@nodaro/prompts 1.8.1 → 1.10.0

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package/dist/index.cjs CHANGED
@@ -5365,24 +5365,35 @@ function getTransitionTerm(id) {
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5365
  return resolveTerm(getTransition(id));
5366
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  }
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  var TRANSITION_IDS = TRANSITIONS.map((t) => t.id);
5368
- var POSITION_CLAUSES = {
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- start: "the transition occurs at the opening of the clip",
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- middle: "the transition occurs in the middle of the clip",
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- end: "the transition occurs at the end of the clip",
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- full: "the transition spans the entire clip"
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- };
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- var DURATION_CLAUSES = {
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- instant: "occurring instantaneously",
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- short: "lasting approximately 1 second",
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- medium: "lasting approximately 2 seconds",
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- long: "lasting approximately 3 seconds"
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- };
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- var INTENSITY_CLAUSES = {
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- subtle: "with subtle restrained energy and minimal flourish",
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- natural: "with natural unhurried timing",
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- dynamic: "with dynamic energy and assertive flourish",
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- crazy: "with extreme exaggerated energy, wild flourishes, and dramatic distortion"
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- };
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+ var TRANSITION_POSITIONS = [
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+ { id: "auto", label: "Auto", description: "Let the model place it", promptHint: "", term: "" },
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+ { id: "start", label: "Start", description: "At the opening of the clip", promptHint: "the transition occurs at the opening of the clip", term: "at the opening of the clip" },
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+ { id: "middle", label: "Middle", description: "In the middle of the clip", promptHint: "the transition occurs in the middle of the clip", term: "mid-clip" },
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+ { id: "end", label: "End", description: "At the end of the clip", promptHint: "the transition occurs at the end of the clip", term: "at the end of the clip" },
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+ { id: "full", label: "Full", description: "Spans the entire clip", promptHint: "the transition spans the entire clip", term: "across the whole clip" }
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+ ];
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+ var TRANSITION_DURATIONS = [
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+ { id: "auto", label: "Auto", description: "Let the model time it", promptHint: "", term: "" },
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+ { id: "instant", label: "Instant", description: "No perceptible duration", promptHint: "occurring instantaneously", term: "instantaneous" },
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+ { id: "short", label: "Short (~1s)", description: "Approximately 1 second", promptHint: "lasting approximately 1 second", term: "about 1 second" },
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+ { id: "medium", label: "Medium (~2s)", description: "Approximately 2 seconds", promptHint: "lasting approximately 2 seconds", term: "about 2 seconds" },
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+ { id: "long", label: "Long (~3s)", description: "Approximately 3 seconds", promptHint: "lasting approximately 3 seconds", term: "about 3 seconds" }
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+ ];
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+ var TRANSITION_INTENSITIES = [
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+ { id: "auto", label: "Auto", description: "Let the model judge it", promptHint: "", term: "" },
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+ { id: "subtle", label: "Subtle", description: "Restrained, minimal flourish", promptHint: "with subtle restrained energy and minimal flourish", term: "subtly" },
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+ { id: "natural", label: "Natural", description: "Unhurried, unforced timing", promptHint: "with natural unhurried timing", term: "at a natural pace" },
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+ { id: "dynamic", label: "Dynamic", description: "Assertive, energetic", promptHint: "with dynamic energy and assertive flourish", term: "energetically" },
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+ { id: "crazy", label: "Crazy", description: "Extreme, wild, distorted", promptHint: "with extreme exaggerated energy, wild flourishes, and dramatic distortion", term: "wildly exaggerated" }
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+ ];
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+ function clausesOf(options) {
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+ return Object.fromEntries(
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+ options.filter((o) => o.id !== "auto").map((o) => [o.id, o.promptHint])
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+ );
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+ }
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+ var POSITION_CLAUSES = clausesOf(TRANSITION_POSITIONS);
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+ var DURATION_CLAUSES = clausesOf(TRANSITION_DURATIONS);
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+ var INTENSITY_CLAUSES = clausesOf(TRANSITION_INTENSITIES);
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  function composeTransitionHintFromConnections(transitionId, startHints, endHints, timing, mode = "full") {
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  const ids = Array.isArray(transitionId) ? Array.from(new Set(transitionId)).slice(0, 2) : transitionId ? [transitionId] : [];
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  const resolveBase = mode === "compact" ? getTransitionTerm : getTransitionPromptHint;
@@ -5881,24 +5892,35 @@ function getCharacterFxTerm(id) {
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  return resolveTerm(getCharacterFx(id));
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  }
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  var CHARACTER_FX_IDS = CHARACTER_FX.map((c) => c.id);
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- var POSITION_CLAUSES2 = {
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- start: "the effect occurs at the opening of the clip",
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- middle: "the effect occurs in the middle of the clip",
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- end: "the effect occurs at the end of the clip",
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- full: "the effect persists for the entire clip"
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- };
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- var DURATION_CLAUSES2 = {
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- instant: "manifesting instantaneously",
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- short: "manifesting over approximately 1 second",
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- medium: "manifesting over approximately 2 seconds",
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- long: "manifesting over approximately 3 seconds"
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- };
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- var INTENSITY_CLAUSES2 = {
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- subtle: "with subtle restrained energy and minimal flourish",
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- natural: "with natural unhurried timing",
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- dynamic: "with dynamic energy and assertive flourish",
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- crazy: "with extreme exaggerated energy, wild flourishes, and dramatic distortion"
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- };
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+ var CHARACTER_FX_POSITIONS = [
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+ { id: "auto", label: "Auto", description: "Let the model place the effect", promptHint: "", term: "" },
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+ { id: "start", label: "Start", description: "Occurs at the opening of the clip", promptHint: "the effect occurs at the opening of the clip", term: "at the opening of the clip" },
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+ { id: "middle", label: "Middle", description: "Occurs in the middle of the clip", promptHint: "the effect occurs in the middle of the clip", term: "mid-clip" },
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+ { id: "end", label: "End", description: "Occurs at the end of the clip", promptHint: "the effect occurs at the end of the clip", term: "at the end of the clip" },
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+ { id: "full", label: "Full", description: "Persists for the entire clip", promptHint: "the effect persists for the entire clip", term: "persisting for the whole clip" }
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+ ];
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+ var CHARACTER_FX_DURATIONS = [
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+ { id: "auto", label: "Auto", description: "Let the model time the effect", promptHint: "", term: "" },
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+ { id: "instant", label: "Instant", description: "Manifests instantaneously", promptHint: "manifesting instantaneously", term: "manifesting instantly" },
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+ { id: "short", label: "Short (~1s)", description: "Manifests over approximately 1 second", promptHint: "manifesting over approximately 1 second", term: "manifesting over about 1 second" },
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+ { id: "medium", label: "Medium (~2s)", description: "Manifests over approximately 2 seconds", promptHint: "manifesting over approximately 2 seconds", term: "manifesting over about 2 seconds" },
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+ { id: "long", label: "Long (~3s)", description: "Manifests over approximately 3 seconds", promptHint: "manifesting over approximately 3 seconds", term: "manifesting over about 3 seconds" }
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+ ];
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+ var CHARACTER_FX_INTENSITIES = [
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+ { id: "auto", label: "Auto", description: "Let the model judge the effect's energy", promptHint: "", term: "" },
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+ { id: "subtle", label: "Subtle", description: "Restrained, minimal flourish", promptHint: "with subtle restrained energy and minimal flourish", term: "subtly" },
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+ { id: "natural", label: "Natural", description: "Unhurried, unforced timing", promptHint: "with natural unhurried timing", term: "at a natural pace" },
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+ { id: "dynamic", label: "Dynamic", description: "Assertive, energetic", promptHint: "with dynamic energy and assertive flourish", term: "energetically" },
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+ { id: "crazy", label: "Crazy", description: "Extreme, wild, distorted", promptHint: "with extreme exaggerated energy, wild flourishes, and dramatic distortion", term: "wildly exaggerated" }
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+ ];
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+ function clausesOf2(options) {
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+ return Object.fromEntries(
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+ options.filter((o) => o.id !== "auto").map((o) => [o.id, o.promptHint])
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+ );
5920
+ }
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+ var POSITION_CLAUSES2 = clausesOf2(CHARACTER_FX_POSITIONS);
5922
+ var DURATION_CLAUSES2 = clausesOf2(CHARACTER_FX_DURATIONS);
5923
+ var INTENSITY_CLAUSES2 = clausesOf2(CHARACTER_FX_INTENSITIES);
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  function composeCharacterFxHintFromConnections(effectId, targetHints, timing, mode = "full") {
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  const ids = Array.isArray(effectId) ? Array.from(new Set(effectId)).slice(0, 2) : effectId ? [effectId] : [];
5904
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  const resolveBase = mode === "compact" ? getCharacterFxTerm : getCharacterFxPromptHint;
@@ -7704,6 +7726,12 @@ var RENDER_QUALITY_IDS = RENDER_QUALITIES.map((r) => r.id);
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7705
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  // src/composition-effects.ts
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  var COMPOSITION_EFFECTS = [
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+ // The neutral default. Every other entry is a dramatic subject transform, so
7730
+ // an unconfigured node must inject nothing — the same no-op-entry convention
7731
+ // `transitions`/`character-fx` use for their "auto" default, which keeps the
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+ // default a real catalog id (see the `defaultValue` contract in
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+ // picker-catalogs.ts) instead of a value absent from the option list.
