@nodetool-ai/game-renderer 0.8.1 → 0.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +46 -0
- package/dist/.nodetool-build-stamp +1 -1
- package/dist/audio/mixer.d.ts +75 -0
- package/dist/audio/mixer.d.ts.map +1 -0
- package/dist/audio/mixer.js +345 -0
- package/dist/audio/mixer.js.map +1 -0
- package/dist/audio/player.d.ts +67 -0
- package/dist/audio/player.d.ts.map +1 -0
- package/dist/audio/player.js +337 -0
- package/dist/audio/player.js.map +1 -0
- package/dist/audio/spatial.d.ts +50 -0
- package/dist/audio/spatial.d.ts.map +1 -0
- package/dist/audio/spatial.js +166 -0
- package/dist/audio/spatial.js.map +1 -0
- package/dist/audio/voices.d.ts +11 -0
- package/dist/audio/voices.d.ts.map +1 -0
- package/dist/audio/voices.js +22 -0
- package/dist/audio/voices.js.map +1 -0
- package/dist/audio.d.ts +6 -38
- package/dist/audio.d.ts.map +1 -1
- package/dist/audio.js +3 -226
- package/dist/audio.js.map +1 -1
- package/dist/browser.d.ts +2 -1
- package/dist/browser.d.ts.map +1 -1
- package/dist/browser.js +5 -5
- package/dist/browser.js.map +1 -1
- package/dist/browser3d.d.ts +2 -0
- package/dist/browser3d.d.ts.map +1 -0
- package/dist/browser3d.js +2 -0
- package/dist/browser3d.js.map +1 -0
- package/dist/build.d.ts.map +1 -1
- package/dist/build.js +29 -19
- package/dist/build.js.map +1 -1
- package/dist/build3d.d.ts +11 -0
- package/dist/build3d.d.ts.map +1 -0
- package/dist/build3d.js +126 -0
- package/dist/build3d.js.map +1 -0
- package/dist/canvas2d.d.ts +12 -3
- package/dist/canvas2d.d.ts.map +1 -1
- package/dist/canvas2d.js +59 -12
- package/dist/canvas2d.js.map +1 -1
- package/dist/fixed-tick-host.d.ts +10 -0
- package/dist/fixed-tick-host.d.ts.map +1 -0
- package/dist/fixed-tick-host.js +29 -0
- package/dist/fixed-tick-host.js.map +1 -0
- package/dist/frame-budget.d.ts +34 -0
- package/dist/frame-budget.d.ts.map +1 -0
- package/dist/frame-budget.js +52 -0
- package/dist/frame-budget.js.map +1 -0
- package/dist/frame.d.ts +20 -1
- package/dist/frame.d.ts.map +1 -1
- package/dist/frame.js +69 -1
- package/dist/frame.js.map +1 -1
- package/dist/game3d-capture-page.js +5834 -0
- package/dist/game3d-player.js +6001 -0
- package/dist/imageDiff.d.ts +9 -0
- package/dist/imageDiff.d.ts.map +1 -0
- package/dist/imageDiff.js +30 -0
- package/dist/imageDiff.js.map +1 -0
- package/dist/index.d.ts +12 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +9 -0
- package/dist/index.js.map +1 -1
- package/dist/input-bindings.d.ts +76 -0
- package/dist/input-bindings.d.ts.map +1 -0
- package/dist/input-bindings.js +377 -0
- package/dist/input-bindings.js.map +1 -0
- package/dist/input.d.ts +1 -1
- package/dist/input.d.ts.map +1 -1
- package/dist/input.js +1 -14
- package/dist/input.js.map +1 -1
- package/dist/input3d.d.ts +3 -0
- package/dist/input3d.d.ts.map +1 -0
- package/dist/input3d.js +3 -0
- package/dist/input3d.js.map +1 -0
- package/dist/node.d.ts +5 -0
- package/dist/node.d.ts.map +1 -1
- package/dist/node.js +28 -11
- package/dist/node.js.map +1 -1
- package/dist/node3d.d.ts +29 -0
- package/dist/node3d.d.ts.map +1 -0
- package/dist/node3d.js +160 -0
- package/dist/node3d.js.map +1 -0
- package/dist/particles/curves.d.ts +16 -0
- package/dist/particles/curves.d.ts.map +1 -0
- package/dist/particles/curves.js +49 -0
- package/dist/particles/curves.js.map +1 -0
- package/dist/particles/index.d.ts +6 -0
- package/dist/particles/index.d.ts.map +1 -0
- package/dist/particles/index.js +6 -0
- package/dist/particles/index.js.map +1 -0
- package/dist/particles/random.d.ts +10 -0
- package/dist/particles/random.d.ts.map +1 -0
- package/dist/particles/random.js +26 -0
- package/dist/particles/random.js.map +1 -0
- package/dist/particles/render2d.d.ts +40 -0
- package/dist/particles/render2d.d.ts.map +1 -0
- package/dist/particles/render2d.js +70 -0
- package/dist/particles/render2d.js.map +1 -0
- package/dist/particles/shapes.d.ts +18 -0
- package/dist/particles/shapes.d.ts.map +1 -0
- package/dist/particles/shapes.js +92 -0
- package/dist/particles/shapes.js.map +1 -0
- package/dist/particles/simulator.d.ts +88 -0
- package/dist/particles/simulator.d.ts.map +1 -0
- package/dist/particles/simulator.js +371 -0
- package/dist/particles/simulator.js.map +1 -0
- package/dist/player-v1.js +2502 -0
- package/dist/preparation3d.d.ts +3 -0
- package/dist/preparation3d.d.ts.map +1 -0
- package/dist/preparation3d.js +3 -0
- package/dist/preparation3d.js.map +1 -0
- package/dist/renderPipeline.d.ts +12 -0
- package/dist/renderPipeline.d.ts.map +1 -0
- package/dist/renderPipeline.js +17 -0
- package/dist/renderPipeline.js.map +1 -0
- package/dist/renderer3d/animation/index.d.ts +11 -0
- package/dist/renderer3d/animation/index.d.ts.map +1 -0
- package/dist/renderer3d/animation/index.js +212 -0
- package/dist/renderer3d/animation/index.js.map +1 -0
- package/dist/renderer3d/assets/cache.d.ts +14 -0
- package/dist/renderer3d/assets/cache.d.ts.map +1 -0
- package/dist/renderer3d/assets/cache.js +74 -0
- package/dist/renderer3d/assets/cache.js.map +1 -0
- package/dist/renderer3d/assets/dispose.d.ts +4 -0
- package/dist/renderer3d/assets/dispose.d.ts.map +1 -0
- package/dist/renderer3d/assets/dispose.js +41 -0
- package/dist/renderer3d/assets/dispose.js.map +1 -0
- package/dist/renderer3d/assets/hdri-contract.d.ts +23 -0
- package/dist/renderer3d/assets/hdri-contract.d.ts.map +1 -0
- package/dist/renderer3d/assets/hdri-contract.js +2 -0
- package/dist/renderer3d/assets/hdri-contract.js.map +1 -0
- package/dist/renderer3d/assets/instances.d.ts +5 -0
- package/dist/renderer3d/assets/instances.d.ts.map +1 -0
- package/dist/renderer3d/assets/instances.js +86 -0
- package/dist/renderer3d/assets/instances.js.map +1 -0
- package/dist/renderer3d/capture-driver-types.d.ts +42 -0
- package/dist/renderer3d/capture-driver-types.d.ts.map +1 -0
- package/dist/renderer3d/capture-driver-types.js +2 -0
- package/dist/renderer3d/capture-driver-types.js.map +1 -0
- package/dist/renderer3d/capture-page.d.ts +36 -0
- package/dist/renderer3d/capture-page.d.ts.map +1 -0
- package/dist/renderer3d/capture-page.js +68 -0
- package/dist/renderer3d/capture-page.js.map +1 -0
- package/dist/renderer3d/culling.d.ts +10 -0
- package/dist/renderer3d/culling.d.ts.map +1 -0
- package/dist/renderer3d/culling.js +27 -0
- package/dist/renderer3d/culling.js.map +1 -0
- package/dist/renderer3d/environment/index.d.ts +4 -0
- package/dist/renderer3d/environment/index.d.ts.map +1 -0
- package/dist/renderer3d/environment/index.js +9 -0
- package/dist/renderer3d/environment/index.js.map +1 -0
- package/dist/renderer3d/environment/sky.d.ts +45 -0
- package/dist/renderer3d/environment/sky.d.ts.map +1 -0
- package/dist/renderer3d/environment/sky.js +221 -0
- package/dist/renderer3d/environment/sky.js.map +1 -0
- package/dist/renderer3d/hud/fonts.d.ts +13 -0
- package/dist/renderer3d/hud/fonts.d.ts.map +1 -0
- package/dist/renderer3d/hud/fonts.js +69 -0
- package/dist/renderer3d/hud/fonts.js.map +1 -0
- package/dist/renderer3d/hud/paint.d.ts +4 -0
- package/dist/renderer3d/hud/paint.d.ts.map +1 -0
- package/dist/renderer3d/hud/paint.js +22 -0
- package/dist/renderer3d/hud/paint.js.map +1 -0
- package/dist/renderer3d/import.d.ts +34 -0
