@nodetool-ai/gpu 0.8.1

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Files changed (359) hide show
  1. package/README.md +52 -0
  2. package/dist/.nodetool-build-stamp +1 -0
  3. package/dist/blend/blendModes.d.ts +67 -0
  4. package/dist/blend/blendModes.d.ts.map +1 -0
  5. package/dist/blend/blendModes.js +80 -0
  6. package/dist/blend/blendModes.js.map +1 -0
  7. package/dist/blend/index.d.ts +10 -0
  8. package/dist/blend/index.d.ts.map +1 -0
  9. package/dist/blend/index.js +10 -0
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  11. package/dist/blend/wgsl.d.ts +16 -0
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  13. package/dist/blend/wgsl.js +85 -0
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  15. package/dist/compositor/compositor.d.ts +112 -0
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  17. package/dist/compositor/compositor.js +353 -0
  18. package/dist/compositor/compositor.js.map +1 -0
  19. package/dist/compositor/headless.d.ts +47 -0
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  21. package/dist/compositor/headless.js +158 -0
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  23. package/dist/compositor/index.d.ts +8 -0
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  25. package/dist/compositor/index.js +8 -0
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  27. package/dist/compositor/shaders.d.ts +24 -0
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  29. package/dist/compositor/shaders.js +241 -0
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  31. package/dist/compositor/transform.d.ts +49 -0
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  35. package/dist/context.d.ts +108 -0
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  37. package/dist/context.js +205 -0
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  39. package/dist/debug/premulValidator.d.ts +85 -0
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  43. package/dist/executor.d.ts +74 -0
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  47. package/dist/fullscreenQuad.d.ts +11 -0
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  51. package/dist/index.d.ts +16 -0
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  55. package/dist/module.d.ts +162 -0
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  57. package/dist/module.js +100 -0
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  59. package/dist/node.d.ts +38 -0
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  61. package/dist/node.js +140 -0
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  63. package/dist/pool.d.ts +30 -0
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  67. package/dist/recipe.d.ts +148 -0
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  71. package/dist/registry.d.ts +49 -0
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  75. package/dist/shaders/_canary/passthrough/v1/module.d.ts +13 -0
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  79. package/dist/shaders/alpha/premulToStraight/v1/module.d.ts +16 -0
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  87. package/dist/shaders/color/brightnessContrast/v1/module.d.ts +17 -0
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  95. package/dist/shaders/color/channelMerge/v1/module.d.ts +22 -0
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  103. package/dist/shaders/color/channelSplit/v1/module.d.ts +18 -0
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  107. package/dist/shaders/color/colorBalance/v1/module.d.ts +18 -0
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  111. package/dist/shaders/color/cubeLut/v1/module.d.ts +14 -0
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  115. package/dist/shaders/color/curves/v1/module.d.ts +31 -0
  116. package/dist/shaders/color/curves/v1/module.d.ts.map +1 -0
  117. package/dist/shaders/color/curves/v1/module.js +102 -0
  118. package/dist/shaders/color/curves/v1/module.js.map +1 -0
  119. package/dist/shaders/color/exposure/v1/module.d.ts +15 -0
  120. package/dist/shaders/color/exposure/v1/module.d.ts.map +1 -0
  121. package/dist/shaders/color/exposure/v1/module.js +78 -0
  122. package/dist/shaders/color/exposure/v1/module.js.map +1 -0
  123. package/dist/shaders/color/exposureTone/v1/module.d.ts +28 -0
  124. package/dist/shaders/color/exposureTone/v1/module.d.ts.map +1 -0
  125. package/dist/shaders/color/exposureTone/v1/module.js +107 -0
  126. package/dist/shaders/color/exposureTone/v1/module.js.map +1 -0
  127. package/dist/shaders/color/filmLook/v1/module.d.ts +28 -0
  128. package/dist/shaders/color/filmLook/v1/module.d.ts.map +1 -0
  129. package/dist/shaders/color/filmLook/v1/module.js +103 -0
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  131. package/dist/shaders/color/grade/v1/module.d.ts +35 -0
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  135. package/dist/shaders/color/grayscale/v1/module.d.ts +14 -0
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  139. package/dist/shaders/color/hsb/v1/module.d.ts +20 -0
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  143. package/dist/shaders/color/hslAdjust/v1/module.d.ts +30 -0
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  145. package/dist/shaders/color/hslAdjust/v1/module.js +170 -0
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  147. package/dist/shaders/color/invert/v1/module.d.ts +15 -0
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  151. package/dist/shaders/color/levels/v1/module.d.ts +33 -0
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  153. package/dist/shaders/color/levels/v1/module.js +116 -0
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  155. package/dist/shaders/color/liftGammaGain/v1/module.d.ts +40 -0
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  159. package/dist/shaders/color/posterize/v1/module.d.ts +16 -0
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  163. package/dist/shaders/color/solarize/v1/module.d.ts +15 -0
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  167. package/dist/shaders/color/splitToning/v1/module.d.ts +26 -0
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  171. package/dist/shaders/filters/blur/gaussian/v1/module.d.ts +23 -0
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  195. package/dist/shaders/filters/sharpen/unsharpMask/v1/module.d.ts +17 -0
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  303. package/dist/shaders/transform/mirror/v1/module.d.ts +14 -0
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  315. package/dist/shaders/transform/polarRemap/v1/module.d.ts +20 -0
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  319. package/dist/shaders/transform/resize/v1/module.d.ts +20 -0
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  323. package/dist/shaders/transform/rotate90/v1/module.d.ts +25 -0
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  327. package/dist/shaders/transform/spherize/v1/module.d.ts +21 -0
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  335. package/dist/shared/lumaWgsl.d.ts +14 -0
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  343. package/dist/texture.d.ts +54 -0
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  355. package/dist/webgpu/index.d.ts +11 -0
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  359. package/package.json +85 -0
@@ -0,0 +1,116 @@
1
+ /**
2
+ * `color.levels@1` — per-channel input black point, gamma, and white point.
3
+ *
4
+ * For each of R/G/B independently: remap `[black, white]` onto `[0, 1]` then
5
+ * apply gamma — `out = pow(clamp((in - black) / (white - black), 0, 1), 1/gamma)`.
