@nodemod/core 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +60 -0
- package/dist/core/cmd.d.ts +148 -0
- package/dist/core/cmd.d.ts.map +1 -0
- package/dist/core/cmd.js +177 -0
- package/dist/core/cmd.js.map +1 -0
- package/dist/core/menu.d.ts +300 -0
- package/dist/core/menu.d.ts.map +1 -0
- package/dist/core/menu.js +449 -0
- package/dist/core/menu.js.map +1 -0
- package/dist/core/msg.d.ts +300 -0
- package/dist/core/msg.d.ts.map +1 -0
- package/dist/core/msg.js +374 -0
- package/dist/core/msg.js.map +1 -0
- package/dist/core/resource.d.ts +137 -0
- package/dist/core/resource.d.ts.map +1 -0
- package/dist/core/resource.js +171 -0
- package/dist/core/resource.js.map +1 -0
- package/dist/core/sound.d.ts +262 -0
- package/dist/core/sound.d.ts.map +1 -0
- package/dist/core/sound.js +300 -0
- package/dist/core/sound.js.map +1 -0
- package/dist/enhanced/entity.d.ts +263 -0
- package/dist/enhanced/entity.d.ts.map +1 -0
- package/dist/enhanced/entity.js +447 -0
- package/dist/enhanced/entity.js.map +1 -0
- package/dist/enhanced/events.d.ts +257 -0
- package/dist/enhanced/events.d.ts.map +1 -0
- package/dist/enhanced/events.js +350 -0
- package/dist/enhanced/events.js.map +1 -0
- package/dist/enhanced/player.d.ts +272 -0
- package/dist/enhanced/player.d.ts.map +1 -0
- package/dist/enhanced/player.js +389 -0
- package/dist/enhanced/player.js.map +1 -0
- package/dist/enhanced/trace.d.ts +198 -0
- package/dist/enhanced/trace.d.ts.map +1 -0
- package/dist/enhanced/trace.js +311 -0
- package/dist/enhanced/trace.js.map +1 -0
- package/dist/index.d.ts +88 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +120 -0
- package/dist/index.js.map +1 -0
- package/dist/native/cvar.d.ts +49 -0
- package/dist/native/cvar.d.ts.map +1 -0
- package/dist/native/cvar.js +169 -0
- package/dist/native/cvar.js.map +1 -0
- package/dist/native/file.d.ts +221 -0
- package/dist/native/file.d.ts.map +1 -0
- package/dist/native/file.js +353 -0
- package/dist/native/file.js.map +1 -0
- package/dist/types/dll.d.ts +109 -0
- package/dist/types/engine.d.ts +319 -0
- package/dist/types/enums.d.ts +434 -0
- package/dist/types/events.d.ts +2432 -0
- package/dist/types/index.d.ts +38 -0
- package/dist/types/structures.d.ts +1144 -0
- package/dist/utils/util.d.ts +202 -0
- package/dist/utils/util.d.ts.map +1 -0
- package/dist/utils/util.js +318 -0
- package/dist/utils/util.js.map +1 -0
- package/package.json +167 -0
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// This file is generated automatically. Don't edit it.
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declare namespace nodemod {
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interface FileHandle {
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// Opaque file handle - use with engine file functions
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}
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/** Entity variables - properties and state of game entities */
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interface Entvars {
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/** ACCESSOR_T(..., "classname", classname, GETSTR, SETSTR) */
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classname: string;
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/** ACCESSOR_T(..., "globalname", globalname, GETSTR, SETSTR) */
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globalname: string;
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/** ACCESSOR_T(..., "origin", origin, GETVEC3, SETVEC3) */
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origin: number[];
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/** ACCESSOR_T(..., "oldorigin", oldorigin, GETVEC3, SETVEC3) */
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oldorigin: number[];
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/** ACCESSOR_T(..., "velocity", velocity, GETVEC3, SETVEC3) */
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velocity: number[];
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/** ACCESSOR_T(..., "basevelocity", basevelocity, GETVEC3, SETVEC3) */
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basevelocity: number[];
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/** ACCESSOR_T(..., "clbasevelocity", clbasevelocity, GETVEC3, SETVEC3) */
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clbasevelocity: number[];
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/** ACCESSOR_T(..., "movedir", movedir, GETVEC3, SETVEC3) */
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movedir: number[];
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/** ACCESSOR_T(..., "angles", angles, GETVEC3, SETVEC3) */
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angles: number[];
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/** ACCESSOR_T(..., "avelocity", avelocity, GETVEC3, SETVEC3) */
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avelocity: number[];
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/** ACCESSOR_T(..., "punchangle", punchangle, GETVEC3, SETVEC3) */
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punchangle: number[];
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/** ACCESSOR_T(..., "v_angle", v_angle, GETVEC3, SETVEC3) */
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v_angle: number[];
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/** ACCESSOR_T(..., "endpos", endpos, GETVEC3, SETVEC3) */
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endpos: number[];
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/** ACCESSOR_T(..., "startpos", startpos, GETVEC3, SETVEC3) */
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startpos: number[];
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/** ACCESSOR_T(..., "impacttime", impacttime, GETN, SETFLOAT) */
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impacttime: number;
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/** ACCESSOR_T(..., "starttime", starttime, GETN, SETFLOAT) */
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starttime: number;
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/** ACCESSOR_T(..., "fixangle", fixangle, GETN, SETINT) */
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fixangle: number;
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/** ACCESSOR_T(..., "idealpitch", idealpitch, GETN, SETFLOAT) */
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idealpitch: number;
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/** ACCESSOR_T(..., "pitch_speed", pitch_speed, GETN, SETFLOAT) */
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pitch_speed: number;
