@nodemod/core 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +60 -0
- package/dist/core/cmd.d.ts +148 -0
- package/dist/core/cmd.d.ts.map +1 -0
- package/dist/core/cmd.js +177 -0
- package/dist/core/cmd.js.map +1 -0
- package/dist/core/menu.d.ts +300 -0
- package/dist/core/menu.d.ts.map +1 -0
- package/dist/core/menu.js +449 -0
- package/dist/core/menu.js.map +1 -0
- package/dist/core/msg.d.ts +300 -0
- package/dist/core/msg.d.ts.map +1 -0
- package/dist/core/msg.js +374 -0
- package/dist/core/msg.js.map +1 -0
- package/dist/core/resource.d.ts +137 -0
- package/dist/core/resource.d.ts.map +1 -0
- package/dist/core/resource.js +171 -0
- package/dist/core/resource.js.map +1 -0
- package/dist/core/sound.d.ts +262 -0
- package/dist/core/sound.d.ts.map +1 -0
- package/dist/core/sound.js +300 -0
- package/dist/core/sound.js.map +1 -0
- package/dist/enhanced/entity.d.ts +263 -0
- package/dist/enhanced/entity.d.ts.map +1 -0
- package/dist/enhanced/entity.js +447 -0
- package/dist/enhanced/entity.js.map +1 -0
- package/dist/enhanced/events.d.ts +257 -0
- package/dist/enhanced/events.d.ts.map +1 -0
- package/dist/enhanced/events.js +350 -0
- package/dist/enhanced/events.js.map +1 -0
- package/dist/enhanced/player.d.ts +272 -0
- package/dist/enhanced/player.d.ts.map +1 -0
- package/dist/enhanced/player.js +389 -0
- package/dist/enhanced/player.js.map +1 -0
- package/dist/enhanced/trace.d.ts +198 -0
- package/dist/enhanced/trace.d.ts.map +1 -0
- package/dist/enhanced/trace.js +311 -0
- package/dist/enhanced/trace.js.map +1 -0
- package/dist/index.d.ts +88 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +120 -0
- package/dist/index.js.map +1 -0
- package/dist/native/cvar.d.ts +49 -0
- package/dist/native/cvar.d.ts.map +1 -0
- package/dist/native/cvar.js +169 -0
- package/dist/native/cvar.js.map +1 -0
- package/dist/native/file.d.ts +221 -0
- package/dist/native/file.d.ts.map +1 -0
- package/dist/native/file.js +353 -0
- package/dist/native/file.js.map +1 -0
- package/dist/types/dll.d.ts +109 -0
- package/dist/types/engine.d.ts +319 -0
- package/dist/types/enums.d.ts +434 -0
- package/dist/types/events.d.ts +2432 -0
- package/dist/types/index.d.ts +38 -0
- package/dist/types/structures.d.ts +1144 -0
- package/dist/utils/util.d.ts +202 -0
- package/dist/utils/util.d.ts.map +1 -0
- package/dist/utils/util.js +318 -0
- package/dist/utils/util.js.map +1 -0
- package/package.json +167 -0
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// This file is generated automatically. Don't edit it.