6
+ * `black`/`white` are normalized to `[0, 1]` (the host divides 0–255 inputs by
7
+ * 255); `gamma` is the channel gamma. The identity is `black=0, gamma=1,
8
+ * white=1`. Alpha is untouched. Fragment, with the canonical mask slot.
9
+ */
10
+ import tgpu from "typegpu";
11
+ import * as d from "typegpu/data";
12
+ import { defineModule } from "../../../../module.js";
13
+ export const LevelsParams = d.struct({
14
+ rBlack: d.f32,
15
+ rGamma: d.f32,
16
+ rWhite: d.f32,
17
+ gBlack: d.f32,
18
+ gGamma: d.f32,
19
+ gWhite: d.f32,
20
+ bBlack: d.f32,
21
+ bGamma: d.f32,
22
+ bWhite: d.f32
23
+ });
24
+ const layout = tgpu.bindGroupLayout({
25
+ params: { uniform: LevelsParams },
26
+ source: { texture: "float" },
27
+ mask: { texture: "float" },
28
+ samp: { sampler: "filtering" }
29
+ });
30
+ const samplerDescriptor = {
31
+ magFilter: "linear",
32
+ minFilter: "linear",
33
+ addressModeU: "clamp-to-edge",
34
+ addressModeV: "clamp-to-edge"
35
+ };
36
+ export const colorLevelsV1 = defineModule({
37
+ id: "color.levels",
38
+ version: 1,
39
+ surface: "internal",
40
+ category: "color",
41
+ linearity: "nonlinear-in-rgb",
42
+ kind: "fragment",
43
+ params: LevelsParams,
44
+ paramDefaults: {
45
+ rBlack: 0,
46
+ rGamma: 1,
47
+ rWhite: 1,
48
+ gBlack: 0,
49
+ gGamma: 1,
50
+ gWhite: 1,
51
+ bBlack: 0,
52
+ bGamma: 1,
53
+ bWhite: 1
54
+ },
55
+ paramUi: {
56
+ rBlack: { min: 0, max: 1, step: 0.01, label: "Red black" },
57
+ rGamma: { min: 0.01, max: 10, step: 0.01, label: "Red gamma" },
58
+ rWhite: { min: 0, max: 1, step: 0.01, label: "Red white" },
59
+ gBlack: { min: 0, max: 1, step: 0.01, label: "Green black" },
60
+ gGamma: { min: 0.01, max: 10, step: 0.01, label: "Green gamma" },
61
+ gWhite: { min: 0, max: 1, step: 0.01, label: "Green white" },
62
+ bBlack: { min: 0, max: 1, step: 0.01, label: "Blue black" },
63
+ bGamma: { min: 0.01, max: 10, step: 0.01, label: "Blue gamma" },
64
+ bWhite: { min: 0, max: 1, step: 0.01, label: "Blue white" }
65
+ },
66
+ layout,
67
+ samplers: { samp: samplerDescriptor },
68
+ wgsl: /* wgsl */ `
69
+ fn levelChannel(x: f32, black: f32, gamma: f32, white: f32) -> f32 {
70
+ let denom = max(1.0 / 255.0, white - black);
71
+ let t = clamp((x - black) / denom, 0.0, 1.0);
72
+ return pow(t, 1.0 / max(0.01, gamma));
73
+ }
74
+
75
+ @fragment
76
+ fn fs_main(@location(0) uv: vec2f) -> @location(0) vec4f {
77
+ let src = textureSample(layout.$.source, layout.$.samp, uv);
78
+ let coverage = textureSample(layout.$.mask, layout.$.samp, uv).a;
79
+ // Operate on straight (un-premultiplied) color so the per-channel remap is
80
+ // correct on partial-alpha pixels, then re-premultiply on output.
81
+ let safeA = max(src.a, 1.0 / 255.0);
82
+ let straight = src.rgb / safeA;
83
+ let p = layout.$.params;
84
+ let leveled = vec3f(
85
+ levelChannel(straight.r, p.rBlack, p.rGamma, p.rWhite),
86
+ levelChannel(straight.g, p.gBlack, p.gGamma, p.gWhite),
87
+ levelChannel(straight.b, p.bBlack, p.bGamma, p.bWhite)
88
+ );
89
+ let mixedStraight = mix(straight, clamp(leveled, vec3f(0.0), vec3f(1.0)), coverage);
90
+ return vec4f(mixedStraight * src.a, src.a);
91
+ }
92
+ `,
93
+ io: {
94
+ inputs: {
95
+ source: {
96
+ colorSpace: "linear",
97
+ alpha: "premultiplied",
98
+ bindingKinds: ["texture_2d"]
99
+ },
100
+ mask: {
101
+ colorSpace: "linear",
102
+ alpha: "premultiplied",
103
+ bindingKinds: ["texture_2d"],
104
+ optional: true
105
+ }
106
+ },
107
+ output: {
108
+ colorSpace: "linear",
109
+ alpha: "premultiplied",
110
+ format: "rgba8unorm",
111
+ dimensions: "same-as:source"
112
+ },
113
+ rod: "same-as:source"
114
+ }
115
+ });
116
