@objectifthunes/three-book 0.1.0

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Files changed (56) hide show
  1. package/dist/AutoTurn.d.ts +162 -0
  2. package/dist/AutoTurn.d.ts.map +1 -0
  3. package/dist/Book.d.ts +154 -0
  4. package/dist/Book.d.ts.map +1 -0
  5. package/dist/BookBinding.d.ts +26 -0
  6. package/dist/BookBinding.d.ts.map +1 -0
  7. package/dist/BookContent.d.ts +44 -0
  8. package/dist/BookContent.d.ts.map +1 -0
  9. package/dist/BookDirection.d.ts +10 -0
  10. package/dist/BookDirection.d.ts.map +1 -0
  11. package/dist/Cylinder.d.ts +40 -0
  12. package/dist/Cylinder.d.ts.map +1 -0
  13. package/dist/PageContent.d.ts +44 -0
  14. package/dist/PageContent.d.ts.map +1 -0
  15. package/dist/Paper.d.ts +191 -0
  16. package/dist/Paper.d.ts.map +1 -0
  17. package/dist/PaperMaterialData.d.ts +29 -0
  18. package/dist/PaperMaterialData.d.ts.map +1 -0
  19. package/dist/PaperMeshData.d.ts +43 -0
  20. package/dist/PaperMeshData.d.ts.map +1 -0
  21. package/dist/PaperMeshUtility.d.ts +72 -0
  22. package/dist/PaperMeshUtility.d.ts.map +1 -0
  23. package/dist/PaperNode.d.ts +31 -0
  24. package/dist/PaperNode.d.ts.map +1 -0
  25. package/dist/PaperPattern.d.ts +30 -0
  26. package/dist/PaperPattern.d.ts.map +1 -0
  27. package/dist/PaperSetup.d.ts +52 -0
  28. package/dist/PaperSetup.d.ts.map +1 -0
  29. package/dist/PaperStructs.d.ts +43 -0
  30. package/dist/PaperStructs.d.ts.map +1 -0
  31. package/dist/PaperUVMargin.d.ts +40 -0
  32. package/dist/PaperUVMargin.d.ts.map +1 -0
  33. package/dist/Renderer.d.ts +82 -0
  34. package/dist/Renderer.d.ts.map +1 -0
  35. package/dist/StapleBinding.d.ts +132 -0
  36. package/dist/StapleBinding.d.ts.map +1 -0
  37. package/dist/index.d.ts +22 -0
  38. package/dist/index.d.ts.map +1 -0
  39. package/dist/index.js +2692 -0
  40. package/dist/utils/BezierUtility.d.ts +8 -0
  41. package/dist/utils/BezierUtility.d.ts.map +1 -0
  42. package/dist/utils/EllipseUtility.d.ts +8 -0
  43. package/dist/utils/EllipseUtility.d.ts.map +1 -0
  44. package/dist/utils/LoopUtility.d.ts +14 -0
  45. package/dist/utils/LoopUtility.d.ts.map +1 -0
  46. package/dist/utils/MatrixUtility.d.ts +13 -0
  47. package/dist/utils/MatrixUtility.d.ts.map +1 -0
  48. package/dist/utils/TextureUtility.d.ts +17 -0
  49. package/dist/utils/TextureUtility.d.ts.map +1 -0
  50. package/dist/utils/TriangleUtility.d.ts +11 -0
  51. package/dist/utils/TriangleUtility.d.ts.map +1 -0
  52. package/dist/utils/VectorUtility.d.ts +29 -0
  53. package/dist/utils/VectorUtility.d.ts.map +1 -0
  54. package/dist/utils/index.d.ts +8 -0
  55. package/dist/utils/index.d.ts.map +1 -0
  56. package/package.json +30 -0
@@ -0,0 +1,162 @@
1
+ /**
2
+ * Ported from Book.cs — AutoTurn enums, settings, and value types (lines ~1076-1418).
3
+ *
4
+ * Faithful line-by-line port of:
5
+ * - AutoTurnDirection enum
6
+ * - AutoTurnMode enum
7
+ * - AutoTurnSettings class
8
+ * - AutoTurnSetting struct (→ class with clone())
9
+ * - AutoTurnSettingMode enum
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+ * - AutoTurnSettingCurveTimeMode enum
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+ *
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+ * Unity `AnimationCurve` is approximated by a simple keyframe array
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+ * with linear interpolation (evaluate).
14
+ */
15
+ /**
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+ * Defines the direction for auto page turning.
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+ */
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+ export declare enum AutoTurnDirection {
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+ /** Indicates the next page direction. */
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+ Next = 0,
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+ /** Indicates the previous page direction. */
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+ Back = 1
23
+ }
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+ /**
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+ * Defines the mode for auto page turning.