- package/dist/renderer3d/import.d.ts.map +1 -0
- package/dist/renderer3d/import.js +408 -0
- package/dist/renderer3d/import.js.map +1 -0
- package/dist/renderer3d/index.d.ts +74 -0
- package/dist/renderer3d/index.d.ts.map +1 -0
- package/dist/renderer3d/index.js +338 -0
- package/dist/renderer3d/index.js.map +1 -0
- package/dist/renderer3d/lights/index.d.ts +7 -0
- package/dist/renderer3d/lights/index.d.ts.map +1 -0
- package/dist/renderer3d/lights/index.js +67 -0
- package/dist/renderer3d/lights/index.js.map +1 -0
- package/dist/renderer3d/materials/index.d.ts +4 -0
- package/dist/renderer3d/materials/index.d.ts.map +1 -0
- package/dist/renderer3d/materials/index.js +8 -0
- package/dist/renderer3d/materials/index.js.map +1 -0
- package/dist/renderer3d/passes/post-processing.d.ts +44 -0
- package/dist/renderer3d/passes/post-processing.d.ts.map +1 -0
- package/dist/renderer3d/passes/post-processing.js +213 -0
- package/dist/renderer3d/passes/post-processing.js.map +1 -0
- package/dist/renderer3d/pipeline.d.ts +15 -0
- package/dist/renderer3d/pipeline.d.ts.map +1 -0
- package/dist/renderer3d/pipeline.js +10 -0
- package/dist/renderer3d/pipeline.js.map +1 -0
- package/dist/renderer3d/playwright-contract.d.ts +3 -0
- package/dist/renderer3d/playwright-contract.d.ts.map +1 -0
- package/dist/renderer3d/playwright-contract.js +4 -0
- package/dist/renderer3d/playwright-contract.js.map +1 -0
- package/dist/renderer3d/preparation.d.ts +79 -0
- package/dist/renderer3d/preparation.d.ts.map +1 -0
- package/dist/renderer3d/preparation.js +458 -0
- package/dist/renderer3d/preparation.js.map +1 -0
- package/dist/renderer3d/scene-sync.d.ts +8 -0
- package/dist/renderer3d/scene-sync.d.ts.map +1 -0
- package/dist/renderer3d/scene-sync.js +96 -0
- package/dist/renderer3d/scene-sync.js.map +1 -0
- package/dist/renderer3d/shadows/cascades.d.ts +40 -0
- package/dist/renderer3d/shadows/cascades.d.ts.map +1 -0
- package/dist/renderer3d/shadows/cascades.js +244 -0
- package/dist/renderer3d/shadows/cascades.js.map +1 -0
- package/dist/renderer3d/shadows/index.d.ts +44 -0
- package/dist/renderer3d/shadows/index.d.ts.map +1 -0
- package/dist/renderer3d/shadows/index.js +129 -0
- package/dist/renderer3d/shadows/index.js.map +1 -0
- package/dist/renderer3d/types.d.ts +18 -0
- package/dist/renderer3d/types.d.ts.map +1 -0
- package/dist/renderer3d/types.js +2 -0
- package/dist/renderer3d/types.js.map +1 -0
- package/dist/smoke.d.ts +15 -0
- package/dist/smoke.d.ts.map +1 -0
- package/dist/smoke.js +138 -0
- package/dist/smoke.js.map +1 -0
- package/dist/standalone-player.d.ts +11 -1
- package/dist/standalone-player.d.ts.map +1 -1
- package/dist/standalone-player.js +67 -41
- package/dist/standalone-player.js.map +1 -1
- package/dist/standalone-player3d.d.ts +14 -0
- package/dist/standalone-player3d.d.ts.map +1 -0
- package/dist/standalone-player3d.js +255 -0
- package/dist/standalone-player3d.js.map +1 -0
- package/dist/touch-controls.d.ts +22 -8
- package/dist/touch-controls.d.ts.map +1 -1
- package/dist/touch-controls.js +88 -21
- package/dist/touch-controls.js.map +1 -1
- package/dist/ui/controller.d.ts +59 -0
- package/dist/ui/controller.d.ts.map +1 -0
- package/dist/ui/controller.js +201 -0
- package/dist/ui/controller.js.map +1 -0
- package/dist/ui/hud2d.d.ts +11 -0
- package/dist/ui/hud2d.d.ts.map +1 -0
- package/dist/ui/hud2d.js +25 -0
- package/dist/ui/hud2d.js.map +1 -0
- package/dist/ui/layout.d.ts +42 -0
- package/dist/ui/layout.d.ts.map +1 -0
- package/dist/ui/layout.js +182 -0
- package/dist/ui/layout.js.map +1 -0
- package/dist/ui/paint.d.ts +45 -0
- package/dist/ui/paint.d.ts.map +1 -0
- package/dist/ui/paint.js +121 -0
- package/dist/ui/paint.js.map +1 -0
- package/dist/webgpu/effects.d.ts +22 -0
- package/dist/webgpu/effects.d.ts.map +1 -0
- package/dist/webgpu/effects.js +69 -0
- package/dist/webgpu/effects.js.map +1 -0
- package/dist/webgpu/hud.d.ts +4 -0
- package/dist/webgpu/hud.d.ts.map +1 -0
- package/dist/webgpu/hud.js +27 -0
- package/dist/webgpu/hud.js.map +1 -0
- package/dist/webgpu/lighting.d.ts +4 -0
- package/dist/webgpu/lighting.d.ts.map +1 -0
- package/dist/webgpu/lighting.js +47 -0
- package/dist/webgpu/lighting.js.map +1 -0
- package/dist/webgpu/pipeline.d.ts +11 -0
- package/dist/webgpu/pipeline.d.ts.map +1 -0
- package/dist/webgpu/pipeline.js +11 -0
- package/dist/webgpu/pipeline.js.map +1 -0
- package/dist/webgpu/sprites.d.ts +6 -0
- package/dist/webgpu/sprites.d.ts.map +1 -0
- package/dist/webgpu/sprites.js +74 -0
- package/dist/webgpu/sprites.js.map +1 -0
- package/dist/webgpu/types.d.ts +14 -0
- package/dist/webgpu/types.d.ts.map +1 -0
- package/dist/webgpu/types.js +2 -0
- package/dist/webgpu/types.js.map +1 -0
- package/dist/webgpu.d.ts +4 -3
- package/dist/webgpu.d.ts.map +1 -1
- package/dist/webgpu.js +119 -279
- package/dist/webgpu.js.map +1 -1
- package/package.json +47 -10
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import type { GameCapturePageInput3D, GameCapturePageReport3D } from "./capture-page.js";
|
|
2
|
+
export interface GameCaptureBrowser {
|
|
3
|
+
close(): Promise<void>;
|
|
4
|
+
newContext(options: {
|
|
5
|
+
viewport: {
|
|
6
|
+
width: number;
|
|
7
|
+
height: number;
|
|
8
|
+
};
|
|
9
|
+
serviceWorkers: "block";
|
|
10
|
+
}): Promise<{
|
|
11
|
+
route(pattern: string, handler: (route: {
|
|
12
|
+
request(): {
|
|
13
|
+
url(): string;
|
|
14
|
+
};
|
|
15
|
+
fulfill(options: {
|
|
16
|
+
status: number;
|
|
17
|
+
contentType: string;
|
|
18
|
+
body: string;
|
|
19
|
+
}): Promise<void>;
|
|
20
|
+
abort(reason: string): Promise<void>;
|
|
21
|
+
}) => Promise<void>): Promise<unknown>;
|
|
22
|
+
newPage(): Promise<{
|
|
23
|
+
setDefaultTimeout(milliseconds: number): void;
|
|
24
|
+
goto(url: string): Promise<unknown>;
|
|
25
|
+
evaluate(callback: (input: GameCapturePageInput3D) => Promise<GameCapturePageReport3D>, input: GameCapturePageInput3D): Promise<GameCapturePageReport3D>;
|
|
26
|
+
locator(selector: string): {
|
|
27
|
+
screenshot(options: {
|
|
28
|
+
type: "png";
|
|
29
|
+
}): Promise<Uint8Array>;
|
|
30
|
+
};
|
|
31
|
+
}>;
|
|
32
|
+
}>;
|
|
33
|
+
}
|
|
34
|
+
export interface GameCaptureChromium {
|
|
35
|
+
launch(options: {
|
|
36
|
+
headless: true;
|
|
37
|
+
chromiumSandbox: true;
|
|
38
|
+
executablePath?: string;
|
|
39
|
+
args: string[];
|
|
40
|
+
}): Promise<GameCaptureBrowser>;
|
|
41
|
+
}
|
|
42
|
+
