@oddessentials/agent-guild 1.14.0 → 1.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +31 -16
- package/bin/agent-guild-report.mjs +0 -5
- package/docs/api.md +850 -0
- package/examples/claude-code-settings.json +4 -0
- package/node_modules/node-pty/prebuilds/win32-arm64/conpty.node +0 -0
- package/node_modules/node-pty/prebuilds/win32-arm64/conpty_console_list.node +0 -0
- package/node_modules/node-pty/prebuilds/win32-x64/conpty.node +0 -0
- package/node_modules/node-pty/prebuilds/win32-x64/conpty_console_list.node +0 -0
- package/package.json +3 -2
- package/src/manager/server.mjs +5 -3
- package/src/manager/session-hooks.mjs +3 -4
- package/src/manager/session-manager.mjs +0 -8
- package/src/manager/session.mjs +4 -106
- package/src/report/hooks.mjs +0 -24
- package/web/api-doc.js +30 -0
- package/web/api-explorer.js +164 -0
- package/web/api.html +40 -0
- package/web/app.js +4 -1
- package/web/host.js +1 -0
- package/web/index.html +23 -4
- package/web/yard/art.json +1 -1
- package/web/yard/model.mjs +13 -0
- package/web/yard/photo.js +228 -0
- package/web/yard/renderer.js +46 -1
- package/web/yard/view.js +16 -2
- package/web/yard/yard.css +19 -10
package/README.md
CHANGED
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@@ -14,10 +14,13 @@ from your phone, VS Code or any browser. Free, on Windows, macOS and Linux.**
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Agent Guild is a small manager that runs on your computer and serves one
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local web page. Close the page whenever you like; the sessions keep running.
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<picture>
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<source media="(prefers-
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<img src="docs/images/
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</picture>
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<a href="https://oddessentials.github.io/agent-guild/?view=yard&skin=guild&theme=dark"><picture>
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<source media="(prefers-reduced-motion: reduce)" srcset="docs/images/yard-still.webp">
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<img src="docs/images/yard-clip.webp" alt="Seven coding-agent sessions as characters in the Guild Yard: they leave the plaza for their tools' halls and get to work, then a double-click on one opens Claude Code's real terminal, with its three helper agents" width="100%">
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</picture></a>
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**[Try the demo](https://oddessentials.github.io/agent-guild/?view=yard&skin=guild&theme=dark)**:
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walk the Yard in your browser. Simulated, free, no account and nothing installed.
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## Quick start
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The page opens in your browser. Press **New** on a tool's card to start a
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session. Sign in to each tool inside its first session, as you would in any
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terminal. To look around first, [try the demo](https://oddessentials.github.io/agent-guild
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terminal. To look around first, [try the demo](https://oddessentials.github.io/agent-guild/?view=yard&skin=guild&theme=dark)
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(simulated, nothing installed) or [watch the trailer](https://www.youtube.com/watch?v=_vQuW0v-uMY).
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**Or ask your agent.** Point it at
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## Why Agent Guild
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<picture>
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<source media="(prefers-color-scheme: light)" srcset="docs/images/overview-light.webp">
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<img src="docs/images/overview-dark.webp" alt="Agent Guild with one card per coding tool and six sessions at work">
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</picture>
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* **The real CLIs, unchanged.** Each session is the tool itself in a real
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terminal, not a chat copy of it. Whatever sign-in the tool uses works: a
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subscription, an API key, Amazon Bedrock or your own gateway.
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Codex CLI.
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* **The same session on every screen.** Any browser, a phone over
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[Tailscale](#remote-access-with-tailscale) with touch keys, VS Code, and
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apps for
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apps for [Apple Vision Pro](https://apps.apple.com/us/app/agent-guild-remote/id6825451331),
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iPhone and iPad (beta) and
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[Android](https://github.com/oddessentials/agent-guild-android/releases/latest).
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Apple Watch and Meta Ray-Ban Display list your sessions and read a
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session's last answer aloud.
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### The Yard
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For fun, the Yard shows your tools and sessions as a 3D world, one for each
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skin. A double-click on a character opens its real terminal.
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<source media="(prefers-reduced-motion: reduce)" srcset="docs/images/yard-still.webp">
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<img src="docs/images/yard-clip.webp" alt="Seven coding-agent sessions as characters in the Guild Yard: they leave the plaza for their tools' halls and get to work, then a double-click on one opens Claude Code's real terminal, with its three helper agents" width="100%">
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</picture>
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skin. A double-click on a character opens its real terminal. The clip at the
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top of this page shows it, and [the demo](https://oddessentials.github.io/agent-guild/?view=yard)
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lets you try every skin.
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<table>
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<tr>
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## Agent Guild: World
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[Agent Guild: World](https://
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roam with a free camera,
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[Agent Guild: World](https://store.steampowered.com/app/5462970/Agent_Guild_World/)
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is a free, living 3D world for your AI coding agents, coming to Steam in
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November 2026: six worlds to roam with a free camera, your own characters and
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companions from the Steam Workshop, a Guild Board for your notes and to-dos,
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and controller support, on Windows, macOS and Linux.
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[Wishlist it on Steam](https://store.steampowered.com/app/5462970/Agent_Guild_World/).
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## Follow
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[YouTube](https://www.youtube.com/@Agent-Guild) ·
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[X](https://x.com/agentguild_3d) ·
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[Steam](https://store.steampowered.com/app/5462970/Agent_Guild_World/) ·
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[Website](https://agentguild.oddessentials.ai/)
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## Support
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@@ -69,8 +69,6 @@ function readStdin() {
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function send(report, kind = report.compaction !== undefined ? 'context'
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: report.reply !== undefined ? 'reply'
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: report.shell !== undefined ? 'shells'
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: report.permission !== undefined ? 'permission'
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: report.turn !== undefined ? 'turn'
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: report.agentId !== undefined || report.finishForeground === true ? 'agents'
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: report.hello === true ? 'reporting'
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: report.toolSessionId !== undefined ? 'tool-session' : 'model') {
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// Antigravity CLI runs the hook in its sub-agents too, each a conversation of its own.
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if (typeof input.conversationId === 'string' && !antigravityUserConversation(firstRecord(input.transcriptPath))) return;
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for (const report of hookToReports(input)) {
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// Each hook runs in a process of its own, and Claude Code's arrive in any order: the time this one started
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// orders its event among the others.
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if (report.permission !== undefined || report.turn !== undefined || report.reply !== undefined || report.status === 'done') report.at = performance.timeOrigin;
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if (report.transcript === undefined) await sendQuietly(report);
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else {
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const key = await claudeCompaction(report.transcript, performance.timeOrigin - 2000);
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