@nodaro/sdk 2.53.1 → 2.55.0

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Files changed (215) hide show
  1. package/dist/{chunk-BQAW4RX2.js → chunk-24JE54FQ.js} +24 -6
  2. package/dist/chunk-24JE54FQ.js.map +1 -0
  3. package/dist/{chunk-P6AM42UB.cjs → chunk-2KX5ZE6M.cjs} +2 -2
  4. package/dist/chunk-2KX5ZE6M.cjs.map +1 -0
  5. package/dist/{chunk-GW76IRQD.js → chunk-47ULSVO2.js} +2 -2
  6. package/dist/chunk-47ULSVO2.js.map +1 -0
  7. package/dist/{chunk-CR5E2SF3.cjs → chunk-57GANTLV.cjs} +11 -2
  8. package/dist/chunk-57GANTLV.cjs.map +1 -0
  9. package/dist/{chunk-HGCVWOGK.cjs → chunk-A3XA6UNM.cjs} +11 -2
  10. package/dist/chunk-A3XA6UNM.cjs.map +1 -0
  11. package/dist/chunk-BEQCU7YJ.js +3 -0
  12. package/dist/chunk-BEQCU7YJ.js.map +1 -0
  13. package/dist/{chunk-EJSGJDZY.js → chunk-CBDUHYTR.js} +11 -2
  14. package/dist/chunk-CBDUHYTR.js.map +1 -0
  15. package/dist/{chunk-V5MY46JA.js → chunk-CV2ZZAUO.js} +4 -4
  16. package/dist/chunk-CV2ZZAUO.js.map +1 -0
  17. package/dist/{chunk-7LSFG2AF.js → chunk-GIQDM2MH.js} +11 -2
  18. package/dist/chunk-GIQDM2MH.js.map +1 -0
  19. package/dist/{chunk-35CNQ3WW.js → chunk-HFYNZ4SO.js} +2 -2
  20. package/dist/chunk-HFYNZ4SO.js.map +1 -0
  21. package/dist/{chunk-THLTFB6I.js → chunk-HJLSOT5C.js} +2 -2
  22. package/dist/chunk-HJLSOT5C.js.map +1 -0
  23. package/dist/{chunk-76V6IQZ5.cjs → chunk-HRV3VX22.cjs} +4 -4
  24. package/dist/chunk-HRV3VX22.cjs.map +1 -0
  25. package/dist/{chunk-CK3AMMSC.js → chunk-HUYI5G3D.js} +11 -2
  26. package/dist/chunk-HUYI5G3D.js.map +1 -0
  27. package/dist/{chunk-GAD3QCMM.cjs → chunk-I6Q4UDS2.cjs} +27 -23
  28. package/dist/chunk-I6Q4UDS2.cjs.map +1 -0
  29. package/dist/{chunk-HLYRNWHW.js → chunk-LUHAB7UJ.js} +18 -14
  30. package/dist/chunk-LUHAB7UJ.js.map +1 -0
  31. package/dist/{chunk-MQ74AKA2.cjs → chunk-MIXRL6I2.cjs} +11 -2
  32. package/dist/chunk-MIXRL6I2.cjs.map +1 -0
  33. package/dist/chunk-MQWZFWHE.js +45 -0
  34. package/dist/chunk-MQWZFWHE.js.map +1 -0
  35. package/dist/chunk-NQF6UKND.cjs +4 -0
  36. package/dist/chunk-NQF6UKND.cjs.map +1 -0
  37. package/dist/{chunk-NWMO4MHE.cjs → chunk-PDX742CC.cjs} +2 -2
  38. package/dist/chunk-PDX742CC.cjs.map +1 -0
  39. package/dist/chunk-RR45WBME.cjs +48 -0
  40. package/dist/chunk-RR45WBME.cjs.map +1 -0
  41. package/dist/{chunk-TK2CEVSK.cjs → chunk-VHTDOACT.cjs} +2 -2
  42. package/dist/chunk-VHTDOACT.cjs.map +1 -0
  43. package/dist/{chunk-22P4X3N5.cjs → chunk-XALPYUZI.cjs} +24 -6
  44. package/dist/chunk-XALPYUZI.cjs.map +1 -0
  45. package/dist/{chunk-TVENC6PH.js → chunk-XZPSJG2X.js} +11 -2
  46. package/dist/chunk-XZPSJG2X.js.map +1 -0
  47. package/dist/{chunk-HAKYPZLB.cjs → chunk-XZQ6Z4T6.cjs} +11 -2
  48. package/dist/chunk-XZQ6Z4T6.cjs.map +1 -0
  49. package/dist/{developer-apps-zSQXWmEG.d.ts → developer-apps-CMUzKpE9.d.cts} +2 -0
  50. package/dist/{developer-apps-zSQXWmEG.d.cts → developer-apps-CMUzKpE9.d.ts} +2 -0
  51. package/dist/entries/apps.d.cts +1 -1
  52. package/dist/entries/apps.d.ts +1 -1
  53. package/dist/entries/audio.d.cts +1 -1
  54. package/dist/entries/audio.d.ts +1 -1
  55. package/dist/entries/billing.d.cts +1 -1
  56. package/dist/entries/billing.d.ts +1 -1
  57. package/dist/entries/cast-swap.d.cts +1 -1
  58. package/dist/entries/cast-swap.d.ts +1 -1
  59. package/dist/entries/catalogs.d.cts +1 -1
  60. package/dist/entries/catalogs.d.ts +1 -1
  61. package/dist/entries/characters.cjs +10 -10
  62. package/dist/entries/characters.d.cts +28 -3
  63. package/dist/entries/characters.d.ts +28 -3
  64. package/dist/entries/characters.js +1 -1
  65. package/dist/entries/client.cjs +19 -18
  66. package/dist/entries/client.d.cts +8 -5
  67. package/dist/entries/client.d.ts +8 -5
  68. package/dist/entries/client.js +14 -13
  69. package/dist/entries/collections.d.cts +1 -1
  70. package/dist/entries/collections.d.ts +1 -1
  71. package/dist/entries/community.d.cts +1 -1
  72. package/dist/entries/community.d.ts +1 -1
  73. package/dist/entries/competitors.d.cts +1 -1
  74. package/dist/entries/competitors.d.ts +1 -1
  75. package/dist/entries/copilot.d.cts +1 -1
  76. package/dist/entries/copilot.d.ts +1 -1
  77. package/dist/entries/core.cjs +5 -5
  78. package/dist/entries/core.d.cts +1 -1
  79. package/dist/entries/core.d.ts +1 -1
  80. package/dist/entries/core.js +1 -1
  81. package/dist/entries/creatures.cjs +6 -6
  82. package/dist/entries/creatures.d.cts +26 -3
  83. package/dist/entries/creatures.d.ts +26 -3
  84. package/dist/entries/creatures.js +1 -1
  85. package/dist/entries/credits.d.cts +1 -1
  86. package/dist/entries/credits.d.ts +1 -1
  87. package/dist/entries/developer-apps.d.cts +1 -1
  88. package/dist/entries/developer-apps.d.ts +1 -1
  89. package/dist/entries/edit.d.cts +1 -1
  90. package/dist/entries/edit.d.ts +1 -1
  91. package/dist/entries/errors.d.cts +2 -2
  92. package/dist/entries/errors.d.ts +2 -2
  93. package/dist/entries/executions.d.cts +1 -1
  94. package/dist/entries/executions.d.ts +1 -1
  95. package/dist/entries/gallery.d.cts +1 -1
  96. package/dist/entries/gallery.d.ts +1 -1
  97. package/dist/entries/jobs.cjs +2 -2
  98. package/dist/entries/jobs.d.cts +7 -4
  99. package/dist/entries/jobs.d.ts +7 -4
  100. package/dist/entries/jobs.js +1 -1
  101. package/dist/entries/keepers.cjs +17 -0
  102. package/dist/entries/keepers.cjs.map +1 -0
  103. package/dist/entries/keepers.d.cts +100 -0
  104. package/dist/entries/keepers.d.ts +100 -0
  105. package/dist/entries/keepers.js +4 -0
  106. package/dist/entries/keepers.js.map +1 -0
  107. package/dist/entries/library.d.cts +1 -1
  108. package/dist/entries/library.d.ts +1 -1
  109. package/dist/entries/llm.d.cts +1 -1
  110. package/dist/entries/llm.d.ts +1 -1
  111. package/dist/entries/locations.cjs +5 -5
  112. package/dist/entries/locations.d.cts +19 -3
  113. package/dist/entries/locations.d.ts +19 -3
  114. package/dist/entries/locations.js +1 -1
  115. package/dist/entries/media.cjs +2 -2
  116. package/dist/entries/media.d.cts +34 -5
  117. package/dist/entries/media.d.ts +34 -5
  118. package/dist/entries/media.js +1 -1
  119. package/dist/entries/models.d.cts +1 -1
  120. package/dist/entries/models.d.ts +1 -1
  121. package/dist/entries/moodboards.d.cts +1 -1
  122. package/dist/entries/moodboards.d.ts +1 -1
  123. package/dist/entries/node-presets.d.cts +1 -1
  124. package/dist/entries/node-presets.d.ts +1 -1
  125. package/dist/entries/nodes.cjs +2 -2
  126. package/dist/entries/nodes.d.cts +3 -3
  127. package/dist/entries/nodes.d.ts +3 -3
  128. package/dist/entries/nodes.js +1 -1
  129. package/dist/entries/oauth.d.cts +1 -1
  130. package/dist/entries/oauth.d.ts +1 -1
  131. package/dist/entries/objects.cjs +6 -6
  132. package/dist/entries/objects.d.cts +19 -3
  133. package/dist/entries/objects.d.ts +19 -3
  134. package/dist/entries/objects.js +1 -1
  135. package/dist/entries/organizations.d.cts +1 -1
  136. package/dist/entries/organizations.d.ts +1 -1
  137. package/dist/entries/palettes.d.cts +1 -1
  138. package/dist/entries/palettes.d.ts +1 -1
  139. package/dist/entries/picker-catalogs.d.cts +1 -1
  140. package/dist/entries/picker-catalogs.d.ts +1 -1
  141. package/dist/entries/pipelines.d.cts +1 -1
  142. package/dist/entries/pipelines.d.ts +1 -1
  143. package/dist/entries/projects.d.cts +1 -1
  144. package/dist/entries/projects.d.ts +1 -1
  145. package/dist/entries/prompt-helper.d.cts +1 -1
  146. package/dist/entries/prompt-helper.d.ts +1 -1
  147. package/dist/entries/recast.d.cts +1 -1
  148. package/dist/entries/recast.d.ts +1 -1
  149. package/dist/entries/reduce.d.cts +1 -1
  150. package/dist/entries/reduce.d.ts +1 -1
  151. package/dist/entries/saved-posts.d.cts +1 -1
  152. package/dist/entries/saved-posts.d.ts +1 -1
  153. package/dist/entries/scene3d.d.cts +4 -4
  154. package/dist/entries/scene3d.d.ts +4 -4
  155. package/dist/entries/sessions.d.cts +1 -1
  156. package/dist/entries/sessions.d.ts +1 -1
  157. package/dist/entries/shots.d.cts +1 -1
  158. package/dist/entries/shots.d.ts +1 -1
  159. package/dist/entries/studio.d.cts +3 -3
  160. package/dist/entries/studio.d.ts +3 -3
  161. package/dist/entries/templates.d.cts +1 -1
  162. package/dist/entries/templates.d.ts +1 -1
  163. package/dist/entries/trash.d.cts +1 -1
  164. package/dist/entries/trash.d.ts +1 -1
  165. package/dist/entries/trends.cjs +2 -2
  166. package/dist/entries/trends.d.cts +66 -16
  167. package/dist/entries/trends.d.ts +66 -16
  168. package/dist/entries/trends.js +1 -1
  169. package/dist/entries/tutorials.d.cts +1 -1
  170. package/dist/entries/tutorials.d.ts +1 -1
  171. package/dist/entries/uploads.d.cts +1 -1
  172. package/dist/entries/uploads.d.ts +1 -1
  173. package/dist/entries/user-settings.d.cts +1 -1
  174. package/dist/entries/user-settings.d.ts +1 -1
  175. package/dist/entries/video-pro.d.cts +1 -1
  176. package/dist/entries/video-pro.d.ts +1 -1
  177. package/dist/entries/voices.d.cts +1 -1
  178. package/dist/entries/voices.d.ts +1 -1
  179. package/dist/entries/webhooks.d.cts +3 -3
  180. package/dist/entries/webhooks.d.ts +3 -3
  181. package/dist/entries/workflows.d.cts +1 -1
  182. package/dist/entries/workflows.d.ts +1 -1
  183. package/dist/entries/workspaces.d.cts +1 -1
  184. package/dist/entries/workspaces.d.ts +1 -1
  185. package/dist/index.cjs +88 -78
  186. package/dist/index.d.cts +6 -5
  187. package/dist/index.d.ts +6 -5
  188. package/dist/index.js +19 -17
  189. package/dist/{nodes-C9j0PFto.d.ts → nodes-B74WaY9r.d.ts} +10 -2
  190. package/dist/{nodes-DGIefTze.d.cts → nodes-Ceetyyh0.d.cts} +10 -2
  191. package/dist/{studio-productions-r2-VZsKj.d.cts → studio-productions-CMiS827q.d.cts} +1 -1
  192. package/dist/{studio-productions-DtTE8mdl.d.ts → studio-productions-DkI51Z9M.d.ts} +1 -1
  193. package/dist/{webhooks-BJawEIz8.d.ts → webhooks-C2DZTK4n.d.ts} +1 -1
  194. package/dist/{webhooks-Dn_DtNTD.d.cts → webhooks-tg3VN39V.d.cts} +1 -1
  195. package/package.json +8 -3
  196. package/dist/chunk-22P4X3N5.cjs.map +0 -1
  197. package/dist/chunk-35CNQ3WW.js.map +0 -1
  198. package/dist/chunk-76V6IQZ5.cjs.map +0 -1
  199. package/dist/chunk-7LSFG2AF.js.map +0 -1
  200. package/dist/chunk-BQAW4RX2.js.map +0 -1
  201. package/dist/chunk-CK3AMMSC.js.map +0 -1
  202. package/dist/chunk-CR5E2SF3.cjs.map +0 -1
  203. package/dist/chunk-EJSGJDZY.js.map +0 -1
  204. package/dist/chunk-GAD3QCMM.cjs.map +0 -1
  205. package/dist/chunk-GW76IRQD.js.map +0 -1
  206. package/dist/chunk-HAKYPZLB.cjs.map +0 -1
  207. package/dist/chunk-HGCVWOGK.cjs.map +0 -1
  208. package/dist/chunk-HLYRNWHW.js.map +0 -1
  209. package/dist/chunk-MQ74AKA2.cjs.map +0 -1
  210. package/dist/chunk-NWMO4MHE.cjs.map +0 -1
  211. package/dist/chunk-P6AM42UB.cjs.map +0 -1
  212. package/dist/chunk-THLTFB6I.js.map +0 -1
  213. package/dist/chunk-TK2CEVSK.cjs.map +0 -1
  214. package/dist/chunk-TVENC6PH.js.map +0 -1
  215. package/dist/chunk-V5MY46JA.js.map +0 -1
@@ -16,7 +16,9 @@ var MediaResource = class {
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  * `requireAudio: false` to accept a clip that really has no sound. Returns a
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  * `downloadId`; progress streams from
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  * `GET /v1/download-video/progress/:downloadId` (server-sent events) and the
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- * finished file lands in your library.
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+ * finished file lands in your library. A section is fetched with ±3 s of
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+ * padding for the caller to trim; `exactSection: true` cuts it exactly at
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+ * `sectionStartSec`–`sectionEndSec` instead.
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  */
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  downloadVideo(input) {
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  return this.client.request("POST", "/v1/download-video", { body: input });
@@ -313,13 +315,29 @@ var MediaResource = class {
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  * free, the source-preparation sibling of the priced `trimVideo` node.
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  * `trim` is `[startTime, endTime]` in seconds; `deleteSource: true` removes
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  * the source object afterwards when it is yours and nothing else references
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- * it ("the cut replaces the original"). Answers the stored file.
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+ * it ("the cut replaces the original"). Answers the stored file. The
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+ * platform may take up to 300 s on a long file: pass `timeoutMs` to wait
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+ * longer than the client's default.
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  */
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- process(input) {
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- return this.client.request("POST", "/v1/media/process", { body: input });
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+ process(input, options = {}) {
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+ return this.client.request("POST", "/v1/media/process", { body: input, ...options });
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+ }
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+ /**
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+ * Throw away a file you just made and no longer need (`POST /v1/media/discard`):
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+ * a link download replaced before use, a cut superseded by a newer one, a
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+ * picture imported then cancelled. Not a general delete. The file goes only
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+ * when it is your own, was made by a link download (`downloadVideo`), a cut
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+ * (`process`) or a URL import, is under 24 hours old, and no job of yours
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+ * uses it (as an output or as an input such as a run's `videoUrl`);
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+ * otherwise it is left untouched and the call fails with 409
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+ * `not_discardable`. `discarded: false` means there was nothing of yours at
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+ * that address (already gone, or not yours).