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/** ACCESSOR_T(..., "ideal_yaw", ideal_yaw, GETN, SETFLOAT) */
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ideal_yaw: number;
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/** ACCESSOR_T(..., "yaw_speed", yaw_speed, GETN, SETFLOAT) */
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yaw_speed: number;
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/** ACCESSOR_T(..., "modelindex", modelindex, GETN, SETINT) */
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modelindex: number;
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/** ACCESSOR_T(..., "viewmodel", viewmodel, GETN, SETINT) */
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viewmodel: number;
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/** ACCESSOR_T(..., "weaponmodel", weaponmodel, GETN, SETINT) */
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weaponmodel: number;
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/** ACCESSOR_T(..., "absmin", absmin, GETVEC3, SETVEC3) */
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absmin: number[];
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/** ACCESSOR_T(..., "absmax", absmax, GETVEC3, SETVEC3) */
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absmax: number[];
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/** ACCESSOR_T(..., "mins", mins, GETVEC3, SETVEC3) */
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mins: number[];
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/** ACCESSOR_T(..., "maxs", maxs, GETVEC3, SETVEC3) */
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maxs: number[];
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/** ACCESSOR_T(..., "size", size, GETVEC3, SETVEC3) */
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size: number[];
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/** ACCESSOR_T(..., "ltime", ltime, GETN, SETFLOAT) */
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ltime: number;
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/** ACCESSOR_T(..., "nextthink", nextthink, GETN, SETFLOAT) */
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nextthink: number;
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/** ACCESSOR_T(..., "movetype", movetype, GETN, SETINT) */
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movetype: number;
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/** ACCESSOR_T(..., "solid", solid, GETN, SETINT) */
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solid: number;
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/** ACCESSOR_T(..., "skin", skin, GETN, SETINT) */
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skin: number;
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/** ACCESSOR_T(..., "body", body, GETN, SETINT) */
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body: number;
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/** ACCESSOR_T(..., "effects", effects, GETN, SETINT) */
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effects: number;
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/** ACCESSOR_T(..., "gravity", gravity, GETN, SETFLOAT) */
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gravity: number;
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/** ACCESSOR_T(..., "friction", friction, GETN, SETFLOAT) */
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friction: number;
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/** ACCESSOR_T(..., "light_level", light_level, GETN, SETINT) */
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light_level: number;
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/** ACCESSOR_T(..., "sequence", sequence, GETN, SETINT) */
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sequence: number;
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/** ACCESSOR_T(..., "gaitsequence", gaitsequence, GETN, SETINT) */
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gaitsequence: number;
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/** ACCESSOR_T(..., "frame", frame, GETN, SETFLOAT) */
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frame: number;
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/** ACCESSOR_T(..., "animtime", animtime, GETN, SETFLOAT) */
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animtime: number;
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/** ACCESSOR_T(..., "framerate", framerate, GETN, SETFLOAT) */
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framerate: number;
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/** ACCESSOR_T(..., "scale", scale, GETN, SETFLOAT) */
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scale: number;
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/** ACCESSOR_T(..., "rendermode", rendermode, GETN, SETINT) */
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rendermode: number;
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/** ACCESSOR_T(..., "renderamt", renderamt, GETN, SETFLOAT) */
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renderamt: number;
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/** ACCESSOR_T(..., "rendercolor", rendercolor, GETVEC3, SETVEC3) */
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rendercolor: number[];
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/** ACCESSOR_T(..., "renderfx", renderfx, GETN, SETINT) */
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renderfx: number;
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/** ACCESSOR_T(..., "health", health, GETN, SETFLOAT) */
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health: number;
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/** ACCESSOR_T(..., "frags", frags, GETN, SETFLOAT) */
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frags: number;
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/** ACCESSOR_T(..., "weapons", weapons, GETN, SETINT) */
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weapons: number;
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/** ACCESSOR_T(..., "takedamage", takedamage, GETN, SETFLOAT) */
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takedamage: number;
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/** ACCESSOR_T(..., "deadflag", deadflag, GETN, SETINT) */
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deadflag: number;
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/** ACCESSOR_T(..., "view_ofs", view_ofs, GETVEC3, SETVEC3) */
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view_ofs: number[];
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/** ACCESSOR_T(..., "button", button, GETN, SETINT) */
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button: number;
