@objectifthunes/three-book 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AutoTurn.d.ts +162 -0
- package/dist/AutoTurn.d.ts.map +1 -0
- package/dist/Book.d.ts +154 -0
- package/dist/Book.d.ts.map +1 -0
- package/dist/BookBinding.d.ts +26 -0
- package/dist/BookBinding.d.ts.map +1 -0
- package/dist/BookContent.d.ts +44 -0
- package/dist/BookContent.d.ts.map +1 -0
- package/dist/BookDirection.d.ts +10 -0
- package/dist/BookDirection.d.ts.map +1 -0
- package/dist/Cylinder.d.ts +40 -0
- package/dist/Cylinder.d.ts.map +1 -0
- package/dist/PageContent.d.ts +44 -0
- package/dist/PageContent.d.ts.map +1 -0
- package/dist/Paper.d.ts +191 -0
- package/dist/Paper.d.ts.map +1 -0
- package/dist/PaperMaterialData.d.ts +29 -0
- package/dist/PaperMaterialData.d.ts.map +1 -0
- package/dist/PaperMeshData.d.ts +43 -0
- package/dist/PaperMeshData.d.ts.map +1 -0
- package/dist/PaperMeshUtility.d.ts +72 -0
- package/dist/PaperMeshUtility.d.ts.map +1 -0
- package/dist/PaperNode.d.ts +31 -0
- package/dist/PaperNode.d.ts.map +1 -0
- package/dist/PaperPattern.d.ts +30 -0
- package/dist/PaperPattern.d.ts.map +1 -0
- package/dist/PaperSetup.d.ts +52 -0
- package/dist/PaperSetup.d.ts.map +1 -0
- package/dist/PaperStructs.d.ts +43 -0
- package/dist/PaperStructs.d.ts.map +1 -0
- package/dist/PaperUVMargin.d.ts +40 -0
- package/dist/PaperUVMargin.d.ts.map +1 -0
- package/dist/Renderer.d.ts +82 -0
- package/dist/Renderer.d.ts.map +1 -0
- package/dist/StapleBinding.d.ts +132 -0
- package/dist/StapleBinding.d.ts.map +1 -0
- package/dist/index.d.ts +22 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +2692 -0
- package/dist/utils/BezierUtility.d.ts +8 -0
- package/dist/utils/BezierUtility.d.ts.map +1 -0
- package/dist/utils/EllipseUtility.d.ts +8 -0
- package/dist/utils/EllipseUtility.d.ts.map +1 -0
- package/dist/utils/LoopUtility.d.ts +14 -0
- package/dist/utils/LoopUtility.d.ts.map +1 -0
- package/dist/utils/MatrixUtility.d.ts +13 -0
- package/dist/utils/MatrixUtility.d.ts.map +1 -0
- package/dist/utils/TextureUtility.d.ts +17 -0
- package/dist/utils/TextureUtility.d.ts.map +1 -0
- package/dist/utils/TriangleUtility.d.ts +11 -0
- package/dist/utils/TriangleUtility.d.ts.map +1 -0
- package/dist/utils/VectorUtility.d.ts +29 -0
- package/dist/utils/VectorUtility.d.ts.map +1 -0
- package/dist/utils/index.d.ts +8 -0
- package/dist/utils/index.d.ts.map +1 -0
- package/package.json +30 -0
package/dist/index.js
ADDED
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@@ -0,0 +1,2692 @@
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import * as c from "three";
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class ut {
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constructor() {
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this.m_PositionX = 0, this.m_PositionZ = 0, this.m_DirectionX = 0, this.m_DirectionZ = 0, this.m_EulerY = 0, this.m_Radius = 0;
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}
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// ── Properties ────────────────────────────────────────────────────────
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get position() {
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return new c.Vector3(this.m_PositionX, 0, this.m_PositionZ);
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}
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set position(t) {
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this.m_PositionX = t.x, this.m_PositionZ = t.z;
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}
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set direction(t) {
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this.m_DirectionX = t.x, this.m_DirectionZ = t.z, this.m_EulerY = Math.atan2(this.m_DirectionX, this.m_DirectionZ) * (180 / Math.PI);
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}
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set radius(t) {
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this.m_Radius = t;
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}
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// ── Public API ────────────────────────────────────────────────────────
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rollPoint(t) {
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return this.roll(t.clone()).sub(this.getOffset(t.clone()));
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}
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// ── Private helpers ───────────────────────────────────────────────────
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/**
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* Apply Quaternion.Euler(0, eulerY, z) * Vector3(x, 0, 0) manually.
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*
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* Unity Euler convention (ZXY intrinsic, i.e. applied Z then X then Y):
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* 1. Rotate (x, 0, 0) by Z degrees around Z-axis.
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* 2. Rotate by X degrees around X-axis (X = 0 here, so skip).
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* 3. Rotate by Y degrees around Y-axis.
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*/
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eulerRotateVector(t, e, s) {
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const i = s * Math.PI / 180, n = e * Math.PI / 180, o = Math.cos(i), a = Math.sin(i), h = t * o, m = t * a, l = 0, _ = Math.cos(n), p = Math.sin(n), d = h * _ + l * p, u = m, f = -h * p + l * _;
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return new c.Vector3(d, u, f);
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}
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roll(t) {
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if (this.getSide(t) >= 0) return t;
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const e = this.getClosestPoint(t.clone());
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let s = t.distanceTo(e);
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if (s > Math.PI * this.m_Radius) {
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s = s - Math.PI * this.m_Radius;
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const i = this.eulerRotateVector(-s, this.m_EulerY, 0);
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t.copy(i.add(e)), t.y += this.m_Radius * 2;
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} else {
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const i = 180 / Math.PI * (s / this.m_Radius) - 90, n = this.eulerRotateVector(this.m_Radius, this.m_EulerY, i);
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t.copy(n.add(e)), t.y += this.m_Radius;
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}
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return t;
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}
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getOffset(t) {
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t.x = 0;
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const e = this.roll(t.clone());
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return e.z -= t.z, e;
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}
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getClosestPoint(t) {
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const e = t.x - this.m_PositionX, s = t.z - this.m_PositionZ, i = e * this.m_DirectionX + s * this.m_DirectionZ;
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return t.x = this.m_PositionX + this.m_DirectionX * i, t.z = this.m_PositionZ + this.m_DirectionZ * i, t;
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}
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getSide(t) {
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const e = t.x - this.m_PositionX;
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return (t.z - this.m_PositionZ) * this.m_DirectionX - e * this.m_DirectionZ;
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}
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// ── Value-type clone ──────────────────────────────────────────────────
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clone() {
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const t = new ut();
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return t.m_PositionX = this.m_PositionX, t.m_PositionZ = this.m_PositionZ, t.m_DirectionX = this.m_DirectionX, t.m_DirectionZ = this.m_DirectionZ, t.m_EulerY = this.m_EulerY, t.m_Radius = this.m_Radius, t;
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}
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}
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function pt(r, t, e, s, i = 1 / 0, n = 1 / 60) {
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s = Math.max(s, 1e-4);
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const o = 2 / s, a = o * n, h = 1 / (1 + a + 0.48 * a * a + 0.235 * a * a * a);
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let m = r - t;
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const l = t, _ = i * s;
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m = c.MathUtils.clamp(m, -_, _), t = r - m;
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const p = (e + o * m) * n;
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e = (e - o * p) * h;
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let d = t + (m + p) * h;
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return l - r > 0 == d > l && (d = l, e = (d - l) / n), { value: d, velocity: e };
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}
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function te(r, t, e, s, i = 1 / 0, n = 1 / 60) {
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const o = pt(
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r.x,
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t.x,
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e.x,
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s.x,
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i,
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n
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), a = pt(
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r.y,
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t.y,
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e.y,
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s.y,
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i,
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n
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), h = pt(
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r.z,
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t.z,
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e.z,
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s.z,
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i,
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n
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);
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return e.set(o.velocity, a.velocity, h.velocity), new c.Vector3(o.value, a.value, h.value);
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}
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function ee(r) {
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return new c.Vector3(r.x, 0, r.y);
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}
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function se(r) {
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return new c.Vector3(r.x, r.z, 0);
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}
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function St(r, t, e) {
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const s = t * t - 4 * r * e;
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if (s < 0)
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return { rootCount: 0, root0: 0, root1: 0 };
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if (s === 0)
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return { rootCount: 1, root0: -t / 2 * r, root1: 0 };
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{
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const i = Math.sqrt(s);
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return {
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rootCount: 2,
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root0: (-t + i) / (2 * r),
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root1: (-t - i) / (2 * r)
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};
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}
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}
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function kt(r, t, e) {
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return ie(r, t, e) ? r.clone() : ne(
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new c.Vector2(r.x, t.y),
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r,
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t,
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e
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);
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}
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function ie(r, t, e) {
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const s = r.x - t.x;
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let i = r.y - t.y;
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return i *= e.x / e.y, Math.sqrt(s * s + i * i) < e.x;
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}
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function ne(r, t, e, s) {
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const i = e.x, n = e.y, o = r.x, a = r.y, h = t.x, m = t.y, l = s.x, _ = s.y, p = 1 / (l * l), d = 1 / (_ * _);
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if (Math.abs(o - h) < 1e-5) {
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if (o >= i - l && o <= i + l) {
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const u = St(
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d,
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-2 * d * n,
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p * (o * o - 2 * i * o + i * i) + d * n * n - 1
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);
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if (u.rootCount === 1)
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return new c.Vector2(o, u.root0);
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if (u.rootCount === 2) {
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let f = u.root0, g = u.root1;
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return a < m && ([f, g] = [g, f]), new c.Vector2(o, g);
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}
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}
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} else {
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const u = (m - a) / (h - o), f = a - u * o, g = f - n, w = St(
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p + d * u * u,
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2 * g * u * d - 2 * i * p,
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i * i * p + g * g * d - 1
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);
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if (w.rootCount === 1)
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return new c.Vector2(w.root0, u * w.root0 + f);
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if (w.rootCount === 2) {
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let B = w.root0, x = w.root1;
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return o < h && ([B, x] = [x, B]), new c.Vector2(x, u * x + f);
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}
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}
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return r.clone();
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}
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function vt(r, t) {
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const e = r.origin.clone().applyMatrix4(t), s = r.origin.clone().add(r.direction).applyMatrix4(t);
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return new c.Ray(e, s.sub(e));
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}
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function re(r) {
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return new c.Vector4(-r.x, r.y, r.z + r.x, r.w);
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}
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function oe(r) {
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return new c.Vector4(r.x, -r.y, r.z, r.w + r.y);
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}
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var E = /* @__PURE__ */ ((r) => (r[r.LeftToRight = 0] = "LeftToRight", r[r.RightToLeft = 1] = "RightToLeft", r[r.UpToDown = 2] = "UpToDown", r[r.DownToUp = 3] = "DownToUp", r))(E || {});
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const bt = Math.PI / 180, Bt = 180 / Math.PI, ae = 1192093e-13;
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function _t(r) {
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return r < 0 ? 0 : r > 1 ? 1 : r;
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}
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function Rt(r, t, e) {
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return r < t ? t : r > e ? e : r;
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}
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function mt(r, t, e) {
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return r !== t ? _t((e - r) / (t - r)) : 0;
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}
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function Vt(r, t, e) {
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return r + (t - r) * e;
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}
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function It(r, t, e) {
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return r + (t - r) * e;
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}
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function zt(r, t, e) {
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return e = _t((e - r) / (t - r)), e * e * (3 - 2 * e);
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}
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class he {
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// ---- Constructor ----
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constructor(t, e, s, i) {
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this.m_UseBackContentForSides = !1, this.m_Prev = null, this.m_Next = null, this.m_NoHole = !1, this.m_Size = new c.Vector2(), this.m_Thickness = 0, this.m_Stiffness = 0, this.m_Margin = 0, this.m_MeshDataType = 1, this.m_Cylinder = new ut(), this.m_IsRolling = !1, this.m_IsAutoTurning = !1, this.m_WorldPlane = new c.Plane(), this.m_StartHandle = new c.Vector3(), this.m_CurrentHandle = new c.Vector3(), this.m_EndHandle = new c.Vector3(), this.m_PrevHandle = new c.Vector3(), this.m_HandleOffset = new c.Vector3(), this.m_HandleVelocity = new c.Vector3(), this.m_HandleVelocities = [], this.m_SubMeshCount = -1, this.m_MinTurningRadius = 0, this.m_TurningRadius = 0, this.m_FallDuration = 0, this.m_FallTime = 0.2, this.m_XTime = 0, this.m_ZTime = 0, this.m_IsTurning = !1, this.m_IsFalling = !1, this.m_IsFallingLeft = !1, this.m_isMeshChanged = !1, this.sizeXOffset = 0, this.m_IsCover = t, this.m_Book = s, this.m_Index = e, this.m_Renderer = i, this.m_Transform = i.transform;
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}
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// ---- Properties (mirrors C#) ----
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get isMeshChanged() {
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return this.m_isMeshChanged;
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}
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set isMeshChanged(t) {
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this.m_isMeshChanged = t;
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}
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get isCover() {
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return this.m_IsCover;
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}
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get index() {
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return this.m_Index;
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}
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get transform() {
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return this.m_Transform;
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}
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get renderer() {
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return this.m_Renderer;
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}
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get meshData() {
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return this.m_MeshData;
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}
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get size() {
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return this.m_Size;
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}
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set size(t) {
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this.m_Size.copy(t);
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}
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get thickness() {
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return this.m_Thickness;
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}
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get margin() {
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return this.m_Margin;
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|
+
}
|
|
239
|
+
get zTime() {
|
|
240
|
+
return this.m_IsFalling || this.m_IsTurning ? this.m_Transform.scale.x === -1 ? 1 - this.m_ZTime : this.m_ZTime : this.m_Transform.scale.x === -1 ? 1 : 0;
|
|
241
|
+
}
|
|
242
|
+
get direction() {
|
|
243
|
+
const e = this.zTime * 180 * bt, s = Math.cos(e), i = Math.sin(e);
|
|
244
|
+
return new c.Vector3(-s, -i, 0);
|
|
245
|
+
}
|
|
246
|
+
get isTurning() {
|
|
247
|
+
return this.m_IsTurning;
|
|
248
|
+
}
|
|
249
|
+
get isFalling() {
|
|
250
|
+
return this.m_IsFalling;
|
|
251
|
+
}
|
|
252
|
+
get isFlipped() {
|
|
253
|
+
return this.m_Transform.scale.x === -1;
|
|
254
|
+
}
|
|
255
|
+
get isOnRightStack() {
|
|
256
|
+
return this.m_IsFalling ? this.m_Transform.scale.x === -1 ? this.m_IsFallingLeft : !this.m_IsFallingLeft : this.m_Transform.scale.x !== -1;
|
|
257
|
+
}
|
|
258
|
+
get frontContent() {
|
|
259
|
+
return this.m_FrontContent;
|
|
260
|
+
}
|
|
261
|
+
get backContent() {
|
|
262
|
+
return this.m_BackContent;
|
|
263
|
+
}
|
|
264
|
+
get currentContent() {
|
|
265
|
+
return this.isOnRightStack ? this.m_FrontContent : this.m_BackContent;
|
|
266
|
+
}
|
|
267
|
+
get needHole() {
|
|
268
|
+
if (this.m_NoHole || this.m_Prev === null || this.m_Next === null || this.m_IsTurning || this.m_IsAutoTurning || this.m_IsFalling || this.m_Prev.isCover || this.m_Next.isCover) return !1;
|
|
269
|
+
const t = this.m_Prev.isOnRightStack, e = this.isOnRightStack, s = this.m_Next.isOnRightStack;
|
|
270
|
+
return t === e && e === s;
|
|
271
|
+
}
|
|
272
|
+
set prev(t) {
|
|
273
|
+
this.m_Prev = t;
|
|
274
|
+
}
|
|
275
|
+
set next(t) {
|
|
276
|
+
this.m_Next = t;
|
|
277
|
+
}
|
|
278
|
+
set noHole(t) {
|
|
279
|
+
this.m_NoHole = t;
|
|
280
|
+
}
|
|
281
|
+
get isIdle() {
|
|
282
|
+
return !this.m_IsFalling && !this.m_IsTurning;
|
|
283
|
+
}
|
|
284
|
+
get isInMiddelOfStack() {
|
|
285
|
+
return this.m_Prev === null || this.m_Next === null ? !1 : this.isIdle && this.m_Prev.isIdle && this.m_Next.isIdle && this.m_Prev.isOnRightStack === this.m_Next.isOnRightStack;
|
|
286
|
+
}
|
|
287
|
+
// ---- Methods (faithful port, same order as C#) ----
|
|
288
|
+
setTime(t) {
|
|
289
|
+
this.m_XTime = t, this.m_ZTime = t;
|
|
290
|
+
}
|
|
291
|
+
setMeshData(t, e, s) {
|
|
292
|
+
this.m_MeshDataType = this.needHole && e != null ? 2 : 1, this.m_MeshData = this.m_MeshDataType === 2 ? e : t, this.m_LowpolyMeshData = t, this.m_LowpolyHoleMeshData = e, this.m_HighpolyMeshDataPool = s, this.m_Renderer.mesh = this.m_MeshData.geometry, this.m_Renderer.castShadows = this.m_Book.castShadows && !this.m_Book.reduceShadows, this.updateMaterials(), this.m_isMeshChanged = !0;
|
|
293
|
+
}
|
|
294
|
+
restState(t) {
|
|
295
|
+
this.m_IsTurning = !1, this.m_IsFalling = !1, this.m_IsAutoTurning = !1, this.m_Transform.scale.set(t ? 1 : -1, 1, 1), this.m_Book.bound.resetPaperPosition(this);
|
|
296
|
+
}
|
|
297
|
+
restMesh() {
|
|
298
|
+
this.switchMeshData(
|
|
299
|
+
this.needHole ? 2 : 1
|
|
300
|
+
/* Lowpoly */
|
|
301
|
+
), this.updateMaterials();
|
|
302
|
+
}
|
|
303
|
+
setMaterialData(t) {
|
|
304
|
+
this.m_MaterialData = t;
|
|
305
|
+
}
|
|
306
|
+
setPaperSetup(t) {
|
|
307
|
+
this.m_Size.set(t.size.x, t.size.y), this.m_Thickness = t.thickness, this.m_Stiffness = t.stiffness, this.m_Margin = t.margin, this.m_UVMargin = t.uvMargin;
|
|
308
|
+
}
|
|
309
|
+
setContentData(t, e, s = !1) {
|
|
310
|
+
this.m_FrontContent = t, this.m_BackContent = e, this.m_UseBackContentForSides = s;
|
|
311
|
+
}
|
|
312
|
+
setMinTurningRadius(t) {
|
|
313
|
+
this.m_MinTurningRadius = t;
|
|
314
|
+
}
|
|
315
|
+
updateTurningRadius(t = 1) {
|
|
316
|
+
let e = Math.max(this.m_Stiffness, 1 - _t(t));
|
|
317
|
+
e <= 0.5 ? this.m_TurningRadius = mt(0, 0.5, e) * this.m_Size.x / Math.PI : this.m_TurningRadius = this.m_Size.x / (Math.max(180 * (1 - mt(0.5, 1, e)), 5) * bt), this.m_TurningRadius = Math.max(
|
|
318
|
+
this.m_TurningRadius,
|
|
319
|
+
this.m_MinTurningRadius
|
|
320
|
+
);
|
|
321
|
+
}
|
|
322
|
+
startTurning(t) {
|
|
323
|
+
var n, o;
|
|
324
|
+
const e = t.clone();
|
|
325
|
+
t = vt(
|
|
326
|
+
t,
|
|
327
|
+
this.m_Transform.matrixWorld.clone().invert()
|
|
328
|
+
), this.m_WorldPlane.setFromNormalAndCoplanarPoint(
|
|
329
|
+
new c.Vector3(0, 1, 0).applyQuaternion(this.m_Transform.quaternion),
|
|
330
|
+
this.m_Transform.position
|
|
331
|
+
);
|
|
332
|
+
const s = new c.Plane(new c.Vector3(0, 1, 0), 0), i = new c.Vector3();
|
|
333
|
+
if (t.intersectPlane(s, i) !== null) {
|
|
334
|
+
const a = i;
|
|
335
|
+
if (a.x > 0 && a.x < this.m_Size.x && a.z > 0 && a.z < this.m_Size.y) {
|
|
336
|
+
if (this.m_IsRolling = !0, this.m_IsTurning = !0, this.m_IsFalling = !1, this.m_HandleOffset.set(0, 0, 0), this.m_StartHandle.copy(a), this.m_StartHandle.x = this.m_Size.x, this.m_CurrentHandle.copy(this.m_StartHandle), a.x < this.m_Size.x * 0.9) {
|
|
337
|
+
this.m_HandleOffset.set(a.x - this.m_Size.x, 0, 0);
|
|
338
|
+
const h = this.m_Transform.scale;
|
|
339
|
+
h.x *= -1;
|
|
340
|
+
}
|
|
341
|
+
return this.m_HandleVelocity.set(0, 0, 0), this.m_PrevHandle.copy(this.m_CurrentHandle), this.m_HandleVelocities.length = 0, this.switchMeshData(
|
|
342
|
+
0
|
|
343
|
+
/* Highpoly */
|
|
344
|
+
), (n = this.m_Prev) == null || n.trySwitchMeshData(1), (o = this.m_Next) == null || o.trySwitchMeshData(1), this.updateTurning(e), this.clampHandle(), this.updateCylinder(), !0;
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
return !1;
|
|
348
|
+
}
|
|
349
|
+
stopTurning() {
|
|
350
|
+
this.clampHandle(), this.m_IsTurning = !1, this.m_IsFalling = !0;
|
|
351
|
+
const t = new c.Vector3(0, 0, 0);
|
|
352
|
+
for (const e of this.m_HandleVelocities)
|
|
353
|
+
t.add(e);
|
|
354
|
+
t.divideScalar(this.m_HandleVelocities.length), t.length() > 0.1 ? this.m_IsFallingLeft = t.x < 0 : this.m_IsFallingLeft = this.m_XTime > 0.5 && this.m_ZTime > 0.1, this.m_IsFallingLeft ? this.m_FallTime = 1 - this.m_XTime : this.m_FallTime = this.m_XTime, this.m_FallTime = Vt(0.1, 0.2, this.m_FallTime), this.m_EndHandle.copy(this.m_StartHandle), this.m_IsFallingLeft && (this.m_EndHandle.x = -this.m_Size.x);
|
|
355
|
+
}
|
|
356
|
+
/**
|
|
357
|
+
* Called each frame while the user is dragging.
|
|
358
|
+
* `dt` replaces Time.deltaTime.