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+ */
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+ export declare enum AutoTurnMode {
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+ /** This mode simulates swiping the paper surface to turn it. */
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+ Surface = 0,
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+ /** This mode simulates holding the paper edge and turning it. */
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+ Edge = 1
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+ }
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+ /**
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+ * Defines the mode of AutoTurnSetting.
35
+ */
36
+ export declare enum AutoTurnSettingMode {
37
+ /** Specifies a constant value for the auto turn setting. */
38
+ Constant = 0,
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+ /** Specifies a random value generated between two constant values for the auto turn setting. */
40
+ RandomBetweenTwoConstants = 1,
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+ /** Specifies a value based on a curve for the auto turn setting. */
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+ Curve = 2,
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+ /** Specifies a random value generated between two curves for the auto turn setting. */
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+ RandomBetweenTwoCurves = 3
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+ }
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+ /**
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+ * Defines the curve time mode of AutoTurnSetting when AutoTurnSettingMode is
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+ * Curve or RandomBetweenTwoCurves.
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+ */
50
+ export declare enum AutoTurnSettingCurveTimeMode {
51
+ /**
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+ * Evaluates the curve based on the current paper index divided by the
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+ * total paper count. This gives a time value proportional to the
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+ * progression through the papers.
55
+ */
56
+ PaperIndexTime = 0,
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+ /**
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+ * Evaluates the curve based on the current turn index divided by the
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+ * total turn count. This provides a time value proportional to the
60
+ * progression through the turns.
61
+ */
62
+ TurnIndexTime = 1
63
+ }
64
+ /**
65
+ * Minimal replacement for Unity's AnimationCurve.
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+ * Stores an array of { time, value } keyframes and evaluates them
67
+ * with linear interpolation (matches the most common Unity curve
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+ * usage; tangent / bezier evaluation is omitted since the C# plugin
69
+ * only reads curve values via `Evaluate`).
70
+ */
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+ export interface Keyframe {
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+ time: number;
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+ value: number;
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+ }
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+ export declare class AnimationCurve {
76
+ keys: Keyframe[];
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+ constructor(keys?: Keyframe[]);
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+ /**
79
+ * Evaluate the curve at parameter `t`.
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+ * Linear interpolation between keyframes (Unity default is cubic,
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+ * but the exact tangent data is not available here).
82
+ */
83
+ evaluate(t: number): number;
84
+ }
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+ /**
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+ * Represents an individual setting for auto page turning.
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+ *
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+ * C# struct — emulated with clone().
89
+ */
90
+ export declare class AutoTurnSetting {
91
+ private m_Mode;
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+ private m_Constant;
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+ private m_ConstantMin;
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+ private m_ConstantMax;
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+ private m_Curve;
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+ private m_CurveMin;
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+ private m_CurveMax;
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+ private m_CurveTimeMode;
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+ get mode(): AutoTurnSettingMode;
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+ set mode(value: AutoTurnSettingMode);
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+ get constant(): number;
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+ set constant(value: number);
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+ get constantMin(): number;
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+ set constantMin(value: number);
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+ get constantMax(): number;
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+ set constantMax(value: number);
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+ get curve(): AnimationCurve | null;
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+ set curve(value: AnimationCurve | null);
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+ get curveMin(): AnimationCurve | null;
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+ set curveMin(value: AnimationCurve | null);
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+ get curveMax(): AnimationCurve | null;
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+ set curveMax(value: AnimationCurve | null);
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+ get curveTimeMode(): AutoTurnSettingCurveTimeMode;
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+ set curveTimeMode(value: AutoTurnSettingCurveTimeMode);
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+ constructor();
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+ /** A constant value. */
117
+ constructor(constant: number);
118
+ /** A random value generated between two constant values. */
119
+ constructor(constantMin: number, constantMax: number);
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+ /** A value based on a curve. */
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+ static fromCurve(curve: AnimationCurve, curveTimeMode: AutoTurnSettingCurveTimeMode): AutoTurnSetting;
122
+ /** A random value generated between two curves. */
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+ static fromCurveRange(curveMin: AnimationCurve, curveMax: AnimationCurve, curveTimeMode: AutoTurnSettingCurveTimeMode): AutoTurnSetting;
124
+ /** @internal */
125
+ getValue(paperIndexTime: number, turnIndexTime: number): number;
126
+ /** @internal */
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+ clampValues(min: number, max: number): AutoTurnSetting;
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+ private clampCurve;
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+ clone(): AutoTurnSetting;
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+ }
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+ /**
132
+ * Represents settings for auto page turning.