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/** ACCESSOR_T(..., "impulse", impulse, GETN, SETINT) */
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impulse: number;
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/** ACCESSOR_T(..., "spawnflags", spawnflags, GETN, SETINT) */
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spawnflags: number;
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/** ACCESSOR_T(..., "flags", flags, GETN, SETINT) */
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flags: number;
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/** ACCESSOR_T(..., "colormap", colormap, GETN, SETINT) */
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colormap: number;
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/** ACCESSOR_T(..., "team", team, GETN, SETINT) */
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team: number;
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/** ACCESSOR_T(..., "max_health", max_health, GETN, SETFLOAT) */
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max_health: number;
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/** ACCESSOR_T(..., "teleport_time", teleport_time, GETN, SETFLOAT) */
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teleport_time: number;
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/** ACCESSOR_T(..., "armortype", armortype, GETN, SETFLOAT) */
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armortype: number;
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/** ACCESSOR_T(..., "armorvalue", armorvalue, GETN, SETFLOAT) */
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armorvalue: number;
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/** ACCESSOR_T(..., "waterlevel", waterlevel, GETN, SETINT) */
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waterlevel: number;
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/** ACCESSOR_T(..., "watertype", watertype, GETN, SETINT) */
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watertype: number;
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/** ACCESSOR_T(..., "target", target, GETSTR, SETSTR) */
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target: string;
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/** ACCESSOR_T(..., "targetname", targetname, GETSTR, SETSTR) */
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targetname: string;
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/** ACCESSOR_T(..., "netname", netname, GETSTR, SETSTR) */
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netname: string;
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/** ACCESSOR_T(..., "message", message, GETSTR, SETSTR) */
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message: string;
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/** ACCESSOR_T(..., "dmg_take", dmg_take, GETN, SETFLOAT) */
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dmg_take: number;
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/** ACCESSOR_T(..., "dmg_save", dmg_save, GETN, SETFLOAT) */
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dmg_save: number;
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/** ACCESSOR_T(..., "dmg", dmg, GETN, SETFLOAT) */
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dmg: number;
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/** ACCESSOR_T(..., "dmgtime", dmgtime, GETN, SETFLOAT) */
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dmgtime: number;
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/** ACCESSOR_T(..., "noise", noise, GETSTR, SETSTR) */
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noise: string;
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/** ACCESSOR_T(..., "noise1", noise1, GETSTR, SETSTR) */
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noise1: string;
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/** ACCESSOR_T(..., "noise2", noise2, GETSTR, SETSTR) */
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noise2: string;
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/** ACCESSOR_T(..., "noise3", noise3, GETSTR, SETSTR) */
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noise3: string;
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/** ACCESSOR_T(..., "speed", speed, GETN, SETFLOAT) */
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speed: number;
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/** ACCESSOR_T(..., "air_finished", air_finished, GETN, SETFLOAT) */
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air_finished: number;
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/** ACCESSOR_T(..., "pain_finished", pain_finished, GETN, SETFLOAT) */
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pain_finished: number;
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/** ACCESSOR_T(..., "radsuit_finished", radsuit_finished, GETN, SETFLOAT) */
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radsuit_finished: number;
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/** ACCESSOR_T(..., "playerclass", playerclass, GETN, SETINT) */
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playerclass: number;
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/** ACCESSOR_T(..., "maxspeed", maxspeed, GETN, SETFLOAT) */
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maxspeed: number;
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/** ACCESSOR_T(..., "fov", fov, GETN, SETFLOAT) */
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fov: number;
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/** ACCESSOR_T(..., "weaponanim", weaponanim, GETN, SETINT) */
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weaponanim: number;
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/** ACCESSOR_T(..., "pushmsec", pushmsec, GETN, SETINT) */
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pushmsec: number;
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+
/** ACCESSOR_T(..., "bInDuck", bInDuck, GETN, SETINT) */
|
|
274
|
+
bInDuck: number;
|
|
275
|
+
|
|
276
|
+
/** ACCESSOR_T(..., "flTimeStepSound", flTimeStepSound, GETN, SETINT) */
|
|
277
|
+
flTimeStepSound: number;
|
|
278
|
+
|
|
279
|
+
/** ACCESSOR_T(..., "flSwimTime", flSwimTime, GETN, SETINT) */
|
|
280
|
+
flSwimTime: number;
|
|
281
|
+
|
|
282
|
+
/** ACCESSOR_T(..., "flDuckTime", flDuckTime, GETN, SETINT) */
|
|
283
|
+
flDuckTime: number;
|
|
284
|
+
|
|
285
|
+
/** ACCESSOR_T(..., "iStepLeft", iStepLeft, GETN, SETINT) */
|
|
286
|
+
iStepLeft: number;
|
|
287
|
+
|
|
288
|
+
/** ACCESSOR_T(..., "flFallVelocity", flFallVelocity, GETN, SETFLOAT) */
|
|
289
|
+
flFallVelocity: number;