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declare namespace nodemod {
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// Metamod result constants
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const enum META_RES {
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UNSET = 0, // Uninitialized (causes error)
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IGNORED = 1, // Plugin didn't take any action, continue normally
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HANDLED = 2, // Plugin did something, but original function still executes
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OVERRIDE = 3, // Execute original function, but use plugin's return value
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SUPERCEDE = 4 // Skip original function entirely, use plugin's behavior
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}
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// Alert types for engine functions
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const enum ALERT_TYPE {
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at_notice = 0,
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at_console = 1,
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at_aiconsole = 2,
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at_warning = 3,
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at_error = 4,
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at_logged = 5
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}
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// Print types for client output
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const enum PRINT_TYPE {
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print_console = 0,
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print_center = 1,
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print_chat = 2
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}
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// Force types for consistency checking
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const enum FORCE_TYPE {
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force_exactfile = 0,
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force_model_samebounds = 1,
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force_model_specifybounds = 2,
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force_model_specifybounds_if_avail = 3
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}
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// Message destination types for engine messaging
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const enum MSG_DEST {
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BROADCAST = 0, // Message to all players without delivery guarantee
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ONE = 1, // Message to one player with delivery guarantee
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ALL = 2, // Message with delivery guarantee to all players
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INIT = 3, // Write to the init string
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PVS = 4, // All players in potentially visible set of point
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PAS = 5, // All players in potentially audible set
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PVS_R = 6, // All players in PVS with reliable delivery
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PAS_R = 7, // All players in PAS with reliable delivery
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ONE_UNRELIABLE = 8, // Message to one player without delivery guarantee
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SPEC = 9 // Message to all HLTV proxy
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}
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// Network message types for Half-Life protocol
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const enum MSG_TYPE {
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BAD = 0,
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NOP = 1,
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DISCONNECT = 2,
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EVENT = 3,
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VERSION = 4,
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SETVIEW = 5,
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SOUND = 6,
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TIME = 7,
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PRINT = 8,
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STUFFTEXT = 9,
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SETANGLE = 10,
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SERVERINFO = 11,
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LIGHTSTYLE = 12,
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UPDATEUSERINFO = 13,
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DELTADESCRIPTION = 14,
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CLIENTDATA = 15,
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STOPSOUND = 16,
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PINGS = 17,
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PARTICLE = 18,
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DAMAGE = 19,
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SPAWNSTATIC = 20,
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EVENT_RELIABLE = 21,
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SPAWNBASELINE = 22,
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TEMPENTITY = 23,
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SETPAUSE = 24,
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SIGNONNUM = 25,
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CENTERPRINT = 26,
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KILLEDMONSTER = 27,
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FOUNDSECRET = 28,
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SPAWNSTATICSOUND = 29,
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INTERMISSION = 30,
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FINALE = 31,
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CDTRACK = 32,
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RESTORE = 33,
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CUTSCENE = 34,
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WEAPONANIM = 35,
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DECALNAME = 36,
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ROOMTYPE = 37,
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ADDANGLE = 38,
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NEWUSERMSG = 39,
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PACKETENTITIES = 40,
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DELTAPACKETENTITIES = 41,
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CHOKE = 42,
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RESOURCELIST = 43,
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NEWMOVEVARS = 44,
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RESOURCEREQUEST = 45,
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CUSTOMIZATION = 46,
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CROSSHAIRANGLE = 47,
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SOUNDFADE = 48,
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FILETXFERFAILED = 49,
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HLTV = 50,
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DIRECTOR = 51,
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VOICEINIT = 52,
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VOICEDATA = 53,
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SENDEXTRAINFO = 54,
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TIMESCALE = 55,
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RESOURCELOCATION = 56,
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SENDCVARVALUE = 57,
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SENDCVARVALUE2 = 58
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}
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// Sound attenuation constants for pfnEmitSound
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const enum ATTN {
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NONE = 0, // No attenuation
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NORM = 0.8, // Normal attenuation
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IDLE = 2.0, // Idle attenuation
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STATIC = 1.25 // Static attenuation
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}
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// Sound flags for pfnEmitSound fFlags parameter
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const enum SND {
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SPAWNING = 256, // 1<<8 - We're spawning, used in some cases for ambients
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STOP = 32, // 1<<5 - Stop sound
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CHANGE_VOL = 64, // 1<<6 - Change sound volume
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CHANGE_PITCH = 128 // 1<<7 - Change sound pitch
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}
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// Console variable (cvar) flags
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const enum FCVAR {
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NONE = 0, // No flags
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ARCHIVE = 1, // 1<<0 - Set to cause it to be saved to vars.rc
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USERINFO = 2, // 1<<1 - Changes the client's info string
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SERVER = 4, // 1<<2 - Notifies players when changed
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EXTDLL = 8, // 1<<3 - Defined by external DLL
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CLIENTDLL = 16, // 1<<4 - Defined by the client dll
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PROTECTED = 32, // 1<<5 - Server cvar, but we don't send the data since it's a password, etc.