//# sourceMappingURL=capture-driver-types.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"capture-driver-types.d.ts","sourceRoot":"","sources":["../../src/renderer3d/capture-driver-types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,sBAAsB,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAEzF,MAAM,WAAW,kBAAkB;IACjC,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IACvB,UAAU,CAAC,OAAO,EAAE;QAAE,QAAQ,EAAE;YAAE,KAAK,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAA;SAAE,CAAC;QAAC,cAAc,EAAE,OAAO,CAAA;KAAE,GAAG,OAAO,CAAC;QACrG,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,KAAK,EAAE;YACtC,OAAO,IAAI;gBAAE,GAAG,IAAI,MAAM,CAAA;aAAE,CAAC;YAC7B,OAAO,CAAC,OAAO,EAAE;gBAAE,MAAM,EAAE,MAAM,CAAC;gBAAC,WAAW,EAAE,MAAM,CAAC;gBAAC,IAAI,EAAE,MAAM,CAAA;aAAE,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;YACvF,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;SACtC,KAAK,OAAO,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;QACvC,OAAO,IAAI,OAAO,CAAC;YACjB,iBAAiB,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI,CAAC;YAC9C,IAAI,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;YACpC,QAAQ,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,sBAAsB,KAAK,OAAO,CAAC,uBAAuB,CAAC,EAAE,KAAK,EAAE,sBAAsB,GAAG,OAAO,CAAC,uBAAuB,CAAC,CAAC;YACzJ,OAAO,CAAC,QAAQ,EAAE,MAAM,GAAG;gBAAE,UAAU,CAAC,OAAO,EAAE;oBAAE,IAAI,EAAE,KAAK,CAAA;iBAAE,GAAG,OAAO,CAAC,UAAU,CAAC,CAAA;aAAE,CAAC;SAC1F,CAAC,CAAC;KACJ,CAAC,CAAC;CACJ;AACD,MAAM,WAAW,mBAAmB;IAClC,MAAM,CAAC,OAAO,EAAE;QAAE,QAAQ,EAAE,IAAI,CAAC;QAAC,eAAe,EAAE,IAAI,CAAC;QAAC,cAAc,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,EAAE,CAAA;KAAE,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAC;CAClI"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"capture-driver-types.js","sourceRoot":"","sources":["../../src/renderer3d/capture-driver-types.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import type { GameRenderFrame3D } from "@nodetool-ai/protocol";
|
|
2
|
+
import { type GameRendererCapabilities3D, type GameRendererStats3D, type GameProjectedBounds3D } from "./index.js";
|
|
3
|
+
export interface GameCapturePageInput3D {
|
|
4
|
+
readonly frame: GameRenderFrame3D;
|
|
5
|
+
readonly interpolation: number;
|
|
6
|
+
readonly width: number;
|
|
7
|
+
readonly height: number;
|
|
8
|
+
readonly boundsOverlay?: boolean;
|
|
9
|
+
readonly benchmarkFrames?: number;
|
|
10
|
+
readonly camera?: GameRenderFrame3D["camera"];
|
|
11
|
+
readonly assets: Readonly<Record<string, {
|
|
12
|
+
readonly base64: string;
|
|
13
|
+
readonly digest?: string;
|
|
14
|
+
}>>;
|
|
15
|
+
}
|
|
16
|
+
export interface GameCapturePageReport3D {
|
|
17
|
+
readonly capabilities: GameRendererCapabilities3D;
|
|
18
|
+
readonly stats: GameRendererStats3D;
|
|
19
|
+
readonly projectedBounds: readonly GameProjectedBounds3D[];
|
|
20
|
+
readonly benchmark?: {
|
|
21
|
+
readonly frames: number;
|
|
22
|
+
readonly frameMs: {
|
|
23
|
+
readonly p50: number;
|
|
24
|
+
readonly p95: number;
|
|
25
|
+
readonly p99: number;
|
|
26
|
+
};
|
|
27
|
+
readonly browser: string;
|
|
28
|
+
readonly gpuCompletion: boolean;
|
|
29
|
+
};
|
|
30
|
+
}
|
|
31
|
+
declare global {
|
|
32
|
+
interface Window {
|
|
33
|
+
captureNativeGame3D: (input: GameCapturePageInput3D) => Promise<GameCapturePageReport3D>;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
//# sourceMappingURL=capture-page.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"capture-page.d.ts","sourceRoot":"","sources":["../../src/renderer3d/capture-page.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,OAAO,EAAwB,KAAK,0BAA0B,EAAE,KAAK,mBAAmB,EAAE,KAAK,qBAAqB,EAAE,MAAM,YAAY,CAAC;AAEzI,MAAM,WAAW,sBAAsB;IACrC,QAAQ,CAAC,KAAK,EAAE,iBAAiB,CAAC;IAClC,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,CAAC;IACjC,QAAQ,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC;IAClC,QAAQ,CAAC,MAAM,CAAC,EAAE,iBAAiB,CAAC,QAAQ,CAAC,CAAC;IAC9C,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC,CAAC;CAClG;AACD,MAAM,WAAW,uBAAuB;IACtC,QAAQ,CAAC,YAAY,EAAE,0BAA0B,CAAC;IAClD,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAC;IACpC,QAAQ,CAAC,eAAe,EAAE,SAAS,qBAAqB,EAAE,CAAC;IAC3D,QAAQ,CAAC,SAAS,CAAC,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE;YAAE,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;YAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;YAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAA;SAAE,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAA;KAAE,CAAC;CACrM;AACD,OAAO,CAAC,MAAM,CAAC;IACb,UAAU,MAAM;QACd,mBAAmB,EAAE,CAAC,KAAK,EAAE,sBAAsB,KAAK,OAAO,CAAC,uBAAuB,CAAC,CAAC;KAC1F;CACF"}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import { BoxHelper } from "three";
|
|
2
|
+
import { createGameRenderer3D } from "./index.js";
|
|
3
|
+
window.captureNativeGame3D = async (input) => {
|
|
4
|
+
const canvas = document.querySelector("canvas");
|
|
5
|
+
if (!canvas) {
|
|
6
|
+
throw new Error("Capture canvas is missing");
|
|
7
|
+
}
|
|
8
|
+
const controller = new AbortController();
|
|
9
|
+
const renderer = await createGameRenderer3D({ canvas, signal: controller.signal, preserveDrawingBuffer: true,
|
|
10
|
+
resolveFont: async (logicalId) => {
|
|
11
|
+
const asset = input.assets[logicalId];
|
|
12
|
+
return asset ? { bytes: Uint8Array.from(atob(asset.base64), (character) => character.charCodeAt(0)), digest: asset.digest } : null;
|
|
13
|
+
},
|
|
14
|
+
resolveModel: async (logicalId) => {
|
|
15
|
+
const asset = input.assets[logicalId];
|
|
16
|
+
if (!asset) {
|
|
17
|
+
return null;
|
|
18
|
+
}
|
|
19
|
+
return { bytes: Uint8Array.from(atob(asset.base64), (character) => character.charCodeAt(0)), digest: asset.digest };
|
|
20
|
+
} });
|
|
21
|
+
try {
|
|
22
|
+
renderer.resize(input.width, input.height);
|
|
23
|
+
renderer.setCameraOverride(input.camera ?? null);
|
|
24
|
+
let stats = await renderer.render(input.frame, input.interpolation);
|
|
25
|
+
const helpers = [];
|
|
26
|
+
try {
|
|
27
|
+
if (input.boundsOverlay) {
|
|
28
|
+
for (const entity of input.frame.entities) {
|
|
29
|
+
const object = renderer.getEntityObject(entity.entityId);
|
|
30
|
+
if (!object) {
|
|
31
|
+
continue;
|
|
32
|
+
}
|
|
33
|
+
const helper = new BoxHelper(object, "#ffc432");
|
|
34
|
+
helper.material.depthTest = true;
|
|
35
|
+
renderer.getScene().add(helper);
|
|
36
|
+
helpers.push(helper);
|
|
37
|
+
}
|
|
38
|
+
stats = await renderer.render(input.frame, input.interpolation);
|
|
39
|
+
}
|
|
40
|
+
if (input.benchmarkFrames) {
|
|
41
|
+
const gl = canvas.getContext("webgl2");
|
|
42
|
+
for (let index = 0; index < 60; index++) {
|
|
43
|
+
await renderer.render(input.frame, input.interpolation);
|
|
44
|
+
gl?.finish();
|
|
45
|
+
}
|
|
46
|
+
const samples = [];
|
|
47
|
+
for (let index = 0; index < input.benchmarkFrames; index++) {
|
|
48
|
+
const started = performance.now();
|
|
49
|
+
stats = await renderer.render(input.frame, input.interpolation);
|
|
50
|
+
gl?.finish();
|
|
51
|
+
samples.push(performance.now() - started);
|
|
52
|
+
}
|
|
53
|
+
samples.sort((left, right) => left - right);
|
|
54
|
+
const percentile = (fraction) => samples[Math.ceil(samples.length * fraction) - 1];
|
|
55
|
+
return { capabilities: renderer.capabilities, stats, projectedBounds: renderer.projectedBounds(),
|
|
56
|
+
benchmark: { frames: input.benchmarkFrames, frameMs: { p50: percentile(0.5), p95: percentile(0.95), p99: percentile(0.99) }, browser: navigator.userAgent, gpuCompletion: gl !== null } };
|
|
57
|
+
}
|
|
58
|
+
return { capabilities: renderer.capabilities, stats, projectedBounds: renderer.projectedBounds() };
|
|
59
|
+
}
|
|
60
|
+
finally {
|
|
61
|
+
helpers.forEach((helper) => { helper.removeFromParent(); helper.geometry.dispose(); helper.material.dispose(); });
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
finally {
|
|
65
|
+
renderer.dispose();
|
|
66
|
+
}
|
|
67
|
+
};
|
|
68
|
+