|
|
290
|
+
|
|
291
|
+
/** ACCESSOR_T(..., "gamestate", gamestate, GETN, SETINT) */
|
|
292
|
+
gamestate: number;
|
|
293
|
+
|
|
294
|
+
/** ACCESSOR_T(..., "oldbuttons", oldbuttons, GETN, SETINT) */
|
|
295
|
+
oldbuttons: number;
|
|
296
|
+
|
|
297
|
+
/** ACCESSOR_T(..., "groupinfo", groupinfo, GETN, SETINT) */
|
|
298
|
+
groupinfo: number;
|
|
299
|
+
|
|
300
|
+
/** ACCESSOR_T(..., "iuser1", iuser1, GETN, SETINT) */
|
|
301
|
+
iuser1: number;
|
|
302
|
+
|
|
303
|
+
/** ACCESSOR_T(..., "iuser2", iuser2, GETN, SETINT) */
|
|
304
|
+
iuser2: number;
|
|
305
|
+
|
|
306
|
+
/** ACCESSOR_T(..., "iuser3", iuser3, GETN, SETINT) */
|
|
307
|
+
iuser3: number;
|
|
308
|
+
|
|
309
|
+
/** ACCESSOR_T(..., "iuser4", iuser4, GETN, SETINT) */
|
|
310
|
+
iuser4: number;
|
|
311
|
+
|
|
312
|
+
/** ACCESSOR_T(..., "fuser1", fuser1, GETN, SETFLOAT) */
|
|
313
|
+
fuser1: number;
|
|
314
|
+
|
|
315
|
+
/** ACCESSOR_T(..., "fuser2", fuser2, GETN, SETFLOAT) */
|
|
316
|
+
fuser2: number;
|
|
317
|
+
|
|
318
|
+
/** ACCESSOR_T(..., "fuser3", fuser3, GETN, SETFLOAT) */
|
|
319
|
+
fuser3: number;
|
|
320
|
+
|
|
321
|
+
/** ACCESSOR_T(..., "fuser4", fuser4, GETN, SETFLOAT) */
|
|
322
|
+
fuser4: number;
|
|
323
|
+
|
|
324
|
+
/** ACCESSOR_T(..., "vuser1", vuser1, GETVEC3, SETVEC3) */
|
|
325
|
+
vuser1: number[];
|
|
326
|
+
|
|
327
|
+
/** ACCESSOR_T(..., "vuser2", vuser2, GETVEC3, SETVEC3) */
|
|
328
|
+
vuser2: number[];
|
|
329
|
+
|
|
330
|
+
/** ACCESSOR_T(..., "vuser3", vuser3, GETVEC3, SETVEC3) */
|
|
331
|
+
vuser3: number[];
|
|
332
|
+
|
|
333
|
+
/** ACCESSOR_T(..., "vuser4", vuser4, GETVEC3, SETVEC3) */
|
|
334
|
+
vuser4: number[];
|
|
335
|
+
|
|
336
|
+
/** templ->SetNativeDataProperty("model", ...) */
|
|
337
|
+
model: string;
|
|
338
|
+
|
|
339
|
+
/** templ->SetNativeDataProperty("controller", ...) */
|
|
340
|
+
controller: number;
|
|
341
|
+
|
|
342
|
+
/** templ->SetNativeDataProperty("blending", ...) */
|
|
343
|
+
blending: number;
|
|
344
|
+
|
|
345
|
+
/** templ->SetNativeDataProperty("chain", ...) */
|
|
346
|
+
chain: Entity | null;
|
|
347
|
+
|
|
348
|
+
/** templ->SetNativeDataProperty("dmg_inflictor", ...) */
|
|
349
|
+
dmg_inflictor: Entity | null;
|
|
350
|
+
|
|
351
|
+
/** templ->SetNativeDataProperty("enemy", ...) */
|
|
352
|
+
enemy: Entity | null;
|
|
353
|
+
|
|
354
|
+
/** templ->SetNativeDataProperty("aiment", ...) */
|
|
355
|
+
aiment: Entity | null;
|
|
356
|
+
|
|
357
|
+
/** templ->SetNativeDataProperty("owner", ...) */
|
|
358
|
+
owner: Entity | null;
|
|
359
|
+
|
|
360
|
+
/** templ->SetNativeDataProperty("groundentity", ...) */
|
|
361
|
+
groundentity: Entity | null;
|
|
362
|
+
|
|
363
|
+
/** templ->SetNativeDataProperty("pContainingEntity", ...) */
|
|
364
|
+
pContainingEntity: Entity | null;
|
|
365
|
+
|
|
366
|
+
/** templ->SetNativeDataProperty("euser1", ...) */
|
|
367
|
+
euser1: Entity | null;
|
|
368
|
+
|
|
369
|
+
/** templ->SetNativeDataProperty("euser2", ...) */
|
|
370
|
+
euser2: Entity | null;
|
|
371
|
+
|
|
372
|
+
/** templ->SetNativeDataProperty("euser3", ...) */
|
|
373
|
+
euser3: Entity | null;
|
|
374
|
+
|
|
375
|
+
/** templ->SetNativeDataProperty("euser4", ...) */
|
|
376
|
+
euser4: Entity | null;
|
|
377
|
+
}
|
|
378
|
+
/** Client-specific data sent from server to client each frame */
|
|
379
|
+
interface ClientData {
|
|
380
|
+
/** ACCESSOR_T(..., "origin", origin, GETVEC3, SETVEC3) */
|
|
381
|
+
origin: number[];
|
|
382
|
+
|
|
383
|
+
/** ACCESSOR_T(..., "velocity", velocity, GETVEC3, SETVEC3) */
|
|
384
|
+
velocity: number[];
|
|
385
|
+
|
|
386
|
+
/** ACCESSOR_T(..., "punchangle", punchangle, GETVEC3, SETVEC3) */
|
|
387
|
+
punchangle: number[];
|
|
388
|
+
|
|
389
|
+
/** ACCESSOR_T(..., "view_ofs", view_ofs, GETVEC3, SETVEC3) */
|
|
390
|
+
view_ofs: number[];
|
|
391
|
+
|
|
392
|
+
/** ACCESSOR_T(..., "viewmodel", viewmodel, GETN, SETINT) */
|
|
393
|
+
viewmodel: number;
|
|
394
|
+
|
|
395
|
+
/** ACCESSOR_T(..., "flags", flags, GETN, SETINT) */
|
|
396
|
+
flags: number;
|
|
397
|
+
|
|
398
|
+
/** ACCESSOR_T(..., "waterlevel", waterlevel, GETN, SETINT) */
|
|
399
|
+
waterlevel: number;
|
|
400
|
+
|
|
401
|
+
/** ACCESSOR_T(..., "watertype", watertype, GETN, SETINT) */
|
|
402
|
+
watertype: number;
|
|
403
|
+
|
|
404
|
+
/** ACCESSOR_T(..., "bInDuck", bInDuck, GETN, SETINT) */
|
|
405
|
+
bInDuck: number;
|
|
406
|
+
|
|
407
|
+
/** ACCESSOR_T(..., "weapons", weapons, GETN, SETINT) */
|
|
408
|
+
weapons: number;
|
|
409
|
+
|
|
410
|
+
/** ACCESSOR_T(..., "flTimeStepSound", flTimeStepSound, GETN, SETINT) */
|
|
411
|
+
flTimeStepSound: number;
|
|
412
|
+
|
|
413
|
+
/** ACCESSOR_T(..., "flDuckTime", flDuckTime, GETN, SETINT) */
|
|
414
|
+
flDuckTime: number;
|
|
415
|
+
|
|
416
|
+
/** ACCESSOR_T(..., "flSwimTime", flSwimTime, GETN, SETINT) */
|
|
417
|
+
flSwimTime: number;
|
|
418
|
+
|
|
419
|
+
/** ACCESSOR_T(..., "waterjumptime", waterjumptime, GETN, SETINT) */
|
|
420
|
+
waterjumptime: number;
|
|
421
|
+
|
|
422
|
+
/** ACCESSOR_T(..., "weaponanim", weaponanim, GETN, SETINT) */
|
|
423
|
+
weaponanim: number;
|
|
424
|
+
|
|
425
|
+
/** ACCESSOR_T(..., "m_iId", m_iId, GETN, SETINT) */
|
|
426
|
+
m_iId: number;
|
|
427
|
+
|
|
428
|
+
/** ACCESSOR_T(..., "ammo_shells", ammo_shells, GETN, SETINT) */
|
|
429
|
+
ammo_shells: number;
|
|
430
|
+
|
|
431
|
+
/** ACCESSOR_T(..., "ammo_nails", ammo_nails, GETN, SETINT) */
|
|
432
|
+
ammo_nails: number;
|
|
433
|
+
|
|
434
|
+
/** ACCESSOR_T(..., "ammo_cells", ammo_cells, GETN, SETINT) */
|
|
435
|
+
ammo_cells: number;
|
|
436
|
+
|
|
437
|
+
/** ACCESSOR_T(..., "ammo_rockets", ammo_rockets, GETN, SETINT) */
|
|
438
|
+
ammo_rockets: number;
|
|
439
|
+
|
|
440
|
+
/** ACCESSOR_T(..., "tfstate", tfstate, GETN, SETINT) */
|
|
441
|
+
tfstate: number;
|
|
442
|
+
|
|
443
|
+
/** ACCESSOR_T(..., "pushmsec", pushmsec, GETN, SETINT) */
|
|
444
|
+
pushmsec: number;
|
|
445
|
+
|
|
446
|
+
/** ACCESSOR_T(..., "deadflag", deadflag, GETN, SETINT) */
|
|
447
|
+
deadflag: number;
|
|
448
|
+
|
|
449
|
+
/** ACCESSOR_T(..., "health", health, GETN, SETFLOAT) */
|
|
450
|
+
health: number;
|
|
451
|
+
|
|
452
|
+
/** ACCESSOR_T(..., "maxspeed", maxspeed, GETN, SETFLOAT) */
|
|
453
|
+
maxspeed: number;
|
|
454
|
+
|
|
455
|
+
/** ACCESSOR_T(..., "fov", fov, GETN, SETFLOAT) */
|
|
456
|
+
fov: number;
|
|
457
|
+
|
|
458
|
+
/** ACCESSOR_T(..., "m_flNextAttack", m_flNextAttack, GETN, SETFLOAT) */
|
|
459
|
+
m_flNextAttack: number;
|
|
460
|
+
|
|
461
|
+
/** ACCESSOR_T(..., "iuser1", iuser1, GETN, SETINT) */
|
|
462
|
+
iuser1: number;
|
|
463
|
+
|
|
464
|
+
/** ACCESSOR_T(..., "iuser2", iuser2, GETN, SETINT) */
|
|