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+ */
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+ discard(input) {
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+ return this.client.request("POST", "/v1/media/discard", { body: input });
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  }
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  };
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  export { MediaResource };
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- //# sourceMappingURL=chunk-BQAW4RX2.js.map
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- //# sourceMappingURL=chunk-BQAW4RX2.js.map
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+ //# sourceMappingURL=chunk-24JE54FQ.js.map
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+ //# sourceMappingURL=chunk-24JE54FQ.js.map
@@ -0,0 +1 @@
1
+ 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type { NodaroClientCore } from \"../core.js\"\nimport { readSseStream } from \"../sse.js\"\nimport type { OverlayAnchor, VideoMaskRequest, MaskCompositeRequest } from \"@nodaro/shared/media\"\nimport type { CaptionStyle, CaptionLookId, SupportedFontName } from \"@nodaro/shared/captions\"\nimport type { TranscribeLane } from \"@nodaro/shared/models\"\nimport type { VideoOverlayRequest } from \"@nodaro/shared/video\"\n\n/** One word-timed caption entry (one per WORD for the kinetic styles). */\nexport interface CaptionEntry {\n text: string\n startMs: number\n endMs: number\n timestampMs?: number | null\n confidence?: number | null\n}\n\n/** Look + motion levers — see {@link MediaResource.addCaptions}. `look` is a\n * named preset the explicit levers override; an unset look renders as `outline`\n * (the default). The STYLING levers (`look`, `fontFamily`, `fontWeight`,\n * `strokeColor`/`strokeWidth`, `uppercase`, `positionY`, `maxWordsPerLine`) now\n * apply to the static `subtitle` style too — a subtitle carrying any of them\n * renders via Remotion. Only `highlightColor` (no spoken-word cursor to colour)\n * and `animate` (no motion to freeze) stay kinetic-only and are rejected (400)\n * on `subtitle`. */\nexport interface CaptionLookInput {\n look?: CaptionLookId\n fontFamily?: SupportedFontName\n fontWeight?: number\n strokeColor?: string\n strokeWidth?: number\n highlightColor?: string\n uppercase?: boolean\n positionY?: number\n /** Cap on how many words one caption LINE (or `tiktok-words` page) may hold,\n * 1-20, on TOP of the frame-width budget, sentence ends and pauses that\n * already close a line — 1-2 gives the punchy CapCut read, unset fits the\n * width. Applies to `word-highlight` / `karaoke` / `bouncy` / `tiktok-words`\n * and to a Remotion-rendered `subtitle`; inert on `word-pop` (always one\n * word). */\n maxWordsPerLine?: number\n /** Kinetic styles only. `false` freezes the per-word MOTION — the grouping,\n * line-holding and spoken-word highlight stay, only the movement stops;\n * default `true`. Rejected (400) on the static `subtitle` style. */\n animate?: boolean\n}\n\n/** One caption SEGMENT: a time range with optional style/look overrides and its\n * own words (`text`/`captions`, else the shared transcript filtered to range).\n * A segmented render is entirely Remotion, so any `style` is valid here. */\nexport interface CaptionSegmentInput extends CaptionLookInput {\n startMs: number\n endMs: number\n style?: CaptionStyle\n position?: \"bottom\" | \"top\" | \"center\"\n fontSize?: number\n color?: string\n backgroundColor?: string\n text?: string\n captions?: CaptionEntry[]\n}\n\n/** {@link MediaResource.addCaptions} input. */\nexport interface AddCaptionsInput extends CaptionLookInput {\n videoUrl: string\n text?: string\n captions?: CaptionEntry[]\n /** Transcribe the video's audio when no text/captions are given (default true). */\n autoTranscribe?: boolean\n transcribeProvider?: TranscribeLane\n style?: CaptionStyle\n position?: \"bottom\" | \"top\" | \"center\"\n fontSize?: number\n color?: string\n backgroundColor?: string\n /** Apply different treatments to time ranges in one call (non-overlapping). */\n segments?: CaptionSegmentInput[]\n}\n\n/**\n * Media ingestion + trimming — the source-preparation steps a Voice Changer Pro\n * flow (or any pipeline) needs before it has a clip to work on: pull a social\n * video into storage, copy a remote URL into storage, trim a video/audio to a\n * range, and probe a video's metadata. Each generation-style op returns a job id\n * to poll (`jobs.get(jobId)`); `videoMetadata` is a direct read.\n */\n/**\n * Where one overlay layer should go, in {@link MediaResource.imageOverlay}'s\n * percent units — the answer from {@link MediaResource.suggestOverlayPlacement}.\n */\nexport interface OverlayPlacement {\n /** The point on the base image the layer attaches to. */\n anchor: OverlayAnchor\n /** Offset from the anchor in % of the base width (negative on a right anchor = inward). */\n x: number\n /** Offset from the anchor in % of the base height (negative on a bottom anchor = inward). */\n y: number\n /** The layer's width in % of the base width. */\n width: number\n /** One sentence, plain language, on why this spot. */\n reason: string\n}\n\nexport class MediaResource {\n constructor(private client: NodaroClientCore) {}\n\n /**\n * Download a social video (YouTube / TikTok / Instagram / X / Facebook) into\n * your storage (`POST /v1/download-video`). `maxHeight` caps the resolution\n * (default \"best\"); `sectionStartSec` + `sectionEndSec` (both-or-neither) fetch\n * ONLY that time range instead of the whole video. A download that arrives\n * with no audio stream FAILS by default (it is usually a degraded source\n * response, and is retried through other routes first); pass\n * `requireAudio: false` to accept a clip that really has no sound. Returns a\n * `downloadId`; progress streams from\n * `GET /v1/download-video/progress/:downloadId` (server-sent events) and the\n * finished file lands in your library. A section is fetched with ±3 s of\n * padding for the caller to trim; `exactSection: true` cuts it exactly at\n * `sectionStartSec`–`sectionEndSec` instead.\n */\n downloadVideo(input: {\n url: string\n maxHeight?: number\n sectionStartSec?: number\n sectionEndSec?: number\n exactSection?: boolean\n requireAudio?: boolean\n }): Promise<{ downloadId: string }> {\n return this.client.request<{ downloadId: string }>(\"POST\", \"/v1/download-video\", { body: input })\n }\n\n /**\n * Stream the live progress of a {@link MediaResource.downloadVideo} import\n * (`GET /v1/download-video/progress/:downloadId`, server-sent events) as an\n * async iterable. Yields a {@link DownloadVideoProgress} roughly every 500ms\n * until the download reaches `completed` (its event carries the stored\n * `videoUrl`) or `failed` (its event carries `error`), then ends. The progress\n * state expires server-side shortly after the download starts existing, so\n * start iterating promptly after `downloadVideo` returns.\n *\n * No request timeout is applied (a large import legitimately takes minutes) —\n * pass an `AbortSignal` to cancel from the caller.\n */\n async *downloadVideoProgress(\n downloadId: string,\n opts: { signal?: AbortSignal } = {},\n ): AsyncGenerator<DownloadVideoProgress, void, undefined> {\n const url = `${this.client.baseUrl}/v1/download-video/progress/${encodeURIComponent(downloadId)}`\n const token = await this.client.auth.getToken()\n const res = await this.client.fetch(url, {\n headers: token ? { Authorization: `Bearer ${token}` } : {},\n signal: opts.signal,\n })\n // The shared reader owns the non-OK throw, the empty-body guard, the frame\n // parse and the cancel-on-early-exit — this route emits the same\n // `data: <json>` frames every other stream here does.\n yield* readSseStream<DownloadVideoProgress>(res, { label: \"progress stream\" })\n }\n\n /**\n * Copy an external media URL into your Nodaro storage (`POST /v1/save-to-storage`)\n * — a server-side fetch, so nothing round-trips through the client. Poll\n * `jobs.get(jobId)`.\n */\n saveToStorage(input: { mediaUrl: string; filename?: string; mediaType?: \"image\" | \"video\" | \"audio\" }): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/save-to-storage\", { body: input })\n }\n\n /**\n * Composite 2–30 images into ONE large 2K/4K collage (`POST /v1/image-collage`).\n * `layout` `\"smart\"` (default — justified rows at each image's exact aspect\n * ratio, no cropping; the output height floats) or `\"grid\"` (uniform,\n * letterboxed cells). `imageSizes` is index-aligned with `imageUrls` and\n * gives per-image RELATIVE size hints for the smart layout: `0` auto\n * (\"don't care\", default), `1` big (~2× linear vs medium), `2` medium,\n * `3` small (~½ linear). All-equal hints change nothing; grid ignores them.\n * For storyboards, set `numbered` to stamp a 1-based sequence badge at each\n * image's corner (top-left by default; `badgePosition: \"top-right\"` moves it;\n * in `imageUrls` order) and pass `imageLabels`\n * (index-aligned with `imageUrls`; `null`/`\"\"`/omitted = no caption for that\n * image) to caption images after the number, e.g. `3 · Close-up`. Badges are\n * an overlay only — they never change the layout, the output size or the\n * credit cost. Poll `jobs.get(jobId)` for the finished image.\n */\n imageCollage(input: {\n imageUrls: string[]\n imageSizes?: Array<0 | 1 | 2 | 3>\n numbered?: boolean\n imageLabels?: Array<string | null>\n /** Corner the badges sit in — `\"top-left\"` (default, storyboard convention) or `\"top-right\"`. */\n badgePosition?: \"top-left\" | \"top-right\"\n layout?: \"smart\" | \"grid\"\n resolution?: \"2K\" | \"4K\"\n aspectRatio?: string\n gap?: number\n backgroundColor?: string\n }): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/image-collage\", { body: input })\n }\n\n /**\n * Place 1–12 layers — pictures, real text, QR codes, shapes — on a base image,\n * pixel-exactly (`POST /v1/image-overlay`) — local, deterministic, no AI.\n * Every layer position/size is a PERCENT of the base image: `anchor` (nine\n * positions, default `\"center\"`), `x`/`y` (offset from the anchor in % of\n * the base width/height; negative on a right/bottom anchor moves inward),\n * `width` (% of the base width, default 25 — height follows the layer's\n * aspect unless `height` is set). Plus `opacity` (0..1), `rotation`\n * (degrees), `blend` (`\"over\"` | `\"multiply\"` | `\"screen\"`), `fit`,\n * `shadow` and `roundedCorners`. The output keeps the base's pixel size\n * unless `canvas` is set. Flat credit cost. Poll `jobs.get(jobId)` for the\n * finished image.\n */\n imageOverlay(input: {\n imageUrl: string\n layers: Array<{\n imageUrl: string\n anchor?: OverlayAnchor\n x?: number\n y?: number\n width?: number\n height?: number\n opacity?: number\n rotation?: number\n blend?: \"over\" | \"multiply\" | \"screen\"\n fit?: \"contain\" | \"cover\" | \"stretch\"\n shadow?: { blur: number; offsetX: number; offsetY: number; color: string; opacity: number }\n roundedCorners?: number\n zIndex?: number\n /** \"image\" (default, needs imageUrl) | \"text\" | \"qr\" | \"shape\" — see @nodaro/shared image-overlay-layers. */\n kind?: \"image\" | \"text\" | \"qr\" | \"shape\"\n text?: Record<string, unknown>\n qr?: Record<string, unknown>\n shape?: Record<string, unknown>\n effects?: Record<string, unknown>\n }>\n canvas?: { width: number; height: number; backgroundColor?: string }\n baseFit?: \"contain\" | \"cover\"\n outputFormat?: \"png\" | \"jpg\" | \"webp\"\n /** Extra platform renders (see OVERLAY_PLATFORMS in @nodaro/shared); returned as output `variants[]`. */\n variants?: string[]\n /** The mask the job also emits as output `maskUrl` (white = may change). Default \"around\". */\n maskMode?: \"none\" | \"layers\" | \"around\" | \"outside\"\n maskSpread?: number\n /** Fills every QR layer whose `qr.fromInput` is true — the node's QR link handle. */\n qrText?: string\n }): Promise<{ jobId: string }> {\n // The finished job's output: { imageUrl, width, height, maskUrl?, variants?: [{ id, label, width, height, url }] }.\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/image-overlay\", { body: input })\n }\n\n /**\n * Ask a vision model WHERE one overlay layer should sit on a base image\n * (`POST /v1/image-overlay/suggest-placement`) — it reads the picture and\n * keeps the element off the faces, the subject and the busiest texture.\n * The answer comes back in {@link MediaResource.imageOverlay}'s own percent\n * units — `anchor`, `x`/`y` offsets, `width` — so it drops straight onto a\n * layer (`const { reason, ...box } = placement`), plus a one-sentence\n * `reason` you can show a user. Nothing is composited here: apply the\n * placement yourself.\n *\n * `layerAspect` is the element's width / height (1 = square, the default) so\n * the proposed box stays in proportion; `intent` says what the element is\n * (\"a logo\", \"a price badge\"); `safeArea` is the always-visible region as\n * fractions of the canvas (a platform preset's safe area), which the\n * placement is kept inside. Unlike the other media calls this one answers\n * synchronously — there is nothing to poll; `jobId` is the billing record\n * (one image-to-text call).\n */\n suggestOverlayPlacement(input: {\n imageUrl: string\n layerAspect?: number\n intent?: string\n safeArea?: { x: number; y: number; w: number; h: number }\n llmModel?: string\n }): Promise<{ jobId: string; placement: OverlayPlacement }> {\n return this.client.request<{ jobId: string; placement: OverlayPlacement }>(\n \"POST\",\n \"/v1/image-overlay/suggest-placement\",\n { body: input },\n )\n }\n\n /**\n * Trim a video to a range (`POST /v1/trim-video`). Give the range in whichever\n * unit fits: `startTime`/`endTime` seconds, `trim*Frames`, `trim*Seconds`, or\n * `keepFirst`/`keepLastSeconds`. Poll `jobs.get(jobId)`.\n */\n trimVideo(input: {\n videoUrl: string\n startTime?: number\n endTime?: number\n trimStartFrames?: number\n trimEndFrames?: number\n trimStartSeconds?: number\n trimEndSeconds?: number\n keepFirstSeconds?: number\n keepLastSeconds?: number\n }): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/trim-video\", { body: input })\n }\n\n /**\n * Burn captions into a video (`POST /v1/add-captions`). Give the words as\n * `text`, word-timed `captions[]`, or let it transcribe (`autoTranscribe`,\n * the default when neither is set).\n *\n * `style: \"subtitle\"` renders statically (FFmpeg) UNLESS it carries a styling\n * lever, in which case it — like the KINETIC styles (`word-highlight` /\n * `karaoke` / `tiktok-words` / `word-pop` / `bouncy`) — renders via Remotion.\n * `look` picks a preset — `outline` (Montserrat 900, UPPERCASE, black outline,\n * yellow spoken word — the TikTok/Reels read) or `clean`; an UNSET look renders\n * as `outline`. The explicit STYLING levers (`fontFamily`, `fontWeight`,\n * `strokeColor`/`strokeWidth`, `uppercase`, `positionY`, `maxWordsPerLine`)\n * override individual fields of it and now apply to `subtitle` too. Only\n * `highlightColor` (the spoken-word cursor) and `animate` stay kinetic-only\n * and are REJECTED on `subtitle`.\n *\n * `animate` (default true) freezes the per-word MOTION on the kinetic styles\n * when set to false — the grouping, line-holding and spoken-word highlight\n * stay; only the movement stops.\n *\n * `maxWordsPerLine` (1-20) caps how many words a line — or a `tiktok-words`\n * page — may hold, on top of the width budget / sentence ends / pauses that\n * already close one; it is inert on `word-pop`, which is always one word.\n * Like every lever here it exists top-level AND per segment, and a segment\n * that does not name its own inherits the top-level value.\n *\n * `segments[]` applies DIFFERENT treatments to non-overlapping time ranges in\n * one call (e.g. a large top intro, then a small bottom body); a segment that\n * names its own `look` starts fresh from that preset and does not inherit the\n * top-level explicit levers. Poll `jobs.get(jobId)`.\n *\n * `word-highlight` shows ONE held line at a time and a word's\n * `startMs`/`endMs` is its SPOKEN window (what times the highlight, not how\n * long the text is on screen) — so `captions[]` can be handed over verbatim\n * from an `audio.transcribe()` job's `output_data.words`, with\n * `autoTranscribe: false`.\n */\n addCaptions(input: AddCaptionsInput): Promise<{ jobId: string }> {\n const { autoTranscribe, transcribeProvider, ...rest } = input\n // The route body is camelCase except these two flags (worker snake_case);\n // omit each when unset so an absent flag stays absent on the wire.\n const body: Record<string, unknown> = {\n ...rest,\n ...(autoTranscribe !== undefined ? { auto_transcribe: autoTranscribe } : {}),\n ...(transcribeProvider !== undefined ? { transcribe_provider: transcribeProvider } : {}),\n }\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/add-captions\", { body })\n }\n\n /**\n * Trim (and extract) audio from a video or audio source\n * (`POST /v1/trim-audio`) to `[startTime, endTime]` seconds, in `audioFormat`\n * (`mp3` default / `wav` / `aac`). Poll `jobs.get(jobId)`.\n */\n trimAudio(input: {\n videoUrl?: string\n audioUrl?: string\n audioFormat?: \"mp3\" | \"wav\" | \"aac\"\n startTime?: number\n endTime?: number\n }): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/trim-audio\", { body: input })\n }\n\n /**\n * Cut a video and/or an audio file into consecutive parts\n * (`POST /v1/split-media`). Every part is at most `chunkDuration` seconds and\n * at least `minPartDuration` (default 4, never above `chunkDuration`) — a\n * short leftover is evened out with the parts before it. Video is cut on\n * whole frames with each part's sound matching its picture; audio parts are\n * sample-exact, in `audioFormat` (`mp3` default / `wav` / `aac`). With both\n * sources each is split on its own. At most 200 parts per input. Poll\n * `jobs.get(jobId)`; the parts are on the completed job's `output_data` —\n * see {@link SplitMediaOutput}.\n */\n splitMedia(input: SplitMediaInput): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/split-media\", { body: input })\n }\n\n /**\n * Turn one still image + one audio track into an MP4\n * (`POST /v1/still-to-video`) — locally rendered (FFmpeg), no AI model,\n * zero credits. The output duration IS the audio's duration; there is no\n * duration field. Optional `motion` animates the still (zoom / pan /\n * ken-burns) at `intensity` 1–10. `fit: \"contain\"` letterboxes with\n * `padColor` instead of cropping. Poll `jobs.get(jobId)`.\n */\n stillToVideo(input: {\n imageUrl: string\n audioUrl: string\n motion?: \"none\" | \"zoom-in\" | \"zoom-out\" | \"pan-left\" | \"pan-right\" | \"ken-burns\"\n intensity?: number\n resolution?: \"720p\" | \"1080p\" | \"4K\"\n aspectRatio?: \"16:9\" | \"9:16\" | \"1:1\" | \"4:3\"\n fps?: 24 | 30\n fit?: \"cover\" | \"contain\"\n padColor?: string\n }): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/still-to-video\", { body: input })\n }\n\n /**\n * Turn 2–100 images + one optional audio track into an MP4 slideshow\n * (`POST /v1/slideshow`) — locally rendered (FFmpeg), zero credits. With\n * audio, the output duration IS the audio's duration (equal split unless\n * `imageDurations` pins rows — null entries = auto; mismatched pinned sums\n * scale proportionally and the factor is disclosed in the job output).\n * Without audio: N × `perImageDuration`, silent output. Transitions\n * consume the outgoing slide, so totals stay exact. For a single image use\n * `stillToVideo`. Poll `jobs.get(jobId)`.\n */\n slideshow(input: {\n imageUrls: string[]\n audioUrl?: string\n imageDurations?: Array<number | null>\n perImageDuration?: number\n transition?: string\n transitionDuration?: number\n motion?: \"none\" | \"zoom-in\" | \"zoom-out\" | \"ken-burns\" | \"alternate\"\n intensity?: number\n resolution?: \"720p\" | \"1080p\" | \"4K\"\n aspectRatio?: \"16:9\" | \"9:16\" | \"1:1\" | \"4:3\"\n fps?: 24 | 30\n fit?: \"cover\" | \"contain\"\n padColor?: string\n }): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/slideshow\", { body: input })\n }\n\n /**\n * Place 1–20 timed image layers over a video (`POST /v1/video-overlay`) —\n * rendered locally (FFmpeg) in one pass, no AI; the base audio is kept\n * untouched. Each layer has an `imageUrl`, a `start` and an optional `end`\n * in seconds (no `end` = to the end of the video) and a placement: a\n * `preset` (`\"card\"`, `\"corner-badge\"` with a `corner`, `\"full-frame\"`) or\n * an explicit box in {@link MediaResource.imageOverlay}'s percent vocabulary\n * (`anchor`, `x`, `y`, `width`, `height`, `fit`) — an explicit box field\n * overrides the preset, and a layer with neither is a corner badge\n * (bottom-right, or the `corner` it names). `outputAspect` renders onto a\n * 16:9 / 9:16 / 1:1 / 4:5 canvas\n * (`baseFit` cover by default; `backgroundColor` pads `contain`). Poll\n * `jobs.get(jobId)`: the output carries `videoUrl`, `thumbnailUrl`, `width`,\n * `height`, `durationSec` and `warnings[]` (a layer clipped or skipped at the\n * video's end, an animated image's first frame, re-encoded audio).\n */\n videoOverlay(input: VideoOverlayRequest): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/video-overlay\", { body: input })\n }\n\n /**\n * Track a subject described in plain text through a video and get a\n * black-and-white MASK VIDEO back (`POST /v1/video-mask`, SAM 3.1 by default,\n * or `provider: \"sam-3\"` at half the price) — white = the subject. Clips up\n * to 5 minutes at 30 fps (a faster clip counts\n * proportionally longer), priced by the clip's length. Poll\n * `jobs.get(jobId)`: the output carries `videoUrl` (the mask), `width`,\n * `height`, `frames`, `coverage` (the fraction of pixels selected, rounded\n * to 4 decimals) and `kept` (any region left on any frame: false only when\n * the size / zone filters left an empty mask — read it rather than\n * `coverage`, which a few pixels round to 0), and `recipe` (the version of\n * the masking algorithm that made it, `VIDEO_MASK_RECIPE`: it changes\n * whenever the same clip and settings would give a different mask). Feed the mask to\n * {@link MediaResource.maskComposite}.\n *\n * `holdLastMask: true` keeps the last mask on frames where the subject is\n * lost (a mask covering under 0.002 % of the frame, e.g. a face behind a\n * hand): each such frame after the first detection repeats the most recent\n * non-empty one, for at most 1 s of frames (`VIDEO_MASK_LIMITS.HOLD_MAX_SEC`;\n * longer gaps stay empty after that); the output then also carries `heldFrames`.\n * `minSubjectHeightPct` (0–100, default 0 = off) drops every connected\n * region whose bounding box is shorter than that % of the frame height\n * (extras' small faces behind the main subject); it runs before\n * `holdLastMask`, and the output then carries `droppedRegions`.\n * `maxSubjectHeightPct` (0–100, default 0 = off) is its mirror: it drops\n * regions TALLER than that % (keep only the small background faces). With\n * both set a region is kept when min ≤ height ≤ max; min > max is a 400.