//# sourceMappingURL=capture-page.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"capture-page.js","sourceRoot":"","sources":["../../src/renderer3d/capture-page.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,OAAO,CAAC;AAElC,OAAO,EAAE,oBAAoB,EAAyF,MAAM,YAAY,CAAC;AAwBzI,MAAM,CAAC,mBAAmB,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;IAC3C,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;IAChD,IAAI,CAAC,MAAM,EAAE,CAAC;QAAC,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;IAAC,CAAC;IAC9D,MAAM,UAAU,GAAG,IAAI,eAAe,EAAE,CAAC;IACzC,MAAM,QAAQ,GAAG,MAAM,oBAAoB,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,CAAC,MAAM,EAAE,qBAAqB,EAAE,IAAI;QAC1G,WAAW,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE;YAC/B,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;YACtC,OAAO,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QACrI,CAAC;QACD,YAAY,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE;YAChC,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;YACtC,IAAI,CAAC,KAAK,EAAE,CAAC;gBAAC,OAAO,IAAI,CAAC;YAAC,CAAC;YAC5B,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;QACtH,CAAC,EAAE,CAAC,CAAC;IACP,IAAI,CAAC;QACH,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;QAC3C,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC;QACjD,IAAI,KAAK,GAAG,MAAM,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;QACpE,MAAM,OAAO,GAAgB,EAAE,CAAC;QAChC,IAAI,CAAC;YACH,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;gBACxB,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;oBAC1C,MAAM,MAAM,GAAG,QAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;oBACzD,IAAI,CAAC,MAAM,EAAE,CAAC;wBAAC,SAAS;oBAAC,CAAC;oBAC1B,MAAM,MAAM,GAAG,IAAI,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;oBAChD,MAAM,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC;oBACjC,QAAQ,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;oBAChC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBACvB,CAAC;gBACD,KAAK,GAAG,MAAM,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;YAClE,CAAC;YACD,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;gBAC1B,MAAM,EAAE,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC;oBAAC,MAAM,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;oBAAC,EAAE,EAAE,MAAM,EAAE,CAAC;gBAAC,CAAC;gBACnH,MAAM,OAAO,GAAa,EAAE,CAAC;gBAC7B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,eAAe,EAAE,KAAK,EAAE,EAAE,CAAC;oBAC3D,MAAM,OAAO,GAAG,WAAW,CAAC,GAAG,EAAE,CAAC;oBAClC,KAAK,GAAG,MAAM,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;oBAChE,EAAE,EAAE,MAAM,EAAE,CAAC;oBACb,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC;gBAC5C,CAAC;gBACD,OAAO,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC;gBAC5C,MAAM,UAAU,GAAG,CAAC,QAAgB,EAAU,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;gBACnG,OAAO,EAAE,YAAY,EAAE,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,eAAe,EAAE,QAAQ,CAAC,eAAe,EAAE;oBAC9F,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,CAAC,eAAe,EAAE,OAAO,EAAE,EAAE,GAAG,EAAE,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE,EAAE,OAAO,EAAE,SAAS,CAAC,SAAS,EAAE,aAAa,EAAE,EAAE,KAAK,IAAI,EAAE,EAAE,CAAC;YAC9L,CAAC;YACD,OAAO,EAAE,YAAY,EAAE,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,eAAe,EAAE,QAAQ,CAAC,eAAe,EAAE,EAAE,CAAC;QACrG,CAAC;gBAAS,CAAC;YACT,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACpH,CAAC;IACH,CAAC;YAAS,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;IAAC,CAAC;AACnC,CAAC,CAAC"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
import type { GameRenderFrame3D } from "@nodetool-ai/protocol";
|
|
3
|
+
import type { RenderInstance } from "./types.js";
|
|
4
|
+
/**
|
|
5
|
+
* Hides each entity whose `cullDistance` is shorter than its distance to `camera`, and shows every other entity.
|
|
6
|
+
* Pass `null` to show everything, as the editor camera does. Returns the number of hidden entities.
|
|
7
|
+
* Culling changes only `Object3D.visible`, so it never reaches the frame, the session or a snapshot.
|
|
8
|
+
*/
|
|
9
|
+
export declare function applyDistanceCulling3D(instances: ReadonlyMap<string, RenderInstance>, frame: GameRenderFrame3D, camera: THREE.Object3D | null): number;
|
|
10
|
+
//# sourceMappingURL=culling.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"culling.d.ts","sourceRoot":"","sources":["../../src/renderer3d/culling.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAIjD;;;;GAIG;AACH,wBAAgB,sBAAsB,CAAC,SAAS,EAAE,WAAW,CAAC,MAAM,EAAE,cAAc,CAAC,EAAE,KAAK,EAAE,iBAAiB,EAAE,MAAM,EAAE,KAAK,CAAC,QAAQ,GAAG,IAAI,GAAG,MAAM,CAYtJ"}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
const cameraPosition = new THREE.Vector3();
|
|
3
|
+
/**
|
|
4
|
+
* Hides each entity whose `cullDistance` is shorter than its distance to `camera`, and shows every other entity.
|
|
5
|
+
* Pass `null` to show everything, as the editor camera does. Returns the number of hidden entities.
|
|
6
|
+
* Culling changes only `Object3D.visible`, so it never reaches the frame, the session or a snapshot.
|
|
7
|
+
*/
|
|
8
|
+
export function applyDistanceCulling3D(instances, frame, camera) {
|
|
9
|
+
if (camera) {
|
|
10
|
+
camera.getWorldPosition(cameraPosition);
|
|
11
|
+
}
|
|
12
|
+
let culled = 0;
|
|
13
|
+
for (const entity of frame.entities) {
|
|
14
|
+
const object = instances.get(entity.entityId)?.object;
|
|
15
|
+
if (!object) {
|
|
16
|
+
continue;
|
|
17
|
+
}
|
|
18
|
+
const limit = camera ? entity.cullDistance : undefined;
|
|
19
|
+
const visible = limit === undefined || object.position.distanceToSquared(cameraPosition) <= limit * limit;
|
|
20
|
+
object.visible = visible;
|
|
21
|
+
if (!visible) {
|
|
22
|
+
culled += 1;
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
return culled;
|
|
26
|
+
}
|
|
27
|
+
//# sourceMappingURL=culling.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"culling.js","sourceRoot":"","sources":["../../src/renderer3d/culling.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAI/B,MAAM,cAAc,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;AAE3C;;;;GAIG;AACH,MAAM,UAAU,sBAAsB,CAAC,SAA8C,EAAE,KAAwB,EAAE,MAA6B;IAC5I,IAAI,MAAM,EAAE,CAAC;QAAC,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;IAAC,CAAC;IACxD,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;QACpC,MAAM,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QACtD,IAAI,CAAC,MAAM,EAAE,CAAC;YAAC,SAAS;QAAC,CAAC;QAC1B,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC;QACvD,MAAM,OAAO,GAAG,KAAK,KAAK,SAAS,IAAI,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,cAAc,CAAC,IAAI,KAAK,GAAG,KAAK,CAAC;QAC1G,MAAM,CAAC,OAAO,GAAG,OAAO,CAAC;QACzB,IAAI,CAAC,OAAO,EAAE,CAAC;YAAC,MAAM,IAAI,CAAC,CAAC;QAAC,CAAC;IAChC,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC"}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
import type { GameRenderFrame3D } from "@nodetool-ai/protocol";
|
|
3
|
+
export declare function configureGameEnvironment(scene: THREE.Scene, ambient: THREE.AmbientLight, renderer: THREE.WebGLRenderer, environment: GameRenderFrame3D["environment"]): void;
|
|
4
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/environment/index.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,CAAC,YAAY,EAAE,QAAQ,EAAE,KAAK,CAAC,aAAa,EAAE,WAAW,EAAE,iBAAiB,CAAC,aAAa,CAAC,GAAG,IAAI,CAM5K"}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
