@nodetool-ai/gpu 0.8.1

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Files changed (359) hide show
  1. package/README.md +52 -0
  2. package/dist/.nodetool-build-stamp +1 -0
  3. package/dist/blend/blendModes.d.ts +67 -0
  4. package/dist/blend/blendModes.d.ts.map +1 -0
  5. package/dist/blend/blendModes.js +80 -0
  6. package/dist/blend/blendModes.js.map +1 -0
  7. package/dist/blend/index.d.ts +10 -0
  8. package/dist/blend/index.d.ts.map +1 -0
  9. package/dist/blend/index.js +10 -0
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  11. package/dist/blend/wgsl.d.ts +16 -0
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  13. package/dist/blend/wgsl.js +85 -0
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  15. package/dist/compositor/compositor.d.ts +112 -0
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  17. package/dist/compositor/compositor.js +353 -0
  18. package/dist/compositor/compositor.js.map +1 -0
  19. package/dist/compositor/headless.d.ts +47 -0
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  21. package/dist/compositor/headless.js +158 -0
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  23. package/dist/compositor/index.d.ts +8 -0
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  25. package/dist/compositor/index.js +8 -0
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  27. package/dist/compositor/shaders.d.ts +24 -0
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  29. package/dist/compositor/shaders.js +241 -0
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  31. package/dist/compositor/transform.d.ts +49 -0
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  35. package/dist/context.d.ts +108 -0
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  37. package/dist/context.js +205 -0
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  39. package/dist/debug/premulValidator.d.ts +85 -0
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  43. package/dist/executor.d.ts +74 -0
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  47. package/dist/fullscreenQuad.d.ts +11 -0
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  51. package/dist/index.d.ts +16 -0
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  55. package/dist/module.d.ts +162 -0
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  57. package/dist/module.js +100 -0
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  59. package/dist/node.d.ts +38 -0
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  61. package/dist/node.js +140 -0
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  63. package/dist/pool.d.ts +30 -0
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  67. package/dist/recipe.d.ts +148 -0
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  71. package/dist/registry.d.ts +49 -0
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  75. package/dist/shaders/_canary/passthrough/v1/module.d.ts +13 -0
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  79. package/dist/shaders/alpha/premulToStraight/v1/module.d.ts +16 -0
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  87. package/dist/shaders/color/brightnessContrast/v1/module.d.ts +17 -0
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  95. package/dist/shaders/color/channelMerge/v1/module.d.ts +22 -0
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  103. package/dist/shaders/color/channelSplit/v1/module.d.ts +18 -0
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  107. package/dist/shaders/color/colorBalance/v1/module.d.ts +18 -0
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  111. package/dist/shaders/color/cubeLut/v1/module.d.ts +14 -0
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  115. package/dist/shaders/color/curves/v1/module.d.ts +31 -0
  116. package/dist/shaders/color/curves/v1/module.d.ts.map +1 -0
  117. package/dist/shaders/color/curves/v1/module.js +102 -0
  118. package/dist/shaders/color/curves/v1/module.js.map +1 -0
  119. package/dist/shaders/color/exposure/v1/module.d.ts +15 -0
  120. package/dist/shaders/color/exposure/v1/module.d.ts.map +1 -0
  121. package/dist/shaders/color/exposure/v1/module.js +78 -0
  122. package/dist/shaders/color/exposure/v1/module.js.map +1 -0
  123. package/dist/shaders/color/exposureTone/v1/module.d.ts +28 -0
  124. package/dist/shaders/color/exposureTone/v1/module.d.ts.map +1 -0
  125. package/dist/shaders/color/exposureTone/v1/module.js +107 -0
  126. package/dist/shaders/color/exposureTone/v1/module.js.map +1 -0
  127. package/dist/shaders/color/filmLook/v1/module.d.ts +28 -0
  128. package/dist/shaders/color/filmLook/v1/module.d.ts.map +1 -0
  129. package/dist/shaders/color/filmLook/v1/module.js +103 -0
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  131. package/dist/shaders/color/grade/v1/module.d.ts +35 -0
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  135. package/dist/shaders/color/grayscale/v1/module.d.ts +14 -0
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  139. package/dist/shaders/color/hsb/v1/module.d.ts +20 -0
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  143. package/dist/shaders/color/hslAdjust/v1/module.d.ts +30 -0
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  145. package/dist/shaders/color/hslAdjust/v1/module.js +170 -0
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  147. package/dist/shaders/color/invert/v1/module.d.ts +15 -0