+ //# sourceMappingURL=module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"module.js","sourceRoot":"","sources":["../../../../../src/shaders/color/levels/v1/module.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,OAAO,IAAI,MAAM,SAAS,CAAC;AAC3B,OAAO,KAAK,CAAC,MAAM,cAAc,CAAC;AAClC,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,CAAC,MAAM,CAAC;IACnC,MAAM,EAAE,CAAC,CAAC,GAAG;IACb,MAAM,EAAE,CAAC,CAAC,GAAG;IACb,MAAM,EAAE,CAAC,CAAC,GAAG;IACb,MAAM,EAAE,CAAC,CAAC,GAAG;IACb,MAAM,EAAE,CAAC,CAAC,GAAG;IACb,MAAM,EAAE,CAAC,CAAC,GAAG;IACb,MAAM,EAAE,CAAC,CAAC,GAAG;IACb,MAAM,EAAE,CAAC,CAAC,GAAG;IACb,MAAM,EAAE,CAAC,CAAC,GAAG;CACd,CAAC,CAAC;AAEH,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC;IAClC,MAAM,EAAE,EAAE,OAAO,EAAE,YAAY,EAAE;IACjC,MAAM,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE;IAC5B,IAAI,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE;IAC1B,IAAI,EAAE,EAAE,OAAO,EAAE,WAAW,EAAE;CAC/B,CAAC,CAAC;AAEH,MAAM,iBAAiB,GAAyB;IAC9C,SAAS,EAAE,QAAQ;IACnB,SAAS,EAAE,QAAQ;IACnB,YAAY,EAAE,eAAe;IAC7B,YAAY,EAAE,eAAe;CAC9B,CAAC;AAEF,MAAM,CAAC,MAAM,aAAa,GAAG,YAAY,CAAC;IACxC,EAAE,EAAE,cAAc;IAClB,OAAO,EAAE,CAAC;IACV,OAAO,EAAE,UAAU;IACnB,QAAQ,EAAE,OAAO;IACjB,SAAS,EAAE,kBAAkB;IAC7B,IAAI,EAAE,UAAU;IAChB,MAAM,EAAE,YAAY;IACpB,aAAa,EAAE;QACb,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;KACV;IACD,OAAO,EAAE;QACP,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE;QAC1D,MAAM,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE;QAC9D,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE;QAC1D,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,aAAa,EAAE;QAC5D,MAAM,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,aAAa,EAAE;QAChE,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,aAAa,EAAE;QAC5D,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,YAAY,EAAE;QAC3D,MAAM,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,YAAY,EAAE;QAC/D,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,YAAY,EAAE;KAC5D;IACD,MAAM;IACN,QAAQ,EAAE,EAAE,IAAI,EAAE,iBAAiB,EAAE;IACrC,IAAI,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;CAwBlB;IACC,EAAE,EAAE;QACF,MAAM,EAAE;YACN,MAAM,EAAE;gBACN,UAAU,EAAE,QAAQ;gBACpB,KAAK,EAAE,eAAe;gBACtB,YAAY,EAAE,CAAC,YAAY,CAAC;aAC7B;YACD,IAAI,EAAE;gBACJ,UAAU,EAAE,QAAQ;gBACpB,KAAK,EAAE,eAAe;gBACtB,YAAY,EAAE,CAAC,YAAY,CAAC;gBAC5B,QAAQ,EAAE,IAAI;aACf;SACF;QACD,MAAM,EAAE;YACN,UAAU,EAAE,QAAQ;YACpB,KAAK,EAAE,eAAe;YACtB,MAAM,EAAE,YAAY;YACpB,UAAU,EAAE,gBAAgB;SAC7B;QACD,GAAG,EAAE,gBAAgB;KACtB;CACF,CAAC,CAAC"}
@@ -0,0 +1,40 @@
1
+ /**
2
+ * `color.liftGammaGain@1` — three-way (shadows / midtones / highlights) color
3
+ * corrector.
4
+ *
5
+ * Ported verbatim from the CPU `lib.image.color_grading.LiftGammaGain` loop:
6
+ * `out = ((in + lift) * gain) ^ (1 / gamma)` per channel, with master
7
+ * multipliers folded into each per-channel knob. Lift shifts shadows, gain
8
+ * scales highlights, gamma bends midtones. Fragment, with the canonical
9
+ * optional mask slot.
10
+ */
11
+ import * as d from "typegpu/data";
12
+ export declare const LiftGammaGainParams: d.WgslStruct<{
13
+ liftR: d.F32;
14
+ liftG: d.F32;
15
+ liftB: d.F32;
16
+ liftMaster: d.F32;
17
+ gammaR: d.F32;
18
+ gammaG: d.F32;
19
+ gammaB: d.F32;
20
+ gammaMaster: d.F32;
21
+ gainR: d.F32;
22
+ gainG: d.F32;
23
+ gainB: d.F32;
24
+ gainMaster: d.F32;
25
+ }>;
26
+ export declare const colorLiftGammaGainV1: import("../../../../module.js").ShaderModule<d.WgslStruct<{
27
+ liftR: d.F32;
28
+ liftG: d.F32;
29
+ liftB: d.F32;
30
+ liftMaster: d.F32;
31
+ gammaR: d.F32;
32
+ gammaG: d.F32;
33
+ gammaB: d.F32;
34
+ gammaMaster: d.F32;
35
+ gainR: d.F32;
36
+ gainG: d.F32;
37
+ gainB: d.F32;
38
+ gainMaster: d.F32;
39
+ }>>;
40
+ //# sourceMappingURL=module.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"module.d.ts","sourceRoot":"","sources":["../../../../../src/shaders/color/liftGammaGain/v1/module.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAGH,OAAO,KAAK,CAAC,MAAM,cAAc,CAAC;AAGlC,eAAO,MAAM,mBAAmB;;;;;;;;;;;;;EAa9B,CAAC;AAgBH,eAAO,MAAM,oBAAoB;;;;;;;;;;;;;GAyE/B,CAAC"}
@@ -0,0 +1,114 @@
1
+ /**
2
+ * `color.liftGammaGain@1` — three-way (shadows / midtones / highlights) color
3
+ * corrector.
4
+ *
5
+ * Ported verbatim from the CPU `lib.image.color_grading.LiftGammaGain` loop:
6
+ * `out = ((in + lift) * gain) ^ (1 / gamma)` per channel, with master
7
+ * multipliers folded into each per-channel knob. Lift shifts shadows, gain
8
+ * scales highlights, gamma bends midtones. Fragment, with the canonical
9
+ * optional mask slot.