\n * `zone` (`{ leftPct, rightPct, topPct, bottomPct }`, each 0–49 % of the\n * frame, a margin left out = 0; default null = off) keeps only the regions\n * whose bounding-box centre lies inside the frame minus those margins (after\n * the size cuts, before `holdLastMask`). `perShot: true` finds the clip's\n * scene cuts first and segments each shot on its own: the subject is\n * detected again after every cut, `holdLastMask` never crosses a cut, and\n * each shot's mask is fitted to that shot's exact frame count; on a clip\n * with no cut it gives the same mask, fitted to the clip's exact frame\n * count. The output carries `shots` (1 when off). `redetectEverySec` (0 =\n * off, the default, or 1–10) also detects the subject again every that\n * many seconds — the clip (each shot, with `perShot`) is sent to the model\n * in pieces of at most that length, a last piece under 8 frames joining the\n * one before — so someone who walks in or turns to the camera mid-shot is\n * masked from the next boundary on. These boundaries are not cuts:\n * `holdLastMask` holds across them. Each piece is one more model request\n * (three run at a time), so it is slower; the price does not change. The\n * output's `chunks` counts the requests.\n */\n videoMask(input: VideoMaskRequest): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/video-mask\", { body: input })\n }\n\n /**\n * Place a foreground video over a background video through a mask video\n * (`POST /v1/mask-composite`; white = foreground) — local FFmpeg, no AI.\n * The result follows the foreground's size, frame rate and length; the\n * background is fitted (`backgroundFit`, default cover) and loops when\n * shorter; the mask holds its last frame when shorter. Optional\n * `invertMask`, `feather` (0–20 px), `grow` (−10–10 px), `opacity` (0–1,\n * default 1: how strongly the foreground covers the background inside the\n * mask) and `audioSource` (foreground / background / mix / none). Priced per started 5 seconds of\n * the result (the video it follows up to 300 s). Poll `jobs.get(jobId)` for `videoUrl`.\n *\n * `fill` picks what fills the masked area: `video` (default — the\n * foreground, required then), `pixelate` (the background itself in\n * blocks of `pixelSizePct` % of the frame width, 0.2–10, default 1.25) or\n * `blur` (the background blurred, sigma `blurStrengthPct` % of the frame\n * width, 0.1–5, default 2). Pixelate and blur take no\n * `foregroundUrl` (one sent is ignored): the result follows the background\n * and is priced on its length, and it always carries the background's sound\n * (`audioSource` is ignored).\n */\n maskComposite(input: MaskCompositeRequest): Promise<{ jobId: string }> {\n return this.client.request<{ jobId: string }>(\"POST\", \"/v1/mask-composite\", { body: input })\n }\n\n /**\n * Probe a social video's metadata (`POST /v1/video-metadata`) — duration,\n * dimensions, title, live status — WITHOUT downloading it. A direct read, not a\n * job. Use it to decide whether to trim before importing.\n */\n videoMetadata(input: { url: string }): Promise<VideoMetadata> {\n return this.client.request<VideoMetadata>(\"POST\", \"/v1/video-metadata\", { body: input })\n }\n\n /**\n * Cut or crop a stored file (`POST /v1/media/process`) — synchronous and\n * free, the source-preparation sibling of the priced `trimVideo` node.\n * `trim` is `[startTime, endTime]` in seconds; `deleteSource: true` removes\n * the source object afterwards when it is yours and nothing else references\n * it (\"the cut replaces the original\"). Answers the stored file. The\n * platform may take up to 300 s on a long file: pass `timeoutMs` to wait\n * longer than the client's default.\n */\n process(\n input: MediaProcessInput,\n options: { timeoutMs?: number; signal?: AbortSignal } = {},\n ): Promise<{ data: MediaProcessResult }> {\n return this.client.request<{ data: MediaProcessResult }>(\"POST\", \"/v1/media/process\", { body: input, ...options })\n }\n\n /**\n * Throw away a file you just made and no longer need (`POST /v1/media/discard`):\n * a link download replaced before use, a cut superseded by a newer one, a\n * picture imported then cancelled. Not a general delete. The file goes only\n * when it is your own, was made by a link download (`downloadVideo`), a cut\n * (`process`) or a URL import, is under 24 hours old, and no job of yours\n * uses it (as an output or as an input such as a run's `videoUrl`);\n * otherwise it is left untouched and the call fails with 409\n * `not_discardable`. `discarded: false` means there was nothing of yours at\n * that address (already gone, or not yours).\n */\n discard(input: { url: string }): Promise<{ data: MediaDiscardResult }> {\n return this.client.request<{ data: MediaDiscardResult }>(\"POST\", \"/v1/media/discard\", { body: input })\n }\n}\n\n/**\n * One event from {@link MediaResource.downloadVideoProgress}. The stream ends\n * after a `completed` event (which carries the stored `videoUrl` + an optional\n * `thumbnailUrl`) or a `failed` event (which carries `error`).\n */\nexport interface DownloadVideoProgress {\n phase: \"downloading\" | \"processing\" | \"uploading\" | \"completed\" | \"failed\"\n /** Download percent (0–100). Section fetches report jumpy percents — display, don't sum. */\n percent: number\n /** The imported video's storage URL — set on the `completed` event. */\n videoUrl?: string\n /** Thumbnail storage URL — set on the `completed` event when one was captured. */\n thumbnailUrl?: string\n /** What went wrong — set on the `failed` event. */\n error?: string\n}\n\n/** Result of {@link MediaResource.videoMetadata}. Fields are best-effort — a probe may omit some. */\nexport interface VideoMetadata {\n durationSec?: number | null\n width?: number | null\n height?: number | null\n title?: string | null\n isLive?: boolean\n [key: string]: unknown\n}\n\n/** Body of {@link MediaResource.splitMedia} (`POST /v1/split-media`). At least one of `videoUrl` / `audioUrl`. */\nexport interface SplitMediaInput {\n /** Video to split. */\n videoUrl?: string\n /** Audio file to split (split on its own when a video is given too). */\n audioUrl?: string\n /** The longest a part may be, in seconds (at least 1). Every part is at most this long. */\n chunkDuration: number\n /** The shortest a part may be, in seconds (0 or more, default 4). Must not exceed `chunkDuration` (400 otherwise). */\n minPartDuration?: number\n /** Format of the audio parts. Default `mp3`. */\n audioFormat?: \"mp3\" | \"wav\" | \"aac\"\n}\n\n/** A completed split-media job's `output_data`. */\nexport interface SplitMediaOutput {\n /** The video parts, in order (when a video was split). */\n videoUrls?: string[]\n /** The audio parts, in order (when an audio file was split). */\n audioUrls?: string[]\n /** The number of parts — the larger of the two lists. */\n chunkCount: number\n /** Each part's exact length in seconds: the video parts' when a video was split, else the audio parts'. */\n partDurationsSec?: number[]\n /** The audio parts' lengths, only when BOTH a video and an audio file were split. */\n audioPartDurationsSec?: number[]\n}\n\nexport interface MediaProcessInput {\n sourceUrl: string\n type: \"video\" | \"audio\"\n trim?: { startTime: number; endTime: number }\n crop?: { x: number; y: number; width: number; height: number }\n format?: \"mp4\" | \"webm\" | \"mp3\" | \"wav\" | \"m4a\" | \"aac\"\n deleteSource?: boolean\n}\n\n/** Result of {@link MediaResource.discard}. */\nexport interface MediaDiscardResult {\n /** True when the file was deleted; false when there was nothing of yours at that address. */\n discarded: boolean\n}\n\nexport interface MediaProcessResult {\n url: string\n thumbnailUrl: string | null\n assetId: string | null\n sizeBytes: number\n mimeType: string\n metadata: Record<string, unknown>\n}\n"]}
@@ -118,5 +118,5 @@ var JobsResource = class {
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Hand-copied mirror of `JOB_STATUSES` in the\n * platform's `backend/src/lib/job-status.ts` — nothing links the two at build\n * time, so a new member has to be added here in the same change.\n *\n * `pending_review` is IN-FLIGHT, NOT TERMINAL: a job policy registered by the\n * deployment held the output for a human reviewer. Treat it like `processing`\n * in a `switch` — keep waiting, do not re-run — and it resolves to `completed`\n * (approved), `failed` (rejected, carrying an `error_hint` with\n * `kind: \"policy-block\"`) or `cancelled` (a held job is cancellable like any\n * in-flight job). `credit_status` reads `\"reserved\"` for the whole hold. Only\n * appears on deployments that register a job policy; `runAndWait` throws\n * {@link JobHeldError} on the first held tick rather than waiting it out.\n */\nexport type JobStatus =\n | \"pending\"\n | \"queued\"\n | \"processing\"\n | \"pending_review\"\n | \"completed\"\n | \"failed\"\n | \"cancelled\"\n\n/**\n * A PROVIDER's verdict: the model's own safety filter refused the output.\n * `class` distinguishes a deterministic block (copyright/likeness — retrying\n * the same request never helps) from `safety`, whose filter is known to be\n * non-deterministic for some models: `retried` says whether the worker\n * already spent its one extra attempt, and `suggestedProvider` — present\n * only when the catalog declares a fallback for the model that failed — is a\n * real model id the SAME prompt/references can be retried on.\n */\nexport type SafetyBlockHint = {\n kind: \"safety-block\"\n class: \"copyright\" | \"likeness\" | \"safety\"\n retried: boolean\n suggestedProvider?: string\n /**\n * Present when the provider named the input it refused — not the prompt or\n * the output. `\"input_video\"`: the input video itself; sending a different\n * clip is the fix. `\"input_image\"`: one of the input images, refused as\n * possibly copyrighted (with `class: \"copyright\"`); sending a different\n * picture is the fix. Treat an unknown value as absent.\n */\n subject?: \"input_video\" | \"input_image\"\n}\n\n/**\n * A NODARO-side verdict, not a provider's: a job policy registered by the\n * deployment rejected the request (`hookPoint: \"request\"` — nothing ran, and\n * the call itself failed with {@link JobBlockedError}) or the finished output\n * (`hookPoint: \"result\"` — the result was blocked and never published).\n *\n * `reason` is USER-SAFE BY CONTRACT — the platform guarantees the policy's\n * machine text (scores, labels) never reaches it — so show it to the person\n * who made the request as-is. `policyId` identifies the deployment's policy,\n * not a Nodaro product feature. Only occurs on deployments that register a\n * job policy.\n */\nexport type PolicyBlockHint = {\n kind: \"policy-block\"\n policyId: string\n reason: string\n hookPoint: \"request\" | \"result\"\n}\n\n/**\n * The job ran out of credits partway: a step that reserves its own credits\n * (for example, the video a Cast Swap or trend run dispatches) was refused —\n * the balance could not cover it, or a plan or workspace cap was reached. The\n * job failed and its credits were refunded; ask the person to top up (or raise\n * the cap), then run it again.\n *\n * `code` is the refusal's own code, a lowercase snake_case token — for\n * example `insufficient_credits`, `free_video_limit`, `instance_cap_reached`,\n * `budget_exceeded`, `member_cap_exceeded` or `user_allowance_exceeded`. Treat\n * an unknown code like `insufficient_credits`.\n */\nexport type CreditsHint = {\n kind: \"credits\"\n code: string\n}\n\n/**\n * The provider refused the job's input video without naming a content-policy\n * class (its message is about the file, not a policy). Treat it like any\n * other failure — no fallback model is offered — except that the input to\n * change is known: send a different clip.\n */\nexport type InputRefusedHint = {\n kind: \"input-refused\"\n subject: \"input_video\"\n}\n\n/**\n * A job's `jobs.error_hint` (migration 376) — a user-safe, machine-readable\n * failure verdict, so a caller can act on it without parsing `error_message`\n * prose. One column, several verdict sources; `kind` is the discriminant.\n *\n * HAND-COPIED MIRROR of `ErrorHint` in the platform's\n * `backend/src/lib/safety-block.ts` (which names this file in its own\n * comment). Nothing links the two at build time: a new arm there has to be\n * pasted here verbatim in the same change, with a changeset.\n * `packages/client/dist/index.d.ts` is REBUILT, never hand-edited.\n */\nexport type JobErrorHint = SafetyBlockHint | PolicyBlockHint | CreditsHint | InputRefusedHint\n\n/**\n * The billing lifecycle of a job's credit reservation — `usage_logs.status`\n * for the job's `usage_log_id`. `null` when the job has no usage log (e.g. a\n * free run) or hasn't reserved credits yet.\n */\nexport type CreditStatus = \"reserved\" | \"committed\" | \"refunded\"\n\n/** A job owner's rating of their job — set with {@link JobsResource.rate}. */\nexport type JobRating = \"good\" | \"bad\"\n\n/**\n * The `rating` filter of {@link JobsResource.list}: one rating, any rating\n * (`\"rated\"`) or none (`\"unrated\"`).\n */\nexport type JobRatingFilter = JobRating | \"rated\" | \"unrated\"\n\n/**\n * Job record returned to non-admin SDK consumers. Field names are snake_case\n * to match the wire format (per the OpenAPI fix in Phase 1).\n *\n * Sensitive fields stripped server-side for non-admin callers:\n * `provider`, `provider_cost`, `display_cost`, `credits_actual`. USD\n * pricing is admin-only across api/sdk/mcp — non-admin consumers see\n * only the `credits` abstraction. Server-only nested job data (including\n * Recast's private remux base) is stripped for every caller, including admins.\n */\nexport interface Job {\n id: string\n status: JobStatus\n progress: number\n user_id: string\n input_data: unknown\n output_data: unknown\n error_message: string | null\n /** Present on a failed job the worker classified as a provider\n * content-policy block (`kind: \"safety-block\"`) or that a deployment's job\n * policy rejected (`kind: \"policy-block\"`); absent/null otherwise.\n * User-safe by construction — narrow on `kind` before reading the rest. */\n error_hint?: JobErrorHint | null\n /** PR9: the job's credit reservation lifecycle, derived server-side from\n * `usage_logs.status`. `null` when there is no usage log to report. Never\n * changes the meaning of `credits` (the reserved amount) below. */\n credit_status?: CreditStatus | null\n /** The credits the job itself HELD when it was accepted. Never changes — a\n * job can settle below it; read {@link Job.credits_charged} for what it cost. */\n credits: number | null\n /**\n * What the job actually cost once its hold settled, INCLUDING the steps it\n * ran: a job that runs other jobs for you (a Nodaro Motion run's reference\n * preparation, mask and video) is charged for each, and they are not listed\n * on their own. A step adds its charge once it settles. Can be lower than\n * {@link Job.credits_held} (the unused part goes back to the balance). `0`\n * when the run's own hold was refunded, plus any settled steps (a refunded\n * Nodaro Motion run whose reference and mask steps committed reads\n * `credit_status: \"refunded\"` with `credits_charged: 165`). `null` while the\n * job's own hold is still open (even when some steps have settled), when\n * nothing in the run was reserved, or when its steps could not be read for a\n * moment (unknown — never a lower figure). Sum this — not `credits` — to\n * total spend. Returned by `get()` and `list()`.\n */\n credits_charged?: number | null\n /** The run's hold: the job's own `credits` plus its steps' holds (equals `credits` for a job with no steps). */\n credits_held?: number | null\n /** What went back from `credits_held` once every hold in the run settled; `null` until then. */\n credits_released?: number | null\n job_type: string | null\n created_at: string\n started_at: string | null\n completed_at: string | null\n /**\n * Provenance: which kind of caller created the job — one of\n * `\"internal\" | \"mcp\" | \"app\" | \"cli\" | \"sdk\" | \"extension\" | \"web\" | \"api\"`.\n * `source_detail` narrows it (origin host, `extension/<name>` label,\n * `sdk/<version>`, MCP client name, developer-app id). Descriptive only;\n * lets a library view label or filter media by origin.\n */\n source?: string | null\n source_detail?: string | null\n /** The generation session this job was born in (the `sessionId` sent with\n * the generation request), or null. See `client.sessions`. */\n session_id?: string | null\n /**\n * With `list({ withSessions: true })`: every session that holds the job now,\n * each linkable — empty when it is in no session (General). Absent otherwise.\n */\n sessions?: JobSessionRef[]\n /**\n * When the job was deleted, on a job read from the Trash\n * (`client.trash.list()`). A deleted job is left out of every other read, so\n * this is otherwise absent or `null`.\n */\n deleted_at?: string | null\n /**\n * Whether the job's owner favorited it (`client.gallery.toggleFavorite`).\n * Returned by `get()` and `list()`. Absent from an older server, and when\n * the server could not read it for a moment — treat absent as unknown,\n * never as `false`.\n */\n favorited?: boolean\n /**\n * The owner's rating of the job ({@link JobsResource.rate}), or `null` when\n * unrated. Returned by `get()` and `list()`; absent like `favorited`.\n */\n rating?: JobRating | null\n}\n\nexport interface CancelJobResult {\n success: true\n cancelled: number\n /**\n * `true` when the job could not be stopped because its provider call is\n * already running — a metered LLM job's call, an external provider task. It\n * finishes and is charged only what it used.\n */\n inFlight?: boolean\n}\n\n/**\n * The kind of caller that created a job (`Job.source`). Hand-copied mirror of\n * `JOB_SOURCES` in the platform's `backend/src/lib/job-source.ts`.\n */\nexport type JobSource = \"internal\" | \"mcp\" | \"app\" | \"cli\" | \"sdk\" | \"extension\" | \"web\" | \"api\"\n\nexport interface DeleteJobResult {\n success: true\n}\n\n/** A session that holds a job now (`Job.sessions`). */\nexport interface JobSessionRef {\n id: string\n title: string | null\n /** The session's project, or `null` when it has none. */\n projectId: string | null\n}\n\nexport interface ListJobsParams {\n /** One status or several (a job matching any of them). An unknown status is a 400. */\n status?: JobStatus | readonly JobStatus[]\n /** Exact match on `input_data.type` — the route that created the job\n * (`\"llm-structured\"`, `\"video-analysis\"`, …). One value or several (up to 20). */\n type?: string | readonly string[]\n /** Exact match on `input_data.origin` — the client app that sent it. */\n origin?: string\n /** The surface that created the job (`Job.source`): `\"mcp\"` lists what your\n * MCP clients (Claude, ChatGPT, …) made. One value or several. */\n source?: JobSource | readonly JobSource[]\n /** `true`: only jobs you favorited; `false`: only jobs you did not. */\n favorited?: boolean\n /** Your rating: `\"good\"`, `\"bad\"`, any (`\"rated\"`) or none (`\"unrated\"`). */\n rating?: JobRatingFilter\n /** The jobs of one generate-image batch (`count` / `models`) — its `batchId`. */\n batchId?: string\n /**\n * The jobs a session of this project holds now — or, `\"none\"`, a session\n * with no project. Each job once, however many sessions hold it. Not with\n * `inSession: false`.\n */\n projectId?: string | \"none\"\n /**\n * `false`: the jobs no session holds now (General), whatever session they\n * were born in. `true`: the jobs at least one session holds.\n */\n inSession?: boolean\n /** `true`: each job carries `sessions`, the sessions that hold it now. */\n withSessions?: boolean\n /** Page size, 1–100 (server default 50). */\n limit?: number\n /** The previous page's `next`. */\n cursor?: string\n}\n\n/** What {@link JobsResource.rate} answers: the job's rating now. */\nexport interface RateJobResult {\n data: { jobId: string; rating: JobRating | null }\n}\n\n/**\n * {@link JobsResource.fromUpload}'s body: an image edited in the browser,\n * already stored with `client.uploads.upload`, and what it was made from.\n */\nexport interface JobFromUploadParams {\n /** The edited image's `assetId`, as `client.uploads.upload` returned it. */\n assetId: string\n /** The job whose image was edited. */\n sourceJobId?: string\n /** Which of `sourceJobId`'s images was edited, when it made several. Default: its `imageUrl`. */\n sourceImageUrl?: string\n /** The upload that was edited, when the source is not a job. Not with `sourceJobId`. */\n sourceAssetId?: string\n /** The editor's design state, stored with `client.uploads.uploadJson`, so the edit can be reopened. */\n editStateUrl?: string\n /** The generation session to file the job in. */\n sessionId?: string\n}\n\n/** A list filter value as the query string carries it: several are comma-separated. */\nfunction listParam(value: string | readonly string[] | undefined): string | undefined {\n if (value === undefined) return undefined\n return typeof value === \"string\" ? value : value.join(\",\")\n}\n\nexport interface ListJobsPage {\n /**\n * A page may hold fewer than `limit` rows — even none — and still carry a\n * `next`. Page on `next`, never on `data.length`.\n */\n data: Job[]\n /** Pass back as `cursor` for the next page; `null` on the last one. */\n next: string | null\n}\n\n/**\n * Lean job status returned by `GET /v1/jobs/:id/status`. Skips the\n * `input_data` JSONB and cost columns. Its `output_data` still goes\n * through the server-only nested-field redaction. Intended for poll loops that\n * only need progress/output/error, and when the job finished.\n */\nexport interface JobStatusResult {\n id: string\n status: JobStatus\n progress?: number\n output_data?: unknown\n error_message?: string | null\n /** PR9: see {@link Job.error_hint}. */\n error_hint?: JobErrorHint | null\n /** PR9: see {@link Job.credit_status}. */\n credit_status?: CreditStatus | null\n /** When the job finished, on the server's clock; null until it has. */\n completed_at?: string | null\n}\n\nexport class JobsResource {\n constructor(private client: NodaroClientCore) {}\n\n /** Get a single job by ID. */\n get(id: string): Promise<{ data: Job }> {\n return this.client.request(\"GET\", `/v1/jobs/${encodeURIComponent(id)}`)\n }\n\n /**\n * Your jobs, newest first (`GET /v1/jobs`), cursor-paginated. `type` and\n * `origin` filter on the job's own `input_data`, which every job carries —\n * a client app lists its runs with `{ type: \"llm-structured\", origin: \"studio\" }`.\n * `status` and `type` take one value or a list; `favorited` and `rating`\n * filter on your own marks, `source` on the surface that created the job.\n * `projectId` / `inSession` filter on where the job is now (a project's\n * sessions, or General), and `withSessions` says which sessions each job is\n * in — for \"everything in this project\". Every filter combines with AND,\n * and each job carries `favorited` and `rating`. A deleted job is never\n * listed: read the Trash with `client.trash.list()`.