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  151. package/dist/shaders/color/levels/v1/module.d.ts +33 -0
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  153. package/dist/shaders/color/levels/v1/module.js +116 -0
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  155. package/dist/shaders/color/liftGammaGain/v1/module.d.ts +40 -0
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  159. package/dist/shaders/color/posterize/v1/module.d.ts +16 -0
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  163. package/dist/shaders/color/solarize/v1/module.d.ts +15 -0
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  167. package/dist/shaders/color/splitToning/v1/module.d.ts +26 -0
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  171. package/dist/shaders/filters/blur/gaussian/v1/module.d.ts +23 -0
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  195. package/dist/shaders/filters/sharpen/unsharpMask/v1/module.d.ts +17 -0
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  299. package/dist/shaders/transform/displace/v1/module.d.ts +23 -0
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  303. package/dist/shaders/transform/mirror/v1/module.d.ts +14 -0
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  343. package/dist/texture.d.ts +54 -0
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  345. package/dist/texture.js +70 -0
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  359. package/package.json +85 -0
@@ -0,0 +1,210 @@
1
+ import tgpu from "typegpu";
2
+ import * as d from "typegpu/data";
3
+ import { defineModule } from "../../../../module.js";
4
+ export const VisualFxParams = d.struct({
5
+ mode: d.f32,
6
+ amount: d.f32,
7
+ scale: d.f32,
8
+ angle: d.f32,
9
+ time: d.f32,
10
+ seed: d.f32,
11
+ softness: d.f32,
12
+ colorA: d.vec4f,
13
+ colorB: d.vec4f
14
+ });
15
+ const layout = tgpu.bindGroupLayout({
16
+ params: { uniform: VisualFxParams },
17
+ source: { texture: "float" },
18
+ mask: { texture: "float" },
19
+ samp: { sampler: "filtering" }
20
+ });
21
+ export const filtersVisualFxV1 = defineModule({
22
+ id: "filters.visualFx",
23
+ version: 1,
24
+ surface: "internal",
25
+ category: "filters",
26
+ linearity: "nonlinear-in-rgb",
27
+ kind: "fragment",
28
+ params: VisualFxParams,
29
+ paramDefaults: {
30
+ mode: 0,
31
+ amount: 0.5,
32
+ scale: 8,
33
+ angle: 0,
34
+ time: 0,
35
+ seed: 0,
36
+ softness: 0.1,
37
+ colorA: d.vec4f(0.05, 0.1, 0.2, 1),
38
+ colorB: d.vec4f(0.9, 0.4, 0.2, 1)
39
+ },
40
+ layout,
41
+ samplers: {
42
+ samp: {
43
+ magFilter: "linear",
44
+ minFilter: "linear",
45
+ addressModeU: "clamp-to-edge",
46
+ addressModeV: "clamp-to-edge"
47
+ }
48
+ },
49
+ wgsl: /* wgsl */ `
50
+ fn hash(p: vec2f) -> f32 {
51
+ let x = u32(i32(p.x));
52
+ let y = u32(i32(p.y));
53
+ var n = x * 374761393u + y * 668265263u + 2246822519u;
54
+ n = (n ^ (n >> 13u)) * 1274126177u;
55
+ n = n ^ (n >> 16u);
56
+ return f32(n & 16777215u) / 16777215.0;
57
+ }
58
+
59
+ fn noise(p: vec2f) -> f32 {
60
+ let i = floor(p);
61
+ let f = fract(p);
62
+ let u = f * f * (vec2f(3.0) - 2.0 * f);
63
+ return mix(mix(hash(i), hash(i + vec2f(1.0, 0.0)), u.x),
64
+ mix(hash(i + vec2f(0.0, 1.0)), hash(i + vec2f(1.0)), u.x), u.y);
65
+ }
66
+
67
+ fn fbm(p: vec2f) -> f32 {
68
+ var n = 0.0;
69
+ var amp = 0.5;
70
+ var q = p;
71
+ for (var k = 0; k < 5; k = k + 1) {
72
+ n = n + amp * noise(q);
73
+ q = q * 2.03 + vec2f(11.7, 5.3);
74
+ amp = amp * 0.5;
75
+ }
76
+ return n;
77
+ }
78
+
79
+ fn sampleAt(uv: vec2f) -> vec4f {
80
+ return textureSample(layout.$.source, layout.$.samp, clamp(uv, vec2f(0.0), vec2f(1.0)));
81
+ }
82
+
83
+ @fragment
84
+ fn fs_main(@location(0) uv: vec2f) -> @location(0) vec4f {
85
+ let p = layout.$.params;
86
+ let mode = i32(round(p.mode));
87
+ let src = sampleAt(uv);
88
+ let cov = textureSample(layout.$.mask, layout.$.samp, uv).a;
89
+ let dims = vec2f(textureDimensions(layout.$.source));
90
+ let q = uv - vec2f(0.5);
91
+ let strength = max(0.0, p.amount);
92
+ let scale = max(1.0, p.scale);
93
+ var result = src;
94
+
95
+ if (mode == 0) { // RGB split
96
+ let delta = vec2f(cos(p.angle), sin(p.angle)) * strength / dims;
97
+ let red = sampleAt(uv + delta);
98
+ let blue = sampleAt(uv - delta);
99
+ result = vec4f(red.r / max(red.a, 1.0 / 255.0) * src.a,
100
+ src.g,
101
+ blue.b / max(blue.a, 1.0 / 255.0) * src.a,
102
+ src.a);
103
+ } else if (mode == 1 || mode == 2) { // spin or zoom blur
104
+ var sum = vec4f(0.0);
105
+ for (var i = 0; i < 13; i = i + 1) {
106
+ let t = (f32(i) - 6.0) / 6.0;
107
+ if (mode == 1) {
108
+ let theta = t * strength * 8.0 / max(dims.x, dims.y);
109
+ let rotated = vec2f(q.x * cos(theta) - q.y * sin(theta), q.x * sin(theta) + q.y * cos(theta));
110
+ sum = sum + sampleAt(vec2f(0.5) + rotated);
111
+ } else {
112
+ sum = sum + sampleAt(uv + q * t * strength / dims * 8.0);
113
+ }
114
+ }
115
+ result = sum / 13.0;
116
+ } else if (mode == 3 || mode == 4 || mode == 12) { // smooth displacement or stepped glitch
117
+ let field = fbm(uv * scale + vec2f(p.time, p.seed));
118
+ var displacement = (field - 0.5) * strength * 20.0;
119
+ if (mode == 4) {
120
+ let row = floor(uv.y * scale * 8.0);
121
+ displacement = (hash(vec2f(row, floor(p.time * 24.0) + p.seed)) - 0.5) * strength * 40.0;
122
+ }
123