465
|
+
iuser2: number;
|
|
466
|
+
|
|
467
|
+
/** ACCESSOR_T(..., "iuser3", iuser3, GETN, SETINT) */
|
|
468
|
+
iuser3: number;
|
|
469
|
+
|
|
470
|
+
/** ACCESSOR_T(..., "iuser4", iuser4, GETN, SETINT) */
|
|
471
|
+
iuser4: number;
|
|
472
|
+
|
|
473
|
+
/** ACCESSOR_T(..., "fuser1", fuser1, GETN, SETFLOAT) */
|
|
474
|
+
fuser1: number;
|
|
475
|
+
|
|
476
|
+
/** ACCESSOR_T(..., "fuser2", fuser2, GETN, SETFLOAT) */
|
|
477
|
+
fuser2: number;
|
|
478
|
+
|
|
479
|
+
/** ACCESSOR_T(..., "fuser3", fuser3, GETN, SETFLOAT) */
|
|
480
|
+
fuser3: number;
|
|
481
|
+
|
|
482
|
+
/** ACCESSOR_T(..., "fuser4", fuser4, GETN, SETFLOAT) */
|
|
483
|
+
fuser4: number;
|
|
484
|
+
|
|
485
|
+
/** ACCESSOR_T(..., "vuser1", vuser1, GETVEC3, SETVEC3) */
|
|
486
|
+
vuser1: number[];
|
|
487
|
+
|
|
488
|
+
/** ACCESSOR_T(..., "vuser2", vuser2, GETVEC3, SETVEC3) */
|
|
489
|
+
vuser2: number[];
|
|
490
|
+
|
|
491
|
+
/** ACCESSOR_T(..., "vuser3", vuser3, GETVEC3, SETVEC3) */
|
|
492
|
+
vuser3: number[];
|
|
493
|
+
|
|
494
|
+
/** ACCESSOR_T(..., "vuser4", vuser4, GETVEC3, SETVEC3) */
|
|
495
|
+
vuser4: number[];
|
|
496
|
+
}
|
|
497
|
+
/** Entity state for network transmission */
|
|
498
|
+
interface EntityState {
|
|
499
|
+
/** ACCESSOR_T(..., "entityType", entityType, GETN, SETINT) */
|
|
500
|
+
entityType: number;
|
|
501
|
+
|
|
502
|
+
/** ACCESSOR_T(..., "number", number, GETN, SETINT) */
|
|
503
|
+
number: number;
|
|
504
|
+
|
|
505
|
+
/** ACCESSOR_T(..., "msg_time", msg_time, GETN, SETFLOAT) */
|
|
506
|
+
msg_time: number;
|
|
507
|
+
|
|
508
|
+
/** ACCESSOR_T(..., "messagenum", messagenum, GETN, SETINT) */
|
|
509
|
+
messagenum: number;
|
|
510
|
+
|
|
511
|
+
/** ACCESSOR_T(..., "origin", origin, GETVEC3, SETVEC3) */
|
|
512
|
+
origin: number[];
|
|
513
|
+
|
|
514
|
+
/** ACCESSOR_T(..., "angles", angles, GETVEC3, SETVEC3) */
|
|
515
|
+
angles: number[];
|
|
516
|
+
|
|
517
|
+
/** ACCESSOR_T(..., "modelindex", modelindex, GETN, SETINT) */
|
|
518
|
+
modelindex: number;
|
|
519
|
+
|
|
520
|
+
/** ACCESSOR_T(..., "sequence", sequence, GETN, SETINT) */
|
|
521
|
+
sequence: number;
|
|
522
|
+
|
|
523
|
+
/** ACCESSOR_T(..., "frame", frame, GETN, SETFLOAT) */
|
|
524
|
+
frame: number;
|
|
525
|
+
|
|
526
|
+
/** ACCESSOR_T(..., "colormap", colormap, GETN, SETINT) */
|
|
527
|
+
colormap: number;
|
|
528
|
+
|
|
529
|
+
/** ACCESSOR_T(..., "skin", skin, GETN, SETINT) */
|
|
530
|
+
skin: number;
|
|
531
|
+
|
|
532
|
+
/** ACCESSOR_T(..., "solid", solid, GETN, SETINT) */
|
|
533
|
+
solid: number;
|
|
534
|
+
|
|
535
|
+
/** ACCESSOR_T(..., "effects", effects, GETN, SETINT) */
|
|
536
|
+
effects: number;
|
|
537
|
+
|
|
538
|
+
/** ACCESSOR_T(..., "scale", scale, GETN, SETFLOAT) */
|
|
539
|
+
scale: number;
|
|
540
|
+
|
|
541
|
+
/** ACCESSOR_T(..., "eflags", eflags, GETBYTE, SETBYTE) */
|
|
542
|
+
eflags: unknown;
|
|
543
|
+
|
|
544
|
+
/** ACCESSOR_T(..., "rendermode", rendermode, GETN, SETINT) */
|
|
545
|
+
rendermode: number;
|
|
546
|
+
|
|
547
|
+
/** ACCESSOR_T(..., "renderamt", renderamt, GETN, SETINT) */
|
|
548
|
+
renderamt: number;
|
|
549
|
+
|
|
550
|
+
/** ACCESSOR_T(..., "renderfx", renderfx, GETN, SETINT) */
|
|
551
|
+
renderfx: number;
|
|
552
|
+
|
|
553
|
+
/** ACCESSOR_T(..., "movetype", movetype, GETN, SETINT) */
|
|
554
|
+
movetype: number;
|
|
555
|
+
|
|
556
|
+
/** ACCESSOR_T(..., "animtime", animtime, GETN, SETFLOAT) */
|
|
557
|
+
animtime: number;
|
|
558
|
+
|
|
559
|
+
/** ACCESSOR_T(..., "framerate", framerate, GETN, SETFLOAT) */
|
|
560
|
+
framerate: number;
|
|
561
|
+
|
|
562
|
+
/** ACCESSOR_T(..., "body", body, GETN, SETINT) */
|
|
563
|
+
body: number;
|
|
564
|
+
|
|
565
|
+
/** ACCESSOR_T(..., "velocity", velocity, GETVEC3, SETVEC3) */
|
|
566
|
+
velocity: number[];
|
|
567
|
+
|
|
568
|
+
/** ACCESSOR_T(..., "mins", mins, GETVEC3, SETVEC3) */
|
|
569
|
+
mins: number[];
|
|
570
|
+
|
|
571
|
+
/** ACCESSOR_T(..., "maxs", maxs, GETVEC3, SETVEC3) */
|
|
572
|
+
maxs: number[];
|
|
573
|
+
|
|
574
|
+
/** ACCESSOR_T(..., "aiment", aiment, GETN, SETINT) */
|
|
575
|
+
aiment: number;
|
|
576
|
+
|
|
577
|
+
/** ACCESSOR_T(..., "owner", owner, GETN, SETINT) */
|
|
578
|
+
owner: number;
|
|
579
|
+
|
|
580
|
+
/** ACCESSOR_T(..., "friction", friction, GETN, SETFLOAT) */
|
|
581
|
+
friction: number;
|
|
582
|
+
|
|
583
|
+
/** ACCESSOR_T(..., "gravity", gravity, GETN, SETFLOAT) */
|
|
584
|
+
gravity: number;
|
|
585
|
+
|
|
586
|
+
/** ACCESSOR_T(..., "team", team, GETN, SETINT) */
|
|
587
|
+
team: number;
|
|
588
|
+
|
|
589
|
+
/** ACCESSOR_T(..., "playerclass", playerclass, GETN, SETINT) */
|
|
590
|
+
playerclass: number;
|
|
591
|
+
|
|
592
|
+
/** ACCESSOR_T(..., "health", health, GETN, SETINT) */
|
|
593
|
+
health: number;
|
|
594
|
+
|
|
595
|
+
/** ACCESSOR_T(..., "spectator", spectator, GETQBOOL, SETQBOOL) */
|
|
596
|
+
spectator: unknown;
|
|
597
|
+
|
|
598
|
+
/** ACCESSOR_T(..., "weaponmodel", weaponmodel, GETN, SETINT) */
|
|
599
|
+
weaponmodel: number;
|
|
600
|
+
|
|
601
|
+
/** ACCESSOR_T(..., "gaitsequence", gaitsequence, GETN, SETINT) */
|
|
602
|
+
gaitsequence: number;
|
|
603
|
+
|
|
604
|
+
/** ACCESSOR_T(..., "basevelocity", basevelocity, GETVEC3, SETVEC3) */
|
|
605
|
+
basevelocity: number[];
|
|
606
|
+
|
|
607
|
+
/** ACCESSOR_T(..., "usehull", usehull, GETN, SETINT) */
|
|
608
|
+
usehull: number;
|
|
609
|
+
|
|
610
|
+
/** ACCESSOR_T(..., "oldbuttons", oldbuttons, GETN, SETINT) */
|
|
611
|
+
oldbuttons: number;
|
|
612
|
+
|
|
613
|
+
/** ACCESSOR_T(..., "onground", onground, GETN, SETINT) */
|
|
614
|
+
onground: number;
|
|
615
|
+
|
|
616
|
+
/** ACCESSOR_T(..., "iStepLeft", iStepLeft, GETN, SETINT) */
|
|
617
|
+
iStepLeft: number;
|
|
618
|
+
|
|
619
|
+
/** ACCESSOR_T(..., "flFallVelocity", flFallVelocity, GETN, SETFLOAT) */
|
|
620
|
+
flFallVelocity: number;
|
|
621
|
+
|
|
622
|
+
/** ACCESSOR_T(..., "fov", fov, GETN, SETFLOAT) */
|
|
623
|
+
fov: number;
|
|
624
|
+
|
|
625
|
+
/** ACCESSOR_T(..., "weaponanim", weaponanim, GETN, SETINT) */
|
|
626
|
+
weaponanim: number;
|
|
627
|
+
|
|
628
|
+
/** ACCESSOR_T(..., "startpos", startpos, GETVEC3, SETVEC3) */
|
|
629
|
+
startpos: number[];
|
|
630
|
+
|
|
631
|
+
/** ACCESSOR_T(..., "endpos", endpos, GETVEC3, SETVEC3) */
|
|
632
|
+
endpos: number[];
|
|
633
|
+
|
|
634
|
+
/** ACCESSOR_T(..., "impacttime", impacttime, GETN, SETFLOAT) */
|
|
635
|
+
impacttime: number;
|
|
636
|
+
|
|
637
|
+
/** ACCESSOR_T(..., "starttime", starttime, GETN, SETFLOAT) */
|
|
638
|
+
starttime: number;
|
|
639
|
+
|
|
640
|
+
/** ACCESSOR_T(..., "iuser1", iuser1, GETN, SETINT) */
|
|
641
|
+
iuser1: number;
|
|
642
|
+
|
|
643
|
+