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+ { id: "none", label: "None", description: "No composition effect", promptHint: "", term: "" },
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  { id: "bursting-through-frame", label: "Bursting Through Frame", description: "3D paper-tear breaking the frame", promptHint: "the subject bursting forward through a torn paper frame in a 3D paper-tear effect, head and shoulders breaking the plane of the canvas with ragged paper edges curling outward", term: "3d pop-out through a torn paper frame" },
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  { id: "breaking-out-of-frame", label: "Breaking Out of Frame", description: "Limb extends past canvas border", promptHint: "the subject's hand or limb extending past the canvas border, breaking the fourth wall and reaching beyond the frame's edge into the viewer's space", term: "out-of-bounds effect, limb past the frame" },
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  { id: "pixel-disintegration", label: "Pixel Disintegration", description: "Subject dissolving into particles", promptHint: "the subject pixelating and dissolving into floating geometric particles drifting outward, ordered chaos with crisp pixel-cube fragments scattering away from the silhouette" },
@@ -7717,7 +7745,6 @@ var COMPOSITION_EFFECTS = [
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  { id: "floating-fragments", label: "Floating Fragments", description: "Body partially drifting away", promptHint: "the subject's body partially floating away in fragments, broken pieces of the figure detaching and drifting upward like windborne paper, leaving a partially dissolved silhouette", term: "body fragmenting into drifting pieces" },
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  { id: "silhouette-outline", label: "Silhouette Outline", description: "Clean black silhouette on flat BG", promptHint: "the subject reduced to a clean black silhouette outline against a flat single-color background, no internal detail, pure shape language", term: "flat black silhouette on a solid background" },
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  { id: "exploding-particles", label: "Exploding Particles", description: "Outline scattering into particles", promptHint: "the subject's outline exploding outward into a cloud of fine particles, dust and motes scattering radially around a partially intact core figure" },
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- { id: "3x3-grid-collage", label: "3x3 Grid Collage", description: "Contact-sheet 9-pose montage", promptHint: "the subject shown in a 3x3 grid of varied poses and expressions arranged as a contact-sheet collage, nine clean panels with consistent lighting and slight pose variation in each cell" },
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  { id: "matte-painting", label: "Matte Painting", description: "Composite matte-painted background blended with live action, classic VFX", promptHint: "the subject composited against a matte-painted background blended seamlessly with live action, classic VFX matte-painting integration with hand-painted environment extension behind the figure" },
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  { id: "double-exposure", label: "Double Exposure", description: "Two layered photographic exposures fused into one image", promptHint: "two layered photographic exposures fused into one image, the subject's silhouette filled with a secondary scene and translucent overlapping forms in classic darkroom double-exposure technique" },
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  { id: "multiple-exposure", label: "Multiple Exposure", description: "Three or more exposures stacked, kaleidoscopic layering", promptHint: "three or more photographic exposures stacked into a single frame, kaleidoscopic layering of repeated subject positions with translucent overlapping silhouettes echoing across the canvas" },
@@ -9404,7 +9431,10 @@ var SINGLE_CATALOGS = [
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  catalogId: "composition-effects",
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  kind: "single",
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  valueField: "compositionEffect",
9407
- defaultValue: "bursting-through-frame",
9434
+ // No default effect — composition effects are dramatic subject transforms,
9435
+ // so an unset node injects nothing until the user picks one (matches the
9436
+ // "unset folds nothing" behaviour every consumer already honours).
9437
+ defaultValue: "none",
9408
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  options: toOptions(COMPOSITION_EFFECTS)
9409
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  },
9410
9440
  {
@@ -9477,7 +9507,18 @@ var SINGLE_CATALOGS = [
9477
9507
  defaultValue: "auto",
9478
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  categoryOrder: TRANSITION_CATEGORY_ORDER,
9479
9509
  categoryLabels: TRANSITION_CATEGORY_LABELS,
9480
- options: toOptions(TRANSITIONS, "category")
9510
+ options: toOptions(TRANSITIONS, "category"),
9511
+ // The node's three timing parameters, alongside the transition itself.
9512
+ // `dimensions` on a single-dim catalog carries exactly what it says on a
9513
+ // multi-dim one — extra value fields with their own option lists — so a
9514
+ // consumer that only sends ids can offer Position/Duration/Intensity
9515
+ // without composing the clauses itself. The rich picker UI still renders
9516
+ // only `options`; these fields are secondary controls beside it.
9517
+ dimensions: perFieldDims([
9518
+ ["position", TRANSITION_POSITIONS],
9519
+ ["duration", TRANSITION_DURATIONS],
9520
+ ["intensity", TRANSITION_INTENSITIES]
9521
+ ])
9481
9522
  },
9482
9523
  {
9483
9524
  nodeType: "character-fx",
@@ -9488,7 +9529,17 @@ var SINGLE_CATALOGS = [
9488
9529
  defaultValue: "auto",
9489
9530
  categoryOrder: CHARACTER_FX_CATEGORY_ORDER,
9490
9531
  categoryLabels: CHARACTER_FX_CATEGORY_LABELS,
9491
- options: toOptions(CHARACTER_FX, "category")
9532
+ options: toOptions(CHARACTER_FX, "category"),
9533
+ // The node's three timing parameters, alongside the effect itself — the
9534
+ // same shape `transition` carries above, but the character-fx scales, not
9535
+ // the transition ones: the wording is deliberately different (an effect
9536
+ // manifests and persists; a transition occurs and spans), so an id-only
9537
+ // consumer must read these rows, never reuse the transition rows.
9538
+ dimensions: perFieldDims([
9539
+ ["position", CHARACTER_FX_POSITIONS],
9540
+ ["duration", CHARACTER_FX_DURATIONS],
9541
+ ["intensity", CHARACTER_FX_INTENSITIES]
9542
+ ])
9492
9543
  },
9493
9544
  // -------- "Subject / Object" family --------
9494
9545
  {
@@ -9717,7 +9768,9 @@ function summarizePickerCatalogs() {
9717
9768
  kind: c.kind,
9718
9769
  valueField: c.valueField,
9719
9770
  fields: c.fields,
9720
- optionCount: c.kind === "single" ? c.options?.length ?? 0 : c.dimensions?.reduce((n, d) => n + d.options.length, 0) ?? 0
9771
+ // Every option the detail call will return, whichever kind — a single-dim
9772
+ // catalog with secondary dimensions carries both.
9773
+ optionCount: (c.options?.length ?? 0) + (c.dimensions?.reduce((n, d) => n + d.options.length, 0) ?? 0)
9721
9774
  }));
9722
9775
  }
9723
9776
  function projectOption(o, detail) {
@@ -9744,22 +9797,23 @@ function projectPickerCatalog(c, opts = {}) {
9744
9797
  categoryLabels: c.categoryLabels,
9745
9798
  detail
9746
9799
  };
9800
+ const projectDims = (dims2) => dims2.map((d) => ({
9801
+ field: d.field,
9802
+ label: d.label,
9803
+ options: d.options.map((o) => projectOption(o, detail))
9804
+ }));
9747
9805
  if (c.kind === "single") {
9748
9806
  let options = c.options ?? [];
9749
9807
  if (opts.category) options = options.filter((o) => o.category === opts.category);
9750
- return { ...base, options: options.map((o) => projectOption(o, detail)) };
9808
+ const projected = { ...base, options: options.map((o) => projectOption(o, detail)) };
9809
+ if (!c.dimensions) return projected;
9810
+ let dims2 = c.dimensions;
9811
+ if (opts.field) dims2 = dims2.filter((d) => d.field === opts.field);
9812
+ return { ...projected, dimensions: projectDims(dims2) };
9751
9813
  }
9752
9814
  let dims = c.dimensions ?? [];
9753
9815
  if (opts.field) dims = dims.filter((d) => d.field === opts.field);
9754
- return {
9755
- ...base,
9756
- fields: c.fields,
9757
- dimensions: dims.map((d) => ({
9758
- field: d.field,
9759
- label: d.label,
9760
- options: d.options.map((o) => projectOption(o, detail))
9761
- }))
9762
- };
9816
+ return { ...base, fields: c.fields, dimensions: projectDims(dims) };
9763
9817
  }
9764
9818
  function projectAllCatalogs(opts = {}) {
9765
9819
  return getRegisteredPickerCatalogs().map((c) => projectPickerCatalog(c, { detail: opts.detail }));
@@ -11567,6 +11621,8 @@ function renderLens(l) {
11567
11621
  if (l.aperture) bits.push(`f/${l.aperture}`);
11568
11622
  return bits.length > 0 ? `Lens: ${bits.join(", ")}.` : "";
11569
11623
  }
11624
+
11625
+ // src/ref-binding.ts
11570
11626
  function identityRefsSentence(firstOrdinal, lastOrdinal) {
11571
11627
  return firstOrdinal === lastOrdinal ? `${REF_BINDING.ordinal(firstOrdinal)} is an identity reference for this shot's subjects \u2014 match its subject's exact appearance; it is not a frame.` : `${REF_BINDING.ordinal(firstOrdinal)} through ${REF_BINDING.ordinal(lastOrdinal)} are identity references for this shot's subjects \u2014 match each subject's exact appearance; they are not frames.`;
11572
11628
  }
@@ -11578,6 +11634,38 @@ var REF_BINDING = {
11578
11634
  ordinal: (n) => `@image_${n}`,
11579
11635
  frame: (n, role) => `Use @image_${n} as the ${role} (${role === "opening" ? "first" : "last"}) frame of the video.`
11580
11636
  };
11637
+
11638
+ // src/ref-id-tokens.ts
11639
+ var REF_TOKEN_LABEL_RE = /^[a-zA-Z0-9_ -]+$/;
11640
+ var HAS_REF_ID_TOKEN_RE = /\{ref:/i;
11641
+ var REF_ID_TOKEN_RE = /\{[rR][eE][fF]:([^{}]*)\}/g;
11642
+ var MALFORMED_REF_ID_TOKEN_RE = /\{[rR][eE][fF]:[^\s{}]*\}?/g;
11643
+ function splitLabel(content) {
11644
+ const at = content.lastIndexOf(":");
11645
+ if (at === -1) return { id: content };
11646
+ const tail = content.slice(at + 1);
11647
+ if (!REF_TOKEN_LABEL_RE.test(tail)) return { id: content };
11648
+ return { id: content.slice(0, at), label: tail };
11649
+ }
11650
+ function resolveRefIdTokens(prompt, ctx) {
11651
+ if (!prompt || !HAS_REF_ID_TOKEN_RE.test(prompt)) return prompt;
11652
+ const known = (id) => id.length > 0 && (ctx.slotById.has(id) || ctx.nameById.has(id));
11653
+ const bind = (id, label) => {
11654
+ const slot = ctx.slotById.get(id);
11655
+ if (slot !== void 0 && slot >= 1 && slot <= ctx.imageCount) {
11656
+ return label ? REF_BINDING.image(label, slot) : REF_BINDING.ordinal(slot);
11657
+ }
11658
+ return label ?? ctx.nameById.get(id) ?? "";
11659
+ };
11660
+ return prompt.replace(REF_ID_TOKEN_RE, (_match, content) => {
11661
+ if (known(content)) return bind(content, void 0);
11662
+ const { id, label } = splitLabel(content);
11663
+ if (known(id)) return bind(id, label);
11664
+ return label ?? "";
11665
+ }).replace(MALFORMED_REF_ID_TOKEN_RE, "");
11666
+ }
11667
+
11668
+ // src/video-reference-resolver.ts
11581
11669
  var REFERENCE_TOKEN_RE = /\{(image|video|audio):(\d+)(?::([a-zA-Z0-9_ -]+))?\}/gi;
11582
11670
  function resolveReferenceTokens(prompt, counts) {
11583
11671
  if (!prompt) return prompt;
@@ -11678,12 +11766,27 @@ function resolveVideoReferenceCore(args) {
11678
11766
  });
11679
11767
  }
11680
11768
  const hasExtras = (args.extraRefs?.length ?? 0) > 0;
11769
+ const nameByRefId = /* @__PURE__ */ new Map();
11770
+ for (const r of args.wiredCharRefs) {
11771
+ if (r.id && !nameByRefId.has(r.id)) nameByRefId.set(r.id, r.defaultName || r.characterSlug || "");
11772
+ }
11773
+ for (const ex of args.extraRefs ?? []) {
11774
+ if (ex.id && !nameByRefId.has(ex.id)) nameByRefId.set(ex.id, "");
11775
+ }
11776
+ for (const [id, name] of args.refNamesById ?? []) {
11777
+ if (id) nameByRefId.set(id, name);
11778
+ }
11779
+ const slotByRefId = /* @__PURE__ */ new Map();
11681
11780
  if (wiredCharRefs.length === 0 && !hasExtras) {
11781
+ const counts = tokenCounts(leadingRefUrls.length);
11682
11782
  return {
11683
11783
  // tokenCounts(leadingRefUrls.length) → image count == offset (no assets here):
11684
11784
  // leadingRefUrls mode counts the leading refs; ordinalOffset mode counts the
11685
11785
  // caller-owned leading refs the offset stands in for.
