@nodetool-ai/game-renderer 0.8.1 → 0.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (273) hide show
  1. package/README.md +46 -0
  2. package/dist/.nodetool-build-stamp +1 -1
  3. package/dist/audio/mixer.d.ts +75 -0
  4. package/dist/audio/mixer.d.ts.map +1 -0
  5. package/dist/audio/mixer.js +345 -0
  6. package/dist/audio/mixer.js.map +1 -0
  7. package/dist/audio/player.d.ts +67 -0
  8. package/dist/audio/player.d.ts.map +1 -0
  9. package/dist/audio/player.js +337 -0
  10. package/dist/audio/player.js.map +1 -0
  11. package/dist/audio/spatial.d.ts +50 -0
  12. package/dist/audio/spatial.d.ts.map +1 -0
  13. package/dist/audio/spatial.js +166 -0
  14. package/dist/audio/spatial.js.map +1 -0
  15. package/dist/audio/voices.d.ts +11 -0
  16. package/dist/audio/voices.d.ts.map +1 -0
  17. package/dist/audio/voices.js +22 -0
  18. package/dist/audio/voices.js.map +1 -0
  19. package/dist/audio.d.ts +6 -38
  20. package/dist/audio.d.ts.map +1 -1
  21. package/dist/audio.js +3 -226
  22. package/dist/audio.js.map +1 -1
  23. package/dist/browser.d.ts +2 -1
  24. package/dist/browser.d.ts.map +1 -1
  25. package/dist/browser.js +5 -5
  26. package/dist/browser.js.map +1 -1
  27. package/dist/browser3d.d.ts +2 -0
  28. package/dist/browser3d.d.ts.map +1 -0
  29. package/dist/browser3d.js +2 -0
  30. package/dist/browser3d.js.map +1 -0
  31. package/dist/build.d.ts.map +1 -1
  32. package/dist/build.js +29 -19
  33. package/dist/build.js.map +1 -1
  34. package/dist/build3d.d.ts +11 -0
  35. package/dist/build3d.d.ts.map +1 -0
  36. package/dist/build3d.js +126 -0
  37. package/dist/build3d.js.map +1 -0
  38. package/dist/canvas2d.d.ts +12 -3
  39. package/dist/canvas2d.d.ts.map +1 -1
  40. package/dist/canvas2d.js +59 -12
  41. package/dist/canvas2d.js.map +1 -1
  42. package/dist/fixed-tick-host.d.ts +10 -0
  43. package/dist/fixed-tick-host.d.ts.map +1 -0
  44. package/dist/fixed-tick-host.js +29 -0
  45. package/dist/fixed-tick-host.js.map +1 -0
  46. package/dist/frame-budget.d.ts +34 -0
  47. package/dist/frame-budget.d.ts.map +1 -0
  48. package/dist/frame-budget.js +52 -0
  49. package/dist/frame-budget.js.map +1 -0
  50. package/dist/frame.d.ts +20 -1
  51. package/dist/frame.d.ts.map +1 -1
  52. package/dist/frame.js +69 -1
  53. package/dist/frame.js.map +1 -1
  54. package/dist/game3d-capture-page.js +5834 -0
  55. package/dist/game3d-player.js +6001 -0
  56. package/dist/imageDiff.d.ts +9 -0
  57. package/dist/imageDiff.d.ts.map +1 -0
  58. package/dist/imageDiff.js +30 -0
  59. package/dist/imageDiff.js.map +1 -0
  60. package/dist/index.d.ts +12 -1
  61. package/dist/index.d.ts.map +1 -1
  62. package/dist/index.js +9 -0
  63. package/dist/index.js.map +1 -1
  64. package/dist/input-bindings.d.ts +76 -0
  65. package/dist/input-bindings.d.ts.map +1 -0
  66. package/dist/input-bindings.js +377 -0
  67. package/dist/input-bindings.js.map +1 -0
  68. package/dist/input.d.ts +1 -1
  69. package/dist/input.d.ts.map +1 -1
  70. package/dist/input.js +1 -14
  71. package/dist/input.js.map +1 -1
  72. package/dist/input3d.d.ts +3 -0
  73. package/dist/input3d.d.ts.map +1 -0
  74. package/dist/input3d.js +3 -0
  75. package/dist/input3d.js.map +1 -0
  76. package/dist/node.d.ts +5 -0
  77. package/dist/node.d.ts.map +1 -1
  78. package/dist/node.js +28 -11
  79. package/dist/node.js.map +1 -1
  80. package/dist/node3d.d.ts +29 -0
  81. package/dist/node3d.d.ts.map +1 -0
  82. package/dist/node3d.js +160 -0
  83. package/dist/node3d.js.map +1 -0
  84. package/dist/particles/curves.d.ts +16 -0
  85. package/dist/particles/curves.d.ts.map +1 -0
  86. package/dist/particles/curves.js +49 -0
  87. package/dist/particles/curves.js.map +1 -0
  88. package/dist/particles/index.d.ts +6 -0
  89. package/dist/particles/index.d.ts.map +1 -0
  90. package/dist/particles/index.js +6 -0
  91. package/dist/particles/index.js.map +1 -0
  92. package/dist/particles/random.d.ts +10 -0
  93. package/dist/particles/random.d.ts.map +1 -0
  94. package/dist/particles/random.js +26 -0
  95. package/dist/particles/random.js.map +1 -0
  96. package/dist/particles/render2d.d.ts +40 -0
  97. package/dist/particles/render2d.d.ts.map +1 -0
  98. package/dist/particles/render2d.js +70 -0
  99. package/dist/particles/render2d.js.map +1 -0
  100. package/dist/particles/shapes.d.ts +18 -0
  101. package/dist/particles/shapes.d.ts.map +1 -0
  102. package/dist/particles/shapes.js +92 -0
  103. package/dist/particles/shapes.js.map +1 -0
  104. package/dist/particles/simulator.d.ts +88 -0
  105. package/dist/particles/simulator.d.ts.map +1 -0
  106. package/dist/particles/simulator.js +371 -0
  107. package/dist/particles/simulator.js.map +1 -0
  108. package/dist/player-v1.js +2502 -0
  109. package/dist/preparation3d.d.ts +3 -0
  110. package/dist/preparation3d.d.ts.map +1 -0
  111. package/dist/preparation3d.js +3 -0
  112. package/dist/preparation3d.js.map +1 -0
  113. package/dist/renderPipeline.d.ts +12 -0
  114. package/dist/renderPipeline.d.ts.map +1 -0
  115. package/dist/renderPipeline.js +17 -0
  116. package/dist/renderPipeline.js.map +1 -0
  117. package/dist/renderer3d/animation/index.d.ts +11 -0
  118. package/dist/renderer3d/animation/index.d.ts.map +1 -0
  119. package/dist/renderer3d/animation/index.js +212 -0
  120. package/dist/renderer3d/animation/index.js.map +1 -0
  121. package/dist/renderer3d/assets/cache.d.ts +14 -0
  122. package/dist/renderer3d/assets/cache.d.ts.map +1 -0
  123. package/dist/renderer3d/assets/cache.js +74 -0
  124. package/dist/renderer3d/assets/cache.js.map +1 -0