+ result = sampleAt(uv + vec2f(displacement / dims.x,
124
+ select(displacement * 0.3 / dims.y, 0.0, mode == 4)));
125
+ } else if (mode == 5) { // halftone
126
+ let luma = dot(src.rgb / max(src.a, 0.00392), vec3f(0.2126, 0.7152, 0.0722));
127
+ let cell = fract(uv * dims / scale) - vec2f(0.5);
128
+ let dotRadius = sqrt(max(0.0, 1.0 - luma)) * 0.62;
129
+ let ink = 1.0 - smoothstep(dotRadius - 0.08, dotRadius + 0.08, length(cell));
130
+ result = vec4f(vec3f(1.0 - ink) * src.a, src.a);
131
+ } else if (mode == 6) { // ordered blue-ish hash dither
132
+ let jitter = (hash(floor(uv * dims) + vec2f(p.seed)) - 0.5) * strength * 2.0 / 255.0;
133
+ result = vec4f(clamp(src.rgb + vec3f(jitter * src.a), vec3f(0.0), vec3f(src.a)), src.a);
134
+ } else if (mode == 7 || mode == 8) { // rays or anamorphic flare
135
+ let a = atan2(q.y, q.x);
136
+ let beam = pow(max(0.0, cos((a - p.angle) * select(8.0, 2.0, mode == 8))), 24.0);
137
+ let falloff = 1.0 / (1.0 + length(q * vec2f(1.0, select(1.0, 8.0, mode == 8))) * scale);
138
+ let light = clamp(beam * falloff * strength, 0.0, 1.0);
139
+ result = vec4f(src.rgb + (vec3f(src.a) - src.rgb) * light * p.colorB.rgb, src.a);
140
+ } else if (mode >= 9 && mode <= 11) { // inner shadow, inner glow, edge highlight
141
+ let reach = scale / dims;
142
+ let shifted = sampleAt(uv + vec2f(cos(p.angle), sin(p.angle)) * reach).a;
143
+ let around = min(min(sampleAt(uv + vec2f(reach.x, 0.0)).a, sampleAt(uv - vec2f(reach.x, 0.0)).a),
144
+ min(sampleAt(uv + vec2f(0.0, reach.y)).a, sampleAt(uv - vec2f(0.0, reach.y)).a));
145
+ let edge = clamp(src.a - select(shifted, around, mode == 10), 0.0, 1.0) * strength;
146
+ if (mode == 9) {
147
+ result = vec4f(mix(src.rgb, p.colorB.rgb * src.a, clamp(edge, 0.0, 1.0)), src.a);
148
+ } else {
149
+ result = vec4f(src.rgb + (vec3f(src.a) - src.rgb) * clamp(edge, 0.0, 1.0) * p.colorB.rgb, src.a);
150
+ }
151
+ } else if (mode == 13) { // threshold a spatial gradient field
152
+ var field = uv.x;
153
+ if (p.time < 0.5) {
154
+ let direction = vec2f(cos(p.angle), sin(p.angle));
155
+ field = select(select(uv.x, 1.0 - uv.x, direction.x > 0.0), select(uv.y, 1.0 - uv.y, direction.y > 0.0), abs(direction.y) > 0.5);
156
+ } else if (p.time < 1.5) {
157
+ field = distance(uv, vec2f(0.5)) / 0.70710678;
158
+ } else {
159
+ field = clamp(fbm(uv * scale + vec2f(p.seed)), 0.0, 1.0);
160
+ }
161
+ let feather = max(0.001, p.softness);
162
+ let edge = strength * (1.0 + feather);
163
+ let reveal = 1.0 - smoothstep(edge - feather, edge, field);
164
+ result = src * reveal;
165
+ } else if (mode == 14) { // localized warm light leak over the picture
166
+ let center = vec2f(0.5 + sin(p.time * 6.2831853 + p.seed) * 0.3, 0.3);
167
+ let light = exp(-distance(uv, center) * scale * 3.0) * strength;
168
+ result = vec4f(src.rgb + (vec3f(src.a) - src.rgb) * light * p.colorB.rgb, src.a);
169
+ } else if (mode >= 15) {
170
+ var v = 0.0;
171
+ if (mode == 15) { // noise
172
+ v = hash(floor(uv * dims / scale) + vec2f(p.seed, floor(p.time * 24.0)));
173
+ } else if (mode == 16) { // fractal texture
174
+ v = fbm(uv * scale + vec2f(p.time, p.seed));
175
+ } else if (mode == 17) { // conic gradient
176
+ v = fract(atan2(q.y, q.x) / 6.2831853 + p.angle / 6.2831853 + 1.0);
177
+ } else if (mode == 18) { // mesh gradient
178
+ v = 0.5 + 0.25 * sin(uv.x * scale + p.time) + 0.25 * cos(uv.y * scale * 0.7 - p.time);
179
+ } else if (mode == 19) { // animated gradient field
180
+ v = fbm(uv * scale + vec2f(p.time * 0.3, -p.time * 0.2));
181
+ } else if (mode == 20) { // particles
182
+ let cell = floor(uv * scale);
183
+ let local = fract(uv * scale);
184
+ var center = vec2f(hash(cell + vec2f(p.seed)), hash(cell + vec2f(p.seed + 17.0)));
185
+ center.y = fract(center.y + p.time * (0.1 + center.x * 0.2));
186
+ v = pow(1.0 - smoothstep(0.0, 0.15, distance(local, center)), 2.0);
187
+ } else if (mode == 21) { // light leak
188
+ let center = vec2f(0.5 + sin(p.time * 0.7 + p.seed) * 0.6, 0.2);
189
+ v = exp(-distance(uv, center) * scale * 0.5);
190
+ } else { // pattern grid
191
+ let grid = fract(uv * scale);
192
+ v = select(0.0, 1.0, min(min(grid.x, grid.y), min(1.0 - grid.x, 1.0 - grid.y)) < 0.04);
193
+ }
194
+ let color = mix(p.colorA, p.colorB, clamp(v * strength, 0.0, 1.0));
195
+ result = color;
196
+ }
197
+ let mixed = mix(src, result, cov);
198
+ return vec4f(clamp(mixed.rgb, vec3f(0.0), vec3f(mixed.a)), mixed.a);
199
+ }
200
+ `,
201
+ io: {
202
+ inputs: {
203
+ source: { colorSpace: "linear", alpha: "premultiplied", bindingKinds: ["texture_2d"] },
204
+ mask: { colorSpace: "linear", alpha: "premultiplied", bindingKinds: ["texture_2d"], optional: true }
205
+ },
206
+ output: { colorSpace: "linear", alpha: "premultiplied", format: "rgba8unorm", dimensions: "same-as:source" },
207
+ rod: "same-as:source"
208
+ }
209
+ });
210
+ //# sourceMappingURL=module.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,86 @@
1
+ /**
2
+ * Explicit shader barrel. The registry is populated from `ALL_SHADERS` (not
3
+ * `import.meta.glob`) so the catalog is Node-bundling-safe, grep-able, and
4
+ * tree-shakeable. Every module added in later phases appends here.
5
+ *
6
+ * Recipe modules (`kind: "recipe"`) live in {@link ALL_RECIPES} so consumers
7
+ * can filter the two kinds without instanceof checks; the union
8
+ * {@link ALL_CATALOG} is the registry's preload set.