133
+ */
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+ export declare class AutoTurnSettings {
135
+ /** @internal */ static readonly kMinTwist: number;
136
+ /** @internal */ static readonly kMaxTwist: number;
137
+ /** @internal */ static readonly kMinBend: number;
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+ /** @internal */ static readonly kMaxBend: number;
139
+ /** @internal */ static readonly kMinDuration: number;
140
+ /** @internal */ static readonly kMaxDuration: number;
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+ private m_Mode;
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+ private m_Twist;
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+ private m_Bend;
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+ private m_Duration;
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+ get mode(): AutoTurnMode;
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+ set mode(value: AutoTurnMode);
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+ get twist(): AutoTurnSetting;
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+ set twist(value: AutoTurnSetting);
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+ get bend(): AutoTurnSetting;
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+ set bend(value: AutoTurnSetting);
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+ get duration(): AutoTurnSetting;
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+ set duration(value: AutoTurnSetting);
153
+ /** @internal */
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+ getModeValue(): AutoTurnMode;
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+ /** @internal */
156
+ getBendValue(paperIndexTime: number, turnIndexTime: number): number;
157
+ /** @internal */
158
+ getDurationValue(paperIndexTime: number, turnIndexTime: number): number;
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+ /** @internal */
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+ getTwistValue(paperIndexTime: number, turnIndexTime: number): number;
161
+ }
162
+ //# sourceMappingURL=AutoTurn.d.ts.map
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package/dist/Book.d.ts ADDED
@@ -0,0 +1,154 @@
1
+ /**
2
+ * Ported from Book.cs lines ~14-1080 — Book class (master controller).
3
+ *
4
+ * Unity MonoBehaviour → THREE.Group with manual init/update/dispose lifecycle.
5
+ * Faithfully ports StartTurning, UpdateTurning, StopTurning, SetOpenProgress,
6
+ * Build, Clear, AutoTurning, GetFrontPapers, etc.
7
+ */
8
+ import * as THREE from 'three';
9
+ import { Paper } from './Paper';
10
+ import { PaperSetup } from './PaperSetup';
11
+ import { BookContent } from './BookContent';
12
+ import { BookDirection } from './BookDirection';
13
+ import { BookBinding, BookBound } from './BookBinding';
14
+ import type { IPageContent } from './PageContent';
15
+ import { AutoTurnDirection, AutoTurnSettings, AutoTurnSetting } from './AutoTurn';
16
+ export interface BookRaycastHit {
17
+ point: THREE.Vector3;
18
+ textureCoordinate: THREE.Vector2;
19
+ pageContent: IPageContent | null;
20
+ paperIndex: number;
21
+ pageIndex: number;
22
+ }
23
+ export declare class BookHeightException extends Error {
24
+ constructor();
25
+ }
26
+ export interface BookOptions {
27
+ content?: BookContent;
28
+ binding?: BookBinding;
29
+ initialOpenProgress?: number;
30
+ buildOnAwake?: boolean;
31
+ castShadows?: boolean;
32
+ alignToGround?: boolean;
33
+ hideBinder?: boolean;
34
+ createColliders?: boolean;
35
+ reduceShadows?: boolean;
36
+ reduceSubMeshes?: boolean;
37
+ reduceOverdraw?: boolean;
38
+ coverPaperSetup?: Partial<PaperSetupInit>;