\n */\n list(params: ListJobsParams = {}): Promise<ListJobsPage> {\n const { status, type, source, inSession, withSessions, ...rest } = params\n return this.client.request<ListJobsPage>(\"GET\", \"/v1/jobs\", {\n query: {\n ...rest,\n status: listParam(status),\n type: listParam(type),\n source: listParam(source),\n inSession: inSession === undefined ? undefined : String(inSession),\n withSessions: withSessions ? \"true\" : undefined,\n },\n })\n }\n\n /**\n * Record an image edited in the browser as a job (`POST /v1/jobs/from-upload`):\n * a completed, private, free `image-edit` job whose `output_data.imageUrl` is\n * the upload, linked to its source in `input_data` (`sourceJobId` /\n * `sourceAssetId`, `sourceImageUrl`). It then lists, rates, favorites and\n * files into a session like any image job. One upload is one job: the same\n * `assetId` again returns the same job. OAuth apps need the `assets:write`\n * scope. A deployment's job policy can refuse the image ({@link JobBlockedError}).\n */\n fromUpload(params: JobFromUploadParams): Promise<{ data: Job }> {\n return this.client.request<{ data: Job }>(\"POST\", \"/v1/jobs/from-upload\", { body: params })\n }\n\n /**\n * Rate one of your jobs `\"good\"` or `\"bad\"`, or clear the rating with\n * `null` (`PUT /v1/jobs/:id/rating`). Only the job's owner rates it — anyone\n * else's job is a `NotFoundError`. The rating reads back as `Job.rating`\n * and filters {@link list}. OAuth apps need the `assets:write` scope.\n */\n rate(id: string, rating: JobRating | null): Promise<RateJobResult> {\n return this.client.request<RateJobResult>(\"PUT\", `/v1/jobs/${encodeURIComponent(id)}/rating`, {\n body: { rating },\n })\n }\n\n /**\n * Get the lean status of a single job (poll-loop friendly).\n * Hits `GET /v1/jobs/:id/status` — returns only id/status/progress/\n * output_data/error_message, with far less wire/CPU cost than `get()`.\n * Same auth + ownership semantics as {@link get}.\n */\n getStatus(id: string): Promise<{ data: JobStatusResult }> {\n return this.client.request(\n \"GET\",\n `/v1/jobs/${encodeURIComponent(id)}/status`,\n )\n }\n\n /**\n * Cancel a job. Server route is `POST /v1/jobs/:jobId/cancel`.\n * Refunds any reserved credit holds. A running LLM job priced per model\n * (metered) whose call has already started answers\n * `{ success: true, cancelled: 0, inFlight: true }`: it finishes and is\n * charged only what it used. A job stopped before its call starts is\n * refunded, except for what an earlier attempt of the same job already used\n * (a retry after a billed attempt): that is charged.\n */\n cancel(id: string): Promise<CancelJobResult> {\n return this.client.request(\n \"POST\",\n `/v1/jobs/${encodeURIComponent(id)}/cancel`,\n )\n }\n\n /**\n * Delete a job: it goes to the Trash (`client.trash.list()`). It is left out\n * of every read from then on, stays restorable for 30 days ({@link restore},\n * back into the sessions it was in), and is then deleted for good, as a\n * delete always was (a copy saved to the Library stays). `{ forever: true }` deletes a job already in the Trash for good now;\n * on a live job it fails with a 409 `NodaroError` whose `code` is\n * `\"not_in_trash\"`. Only the job's owner (or an admin) may delete it; a job\n * that is still running keeps running — cancel it first when its worker\n * should stop ({@link cancel}). Nothing is refunded. OAuth apps need the\n * `assets:write` scope.\n */\n delete(id: string, options: { forever?: boolean } = {}): Promise<DeleteJobResult> {\n return this.client.request(\n \"DELETE\",\n `/v1/jobs/${encodeURIComponent(id)}`,\n options.forever ? { query: { forever: \"true\" } } : {},\n )\n }\n\n /**\n * Bring a deleted job back from the Trash: it reappears in every read and in\n * every session it was in. A job that is not in the Trash succeeds too.\n * OAuth apps need the `assets:write` scope.\n */\n restore(id: string): Promise<{ success: true }> {\n return this.client.request(\"POST\", `/v1/jobs/${encodeURIComponent(id)}/restore`)\n }\n}\n"]}
@@ -210,5 +210,5 @@ var NodesResource = class {
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type { GenerateScene3DParams, EditScene3DParams, RenderScene3DParams, Scene3DJobOutput, Pro3DRenderRunParams, Pro3DRenderJobOutput } from \"./scene3d-types.js\"\nimport type { ImageToImageParams, EditImageParams, SplitImageParams, SplitImageResult, GenerateMaskParams, GenerateMaskJobOutput, ImageJobStarted } from \"./nodes-image-params.js\"\nimport type { VideoToVideoParams, NodeQuote } from \"./nodes-video-params.js\"\nimport type { NodaroClientCore } from \"../core.js\"\nimport type { JobStatusResult, JobsResource } from \"./jobs.js\"\nimport { JobAbortedError, JobFailedError, JobHeldError, JobTimeoutError, NodaroError, NotFoundError } from \"../errors.js\"\nimport { NODE_RUN_ROUTES, NODE_TYPES_WITHOUT_RUN_ROUTE, nodeRunRoute } from \"@nodaro/shared/nodes\"\nimport {\n SOCIAL_POST_NODE_PLATFORM,\n type SocialPost,\n type SocialPlatform,\n type SocialSearchMode,\n type SocialSearchParams\n} from \"@nodaro/shared/social\"\nimport type { ConnectedReference, DescribedReference } from \"@nodaro/shared/types\"\nimport type { VideoCharacterReference } from \"@nodaro/shared/video\"\nimport type { ModelInputAdjustment } from \"@nodaro/shared/model-catalog\"\nimport type { VideoDepthProvider, VideoDepthModelSize, VideoDepthColormap, VideoDepthResolution } from \"@nodaro/shared/media\"\nimport type { DirectionFields, SubjectFields } from \"@nodaro/prompts/prompt-builder\"\n\nexport type NodeCategory =\n | \"input\"\n | \"parameter\"\n | \"ai-image\"\n | \"ai-video\"\n | \"ai-audio\"\n | \"ai-text\"\n | \"processing\"\n | \"composition\"\n | \"trigger\"\n | \"output\"\n | \"control\"\n | \"entity\"\n | \"utility\"\n\nexport type OutputType = \"text\" | \"image\" | \"video\" | \"audio\" | \"data\" | \"none\"\n\n/**\n * Field shape inside a node's `inputSchema.fields[]`. Mirrors\n * `backend/src/lib/node-registry.ts`.\n */\nexport interface NodeInputField {\n key: string\n type: string\n required?: boolean\n options?: string[]\n}\n\nexport interface NodeInputSchema {\n fields: NodeInputField[]\n}\n\n/**\n * A per-unit price on a node descriptor. A run of N units is charged\n * `ceil(N × creditsPerUnit)`, rounded up once — so `GET /v1/credits/model-cost`\n * for `identifier` (one unit, rounded up: the least a run pays) times N can come\n * to more. `<identifier>:<N>u` is the exact price of N units; for a whole run\n * use `POST /v1/credits/estimate-workflow`.\n */\nexport interface NodeCreditRate {\n /** The price id the rate is read from. */\n identifier: string\n /** What one unit is, as a token (`\"1000-frames\"`: one started block of 1,000 sampled frames). */\n unit: string\n /** The credits one unit adds to a run's total — exact, not rounded. */\n creditsPerUnit: number\n /** The fewest units a run is charged for. */\n minUnits: number\n /** `\"ceil-run-total\"`: the run's total is rounded up to a whole credit once, never per unit. */\n rounding: \"ceil-run-total\"\n /** The rule in words. */\n note: string\n}\n\n/**\n * Node descriptor returned by `GET /v1/nodes` and `GET /v1/nodes/:type`.\n * Mirrors `backend/src/lib/node-registry.ts#NodeDescriptor`.\n */\nexport interface NodeDescriptor {\n type: string\n label: string\n category: NodeCategory\n description: string\n outputType: OutputType\n /** The credits a run is charged, the figure on the node's Run button.\n * Number when fixed, string range like \"10-80\" when model-dependent.\n * Undefined when the node is free — or on editions\n * without a credit system (community/business omit the field entirely;\n * it is meaningful on Cloud only). */\n creditCost?: number | string\n /** `creditCost` is an ESTIMATE: a metered LLM node's typical call on its\n * default model, charged its actual usage after the run (shown `≈N`).\n * Absent for a fixed price, and under the tier-pricing rollback. A metered\n * LLM node whose default model has no price yet lists `creditCost:\n * \"unpriced\"` (a run on it is refused `llm_model_unpriced`). */\n estimate?: true\n /** A node charged per unit of its own measure (its `creditCost` is a word\n * such as `\"per-1000-frames\"`): the charged price of one unit and how a run\n * rounds. Cloud only, like `creditCost`. */\n creditRate?: NodeCreditRate\n /** Input fields the node exposes for user override (subset of full config). */\n inputSchema?: NodeInputSchema\n /** For AI nodes: list of provider IDs supported. */\n providers?: string[]\n /** Capability flags such as \"supports-reference-image\" or \"supports-end-frame\". */\n capabilities?: string[]\n /** Hard duration ceiling in seconds (e.g. Generate Video Pro's env-configured cap). */\n maxDurationSec?: number\n /** Providers whose segment-duration menu is sparse (off-menu values snap to the nearest entry). */\n sparseProviders?: string[]\n /** Per-provider resolution tiers, e.g. `{ \"minimax-h3\": [\"2K\", \"768P\"] }`. */\n providerResolutions?: Record<string, string[]>\n /** Per-provider map of display resolution → the literal wire value the API expects. */\n providerResolutionWire?: Record<string, Record<string, string>>\n /** Generate Video Pro: the deployed engine accepts the `soundtrack` input (original-audio replay). */\n soundtrack?: boolean\n}\n\n/**\n * Result of a direct node execution. Most node types return `{ jobId }` and\n * are processed asynchronously by a worker — the caller polls\n * `client.jobs.get(jobId)` until status is `completed`/`failed`.\n *\n * Some node types (`meta-ads-scrape`, for one) answer synchronously and\n * return their full result body. The shape is route-specific; consumers\n * should branch on the presence of `jobId`.\n */\n/**\n * One parameter the server corrected because the chosen model does not accept\n * the value you sent (e.g. `gpt-image-2` has no 3:2 aspect ratio). The run\n * proceeds with the corrected value rather than failing — this is how you find\n * out what it actually used.\n *\n * Re-exports `@nodaro/shared`'s `ModelInputAdjustment` — the same shape the\n * server's `normalizeModelInput` / `resolveNormalizedImageGen` populate — under\n * the SDK's naming convention, rather than declaring a second copy of the\n * fields.\n */\nexport type RunNodeAdjustment = ModelInputAdjustment\n\n/**\n * WHO is in the shot, as picker-catalog option ids — the `subject` field of\n * `generate-image` (and `text-to-video`). The platform writes the wording from\n * the ids you send; you never write prompt text for the subject. It composes\n * with `prompt`: the subject clauses are folded in right after your prompt and\n * ahead of any `direction`.\n *\n * A flat map of field → id(s):\n * - **Keys** are the platform's own picker field names — every Person field\n * (`type`, `age`, `ethnicity`, `hairBase`, `lipState`, …), every Styling\n * field (`makeup`, `jewelry`, `outerwear`, …), and the prop keys `heldProp`,\n * `material` and `animal`. They and their ids come from the picker catalogs:\n * `pickerCatalogs.get(\"person\")` / `get(\"styling\")` list each dimension's\n * `field` with its `options[].id`; `get(\"held-prop\")`, `get(\"material\")` and\n * `get(\"animal\")` write their `options[].id` to the catalog's `valueField`.\n * - **Values** are one id or a list of ids. Ids past a dimension's own cap are\n * dropped, not rejected.\n * - **One number:** `customAge` (years, rounded and clamped to 0–120), read only\n * when `age` is `\"age-custom\"`. A number on any other key does nothing.\n * - **Bounds** (without `presetId`): at most 128 keys, 64 characters per key,\n * 8 ids per key and 100 characters per id — a map over any of them is a 400\n * `validation_error`. Unknown keys and unknown ids within them are skipped,\n * and the job's `input_data.subject` records the ids that were used.\n * - **With `presetId`** your `subject` replaces the preset's own and is folded\n * into the preset's prompt, as `direction` and `structured` are: an over-long\n * key, id or list is dropped rather than rejected, and `input_data` does not\n * record the subject.\n *\n * Same type as `@nodaro/prompts`' `SubjectFields`, under the SDK's name.\n */\nexport type Subject = SubjectFields\n\n/**\n * Something you asked for that the run did not send, with why — e.g.\n * `moodboard_images_not_sent`: some of a `moodboard:<id>` direction's images\n * did not fit the model's reference limit after your own references. The run\n * goes ahead; the same warnings are kept on the job's `input_data.warnings`.\n */\nexport interface RunNodeWarning {\n code: string\n message: string\n}\n\nexport type RunNodeResult =\n | { jobId: string; usageLogId?: string; adjustments?: RunNodeAdjustment[]; warnings?: RunNodeWarning[]; [k: string]: unknown }\n | Record<string, unknown>\n\n/**\n * Structured references — the editor's wired-reference shape — shared by\n * `generate-image` and `generate-video`. The route assembles them server-side\n * into per-ref `@image_N` directives and resolves `{image:N}` prompt tokens, so\n * a direct SDK run binds inline references exactly like the canvas. Pass the\n * same `ConnectedReference[]` the editor builds; the route dedupes + caps them\n * to the provider's image-reference limit.\n */\nexport interface StructuredReferenceParams {\n /** Wired references assembled server-side (deduped + capped per provider). */\n connectedReferences?: ConnectedReference[]\n /**\n * References you can NAME and DESCRIBE but have no media for — a cast role no\n * entity is bound to yet, a character that exists only in the script. They\n * carry no url, so nothing is attached and no `@image_N` seat is used: each\n * becomes a `<Name> — <description>.` line, and a name left in the prompt\n * prose reaches the model as a real, described subject. Up to 10.\n */\n describedReferences?: DescribedReference[]\n /** Reorder the assembled reference list by stable ref ids; renumbers `@image_N`. */\n referenceOrder?: string[]\n}\n\n/**\n * Captions for a node's video / audio rail references — INDEX-ALIGNED with\n * `referenceVideoUrls` / `referenceAudioUrls`, so `referenceVideoCaptions[0]`\n * describes `referenceVideoUrls[0]`. Each renders as `@video_N: <caption>.` /\n * `@audio_N: <caption>.` in the assembled prompt and is bounded by the number of\n * rail references that actually ship, so a caption can never bind a slot the\n * payload dropped. A blank entry is a hole in the alignment, not a line.\n */\nexport interface ReferenceCaptionParams {\n referenceVideoCaptions?: string[]\n referenceAudioCaptions?: string[]\n}\n\n/**\n * Typed request body for `nodes.run(\"text-to-speech\", …)` / `runAndWait`.\n * Common fields are typed; any other route field passes through.\n */\nexport interface TextToSpeechParams extends GenerationSessionParams {\n text: string\n /** A premade voice NAME (Rachel, George, …) or a library / custom voice id. */\n voice?: string\n voiceType?: \"premade\" | \"custom\" | \"library\"\n /** `elevenlabs-v4` (the default), `elevenlabs-v3`, `elevenlabs-v4-turbo`, `elevenlabs-turbo`, `elevenlabs-multilingual`. */\n provider?: string\n stability?: number\n similarityBoost?: number\n style?: number\n speed?: number\n languageCode?: string\n /**\n * Continuity across clips: the line spoken just BEFORE this one in the finished piece\n * (the previous clip's text). Context, not spoken — a model that stitches (v4, Turbo, Multilingual; not v3) carries the\n * intonation across the cut; others ignore it. Up to 1,000 characters (a 400 above, on a model that stitches).\n */\n previousText?: string\n /** The line spoken just AFTER this one. Same rule as `previousText`. */\n nextText?: string\n [k: string]: unknown\n}\n\n/**\n * Fields every job-creating request accepts beside its own params, on any\n * route: the platform stamps them on the job it creates. Typed on every\n * generation params type.\n */\nexport interface GenerationSessionParams {\n /** A session from `client.sessions.create()` — the job is born in it and\n * shows in its feed. Must be one of yours (404 otherwise). */\n sessionId?: string\n /** Your app's slug (`create-image`, …): stored on the job, and what\n * `jobs.list({ origin })` filters on. Lowercase letters, digits, dashes. */\n origin?: string\n}\n\n/**\n * Typed request body for `nodes.run(\"generate-image\", …)` / `runAndWait`.\n * Common fields are typed; any other route field passes through via the index\n * signature (the route Zod-validates the full body).\n *\n * `count` above 1 or `models` makes several jobs in one call: the answer is a\n * {@link GenerateImageBatchResult}, and {@link NodesResource.runBatchAndWait}\n * (not `runAndWait`) waits for it.\n */\nexport interface GenerateImageParams extends StructuredReferenceParams, GenerationSessionParams {\n prompt?: string\n /**\n * Apply a node preset (a factory id like `\"generate-image/cinematic-still\"`, from\n * `presets.listFactory(\"generate-image\")`, or one of yours) exactly as the editor does:\n * its prompt and pre/post text, placeholder defaults, style, negative prompt and\n * levers. Fields you pass override it; your `prompt` is wrapped in its pre/post text.\n */\n presetId?: string\n /** Values for the preset's placeholders that have no default, e.g. `{ BRAND: \"Acme\" }`.\n * Without them such a preset answers 400 `preset_variables_required`, naming them. */\n presetVariables?: Record<string, string>\n /** The prompt as your user typed it, when `prompt` is a version your app\n * expanded (filled-in fields, resolved references). Stored on the job as\n * `input_data.userPrompt` to show what the user wrote; never sent to the\n * model. Defaults to `prompt`. */\n userPrompt?: string\n /** Pre & post text wrapped around `prompt` (a preset's words), joined the\n * same way every AI prompt node joins them. */\n promptPrefix?: string\n promptSuffix?: string\n provider?: string\n /** How many images to make, 1–4 — each its own job, one image each, under\n * its own Idempotency-Key (`<key>:<i>`). With `models`, per model. */\n count?: number\n /** 2–4 distinct image model ids: the same request runs on each, instead of\n * `provider`. models × count is at most 8. With `presetId`, the preset is\n * applied once per model. */\n models?: string[]\n /** With `count`, image i gets `seed + i` — one seed would draw the same image every time. */\n seed?: number\n /** Flat reference image URLs — appended after `connectedReferences`. */\n referenceImageUrls?: string[]\n negativePrompt?: string\n /**\n * Cinematic direction as catalog IDS — the route renders the wording. Two\n * keys also take one of YOUR saved resources:\n * - `colorLook: \"palette:<id>\"` (`paletteDirectionId(id)`) — the palette's\n * colours, each by an everyday name and its hex, go into the prompt;\n * - `style: \"moodboard:<id>\"` (`moodboardDirectionId(id)`) — the moodboard's\n * description goes into the prompt and its images go to the model as style\n * references, after your own references and up to the model's reference\n * limit (the answer's `warnings` says when some did not fit). Its images\n * are references, so on models priced per reference the run costs what is\n * sent.\n * A malformed one answers 400; one that is not yours (or was deleted) 404\n * `direction_not_found`. The job keeps the id, so a re-run resolves it again.\n * Not combinable with `presetId` yet (400 `validation_error`).\n */\n direction?: DirectionFields\n /**\n * WHO is in the shot — person, styling and props as picker-catalog ids\n * ({@link Subject}). The platform writes the wording and folds it in after\n * `prompt`, ahead of `direction`. With `presetId`, it replaces the preset's own\n * and is folded into the preset's prompt (over-long values dropped, not 400).\n */\n subject?: Subject\n /**\n * The image to edit. Alone, the run is image-to-image on it (a text-to-image\n * model runs as its image-to-image sibling); with `maskUrl`, an inpaint.\n */\n baseImageUrl?: string\n /**\n * Inpaint mask — white = the area to change, black = keep (what\n * `generate-mask` writes). Needs a base: `baseImageUrl`, else the first\n * `referenceImageUrls` entry. Works on EVERY image model: the result's masked\n * area is composited back over the base, so everything outside the mask is\n * the base's own pixels. On the models whose `IMAGE_MASK_MODE` is `\"prompt\"`\n * (`@nodaro/shared`) the masked area's position is also described in the\n * prompt; the rest rely on the composite alone. (A model that takes the mask\n * itself is on `image-to-image` — `I2I_MASK_SUPPORT`.)\n */\n maskUrl?: string\n /** 0–1: how far the result may move from the base (taken by the models in `I2I_STRENGTH_SUPPORT`). */\n strength?: number\n /** 0–20: prompt adherence (taken by the models in `GUIDANCE_SCALE_SUPPORT`). */\n guidanceScale?: number\n [k: string]: unknown\n}\n\n/** One model's share of a generate-image batch. */\nexport interface GenerateImageBatchGroup {\n /** The model id as requested. */\n model: string\n jobIds: string[]\n /** Credits held for this model's images; absent where nothing is charged. */\n credits?: number\n /** Parameters corrected for this model, as on a single call. */\n adjustments?: RunNodeAdjustment[]\n /** Something asked for that was not sent on this model (e.g. a moodboard past its reference limit), as on a single call. */\n warnings?: RunNodeWarning[]\n}\n\n/**\n * What `nodes.run(\"generate-image\", …)` answers when `count` is above 1 or\n * `models` is set: every job, grouped by model. The whole batch was checked\n * against the balance and created, charged and queued together — or not at\n * all (`InsufficientCreditsError`'s `required` is then the batch's total).\n */\nexport interface GenerateImageBatchResult {\n /** The first job — so code reading the single-image answer keeps working. */\n jobId: string\n /** Every job: model by model, then image by image. */\n jobIds: string[]\n /** On every job of the batch as `input_data.batchId`; `jobs.list({ batchId })` lists them. */\n batchId: string\n groups: GenerateImageBatchGroup[]\n /** The groups' credits summed; absent where nothing is charged. */\n totalCredits?: number\n /** Every job already existed and this request charged nothing: a repeat of an earlier request with the same Idempotency-Key. */\n deduped?: true\n}\n\n/**\n * One job of a batch once {@link NodesResource.runBatchAndWait} stops waiting\n * for it: its output, or the typed error that ended the wait — a\n * `JobFailedError` (failed or cancelled), `JobHeldError` (held for review) or\n * `JobTimeoutError`. One job's error never discards the others' images.\n */\nexport type BatchJobOutcome =\n | { readonly jobId: string; readonly model: string; readonly status: \"completed\"; readonly output: NodeJobOutput }\n | { readonly jobId: string; readonly model: string; readonly status: \"error\"; readonly error: NodaroError }\n\n/** What {@link NodesResource.runBatchAndWait} resolves. */\nexport interface GenerateImageBatchOutput {\n /** The submit's answer: the ids, the groups, the credits. */\n readonly batch: GenerateImageBatchResult\n /** Every job, in `batch.jobIds` order. */\n readonly results: readonly BatchJobOutcome[]\n}\n\n/**\n * Typed request body for `nodes.run(\"generate-video\", …)` / `runAndWait`.\n * Common fields are typed; any other route field passes through.\n */\nexport interface GenerateVideoParams extends StructuredReferenceParams, ReferenceCaptionParams, GenerationSessionParams {\n prompt?: string\n provider?: string\n /** Start-frame image (image-to-video). */\n imageUrl?: string\n /** Closing frame, paired with `imageUrl` on models that support one. */\n endFrameUrl?: string\n referenceImageUrls?: string[]\n referenceVideoUrls?: string[]\n referenceAudioUrls?: string[]\n /**\n * Identity inputs that keep a real person's face — a portrait + description\n * per person. Only models with a dedicated character channel take them; any\n * other model answers `400`. Distinct from `referenceImageUrls`, which a\n * multimodal model treats as loose context. Adds no credit charge.