10
+ */
11
+ import tgpu from "typegpu";
12
+ import * as d from "typegpu/data";
13
+ import { defineModule } from "../../../../module.js";
14
+ export const LiftGammaGainParams = d.struct({
15
+ liftR: d.f32,
16
+ liftG: d.f32,
17
+ liftB: d.f32,
18
+ liftMaster: d.f32,
19
+ gammaR: d.f32,
20
+ gammaG: d.f32,
21
+ gammaB: d.f32,
22
+ gammaMaster: d.f32,
23
+ gainR: d.f32,
24
+ gainG: d.f32,
25
+ gainB: d.f32,
26
+ gainMaster: d.f32
27
+ });
28
+ const layout = tgpu.bindGroupLayout({
29
+ params: { uniform: LiftGammaGainParams },
30
+ source: { texture: "float" },
31
+ mask: { texture: "float" },
32
+ samp: { sampler: "filtering" }
33
+ });
34
+ const samplerDescriptor = {
35
+ magFilter: "linear",
36
+ minFilter: "linear",
37
+ addressModeU: "clamp-to-edge",
38
+ addressModeV: "clamp-to-edge"
39
+ };
40
+ export const colorLiftGammaGainV1 = defineModule({
41
+ id: "color.liftGammaGain",
42
+ version: 1,
43
+ surface: "internal",
44
+ category: "color",
45
+ linearity: "nonlinear-in-rgb",
46
+ kind: "fragment",
47
+ params: LiftGammaGainParams,
48
+ paramDefaults: {
49
+ liftR: 0,
50
+ liftG: 0,
51
+ liftB: 0,
52
+ liftMaster: 0,
53
+ gammaR: 1,
54
+ gammaG: 1,
55
+ gammaB: 1,
56
+ gammaMaster: 1,
57
+ gainR: 1,
58
+ gainG: 1,
59
+ gainB: 1,
60
+ gainMaster: 1
61
+ },
62
+ layout,
63
+ samplers: { samp: samplerDescriptor },
64
+ wgsl: /* wgsl */ `
65
+ @fragment
66
+ fn fs_main(@location(0) uv: vec2f) -> @location(0) vec4f {
67
+ let src = textureSample(layout.$.source, layout.$.samp, uv);
68
+ let coverage = textureSample(layout.$.mask, layout.$.samp, uv).a;
69
+ let p = layout.$.params;
70
+ let safeA = max(src.a, 1.0 / 255.0);
71
+ let straight = src.rgb / safeA;
72
+ let lift = vec3f(p.liftR + p.liftMaster, p.liftG + p.liftMaster, p.liftB + p.liftMaster);
73
+ let gain = vec3f(p.gainR * p.gainMaster, p.gainG * p.gainMaster, p.gainB * p.gainMaster);
74
+ let r = (straight + lift) * gain;
75
+ let gammaInv = vec3f(
76
+ 1.0 / max(0.01, p.gammaR * p.gammaMaster),
77
+ 1.0 / max(0.01, p.gammaG * p.gammaMaster),
78
+ 1.0 / max(0.01, p.gammaB * p.gammaMaster)
79
+ );
80
+ // pow(negative, x) is undefined; the CPU path returns 0 for r <= 0, so
81
+ // guard with max() and select the 0 branch to match exactly.
82
+ var rgb = vec3f(
83
+ select(0.0, pow(max(r.r, 0.0), gammaInv.r), r.r > 0.0),
84
+ select(0.0, pow(max(r.g, 0.0), gammaInv.g), r.g > 0.0),
85
+ select(0.0, pow(max(r.b, 0.0), gammaInv.b), r.b > 0.0)
86
+ );
87
+ let mixed = mix(straight, rgb, coverage);
88
+ return vec4f(clamp(mixed, vec3f(0.0), vec3f(1.0)) * src.a, src.a);
89
+ }
90
+ `,
91
+ io: {
92
+ inputs: {
93
+ source: {
94
+ colorSpace: "srgb",
95
+ alpha: "premultiplied",
96
+ bindingKinds: ["texture_2d"]
97
+ },
98
+ mask: {
99
+ colorSpace: "srgb",
100
+ alpha: "premultiplied",
101
+ bindingKinds: ["texture_2d"],
102
+ optional: true
103
+ }
104
+ },
105
+ output: {
106
+ colorSpace: "srgb",
107
+ alpha: "premultiplied",
108
+ format: "rgba8unorm",
109
+ dimensions: "same-as:source"
110
+ },
111
+ rod: "same-as:source"
112
+ }
113
+ });
114
+ //# sourceMappingURL=module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"module.js","sourceRoot":"","sources":["../../../../../src/shaders/color/liftGammaGain/v1/module.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,IAAI,MAAM,SAAS,CAAC;AAC3B,OAAO,KAAK,CAAC,MAAM,cAAc,CAAC;AAClC,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,MAAM,CAAC,MAAM,mBAAmB,GAAG,CAAC,CAAC,MAAM,CAAC;IAC1C,KAAK,EAAE,CAAC,CAAC,GAAG;IACZ,KAAK,EAAE,CAAC,CAAC,GAAG;IACZ,KAAK,EAAE,CAAC,CAAC,GAAG;IACZ,UAAU,EAAE,CAAC,CAAC,GAAG;IACjB,MAAM,EAAE,CAAC,CAAC,GAAG;IACb,MAAM,EAAE,CAAC,CAAC,GAAG;IACb,MAAM,EAAE,CAAC,CAAC,GAAG;IACb,WAAW,EAAE,CAAC,CAAC,GAAG;IAClB,KAAK,EAAE,CAAC,CAAC,GAAG;IACZ,KAAK,EAAE,CAAC,CAAC,GAAG;IACZ,KAAK,EAAE,CAAC,CAAC,GAAG;IACZ,UAAU,EAAE,CAAC,CAAC,GAAG;CAClB,CAAC,CAAC;AAEH,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC;IAClC,MAAM,EAAE,EAAE,OAAO,EAAE,mBAAmB,EAAE;IACxC,MAAM,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE;IAC5B,IAAI,