@oh-story/dsh 0.1.4 → 0.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +56 -12
  2. package/lib/client.js +2692 -268
  3. package/lib/client.js.map +4 -4
  4. package/lib/drama/manifest.json +136 -101
  5. package/lib/drama/skills/short-drama/SKILL.md +61 -1
  6. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +7 -4
  7. package/lib/drama/skills/short-drama/references/creator-documents.md +133 -8
  8. package/lib/drama/skills/short-drama/references/creator-workflow.md +38 -2
  9. package/lib/drama/skills/short-drama/references/knowhow-index.md +3 -0
  10. package/lib/drama/skills/short-drama/references/reference-roles.md +10 -7
  11. package/lib/drama/skills/short-drama/references/runtime-preflight.md +3 -0
  12. package/lib/drama/skills/short-drama/scripts/creator_markdown_check.py +1002 -0
  13. package/lib/drama/skills/short-drama/scripts/project_tool.py +485 -5
  14. package/lib/drama/skills/short-drama-assets/SKILL.md +13 -3
  15. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +116 -0
  16. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +2 -1
  17. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +19 -0
  18. package/lib/drama/skills/short-drama-assets/references/stage-contract.md +2 -0
  19. package/lib/drama/skills/short-drama-assets/scripts/asset_check.py +1 -1
  20. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +6 -2
  21. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +4 -3
  22. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +1 -1
  23. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +1 -1
  24. package/lib/drama/skills/short-drama-image-prompts/references/stage-contract.md +3 -1
  25. package/lib/drama/skills/short-drama-image-prompts/scripts/image_prompt_check.py +8 -8
  26. package/lib/drama/skills/short-drama-image-prompts/scripts/selftest.py +4 -2
  27. package/lib/drama/skills/short-drama-produce/SKILL.md +46 -10
  28. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +65 -8
  29. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +85 -0
  30. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +27 -10
  31. package/lib/drama/skills/short-drama-produce/scripts/production_tool.py +362 -3
  32. package/lib/drama/skills/short-drama-produce/scripts/provider_adapters.py +627 -40
  33. package/lib/drama/skills/short-drama-produce/scripts/selftest.py +5 -4
  34. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +12 -0
  35. package/lib/drama/skills/short-drama-review/scripts/review_check.py +1 -1
  36. package/lib/drama/skills/short-drama-storyboard/SKILL.md +76 -7
  37. package/lib/drama/skills/short-drama-storyboard/assets/shot-template.jsonl +1 -1
  38. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +6 -2
  39. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +19 -4
  40. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +5 -2
  41. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +16 -0
  42. package/lib/drama/skills/short-drama-storyboard/references/stage-contract.md +8 -3
  43. package/lib/drama/skills/short-drama-storyboard/scripts/storyboard_check.py +1 -1
  44. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +81 -13
  45. package/lib/drama/skills/short-drama-video-prompts/assets/motion-spec.jsonl.md +6 -1
  46. package/lib/drama/skills/short-drama-video-prompts/assets/video-prompts.md +17 -1
  47. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +21 -1
  48. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +154 -0
  49. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +24 -6
  50. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +11 -7
  51. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +41 -0
  52. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.5.md +66 -0
  53. package/lib/drama/skills/short-drama-video-prompts/references/stage-contract.md +5 -2
  54. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +115 -0
  55. package/lib/drama/skills/short-drama-video-prompts/scripts/container_check.py +1 -1
  56. package/lib/drama/skills/short-drama-video-prompts/scripts/music_spec_check.py +1 -1
  57. package/lib/drama/skills/short-drama-write/SKILL.md +3 -2
  58. package/lib/drama/skills/short-drama-write/scripts/duration_estimate.py +1 -1
  59. package/lib/drama/skills/short-drama-write/scripts/screenplay_index.py +2 -2
  60. package/lib/drama/skills/short-drama-write/scripts/voice_sheet_check.py +1 -1
  61. package/lib/index.js +865 -33
  62. package/lib/index.js.map +4 -4
  63. package/lib/novel-to-game/LICENSE +21 -0
  64. package/lib/novel-to-game/README.md +180 -0
  65. package/lib/novel-to-game/README_ZH.md +178 -0
  66. package/lib/novel-to-game/VERSION +1 -0
  67. package/lib/novel-to-game/examples/jin-ping-mei/build/BUILD_BRIEF.md +217 -0
  68. package/lib/novel-to-game/examples/jin-ping-mei/build/app/.vercelignore +3 -0
  69. package/lib/novel-to-game/examples/jin-ping-mei/build/app/RUN.md +130 -0
  70. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/bg/compound_new_guofeng.webp +0 -0