\n *\n * - Gemini Omni (`gemini-omni-video`, `gemini-omni-flash`): up to 3. Cannot be\n * combined with a start frame (`imageUrl`); each character uses 1 of the\n * model's 7 input units (2 with a `bodyImageUrl`). Give a character a\n * `voice` to pin one voice persona (a Gemini preset + optional description /\n * example line) across clips — up to 3 distinct voices a request.\n * - Kling 4.0 (`kling-4`): up to 7 named subjects, written in the prompt as\n * `@Name`. A subject takes 2–4 images — the portrait, then `bodyImageUrl` /\n * `extraImageUrls`; one with a single image is sent as a reference image.\n * Counts toward the model's 15 materials. No `voice` (send a recorded\n * voice as `referenceAudioUrls`).\n */\n characterReferences?: VideoCharacterReference[]\n /** Kling 4.0 (`kling-4`): keep the reference videos' own sound instead of\n * generating new sound. Ignored without a reference video and by every\n * other model. */\n keepOriginalSound?: boolean\n /** Kling 4.0 (`kling-4`): play the first `referenceAudioUrls` clip as the\n * result's soundtrack — it is sent as one more reference video (a still\n * frame carrying the audio) with its sound kept, so it is priced as a\n * reference-video run; further clips stay voice samples. Default `true`;\n * `false` makes every clip a voice sample. Ignored by every other model. */\n audioSoundtrack?: boolean\n /** How a start/end frame is reshaped before the model sees it. Default\n * `\"resolution\"`: resize it to the pixel size that model actually renders,\n * which is what stops the provider reshaping it mid-clip. `\"ratio\"` corrects\n * only the aspect; `\"original\"` sends it untouched. */\n frameFit?: \"original\" | \"ratio\" | \"resolution\"\n /** Whether the frame travels as a real start frame or as a reference image\n * bound in the prompt as the opening frame. Default `\"auto\"`, which picks per\n * model. Ignored by models that take no reference images. */\n frameDelivery?: \"auto\" | \"frame\" | \"reference\"\n /** Seedance Draft (`seedance-2-5` only; ignored elsewhere): render a 480p\n * DRAFT — it costs the same as a 480p run and any `resolution` is replaced\n * by 480p. Finalize the take you like with `nodes.run(\"video-upscale\",\n * { provider: \"seedance-2-5-hd\", sourceJobId })`: the same take, frame for\n * frame, at 1080p. Drafts are kept about 7 days. */\n draft?: boolean\n [k: string]: unknown\n}\n\n/**\n * Typed request body for `nodes.run(\"text-to-video\", …)` / `runAndWait` — the\n * PROMPT-ONLY video lane (`POST /v1/text-to-video`).\n *\n * Which lane takes what: `text-to-video` renders from text (plus optional\n * references) and `prompt` is REQUIRED; frames belong to `generate-video`\n * alone, which is the image-to-video lane (`imageUrl` start frame, `endFrameUrl`\n * closing frame) and where a prompt is optional. A model with no text-to-video\n * mode answers this lane with a `400 image_required` naming itself.\n *\n * Common fields are typed; any other route field passes through.\n */\nexport interface TextToVideoParams extends StructuredReferenceParams, ReferenceCaptionParams, GenerationSessionParams {\n prompt: string\n provider?: string\n duration?: number\n /** Native audio toggle, on the models that render sound. */\n sound?: boolean\n negativePrompt?: string\n aspectRatio?: string\n resolution?: string\n seed?: number\n referenceImageUrls?: string[]\n referenceVideoUrls?: string[]\n referenceAudioUrls?: string[]\n /** Identity inputs that keep a real person's face — see {@link GenerateVideoParams.characterReferences}. */\n characterReferences?: VideoCharacterReference[]\n /** Kling 4.0 (`kling-4`): keep the reference videos' own sound — see {@link GenerateVideoParams.keepOriginalSound}. */\n keepOriginalSound?: boolean\n /** Kling 4.0 (`kling-4`): play the first audio clip as the soundtrack — see {@link GenerateVideoParams.audioSoundtrack}. */\n audioSoundtrack?: boolean\n /** Cinematic direction as catalog IDS — the route renders the wording. */\n direction?: DirectionFields\n /** WHO is in the shot as picker-catalog ids ({@link Subject}), folded ahead of the direction clauses. */\n subject?: Subject\n /** Seedance Draft (`seedance-2-5` only; ignored elsewhere): render a 480p\n * DRAFT — it costs the same as a 480p run and any `resolution` is replaced\n * by 480p. Finalize the take you like with `nodes.run(\"video-upscale\",\n * { provider: \"seedance-2-5-hd\", sourceJobId })`: the same take, frame for\n * frame, at 1080p. Drafts are kept about 7 days. */\n draft?: boolean\n /** Absent / `true`: a copyright refusal is retried once with a reworded\n * prompt. `false` = a copyright refusal fails the job instead of retrying\n * once with a reworded prompt. */\n contentPolicyRewrite?: boolean\n [k: string]: unknown\n}\n\n/**\n * Typed request body for `nodes.run(\"video-upscale\", …)` / `runAndWait`.\n *\n * - `topaz` (default): upscale any `videoUrl` to `targetResolution` (the\n * frame's short side: 720p / 1080p / 4k, default 1080p) at `targetFps`\n * (15–60, default the source's own rate; added frames are interpolated).\n * Metered: the run holds a ceiling read from its output size and is charged\n * what the upscale actually costs, never more. `upscaleFactor` is the legacy\n * lever, mapped over the source's short side when no `targetResolution` is set.\n * - `veo-1080p` / `veo-4k`: re-render a VEO generation by its `taskId`.\n * - `seedance-2-5-hd`: finalize a Seedance 2.5 DRAFT (a `draft: true` run) —\n * the same take re-rendered at 1080p at the draft's own length. Name the\n * draft by `sourceJobId` (its job id) or `taskId` (its providerTaskId). The\n * price comes from the draft (its length, and whether it used a reference\n * video), never from this body. A foreign, unfinished or non-draft source is\n * refused with a 4xx before anything is charged.\n *\n * Any other route field passes through.\n */\nexport interface VideoUpscaleParams extends GenerationSessionParams {\n provider?: \"topaz\" | \"veo-1080p\" | \"veo-4k\" | \"seedance-2-5-hd\"\n videoUrl?: string\n /** topaz: output resolution — the frame's short side. Default \"1080p\". */\n targetResolution?: \"720p\" | \"1080p\" | \"4k\"\n /** topaz: output frame rate, 15–60. Default: the source's own rate. */\n targetFps?: number\n /** @deprecated Legacy topaz lever — use `targetResolution`. */\n upscaleFactor?: \"1\" | \"2\" | \"4\"\n taskId?: string\n sourceJobId?: string\n [k: string]: unknown\n}\n\n/**\n * Typed request body for `nodes.run(\"assemble-narrated-video\", …)` / `runAndWait`.\n * Assembles blocks of video with audio narration into a single composed video.\n */\nexport interface AssembleNarratedVideoParams extends GenerationSessionParams {\n blocks: { videoUrl: string; audioUrl?: string }[]\n voiceVolume?: number\n clipAudioVolume?: number\n maxSlowdown?: number\n trimStartFrames?: number\n trimEndFrames?: number\n [k: string]: unknown\n}\n\n/**\n * Typed request body for `nodes.run(\"video-depth\", …)` / `runAndWait` — turns a\n * video into a depth video (`POST /v1/video-depth`, near is bright, far is\n * dark). The completed job writes `videoUrl` (MP4) and `thumbnailUrl`.\n *\n * Two providers: `video-depth-anything` (the default, temporally consistent)\n * honours every lever below; `depth-anything-frames` (Depth Anything per\n * frame) takes `modelSize` and `colormap` only, and renders only `grayscale` /\n * `inferno`. A lever the chosen provider does not take is dropped and a\n * colormap it cannot render becomes `grayscale` — coerced, never rejected (a\n * value outside the vocabularies below is still a `400 validation_error`).\n *\n * The clip is measured before any credits are reserved. Too long answers\n * `400 video_too_long` (`video-depth-anything`: more than 2,400 frames or\n * 300 s; `depth-anything-frames`: more than 80 s); a clip that cannot be read\n * answers `400 video_unreadable`; a provider the deployment has turned off\n * answers `403 model_not_available`.\n *\n * Common fields are typed; any other route field passes through.\n */\nexport interface VideoDepthParams extends GenerationSessionParams {\n /** The source video — a public http(s) URL. */\n videoUrl: string\n /** Default `video-depth-anything`. */\n provider?: VideoDepthProvider\n /** `small` / `base` / `large` (the default) — larger is more detailed and slower. */\n modelSize?: VideoDepthModelSize\n /** Default `grayscale`. `depth-anything-frames` renders only `grayscale` / `inferno`. */\n colormap?: VideoDepthColormap\n /** `video-depth-anything` only. Default `auto`. */\n resolution?: VideoDepthResolution\n /** `video-depth-anything` only: render the original and the depth next to each other. */\n sideBySide?: boolean\n [k: string]: unknown\n}\n\n/**\n * The `output_data` shape a finalized generation job writes. Every async\n * generation node persists one (or more) of these media URLs to\n * `jobs.output_data` on completion — `generate-image` → `imageUrl`,\n * `generate-video` / `combine-videos` / `merge-video-audio` / `video-upscale` /\n * `video-depth` → `videoUrl` (+ `thumbnailUrl`), `text-to-speech` / `generate-music` →\n * `audioUrl` (a `text-to-speech` run with `withTimestamps: true` on a model\n * that returns timings, and every `text-to-dialogue` run on one, also carries\n * `transcript`). Resolved by {@link NodesResource.runAndWait}. Extra fields may be\n * present, so the index signature is open.\n */\n/**\n * The completed `social-search` job's `output_data`: EVERY post the search\n * found, in the order it asked for (Social Search, Nodaro Cloud). Picking the\n * posts a workflow passes on is an editor step; a direct caller gets them all.\n */\nexport interface SocialSearchJobOutput extends NodeJobOutput {\n readonly json: readonly SocialPost[]\n readonly platform: SocialPlatform\n readonly mode: SocialSearchMode\n readonly query: string\n /** Non-fatal notes (\"only part of the results could be loaded\"). */\n readonly warnings?: readonly string[]\n}\n\nexport interface NodeJobOutput {\n /** `text-to-speech` / `generate-music` / audio nodes write here. For\n * `audio-separation` this is the primary stem (vocals). */\n readonly audioUrl?: string\n /** `audio-separation` (Demucs) per-stem URLs. `vocalUrl`/`instrumentalUrl`\n * in vocal/instrumental mode; the rest in full-stems mode. */\n readonly vocalUrl?: string\n readonly instrumentalUrl?: string\n readonly drumsUrl?: string\n readonly bassUrl?: string\n readonly otherUrl?: string\n readonly guitarUrl?: string\n readonly pianoUrl?: string\n /** `generate-video` / `combine-videos` / `merge-video-audio` / `video-upscale` / `video-depth` write here. */\n readonly videoUrl?: string\n /** `generate-image` / `edit-image` / `extract-frame` write here. */\n readonly imageUrl?: string\n /** Every image, when the job made more than one; `imageUrl` is the first. */\n readonly imageUrls?: readonly string[]\n /**\n * The output's pixel size. On an image job: the size of `imageUrl` as it is\n * stored — what you download, a free-tier watermark included — with EXIF\n * orientation applied, so the size a browser shows. Lay a grid tile out\n * before the image loads, or show and sort by size.\n *\n * Present on image jobs completed after this release (and on the jobs that\n * always recorded it: image overlay, video overlay, video mask, mask\n * composite). Absent when the size could not be read — never half a size.\n */\n readonly width?: number\n readonly height?: number\n /**\n * Beside `imageUrls`: each image with its pixel size, index-aligned\n * (`images[i]` is `imageUrls[i]`). Present on image jobs completed after\n * this release when at least one size was read; an entry whose size could\n * not be read has its `url` and no `width` / `height`.\n */\n readonly images?: readonly JobOutputImage[]\n /** Poster frame for video outputs. */\n readonly thumbnailUrl?: string\n readonly [k: string]: unknown\n}\n\n/** One image of a job that made several — see {@link NodeJobOutput.images}. */\nexport interface JobOutputImage {\n readonly url: string\n /** Pixel size as stored, EXIF orientation applied. Absent when it could not be read. */\n readonly width?: number\n readonly height?: number\n}\n\n/** Options for {@link NodesResource.runAndWait} and {@link NodesResource.runMany}. */\nexport interface RunAndWaitOptions {\n /**\n * Abort the run/poll loop. Aborting (or passing an already-aborted signal)\n * stops polling and rejects with {@link JobAbortedError}, whose `jobId`\n * names the job once it was submitted. Aborting stops the WAITING only: the\n * job keeps running and is charged, unless {@link cancelOnAbort} is set.\n */\n readonly signal?: AbortSignal\n /**\n * Also cancel the job when `signal` aborts after it was submitted\n * (`POST /v1/jobs/:id/cancel`, which refunds its credit hold — except a\n * metered LLM job whose call has started: it answers `inFlight: true`,\n * finishes, and is charged what it used). Best effort:\n * a failed cancel still rejects with the {@link JobAbortedError}. Default\n * `false` — aborting only stops waiting.\n */\n readonly cancelOnAbort?: boolean\n /** Called with each lean status the poll loop observes (running → terminal). */\n readonly onProgress?: (status: JobStatusResult) => void\n /** Poll interval in ms. Default 2000. */\n readonly pollMs?: number\n /** Wall-clock cap before giving up, in ms. Default ~15 min (900_000). */\n readonly maxMs?: number\n /**\n * `Idempotency-Key` for the submit half. Reuse the same value when retrying a\n * call that timed out, so the run is not started or charged twice. Omitted →\n * no key, which is the historical behaviour for every node that does not\n * require one.\n */\n readonly idempotencyKey?: string\n}\n\n/** Per-call transport controls for {@link NodesResource.run}. */\nexport interface RunNodeOptions {\n /** `Idempotency-Key` header. See {@link RunAndWaitOptions.idempotencyKey}. */\n readonly idempotencyKey?: string\n}\n\n/** One settled result from {@link NodesResource.runMany}. */\nexport interface RunManyResult {\n readonly jobId: string\n readonly output: NodeJobOutput\n}\n\n// Terminal statuses (poll loop stops on these) are handled explicitly in\n// `pollJob`: `completed` resolves output_data, `failed`/`cancelled` throw a\n// JobFailedError — matching studio's `completed | failed | cancelled` set.\nconst DEFAULT_POLL_MS = 2000\n/** Safety cap so a stuck job can't poll forever (~15 min at 2s). */\nconst DEFAULT_MAX_MS = 15 * 60 * 1000\n\nconst sleep = (ms: number, signal?: AbortSignal): Promise<void> =>\n new Promise<void>((resolve, reject) => {\n if (signal?.aborted) {\n reject(new JobAbortedError())\n return\n }\n const timer = setTimeout(() => {\n signal?.removeEventListener(\"abort\", onAbort)\n resolve()\n }, ms)\n function onAbort() {\n clearTimeout(timer)\n reject(new JobAbortedError())\n }\n signal?.addEventListener(\"abort\", onAbort, { once: true })\n })\n\n/** The error for a node type that cannot be run on its own. */\nfunction notRunnable(type: string, why: string): NodaroError {\n return new NodaroError(`Node type \"${type}\" has no route of its own to run it directly: ${why}.`, \"node_not_runnable\", 0)\n}\n\n/** A 404 for the route itself (the server has no such path), not for a missing resource. */\nconst isRouteNotFound = (err: unknown): boolean => err instanceof NotFoundError && /^Route\\b.*\\bnot found\\b/i.test(err.message)\n\n/** Pull a `{ jobId }` off a run result, or throw a labelled JobFailedError. */\nfunction extractJobId(result: RunNodeResult, label: string): string {\n if (result && typeof result === \"object\" && \"jobId\" in result) {\n const jobId = (result as { jobId: unknown }).jobId\n if (typeof jobId === \"string\") return jobId\n }\n // No jobId means the node ran inline/synchronously (meta-ads-scrape, etc.) or\n // the route shape changed — runAndWait is for async jobs, so this is an error.\n throw new JobFailedError(`${label} did not return a jobId`, \"\")\n}\n\n/** Whether a generate-image request makes several jobs: `count` above 1, or `models`. */\nfunction isImageBatchRequest(type: string, params: Record<string, unknown>): boolean {\n if (type !== \"generate-image\") return false\n return (typeof params.count === \"number\" && params.count > 1) || Array.isArray(params.models)\n}\n\n/** The job ids of a batch answer (several jobs from one call), or null for a single job. */\nfunction batchJobIds(result: RunNodeResult): string[] | null {\n const ids = (result as { jobIds?: unknown } | null)?.jobIds\n return Array.isArray(ids) && ids.every((id) => typeof id === \"string\") ? (ids as string[]) : null\n}\n\n/** A wait-for-one-job method asked to wait for a batch. */\nfunction batchRefusal(detail: string): NodaroError {\n return new NodaroError(\n `${detail}: this waits for one job — use nodes.runBatchAndWait() for a batch (count above 1, or models).`,\n \"batch_requires_run_batch_and_wait\",\n 0,\n )\n}\n\n/** The batch answer of a generate-image call, checked, or null. */\nfunction batchResultOf(result: RunNodeResult): GenerateImageBatchResult | null {\n const r = result as Partial<GenerateImageBatchResult> | null\n if (!r || typeof r.batchId !== \"string\" || !batchJobIds(result) || !Array.isArray(r.groups)) return null\n return r as GenerateImageBatchResult\n}\n\nexport class NodesResource {\n /** Runs poll through `jobs`, so the client must carry that resource too. */\n constructor(private client: NodaroClientCore & { readonly jobs: JobsResource }) {}\n\n /** List all known node descriptors. Server caches publicly for 5 minutes. */\n list(): Promise<{ data: NodeDescriptor[] }> {\n return this.client.request(\"GET\", \"/v1/nodes\")\n }\n\n /** Get a single node descriptor by type slug (e.g. \"generate-image\"). */\n get(type: string): Promise<{ data: NodeDescriptor }> {\n return this.client.request(\"GET\", `/v1/nodes/${encodeURIComponent(type)}`)\n }\n\n /**\n * Run a single node directly without wrapping it in a workflow. Posts\n * `params` as the request body to the node's API route. Most use\n * `POST /v1/<type>`; the rest are listed in `NODE_RUN_ROUTES` (exported by\n * `@nodaro/shared`): scene authoring uses `/v1/3d-scene/generate|edit`,\n * `llm-chat` uses `/v1/llm-chat/generate`, the Suno nodes `/v1/suno/…`, the\n * social post nodes `/v1/social/publish` (a per-platform node fills in its\n * `platform` when you leave it out), and render-video with a planType uses\n * `/v1/render-video/plan`.\n *\n * A node type with no route of its own (`NODE_TYPES_WITHOUT_RUN_ROUTE`, e.g.\n * `modify-image`, which runs through `image-to-image`) rejects with a\n * {@link NodaroError} of code `node_not_runnable` naming what to run\n * instead, without calling the API. A type that runs only inside a workflow\n * (an input, trigger, utility or parameter node such as `upload-image`)\n * rejects the same way once the API answers that it has no such route; a\n * 404 about a missing resource stays a `NotFoundError`.\n *\n * This is the SDK equivalent of the MCP server's verb tools — and the\n * path the Nodaro CLI uses for `nodaro nodes run <type>`.\n *\n * Most node types are async: the response includes `{ jobId }` and the\n * actual generation runs on a worker. Poll `client.jobs.get(jobId)` until\n * completed. Synchronous node types (`meta-ads-scrape`, etc.) return their\n * full result without a `jobId` field.\n *\n * @param type Node type slug — must match an entry in the registry\n * returned by `list()` (e.g. \"generate-image\").\n * @param params Request body. Field names must match the node's\n * `inputSchema` (see `get(type).inputSchema`).\n */\n run(type: \"generate-3d-scene\", params: GenerateScene3DParams): Promise<RunNodeResult>\n run(type: \"edit-3d-scene\", params: EditScene3DParams): Promise<RunNodeResult>\n run(type: \"render-video\", params: RenderScene3DParams): Promise<RunNodeResult>\n run(type: \"pro-3d-render\", params: Pro3DRenderRunParams, options?: RunNodeOptions): Promise<RunNodeResult>\n run(type: \"generate-image\", params: GenerateImageParams & ({ count: 2 | 3 | 4 } | { models: string[] }), options?: RunNodeOptions): Promise<GenerateImageBatchResult>\n run(type: \"generate-image\", params?: GenerateImageParams, options?: RunNodeOptions): Promise<RunNodeResult>\n run(type: \"text-to-speech\", params: TextToSpeechParams): Promise<RunNodeResult>\n run(type: \"generate-video\", params?: GenerateVideoParams, options?: RunNodeOptions): Promise<RunNodeResult>\n run(type: \"text-to-video\", params: TextToVideoParams, options?: RunNodeOptions): Promise<RunNodeResult>\n run(type: \"video-to-video\", params: VideoToVideoParams, options?: RunNodeOptions): Promise<RunNodeResult>\n run(type: \"video-upscale\", params: VideoUpscaleParams, options?: RunNodeOptions): Promise<RunNodeResult>\n run(type: \"assemble-narrated-video\", params?: AssembleNarratedVideoParams, options?: RunNodeOptions): Promise<RunNodeResult>\n run(type: \"social-search\", params: SocialSearchParams, options?: RunNodeOptions): Promise<RunNodeResult>\n run(type: \"video-depth\", params: VideoDepthParams, options?: RunNodeOptions): Promise<RunNodeResult>\n run(type: \"image-to-image\", params: ImageToImageParams, options?: RunNodeOptions): Promise<ImageJobStarted>\n run(type: \"edit-image\", params: EditImageParams, options?: RunNodeOptions): Promise<ImageJobStarted>\n run(type: \"generate-mask\", params: GenerateMaskParams, options?: RunNodeOptions): Promise<ImageJobStarted>\n /** Synchronous and free: answers the tiles, no job. */\n run(type: \"split-image\", params: SplitImageParams, options?: RunNodeOptions): Promise<SplitImageResult>\n run(type: string, params?: Record<string, unknown>, options?: RunNodeOptions): Promise<RunNodeResult>\n run(type: string, params: Record<string, unknown> = {}, options: RunNodeOptions = {}): Promise<RunNodeResult | GenerateImageBatchResult> {\n // The route comes from the table the platform's workflow engine uses\n // too; only render-video's plan route depends on the body.\n const route = type === \"render-video\" && typeof params.planType === \"string\" ? \"/v1/render-video/plan\" : nodeRunRoute(type)\n if (!route) return Promise.reject(notRunnable(type, NODE_TYPES_WITHOUT_RUN_ROUTE[type]!))\n // A per-platform social node publishes through the shared route, which\n // needs the platform the node type stands for.\n const platform = SOCIAL_POST_NODE_PLATFORM[type]\n const body = platform && params.platform === undefined ? { ...params, platform } : params\n // Only a type on the `/v1/<type>` convention is relabelled: a listed\n // route that 404s means a platform that predates it, not a node that\n // cannot run.\n const conventional = !Object.prototype.hasOwnProperty.call(NODE_RUN_ROUTES, type)\n return this.client\n .request<RunNodeResult>(\"POST\", route, {\n body,\n // Transport-level retry safety, opt-in per call. The platform reads the\n // standard header, so a caller that reuses a key on a retry gets the\n // same run back instead of a second charge.