  125. package/dist/renderer3d/assets/dispose.d.ts +4 -0
  126. package/dist/renderer3d/assets/dispose.d.ts.map +1 -0
  127. package/dist/renderer3d/assets/dispose.js +41 -0
  128. package/dist/renderer3d/assets/dispose.js.map +1 -0
  129. package/dist/renderer3d/assets/hdri-contract.d.ts +23 -0
  130. package/dist/renderer3d/assets/hdri-contract.d.ts.map +1 -0
  131. package/dist/renderer3d/assets/hdri-contract.js +2 -0
  132. package/dist/renderer3d/assets/hdri-contract.js.map +1 -0
  133. package/dist/renderer3d/assets/instances.d.ts +5 -0
  134. package/dist/renderer3d/assets/instances.d.ts.map +1 -0
  135. package/dist/renderer3d/assets/instances.js +86 -0
  136. package/dist/renderer3d/assets/instances.js.map +1 -0
  137. package/dist/renderer3d/capture-driver-types.d.ts +42 -0
  138. package/dist/renderer3d/capture-driver-types.d.ts.map +1 -0
  139. package/dist/renderer3d/capture-driver-types.js +2 -0
  140. package/dist/renderer3d/capture-driver-types.js.map +1 -0
  141. package/dist/renderer3d/capture-page.d.ts +36 -0
  142. package/dist/renderer3d/capture-page.d.ts.map +1 -0
  143. package/dist/renderer3d/capture-page.js +68 -0
  144. package/dist/renderer3d/capture-page.js.map +1 -0
  145. package/dist/renderer3d/culling.d.ts +10 -0
  146. package/dist/renderer3d/culling.d.ts.map +1 -0
  147. package/dist/renderer3d/culling.js +27 -0
  148. package/dist/renderer3d/culling.js.map +1 -0
  149. package/dist/renderer3d/environment/index.d.ts +4 -0
  150. package/dist/renderer3d/environment/index.d.ts.map +1 -0
  151. package/dist/renderer3d/environment/index.js +9 -0
  152. package/dist/renderer3d/environment/index.js.map +1 -0
  153. package/dist/renderer3d/environment/sky.d.ts +45 -0
  154. package/dist/renderer3d/environment/sky.d.ts.map +1 -0
  155. package/dist/renderer3d/environment/sky.js +221 -0
  156. package/dist/renderer3d/environment/sky.js.map +1 -0
  157. package/dist/renderer3d/hud/fonts.d.ts +13 -0
  158. package/dist/renderer3d/hud/fonts.d.ts.map +1 -0
  159. package/dist/renderer3d/hud/fonts.js +69 -0
  160. package/dist/renderer3d/hud/fonts.js.map +1 -0
  161. package/dist/renderer3d/hud/paint.d.ts +4 -0
  162. package/dist/renderer3d/hud/paint.d.ts.map +1 -0
  163. package/dist/renderer3d/hud/paint.js +22 -0
  164. package/dist/renderer3d/hud/paint.js.map +1 -0
  165. package/dist/renderer3d/import.d.ts +34 -0
  166. package/dist/renderer3d/import.d.ts.map +1 -0
  167. package/dist/renderer3d/import.js +408 -0
  168. package/dist/renderer3d/import.js.map +1 -0
  169. package/dist/renderer3d/index.d.ts +74 -0
  170. package/dist/renderer3d/index.d.ts.map +1 -0
  171. package/dist/renderer3d/index.js +338 -0
  172. package/dist/renderer3d/index.js.map +1 -0
  173. package/dist/renderer3d/lights/index.d.ts +7 -0
  174. package/dist/renderer3d/lights/index.d.ts.map +1 -0
  175. package/dist/renderer3d/lights/index.js +67 -0
  176. package/dist/renderer3d/lights/index.js.map +1 -0
  177. package/dist/renderer3d/materials/index.d.ts +4 -0
  178. package/dist/renderer3d/materials/index.d.ts.map +1 -0
  179. package/dist/renderer3d/materials/index.js +8 -0
  180. package/dist/renderer3d/materials/index.js.map +1 -0
  181. package/dist/renderer3d/passes/post-processing.d.ts +44 -0
  182. package/dist/renderer3d/passes/post-processing.d.ts.map +1 -0
  183. package/dist/renderer3d/passes/post-processing.js +213 -0
  184. package/dist/renderer3d/passes/post-processing.js.map +1 -0
  185. package/dist/renderer3d/pipeline.d.ts +15 -0
  186. package/dist/renderer3d/pipeline.d.ts.map +1 -0
  187. package/dist/renderer3d/pipeline.js +10 -0
  188. package/dist/renderer3d/pipeline.js.map +1 -0
  189. package/dist/renderer3d/playwright-contract.d.ts +3 -0
  190. package/dist/renderer3d/playwright-contract.d.ts.map +1 -0
  191. package/dist/renderer3d/playwright-contract.js +4 -0
  192. package/dist/renderer3d/playwright-contract.js.map +1 -0
  193. package/dist/renderer3d/preparation.d.ts +79 -0
  194. package/dist/renderer3d/preparation.d.ts.map +1 -0
  195. package/dist/renderer3d/preparation.js +458 -0
  196. package/dist/renderer3d/preparation.js.map +1 -0
  197. package/dist/renderer3d/scene-sync.d.ts +8 -0
  198. package/dist/renderer3d/scene-sync.d.ts.map +1 -0
  199. package/dist/renderer3d/scene-sync.js +96 -0
  200. package/dist/renderer3d/scene-sync.js.map +1 -0
  201. package/dist/renderer3d/shadows/cascades.d.ts +40 -0
  202. package/dist/renderer3d/shadows/cascades.d.ts.map +1 -0
  203. package/dist/renderer3d/shadows/cascades.js +244 -0
  204. package/dist/renderer3d/shadows/cascades.js.map +1 -0
  205. package/dist/renderer3d/shadows/index.d.ts +44 -0
  206. package/dist/renderer3d/shadows/index.d.ts.map +1 -0
  207. package/dist/renderer3d/shadows/index.js +129 -0
  208. package/dist/renderer3d/shadows/index.js.map +1 -0
  209. package/dist/renderer3d/types.d.ts +18 -0
  210. package/dist/renderer3d/types.d.ts.map +1 -0
  211. package/dist/renderer3d/types.js +2 -0
  212. package/dist/renderer3d/types.js.map +1 -0
  213. package/dist/smoke.d.ts +15 -0
  214. package/dist/smoke.d.ts.map +1 -0
  215. package/dist/smoke.js +138 -0
  216. package/dist/smoke.js.map +1 -0
  217. package/dist/standalone-player.d.ts +11 -1
  218. package/dist/standalone-player.d.ts.map +1 -1
  219. package/dist/standalone-player.js +67 -41
  220. package/dist/standalone-player.js.map +1 -1
  221. package/dist/standalone-player3d.d.ts +14 -0
  222. package/dist/standalone-player3d.d.ts.map +1 -0
  223. package/dist/standalone-player3d.js +255 -0