  71. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/fate_coda.webp +0 -0
  72. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/meng.webp +0 -0
  73. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/pan.webp +0 -0
  74. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/pinger.webp +0 -0
  75. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/xuee.webp +0 -0
  76. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/finale/yue.webp +0 -0
  77. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/inner_court_accord_five.webp +0 -0
  78. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/inner_court_afterglow_five.webp +0 -0
  79. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/inner_court_alliance.webp +0 -0
  80. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/public_day10.webp +0 -0
  81. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/public_day15.webp +0 -0
  82. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/public_day5.webp +0 -0
  83. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/group/title_new_guofeng.webp +0 -0
  84. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/pan_pinger.webp +0 -0
  85. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/pan_xuee.webp +0 -0
  86. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/yue_meng.webp +0 -0
  87. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/yue_pan.webp +0 -0
  88. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/joint/yue_pinger.webp +0 -0
  89. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/meng/explicit.webp +0 -0
  90. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/meng/prelude.webp +0 -0
  91. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/meng.webp +0 -0
  92. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/pan.webp +0 -0
  93. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/pinger.webp +0 -0
  94. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/xuee.webp +0 -0
  95. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/milestone/yue.webp +0 -0
  96. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/pan/explicit.webp +0 -0
  97. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/pan/prelude.webp +0 -0
  98. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/pinger/explicit.webp +0 -0
  99. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/pinger/prelude.webp +0 -0
  100. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/xuee/explicit.webp +0 -0
  101. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/xuee/prelude.webp +0 -0
  102. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/yue/explicit.webp +0 -0
  103. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/cg/yue/prelude.webp +0 -0
  104. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/meng/night.webp +0 -0
  105. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/pan/night.webp +0 -0
  106. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/pinger/night.webp +0 -0
  107. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/xuee/night.webp +0 -0
  108. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/heroine/yue/night.webp +0 -0
  109. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/household/li_jiaoer.webp +0 -0
  110. package/lib/novel-to-game/examples/jin-ping-mei/build/app/assets/scene/gate_collector.webp +0 -0
  111. package/lib/novel-to-game/examples/jin-ping-mei/build/app/css/new-guofeng.css +1105 -0
  112. package/lib/novel-to-game/examples/jin-ping-mei/build/app/css/style.css +2539 -0
  113. package/lib/novel-to-game/examples/jin-ping-mei/build/app/index.html +18 -0
  114. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/assets.js +147 -0
  115. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/audio.js +332 -0
  116. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/data.js +7472 -0
  117. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/engine.js +13077 -0
  118. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/main.js +3028 -0
  119. package/lib/novel-to-game/examples/jin-ping-mei/build/app/js/text.js +32 -0
  120. package/lib/novel-to-game/examples/jin-ping-mei/build/app/package.json +10 -0
  121. package/lib/novel-to-game/examples/jin-ping-mei/build/app/vercel.json +23 -0
  122. package/lib/novel-to-game/examples/jin-ping-mei/build/art/generated-art.json +161 -0
  123. package/lib/novel-to-game/examples/jin-ping-mei/example.json +12 -0
  124. package/lib/novel-to-game/examples/jin-ping-mei/qa/README.md +31 -0
  125. package/lib/novel-to-game/examples/jin-ping-mei/qa/playable-model.json +99 -0
  126. package/lib/novel-to-game/examples/jin-ping-mei/qa/verification.json +41 -0
  127. package/lib/novel-to-game/examples/jin-ping-mei/qa/verify_playable_model.mjs +129 -0
  128. package/lib/novel-to-game/manifest.json +508 -0
  129. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +73 -0
  130. package/lib/novel-to-game/skills/game-art-direction/agents/openai.yaml +4 -0
  131. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +119 -0
  132. package/lib/novel-to-game/skills/game-build/SKILL.md +84 -0