export function configureGameEnvironment(scene, ambient, renderer, environment) {
|
|
3
|
+
scene.background = new THREE.Color(environment.background);
|
|
4
|
+
ambient.color.set(environment.ambient.color);
|
|
5
|
+
ambient.intensity = environment.ambient.intensity;
|
|
6
|
+
scene.fog = environment.fog ? new THREE.Fog(environment.fog.color, environment.fog.near, environment.fog.far) : null;
|
|
7
|
+
renderer.shadowMap.enabled = environment.shadows.enabled;
|
|
8
|
+
}
|
|
9
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/renderer3d/environment/index.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,MAAM,UAAU,wBAAwB,CAAC,KAAkB,EAAE,OAA2B,EAAE,QAA6B,EAAE,WAA6C;IAClK,KAAK,CAAC,UAAU,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;IAC3D,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,WAAW,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IAC7C,OAAO,CAAC,SAAS,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;IAClD,KAAK,CAAC,GAAG,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,KAAK,EAAE,WAAW,CAAC,GAAG,CAAC,IAAI,EAAE,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACrH,QAAQ,CAAC,SAAS,CAAC,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC;AAC7D,CAAC"}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
import type { GameRenderFrame3D, GameSky3D } from "@nodetool-ai/protocol";
|
|
3
|
+
import type { DecodeGameHdri3D, PreparedGameHdri3D } from "../assets/hdri-contract.js";
|
|
4
|
+
export interface GameSkySources3D {
|
|
5
|
+
readonly resolveHdri?: (logicalId: string, signal: AbortSignal) => Promise<PreparedGameHdri3D | null>;
|
|
6
|
+
readonly decodeHdri?: DecodeGameHdri3D;
|
|
7
|
+
}
|
|
8
|
+
type ProceduralSky3D = Extract<GameSky3D, {
|
|
9
|
+
kind: "procedural";
|
|
10
|
+
}>;
|
|
11
|
+
/** Direction toward the sun: the linked directional light's reverse forward axis, or a fixed default. */
|
|
12
|
+
export declare function gameSkySunDirection3D(sky: ProceduralSky3D, frame: Pick<GameRenderFrame3D, "lights">): THREE.Vector3;
|
|
13
|
+
/** Builds the PMREM environment and background for a scene sky. A color sky leaves the scene untouched. */
|
|
14
|
+
export declare class GameSkyRenderer3D {
|
|
15
|
+
private readonly renderer;
|
|
16
|
+
private readonly sources;
|
|
17
|
+
private readonly signal;
|
|
18
|
+
private readonly diagnostics;
|
|
19
|
+
private applied;
|
|
20
|
+
private pmrem;
|
|
21
|
+
private procedural;
|
|
22
|
+
private proceduralScene;
|
|
23
|
+
private readonly hdris;
|
|
24
|
+
private readonly reported;
|
|
25
|
+
constructor(renderer: THREE.WebGLRenderer, sources: GameSkySources3D, signal: AbortSignal, diagnostics: string[]);
|
|
26
|
+
apply(scene: THREE.Scene, frame: GameRenderFrame3D): Promise<void>;
|
|
27
|
+
/** Drops a cached HDRI so the next frame resolves the slot again. */
|
|
28
|
+
invalidate(slot: string): Promise<void>;
|
|
29
|
+
/** Regenerates GPU-built maps after a context restore. Decoded HDRI pixels are uploaded again by three. */
|
|
30
|
+
reset(): void;
|
|
31
|
+
dispose(): void;
|
|
32
|
+
private generator;
|
|
33
|
+
private clear;
|
|
34
|
+
private applyProcedural;
|
|
35
|
+
/** Renders the sky into the retained cube and PMREM targets, allocating them only on first use. */
|
|
36
|
+
private renderProcedural;
|
|
37
|
+
private applyHdri;
|
|
38
|
+
private loadHdri;
|
|
39
|
+
private decodeHdri;
|
|
40
|
+
private report;
|
|
41
|
+
private releaseProcedural;
|
|
42
|
+
private releaseHdri;
|
|
43
|
+
}
|
|
44
|
+
export {};
|
|
45
|
+
//# sourceMappingURL=sky.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sky.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/environment/sky.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,iBAAiB,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAC1E,OAAO,KAAK,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,4BAA4B,CAAC;AAEvF,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,WAAW,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,KAAK,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC,CAAC;IACtG,QAAQ,CAAC,UAAU,CAAC,EAAE,gBAAgB,CAAC;CACxC;AAED,KAAK,eAAe,GAAG,OAAO,CAAC,SAAS,EAAE;IAAE,IAAI,EAAE,YAAY,CAAA;CAAE,CAAC,CAAC;AAMlE,yGAAyG;AACzG,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,eAAe,EAAE,KAAK,EAAE,IAAI,CAAC,iBAAiB,EAAE,QAAQ,CAAC,GAAG,KAAK,CAAC,OAAO,CAInH;AAQD,2GAA2G;AAC3G,qBAAa,iBAAiB;IAQhB,OAAO,CAAC,QAAQ,CAAC,QAAQ;IAAuB,OAAO,CAAC,QAAQ,CAAC,OAAO;IAClF,OAAO,CAAC,QAAQ,CAAC,MAAM;IAAe,OAAO,CAAC,QAAQ,CAAC,WAAW;IARpE,OAAO,CAAC,OAAO,CAAqB;IACpC,OAAO,CAAC,KAAK,CAAmC;IAChD,OAAO,CAAC,UAAU,CAA4J;IAC9K,OAAO,CAAC,eAAe,CAA6I;IACpK,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAiD;IACvE,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAqB;IAE9C,YAA6B,QAAQ,EAAE,KAAK,CAAC,aAAa,EAAmB,OAAO,EAAE,gBAAgB,EACnF,MAAM,EAAE,WAAW,EAAmB,WAAW,EAAE,MAAM,EAAE,EAAI;IAE5E,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,iBAAiB,GAAG,OAAO,CAAC,IAAI,CAAC,CAevE;IAED,qEAAqE;IAC/D,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAO5C;IAED,2GAA2G;IAC3G,KAAK,IAAI,IAAI,CAOZ;IAED,OAAO,IAAI,IAAI,CASd;IAED,OAAO,CAAC,SAAS;IAKjB,OAAO,CAAC,KAAK;IAWb,OAAO,CAAC,eAAe;IAevB,mGAAmG;IACnG,OAAO,CAAC,gBAAgB;IA8BxB,OAAO,CAAC,SAAS;IAWjB,OAAO,CAAC,QAAQ;YAaF,UAAU;IAoBxB,OAAO,CAAC,MAAM;IAMd,OAAO,CAAC,iBAAiB;IAMzB,OAAO,CAAC,WAAW;CAIpB"}
|
|
@@ -0,0 +1,221 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
import { Sky } from "three/addons/objects/Sky.js";
|
|
3
|
+
const DEFAULT_SUN_DIRECTION = [0, 0.5, -1];
|
|
4
|
+
const PROCEDURAL_CUBE_SIZE = 256;
|
|
5
|
+
/** Direction toward the sun: the linked directional light's reverse forward axis, or a fixed default. */
|
|
6
|
+
export function gameSkySunDirection3D(sky, frame) {
|
|
7
|
+
const light = frame.lights.find((entry) => entry.light.kind === "directional" && (sky.sunEntityId === undefined || entry.entityId === sky.sunEntityId));
|
|
8
|
+
if (!light) {
|
|
9
|
+
return new THREE.Vector3(...DEFAULT_SUN_DIRECTION).normalize();
|
|
10
|
+
}
|
|
11
|
+
return new THREE.Vector3(0, 0, 1).applyQuaternion(new THREE.Quaternion().fromArray(light.transform.rotation)).normalize();
|
|
12
|
+
}
|
|
13
|
+
/** Builds the PMREM environment and background for a scene sky. A color sky leaves the scene untouched. */
|
|
14
|
+
export class GameSkyRenderer3D {
|
|
15
|
+
renderer;
|
|
16
|
+
sources;
|
|
17
|
+
signal;
|
|
18
|
+
diagnostics;
|
|
19
|
+
applied;
|
|
20
|
+
pmrem;
|
|
21
|
+
procedural;
|
|
22
|
+
proceduralScene;
|
|
23
|
+
hdris = new Map();
|
|
24
|
+
reported = new Set();
|
|
25
|
+
constructor(renderer, sources, signal, diagnostics) {
|
|
26
|
+
this.renderer = renderer;
|
|
27
|
+
this.sources = sources;
|
|
28
|
+
this.signal = signal;
|
|
29
|
+
this.diagnostics = diagnostics;
|
|
30
|
+
}
|
|
31
|
+
async apply(scene, frame) {
|
|
32
|
+
const sky = frame.environment.sky;
|
|
33
|
+
if (sky?.kind === "procedural") {
|
|
34
|
+
this.applyProcedural(scene, sky, frame);
|
|
35
|
+
return;
|
|
36
|
+
}
|
|
37
|
+
if (sky?.kind === "hdri") {
|
|
38
|
+
let pending;
|
|
39
|
+
let loaded;
|
|
40
|
+
// A reset or invalidation during the await disposes the awaited result, so load the slot again.