  224. package/dist/standalone-player3d.js.map +1 -0
  225. package/dist/touch-controls.d.ts +22 -8
  226. package/dist/touch-controls.d.ts.map +1 -1
  227. package/dist/touch-controls.js +88 -21
  228. package/dist/touch-controls.js.map +1 -1
  229. package/dist/ui/controller.d.ts +59 -0
  230. package/dist/ui/controller.d.ts.map +1 -0
  231. package/dist/ui/controller.js +201 -0
  232. package/dist/ui/controller.js.map +1 -0
  233. package/dist/ui/hud2d.d.ts +11 -0
  234. package/dist/ui/hud2d.d.ts.map +1 -0
  235. package/dist/ui/hud2d.js +25 -0
  236. package/dist/ui/hud2d.js.map +1 -0
  237. package/dist/ui/layout.d.ts +42 -0
  238. package/dist/ui/layout.d.ts.map +1 -0
  239. package/dist/ui/layout.js +182 -0
  240. package/dist/ui/layout.js.map +1 -0
  241. package/dist/ui/paint.d.ts +45 -0
  242. package/dist/ui/paint.d.ts.map +1 -0
  243. package/dist/ui/paint.js +121 -0
  244. package/dist/ui/paint.js.map +1 -0
  245. package/dist/webgpu/effects.d.ts +22 -0
  246. package/dist/webgpu/effects.d.ts.map +1 -0
  247. package/dist/webgpu/effects.js +69 -0
  248. package/dist/webgpu/effects.js.map +1 -0
  249. package/dist/webgpu/hud.d.ts +4 -0
  250. package/dist/webgpu/hud.d.ts.map +1 -0
  251. package/dist/webgpu/hud.js +27 -0
  252. package/dist/webgpu/hud.js.map +1 -0
  253. package/dist/webgpu/lighting.d.ts +4 -0
  254. package/dist/webgpu/lighting.d.ts.map +1 -0
  255. package/dist/webgpu/lighting.js +47 -0
  256. package/dist/webgpu/lighting.js.map +1 -0
  257. package/dist/webgpu/pipeline.d.ts +11 -0
  258. package/dist/webgpu/pipeline.d.ts.map +1 -0
  259. package/dist/webgpu/pipeline.js +11 -0
  260. package/dist/webgpu/pipeline.js.map +1 -0
  261. package/dist/webgpu/sprites.d.ts +6 -0
  262. package/dist/webgpu/sprites.d.ts.map +1 -0
  263. package/dist/webgpu/sprites.js +74 -0
  264. package/dist/webgpu/sprites.js.map +1 -0
  265. package/dist/webgpu/types.d.ts +14 -0
  266. package/dist/webgpu/types.d.ts.map +1 -0
  267. package/dist/webgpu/types.js +2 -0
  268. package/dist/webgpu/types.js.map +1 -0
  269. package/dist/webgpu.d.ts +4 -3
  270. package/dist/webgpu.d.ts.map +1 -1
  271. package/dist/webgpu.js +119 -279
  272. package/dist/webgpu.js.map +1 -1
  273. package/package.json +47 -10
@@ -0,0 +1,4 @@
1
+ import * as THREE from "three";
2
+ import type { GameRenderFrame3D } from "@nodetool-ai/protocol";
3
+ export declare function paintGameHud(canvas: HTMLCanvasElement, texture: THREE.CanvasTexture, frame: GameRenderFrame3D): void;
4
+ //# sourceMappingURL=paint.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"paint.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/hud/paint.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAE/D,wBAAgB,YAAY,CAAC,MAAM,EAAE,iBAAiB,EAAE,OAAO,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,EAAE,iBAAiB,GAAG,IAAI,CAiBpH"}
@@ -0,0 +1,22 @@
1
+ import { gameFontFamily } from "../../fonts.js";
2
+ export function paintGameHud(canvas, texture, frame) {
3
+ const { hudWidth, hudHeight } = frame.presentation;
4
+ if (canvas.width !== Math.round(hudWidth) || canvas.height !== Math.round(hudHeight)) {
5
+ canvas.width = Math.round(hudWidth);
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+ canvas.height = Math.round(hudHeight);
7
+ }
8
+ const context = canvas.getContext("2d");
9
+ if (!context) {
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+ throw new Error("HUD Canvas2D context is unavailable");
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+ }
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+ context.clearRect(0, 0, hudWidth, hudHeight);
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+ for (const label of frame.hud) {
14
+ context.font = `${label.size ?? 18}px ${label.fontId ? `"${gameFontFamily(frame.gameId, label.fontId)}",` : ""}system-ui,sans-serif`;
15
+ context.fillStyle = label.color ?? "#ffffff";
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+ context.textAlign = label.align ?? "left";
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+ context.textBaseline = "top";
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+ context.fillText(label.text, label.x, label.y);
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+ }
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+ texture.needsUpdate = true;
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+ }
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+ //# sourceMappingURL=paint.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"paint.js","sourceRoot":"","sources":["../../../src/renderer3d/hud/paint.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChD,MAAM,UAAU,YAAY,CAAC,MAAyB,EAAE,OAA4B,EAAE,KAAwB;IAC5G,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC,YAAY,CAAC;IACnD,IAAI,MAAM,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC;QACrF,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QACpC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IACxC,CAAC;IACD,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IACxC,IAAI,CAAC,OAAO,EAAE,CAAC;QAAC,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;IAAC,CAAC;IACzE,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IAC7C,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,GAAG,EAAE,CAAC;QAC9B,OAAO,CAAC,IAAI,GAAG,GAAG,KAAK,CAAC,IAAI,IAAI,EAAE,MAAM,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,sBAAsB,CAAC;QACrI,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,KAAK,IAAI,SAAS,CAAC;QAC7C,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,KAAK,IAAI,MAAM,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,KAAK,CAAC;QAC7B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IACD,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;AAC7B,CAAC"}