/** ACCESSOR_T(..., "iuser2", iuser2, GETN, SETINT) */
|
|
644
|
+
iuser2: number;
|
|
645
|
+
|
|
646
|
+
/** ACCESSOR_T(..., "iuser3", iuser3, GETN, SETINT) */
|
|
647
|
+
iuser3: number;
|
|
648
|
+
|
|
649
|
+
/** ACCESSOR_T(..., "iuser4", iuser4, GETN, SETINT) */
|
|
650
|
+
iuser4: number;
|
|
651
|
+
|
|
652
|
+
/** ACCESSOR_T(..., "fuser1", fuser1, GETN, SETFLOAT) */
|
|
653
|
+
fuser1: number;
|
|
654
|
+
|
|
655
|
+
/** ACCESSOR_T(..., "fuser2", fuser2, GETN, SETFLOAT) */
|
|
656
|
+
fuser2: number;
|
|
657
|
+
|
|
658
|
+
/** ACCESSOR_T(..., "fuser3", fuser3, GETN, SETFLOAT) */
|
|
659
|
+
fuser3: number;
|
|
660
|
+
|
|
661
|
+
/** ACCESSOR_T(..., "fuser4", fuser4, GETN, SETFLOAT) */
|
|
662
|
+
fuser4: number;
|
|
663
|
+
|
|
664
|
+
/** ACCESSOR_T(..., "vuser1", vuser1, GETVEC3, SETVEC3) */
|
|
665
|
+
vuser1: number[];
|
|
666
|
+
|
|
667
|
+
/** ACCESSOR_T(..., "vuser2", vuser2, GETVEC3, SETVEC3) */
|
|
668
|
+
vuser2: number[];
|
|
669
|
+
|
|
670
|
+
/** ACCESSOR_T(..., "vuser3", vuser3, GETVEC3, SETVEC3) */
|
|
671
|
+
vuser3: number[];
|
|
672
|
+
|
|
673
|
+
/** ACCESSOR_T(..., "vuser4", vuser4, GETVEC3, SETVEC3) */
|
|
674
|
+
vuser4: number[];
|
|
675
|
+
|
|
676
|
+
/** templ->SetNativeDataProperty("rendercolor", ...) */
|
|
677
|
+
rendercolor: Entity | null;
|
|
678
|
+
|
|
679
|
+
/** templ->SetNativeDataProperty("controller", ...) */
|
|
680
|
+
controller: Entity | null;
|
|
681
|
+
|
|
682
|
+
/** templ->SetNativeDataProperty("blending", ...) */
|
|
683
|
+
blending: Entity | null;
|
|
684
|
+
}
|
|
685
|
+
/** Player input commands sent from client to server */
|
|
686
|
+
interface UserCmd {
|
|
687
|
+
/** ACCESSOR_T(..., "lerp_msec", lerp_msec, GETN, SETINT) */
|
|
688
|
+
lerp_msec: number;
|
|
689
|
+
|
|
690
|
+
/** ACCESSOR_T(..., "msec", msec, GETN, SETINT) */
|
|
691
|
+
msec: number;
|
|
692
|
+
|
|
693
|
+
/** ACCESSOR_T(..., "lightlevel", lightlevel, GETN, SETINT) */
|
|
694
|
+
lightlevel: number;
|
|
695
|
+
|
|
696
|
+
/** ACCESSOR_T(..., "buttons", buttons, GETN, SETINT) */
|
|
697
|
+
buttons: number;
|
|
698
|
+
|
|
699
|
+
/** ACCESSOR_T(..., "impulse", impulse, GETN, SETINT) */
|
|
700
|
+
impulse: number;
|
|
701
|
+
|
|
702
|
+
/** ACCESSOR_T(..., "weaponselect", weaponselect, GETN, SETINT) */
|
|
703
|
+
weaponselect: number;
|
|
704
|
+
|
|
705
|
+
/** ACCESSOR_T(..., "impact_index", impact_index, GETN, SETINT) */
|
|
706
|
+
impact_index: number;
|
|
707
|
+
|
|
708
|
+
/** ACCESSOR_T(..., "forwardmove", forwardmove, GETN, SETFLOAT) */
|
|
709
|
+
forwardmove: number;
|
|
710
|
+
|
|
711
|
+
/** ACCESSOR_T(..., "sidemove", sidemove, GETN, SETFLOAT) */
|
|
712
|
+
sidemove: number;
|
|
713
|
+
|
|
714
|
+
/** ACCESSOR_T(..., "upmove", upmove, GETN, SETFLOAT) */
|
|
715
|
+
upmove: number;
|
|
716
|
+
|
|
717
|
+
/** ACCESSOR_T(..., "viewangles", viewangles, GETVEC3, SETVEC3) */
|
|
718
|
+
viewangles: number[];
|
|
719
|
+
|
|
720
|
+
/** ACCESSOR_T(..., "impact_position", impact_position, GETVEC3, SETVEC3) */
|
|
721
|
+
impact_position: number[];
|
|
722
|
+
}
|
|
723
|
+
/** Network address information */
|
|
724
|
+
interface NetAdr {
|
|
725
|
+
/** ACCESSOR_T(..., "port", port, GETN, SETINT) */
|
|
726
|
+
port: number;
|
|
727
|
+
|
|
728
|
+
/** templ->SetNativeDataProperty("type", ...) */
|
|
729
|
+
type: string;
|
|
730
|
+
|
|
731
|
+
/** templ->SetNativeDataProperty("ip", ...) */
|
|
732
|
+
ip: number[];
|
|
733
|
+
|
|
734
|
+
/** templ->SetNativeDataProperty("ipx", ...) */
|
|
735
|
+
ipx: number[];
|
|
736
|
+
|
|
737
|
+
/** templ->SetNativeDataProperty("ipString", ...) */
|
|
738
|
+
ipString: string;
|
|
739
|
+
}
|
|
740
|
+
/** Weapon state and timing information */
|
|
741
|
+
interface WeaponData {
|
|
742
|
+
/** ACCESSOR_T(..., "m_iId", m_iId, GETN, SETINT) */
|
|
743
|
+
m_iId: number;
|
|
744
|
+
|
|
745
|
+
/** ACCESSOR_T(..., "m_iClip", m_iClip, GETN, SETINT) */
|
|
746
|
+
m_iClip: number;
|
|
747
|
+
|
|
748
|
+
/** ACCESSOR_T(..., "m_fInReload", m_fInReload, GETN, SETINT) */
|
|
749
|
+
m_fInReload: number;
|
|
750
|
+
|
|
751
|
+
/** ACCESSOR_T(..., "m_fInSpecialReload", m_fInSpecialReload, GETN, SETINT) */
|
|
752
|
+
m_fInSpecialReload: number;
|
|
753
|
+
|
|
754
|
+
/** ACCESSOR_T(..., "m_fInZoom", m_fInZoom, GETN, SETINT) */
|
|
755
|
+
m_fInZoom: number;
|
|
756
|
+
|
|
757
|
+
/** ACCESSOR_T(..., "m_iWeaponState", m_iWeaponState, GETN, SETINT) */
|
|
758
|
+
m_iWeaponState: number;
|
|
759
|
+
|
|
760
|
+
/** ACCESSOR_T(..., "m_flNextPrimaryAttack", m_flNextPrimaryAttack, GETN, SETFLOAT) */
|
|
761
|
+
m_flNextPrimaryAttack: number;
|
|
762
|
+
|
|
763
|
+
/** ACCESSOR_T(..., "m_flNextSecondaryAttack", m_flNextSecondaryAttack, GETN, SETFLOAT) */
|
|
764
|
+
m_flNextSecondaryAttack: number;
|
|
765
|
+
|
|
766
|
+
/** ACCESSOR_T(..., "m_flTimeWeaponIdle", m_flTimeWeaponIdle, GETN, SETFLOAT) */
|
|
767
|
+
m_flTimeWeaponIdle: number;
|
|
768
|
+
|
|
769
|
+
/** ACCESSOR_T(..., "m_flNextReload", m_flNextReload, GETN, SETFLOAT) */
|
|
770
|
+
m_flNextReload: number;
|
|
771
|
+
|
|
772
|
+
/** ACCESSOR_T(..., "m_flPumpTime", m_flPumpTime, GETN, SETFLOAT) */
|
|
773
|
+
m_flPumpTime: number;
|
|
774
|
+
|
|
775
|
+
/** ACCESSOR_T(..., "m_fReloadTime", m_fReloadTime, GETN, SETFLOAT) */
|
|
776
|
+
m_fReloadTime: number;
|
|
777
|
+
|
|
778
|
+
/** ACCESSOR_T(..., "m_fAimedDamage", m_fAimedDamage, GETN, SETFLOAT) */
|
|
779
|
+
m_fAimedDamage: number;
|
|
780
|
+
|
|
781
|
+
/** ACCESSOR_T(..., "m_fNextAimBonus", m_fNextAimBonus, GETN, SETFLOAT) */
|
|
782
|
+
m_fNextAimBonus: number;
|
|
783
|
+
|
|
784
|
+
/** ACCESSOR_T(..., "iuser1", iuser1, GETN, SETINT) */
|
|
785
|
+
iuser1: number;
|
|
786
|
+
|
|
787
|
+
/** ACCESSOR_T(..., "iuser2", iuser2, GETN, SETINT) */
|
|
788
|
+
iuser2: number;
|
|
789
|
+
|
|
790
|
+
/** ACCESSOR_T(..., "iuser3", iuser3, GETN, SETINT) */
|
|
791
|
+
iuser3: number;
|
|
792
|
+
|
|
793
|
+
/** ACCESSOR_T(..., "iuser4", iuser4, GETN, SETINT) */
|
|
794
|
+
iuser4: number;
|
|
795
|
+
|
|
796
|
+
/** ACCESSOR_T(..., "fuser1", fuser1, GETN, SETFLOAT) */
|
|
797
|
+
fuser1: number;
|
|
798
|
+
|
|
799
|
+
/** ACCESSOR_T(..., "fuser2", fuser2, GETN, SETFLOAT) */
|
|
800
|
+
fuser2: number;
|
|
801
|
+
|
|
802
|
+
/** ACCESSOR_T(..., "fuser3", fuser3, GETN, SETFLOAT) */
|
|
803
|
+
fuser3: number;
|
|
804
|
+
|
|
805
|
+
/** ACCESSOR_T(..., "fuser4", fuser4, GETN, SETFLOAT) */
|
|
806
|
+
fuser4: number;
|
|
807
|
+
}
|
|
808
|
+
/** Player movement state and physics parameters */
|
|
809
|
+
interface PlayerMove {
|
|
810
|
+
/** ACCESSOR_T(..., "player_index", player_index, GETN, SETINT) */
|
|
811
|
+
player_index: number;
|
|
812
|
+
|
|
813
|
+