|
|
41
|
+
do {
|
|
42
|
+
pending = this.loadHdri(sky);
|
|
43
|
+
loaded = await pending;
|
|
44
|
+
this.signal.throwIfAborted();
|
|
45
|
+
} while (this.hdris.get(sky.assetId) !== pending);
|
|
46
|
+
if (loaded) {
|
|
47
|
+
this.applyHdri(scene, sky, loaded);
|
|
48
|
+
return;
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
this.clear(scene);
|
|
52
|
+
}
|
|
53
|
+
/** Drops a cached HDRI so the next frame resolves the slot again. */
|
|
54
|
+
async invalidate(slot) {
|
|
55
|
+
const pending = this.hdris.get(slot);
|
|
56
|
+
this.hdris.delete(slot);
|
|
57
|
+
this.reported.delete(slot);
|
|
58
|
+
const loaded = await pending?.catch(() => null);
|
|
59
|
+
if (loaded) {
|
|
60
|
+
this.releaseHdri(loaded);
|
|
61
|
+
}
|
|
62
|
+
if (this.applied?.startsWith(`hdri:${slot}:`)) {
|
|
63
|
+
this.applied = undefined;
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
/** Regenerates GPU-built maps after a context restore. Decoded HDRI pixels are uploaded again by three. */
|
|
67
|
+
reset() {
|
|
68
|
+
this.releaseProcedural();
|
|
69
|
+
for (const pending of this.hdris.values()) {
|
|
70
|
+
void pending.then((loaded) => { if (loaded) {
|
|
71
|
+
this.releaseHdri(loaded);
|
|
72
|
+
} }, () => undefined);
|
|
73
|
+
}
|
|
74
|
+
this.hdris.clear();
|
|
75
|
+
this.pmrem?.dispose();
|
|
76
|
+
this.pmrem = undefined;
|
|
77
|
+
this.applied = undefined;
|
|
78
|
+
}
|
|
79
|
+
dispose() {
|
|
80
|
+
this.reset();
|
|
81
|
+
if (this.proceduralScene) {
|
|
82
|
+
this.proceduralScene.sky.geometry.dispose();
|
|
83
|
+
this.proceduralScene.sky.material.dispose();
|
|
84
|
+
this.proceduralScene.ground.geometry.dispose();
|
|
85
|
+
this.proceduralScene.ground.material.dispose();
|
|
86
|
+
this.proceduralScene = undefined;
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
generator() {
|
|
90
|
+
this.pmrem ??= new THREE.PMREMGenerator(this.renderer);
|
|
91
|
+
return this.pmrem;
|
|
92
|
+
}
|
|
93
|
+
clear(scene) {
|
|
94
|
+
if (this.applied === undefined) {
|
|
95
|
+
return;
|
|
96
|
+
}
|
|
97
|
+
scene.environment = null;
|
|
98
|
+
scene.environmentIntensity = 1;
|
|
99
|
+
scene.backgroundIntensity = 1;
|
|
100
|
+
scene.environmentRotation.set(0, 0, 0);
|
|
101
|
+
scene.backgroundRotation.set(0, 0, 0);
|
|
102
|
+
this.releaseProcedural();
|
|
103
|
+
this.applied = undefined;
|
|
104
|
+
}
|
|
105
|
+
applyProcedural(scene, sky, frame) {
|
|
106
|
+
const sun = gameSkySunDirection3D(sky, frame);
|
|
107
|
+
const key = JSON.stringify([sky.turbidity, sky.rayleigh, sky.groundColor, sun.x, sun.y, sun.z]);
|
|
108
|
+
if (this.procedural?.key !== key) {
|
|
109
|
+
this.renderProcedural(key, sky, sun);
|
|
110
|
+
}
|
|
111
|
+
if (!this.procedural) {
|
|
112
|
+
throw new Error("Procedural sky targets are missing");
|
|
113
|
+
}
|
|
114
|
+
const { cube, environment } = this.procedural;
|
|
115
|
+
scene.background = cube.texture;
|
|
116
|
+
scene.environment = environment.texture;
|
|
117
|
+
scene.environmentIntensity = sky.intensity;
|
|
118
|
+
scene.backgroundIntensity = sky.intensity;
|
|
119
|
+
scene.environmentRotation.set(0, 0, 0);
|
|
120
|
+
scene.backgroundRotation.set(0, 0, 0);
|
|
121
|
+
this.applied = "procedural";
|
|
122
|
+
}
|
|
123
|
+
/** Renders the sky into the retained cube and PMREM targets, allocating them only on first use. */
|
|
124
|
+
renderProcedural(key, sky, sun) {
|
|
125
|
+
if (!this.proceduralScene) {
|
|
126
|
+
const skyMesh = new Sky();
|
|
127
|
+
skyMesh.scale.setScalar(10);
|
|
128
|
+
skyMesh.material.uniforms.cloudCoverage.value = 0;
|
|
129
|
+
// The sun disc radiance exceeds half-float range and turns the PMREM into NaN. The linked light draws the sun highlight.
|
|
130
|
+
skyMesh.material.uniforms.showSunDisc.value = 0;
|
|
131
|
+
// The lower hemisphere sits inside the sky box, so it covers the sky shader below the horizon.
|
|
132
|
+
const ground = new THREE.Mesh(new THREE.SphereGeometry(4, 32, 8, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2), new THREE.MeshBasicMaterial({ side: THREE.BackSide }));
|
|
133
|
+
const proceduralScene = new THREE.Scene();
|
|
134
|
+
proceduralScene.add(skyMesh, ground);
|
|
135
|
+
this.proceduralScene = { scene: proceduralScene, sky: skyMesh, ground };
|
|
136
|
+
}
|
|
137
|
+
const { scene, sky: skyMesh, ground } = this.proceduralScene;
|
|
138
|
+
skyMesh.material.uniforms.turbidity.value = sky.turbidity;
|
|
139
|
+
skyMesh.material.uniforms.rayleigh.value = sky.rayleigh;
|
|
140
|
+
skyMesh.material.uniforms.sunPosition.value.copy(sun);
|
|
141
|
+
ground.material.color.set(sky.groundColor);
|
|
142
|
+
const existing = this.procedural;
|
|
143
|
+
const cube = existing?.cube ?? new THREE.WebGLCubeRenderTarget(PROCEDURAL_CUBE_SIZE, { type: THREE.HalfFloatType, generateMipmaps: false });
|
|
144
|
+
const camera = existing?.camera ?? new THREE.CubeCamera(0.1, 100, cube);
|
|
145
|
+
const autoClear = this.renderer.autoClear;
|
|
146
|
+
this.renderer.autoClear = true;
|
|
147
|
+
try {
|
|
148
|
+
camera.update(this.renderer, scene);
|
|
149
|
+
}
|
|
150
|
+
finally {
|
|
151
|
+
this.renderer.autoClear = autoClear;
|
|
152
|
+
}
|
|
153
|
+
const environment = this.generator().fromCubemap(cube.texture, existing?.environment ?? null);
|
|
154
|
+
this.procedural = { key, cube, camera, environment };
|
|
155
|
+
}
|
|
156
|
+
applyHdri(scene, sky, loaded) {
|
|
157
|
+
if (this.applied !== `hdri:${sky.assetId}:${loaded.digest}`) {
|
|
158
|
+
this.releaseProcedural();
|
|
159
|
+
}
|
|
160
|
+
scene.background = loaded.texture;
|
|
161
|
+
scene.environment = loaded.environment.texture;
|
|
162
|
+
scene.environmentIntensity = sky.intensity;
|
|
163
|
+
scene.backgroundIntensity = sky.intensity;
|
|
164
|
+
scene.environmentRotation.set(0, sky.rotation, 0);
|
|
165
|
+
scene.backgroundRotation.set(0, sky.rotation, 0);
|
|
166
|
+
this.applied = `hdri:${sky.assetId}:${loaded.digest}`;
|
|
167
|
+
}
|
|
168
|
+
loadHdri(sky) {
|
|
169
|
+
let pending = this.hdris.get(sky.assetId);
|
|
170
|
+
if (!pending) {
|
|
171
|
+
pending = this.decodeHdri(sky.assetId).catch((error) => {
|
|
172
|
+
if (this.signal.aborted) {
|
|
173
|
+
throw error;
|
|
174
|
+
}
|
|
175
|
+
this.report(sky.assetId, `HDRI sky ${sky.assetId} failed to load: ${error instanceof Error ? error.message : String(error)}`);
|
|
176
|
+
return null;
|
|
177
|
+
});
|
|
178
|
+
this.hdris.set(sky.assetId, pending);
|
|
179
|
+
}
|
|
180
|
+
return pending;
|
|
181
|
+
}
|
|
182
|
+
async decodeHdri(slot) {
|
|
183
|
+
const { resolveHdri, decodeHdri } = this.sources;
|
|
184
|
+
if (!resolveHdri || !decodeHdri) {
|
|
185
|
+
this.report(slot, `HDRI sky ${slot} needs an HDRI decoder; rendering the background color`);
|
|
186
|
+
return null;
|
|
187
|
+
}
|
|
188
|
+
const prepared = await resolveHdri(slot, this.signal);
|
|
189
|
+
this.signal.throwIfAborted();
|
|
190
|
+
if (!prepared) {
|
|
191
|
+
this.report(slot, `HDRI sky ${slot} is missing; rendering the background color`);
|
|
192
|
+
return null;
|
|
193
|
+
}
|
|
194
|
+
const texture = await decodeHdri(prepared, this.signal);
|
|
195
|
+
if (this.signal.aborted) {
|
|
196
|
+
texture.dispose();
|
|
197
|
+
this.signal.throwIfAborted();
|
|
198
|
+
}
|
|
199
|
+
texture.mapping = THREE.EquirectangularReflectionMapping;
|
|
200
|
+
texture.colorSpace = THREE.LinearSRGBColorSpace;
|
|
201
|
+
texture.needsUpdate = true;
|
|
202
|
+
return { digest: prepared.binding.digest, texture, environment: this.generator().fromEquirectangular(texture) };
|
|
203
|
+
}
|
|
204
|
+
report(slot, message) {
|
|
205
|
+
if (this.reported.has(slot)) {
|
|
206
|
+
return;
|
|
207
|
+
}
|
|
208
|
+
this.reported.add(slot);
|
|
209
|
+
this.diagnostics.push(message);
|
|
210
|
+
}
|
|
211
|
+
releaseProcedural() {
|
|
212
|
+
this.procedural?.cube.dispose();
|
|
213
|
+
this.procedural?.environment.dispose();
|
|
214
|
+
this.procedural = undefined;
|
|
215
|
+
}
|
|
216
|
+
releaseHdri(loaded) {
|
|
217
|
+
loaded.texture.dispose();
|
|
218
|
+
loaded.environment.dispose();
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