\n ...(options.idempotencyKey ? { headers: { \"Idempotency-Key\": options.idempotencyKey } } : {}),\n })\n .catch((err: unknown) => {\n if (conventional && isRouteNotFound(err)) throw notRunnable(type, \"it runs only inside a workflow (client.workflows.run)\")\n throw err\n })\n }\n\n /**\n * The price of a run before it starts (`POST /v1/quote`). Send exactly the\n * body you would send to {@link run}: the platform prices it with the same\n * code the run route reserves with — validation, measuring reference clips,\n * the price id and the credit amount — but starts nothing and charges\n * nothing.\n *\n * `reserve` is what the run will hold when it starts; `expected`, when\n * present, is what it should actually cost (a Seedance edit renders the\n * source clip's length). A run settles to what was generated, never above\n * `reserve`. Rejects with the same `400` the run would answer for an\n * invalid body. Typed for the video lanes; any other node type takes its\n * run body as-is.\n *\n * @param type Node type slug, as for {@link run}.\n * @param params The run body.\n */\n quote(type: \"text-to-video\", params: TextToVideoParams): Promise<NodeQuote>\n quote(type: \"generate-video\", params: GenerateVideoParams): Promise<NodeQuote>\n quote(type: \"video-to-video\", params: VideoToVideoParams): Promise<NodeQuote>\n /** A Seedance 2.5 draft's 1080p finalize (`seedance-2-5-hd`) is priced from\n * the draft itself, including the clips it was made with. */\n quote(type: \"video-upscale\", params: VideoUpscaleParams): Promise<NodeQuote>\n quote(type: string, params?: Record<string, unknown>): Promise<NodeQuote>\n async quote(type: string, params: Record<string, unknown> = {}): Promise<NodeQuote> {\n const res = await this.client.request<{ data: NodeQuote }>(\"POST\", \"/v1/quote\", { body: { type, params } })\n return res.data\n }\n\n /**\n * Run a single async node to completion: {@link run} it, extract the\n * `{ jobId }`, then client-poll `jobs.getStatus(jobId)` every `pollMs`\n * (default 2000) until a terminal status, up to `maxMs` (default ~15 min).\n *\n * Resolves the job's typed `output_data` ({@link NodeJobOutput}) on\n * `completed`. Throws (all typed, catchable by `instanceof`):\n * - {@link InsufficientCreditsError} / {@link StorageExceededError} etc. —\n * surfaced by the underlying {@link run} on 402/413/… before any poll.\n * - {@link JobFailedError} — terminal `failed`/`cancelled` (carries the\n * job's `error_message` + `jobId`).\n * - {@link JobTimeoutError} — `maxMs` deadline exceeded before terminal.\n * - {@link JobAbortedError} — `signal` fired (or was already aborted);\n * polling stops immediately.\n * - {@link JobHeldError} — the job entered `pending_review` on a deployment\n * that registers a job policy. Ends the poll on the FIRST held tick (that\n * status waits on a human, not on the job) and does NOT cancel it.\n * - {@link JobBlockedError} — a 422 from {@link run} before any poll: the\n * deployment's job policy refused the request outright.\n *\n * Polling is fully client-side (no server function blocks) — the same model\n * thin clients use, lifted out of their hand-rolled run→poll loops.\n *\n * @param type Node type slug (e.g. \"generate-video\"). See {@link run}.\n * @param params Request body — field names match the node's `inputSchema`.\n * @param opts `signal` / `onProgress` / `pollMs` / `maxMs`.\n */\n runAndWait(type: \"generate-3d-scene\", params: GenerateScene3DParams, options?: RunAndWaitOptions): Promise<Scene3DJobOutput>\n runAndWait(type: \"edit-3d-scene\", params: EditScene3DParams, options?: RunAndWaitOptions): Promise<Scene3DJobOutput>\n runAndWait(type: \"render-video\", params: RenderScene3DParams, options?: RunAndWaitOptions): Promise<NodeJobOutput>\n runAndWait(type: \"pro-3d-render\", params: Pro3DRenderRunParams, options?: RunAndWaitOptions): Promise<Pro3DRenderJobOutput>\n runAndWait(type: \"generate-image\", params?: GenerateImageParams, opts?: RunAndWaitOptions): Promise<NodeJobOutput>\n runAndWait(type: \"text-to-speech\", params: TextToSpeechParams, opts?: RunAndWaitOptions): Promise<NodeJobOutput>\n runAndWait(type: \"generate-video\", params?: GenerateVideoParams, opts?: RunAndWaitOptions): Promise<NodeJobOutput>\n runAndWait(type: \"text-to-video\", params: TextToVideoParams, opts?: RunAndWaitOptions): Promise<NodeJobOutput>\n runAndWait(type: \"video-to-video\", params: VideoToVideoParams, opts?: RunAndWaitOptions): Promise<NodeJobOutput>\n runAndWait(type: \"video-upscale\", params: VideoUpscaleParams, opts?: RunAndWaitOptions): Promise<NodeJobOutput>\n runAndWait(type: \"assemble-narrated-video\", params?: AssembleNarratedVideoParams, opts?: RunAndWaitOptions): Promise<NodeJobOutput>\n runAndWait(type: \"social-search\", params: SocialSearchParams, opts?: RunAndWaitOptions): Promise<SocialSearchJobOutput>\n runAndWait(type: \"video-depth\", params: VideoDepthParams, opts?: RunAndWaitOptions): Promise<NodeJobOutput>\n runAndWait(type: \"image-to-image\", params: ImageToImageParams, opts?: RunAndWaitOptions): Promise<NodeJobOutput>\n runAndWait(type: \"edit-image\", params: EditImageParams, opts?: RunAndWaitOptions): Promise<NodeJobOutput>\n runAndWait(type: \"generate-mask\", params: GenerateMaskParams, opts?: RunAndWaitOptions): Promise<GenerateMaskJobOutput>\n runAndWait<T extends string>(type: T, params?: Record<string, unknown>, opts?: RunAndWaitOptions): Promise<T extends \"pro-3d-render\" ? Pro3DRenderJobOutput : T extends \"generate-3d-scene\" | \"edit-3d-scene\" ? Scene3DJobOutput : T extends \"generate-mask\" ? GenerateMaskJobOutput : NodeJobOutput>\n async runAndWait(\n type: string,\n params: Record<string, unknown> = {},\n opts: RunAndWaitOptions = {},\n ): Promise<NodeJobOutput> {\n if (opts.signal?.aborted) throw new JobAbortedError()\n // A batch would be waited on as its first job alone — refused before\n // anything is submitted or charged.\n if (isImageBatchRequest(type, params)) throw batchRefusal(`${type} with count above 1 or models makes several jobs`)\n const result = await this.run(type, params, { idempotencyKey: opts.idempotencyKey })\n const ids = batchJobIds(result)\n if (ids && ids.length > 1) throw batchRefusal(`${type} started ${ids.length} jobs (${ids.join(\", \")}), which keep running`)\n const jobId = extractJobId(result, type)\n return this.pollJob(jobId, type, opts)\n }\n\n /**\n * Run a generate-image BATCH — `count` above 1 and/or `models` — to the end:\n * submit it once ({@link run}, with your `idempotencyKey` if any), then wait\n * for every job at once, each the way {@link runAndWait} waits.\n *\n * Resolves `{ batch, results }`: the submit's answer\n * ({@link GenerateImageBatchResult} — ids, groups by model, credits) and one\n * {@link BatchJobOutcome} per job, in `batch.jobIds` order — its output, or the\n * typed error that ended the wait for it. One image failing never discards the\n * others. Rejects only before any job exists (the submit's own errors, e.g.\n * `InsufficientCreditsError` with the batch total as `required`), and on\n * `signal` ({@link JobAbortedError}; `cancelOnAbort` cancels every job).\n *\n * A request for one image is refused before anything is sent (code\n * `not_a_batch`) — wait for it with {@link runAndWait}.\n */\n async runBatchAndWait(\n type: \"generate-image\",\n params: GenerateImageParams,\n opts: RunAndWaitOptions = {},\n ): Promise<GenerateImageBatchOutput> {\n if (opts.signal?.aborted) throw new JobAbortedError()\n if (!isImageBatchRequest(type, params)) {\n throw new NodaroError(\n \"runBatchAndWait waits for a batch — count above 1, or models; wait for one image with nodes.runAndWait().\",\n \"not_a_batch\",\n 0,\n )\n }\n const result = await this.run(type, params, { idempotencyKey: opts.idempotencyKey })\n const batch = batchResultOf(result)\n if (!batch) throw new JobFailedError(`${type} did not answer with a batch`, \"\")\n const modelOf = new Map(batch.groups.flatMap((group) => group.jobIds.map((id) => [id, group.model] as const)))\n const results = await Promise.all(\n batch.jobIds.map(async (jobId): Promise<BatchJobOutcome> => {\n const model = modelOf.get(jobId) ?? \"\"\n try {\n return { jobId, model, status: \"completed\", output: await this.pollJob(jobId, type, opts) }\n } catch (err) {\n if (err instanceof JobAbortedError || !(err instanceof NodaroError)) throw err\n return { jobId, model, status: \"error\", error: err }\n }\n }),\n )\n return { batch, results }\n }\n\n /**\n * Fan out N async runs of the same node `type` to completion concurrently —\n * the candidate-grid path (generate N stills/clips in parallel). Each runs\n * via {@link runAndWait}; resolves once ALL settle, to an array of\n * `{ jobId, output }` in input order. Rejects (and the rejection wins) if any\n * single run rejects — same typed errors as {@link runAndWait}, including\n * {@link JobHeldError} when one candidate is held for review while the\n * others complete. A shared `signal` aborts the whole batch.\n *\n * @param type Node type slug, applied to every entry.\n * @param paramsList One request body per candidate.\n * @param opts Shared `signal` / `cancelOnAbort` / `onProgress` / `pollMs` / `maxMs`.\n */\n async runMany(\n type: string,\n paramsList: Record<string, unknown>[],\n opts: RunAndWaitOptions = {},\n ): Promise<RunManyResult[]> {\n if (opts.signal?.aborted) throw new JobAbortedError()\n // Each entry is waited on as one job: a batch entry is refused up front.\n if (paramsList.some((params) => isImageBatchRequest(type, params))) {\n throw batchRefusal(`a ${type} entry with count above 1 or models makes several jobs`)\n }\n return Promise.all(\n paramsList.map(async (params) => {\n if (opts.signal?.aborted) throw new JobAbortedError()\n const result = await this.run(type, params)\n const jobId = extractJobId(result, type)\n const output = await this.pollJob(jobId, type, opts)\n return { jobId, output }\n }),\n )\n }\n\n /** {@link pollUntilSettled}, plus what an abort does to the job: it keeps\n * running unless `cancelOnAbort` asks to cancel it too, and the rejection\n * always names it (an abort landing mid-sleep carries no id of its own). */\n private async pollJob(\n jobId: string,\n label: string,\n opts: RunAndWaitOptions,\n ): Promise<NodeJobOutput> {\n try {\n return await this.pollUntilSettled(jobId, label, opts)\n } catch (err) {\n if (!(err instanceof JobAbortedError)) throw err\n if (opts.cancelOnAbort) await this.client.jobs.cancel(jobId).catch(() => undefined)\n throw err.jobId ? err : new JobAbortedError(err.message, jobId)\n }\n }\n\n /** Poll an already-kicked job id until it stops moving; resolve output_data\n * or throw. Two non-terminal statuses end the loop: an abort, and\n * `pending_review` (a job policy held the output for a human — see\n * {@link JobHeldError}). */\n private async pollUntilSettled(\n jobId: string,\n label: string,\n opts: RunAndWaitOptions,\n ): Promise<NodeJobOutput> {\n const pollMs = opts.pollMs ?? DEFAULT_POLL_MS\n const maxMs = opts.maxMs ?? DEFAULT_MAX_MS\n const deadline = Date.now() + maxMs\n for (;;) {\n if (opts.signal?.aborted) throw new JobAbortedError(undefined, jobId)\n const { data } = await this.client.jobs.getStatus(jobId)\n opts.onProgress?.(data)\n if (data.status === \"completed\") {\n return (data.output_data ?? {}) as NodeJobOutput\n }\n if (data.status === \"failed\" || data.status === \"cancelled\") {\n throw new JobFailedError(\n data.error_message ?? `${label} ${data.status}`,\n jobId,\n data.status,\n )\n }\n // `pending_review` is in-flight but PARKED ON A HUMAN — it does not\n // progress on its own, so continuing the loop would burn `maxMs` (15 min\n // by default) and then report a `JobTimeoutError` that misdescribes what\n // happened. End here instead, without cancelling: the output exists, the\n // reservation stays reserved, and a reviewer resolves it.\n if (data.status === \"pending_review\") {\n throw new JobHeldError(`${label} is awaiting review`, jobId)\n }\n if (Date.now() > deadline) {\n throw new JobTimeoutError(`${label} timed out`, jobId, maxMs)\n }\n await sleep(pollMs, opts.signal)\n }\n }\n}\n"]}
@@ -104,6 +104,15 @@ var ObjectsResource = class {
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  restore(id) {
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  return this.client.request("POST", `/v1/objects/${encodeURIComponent(id)}/restore`);
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  }
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+ /**
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+ * Admin only: put one of your own objects on the shared Nodaro Keepers
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+ * shelf (`client.keepers.catalog()`), or take it off. A first-party session
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+ * or your personal token; `forbidden` for anyone who is not a platform
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+ * admin, `not_found` for a row that is not yours.
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+ */
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+ setCatalog(id, input) {
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+ return this.client.request("PUT", `/v1/objects/${encodeURIComponent(id)}/catalog`, { body: input });
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+ }
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  /**
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  * Fire `POST /v1/generate-object` to produce one or more candidate main
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  * images. With `count > 1`, all jobs are reserved up-front before any
@@ -208,5 +217,5 @@ Object.defineProperty(exports, "OBJECT_ATTACH_COLUMNS", {
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  get: function () { return entities.OBJECT_ATTACH_COLUMNS; }
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  });
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  exports.ObjectsResource = ObjectsResource;
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- //# sourceMappingURL=chunk-CR5E2SF3.cjs.map
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- //# sourceMappingURL=chunk-CR5E2SF3.cjs.map
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+ //# sourceMappingURL=chunk-57GANTLV.cjs.map
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+ //# sourceMappingURL=chunk-57GANTLV.cjs.map
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Single source of truth lives in `@nodaro/shared/entity-prompts`.\n *\n * `ObjectAspectRatio` is re-exported alongside them — `generateMotion`'s\n * `aspectRatio` field is the 5-value object enum (1:1 / 3:4 / 16:9 / 9:16 /\n * 4:3) from `@nodaro/shared/object-aspect-defaults`. Distinct from\n * `CharacterAspectRatio` because objects support an extra 4:3 framing for\n * product-showcase shots.\n */\n\n/**\n * Reference-photo kind discriminator — the mood-board roles a user can attach\n * to an object. Mirrors the `reference_photos.kind` field accepted by\n * `backend/src/routes/objects.ts` (the route accepts open strings; this SDK\n * type narrows to the 6 canonical roles surfaced by the Studio). `other` is\n * the free-form bucket.\n */\nexport type ObjectReferencePhotoKind =\n | \"front\"\n | \"side\"\n | \"detail\"\n | \"context\"\n | \"moodBoard\"\n | \"other\"\n\nexport interface ObjectReferencePhoto {\n url: string\n kind: ObjectReferencePhotoKind\n}\n\n/**\n * An object record returned by Nodaro's REST API. Mirrors the camelCase\n * shape produced by `backend/src/routes/objects.ts::toCamel()`.\n *\n * Asset buckets (`angles`, `materials`, `variations`, `motionClips`) are\n * independent JSONB arrays keyed by a human-readable variant name (e.g.\n * `\"front\"`, `\"wood\"`, `\"weathered\"`). Each entry's `url` points at an\n * R2-hosted asset.\n *\n * Identity-foundation fields:\n * - `referencePhotos` — caller-supplied mood-board refs (cap 20). Objects\n * do NOT carry a `piiConsentAt` field (location Phase 2 #7 only).\n * - `canonicalDescription` — ~80–120-word LLM-authored visual caption,\n * populated by `approveMainImage()` / `recaption()`. The wire still sends\n * `\"\"` on caption sub-failure (the breaking wire change is deferred to a\n * major bump), but `get()` normalizes `\"\"` → `null` so consumers see the\n * same `string | null` semantics as characters.\n * - `styleLock` — whether asset gens should anchor to the canonical style\n * captured at approval time. Defaults to `true` on new rows.\n *\n * `Object` shadows the JS global, which TypeScript handles cleanly via\n * local-scope resolution. Consumers who need both can alias as\n * `import type { Object as NodaroObject } from \"@nodaro/sdk\"`.\n */\nexport interface Object {\n id: string\n userId: string\n nodeId: string\n projectId: string | null\n name: string\n description: string | null\n category: string | null\n style: string | null\n sourceImageUrl: string | null\n /** MODEL_CATALOG image-model id the main image was generated with (or `null`).\n * Set on create + editable via the update route. */\n imageProvider: string | null\n angles: Array<{ name: string; url: string }>\n materials: Array<{ name: string; url: string }>\n variations: Array<{ name: string; url: string }>\n motionClips: Array<{ name: string; url: string }>\n /** Named Product Boards — dense reference sheets, one per variant/colorway\n * (the `generate-image/product-board` factory preset rendered from the\n * object's images). A first-class bucket: community publish snapshots it\n * and clone hands the consumer their own copy to extend. Defaults to `[]`.\n * `type` marks an image-collage `\"identity\"` sheet vs a plain `\"looks\"`\n * board; `sourceImages` are the R2 URLs it was collaged from. Both optional\n * + backward-compatible (legacy boards have neither). */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }> | null\n referencePhotos: ObjectReferencePhoto[]\n /** `null` when no caption is set (or the LLM caption sub-failed) — the wire\n * sends `\"\"`, normalized to `null` in `get()` to match character semantics. */\n canonicalDescription: string | null\n styleLock: boolean\n /** The user's chosen DEFAULT asset take per variant (Studio version history).\n * OPAQUE map: key `\"<bucket>:<variant>\"` (e.g. `\"angles:front\"`) → the chosen\n * asset URL (one already present in that bucket). Stored verbatim — keys are\n * NOT normalized; soft-capped server-side at 200 keys / 2048-char values\n * (overflow dropped silently). Defaults to `{}`. */\n selectedAssetByVariant?: Record<string, string> | null\n /** Nodaro Keepers: whether this row is on the shared shelf (`client.keepers`).\n * Admin-set through `setCatalog`; `false` on everyone else's rows and on\n * every copy. Optional on the read surface for older servers. */\n catalog?: boolean\n /** The shelf order (lowest first); `0` when never set. */\n catalogSort?: number\n /** The shelf heading, or `null`. */\n catalogCategory?: string | null\n deletedAt: string | null\n createdAt: string\n updatedAt: string\n}\n\n/**\n * GET /v1/objects/:id may append a `pendingJobs` bucket the studio uses to\n * rehydrate spinners after a reload. Optional on the SDK surface — it doesn't\n * appear on `list()` rows.\n */\nexport interface ObjectDetail extends Object {\n pendingJobs?: Array<{\n jobId: string\n assetType: string\n name: string\n status: string\n }>\n}\n\n/**\n * Body for `client.objects.create()`. Mirrors the INSERT branch of\n * `upsertObjectBody` in `backend/src/routes/objects.ts`. `name` + `nodeId`\n * are required on create.\n */\nexport interface CreateObjectInput {\n nodeId: string\n name: string\n description?: string\n category?: ObjectCategory\n style?: string\n workflowId?: string\n projectId?: string\n sourceImageUrl?: string\n /** Persistent image-model id (a MODEL_CATALOG image model). Validated\n * server-side — unknown / non-image / \"\" is stored as `null`. */\n imageProvider?: string | null\n referencePhotos?: ObjectReferencePhoto[]\n canonicalDescription?: string\n styleLock?: boolean\n /** The user's chosen DEFAULT asset take per variant. OPAQUE\n * `\"<bucket>:<variant>\"` → chosen-URL map; a write REPLACES the whole map.\n * Keys stored verbatim; soft-capped server-side at 200 keys / 2048-char values. */\n selectedAssetByVariant?: Record<string, string>\n}\n\n/**\n * The 10-value Object category enum. Mirrors the literal accepted by\n * `POST /v1/generate-object` and surfaced in the Object Studio category\n * picker. Distinct from location's geography-based set.\n */\nexport type ObjectCategory =\n | \"furniture\"\n | \"vehicle\"\n | \"weapon\"\n | \"food\"\n | \"clothing\"\n | \"electronics\"\n | \"nature\"\n | \"tool\"\n | \"animal\"\n | \"other\"\n\n/**\n * Body for `client.objects.update()`. Mirrors the UPDATE branch of\n * `upsertObjectBody` in `backend/src/routes/objects.ts`.\n *\n * Worker-owned asset buckets (`angles` / `materials` / `variations` /\n * `motionClips`) are deliberately omitted — the route drops them on UPDATE\n * so a Studio auto-save with a stale snapshot cannot clobber the worker's\n * atomic `append_object_asset()` writes.\n *\n * `expectedUpdatedAt` is the optimistic-concurrency token: when present, the\n * UPDATE only succeeds if the row's `updated_at` still matches; on mismatch\n * the route returns 409 so the studio can re-fetch + merge.\n */\nexport interface UpdateObjectInput {\n name?: string\n description?: string\n category?: ObjectCategory\n style?: string\n sourceImageUrl?: string\n /** Persistent image-model id (a MODEL_CATALOG image model). Validated\n * server-side — unknown / non-image / \"\" is stored as `null`. */\n imageProvider?: string | null\n referencePhotos?: ObjectReferencePhoto[]\n canonicalDescription?: string\n styleLock?: boolean\n /** The user's chosen DEFAULT asset take per variant. OPAQUE\n * `\"<bucket>:<variant>\"` → chosen-URL map; a write REPLACES the whole map\n * (omit to leave untouched). Keys stored verbatim; soft-capped server-side\n * at 200 keys / 2048-char values. */\n selectedAssetByVariant?: Record<string, string>\n /** Named Product Boards (see `Object.boards`) — whole-array replace,\n * USER-owned (unlike the worker-owned buckets it flows through UPDATE).\n * Server caps: 24 boards, 200-char names, 30 sourceImages per board. */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }>\n expectedUpdatedAt?: string\n}\n\nexport interface UpdateObjectResult {\n id: string\n updatedAt: string\n}\n\n/**\n * Combined create + update body (parameter for both branches). Exported for\n * callers that want to drive a single `upsert` flow without picking between\n * `Create*` and `Update*`. Mirrors the `upsertObjectBody` Zod schema in\n * `backend/src/routes/objects.ts`. `nodeId` + `name` are required on INSERT;\n * `id` flips the route into UPDATE mode.\n */\nexport interface UpsertObjectInput extends CreateObjectInput {\n id?: string\n expectedUpdatedAt?: string\n}\n\nexport type UpsertObjectResult = { id: string } | UpdateObjectResult\n\nexport interface ListObjectsParams {\n /** When true, return archived objects instead of active ones. */\n archived?: boolean\n /** Optional project filter — server-scoped to the caller's user. */\n projectId?: string\n /**\n * Search words: only the objects whose name or description contains every\n * word (split on spaces, the first 5), in any order, ignoring case. Each\n * word is matched as written (`%`, `_` and `*` are not wildcards;\n * punctuation is kept); blank means no search; up to 200 characters.