9
+ */
10
+ import type { ShaderModule } from "../module.js";
11
+ import type { RecipeModule } from "../recipe.js";
12
+ import { passthroughV1 } from "./_canary/passthrough/v1/module.js";
13
+ import { colorGradeV1 } from "./color/grade/v1/module.js";
14
+ import { colorInvertV1 } from "./color/invert/v1/module.js";
15
+ import { colorBrightnessContrastV1 } from "./color/brightnessContrast/v1/module.js";
16
+ import { colorHsbV1 } from "./color/hsb/v1/module.js";
17
+ import { colorExposureV1 } from "./color/exposure/v1/module.js";
18
+ import { colorPosterizeV1 } from "./color/posterize/v1/module.js";
19
+ import { colorCubeLutV1 } from "./color/cubeLut/v1/module.js";
20
+ import { colorChannelSplitV1 } from "./color/channelSplit/v1/module.js";
21
+ import { colorChannelShuffleV1 } from "./color/channelShuffle/v1/module.js";
22
+ import { colorChannelMergeV1 } from "./color/channelMerge/v1/module.js";
23
+ import { colorGrayscaleV1 } from "./color/grayscale/v1/module.js";
24
+ import { colorSolarizeV1 } from "./color/solarize/v1/module.js";
25
+ import { colorColorBalanceV1 } from "./color/colorBalance/v1/module.js";
26
+ import { colorExposureToneV1 } from "./color/exposureTone/v1/module.js";
27
+ import { colorLiftGammaGainV1 } from "./color/liftGammaGain/v1/module.js";
28
+ import { colorCdlV1 } from "./color/cdl/v1/module.js";
29
+ import { colorCurvesV1 } from "./color/curves/v1/module.js";
30
+ import { colorHslAdjustV1 } from "./color/hslAdjust/v1/module.js";
31
+ import { colorSplitToningV1 } from "./color/splitToning/v1/module.js";
32
+ import { colorFilmLookV1 } from "./color/filmLook/v1/module.js";
33
+ import { colorLevelsV1 } from "./color/levels/v1/module.js";
34
+ import { blurGaussianV1 } from "./filters/blur/gaussian/v1/module.js";
35
+ import { sharpenUnsharpMaskV1 } from "./filters/sharpen/unsharpMask/v1/module.js";
36
+ import { vignetteV1 } from "./filters/vignette/v1/module.js";
37
+ import { filtersGrainV1 } from "./filters/grain/v1/module.js";
38
+ import { filtersPixelateV1 } from "./filters/pixelate/v1/module.js";
39
+ import { filtersVisualFxV1 } from "./filters/visualFx/v1/module.js";
40
+ import { filtersThresholdV1 } from "./filters/threshold/v1/module.js";
41
+ import { filtersConvolve3x3V1 } from "./filters/convolve3x3/v1/module.js";
42
+ import { filtersGlowV1 } from "./filters/glow/v1/module.js";
43
+ import { filtersBlurSeparableV1 } from "./filters/blur/separable/v1/module.js";
44
+ import { chromaKeyV1 } from "./keyer/chromaKey/v1/module.js";
45
+ import { keyerLumaKeyV1 } from "./keyer/lumaKey/v1/module.js";
46
+ import { maskApplyV1 } from "./mask/apply/v1/module.js";
47
+ import { maskFromImageV1 } from "./mask/fromImage/v1/module.js";
48
+ import { maskInvertV1 } from "./mask/invert/v1/module.js";
49
+ import { sourcesSolidV1 } from "./sources/solid/v1/module.js";
50
+ import { sourcesLinearGradientV1 } from "./sources/linearGradient/v1/module.js";
51
+ import { sourcesCheckerboardV1 } from "./sources/checkerboard/v1/module.js";
52
+ import { sourcesRadialGradientV1 } from "./sources/radialGradient/v1/module.js";
53
+ import { sourcesAngularGradientV1 } from "./sources/angularGradient/v1/module.js";
54
+ import { sourcesDiamondGradientV1 } from "./sources/diamondGradient/v1/module.js";
55
+ import { sourcesGaussianNoiseV1 } from "./sources/gaussianNoise/v1/module.js";
56
+ import { mixerAddV1 } from "./mixer/add/v1/module.js";
57
+ import { mixerColorOverlayV1 } from "./mixer/colorOverlay/v1/module.js";
58
+ import { mixerOutlineV1 } from "./mixer/outline/v1/module.js";
59
+ import { mixerShadowComposeV1 } from "./mixer/shadowCompose/v1/module.js";
60
+ import { mixerDropShadowV1 } from "./mixer/dropShadow/v1/module.js";
61
+ import { mixerOverV1 } from "./mixer/over/v1/module.js";
62
+ import { transformMirrorV1 } from "./transform/mirror/v1/module.js";
63
+ import { transformOffsetV1 } from "./transform/offset/v1/module.js";
64
+ import { transformCropV1 } from "./transform/crop/v1/module.js";
65
+ import { transformPadV1 } from "./transform/pad/v1/module.js";
66
+ import { transformTileV1 } from "./transform/tile/v1/module.js";
67
+ import { transformResizeV1 } from "./transform/resize/v1/module.js";
68
+ import { transformRotate90V1 } from "./transform/rotate90/v1/module.js";
69
+ import { transformAffineV1 } from "./transform/affine/v1/module.js";
70
+ import { transformCornerPinV1 } from "./transform/cornerPin/v1/module.js";
71
+ import { transformPolarRemapV1 } from "./transform/polarRemap/v1/module.js";
72
+ import { transformDisplaceV1 } from "./transform/displace/v1/module.js";
73
+ import { transformSpherizeV1 } from "./transform/spherize/v1/module.js";
74
+ import { alphaStraightToPremulV1 } from "./alpha/straightToPremul/v1/module.js";
75
+ import { alphaPremulToStraightV1 } from "./alpha/premulToStraight/v1/module.js";
76
+ export { passthroughV1, colorGradeV1, colorInvertV1, colorBrightnessContrastV1, colorHsbV1, colorExposureV1, colorPosterizeV1, colorCubeLutV1, colorChannelSplitV1, colorChannelShuffleV1, colorChannelMergeV1, colorGrayscaleV1, colorSolarizeV1, colorColorBalanceV1, colorExposureToneV1, colorLiftGammaGainV1, colorCdlV1, colorCurvesV1, colorHslAdjustV1, colorSplitToningV1, colorFilmLookV1, colorLevelsV1, blurGaussianV1, sharpenUnsharpMaskV1, vignetteV1, filtersGrainV1, filtersPixelateV1, filtersVisualFxV1, filtersThresholdV1, filtersConvolve3x3V1, filtersGlowV1, filtersBlurSeparableV1, chromaKeyV1, keyerLumaKeyV1, maskApplyV1, maskFromImageV1, maskInvertV1, sourcesSolidV1, sourcesLinearGradientV1, sourcesCheckerboardV1, sourcesRadialGradientV1, sourcesAngularGradientV1, sourcesDiamondGradientV1, sourcesGaussianNoiseV1, mixerAddV1, mixerColorOverlayV1, mixerOutlineV1, mixerShadowComposeV1, mixerDropShadowV1, mixerOverV1, transformMirrorV1, transformOffsetV1, transformCropV1, transformPadV1, transformTileV1, transformResizeV1, transformRotate90V1, transformAffineV1, transformCornerPinV1, transformPolarRemapV1, transformDisplaceV1, transformSpherizeV1, alphaStraightToPremulV1, alphaPremulToStraightV1 };
77
+ /**
78
+ * Every shader-style module (fragment + compute) registered by default.
79
+ * Recipes live in {@link ALL_RECIPES}.