@@ -0,0 +1,34 @@
1
+ import type { GameAssetBinding3D } from "@nodetool-ai/protocol";
2
+ import { type GameModelDiagnostic, type PrepareGameModelBinding3DResult } from "./preparation.js";
3
+ export interface GameModelImportSettings3D {
4
+ readonly scale: number;
5
+ readonly forward: "-z" | "+z" | "+x" | "-x";
6
+ readonly origin: "preserve" | "ground" | "centerGround";
7
+ }
8
+ export declare const DEFAULT_GAME_MODEL_IMPORT_SETTINGS_3D: GameModelImportSettings3D;
9
+ /** Resolves authorized source dependencies and bakes source units into a closed runtime GLB. */
10
+ export declare function normalizeGameModel3D(source: Uint8Array, options: {
11
+ readonly assetId: string;
12
+ readonly sourceAssetId?: string;
13
+ readonly importSettings?: Partial<GameModelImportSettings3D>;
14
+ readonly resolveDependency?: (uri: string, signal?: AbortSignal) => Promise<Uint8Array | null>;
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+ readonly signal?: AbortSignal;
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+ readonly provenance?: string;
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+ }): Promise<PrepareGameModelBinding3DResult>;
18
+ export type GameColliderCandidate3DResult = {
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+ readonly ok: true;
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+ readonly bytes: Uint8Array;
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+ readonly binding: Extract<GameAssetBinding3D, {
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+ readonly mediaKind: "collider";
23
+ }>;
24
+ } | {
25
+ readonly ok: false;
26
+ readonly diagnostics: readonly GameModelDiagnostic[];
27
+ };
28
+ /** Creates a conservative convex bound or authored static triangle mesh from prepared geometry. */
29
+ export declare function createGameColliderCandidate3D(preparedBytes: Uint8Array, options: {
30
+ readonly assetId: string;
31
+ readonly shape: "convexHull" | "triangleMesh";
32
+ readonly signal?: AbortSignal;
33
+ }): Promise<GameColliderCandidate3DResult>;
34
+ //# sourceMappingURL=import.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"import.d.ts","sourceRoot":"","sources":["../../src/renderer3d/import.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,kBAAkB,EAA0B,MAAM,uBAAuB,CAAC;AACxF,OAAO,EAA4D,KAAK,mBAAmB,EAAE,KAAK,+BAA+B,EAAE,MAAM,kBAAkB,CAAC;AAuB5J,MAAM,WAAW,yBAAyB;IACxC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,OAAO,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;IAC5C,QAAQ,CAAC,MAAM,EAAE,UAAU,GAAG,QAAQ,GAAG,cAAc,CAAC;CACzD;AACD,eAAO,MAAM,qCAAqC,EAAE,yBAA2E,CAAC;AAkEhI,gGAAgG;AAChG,wBAAsB,oBAAoB,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE;IACtE,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;IAChC,QAAQ,CAAC,cAAc,CAAC,EAAE,OAAO,CAAC,yBAAyB,CAAC,CAAC;IAC7D,QAAQ,CAAC,iBAAiB,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,WAAW,KAAK,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC;IAC/F,QAAQ,CAAC,MAAM,CAAC,EAAE,WAAW,CAAC;IAC9B,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;CAC9B,GAAG,OAAO,CAAC,+BAA+B,CAAC,CA4H3C;AAED,MAAM,MAAM,6BAA6B,GACrC;IAAE,QAAQ,CAAC,EAAE,EAAE,IAAI,CAAC;IAAC,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC,kBAAkB,EAAE;QAAE,QAAQ,CAAC,SAAS,EAAE,UAAU,CAAA;KAAE,CAAC,CAAA;CAAE,GACpI;IAAE,QAAQ,CAAC,EAAE,EAAE,KAAK,CAAC;IAAC,QAAQ,CAAC,WAAW,EAAE,SAAS,mBAAmB,EAAE,CAAA;CAAE,CAAC;AAEjF,mGAAmG;AACnG,wBAAsB,6BAA6B,CAAC,aAAa,EAAE,UAAU,EAAE,OAAO,EAAE;IACtF,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,KAAK,EAAE,YAAY,GAAG,cAAc,CAAC;IAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,WAAW,CAAC;CACxG,GAAG,OAAO,CAAC,6BAA6B,CAAC,CAgDzC"}
@@ -0,0 +1,408 @@
1
+ import { z } from "zod";
2
+ import { Box3, Matrix4, Quaternion, Vector3 } from "three";
3
+ import { prepareGameModelBinding3D, selectedGameModelSceneRoots3D } from "./preparation.js";
4
+ const integer = z.number().int().nonnegative();
5
+ const vector = z.tuple([z.number().finite(), z.number().finite(), z.number().finite()]);
6
+ const sourceProfile = z.object({
7
+ asset: z.object({ version: z.literal("2.0") }).passthrough(),
8
+ buffers: z.array(z.object({ byteLength: integer, uri: z.string().optional() }).passthrough()).max(64).default([]),
9
+ bufferViews: z.array(z.object({ buffer: integer, byteOffset: integer.default(0), byteLength: integer, byteStride: integer.optional() }).passthrough()).max(10000).default([]),
10
+ images: z.array(z.object({ bufferView: integer.optional(), uri: z.string().optional(), mimeType: z.string().optional() }).passthrough()).max(256).default([]),
11
+ accessors: z.array(z.object({ bufferView: integer, byteOffset: integer.default(0), componentType: integer, count: integer,
12
+ type: z.string(), normalized: z.boolean().optional(), min: z.array(z.number().finite()).optional(), max: z.array(z.number().finite()).optional() }).passthrough()).max(10000).default([]),
13
+ nodes: z.array(z.object({ mesh: integer.optional(), skin: integer.optional(), children: z.array(integer).default([]),
14
+ matrix: z.array(z.number().finite()).length(16).optional(), translation: vector.optional(),
15
+ rotation: z.tuple([z.number().finite(), z.number().finite(), z.number().finite(), z.number().finite()]).optional(), scale: vector.optional() }).passthrough()).max(4096).default([]),
16
+ meshes: z.array(z.object({ primitives: z.array(z.object({ attributes: z.record(z.string(), integer), indices: integer.optional(),
17