  133. package/lib/novel-to-game/skills/game-build/agents/openai.yaml +4 -0
  134. package/lib/novel-to-game/skills/game-build/references/build-brief-contract.md +109 -0
  135. package/lib/novel-to-game/skills/game-build/references/generative-media-pipeline.md +56 -0
  136. package/lib/novel-to-game/skills/game-build/references/playable-model-contract.md +81 -0
  137. package/lib/novel-to-game/skills/game-build/references/tts-production-contract.md +37 -0
  138. package/lib/novel-to-game/skills/game-concept/SKILL.md +72 -0
  139. package/lib/novel-to-game/skills/game-concept/agents/openai.yaml +4 -0
  140. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +94 -0
  141. package/lib/novel-to-game/skills/game-qa/SKILL.md +50 -0
  142. package/lib/novel-to-game/skills/game-qa/agents/openai.yaml +4 -0
  143. package/lib/novel-to-game/skills/game-qa/references/qa-contract.md +66 -0
  144. package/lib/novel-to-game/skills/game-qa/references/test-design-method.md +45 -0
  145. package/lib/novel-to-game/skills/game-world-design/SKILL.md +63 -0
  146. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +4 -0
  147. package/lib/novel-to-game/skills/game-world-design/references/dialogue-design-method.md +59 -0
  148. package/lib/novel-to-game/skills/game-world-design/references/game-writing-craft.md +53 -0
  149. package/lib/novel-to-game/skills/game-world-design/references/narrative-design-method.md +84 -0
  150. package/lib/novel-to-game/skills/game-world-design/references/numeric-design-method.md +56 -0
  151. package/lib/novel-to-game/skills/game-world-design/references/world-design-method.md +124 -0
  152. package/lib/novel-to-game/skills/novel-game-analyze/SKILL.md +77 -0
  153. package/lib/novel-to-game/skills/novel-game-analyze/agents/openai.yaml +4 -0
  154. package/lib/novel-to-game/skills/novel-game-analyze/references/gameability-protocol.md +65 -0
  155. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +71 -0
  156. package/lib/novel-to-game/skills/novel-to-game/agents/openai.yaml +4 -0
  157. package/lib/novel-to-game/skills/novel-to-game/references/intake-benchmark-reference.md +42 -0
  158. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +51 -0
  159. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +65 -0
  160. package/lib/oh-story/manifest.json +415 -305
  161. package/lib/oh-story/roles/consistency-checker.md +1 -1
  162. package/lib/oh-story/roles/narrative-writer.md +32 -33
  163. package/lib/oh-story/roles/story-architect.md +16 -26
  164. package/lib/oh-story/skills/browser-cdp/SKILL.md +1 -1
  165. package/lib/oh-story/skills/story/SKILL.md +16 -9
  166. package/lib/oh-story/skills/story/VERSION +1 -1
  167. package/lib/oh-story/skills/story/references/author-memory.md +163 -0
  168. package/lib/oh-story/skills/story/scripts/author_memory_commit.py +871 -0
  169. package/lib/oh-story/skills/story-cover/SKILL.md +1 -1
  170. package/lib/oh-story/skills/story-deslop/SKILL.md +10 -5
  171. package/lib/oh-story/skills/story-deslop/references/anti-ai-writing.md +2 -1
  172. package/lib/oh-story/skills/story-deslop/references/author-memory.md +163 -0
  173. package/lib/oh-story/skills/story-deslop/references/banned-words.md +6 -4
  174. package/lib/oh-story/skills/story-deslop/scripts/author_memory_commit.py +871 -0
  175. package/lib/oh-story/skills/story-deslop/scripts/check-ai-patterns.js +64 -1
  176. package/lib/oh-story/skills/story-import/SKILL.md +19 -10
  177. package/lib/oh-story/skills/story-import/references/format-and-structure.md +9 -10
  178. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +2 -2
  179. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +1 -1
  180. package/lib/oh-story/skills/story-import/references/tracking-transaction.md +14 -6
  181. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +251 -0
  182. package/lib/oh-story/skills/story-import/scripts/tracking_commit.py +98 -9
  183. package/lib/oh-story/skills/story-import/scripts/wordcount_core.py +246 -0
  184. package/lib/oh-story/skills/story-long-analyze/SKILL.md +4 -4
  185. package/lib/oh-story/skills/story-long-scan/SKILL.md +1 -1
  186. package/lib/oh-story/skills/story-long-write/SKILL.md +35 -21
  187. package/lib/oh-story/skills/story-long-write/references/anti-ai-writing.md +2 -1
  188. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +7 -3
  189. package/lib/oh-story/skills/story-long-write/references/author-memory.md +163 -0
  190. package/lib/oh-story/skills/story-long-write/references/banned-words.md +6 -4
  191. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +6 -6
  192. package/lib/oh-story/skills/story-long-write/references/genre-prose-cards.md +1 -1
  193. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +1 -1
  194. package/lib/oh-story/skills/{story-setup/references/agent-references/hooks-chapter.md → story-long-write/references/long-chapter-hooks.md} +5 -5
  195. package/lib/oh-story/skills/story-long-write/references/{quality-checklist.md → long-chapter-quality.md} +2 -1