\n * Combines with the other filters and with `cursor` paging.\n */\n q?: string\n /**\n * Max rows to return (cap 500). OPT-IN: omitted, the server returns the\n * full legacy listing with no `nextCursor`; supplied, the response is one\n * page plus `nextCursor` — keep passing it back until it is `null`.\n */\n limit?: number\n /** Opaque cursor from a prior page's `nextCursor` (fetches the next page). */\n cursor?: string\n}\n\n/**\n * Input for `client.objects.generate()` — fires the\n * `POST /v1/generate-object` route. Produces 1–10 candidate\n * main images; each lands as one `jobs` row in `pending` state and is then\n * enqueued for the worker.\n *\n * When `attachToObjectId` is set AND `count === 1`, the worker writes the\n * resulting URL directly to `objects.source_image_url` on completion —\n * caller doesn't need a separate `approveMainImage` call. Multi-candidate\n * batches MUST go through explicit approval so the user picks the winner.\n *\n * `seedPromptHint` (Pass 7 F-77) flows the parameter-picker's prompt fragment\n * through to the worker so a catalog selection (e.g. \"antique brass lantern\")\n * gets appended to the generated prompt context.\n */\nexport interface GenerateObjectInput extends GenerationSessionParams {\n name: string\n description?: string\n userPrompt?: string\n category?: ObjectCategory\n style?: \"realistic\" | \"anime\" | \"3d-pixar\" | \"illustration\"\n sourceImageUrl?: string\n provider?: string\n /** Number of candidate images to generate (1–10; server-validated). */\n count?: number\n /** Auto-attach the result to this object row (single-candidate only). */\n attachToObjectId?: string\n /** Parameter-picker prompt-fragment pass-through. */\n seedPromptHint?: string\n /** Optional name to set on the attached row alongside the main image. */\n attachName?: string\n /** Optimistic-concurrency token for the single-candidate auto-attach path. */\n expectedUpdatedAt?: string\n}\n\n/**\n * `generate()` response — `jobIds` is ALWAYS present (the harmonized contract,\n * matching characters). `jobId` is a deprecated back-compat alias populated only\n * on `count === 1`; prefer `jobIds`. (Will be removed on the next major.)\n */\nexport interface GenerateObjectResult {\n jobIds: string[]\n /** @deprecated count===1 back-compat alias — use `jobIds`. */\n jobId?: string\n}\n\n/**\n * Input for `client.objects.generateAsset()` — fires the\n * `POST /v1/generate-object-asset` route. Produces a single\n * angles / materials / variations / custom variant.\n *\n * When all three studio-path fields are set (`attachToObjectId` +\n * `attachToColumn` + `attachName`), the worker appends\n * `{ name: attachName, url: <result> }` to the named JSONB array column on\n * the user's object row on completion. `attachToColumn` is REQUIRED for\n * `assetType === \"custom\"` — the worker can't infer the bucket from the\n * asset type.\n */\nexport interface GenerateObjectAssetInput extends GenerationSessionParams {\n assetType: ObjectAssetType\n variant: string\n name: string\n description?: string\n userPrompt?: string\n category?: string\n style?: \"realistic\" | \"anime\" | \"3d-pixar\" | \"illustration\"\n sourceImageUrl?: string\n provider?: string\n attachToObjectId?: string\n attachToColumn?: ObjectAttachColumn\n attachName?: string\n /** Parameter-picker prompt-fragment pass-through (Pass 7 F-77). */\n seedPromptHint?: string\n}\n\nexport interface GenerateObjectAssetResult {\n jobId: string\n}\n\n/**\n * Input for `client.objects.generateMotion()` — fires the\n * `POST /v1/generate-object-motion` route. Produces a single motion clip\n * (rotation, orbit, hover, drift, etc.) animated FROM a static product-shot\n * image.\n *\n * Mirrors `client.locations.generateMotion()` minus the location-specific\n * atmospheric fields. The route hardcodes the attach column to `motion_clips`\n * — callers supply `attachToObjectId` + `attachName` only.\n *\n * `sourceImageUrl` is REQUIRED — image-to-video needs a source frame and the\n * route has no fallback (no `source_image_url` column to pull from on the\n * objects row at this point in the flow; the studio path supplies the\n * canonical product-shot URL explicitly).\n *\n * Object-specific defaults vs location:\n * - `provider` defaults to `\"kling-turbo\"` (not location's `\"kling\"`)\n * - `aspectRatio` defaults to `\"1:1\"` server-side via\n * `resolveObjectAspectRatio({ assetType: \"motion\" })` — objects are\n * product-showcase framing, not cinematic establishing shots.\n *\n * When the studio path is set (`attachToObjectId` + `attachName`), the\n * worker appends `{ name: attachName, url: <result> }` to the object row's\n * `motion_clips` JSONB column on completion.\n */\nexport interface GenerateObjectMotionInput extends GenerationSessionParams {\n motionPrompt: string\n sourceImageUrl: string\n provider?: string\n name: string\n /** Source clip URL — when set, worker routes to video-to-video refine. */\n refineFromVideoUrl?: string\n category?: string\n style?: \"realistic\" | \"anime\" | \"3d-pixar\" | \"illustration\"\n canonicalDescription?: string\n /** Parameter-picker prompt-fragment pass-through (Pass 7 F-77). */\n seedPromptHint?: string\n attachToObjectId?: string\n attachName?: string\n /**\n * Optional aspect ratio override. Defaults to 1:1 server-side. One of the\n * 5-value `ObjectAspectRatio` union (1:1 / 3:4 / 16:9 / 9:16 / 4:3) —\n * objects have their own enum (with 4:3 added) vs the character set.\n */\n aspectRatio?: ObjectAspectRatio\n /**\n * Optional clip duration in seconds. Validated server-side against the chosen\n * provider's allowed durations (e.g. kling 5/10, wan-i2v 5/10/15); omitted →\n * the model's own default (no behavior change). Mirrors generate-video's\n * per-model i2v duration lever.\n */\n duration?: number\n}\n\nexport interface GenerateObjectMotionResult {\n jobId: string\n}\n\nexport interface ApproveObjectMainImageResult {\n sourceImageUrl: string\n /**\n * LLM-authored caption. `null` when the LLM caption sub-failed — the wire\n * sends `\"\"`, normalized to `null` here so consumers see the same\n * `string | null` semantics as characters. The main image is still set; call\n * `recaption()` to retry.\n */\n canonicalDescription: string | null\n}\n\nexport interface RecaptionObjectResult {\n canonicalDescription: string\n}\n\nexport class ObjectsResource {\n constructor(private client: NodaroClientCore) {}\n\n /**\n * List the caller's objects. By default returns active objects only;\n * pass `archived: true` to fetch soft-deleted rows for an \"archive\" view.\n * Optional `projectId` scopes the result to a single project; `q` keeps the\n * objects whose name or description contains it.\n */\n list(params: ListObjectsParams = {}): Promise<{ objects: Object[]; nextCursor?: string | null }> {\n const query: Record<string, string | undefined> = {}\n if (params.archived) query.archived = \"true\"\n if (params.projectId) query.projectId = params.projectId\n if (params.q) query.q = params.q\n if (params.limit !== undefined) query.limit = String(params.limit)\n if (params.cursor) query.cursor = params.cursor\n return this.client.request(\"GET\", \"/v1/objects\", { query })\n }\n\n /**\n * Convenience wrapper for `list({ archived: true })`. Returns soft-deleted\n * rows so callers can drive a UI \"Archived\" tab without re-encoding the\n * query param.\n *\n * `archived` is omitted from the param type — it's always set to `true` here.\n */\n listArchived(params: Omit<ListObjectsParams, \"archived\"> = {}): Promise<{ objects: Object[]; nextCursor?: string | null }> {\n return this.list({ ...params, archived: true })\n }\n\n /**\n * Fetch a single object including in-flight asset job state. Soft-deleted\n * (archived) rows are NOT returned by id — the route enforces\n * `deleted_at IS NULL` so archived objects 404 (uniform Pass 10 F-90b\n * \"not_found\" — does not leak the deleted vs non-existent distinction).\n */\n async get(id: string): Promise<ObjectDetail> {\n const res = await this.client.request<ObjectDetail>(\n \"GET\",\n `/v1/objects/${encodeURIComponent(id)}`,\n )\n // Normalize the wire `\"\"` caption (DB null / LLM sub-failure) → null so\n // consumers see the same `string | null` semantics as characters. New\n // object — never mutate the response.\n return { ...res, canonicalDescription: res.canonicalDescription || null }\n }\n\n /**\n * Create a new object. `name` + `nodeId` are required — the route 400s\n * otherwise. Returns the new row's id.\n *\n * Note: the underlying route is the same `POST /v1/objects` upsert that\n * powers `update()`. This convenience wrapper enforces the INSERT-required\n * fields at the type level and never sends an `id`.\n */\n create(data: CreateObjectInput): Promise<{ id: string }> {\n return this.client.request(\"POST\", \"/v1/objects\", { body: data })\n }\n\n /**\n * Update an object. Only the fields you pass are written — undefined keys\n * are NOT touched on the row. Worker-owned asset buckets are intentionally\n * not exposed on this surface (see `UpdateObjectInput` for the rationale).\n *\n * Optimistic-concurrency: pass `expectedUpdatedAt` to require the row's\n * `updated_at` still matches; on mismatch the route returns 409\n * `concurrent_modification` carrying the fresh `updatedAt`. The SDK\n * surfaces that as a generic `NodaroError` with the same code (per Phase\n * E1 calibration finding — error centralization in `throwApiError`).\n */\n update(id: string, data: UpdateObjectInput): Promise<UpdateObjectResult> {\n return this.client.request(\"POST\", \"/v1/objects\", {\n body: { id, ...data },\n })\n }\n\n /**\n * Soft-delete (archive) an object. The row is hidden from `list()` by\n * default but recoverable via `restore(id)` or visible under\n * `listArchived()`. Idempotent — repeating a delete on an already-archived\n * row is a no-op.\n */\n delete(id: string): Promise<{ success: true; archived: true }> {\n return this.client.request(\"DELETE\", `/v1/objects/${encodeURIComponent(id)}`)\n }\n\n /**\n * Hard-delete (permanent) an object — the row + every R2 asset it\n * references. Archived rows ONLY: active objects return 400 `not_archived`.\n * Call `delete()` first to archive, then `permanentDelete()` to destroy.\n *\n * Mirrors the `app_runs` permanent-delete pattern (archive-first) so a\n * stray SDK / curl caller cannot bypass the studio's archive-first UI\n * flow.\n */\n permanentDelete(id: string): Promise<{ success: true; permanent: true }> {\n return this.client.request(\"DELETE\", `/v1/objects/${encodeURIComponent(id)}`, {\n query: { permanent: \"true\" },\n })\n }\n\n /**\n * Un-archive an object. If the original name now collides (case-\n * insensitive) with an active row, the server auto-suffixes \"(restored)\"\n * and returns the effective name.\n */\n restore(id: string): Promise<{ id: string; name: string }> {\n return this.client.request(\"POST\", `/v1/objects/${encodeURIComponent(id)}/restore`)\n }\n\n /**\n * Admin only: put one of your own objects on the shared Nodaro Keepers\n * shelf (`client.keepers.catalog()`), or take it off. A first-party session\n * or your personal token; `forbidden` for anyone who is not a platform\n * admin, `not_found` for a row that is not yours.\n */\n setCatalog(id: string, input: SetKeeperCatalogInput): Promise<SetKeeperCatalogResult> {\n return this.client.request(\"PUT\", `/v1/objects/${encodeURIComponent(id)}/catalog`, { body: input })\n }\n\n /**\n * Fire `POST /v1/generate-object` to produce one or more candidate main\n * images. With `count > 1`, all jobs are reserved up-front before any\n * is enqueued — mid-batch failures roll back atomically.\n *\n * When `attachToObjectId` is set AND `count === 1`, the worker writes\n * the result directly to the row's `source_image_url`; otherwise you must\n * call `approveMainImage()` after picking a candidate.\n */\n async generate(data: GenerateObjectInput): Promise<GenerateObjectResult> {\n const res = await this.client.request<{ jobId?: string; jobIds?: string[] }>(\n \"POST\", \"/v1/generate-object\", { body: data },\n )\n // Tolerate the legacy `{ jobId }`-only shape (older server): synthesize jobIds.\n const jobIds = res.jobIds ?? (res.jobId ? [res.jobId] : [])\n return res.jobId ? { jobIds, jobId: res.jobId } : { jobIds }\n }\n\n /**\n * Fire `POST /v1/generate-object-asset` to produce a single variant.\n * When the studio path is set (`attachToObjectId` + `attachToColumn` +\n * `attachName`), the worker appends `{ name: attachName, url: <result> }`\n * to the named JSONB array column on completion.\n *\n * Note: `attachToColumn` is REQUIRED for `assetType === \"custom\"` — the\n * worker can't infer the bucket from the asset type. For canonical asset\n * types (`angles` / `materials` / `variations` / `motion`), the column is\n * derived automatically by the route.\n */\n generateAsset(\n data: GenerateObjectAssetInput,\n ): Promise<GenerateObjectAssetResult> {\n return this.client.request(\"POST\", \"/v1/generate-object-asset\", { body: data })\n }\n\n /**\n * Fire `POST /v1/generate-object-motion` to animate the object's main\n * image into a motion clip. Image-to-video, single clip per call; the\n * attach column is hardcoded to `motion_clips` server-side (objects have a\n * single motion bucket so the caller doesn't supply `attachToColumn`).\n * When the studio path is set (`attachToObjectId` + `attachName`), the\n * worker appends `{ name: attachName, url: <result> }` to the row's\n * `motion_clips` column on completion.\n *\n * Defaults: `provider` → `\"kling-turbo\"`, `aspectRatio` → `\"1:1\"` (set\n * server-side via `resolveObjectAspectRatio({ assetType: \"motion\" })`).\n */\n generateMotion(\n data: GenerateObjectMotionInput,\n ): Promise<GenerateObjectMotionResult> {\n return this.client.request(\"POST\", \"/v1/generate-object-motion\", { body: data })\n }\n\n /**\n * Approve a completed `generate-object` job as the object's main image.\n * Sets `source_image_url` and fires the LLM caption (Claude Sonnet vision)\n * inline. Returns the new main-image URL plus the caption.\n *\n * Caption-failure semantics: the route still sends `\"\"` on LLM sub-failure,\n * but the SDK normalizes `\"\"` → `null` here so `canonicalDescription` carries\n * the same `string | null` semantics as characters. The main image is still\n * set; call `recaption()` to retry.\n *\n * Optimistic-concurrency: pass `expectedUpdatedAt` to gate the update on\n * the row's current `updated_at`; on mismatch the route returns 409\n * `concurrent_modification` carrying the fresh token.\n */\n async approveMainImage(\n id: string,\n candidateJobId: string,\n expectedUpdatedAt?: string,\n ): Promise<ApproveObjectMainImageResult> {\n const res = await this.client.request<{ sourceImageUrl: string; canonicalDescription: string | null }>(\n \"POST\",\n `/v1/objects/${encodeURIComponent(id)}/approve-main-image`,\n { body: { candidateJobId, expectedUpdatedAt } },\n )\n // Normalize the wire `\"\"` (LLM sub-failure) → null; build a new object\n // rather than mutating the response.\n return { sourceImageUrl: res.sourceImageUrl, canonicalDescription: res.canonicalDescription || null }\n }\n\n /**\n * Re-fire the LLM caption against the object's current main image. 502s\n * on LLM failure (unlike `approveMainImage` which preserves the side-effect\n * and returns \"\"); returns 400 `main_image_required` if no main image is\n * set yet.\n *\n * The route is a pure idempotent retry — it does NOT accept an\n * `expectedUpdatedAt` token (per Phase E1 calibration finding: backend\n * route is idempotent retry, not gated on optimistic-concurrency).\n */\n recaption(id: string): Promise<RecaptionObjectResult> {\n return this.client.request(\n \"POST\",\n `/v1/objects/${encodeURIComponent(id)}/llm-caption`,\n )\n }\n}\n"]}
@@ -104,6 +104,15 @@ var CreaturesResource = class {
104
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  restore(id) {
105
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  return this.client.request("POST", `/v1/creatures/${encodeURIComponent(id)}/restore`);
106
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  }
107
+ /**
108
+ * Admin only: put one of your own creatures on the shared Nodaro Keepers
109
+ * shelf (`client.keepers.catalog()`), or take it off. A first-party session
110
+ * or your personal token; `forbidden` for anyone who is not a platform
111
+ * admin, `not_found` for a row that is not yours.
112
+ */
113
+ setCatalog(id, input) {
114
+ return this.client.request("PUT", `/v1/creatures/${encodeURIComponent(id)}/catalog`, { body: input });
115
+ }
107
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  /**
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  * Fire `POST /v1/generate-creature` to produce one or more candidate main
109
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  * images. With `count > 1`, all jobs are reserved up-front before any
@@ -205,5 +214,5 @@ Object.defineProperty(exports, "OBJECT_ASPECT_OPTIONS", {
205
214
  });
206
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  exports.CREATURE_ASSET_TYPES = CREATURE_ASSET_TYPES;
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  exports.CreaturesResource = CreaturesResource;
208
- //# sourceMappingURL=chunk-HGCVWOGK.cjs.map
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- //# sourceMappingURL=chunk-HGCVWOGK.cjs.map
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+ //# sourceMappingURL=chunk-A3XA6UNM.cjs.map
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+ //# sourceMappingURL=chunk-A3XA6UNM.cjs.map
@@ -0,0 +1 @@
1
+ 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type { ObjectAspectRatio, CreatureAttachColumn } from \"@nodaro/shared/entities\"\nimport type { TtsProvider } from \"@nodaro/shared/models\"\nexport type { CreatureAttachColumn, ObjectAspectRatio as CreatureAspectRatio } from \"@nodaro/shared/entities\"\nexport { CREATURE_ATTACH_COLUMNS, OBJECT_ASPECT_OPTIONS as CREATURE_ASPECT_OPTIONS, OBJECT_ASPECT_DEFAULTS as CREATURE_ASPECT_DEFAULTS } from \"@nodaro/shared/entities\"\nimport type { NodaroClientCore } from \"../core.js\"\nimport type { GenerationSessionParams, Subject } from \"./nodes.js\"\nimport type { SetKeeperCatalogInput, SetKeeperCatalogResult } from \"./keepers.js\"\n\n/**\n * Creature voice — IDENTICAL shape + semantics to `Character[\"voice\"]` (the\n * \"talking creature\" stack reuses the character voice plumbing verbatim).\n * Render speech via `client.nodes.run(\"text-to-speech\", { text, voice:\n * voiceId, provider: ttsProvider, voiceType })`, then feed the audio + the\n * creature's `sourceImageUrl` to `client.nodes.run(\"lip-sync\", …)` (or\n * speech-to-video) for a talking-creature clip.\n */\nexport interface CreatureVoice {\n voiceId: string\n voiceName: string\n traits: string\n voiceType?: \"premade\" | \"library\" | \"custom\"\n /** Playable preview sample (client-played only). */\n previewUrl?: string\n /** Recommended TTS provider — send as `provider` on text-to-speech. */\n ttsProvider?: TtsProvider\n}\n\n/**\n * Re-export the shared `CreatureAttachColumn` union + its runtime tuple so SDK\n * consumers don't have to add `@nodaro/shared` as a second dependency just to\n * typecheck the `attachToColumn` field. Single source of truth lives in\n * `@nodaro/shared/entity-prompts` (`CREATURE_ATTACH_COLUMNS`).\n *\n * `CreatureAspectRatio` is re-exported as an alias of the shared\n * `ObjectAspectRatio` — `generateMotion`'s `aspectRatio` field is the 5-value\n * object enum (1:1 / 3:4 / 16:9 / 9:16 / 4:3). The creature motion route\n * deliberately REUSES `OBJECT_ASPECT_OPTIONS` server-side (a creature reference\n * clip is centered product-showcase framing, not cinematic 16:9), so the SDK\n * surfaces the same enum under a creature-friendly name. The runtime tuple is\n * re-exported as `CREATURE_ASPECT_OPTIONS` / `CREATURE_ASPECT_DEFAULTS` aliases.\n */\n\n/**\n * Creature asset-type enum — the kinds of variant a user can generate off a\n * creature's anchor main image. Mirrors the literal accepted by\n * `POST /v1/generate-creature-asset` (`backend/src/routes/generate-creature-asset.ts`).\n *\n * Delta vs `ObjectAssetType`: object's `materials` becomes `poses` (a creature\n * has poses, not materials), and there is NO `motion` value — creature motion\n * variants flow through the dedicated `/v1/generate-creature-motion` endpoint\n * (worker-side a different BullMQ job type). `custom` is the free-form bucket;\n * callers must supply `attachToColumn` explicitly since the worker can't infer\n * the destination from the asset type.\n *\n * The shared `@nodaro/shared` package does NOT export a `CREATURE_ASSET_TYPES`\n * tuple (the route validates an inline Zod enum), so the SDK defines its own\n * single-source-of-truth tuple here.\n */\nexport const CREATURE_ASSET_TYPES = [\"angles\", \"poses\", \"variations\", \"custom\"] as const\nexport type CreatureAssetType = (typeof CREATURE_ASSET_TYPES)[number]\n\n/**\n * Reference-photo kind discriminator — the mood-board roles a user can attach\n * to a creature. Mirrors the `reference_photos.kind` field accepted by\n * `backend/src/routes/creatures.ts` (the route accepts open strings; this SDK\n * type narrows to the 6 canonical roles surfaced by the Studio). `other` is\n * the free-form bucket.\n */\nexport type CreatureReferencePhotoKind =\n | \"front\"\n | \"side\"\n | \"detail\"\n | \"context\"\n | \"moodBoard\"\n | \"other\"\n\nexport interface CreatureReferencePhoto {\n url: string\n kind: CreatureReferencePhotoKind\n}\n\n/**\n * A creature record returned by Nodaro's REST API. Mirrors the camelCase\n * shape produced by `backend/src/routes/creatures.ts::toCamel()`.\n *\n * Asset buckets (`angles`, `poses`, `variations`, `motionClips`) are\n * independent JSONB arrays keyed by a human-readable variant name (e.g.\n * `\"front\"`, `\"walking\"`, `\"scarred\"`). Each entry's `url` points at an\n * R2-hosted asset.\n *\n * Creature delta vs object:\n * - `species` — free-text creature type (e.g. `\"dragon\"`, `\"wolf\"`). This is\n * the subject of the establishing-shot prompt and the primary creature\n * differentiator (object has no equivalent).\n * - `poses` (where object has `materials`) — the pose-variant asset bucket.\n * - `category` is free-text (NOT object's fixed 10-value enum) — a creature\n * can be any animal/type.\n *\n * Identity-foundation fields:\n * - `referencePhotos` — caller-supplied mood-board refs (cap 20).\n * - `canonicalDescription` — ~80–120-word LLM-authored visual caption,\n * populated by `approveMainImage()` / `recaption()`. The wire still sends\n * `\"\"` on caption sub-failure, but `get()` normalizes `\"\"` → `null` so\n * consumers see the same `string | null` semantics as characters.\n * - `styleLock` — whether asset gens should anchor to the canonical style\n * captured at approval time. Defaults to `true` on new rows.