80
+ */
81
+ export declare const ALL_SHADERS: readonly ShaderModule[];
82
+ /** Every recipe module registered by default. */
83
+ export declare const ALL_RECIPES: readonly RecipeModule[];
84
+ /** Both kinds, in catalog order. The registry's preload set. */
85
+ export declare const ALL_CATALOG: readonly (ShaderModule | RecipeModule)[];
86
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/shaders/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AACjD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAEjD,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AAEnE,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,yBAAyB,EAAE,MAAM,yCAAyC,CAAC;AACpF,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAClE,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,qBAAqB,EAAE,MAAM,qCAAqC,CAAC;AAC5E,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAClE,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAC1E,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAClE,OAAO,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAE5D,OAAO,EAAE,cAAc,EAAE,MAAM,sCAAsC,CAAC;AACtE,OAAO,EAAE,oBAAoB,EAAE,MAAM,4CAA4C,CAAC;AAClF,OAAO,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAC1E,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,sBAAsB,EAAE,MAAM,uCAAuC,CAAC;AAE/E,OAAO,EAAE,WAAW,EAAE,MAAM,gCAAgC,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAE9D,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAE1D,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAChF,OAAO,EAAE,qBAAqB,EAAE,MAAM,qCAAqC,CAAC;AAC5E,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAChF,OAAO,EAAE,wBAAwB,EAAE,MAAM,wCAAwC,CAAC;AAClF,OAAO,EAAE,wBAAwB,EAAE,MAAM,wCAAwC,CAAC;AAClF,OAAO,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAE9E,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAC1E,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAC1E,OAAO,EAAE,qBAAqB,EAAE,MAAM,qCAAqC,CAAC;AAC5E,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AAExE,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAChF,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAEhF,OAAO,EACL,aAAa,EACb,YAAY,EACZ,aAAa,EACb,yBAAyB,EACzB,UAAU,EACV,eAAe,EACf,gBAAgB,EAChB,cAAc,EACd,mBAAmB,EACnB,qBAAqB,EACrB,mBAAmB,EACnB,gBAAgB,EAChB,eAAe,EACf,mBAAmB,EACnB,mBAAmB,EACnB,oBAAoB,EACpB,UAAU,EACV,aAAa,EACb,gBAAgB,EAChB,kBAAkB,EAClB,eAAe,EACf,aAAa,EACb,cAAc,EACd,oBAAoB,EACpB,UAAU,EACV,cAAc,EACd,iBAAiB,EACjB,iBAAiB,EACjB,kBAAkB,EAClB,oBAAoB,EACpB,aAAa,EACb,sBAAsB,EACtB,WAAW,EACX,cAAc,EACd,WAAW,EACX,eAAe,EACf,YAAY,EACZ,cAAc,EACd,uBAAuB,EACvB,qBAAqB,EACrB,uBAAuB,EACvB,wBAAwB,EACxB,wBAAwB,EACxB,sBAAsB,EACtB,UAAU,EACV,mBAAmB,EACnB,cAAc,EACd,oBAAoB,EACpB,iBAAiB,EACjB,WAAW,EACX,iBAAiB,EACjB,iBAAiB,EACjB,eAAe,EACf,cAAc,EACd,eAAe,EACf,iBAAiB,EACjB,mBAAmB,EACnB,iBAAiB,EACjB,oBAAoB,EACpB,qBAAqB,EACrB,mBAAmB,EACnB,mBAAmB,EACnB,uBAAuB,EACvB,uBAAuB,EACxB,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,WAAW,EAAE,SAAS,YAAY,EAsE9C,CAAC;AAEF,iDAAiD;AACjD,eAAO,MAAM,WAAW,EAAE,SAAS,YAAY,EAI9C,CAAC;AAEF,gEAAgE;AAChE,eAAO,MAAM,WAAW,EAAE,SAAS,CAAC,YAAY,GAAG,YAAY,CAAC,EAG/D,CAAC"}
@@ -0,0 +1,161 @@
1
+ /**
2
+ * Explicit shader barrel. The registry is populated from `ALL_SHADERS` (not
3
+ * `import.meta.glob`) so the catalog is Node-bundling-safe, grep-able, and
4
+ * tree-shakeable. Every module added in later phases appends here.
5
+ *
6
+ * Recipe modules (`kind: "recipe"`) live in {@link ALL_RECIPES} so consumers
7
+ * can filter the two kinds without instanceof checks; the union
8
+ * {@link ALL_CATALOG} is the registry's preload set.
9
+ */
10
+ import { passthroughV1 } from "./_canary/passthrough/v1/module.js";
11
+ import { colorGradeV1 } from "./color/grade/v1/module.js";
12
+ import { colorInvertV1 } from "./color/invert/v1/module.js";
13
+ import { colorBrightnessContrastV1 } from "./color/brightnessContrast/v1/module.js";
14
+ import { colorHsbV1 } from "./color/hsb/v1/module.js";
15
+ import { colorExposureV1 } from "./color/exposure/v1/module.js";
16
+ import { colorPosterizeV1 } from "./color/posterize/v1/module.js";
17
+ import { colorCubeLutV1 } from "./color/cubeLut/v1/module.js";
18
+ import { colorChannelSplitV1 } from "./color/channelSplit/v1/module.js";
19
+ import { colorChannelShuffleV1 } from "./color/channelShuffle/v1/module.js";
20
+ import { colorChannelMergeV1 } from "./color/channelMerge/v1/module.js";
21
+ import { colorGrayscaleV1 } from "./color/grayscale/v1/module.js";
22
+ import { colorSolarizeV1 } from "./color/solarize/v1/module.js";
23
+ import { colorColorBalanceV1 } from "./color/colorBalance/v1/module.js";
24
+ import { colorExposureToneV1 } from "./color/exposureTone/v1/module.js";
25
+ import { colorLiftGammaGainV1 } from "./color/liftGammaGain/v1/module.js";
26
+ import { colorCdlV1 } from "./color/cdl/v1/module.js";
27
+ import { colorCurvesV1 } from "./color/curves/v1/module.js";
28
+ import { colorHslAdjustV1 } from "./color/hslAdjust/v1/module.js";
29
+ import { colorSplitToningV1 } from "./color/splitToning/v1/module.js";
30
+ import { colorFilmLookV1 } from "./color/filmLook/v1/module.js";
31
+ import { colorLevelsV1 } from "./color/levels/v1/module.js";
32
+ import { blurGaussianV1 } from "./filters/blur/gaussian/v1/module.js";
33
+ import { sharpenUnsharpMaskV1 } from "./filters/sharpen/unsharpMask/v1/module.js";