11686
- prompt: resolveReferenceTokens(args.prompt, tokenCounts(leadingRefUrls.length)),
11786
+ prompt: resolveReferenceTokens(
11787
+ resolveRefIdTokens(args.prompt, { slotById: slotByRefId, nameById: nameByRefId, imageCount: counts.image }),
11788
+ counts
11789
+ ),
11687
11790
  additionalUrls: [...leadingRefUrls]
11688
11791
  };
11689
11792
  }
@@ -11716,9 +11819,13 @@ function resolveVideoReferenceCore(args) {
11716
11819
  let position = offset;
11717
11820
  for (let i = 0; i < resolved.additionalUrls.length; i++) {
11718
11821
  position += 1;
11719
- const ref = wiredCharRefs.find((r) => r.url === resolved.additionalUrls[i]);
11822
+ const url2 = resolved.additionalUrls[i];
11823
+ const ref = wiredCharRefs.find((r) => r.url === url2);
11720
11824
  const slug = ref?.characterSlug;
11721
11825
  if (slug && !positionsByChar.has(slug)) positionsByChar.set(slug, position);
11826
+ for (const r of wiredCharRefs) {
11827
+ if (r.url === url2 && r.id && !slotByRefId.has(r.id)) slotByRefId.set(r.id, position);
11828
+ }
11722
11829
  }
11723
11830
  for (const r of wiredCharRefs) {
11724
11831
  if (r.source !== "wired-character") continue;
@@ -11731,6 +11838,7 @@ function resolveVideoReferenceCore(args) {
11731
11838
  fallbackUrls.push(r.url);
11732
11839
  position += 1;
11733
11840
  if (!positionsByChar.has(r.characterSlug)) positionsByChar.set(r.characterSlug, position);
11841
+ if (r.id && !slotByRefId.has(r.id)) slotByRefId.set(r.id, position);
11734
11842
  if (hybrid) {
11735
11843
  const binding = REF_BINDING.ordinal(position);
11736
11844
  canonicalPhrases.push(shared.roleToPhrase(shared.resolveDefaultRole(r.defaultRole, r.defaultUsageMode, r.source), binding));
@@ -11768,6 +11876,7 @@ function resolveVideoReferenceCore(args) {
11768
11876
  for (const ex of args.extraRefs) {
11769
11877
  if (!ex.url) continue;
11770
11878
  position += 1;
11879
+ if (ex.id && !slotByRefId.has(ex.id)) slotByRefId.set(ex.id, position);
11771
11880
  const desc = (ex.description ?? "").trim();
11772
11881
  if (ex.characterSlug) {
11773
11882
  const meta3 = args.lookupCharacterBySlug?.(ex.characterSlug);
@@ -11914,6 +12023,11 @@ ${finalPrompt}` : block;
11914
12023
  merged.push(u);
11915
12024
  }
11916
12025
  }
12026
+ finalPrompt = resolveRefIdTokens(finalPrompt, {
12027
+ slotById: slotByRefId,
12028
+ nameById: nameByRefId,
12029
+ imageCount: tokenCounts(merged.length).image
12030
+ }) ?? finalPrompt;
11917
12031
  const referenceOrder = args.referenceOrder;
11918
12032
  const assetUrls = merged.slice(leadingRefUrls.length);
11919
12033
  if (referenceOrder && referenceOrder.length > 0 && assetUrls.length > 1) {
@@ -27300,7 +27414,7 @@ precise subject \u2192 action details \u2192 scene/environment \u2192 lighting &
27300
27414
  - Transitions and camera terms on 2.5: state a transition's trigger point AND method in one sentence \u2014 "At the 5-second mark, the camera quickly transitions leftward using a left wipe combined with a natural dissolve." Basic shot and camera terms are written directly (push in / pull out / pan / track / orbit / dolly zoom / whip pan / hard cut / dissolve / one-shot / speed ramp); only niche terms need [term + descriptive explanation] \u2014 which is exactly what the pickers' compact hint mode emits versus their long hints.
27301
27415
 
27302
27416
  **References (when reference media is attached)**
27303
- - Refer to assets by ordinal in attachment order: "@Image 1", "Video 2", "Audio 1". Asset ORDER is priority \u2014 put the most identity-critical asset first. (In the editor, the \`{image:N:label}\` / \`{video:N}\` / \`{audio:N}\` prompt tokens auto-emit this binding \u2014 \`{image:1:person}\` resolves to "the person from @image_1" \u2014 so a wired reference and its mention stay in sync.)
27417
+ - Refer to assets by ordinal in attachment order: "@Image 1", "Video 2", "Audio 1". Asset ORDER is priority \u2014 put the most identity-critical asset first. (In the editor, the \`{image:N:label}\` / \`{video:N}\` / \`{audio:N}\` prompt tokens auto-emit this binding \u2014 \`{image:1:person}\` resolves to "the person from @image_1" \u2014 so a wired reference and its mention stay in sync. An API caller that passes \`connectedReferences\` can instead name a reference by its own id \u2014 \`{ref:<id>}\` / \`{ref:<id>:label}\` \u2014 and the platform substitutes the \`@image_N\` seat after it has numbered the references, so the client never computes N; a token whose reference was not attached drops to its label or name.)
27304
27418
  - Define each subject once, then reuse the label consistently: 'Define the woman in the red dress in Image 1 as the courier' \u2026 'the courier opens the door'. In multi-character scenes bind every character to its image ("the man from Image 1 hands the box to the woman from Image 2") and append: "do not generate duplicate copies of the same character".
27305
27419
  - Character identity: ONE close-up headshot + ONE full-body image is ideal. On the 2.0 SKUs do NOT attach multi-view/three-view character sheets \u2014 the model reads the views as separate people, causing identity drift and twin duplicates; 2.5 accepts multi-view images (see "Generation differences").
27306
27420
  - 4-5 assets total works best (1-2 character images + 1 scene image + 1 camera-movement video + 1 audio clip). Maxing out the 9-image/3-video/3-audio limits degrades feature priority and adherence.
@@ -27402,7 +27516,7 @@ precise subject \u2192 action details \u2192 scene/environment \u2192 lighting &
27402
27516
  - Nothing visual connected \u2192 text-to-video. A concrete aspect ratio is required (21:9 / 16:9 / 4:3 / 1:1 / 3:4 / 9:16 \u2014 no adaptive); Nodaro renders 16:9 unless one is picked.
27403
27517
 
27404
27518
  **References (when reference media is attached)**
27405
- - Refer to assets by ordinal in attachment order: "@Image 1", "Video 1", "Audio 1". Put the identity-critical asset first. (In the editor, the \`{image:N:label}\` / \`{video:N}\` / \`{audio:N}\` prompt tokens auto-emit this binding, so a wired reference and its mention stay in sync.)
27519
+ - Refer to assets by ordinal in attachment order: "@Image 1", "Video 1", "Audio 1". Put the identity-critical asset first. (In the editor, the \`{image:N:label}\` / \`{video:N}\` / \`{audio:N}\` prompt tokens auto-emit this binding, so a wired reference and its mention stay in sync. An API caller that passes \`connectedReferences\` can instead write \`{ref:<id>}\` / \`{ref:<id>:label}\` with the reference's own id \u2014 the platform substitutes the \`@image_N\` seat after numbering.)
27406
27520
  - Caps: 9 reference images; 3 reference videos, each 2-15s and \u226415s combined; 3 reference audio clips, \u226415s combined. Reference audio cannot be used alone \u2014 it must accompany an image or video reference.