|
|
359
|
+
*/
|
|
360
|
+
updateTurning(t, e = 1 / 60) {
|
|
361
|
+
const s = new c.Vector3();
|
|
362
|
+
if (t.intersectPlane(this.m_WorldPlane, s) !== null) {
|
|
363
|
+
const i = s;
|
|
364
|
+
this.m_Book.bound.resetPaperPosition(this), this.m_CurrentHandle.copy(
|
|
365
|
+
this.m_Transform.worldToLocal(i.clone())
|
|
366
|
+
), this.m_CurrentHandle.y = 0, this.m_CurrentHandle.add(this.m_HandleOffset), this.m_HandleVelocity.copy(this.m_CurrentHandle).sub(this.m_PrevHandle).divideScalar(e), this.m_HandleVelocities.length === 5 && this.m_HandleVelocities.shift(), this.m_HandleVelocities.push(this.m_HandleVelocity.clone()), this.m_PrevHandle.copy(this.m_CurrentHandle);
|
|
367
|
+
}
|
|
368
|
+
this.updateBaseVertices();
|
|
369
|
+
}
|
|
370
|
+
/**
|
|
371
|
+
* Called each frame while the page is falling back into place.
|
|
372
|
+
* `dt` replaces Time.deltaTime.
|
|
373
|
+
*/
|
|
374
|
+
updateFalling(t = 1 / 60) {
|
|
375
|
+
var s, i;
|
|
376
|
+
let e = !1;
|
|
377
|
+
if (this.m_IsAutoTurning) {
|
|
378
|
+
let n = _t(this.m_FallTime / this.m_FallDuration);
|
|
379
|
+
n = zt(0, 1, n), n = zt(0, 1, n), this.m_CurrentHandle.lerpVectors(
|
|
380
|
+
this.m_StartHandle,
|
|
381
|
+
this.m_EndHandle,
|
|
382
|
+
this.m_IsFallingLeft ? n : 1 - n
|
|
383
|
+
), this.m_FallTime += t, e = Math.abs(n - 1) < ae;
|
|
384
|
+
} else {
|
|
385
|
+
const n = new c.Vector3(
|
|
386
|
+
this.m_FallTime,
|
|
387
|
+
0,
|
|
388
|
+
this.m_FallTime * 0.75
|
|
389
|
+
);
|
|
390
|
+
this.m_CurrentHandle = te(
|
|
391
|
+
this.m_CurrentHandle,
|
|
392
|
+
this.m_EndHandle,
|
|
393
|
+
this.m_HandleVelocity,
|
|
394
|
+
n,
|
|
395
|
+
1 / 0,
|
|
396
|
+
t
|
|
397
|
+
), e = Math.abs(this.m_EndHandle.x - this.m_CurrentHandle.x) < 1e-4;
|
|
398
|
+
}
|
|
399
|
+
if (e) {
|
|
400
|
+
if (this.m_IsFallingLeft) {
|
|
401
|
+
const n = this.m_Transform.scale;
|
|
402
|
+
n.x *= -1, this.m_IsRolling = !1, this.m_IsFallingLeft = !1, this.m_IsFalling = !1, this.switchMeshData(
|
|
403
|
+
1
|
|
404
|
+
/* Lowpoly */
|
|
405
|
+
), this.m_ZTime = this.m_Transform.scale.x === -1 ? 1 : 0, this.m_Book.bound.updatePaperPosition(this), this.updateMaterials();
|
|
406
|
+
} else
|
|
407
|
+
this.m_ZTime = this.m_Transform.scale.x === -1 ? 1 : 0, this.m_IsRolling = !1, this.m_IsFallingLeft = !1, this.m_IsFalling = !1, this.switchMeshData(
|
|
408
|
+
1
|
|
409
|
+
/* Lowpoly */
|
|
410
|
+
), this.updateMaterials();
|
|
411
|
+
this.isOnRightStack ? (s = this.m_Next) == null || s.trySwitchMeshData(2) : (i = this.m_Prev) == null || i.trySwitchMeshData(2), this.m_IsAutoTurning && this.updateTurningRadius(), this.m_IsAutoTurning = !1;
|
|
412
|
+
return;
|
|
413
|
+
}
|
|
414
|
+
this.updateBaseVertices();
|
|
415
|
+
}
|
|
416
|
+
getTextureCoordinate(t) {
|
|
417
|
+
const e = this.raycastLocal(t, !0);
|
|
418
|
+
return e !== null ? this.hit2UV(e) : new c.Vector2(0, 0);
|
|
419
|
+
}
|
|
420
|
+
raycast(t) {
|
|
421
|
+
const e = {
|
|
422
|
+
point: new c.Vector3(),
|
|
423
|
+
textureCoordinate: new c.Vector2(),
|
|
424
|
+
pageContent: null,
|
|
425
|
+
paperIndex: 0,
|
|
426
|
+
pageIndex: 0
|
|
427
|
+
};
|
|
428
|
+
if (!this.isFalling && !this.isTurning) {
|
|
429
|
+
const s = this.raycastLocal(t);
|
|
430
|
+
if (s !== null)
|
|
431
|
+
return e.pageContent = this.isOnRightStack ? this.m_FrontContent : this.m_BackContent, e.point = this.m_Transform.localToWorld(s.clone()), e.textureCoordinate = this.hit2UV(s), e.paperIndex = this.index, { hit: !0, hitInfo: e };
|
|
432
|
+
}
|
|
433
|
+
return { hit: !1, hitInfo: e };
|
|
434
|
+
}
|
|
435
|
+
hit2UV(t) {
|
|
436
|
+
const e = new c.Vector2(
|
|
437
|
+
mt(-this.sizeXOffset, this.m_Size.x, t.x),
|
|
438
|
+
t.z / this.m_Size.y
|
|
439
|
+
);
|
|
440
|
+
this.m_UVMargin.fixUV(e);
|
|
441
|
+
const s = this.m_Book.direction;
|
|
442
|
+
if (s === E.UpToDown || s === E.DownToUp) {
|
|
443
|
+
const i = e.x;
|
|
444
|
+
e.x = e.y, e.y = i, this.isOnRightStack && (e.y = 1 - e.y);
|
|
445
|
+
} else
|
|
446
|
+
this.isOnRightStack || (e.x = 1 - e.x);
|
|
447
|
+
return e;
|
|
448
|
+
}
|
|
449
|
+
/**
|
|
450
|
+
* Internal raycast against the paper plane in local space.
|
|
451
|
+
* Returns the local-space hit point, or null if no hit / out of bounds.
|
|
452
|
+
*/
|
|
453
|
+
raycastLocal(t, e = !1) {
|
|
454
|
+
t = vt(
|
|
455
|
+
t,
|
|
456
|
+
this.m_Transform.matrixWorld.clone().invert()
|
|
457
|
+
);
|
|
458
|
+
const s = new c.Plane(new c.Vector3(0, 1, 0), 0), i = new c.Vector3();
|
|
459
|
+
if (t.intersectPlane(s, i) !== null) {
|
|
460
|
+
const n = i;
|
|
461
|
+
if (n.x > 0 && n.x < this.m_Size.x && n.z > 0 && n.z < this.m_Size.y || e)
|
|
462
|
+
return n;
|
|
463
|
+
}
|
|
464
|
+
return null;
|
|
465
|
+
}
|
|
466
|
+
trySwitchMeshData(t) {
|
|
467
|
+
this.m_IsFalling || this.m_IsTurning || (this.switchMeshData(t), this.updateMaterials());
|
|
468
|
+
}
|
|
469
|
+
switchMeshData(t) {
|
|
470
|
+
if (t === 2 && (this.m_LowpolyHoleMeshData == null || this.m_NoHole) && (t = 1), this.m_MeshDataType === t) return;
|
|
471
|
+
this.m_MeshDataType === 0 && this.m_HighpolyMeshDataPool.free(this.m_MeshData);
|
|
472
|
+
let e = this.m_Book.castShadows;
|
|
473
|
+
switch (this.m_Book.reduceShadows && t !== 0 && (e = !1), this.m_Renderer.castShadows = e, this.m_MeshDataType = t, t) {
|
|
474
|
+
case 0:
|
|
475
|
+
this.m_MeshData = this.m_HighpolyMeshDataPool.get();
|
|
476
|
+
break;
|
|
477
|
+
case 1:
|
|
478
|
+
this.m_MeshData = this.m_LowpolyMeshData;
|
|
479
|
+
break;
|
|
480
|
+
case 2:
|
|
481
|
+
this.m_MeshData = this.m_LowpolyHoleMeshData;
|
|
482
|
+
break;
|
|
483
|
+
}
|
|
484
|
+
this.m_Renderer.mesh = this.m_MeshData.geometry, this.m_isMeshChanged = !0;
|
|
485
|
+
}
|
|
486
|
+
updateMaterials() {
|
|
487
|
+
const t = this.m_MeshData.pattern.subMeshCount;
|
|
488
|
+
this.m_SubMeshCount !== t && (this.m_Renderer.setMaterials(
|
|
489
|
+
t === 1 ? this.m_MaterialData.materials1 : this.m_MaterialData.materials3
|
|
490
|
+
), this.m_SubMeshCount = t);
|
|
491
|
+
const e = this.m_FrontContent.textureST.clone();
|
|
492
|
+
let s = this.m_BackContent.textureST.clone();
|
|
493
|
+
this.m_Book.direction > 1 ? s = oe(s) : s = re(s);
|
|
494
|
+
const i = this.m_FrontContent.texture, n = this.m_BackContent.texture;
|
|
495
|
+
if (t === 3) {
|
|
496
|
+
let o = 0, a = 1;
|
|
497
|
+
this.m_Transform.scale.x === -1 && (o = 1, a = 0), this.m_MaterialData.updatePropertyBlock(i, e), this.m_Renderer.setPropertyBlock(
|
|
498
|
+
this.m_MaterialData.propertyBlock,
|
|
499
|
+
o
|
|
500
|
+
), this.m_UseBackContentForSides || this.m_Renderer.setPropertyBlock(
|
|
501
|
+
this.m_MaterialData.propertyBlock,
|
|
502
|
+
2
|
|
503
|
+
), this.m_MaterialData.updatePropertyBlock(n, s), this.m_Renderer.setPropertyBlock(
|
|
504
|
+
this.m_MaterialData.propertyBlock,
|
|
505
|
+
a
|
|
506
|
+
), this.m_UseBackContentForSides && this.m_Renderer.setPropertyBlock(
|
|
507
|
+
this.m_MaterialData.propertyBlock,
|
|
508
|
+
2
|
|
509
|
+
);
|
|
510
|
+
} else
|
|
511
|
+
this.m_Transform.scale.x === -1 ? this.m_MaterialData.updatePropertyBlock(n, s) : this.m_MaterialData.updatePropertyBlock(i, e), this.m_Renderer.setPropertyBlock(
|
|
512
|
+
this.m_MaterialData.propertyBlock,
|
|
513
|
+
0
|
|
514
|
+
);
|
|
515
|
+
}
|
|
516
|
+
updateBaseVertices() {
|
|
517
|
+
if (this.clampHandle(), this.updateCylinder(), this.updateTime(), !this.m_IsRolling) return;
|
|
518
|
+
this.m_MeshData.updateBaseVertices();
|
|
519
|
+
const t = this.m_MeshData.baseVertices, e = this.m_Cylinder, s = t.length;
|
|
520
|
+
for (let i = 0; i < s; i++)
|
|
521
|
+
t[i] = e.rollPoint(t[i]);
|
|
522
|
+
}
|
|
523
|
+
updateMesh() {
|
|
524
|
+
this.updateMaterials(), this.m_MeshData.updateMesh(), this.m_isMeshChanged = !0;
|
|
525
|
+
}
|
|
526
|
+
getDirection(t) {
|
|
527
|
+
let e = new c.Vector3(0, 0, t), s = new c.Vector3(0.1, 0, t);
|
|
528
|
+
return e = this.rollPoint(e), s = this.rollPoint(s), e = this.m_Transform.localToWorld(e), s = this.m_Transform.localToWorld(s), this.m_Transform.parent && (e = this.m_Transform.parent.worldToLocal(e), s = this.m_Transform.parent.worldToLocal(s)), e.sub(s).normalize();
|
|
529
|
+
}
|
|
530
|
+
updateTime() {
|
|
531
|
+
if (this.isTurning || this.isFalling) {
|
|
532
|
+
const t = this.findTime(new c.Vector3(this.m_Size.x, 0, 0)), e = this.findTime(
|
|
533
|
+
new c.Vector3(this.m_Size.x, 0, this.m_Size.y)
|
|
534
|
+
);
|
|
535
|
+
this.m_XTime = Vt(
|
|
536
|
+
Math.min(t, e),
|
|
537
|
+
Math.max(t, e),
|
|
538
|
+
0.9
|
|
539
|
+
);
|
|
540
|
+
const s = this.m_MeshData.pattern.baseXArray, i = this.m_MeshData.pattern.baseZArray, n = this.rollPoint(new c.Vector3(s[1], 0, 0)), o = this.rollPoint(new c.Vector3(s[2], 0, 0)), a = this.rollPoint(
|
|
541
|
+
new c.Vector3(s[1], 0, i[i.length - 1])
|
|
542
|
+
), h = this.rollPoint(
|
|
543
|
+
new c.Vector3(s[2], 0, i[i.length - 1])
|
|
544
|
+
), m = o.clone().sub(n).normalize(), l = h.clone().sub(a).normalize(), _ = Bt * Math.atan2(m.y, m.x), p = Bt * Math.atan2(l.y, l.x), d = (_ + p) / 2;
|
|
545
|
+
this.m_ZTime = d / 180;
|
|
546
|
+
} else
|
|
547
|
+
this.m_XTime = 0, this.m_ZTime = 0;
|
|
548
|
+
}
|
|
549
|
+
findTime(t) {
|
|
550
|
+
return t = this.rollPoint(t), mt(this.m_Size.x, -this.m_Size.x, t.x);
|
|
551
|
+
}
|
|
552
|
+
clampHandle() {
|
|
553
|
+
this.m_StartHandle.y = 0, this.m_CurrentHandle.y = 0;
|
|
554
|
+
const t = this.m_CurrentHandle.clone(), e = new c.Vector3(0, 0, 0), s = new c.Vector3(0, 0, this.m_Size.y), i = e.distanceTo(this.m_StartHandle), n = s.distanceTo(this.m_StartHandle), o = Math.max(i - this.m_TurningRadius, 0.01), a = Math.max(n - this.m_TurningRadius, 0.01), h = this.m_StartHandle.z, m = new c.Vector2(
|
|
555
|
+
0,
|
|
556
|
+
h + (e.z - h) * (o / i)
|
|
557
|
+
), l = new c.Vector2(
|
|
558
|
+
0,
|
|
559
|
+
h + (s.z - h) * (a / n)
|
|
560
|
+
), _ = new c.Vector2(i, o), p = new c.Vector2(n, a);
|
|
561
|
+
t.x = Rt(t.x, -this.m_Size.x, this.m_Size.x);
|
|
562
|
+
const d = se(t), u = kt(
|
|
563
|
+
new c.Vector2(d.x, d.y),
|
|
564
|
+
m,
|
|
565
|
+
_
|
|
566
|
+
), f = kt(
|
|
567
|
+
new c.Vector2(u.x, u.y),
|
|
568
|
+
l,
|
|
569
|
+
p
|
|
570
|
+
), g = ee(
|
|
571
|
+
new c.Vector3(f.x, f.y, 0)
|
|
572
|
+
);
|
|
573
|
+
this.m_CurrentHandle.copy(g);
|
|
574
|
+
}
|
|
575
|
+
updateCylinder() {
|
|
576
|
+
const t = this.m_StartHandle.clone(), e = this.m_CurrentHandle.clone(), s = t.clone().sub(e).normalize();
|
|
577
|
+
s.length() === 0 && s.set(1, 0, 0);
|
|
578
|
+
const i = t.clone().sub(
|
|
579
|
+
s.clone().multiplyScalar(
|
|
580
|
+
this.m_Size.x * 2 + this.m_TurningRadius * Math.PI
|
|
581
|
+
)
|
|
582
|
+
), n = t.clone(), o = new ut();
|
|
583
|
+
o.radius = this.m_TurningRadius, o.direction = new c.Vector3(
|
|
584
|
+
-s.z,
|
|
585
|
+
0,
|
|
586
|
+
s.x
|
|
587
|
+
);
|
|
588
|
+
for (let a = 0; a < 100; a++) {
|
|
589
|
+
o.position = i.clone().add(n).multiplyScalar(0.5), this.m_Cylinder = o, this.m_Book.bound.updatePaperPosition(this);
|
|
590
|
+
const h = o.rollPoint(t.clone());
|
|
591
|
+
if (Math.abs(e.x - h.x) < 1e-4) break;
|
|
592
|
+
h.x > e.x ? n.copy(o.position) : i.copy(o.position);
|
|
593
|
+
}
|
|
594
|
+
}
|
|
595
|
+
rollPoint(t) {
|
|
596
|
+
return this.m_IsRolling ? this.m_Cylinder.rollPoint(t) : t;
|
|
597
|
+
}
|
|
598
|
+
drawWireframe(t) {
|
|
599
|
+
}
|
|
600
|
+
startAutoTurning(t, e, s, i) {
|
|
601
|
+
var m, l;
|
|
602
|
+
if (this.updateTurningRadius(s), this.m_PrevHandle.copy(this.m_CurrentHandle), this.m_IsRolling = !0, this.m_HandleOffset.set(0, 0, 0), t === 0) {
|
|
603
|
+
const _ = this.m_Transform.scale;
|
|
604
|
+
_.x *= -1;
|
|
605
|
+
}
|
|
606
|
+
this.switchMeshData(
|
|
607
|
+
0
|
|
608
|
+
/* Highpoly */
|
|
609
|
+
), (m = this.m_Prev) == null || m.trySwitchMeshData(1), (l = this.m_Next) == null || l.trySwitchMeshData(1), this.m_IsFallingLeft = t === 1, this.m_IsTurning = !1, this.m_IsFalling = !0, this.m_FallTime = 0, this.m_FallDuration = i;
|
|
610
|
+
const n = this.m_Size.x, o = this.m_Size.y;
|
|
611
|
+
e = Rt(e, -0.99, 0.99);
|
|
612
|
+
const a = It(0.5, 1, e), h = It(0.5, 0, e);
|
|
613
|
+
this.m_StartHandle.set(n, 0, o * a), this.m_EndHandle.set(-n, 0, o * h), this.m_IsAutoTurning = !0;
|
|
614
|
+
}
|
|
615
|
+
// ---- Public getter for the cylinder (used by BookBound etc.) ----
|
|
616
|
+
get cylinder() {
|
|
617
|
+
return this.m_Cylinder;
|
|
618
|
+
}
|
|
619
|
+
}
|
|
620
|
+
const Y = class Y {
|
|
621
|
+
constructor() {
|
|
622
|
+
this.m_Left = 0, this.m_Right = 0, this.m_Down = 0, this.m_Up = 0;
|
|
623
|
+
}
|
|
624
|
+
// ── Properties ────────────────────────────────────────────────────────
|
|
625
|
+
get left() {
|
|
626
|
+
return this.m_Left;
|
|
627
|
+
}
|
|
628
|
+
set left(t) {
|
|
629
|
+
this.m_Left = this.clamp(t);
|
|
630
|
+
}
|
|
631
|
+
get right() {
|
|
632
|
+
return this.m_Right;
|
|
633
|
+
}
|
|
634
|
+
set right(t) {
|
|
635
|
+
this.m_Right = this.clamp(t);
|
|
636
|
+
}
|
|
637
|
+
get down() {
|
|
638
|
+
return this.m_Down;
|
|
639
|
+
}
|
|
640
|
+
set down(t) {
|
|
641
|
+
this.m_Down = this.clamp(t);
|
|
642
|
+
}
|
|
643
|
+
get up() {
|
|
644
|
+
return this.m_Up;
|
|
645
|
+
}
|
|
646
|
+
set up(t) {
|
|
647
|
+
this.m_Up = this.clamp(t);
|
|
648
|
+
}
|
|
649
|
+
// ── Helpers ───────────────────────────────────────────────────────────
|
|
650
|
+
clamp(t) {
|
|
651
|
+
return Math.max(Y.kMin, Math.min(t, Y.kMax));
|
|
652
|
+
}
|
|
653
|
+
// ── Transform ─────────────────────────────────────────────────────────
|
|
654
|
+
/**
|
|
655
|
+
* Returns a new PaperUVMargin with margins remapped according to the
|
|
656
|
+
* book direction.
|
|
657
|
+
*/
|
|
658
|
+
transform(t) {
|
|
659
|
+
const e = new Y();
|
|
660
|
+
switch (t) {
|
|
661
|
+
case E.LeftToRight:
|
|
662
|
+
e.m_Left = this.m_Left, e.m_Right = this.m_Right, e.m_Down = this.m_Down, e.m_Up = this.m_Up;
|
|
663
|
+
break;
|
|
664
|
+
case E.RightToLeft:
|
|
665
|
+
e.m_Left = this.m_Right, e.m_Right = this.m_Left, e.m_Down = this.m_Down, e.m_Up = this.m_Up;
|
|
666
|
+
break;
|
|
667
|
+
case E.UpToDown:
|
|
668
|
+
e.m_Left = this.m_Up, e.m_Right = this.m_Down, e.m_Down = this.m_Left, e.m_Up = this.m_Right;
|
|
669
|
+
break;
|
|
670
|
+
case E.DownToUp:
|
|
671
|
+
default:
|
|
672
|
+
e.m_Left = this.m_Down, e.m_Right = this.m_Up, e.m_Down = this.m_Left, e.m_Up = this.m_Right;
|
|
673
|
+
break;
|
|
674
|
+
}
|
|
675
|
+
return e;
|
|
676
|
+
}
|
|
677
|
+
// ── FixUV ─────────────────────────────────────────────────────────────
|
|
678
|
+
/**
|
|
679
|
+
* Remap a UV coordinate so that (0,0) and (1,1) correspond to the
|
|
680
|
+
* content area inside the margins.
|
|
681
|
+
*
|
|
682
|
+
* Unity's `Mathf.InverseLerp(a, b, v)` = `(v - a) / (b - a)` clamped to [0,1].