//# sourceMappingURL=sky.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sky.js","sourceRoot":"","sources":["../../../src/renderer3d/environment/sky.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,EAAE,GAAG,EAAE,MAAM,6BAA6B,CAAC;AAYlD,MAAM,qBAAqB,GAAsC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;AAC9E,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,yGAAyG;AACzG,MAAM,UAAU,qBAAqB,CAAC,GAAoB,EAAE,KAAwC;IAClG,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,KAAK,aAAa,IAAI,CAAC,GAAG,CAAC,WAAW,KAAK,SAAS,IAAI,KAAK,CAAC,QAAQ,KAAK,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC;IACxJ,IAAI,CAAC,KAAK,EAAE,CAAC;QAAC,OAAO,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,qBAAqB,CAAC,CAAC,SAAS,EAAE,CAAC;IAAC,CAAC;IAC/E,OAAO,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;AAC5H,CAAC;AAQD,2GAA2G;AAC3G,MAAM,OAAO,iBAAiB;IAQC,QAAQ;IAAwC,OAAO;IACjE,MAAM;IAAgC,WAAW;IAR5D,OAAO,CAAqB;IAC5B,KAAK,CAAmC;IACxC,UAAU,CAA4J;IACtK,eAAe,CAA6I;IACnJ,KAAK,GAAG,IAAI,GAAG,EAAsC,CAAC;IACtD,QAAQ,GAAG,IAAI,GAAG,EAAU,CAAC;IAE9C,YAA6B,QAA6B,EAAmB,OAAyB,EACnF,MAAmB,EAAmB,WAAqB;wBADjD,QAAQ;uBAAwC,OAAO;sBACjE,MAAM;2BAAgC,WAAW;IAAa,CAAC;IAElF,KAAK,CAAC,KAAK,CAAC,KAAkB,EAAE,KAAwB;QACtD,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC;QAClC,IAAI,GAAG,EAAE,IAAI,KAAK,YAAY,EAAE,CAAC;YAAC,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;YAAC,OAAO;QAAC,CAAC;QACpF,IAAI,GAAG,EAAE,IAAI,KAAK,MAAM,EAAE,CAAC;YACzB,IAAI,OAAmC,CAAC;YACxC,IAAI,MAAyB,CAAC;YAC9B,gGAAgG;YAChG,GAAG,CAAC;gBACF,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;gBAC7B,MAAM,GAAG,MAAM,OAAO,CAAC;gBACvB,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;YAC/B,CAAC,QAAQ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,OAAO,EAAE;YAClD,IAAI,MAAM,EAAE,CAAC;gBAAC,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;gBAAC,OAAO;YAAC,CAAC;QAC7D,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACpB,CAAC;IAED,qEAAqE;IACrE,KAAK,CAAC,UAAU,CAAC,IAAY;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACxB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC3B,MAAM,MAAM,GAAG,MAAM,OAAO,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC;QAChD,IAAI,MAAM,EAAE,CAAC;YAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAAC,CAAC;QACzC,IAAI,IAAI,CAAC,OAAO,EAAE,UAAU,CAAC,QAAQ,IAAI,GAAG,CAAC,EAAE,CAAC;YAAC,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QAAC,CAAC;IAC9E,CAAC;IAED,2GAA2G;IAC3G,KAAK;QACH,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC;YAAC,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,GAAG,IAAI,MAAM,EAAE,CAAC;gBAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;YAAC,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC;QAAC,CAAC;QAC7I,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;IAC3B,CAAC;IAED,OAAO;QACL,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACzB,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YAC5C,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YAC5C,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YAC/C,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YAC/C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QACnC,CAAC;IACH,CAAC;IAEO,SAAS;QACf,IAAI,CAAC,KAAK,KAAK,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvD,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAEO,KAAK,CAAC,KAAkB;QAC9B,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS,EAAE,CAAC;YAAC,OAAO;QAAC,CAAC;QAC3C,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC;QACzB,KAAK,CAAC,oBAAoB,GAAG,CAAC,CAAC;QAC/B,KAAK,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC9B,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,KAAK,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;IAC3B,CAAC;IAEO,eAAe,CAAC,KAAkB,EAAE,GAAoB,EAAE,KAAwB;QACxF,MAAM,GAAG,GAAG,qBAAqB,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC9C,MAAM,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,SAAS,EAAE,GAAG,CAAC,QAAQ,EAAE,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAChG,IAAI,IAAI,CAAC,UAAU,EAAE,GAAG,KAAK,GAAG,EAAE,CAAC;YAAC,IAAI,CAAC,gBAAgB,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAAC,CAAC;QAC3E,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YAAC,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;QAAC,CAAC;QAChF,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC;QAC9C,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC;QAChC,KAAK,CAAC,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC;QACxC,KAAK,CAAC,oBAAoB,GAAG,GAAG,CAAC,SAAS,CAAC;QAC3C,KAAK,CAAC,mBAAmB,GAAG,GAAG,CAAC,SAAS,CAAC;QAC1C,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,KAAK,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,YAAY,CAAC;IAC9B,CAAC;IAED,mGAAmG;IAC3F,gBAAgB,CAAC,GAAW,EAAE,GAAoB,EAAE,GAAkB;QAC5E,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YAC1B,MAAM,OAAO,GAAG,IAAI,GAAG,EAAE,CAAC;YAC1B,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;YAC5B,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,GAAG,CAAC,CAAC;YAClD,yHAAyH;YACzH,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC;YAChD,+FAA+F;YAC/F,MAAM,MAAM,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EACxG,IAAI,KAAK,CAAC,iBAAiB,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YACzD,MAAM,eAAe,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;YAC1C,eAAe,CAAC,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;YACrC,IAAI,CAAC,eAAe,GAAG,EAAE,KAAK,EAAE,eAAe,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC;QAC1E,CAAC;QACD,MAAM,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,eAAe,CAAC;QAC7D,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,GAAG,GAAG,CAAC,SAAS,CAAC;QAC1D,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,GAAG,GAAG,CAAC,QAAQ,CAAC;QACxD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACtD,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QACjC,MAAM,IAAI,GAAG,QAAQ,EAAE,IAAI,IAAI,IAAI,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,aAAa,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC;QAC5I,MAAM,MAAM,GAAG,QAAQ,EAAE,MAAM,IAAI,IAAI,KAAK,CAAC,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;QACxE,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC;YAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAAC,CAAC;gBACpC,CAAC;YAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,SAAS,CAAC;QAAC,CAAC;QAChD,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,EAAE,QAAQ,EAAE,WAAW,IAAI,IAAI,CAAC,CAAC;QAC9F,IAAI,CAAC,UAAU,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,WAAW,EAAE,CAAC;IACvD,CAAC;IAEO,SAAS,CAAC,KAAkB,EAAE,GAAc,EAAE,MAAkB;QACtE,IAAI,IAAI,CAAC,OAAO,KAAK,QAAQ,GAAG,CAAC,OAAO,IAAI,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC;YAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAAC,CAAC;QAC1F,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC,OAAO,CAAC;QAClC,KAAK,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC,OAAO,CAAC;QAC/C,KAAK,CAAC,oBAAoB,GAAG,GAAG,CAAC,SAAS,CAAC;QAC3C,KAAK,CAAC,mBAAmB,GAAG,GAAG,CAAC,SAAS,CAAC;QAC1C,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;QAClD,KAAK,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,OAAO,GAAG,QAAQ,GAAG,CAAC,OAAO,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;IACxD,CAAC;IAEO,QAAQ,CAAC,GAAc;QAC7B,IAAI,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,KAAK,CAAC,CAAC,KAAc,EAAE,EAAE;gBAC9D,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;oBAAC,MAAM,KAAK,CAAC;gBAAC,CAAC;gBACzC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,YAAY,GAAG,CAAC,OAAO,oBAAoB,KAAK,YAAY,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;gBAC9H,OAAO,IAAI,CAAC;YACd,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACvC,CAAC;QACD,OAAO,OAAO,CAAC;IACjB,CAAC;IAEO,KAAK,CAAC,UAAU,CAAC,IAAY;QACnC,MAAM,EAAE,WAAW,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC;QACjD,IAAI,CAAC,WAAW,IAAI,CAAC,UAAU,EAAE,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,YAAY,IAAI,wDAAwD,CAAC,CAAC;YAC5F,OAAO,IAAI,CAAC;QACd,CAAC;QACD,MAAM,QAAQ,GAAG,MAAM,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtD,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;QAC7B,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,YAAY,IAAI,6CAA6C,CAAC,CAAC;YACjF,OAAO,IAAI,CAAC;QACd,CAAC;QACD,MAAM,OAAO,GAAG,MAAM,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;YAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;QAAC,CAAC;QAC7E,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC,gCAAgC,CAAC;QACzD,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC,oBAAoB,CAAC;QAChD,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;QAC3B,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,mBAAmB,CAAC,OAAO,CAAC,EAAE,CAAC;IAClH,CAAC;IAEO,MAAM,CAAC,IAAY,EAAE,OAAe;QAC1C,IAAI,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;YAAC,OAAO;QAAC,CAAC;QACxC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACxB,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACjC,CAAC;IAEO,iBAAiB;QACvB,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,UAAU,EAAE,WAAW,CAAC,OAAO,EAAE,CAAC;QACvC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAC9B,CAAC;IAEO,WAAW,CAAC,MAAkB;QACpC,MAAM,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACzB,MAAM,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;IAC/B,CAAC;CACF"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type { GameRenderFrame3D } from "@nodetool-ai/protocol";