/** ACCESSOR_T(..., "server", server, GETBOOL, SETBOOL) */
|
|
814
|
+
server: boolean;
|
|
815
|
+
|
|
816
|
+
/** ACCESSOR_T(..., "multiplayer", multiplayer, GETBOOL, SETBOOL) */
|
|
817
|
+
multiplayer: boolean;
|
|
818
|
+
|
|
819
|
+
/** ACCESSOR_T(..., "flags", flags, GETN, SETINT) */
|
|
820
|
+
flags: number;
|
|
821
|
+
|
|
822
|
+
/** ACCESSOR_T(..., "usehull", usehull, GETN, SETINT) */
|
|
823
|
+
usehull: number;
|
|
824
|
+
|
|
825
|
+
/** ACCESSOR_T(..., "gravity", gravity, GETN, SETFLOAT) */
|
|
826
|
+
gravity: number;
|
|
827
|
+
|
|
828
|
+
/** ACCESSOR_T(..., "maxspeed", maxspeed, GETN, SETFLOAT) */
|
|
829
|
+
maxspeed: number;
|
|
830
|
+
|
|
831
|
+
/** ACCESSOR_T(..., "clientmaxspeed", clientmaxspeed, GETN, SETFLOAT) */
|
|
832
|
+
clientmaxspeed: number;
|
|
833
|
+
|
|
834
|
+
/** ACCESSOR_T(..., "movetype", movetype, GETN, SETINT) */
|
|
835
|
+
movetype: number;
|
|
836
|
+
|
|
837
|
+
/** ACCESSOR_T(..., "friction", friction, GETN, SETFLOAT) */
|
|
838
|
+
friction: number;
|
|
839
|
+
|
|
840
|
+
/** ACCESSOR_T(..., "oldbuttons", oldbuttons, GETN, SETINT) */
|
|
841
|
+
oldbuttons: number;
|
|
842
|
+
|
|
843
|
+
/** ACCESSOR_T(..., "onground", onground, GETN, SETINT) */
|
|
844
|
+
onground: number;
|
|
845
|
+
|
|
846
|
+
/** ACCESSOR_T(..., "waterlevel", waterlevel, GETN, SETINT) */
|
|
847
|
+
waterlevel: number;
|
|
848
|
+
|
|
849
|
+
/** ACCESSOR_T(..., "watertype", watertype, GETN, SETINT) */
|
|
850
|
+
watertype: number;
|
|
851
|
+
|
|
852
|
+
/** ACCESSOR_T(..., "oldwaterlevel", oldwaterlevel, GETN, SETINT) */
|
|
853
|
+
oldwaterlevel: number;
|
|
854
|
+
|
|
855
|
+
/** ACCESSOR_T(..., "chtexturetype", chtexturetype, GETN, SETINT) */
|
|
856
|
+
chtexturetype: number;
|
|
857
|
+
|
|
858
|
+
/** ACCESSOR_T(..., "dead", dead, GETN, SETINT) */
|
|
859
|
+
dead: number;
|
|
860
|
+
|
|
861
|
+
/** ACCESSOR_T(..., "deadflag", deadflag, GETN, SETINT) */
|
|
862
|
+
deadflag: number;
|
|
863
|
+
|
|
864
|
+
/** ACCESSOR_T(..., "spectator", spectator, GETN, SETINT) */
|
|
865
|
+
spectator: number;
|
|
866
|
+
|
|
867
|
+
/** ACCESSOR_T(..., "bInDuck", bInDuck, GETN, SETINT) */
|
|
868
|
+
bInDuck: number;
|
|
869
|
+
|
|
870
|
+
/** ACCESSOR_T(..., "flTimeStepSound", flTimeStepSound, GETN, SETINT) */
|
|
871
|
+
flTimeStepSound: number;
|
|
872
|
+
|
|
873
|
+
/** ACCESSOR_T(..., "iStepLeft", iStepLeft, GETN, SETINT) */
|
|
874
|
+
iStepLeft: number;
|
|
875
|
+
|
|
876
|
+
/** ACCESSOR_T(..., "numphysent", numphysent, GETN, SETINT) */
|
|
877
|
+
numphysent: number;
|
|
878
|
+
|
|
879
|
+
/** ACCESSOR_T(..., "nummoveent", nummoveent, GETN, SETINT) */
|
|
880
|
+
nummoveent: number;
|
|
881
|
+
|
|
882
|
+
/** ACCESSOR_T(..., "numvisent", numvisent, GETN, SETINT) */
|
|
883
|
+
numvisent: number;
|
|
884
|
+
|
|
885
|
+
/** ACCESSOR_T(..., "numtouch", numtouch, GETN, SETINT) */
|
|
886
|
+
numtouch: number;
|
|
887
|
+
|
|
888
|
+
/** ACCESSOR_T(..., "runfuncs", runfuncs, GETBOOL, SETBOOL) */
|
|
889
|
+
runfuncs: boolean;
|
|
890
|
+
|
|
891
|
+
/** ACCESSOR_T(..., "time", time, GETN, SETFLOAT) */
|
|
892
|
+
time: number;
|
|
893
|
+
|
|
894
|
+
/** ACCESSOR_T(..., "frametime", frametime, GETN, SETFLOAT) */
|
|
895
|
+
frametime: number;
|
|
896
|
+
|
|
897
|
+
/** ACCESSOR_T(..., "flFallVelocity", flFallVelocity, GETN, SETFLOAT) */
|
|
898
|
+
flFallVelocity: number;
|
|
899
|
+
|
|
900
|
+
/** ACCESSOR_T(..., "flSwimTime", flSwimTime, GETN, SETFLOAT) */
|
|
901
|
+
flSwimTime: number;
|
|
902
|
+
|
|
903
|
+
/** ACCESSOR_T(..., "flDuckTime", flDuckTime, GETN, SETFLOAT) */
|
|
904
|
+
flDuckTime: number;
|
|
905
|
+
|
|
906
|
+
/** ACCESSOR_T(..., "fuser1", fuser1, GETN, SETFLOAT) */
|
|
907
|
+
fuser1: number;
|
|
908
|
+
|
|
909
|
+
/** ACCESSOR_T(..., "fuser2", fuser2, GETN, SETFLOAT) */
|
|
910
|
+
fuser2: number;
|
|
911
|
+
|
|
912
|
+
/** ACCESSOR_T(..., "fuser3", fuser3, GETN, SETFLOAT) */
|
|
913
|
+
fuser3: number;
|
|
914
|
+
|
|
915
|
+
/** ACCESSOR_T(..., "fuser4", fuser4, GETN, SETFLOAT) */
|
|
916
|
+
fuser4: number;
|
|
917
|
+
|
|
918
|
+
/** ACCESSOR_T(..., "forward", forward, GETVEC3, SETVEC3) */
|
|
919
|
+
forward: number[];
|
|
920
|
+
|
|
921
|
+
/** ACCESSOR_T(..., "right", right, GETVEC3, SETVEC3) */
|
|
922
|
+
right: number[];
|
|
923
|
+
|
|
924
|
+
/** ACCESSOR_T(..., "up", up, GETVEC3, SETVEC3) */
|
|
925
|
+
up: number[];
|
|
926
|
+
|
|
927
|
+
/** ACCESSOR_T(..., "origin", origin, GETVEC3, SETVEC3) */
|
|
928
|
+
origin: number[];
|
|
929
|
+
|
|
930
|
+
/** ACCESSOR_T(..., "angles", angles, GETVEC3, SETVEC3) */
|
|
931
|
+
angles: number[];
|
|
932
|
+
|
|
933
|
+
/** ACCESSOR_T(..., "oldangles", oldangles, GETVEC3, SETVEC3) */
|
|
934
|
+
oldangles: number[];
|
|
935
|
+
|
|
936
|
+
/** ACCESSOR_T(..., "velocity", velocity, GETVEC3, SETVEC3) */
|
|
937
|
+
velocity: number[];
|
|
938
|
+
|
|
939
|
+
/** ACCESSOR_T(..., "movedir", movedir, GETVEC3, SETVEC3) */
|
|
940
|
+
movedir: number[];
|
|
941
|
+
|
|
942
|
+
/** ACCESSOR_T(..., "basevelocity", basevelocity, GETVEC3, SETVEC3) */
|
|
943
|
+
basevelocity: number[];
|
|
944
|
+
|
|
945
|
+
/** ACCESSOR_T(..., "view_ofs", view_ofs, GETVEC3, SETVEC3) */
|
|
946
|
+
view_ofs: number[];
|
|
947
|
+
|
|
948
|
+
/** ACCESSOR_T(..., "punchangle", punchangle, GETVEC3, SETVEC3) */
|
|
949
|
+
punchangle: number[];
|
|
950
|
+
|
|
951
|
+
/** ACCESSOR_T(..., "vuser1", vuser1, GETVEC3, SETVEC3) */
|
|
952
|
+
vuser1: number[];
|
|
953
|
+
|
|
954
|
+
/** ACCESSOR_T(..., "vuser2", vuser2, GETVEC3, SETVEC3) */
|
|
955
|
+
vuser2: number[];
|
|
956
|
+
|
|
957
|
+
/** ACCESSOR_T(..., "vuser3", vuser3, GETVEC3, SETVEC3) */
|
|
958
|
+
vuser3: number[];
|
|
959
|
+
|
|
960
|
+
/** ACCESSOR_T(..., "vuser4", vuser4, GETVEC3, SETVEC3) */
|
|
961
|
+
vuser4: number[];
|
|
962
|
+
|
|
963
|
+
/** ACCESSOR_T(..., "iuser1", iuser1, GETN, SETINT) */
|
|
964
|
+
iuser1: number;
|
|
965
|
+
|
|
966
|
+
/** ACCESSOR_T(..., "iuser2", iuser2, GETN, SETINT) */
|
|
967
|
+
iuser2: number;
|
|
968
|
+
|
|
969
|
+
/** ACCESSOR_T(..., "iuser3", iuser3, GETN, SETINT) */
|
|
970
|
+
iuser3: number;
|
|
971
|
+
|
|
972
|
+
/** ACCESSOR_T(..., "iuser4", iuser4, GETN, SETINT) */
|
|
973
|
+
iuser4: number;
|
|
974
|
+
|
|
975
|
+
/** templ->SetNativeDataProperty("sztexturename", ...) */
|
|
976
|
+
sztexturename: string;
|
|
977
|
+
|
|
978
|
+
/** templ->SetNativeDataProperty("physinfo", ...) */
|
|
979
|
+
physinfo: string;
|
|
980
|
+
|
|
981
|
+
/** templ->SetNativeDataProperty("cmd", ...) */
|
|
982
|
+
cmd: UserCmd | null;
|
|
983
|
+
|
|
984
|
+
/** templ->SetNativeDataProperty("movevars", ...) */
|
|
985
|
+
movevars: object | null;
|
|
986
|
+
}
|
|
987
|
+
/** Player customization data (sprays, models) */
