@nodaro/shared 2.14.0 → 2.15.0

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package/dist/index.d.cts CHANGED
@@ -9528,6 +9528,7 @@ declare const windowSceneSchema: z.ZodObject<{
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  morph: "morph";
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  jump: "jump";
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  }>>;
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+ transition: z.ZodOptional<z.ZodString>;
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  audio: z.ZodArray<z.ZodObject<{
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  mode: z.ZodEnum<{
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  music: "music";
@@ -9650,6 +9651,7 @@ declare const windowAnalysisSchema: z.ZodObject<{
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  morph: "morph";
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  jump: "jump";
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  }>>;
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+ transition: z.ZodOptional<z.ZodString>;
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  audio: z.ZodArray<z.ZodObject<{
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  mode: z.ZodEnum<{
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  music: "music";
@@ -9738,6 +9740,7 @@ declare const analyzedSceneSchema: z.ZodObject<{
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  morph: "morph";
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  jump: "jump";
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  }>>;
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+ transition: z.ZodOptional<z.ZodString>;
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  audio: z.ZodArray<z.ZodObject<{
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  mode: z.ZodEnum<{
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  music: "music";
@@ -9870,6 +9873,7 @@ declare const videoAnalysisResultSchema: z.ZodObject<{
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  morph: "morph";
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  jump: "jump";
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  }>>;
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+ transition: z.ZodOptional<z.ZodString>;
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  audio: z.ZodArray<z.ZodObject<{
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  mode: z.ZodEnum<{
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  music: "music";
package/dist/index.d.ts CHANGED
@@ -9528,6 +9528,7 @@ declare const windowSceneSchema: z.ZodObject<{
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  morph: "morph";
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  jump: "jump";
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  }>>;
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+ transition: z.ZodOptional<z.ZodString>;
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  audio: z.ZodArray<z.ZodObject<{
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  mode: z.ZodEnum<{
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  music: "music";
@@ -9650,6 +9651,7 @@ declare const windowAnalysisSchema: z.ZodObject<{
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  morph: "morph";
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  jump: "jump";
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  }>>;
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+ transition: z.ZodOptional<z.ZodString>;
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  audio: z.ZodArray<z.ZodObject<{
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  mode: z.ZodEnum<{
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  music: "music";
@@ -9738,6 +9740,7 @@ declare const analyzedSceneSchema: z.ZodObject<{
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  morph: "morph";
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  jump: "jump";
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  }>>;
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+ transition: z.ZodOptional<z.ZodString>;
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  audio: z.ZodArray<z.ZodObject<{
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  mode: z.ZodEnum<{
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  music: "music";
@@ -9870,6 +9873,7 @@ declare const videoAnalysisResultSchema: z.ZodObject<{
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  morph: "morph";
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  jump: "jump";
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  }>>;
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+ transition: z.ZodOptional<z.ZodString>;
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  audio: z.ZodArray<z.ZodObject<{
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  mode: z.ZodEnum<{
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  music: "music";
package/dist/index.js CHANGED
@@ -13215,6 +13215,15 @@ var windowSceneBase = z.object({
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  /** Effects on this shot's PICTURE. Absent ⇒ a clean image. */
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  effects: z.array(z.enum(VIDEO_ANALYSIS_VISUAL_EFFECTS)).optional(),
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  transitionOut: z.enum(VIDEO_ANALYSIS_TRANSITIONS).optional(),
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+ // Round 4 (2026-08-30, recast shot craft rev 1.5 Appendix F.8): the edit into
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+ // the next scene in the analyser's OWN WORDS — a few words of what it saw
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+ // ("fast blurred pan left", "fade to black", "zoom-blur warp into the tunnel")
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+ // — or absent when the take continues through the change or no edit is seen
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+ // (nothing asserted: the video model decides from story and refs). The closed
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+ // `transitionOut` vocabulary above is LEGACY from here on: kept so stored
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+ // blueprints still parse, never emitted again. Readers take
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+ // `transition ?? transitionOut`.
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+ transition: z.string().trim().min(1).max(120).optional(),
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  // Array of concurrent layers (music + speech + sfx together); [] = silence.
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  audio: z.array(audioLayerSchema),
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  /** slotId → variationId for slots wearing a NON-default look in this scene