@nodaro/shared 2.14.0 → 2.15.0

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package/dist/index.cjs CHANGED
@@ -13217,6 +13217,15 @@ var windowSceneBase = zod.z.object({
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  /** Effects on this shot's PICTURE. Absent ⇒ a clean image. */
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  effects: zod.z.array(zod.z.enum(VIDEO_ANALYSIS_VISUAL_EFFECTS)).optional(),
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  transitionOut: zod.z.enum(VIDEO_ANALYSIS_TRANSITIONS).optional(),
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+ // Round 4 (2026-08-30, recast shot craft rev 1.5 Appendix F.8): the edit into
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+ // the next scene in the analyser's OWN WORDS — a few words of what it saw
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+ // ("fast blurred pan left", "fade to black", "zoom-blur warp into the tunnel")
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+ // — or absent when the take continues through the change or no edit is seen
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+ // (nothing asserted: the video model decides from story and refs). The closed
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+ // `transitionOut` vocabulary above is LEGACY from here on: kept so stored
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+ // blueprints still parse, never emitted again. Readers take
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+ // `transition ?? transitionOut`.
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+ transition: zod.z.string().trim().min(1).max(120).optional(),
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  // Array of concurrent layers (music + speech + sfx together); [] = silence.
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  audio: zod.z.array(audioLayerSchema),
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  /** slotId → variationId for slots wearing a NON-default look in this scene