+ targets: z.array(z.record(z.string(), integer)).optional() }).passthrough()) }).passthrough()).max(4096).default([]),
18
+ skins: z.array(z.object({ inverseBindMatrices: integer.optional() }).passthrough()).default([]),
19
+ animations: z.array(z.object({ samplers: z.array(z.object({ input: integer, output: integer }).passthrough()),
20
+ channels: z.array(z.object({ sampler: integer, target: z.object({ path: z.string() }).passthrough() }).passthrough()) }).passthrough()).max(256).default([]),
21
+ scenes: z.array(z.object({ nodes: z.array(integer).default([]) }).passthrough()).max(64).default([]),
22
+ scene: integer.optional(),
23
+ }).passthrough();
24
+ export const DEFAULT_GAME_MODEL_IMPORT_SETTINGS_3D = { scale: 1, forward: "-z", origin: "preserve" };
25
+ function container(bytes) {
26
+ const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
27
+ if (bytes.length >= 20 && view.getUint32(0, true) === 0x46546c67) {
28
+ if (view.getUint32(4, true) !== 2 || view.getUint32(8, true) !== bytes.length || view.getUint32(16, true) !== 0x4e4f534a) {
29
+ throw new Error("Malformed GLB import container");
30
+ }
31
+ const size = view.getUint32(12, true);
32
+ if (size % 4 !== 0 || size + 20 > bytes.length) {
33
+ throw new Error("Malformed GLB JSON chunk");
34
+ }
35
+ const offset = 20 + size;
36
+ const json = JSON.parse(new TextDecoder("utf-8", { fatal: true }).decode(bytes.subarray(20, offset)).trim());
37
+ if (offset === bytes.length) {
38
+ return { json, binary: new Uint8Array() };
39
+ }
40
+ if (offset + 8 > bytes.length || view.getUint32(offset + 4, true) !== 0x004e4942 || offset + 8 + view.getUint32(offset, true) !== bytes.length) {
41
+ throw new Error("Malformed GLB binary chunk");
42
+ }
43
+ return { json, binary: bytes.subarray(offset + 8) };
44
+ }
45
+ return { json: JSON.parse(new TextDecoder("utf-8", { fatal: true }).decode(bytes)), binary: new Uint8Array() };
46
+ }
47
+ function encodeGlb(json, binary) {
48
+ const text = new TextEncoder().encode(JSON.stringify(json));
49
+ const jsonSize = Math.ceil(text.length / 4) * 4;
50
+ const binarySize = Math.ceil(binary.length / 4) * 4;
51
+ const bytes = new Uint8Array(20 + jsonSize + (binary.length ? 8 + binarySize : 0));
52
+ const view = new DataView(bytes.buffer);
53
+ view.setUint32(0, 0x46546c67, true);
54
+ view.setUint32(4, 2, true);
55
+ view.setUint32(8, bytes.length, true);
56
+ view.setUint32(12, jsonSize, true);
57
+ view.setUint32(16, 0x4e4f534a, true);
58
+ bytes.fill(32, 20, 20 + jsonSize);
59
+ bytes.set(text, 20);
60
+ if (binary.length) {
61
+ view.setUint32(20 + jsonSize, binarySize, true);
62
+ view.setUint32(24 + jsonSize, 0x004e4942, true);
63
+ bytes.set(binary, 28 + jsonSize);
64
+ }
65
+ return bytes;
66
+ }
67
+ function component(view, offset, type) {
68
+ if (type === 5120) {
69
+ return view.getInt8(offset);
70
+ }
71
+ if (type === 5121) {
72
+ return view.getUint8(offset);
73
+ }
74
+ if (type === 5122) {
75
+ return view.getInt16(offset, true);
76
+ }
77
+ if (type === 5123) {
78
+ return view.getUint16(offset, true);
79
+ }
80
+ if (type === 5125) {
81
+ return view.getUint32(offset, true);
82
+ }
83
+ if (type === 5126) {
84
+ return view.getFloat32(offset, true);
85
+ }
86
+ throw new Error("Unsupported accessor component type");
87
+ }
88
+ const widths = new Map([[5120, 1], [5121, 1], [5122, 2], [5123, 2], [5125, 4], [5126, 4]]);
89
+ const components = new Map([["SCALAR", 1], ["VEC2", 2], ["VEC3", 3], ["VEC4", 4], ["MAT4", 16]]);
90
+ function readAccessor(document, binary, index) {
91
+ const accessor = document.accessors[index];
92
+ const bufferView = accessor ? document.bufferViews[accessor.bufferView] : undefined;
93
+ const width = accessor ? widths.get(accessor.componentType) : undefined;
94
+ const count = accessor ? components.get(accessor.type) : undefined;
95
+ if (!accessor || !bufferView || !width || !count || accessor.count * count > 4_000_000) {
96
+ throw new Error("Malformed or over-budget geometry accessor");
97
+ }
98
+ const stride = bufferView.byteStride ?? width * count;
99
+ if (stride < width * count || accessor.byteOffset + (Math.max(0, accessor.count - 1) * stride) + width * count > bufferView.byteLength) {
100
+ throw new Error("Geometry accessor exceeds its buffer view");
101
+ }
102
+ const view = new DataView(binary.buffer, binary.byteOffset, binary.byteLength);
103
+ const values = [];
104
+ for (let item = 0; item < accessor.count; item++) {
105
+ for (let axis = 0; axis < count; axis++) {
106
+ let value = component(view, bufferView.byteOffset + accessor.byteOffset + item * stride + axis * width, accessor.componentType);
107
+ if (accessor.normalized) {
108
+ if (accessor.componentType === 5120) {
109
+ value = Math.max(-1, value / 127);
110
+ }
111
+ else if (accessor.componentType === 5121) {
112
+ value /= 255;
113
+ }
114
+ else if (accessor.componentType === 5122) {
115
+ value = Math.max(-1, value / 32767);
116
+ }
117
+ else if (accessor.componentType === 5123) {
118
+ value /= 65535;
119
+ }
120
+ }
121
+ if (!Number.isFinite(value)) {
122
+ throw new Error("Geometry contains non-finite values");
123
+ }
124
+ values.push(value);
125
+ }
126
+ }
127
+ return values;
128
+ }
129
+ /** Resolves authorized source dependencies and bakes source units into a closed runtime GLB. */
130
+ export async function normalizeGameModel3D(source, options) {
131
+ options.signal?.throwIfAborted();
132
+ try {
133
+ if (source.length > 64 * 1024 * 1024) {
134
+ throw new Error("Model source exceeds import byte budget");
135
+ }
136