|
|
683
|
+
*/
|
|
684
|
+
fixUV(t) {
|
|
685
|
+
return t.x = Y.inverseLerp(this.m_Left, 1 - this.m_Right, t.x), t.y = Y.inverseLerp(this.m_Down, 1 - this.m_Up, t.y), t;
|
|
686
|
+
}
|
|
687
|
+
static inverseLerp(t, e, s) {
|
|
688
|
+
if (t === e) return 0;
|
|
689
|
+
const i = (s - t) / (e - t);
|
|
690
|
+
return Math.max(0, Math.min(1, i));
|
|
691
|
+
}
|
|
692
|
+
// ── Value-type clone ──────────────────────────────────────────────────
|
|
693
|
+
clone() {
|
|
694
|
+
const t = new Y();
|
|
695
|
+
return t.m_Left = this.m_Left, t.m_Right = this.m_Right, t.m_Down = this.m_Down, t.m_Up = this.m_Up, t;
|
|
696
|
+
}
|
|
697
|
+
};
|
|
698
|
+
Y.kMin = 0, Y.kMax = 0.25;
|
|
699
|
+
let gt = Y;
|
|
700
|
+
const L = class L {
|
|
701
|
+
constructor(t) {
|
|
702
|
+
this.m_Material = null, this.m_Color = new c.Color(1, 1, 1), this.m_Width = 0, this.m_Height = 0, this.m_Thickness = 0, this.m_Stiffness = 0, this.m_Quality = 0, this.m_UVMargin = new gt(), this.margin = 0, this.bookDirection = E.LeftToRight, this.color = (t == null ? void 0 : t.color) ?? new c.Color(1, 1, 1), this.width = (t == null ? void 0 : t.width) ?? L.kMinSize * 2, this.height = (t == null ? void 0 : t.height) ?? L.kMinSize * 2, this.thickness = (t == null ? void 0 : t.thickness) ?? L.kMinThickness * 2, this.stiffness = (t == null ? void 0 : t.stiffness) ?? 0.1, this.quality = (t == null ? void 0 : t.quality) ?? 3, (t == null ? void 0 : t.material) !== void 0 && (this.m_Material = t.material);
|
|
703
|
+
}
|
|
704
|
+
// ── Properties ────────────────────────────────────────────────────────
|
|
705
|
+
get material() {
|
|
706
|
+
return this.m_Material;
|
|
707
|
+
}
|
|
708
|
+
set material(t) {
|
|
709
|
+
this.m_Material = t;
|
|
710
|
+
}
|
|
711
|
+
get color() {
|
|
712
|
+
return this.m_Color;
|
|
713
|
+
}
|
|
714
|
+
set color(t) {
|
|
715
|
+
this.m_Color = t;
|
|
716
|
+
}
|
|
717
|
+
get width() {
|
|
718
|
+
return this.bookDirection > 1 ? this.m_Height : this.m_Width;
|
|
719
|
+
}
|
|
720
|
+
set width(t) {
|
|
721
|
+
this.m_Width = Math.max(t, L.kMinSize);
|
|
722
|
+
}
|
|
723
|
+
get height() {
|
|
724
|
+
return this.bookDirection > 1 ? this.m_Width : this.m_Height;
|
|
725
|
+
}
|
|
726
|
+
set height(t) {
|
|
727
|
+
this.m_Height = Math.max(t, L.kMinSize);
|
|
728
|
+
}
|
|
729
|
+
get thickness() {
|
|
730
|
+
return this.m_Thickness;
|
|
731
|
+
}
|
|
732
|
+
set thickness(t) {
|
|
733
|
+
this.m_Thickness = Math.max(t, L.kMinThickness);
|
|
734
|
+
}
|
|
735
|
+
get stiffness() {
|
|
736
|
+
return this.m_Stiffness;
|
|
737
|
+
}
|
|
738
|
+
set stiffness(t) {
|
|
739
|
+
this.m_Stiffness = Math.max(0, Math.min(1, t));
|
|
740
|
+
}
|
|
741
|
+
get quality() {
|
|
742
|
+
return this.m_Quality;
|
|
743
|
+
}
|
|
744
|
+
set quality(t) {
|
|
745
|
+
this.m_Quality = Math.max(
|
|
746
|
+
L.kMinQuality,
|
|
747
|
+
Math.min(t, L.kMaxQuality)
|
|
748
|
+
);
|
|
749
|
+
}
|
|
750
|
+
get uvMargin() {
|
|
751
|
+
return this.m_UVMargin.transform(this.bookDirection);
|
|
752
|
+
}
|
|
753
|
+
set uvMargin(t) {
|
|
754
|
+
this.m_UVMargin = t;
|
|
755
|
+
}
|
|
756
|
+
get size() {
|
|
757
|
+
return new c.Vector2(this.width, this.height);
|
|
758
|
+
}
|
|
759
|
+
};
|
|
760
|
+
L.kMinSize = 1, L.kMinThickness = 1e-4, L.kMinQuality = 1, L.kMaxQuality = 5;
|
|
761
|
+
let ht = L;
|
|
762
|
+
class Dt {
|
|
763
|
+
constructor(t) {
|
|
764
|
+
this.m_Texture = null, this.m_TextureST = new c.Vector4(1, 1, 0, 0);
|
|
765
|
+
const e = t.material ?? new c.MeshStandardMaterial();
|
|
766
|
+
this.m_Materials1 = [e.clone()], this.m_Materials3 = [e.clone(), e.clone(), e.clone()], this.m_Color = t.color.clone();
|
|
767
|
+
}
|
|
768
|
+
get materials1() {
|
|
769
|
+
return this.m_Materials1;
|
|
770
|
+
}
|
|
771
|
+
get materials3() {
|
|
772
|
+
return this.m_Materials3;
|
|
773
|
+
}
|
|
774
|
+
get color() {
|
|
775
|
+
return this.m_Color;
|
|
776
|
+
}
|
|
777
|
+
get texture() {
|
|
778
|
+
return this.m_Texture;
|
|
779
|
+
}
|
|
780
|
+
get textureST() {
|
|
781
|
+
return this.m_TextureST;
|
|
782
|
+
}
|
|
783
|
+
/**
|
|
784
|
+
* Mirrors Unity's MaterialPropertyBlock: stores color, texture, and textureST.
|
|
785
|
+
* Paper.ts reads this after calling updatePropertyBlock.
|
|
786
|
+
*/
|
|
787
|
+
get propertyBlock() {
|
|
788
|
+
return {
|
|
789
|
+
color: this.m_Color.clone(),
|
|
790
|
+
map: this.m_Texture,
|
|
791
|
+
textureST: this.m_TextureST.clone()
|
|
792
|
+
};
|
|
793
|
+
}
|
|
794
|
+
updatePropertyBlock(t, e) {
|
|
795
|
+
this.m_Texture = t, this.m_TextureST.copy(e);
|
|
796
|
+
}
|
|
797
|
+
}
|
|
798
|
+
function At(r, t, e, s = new c.Vector3()) {
|
|
799
|
+
let i = t.x - r.x, n = t.y - r.y, o = t.z - r.z, a = 1 / Math.sqrt(i * i + n * n + o * o);
|
|
800
|
+
i *= a, n *= a, o *= a;
|
|
801
|
+
let h = e.x - r.x, m = e.y - r.y, l = e.z - r.z;
|
|
802
|
+
a = 1 / Math.sqrt(h * h + m * m + l * l), h *= a, m *= a, l *= a;
|
|
803
|
+
const _ = n * l - o * m, p = o * h - i * l, d = i * m - n * h;
|
|
804
|
+
return a = 1 / Math.sqrt(_ * _ + p * p + d * d), s.set(_ * a, p * a, d * a);
|
|
805
|
+
}
|
|
806
|
+
class st {
|
|
807
|
+
constructor(t, e = !1, s = !1) {
|
|
808
|
+
this.prev = null, this.next = null, this.index = 0, this.value = t, this.hole = e, this.seam = s;
|
|
809
|
+
}
|
|
810
|
+
// ── Navigation properties ─────────────────────────────────────────────
|
|
811
|
+
get prevNoneSeam() {
|
|
812
|
+
return this.prev.seam ? this.prev.prevNoneSeam : this.prev;
|
|
813
|
+
}
|
|
814
|
+
get nextNoneSeam() {
|
|
815
|
+
return this.next.seam ? this.next.nextNoneSeam : this.next;
|
|
816
|
+
}
|
|
817
|
+
get prevNoneHole() {
|
|
818
|
+
return this.prev.hole ? this.prev.prevNoneHole : this.prev;
|
|
819
|
+
}
|
|
820
|
+
get nextNoneHole() {
|
|
821
|
+
return this.next.hole ? this.next.nextNoneHole : this.next;
|
|
822
|
+
}
|
|
823
|
+
// ── Factory helpers ───────────────────────────────────────────────────
|
|
824
|
+
createNext(t, e = !1, s = !1) {
|
|
825
|
+
const i = new st(t, e, s);
|
|
826
|
+
return i.prev = this, this.next = i, i;
|
|
827
|
+
}
|
|
828
|
+
// C# had a double overload — in TS numbers are already IEEE 754 doubles.
|
|
829
|
+
// Keeping a separate method for parity; it simply casts to number.
|
|
830
|
+
createNextFromDouble(t, e = !1, s = !1) {
|
|
831
|
+
const i = new st(t, e, s);
|
|
832
|
+
return i.prev = this, this.next = i, i;
|
|
833
|
+
}
|
|
834
|
+
// ── Insertion (sorted linked-list insert) ─────────────────────────────
|
|
835
|
+
insert(t) {
|
|
836
|
+
return this.value >= t.value || this.next === null ? !1 : this.next.value > t.value ? Math.abs(this.value - t.value) < 1e-4 || Math.abs(this.next.value - t.value) < 1e-4 ? !1 : (this.next.prev = t, t.next = this.next, t.prev = this, this.next = t, t.hole = this.hole, !0) : this.next.insert(t);
|
|
837
|
+
}
|
|
838
|
+
// ── Index assignment (recursive) ──────────────────────────────────────
|
|
839
|
+
updateIndex(t) {
|
|
840
|
+
this.index = t, this.next !== null && this.next.updateIndex(t + 1);
|
|
841
|
+
}
|
|
842
|
+
getValues(t) {
|
|
843
|
+
if (t === void 0) {
|
|
844
|
+
const e = [];
|
|
845
|
+
return this._getValuesRecursive(e), e;
|
|
846
|
+
}
|
|
847
|
+
this._getValuesRecursive(t);
|
|
848
|
+
}
|
|
849
|
+
_getValuesRecursive(t) {
|
|
850
|
+
t.push(this.value), this.next !== null && this.next._getValuesRecursive(t);
|
|
851
|
+
}
|
|
852
|
+
getHoles(t) {
|
|
853
|
+
if (t === void 0) {
|
|
854
|
+
const e = [];
|
|
855
|
+
return this._getHolesRecursive(e), e;
|
|
856
|
+
}
|
|
857
|
+
this._getHolesRecursive(t);
|
|
858
|
+
}
|
|
859
|
+
_getHolesRecursive(t) {
|
|
860
|
+
t.push(this.hole), this.next !== null && this.next._getHolesRecursive(t);
|
|
861
|
+
}
|
|
862
|
+
}
|
|
863
|
+
class Pt {
|
|
864
|
+
constructor(t, e, s, i) {
|
|
865
|
+
this.active = !0, this.prevIndex = t, this.index = e, this.nextIndex = s, this.time = i;
|
|
866
|
+
}
|
|
867
|
+
clone() {
|
|
868
|
+
const t = new Pt(this.prevIndex, this.index, this.nextIndex, this.time);
|
|
869
|
+
return t.active = this.active, t;
|
|
870
|
+
}
|
|
871
|
+
}
|
|
872
|
+
class wt {
|
|
873
|
+
constructor(t, e, s, i, n, o = !0) {
|
|
874
|
+
this.startX = t, this.startZ = e, this.endX = s, this.endZ = i, this.flip = n, this.left = o;
|
|
875
|
+
}
|
|
876
|
+
clone() {
|
|
877
|
+
return new wt(
|
|
878
|
+
this.startX,
|
|
879
|
+
this.startZ,
|
|
880
|
+
this.endX,
|
|
881
|
+
this.endZ,
|
|
882
|
+
this.flip,
|
|
883
|
+
this.left
|
|
884
|
+
);
|
|
885
|
+
}
|
|
886
|
+
}
|
|
887
|
+
class le {
|
|
888
|
+
constructor(t, e, s) {
|
|
889
|
+
const i = t.size;
|
|
890
|
+
this.leftNode = new st(e.left * i.x, s, !0), this.rightNode = new st((1 - e.right) * i.x, s, !0), this.downNode = new st(e.down * i.y, s, !0), this.upNode = new st((1 - e.up) * i.y, s, !0);
|
|
891
|
+
}
|
|
892
|
+
insert(t, e, s, i) {
|
|
893
|
+
t.insert(this.leftNode) && s.push(this.leftNode), t.insert(this.rightNode) && s.push(this.rightNode), e.insert(this.downNode) && i.push(this.downNode), e.insert(this.upNode) && i.push(this.upNode);
|
|
894
|
+
}
|
|
895
|
+
}
|
|
896
|
+
function lt(r, t, e) {
|
|
897
|
+
if (r === t) return 0;
|
|
898
|
+
const s = (e - r) / (t - r);
|
|
899
|
+
return Math.max(0, Math.min(1, s));
|
|
900
|
+
}
|
|
901
|
+
function Mt(r, t) {
|
|
902
|
+
for (const e of r) {
|
|
903
|
+
const s = e.prevNoneSeam, i = e.nextNoneSeam, n = lt(s.value, i.value, e.value), o = new Pt(s.index, e.index, i.index, n);
|
|
904
|
+
t.push(o);
|
|
905
|
+
}
|
|
906
|
+
}
|
|
907
|
+
function xt(r, t, e, s, i) {
|
|
908
|
+
for (const n of r) {
|
|
909
|
+
if (!n.active) return;
|
|
910
|
+
for (let o = 0; o < s; o++) {
|
|
911
|
+
const a = n.prevIndex, h = n.nextIndex, m = t[o * e + a], l = t[o * e + h], _ = t[o * e + n.index];
|
|
912
|
+
i ? Gt(m, l, n.time, _) : _.copy(m).lerp(l, n.time);
|
|
913
|
+
}
|
|
914
|
+
}
|
|
915
|
+
}
|
|
916
|
+
function Ct(r, t, e, s, i) {
|
|
917
|
+
for (const n of r) {
|
|
918
|
+
if (!n.active) return;
|
|
919
|
+
for (let o = 0; o < e; o++) {
|
|
920
|
+
const a = n.prevIndex, h = n.nextIndex, m = t[a * e + o], l = t[h * e + o], _ = t[n.index * e + o];
|
|
921
|
+
i ? Gt(m, l, n.time, _) : _.copy(m).lerp(l, n.time);
|
|
922
|
+
}
|
|
923
|
+
}
|
|
924
|
+
}
|
|
925
|
+
function Gt(r, t, e, s = new c.Vector3()) {
|
|
926
|
+
const i = Math.sqrt(r.x * r.x + r.y * r.y + r.z * r.z), n = Math.sqrt(t.x * t.x + t.y * t.y + t.z * t.z);
|
|
927
|
+
if (i === 0 || n === 0)
|
|
928
|
+
return s.copy(r).lerp(t, e);
|
|
929
|
+
const o = r.x / i, a = r.y / i, h = r.z / i, m = t.x / n, l = t.y / n, _ = t.z / n;
|
|
930
|
+
let p = o * m + a * l + h * _;
|
|
931
|
+
p = Math.max(-1, Math.min(1, p));
|
|
932
|
+
const d = Math.acos(p);
|
|
933
|
+
if (d < 1e-6)
|
|
934
|
+
return s.copy(r).lerp(t, e);
|
|
935
|
+
const u = Math.sin(d), f = Math.sin((1 - e) * d) / u, g = Math.sin(e * d) / u, w = i + (n - i) * e;
|
|
936
|
+
return s.set(
|
|
937
|
+
(o * f + m * g) * w,
|
|
938
|
+
(a * f + l * g) * w,
|
|
939
|
+
(h * f + _ * g) * w
|
|
940
|
+
);
|
|
941
|
+
}
|
|
942
|
+
function qt(r, t, e, s, i) {
|
|
943
|
+
for (const n of r) {
|
|
944
|
+
const o = (n.endX - n.startX + 1) * 2, a = (n.endZ - n.startZ + 1) * 2, h = e.length;
|
|
945
|
+
for (let l = 0, _ = n.endX - n.startX; l < _; l++) {
|
|
946
|
+
const p = h + l * 2 + 0, d = h + l * 2 + 1, u = h + l * 2 + 2, f = h + l * 2 + 3;
|
|
947
|
+
n.flip ? Ft(t, p, d, u, f, o) : Ht(t, p, d, u, f, o);
|
|
948
|
+
}
|
|
949
|
+
if (n.left)
|
|
950
|
+
for (let l = 0, _ = n.endZ - n.startZ; l < _; l++) {
|
|
951
|
+
const p = h + l * 2 + 0 + o * 2, d = h + l * 2 + 1 + o * 2, u = h + l * 2 + 2 + o * 2, f = h + l * 2 + 3 + o * 2;
|
|
952
|
+
n.flip ? Ft(t, p, d, u, f, a) : Ht(t, p, d, u, f, a);
|
|
953
|
+
}
|
|
954
|
+
else
|
|
955
|
+
for (let l = 0, _ = n.endZ - n.startZ; l < _; l++) {
|
|
956
|
+
const p = h + l * 2 + 0 + o * 2 + a, d = h + l * 2 + 1 + o * 2 + a, u = h + l * 2 + 2 + o * 2 + a, f = h + l * 2 + 3 + o * 2 + a;
|
|
957
|
+
n.flip ? ft(t, p, d, u, f) : dt(t, p, d, u, f);
|
|
958
|
+
}
|
|
959
|
+
const m = s * i;
|
|
960
|
+
for (let l = n.startX; l <= n.endX; l++) {
|
|
961
|
+
const _ = n.startZ * s + l;
|
|
962
|
+
e.push(e[_].clone()), e.push(e[_ + m].clone());
|
|
963
|
+
}
|
|
964
|
+
for (let l = n.startX; l <= n.endX; l++) {
|
|
965
|
+
const _ = l + n.endZ * s;
|
|
966
|
+
e.push(e[_ + m].clone()), e.push(e[_].clone());
|
|
967
|
+
}
|
|
968
|
+
for (let l = n.startZ; l <= n.endZ; l++) {
|
|
969
|
+
const _ = n.startX + l * s;
|
|
970
|
+
e.push(e[_ + m].clone()), e.push(e[_].clone());
|
|
971
|
+
}
|
|
972
|
+
for (let l = n.startZ; l <= n.endZ; l++) {
|
|
973
|
+
const _ = l * s + n.endX;
|
|
974
|
+
e.push(e[_].clone()), e.push(e[_ + m].clone());
|
|
975
|
+
}
|
|
976
|
+
}
|
|
977
|
+
}
|
|
978
|
+
function Wt(r, t, e, s, i) {
|
|
979
|
+
const n = s * i;
|
|
980
|
+
let o = n * 2;
|
|
981
|
+
const a = new c.Vector3();
|
|
982
|
+
for (const h of r) {
|
|
983
|
+
for (let m = h.startX; m <= h.endX; m++) {
|
|
984
|
+
const l = m + h.startZ * s, _ = t[l], p = t[l + s];
|
|
985
|
+
a.subVectors(_, p).normalize(), h.flip && a.multiplyScalar(-1), e[o].copy(a), t[o++].copy(_), e[o].copy(a), t[o++].copy(t[l + n]);
|
|
986
|
+
}
|
|
987
|
+
for (let m = h.startX; m <= h.endX; m++) {
|
|
988
|
+
const l = m + h.endZ * s, _ = t[l + n], p = t[l + n - s];
|
|
989
|
+
a.subVectors(_, p).normalize(), h.flip && a.multiplyScalar(-1), e[o].copy(a), t[o++].copy(_), e[o].copy(a), t[o++].copy(t[l]);
|
|
990
|
+
}
|
|
991
|
+
for (let m = h.startZ; m <= h.endZ; m++) {
|
|
992
|
+
const l = m * s + h.startX, _ = t[l + n], p = t[l + n + 1];
|
|
993
|
+
a.subVectors(_, p).normalize(), h.flip && a.multiplyScalar(-1), e[o].copy(a), t[o++].copy(_), e[o].copy(a), t[o++].copy(t[l]);
|
|
994
|
+
}
|
|
995
|
+
for (let m = h.startZ; m <= h.endZ; m++) {
|
|
996
|
+
const l = m * s + h.endX, _ = t[l], p = t[l - 1];
|
|
997
|
+
a.subVectors(_, p).normalize(), h.flip && a.multiplyScalar(-1), e[o].copy(a), t[o++].copy(_), e[o].copy(a), t[o++].copy(t[l + n]);
|
|
998
|
+
}
|
|
999
|
+
}
|
|
1000
|
+
}
|
|
1001
|
+
function ce(r, t, e, s, i) {
|
|
1002
|
+
const n = [];
|
|
1003
|
+
for (const o of r) {
|
|
1004
|
+
for (let a = o.startX; a < o.endX; a++) {
|
|
1005
|
+
const h = a + o.startZ * e, m = t[h].clone().applyMatrix4(i), l = t[h + 1].clone().applyMatrix4(i);
|
|
1006
|
+
n.push([m, l]);
|
|
1007
|
+
}
|
|
1008
|
+
for (let a = o.startX; a < o.endX; a++) {
|
|
1009
|
+
const h = a + o.endZ * e, m = t[h].clone().applyMatrix4(i), l = t[h + 1].clone().applyMatrix4(i);
|
|
1010
|
+
n.push([m, l]);
|
|
1011
|
+
}
|
|
1012
|
+
for (let a = o.startZ; a < o.endZ; a++) {
|
|
1013
|
+
const h = a * e + o.startX, m = (a + 1) * e + o.startX, l = t[h].clone().applyMatrix4(i), _ = t[m].clone().applyMatrix4(i);
|
|
1014
|
+
n.push([l, _]);
|
|
1015
|
+
}
|
|
1016
|
+
for (let a = o.startZ; a < o.endZ; a++) {
|
|
1017
|
+
const h = a * e + o.endX, m = (a + 1) * e + o.endX, l = t[h].clone().applyMatrix4(i), _ = t[m].clone().applyMatrix4(i);
|
|
1018
|
+
n.push([l, _]);
|
|
1019
|
+
}
|
|
1020
|
+
}
|
|
1021
|
+
return n;
|
|
1022
|
+
}
|
|
1023
|
+
function Ht(r, t, e, s, i, n) {
|
|
1024
|
+
dt(r, t, e, s, i), t += n, e += n, s += n, i += n, dt(r, t, e, s, i);
|
|
1025
|
+
}
|
|
1026
|
+
function Ft(r, t, e, s, i, n) {
|
|
1027
|
+
ft(r, t, e, s, i), t += n, e += n, s += n, i += n, ft(r, t, e, s, i);
|
|
1028
|
+
}
|
|
1029
|
+
function Qt(r, t, e, s, i, n, o) {
|
|
1030
|
+
dt(r, e, s, i, n), e += o, s += o, i += o, n += o, ft(t, e, s, i, n);
|
|
1031
|
+
}
|
|
1032
|
+
function $t(r, t, e, s, i, n) {
|
|
1033
|
+
const o = i.left * s.x, a = (1 - i.right) * s.x, h = i.down * s.y, m = (1 - i.up) * s.y, l = t.length, _ = e.length;
|
|
1034
|
+
if (n > 1)
|
|
1035
|
+
for (let d = 0; d < _; d++)
|
|
1036
|
+
for (let u = 0; u < l; u++) {
|
|
1037
|
+
const f = lt(a, o, t[u]), g = lt(m, h, e[d]);
|
|
1038
|
+
r.push(new c.Vector2(g, f));
|
|
1039
|
+
}
|
|
1040
|
+
else
|
|
1041
|
+
for (let d = 0; d < _; d++)
|
|
1042
|
+
for (let u = 0; u < l; u++) {
|
|
1043
|
+
const f = lt(o, a, t[u]), g = lt(m, h, e[d]);
|
|
1044
|
+
r.push(new c.Vector2(f, g));
|
|
1045
|
+
}
|
|
1046
|
+
const p = r.length;
|
|
1047
|
+
for (let d = 0; d < p; d++)
|
|
1048
|
+
r.push(r[d].clone());
|
|
1049
|
+
}
|
|
1050
|
+
function dt(r, t, e, s, i) {
|
|
1051
|
+
r.push(t), r.push(s), r.push(e), r.push(e), r.push(s), r.push(i);
|
|
1052
|
+
}
|
|
1053
|
+
function ft(r, t, e, s, i) {
|
|
1054
|
+
r.push(t), r.push(e), r.push(s), r.push(e), r.push(i), r.push(s);
|
|
1055
|
+
}
|
|
1056
|
+
function Yt(r, t, e, s) {
|
|
1057
|
+
const i = [];
|
|
1058
|
+
for (let n = 0; n < e - 1; n++)
|
|
1059
|
+
for (let o = 0; o < t - 1; o++) {
|
|
1060
|
+
let a = r[n * t + o].clone(), h = r[n * t + o + 1].clone(), m = r[(n + 1) * t + o].clone(), l = r[(n + 1) * t + o + 1].clone();
|
|
1061
|
+
a.applyMatrix4(s), h.applyMatrix4(s), m.applyMatrix4(s), l.applyMatrix4(s), i.push([a, h, m, l]);
|
|
1062
|
+
}
|
|
1063
|
+
return i;
|
|
1064
|
+
}
|
|
1065
|
+
const Fe = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
|
|
1066
|
+
__proto__: null,
|
|
1067
|
+
addBorders: qt,
|
|
1068
|
+
addFrontAndBackFaces: Qt,
|
|
1069
|
+
addFrontAndBackTexcoords: $t,
|
|
1070
|
+
debugDrawBorders: ce,
|
|
1071
|
+
drawWireframe: Yt,
|
|
1072
|
+
seamNodesToSeams: Mt,
|
|
1073
|
+
updateBorders: Wt,
|
|
1074
|
+
updateXSeams: xt,
|
|
1075
|
+
updateZSeams: Ct
|
|
1076
|
+
}, Symbol.toStringTag, { value: "Module" }));
|
|
1077
|
+
class Zt {
|
|
1078
|
+
get geometry() {
|
|
1079
|
+
return this.m_Geometry;
|
|
1080
|
+
}
|
|
1081
|
+
get pattern() {
|
|
1082
|
+
return this.m_Pattern;
|
|
1083
|
+
}
|
|
1084
|
+
get baseVertices() {
|
|
1085
|
+
return this.m_BaseVertices;
|
|
1086
|
+
}
|
|
1087
|
+
constructor(t, e) {
|
|
1088
|
+
this.m_Pattern = e, this.m_BaseVertices = new Array(e.baseVertexCount);
|
|
1089
|
+
for (let o = 0; o < e.baseVertexCount; o++)
|
|
1090
|
+
this.m_BaseVertices[o] = new c.Vector3();
|
|
1091
|
+
this.m_Vertices = new Array(e.vertexCount);
|
|
1092
|
+
for (let o = 0; o < e.vertexCount; o++)
|
|
1093
|
+
this.m_Vertices[o] = new c.Vector3();
|
|
1094
|
+
this.m_Normals = new Array(e.vertexCount);
|
|
1095
|
+
for (let o = 0; o < e.vertexCount; o++)
|
|
1096
|
+
this.m_Normals[o] = new c.Vector3();
|
|
1097
|
+
if (this.m_Geometry = t, this.m_Pattern.subMeshCount === 1) {
|
|
1098
|
+
const o = new Uint32Array(e.triangles);
|
|
1099
|
+
this.m_Geometry.setIndex(new c.BufferAttribute(o, 1)), this.m_Geometry.addGroup(0, e.triangles.length, 0);
|
|
1100
|
+
} else {
|
|
1101
|
+
const o = e.frontTriangles.length + e.backTriangles.length + e.borderTriangles.length, a = new Uint32Array(o);
|
|
1102
|
+
let h = 0;
|
|
1103
|
+
a.set(e.frontTriangles, h), this.m_Geometry.addGroup(h, e.frontTriangles.length, 0), h += e.frontTriangles.length, a.set(e.backTriangles, h), this.m_Geometry.addGroup(h, e.backTriangles.length, 1), h += e.backTriangles.length, a.set(e.borderTriangles, h), this.m_Geometry.addGroup(h, e.borderTriangles.length, 2), this.m_Geometry.setIndex(new c.BufferAttribute(a, 1));
|
|
1104
|
+
}
|
|
1105
|
+
const s = new Float32Array(e.vertexCount * 3), i = new Float32Array(e.vertexCount * 3), n = new Float32Array(e.vertexCount * 2);
|
|
1106
|
+
for (let o = 0; o < e.texcoords.length; o++)
|
|
1107
|
+
n[o * 2] = e.texcoords[o].x, n[o * 2 + 1] = e.texcoords[o].y;
|
|
1108
|
+
this.m_Geometry.setAttribute(
|
|
1109
|
+
"position",
|
|
1110
|
+
new c.BufferAttribute(s, 3)
|
|
1111
|
+
), this.m_Geometry.setAttribute(
|
|
1112
|
+
"normal",
|
|
1113
|
+
new c.BufferAttribute(i, 3)
|
|
1114
|
+
), this.m_Geometry.setAttribute(
|
|
1115
|
+
"uv",
|
|
1116
|
+
new c.BufferAttribute(n, 2)
|
|
1117
|
+
), this.updateBaseVertices();
|
|
1118
|
+
}
|
|
1119
|
+
// ── UpdateBaseVertices ──────────────────────────────────────────────────
|
|
1120
|
+
/**
|
|
1121
|
+
* Recalculates base vertex positions from the pattern's X/Z arrays
|
|
1122
|
+
* and offset.