|
|
2
|
+
import type { CreateGameRenderer3DOptions } from "../index.js";
|
|
3
|
+
export declare class GameFonts3D {
|
|
4
|
+
private readonly options;
|
|
5
|
+
private readonly controller;
|
|
6
|
+
private readonly diagnostics;
|
|
7
|
+
private readonly fonts;
|
|
8
|
+
private readonly optionalFonts;
|
|
9
|
+
constructor(options: CreateGameRenderer3DOptions, controller: AbortController, diagnostics: string[]);
|
|
10
|
+
load(frame: GameRenderFrame3D): Promise<void>;
|
|
11
|
+
dispose(): void;
|
|
12
|
+
}
|
|
13
|
+
//# sourceMappingURL=fonts.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fonts.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/hud/fonts.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAE/D,OAAO,KAAK,EAAE,2BAA2B,EAAE,MAAM,aAAa,CAAC;AAE/D,qBAAa,WAAW;IAGV,OAAO,CAAC,QAAQ,CAAC,OAAO;IAA+B,OAAO,CAAC,QAAQ,CAAC,UAAU;IAC5F,OAAO,CAAC,QAAQ,CAAC,WAAW;IAH9B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAA+B;IACrD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAqB;IACnD,YAA6B,OAAO,EAAE,2BAA2B,EAAmB,UAAU,EAAE,eAAe,EAC5F,WAAW,EAAE,MAAM,EAAE,EAAI;IACtC,IAAI,CAAC,KAAK,EAAE,iBAAiB,GAAG,OAAO,CAAC,IAAI,CAAC,CAiClD;IACD,OAAO,IAAI,IAAI,CAId;CACF"}
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import { gameFontFamily } from "../../fonts.js";
|
|
2
|
+
export class GameFonts3D {
|
|
3
|
+
options;
|
|
4
|
+
controller;
|
|
5
|
+
diagnostics;
|
|
6
|
+
fonts = new Map();
|
|
7
|
+
optionalFonts = new Set();
|
|
8
|
+
constructor(options, controller, diagnostics) {
|
|
9
|
+
this.options = options;
|
|
10
|
+
this.controller = controller;
|
|
11
|
+
this.diagnostics = diagnostics;
|
|
12
|
+
}
|
|
13
|
+
async load(frame) {
|
|
14
|
+
const present = new Set(Object.entries(frame.fonts ?? {}).map(([id, binding]) => JSON.stringify([frame.gameId, id, binding])));
|
|
15
|
+
for (const [key, face] of this.fonts) {
|
|
16
|
+
if (!present.has(key)) {
|
|
17
|
+
document.fonts.delete(face);
|
|
18
|
+
this.fonts.delete(key);
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
for (const key of this.optionalFonts) {
|
|
22
|
+
if (!present.has(key)) {
|
|
23
|
+
this.optionalFonts.delete(key);
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
for (const [id, binding] of Object.entries(frame.fonts ?? {})) {
|
|
27
|
+
const key = JSON.stringify([frame.gameId, id, binding]);
|
|
28
|
+
if (this.fonts.has(key) || this.optionalFonts.has(key)) {
|
|
29
|
+
continue;
|
|
30
|
+
}
|
|
31
|
+
try {
|
|
32
|
+
const source = await this.options.resolveFont?.(id, this.controller.signal);
|
|
33
|
+
this.controller.signal.throwIfAborted();
|
|
34
|
+
if (!source) {
|
|
35
|
+
throw new Error("asset is missing");
|
|
36
|
+
}
|
|
37
|
+
if (source.bytes.length > 16 * 1024 * 1024) {
|
|
38
|
+
throw new Error("font exceeds 16 MiB");
|
|
39
|
+
}
|
|
40
|
+
const bytes = new Uint8Array(source.bytes);
|
|
41
|
+
const hashed = await crypto.subtle.digest("SHA-256", bytes);
|
|
42
|
+
const digest = Array.from(new Uint8Array(hashed), (byte) => byte.toString(16).padStart(2, "0")).join("");
|
|
43
|
+
if (digest !== binding.digest) {
|
|
44
|
+
throw new Error("font digest changed");
|
|
45
|
+
}
|
|
46
|
+
const face = await new FontFace(gameFontFamily(frame.gameId, id), bytes.buffer).load();
|
|
47
|
+
this.controller.signal.throwIfAborted();
|
|
48
|
+
document.fonts.add(face);
|
|
49
|
+
this.fonts.set(key, face);
|
|
50
|
+
}
|
|
51
|
+
catch (error) {
|
|
52
|
+
this.controller.signal.throwIfAborted();
|
|
53
|
+
const message = `${binding.required ? "Required" : "Optional"} font ${id} could not load: ${error instanceof Error ? error.message : "invalid font"}`;
|
|
54
|
+
if (binding.required) {
|
|
55
|
+
throw new Error(message, { cause: error });
|
|
56
|
+
}
|
|
57
|
+
this.optionalFonts.add(key);
|
|
58
|
+
this.diagnostics.push(message);
|
|
59
|
+
this.options.onDiagnostic?.(message);
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
dispose() {
|
|
64
|
+
this.fonts.forEach((face) => document.fonts.delete(face));
|
|
65
|
+
this.fonts.clear();
|
|
66
|
+
this.optionalFonts.clear();
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
//# sourceMappingURL=fonts.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fonts.js","sourceRoot":"","sources":["../../../src/renderer3d/hud/fonts.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAGhD,MAAM,OAAO,WAAW;IAGO,OAAO;IAAgD,UAAU;IAC3E,WAAW;IAHb,KAAK,GAAG,IAAI,GAAG,EAAoB,CAAC;IACpC,aAAa,GAAG,IAAI,GAAG,EAAU,CAAC;IACnD,YAA6B,OAAoC,EAAmB,UAA2B,EAC5F,WAAqB;uBADX,OAAO;0BAAgD,UAAU;2BAC3E,WAAW;IAAa,CAAC;IAC5C,KAAK,CAAC,IAAI,CAAC,KAAwB;QACjC,MAAM,OAAO,GAAG,IAAI,GAAG,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/H,KAAK,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACrC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;gBAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;gBAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAAC,CAAC;QACjF,CAAC;QACD,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;gBAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAAC,CAAC;QAC5D,CAAC;QACD,KAAK,MAAM,CAAC,EAAE,EAAE,OAAO,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,IAAI,EAAE,CAAC,EAAE,CAAC;YAC9D,MAAM,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC;YACxD,IAAI,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;gBAAC,SAAS;YAAC,CAAC;YACrE,IAAI,CAAC;gBACH,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;gBAC5E,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;gBACxC,IAAI,CAAC,MAAM,EAAE,CAAC;oBAAC,MAAM,IAAI,KAAK,CAAC,kBAAkB,CAAC,CAAC;gBAAC,CAAC;gBACrD,IAAI,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,EAAE,GAAG,IAAI,GAAG,IAAI,EAAE,CAAC;oBAAC,MAAM,IAAI,KAAK,CAAC,qBAAqB,CAAC,CAAC;gBAAC,CAAC;gBACvF,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAC3C,MAAM,MAAM,GAAG,MAAM,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;gBAC5D,MAAM,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBACzG,IAAI,MAAM,KAAK,OAAO,CAAC,MAAM,EAAE,CAAC;oBAAC,MAAM,IAAI,KAAK,CAAC,qBAAqB,CAAC,CAAC;gBAAC,CAAC;gBAC1E,MAAM,IAAI,GAAG,MAAM,IAAI,QAAQ,CAAC,cAAc,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,CAAC;gBACvF,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;gBACxC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;gBACzB,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;YAC5B,CAAC;YAAC,OAAO,KAAK,EAAE,CAAC;gBACf,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;gBACxC,MAAM,OAAO,GAAG,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,SAAS,EAAE,oBAAoB,KAAK,YAAY,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC;gBACtJ,IAAI,OAAO,CAAC,QAAQ,EAAE,CAAC;oBAAC,MAAM,IAAI,KAAK,CAAC,OAAO,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC;gBAAC,CAAC;gBACrE,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAC5B,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAC/B,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC,OAAO,CAAC,CAAC;YACvC,CAAC;QACH,CAAC;IACH,CAAC;IACD,OAAO;QACL,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;IAC7B,CAAC;CACF"}
|