+ const settings = { ...DEFAULT_GAME_MODEL_IMPORT_SETTINGS_3D, ...options.importSettings };
137
+ if (!Number.isFinite(settings.scale) || settings.scale <= 0 || settings.scale > 10000 || !["-z", "+z", "+x", "-x"].includes(settings.forward) || !["preserve", "ground", "centerGround"].includes(settings.origin)) {
138
+ throw new Error("Invalid model import settings");
139
+ }
140
+ const decoded = container(source);
141
+ const document = sourceProfile.parse(decoded.json);
142
+ let length = 0;
143
+ const parts = [];
144
+ const append = (bytes) => {
145
+ const offset = length;
146
+ length += Math.ceil(bytes.length / 4) * 4;
147
+ if (length > 64 * 1024 * 1024) {
148
+ throw new Error("Resolved model dependencies exceed import byte budget");
149
+ }
150
+ parts.push({ offset, bytes });
151
+ return offset;
152
+ };
153
+ const resolveDependency = async (uri) => {
154
+ options.signal?.throwIfAborted();
155
+ if (uri.startsWith("data:")) {
156
+ const match = /^data:[^;,]+;base64,([A-Za-z0-9+/=]+)$/.exec(uri);
157
+ if (!match?.[1] || match[1].length > 90 * 1024 * 1024) {
158
+ throw new Error("Malformed or over-budget embedded source data");
159
+ }
160
+ return Uint8Array.from(atob(match[1]), (value) => value.charCodeAt(0));
161
+ }
162
+ const result = await options.resolveDependency?.(uri, options.signal);
163
+ options.signal?.throwIfAborted();
164
+ if (!result) {
165
+ throw new Error(`Unresolved authorized model dependency: ${uri}`);
166
+ }
167
+ return result;
168
+ };
169
+ const offsets = [];
170
+ for (const [index, buffer] of document.buffers.entries()) {
171
+ const bytes = buffer.uri ? await resolveDependency(buffer.uri) : index === 0 ? decoded.binary : new Uint8Array();
172
+ if (bytes.length < buffer.byteLength || bytes.length - buffer.byteLength > 3) {
173
+ throw new Error("Source buffer length does not match its declaration");
174
+ }
175
+ offsets.push(append(bytes.subarray(0, buffer.byteLength)));
176
+ }
177
+ for (const view of document.bufferViews) {
178
+ const buffer = document.buffers[view.buffer];
179
+ const offset = offsets[view.buffer];
180
+ if (!buffer || offset === undefined || view.byteOffset + view.byteLength > buffer.byteLength) {
181
+ throw new Error("Source buffer view is outside its buffer");
182
+ }
183
+ view.byteOffset += offset;
184
+ view.buffer = 0;
185
+ }
186
+ for (const image of document.images) {
187
+ if (!image.uri) {
188
+ continue;
189
+ }
190
+ const bytes = await resolveDependency(image.uri);
191
+ const offset = append(bytes);
192
+ image.bufferView = document.bufferViews.length;
193
+ document.bufferViews.push({ buffer: 0, byteOffset: offset, byteLength: bytes.length });
194
+ image.mimeType = image.mimeType ?? (bytes[0] === 137 ? "image/png" : bytes[0] === 255 ? "image/jpeg" : "");
195
+ delete image.uri;
196
+ }
197
+ const merge = () => { const bytes = new Uint8Array(length); parts.forEach((part) => bytes.set(part.bytes, part.offset)); return bytes; };
198
+ const original = merge();
199
+ const rewritten = new Set();
200
+ const rewrite = (index, inverseBind = false) => {
201
+ if (rewritten.has(index)) {
202
+ return;
203
+ }
204
+ rewritten.add(index);
205
+ const accessor = document.accessors[index];
206
+ if (!accessor) {
207
+ throw new Error("Import transform references a missing accessor");
208
+ }
209
+ const count = components.get(accessor.type);
210
+ if (!count) {
211
+ throw new Error("Unsupported transformed accessor");
212
+ }
213
+ const values = readAccessor(document, original, index);
214
+ const minimum = Array.from({ length: count }, () => Infinity);
215
+ const maximum = Array.from({ length: count }, () => -Infinity);
216
+ values.forEach((value, offset) => {
217
+ const axis = offset % count;
218
+ values[offset] = inverseBind ? axis >= 12 && axis <= 14 ? value * settings.scale : value : value * settings.scale;
219
+ minimum[axis] = Math.min(minimum[axis] ?? Infinity, values[offset] ?? 0);
220
+ maximum[axis] = Math.max(maximum[axis] ?? -Infinity, values[offset] ?? 0);
221
+ });
222
+ const bytes = new Uint8Array(new Float32Array(values).buffer);
223
+ accessor.bufferView = document.bufferViews.length;
224
+ document.bufferViews.push({ buffer: 0, byteOffset: append(bytes), byteLength: bytes.length });
225
+ accessor.byteOffset = 0;
226
+ accessor.componentType = 5126;
227
+ accessor.normalized = false;
228
+ if (accessor.type !== "MAT4") {
229
+ accessor.min = minimum;
230
+ accessor.max = maximum;
231
+ }
232
+ };
233
+ if (settings.scale !== 1) {
234
+ for (const mesh of document.meshes) {
235
+ for (const primitive of mesh.primitives) {
236
+ if (primitive.attributes.POSITION !== undefined) {
237
+ rewrite(primitive.attributes.POSITION);
238
+ }
239
+ primitive.targets?.forEach((target) => { if (target.POSITION !== undefined) {
240
+ rewrite(target.POSITION);
241
+ } });
242
+ }
243
+ }
244
+ document.skins.forEach((skin) => { if (skin.inverseBindMatrices !== undefined) {
245
+ rewrite(skin.inverseBindMatrices, true);
246
+ } });
247
+ for (const animation of document.animations) {
248
+ for (const channel of animation.channels) {
249
+ const sampler = animation.samplers[channel.sampler];
250
+ if (channel.target.path === "translation" && sampler) {
251
+ rewrite(sampler.output);
252
+ }
253
+ }
254
+ }
255
+ for (const node of document.nodes) {
256
+ if (node.translation) {
257
+ node.translation = [node.translation[0] * settings.scale, node.translation[1] * settings.scale, node.translation[2] * settings.scale];
258
+ }
259
+ if (node.matrix) {
260
+ for (const index of [12, 13, 14]) {