27407
27521
  - Define each subject once, then reuse the label consistently ("the woman from @Image 1 \u2026 the woman opens the door"). A focused set of 4-5 assets beats maxing every cap.
27408
27522
  - Billing note: generated seconds AND reference-video input seconds bill at the same per-second rate; the first 5 input images are free and each extra image adds a small surcharge; audio input is free.
@@ -27918,7 +28032,31 @@ var REFERENCE_IMAGE_ROLES = [
27918
28032
  ];
27919
28033
  var present = (s) => typeof s === "string" && s.trim().length > 0;
27920
28034
  var rr = (s, m) => m.size > 0 ? shared.resolveNodeRefs(s, m) : s;
27921
- function resolvePrompt({ override, typed = [], wired, refMap, appendWired }) {
28035
+ var GLUE_PUNCTUATION = /* @__PURE__ */ new Set([",", ".", ";", ":", "!", "?", ")"]);
28036
+ function promptPartSeparator(left, right) {
28037
+ if (left.length === 0 || right.length === 0) return "";
28038
+ if (/\s$/.test(left) || /^\s/.test(right)) return "";
28039
+ if (GLUE_PUNCTUATION.has(right[0])) return "";
28040
+ return " ";
28041
+ }
28042
+ function joinPromptParts(parts) {
28043
+ let out = "";
28044
+ for (const part of parts) {
28045
+ if (!present(part)) continue;
28046
+ out = out.length === 0 ? part : out + promptPartSeparator(out, part) + part;
28047
+ }
28048
+ return out;
28049
+ }
28050
+ function applyPromptAffixes(core, affixes, refMap) {
28051
+ const prefix = present(affixes?.prefix) ? rr(affixes.prefix, refMap) : void 0;
28052
+ const suffix = present(affixes?.suffix) ? rr(affixes.suffix, refMap) : void 0;
28053
+ if (prefix === void 0 && suffix === void 0) return core;
28054
+ return joinPromptParts([prefix, core, suffix]);
28055
+ }
28056
+ function resolvePrompt({ override, typed = [], wired, refMap, appendWired, affixes }) {
28057
+ return applyPromptAffixes(resolveCore({ override, typed, wired, refMap, appendWired }), affixes, refMap);
28058
+ }
28059
+ function resolveCore({ override, typed = [], wired, refMap, appendWired }) {
27922
28060
  if (appendWired && !present(override)) {
27923
28061
  const base = typed.find(present);
27924
28062
  return [base, wired].filter(present).map((s) => rr(s, refMap)).join(". ");
@@ -27966,15 +28104,110 @@ function computeNodePrompt(nodeType, data, { override, wired, refMap, appendWire
27966
28104
  const fields = NODE_PROMPT_CANDIDATE_FIELDS[nodeType] ?? ["prompt"];
27967
28105
  typed = fields.map((f) => data[f]);
27968
28106
  }
27969
- return resolvePrompt({ override, typed, wired, refMap, appendWired });
28107
+ return resolvePrompt({ override, typed, wired, refMap, appendWired, affixes: shared.readPromptAffixes(data) });
27970
28108
  }
27971
28109
  function computeLlmChatFields(data, { override, wiredUserInput, wiredSystemPrompt, refMap }) {
27972
28110
  return {
27973
- userInput: resolvePrompt({ override, typed: [data.userInput], wired: wiredUserInput, refMap }),
28111
+ userInput: resolvePrompt({ override, typed: [data.userInput], wired: wiredUserInput, refMap, affixes: shared.readPromptAffixes(data) }),
27974
28112
  systemPrompt: resolvePrompt({ typed: [data.systemPrompt], wired: wiredSystemPrompt, refMap })
27975
28113
  };
27976
28114
  }
27977
28115
 
28116
+ // src/node-prompt-fields.ts
28117
+ var NODE_PROMPT_FIELDS = {
28118
+ // ── Image ──
28119
+ // (`edit-image` / `image-to-image` are legacy types consolidated into
28120
+ // `modify-image`; they're not in the creatable node set, so a node of that
28121
+ // type never mounts and needs no entry here. The guard test enforces that.)
28122
+ "generate-image": { prompt: "prompt", negative: "negativePrompt", media: "image", inline: true },
28123
+ "modify-image": { prompt: "prompt", negative: "negativePrompt", icon: "paintbrush", media: "image", inline: true },
28124
+ "generate-mask": { prompt: "prompt", promptLabel: "What to mask", media: "image", inline: true },
28125
+ // ── Video ──
28126
+ "generate-video": { prompt: "prompt", negative: "negativePrompt", media: "video", inline: true },
28127
+ // Trimmed multi-segment stitch sibling of generate-video — no negativePrompt field.
28128
+ "generate-video-pro": { prompt: "prompt", media: "video", inline: true },
28129
+ // Span-replace sibling of generate-video-pro — no negativePrompt field.
28130
+ "edit-video-pro": { prompt: "prompt", media: "video", inline: true },
28131
+ "text-to-video": { prompt: "prompt", negative: "negativePrompt", media: "video", inline: true },
28132
+ "image-to-video": { prompt: "prompt", negative: "negativePrompt", promptLabel: "Motion prompt", media: "video", inline: true },
28133
+ "video-to-video": { prompt: "prompt", negative: "negativePrompt", media: "video", inline: true },
28134
+ "switchx": { prompt: "prompt", promptLabel: "Look prompt", media: "video", inline: true },
28135
+ "extend-video": { prompt: "prompt", negative: "negativePrompt", media: "video", inline: true },
28136
+ "speech-to-video": { prompt: "prompt", negative: "negativePrompt", media: "video", inline: true },
28137
+ "motion-transfer": { prompt: "prompt", negative: "negativePrompt", media: "video", inline: true },
28138
+ // Cinematic Avatar (HeyGen) — generative prompt (NOT a verbatim script),
28139
+ // so it participates in the quick-edit Prompt modal like other AI video nodes.
28140
+ "cinematic-avatar": { prompt: "prompt", media: "video", inline: true },
28141
+ "video-sfx": { prompt: "prompt", negative: "negativePrompt", promptLabel: "Sound prompt", media: "audio", inline: true },
28142
+ "video-retake": { prompt: "prompt", promptLabel: "Retake prompt", media: "video", inline: true },
28143
+ // ── Audio / music ──
28144
+ "generate-music": { prompt: "prompt", media: "audio", inline: true },
28145
+ "suno-generate": { prompt: "prompt", media: "audio", inline: true },
28146
+ "text-to-audio": { prompt: "prompt", media: "audio", inline: true },
28147
+ // ── Text / LLM (no media-result preview body → no inline editor) ──
28148
+ "text-prompt": { prompt: "text", promptLabel: "Text", media: "text", inline: false, affixes: false },
28149
+ "image-to-text": { prompt: "customPrompt", promptLabel: "Question", media: "text", inline: false },
28150
+ "llm-chat": { prompt: "userInput", promptLabel: "Prompt", media: "text", inline: false },
28151
+ // ── Speech / voice ──
28152
+ "text-to-speech": { prompt: "directText", promptLabel: "Text", media: "audio", inline: true, promptGate: { field: "textSource", value: "direct" } },
28153
+ "voice-design": { prompt: "voiceDescription", promptLabel: "Voice description", media: "audio", inline: true },
28154
+ "voice-remix": { prompt: "voiceDescription", promptLabel: "Voice description", media: "audio", inline: true },
28155
+ "lip-sync": { prompt: "prompt", media: "audio", inline: true },
28156
+ // ── Suno (music) ──
28157
+ "suno-cover": { prompt: "prompt", media: "audio", inline: true },
28158
+ "suno-extend": { prompt: "prompt", media: "audio", inline: true },
28159
+ "suno-replace-section": { prompt: "prompt", media: "audio", inline: true },
28160
+ "suno-upload-extend": { prompt: "prompt", media: "audio", inline: true },
28161
+ // NOTE: `suno-add-vocals` is intentionally absent — its node has no
28162
+ // user-editable prompt (SunoAddVocalsData declares only `model`; the config
28163
+ // panel + backend route take taskId/audioId/model, never a prompt). A stale
28164
+ // entry here rendered a phantom Prompt editor in the quick-edit modal that
28165
+ // wrote to a `data.prompt` key nothing ever reads (the dead-field class the
28166
+ // guard test now catches via defaultData ownership).
28167
+ "suno-lyrics": { prompt: "prompt", media: "audio", inline: false },
28168
+ "suno-style-boost": { prompt: "content", promptLabel: "Style", media: "audio", inline: false },
28169
+ // ── Composition / FX (compact, no media-result preview → no inline editor) ──
28170
+ "image-critic": { prompt: "prompt", promptLabel: "Criteria", media: "image", inline: false },
28171
+ "motion-graphics": { prompt: "motionPrompt", promptLabel: "Motion prompt", media: "video", inline: false },
28172
+ "3d-title": { prompt: "titlePrompt", promptLabel: "Title", media: "text", inline: false },
28173
+ // ── Script / alignment (their primary text field) ──
28174
+ "generate-script": { prompt: "styleGuide", promptLabel: "Style guide", media: "text", inline: false },
28175
+ "forced-alignment": { prompt: "transcript", promptLabel: "Transcript", media: "audio", inline: false },
28176
+ // Video Analysis — its focus hint is the editable prompt (renders a JSON scene
28177
+ // table, not a media preview → no inline editor).