  196. package/lib/oh-story/skills/story-long-write/references/long-format.md +42 -0
  197. package/lib/oh-story/skills/{story-setup/references/agent-references/genre-catalog.md → story-long-write/references/long-genre-catalog.md} +11 -97
  198. package/lib/oh-story/skills/{story-setup/references/agent-references/genre-core-mechanics.md → story-long-write/references/long-genre-mechanics.md} +1 -1
  199. package/lib/oh-story/skills/{story-short-write/references/reversal-toolkit.md → story-long-write/references/long-reversal.md} +18 -32
  200. package/lib/oh-story/skills/story-long-write/references/{hooks-suspense.md → long-suspense.md} +6 -6
  201. package/lib/oh-story/skills/story-long-write/references/opening-design.md +1 -1
  202. package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +1 -1
  203. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +1 -1
  204. package/lib/oh-story/skills/story-long-write/references/tracking-transaction.md +14 -6
  205. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +32 -27
  206. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +4 -4
  207. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +2 -2
  208. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +14 -14
  209. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +54 -54
  210. package/lib/oh-story/skills/story-long-write/scripts/author_memory_commit.py +871 -0
  211. package/lib/oh-story/skills/story-long-write/scripts/check-ai-patterns.js +64 -1
  212. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +251 -0
  213. package/lib/oh-story/skills/story-long-write/scripts/storyctl.py +303 -0
  214. package/lib/oh-story/skills/story-long-write/scripts/tracking_commit.py +98 -9
  215. package/lib/oh-story/skills/story-long-write/scripts/wordcount_core.py +246 -0
  216. package/lib/oh-story/skills/story-review/SKILL.md +26 -17
  217. package/lib/oh-story/skills/story-review/references/anti-ai-writing.md +2 -1
  218. package/lib/oh-story/skills/story-review/references/author-memory.md +163 -0
  219. package/lib/oh-story/skills/story-review/references/banned-words.md +6 -4
  220. package/lib/oh-story/skills/story-review/references/{quality-checklist.md → review-quality.md} +22 -21
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  451. package/lib/video-recap/skills/video-understanding/scripts/lib.py +470 -0
  452. package/lib/video-recap/skills/video-understanding/scripts/narration_lint.py +678 -0
  453. package/lib/video-recap/skills/video-understanding/scripts/speech_ownership.py +204 -0
  454. package/lib/video-recap/skills/video-understanding/scripts/storyboard.py +507 -0
  455. package/lib/video-recap/skills/video-understanding/scripts/timeline_fusion.py +199 -0
  456. package/lib/video-recap/skills/video-understanding/scripts/understand.py +9 -0
  457. package/lib/video-recap/skills/video-understanding/scripts/understanding_brief.py +216 -0
  458. package/lib/video-recap/skills/video-understanding/scripts/understanding_cache.py +327 -0
  459. package/lib/video-recap/skills/video-understanding/scripts/understanding_runner.py +367 -0
  460. package/lib/video-recap/skills/video-understanding/scripts/understanding_storyboard.py +162 -0
  461. package/lib/video-recap/skills/video-understanding/scripts/vlm.py +705 -0
  462. package/lib/video-recap/skills/video-voiceover/SKILL.md +81 -0
  463. package/lib/video-recap/skills/video-voiceover/scripts/dub.py +637 -0
  464. package/lib/video-recap/skills/video-voiceover/scripts/fish_audio.py +109 -0
  465. package/lib/video-recap/skills/video-voiceover/scripts/lib.py +421 -0
  466. package/lib/video-recap/skills/video-voiceover/scripts/tts_audio.py +113 -0
  467. package/lib/video-recap/skills/video-voiceover/scripts/voiceover.py +782 -0
  468. package/package.json +55 -40
  469. package/lib/oh-story/skills/story-deslop/scripts/check-outline-copy.js +0 -241
  470. package/lib/oh-story/skills/story-long-write/references/format-and-structure.md +0 -169
  471. package/lib/oh-story/skills/story-setup/references/agent-references/genre-writing-formulas.md +0 -444
  472. package/lib/oh-story/skills/story-setup/references/agent-references/quality-checklist.md +0 -247
  473. package/lib/oh-story/skills/story-short-analyze/references/anti-ai-writing.md +0 -582
  474. package/lib/oh-story/skills/story-short-analyze/references/banned-words.md +0 -147
  475. package/lib/oh-story/skills/story-short-analyze/references/genre-catalog.md +0 -490
  476. package/lib/oh-story/skills/story-short-analyze/references/genre-core-mechanics.md +0 -425
  477. package/lib/oh-story/skills/story-short-analyze/references/genre-writing-formulas.md +0 -453
  478. /package/lib/oh-story/skills/{story-long-write/references/hooks-chapter.md → story-setup/references/agent-references/short-chapter-hooks.md} +0 -0
  479. /package/lib/oh-story/skills/{story-long-write/references/hooks-paragraph.md → story-setup/references/agent-references/short-paragraph-hooks.md} +0 -0
@@ -0,0 +1,410 @@
1
+ """Normalize, split, budget, and de-duplicate narration text."""