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE;IAC1B,IAAI,EAAE,EAAE,OAAO,EAAE,WAAW,EAAE;CAC/B,CAAC,CAAC;AAEH,MAAM,iBAAiB,GAAyB;IAC9C,SAAS,EAAE,QAAQ;IACnB,SAAS,EAAE,QAAQ;IACnB,YAAY,EAAE,eAAe;IAC7B,YAAY,EAAE,eAAe;CAC9B,CAAC;AAEF,MAAM,CAAC,MAAM,oBAAoB,GAAG,YAAY,CAAC;IAC/C,EAAE,EAAE,qBAAqB;IACzB,OAAO,EAAE,CAAC;IACV,OAAO,EAAE,UAAU;IACnB,QAAQ,EAAE,OAAO;IACjB,SAAS,EAAE,kBAAkB;IAC7B,IAAI,EAAE,UAAU;IAChB,MAAM,EAAE,mBAAmB;IAC3B,aAAa,EAAE;QACb,KAAK,EAAE,CAAC;QACR,KAAK,EAAE,CAAC;QACR,KAAK,EAAE,CAAC;QACR,UAAU,EAAE,CAAC;QACb,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,WAAW,EAAE,CAAC;QACd,KAAK,EAAE,CAAC;QACR,KAAK,EAAE,CAAC;QACR,KAAK,EAAE,CAAC;QACR,UAAU,EAAE,CAAC;KACd;IACD,MAAM;IACN,QAAQ,EAAE,EAAE,IAAI,EAAE,iBAAiB,EAAE;IACrC,IAAI,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;CA0BlB;IACC,EAAE,EAAE;QACF,MAAM,EAAE;YACN,MAAM,EAAE;gBACN,UAAU,EAAE,MAAM;gBAClB,KAAK,EAAE,eAAe;gBACtB,YAAY,EAAE,CAAC,YAAY,CAAC;aAC7B;YACD,IAAI,EAAE;gBACJ,UAAU,EAAE,MAAM;gBAClB,KAAK,EAAE,eAAe;gBACtB,YAAY,EAAE,CAAC,YAAY,CAAC;gBAC5B,QAAQ,EAAE,IAAI;aACf;SACF;QACD,MAAM,EAAE;YACN,UAAU,EAAE,MAAM;YAClB,KAAK,EAAE,eAAe;YACtB,MAAM,EAAE,YAAY;YACpB,UAAU,EAAE,gBAAgB;SAC7B;QACD,GAAG,EAAE,gBAAgB;KACtB;CACF,CAAC,CAAC"}
@@ -0,0 +1,16 @@
1
+ /**
2
+ * `color.posterize@1` — quantize each channel to N levels.
3
+ *
4
+ * `levels` clamps to `[2, 256]`. At `levels = 2` the output is binary
5
+ * per channel (eight discrete colors); at `levels = 256` it's the full
6
+ * 8-bit range (effectively passthrough — covers PIL `bits=8` semantics).
7
+ * Fragment, with the canonical mask slot.
8
+ */
9
+ import * as d from "typegpu/data";
10
+ export declare const PosterizeParams: d.WgslStruct<{
11
+ levels: d.F32;
12
+ }>;
13
+ export declare const colorPosterizeV1: import("../../../../module.js").ShaderModule<d.WgslStruct<{
14
+ levels: d.F32;
15
+ }>>;
16
+ //# sourceMappingURL=module.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"module.d.ts","sourceRoot":"","sources":["../../../../../src/shaders/color/posterize/v1/module.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAGH,OAAO,KAAK,CAAC,MAAM,cAAc,CAAC;AAGlC,eAAO,MAAM,eAAe;;EAE1B,CAAC;AAgBH,eAAO,MAAM,gBAAgB;;GAoD3B,CAAC"}
@@ -0,0 +1,80 @@
1
+ /**
2
+ * `color.posterize@1` — quantize each channel to N levels.
3
+ *
4
+ * `levels` clamps to `[2, 256]`. At `levels = 2` the output is binary
5
+ * per channel (eight discrete colors); at `levels = 256` it's the full
6
+ * 8-bit range (effectively passthrough — covers PIL `bits=8` semantics).
7
+ * Fragment, with the canonical mask slot.
8
+ */
9
+ import tgpu from "typegpu";
10
+ import * as d from "typegpu/data";
11
+ import { defineModule } from "../../../../module.js";
12
+ export const PosterizeParams = d.struct({
13
+ levels: d.f32
14
+ });
15
+ const layout = tgpu.bindGroupLayout({
16
+ params: { uniform: PosterizeParams },
17
+ source: { texture: "float" },
18
+ mask: { texture: "float" },
19
+ samp: { sampler: "filtering" }
20
+ });
21
+ const samplerDescriptor = {
22
+ magFilter: "linear",
23
+ minFilter: "linear",
24
+ addressModeU: "clamp-to-edge",
25
+ addressModeV: "clamp-to-edge"
26
+ };
27
+ export const colorPosterizeV1 = defineModule({
28
+ id: "color.posterize",
29
+ version: 1,
30
+ surface: "internal",
31
+ category: "color",
32
+ linearity: "nonlinear-in-rgb",
33
+ kind: "fragment",
34
+ params: PosterizeParams,
35
+ paramDefaults: { levels: 4 },
36
+ paramUi: {
37
+ levels: { min: 2, max: 256, step: 1, label: "Levels" }
38
+ },
39
+ layout,
40
+ samplers: { samp: samplerDescriptor },
41
+ wgsl: /* wgsl */ `
42
+ @fragment
43
+ fn fs_main(@location(0) uv: vec2f) -> @location(0) vec4f {
44
+ let src = textureSample(layout.$.source, layout.$.samp, uv);
45
+ let coverage = textureSample(layout.$.mask, layout.$.samp, uv).a;
46
+ let n = max(2.0, min(256.0, layout.$.params.levels));
47
+ // Quantize the underlying straight color, not the premultiplied RGB; on
48
+ // partial-alpha pixels the premultiplied form has rgb <= a, so quantizing
49
+ // before un-premultiplying snaps to the wrong bin and can push rgb > a.