39
+ pagePaperSetup?: Partial<PaperSetupInit>;
40
+ }
41
+ export interface PaperSetupInit {
42
+ color: THREE.Color;
43
+ width: number;
44
+ height: number;
45
+ thickness: number;
46
+ stiffness: number;
47
+ material: THREE.Material | null;
48
+ }
49
+ export declare class Book extends THREE.Group {
50
+ private static s_Instances;
51
+ static get instances(): Book[];
52
+ private m_Content;
53
+ private m_Binding;
54
+ private m_InitialOpenProgress;
55
+ private m_BuildOnAwake;
56
+ private m_CastShadows;
57
+ private m_AlignToGround;
58
+ private m_HideBinder;
59
+ private m_CreateColliders;
60
+ private m_ReduceShadows;
61
+ private m_ReduceSubMeshes;
62
+ private m_ReduceOverdraw;
63
+ private m_CoverPaperSetup;
64
+ private m_PagePaperSetup;
65
+ private m_Root;
66
+ private m_IsBuilt;
67
+ private m_HasCover;
68
+ private m_RendererFactory;
69
+ private m_MeshFactory;
70
+ private m_Bound;
71
+ private m_Papers;
72
+ private m_SelectedPaper;
73
+ private m_Direction;
74
+ private m_AutoTurnQueue;
75
+ private m_AutoTurnTimer;
76
+ private m_AutoTurningEndTime;
77
+ private m_CurrentTime;
78
+ private m_CoverPaperCount;
79
+ private m_PagePaperCount;
80
+ private m_TotalThickness;
81
+ private m_MinPaperWidth;
82
+ private m_MinPaperHeight;
83
+ private m_MinPaperThickness;
84
+ private m_MaxPaperThickness;
85
+ private m_RendererIds;
86
+ private m_WasIdle;
87
+ get minPaperWidth(): number;
88
+ get minPaperHeight(): number;
89
+ get minPaperThickness(): number;
90
+ get maxPaperThickness(): number;
91
+ get totalThickness(): number;
92
+ get hasCover(): boolean;
93
+ get castShadowsFlag(): boolean;
94
+ /** Alias matching IBookOwner interface expected by Paper.ts */
95
+ get castShadows(): boolean;
96
+ get alignToGround(): boolean;
97
+ get reduceShadows(): boolean;
98
+ get coverPaperSetup(): PaperSetup;
99
+ get pagePaperSetup(): PaperSetup;
100
+ get bound(): BookBound | null;
101
+ get papers(): Paper[];
102
+ get rendererIds(): number[];
103
+ get direction(): BookDirection;
104
+ get binding(): BookBinding | null;
105
+ set binding(value: BookBinding | null);
106
+ get content(): BookContent | null;
107
+ set content(value: BookContent | null);
108
+ get initialOpenProgress(): number;
109
+ set initialOpenProgress(value: number);
110
+ get isBuilt(): boolean;
111
+ get paperCount(): number;
112
+ get coverPaperCount(): number;
113
+ get pagePaperCount(): number;
114
+ get isTurning(): boolean;
115
+ get isFalling(): boolean;
116
+ get isIdle(): boolean;
117
+ get isAutoTurning(): boolean;
118
+ get hasPendingAutoTurns(): boolean;
119
+ get autoTurningEndTime(): number;
120
+ constructor(options?: BookOptions);
121
+ startTurning(ray: THREE.Ray): boolean;
122
+ updateTurning(ray: THREE.Ray): void;
123
+ stopTurning(): void;
124
+ getActivePaperSideIndices(indices: number[]): void;
125
+ setOpenProgress(openProgress: number): void;
126
+ setOpenProgressByIndex(paperSideIndex: number): void;
127
+ startAutoTurning(direction: AutoTurnDirection, settings: AutoTurnSettings, turnCount?: number, delayPerTurn?: number | AutoTurnSetting): boolean;
128
+ cancelPendingAutoTurns(): void;
129
+ private processAutoTurnQueue;
130
+ private getAutoTurnPaper;
131
+ private getMaxAutoTurnCount;
132
+ private canAutoTurn;
133
+ private getAutoTurnPaperIndexTime;
134
+ /**
135
+ * Initialize the book. Call this after adding to scene.
136
+ * Equivalent to Unity's Start/Awake.
137
+ */
138
+ init(): void;
139
+ /**
140
+ * Call every frame with delta time.
141
+ * Equivalent to Unity's LateUpdate.
142
+ */
143
+ update(dt: number): void;
144