|
|
1123
|
+
*
|
|
1124
|
+
* Ported from lines ~2167-2183.
|
|
1125
|
+
*/
|
|
1126
|
+
updateBaseVertices() {
|
|
1127
|
+
const t = this.m_BaseVertices, e = this.m_Pattern.baseXArray, s = this.m_Pattern.baseZArray, i = this.m_Pattern.baseXOffset, n = e.length, o = s.length;
|
|
1128
|
+
let a = 0;
|
|
1129
|
+
for (let h = 0; h < o; h++)
|
|
1130
|
+
for (let m = 0; m < n; m++)
|
|
1131
|
+
t[a++].set(e[m] + i, 0, s[h]);
|
|
1132
|
+
}
|
|
1133
|
+
// ── UpdateMesh ─────────────────────────────────────────────────────────
|
|
1134
|
+
/**
|
|
1135
|
+
* Recomputes all vertex positions and normals.
|
|
1136
|
+
*
|
|
1137
|
+
* Algorithm:
|
|
1138
|
+
* 1. Clear normals for all base vertices.
|
|
1139
|
+
* 2. Interpolate seam positions in X and Z.
|
|
1140
|
+
* 3. Accumulate face normals per quad onto each vertex.
|
|
1141
|
+
* 4. Normalise by dividing by weight and re-normalising.
|
|
1142
|
+
* 5. Interpolate seam normals (with slerp).
|
|
1143
|
+
* 6. Offset front/back by +/- halfThickness along normal.
|
|
1144
|
+
* 7. Update border vertex positions and normals.
|
|
1145
|
+
* 8. Push data into BufferGeometry attributes.
|
|
1146
|
+
*
|
|
1147
|
+
* Ported from lines ~2185-2255.
|
|
1148
|
+
*/
|
|
1149
|
+
updateMesh() {
|
|
1150
|
+
const t = this.m_BaseVertices, e = this.m_Vertices, s = this.m_Normals, i = this.m_Pattern.weights, n = this.m_Pattern.baseXArray.length, o = this.m_Pattern.baseZArray.length, a = this.m_Pattern.baseVertexCount, h = new c.Vector3(), m = new c.Vector3(), l = new c.Vector3();
|
|
1151
|
+
for (let u = 0; u < a; u++)
|
|
1152
|
+
s[u].set(0, 0, 0);
|
|
1153
|
+
xt(this.m_Pattern.xSeams, t, n, o, !1), Ct(this.m_Pattern.zSeams, t, n, o, !1);
|
|
1154
|
+
for (let u = 0; u < o - 1; u++) {
|
|
1155
|
+
const f = u + 1;
|
|
1156
|
+
for (let g = 0; g < n - 1; g++) {
|
|
1157
|
+
const w = g + 1, B = u * n + g, x = u * n + w, y = f * n + g, S = f * n + w, v = t[B], Z = t[x], O = t[y], z = t[S];
|
|
1158
|
+
At(v, O, Z, h), At(z, Z, O, m), l.addVectors(h, m), s[B].add(l), s[x].add(l), s[y].add(l), s[S].add(l);
|
|
1159
|
+
}
|
|
1160
|
+
}
|
|
1161
|
+
for (let u = 0; u < a; u++)
|
|
1162
|
+
s[u].divideScalar(i[u]).normalize();
|
|
1163
|
+
xt(this.m_Pattern.xSeams, s, n, o, !0), Ct(this.m_Pattern.zSeams, s, n, o, !0);
|
|
1164
|
+
const _ = this.m_Pattern.thickness / 2;
|
|
1165
|
+
for (let u = 0; u < a; u++) {
|
|
1166
|
+
const f = s[u];
|
|
1167
|
+
s[u + a].copy(f).negate();
|
|
1168
|
+
const g = t[u];
|
|
1169
|
+
e[u].copy(g).addScaledVector(f, _), e[u + a].copy(g).addScaledVector(f, -_);
|
|
1170
|
+
}
|
|
1171
|
+
Wt(this.m_Pattern.borders, e, s, n, o);
|
|
1172
|
+
const p = this.m_Geometry.getAttribute(
|
|
1173
|
+
"position"
|
|
1174
|
+
), d = this.m_Geometry.getAttribute(
|
|
1175
|
+
"normal"
|
|
1176
|
+
);
|
|
1177
|
+
for (let u = 0; u < e.length; u++) {
|
|
1178
|
+
const f = e[u];
|
|
1179
|
+
p.setXYZ(u, f.x, f.y, f.z);
|
|
1180
|
+
const g = s[u];
|
|
1181
|
+
d.setXYZ(u, g.x, g.y, g.z);
|
|
1182
|
+
}
|
|
1183
|
+
p.needsUpdate = !0, d.needsUpdate = !0, this.m_Geometry.computeBoundingBox(), this.m_Geometry.computeBoundingSphere();
|
|
1184
|
+
}
|
|
1185
|
+
// ── DrawWireframe (debug) ──────────────────────────────────────────────
|
|
1186
|
+
/**
|
|
1187
|
+
* Returns wireframe quad data for debug visualisation.
|
|
1188
|
+
*
|
|
1189
|
+
* Ported from lines ~2257-2262.
|
|
1190
|
+
*/
|
|
1191
|
+
drawWireframe(t) {
|
|
1192
|
+
const e = this.m_Pattern.baseXArray.length, s = this.m_Pattern.baseZArray.length;
|
|
1193
|
+
return Yt(this.m_Vertices, e, s, t);
|
|
1194
|
+
}
|
|
1195
|
+
}
|
|
1196
|
+
class me {
|
|
1197
|
+
constructor() {
|
|
1198
|
+
this.m_UsedMeshs = [], this.m_FreeMeshs = [], this.m_Meshs = /* @__PURE__ */ new Set();
|
|
1199
|
+
}
|
|
1200
|
+
get() {
|
|
1201
|
+
let t;
|
|
1202
|
+
return this.m_FreeMeshs.length > 0 ? t = this.m_FreeMeshs.pop() : (t = new c.BufferGeometry(), this.m_Meshs.add(t)), this.m_UsedMeshs.push(t), t;
|
|
1203
|
+
}
|
|
1204
|
+
recycle() {
|
|
1205
|
+
for (const t of this.m_UsedMeshs)
|
|
1206
|
+
t.deleteAttribute("position"), t.deleteAttribute("normal"), t.deleteAttribute("uv"), t.setIndex(null), t.clearGroups(), this.m_FreeMeshs.push(t);
|
|
1207
|
+
this.m_UsedMeshs.length = 0;
|
|
1208
|
+
}
|
|
1209
|
+
destroy() {
|
|
1210
|
+
for (const t of this.m_Meshs)
|
|
1211
|
+
t.dispose();
|
|
1212
|
+
this.m_Meshs.clear();
|
|
1213
|
+
}
|
|
1214
|
+
}
|
|
1215
|
+
class ue {
|
|
1216
|
+
constructor(t) {
|
|
1217
|
+
this.m_CreateMeshCollider = !1, this.m_UsedRenderers = [], this.m_FreeRenderers = [], this.m_Renderers = /* @__PURE__ */ new Set(), this.m_Ids = [], this.m_Root = t;
|
|
1218
|
+
}
|
|
1219
|
+
set createColliders(t) {
|
|
1220
|
+
this.m_CreateMeshCollider = t;
|
|
1221
|
+
}
|
|
1222
|
+
get ids() {
|
|
1223
|
+
return [...this.m_Ids];
|
|
1224
|
+
}
|
|
1225
|
+
get(t) {
|
|
1226
|
+
let e;
|
|
1227
|
+
return this.m_FreeRenderers.length > 0 ? (e = this.m_FreeRenderers.pop(), e.createCollider = this.m_CreateMeshCollider, e.reset(t)) : (e = new de(this.m_Root, t, this.m_CreateMeshCollider), this.m_Renderers.add(e)), this.m_UsedRenderers.push(e), this.m_Ids.push(e.id), e;
|
|
1228
|
+
}
|
|
1229
|
+
recycle() {
|
|
1230
|
+
for (const t of this.m_UsedRenderers)
|
|
1231
|
+
t.clear(), this.m_FreeRenderers.push(t);
|
|
1232
|
+
this.m_UsedRenderers.length = 0, this.m_Ids.length = 0;
|
|
1233
|
+
}
|
|
1234
|
+
destroy() {
|
|
1235
|
+
for (const t of this.m_Renderers)
|
|
1236
|
+
t.destroy();
|
|
1237
|
+
this.m_Renderers.clear();
|
|
1238
|
+
}
|
|
1239
|
+
getBounds() {
|
|
1240
|
+
const t = new c.Box3();
|
|
1241
|
+
let e = !0;
|
|
1242
|
+
for (const s of this.m_UsedRenderers)
|
|
1243
|
+
e ? (t.copy(s.bounds), e = !1) : t.union(s.bounds);
|
|
1244
|
+
return t;
|
|
1245
|
+
}
|
|
1246
|
+
}
|
|
1247
|
+
let _e = 1;
|
|
1248
|
+
class de {
|
|
1249
|
+
constructor(t, e, s) {
|
|
1250
|
+
this.m_Visibility = !0, this.m_PropertyBlocks = /* @__PURE__ */ new Map(), this.m_MaterialTextures = /* @__PURE__ */ new Map(), this.m_Id = _e++, this.m_Object3D = new c.Object3D(), this.m_Object3D.name = e, this.m_Mesh = new c.Mesh(
|
|
1251
|
+
new c.BufferGeometry(),
|
|
1252
|
+
new c.MeshStandardMaterial()
|
|
1253
|
+
), this.m_Object3D.add(this.m_Mesh), t.add(this.m_Object3D), this.m_CreateCollider = s;
|
|
1254
|
+
}
|
|
1255
|
+
get createCollider() {
|
|
1256
|
+
return this.m_CreateCollider;
|
|
1257
|
+
}
|
|
1258
|
+
set createCollider(t) {
|
|
1259
|
+
this.m_CreateCollider = t;
|
|
1260
|
+
}
|
|
1261
|
+
get bounds() {
|
|
1262
|
+
const t = new c.Box3();
|
|
1263
|
+
return this.m_Mesh.geometry && (this.m_Mesh.geometry.computeBoundingBox(), this.m_Mesh.geometry.boundingBox && (t.copy(this.m_Mesh.geometry.boundingBox), t.applyMatrix4(this.m_Mesh.matrixWorld))), t;
|
|
1264
|
+
}
|
|
1265
|
+
get id() {
|
|
1266
|
+
return this.m_Id;
|
|
1267
|
+
}
|
|
1268
|
+
get transform() {
|
|
1269
|
+
return this.m_Object3D;
|
|
1270
|
+
}
|
|
1271
|
+
get visibility() {
|
|
1272
|
+
return this.m_Visibility;
|
|
1273
|
+
}
|
|
1274
|
+
set castShadows(t) {
|
|
1275
|
+
this.m_Mesh.castShadow = t;
|
|
1276
|
+
}
|
|
1277
|
+
set mesh(t) {
|
|
1278
|
+
t && (this.m_Mesh.geometry = t);
|
|
1279
|
+
}
|
|
1280
|
+
get meshObject() {
|
|
1281
|
+
return this.m_Mesh;
|
|
1282
|
+
}
|
|
1283
|
+
setMaterials(t) {
|
|
1284
|
+
this.disposeManagedTextures(), this.disposeCurrentMaterials(), Array.isArray(t) ? t.length === 0 ? this.m_Mesh.material = new c.MeshStandardMaterial() : t.length === 1 ? this.m_Mesh.material = t[0].clone() : this.m_Mesh.material = t.map((e) => e.clone()) : this.m_Mesh.material = t.clone(), this.m_PropertyBlocks.clear();
|
|
1285
|
+
}
|
|
1286
|
+
setPropertyBlock(t, e) {
|
|
1287
|
+
this.m_PropertyBlocks.set(e, t);
|
|
1288
|
+
const s = this.getMaterial(e);
|
|
1289
|
+
s && (this.isMapCapable(s) && (t.map instanceof c.Texture ? this.applyTextureProperty(
|
|
1290
|
+
s,
|
|
1291
|
+
e,
|
|
1292
|
+
t.map,
|
|
1293
|
+
t.textureST
|
|
1294
|
+
) : this.clearMaterialTexture(e, s)), this.isColorCapable(s) && t.color instanceof c.Color && s.color.copy(t.color));
|
|
1295
|
+
}
|
|
1296
|
+
reset(t) {
|
|
1297
|
+
this.m_Object3D.name = t, this.setVisibility(!0), this.m_Mesh.geometry = new c.BufferGeometry(), this.setMaterials([]);
|
|
1298
|
+
}
|
|
1299
|
+
clear() {
|
|
1300
|
+
this.m_Object3D.name = "", this.m_Mesh.geometry = new c.BufferGeometry(), this.m_PropertyBlocks.clear(), this.setVisibility(!1), this.m_Object3D.position.set(0, 0, 0), this.m_Object3D.rotation.set(0, 0, 0), this.m_Object3D.scale.set(1, 1, 1);
|
|
1301
|
+
}
|
|
1302
|
+
destroy() {
|
|
1303
|
+
this.disposeManagedTextures(), this.disposeCurrentMaterials(), this.m_Mesh.geometry && this.m_Mesh.geometry.dispose(), this.m_Object3D.parent && this.m_Object3D.parent.remove(this.m_Object3D);
|
|
1304
|
+
}
|
|
1305
|
+
setVisibility(t) {
|
|
1306
|
+
this.m_Visibility !== t && (this.m_Visibility = t, this.m_Object3D.visible = t);
|
|
1307
|
+
}
|
|
1308
|
+
updateCollider() {
|
|
1309
|
+
}
|
|
1310
|
+
getMaterial(t) {
|
|
1311
|
+
return Array.isArray(this.m_Mesh.material) ? this.m_Mesh.material[t] ?? null : this.m_Mesh.material;
|
|
1312
|
+
}
|
|
1313
|
+
isMapCapable(t) {
|
|
1314
|
+
return "map" in t;
|
|
1315
|
+
}
|
|
1316
|
+
isColorCapable(t) {
|
|
1317
|
+
return "color" in t && t.color instanceof c.Color;
|
|
1318
|
+
}
|
|
1319
|
+
getSTKey(t) {
|
|
1320
|
+
return t ? `${t.x.toFixed(6)},${t.y.toFixed(6)},${t.z.toFixed(6)},${t.w.toFixed(6)}` : "1,1,0,0";
|
|
1321
|
+
}
|
|
1322
|
+
applyTextureProperty(t, e, s, i) {
|
|
1323
|
+
const n = this.getSTKey(i), o = this.m_MaterialTextures.get(e);
|
|
1324
|
+
if (o && o.source === s && o.stKey === n) {
|
|
1325
|
+
t.map !== o.texture && (t.map = o.texture, t.needsUpdate = !0);
|
|
1326
|
+
return;
|
|
1327
|
+
}
|
|
1328
|
+
this.clearManagedTexture(e);
|
|
1329
|
+
const a = s.clone();
|
|
1330
|
+
a.needsUpdate = !0, i && (a.repeat.set(i.x, i.y), a.offset.set(i.z, i.w), a.wrapS = c.RepeatWrapping, a.wrapT = c.RepeatWrapping), t.map = a, t.needsUpdate = !0, this.m_MaterialTextures.set(e, {
|
|
1331
|
+
source: s,
|
|
1332
|
+
texture: a,
|
|
1333
|
+
stKey: n
|
|
1334
|
+
});
|
|
1335
|
+
}
|
|
1336
|
+
clearMaterialTexture(t, e) {
|
|
1337
|
+
this.clearManagedTexture(t), e.map !== null && (e.map = null, e.needsUpdate = !0);
|
|
1338
|
+
}
|
|
1339
|
+
clearManagedTexture(t) {
|
|
1340
|
+
const e = this.m_MaterialTextures.get(t);
|
|
1341
|
+
e && (e.texture.dispose(), this.m_MaterialTextures.delete(t));
|
|
1342
|
+
}
|
|
1343
|
+
disposeManagedTextures() {
|
|
1344
|
+
for (const t of this.m_MaterialTextures.values())
|
|
1345
|
+
t.texture.dispose();
|
|
1346
|
+
this.m_MaterialTextures.clear();
|
|
1347
|
+
}
|
|
1348
|
+
disposeCurrentMaterials() {
|
|
1349
|
+
const t = Array.isArray(this.m_Mesh.material) ? this.m_Mesh.material : [this.m_Mesh.material];
|
|
1350
|
+
for (const e of t)
|
|
1351
|
+
e.dispose();
|
|
1352
|
+
}
|
|
1353
|
+
}
|
|
1354
|
+
class fe {
|
|
1355
|
+
constructor(t, e, s = !1) {
|
|
1356
|
+
this.m_Stack = [], this.m_SharedData = null, this.m_MeshFactory = t, this.m_Pattern = e, (this.m_UseSharedData = s) && (this.m_SharedData = new Zt(this.m_MeshFactory.get(), this.m_Pattern), this.m_SharedData.updateMesh());
|
|
1357
|
+
}
|
|
1358
|
+
get() {
|
|
1359
|
+
return this.m_UseSharedData ? this.m_SharedData : this.m_Stack.length > 0 ? this.m_Stack.pop() : new Zt(this.m_MeshFactory.get(), this.m_Pattern);
|
|
1360
|
+
}
|
|
1361
|
+
free(t) {
|
|
1362
|
+
if (this.m_UseSharedData) throw new Error("Not implemented");
|
|
1363
|
+
this.m_Stack.push(t);
|
|
1364
|
+
}
|
|
1365
|
+
}
|
|
1366
|
+
var yt = /* @__PURE__ */ ((r) => (r[r.Next = 0] = "Next", r[r.Back = 1] = "Back", r))(yt || {}), pe = /* @__PURE__ */ ((r) => (r[r.Surface = 0] = "Surface", r[r.Edge = 1] = "Edge", r))(pe || {}), ge = /* @__PURE__ */ ((r) => (r[r.Constant = 0] = "Constant", r[r.RandomBetweenTwoConstants = 1] = "RandomBetweenTwoConstants", r[r.Curve = 2] = "Curve", r[r.RandomBetweenTwoCurves = 3] = "RandomBetweenTwoCurves", r))(ge || {}), Me = /* @__PURE__ */ ((r) => (r[r.PaperIndexTime = 0] = "PaperIndexTime", r[r.TurnIndexTime = 1] = "TurnIndexTime", r))(Me || {});
|
|
1367
|
+
class xe {
|
|
1368
|
+
constructor(t) {
|
|
1369
|
+
this.keys = t ? t.map((e) => ({ time: e.time, value: e.value })) : [];
|
|
1370
|
+
}
|
|
1371
|
+
/**
|
|
1372
|
+
* Evaluate the curve at parameter `t`.