34
+ import { vignetteV1 } from "./filters/vignette/v1/module.js";
35
+ import { filtersGrainV1 } from "./filters/grain/v1/module.js";
36
+ import { filtersPixelateV1 } from "./filters/pixelate/v1/module.js";
37
+ import { filtersVisualFxV1 } from "./filters/visualFx/v1/module.js";
38
+ import { filtersThresholdV1 } from "./filters/threshold/v1/module.js";
39
+ import { filtersConvolve3x3V1 } from "./filters/convolve3x3/v1/module.js";
40
+ import { filtersGlowV1 } from "./filters/glow/v1/module.js";
41
+ import { filtersBlurSeparableV1 } from "./filters/blur/separable/v1/module.js";
42
+ import { chromaKeyV1 } from "./keyer/chromaKey/v1/module.js";
43
+ import { keyerLumaKeyV1 } from "./keyer/lumaKey/v1/module.js";
44
+ import { maskApplyV1 } from "./mask/apply/v1/module.js";
45
+ import { maskFromImageV1 } from "./mask/fromImage/v1/module.js";
46
+ import { maskInvertV1 } from "./mask/invert/v1/module.js";
47
+ import { sourcesSolidV1 } from "./sources/solid/v1/module.js";
48
+ import { sourcesLinearGradientV1 } from "./sources/linearGradient/v1/module.js";
49
+ import { sourcesCheckerboardV1 } from "./sources/checkerboard/v1/module.js";
50
+ import { sourcesRadialGradientV1 } from "./sources/radialGradient/v1/module.js";
51
+ import { sourcesAngularGradientV1 } from "./sources/angularGradient/v1/module.js";
52
+ import { sourcesDiamondGradientV1 } from "./sources/diamondGradient/v1/module.js";
53
+ import { sourcesGaussianNoiseV1 } from "./sources/gaussianNoise/v1/module.js";
54
+ import { mixerAddV1 } from "./mixer/add/v1/module.js";
55
+ import { mixerColorOverlayV1 } from "./mixer/colorOverlay/v1/module.js";
56
+ import { mixerOutlineV1 } from "./mixer/outline/v1/module.js";
57
+ import { mixerShadowComposeV1 } from "./mixer/shadowCompose/v1/module.js";
58
+ import { mixerDropShadowV1 } from "./mixer/dropShadow/v1/module.js";
59
+ import { mixerOverV1 } from "./mixer/over/v1/module.js";
60
+ import { transformMirrorV1 } from "./transform/mirror/v1/module.js";
61
+ import { transformOffsetV1 } from "./transform/offset/v1/module.js";
62
+ import { transformCropV1 } from "./transform/crop/v1/module.js";
63
+ import { transformPadV1 } from "./transform/pad/v1/module.js";
64
+ import { transformTileV1 } from "./transform/tile/v1/module.js";
65
+ import { transformResizeV1 } from "./transform/resize/v1/module.js";
66
+ import { transformRotate90V1 } from "./transform/rotate90/v1/module.js";
67
+ import { transformAffineV1 } from "./transform/affine/v1/module.js";
68
+ import { transformCornerPinV1 } from "./transform/cornerPin/v1/module.js";
69
+ import { transformPolarRemapV1 } from "./transform/polarRemap/v1/module.js";
70
+ import { transformDisplaceV1 } from "./transform/displace/v1/module.js";
71
+ import { transformSpherizeV1 } from "./transform/spherize/v1/module.js";
72
+ import { alphaStraightToPremulV1 } from "./alpha/straightToPremul/v1/module.js";
73
+ import { alphaPremulToStraightV1 } from "./alpha/premulToStraight/v1/module.js";
74
+ export { passthroughV1, colorGradeV1, colorInvertV1, colorBrightnessContrastV1, colorHsbV1, colorExposureV1, colorPosterizeV1, colorCubeLutV1, colorChannelSplitV1, colorChannelShuffleV1, colorChannelMergeV1, colorGrayscaleV1, colorSolarizeV1, colorColorBalanceV1, colorExposureToneV1, colorLiftGammaGainV1, colorCdlV1, colorCurvesV1, colorHslAdjustV1, colorSplitToningV1, colorFilmLookV1, colorLevelsV1, blurGaussianV1, sharpenUnsharpMaskV1, vignetteV1, filtersGrainV1, filtersPixelateV1, filtersVisualFxV1, filtersThresholdV1, filtersConvolve3x3V1, filtersGlowV1, filtersBlurSeparableV1, chromaKeyV1, keyerLumaKeyV1, maskApplyV1, maskFromImageV1, maskInvertV1, sourcesSolidV1, sourcesLinearGradientV1, sourcesCheckerboardV1, sourcesRadialGradientV1, sourcesAngularGradientV1, sourcesDiamondGradientV1, sourcesGaussianNoiseV1, mixerAddV1, mixerColorOverlayV1, mixerOutlineV1, mixerShadowComposeV1, mixerDropShadowV1, mixerOverV1, transformMirrorV1, transformOffsetV1, transformCropV1, transformPadV1, transformTileV1, transformResizeV1, transformRotate90V1, transformAffineV1, transformCornerPinV1, transformPolarRemapV1, transformDisplaceV1, transformSpherizeV1, alphaStraightToPremulV1, alphaPremulToStraightV1 };
75
+ /**
76
+ * Every shader-style module (fragment + compute) registered by default.
77
+ * Recipes live in {@link ALL_RECIPES}.
78
+ */
79
+ export const ALL_SHADERS = [
80
+ passthroughV1,
81
+ // color
82
+ colorGradeV1,
83
+ colorInvertV1,
84
+ colorBrightnessContrastV1,
85
+ colorHsbV1,
86
+ colorExposureV1,
87
+ colorPosterizeV1,
88
+ colorCubeLutV1,
89
+ colorChannelSplitV1,
90
+ colorChannelShuffleV1,
91
+ colorChannelMergeV1,
92
+ colorGrayscaleV1,
93
+ colorSolarizeV1,
94
+ colorColorBalanceV1,
95
+ colorExposureToneV1,
96
+ colorLiftGammaGainV1,
97
+ colorCdlV1,
98
+ colorCurvesV1,
99
+ colorHslAdjustV1,
100
+ colorSplitToningV1,
101
+ colorFilmLookV1,
102
+ colorLevelsV1,
103
+ // filters
104
+ blurGaussianV1,
105
+ sharpenUnsharpMaskV1,
106
+ vignetteV1,
107
+ filtersGrainV1,
108
+ filtersPixelateV1,
109
+ filtersVisualFxV1,
110
+ filtersThresholdV1,
111
+ filtersConvolve3x3V1,
112
+ // keyer
113
+ chromaKeyV1,
114
+ keyerLumaKeyV1,
115
+ // mask
116
+ maskApplyV1,
117
+ maskFromImageV1,
118
+ maskInvertV1,
119
+ // sources