+ dispose(): void;
145
+ build(): void;
146
+ clear(): this;
147
+ private hardClear;
148
+ private createPaperMeshDataPool;
149
+ private getFrontPapers;
150
+ getAverageTime(): number;
151
+ bookRaycast(ray: THREE.Ray): BookRaycastHit | null;
152
+ private updateLivePages;
153
+ }
154
+ //# sourceMappingURL=Book.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Book.d.ts","sourceRoot":"","sources":["../src/Book.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE1C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAEvD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAClD,OAAO,EACL,iBAAiB,EAEjB,gBAAgB,EAChB,eAAe,EAChB,MAAM,YAAY,CAAC;AAMpB,MAAM,WAAW,cAAc;IAC7B,KAAK,EAAE,KAAK,CAAC,OAAO,CAAC;IACrB,iBAAiB,EAAE,KAAK,CAAC,OAAO,CAAC;IACjC,WAAW,EAAE,YAAY,GAAG,IAAI,CAAC;IACjC,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;CACnB;AAMD,qBAAa,mBAAoB,SAAQ,KAAK;;CAM7C;AAMD,MAAM,WAAW,WAAW;IAC1B,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAC7B,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,eAAe,CAAC,EAAE,OAAO,CAAC,cAAc,CAAC,CAAC;IAC1C,cAAc,CAAC,EAAE,OAAO,CAAC,cAAc,CAAC,CAAC;CAC1C;AAED,MAAM,WAAW,cAAc;IAC7B,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC;CACjC;AAED,qBAAa,IAAK,SAAQ,KAAK,CAAC,KAAK;IAEnC,OAAO,CAAC,MAAM,CAAC,WAAW,CAAwB;IAElD,MAAM,KAAK,SAAS,IAAI,IAAI,EAAE,CAE7B;IAGD,OAAO,CAAC,SAAS,CAA4B;IAC7C,OAAO,CAAC,SAAS,CAA4B;IAC7C,OAAO,CAAC,qBAAqB,CAAa;IAC1C,OAAO,CAAC,cAAc,CAAiB;IACvC,OAAO,CAAC,aAAa,CAAiB;IACtC,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,YAAY,CAAkB;IACtC,OAAO,CAAC,iBAAiB,CAAkB;IAC3C,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,iBAAiB,CAAkB;IAC3C,OAAO,CAAC,gBAAgB,CAAkB;IAE1C,OAAO,CAAC,iBAAiB,CAMtB;IAEH,OAAO,CAAC,gBAAgB,CAMrB;IAGH,OAAO,CAAC,MAAM,CAA+B;IAC7C,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,UAAU,CAAkB;IACpC,OAAO,CAAC,iBAAiB,CAAgC;IACzD,OAAO,CAAC,aAAa,CAA4B;IACjD,OAAO,CAAC,OAAO,CAA0B;IACzC,OAAO,CAAC,QAAQ,CAAe;IAC/B,OAAO,CAAC,eAAe,CAAsB;IAC7C,OAAO,CAAC,WAAW,CAA4C;IAG/D,OAAO,CAAC,eAAe,CAOf;IACR,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,oBAAoB,CAAc;IAC1C,OAAO,CAAC,aAAa,CAAa;IAElC,OAAO,CAAC,iBAAiB,CAAa;IACtC,OAAO,CAAC,gBAAgB,CAAa;IACrC,OAAO,CAAC,gBAAgB,CAAa;IACrC,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,gBAAgB,CAAa;IACrC,OAAO,CAAC,mBAAmB,CAAa;IACxC,OAAO,CAAC,mBAAmB,CAAa;IACxC,OAAO,CAAC,aAAa,CAAgB;IACrC,OAAO,CAAC,SAAS,CAAkB;IAInC,IAAI,aAAa,IAAI,MAAM,CAAiC;IAC5D,IAAI,cAAc,IAAI,MAAM,CAAkC;IAC9D,IAAI,iBAAiB,IAAI,MAAM,CAAqC;IACpE,IAAI,iBAAiB,IAAI,MAAM,CAAqC;IACpE,IAAI,cAAc,IAAI,MAAM,CAAkC;IAC9D,IAAI,QAAQ,IAAI,OAAO,CAA4B;IACnD,IAAI,eAAe,IAAI,OAAO,CAA+B;IAC7D,+DAA+D;IAC/D,IAAI,WAAW,IAAI,OAAO,CAA+B;IACzD,IAAI,aAAa,IAAI,OAAO,CAAiC;IAC7D,IAAI,aAAa,IAAI,OAAO,CAAiC;IAC7D,IAAI,eAAe,IAAI,UAAU,CAAmC;IACpE,IAAI,cAAc,IAAI,UAAU,CAAkC;IAClE,IAAI,KAAK,IAAI,SAAS,GAAG,IAAI,CAAyB;IACtD,IAAI,MAAM,IAAI,KAAK,EAAE,CAA0B;IAC/C,IAAI,WAAW,IAAI,MAAM,EAAE,CAA+B;IAC1D,IAAI,SAAS,IAAI,aAAa,CAA6B;IAI3D,IAAI,OAAO,IAAI,WAAW,GAAG,IAAI,CAA2B;IAC5D,IAAI,OAAO,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI,EAKpC;IAED,IAAI,OAAO,IAAI,WAAW,GAAG,IAAI,CAA2B;IAC5D,IAAI,OAAO,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI,EAKpC;IAED,IAAI,mBAAmB,IAAI,MAAM,CAAuC;IACxE,IAAI,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAEpC;IAED,IAAI,OAAO,IAAI,OAAO,CAA2B;IAEjD,IAAI,UAAU,IAAI,MAAM,CAA2D;IACnF,IAAI,eAAe,IAAI,MAAM,CAAmC;IAChE,IAAI,cAAc,IAAI,MAAM,CAAkC;IAE9D,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,IAAI,SAAS,IAAI,OAAO,CAKvB;IAED,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,IAAI,aAAa,IAAI,OAAO,CAE3B;IAED,IAAI,mBAAmB,IAAI,OAAO,CAEjC;IAED,IAAI,kBAAkB,IAAI,MAAM,CAE/B;gBAIW,OAAO,CAAC,EAAE,WAAW;IA4CjC,YAAY,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,GAAG,OAAO;IAuBrC,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,GAAG,IAAI;IAMnC,WAAW,IAAI,IAAI;IAOnB,yBAAyB,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,IAAI;IAoClD,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI;IAqB3C,sBAAsB,CAAC,cAAc,EAAE,MAAM,GAAG,IAAI;IAOpD,gBAAgB,CACd,SAAS,EAAE,iBAAiB,EAC5B,QAAQ,EAAE,gBAAgB,EAC1B,SAAS,GAAE,MAAU,EACrB,YAAY,GAAE,MAAM,GAAG,eAAmB,GACzC,OAAO;IA8BV,sBAAsB,IAAI,IAAI;IAI9B,OAAO,CAAC,oBAAoB;IA+B5B,OAAO,CAAC,gBAAgB;IAexB,OAAO,CAAC,mBAAmB;IAa3B,OAAO,CAAC,WAAW;IAInB,OAAO,CAAC,yBAAyB;IAQjC;;;OAGG;IACH,IAAI,IAAI,IAAI;IASZ;;;OAGG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAwBxB,OAAO,IAAI,IAAI;IAOf,KAAK,IAAI,IAAI;IA2JJ,KAAK,IAAI,IAAI;IAWtB,OAAO,CAAC,SAAS;IAuBjB,OAAO,CAAC,uBAAuB;IAyB/B,OAAO,CAAC,cAAc;IAyBtB,cAAc,IAAI,MAAM;IAWxB,WAAW,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,GAAG,cAAc,GAAG,IAAI;IAWlD,OAAO,CAAC,eAAe;CA2BxB"}
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Ported from BookBinding.cs — BookBinding and BookBound abstract classes.
3
+ *
4
+ * Unity MonoBehaviour → plain abstract class.
5
+ */
6
+ import * as THREE from 'three';
7
+ import type { Book } from './Book';
8
+ import type { BookRenderer, MeshFactory, RendererFactory } from './Renderer';
9
+ import type { Paper } from './Paper';
10
+ import type { PaperPattern } from './PaperPattern';
11
+ import type { PaperUVMargin } from './PaperUVMargin';
12
+ export declare abstract class BookBinding {
13
+ abstract createBound(book: Book, root: THREE.Object3D, rendererFactory: RendererFactory, meshFactory: MeshFactory): BookBound;
14
+ }
15
+ export declare abstract class BookBound {
16
+ protected m_Book: Book;
17
+ protected m_Root: THREE.Object3D;
18
+ abstract get useSharedMeshDataForLowpoly(): boolean;
19
+ abstract get binderRenderer(): BookRenderer;
20
+ constructor(book: Book, root: THREE.Object3D);
21
+ abstract createPaperPattern(quality: number, size: THREE.Vector2, thickness: number, uvMargin: PaperUVMargin, reduceOverdraw: boolean, reduceSubMeshes: boolean): PaperPattern;
22
+ abstract resetPaperPosition(paper: Paper): void;
23
+ abstract updatePaperPosition(paper: Paper): void;
24
+ abstract onLateUpdate(): void;
25
+ }
26
+ //# sourceMappingURL=BookBinding.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BookBinding.d.ts","sourceRoot":"","sources":["../src/BookBinding.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AACnC,OAAO,KAAK,EAAE,YAAY,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AAC7E,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AACrC,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAMrD,8BAAsB,WAAW;IAC/B,QAAQ,CAAC,WAAW,CAClB,IAAI,EAAE,IAAI,EACV,IAAI,EAAE,KAAK,CAAC,QAAQ,EACpB,eAAe,EAAE,eAAe,EAChC,WAAW,EAAE,WAAW,GACvB,SAAS;CACb;AAMD,8BAAsB,SAAS;IAC7B,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC;IACvB,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ,CAAC;IAEjC,QAAQ,KAAK,2BAA2B,IAAI,OAAO,CAAC;IACpD,QAAQ,KAAK,cAAc,IAAI,YAAY,CAAC;gBAEhC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,QAAQ;IAK5C,QAAQ,CAAC,kBAAkB,CACzB,OAAO,EAAE,MAAM,EACf,IAAI,EAAE,KAAK,CAAC,OAAO,EACnB,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,aAAa,EACvB,cAAc,EAAE,OAAO,EACvB,eAAe,EAAE,OAAO,GACvB,YAAY;IAEf,QAAQ,CAAC,kBAAkB,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAC/C,QAAQ,CAAC,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAChD,QAAQ,CAAC,YAAY,IAAI,IAAI;CAC9B"}
@@ -0,0 +1,44 @@
1
+ /**
2
+ * Ported from BookContent.cs — BookContent class and BookDirection enum.
3
+ *
4
+ * Unity MonoBehaviour → plain class.