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SPONLY = 64, // 1<<6 - This cvar cannot be changed by clients connected to a multiplayer server
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PRINTABLEONLY = 128, // 1<<7 - This cvar's string cannot contain unprintable characters
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UNLOGGED = 256, // 1<<8 - If this is a FCVAR_SERVER, don't log changes to the log file / console
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NOEXTRAWHITEPACE = 512 // 1<<9 - Strip trailing/leading white space from this cvar
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}
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/** pev(entity, pev_button) or pev(entity, pev_oldbuttons) values */
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const enum IN_BUTTON {
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ATTACK = 1, // 1<<0
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JUMP = 2, // 1<<1
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DUCK = 4, // 1<<2
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FORWARD = 8, // 1<<3
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BACK = 16, // 1<<4
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USE = 32, // 1<<5
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CANCEL = 64, // 1<<6
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LEFT = 128, // 1<<7
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RIGHT = 256, // 1<<8
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MOVELEFT = 512, // 1<<9
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MOVERIGHT = 1024, // 1<<10
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ATTACK2 = 2048, // 1<<11
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RUN = 4096, // 1<<12
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RELOAD = 8192, // 1<<13
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ALT1 = 16384, // 1<<14
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SCORE = 32768 // 1<<15 - Used by client.dll for when scoreboard is held down
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}
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/** pev(entity, pev_flags) values */
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const enum FL {
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FLY = 1, // 1<<0 - Changes the SV_Movestep() behavior to not need to be on ground
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SWIM = 2, // 1<<1 - Changes the SV_Movestep() behavior to not need to be on ground (but stay in water)
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CONVEYOR = 4, // 1<<2
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CLIENT = 8, // 1<<3
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INWATER = 16, // 1<<4
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MONSTER = 32, // 1<<5
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GODMODE = 64, // 1<<6
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NOTARGET = 128, // 1<<7
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SKIPLOCALHOST = 256, // 1<<8 - Don't send entity to local host, it's predicting this entity itself
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ONGROUND = 512, // 1<<9 - At rest / on the ground
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PARTIALGROUND = 1024, // 1<<10 - Not all corners are valid
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WATERJUMP = 2048, // 1<<11 - Player jumping out of water
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FROZEN = 4096, // 1<<12 - Player is frozen for 3rd person camera
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FAKECLIENT = 8192, // 1<<13 - JAC: fake client, simulated server side; don't send network messages to them
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DUCKING = 16384, // 1<<14 - Player flag -- Player is fully crouched
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FLOAT = 32768, // 1<<15 - Apply floating force to this entity when in water
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GRAPHED = 65536, // 1<<16 - Worldgraph has this ent listed as something that blocks a connection
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IMMUNE_WATER = 131072, // 1<<17
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IMMUNE_SLIME = 262144, // 1<<18
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IMMUNE_LAVA = 524288, // 1<<19