50
+ let safeA = max(src.a, 1.0 / 255.0);
51
+ let straight = src.rgb / safeA;
52
+ let quantized = floor(clamp(straight, vec3f(0.0), vec3f(1.0)) * n) / (n - 1.0);
53
+ let mixedStraight = mix(straight, clamp(quantized, vec3f(0.0), vec3f(1.0)), coverage);
54
+ return vec4f(mixedStraight * src.a, src.a);
55
+ }
56
+ `,
57
+ io: {
58
+ inputs: {
59
+ source: {
60
+ colorSpace: "linear",
61
+ alpha: "premultiplied",
62
+ bindingKinds: ["texture_2d"]
63
+ },
64
+ mask: {
65
+ colorSpace: "linear",
66
+ alpha: "premultiplied",
67
+ bindingKinds: ["texture_2d"],
68
+ optional: true
69
+ }
70
+ },
71
+ output: {
72
+ colorSpace: "linear",
73
+ alpha: "premultiplied",
74
+ format: "rgba8unorm",
75
+ dimensions: "same-as:source"
76
+ },
77
+ rod: "same-as:source"
78
+ }
79
+ });
80
+ //# sourceMappingURL=module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"module.js","sourceRoot":"","sources":["../../../../../src/shaders/color/posterize/v1/module.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,IAAI,MAAM,SAAS,CAAC;AAC3B,OAAO,KAAK,CAAC,MAAM,cAAc,CAAC;AAClC,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,MAAM,CAAC,MAAM,eAAe,GAAG,CAAC,CAAC,MAAM,CAAC;IACtC,MAAM,EAAE,CAAC,CAAC,GAAG;CACd,CAAC,CAAC;AAEH,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC;IAClC,MAAM,EAAE,EAAE,OAAO,EAAE,eAAe,EAAE;IACpC,MAAM,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE;IAC5B,IAAI,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE;IAC1B,IAAI,EAAE,EAAE,OAAO,EAAE,WAAW,EAAE;CAC/B,CAAC,CAAC;AAEH,MAAM,iBAAiB,GAAyB;IAC9C,SAAS,EAAE,QAAQ;IACnB,SAAS,EAAE,QAAQ;IACnB,YAAY,EAAE,eAAe;IAC7B,YAAY,EAAE,eAAe;CAC9B,CAAC;AAEF,MAAM,CAAC,MAAM,gBAAgB,GAAG,YAAY,CAAC;IAC3C,EAAE,EAAE,iBAAiB;IACrB,OAAO,EAAE,CAAC;IACV,OAAO,EAAE,UAAU;IACnB,QAAQ,EAAE,OAAO;IACjB,SAAS,EAAE,kBAAkB;IAC7B,IAAI,EAAE,UAAU;IAChB,MAAM,EAAE,eAAe;IACvB,aAAa,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE;IAC5B,OAAO,EAAE;QACP,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE;KACvD;IACD,MAAM;IACN,QAAQ,EAAE,EAAE,IAAI,EAAE,iBAAiB,EAAE;IACrC,IAAI,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;CAelB;IACC,EAAE,EAAE;QACF,MAAM,EAAE;YACN,MAAM,EAAE;gBACN,UAAU,EAAE,QAAQ;gBACpB,KAAK,EAAE,eAAe;gBACtB,YAAY,EAAE,CAAC,YAAY,CAAC;aAC7B;YACD,IAAI,EAAE;gBACJ,UAAU,EAAE,QAAQ;gBACpB,KAAK,EAAE,eAAe;gBACtB,YAAY,EAAE,CAAC,YAAY,CAAC;gBAC5B,QAAQ,EAAE,IAAI;aACf;SACF;QACD,MAAM,EAAE;YACN,UAAU,EAAE,QAAQ;YACpB,KAAK,EAAE,eAAe;YACtB,MAAM,EAAE,YAAY;YACpB,UAAU,EAAE,gBAAgB;SAC7B;QACD,GAAG,EAAE,gBAAgB;KACtB;CACF,CAAC,CAAC"}
@@ -0,0 +1,15 @@
1
+ /**
2
+ * `color.solarize@1` — invert RGB channels whose value exceeds `threshold`.
3
+ *
4
+ * Classic PIL `ImageOps.solarize`. Each channel independently: if its value
5
+ * is greater than `threshold` (0..1), output `1 - v`; otherwise pass through.
6
+ * Alpha preserved.
7
+ */
8
+ import * as d from "typegpu/data";
9
+ export declare const SolarizeParams: d.WgslStruct<{
10
+ threshold: d.F32;
11
+ }>;
12
+ export declare const colorSolarizeV1: import("../../../../module.js").ShaderModule<d.WgslStruct<{
13
+ threshold: d.F32;
14
+ }>>;
15
+ //# sourceMappingURL=module.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"module.d.ts","sourceRoot":"","sources":["../../../../../src/shaders/color/solarize/v1/module.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAGH,OAAO,KAAK,CAAC,MAAM,cAAc,CAAC;AAGlC,eAAO,MAAM,cAAc;;EAEzB,CAAC;AAgBH,eAAO,MAAM,eAAe;;GAwD1B,CAAC"}
@@ -0,0 +1,83 @@
1
+ /**
2
+ * `color.solarize@1` — invert RGB channels whose value exceeds `threshold`.
3
+ *
4
+ * Classic PIL `ImageOps.solarize`. Each channel independently: if its value
5
+ * is greater than `threshold` (0..1), output `1 - v`; otherwise pass through.
6
+ * Alpha preserved.
7
+ */
8
+ import tgpu from "typegpu";
9
+ import * as d from "typegpu/data";
10
+ import { defineModule } from "../../../../module.js";
11
+ export const SolarizeParams = d.struct({
12
+ threshold: d.f32
13
+ });
14
+ const layout = tgpu.bindGroupLayout({
15
+ params: { uniform: SolarizeParams },
16
+ source: { texture: "float" },
17
+ mask: { texture: "float" },
18
+ samp: { sampler: "filtering" }
19
+ });
20
+ const samplerDescriptor = {
21
+ magFilter: "linear",
22
+ minFilter: "linear",
23
+ addressModeU: "clamp-to-edge",
24
+ addressModeV: "clamp-to-edge"
25
+ };
26
+ export const colorSolarizeV1 = defineModule({
27
+ id: "color.solarize",
28
+ version: 1,
29
+ surface: "internal",
30
+ category: "color",
31
+ linearity: "nonlinear-in-rgb",
32
+ kind: "fragment",
33
+ params: SolarizeParams,
34
+ paramDefaults: { threshold: 0.5 },
35
+ paramUi: {
36
+ threshold: { min: 0, max: 1, step: 0.01, label: "Threshold" }
37
+ },
38
+ layout,
39
+ samplers: { samp: samplerDescriptor },
40
+ wgsl: /* wgsl */ `
41
+ @fragment
42
+ fn fs_main(@location(0) uv: vec2f) -> @location(0) vec4f {
43
+ let src = textureSample(layout.$.source, layout.$.samp, uv);
44
+ let coverage = textureSample(layout.$.mask, layout.$.samp, uv).a;
45
+ let t = layout.$.params.threshold;
46
+ // Threshold the underlying straight color so the comparison against t is
47
+ // alpha-independent; otherwise transparent pixels (premultiplied near 0)
48
+ // are below threshold even when their underlying color is bright.