5
+ * Unity Object references → THREE.Texture or IPageContent instances.
6
+ */
7
+ import * as THREE from 'three';
8
+ import type { Book } from './Book';
9
+ import { BookDirection } from './BookDirection';
10
+ import type { IPageContent } from './PageContent';
11
+ /**
12
+ * Content for the book: covers and pages.
13
+ *
14
+ * In Unity, list items can be Sprite, SpritePageContent, or LivePageContent.
15
+ * In Three.js, list items are either THREE.Texture or IPageContent instances.
16
+ */
17
+ export declare class BookContent {
18
+ private m_Direction;
19
+ private m_Covers;
20
+ private m_Pages;
21
+ private m_Book;
22
+ private get coverCount4();
23
+ private get pageCount4();
24
+ get book(): Book | null;
25
+ get covers(): (THREE.Texture | IPageContent | null)[];
26
+ get pages(): (THREE.Texture | IPageContent | null)[];
27
+ get isEmpty(): boolean;
28
+ get direction(): BookDirection;
29
+ set direction(value: BookDirection);
30
+ get coverContents(): IPageContent[];
31
+ get pageContents(): IPageContent[];
32
+ private getContents;
33
+ private nextMultipleOf4;
34
+ private getContent;
35
+ init(book: Book): void;
36
+ convertCoverIndexToPaperSideIndex(coverIndex: number): number;
37
+ convertPageIndexToPaperSideIndex(pageIndex: number): number;
38
+ convertPaperSideIndexToCoverIndex(paperSideIndex: number): number;
39
+ convertPaperSideIndexToPageIndex(paperSideIndex: number): number;
40
+ convertPaperSideIndexToOpenProgress(paperSideIndex: number): number;
41
+ isCoverPaperSideIndex(paperSideIndex: number): boolean;
42
+ isPagePaperSideIndex(paperSideIndex: number): boolean;
43
+ }
44
+ //# sourceMappingURL=BookContent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BookContent.d.ts","sourceRoot":"","sources":["../src/BookContent.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAOlD;;;;;GAKG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,WAAW,CAA4C;IAC/D,OAAO,CAAC,QAAQ,CAAqE;IACrF,OAAO,CAAC,OAAO,CAA6F;IAC5G,OAAO,CAAC,MAAM,CAAqB;IAEnC,OAAO,KAAK,WAAW,GAEtB;IAED,OAAO,KAAK,UAAU,GAErB;IAED,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAEtB;IAED,IAAI,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,YAAY,GAAG,IAAI,CAAC,EAAE,CAEpD;IAED,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,YAAY,GAAG,IAAI,CAAC,EAAE,CAEnD;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,IAAI,SAAS,IAAI,aAAa,CAE7B;IAED,IAAI,SAAS,CAAC,KAAK,EAAE,aAAa,EAEjC;IAED,IAAI,aAAa,IAAI,YAAY,EAAE,CAElC;IAED,IAAI,YAAY,IAAI,YAAY,EAAE,CAEjC;IAED,OAAO,CAAC,WAAW;IAcnB,OAAO,CAAC,eAAe;IAIvB,OAAO,CAAC,UAAU;IAclB,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAatB,iCAAiC,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM;IAS7D,gCAAgC,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM;IAO3D,iCAAiC,CAAC,cAAc,EAAE,MAAM,GAAG,MAAM;IAUjE,gCAAgC,CAAC,cAAc,EAAE,MAAM,GAAG,MAAM;IAQhE,mCAAmC,CAAC,cAAc,EAAE,MAAM,GAAG,MAAM;IAInE,qBAAqB,CAAC,cAAc,EAAE,MAAM,GAAG,OAAO;IAatD,oBAAoB,CAAC,cAAc,EAAE,MAAM,GAAG,OAAO;CAGtD"}
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Ported from BookContent.cs — BookDirection enum.
3
+ */
4
+ export declare enum BookDirection {
5
+ LeftToRight = 0,
6
+ RightToLeft = 1,
7
+ UpToDown = 2,
8
+ DownToUp = 3
9
+ }
10
+ //# sourceMappingURL=BookDirection.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BookDirection.d.ts","sourceRoot":"","sources":["../src/BookDirection.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,aAAa;IACvB,WAAW,IAAI;IACf,WAAW,IAAI;IACf,QAAQ,IAAI;IACZ,QAAQ,IAAI;CACb"}
@@ -0,0 +1,40 @@
1
+ import * as THREE from 'three';
2
+ /**
3
+ * Ported from Book.cs — Cylinder struct (lines ~3805-3902).
4
+ *
5
+ * Rolling-deformation core used to curl paper around a cylindrical axis.
