, float(end) - float(start) - tail_pad)
|
|
326
|
+
|
|
327
|
+
|
|
328
|
+
def _recommended_char_budget(start, end, pause_after_ms=None):
|
|
329
|
+
# account for the global narration atempo (CONFIG['narration_speed']) so a beat's text
|
|
330
|
+
# is budgeted against the FINAL sped-up audio, not the raw TTS rate — otherwise windows
|
|
331
|
+
# are over-sized and the bed shows long silent gaps between sentences.
|
|
332
|
+
effective_rate = (
|
|
333
|
+
CONFIG["speech_rate"]
|
|
334
|
+
* CONFIG["speech_safety_margin"]
|
|
335
|
+
* float(CONFIG.get("narration_speed", 1.0) or 1.0)
|
|
336
|
+
)
|
|
337
|
+
available = _scene_available_seconds(start, end, pause_after_ms)
|
|
338
|
+
return max(0, int(available * effective_rate))
|
|
339
|
+
|
|
340
|
+
|
|
341
|
+
def _find_scene_for_midpoint(scenes_analysis, start, end):
|
|
342
|
+
mid = (float(start) + float(end)) / 2
|
|
343
|
+
for scene in scenes_analysis:
|
|
344
|
+
if scene["start"] <= mid <= scene["end"]:
|
|
345
|
+
return scene
|
|
346
|
+
return None
|
|
347
|
+
|
|
348
|
+
|
|
349
|
+
def _normalise_narration_segment(seg, scenes_analysis=None):
|
|
350
|
+
if not isinstance(seg, dict):
|
|
351
|
+
return None
|
|
352
|
+
try:
|
|
353
|
+
start = float(seg.get("start"))
|
|
354
|
+
end = float(seg.get("end"))
|
|
355
|
+
except (TypeError, ValueError):
|
|
356
|
+
return None
|
|
357
|
+
if end <= start:
|
|
358
|
+
return None
|
|
359
|
+
text = str(seg.get("narration", "")).strip()
|
|
360
|
+
if not text:
|
|
361
|
+
return None
|
|
362
|
+
pause = seg.get("pause_after_ms", CONFIG.get("breath_ms", 250))
|
|
363
|
+
try:
|
|
364
|
+
pause = int(pause)
|
|
365
|
+
except (TypeError, ValueError):
|
|
366
|
+
pause = CONFIG.get("breath_ms", 250)
|
|
367
|
+
item = {
|
|
368
|
+
"start": round(start, 2),
|
|
369
|
+
"end": round(end, 2),
|
|
370
|
+
"narration": text,
|
|
371
|
+
"pause_after_ms": pause,
|
|
372
|
+
"overlaps_speech": bool(seg.get("overlaps_speech", True)),
|
|
373
|
+
}
|
|
374
|
+
for optional_key in (
|
|
375
|
+
"source_start",
|
|
376
|
+
"source_end",
|
|
377
|
+
"source_clip_id",
|
|
378
|
+
"source_entry_policy",
|
|
379
|
+
"source_entry_reason",
|
|
380
|
+
):
|
|
381
|
+
if optional_key in seg:
|
|
382
|
+
item[optional_key] = seg[optional_key]
|
|
383
|
+
# carry the per-beat emotion/tone tag (MiMo TTS instruct) through lint untouched
|
|
384
|
+
emotion = seg.get("emotion")
|
|
385
|
+
if isinstance(emotion, str) and emotion.strip():
|
|
386
|
+
item["emotion"] = emotion.strip()
|
|
387
|
+
# Preserve renderer-owned metadata across the full-mode validation rewrite. The recap
|
|
388
|
+
# orchestrator filters supported overlay kinds later; validation must not erase authored
|
|
389
|
+
# overlays merely because it normalizes narration timing/text fields.
|
|
390
|
+
visual_overlays = seg.get("visual_overlays")
|
|
391
|
+
if isinstance(visual_overlays, list):
|
|
392
|
+
item["visual_overlays"] = copy.deepcopy(visual_overlays)
|
|
393
|
+
# Authored timing is a delivery contract. Scene boundaries are approximate
|
|
394
|
+
# visual-analysis buckets, while source sentence anchors are measured audio
|
|
395
|
+
# handoff points. Lint may warn when a block crosses a scene, but validation
|
|
396
|
+
# must never silently clamp start/end and invalidate an audio-safe handoff.
|
|
397
|
+
return item
|
|
398
|
+
|
|
399
|
+
|
|
400
|
+
def _clean_narration_punctuation(text):
|
|
401
|
+
text = re.sub(r"\s+", " ", text or "").strip()
|
|
402
|
+
text = re.sub(r'[,:、;,]["\']?[。!?]', "。", text)
|
|
403
|
+
text = re.sub(r'["\']。$', "。", text)
|
|
404
|
+
return text
|
|
405
|
+
|
|
406
|
+
|
|
407
|
+
def _overlap_seconds(start, end, other_start, other_end):
|
|
408
|
+
return max(
|
|
409
|
+
0.0, min(float(end), float(other_end)) - max(float(start), float(other_start))
|
|
410
|
+
)
|