28178
+ "video-analysis": { prompt: "analysisFocus", promptLabel: "Analysis focus", media: "video", inline: false }
28179
+ };
28180
+ function getPromptFields(nodeType) {
28181
+ return nodeType ? NODE_PROMPT_FIELDS[nodeType] : void 0;
28182
+ }
28183
+ function nodeHasPromptField(nodeType) {
28184
+ return getPromptFields(nodeType) !== void 0;
28185
+ }
28186
+ function getSnippetMedia(nodeType) {
28187
+ return getPromptFields(nodeType)?.media;
28188
+ }
28189
+ function nodeHasInlinePrompt(nodeType) {
28190
+ return getPromptFields(nodeType)?.inline === true;
28191
+ }
28192
+ function nodeSupportsPromptAffixes(nodeType) {
28193
+ const spec = getPromptFields(nodeType);
28194
+ return spec !== void 0 && spec.affixes !== false;
28195
+ }
28196
+ var PROMPT_AFFIX_CORE_FIELD_OVERRIDES = { "generate-script": "prompt" };
28197
+ function promptAffixCoreField(nodeType) {
28198
+ if (!nodeSupportsPromptAffixes(nodeType)) return void 0;
28199
+ return PROMPT_AFFIX_CORE_FIELD_OVERRIDES[nodeType] ?? getPromptFields(nodeType).prompt;
28200
+ }
28201
+ function promptFieldCarriesAffixes(nodeType, promptField) {
28202
+ const core = promptAffixCoreField(nodeType);
28203
+ if (core === void 0) return false;
28204
+ if (promptField === void 0) return getPromptFields(nodeType).prompt === core;
28205
+ return promptField === core || (NODE_PROMPT_CANDIDATE_FIELDS[nodeType] ?? []).includes(promptField);
28206
+ }
28207
+ var PROMPT_AFFIX_NODE_TYPES = new Set(
28208
+ Object.entries(NODE_PROMPT_FIELDS).filter(([, s]) => s.affixes !== false).map(([t]) => t)
28209
+ );
28210
+
27978
28211
  // src/factory-presets/shared-image.ts
27979
28212
  var STYLIZED_SUBJECT = [
27980
28213
  {
@@ -27983,7 +28216,7 @@ var STYLIZED_SUBJECT = [
27983
28216
  description: "Subject \u2192 3D cartoon, rest stays photoreal.",
27984
28217
  data: {
27985
28218
  provider: "nano-banana-pro",
27986
- prompt: "Restyle ONLY the person in the reference image into a polished 3D animated character \u2014 Pixar/Disney sensibility: soft subsurface skin shading, expressive oversized eyes, smoothly stylized hair, clean rounded forms. Preserve their identity, exact pose, expression, and framing. Everything else stays untouched and fully photorealistic: keep the original background, props, clothing fabric and texture, and the scene's real lighting, shadows, and color grade. Composite the stylized figure into the real plate so it sits naturally \u2014 matched light direction, contact shadows, and depth.",
28219
+ promptPrefix: "Restyle ONLY the person in the reference image into a polished 3D animated character \u2014 Pixar/Disney sensibility: soft subsurface skin shading, expressive oversized eyes, smoothly stylized hair, clean rounded forms. Preserve their identity, exact pose, expression, and framing. Everything else stays untouched and fully photorealistic: keep the original background, props, clothing fabric and texture, and the scene's real lighting, shadows, and color grade. Composite the stylized figure into the real plate so it sits naturally \u2014 matched light direction, contact shadows, and depth.",
27987
28220
  negativePrompt: "changing the background, altering the unstylized parts, restyling clothing fabric or props, relighting the scene, distorting the subject, changing identity or pose, flat 2D look, extra limbs, deformed hands, warped face"
27988
28221
  }
27989
28222
  },
@@ -27993,7 +28226,7 @@ var STYLIZED_SUBJECT = [
27993
28226
  description: "Exaggerated cartoon head on a real scene.",
27994
28227
  data: {
27995
28228
  provider: "nano-banana-pro",
27996
- prompt: "Turn ONLY the person into a playful hand-illustrated caricature: enlarge the head, exaggerate their most recognizable features, and amplify expression with bold, confident linework and clean cel-style shading \u2014 while keeping them clearly identifiable. Leave everything else exactly as shot and photorealistic: the body proportions below the neck, the clothing, the background, props, and the scene's real lighting and shadows remain unchanged. Blend the caricature head onto the real photo seamlessly with matched lighting and a believable neckline.",
28229
+ promptPrefix: "Turn ONLY the person into a playful hand-illustrated caricature: enlarge the head, exaggerate their most recognizable features, and amplify expression with bold, confident linework and clean cel-style shading \u2014 while keeping them clearly identifiable. Leave everything else exactly as shot and photorealistic: the body proportions below the neck, the clothing, the background, props, and the scene's real lighting and shadows remain unchanged. Blend the caricature head onto the real photo seamlessly with matched lighting and a believable neckline.",
27997
28230
  negativePrompt: "changing the background, altering the unstylized parts, restyling the body or clothing, relighting the scene, distorting the subject beyond intent, losing likeness, photorealistic head, harsh seam at the neck, deformed features"
27998
28231
  }
27999
28232
  },
@@ -28003,7 +28236,7 @@ var STYLIZED_SUBJECT = [
28003
28236
  description: "Subject \u2192 2D anime, real environment.",
28004
28237
  data: {
28005
28238
  provider: "nano-banana-pro",
28006
- prompt: "Restyle ONLY the person as a crisp 2D anime character \u2014 clean ink outlines, flat cel shading with sharp shadow shapes, glossy stylized hair, and expressive anime eyes \u2014 while preserving their identity, pose, expression, and framing. Keep the real-world background, environment, props, and the original photographic lighting, shadows, and color completely untouched and photorealistic. Integrate the 2D figure into the live-action plate so the light direction and contact shadows read naturally.",
28239
+ promptPrefix: "Restyle ONLY the person as a crisp 2D anime character \u2014 clean ink outlines, flat cel shading with sharp shadow shapes, glossy stylized hair, and expressive anime eyes \u2014 while preserving their identity, pose, expression, and framing. Keep the real-world background, environment, props, and the original photographic lighting, shadows, and color completely untouched and photorealistic. Integrate the 2D figure into the live-action plate so the light direction and contact shadows read naturally.",
28007
28240
  negativePrompt: "changing the background, altering the unstylized parts, restyling the environment or props, relighting the scene, distorting the subject, 3D render look, photorealistic skin on the subject, extra fingers, warped anatomy, broken outlines"
28008
28241
  }
28009
28242
  },
@@ -28013,7 +28246,7 @@ var STYLIZED_SUBJECT = [
28013
28246
  description: "Inverse \u2014 real subject, stylized world.",
28014
28247
  data: {
28015
28248
  provider: "nano-banana-pro",
28016
- prompt: "Inverse stylization: keep the PERSON completely photorealistic and unchanged \u2014 real skin, hair, clothing, identity, pose, and framing all preserved exactly. Restyle ONLY the surrounding world into a vibrant, hand-crafted cartoon environment: simplified painterly shapes, bold saturated colors, soft graphic shading, and whimsical stylized props and scenery. Light the real person to match the cartoon world's color and direction so they sit convincingly inside it, with believable contact shadows.",
28249
+ promptPrefix: "Inverse stylization: keep the PERSON completely photorealistic and unchanged \u2014 real skin, hair, clothing, identity, pose, and framing all preserved exactly. Restyle ONLY the surrounding world into a vibrant, hand-crafted cartoon environment: simplified painterly shapes, bold saturated colors, soft graphic shading, and whimsical stylized props and scenery. Light the real person to match the cartoon world's color and direction so they sit convincingly inside it, with believable contact shadows.",
28017
28250
  negativePrompt: "stylizing or cartoonifying the person, altering the subject's skin, face, hair or clothing, distorting the subject, changing the subject's pose, photorealistic background, flat lifeless scene, harsh cut-out edges around the person"
28018
28251
  }
28019
28252
  },
@@ -28023,7 +28256,7 @@ var STYLIZED_SUBJECT = [
28023
28256
  description: "Subject \u2192 clay figure, real surroundings.",
28024
28257
  data: {
28025
28258
  provider: "nano-banana-pro",
28026
- prompt: "Restyle ONLY the person into a tactile stop-motion claymation figure \u2014 molded plasticine surface with visible fingerprints, tool marks, subtle seams, and a soft matte sheen, in the handmade spirit of Aardman puppets \u2014 while keeping their identity, pose, expression, and framing. Everything else stays exactly as shot and photorealistic: the real background, set, props, and the scene's natural lighting and shadows are unchanged. Seat the clay figure into the real plate with matched light direction and grounded contact shadows.",
28259
+ promptPrefix: "Restyle ONLY the person into a tactile stop-motion claymation figure \u2014 molded plasticine surface with visible fingerprints, tool marks, subtle seams, and a soft matte sheen, in the handmade spirit of Aardman puppets \u2014 while keeping their identity, pose, expression, and framing. Everything else stays exactly as shot and photorealistic: the real background, set, props, and the scene's natural lighting and shadows are unchanged. Seat the clay figure into the real plate with matched light direction and grounded contact shadows.",
28027
28260
  negativePrompt: "changing the background or set, altering the unstylized parts, restyling props, relighting the scene, distorting the subject, smooth plastic toy look, glossy CGI surface, melted or deformed figure, missing fingerprints, extra limbs"
28028
28261
  }
28029
28262
  }
@@ -28044,7 +28277,7 @@ var IMAGE_EDITS = [
28044
28277
  description: "Cut out the subject on white.",
28045
28278
  data: {
28046
28279
  provider: "nano-banana-pro",
28047
- prompt: "Cleanly cut the main subject out of the reference image and place it on a pure, solid white background. Trace a crisp, accurate edge \u2014 preserve fine detail like hair strands, fur, and translucent or wispy edges \u2014 with no leftover background pixels and no color fringing. Keep the subject itself completely unchanged: same pose, lighting, color, and full silhouette, nothing cropped.",
28280
+ promptPrefix: "Cleanly cut the main subject out of the reference image and place it on a pure, solid white background. Trace a crisp, accurate edge \u2014 preserve fine detail like hair strands, fur, and translucent or wispy edges \u2014 with no leftover background pixels and no color fringing. Keep the subject itself completely unchanged: same pose, lighting, color, and full silhouette, nothing cropped.",
28048
28281