|
|
1373
|
+
* Linear interpolation between keyframes (Unity default is cubic,
|
|
1374
|
+
* but the exact tangent data is not available here).
|
|
1375
|
+
*/
|
|
1376
|
+
evaluate(t) {
|
|
1377
|
+
const e = this.keys, s = e.length;
|
|
1378
|
+
if (s === 0) return 0;
|
|
1379
|
+
if (s === 1 || t <= e[0].time) return e[0].value;
|
|
1380
|
+
if (t >= e[s - 1].time) return e[s - 1].value;
|
|
1381
|
+
for (let i = 0; i < s - 1; i++)
|
|
1382
|
+
if (t >= e[i].time && t <= e[i + 1].time) {
|
|
1383
|
+
const n = (t - e[i].time) / (e[i + 1].time - e[i].time);
|
|
1384
|
+
return e[i].value + (e[i + 1].value - e[i].value) * n;
|
|
1385
|
+
}
|
|
1386
|
+
return e[s - 1].value;
|
|
1387
|
+
}
|
|
1388
|
+
}
|
|
1389
|
+
function nt(r, t, e) {
|
|
1390
|
+
return Math.max(t, Math.min(e, r));
|
|
1391
|
+
}
|
|
1392
|
+
function Ce(r, t, e) {
|
|
1393
|
+
return r === t ? 0 : nt((e - r) / (t - r), 0, 1);
|
|
1394
|
+
}
|
|
1395
|
+
function Ot(r, t) {
|
|
1396
|
+
return r + Math.random() * (t - r);
|
|
1397
|
+
}
|
|
1398
|
+
class rt {
|
|
1399
|
+
constructor(t, e) {
|
|
1400
|
+
this.m_Mode = 0, this.m_Constant = 0, this.m_ConstantMin = 0, this.m_ConstantMax = 0, this.m_Curve = null, this.m_CurveMin = null, this.m_CurveMax = null, this.m_CurveTimeMode = 0, t !== void 0 && (e === void 0 ? (this.m_Constant = t, this.m_ConstantMin = t, this.m_ConstantMax = t, this.m_Curve = null, this.m_CurveMin = null, this.m_CurveMax = null, this.m_Mode = 0, this.m_CurveTimeMode = 0) : (this.m_Constant = 0, this.m_ConstantMin = t, this.m_ConstantMax = e, this.m_Curve = null, this.m_CurveMin = null, this.m_CurveMax = null, this.m_Mode = 1, this.m_CurveTimeMode = 0));
|
|
1401
|
+
}
|
|
1402
|
+
// ── Properties ──────────────────────────────────────────────────────────
|
|
1403
|
+
get mode() {
|
|
1404
|
+
return this.m_Mode;
|
|
1405
|
+
}
|
|
1406
|
+
set mode(t) {
|
|
1407
|
+
this.m_Mode = t;
|
|
1408
|
+
}
|
|
1409
|
+
get constant() {
|
|
1410
|
+
return this.m_Constant;
|
|
1411
|
+
}
|
|
1412
|
+
set constant(t) {
|
|
1413
|
+
this.m_Constant = t;
|
|
1414
|
+
}
|
|
1415
|
+
get constantMin() {
|
|
1416
|
+
return this.m_ConstantMin;
|
|
1417
|
+
}
|
|
1418
|
+
set constantMin(t) {
|
|
1419
|
+
this.m_ConstantMin = t;
|
|
1420
|
+
}
|
|
1421
|
+
get constantMax() {
|
|
1422
|
+
return this.m_ConstantMax;
|
|
1423
|
+
}
|
|
1424
|
+
set constantMax(t) {
|
|
1425
|
+
this.m_ConstantMax = t;
|
|
1426
|
+
}
|
|
1427
|
+
get curve() {
|
|
1428
|
+
return this.m_Curve;
|
|
1429
|
+
}
|
|
1430
|
+
set curve(t) {
|
|
1431
|
+
this.m_Curve = t;
|
|
1432
|
+
}
|
|
1433
|
+
get curveMin() {
|
|
1434
|
+
return this.m_CurveMin;
|
|
1435
|
+
}
|
|
1436
|
+
set curveMin(t) {
|
|
1437
|
+
this.m_CurveMin = t;
|
|
1438
|
+
}
|
|
1439
|
+
get curveMax() {
|
|
1440
|
+
return this.m_CurveMax;
|
|
1441
|
+
}
|
|
1442
|
+
set curveMax(t) {
|
|
1443
|
+
this.m_CurveMax = t;
|
|
1444
|
+
}
|
|
1445
|
+
get curveTimeMode() {
|
|
1446
|
+
return this.m_CurveTimeMode;
|
|
1447
|
+
}
|
|
1448
|
+
set curveTimeMode(t) {
|
|
1449
|
+
this.m_CurveTimeMode = t;
|
|
1450
|
+
}
|
|
1451
|
+
/** A value based on a curve. */
|
|
1452
|
+
static fromCurve(t, e) {
|
|
1453
|
+
const s = new rt();
|
|
1454
|
+
return s.m_Constant = 0, s.m_ConstantMin = 0, s.m_ConstantMax = 0, s.m_Curve = t, s.m_CurveMin = null, s.m_CurveMax = null, s.m_Mode = 2, s.m_CurveTimeMode = e, s;
|
|
1455
|
+
}
|
|
1456
|
+
/** A random value generated between two curves. */
|
|
1457
|
+
static fromCurveRange(t, e, s) {
|
|
1458
|
+
const i = new rt();
|
|
1459
|
+
return i.m_Constant = 0, i.m_ConstantMin = 0, i.m_ConstantMax = 0, i.m_Curve = null, i.m_CurveMin = t, i.m_CurveMax = e, i.m_Mode = 3, i.m_CurveTimeMode = s, i;
|
|
1460
|
+
}
|
|
1461
|
+
// ── Internal API ────────────────────────────────────────────────────────
|
|
1462
|
+
/** @internal */
|
|
1463
|
+
getValue(t, e) {
|
|
1464
|
+
if (this.m_Mode === 0) return this.m_Constant;
|
|
1465
|
+
if (this.m_Mode === 1)
|
|
1466
|
+
return Ot(this.m_ConstantMin, this.m_ConstantMax);
|
|
1467
|
+
const s = this.m_CurveTimeMode === 0 ? t : e;
|
|
1468
|
+
if (this.m_Mode === 2)
|
|
1469
|
+
return this.m_Curve.evaluate(s);
|
|
1470
|
+
if (this.m_Mode === 3)
|
|
1471
|
+
return Ot(
|
|
1472
|
+
this.m_CurveMin.evaluate(s),
|
|
1473
|
+
this.m_CurveMax.evaluate(s)
|
|
1474
|
+
);
|
|
1475
|
+
throw new Error("AutoTurnSettingMode not implemented");
|
|
1476
|
+
}
|
|
1477
|
+
/** @internal */
|
|
1478
|
+
clampValues(t, e) {
|
|
1479
|
+
return this.m_Constant = nt(this.m_Constant, t, e), this.m_ConstantMin = nt(this.m_ConstantMin, t, e), this.m_ConstantMax = nt(this.m_ConstantMax, t, e), this.m_Curve = this.clampCurve(this.m_Curve, t, e), this.m_CurveMin = this.clampCurve(this.m_CurveMin, t, e), this.m_CurveMax = this.clampCurve(this.m_CurveMax, t, e), this;
|
|
1480
|
+
}
|
|
1481
|
+
clampCurve(t, e, s) {
|
|
1482
|
+
if (this.m_Curve === null || t === null) return null;
|
|
1483
|
+
const i = t.keys.map((h) => ({ time: h.time, value: h.value })), n = i.length;
|
|
1484
|
+
let o = 1 / 0, a = -1 / 0;
|
|
1485
|
+
for (let h = 0; h < n; h++) {
|
|
1486
|
+
const m = i[h].time;
|
|
1487
|
+
o = Math.min(o, m), a = Math.max(a, m);
|
|
1488
|
+
}
|
|
1489
|
+
for (let h = 0; h < n; h++) {
|
|
1490
|
+
let m = i[h].time, l = i[h].value;
|
|
1491
|
+
m = Ce(o, a, m), l = nt(l, e, s), i[h].time = m, i[h].value = l;
|
|
1492
|
+
}
|
|
1493
|
+
return new xe(i);
|
|
1494
|
+
}
|
|
1495
|
+
// ── Value-type clone ────────────────────────────────────────────────────
|
|
1496
|
+
clone() {
|
|
1497
|
+
const t = new rt();
|
|
1498
|
+
return t.m_Mode = this.m_Mode, t.m_Constant = this.m_Constant, t.m_ConstantMin = this.m_ConstantMin, t.m_ConstantMax = this.m_ConstantMax, t.m_Curve = this.m_Curve, t.m_CurveMin = this.m_CurveMin, t.m_CurveMax = this.m_CurveMax, t.m_CurveTimeMode = this.m_CurveTimeMode, t;
|
|
1499
|
+
}
|
|
1500
|
+
}
|
|
1501
|
+
const R = class R {
|
|
1502
|
+
constructor() {
|
|
1503
|
+
this.m_Mode = 0, this.m_Twist = new rt(), this.m_Bend = new rt(1), this.m_Duration = new rt(0.5);
|
|
1504
|
+
}
|
|
1505
|
+
// ── Properties ──────────────────────────────────────────────────────────
|
|
1506
|
+
get mode() {
|
|
1507
|
+
return this.m_Mode;
|
|
1508
|
+
}
|
|
1509
|
+
set mode(t) {
|
|
1510
|
+
this.m_Mode = t;
|
|
1511
|
+
}
|
|
1512
|
+
get twist() {
|
|
1513
|
+
return this.m_Twist;
|
|
1514
|
+
}
|
|
1515
|
+
set twist(t) {
|
|
1516
|
+
this.m_Twist = t.clampValues(
|
|
1517
|
+
R.kMinTwist,
|
|
1518
|
+
R.kMaxTwist
|
|
1519
|
+
);
|
|
1520
|
+
}
|
|
1521
|
+
get bend() {
|
|
1522
|
+
return this.m_Bend;
|
|
1523
|
+
}
|
|
1524
|
+
set bend(t) {
|
|
1525
|
+
this.m_Bend = t.clampValues(
|
|
1526
|
+
R.kMinBend,
|
|
1527
|
+
R.kMaxBend
|
|
1528
|
+
);
|
|
1529
|
+
}
|
|
1530
|
+
get duration() {
|
|
1531
|
+
return this.m_Duration;
|
|
1532
|
+
}
|
|
1533
|
+
set duration(t) {
|
|
1534
|
+
this.m_Duration = t.clampValues(
|
|
1535
|
+
R.kMinDuration,
|
|
1536
|
+
R.kMaxDuration
|
|
1537
|
+
);
|
|
1538
|
+
}
|
|
1539
|
+
// ── Internal API ────────────────────────────────────────────────────────
|
|
1540
|
+
/** @internal */
|
|
1541
|
+
getModeValue() {
|
|
1542
|
+
return this.m_Mode;
|
|
1543
|
+
}
|
|
1544
|
+
/** @internal */
|
|
1545
|
+
getBendValue(t, e) {
|
|
1546
|
+
return nt(
|
|
1547
|
+
this.m_Bend.getValue(t, e),
|
|
1548
|
+
R.kMinBend,
|
|
1549
|
+
R.kMaxBend
|
|
1550
|
+
);
|
|
1551
|
+
}
|
|
1552
|
+
/** @internal */
|
|
1553
|
+
getDurationValue(t, e) {
|
|
1554
|
+
return nt(
|
|
1555
|
+
this.m_Duration.getValue(t, e),
|
|
1556
|
+
R.kMinDuration,
|
|
1557
|
+
R.kMaxDuration
|
|
1558
|
+
);
|
|
1559
|
+
}
|
|
1560
|
+
/** @internal */
|
|
1561
|
+
getTwistValue(t, e) {
|
|
1562
|
+
return nt(
|
|
1563
|
+
this.m_Twist.getValue(t, e),
|
|
1564
|
+
R.kMinTwist,
|
|
1565
|
+
R.kMaxTwist
|
|
1566
|
+
);
|
|
1567
|
+
}
|
|
1568
|
+
};
|
|
1569
|
+
R.kMinTwist = -1, R.kMaxTwist = 1, R.kMinBend = 0, R.kMaxBend = 1, R.kMinDuration = 0, R.kMaxDuration = 5;
|
|
1570
|
+
let Nt = R, Ze = class extends Error {
|
|
1571
|
+
constructor() {
|
|
1572
|
+
super(
|
|
1573
|
+
"The book's height exceeds the maximum limit. Please consider using thinner paper, increasing the width of the paper, or reducing the number of pages."
|
|
1574
|
+
);
|
|
1575
|
+
}
|
|
1576
|
+
};
|
|
1577
|
+
const ot = class ot extends c.Group {
|
|
1578
|
+
// ── Constructor ────────────────────────────────────────────────────────
|
|
1579
|
+
constructor(t) {
|
|
1580
|
+
super(), this.m_Content = null, this.m_Binding = null, this.m_InitialOpenProgress = 0, this.m_BuildOnAwake = !0, this.m_CastShadows = !0, this.m_AlignToGround = !1, this.m_HideBinder = !1, this.m_CreateColliders = !1, this.m_ReduceShadows = !1, this.m_ReduceSubMeshes = !1, this.m_ReduceOverdraw = !1, this.m_CoverPaperSetup = new ht({
|
|
1581
|
+
color: new c.Color(1, 0, 0),
|
|
1582
|
+
width: 2.1,
|
|
1583
|
+
height: 3.1,
|
|
1584
|
+
thickness: 0.04,
|
|
1585
|
+
stiffness: 0.5
|
|
1586
|
+
}), this.m_PagePaperSetup = new ht({
|
|
1587
|
+
color: new c.Color(1, 1, 1),
|
|
1588
|
+
width: 2,
|
|
1589
|
+
height: 3,
|
|
1590
|
+
thickness: 0.02,
|
|
1591
|
+
stiffness: 0.2
|
|
1592
|
+
}), this.m_Root = null, this.m_IsBuilt = !1, this.m_HasCover = !1, this.m_RendererFactory = null, this.m_MeshFactory = null, this.m_Bound = null, this.m_Papers = [], this.m_SelectedPaper = null, this.m_Direction = E.LeftToRight, this.m_AutoTurnQueue = [], this.m_AutoTurnTimer = 0, this.m_AutoTurningEndTime = -1, this.m_CurrentTime = 0, this.m_CoverPaperCount = 0, this.m_PagePaperCount = 0, this.m_TotalThickness = 0, this.m_MinPaperWidth = 0, this.m_MinPaperHeight = 0, this.m_MinPaperThickness = 0, this.m_MaxPaperThickness = 0, this.m_RendererIds = [], this.m_WasIdle = !1, t && (t.content && (this.m_Content = t.content), t.binding && (this.m_Binding = t.binding), t.initialOpenProgress !== void 0 && (this.m_InitialOpenProgress = c.MathUtils.clamp(t.initialOpenProgress, 0, 1)), t.buildOnAwake !== void 0 && (this.m_BuildOnAwake = t.buildOnAwake), t.castShadows !== void 0 && (this.m_CastShadows = t.castShadows), t.alignToGround !== void 0 && (this.m_AlignToGround = t.alignToGround), t.hideBinder !== void 0 && (this.m_HideBinder = t.hideBinder), t.createColliders !== void 0 && (this.m_CreateColliders = t.createColliders), t.reduceShadows !== void 0 && (this.m_ReduceShadows = t.reduceShadows), t.reduceSubMeshes !== void 0 && (this.m_ReduceSubMeshes = t.reduceSubMeshes), t.reduceOverdraw !== void 0 && (this.m_ReduceOverdraw = t.reduceOverdraw), t.coverPaperSetup && (this.m_CoverPaperSetup = new ht({
|
|
1593
|
+
color: t.coverPaperSetup.color ?? new c.Color(1, 0, 0),
|
|
1594
|
+
width: t.coverPaperSetup.width ?? 2.1,
|
|
1595
|
+
height: t.coverPaperSetup.height ?? 3.1,
|
|
1596
|
+
thickness: t.coverPaperSetup.thickness ?? 0.04,
|
|
1597
|
+
stiffness: t.coverPaperSetup.stiffness ?? 0.5,
|
|
1598
|
+
material: t.coverPaperSetup.material ?? null
|
|
1599
|
+
})), t.pagePaperSetup && (this.m_PagePaperSetup = new ht({
|
|
1600
|
+
color: t.pagePaperSetup.color ?? new c.Color(1, 1, 1),
|
|
1601
|
+
width: t.pagePaperSetup.width ?? 2,
|
|
1602
|
+
height: t.pagePaperSetup.height ?? 3,
|
|
1603
|
+
thickness: t.pagePaperSetup.thickness ?? 0.02,
|
|
1604
|
+
stiffness: t.pagePaperSetup.stiffness ?? 0.2,
|
|
1605
|
+
material: t.pagePaperSetup.material ?? null
|
|
1606
|
+
}))), ot.s_Instances.add(this);
|
|
1607
|
+
}
|
|
1608
|
+
static get instances() {
|
|
1609
|
+
return [...ot.s_Instances];
|
|
1610
|
+
}
|
|
1611
|
+
// ── Internal accessors ─────────────────────────────────────────────────
|
|
1612
|
+
get minPaperWidth() {
|
|
1613
|
+
return this.m_MinPaperWidth;
|
|
1614
|
+
}
|
|
1615
|
+
get minPaperHeight() {
|
|
1616
|
+
return this.m_MinPaperHeight;
|
|
1617
|
+
}
|
|
1618
|
+
get minPaperThickness() {
|
|
1619
|
+
return this.m_MinPaperThickness;
|
|
1620
|
+
}
|
|
1621
|
+
get maxPaperThickness() {
|
|
1622
|
+
return this.m_MaxPaperThickness;
|
|
1623
|
+
}
|
|
1624
|
+
get totalThickness() {
|
|
1625
|
+
return this.m_TotalThickness;
|
|
1626
|
+
}
|
|
1627
|
+
get hasCover() {
|
|
1628
|
+
return this.m_HasCover;
|
|
1629
|
+
}
|
|
1630
|
+
get castShadowsFlag() {
|
|
1631
|
+
return this.m_CastShadows;
|
|
1632
|
+
}
|
|
1633
|
+
/** Alias matching IBookOwner interface expected by Paper.ts */
|
|
1634
|
+
get castShadows() {
|
|
1635
|
+
return this.m_CastShadows;
|
|
1636
|
+
}
|
|
1637
|
+
get alignToGround() {
|
|
1638
|
+
return this.m_AlignToGround;
|
|
1639
|
+
}
|
|
1640
|
+
get reduceShadows() {
|
|
1641
|
+
return this.m_ReduceShadows;
|
|
1642
|
+
}
|
|
1643
|
+
get coverPaperSetup() {
|
|
1644
|
+
return this.m_CoverPaperSetup;
|
|
1645
|
+
}
|
|
1646
|
+
get pagePaperSetup() {
|
|
1647
|
+
return this.m_PagePaperSetup;
|
|
1648
|
+
}
|
|
1649
|
+
get bound() {
|
|
1650
|
+
return this.m_Bound;
|
|
1651
|
+
}
|
|
1652
|
+
get papers() {
|
|
1653
|
+
return this.m_Papers;
|
|
1654
|
+
}
|
|
1655
|
+
get rendererIds() {
|
|
1656
|
+
return this.m_RendererIds;
|
|
1657
|
+
}
|
|
1658
|
+
get direction() {
|
|
1659
|
+
return this.m_Direction;
|
|
1660
|
+
}
|
|
1661
|
+
// ── Public API (properties) ────────────────────────────────────────────
|
|
1662
|
+
get binding() {
|
|
1663
|
+
return this.m_Binding;
|
|
1664
|
+
}
|
|
1665
|
+
set binding(t) {
|
|
1666
|
+
this.m_Binding !== t && (this.m_Binding = t, this.clear());
|
|
1667
|
+
}
|
|
1668
|
+
get content() {
|
|
1669
|
+
return this.m_Content;
|
|
1670
|
+
}
|
|
1671
|
+
set content(t) {
|
|
1672
|
+
this.m_Content !== t && (this.m_Content = t, this.clear());
|
|
1673
|
+
}
|
|
1674
|
+
get initialOpenProgress() {
|
|
1675
|
+
return this.m_InitialOpenProgress;
|
|
1676
|
+
}
|
|
1677
|
+
set initialOpenProgress(t) {
|
|
1678
|
+
this.m_InitialOpenProgress = c.MathUtils.clamp(t, 0, 1);
|
|
1679
|
+
}
|
|
1680
|
+
get isBuilt() {
|
|
1681
|
+
return this.m_IsBuilt;
|
|
1682
|
+
}
|
|
1683
|
+
get paperCount() {
|
|
1684
|
+
return this.m_CoverPaperCount + this.m_PagePaperCount;
|
|
1685
|
+
}
|
|
1686
|
+
get coverPaperCount() {
|
|
1687
|
+
return this.m_CoverPaperCount;
|
|
1688
|
+
}
|
|
1689
|
+
get pagePaperCount() {
|
|
1690
|
+
return this.m_PagePaperCount;
|
|
1691
|
+
}
|
|
1692
|
+
get isTurning() {
|
|
1693
|
+
return this.m_SelectedPaper !== null && this.m_SelectedPaper.isTurning;
|
|
1694
|
+
}
|
|
1695
|
+
get isFalling() {
|
|
1696
|
+
for (const t of this.m_Papers)
|
|
1697
|
+
if (t.isFalling) return !0;
|
|
1698
|
+
return !1;
|
|
1699
|
+
}
|
|
1700
|
+
get isIdle() {
|
|
1701
|
+
return !this.isTurning && !this.isFalling && !this.isAutoTurning;
|
|
1702
|
+
}
|
|
1703
|
+
get isAutoTurning() {
|
|
1704
|
+
return this.m_AutoTurningEndTime > this.m_CurrentTime;
|
|
1705
|
+
}
|
|
1706
|
+
get hasPendingAutoTurns() {
|
|
1707
|
+
return this.m_AutoTurnQueue.length > 0;
|
|
1708
|
+
}
|
|
1709
|
+
get autoTurningEndTime() {
|
|
1710
|
+
return this.m_AutoTurningEndTime;
|
|
1711
|
+
}
|
|
1712
|
+
// ── Public API (methods) ───────────────────────────────────────────────
|
|
1713
|
+