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PROXY = 1048576, // 1<<20 - This is a spectator proxy
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ALWAYSTHINK = 2097152, // 1<<21 - Brush model flag -- call think every frame regardless of nextthink - ltime
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BASEVELOCITY = 4194304, // 1<<22 - Base velocity has been applied this frame
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MONSTERCLIP = 8388608, // 1<<23 - Only collide in with monsters who have FL_MONSTERCLIP set
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ONTRAIN = 16777216, // 1<<24 - Player is _controlling_ a train
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WORLDBRUSH = 33554432, // 1<<25 - Not moveable/removeable brush entity
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SPECTATOR = 67108864, // 1<<26 - This client is a spectator
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CUSTOMENTITY = 536870912, // 1<<29 - This is a custom entity
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KILLME = 1073741824, // 1<<30 - This entity is marked for death
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DORMANT = 2147483648 // 1<<31 - Entity is dormant, no updates to client
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}
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/** engfunc(EngFunc_WalkMove, entity, Float:yaw, Float:dist, iMode) iMode values */
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const enum WALKMOVE {
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NORMAL = 0, // Normal walkmove
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WORLDONLY = 1, // Doesn't hit ANY entities, no matter what the solid type
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CHECKONLY = 2 // Move, but don't touch triggers
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}
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/** engfunc(EngFunc_MoveToOrigin, entity, Float:goal[3], Float:distance, moveType) moveType values */
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const enum MOVE {
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NORMAL = 0, // normal move in the direction monster is facing
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STRAFE = 1 // moves in direction specified, no matter which way monster is facing
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}
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/** pev(entity, pev_movetype) values */
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const enum MOVETYPE {
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NONE = 0, // Never moves
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WALK = 3, // Player only - moving on the ground
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STEP = 4, // Gravity, special edge handling -- monsters use this
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FLY = 5, // No gravity, but still collides with stuff
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TOSS = 6, // Gravity/Collisions
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PUSH = 7, // No clip to world, push and crush
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NOCLIP = 8, // No gravity, no collisions, still do velocity/avelocity
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FLYMISSILE = 9, // Extra size to monsters
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BOUNCE = 10, // Just like Toss, but reflect velocity when contacting surfaces
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BOUNCEMISSILE = 11, // Bounce w/o gravity
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FOLLOW = 12, // Track movement of aiment
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PUSHSTEP = 13 // BSP model that needs physics/world collisions
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}
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/** pev(entity, pev_solid) values */
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const enum SOLID {
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NOT = 0, // No interaction with other objects
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TRIGGER = 1, // Touch on edge, but not blocking
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BBOX = 2, // Touch on edge, block
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SLIDEBOX = 3, // Touch on edge, but not an onground