  negativePrompt: "fringing, color halo, cut-off subject, leftover background, jagged or rough edges, missing hair detail, semi-transparent matte, drop shadow, gray or off-white background, altering the subject"
28049
28282
  }
28050
28283
  },
@@ -28064,7 +28297,7 @@ var IMAGE_EDITS = [
28064
28297
  description: "Natural color from grayscale.",
28065
28298
  data: {
28066
28299
  provider: "nano-banana-pro",
28067
- prompt: "Colorize this black-and-white photograph with natural, historically plausible color. Give skin realistic, even tones, and assign believable hues to clothing, foliage, sky, and materials. Preserve every original detail, grain, contrast, and the exact composition \u2014 add color only, never invent or remove content.",
28300
+ promptPrefix: "Colorize this black-and-white photograph with natural, historically plausible color. Give skin realistic, even tones, and assign believable hues to clothing, foliage, sky, and materials. Preserve every original detail, grain, contrast, and the exact composition \u2014 add color only, never invent or remove content.",
28068
28301
  negativePrompt: "oversaturated, anachronistic colors, neon or cartoon tones, color bleeding outside edges, blotchy or uneven skin, lost detail, altered composition, added or hallucinated objects, washed-out contrast"
28069
28302
  }
28070
28303
  },
@@ -28074,7 +28307,7 @@ var IMAGE_EDITS = [
28074
28307
  description: "Repair scratches, denoise, sharpen.",
28075
28308
  data: {
28076
28309
  provider: "nano-banana-pro",
28077
- prompt: "Restore this old, damaged photograph: remove scratches, dust, creases, stains, and noise, repair torn or missing areas by reconstructing what is plainly there, and gently recover sharpness and tonal detail. Keep the result authentic and true to the original \u2014 preserve identity, era, natural film grain, and composition. Repair only; do not beautify, restyle, or invent new features.",
28310
+ promptPrefix: "Restore this old, damaged photograph: remove scratches, dust, creases, stains, and noise, repair torn or missing areas by reconstructing what is plainly there, and gently recover sharpness and tonal detail. Keep the result authentic and true to the original \u2014 preserve identity, era, natural film grain, and composition. Repair only; do not beautify, restyle, or invent new features.",
28078
28311
  negativePrompt: "over-smoothed, plastic skin, waxy or airbrushed look, hallucinated details, invented faces or objects, changing identity or age, removing authentic grain, modern restyling, oversharpening halos, altered composition"
28079
28312
  }
28080
28313
  },
@@ -28104,7 +28337,7 @@ var IMAGE_EDITS = [
28104
28337
  description: "Hand-drawn marker doodles on top \u2014 photo stays untouched.",
28105
28338
  data: {
28106
28339
  provider: "nano-banana-pro",
28107
- prompt: "Layer playful hand-drawn doodles ON TOP of the reference photo while keeping every pixel of the underlying photograph completely unchanged \u2014 same people, same colors, same lighting, same crop. Doodle style: wobbly hand-drawn felt-tip marker lines in white with a few yellow accents, like quick sketches on a printed photo. Add: loose outline traces hugging one or two key shapes, small sparkles and stars, a hand-drawn thought cloud or speech bubble with a short witty handwritten phrase that reacts to what is actually happening in the photo, and simple arrows or underlines pointing at fun details. Outlines only \u2014 never fill shapes with color. Never cover faces or the main focal point; place doodles in empty areas like sky, walls or margins. Keep it balanced: four to seven doodle elements total, charming and confident, not cluttered. The photo is the hero \u2014 the doodles are the seasoning.",
28340
+ promptPrefix: "Layer playful hand-drawn doodles ON TOP of the reference photo while keeping every pixel of the underlying photograph completely unchanged \u2014 same people, same colors, same lighting, same crop. Doodle style: wobbly hand-drawn felt-tip marker lines in white with a few yellow accents, like quick sketches on a printed photo. Add: loose outline traces hugging one or two key shapes, small sparkles and stars, a hand-drawn thought cloud or speech bubble with a short witty handwritten phrase that reacts to what is actually happening in the photo, and simple arrows or underlines pointing at fun details. Outlines only \u2014 never fill shapes with color. Never cover faces or the main focal point; place doodles in empty areas like sky, walls or margins. Keep it balanced: four to seven doodle elements total, charming and confident, not cluttered. The photo is the hero \u2014 the doodles are the seasoning.",
28108
28341
  negativePrompt: "altered photo, restyled or recolored scene, redrawn subject, covered faces, filled color shapes, digital sticker or emoji look, vector clipart, cluttered doodles, garbled or misspelled handwriting, watermark, blurry"
28109
28342
  }
28110
28343
  },
@@ -28114,7 +28347,7 @@ var IMAGE_EDITS = [
28114
28347
  description: "Looser free-form doodles \u2014 the model improvises.",
28115
28348
  data: {
28116
28349
  provider: "nano-banana-pro",
28117
- prompt: "Decorate the reference photo with expressive hand-drawn doodles layered on top, keeping the underlying photograph itself completely unchanged. Free, confident hand-drawn marker linework \u2014 wobbly outlines, sparkles, squiggles, little flames or hearts where they fit the mood, and a short handwritten phrase that responds cleverly to the content of the photo (never a generic clich\xE9). Mix of white and one or two bright accent colors. Outline style only, no filled shapes. Compose the doodles around the subject \u2014 never on top of faces or the focal point \u2014 using empty areas and edges. Loose, playful, zine-like energy: it should feel like a bored genius doodled on a printed photo. Keep the original image pixels intact beneath the doodle layer.",
28350
+ promptPrefix: "Decorate the reference photo with expressive hand-drawn doodles layered on top, keeping the underlying photograph itself completely unchanged. Free, confident hand-drawn marker linework \u2014 wobbly outlines, sparkles, squiggles, little flames or hearts where they fit the mood, and a short handwritten phrase that responds cleverly to the content of the photo (never a generic clich\xE9). Mix of white and one or two bright accent colors. Outline style only, no filled shapes. Compose the doodles around the subject \u2014 never on top of faces or the focal point \u2014 using empty areas and edges. Loose, playful, zine-like energy: it should feel like a bored genius doodled on a printed photo. Keep the original image pixels intact beneath the doodle layer.",
28118
28351
  negativePrompt: "altered photo, restyled or recolored scene, covered faces, filled color blocks, sticker or clipart look, clich\xE9 phrases, garbled or misspelled handwriting, cluttered composition, watermark, blurry"
28119
28352
  }
28120
28353
  }
@@ -28141,7 +28374,8 @@ var GENERATE_IMAGE_PRESETS = [
28141
28374
  provider: "nano-banana-pro",
28142
28375
  aspectRatio: "16:9",
28143
28376
  resolution: "2K",
28144
- prompt: `Create a single high-resolution, densely packed character reference sheet titled "CHARACTER BOARD" using the attached photo of the person as the single source of truth for face, hair, beard, eyes, skin tone and body proportions. The same person must appear in every panel \u2014 same age, same features. Outfit identical to the attached photo across all panels. All on-image labels in ENGLISH. Editorial reference-board layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade character-design UI. The composition should feel organized but not rigidly locked: allow the main portrait, metadata, and supporting panels to shift position naturally within the board. The panel arrangement can vary from generation to generation while remaining readable, balanced, and premium. Design the board so it works cleanly in different aspect ratios without depending on a fixed left-column structure. Include: A large hero portrait or 3/4-length character image, accompanied by a detailed metadata block: NAME \xB7 AGE \xB7 HEIGHT \xB7 BUILD \xB7 HAIR \xB7 EYES \xB7 FEATURES \xB7 OUTFIT (describe the exact clothing from the attached photo) \xB7 CHARACTER \xB7 MOOD. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body shots, neutral pose, identical outfit and lighting, neutral tan backdrop): FRONT \xB7 3/4 LEFT \xB7 SIDE LEFT \xB7 BACK \xB7 3/4 RIGHT. PANEL 02 \u2014 EXPRESSIONS (5 tight headshots, same lighting): CALM \xB7 LAUGHING \xB7 INTENSE \xB7 CONTEMPLATIVE \xB7 CONFIDENT. PANEL 03 \u2014 DETAILS (3 macros): face/eyes close-up \xB7 hand close-up (showing ring, watch or cuff) \xB7 distinctive outfit detail. PANEL 04 \u2014 OUTFIT FLAT-LAYS (5 isolated product shots on dark background): outerwear \xB7 top \xB7 bottom \xB7 footwear \xB7 main accessory. PANEL 05 \u2014 LIGHTING / MOOD (4 same-pose portraits under different lighting): SOFT WINDOW LIGHT \xB7 GOLDEN HOUR \xB7 COOL BLUE NIGHT \xB7 DRAMATIC RIM-LIGHT. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes derived from the outfit and skin tones. Bottom caption: "Use this character board as a visual reference for consistent depiction of the character across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent face across every single panel. 8K, fine grain, cinematic color grading.`,
28377
+ promptPrefix: `Create a single high-resolution, densely packed character reference sheet titled "CHARACTER BOARD" using the attached photo of the person as the single source of truth for face, hair, beard, eyes, skin tone and body proportions. The same person must appear in every panel \u2014 same age, same features. Outfit identical to the attached photo across all panels. All on-image labels in ENGLISH. Editorial reference-board layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade character-design UI. The composition should feel organized but not rigidly locked: allow the main portrait, metadata, and supporting panels to shift position naturally within the board. The panel arrangement can vary from generation to generation while remaining readable, balanced, and premium. Design the board so it works cleanly in different aspect ratios without depending on a fixed left-column structure. Include: A large hero portrait or 3/4-length character image, accompanied by a detailed metadata block: NAME \xB7 AGE \xB7 HEIGHT \xB7 BUILD \xB7 HAIR \xB7 EYES \xB7 FEATURES \xB7 OUTFIT (describe the exact clothing from the attached photo) \xB7 CHARACTER \xB7 MOOD. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body shots, neutral pose, identical outfit and lighting, neutral tan backdrop): FRONT \xB7 3/4 LEFT \xB7 SIDE LEFT \xB7 BACK \xB7 3/4 RIGHT. PANEL 02 \u2014 EXPRESSIONS (5 tight headshots, same lighting): CALM \xB7 LAUGHING \xB7 INTENSE \xB7 CONTEMPLATIVE \xB7 CONFIDENT. PANEL 03 \u2014 DETAILS (3 macros): face/eyes close-up \xB7 hand close-up (showing ring, watch or cuff) \xB7 distinctive outfit detail. PANEL 04 \u2014 OUTFIT FLAT-LAYS (5 isolated product shots on dark background): outerwear \xB7 top \xB7 bottom \xB7 footwear \xB7 main accessory. PANEL 05 \u2014 LIGHTING / MOOD (4 same-pose portraits under different lighting): SOFT WINDOW LIGHT \xB7 GOLDEN HOUR \xB7 COOL BLUE NIGHT \xB7 DRAMATIC RIM-LIGHT. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes derived from the outfit and skin tones. Bottom caption: "Use this character board as a visual reference for consistent depiction of the character across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28378