2
+
3
+ import importlib.util
4
+
5
+ import copy
6
+
7
+
8
+ import re
9
+
10
+ from pathlib import Path
11
+
12
+ from lib import CONFIG
13
+
14
+ from lib import log
15
+
16
+ try:
17
+ from deslop_qc import analyze_deslop_qc
18
+ except ModuleNotFoundError:
19
+ _deslop_qc_path = Path(__file__).with_name("deslop_qc.py")
20
+ _deslop_qc_spec = importlib.util.spec_from_file_location(
21
+ "deslop_qc", _deslop_qc_path
22
+ )
23
+ if _deslop_qc_spec is None or _deslop_qc_spec.loader is None:
24
+ raise
25
+ _deslop_qc_module = importlib.util.module_from_spec(_deslop_qc_spec)
26
+ _deslop_qc_spec.loader.exec_module(_deslop_qc_module)
27
+ analyze_deslop_qc = _deslop_qc_module.analyze_deslop_qc
28
+
29
+
30
+ def _format_frame_facts(scene):
31
+ """将帧动作描述格式化为可注入 agent brief 的文本。"""
32
+ facts = scene.get("frame_facts", {})
33
+ if not facts:
34
+ return ""
35
+ lines = []
36
+ for ts in sorted(facts.keys(), key=lambda x: float(x)):
37
+ actions = facts[ts]
38
+ lines.append(f" {ts}s: {'; '.join(actions)}")
39
+ return "\n 帧动作:\n" + "\n".join(lines)
40
+
41
+
42
+ def _text_char_count(text):
43
+ """计算文本的有效字数(去除标点和空白,这些不占 TTS 朗读时间)。"""
44
+ return len(
45
+ re.sub(
46
+ r'[,。!?、;:…“”‘’《》〈〉\s"\'「」『』()()【】\[\]—~·,.!?;:\\-]',
47
+ "",
48
+ text or "",
49
+ )
50
+ )
51
+
52
+
53
+ def _contains_cjk(text):
54
+ return bool(re.search(r"[\u3400-\u4dbf\u4e00-\u9fff\uf900-\ufaff]", text or ""))
55
+
56
+
57
+ def _writing_text_units(text):
58
+ """Length unit used for ASR writing chunks: CJK chars, otherwise words."""
59
+ text = str(text or "")
60
+ if _contains_cjk(text):
61
+ return len(re.sub(r"\s+", "", text))
62
+ return len(re.findall(r"\b\w+\b", text))
63
+
64
+
65
+ def _sentence_pieces(text):
66
+ """Split text into sentence-like pieces while keeping terminal punctuation."""
67
+ text = re.sub(r"\s+", " ", str(text or "")).strip()
68
+ if not text:
69
+ return []
70
+ parts = re.split(r"([。!?!?;;.])", text)
71
+ cleaned = []
72
+ for idx in range(0, len(parts), 2):
73
+ body = parts[idx].strip()
74
+ punct = parts[idx + 1] if idx + 1 < len(parts) else ""
75
+ if body or punct:
76
+ cleaned.append((body + punct).strip())
77
+ return cleaned or [text]
78
+
79
+
80
+ def _split_text_by_sentence_windows(text, min_chars=500, max_chars=800):
81
+ """Clipto-style three-tier sentence boundary splitting for long ASR text."""
82
+ text = re.sub(r"\s+", " ", str(text or "")).strip()
83
+ if not text:
84
+ return []
85
+ if _writing_text_units(text) <= max_chars:
86
+ return _sentence_pieces(text)
87
+
88
+ result = []
89
+ rest = text
90
+ sentence_marks = "。!?!?;;."
91
+ while _writing_text_units(rest) > max_chars:
92
+ # The min/max thresholds are unit-based but punctuation is char-indexed.
93
+ # For Chinese (the dominant recap target) these are nearly identical; for
94
+ # non-CJK this remains a safe sentence-boundary heuristic around words.