6
+ *
7
+ * C# value-type (struct) semantics are emulated with a clone() method.
8
+ *
9
+ * Unity's `Quaternion.Euler(0, eulerY, z) * Vector3(x, 0, 0)` is replaced
10
+ * with manual trig: first rotate by Z around the Z-axis, then rotate by Y
11
+ * around the Y-axis.
12
+ */
13
+ export declare class Cylinder {
14
+ private m_PositionX;
15
+ private m_PositionZ;
16
+ private m_DirectionX;
17
+ private m_DirectionZ;
18
+ private m_EulerY;
19
+ private m_Radius;
20
+ get position(): THREE.Vector3;
21
+ set position(value: THREE.Vector3);
22
+ set direction(value: THREE.Vector3);
23
+ set radius(value: number);
24
+ rollPoint(point: THREE.Vector3): THREE.Vector3;
25
+ /**
26
+ * Apply Quaternion.Euler(0, eulerY, z) * Vector3(x, 0, 0) manually.
27
+ *
28
+ * Unity Euler convention (ZXY intrinsic, i.e. applied Z then X then Y):
29
+ * 1. Rotate (x, 0, 0) by Z degrees around Z-axis.
30
+ * 2. Rotate by X degrees around X-axis (X = 0 here, so skip).
31
+ * 3. Rotate by Y degrees around Y-axis.
32
+ */
33
+ private eulerRotateVector;
34
+ private roll;
35
+ private getOffset;
36
+ private getClosestPoint;
37
+ private getSide;
38
+ clone(): Cylinder;
39
+ }
40
+ //# sourceMappingURL=Cylinder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Cylinder.d.ts","sourceRoot":"","sources":["../src/Cylinder.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B;;;;;;;;;;GAUG;AACH,qBAAa,QAAQ;IACnB,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,QAAQ,CAAa;IAI7B,IAAI,QAAQ,IAAI,KAAK,CAAC,OAAO,CAE5B;IAED,IAAI,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC,OAAO,EAGhC;IAED,IAAI,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,OAAO,EAKjC;IAED,IAAI,MAAM,CAAC,KAAK,EAAE,MAAM,EAEvB;IAIM,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO;IAMrD;;;;;;;OAOG;IACH,OAAO,CAAC,iBAAiB;IAyBzB,OAAO,CAAC,IAAI;IAqBZ,OAAO,CAAC,SAAS;IAOjB,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,OAAO;IAQR,KAAK,IAAI,QAAQ;CAUzB"}
@@ -0,0 +1,44 @@
1
+ /**
2
+ * Ported from PageContent.cs — IPageContent interface, PageContent base class,
3
+ * SpritePageContent2.
4
+ *
5
+ * In Unity, PageContent extends MonoBehaviour. In Three.js, we use plain
6
+ * classes. "Sprite" maps to a THREE.Texture with optional ST (scale/translate)
7
+ * for atlas cropping.
8
+ */
9
+ import * as THREE from 'three';
10
+ import type { BookContent } from './BookContent';
11
+ export interface IPageContent {
12
+ readonly texture: THREE.Texture | null;
13
+ readonly textureST: THREE.Vector4;
14
+ isPointOverUI(textureCoord: THREE.Vector2): boolean;
15
+ init(bookContent: BookContent): void;
16
+ setActive(active: boolean): void;
17
+ }
18
+ export declare abstract class PageContent implements IPageContent {
19
+ private m_BookContent;
20
+ private m_IsActive;
21
+ get bookContent(): BookContent | null;
22
+ get isActive(): boolean;
23
+ abstract get texture(): THREE.Texture | null;
24
+ get textureST(): THREE.Vector4;
25
+ get isShareable(): boolean;
26
+ onActiveChangedCallback: (() => void) | null;
27
+ protected onInit(): void;
28
+ protected onActiveChanged(): void;
29
+ protected onIsPointOverUI(_textureCoord: THREE.Vector2): boolean;
30
+ isPointOverUI(textureCoord: THREE.Vector2): boolean;
31
+ init(bookContent: BookContent): void;
32
+ setActive(active: boolean): void;
33
+ }
34
+ export declare class SpritePageContent2 implements IPageContent {
35
+ private m_Texture;
36
+ private m_TextureST;
37
+ constructor(texture: THREE.Texture | null, textureST?: THREE.Vector4);
38
+ get texture(): THREE.Texture | null;
39
+ get textureST(): THREE.Vector4;
40
+ isPointOverUI(_textureCoord: THREE.Vector2): boolean;
41
+ init(_bookContent: BookContent): void;
42
+ setActive(_active: boolean): void;
43
+ }
44
+ //# sourceMappingURL=PageContent.d.ts.map
@@ -0,0 +1 @@
1
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