@nodaro/shared 2.14.0 → 2.15.0
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- package/dist/index.cjs +9 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +4 -0
- package/dist/index.d.ts +4 -0
- package/dist/index.js +9 -0
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/src/__tests__/video-analysis.test.ts +11 -0
- package/src/video-analysis.ts +9 -0
package/dist/index.cjs
CHANGED
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@@ -13217,6 +13217,15 @@ var windowSceneBase = zod.z.object({
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13217
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/** Effects on this shot's PICTURE. Absent ⇒ a clean image. */
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effects: zod.z.array(zod.z.enum(VIDEO_ANALYSIS_VISUAL_EFFECTS)).optional(),
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transitionOut: zod.z.enum(VIDEO_ANALYSIS_TRANSITIONS).optional(),
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13220
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+
// Round 4 (2026-08-30, recast shot craft rev 1.5 Appendix F.8): the edit into
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13221
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// the next scene in the analyser's OWN WORDS — a few words of what it saw
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13222
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// ("fast blurred pan left", "fade to black", "zoom-blur warp into the tunnel")
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13223
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// — or absent when the take continues through the change or no edit is seen
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13224
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// (nothing asserted: the video model decides from story and refs). The closed
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// `transitionOut` vocabulary above is LEGACY from here on: kept so stored
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// blueprints still parse, never emitted again. Readers take
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13227
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// `transition ?? transitionOut`.
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13228
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transition: zod.z.string().trim().min(1).max(120).optional(),
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// Array of concurrent layers (music + speech + sfx together); [] = silence.
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audio: zod.z.array(audioLayerSchema),
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/** slotId → variationId for slots wearing a NON-default look in this scene
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