startTurning(t) {
|
|
1714
|
+
if (!this.m_IsBuilt || this.isTurning) return !1;
|
|
1715
|
+
const e = this.getFrontPapers();
|
|
1716
|
+
for (const s of e) {
|
|
1717
|
+
const i = s.raycast(t);
|
|
1718
|
+
if (i.hit && i.hitInfo.pageContent.isPointOverUI(i.hitInfo.textureCoordinate))
|
|
1719
|
+
return !1;
|
|
1720
|
+
}
|
|
1721
|
+
for (const s of e)
|
|
1722
|
+
if (!s.isFalling && s.startTurning(t))
|
|
1723
|
+
return this.m_SelectedPaper = s, !0;
|
|
1724
|
+
return !1;
|
|
1725
|
+
}
|
|
1726
|
+
updateTurning(t) {
|
|
1727
|
+
this.m_IsBuilt && this.m_SelectedPaper !== null && this.m_SelectedPaper.updateTurning(t);
|
|
1728
|
+
}
|
|
1729
|
+
stopTurning() {
|
|
1730
|
+
this.m_IsBuilt && this.m_SelectedPaper !== null && (this.m_SelectedPaper.stopTurning(), this.m_SelectedPaper = null);
|
|
1731
|
+
}
|
|
1732
|
+
getActivePaperSideIndices(t) {
|
|
1733
|
+
if (t.length = 0, !this.m_IsBuilt) return;
|
|
1734
|
+
const e = this.m_Content.direction === E.RightToLeft, s = this.m_Papers.length, i = (n, o) => {
|
|
1735
|
+
let a = n * 2;
|
|
1736
|
+
o && a++, e && (a = s * 2 - a - 1), t.includes(a) || t.push(a);
|
|
1737
|
+
};
|
|
1738
|
+
for (let n = 0; n < s; n++) {
|
|
1739
|
+
const o = this.m_Papers[n];
|
|
1740
|
+
if (o.isFalling || o.isTurning)
|
|
1741
|
+
n > 0 && i(n - 1, !0), i(n, !1), i(n, !0), n < s - 1 && i(n + 1, !1);
|
|
1742
|
+
else if (o.isOnRightStack) {
|
|
1743
|
+
n > 0 && i(n - 1, !0), i(n, !1);
|
|
1744
|
+
break;
|
|
1745
|
+
}
|
|
1746
|
+
}
|
|
1747
|
+
t.length === 0 && i(this.m_Papers.length - 1, !0), e && t.reverse();
|
|
1748
|
+
}
|
|
1749
|
+
setOpenProgress(t) {
|
|
1750
|
+
this.cancelPendingAutoTurns(), this.m_Content.direction % 2 !== 0 && (t = 1 - t);
|
|
1751
|
+
const e = this.m_Papers.length, s = Math.round(c.MathUtils.lerp(0, e, t));
|
|
1752
|
+
for (let i = 0; i < e; i++) {
|
|
1753
|
+
const n = i >= s;
|
|
1754
|
+
this.m_Papers[i].restState(n);
|
|
1755
|
+
}
|
|
1756
|
+
for (let i = 0; i < e; i++)
|
|
1757
|
+
this.m_Papers[i].restMesh();
|
|
1758
|
+
this.m_WasIdle = !1;
|
|
1759
|
+
}
|
|
1760
|
+
setOpenProgressByIndex(t) {
|
|
1761
|
+
const e = this.m_Content.convertPaperSideIndexToOpenProgress(t);
|
|
1762
|
+
this.setOpenProgress(e);
|
|
1763
|
+
}
|
|
1764
|
+
// ── Auto Turning ──────────────────────────────────────────────────────
|
|
1765
|
+
startAutoTurning(t, e, s = 1, i = 0) {
|
|
1766
|
+
if (!this.m_IsBuilt) return !1;
|
|
1767
|
+
this.cancelPendingAutoTurns();
|
|
1768
|
+
const n = typeof i == "number" ? new rt(i) : i;
|
|
1769
|
+
if (s = Math.min(s, this.getMaxAutoTurnCount(t)), s === 0) return !1;
|
|
1770
|
+
for (let o = 0; o < s && this.canAutoTurn(t); o++) {
|
|
1771
|
+
const a = o / (s - 1 || 1), h = this.getAutoTurnPaperIndexTime(t), m = o > 0 ? n.getValue(h, a) : 0, l = e.getModeValue(), _ = e.getTwistValue(h, a), p = e.getBendValue(h, a), d = e.getDurationValue(h, a);
|
|
1772
|
+
this.m_AutoTurnQueue.push({ direction: t, mode: l, twist: _, bend: p, duration: d, delay: m });
|
|
1773
|
+
}
|
|
1774
|
+
return this.m_AutoTurnTimer = 0, !0;
|
|
1775
|
+
}
|
|
1776
|
+
cancelPendingAutoTurns() {
|
|
1777
|
+
this.m_AutoTurnQueue.length = 0;
|
|
1778
|
+
}
|
|
1779
|
+
processAutoTurnQueue(t) {
|
|
1780
|
+
if (this.m_AutoTurnQueue.length === 0 || (this.m_AutoTurnTimer -= t, this.m_AutoTurnTimer > 0)) return;
|
|
1781
|
+
const e = this.m_AutoTurnQueue[0];
|
|
1782
|
+
if (!this.canAutoTurn(e.direction)) {
|
|
1783
|
+
this.m_AutoTurnQueue.length = 0;
|
|
1784
|
+
return;
|
|
1785
|
+
}
|
|
1786
|
+
const s = this.getAutoTurnPaper(e.direction);
|
|
1787
|
+
if (s === null) {
|
|
1788
|
+
this.m_AutoTurnQueue.length = 0;
|
|
1789
|
+
return;
|
|
1790
|
+
}
|
|
1791
|
+
s.startAutoTurning(e.mode, e.twist, e.bend, e.duration), this.m_AutoTurningEndTime = Math.max(
|
|
1792
|
+
this.m_AutoTurningEndTime,
|
|
1793
|
+
this.m_CurrentTime + e.duration
|
|
1794
|
+
), this.m_AutoTurnQueue.shift(), this.m_AutoTurnQueue.length > 0 && (this.m_AutoTurnTimer = this.m_AutoTurnQueue[0].delay);
|
|
1795
|
+
}
|
|
1796
|
+
getAutoTurnPaper(t) {
|
|
1797
|
+
if (this.isTurning) return null;
|
|
1798
|
+
const e = this.getFrontPapers();
|
|
1799
|
+
if (e.length > 0) {
|
|
1800
|
+
const s = t === yt.Next, i = e[s ? e.length - 1 : 0];
|
|
1801
|
+
if (!i.isTurning && !i.isFalling && s === i.isOnRightStack)
|
|
1802
|
+
return i;
|
|
1803
|
+
}
|
|
1804
|
+
return null;
|
|
1805
|
+
}
|
|
1806
|
+
getMaxAutoTurnCount(t) {
|
|
1807
|
+
const e = this.getAutoTurnPaper(t);
|
|
1808
|
+
if (e === null) return 0;
|
|
1809
|
+
let s = 1;
|
|
1810
|
+
return t === yt.Next ? s += this.m_Papers.length - e.index - 1 : s += e.index, s;
|
|
1811
|
+
}
|
|
1812
|
+
canAutoTurn(t) {
|
|
1813
|
+
return this.getAutoTurnPaper(t) !== null;
|
|
1814
|
+
}
|
|
1815
|
+
getAutoTurnPaperIndexTime(t) {
|
|
1816
|
+
const e = this.getAutoTurnPaper(t);
|
|
1817
|
+
return e === null ? 0 : e.index / (this.m_Papers.length - 1 || 1);
|
|
1818
|
+
}
|
|
1819
|
+
// ── Lifecycle ─────────────────────────────────────────────────────────
|
|
1820
|
+
/**
|
|
1821
|
+
* Initialize the book. Call this after adding to scene.
|
|
1822
|
+
* Equivalent to Unity's Start/Awake.
|
|
1823
|
+
*/
|
|
1824
|
+
init() {
|
|
1825
|
+
ot.s_Instances.add(this), this.hardClear(), this.m_BuildOnAwake && this.build();
|
|
1826
|
+
}
|
|
1827
|
+
/**
|
|
1828
|
+
* Call every frame with delta time.
|
|
1829
|
+
* Equivalent to Unity's LateUpdate.
|
|
1830
|
+
*/
|
|
1831
|
+
update(t) {
|
|
1832
|
+
if (this.m_CurrentTime += t, !!this.m_IsBuilt && this.m_Papers.length !== 0 && this.m_Bound !== null && (this.processAutoTurnQueue(t), !(this.m_WasIdle && this.isIdle))) {
|
|
1833
|
+
this.m_WasIdle = this.isIdle;
|
|
1834
|
+
for (const e of this.m_Papers)
|
|
1835
|
+
e.isFalling && e.updateFalling(t);
|
|
1836
|
+
this.updateLivePages(), this.m_Bound.onLateUpdate();
|
|
1837
|
+
}
|
|
1838
|
+
}
|
|
1839
|
+
dispose() {
|
|
1840
|
+
ot.s_Instances.delete(this), this.hardClear();
|
|
1841
|
+
}
|
|
1842
|
+
// ── Build ─────────────────────────────────────────────────────────────
|
|
1843
|
+
build() {
|
|
1844
|
+
if (this.clear(), this.m_Content === null || this.m_Content.isEmpty || this.m_Binding === null) return;
|
|
1845
|
+
if (this.m_MeshFactory === null && (this.m_MeshFactory = new me()), this.m_RendererFactory === null) {
|
|
1846
|
+
const C = new c.Object3D();
|
|
1847
|
+
C.name = "Root", this.add(C), this.m_Root = C, this.m_RendererFactory = new ue(this.m_Root);
|
|
1848
|
+
}
|
|
1849
|
+
this.m_RendererFactory.createColliders = this.m_CreateColliders, this.m_Direction = this.m_Content.direction;
|
|
1850
|
+
const t = this.m_Direction > 1 ? Math.PI / 2 : 0;
|
|
1851
|
+
this.m_Root.rotation.set(0, t, 0), this.m_CoverPaperSetup.bookDirection = this.m_Content.direction, this.m_PagePaperSetup.bookDirection = this.m_Content.direction, this.m_PagePaperSetup.height < this.m_CoverPaperSetup.height ? (this.m_CoverPaperSetup.margin = 0, this.m_PagePaperSetup.margin = (this.m_CoverPaperSetup.height - this.m_PagePaperSetup.height) / 2) : (this.m_CoverPaperSetup.margin = (this.m_PagePaperSetup.height - this.m_CoverPaperSetup.height) / 2, this.m_PagePaperSetup.margin = 0);
|
|
1852
|
+
const e = new Dt(this.m_CoverPaperSetup), s = new Dt(this.m_PagePaperSetup);
|
|
1853
|
+
this.m_Content.init(this);
|
|
1854
|
+
let i = this.m_Content.coverContents, n = this.m_Content.pageContents, o = this.m_InitialOpenProgress;
|
|
1855
|
+
this.m_Content.direction % 2 !== 0 && (i = [...i].reverse(), n = [...n].reverse(), o = 1 - o), this.m_HasCover = i.length > 0, this.m_CoverPaperCount = Math.floor(i.length / 2), this.m_PagePaperCount = Math.floor(n.length / 2);
|
|
1856
|
+
const a = this.m_CoverPaperCount + this.m_PagePaperCount, h = Math.floor(i.length / 4);
|
|
1857
|
+
let m = 0, l = 0, _ = 0;
|
|
1858
|
+
this.m_Papers = new Array(a);
|
|
1859
|
+
for (let C = 0; C < a; C++) {
|
|
1860
|
+
const V = this.m_HasCover && (C < h || C >= a - h), U = this.m_RendererFactory.get("Paper"), k = this.m_Papers[C] = new he(V, C, this, U);
|
|
1861
|
+
k.renderer.castShadows = this.m_CastShadows, C < Math.round(c.MathUtils.lerp(0, a, o)) && (k.transform.scale.set(-1, 1, 1), k.setTime(1)), V ? (k.setContentData(i[l++], i[l++], C > h), k.setMaterialData(e), k.setPaperSetup(this.m_CoverPaperSetup)) : (k.setContentData(n[m++], n[m++]), k.setMaterialData(s), k.setPaperSetup(this.m_PagePaperSetup)), _ += k.thickness;
|
|
1862
|
+
}
|
|
1863
|
+
this.m_TotalThickness = _;
|
|
1864
|
+
const p = this.m_Papers[0].thickness, d = this.m_Papers[Math.floor(a / 2)].thickness;
|
|
1865
|
+
this.m_MinPaperThickness = Math.min(p, d), this.m_MaxPaperThickness = Math.max(p, d);
|
|
1866
|
+
const u = this.m_Papers[0].size.x, f = this.m_Papers[Math.floor(a / 2)].size.x;
|
|
1867
|
+
this.m_MinPaperWidth = Math.min(u, f);
|
|
1868
|
+
const g = this.m_Papers[0].size.y, w = this.m_Papers[Math.floor(a / 2)].size.y;
|
|
1869
|
+
this.m_MinPaperHeight = Math.min(g, w), this.m_Bound = this.m_Binding.createBound(
|
|
1870
|
+
this,
|
|
1871
|
+
this.m_Root,
|
|
1872
|
+
this.m_RendererFactory,
|
|
1873
|
+
this.m_MeshFactory
|
|
1874
|
+
), this.m_Bound.binderRenderer.setVisibility(!this.m_HideBinder);
|
|
1875
|
+
const B = this.m_ReduceOverdraw && n.length > 0, x = this.m_ReduceSubMeshes, y = this.createPaperMeshDataPool(this.m_PagePaperSetup, !0, x), S = B ? this.createPaperMeshDataPool(this.m_PagePaperSetup, !0, x, !0) : null, v = this.createPaperMeshDataPool(this.m_PagePaperSetup, !1), Z = this.createPaperMeshDataPool(this.m_CoverPaperSetup, !0), O = this.createPaperMeshDataPool(this.m_CoverPaperSetup, !1), z = Math.floor(a / 2) - 1, N = z + 1, D = this.m_Bound.constructor.name.includes("Staple");
|
|
1876
|
+
for (let C = 0; C < a; C++) {
|
|
1877
|
+
const V = this.m_Papers[C];
|
|
1878
|
+
C !== 0 && (V.prev = this.m_Papers[C - 1]), C !== a - 1 && (V.next = this.m_Papers[C + 1]), V.noHole = D && (C === z || C === N), V.isCover ? V.setMeshData(Z.get(), null, O) : V.setMeshData(
|
|
1879
|
+
y.get(),
|
|
1880
|
+
(S == null ? void 0 : S.get()) ?? null,
|
|
1881
|
+
v
|
|
1882
|
+
);
|
|
1883
|
+
}
|
|
1884
|
+
this.m_IsBuilt = !0, this.m_RendererIds = this.m_RendererFactory.ids, this.update(0), this.m_Bound.binderRenderer.updateCollider(), this.m_CoverPaperSetup.bookDirection = E.LeftToRight, this.m_PagePaperSetup.bookDirection = E.LeftToRight;
|
|
1885
|
+
}
|
|
1886
|
+
clear() {
|
|
1887
|
+
return this.m_CoverPaperCount = this.m_PagePaperCount = 0, this.m_IsBuilt = !1, this.m_WasIdle = !1, this.m_Bound = null, this.m_MeshFactory !== null && this.m_MeshFactory.recycle(), this.m_RendererFactory !== null && this.m_RendererFactory.recycle(), this;
|
|
1888
|
+
}
|
|
1889
|
+
hardClear() {
|
|
1890
|
+
this.m_CoverPaperCount = this.m_PagePaperCount = 0, this.m_IsBuilt = !1, this.m_WasIdle = !1, this.m_Bound = null, this.m_Root !== null && (this.remove(this.m_Root), this.m_Root = null), this.m_MeshFactory !== null && (this.m_MeshFactory.destroy(), this.m_MeshFactory = null), this.m_RendererFactory !== null && (this.m_RendererFactory.destroy(), this.m_RendererFactory = null);
|
|
1891
|
+
}
|
|
1892
|
+
createPaperMeshDataPool(t, e, s = !1, i = !1) {
|
|
1893
|
+
const n = e ? 0 : t.quality, o = this.m_Bound.createPaperPattern(
|
|
1894
|
+
n,
|
|
1895
|
+
t.size,
|
|
1896
|
+
t.thickness,
|
|
1897
|
+
t.uvMargin,
|
|
1898
|
+
i,
|
|
1899
|
+
s
|
|
1900
|
+
);
|
|
1901
|
+
return new fe(
|
|
1902
|
+
this.m_MeshFactory,
|
|
1903
|
+
o,
|
|
1904
|
+
e && this.m_Bound.useSharedMeshDataForLowpoly
|
|
1905
|
+
);
|
|
1906
|
+
}
|
|
1907
|
+
// ── Query methods ─────────────────────────────────────────────────────
|
|
1908
|
+
getFrontPapers() {
|
|
1909
|
+
const t = [];
|
|
1910
|
+
if (this.m_SelectedPaper !== null) {
|
|
1911
|
+
const e = this.m_SelectedPaper.index;
|
|
1912
|
+
e > 0 && t.push(this.m_Papers[e - 1]), t.push(this.m_SelectedPaper), e < this.m_Papers.length - 1 && t.push(this.m_Papers[e + 1]);
|
|
1913
|
+
} else {
|
|
1914
|
+
for (let e = 0; e < this.m_Papers.length; e++)
|
|
1915
|
+
if (this.m_Papers[e].isOnRightStack) {
|
|
1916
|
+
e > 0 && t.push(this.m_Papers[e - 1]), t.push(this.m_Papers[e]);
|
|
1917
|
+
break;
|
|
1918
|
+
}
|
|
1919
|
+
t.length === 0 && t.push(this.m_Papers[this.m_Papers.length - 1]);
|
|
1920
|
+
}
|
|
1921
|
+
return t;
|
|
1922
|
+
}
|
|
1923
|
+
getAverageTime() {
|
|
1924
|
+
const t = this.m_Papers.length;
|
|
1925
|
+
let e = 0;
|
|
1926
|
+
for (const s of this.m_Papers)
|
|
1927
|
+
s.updateTime(), e += s.zTime;
|
|
1928
|
+
return e /= t, e;
|
|
1929
|
+
}
|
|
1930
|
+
bookRaycast(t) {
|
|
1931
|
+
const e = this.getFrontPapers();
|
|
1932
|
+
for (const s of e) {
|
|
1933
|
+
const i = s.raycast(t);
|
|
1934
|
+
if (i.hit) return i.hitInfo;
|
|
1935
|
+
}
|
|
1936
|
+
return null;
|
|
1937
|
+
}
|
|
1938
|
+
// ── Live Pages ────────────────────────────────────────────────────────
|
|
1939
|
+
updateLivePages() {
|
|
1940
|
+
const t = /* @__PURE__ */ new Set(), e = this.m_Papers.length;
|
|
1941
|
+
for (let s = 0; s < e; s++) {
|
|
1942
|
+
const i = this.m_Papers[s];
|
|
1943
|
+
if (i.isFalling || i.isTurning)
|
|
1944
|
+
s > 0 && t.add(this.m_Papers[s - 1].backContent), t.add(i.frontContent), t.add(i.backContent), s < e - 1 && t.add(this.m_Papers[s + 1].frontContent);
|
|
1945
|
+
else if (i.isOnRightStack) {
|
|
1946
|
+
s > 0 && t.add(this.m_Papers[s - 1].backContent), t.add(i.frontContent);
|
|
1947
|
+
break;
|
|
1948
|
+
}
|
|
1949
|
+
}
|
|
1950
|
+
t.size === 0 && t.add(this.m_Papers[this.m_Papers.length - 1].backContent);
|
|
1951
|
+
for (const s of this.m_Papers)
|
|
1952
|
+
s.frontContent.setActive(t.has(s.frontContent)), s.backContent.setActive(t.has(s.backContent));
|
|
1953
|
+
}
|
|
1954
|
+
};
|
|
1955
|
+
ot.s_Instances = /* @__PURE__ */ new Set();
|
|
1956
|
+
let Ut = ot;
|
|
1957
|
+
class ye {
|
|
1958
|
+
constructor() {
|
|
1959
|
+
this.baseXArray = [], this.baseZArray = [], this.baseXOffset = 0, this.baseVertexCount = 0, this.xSeams = [], this.zSeams = [], this.xNoneSeamIndexes = [], this.borders = [], this.texcoords = [], this.weights = [], this.triangles = [], this.frontTriangles = [], this.backTriangles = [], this.borderTriangles = [], this.vertexCount = 0, this.subMeshCount = 0, this.size = new c.Vector2(), this.thickness = 0;
|
|
1960
|
+
}
|
|
1961
|
+
}
|
|
1962
|
+
class Ne {
|
|
1963
|
+
constructor() {
|
|
1964
|
+
this.m_BookContent = null, this.m_IsActive = !1, this.onActiveChangedCallback = null;
|
|
1965
|
+
}
|
|
1966
|
+
get bookContent() {
|
|
1967
|
+
return this.m_BookContent;
|
|
1968
|
+
}
|
|
1969
|
+
get isActive() {
|
|
1970
|
+
return this.m_IsActive;
|
|
1971
|
+
}
|
|
1972
|
+
get textureST() {
|
|
1973
|
+
return new c.Vector4(1, 1, 0, 0);
|
|
1974
|
+
}
|
|
1975
|
+
get isShareable() {
|
|
1976
|
+
return !0;
|
|
1977
|
+
}
|
|
1978
|
+
onInit() {
|
|
1979
|
+
}
|
|
1980
|
+
onActiveChanged() {
|
|
1981
|
+
}
|
|
1982
|
+
onIsPointOverUI(t) {
|
|
1983
|
+
return !1;
|
|
1984
|
+
}
|
|
1985
|
+
isPointOverUI(t) {
|
|
1986
|
+