+ promptSuffix: `Style: photorealistic, no illustration. Consistent face across every single panel. 8K, fine grain, cinematic color grading.`,
28145
28379
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, blurry, low resolution"
28146
28380
  }
28147
28381
  },
@@ -28154,7 +28388,8 @@ var GENERATE_IMAGE_PRESETS = [
28154
28388
  provider: "nano-banana-pro",
28155
28389
  aspectRatio: "16:9",
28156
28390
  resolution: "2K",
28157
- prompt: `Create a single high-resolution, densely packed pose reference sheet titled "POSE BOARD" using the attached photo of the person as the single source of truth for face, hair, eyes, skin tone, body proportions and outfit. The same person must appear in every panel \u2014 same age, same features, outfit identical to the attached photo across all panels. All on-image labels in ENGLISH. Editorial reference-board layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade animation-planning UI. The composition should feel organized but not rigidly locked: allow the hero figure, metadata, and supporting panels to shift position naturally within the board while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large full-body hero shot in a relaxed standing pose with a metadata block: NAME \xB7 AGE \xB7 BUILD \xB7 HEIGHT \xB7 OUTFIT \xB7 POSE LANGUAGE \xB7 CENTER OF GRAVITY \xB7 DOMINANT HAND \xB7 PURPOSE. Also include five content groupings \u2014 render ALL five panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 BASIC POSES (5 full-body shots, identical outfit and lighting, neutral tan backdrop): STANDING \xB7 SITTING \xB7 WALKING \xB7 RUNNING \xB7 JUMPING. PANEL 02 \u2014 ACTION POSES (5 dynamic full-body shots with clear silhouettes): FIGHT STANCE \xB7 THROW \xB7 DODGE \xB7 CLIMB \xB7 LAND. PANEL 03 \u2014 EXPRESSIONS (5 tight headshots, same lighting): NEUTRAL \xB7 LAUGHING \xB7 ANGRY \xB7 SAD \xB7 SURPRISED. PANEL 04 \u2014 ANGLE COVERAGE (4 chest-up portraits): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK. PANEL 05 \u2014 COLOR PALETTE: 6 swatches with HEX codes derived from the outfit and skin tones. Bottom caption: "Use this pose board as a visual reference for consistent posing of the character across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent identity across every single panel. 8K, fine grain, cinematic color grading.`,
28391
+ promptPrefix: `Create a single high-resolution, densely packed pose reference sheet titled "POSE BOARD" using the attached photo of the person as the single source of truth for face, hair, eyes, skin tone, body proportions and outfit. The same person must appear in every panel \u2014 same age, same features, outfit identical to the attached photo across all panels. All on-image labels in ENGLISH. Editorial reference-board layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade animation-planning UI. The composition should feel organized but not rigidly locked: allow the hero figure, metadata, and supporting panels to shift position naturally within the board while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large full-body hero shot in a relaxed standing pose with a metadata block: NAME \xB7 AGE \xB7 BUILD \xB7 HEIGHT \xB7 OUTFIT \xB7 POSE LANGUAGE \xB7 CENTER OF GRAVITY \xB7 DOMINANT HAND \xB7 PURPOSE. Also include five content groupings \u2014 render ALL five panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 BASIC POSES (5 full-body shots, identical outfit and lighting, neutral tan backdrop): STANDING \xB7 SITTING \xB7 WALKING \xB7 RUNNING \xB7 JUMPING. PANEL 02 \u2014 ACTION POSES (5 dynamic full-body shots with clear silhouettes): FIGHT STANCE \xB7 THROW \xB7 DODGE \xB7 CLIMB \xB7 LAND. PANEL 03 \u2014 EXPRESSIONS (5 tight headshots, same lighting): NEUTRAL \xB7 LAUGHING \xB7 ANGRY \xB7 SAD \xB7 SURPRISED. PANEL 04 \u2014 ANGLE COVERAGE (4 chest-up portraits): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK. PANEL 05 \u2014 COLOR PALETTE: 6 swatches with HEX codes derived from the outfit and skin tones. Bottom caption: "Use this pose board as a visual reference for consistent posing of the character across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28392
+ promptSuffix: `Style: photorealistic, no illustration. Consistent identity across every single panel. 8K, fine grain, cinematic color grading.`,
28158
28393
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, inconsistent identity between panels, extra limbs, blurry, low resolution"
28159
28394
  }
28160
28395
  },
@@ -28167,7 +28402,8 @@ var GENERATE_IMAGE_PRESETS = [
28167
28402
  provider: "nano-banana-pro",
28168
28403
  aspectRatio: "16:9",
28169
28404
  resolution: "2K",
28170
- prompt: `Create a single high-resolution, densely packed location reference sheet titled "LOCATION BOARD" using the attached photo of the location as the single source of truth for its architecture, atmosphere, lighting, materials and color palette. The space must be identical across every panel \u2014 same place, same materials, same era. All on-image labels in ENGLISH. Editorial location-reference board layout with a dark near-black background, thin yellow neon accent light on the far left, faint film-grain overlay, subtle cinematic interface elements, and production-grade location-scout UI. The composition should feel structured but not rigidly fixed: allow the hero location view, metadata, environmental studies, and supporting panels to shift position naturally within the board. The arrangement may vary from generation to generation while remaining readable, balanced, and premium. Design the board so it adapts cleanly to different aspect ratios without depending on a fixed left-column layout. Include a prominent hero shot of the location, ideally a wide establishing or defining view, accompanied by a detailed metadata block: NAME \xB7 TYPE (street / interior / exterior / forest) \xB7 ERA \xB7 SCALE (intimate / vast) ARCHITECTURE: (key features) MATERIALS: (stone, brick, wood, glass, etc.) ATMOSPHERE: (busy / quiet / eerie / romantic) DEFAULT TIME \xB7 DEFAULT WEATHER \xB7 PURPOSE (e.g. chase sequence, dialogue scene). Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 same-location shots, identical lighting): WIDE \xB7 MID \xB7 TIGHT \xB7 ALT ANGLE \xB7 OVERHEAD. PANEL 02 \u2014 TIME OF DAY (4 same-angle shots): DAWN \xB7 NOON \xB7 DUSK \xB7 NIGHT. PANEL 03 \u2014 DETAILS (2 macros): material/texture close-up \xB7 distinctive architectural detail. PANEL 04 \u2014 SET DRESSING / PROPS (5 isolated prop or signage studies on dark background): 5 key props or signage elements from the location. PANEL 05 \u2014 WEATHER / MOOD (4 same-angle shots): CLEAR SUNNY \xB7 OVERCAST \xB7 RAIN-SOAKED \xB7 MISTY FOG. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the location's dominant tones. Bottom caption: "Use this location board as a visual reference for consistent depiction of the environment across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent location across every panel. 8K, fine grain, cinematic color grading.`,
28405
+ promptPrefix: `Create a single high-resolution, densely packed location reference sheet titled "LOCATION BOARD" using the attached photo of the location as the single source of truth for its architecture, atmosphere, lighting, materials and color palette. The space must be identical across every panel \u2014 same place, same materials, same era. All on-image labels in ENGLISH. Editorial location-reference board layout with a dark near-black background, thin yellow neon accent light on the far left, faint film-grain overlay, subtle cinematic interface elements, and production-grade location-scout UI. The composition should feel structured but not rigidly fixed: allow the hero location view, metadata, environmental studies, and supporting panels to shift position naturally within the board. The arrangement may vary from generation to generation while remaining readable, balanced, and premium. Design the board so it adapts cleanly to different aspect ratios without depending on a fixed left-column layout. Include a prominent hero shot of the location, ideally a wide establishing or defining view, accompanied by a detailed metadata block: NAME \xB7 TYPE (street / interior / exterior / forest) \xB7 ERA \xB7 SCALE (intimate / vast) ARCHITECTURE: (key features) MATERIALS: (stone, brick, wood, glass, etc.) ATMOSPHERE: (busy / quiet / eerie / romantic) DEFAULT TIME \xB7 DEFAULT WEATHER \xB7 PURPOSE (e.g. chase sequence, dialogue scene). Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 same-location shots, identical lighting): WIDE \xB7 MID \xB7 TIGHT \xB7 ALT ANGLE \xB7 OVERHEAD. PANEL 02 \u2014 TIME OF DAY (4 same-angle shots): DAWN \xB7 NOON \xB7 DUSK \xB7 NIGHT. PANEL 03 \u2014 DETAILS (2 macros): material/texture close-up \xB7 distinctive architectural detail. PANEL 04 \u2014 SET DRESSING / PROPS (5 isolated prop or signage studies on dark background): 5 key props or signage elements from the location. PANEL 05 \u2014 WEATHER / MOOD (4 same-angle shots): CLEAR SUNNY \xB7 OVERCAST \xB7 RAIN-SOAKED \xB7 MISTY FOG. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the location's dominant tones. Bottom caption: "Use this location board as a visual reference for consistent depiction of the environment across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28406
+ promptSuffix: `Style: photorealistic, no illustration. Consistent location across every panel. 8K, fine grain, cinematic color grading.`,
28171
28407
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, blurry, low resolution"
28172
28408
  }
28173
28409
  },
@@ -28180,7 +28416,8 @@ var GENERATE_IMAGE_PRESETS = [
28180
28416
  provider: "nano-banana-pro",
28181
28417
  aspectRatio: "16:9",
28182
28418
  resolution: "2K",
28183