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BSP = 4 // BSP clip, touch on edge, block
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}
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/** pev(entity, pev_deadflag) values */
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const enum DEAD {
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NO = 0, // Alive
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DYING = 1, // Playing death animation or still falling off of a ledge waiting to hit ground
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DEAD = 2, // Dead, lying still
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RESPAWNABLE = 3,
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DISCARDBODY = 4
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}
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/** new Float:takedamage, pev(entity, pev_takedamage, takedamage) values */
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const enum DAMAGE {
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NO = 0.0,
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YES = 1.0,
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AIM = 2.0
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}
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/** pev(entity, pev_effects) values */
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const enum EF {
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BRIGHTFIELD = 1, // Swirling cloud of particles
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MUZZLEFLASH = 2, // Single frame ELIGHT on entity attachment 0
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BRIGHTLIGHT = 4, // DLIGHT centered at entity origin
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DIMLIGHT = 8, // Player flashlight
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INVLIGHT = 16, // Get lighting from ceiling
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NOINTERP = 32, // Don't interpolate the next frame
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LIGHT = 64, // Rocket flare glow sprite
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+
NODRAW = 128 // Don't draw entity
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
/** Spectating camera mode constants (usually stored in pev_iuser1) */
|
|
266
|
+
const enum OBS {
|
|
267
|
+
NONE = 0,
|
|
268
|
+
CHASE_LOCKED = 1, // Locked Chase Cam
|
|
269
|
+
CHASE_FREE = 2, // Free Chase Cam
|
|
270
|
+
ROAMING = 3, // Free Look
|
|
271
|
+
IN_EYE = 4, // First Person
|
|
272
|
+
MAP_FREE = 5, // Free Overview
|
|
273
|
+
MAP_CHASE = 6 // Chase Overview
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
/** engfunc(EngFunc_PointContents, Float:origin) return values */
|
|
277
|
+
const enum CONTENTS {
|
|
278
|
+
EMPTY = -1,
|
|
279
|
+
SOLID = -2,
|
|
280
|
+
WATER = -3,
|
|
281
|
+
SLIME = -4,
|
|
282
|
+
LAVA = -5,
|
|
283
|
+
SKY = -6,
|
|
284
|
+
ORIGIN = -7, // Removed at csg time
|
|
285
|
+
CLIP = -8, // Changed to contents_solid
|
|
286
|
+
CURRENT_0 = -9,
|
|
287
|
+
CURRENT_90 = -10,
|
|
288
|
+
CURRENT_180 = -11,
|
|
289
|
+
CURRENT_270 = -12,
|
|
290
|
+
CURRENT_UP = -13,
|
|
291
|
+
CURRENT_DOWN = -14,
|
|
292
|
+
TRANSLUCENT = -15,
|
|
293
|
+
LADDER = -16,
|
|
294
|
+
FLYFIELD = -17,
|
|
295
|
+
GRAVITY_FLYFIELD = -18,
|
|
296
|
+
FOG = -19
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
/** Instant damage values for use with the 3rd parameter of the "Damage" client message */
|
|
300
|
+
const enum DMG {
|
|
301
|
+
GENERIC = 0, // Generic damage was done
|
|
302
|
+
CRUSH = 1, // 1<<0 - Crushed by falling or moving object
|
|
303
|
+
BULLET = 2, // 1<<1 - Shot
|
|
304
|
+
SLASH = 4, // 1<<2 - Cut, clawed, stabbed
|
|
305
|
+
BURN = 8, // 1<<3 - Heat burned
|
|
306
|
+
FREEZE = 16, // 1<<4 - Frozen
|
|
307
|
+
FALL = 32, // 1<<5 - Fell too far
|
|
308
|
+
BLAST = 64, // 1<<6 - Explosive blast damage
|
|
309
|
+
CLUB = 128, // 1<<7 - Crowbar, punch, headbutt
|
|
310
|
+
SHOCK = 256, // 1<<8 - Electric shock
|
|
311
|
+
SONIC = 512, // 1<<9 - Sound pulse shockwave
|
|
312
|
+
ENERGYBEAM = 1024, // 1<<10 - Laser or other high energy beam
|
|
313
|
+
NEVERGIB = 4096, // 1<<12 - With this bit OR'd in, no damage type will be able to gib victims upon death
|
|
314
|
+
ALWAYSGIB = 8192, // 1<<13 - With this bit OR'd in, any damage type can be made to gib victims upon death