return this.onIsPointOverUI(t);
|
|
1987
|
+
}
|
|
1988
|
+
init(t) {
|
|
1989
|
+
var e;
|
|
1990
|
+
!this.isShareable && this.m_BookContent !== null && this.m_BookContent !== t && (console.error("The page content is already in use. It can only be assigned to one book content."), (e = this.m_BookContent.book) == null || e.clear()), this.m_BookContent = t, this.m_IsActive = !1, this.onInit();
|
|
1991
|
+
}
|
|
1992
|
+
setActive(t) {
|
|
1993
|
+
var e;
|
|
1994
|
+
this.m_IsActive !== t && (this.m_IsActive = t, this.onActiveChanged(), (e = this.onActiveChangedCallback) == null || e.call(this));
|
|
1995
|
+
}
|
|
1996
|
+
}
|
|
1997
|
+
class Lt {
|
|
1998
|
+
constructor(t, e) {
|
|
1999
|
+
this.m_Texture = t, this.m_TextureST = e ?? new c.Vector4(1, 1, 0, 0);
|
|
2000
|
+
}
|
|
2001
|
+
get texture() {
|
|
2002
|
+
return this.m_Texture;
|
|
2003
|
+
}
|
|
2004
|
+
get textureST() {
|
|
2005
|
+
return this.m_Texture ? this.m_TextureST : new c.Vector4(1, 1, 0, 0);
|
|
2006
|
+
}
|
|
2007
|
+
isPointOverUI(t) {
|
|
2008
|
+
return !1;
|
|
2009
|
+
}
|
|
2010
|
+
init(t) {
|
|
2011
|
+
}
|
|
2012
|
+
setActive(t) {
|
|
2013
|
+
}
|
|
2014
|
+
}
|
|
2015
|
+
class Ue {
|
|
2016
|
+
constructor() {
|
|
2017
|
+
this.m_Direction = E.LeftToRight, this.m_Covers = [null, null, null, null], this.m_Pages = [null, null, null, null, null, null, null, null], this.m_Book = null;
|
|
2018
|
+
}
|
|
2019
|
+
get coverCount4() {
|
|
2020
|
+
return this.nextMultipleOf4(this.m_Covers.length);
|
|
2021
|
+
}
|
|
2022
|
+
get pageCount4() {
|
|
2023
|
+
return this.nextMultipleOf4(this.m_Pages.length);
|
|
2024
|
+
}
|
|
2025
|
+
get book() {
|
|
2026
|
+
return this.m_Book;
|
|
2027
|
+
}
|
|
2028
|
+
get covers() {
|
|
2029
|
+
return this.m_Covers;
|
|
2030
|
+
}
|
|
2031
|
+
get pages() {
|
|
2032
|
+
return this.m_Pages;
|
|
2033
|
+
}
|
|
2034
|
+
get isEmpty() {
|
|
2035
|
+
return this.m_Covers.length === 0 && this.m_Pages.length === 0;
|
|
2036
|
+
}
|
|
2037
|
+
get direction() {
|
|
2038
|
+
return this.m_Direction;
|
|
2039
|
+
}
|
|
2040
|
+
set direction(t) {
|
|
2041
|
+
this.m_Direction = t;
|
|
2042
|
+
}
|
|
2043
|
+
get coverContents() {
|
|
2044
|
+
return this.getContents(this.m_Covers, !1);
|
|
2045
|
+
}
|
|
2046
|
+
get pageContents() {
|
|
2047
|
+
return this.getContents(this.m_Pages, !1);
|
|
2048
|
+
}
|
|
2049
|
+
getContents(t, e) {
|
|
2050
|
+
const s = t.length;
|
|
2051
|
+
let i = this.nextMultipleOf4(s);
|
|
2052
|
+
e && (i = Math.min(i, 4));
|
|
2053
|
+
const n = new Array(i);
|
|
2054
|
+
for (let o = 0; o < i; o++)
|
|
2055
|
+
n[o] = this.getContent(o < s ? t[o] : null);
|
|
2056
|
+
return n;
|
|
2057
|
+
}
|
|
2058
|
+
nextMultipleOf4(t) {
|
|
2059
|
+
return Math.ceil(t / 4) * 4;
|
|
2060
|
+
}
|
|
2061
|
+
getContent(t) {
|
|
2062
|
+
if (t !== null) {
|
|
2063
|
+
if (t instanceof c.Texture)
|
|
2064
|
+
return new Lt(t);
|
|
2065
|
+
if (typeof t.init == "function")
|
|
2066
|
+
return t;
|
|
2067
|
+
}
|
|
2068
|
+
return new Lt(null);
|
|
2069
|
+
}
|
|
2070
|
+
init(t) {
|
|
2071
|
+
this.m_Book = t;
|
|
2072
|
+
for (const e of this.coverContents)
|
|
2073
|
+
e.init(this);
|
|
2074
|
+
for (const e of this.pageContents)
|
|
2075
|
+
e.init(this);
|
|
2076
|
+
}
|
|
2077
|
+
// ── Index conversion methods ───────────────────────────────────────────
|
|
2078
|
+
convertCoverIndexToPaperSideIndex(t) {
|
|
2079
|
+
if (this.m_Covers.length === 0)
|
|
2080
|
+
throw new Error("Check covers.length > 0 before calling this method.");
|
|
2081
|
+
return this.m_Pages.length === 0 || t < this.coverCount4 / 2 ? t : t + this.pageCount4;
|
|
2082
|
+
}
|
|
2083
|
+
convertPageIndexToPaperSideIndex(t) {
|
|
2084
|
+
if (this.m_Pages.length === 0)
|
|
2085
|
+
throw new Error("Check pages.length > 0 before calling this method.");
|
|
2086
|
+
return this.m_Covers.length === 0 ? t : t + this.coverCount4 / 2;
|
|
2087
|
+
}
|
|
2088
|
+
convertPaperSideIndexToCoverIndex(t) {
|
|
2089
|
+
if (this.m_Covers.length === 0)
|
|
2090
|
+
throw new Error("Check covers.length > 0 before calling this method.");
|
|
2091
|
+
if (this.isPagePaperSideIndex(t))
|
|
2092
|
+
throw new Error("Check isCoverPaperSideIndex before calling this method.");
|
|
2093
|
+
return t > this.coverCount4 / 2 ? t - this.pageCount4 : t;
|
|
2094
|
+
}
|
|
2095
|
+
convertPaperSideIndexToPageIndex(t) {
|
|
2096
|
+
if (this.m_Pages.length === 0)
|
|
2097
|
+
throw new Error("Check pages.length > 0 before calling this method.");
|
|
2098
|
+
if (this.isCoverPaperSideIndex(t))
|
|
2099
|
+
throw new Error("Check isPagePaperSideIndex before calling this method.");
|
|
2100
|
+
return t - this.coverCount4 / 2;
|
|
2101
|
+
}
|
|
2102
|
+
convertPaperSideIndexToOpenProgress(t) {
|
|
2103
|
+
return t / (this.coverCount4 + this.pageCount4 - 1);
|
|
2104
|
+
}
|
|
2105
|
+
isCoverPaperSideIndex(t) {
|
|
2106
|
+
const e = this.coverCount4 / 2, s = this.pageCount4 / 2;
|
|
2107
|
+
if (e === 0) return !1;
|
|
2108
|
+
if (s === 0) return !0;
|
|
2109
|
+
const i = e, n = e + s * 2 - 1;
|
|
2110
|
+
return t < i || t > n;
|
|
2111
|
+
}
|
|
2112
|
+
isPagePaperSideIndex(t) {
|
|
2113
|
+
return !this.isCoverPaperSideIndex(t);
|
|
2114
|
+
}
|
|
2115
|
+
}
|
|
2116
|
+
class Pe {
|
|
2117
|
+
}
|
|
2118
|
+
class Le {
|
|
2119
|
+
constructor(t, e) {
|
|
2120
|
+
this.m_Book = t, this.m_Root = e;
|
|
2121
|
+
}
|
|
2122
|
+
}
|
|
2123
|
+
function Xt(r, t, e, s) {
|
|
2124
|
+
const i = 1 - s;
|
|
2125
|
+
return new c.Vector3(
|
|
2126
|
+
i * i * r.x + 2 * i * s * t.x + s * s * e.x,
|
|
2127
|
+
i * i * r.y + 2 * i * s * t.y + s * s * e.y,
|
|
2128
|
+
i * i * r.z + 2 * i * s * t.z + s * s * e.z
|
|
2129
|
+
);
|
|
2130
|
+
}
|
|
2131
|
+
function Et(r, t) {
|
|
2132
|
+
return r++, r === t ? 0 : r;
|
|
2133
|
+
}
|
|
2134
|
+
function we(r, t) {
|
|
2135
|
+
return r === 0 ? t - 1 : r - 1;
|
|
2136
|
+
}
|
|
2137
|
+
const Te = 0.01, Se = 0.1, ke = 0.04, ve = 0.4, be = 2, Be = 10, Re = 0, Ve = 5;
|
|
2138
|
+
function et(r, t, e) {
|
|
2139
|
+
return Math.max(t, Math.min(e, r));
|
|
2140
|
+
}
|
|
2141
|
+
function Kt(r) {
|
|
2142
|
+
return Math.max(0, Math.min(1, r));
|
|
2143
|
+
}
|
|
2144
|
+
function F(r, t, e) {
|
|
2145
|
+
return r + (t - r) * e;
|
|
2146
|
+
}
|
|
2147
|
+
function jt(r, t, e) {
|
|
2148
|
+
return r === t ? 0 : Kt((e - r) / (t - r));
|
|
2149
|
+
}
|
|
2150
|
+
function Ie(r, t) {
|
|
2151
|
+
const e = r.clone().normalize();
|
|
2152
|
+
if (e.lengthSq() === 0) return new c.Quaternion();
|
|
2153
|
+
let s = new c.Vector3().crossVectors(t, e);
|
|
2154
|
+
if (s.lengthSq() === 0) {
|
|
2155
|
+
const o = Math.abs(e.y) < 0.999 ? new c.Vector3(0, 1, 0) : new c.Vector3(1, 0, 0);
|
|
2156
|
+
s = new c.Vector3().crossVectors(o, e);
|
|
2157
|
+
}
|
|
2158
|
+
s.normalize();
|
|
2159
|
+
const i = new c.Vector3().crossVectors(e, s).normalize(), n = new c.Matrix4().makeBasis(s, i, e);
|
|
2160
|
+
return new c.Quaternion().setFromRotationMatrix(n);
|
|
2161
|
+
}
|
|
2162
|
+
const tt = Math.PI / 180, it = 180 / Math.PI;
|
|
2163
|
+
class ze {
|
|
2164
|
+
constructor() {
|
|
2165
|
+
this._material = null, this._color = new c.Color(1, 1, 1), this._thickness = 0.05, this._crown = 0.2, this._margin = 0.1, this._count = 4, this._quality = 3;
|
|
2166
|
+
}
|
|
2167
|
+
get material() {
|
|
2168
|
+
return this._material;
|
|
2169
|
+
}
|
|
2170
|
+
set material(t) {
|
|
2171
|
+
this._material = t;
|
|
2172
|
+
}
|
|
2173
|
+
get color() {
|
|
2174
|
+
return this._color;
|
|
2175
|
+
}
|
|
2176
|
+
set color(t) {
|
|
2177
|
+
this._color = t;
|
|
2178
|
+
}
|
|
2179
|
+
get thickness() {
|
|
2180
|
+
return this._thickness;
|
|
2181
|
+
}
|
|
2182
|
+
set thickness(t) {
|
|
2183
|
+
this._thickness = et(t, Te, Se);
|
|
2184
|
+
}
|
|
2185
|
+
get margin() {
|
|
2186
|
+
return this._margin;
|
|
2187
|
+
}
|
|
2188
|
+
set margin(t) {
|
|
2189
|
+
this._margin = Kt(t);
|
|
2190
|
+
}
|
|
2191
|
+
get crown() {
|
|
2192
|
+
return this._crown;
|
|
2193
|
+
}
|
|
2194
|
+
set crown(t) {
|
|
2195
|
+
this._crown = et(t, ke, ve);
|
|
2196
|
+
}
|
|
2197
|
+
get count() {
|
|
2198
|
+
return this._count;
|
|
2199
|
+
}
|
|
2200
|
+
set count(t) {
|
|
2201
|
+
this._count = et(t, be, Be);
|
|
2202
|
+
}
|
|
2203
|
+
get quality() {
|
|
2204
|
+
return this._quality;
|
|
2205
|
+
}
|
|
2206
|
+
set quality(t) {
|
|
2207
|
+
this._quality = et(t, Re, Ve);
|
|
2208
|
+
}
|
|
2209
|
+
}
|
|
2210
|
+
class De extends Error {
|
|
2211
|
+
constructor() {
|
|
2212
|
+
super("Book height is too large relative to paper width."), this.name = "BookHeightException";
|
|
2213
|
+
}
|
|
2214
|
+
}
|
|
2215
|
+
class Ae {
|
|
2216
|
+
// ── Constructor ────────────────────────────────────────────────────────
|
|
2217
|
+
constructor(t, e, s, i, n) {
|
|
2218
|
+
if (this.m_StapleMargin = 0, this.m_StapleThickness = 0, this.m_BindingRadius = 0, this.m_BindingMidSpace = 0, this.m_StackHeight = 0, this.m_BindingVertexCount = 0, this.useSharedMeshDataForLowpoly = !1, this._binderRendererAdapter = null, this.m_Book = s, this.m_Root = i, this.m_Quality = t, s.totalThickness * 1.25 > s.minPaperWidth)
|
|
2219
|
+
throw new De();
|
|
2220
|
+
const o = this.m_Book.coverPaperSetup, a = this.m_Book.pagePaperSetup, h = new c.BufferGeometry();
|
|
2221
|
+
this.updateStapleMesh(e, h);
|
|
2222
|
+
const m = n ?? new c.MeshStandardMaterial({
|
|
2223
|
+
color: e.color,
|
|
2224
|
+
metalness: 0.9,
|
|
2225
|
+
roughness: 0.3
|
|
2226
|
+
});
|
|
2227
|
+
this.stapleMesh = new c.Mesh(h, m), this.stapleMesh.name = "Staple", this.stapleMesh.castShadow = this.m_Book.castShadows, i.add(this.stapleMesh), this.stapleMesh.position.set(
|
|
2228
|
+
0,
|
|
2229
|
+
0,
|
|
2230
|
+
this.m_StapleMargin + a.margin + o.margin
|
|
2231
|
+
);
|
|
2232
|
+
let l = o.thickness;
|
|
2233
|
+
l = Math.max(this.m_BindingRadius, l);
|
|
2234
|
+
for (const _ of this.m_Book.papers) {
|
|
2235
|
+
const p = _.size.clone();
|
|
2236
|
+
p.x -= this.m_BindingRadius, _.sizeXOffset = this.m_BindingRadius, _.size = p, _.setMinTurningRadius(l), _.updateTurningRadius(), this.updatePaperPosition(_);
|
|
2237
|
+
}
|
|
2238
|
+
this.updateRootPosition();
|
|
2239
|
+
}
|
|
2240
|
+
get binderRenderer() {
|
|
2241
|
+
return this._binderRendererAdapter || (this._binderRendererAdapter = new He(this.stapleMesh)), this._binderRendererAdapter;
|
|
2242
|
+
}
|
|
2243
|
+
// ── updateStapleMesh ──────────────────────────────────────────────────
|
|
2244
|
+
updateStapleMesh(t, e) {
|
|
2245
|
+
this.m_StapleThickness = t.thickness, this.m_StackHeight = this.m_Book.totalThickness, this.m_BindingMidSpace = this.m_StapleThickness * 1.75, this.m_BindingRadius = (this.m_StackHeight + this.m_BindingMidSpace) / 2 / Math.sin(45 * tt), this.m_StackHeight += this.m_BindingMidSpace;
|
|
2246
|
+
let s = t.crown;
|
|
2247
|
+
s = Math.max(s, this.m_StapleThickness * 4);
|
|
2248
|
+
const i = this.m_StapleThickness * 0.5, n = Math.max(
|
|
2249
|
+
this.m_Book.minPaperHeight / 2 - s - i,
|
|
2250
|
+
i
|
|
2251
|
+
);
|
|
2252
|
+
this.m_StapleMargin = F(i, n, t.margin);
|
|
2253
|
+
const o = this.m_Book.minPaperHeight - this.m_StapleMargin * 2;
|
|
2254
|
+
let a = t.count, h = (o - s * a) / (a - 1);
|
|
2255
|
+
for (h = Math.max(h, 0); h < this.m_StapleThickness * 2 && a > 2; )
|
|
2256
|
+
a--, h = (o - s * a) / (a - 1), h = Math.max(h, 0);
|
|
2257
|
+
const m = t.quality / 5, l = Math.floor(F(4, 20, m)), _ = Math.floor(F(4, 10, m)), p = Math.floor(F(3, 10, m)), d = this.m_StapleThickness / 2, u = d * 2.5, f = 0.9, g = d * 1;
|
|
2258
|
+
let w = s / 2 * f;
|
|
2259
|
+
w = Math.max(w, g * 2);
|
|
2260
|
+
let B = 0;
|
|
2261
|
+
B += this.m_Book.totalThickness / 2, B += d;
|
|
2262
|
+
const x = -(this.m_Book.papers[0].thickness / 2 + d), y = [];
|
|
2263
|
+
{
|
|
2264
|
+
for (let I = 0; I < _; I++) {
|
|
2265
|
+
const X = I / (_ - 1), W = F(-90, -180, X) * tt, P = new c.Vector3(
|
|
2266
|
+
g * Math.sin(W),
|
|
2267
|
+
0,
|
|
2268
|
+
g * Math.cos(W)
|
|
2269
|
+
);
|
|
2270
|
+
P.x += g, P.z += g, P.x += x, y.push(P);
|
|
2271
|
+
}
|
|
2272
|
+
const M = new c.Vector3(B, 0, 0), H = new c.Vector3(B + u * 0.75, 0, 0), T = new c.Vector3(B - d * 0.5, 0, w);
|
|
2273
|
+
for (let I = 0; I < p; I++) {
|
|
2274
|
+
const X = I / (p - 1), q = Xt(M, H, T, X);
|
|
2275
|
+
q.x += x, y.push(q);
|
|
2276
|
+
}
|
|
2277
|
+
y.reverse();
|
|
2278
|
+
}
|
|
2279
|
+
const S = new Array(l);
|
|
2280
|
+
for (let M = 0; M < l; M++) {
|
|
2281
|
+
const T = (90 - M * (360 / l)) * tt;
|
|
2282
|
+
S[M] = new c.Vector3(Math.cos(T), Math.sin(T), 0), S[M].x *= 0.75;
|
|
2283
|
+
}
|
|
2284
|
+
const v = y.length, Z = v * l, O = new Array(Z * 2), z = new Array(Z * 2), N = new Array(
|
|
2285
|
+
(Z * 2 - 1) * l * 2 * 3
|
|
2286
|
+
);
|
|
2287
|
+
for (let M = 0; M < Z * 2; M++)
|
|
2288
|
+
O[M] = new c.Vector3(), z[M] = new c.Vector3();
|
|
2289
|
+
let D = 0;
|
|
2290
|
+
for (let M = 0; M < v; M++) {
|
|
2291
|
+
const H = y[we(M, v)], T = y[M], I = y[Et(M, v)];
|
|
2292
|
+
let X;
|
|
2293
|
+
if (M === 0)
|
|
2294
|
+
X = new c.Vector3(1, 0, -2).normalize();
|
|
2295
|
+
else if (M === v - 1)
|
|
2296
|
+
X = new c.Vector3(0, 0, 1);
|
|
2297
|
+
else {
|
|
2298
|
+
const K = T.clone().sub(H).normalize(), J = I.clone().sub(T).normalize();
|
|
2299
|
+
X = K.add(J).multiplyScalar(0.5);
|
|
2300
|
+
}
|
|
2301
|
+
const q = new c.Vector3(0, 1, 0), W = Ie(X, q), P = D;
|
|
2302
|
+
let b = jt(0, p / 4, M);
|
|
2303
|
+
b = F(0.1, 1, b), b = Math.sqrt(b);
|
|
2304
|
+
for (let K = 0; K < l; K++) {
|
|
2305
|
+
const J = S[K].clone().applyQuaternion(W).multiplyScalar(b), ct = T.clone().add(J.clone().multiplyScalar(d));
|
|
2306
|
+
O[D] = ct, z[D] = J.clone();
|
|
2307
|
+
const at = T.clone().add(J.clone().multiplyScalar(d));
|
|
2308
|
+
at.z = s - at.z;
|
|
2309
|
+
const Jt = P + l - K - 1, Tt = Z * 2 - Jt - 1;
|
|
2310
|
+
O[Tt] = at, z[Tt] = J.clone(), D++;
|
|
2311
|
+
}
|
|
2312
|
+
}
|
|
2313
|
+
let C = 0;
|
|
2314
|
+
const V = y.length * 2;
|
|
2315
|
+
for (let M = 0; M < V - 1; M++) {
|
|
2316
|
+
const H = M * l, T = (M + 1) * l;
|
|
2317
|
+
for (let I = 0; I < l; I++) {
|
|
2318
|
+
const X = Et(I, l), q = H + I, W = H + X, P = T + X, b = T + I;
|
|
2319
|
+
N[C++] = q, N[C++] = b, N[C++] = W, N[C++] = W, N[C++] = b, N[C++] = P;
|
|
2320
|
+
}
|
|
2321
|
+
}
|
|
2322
|
+
const U = [...O], k = [...z], Q = [...N], G = O.map((M) => M.clone()), $ = [...N];
|
|
2323
|
+
for (let M = 0; M < a - 1; M++) {
|
|
2324
|
+
const H = G.length;
|
|
2325
|
+
for (let T = 0; T < $.length; T++)
|
|
2326
|
+
$[T] += H;
|
|
2327
|
+
for (let T = 0; T < G.length; T++)
|
|
2328
|
+
G[T].z += h + s;
|
|
2329
|
+
U.push(...G.map((T) => T.clone())), k.push(...z.map((T) => T.clone())), Q.push(...$);
|
|
2330
|
+
}
|
|
2331
|
+
const j = new Float32Array(U.length * 3), A = new Float32Array(k.length * 3);
|
|
2332
|
+
for (let M = 0; M < U.length; M++)
|
|
2333
|
+
j[M * 3] = U[M].x, j[M * 3 + 1] = U[M].y, j[M * 3 + 2] = U[M].z, A[M * 3] = k[M].x, A[M * 3 + 1] = k[M].y, A[M * 3 + 2] = k[M].z;
|
|
2334
|
+