\n */\nexport interface Creature {\n id: string\n userId: string\n nodeId: string\n projectId: string | null\n name: string\n description: string | null\n /** Free-text creature type/species (e.g. \"dragon\", \"wolf\") — the creature\n * delta vs object. `null` when unset. */\n species: string | null\n category: string | null\n style: string | null\n sourceImageUrl: string | null\n /** MODEL_CATALOG image-model id the main image was generated with (or `null`).\n * Set on create + editable via the update route. */\n imageProvider: string | null\n angles: Array<{ name: string; url: string }>\n poses: Array<{ name: string; url: string }>\n variations: Array<{ name: string; url: string }>\n motionClips: Array<{ name: string; url: string }>\n /** Named Creature Boards — dense reference sheets, one per variant/mood\n * (the `generate-image/creature-board` factory preset rendered from the\n * creature's images). A first-class bucket: community publish snapshots it\n * and clone hands the consumer their own copy to extend. Defaults to `[]`.\n * `type` marks an image-collage `\"identity\"` sheet vs a plain `\"looks\"`\n * board; `sourceImages` are the R2 URLs it was collaged from. Both optional\n * + backward-compatible (legacy boards have neither). */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }> | null\n /** The creature's voice (the \"talking creature\" stack) — same shape and\n * flow as `Character[\"voice\"]`. `null` when no voice is selected. */\n voice?: CreatureVoice | null\n referencePhotos: CreatureReferencePhoto[]\n /** `null` when no caption is set (or the LLM caption sub-failed) — the wire\n * sends `\"\"`, normalized to `null` in `get()` to match character semantics. */\n canonicalDescription: string | null\n styleLock: boolean\n /** The user's chosen DEFAULT asset take per variant (Studio version history).\n * OPAQUE map: key `\"<bucket>:<variant>\"` (e.g. `\"angles:front\"`) → the chosen\n * asset URL (one already present in that bucket). Stored verbatim — keys are\n * NOT normalized; soft-capped server-side at 200 keys / 2048-char values\n * (overflow dropped silently). Defaults to `{}`. */\n selectedAssetByVariant?: Record<string, string> | null\n /** Nodaro Keepers: whether this row is on the shared shelf (`client.keepers`).\n * Admin-set through `setCatalog`; `false` on everyone else's rows and on\n * every copy. Optional on the read surface for older servers. */\n catalog?: boolean\n /** The shelf order (lowest first); `0` when never set. */\n catalogSort?: number\n /** The shelf heading, or `null`. */\n catalogCategory?: string | null\n deletedAt: string | null\n createdAt: string\n updatedAt: string\n}\n\n/**\n * GET /v1/creatures/:id may append a `pendingJobs` bucket the studio uses to\n * rehydrate spinners after a reload. Optional on the SDK surface — it doesn't\n * appear on `list()` rows.\n */\nexport interface CreatureDetail extends Creature {\n pendingJobs?: Array<{\n jobId: string\n assetType: string\n name: string\n status: string\n }>\n}\n\n/**\n * Body for `client.creatures.create()`. Mirrors the INSERT branch of\n * `upsertCreatureBody` in `backend/src/routes/creatures.ts`. `name` + `nodeId`\n * are required on create.\n */\nexport interface CreateCreatureInput {\n nodeId: string\n name: string\n description?: string\n /** Free-text creature type/species (the creature delta vs object). */\n species?: string\n /** Free-text category (NOT object's fixed enum — a creature can be anything). */\n category?: string\n style?: string\n workflowId?: string\n projectId?: string\n sourceImageUrl?: string\n /** Persistent image-model id (a MODEL_CATALOG image model). Validated\n * server-side — unknown / non-image / \"\" is stored as `null`. */\n imageProvider?: string | null\n referencePhotos?: CreatureReferencePhoto[]\n canonicalDescription?: string\n styleLock?: boolean\n /** The user's chosen DEFAULT asset take per variant. OPAQUE\n * `\"<bucket>:<variant>\"` → chosen-URL map; a write REPLACES the whole map.\n * Keys stored verbatim; soft-capped server-side at 200 keys / 2048-char values. */\n selectedAssetByVariant?: Record<string, string>\n /** Initial voice selection (see `CreatureVoice`). Omit for a voiceless creature. */\n voice?: CreatureVoice | null\n}\n\n/**\n * Body for `client.creatures.update()`. Mirrors the UPDATE branch of\n * `upsertCreatureBody` in `backend/src/routes/creatures.ts`.\n *\n * Worker-owned asset buckets (`angles` / `poses` / `variations` /\n * `motionClips`) are deliberately omitted — the route drops them on UPDATE\n * so a Studio auto-save with a stale snapshot cannot clobber the worker's\n * atomic `append_creature_asset()` writes.\n *\n * `expectedUpdatedAt` is the optimistic-concurrency token: when present, the\n * UPDATE only succeeds if the row's `updated_at` still matches; on mismatch\n * the route returns 409 so the studio can re-fetch + merge.\n */\nexport interface UpdateCreatureInput {\n name?: string\n description?: string\n /** Free-text creature type/species (the creature delta vs object). */\n species?: string\n category?: string\n style?: string\n sourceImageUrl?: string\n /** Persistent image-model id (a MODEL_CATALOG image model). Validated\n * server-side — unknown / non-image / \"\" is stored as `null`. */\n imageProvider?: string | null\n referencePhotos?: CreatureReferencePhoto[]\n canonicalDescription?: string\n styleLock?: boolean\n /** The user's chosen DEFAULT asset take per variant. OPAQUE\n * `\"<bucket>:<variant>\"` → chosen-URL map; a write REPLACES the whole map\n * (omit to leave untouched). Keys stored verbatim; soft-capped server-side\n * at 200 keys / 2048-char values. */\n selectedAssetByVariant?: Record<string, string>\n /** Named Creature Boards (see `Creature.boards`) — whole-array replace,\n * USER-owned (unlike the worker-owned buckets it flows through UPDATE).\n * Server caps: 24 boards, 200-char names, 30 sourceImages per board. */\n boards?: Array<{ name: string; url: string; type?: \"looks\" | \"identity\"; sourceImages?: string[] }>\n /** Voice selection (see `CreatureVoice`) — whole-object replace; pass\n * `null` to clear the voice, omit to leave untouched. */\n voice?: CreatureVoice | null\n expectedUpdatedAt?: string\n}\n\nexport interface UpdateCreatureResult {\n id: string\n updatedAt: string\n}\n\n/**\n * Combined create + update body (parameter for both branches). Exported for\n * callers that want to drive a single `upsert` flow without picking between\n * `Create*` and `Update*`. Mirrors the `upsertCreatureBody` Zod schema in\n * `backend/src/routes/creatures.ts`. `nodeId` + `name` are required on INSERT;\n * `id` flips the route into UPDATE mode.\n */\nexport interface UpsertCreatureInput extends CreateCreatureInput {\n id?: string\n expectedUpdatedAt?: string\n}\n\nexport type UpsertCreatureResult = { id: string } | UpdateCreatureResult\n\nexport interface ListCreaturesParams {\n /** When true, return archived creatures instead of active ones. */\n archived?: boolean\n /** Optional project filter — server-scoped to the caller's user. */\n projectId?: string\n /**\n * Search words: only the creatures whose name or description contains\n * every word (split on spaces, the first 5), in any order, ignoring case.\n * Each word is matched as written (`%`, `_` and `*` are not wildcards;\n * punctuation is kept); blank means no search; up to 200 characters.\n * Combines with the other filters and with `cursor` paging.\n */\n q?: string\n /**\n * Max rows to return (cap 500). OPT-IN: omitted, the server returns the\n * full legacy listing with no `nextCursor`; supplied, the response is one\n * page plus `nextCursor` — keep passing it back until it is `null`.\n */\n limit?: number\n /** Opaque cursor from a prior page's `nextCursor` (fetches the next page). */\n cursor?: string\n}\n\n/**\n * Input for `client.creatures.generate()` — fires the\n * `POST /v1/generate-creature` route. Produces 1–10 candidate\n * main images; each lands as one `jobs` row in `pending` state and is then\n * enqueued for the worker.\n *\n * When `attachToCreatureId` is set AND `count === 1`, the worker writes the\n * resulting URL directly to `creatures.source_image_url` on completion —\n * caller doesn't need a separate `approveMainImage` call. Multi-candidate\n * batches MUST go through explicit approval so the user picks the winner.\n *\n * `seedPromptHint` flows the parameter-picker's prompt fragment through to the\n * worker so a catalog selection (e.g. \"armored frost dragon\") gets appended to\n * the generated prompt context.\n */\nexport interface GenerateCreatureInput extends GenerationSessionParams {\n name: string\n description?: string\n userPrompt?: string\n /** Free-text creature type/species (the creature delta vs object). */\n species?: string\n category?: string\n style?: \"realistic\" | \"anime\" | \"3d-pixar\" | \"illustration\"\n sourceImageUrl?: string\n provider?: string\n /** Number of candidate images to generate (1–10; server-validated). */\n count?: number\n /** Auto-attach the result to this creature row (single-candidate only). */\n attachToCreatureId?: string\n /** Parameter-picker prompt-fragment pass-through. */\n seedPromptHint?: string\n /**\n * What the creature is, as picker-catalog ids ({@link Subject} — `animal`\n * above all; the same type and bounds as `generateImage`'s). The platform\n * writes the wording and folds it into the prompt after `description`, so\n * send ids rather than phrasing a pick yourself.\n */\n subject?: Subject\n /** Optional name to set on the attached row alongside the main image. */\n attachName?: string\n /** Optimistic-concurrency token for the single-candidate auto-attach path. */\n expectedUpdatedAt?: string\n}\n\n/**\n * `generate()` response — `jobIds` is ALWAYS present (the harmonized contract,\n * matching characters). `jobId` is a deprecated back-compat alias populated only\n * on `count === 1`; prefer `jobIds`. (Will be removed on the next major.)\n */\nexport interface GenerateCreatureResult {\n jobIds: string[]\n /** @deprecated count===1 back-compat alias — use `jobIds`. */\n jobId?: string\n}\n\n/**\n * Input for `client.creatures.generateAsset()` — fires the\n * `POST /v1/generate-creature-asset` route. Produces a single\n * angles / poses / variations / custom variant.\n *\n * When all three studio-path fields are set (`attachToCreatureId` +\n * `attachToColumn` + `attachName`), the worker appends\n * `{ name: attachName, url: <result> }` to the named JSONB array column on\n * the user's creature row on completion. `attachToColumn` is REQUIRED for\n * `assetType === \"custom\"` — the worker can't infer the bucket from the\n * asset type.\n */\nexport interface GenerateCreatureAssetInput extends GenerationSessionParams {\n assetType: CreatureAssetType\n variant: string\n name: string\n description?: string\n userPrompt?: string\n category?: string\n style?: string\n sourceImageUrl?: string\n provider?: string\n attachToCreatureId?: string\n attachToColumn?: CreatureAttachColumn\n attachName?: string\n /** Parameter-picker prompt-fragment pass-through. */\n seedPromptHint?: string\n}\n\nexport interface GenerateCreatureAssetResult {\n jobId: string\n}\n\n/**\n * Input for `client.creatures.generateMotion()` — fires the\n * `POST /v1/generate-creature-motion` route. Produces a single motion clip\n * (idle, prowl, attack, etc.) animated FROM a static creature-shot image.\n *\n * Mirrors `client.objects.generateMotion()` — the creature motion route reuses\n * the entity-agnostic object motion helpers server-side. The route hardcodes\n * the attach column to `motion_clips` — callers supply `attachToCreatureId` +\n * `attachName` only.\n *\n * `sourceImageUrl` is REQUIRED — image-to-video needs a source frame and the\n * route has no fallback (the studio path supplies the canonical creature-shot\n * URL explicitly).\n *\n * Defaults vs location:\n * - `provider` defaults to `\"kling-turbo\"` (not location's `\"kling\"`)\n * - `aspectRatio` defaults to `\"1:1\"` server-side via\n * `resolveObjectAspectRatio({ assetType: \"motion\" })` — creatures use\n * centered reference framing, not cinematic establishing shots.\n *\n * When the studio path is set (`attachToCreatureId` + `attachName`), the\n * worker appends `{ name: attachName, url: <result> }` to the creature row's\n * `motion_clips` JSONB column on completion.\n */\nexport interface GenerateCreatureMotionInput extends GenerationSessionParams {\n motionPrompt: string\n sourceImageUrl: string\n provider?: string\n name: string\n /** Source clip URL — when set, worker routes to video-to-video refine. */\n refineFromVideoUrl?: string\n category?: string\n style?: \"realistic\" | \"anime\" | \"3d-pixar\" | \"illustration\"\n canonicalDescription?: string\n /** Parameter-picker prompt-fragment pass-through. */\n seedPromptHint?: string\n attachToCreatureId?: string\n attachName?: string\n /**\n * Optional aspect ratio override. Defaults to 1:1 server-side. One of the\n * 5-value `CreatureAspectRatio` union (1:1 / 3:4 / 16:9 / 9:16 / 4:3) — the\n * creature route reuses the object aspect enum.\n */\n aspectRatio?: ObjectAspectRatio\n /**\n * Optional clip duration in seconds. Validated server-side against the chosen\n * provider's allowed durations (e.g. kling 5/10, wan-i2v 5/10/15); omitted →\n * the model's own default (no behavior change). Mirrors generate-video's\n * per-model i2v duration lever.\n */\n duration?: number\n}\n\nexport interface GenerateCreatureMotionResult {\n jobId: string\n}\n\nexport interface ApproveCreatureMainImageResult {\n sourceImageUrl: string\n /**\n * LLM-authored caption. `null` when the LLM caption sub-failed — the wire\n * sends `\"\"`, normalized to `null` here so consumers see the same\n * `string | null` semantics as characters. The main image is still set; call\n * `recaption()` to retry.\n */\n canonicalDescription: string | null\n}\n\nexport interface RecaptionCreatureResult {\n canonicalDescription: string\n}\n\nexport class CreaturesResource {\n constructor(private client: NodaroClientCore) {}\n\n /**\n * List the caller's creatures. By default returns active creatures only;\n * pass `archived: true` to fetch soft-deleted rows for an \"archive\" view.\n * Optional `projectId` scopes the result to a single project; `q` keeps the\n * creatures whose name or description contains it.\n */\n list(params: ListCreaturesParams = {}): Promise<{ creatures: Creature[]; nextCursor?: string | null }> {\n const query: Record<string, string | undefined> = {}\n if (params.archived) query.archived = \"true\"\n if (params.projectId) query.projectId = params.projectId\n if (params.q) query.q = params.q\n if (params.limit !== undefined) query.limit = String(params.limit)\n if (params.cursor) query.cursor = params.cursor\n return this.client.request(\"GET\", \"/v1/creatures\", { query })\n }\n\n /**\n * Convenience wrapper for `list({ archived: true })`. Returns soft-deleted\n * rows so callers can drive a UI \"Archived\" tab without re-encoding the\n * query param.\n *\n * `archived` is omitted from the param type — it's always set to `true` here.\n */\n listArchived(params: Omit<ListCreaturesParams, \"archived\"> = {}): Promise<{ creatures: Creature[]; nextCursor?: string | null }> {\n return this.list({ ...params, archived: true })\n }\n\n /**\n * Fetch a single creature including in-flight asset job state. Soft-deleted\n * (archived) rows are NOT returned by id — the route enforces\n * `deleted_at IS NULL` so archived creatures 404 (uniform \"not_found\" — does\n * not leak the deleted vs non-existent distinction).\n */\n async get(id: string): Promise<CreatureDetail> {\n const res = await this.client.request<CreatureDetail>(\n \"GET\",\n `/v1/creatures/${encodeURIComponent(id)}`,\n )\n // Normalize the wire `\"\"` caption (DB null / LLM sub-failure) → null so\n // consumers see the same `string | null` semantics as characters. New\n // object — never mutate the response.\n return { ...res, canonicalDescription: res.canonicalDescription || null }\n }\n\n /**\n * Create a new creature. `name` + `nodeId` are required — the route 400s\n * otherwise. Returns the new row's id.\n *\n * Note: the underlying route is the same `POST /v1/creatures` upsert that\n * powers `update()`. This convenience wrapper enforces the INSERT-required\n * fields at the type level and never sends an `id`.\n */\n create(data: CreateCreatureInput): Promise<{ id: string }> {\n return this.client.request(\"POST\", \"/v1/creatures\", { body: data })\n }\n\n /**\n * Update a creature. Only the fields you pass are written — undefined keys\n * are NOT touched on the row. Worker-owned asset buckets are intentionally\n * not exposed on this surface (see `UpdateCreatureInput` for the rationale).\n *\n * Optimistic-concurrency: pass `expectedUpdatedAt` to require the row's\n * `updated_at` still matches; on mismatch the route returns 409\n * `concurrent_modification` carrying the fresh `updatedAt`. The SDK\n * surfaces that as a generic `NodaroError` with the same code.\n */\n update(id: string, data: UpdateCreatureInput): Promise<UpdateCreatureResult> {\n return this.client.request(\"POST\", \"/v1/creatures\", {\n body: { id, ...data },\n })\n }\n\n /**\n * Soft-delete (archive) a creature. The row is hidden from `list()` by\n * default but recoverable via `restore(id)` or visible under\n * `listArchived()`. Idempotent — repeating a delete on an already-archived\n * row is a no-op.\n */\n delete(id: string): Promise<{ success: true; archived: true }> {\n return this.client.request(\"DELETE\", `/v1/creatures/${encodeURIComponent(id)}`)\n }\n\n /**\n * Hard-delete (permanent) a creature — the row + every R2 asset it\n * references. Archived rows ONLY: active creatures return 400 `not_archived`.\n * Call `delete()` first to archive, then `permanentDelete()` to destroy.\n *\n * Mirrors the `app_runs` permanent-delete pattern (archive-first) so a\n * stray SDK / curl caller cannot bypass the studio's archive-first UI\n * flow.\n */\n permanentDelete(id: string): Promise<{ success: true; permanent: true }> {\n return this.client.request(\"DELETE\", `/v1/creatures/${encodeURIComponent(id)}`, {\n query: { permanent: \"true\" },\n })\n }\n\n /**\n * Un-archive a creature. If the original name now collides (case-\n * insensitive) with an active row, the server auto-suffixes \"(restored)\"\n * and returns the effective name.\n */\n restore(id: string): Promise<{ id: string; name: string }> {\n return this.client.request(\"POST\", `/v1/creatures/${encodeURIComponent(id)}/restore`)\n }\n\n /**\n * Admin only: put one of your own creatures on the shared Nodaro Keepers\n * shelf (`client.keepers.catalog()`), or take it off. A first-party session\n * or your personal token; `forbidden` for anyone who is not a platform\n * admin, `not_found` for a row that is not yours.\n */\n setCatalog(id: string, input: SetKeeperCatalogInput): Promise<SetKeeperCatalogResult> {\n return this.client.request(\"PUT\", `/v1/creatures/${encodeURIComponent(id)}/catalog`, { body: input })\n }\n\n /**\n * Fire `POST /v1/generate-creature` to produce one or more candidate main\n * images. With `count > 1`, all jobs are reserved up-front before any\n * is enqueued — mid-batch failures roll back atomically.\n *\n * When `attachToCreatureId` is set AND `count === 1`, the worker writes\n * the result directly to the row's `source_image_url`; otherwise you must\n * call `approveMainImage()` after picking a candidate.\n */\n async generate(data: GenerateCreatureInput): Promise<GenerateCreatureResult> {\n const res = await this.client.request<{ jobId?: string; jobIds?: string[] }>(\n \"POST\", \"/v1/generate-creature\", { body: data },\n )\n // Tolerate the legacy `{ jobId }`-only shape (older server): synthesize jobIds.\n const jobIds = res.jobIds ?? (res.jobId ? [res.jobId] : [])\n return res.jobId ? { jobIds, jobId: res.jobId } : { jobIds }\n }\n\n /**\n * Fire `POST /v1/generate-creature-asset` to produce a single variant.\n * When the studio path is set (`attachToCreatureId` + `attachToColumn` +\n * `attachName`), the worker appends `{ name: attachName, url: <result> }`\n * to the named JSONB array column on completion.\n *\n * Note: `attachToColumn` is REQUIRED for `assetType === \"custom\"` — the\n * worker can't infer the bucket from the asset type. For canonical asset\n * types (`angles` / `poses` / `variations`), the column is derived\n * automatically by the route.\n */\n generateAsset(\n data: GenerateCreatureAssetInput,\n ): Promise<GenerateCreatureAssetResult> {\n return this.client.request(\"POST\", \"/v1/generate-creature-asset\", { body: data })\n }\n\n /**\n * Fire `POST /v1/generate-creature-motion` to animate the creature's main\n * image into a motion clip. Image-to-video, single clip per call; the\n * attach column is hardcoded to `motion_clips` server-side (creatures have a\n * single motion bucket so the caller doesn't supply `attachToColumn`).\n * When the studio path is set (`attachToCreatureId` + `attachName`), the\n * worker appends `{ name: attachName, url: <result> }` to the row's\n * `motion_clips` column on completion.\n *\n * Defaults: `provider` → `\"kling-turbo\"`, `aspectRatio` → `\"1:1\"` (set\n * server-side via `resolveObjectAspectRatio({ assetType: \"motion\" })`).\n */\n generateMotion(\n data: GenerateCreatureMotionInput,\n ): Promise<GenerateCreatureMotionResult> {\n return this.client.request(\"POST\", \"/v1/generate-creature-motion\", { body: data })\n }\n\n /**\n * Approve a completed `generate-creature` job as the creature's main image.\n * Sets `source_image_url` and fires the LLM caption (Claude Sonnet vision)\n * inline. Returns the new main-image URL plus the caption.\n *\n * Caption-failure semantics: the route still sends `\"\"` on LLM sub-failure,\n * but the SDK normalizes `\"\"` → `null` here so `canonicalDescription` carries\n * the same `string | null` semantics as characters. The main image is still\n * set; call `recaption()` to retry.\n *\n * Optimistic-concurrency: pass `expectedUpdatedAt` to gate the update on\n * the row's current `updated_at`; on mismatch the route returns 409\n * `concurrent_modification` carrying the fresh token.\n */\n async approveMainImage(\n id: string,\n candidateJobId: string,\n expectedUpdatedAt?: string,\n ): Promise<ApproveCreatureMainImageResult> {\n const res = await this.client.request<{ sourceImageUrl: string; canonicalDescription: string | null }>(\n \"POST\",\n `/v1/creatures/${encodeURIComponent(id)}/approve-main-image`,\n { body: { candidateJobId, expectedUpdatedAt } },\n )\n // Normalize the wire `\"\"` (LLM sub-failure) → null; build a new object\n // rather than mutating the response.\n return { sourceImageUrl: res.sourceImageUrl, canonicalDescription: res.canonicalDescription || null }\n }\n\n /**\n * Re-fire the LLM caption against the creature's current main image. 502s\n * on LLM failure (unlike `approveMainImage` which preserves the side-effect\n * and returns \"\"); returns 400 `main_image_required` if no main image is\n * set yet.\n *\n * The route is a pure idempotent retry — it does NOT accept an\n * `expectedUpdatedAt` token (backend route is idempotent retry, not gated on\n * optimistic-concurrency).\n */\n recaption(id: string): Promise<RecaptionCreatureResult> {\n return this.client.request(\n \"POST\",\n `/v1/creatures/${encodeURIComponent(id)}/llm-caption`,\n )\n }\n}\n"]}
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