49
+ let safeA = max(src.a, 1.0 / 255.0);
50
+ let straight = src.rgb / safeA;
51
+ let inverted = vec3f(
52
+ select(straight.r, 1.0 - straight.r, straight.r > t),
53
+ select(straight.g, 1.0 - straight.g, straight.g > t),
54
+ select(straight.b, 1.0 - straight.b, straight.b > t)
55
+ );
56
+ let mixedStraight = mix(straight, inverted, coverage);
57
+ return vec4f(mixedStraight * src.a, src.a);
58
+ }
59
+ `,
60
+ io: {
61
+ inputs: {
62
+ source: {
63
+ colorSpace: "linear",
64
+ alpha: "premultiplied",
65
+ bindingKinds: ["texture_2d"]
66
+ },
67
+ mask: {
68
+ colorSpace: "linear",
69
+ alpha: "premultiplied",
70
+ bindingKinds: ["texture_2d"],
71
+ optional: true
72
+ }
73
+ },
74
+ output: {
75
+ colorSpace: "linear",
76
+ alpha: "premultiplied",
77
+ format: "rgba8unorm",
78
+ dimensions: "same-as:source"
79
+ },
80
+ rod: "same-as:source"
81
+ }
82
+ });
83
+ //# sourceMappingURL=module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"module.js","sourceRoot":"","sources":["../../../../../src/shaders/color/solarize/v1/module.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,IAAI,MAAM,SAAS,CAAC;AAC3B,OAAO,KAAK,CAAC,MAAM,cAAc,CAAC;AAClC,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,CAAC,MAAM,CAAC;IACrC,SAAS,EAAE,CAAC,CAAC,GAAG;CACjB,CAAC,CAAC;AAEH,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC;IAClC,MAAM,EAAE,EAAE,OAAO,EAAE,cAAc,EAAE;IACnC,MAAM,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE;IAC5B,IAAI,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE;IAC1B,IAAI,EAAE,EAAE,OAAO,EAAE,WAAW,EAAE;CAC/B,CAAC,CAAC;AAEH,MAAM,iBAAiB,GAAyB;IAC9C,SAAS,EAAE,QAAQ;IACnB,SAAS,EAAE,QAAQ;IACnB,YAAY,EAAE,eAAe;IAC7B,YAAY,EAAE,eAAe;CAC9B,CAAC;AAEF,MAAM,CAAC,MAAM,eAAe,GAAG,YAAY,CAAC;IAC1C,EAAE,EAAE,gBAAgB;IACpB,OAAO,EAAE,CAAC;IACV,OAAO,EAAE,UAAU;IACnB,QAAQ,EAAE,OAAO;IACjB,SAAS,EAAE,kBAAkB;IAC7B,IAAI,EAAE,UAAU;IAChB,MAAM,EAAE,cAAc;IACtB,aAAa,EAAE,EAAE,SAAS,EAAE,GAAG,EAAE;IACjC,OAAO,EAAE;QACP,SAAS,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE;KAC9D;IACD,MAAM;IACN,QAAQ,EAAE,EAAE,IAAI,EAAE,iBAAiB,EAAE;IACrC,IAAI,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;CAmBlB;IACC,EAAE,EAAE;QACF,MAAM,EAAE;YACN,MAAM,EAAE;gBACN,UAAU,EAAE,QAAQ;gBACpB,KAAK,EAAE,eAAe;gBACtB,YAAY,EAAE,CAAC,YAAY,CAAC;aAC7B;YACD,IAAI,EAAE;gBACJ,UAAU,EAAE,QAAQ;gBACpB,KAAK,EAAE,eAAe;gBACtB,YAAY,EAAE,CAAC,YAAY,CAAC;gBAC5B,QAAQ,EAAE,IAAI;aACf;SACF;QACD,MAAM,EAAE;YACN,UAAU,EAAE,QAAQ;YACpB,KAAK,EAAE,eAAe;YACtB,MAAM,EAAE,YAAY;YACpB,UAAU,EAAE,gBAAgB;SAC7B;QACD,GAAG,EAAE,gBAAgB;KACtB;CACF,CAAC,CAAC"}
@@ -0,0 +1,26 @@
1
+ /**
2
+ * `color.splitToning@1` — tint shadows and highlights toward two different
3
+ * colours.
4
+ *
5
+ * Ported verbatim from the CPU `lib.image.color_grading.SplitToning` loop. The
6
+ * host resolves the shadow/highlight hues to normalized RGB tint colours
7
+ * (`hsv→rgb` at full saturation/value) and passes them as `vec3f`s; the shader
8
+ * weights each toward shadows/highlights by a balance-shifted luminance mask.
9
+ * Fragment, with the canonical optional mask slot.
10
+ */
11
+ import * as d from "typegpu/data";
12
+ export declare const SplitToningParams: d.WgslStruct<{
13
+ shadowColor: d.Vec3f;
14
+ shadowSat: d.F32;
15
+ highlightColor: d.Vec3f;
16
+ highlightSat: d.F32;
17
+ balance: d.F32;
18
+ }>;
19
+ export declare const colorSplitToningV1: import("../../../../module.js").ShaderModule<d.WgslStruct<{
20
+ shadowColor: d.Vec3f;
21
+ shadowSat: d.F32;
22
+ highlightColor: d.Vec3f;
23
+ highlightSat: d.F32;
24
+ balance: d.F32;
25
+ }>>;
26
+ //# sourceMappingURL=module.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"module.d.ts","sourceRoot":"","sources":["../../../../../src/shaders/color/splitToning/v1/module.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAGH,OAAO,KAAK,CAAC,MAAM,cAAc,CAAC;AAIlC,eAAO,MAAM,iBAAiB;;;;;;EAM5B,CAAC;AAgBH,eAAO,MAAM,kBAAkB;;;;;;GA4D7B,CAAC"}
@@ -0,0 +1,95 @@
1
+ /**
2
+ * `color.splitToning@1` — tint shadows and highlights toward two different
3
+ * colours.