e.setAttribute(
|
|
2335
|
+
"position",
|
|
2336
|
+
new c.BufferAttribute(j, 3)
|
|
2337
|
+
), e.setAttribute(
|
|
2338
|
+
"normal",
|
|
2339
|
+
new c.BufferAttribute(A, 3)
|
|
2340
|
+
), e.setIndex(Q);
|
|
2341
|
+
}
|
|
2342
|
+
// ── createPaperPattern ────────────────────────────────────────────────
|
|
2343
|
+
createPaperPattern(t, e, s, i, n, o) {
|
|
2344
|
+
const a = new ye();
|
|
2345
|
+
a.size = e, a.thickness = s;
|
|
2346
|
+
const h = this.m_BindingRadius;
|
|
2347
|
+
a.baseXOffset = -h;
|
|
2348
|
+
const m = this.m_Quality + 1;
|
|
2349
|
+
this.m_BindingVertexCount = m;
|
|
2350
|
+
const l = t / 5, _ = Math.min(e.x, e.y) / 60, p = Math.floor(
|
|
2351
|
+
F(0, (e.x - h) / _, l)
|
|
2352
|
+
), d = Math.floor(F(0, e.y / _, l));
|
|
2353
|
+
let u = 2 + p + 1 + m, f = 2 + d;
|
|
2354
|
+
const g = new st(0);
|
|
2355
|
+
let w = g;
|
|
2356
|
+
const B = h / m;
|
|
2357
|
+
let x = 0;
|
|
2358
|
+
for (let P = 1; P < m + 1; P++)
|
|
2359
|
+
w = w.createNext(x), x += B;
|
|
2360
|
+
const y = (e.x - h) / (p + 1);
|
|
2361
|
+
for (let P = m + 1; P < u; P++)
|
|
2362
|
+
w = w.createNext(x), x += y;
|
|
2363
|
+
const S = new st(0);
|
|
2364
|
+
let v = S;
|
|
2365
|
+
const Z = e.y / (f - 1);
|
|
2366
|
+
let O = 0;
|
|
2367
|
+
for (let P = 0; P < f - 1; P++)
|
|
2368
|
+
O += Z, v = v.createNext(O);
|
|
2369
|
+
const z = [], N = [], D = i.clone();
|
|
2370
|
+
if (n) {
|
|
2371
|
+
let P = 0;
|
|
2372
|
+
this.m_Book.hasCover && (P = Math.floor(this.m_Book.coverPaperCount / 2));
|
|
2373
|
+
const b = Math.max(0.01, s);
|
|
2374
|
+
D.left = 0, D.right = (this.getPX(P + 1, s) - this.getPX(P, s) + b) / e.x, D.down = b / e.y, D.up = b / e.y;
|
|
2375
|
+
}
|
|
2376
|
+
const C = new le(a, D, !1);
|
|
2377
|
+
C.insert(g, S, z, N), g.updateIndex(0), S.updateIndex(0), Mt(z, a.xSeams), Mt(N, a.zSeams);
|
|
2378
|
+
const V = this.m_BindingVertexCount + 2, U = new Array(V);
|
|
2379
|
+
a.xNoneSeamIndexes = U, w = g;
|
|
2380
|
+
for (let P = 0; P < V; P++) {
|
|
2381
|
+
U[P] = w.index;
|
|
2382
|
+
do
|
|
2383
|
+
w = w.next;
|
|
2384
|
+
while (w.seam);
|
|
2385
|
+
}
|
|
2386
|
+
const k = g.getValues(), Q = S.getValues();
|
|
2387
|
+
u = k.length, f = Q.length;
|
|
2388
|
+
const G = u * f, $ = [], j = new Array(G).fill(0), A = [], M = [], H = [], T = [];
|
|
2389
|
+
$t(
|
|
2390
|
+
$,
|
|
2391
|
+
k,
|
|
2392
|
+
Q,
|
|
2393
|
+
e,
|
|
2394
|
+
i,
|
|
2395
|
+
this.m_Book.direction
|
|
2396
|
+
);
|
|
2397
|
+
const I = C.leftNode.index, X = C.downNode.index;
|
|
2398
|
+
let q = C.rightNode.index, W = C.upNode.index;
|
|
2399
|
+
q === 0 && (q = u - 1), W === 0 && (W = f - 1);
|
|
2400
|
+
for (let P = 0; P < f - 1; P++)
|
|
2401
|
+
for (let b = 0; b < u - 1; b++) {
|
|
2402
|
+
if (n && P >= X && P < W && b >= I && b < q)
|
|
2403
|
+
continue;
|
|
2404
|
+
const K = P * u + b, J = P * u + (b + 1), ct = (P + 1) * u + b, at = (P + 1) * u + (b + 1);
|
|
2405
|
+
j[K] += 2, j[J] += 2, j[ct] += 2, j[at] += 2, Qt(
|
|
2406
|
+
A,
|
|
2407
|
+
M,
|
|
2408
|
+
K,
|
|
2409
|
+
J,
|
|
2410
|
+
ct,
|
|
2411
|
+
at,
|
|
2412
|
+
G
|
|
2413
|
+
);
|
|
2414
|
+
}
|
|
2415
|
+
if (T.push(new wt(0, 0, u - 1, f - 1, !1, !1)), qt(T, H, $, u, f), a.baseXArray = k, a.baseZArray = Q, a.baseVertexCount = G, a.vertexCount = $.length, a.texcoords = $, a.weights = j, o) {
|
|
2416
|
+
a.subMeshCount = 1;
|
|
2417
|
+
const P = [];
|
|
2418
|
+
P.push(...A), P.push(...H), P.push(...M), a.triangles = P;
|
|
2419
|
+
} else
|
|
2420
|
+
a.subMeshCount = 3, a.frontTriangles = A, a.backTriangles = M, a.borderTriangles = H;
|
|
2421
|
+
return a.borders = T, a;
|
|
2422
|
+
}
|
|
2423
|
+
// ── updateRootPosition ────────────────────────────────────────────────
|
|
2424
|
+
updateRootPosition() {
|
|
2425
|
+
const t = this.m_Book.papers, e = t[0].transform.position.y, s = t[t.length - 1].transform.position.y;
|
|
2426
|
+
let i = -Math.min(e, s);
|
|
2427
|
+
i += t[0].thickness / 2, this.m_Root.position.set(0, i, this.m_Root.position.z);
|
|
2428
|
+
}
|
|
2429
|
+
// ── resetPaperPosition ────────────────────────────────────────────────
|
|
2430
|
+
resetPaperPosition(t) {
|
|
2431
|
+
const e = this.m_Book.papers, s = e.length;
|
|
2432
|
+
let i = 0;
|
|
2433
|
+
const n = e.length / 2 - 1, o = e.length / 2;
|
|
2434
|
+
for (let x = 0; x < s; x++) {
|
|
2435
|
+
const y = e[x];
|
|
2436
|
+
y.updateTime();
|
|
2437
|
+
const S = y.zTime, v = y.thickness;
|
|
2438
|
+
i += S * v, x === n && (i += S * this.m_BindingMidSpace / 2), x === o && (i += S * this.m_BindingMidSpace / 2);
|
|
2439
|
+
}
|
|
2440
|
+
let a = this.getStackHeight(t.index) - t.thickness / 2;
|
|
2441
|
+
const h = this.getStackZ(a), m = 180 + h;
|
|
2442
|
+
let l = t.isFlipped ? 1 : 0, _ = F(h, m, l);
|
|
2443
|
+
const p = _ * tt, d = new c.Vector3(
|
|
2444
|
+
Math.cos(p) * this.m_BindingRadius,
|
|
2445
|
+
Math.sin(p) * this.m_BindingRadius,
|
|
2446
|
+
0
|
|
2447
|
+
);
|
|
2448
|
+
d.z = t.margin;
|
|
2449
|
+
let u = e[Math.floor(s / 2)].size.x, f = this.m_BindingMidSpace, g = Math.sqrt(u * u - f * f), w = Math.asin(g / u) * it - 90;
|
|
2450
|
+
if (t.index < Math.floor(s / 2)) {
|
|
2451
|
+
let x = 0;
|
|
2452
|
+
if (this.m_Book.alignToGround) {
|
|
2453
|
+
u = e[0].size.x;
|
|
2454
|
+
const y = this.m_StackHeight / 2;
|
|
2455
|
+
f = et(i, 0, y) - y, g = Math.sqrt(u * u - f * f), x = (Math.asin(g / u) * it - 90) * 2;
|
|
2456
|
+
}
|
|
2457
|
+
_ = F(w, -x, l);
|
|
2458
|
+
} else {
|
|
2459
|
+
let x = 0;
|
|
2460
|
+
if (this.m_Book.alignToGround) {
|
|
2461
|
+
u = e[0].size.x;
|
|
2462
|
+
const y = this.m_StackHeight / 2;
|
|
2463
|
+
f = y - et(i, y, y * 2), g = Math.sqrt(u * u - f * f), x = (Math.asin(g / u) * it - 90) * 2;
|
|
2464
|
+
}
|
|
2465
|
+
_ = F(x, -w, l);
|
|
2466
|
+
}
|
|
2467
|
+
t.transform.position.copy(d), t.transform.quaternion.setFromEuler(
|
|
2468
|
+
new c.Euler(0, 0, _ * tt)
|
|
2469
|
+
);
|
|
2470
|
+
}
|
|
2471
|
+
// ── getPX (private helper) ───────────────────────────────────────────
|
|
2472
|
+
getPX(t, e) {
|
|
2473
|
+
const s = this.m_Book.papers, i = s.length;
|
|
2474
|
+
let n = 0;
|
|
2475
|
+
const o = s.length / 2 - 1, a = s.length / 2;
|
|
2476
|
+
for (let f = 0; f < i; f++)
|
|
2477
|
+
n += 0 * e, f === o && (n += 0 * this.m_BindingMidSpace / 2), f === a && (n += 0 * this.m_BindingMidSpace / 2);
|
|
2478
|
+
const h = this.getStackHeight(t) - e / 2, m = this.getStackZ(h), l = 180 + m, d = F(m, l, 0) * tt;
|
|
2479
|
+
return new c.Vector3(
|
|
2480
|
+
Math.cos(d) * this.m_BindingRadius,
|
|
2481
|
+
Math.sin(d) * this.m_BindingRadius,
|
|
2482
|
+
0
|
|
2483
|
+
).x;
|
|
2484
|
+
}
|
|
2485
|
+
// ── updatePaperPosition ───────────────────────────────────────────────
|
|
2486
|
+
updatePaperPosition(t) {
|
|
2487
|
+
const e = this.m_Book.papers, s = e.length;
|
|
2488
|
+
let i = 0;
|
|
2489
|
+
const n = e.length / 2 - 1, o = e.length / 2;
|
|
2490
|
+
for (let x = 0; x < s; x++) {
|
|
2491
|
+
const y = e[x];
|
|
2492
|
+
y.updateTime();
|
|
2493
|
+
const S = y.zTime, v = y.thickness;
|
|
2494
|
+
i += S * v, x === n && (i += S * this.m_BindingMidSpace / 2), x === o && (i += S * this.m_BindingMidSpace / 2);
|
|
2495
|
+
}
|
|
2496
|
+
const a = this.getStackHeight(t.index) - t.thickness / 2, h = this.getStackZ(a + i), m = 180 + this.getStackZ(a + i - this.m_StackHeight);
|
|
2497
|
+
let l = t.zTime, _ = F(h, m, l);
|
|
2498
|
+
const p = _ * tt, d = new c.Vector3(
|
|
2499
|
+
Math.cos(p) * this.m_BindingRadius,
|
|
2500
|
+
Math.sin(p) * this.m_BindingRadius,
|
|
2501
|
+
0
|
|
2502
|
+
);
|
|
2503
|
+
d.z = t.margin;
|
|
2504
|
+
let u = e[Math.floor(s / 2)].size.x, f = this.m_BindingMidSpace, g = Math.sqrt(u * u - f * f), w = Math.asin(g / u) * it - 90;
|
|
2505
|
+
if (t.index < Math.floor(s / 2)) {
|
|
2506
|
+
let x = 0;
|
|
2507
|
+
if (this.m_Book.alignToGround) {
|
|
2508
|
+
u = e[0].size.x;
|
|
2509
|
+
const y = this.m_StackHeight / 2;
|
|
2510
|
+
f = et(i, 0, y) - y, g = Math.sqrt(u * u - f * f), x = (Math.asin(g / u) * it - 90) * 2;
|
|
2511
|
+
}
|
|
2512
|
+
_ = F(w, -x, l);
|
|
2513
|
+
} else {
|
|
2514
|
+
let x = 0;
|
|
2515
|
+
if (this.m_Book.alignToGround) {
|
|
2516
|
+
u = e[0].size.x;
|
|
2517
|
+
const y = this.m_StackHeight / 2;
|
|
2518
|
+
f = y - et(i, y, y * 2), g = Math.sqrt(u * u - f * f), x = (Math.asin(g / u) * it - 90) * 2;
|
|
2519
|
+
}
|
|
2520
|
+
_ = F(x, -w, l);
|
|
2521
|
+
}
|
|
2522
|
+
t.transform.position.copy(d), t.transform.quaternion.setFromEuler(
|
|
2523
|
+
new c.Euler(0, 0, _ * tt)
|
|
2524
|
+
);
|
|
2525
|
+
}
|
|
2526
|
+
// ── getStackHeight ────────────────────────────────────────────────────
|
|
2527
|
+
getStackHeight(t) {
|
|
2528
|
+
const e = this.m_Book.papers;
|
|
2529
|
+
let s = 0;
|
|
2530
|
+
const i = e.length;
|
|
2531
|
+
for (let n = t; n < i; n++)
|
|
2532
|
+
s += e[n].thickness;
|
|
2533
|
+
return t < Math.floor(i / 2) && (s += this.m_BindingMidSpace), s;
|
|
2534
|
+
}
|
|
2535
|
+
// ── getStackZ ─────────────────────────────────────────────────────────
|
|
2536
|
+
getStackZ(t) {
|
|
2537
|
+
t = et(t, 0, this.m_StackHeight);
|
|
2538
|
+
const e = t - this.m_StackHeight * 0.5;
|
|
2539
|
+
return Math.asin(e / this.m_BindingRadius) * it;
|
|
2540
|
+
}
|
|
2541
|
+
// ── onLateUpdate ──────────────────────────────────────────────────────
|
|
2542
|
+
onLateUpdate() {
|
|
2543
|
+
const t = this.m_Book.papers;
|
|
2544
|
+
for (const e of t)
|
|
2545
|
+
this.updatePaperPosition(e);
|
|
2546
|
+
this.m_Root.updateMatrixWorld(!0), this.updateBindingVertices();
|
|
2547
|
+
for (const e of t)
|
|
2548
|
+
e.updateMesh();
|
|
2549
|
+
this.updateRootPosition();
|
|
2550
|
+
}
|
|
2551
|
+
// ── updateBindingVertices ─────────────────────────────────────────────
|
|
2552
|
+
updateBindingVertices() {
|
|
2553
|
+
const t = this.m_Book.papers;
|
|
2554
|
+
let e = new c.Vector3(0, 0, 0), s = new c.Vector3(0, 0, 0), i = this.m_BindingRadius * 0.6;
|
|
2555
|
+
const n = this.m_StapleThickness * 0.5, o = t[0].thickness, a = this.m_Root.matrixWorld.clone(), h = t.length;
|
|
2556
|
+
for (let m = 0; m < h; m++) {
|
|
2557
|
+
const l = t[m], _ = l.transform, p = l.meshData.pattern, d = l.meshData.baseVertices, u = p.baseXArray, f = p.baseZArray, g = u.length, w = f.length, B = this.m_BindingVertexCount + 1, x = l.thickness, y = p.xNoneSeamIndexes, S = _.position.clone();
|
|
2558
|
+
let v = m, Z = n;
|
|
2559
|
+
m >= Math.floor(h / 2) && (v = h - m - 1, Z *= -1);
|
|
2560
|
+
const O = (o + x) * 0.5 + x * (v - 1), z = _.matrixWorld.clone().invert().multiply(a), N = v / (h / 2);
|
|
2561
|
+
i = this.m_BindingRadius * F(0.45, 0.65, 1 - N);
|
|
2562
|
+
for (let D = 0; D < w; D++) {
|
|
2563
|
+
const C = f[D], V = new c.Vector3(0, 0, S.z + C), U = S.clone();
|
|
2564
|
+
U.z += C;
|
|
2565
|
+
const k = l.getDirection(C).multiplyScalar(i).add(U.clone());
|
|
2566
|
+
if (m === 0 && D === 0) {
|
|
2567
|
+
const A = t[h - 1], H = A.transform.position.clone().clone();
|
|
2568
|
+
H.z += C;
|
|
2569
|
+
const T = A.getDirection(C).multiplyScalar(i).add(H);
|
|
2570
|
+
s = k.clone().sub(T).normalize(), e = new c.Vector3(
|
|
2571
|
+
-s.y,
|
|
2572
|
+
s.x,
|
|
2573
|
+
0
|
|
2574
|
+
).normalize().negate();
|
|
2575
|
+
const I = Math.atan2(e.y, e.x) * it;
|
|
2576
|
+
this.stapleMesh.rotation.set(0, 0, I * tt);
|
|
2577
|
+
}
|
|
2578
|
+
v > 0 && V.add(e.clone().multiplyScalar(O));
|
|
2579
|
+
const Q = D * g;
|
|
2580
|
+
d[Q] = V.clone().applyMatrix4(z), V.add(s.clone().multiplyScalar(Z));
|
|
2581
|
+
const G = V.clone().applyMatrix4(z), $ = k.clone().applyMatrix4(z), j = U.clone().applyMatrix4(z);
|
|
2582
|
+
d[Q + y[1]] = G;
|
|
2583
|
+
for (let A = 2; A < B; A++) {
|
|
2584
|
+
const M = jt(1, B, A);
|
|
2585
|
+
d[Q + y[A]] = Xt(
|
|
2586
|
+
G,
|
|
2587
|
+
$,
|
|
2588
|
+
j,
|
|
2589
|
+
M
|
|
2590
|
+
);
|
|
2591
|
+
}
|
|
2592
|
+
}
|
|
2593
|
+
}
|
|
2594
|
+
}
|
|
2595
|
+
// ── Getters for binding parameters (useful for external code) ─────────
|
|
2596
|
+
get bindingRadius() {
|
|
2597
|
+
return this.m_BindingRadius;
|
|
2598
|
+
}
|
|
2599
|
+
get bindingMidSpace() {
|
|
2600
|
+
return this.m_BindingMidSpace;
|
|
2601
|
+
}
|
|
2602
|
+
get stackHeight() {
|
|
2603
|
+
return this.m_StackHeight;
|
|
2604
|
+
}
|
|
2605
|
+
get bindingVertexCount() {
|
|
2606
|
+
return this.m_BindingVertexCount;
|
|
2607
|
+
}
|
|
2608
|
+
get quality() {
|
|
2609
|
+
return this.m_Quality;
|
|
2610
|
+
}
|
|
2611
|
+
get stapleMargin() {
|
|
2612
|
+
return this.m_StapleMargin;
|
|
2613
|
+
}
|
|
2614
|
+
get stapleThickness() {
|
|
2615
|
+
return this.m_StapleThickness;
|
|
2616
|
+
}
|
|
2617
|
+
}
|
|
2618
|
+
class He {
|
|
2619
|
+
constructor(t) {
|
|
2620
|
+
this.mesh = t;
|
|
2621
|
+
}
|
|
2622
|
+
setVisibility(t) {
|
|
2623
|
+
this.mesh.visible = t;
|
|
2624
|
+
}
|
|
2625
|
+
updateCollider() {
|
|
2626
|
+
}
|
|
2627
|
+
get castShadows() {
|
|
2628
|
+
return this.mesh.castShadow;
|
|
2629
|
+
}
|
|
2630
|
+
set castShadows(t) {
|
|
2631
|
+
this.mesh.castShadow = t;
|
|
2632
|
+
}
|
|
2633
|
+
get bounds() {
|
|
2634
|
+
const t = new c.Box3();
|
|
2635
|
+
return this.mesh.geometry && (this.mesh.geometry.computeBoundingBox(), this.mesh.geometry.boundingBox && (t.copy(this.mesh.geometry.boundingBox), t.applyMatrix4(this.mesh.matrixWorld))), t;
|
|
2636
|
+
}
|
|
2637
|
+
get transform() {
|
|
2638
|
+
return this.mesh;
|
|
2639
|
+
}
|
|
2640
|
+
get meshObject() {
|
|
2641
|
+
return this.mesh;
|
|
2642
|
+
}
|
|
2643
|
+
}
|
|
2644
|
+
class Xe extends Pe {
|
|
2645
|
+
constructor() {
|
|
2646
|
+
super(...arguments), this.quality = 3, this.stapleSetup = new ze();
|
|
2647
|
+
}
|
|
2648
|
+
createBound(t, e, s, i) {
|
|
2649
|
+
return new Ae(
|
|
2650
|
+
this.quality,
|
|
2651
|
+
this.stapleSetup,
|
|
2652
|
+
t,
|
|
2653
|
+
e
|
|
2654
|
+
);
|
|
2655
|
+
}
|
|
2656
|
+
}
|
|
2657
|
+
export {
|
|
2658
|
+
xe as AnimationCurve,
|
|
2659
|
+
yt as AutoTurnDirection,
|
|
2660
|
+
pe as AutoTurnMode,
|
|
2661
|
+
rt as AutoTurnSetting,
|
|
2662
|
+
Me as AutoTurnSettingCurveTimeMode,
|
|
2663
|
+
ge as AutoTurnSettingMode,
|
|
2664
|
+
Nt as AutoTurnSettings,
|
|
2665
|
+
Ut as Book,
|
|
2666
|
+
Pe as BookBinding,
|
|
2667
|
+
Le as BookBound,
|
|
2668
|
+
Ue as BookContent,
|
|
2669
|
+
E as BookDirection,
|
|
2670
|
+
Ze as BookHeightException,
|
|
2671
|
+
de as BookRenderer,
|
|
2672
|
+
ut as Cylinder,
|
|
2673
|
+
me as MeshFactory,
|
|
2674
|
+
Ne as PageContent,
|
|
2675
|
+
he as Paper,
|
|
2676
|
+
wt as PaperBorder,
|
|
2677
|
+
Dt as PaperMaterialData,
|
|
2678
|
+
Zt as PaperMeshData,
|
|
2679
|
+
fe as PaperMeshDataPool,
|
|
2680
|
+
Fe as PaperMeshUtility,
|
|
2681
|
+
st as PaperNode,
|
|
2682
|
+
le as PaperNodeMargin,
|
|
2683
|
+
ye as PaperPattern,
|
|
2684
|
+
Pt as PaperSeam,
|
|
2685
|
+
ht as PaperSetup,
|
|
2686
|
+
gt as PaperUVMargin,
|
|
2687
|
+
ue as RendererFactory,
|
|
2688
|
+
Lt as SpritePageContent2,
|
|
2689
|
+
Xe as StapleBookBinding,
|
|
2690
|
+
Ae as StapleBookBound,
|
|
2691
|
+
ze as StapleSetup
|
|
2692
|
+
};
|