95
+ char_min = min(len(rest), max(1, min_chars))
96
+ char_max = min(len(rest), max(1, max_chars))
97
+ window = rest[:char_max]
98
+ cut = max(window.rfind(mark) for mark in sentence_marks)
99
+ if cut + 1 < char_min:
100
+ outside = -1
101
+ for i, ch in enumerate(rest[char_max:], start=char_max):
102
+ if ch in sentence_marks:
103
+ outside = i
104
+ break
105
+ if outside >= 0 and outside + 1 <= len(rest):
106
+ cut = outside
107
+ else:
108
+ cut = char_max - 1
109
+ piece = rest[: cut + 1].strip()
110
+ if not piece:
111
+ piece = rest[:char_max].strip()
112
+ cut = char_max - 1
113
+ result.append(piece)
114
+ rest = rest[cut + 1 :].strip()
115
+ if rest:
116
+ result.append(rest)
117
+ return result
118
+
119
+
120
+ def _timed_sentence_pieces(seg, min_chars, max_chars):
121
+ """Split one ASR segment into timed sentence pieces with approximate spans."""
122
+ text = str(seg.get("text", "")).strip()
123
+ if not text:
124
+ return []
125
+ try:
126
+ start = float(seg.get("start", 0))
127
+ end = float(seg.get("end", start))
128
+ except (TypeError, ValueError):
129
+ start = end = 0.0
130
+ if end < start:
131
+ end = start
132
+ pieces = []
133
+ for sentence in _sentence_pieces(text):
134
+ if _writing_text_units(sentence) > max_chars:
135
+ pieces.extend(
136
+ _split_text_by_sentence_windows(
137
+ sentence, min_chars=min_chars, max_chars=max_chars
138
+ )
139
+ )
140
+ else:
141
+ pieces.append(sentence)
142
+ total_units = sum(max(1, _writing_text_units(piece)) for piece in pieces) or 1
143
+ duration = max(0.0, end - start)
144
+ cursor = start
145
+ timed = []
146
+ for idx, piece in enumerate(pieces):
147
+ units = max(1, _writing_text_units(piece))
148
+ piece_duration = duration * units / total_units if duration else 0.0
149
+ piece_end = end if idx == len(pieces) - 1 else cursor + piece_duration
150
+ timed.append(
151
+ {
152
+ "start": round(cursor, 2),
153
+ "end": round(piece_end, 2),
154
+ "text": piece,
155
+ "char_count": _writing_text_units(piece),
156
+ }
157
+ )
158
+ cursor = piece_end
159
+ return timed
160
+
161
+
162
+ def _scene_ids_for_range(scenes, start, end):
163
+ scene_ids = []
164
+ duration = max(0.001, float(end) - float(start))
165
+ for scene in scenes or []:
166
+ try:
167
+ s_start = float(scene.get("start", 0))
168
+ s_end = float(scene.get("end", s_start))
169
+ except (TypeError, ValueError):
170
+ continue
171
+ overlap = _overlap_seconds(start, end, s_start, s_end)
172
+ # Ignore tiny boundary tails from approximate ASR sentence timing. A
173
+ # scene id should mean the chunk materially belongs to that scene.
174
+ if overlap and (overlap >= duration * 0.2 or overlap >= 3.0):
175
+ scene_ids.append(scene.get("scene_id"))
176
+ return [sid for sid in scene_ids if sid is not None]
177
+
178
+
179
+ def _chunk_asr_for_writing(
180
+ segments, scenes_analysis=None, min_chars=None, max_chars=None
181
+ ):
182
+ """Chunk ASR into semantic windows before an agent writes long-dialogue recaps.
183
+
184
+ The strategy mirrors Clipto's segment splitter: accumulate a window, prefer
185
+ the last sentence boundary inside max length, allow a slightly longer first
186
+ boundary outside the window, and fall back to the remaining text. CJK text is
187
+ measured by characters; non-CJK text is measured by words.