|
|
315
|
+
DROWN = 16384, // 1<<14 - Drowning
|
|
316
|
+
PARALYZE = 32768, // 1<<15 - Slows affected creature down
|
|
317
|
+
NERVEGAS = 65536, // 1<<16 - Nerve toxins, very bad
|
|
318
|
+
POISON = 131072, // 1<<17 - Blood poisioning
|
|
319
|
+
RADIATION = 262144, // 1<<18 - Radiation exposure
|
|
320
|
+
DROWNRECOVER = 524288, // 1<<19 - Drowning recovery
|
|
321
|
+
ACID = 1048576, // 1<<20 - Toxic chemicals or acid burns
|
|
322
|
+
SLOWBURN = 2097152, // 1<<21 - In an oven
|
|
323
|
+
SLOWFREEZE = 4194304, // 1<<22 - In a subzero freezer
|
|
324
|
+
MORTAR = 8388608, // 1<<23 - Hit by air raid
|
|
325
|
+
GRENADE = 16777216 // 1<<24 - Counter-Strike only - Hit by HE grenade
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
/** Gib values used on client kill based on instant damage values */
|
|
329
|
+
const enum GIB {
|
|
330
|
+
NORMAL = 0, // Gib if entity was overkilled
|
|
331
|
+
NEVER = 1, // Never gib, no matter how much death damage is done
|
|
332
|
+
ALWAYS = 2, // Always gib
|
|
333
|
+
TRY_HEALTH = -9000 // Gib players if their health is under this value
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
/** Valid constants for fNoMonsters parameter of trace functions */
|
|
337
|
+
const enum IGNORE {
|
|
338
|
+
DONT_IGNORE_MONSTERS = 0,
|
|
339
|
+
MONSTERS = 1,
|
|
340
|
+
MISSILE = 2,
|
|
341
|
+
GLASS = 0x100
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
/** Hull numbers for trace functions */
|
|
345
|
+
const enum HULL {
|
|
346
|
+
POINT = 0,
|
|
347
|
+
HUMAN = 1,
|
|
348
|
+
LARGE = 2,
|
|
349
|
+
HEAD = 3
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
/** Half-Life weapon constants */
|
|
353
|
+
const enum HLW {
|
|
354
|
+
NONE = 0,
|
|
355
|
+
CROWBAR = 1,
|
|
356
|
+
GLOCK = 2,
|
|
357
|
+
PYTHON = 3,
|
|
358
|
+
MP5 = 4,
|
|
359
|
+
CHAINGUN = 5,
|
|
360
|
+
CROSSBOW = 6,
|
|
361
|
+
SHOTGUN = 7,
|
|
362
|
+
RPG = 8,
|
|
363
|
+
GAUSS = 9,
|
|
364
|
+
EGON = 10,
|
|
365
|
+
HORNETGUN = 11,
|
|
366
|
+
HANDGRENADE = 12,
|
|
367
|
+
TRIPMINE = 13,
|
|
368
|
+
SATCHEL = 14,
|
|
369
|
+
SNARK = 15,
|
|
370
|
+
SUIT = 31
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
/** Player physics flags */
|
|
374
|
+
const enum PFLAG {
|
|
375
|
+
ONLADDER = 1, // 1<<0
|
|
376
|
+
ONSWING = 1, // 1<<0
|
|
377
|
+
ONTRAIN = 2, // 1<<1
|
|
378
|
+
ONBARNACLE = 4, // 1<<2
|
|
379
|
+
DUCKING = 8, // 1<<3 - In the process of ducking, but not totally squatted yet
|
|
380
|
+
USING = 16, // 1<<4 - Using a continuous entity
|
|
381
|
+
OBSERVER = 32 // 1<<5 - Player is locked in stationary cam mode
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
/** Player hide HUD values */
|
|
385
|
+
const enum HIDEHUD {
|
|
386
|
+
WEAPONS = 1, // 1<<0
|
|
387
|
+
FLASHLIGHT = 2, // 1<<1
|
|
388
|
+
ALL = 4, // 1<<2
|
|
389
|
+
HEALTH = 8, // 1<<3
|
|
390
|
+
TIMER = 16, // 1<<4
|
|
391
|
+
MONEY = 32, // 1<<5
|
|
392
|
+
CROSSHAIR = 64, // 1<<6
|
|
393
|
+
OBSERVER_CROSSHAIR = 128 // 1<<7
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
/** Entity classification */
|
|
397
|
+
const enum CLASS {
|
|
398
|
+
NONE = 0,
|
|
399
|
+
MACHINE = 1,
|
|
400
|
+
PLAYER = 2,
|
|
401
|
+
HUMAN_PASSIVE = 3,
|
|
402
|
+
HUMAN_MILITARY = 4,
|
|
403
|
+
ALIEN_MILITARY = 5,
|
|
404
|
+
ALIEN_PASSIVE = 6,
|
|
405
|
+
ALIEN_MONSTER = 7,
|
|
406
|
+
ALIEN_PREY = 8,
|
|
407
|
+
ALIEN_PREDATOR = 9,
|
|
408
|
+
INSECT = 10,
|
|
409
|
+
PLAYER_ALLY = 11,
|
|
410
|
+
PLAYER_BIOWEAPON = 12,
|
|
411
|
+
ALIEN_BIOWEAPON = 13,
|
|
412
|
+
VEHICLE = 14,
|
|
413
|
+
BARNACLE = 99
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
/** Entity use states */
|
|
417
|
+
const enum USE {
|
|
418
|
+
OFF = 0,
|
|
419
|
+
ON = 1,
|
|
420
|
+
SET = 2,
|
|
421
|
+
TOGGLE = 3
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
/** PlaybackEvent flags */
|
|
425
|
+
const enum FEV {
|
|
426
|
+
NOTHOST = 1, // 1<<0 - Skip local host for event send
|
|
427
|
+
RELIABLE = 2, // 1<<1 - Send the event reliably
|
|
428
|
+
GLOBAL = 4, // 1<<2 - Send to everybody on the server
|
|
429
|
+
UPDATE = 8, // 1<<3 - Update existing event instead of duplicate
|
|
430
|
+
HOSTONLY = 16, // 1<<4 - Only send to entity specified as the invoker
|
|
431
|
+
SERVER = 32, // 1<<5 - Only send if the event was created on the server
|
|
432
|
+
CLIENT = 64 // 1<<6 - Only issue event client side
|
|
433
|
+
}
|
|
434
|
+
}
|