261
+ node.matrix[index] = (node.matrix[index] ?? 0) * settings.scale;
262
+ }
263
+ }
264
+ }
265
+ }
266
+ const yaw = settings.forward === "+z" ? Math.PI : settings.forward === "+x" ? Math.PI / 2 : settings.forward === "-x" ? -Math.PI / 2 : 0;
267
+ if (!document.scenes.length) {
268
+ const children = new Set(document.nodes.flatMap((node) => node.children));
269
+ document.scenes = [{ nodes: document.nodes.flatMap((_, index) => children.has(index) ? [] : [index]) }];
270
+ document.scene = 0;
271
+ }
272
+ const roots = selectedGameModelSceneRoots3D(document);
273
+ const selected = document.scenes[document.scene ?? 0];
274
+ if (!selected) {
275
+ throw new Error("Selected import scene is missing");
276
+ }
277
+ const wrapper = document.nodes.length;
278
+ document.nodes.push({ children: [...roots], matrix: new Matrix4().makeRotationY(yaw).toArray() });
279
+ document.scenes = [{ ...selected, nodes: [wrapper] }];
280
+ document.scene = 0;
281
+ const wrapperIndices = [wrapper];
282
+ const moveWrappers = (matrix) => {
283
+ for (const index of wrapperIndices) {
284
+ const wrapper = document.nodes[index];
285
+ if (!wrapper?.matrix) {
286
+ throw new Error("Prepared import wrapper is missing");
287
+ }
288
+ wrapper.matrix = matrix.clone().multiply(new Matrix4().fromArray(wrapper.matrix)).toArray();
289
+ }
290
+ };
291
+ document.buffers = [{ byteLength: length }];
292
+ let result = await prepareGameModelBinding3D(encodeGlb(document, merge()), { assetId: options.assetId, signal: options.signal, provenance: options.provenance });
293
+ if (!result.ok) {
294
+ return result;
295
+ }
296
+ if (settings.origin !== "preserve") {
297
+ const bounds = result.binding.bounds;
298
+ moveWrappers(new Matrix4().makeTranslation(settings.origin === "centerGround" ? -(bounds.min.x + bounds.max.x) / 2 : 0, -bounds.min.y, settings.origin === "centerGround" ? -(bounds.min.z + bounds.max.z) / 2 : 0));
299
+ result = await prepareGameModelBinding3D(encodeGlb(document, merge()), { assetId: options.assetId, signal: options.signal, provenance: options.provenance });
300
+ if (!result.ok) {
301
+ return result;
302
+ }
303
+ }
304
+ const sourceHash = await crypto.subtle.digest("SHA-256", new Uint8Array(source));
305
+ options.signal?.throwIfAborted();
306
+ const binding = { ...result.binding, importSettings: settings,
307
+ sourceDigest: Array.from(new Uint8Array(sourceHash), (byte) => byte.toString(16).padStart(2, "0")).join("") };
308
+ if (options.sourceAssetId) {
309
+ binding.sourceAssetId = options.sourceAssetId;
310
+ }
311
+ return { ...result, binding };
312
+ }
313
+ catch (error) {
314
+ if (options.signal?.aborted) {
315
+ options.signal.throwIfAborted();
316
+ }
317
+ return { ok: false, diagnostics: [{ code: "model.import", path: "", message: error instanceof Error ? error.message : "Model import failed" }] };
318
+ }
319
+ }
320
+ /** Creates a conservative convex bound or authored static triangle mesh from prepared geometry. */
321
+ export async function createGameColliderCandidate3D(preparedBytes, options) {
322
+ const checked = await prepareGameModelBinding3D(preparedBytes, { assetId: options.assetId, signal: options.signal });
323
+ if (!checked.ok) {
324
+ return checked;
325
+ }
326
+ try {
327
+ const vertices = [];
328
+ const indices = [];
329
+ if (options.shape === "convexHull") {
330
+ const bounds = checked.binding.bounds;
331
+ for (const x of [bounds.min.x, bounds.max.x]) {
332
+ for (const y of [bounds.min.y, bounds.max.y]) {
333
+ for (const z of [bounds.min.z, bounds.max.z]) {
334
+ vertices.push(x, y, z);
335
+ }
336
+ }
337
+ }
338
+ if (bounds.min.x === bounds.max.x || bounds.min.y === bounds.max.y || bounds.min.z === bounds.max.z) {
339
+ throw new Error("Convex candidate requires three-dimensional model bounds");
340
+ }
341
+ }
342
+ else {
343
+ const decoded = container(preparedBytes);
344
+ const document = sourceProfile.parse(decoded.json);
345
+ const roots = selectedGameModelSceneRoots3D(document);
346
+ const visit = (index, parent) => {
347
+ const node = document.nodes[index];
348
+ if (!node) {
349
+ throw new Error("Collider model node is missing");
350
+ }
351
+ const local = node.matrix ? new Matrix4().fromArray(node.matrix) : new Matrix4().compose(new Vector3().fromArray(node.translation ?? [0, 0, 0]), new Quaternion().fromArray(node.rotation ?? [0, 0, 0, 1]), new Vector3().fromArray(node.scale ?? [1, 1, 1]));
352
+ const world = parent.clone().multiply(local);
353
+ const mesh = node.mesh === undefined ? undefined : document.meshes[node.mesh];
354
+ for (const primitive of mesh?.primitives ?? []) {
355
+ const position = primitive.attributes.POSITION;
356
+ if (position === undefined) {
357
+ throw new Error("Collider model POSITION is missing");
358
+ }
359
+ const data = readAccessor(document, decoded.binary, position);
360
+ const base = vertices.length / 3;
361
+ for (let offset = 0; offset < data.length; offset += 3) {
362
+ const point = new Vector3(data[offset], data[offset + 1], data[offset + 2]).applyMatrix4(world);
363
+ vertices.push(point.x, point.y, point.z);
364
+ }
365
+ const triangles = primitive.indices === undefined ? Array.from({ length: data.length / 3 }, (_, number) => number) : readAccessor(document, decoded.binary, primitive.indices);
366
+ for (let offset = 0; offset < triangles.length; offset += 3) {
367
+ const a = triangles[offset];
368
+ const b = triangles[offset + 1];
369
+ const c = triangles[offset + 2];
370
+ if (a === undefined || b === undefined || c === undefined || a >= data.length / 3 || b >= data.length / 3 || c >= data.length / 3) {