120
+ sourcesSolidV1,
121
+ sourcesLinearGradientV1,
122
+ sourcesCheckerboardV1,
123
+ sourcesRadialGradientV1,
124
+ sourcesAngularGradientV1,
125
+ sourcesDiamondGradientV1,
126
+ sourcesGaussianNoiseV1,
127
+ // mixer
128
+ mixerAddV1,
129
+ mixerColorOverlayV1,
130
+ mixerOutlineV1,
131
+ mixerShadowComposeV1,
132
+ mixerOverV1,
133
+ // transform
134
+ transformMirrorV1,
135
+ transformOffsetV1,
136
+ transformCropV1,
137
+ transformPadV1,
138
+ transformTileV1,
139
+ transformResizeV1,
140
+ transformRotate90V1,
141
+ transformAffineV1,
142
+ transformCornerPinV1,
143
+ transformPolarRemapV1,
144
+ transformDisplaceV1,
145
+ transformSpherizeV1,
146
+ // alpha
147
+ alphaStraightToPremulV1,
148
+ alphaPremulToStraightV1
149
+ ];
150
+ /** Every recipe module registered by default. */
151
+ export const ALL_RECIPES = [
152
+ filtersGlowV1,
153
+ filtersBlurSeparableV1,
154
+ mixerDropShadowV1
155
+ ];
156
+ /** Both kinds, in catalog order. The registry's preload set. */
157
+ export const ALL_CATALOG = [
158
+ ...ALL_SHADERS,
159
+ ...ALL_RECIPES
160
+ ];
161
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/shaders/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAKH,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AAEnE,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,yBAAyB,EAAE,MAAM,yCAAyC,CAAC;AACpF,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAClE,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,qBAAqB,EAAE,MAAM,qCAAqC,CAAC;AAC5E,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAClE,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAC1E,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAClE,OAAO,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAE5D,OAAO,EAAE,cAAc,EAAE,MAAM,sCAAsC,CAAC;AACtE,OAAO,EAAE,oBAAoB,EAAE,MAAM,4CAA4C,CAAC;AAClF,OAAO,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAC1E,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,sBAAsB,EAAE,MAAM,uCAAuC,CAAC;AAE/E,OAAO,EAAE,WAAW,EAAE,MAAM,gCAAgC,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAE9D,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAE1D,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAChF,OAAO,EAAE,qBAAqB,EAAE,MAAM,qCAAqC,CAAC;AAC5E,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAChF,OAAO,EAAE,wBAAwB,EAAE,MAAM,wCAAwC,CAAC;AAClF,OAAO,EAAE,wBAAwB,EAAE,MAAM,wCAAwC,CAAC;AAClF,OAAO,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAE9E,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAC1E,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAC1E,OAAO,EAAE,qBAAqB,EAAE,MAAM,qCAAqC,CAAC;AAC5E,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AACxE,OAAO,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AAExE,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAChF,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAEhF,OAAO,EACL,aAAa,EACb,YAAY,EACZ,aAAa,EACb,yBAAyB,EACzB,UAAU,EACV,eAAe,EACf,gBAAgB,EAChB,cAAc,EACd,mBAAmB,EACnB,qBAAqB,EACrB,mBAAmB,EACnB,gBAAgB,EAChB,eAAe,EACf,mBAAmB,EACnB,mBAAmB,EACnB,oBAAoB,EACpB,UAAU,EACV,aAAa,EACb,gBAAgB,EAChB,kBAAkB,EAClB,eAAe,EACf,aAAa,EACb,cAAc,EACd,oBAAoB,EACpB,UAAU,EACV,cAAc,EACd,iBAAiB,EACjB,iBAAiB,EACjB,kBAAkB,EAClB,oBAAoB,EACpB,aAAa,EACb,sBAAsB,EACtB,WAAW,EACX,cAAc,EACd,WAAW,EACX,eAAe,EACf,YAAY,EACZ,cAAc,EACd,uBAAuB,EACvB,qBAAqB,EACrB,uBAAuB,EACvB,wBAAwB,EACxB,wBAAwB,EACxB,sBAAsB,EACtB,UAAU,EACV,mBAAmB,EACnB,cAAc,EACd,oBAAoB,EACpB,iBAAiB,EACjB,WAAW,EACX,iBAAiB,EACjB,iBAAiB,EACjB,eAAe,EACf,cAAc,EACd,eAAe,EACf,iBAAiB,EACjB,mBAAmB,EACnB,iBAAiB,EACjB,oBAAoB,EACpB,qBAAqB,EACrB,mBAAmB,EACnB,mBAAmB,EACnB,uBAAuB,EACvB,uBAAuB,EACxB,CAAC;AAEF;;;GAGG;AACH,MAAM,CAAC,MAAM,WAAW,GAA4B;IAClD,aAAa;IACb,QAAQ;IACR,YAAY;IACZ,aAAa;IACb,yBAAyB;IACzB,UAAU;IACV,eAAe;IACf,gBAAgB;IAChB,cAAc;IACd,mBAAmB;IACnB,qBAAqB;IACrB,mBAAmB;IACnB,gBAAgB;IAChB,eAAe;IACf,mBAAmB;IACnB,mBAAmB;IACnB,oBAAoB;IACpB,UAAU;IACV,aAAa;IACb,gBAAgB;IAChB,kBAAkB;IAClB,eAAe;IACf,aAAa;IACb,UAAU;IACV,cAAc;IACd,oBAAoB;IACpB,UAAU;IACV,cAAc;IACd,iBAAiB;IACjB,iBAAiB;IACjB,kBAAkB;IAClB,oBAAoB;IACpB,QAAQ;IACR,WAAW;IACX,cAAc;IACd,OAAO;IACP,WAAW;IACX,eAAe;IACf,YAAY;IACZ,UAAU;IACV,cAAc;IACd,uBAAuB;IACvB,qBAAqB;IACrB,uBAAuB;IACvB,wBAAwB;IACxB,wBAAwB;IACxB,sBAAsB;IACtB,QAAQ;IACR,UAAU;IACV,mBAAmB;IACnB,cAAc;IACd,oBAAoB;IACpB,WAAW;IACX,YAAY;IACZ,iBAAiB;IACjB,iBAAiB;IACjB,eAAe;IACf,cAAc;IACd,eAAe;IACf,iBAAiB;IACjB,mBAAmB;IACnB,iBAAiB;IACjB,oBAAoB;IACpB,qBAAqB;IACrB,mBAAmB;IACnB,mBAAmB;IACnB,QAAQ;IACR,uBAAuB;IACvB,uBAAuB;CACxB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,MAAM,WAAW,GAA4B;IAClD,aAAa;IACb,sBAAsB;IACtB,iBAAiB;CAClB,CAAC;AAEF,gEAAgE;AAChE,MAAM,CAAC,MAAM,WAAW,GAA6C;IACnE,GAAG,WAAW;IACd,GAAG,WAAW;CACf,CAAC"}
@@ -0,0 +1,25 @@
1
+ /**
2
+ * `keyer.chromaKey@1` — clears pixels matching a key color, with tolerance,
3
+ * edge softness, and key-channel spill suppression.
4
+ *
5
+ * Migrated verbatim from the timeline preview's `chromaKeyComputeShader`. The
6
+ * host converts the `#rrggbb` key color to a normalized sRGB `vec3f` (channels
7
+ * in `0..1`, no linearization) and the comparison runs in that same encoded
8
+ * space the texture is stored in — behavior-preserving with the legacy path.
9
+ * Hand-packed uniform → TypeGPU `ChromaKeyParams` (the leading `vec3f` forces
10
+ * the same 16-byte alignment the legacy struct had).