|
|
988
|
+
interface Customization {
|
|
989
|
+
/** ACCESSOR_T(..., "bInUse", bInUse, GETBOOL, SETBOOL) */
|
|
990
|
+
bInUse: boolean;
|
|
991
|
+
|
|
992
|
+
/** ACCESSOR_T(..., "bTranslated", bTranslated, GETBOOL, SETBOOL) */
|
|
993
|
+
bTranslated: boolean;
|
|
994
|
+
|
|
995
|
+
/** ACCESSOR_T(..., "nUserData1", nUserData1, GETN, SETINT) */
|
|
996
|
+
nUserData1: number;
|
|
997
|
+
|
|
998
|
+
/** ACCESSOR_T(..., "nUserData2", nUserData2, GETN, SETINT) */
|
|
999
|
+
nUserData2: number;
|
|
1000
|
+
|
|
1001
|
+
/** templ->SetNativeDataProperty("resource", ...) */
|
|
1002
|
+
resource: object;
|
|
1003
|
+
|
|
1004
|
+
/** templ->SetNativeDataProperty("pInfo", ...) */
|
|
1005
|
+
pInfo: null;
|
|
1006
|
+
|
|
1007
|
+
/** templ->SetNativeDataProperty("pBuffer", ...) */
|
|
1008
|
+
pBuffer: null;
|
|
1009
|
+
|
|
1010
|
+
/** templ->SetNativeDataProperty("pNext", ...) */
|
|
1011
|
+
pNext: Customization | null;
|
|
1012
|
+
}
|
|
1013
|
+
/** Key-value pairs for entity spawning */
|
|
1014
|
+
interface KeyValueData {
|
|
1015
|
+
/** ACCESSOR_T(..., "fHandled", fHandled, GETN, SETINT) */
|
|
1016
|
+
fHandled: number;
|
|
1017
|
+
|
|
1018
|
+
/** templ->SetNativeDataProperty("szClassName", ...) */
|
|
1019
|
+
szClassName: string;
|
|
1020
|
+
|
|
1021
|
+
/** templ->SetNativeDataProperty("szKeyName", ...) */
|
|
1022
|
+
szKeyName: string;
|
|
1023
|
+
|
|
1024
|
+
/** templ->SetNativeDataProperty("szValue", ...) */
|
|
1025
|
+
szValue: string;
|
|
1026
|
+
}
|
|
1027
|
+
/** Save/restore game state information */
|
|
1028
|
+
interface SaveRestoreData {
|
|
1029
|
+
/** ACCESSOR_T(..., "size", size, GETN, SETINT) */
|
|
1030
|
+
size: number;
|
|
1031
|
+
|
|
1032
|
+
/** ACCESSOR_T(..., "bufferSize", bufferSize, GETN, SETINT) */
|
|
1033
|
+
bufferSize: number;
|
|
1034
|
+
|
|
1035
|
+
/** ACCESSOR_T(..., "tokenSize", tokenSize, GETN, SETINT) */
|
|
1036
|
+
tokenSize: number;
|
|
1037
|
+
|
|
1038
|
+
/** ACCESSOR_T(..., "tokenCount", tokenCount, GETN, SETINT) */
|
|
1039
|
+
tokenCount: number;
|
|
1040
|
+
|
|
1041
|
+
/** templ->SetNativeDataProperty("szCurrentMapName", ...) */
|
|
1042
|
+
szCurrentMapName: string;
|
|
1043
|
+
}
|
|
1044
|
+
/** Field type description for save/restore system */
|
|
1045
|
+
interface TypeDescription {
|
|
1046
|
+
/** ACCESSOR_T(..., "fieldOffset", fieldOffset, GETN, SETINT) */
|
|
1047
|
+
fieldOffset: number;
|
|
1048
|
+
|
|
1049
|
+
/** ACCESSOR_T(..., "fieldSize", fieldSize, GETN, SETINT) */
|
|
1050
|
+
fieldSize: number;
|
|
1051
|
+
|
|
1052
|
+
/** ACCESSOR_T(..., "flags", flags, GETN, SETINT) */
|
|
1053
|
+
flags: number;
|
|
1054
|
+
|
|
1055
|
+
/** templ->SetNativeDataProperty("fieldType", ...) */
|
|
1056
|
+
fieldType: number;
|
|
1057
|
+
|
|
1058
|
+
/** templ->SetNativeDataProperty("fieldName", ...) */
|
|
1059
|
+
fieldName: string;
|
|
1060
|
+
|
|
1061
|
+
/** templ->SetNativeDataProperty("fieldTypeName", ...) */
|
|
1062
|
+
fieldTypeName: string;
|
|
1063
|
+
|
|
1064
|
+
/** templ->SetNativeDataProperty("isGlobal", ...) */
|
|
1065
|
+
isGlobal: boolean;
|
|
1066
|
+
}
|
|
1067
|
+
/** Delta compression structure for network optimization */
|
|
1068
|
+
interface Delta {
|
|
1069
|
+
/** templ->SetNativeDataProperty("toString", ...) */
|
|
1070
|
+
toString: string;
|
|
1071
|
+
|
|
1072
|
+
/** templ->SetNativeDataProperty("isValid", ...) */
|
|
1073
|
+
isValid: boolean;
|
|
1074
|
+
|
|
1075
|
+
/** templ->SetNativeDataProperty("pointer", ...) */
|
|
1076
|
+
pointer: number;
|
|
1077
|
+
}
|
|
1078
|
+
/** Console variable (cvar) information */
|
|
1079
|
+
interface Cvar {
|
|
1080
|
+
/** ACCESSOR_T(..., "flags", flags, GETN, SETINT) */
|
|
1081
|
+
flags: number;
|
|
1082
|
+
|
|
1083
|
+
/** ACCESSOR_T(..., "value", value, GETN, SETFLOAT) */
|
|
1084
|
+
value: number;
|
|
1085
|
+
|
|
1086
|
+
/** templ->SetNativeDataProperty("name", ...) */
|
|
1087
|
+
name: string;
|
|
1088
|
+
|
|
1089
|
+
/** templ->SetNativeDataProperty("string", ...) */
|
|
1090
|
+
string: string;
|
|
1091
|
+
|
|
1092
|
+
/** templ->SetNativeDataProperty("next", ...) */
|
|
1093
|
+
next: Cvar | null;
|
|
1094
|
+
}
|
|
1095
|
+
/** Results from line/hull trace operations */
|
|
1096
|
+
interface TraceResult {
|
|
1097
|
+
/** v8::String::NewFromUtf8(isolate, "fraction").ToLocalChecked(), v8::Number::New(isolate, trace->flFraction)) */
|
|
1098
|
+
fraction: number;
|
|
1099
|
+
|
|
1100
|
+
/** v8::String::NewFromUtf8(isolate, "planeDist").ToLocalChecked(), v8::Number::New(isolate, trace->flPlaneDist)) */
|
|
1101
|
+
planeDist: number;
|
|
1102
|
+
|
|
1103
|
+
/** v8::String::NewFromUtf8(isolate, "endPos").ToLocalChecked(), endPos) */
|
|
1104
|
+
endPos: unknown;
|
|
1105
|
+
|
|
1106
|
+
/** v8::String::NewFromUtf8(isolate, "planeNormal").ToLocalChecked(), planeNormal) */
|
|
1107
|
+
planeNormal: unknown;
|
|
1108
|
+
|
|
1109
|
+
/** v8::String::NewFromUtf8(isolate, "hitGroup").ToLocalChecked(), v8::Integer::New(isolate, trace->iHitgroup)) */
|
|
1110
|
+
hitGroup: unknown;
|
|
1111
|
+
|
|
1112
|
+
/** v8::String::NewFromUtf8(isolate, "allSolid").ToLocalChecked(), v8::Boolean::New(isolate, trace->fAllSolid)) */
|
|
1113
|
+
allSolid: boolean;
|
|
1114
|
+
|
|
1115
|
+
/** v8::String::NewFromUtf8(isolate, "startSolid").ToLocalChecked(), v8::Boolean::New(isolate, trace->fStartSolid)) */
|
|
1116
|
+
startSolid: boolean;
|
|
1117
|
+
|
|
1118
|
+
/** v8::String::NewFromUtf8(isolate, "inOpen").ToLocalChecked(), v8::Boolean::New(isolate, trace->fInOpen)) */
|
|
1119
|
+
inOpen: boolean;
|
|
1120
|
+
|
|
1121
|
+
/** v8::String::NewFromUtf8(isolate, "inWater").ToLocalChecked(), v8::Boolean::New(isolate, trace->fInWater)) */
|
|
1122
|
+
inWater: boolean;
|
|
1123
|
+
|
|
1124
|
+
/** v8::String::NewFromUtf8(isolate, "hit").ToLocalChecked(), v8::Null(isolate)) */
|
|
1125
|
+
hit: null;
|
|
1126
|
+
}
|
|
1127
|
+
/** Game entity reference with properties and methods */
|
|
1128
|
+
interface Entity extends Entvars {
|
|
1129
|
+
/** Entity ID from edict index */
|
|
1130
|
+
id: number;
|
|
1131
|
+
|
|
1132
|
+
getPrivateDataBuffer(offset: number, size: number): Buffer | null;
|
|
1133
|
+
|
|
1134
|
+
writePrivateDataBuffer(offset: number, buffer: Buffer | ArrayBuffer | Uint8Array): boolean;
|
|
1135
|
+
}
|
|
1136
|
+
/** Result from monster hull trace operations */
|
|
1137
|
+
interface TraceMonsterHullResult {
|
|
1138
|
+
/** Return value from pfnTraceMonsterHull - likely collision/movement validity flag */
|
|
1139
|
+
result: number;
|
|
1140
|
+
|
|
1141
|
+
/** Standard trace result with hit information */
|
|
1142
|
+
trace: TraceResult;
|
|
1143
|
+
}
|
|
1144
|
+
}
|