188
+ """
189
+ min_chars = int(min_chars or CONFIG.get("asr_chunk_min_chars", 500))
190
+ max_chars = int(max_chars or CONFIG.get("asr_chunk_max_chars", 800))
191
+ min_chars = max(1, min(min_chars, max_chars))
192
+ max_chars = max(min_chars, max_chars)
193
+
194
+ pieces = []
195
+ for seg in segments or []:
196
+ if isinstance(seg, dict):
197
+ pieces.extend(_timed_sentence_pieces(seg, min_chars, max_chars))
198
+
199
+ chunks = []
200
+ current = []
201
+ current_units = 0
202
+ current_scene_ids = set()
203
+
204
+ def flush():
205
+ nonlocal current, current_units, current_scene_ids
206
+ if not current:
207
+ return
208
+ chunks.append(
209
+ {
210
+ "chunk_id": len(chunks),
211
+ "start": round(float(current[0]["start"]), 2),
212
+ "end": round(float(current[-1]["end"]), 2),
213
+ "scene_ids": sorted(
214
+ current_scene_ids, key=lambda sid: (isinstance(sid, str), sid)
215
+ ),
216
+ "char_count": current_units,
217
+ "text": " ".join(piece["text"] for piece in current).strip(),
218
+ "segments": current,
219
+ }
220
+ )
221
+ current = []
222
+ current_units = 0
223
+ current_scene_ids = set()
224
+
225
+ for piece in pieces:
226
+ units = max(
227
+ 1, int(piece.get("char_count", _writing_text_units(piece.get("text", ""))))
228
+ )
229
+ piece_scene_ids = set(
230
+ _scene_ids_for_range(scenes_analysis, piece["start"], piece["end"])
231
+ )
232
+ crosses_scene = (
233
+ current
234
+ and current_scene_ids
235
+ and piece_scene_ids
236
+ and not (current_scene_ids & piece_scene_ids)
237
+ )
238
+ if crosses_scene and current_units >= min_chars:
239
+ flush()
240
+ if current and current_units >= min_chars and current_units + units > max_chars:
241
+ flush()
242
+ current.append(piece)
243
+ current_scene_ids.update(piece_scene_ids)
244
+ current_units += units
245
+ if current_units >= max_chars:
246
+ flush()
247
+ flush()
248
+ return chunks
249
+
250
+
251
+ def _truncate_at_sentence(text, max_chars):
252
+ """在句子边界截断,不产生残句。max_chars 按有效字符计(不含标点空白)。"""
253
+ if _text_char_count(text) <= max_chars:
254
+ return text
255
+ eff = 0
256
+ cutoff = len(text)
257
+ for i, ch in enumerate(text):
258
+ eff += 1 if _text_char_count(ch) else 0
259
+ if eff > max_chars:
260
+ cutoff = i + 1
261
+ break
262
+ idx = max(text[:cutoff].rfind(sep) for sep in ["。", "!", "?", "!", "?"])
263
+ if idx > 0:
264
+ return text[: idx + 1]
265
+ idx = max(text[:cutoff].rfind(sep) for sep in [",", "、", ";", ","])
266
+ if idx > 3:
267
+ return text[:idx] + "。"
268
+ return ""
269
+
270
+
271
+ def _char_bigrams(text):
272
+ return {text[i : i + 2] for i in range(len(text) - 1) if text[i : i + 2].strip()}
273
+
274
+
275
+ def _post_dedup_narration(narration):
276
+ """去除相邻相似解说段(bigram 重叠 >60% 则合并)。"""
277
+ if len(narration) < 2:
278
+ return narration
279
+ result = [narration[0]]
280
+ for seg in narration[1:]:
281
+ prev = result[-1]
282
+ if (
283
+ not prev.get("narration", "").strip()
284
+ or not seg.get("narration", "").strip()
285
+ ):
286
+ result.append(seg)
287
+ continue
288
+ set_a, set_b = _char_bigrams(prev["narration"]), _char_bigrams(seg["narration"])
289
+ if not set_a or not set_b:
290
+ result.append(seg)
291
+ continue
292
+ overlap = len(set_a & set_b) / min(len(set_a), len(set_b))
293
+ # Only merge near-identical adjacent beats. Short Chinese beats share many
294
+ # bigrams by chance, so a low threshold collapses intentional parallel beats
295
+ # ("他不再试探" / "他直接赌上全力") and silently drops density below target.
296
+ if overlap > 0.6:
297
+ # Validation is also the handoff boundary for renderer metadata. When two
298
+ # near-identical narration beats are merged, retain overlays authored on either
299
+ # beat instead of silently discarding the second beat's visual instructions.
300
+ merged_overlays = []
301
+ for candidate in (prev, seg):
302
+ raw_overlays = candidate.get("visual_overlays")
303
+ if isinstance(raw_overlays, list):
304
+ merged_overlays.extend(copy.deepcopy(raw_overlays))
305
+ if len(seg["narration"]) > len(prev["narration"]):
306
+ prev["narration"] = seg["narration"]
307
+ prev["end"] = seg["end"]
308
+ prev["pause_after_ms"] = seg.get(
309
+ "pause_after_ms", prev.get("pause_after_ms", 600)
310
+ )
311
+ if merged_overlays:
312
+ prev["visual_overlays"] = merged_overlays
313
+ log(f" 去重合并: {prev['start']:.0f}-{prev['end']:.0f}s")
314
+ else:
315
+ result.append(seg)
316
+ removed = len(narration) - len(result)
317
+ if removed:
318
+ log(f" 去重: {len(narration)} → {len(result)} 段 (合并 {removed} 段)")
319
+ return result
320
+
321
+
322
+ def _scene_available_seconds(start, end, pause_after_ms=None):
323
+ del pause_after_ms # pause_after_ms affects the next segment gap during assembly, not current speech capacity.