11
+ */
12
+ import * as d from "typegpu/data";
13
+ export declare const ChromaKeyParams: d.WgslStruct<{
14
+ keyColor: d.Vec3f;
15
+ tolerance: d.F32;
16
+ softness: d.F32;
17
+ spill: d.F32;
18
+ }>;
19
+ export declare const chromaKeyV1: import("../../../../module.js").ShaderModule<d.WgslStruct<{
20
+ keyColor: d.Vec3f;
21
+ tolerance: d.F32;
22
+ softness: d.F32;
23
+ spill: d.F32;
24
+ }>>;
25
+ //# sourceMappingURL=module.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"module.d.ts","sourceRoot":"","sources":["../../../../../src/shaders/keyer/chromaKey/v1/module.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAGH,OAAO,KAAK,CAAC,MAAM,cAAc,CAAC;AAGlC,eAAO,MAAM,eAAe;;;;;EAK1B,CAAC;AAQH,eAAO,MAAM,WAAW;;;;;GAoFtB,CAAC"}
@@ -0,0 +1,111 @@
1
+ /**
2
+ * `keyer.chromaKey@1` — clears pixels matching a key color, with tolerance,
3
+ * edge softness, and key-channel spill suppression.
4
+ *
5
+ * Migrated verbatim from the timeline preview's `chromaKeyComputeShader`. The
6
+ * host converts the `#rrggbb` key color to a normalized sRGB `vec3f` (channels
7
+ * in `0..1`, no linearization) and the comparison runs in that same encoded
8
+ * space the texture is stored in — behavior-preserving with the legacy path.
9
+ * Hand-packed uniform → TypeGPU `ChromaKeyParams` (the leading `vec3f` forces
10
+ * the same 16-byte alignment the legacy struct had).
11
+ */
12
+ import tgpu from "typegpu";
13
+ import * as d from "typegpu/data";
14
+ import { defineModule } from "../../../../module.js";
15
+ export const ChromaKeyParams = d.struct({
16
+ keyColor: d.vec3f,
17
+ tolerance: d.f32,
18
+ softness: d.f32,
19
+ spill: d.f32
20
+ });
21
+ const layout = tgpu.bindGroupLayout({
22
+ source: { texture: "float" },
23
+ outputTexture: { storageTexture: "rgba8unorm" },
24
+ params: { uniform: ChromaKeyParams }
25
+ });
26
+ export const chromaKeyV1 = defineModule({
27
+ id: "keyer.chromaKey",
28
+ version: 1,
29
+ // Stable param schema (keyColor, tolerance, softness, spill); the canonical
30
+ // green/blue-screen keyer.
31
+ surface: "published",
32
+ category: "keyer",
33
+ linearity: "nonlinear-in-rgb",
34
+ kind: "compute",
35
+ params: ChromaKeyParams,
36
+ paramDefaults: {
37
+ keyColor: d.vec3f(0, 1, 0),
38
+ tolerance: 0,
39
+ softness: 0.1,
40
+ spill: 0.5
41
+ },
42
+ paramUi: {
43
+ keyColor: { label: "Key color", notes: "normalized sRGB, 0..1 per channel" },
44
+ tolerance: { min: 0, max: 1, step: 0.01, label: "Tolerance" },
45
+ softness: { min: 0, max: 1, step: 0.01, label: "Softness" },
46
+ spill: { min: 0, max: 1, step: 0.01, label: "Spill" }
47
+ },
48
+ layout,
49
+ workgroupSize: [16, 16, 1],
50
+ wgsl: /* wgsl */ `
51
+ @compute @workgroup_size(16, 16, 1)
52
+ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
53
+ let dims = textureDimensions(layout.$.source);
54
+ if (gid.x >= dims.x || gid.y >= dims.y) { return; }
55
+ let coords = vec2<i32>(i32(gid.x), i32(gid.y));
56
+ let ck = layout.$.params;
57
+ let color = textureLoad(layout.$.source, coords, 0);
58
+
59
+ let dist = length(color.rgb - ck.keyColor);
60
+ let inner = ck.tolerance;
61
+ let outer = ck.tolerance + max(ck.softness, 0.001);
62
+ let mask = clamp((dist - inner) / (outer - inner), 0.0, 1.0);
63
+ let smoothMask = mask * mask * (3.0 - 2.0 * mask);
64
+
65
+ // Spill suppression: reduce the key channel toward the average of the
66
+ // other two channels for pixels that are near (but not fully) the key.
67
+ var rgb = color.rgb;
68
+ if (ck.spill > 0.001) {
69
+ let other = (color.r + color.g + color.b - max(color.r, max(color.g, color.b))) * 0.5;
70
+ let keyDom = ck.keyColor.g - max(ck.keyColor.r, ck.keyColor.b);
71
+ if (keyDom > 0.0) {
72
+ rgb.g = mix(rgb.g, min(rgb.g, other), ck.spill * (1.0 - smoothMask));
73
+ } else if (ck.keyColor.b - max(ck.keyColor.r, ck.keyColor.g) > 0.0) {
74
+ rgb.b = mix(rgb.b, min(rgb.b, other), ck.spill * (1.0 - smoothMask));
75
+ } else if (ck.keyColor.r - max(ck.keyColor.g, ck.keyColor.b) > 0.0) {
76
+ rgb.r = mix(rgb.r, min(rgb.r, other), ck.spill * (1.0 - smoothMask));
77
+ }
78
+ }
79
+
80
+ // Input is straight per the IO contract: rgb and color.a are independent.
81
+ // Key comparison + spill suppression above are correct in that space. The
82
+ // pool downstream expects premultiplied, so fold the new alpha into rgb on
83
+ // the way out.
84
+ let outAlpha = color.a * smoothMask;
85
+ textureStore(layout.$.outputTexture, coords, vec4<f32>(rgb * outAlpha, outAlpha));
86
+ }
87
+ `,
88
+ io: {
89
+ inputs: {
90
+ source: {
91
+ // Keying compares `color.rgb` against the straight sRGB key color, so
92
+ // the shader genuinely needs straight input — the Executor's
93
+ // auto-bridge inserts `alpha.premulToStraight` ahead of this pass when
94
+ // a premultiplied chain feeds in.
95
+ colorSpace: "srgb",
96
+ alpha: "straight",
97
+ bindingKinds: ["texture_2d"]
98
+ }
99
+ },
100
+ output: {
101
+ // RGB is multiplied by the new alpha (`a * mask`) on store so the result
102
+ // re-enters the pool's premultiplied accumulation correctly.
103
+ colorSpace: "srgb",
104
+ alpha: "premultiplied",
105
+ format: "rgba8unorm",
106
+ dimensions: "same-as:source"
107
+ },
108
+ rod: "same-as:source"
109
+ }
110
+ });
111
+ //# sourceMappingURL=module.js.map
@@ -0,0 +1 @@
1
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