371
+ throw new Error("Collider model index is invalid");
372
+ }
373
+ indices.push(base + a, base + (world.determinant() < 0 ? c : b), base + (world.determinant() < 0 ? b : c));
374
+ }
375
+ if (vertices.length > 750_000 || indices.length > 750_000) {
376
+ throw new Error("Collider candidate exceeds geometry budget");
377
+ }
378
+ }
379
+ node.children.forEach((child) => visit(child, world));
380
+ };
381
+ roots.forEach((index) => visit(index, new Matrix4()));
382
+ }
383
+ const bounds = new Box3();
384
+ for (let offset = 0; offset < vertices.length; offset += 3) {
385
+ bounds.expandByPoint(new Vector3(vertices[offset], vertices[offset + 1], vertices[offset + 2]));
386
+ }
387
+ if (bounds.isEmpty()) {
388
+ throw new Error("Collider candidate has no geometry");
389
+ }
390
+ const artifact = { vertices };
391
+ if (options.shape === "triangleMesh") {
392
+ artifact.indices = indices;
393
+ }
394
+ const bytes = new TextEncoder().encode(JSON.stringify(artifact));
395
+ const hash = await crypto.subtle.digest("SHA-256", bytes);
396
+ options.signal?.throwIfAborted();
397
+ return { ok: true, bytes, binding: { mediaKind: "collider", assetId: options.assetId, digest: Array.from(new Uint8Array(hash), (byte) => byte.toString(16).padStart(2, "0")).join(""), required: true,
398
+ preparationVersion: "1", shape: options.shape, vertices: vertices.length / 3, triangles: indices.length / 3,
399
+ bounds: { min: { x: bounds.min.x, y: bounds.min.y, z: bounds.min.z }, max: { x: bounds.max.x, y: bounds.max.y, z: bounds.max.z } } } };
400
+ }
401
+ catch (error) {
402
+ if (options.signal?.aborted) {
403
+ options.signal.throwIfAborted();
404
+ }
405
+ return { ok: false, diagnostics: [{ code: "collider.preparation", path: "", message: error instanceof Error ? error.message : "Collider preparation failed" }] };
406
+ }
407
+ }
408
+ //# sourceMappingURL=import.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,74 @@
1
+ import { type GameSkySources3D } from "./environment/sky.js";
2
+ export { interpolateGameTransform3D } from "./scene-sync.js";
3
+ export { sampleGameAnimation3D, sampleGameAnimationPose3D } from "./animation/index.js";
4
+ import * as THREE from "three";
5
+ import type { GameRenderFrame3D } from "@nodetool-ai/protocol";
6
+ export { prepareGameModel, GAME_MODEL_BUDGETS } from "./preparation.js";
7
+ export type { GameModelBudgets, GameModelDiagnostic, PreparedGameModel, PrepareGameModelResult } from "./preparation.js";
8
+ export type { DecodeGameHdri3D, PreparedGameHdri3D } from "./assets/hdri-contract.js";
9
+ export interface GameRendererCapabilities3D {
10
+ readonly backend: "webgl2";
11
+ readonly core3D: true;
12
+ readonly minimalRenderSucceeded: boolean;
13
+ readonly deviceStatus: "ready" | "lost" | "disposed";
14
+ readonly deviceLossCount: number;
15
+ readonly maxTextureSize: number;
16
+ readonly maxSamples: number;
17
+ readonly renderer: string;
18
+ readonly adapterType: "hardware" | "software" | "unknown";
19
+ readonly initializationMs: number;
20
+ readonly missingFeatures: readonly string[];
21
+ }
22
+ export interface GameRendererStats3D {
23
+ readonly backend: "webgl2";
24
+ readonly drawCalls: number;
25
+ readonly triangles: number;
26
+ readonly geometries: number;
27
+ readonly textures: number;
28
+ readonly geometryBytes: number;
29
+ readonly textureBytes: number;
30
+ readonly modelLoadMs: number;
31
+ readonly targetBytes: number;
32
+ readonly diagnostics: readonly string[];
33
+ readonly renderMs: number;
34
+ /** Entities hidden by distance culling in this frame. */
35
+ readonly culledEntities: number;
36
+ }
37
+ export interface GameModelSource3D {
38
+ readonly bytes: Uint8Array;
39
+ readonly digest?: string;
40
+ }
41
+ export interface CreateGameRenderer3DOptions extends GameSkySources3D {
42
+ readonly canvas: HTMLCanvasElement;
43
+ readonly resolveFont?: (logicalId: string, signal: AbortSignal) => Promise<GameModelSource3D | null>;
44
+ readonly onDiagnostic?: (message: string) => void;
45
+ readonly resolveModel?: (logicalId: string, signal: AbortSignal) => Promise<GameModelSource3D | null>;
46
+ readonly signal?: AbortSignal;
47
+ readonly preserveDrawingBuffer?: boolean;
48
+ readonly onContextState?: (state: "lost" | "ready") => void;
49
+ }
50
+ export interface GameProjectedBounds3D {
51
+ readonly entityId: string;
52
+ readonly minX: number;
53
+ readonly minY: number;
54
+ readonly maxX: number;
55
+ readonly maxY: number;
56
+ }
57
+ export interface GameRenderer3D {
58
+ readonly backend: "webgl2";
59
+ readonly canvas: HTMLCanvasElement;
60
+ readonly capabilities: GameRendererCapabilities3D;
61
+ render(frame: GameRenderFrame3D, interpolation?: number): Promise<GameRendererStats3D>;
62
+ resize(width: number, height: number): void;
63
+ invalidateAsset(slot: string): void;
64
+ pick(normalizedX: number, normalizedY: number): string | null;
65
+ setCameraOverride(camera: GameRenderFrame3D["camera"] | null): void;
66
+ getScene(): THREE.Scene;
67
+ getCamera(): THREE.Camera;
68
+ getEntityObject(entityId: string): THREE.Object3D | null;
69
+ projectedBounds(): readonly GameProjectedBounds3D[];
70
+ setEditorCamera(camera: THREE.PerspectiveCamera | THREE.OrthographicCamera | null): void;
71
+ dispose(): void;
72
+ }
73
+ export declare function createGameRenderer3D(options: CreateGameRenderer3DOptions): Promise<GameRenderer3D>;
74
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
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