4
+ *
5
+ * Ported verbatim from the CPU `lib.image.color_grading.SplitToning` loop. The
6
+ * host resolves the shadow/highlight hues to normalized RGB tint colours
7
+ * (`hsv→rgb` at full saturation/value) and passes them as `vec3f`s; the shader
8
+ * weights each toward shadows/highlights by a balance-shifted luminance mask.
9
+ * Fragment, with the canonical optional mask slot.
10
+ */
11
+ import tgpu from "typegpu";
12
+ import * as d from "typegpu/data";
13
+ import { defineModule } from "../../../../module.js";
14
+ import { WGSL_LUMA709 } from "../../../../shared/lumaWgsl.js";
15
+ export const SplitToningParams = d.struct({
16
+ shadowColor: d.vec3f,
17
+ shadowSat: d.f32,
18
+ highlightColor: d.vec3f,
19
+ highlightSat: d.f32,
20
+ balance: d.f32
21
+ });
22
+ const layout = tgpu.bindGroupLayout({
23
+ params: { uniform: SplitToningParams },
24
+ source: { texture: "float" },
25
+ mask: { texture: "float" },
26
+ samp: { sampler: "filtering" }
27
+ });
28
+ const samplerDescriptor = {
29
+ magFilter: "linear",
30
+ minFilter: "linear",
31
+ addressModeU: "clamp-to-edge",
32
+ addressModeV: "clamp-to-edge"
33
+ };
34
+ export const colorSplitToningV1 = defineModule({
35
+ id: "color.splitToning",
36
+ version: 1,
37
+ surface: "internal",
38
+ category: "color",
39
+ linearity: "nonlinear-in-rgb",
40
+ kind: "fragment",
41
+ params: SplitToningParams,
42
+ paramDefaults: {
43
+ shadowColor: d.vec3f(0.5, 0.5, 0.5),
44
+ shadowSat: 0,
45
+ highlightColor: d.vec3f(0.5, 0.5, 0.5),
46
+ highlightSat: 0,
47
+ balance: 0
48
+ },
49
+ layout,
50
+ samplers: { samp: samplerDescriptor },
51
+ wgsl: /* wgsl */ `
52
+ ${WGSL_LUMA709}
53
+
54
+ @fragment
55
+ fn fs_main(@location(0) uv: vec2f) -> @location(0) vec4f {
56
+ let src = textureSample(layout.$.source, layout.$.samp, uv);
57
+ let coverage = textureSample(layout.$.mask, layout.$.samp, uv).a;
58
+ let p = layout.$.params;
59
+ let safeA = max(src.a, 1.0 / 255.0);
60
+ let straight = src.rgb / safeA;
61
+ let lum = luma709(straight);
62
+ let balOff = p.balance * 0.25;
63
+ let shMask = clamp((0.5 + balOff - lum) * 2.0, 0.0, 1.0);
64
+ let hlMask = clamp((lum - 0.5 + balOff) * 2.0, 0.0, 1.0);
65
+ let rgb = straight
66
+ + shMask * (p.shadowColor - vec3f(0.5)) * p.shadowSat
67
+ + hlMask * (p.highlightColor - vec3f(0.5)) * p.highlightSat;
68
+ let mixed = mix(straight, rgb, coverage);
69
+ return vec4f(clamp(mixed, vec3f(0.0), vec3f(1.0)) * src.a, src.a);
70
+ }
71
+ `,
72
+ io: {
73
+ inputs: {
74
+ source: {
75
+ colorSpace: "srgb",
76
+ alpha: "premultiplied",
77
+ bindingKinds: ["texture_2d"]
78
+ },
79
+ mask: {
80
+ colorSpace: "srgb",
81
+ alpha: "premultiplied",
82
+ bindingKinds: ["texture_2d"],
83
+ optional: true
84
+ }
85
+ },
86
+ output: {
87
+ colorSpace: "srgb",
88
+ alpha: "premultiplied",
89
+ format: "rgba8unorm",
90
+ dimensions: "same-as:source"
91
+ },
92
+ rod: "same-as:source"
93
+ }
94
+ });
95
+ //# sourceMappingURL=module.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,23 @@
1
+ /**
2
+ * `filters.blur.gaussian@1` — separable Gaussian blur (one axis per dispatch).
3
+ *
4
+ * Migrated verbatim from the timeline preview's `blurComputeShader`. The host
5
+ * runs it twice — horizontal (`direction = (1,0)`) then vertical
6
+ * (`direction = (0,1)`) — sharing the same module. The hand-packed uniform is
7
+ * replaced by the TypeGPU `BlurParams` schema; the kernel math is unchanged.
8
+ *
9
+ * RoD is `same-as:source` for now; a real expand-by-radius declaration lands
10
+ * when a consumer needs region propagation (Phase 3+).
11
+ */
12
+ import * as d from "typegpu/data";
13
+ export declare const BlurParams: d.WgslStruct<{
14
+ radius: d.F32;
15
+ sigma: d.F32;
16
+ direction: d.Vec2f;
17
+ }>;
18
+ export declare const blurGaussianV1: import("../../../../../module.js").ShaderModule<d.WgslStruct<{
19
+ radius: d.F32;
20
+ sigma: d.F32;
21
+ direction: d.Vec2f;
22
+ }>>;
23
+ //# sourceMappingURL=module.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"module.d.ts","sourceRoot":"","sources":["../../../../../../src/shaders/filters/blur/gaussian/v1/module.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAGH,OAAO,KAAK,CAAC,MAAM,cAAc,CAAC;AAGlC,eAAO,MAAM,UAAU;;;;EAIrB,CAAC;AAQH,eAAO,MAAM,cAAc;;;;GAoFzB,CAAC"}