324
+ tail_pad = max(0.0, float(CONFIG.get("narration_tail_pad_seconds", 0.1) or 0.0))
325
+ return max(0.0, float(end) - float(start) - tail_pad)
326
+
327
+
328
+ def _recommended_char_budget(start, end, pause_after_ms=None):
329
+ # account for the global narration atempo (CONFIG['narration_speed']) so a beat's text
330
+ # is budgeted against the FINAL sped-up audio, not the raw TTS rate — otherwise windows
331
+ # are over-sized and the bed shows long silent gaps between sentences.
332
+ effective_rate = (
333
+ CONFIG["speech_rate"]
334
+ * CONFIG["speech_safety_margin"]
335
+ * float(CONFIG.get("narration_speed", 1.0) or 1.0)
336
+ )
337
+ available = _scene_available_seconds(start, end, pause_after_ms)
338
+ return max(0, int(available * effective_rate))
339
+
340
+
341
+ def _find_scene_for_midpoint(scenes_analysis, start, end):
342
+ mid = (float(start) + float(end)) / 2
343
+ for scene in scenes_analysis:
344
+ if scene["start"] <= mid <= scene["end"]:
345
+ return scene
346
+ return None
347
+
348
+
349
+ def _normalise_narration_segment(seg, scenes_analysis=None):
350
+ if not isinstance(seg, dict):
351
+ return None
352
+ try:
353
+ start = float(seg.get("start"))
354
+ end = float(seg.get("end"))
355
+ except (TypeError, ValueError):
356
+ return None
357
+ if end <= start:
358
+ return None
359
+ text = str(seg.get("narration", "")).strip()
360
+ if not text:
361
+ return None
362
+ pause = seg.get("pause_after_ms", CONFIG.get("breath_ms", 250))
363
+ try:
364
+ pause = int(pause)
365
+ except (TypeError, ValueError):
366
+ pause = CONFIG.get("breath_ms", 250)
367
+ item = {
368
+ "start": round(start, 2),
369
+ "end": round(end, 2),
370
+ "narration": text,
371
+ "pause_after_ms": pause,
372
+ "overlaps_speech": bool(seg.get("overlaps_speech", True)),
373
+ }
374
+ for optional_key in (
375
+ "source_start",
376
+ "source_end",
377
+ "source_clip_id",
378
+ "source_entry_policy",
379
+ "source_entry_reason",
380
+ ):
381
+ if optional_key in seg:
382
+ item[optional_key] = seg[optional_key]
383
+ # carry the per-beat emotion/tone tag (MiMo TTS instruct) through lint untouched
384
+ emotion = seg.get("emotion")
385
+ if isinstance(emotion, str) and emotion.strip():
386
+ item["emotion"] = emotion.strip()
387
+ # Preserve renderer-owned metadata across the full-mode validation rewrite. The recap
388
+ # orchestrator filters supported overlay kinds later; validation must not erase authored
389
+ # overlays merely because it normalizes narration timing/text fields.
390
+ visual_overlays = seg.get("visual_overlays")
391
+ if isinstance(visual_overlays, list):
392
+ item["visual_overlays"] = copy.deepcopy(visual_overlays)
393
+ # Authored timing is a delivery contract. Scene boundaries are approximate
394
+ # visual-analysis buckets, while source sentence anchors are measured audio
395
+ # handoff points. Lint may warn when a block crosses a scene, but validation
396
+ # must never silently clamp start/end and invalidate an audio-safe handoff.
397
+ return item
398
+
399
+
400
+ def _clean_narration_punctuation(text):
401
+ text = re.sub(r"\s+", " ", text or "").strip()
402
+ text = re.sub(r'[,:、;,]["\']?[。!?]', "。", text)
403
+ text = re.sub(r'["\']。$', "。", text)
404
+ return text
405
+
406
+
407
+ def _overlap_seconds(start, end, other_start, other_end):
408
+ return max(
409
+ 0.0, min(float(end), float(other_end)) - max(float(start), float(other_start))
410
+ )