- prompt: `Create a single high-resolution, densely packed product reference sheet titled "PRODUCT BOARD" using the attached photo of the product as the single source of truth for its shape, materials, colorway, proportions, branding and finish. The same product must appear in every panel \u2014 identical model, identical colorway and markings. All on-image labels in ENGLISH. Editorial product-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade industrial-design UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally within the board while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero product shot with a metadata block: NAME \xB7 CATEGORY \xB7 BRAND \xB7 DIMENSIONS \xB7 WEIGHT \xB7 MATERIALS \xB7 FINISH \xB7 KEY FEATURES \xB7 COLORWAY. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 studio shots on a seamless background, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP. PANEL 02 \u2014 DETAILS (3 macros): material/texture close-up \xB7 seam/joint or mechanism \xB7 logo/branding detail. PANEL 03 \u2014 COLORWAYS (4 isolated shots of the same product in alternate finishes). PANEL 04 \u2014 SCALE (the product beside a common reference object, with a dimension callout). PANEL 05 \u2014 IN USE / CONTEXT (3 lifestyle shots in a real setting). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the product's materials and finish. Bottom caption: "Use this product board as a visual reference for consistent depiction of the product across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Studio. Style: photorealistic, no illustration. Consistent product across every panel. 8K, fine grain, studio product photography, crisp reflections.`,
28419
+ promptPrefix: `Create a single high-resolution, densely packed product reference sheet titled "PRODUCT BOARD" using the attached photo of the product as the single source of truth for its shape, materials, colorway, proportions, branding and finish. The same product must appear in every panel \u2014 identical model, identical colorway and markings. All on-image labels in ENGLISH. Editorial product-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade industrial-design UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally within the board while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero product shot with a metadata block: NAME \xB7 CATEGORY \xB7 BRAND \xB7 DIMENSIONS \xB7 WEIGHT \xB7 MATERIALS \xB7 FINISH \xB7 KEY FEATURES \xB7 COLORWAY. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 studio shots on a seamless background, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP. PANEL 02 \u2014 DETAILS (3 macros): material/texture close-up \xB7 seam/joint or mechanism \xB7 logo/branding detail. PANEL 03 \u2014 COLORWAYS (4 isolated shots of the same product in alternate finishes). PANEL 04 \u2014 SCALE (the product beside a common reference object, with a dimension callout). PANEL 05 \u2014 IN USE / CONTEXT (3 lifestyle shots in a real setting). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the product's materials and finish. Bottom caption: "Use this product board as a visual reference for consistent depiction of the product across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Studio.`,
28420
+ promptSuffix: `Style: photorealistic, no illustration. Consistent product across every panel. 8K, fine grain, studio product photography, crisp reflections.`,
28184
28421
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, blurry, low resolution"
28185
28422
  }
28186
28423
  },
@@ -28193,7 +28430,8 @@ var GENERATE_IMAGE_PRESETS = [
28193
28430
  provider: "nano-banana-pro",
28194
28431
  aspectRatio: "16:9",
28195
28432
  resolution: "2K",
28196
- prompt: `Create a single high-resolution, densely packed wardrobe reference sheet titled "OUTFIT BOARD" using the attached photo of the outfit as the single source of truth for its garments, fabrics, colorway, silhouette and styling. The same outfit must appear in every panel \u2014 identical garments, identical colors and trims. All on-image labels in ENGLISH. Editorial fashion-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade stylist UI. The composition should feel organized but not rigidly locked: allow the hero look, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a hero full-look shot with a metadata block: LOOK NAME \xB7 STYLE \xB7 SEASON \xB7 FABRICS \xB7 PALETTE \xB7 FIT \xB7 OCCASION. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 ON-BODY VIEWS (5 full-length shots, identical lighting): FRONT \xB7 3/4 LEFT \xB7 SIDE \xB7 BACK \xB7 3/4 RIGHT. PANEL 02 \u2014 FLAT-LAYS (5 isolated garment shots on a dark surface): top \xB7 bottom \xB7 outerwear \xB7 footwear \xB7 headwear. PANEL 03 \u2014 FABRIC & DETAIL (3 macros): weave/texture close-up \xB7 stitching or hardware \xB7 print or trim detail. PANEL 04 \u2014 ACCESSORIES (4 isolated accessory studies: bag \xB7 jewelry \xB7 belt \xB7 eyewear). PANEL 05 \u2014 COLORWAYS (3 alternate colorways of the same look). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the garments. Bottom caption: "Use this outfit board as a visual reference for consistent depiction of the wardrobe across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Editorial \xB7 Fashion. Style: photorealistic, no illustration. Consistent outfit across every panel. 8K, fine grain, editorial fashion photography.`,
28433
+ promptPrefix: `Create a single high-resolution, densely packed wardrobe reference sheet titled "OUTFIT BOARD" using the attached photo of the outfit as the single source of truth for its garments, fabrics, colorway, silhouette and styling. The same outfit must appear in every panel \u2014 identical garments, identical colors and trims. All on-image labels in ENGLISH. Editorial fashion-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade stylist UI. The composition should feel organized but not rigidly locked: allow the hero look, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a hero full-look shot with a metadata block: LOOK NAME \xB7 STYLE \xB7 SEASON \xB7 FABRICS \xB7 PALETTE \xB7 FIT \xB7 OCCASION. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 ON-BODY VIEWS (5 full-length shots, identical lighting): FRONT \xB7 3/4 LEFT \xB7 SIDE \xB7 BACK \xB7 3/4 RIGHT. PANEL 02 \u2014 FLAT-LAYS (5 isolated garment shots on a dark surface): top \xB7 bottom \xB7 outerwear \xB7 footwear \xB7 headwear. PANEL 03 \u2014 FABRIC & DETAIL (3 macros): weave/texture close-up \xB7 stitching or hardware \xB7 print or trim detail. PANEL 04 \u2014 ACCESSORIES (4 isolated accessory studies: bag \xB7 jewelry \xB7 belt \xB7 eyewear). PANEL 05 \u2014 COLORWAYS (3 alternate colorways of the same look). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the garments. Bottom caption: "Use this outfit board as a visual reference for consistent depiction of the wardrobe across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Editorial \xB7 Fashion.`,
28434
+ promptSuffix: `Style: photorealistic, no illustration. Consistent outfit across every panel. 8K, fine grain, editorial fashion photography.`,
28197
28435
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, blurry, low resolution"
28198
28436
  }
28199
28437
  },
@@ -28206,7 +28444,8 @@ var GENERATE_IMAGE_PRESETS = [
28206
28444
  provider: "nano-banana-pro",
28207
28445
  aspectRatio: "16:9",
28208
28446
  resolution: "2K",
28209
- prompt: `Create a single high-resolution, densely packed set-dressing reference sheet titled "SCENE BOARD" using the attached photo of the scene as the single source of truth for its props, set dressing, materials, signage and mood. The space and its contents must be consistent across every panel \u2014 same props, same materials, same era. All on-image labels in ENGLISH. Editorial set-decoration layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade art-department UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a hero establishing shot with a metadata block: SCENE NAME \xB7 TYPE \xB7 ERA \xB7 MOOD \xB7 KEY MATERIALS \xB7 PURPOSE. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 KEY PROPS (5 isolated prop studies on a dark background). PANEL 02 \u2014 SIGNAGE / GRAPHICS (3 readable signage or printed-graphic elements from the scene). PANEL 03 \u2014 MATERIALS & TEXTURES (3 macros: surface \xB7 fabric/wood/metal \xB7 wear/patina). PANEL 04 \u2014 LAYOUT / BLOCKING (a simple top-down or wide diagram of where key elements sit). PANEL 05 \u2014 LIGHTING STATES (3 same-angle shots: day \xB7 practical-lit night \xB7 dramatic). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the scene's dominant tones. Bottom caption: "Use this scene board as a visual reference for consistent set dressing across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent scene across every panel. 8K, fine grain, cinematic color grading.`,
28447
+ promptPrefix: `Create a single high-resolution, densely packed set-dressing reference sheet titled "SCENE BOARD" using the attached photo of the scene as the single source of truth for its props, set dressing, materials, signage and mood. The space and its contents must be consistent across every panel \u2014 same props, same materials, same era. All on-image labels in ENGLISH. Editorial set-decoration layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade art-department UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a hero establishing shot with a metadata block: SCENE NAME \xB7 TYPE \xB7 ERA \xB7 MOOD \xB7 KEY MATERIALS \xB7 PURPOSE. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 KEY PROPS (5 isolated prop studies on a dark background). PANEL 02 \u2014 SIGNAGE / GRAPHICS (3 readable signage or printed-graphic elements from the scene). PANEL 03 \u2014 MATERIALS & TEXTURES (3 macros: surface \xB7 fabric/wood/metal \xB7 wear/patina). PANEL 04 \u2014 LAYOUT / BLOCKING (a simple top-down or wide diagram of where key elements sit). PANEL 05 \u2014 LIGHTING STATES (3 same-angle shots: day \xB7 practical-lit night \xB7 dramatic). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the scene's dominant tones. Bottom caption: "Use this scene board as a visual reference for consistent set dressing across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28448
+ promptSuffix: `Style: photorealistic, no illustration. Consistent scene across every panel. 8K, fine grain, cinematic color grading.`,
28210
28449
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, blurry, low resolution"
28211
28450
  }
28212
28451
  },
@@ -28219,7 +28458,8 @@ var GENERATE_IMAGE_PRESETS = [
28219
28458
  provider: "nano-banana-pro",
28220
28459
  aspectRatio: "16:9",
28221
28460
  resolution: "2K",
28222
- prompt: `Create a single high-resolution, densely packed creature reference sheet titled "CREATURE BOARD" using the attached photo of the creature as the single source of truth for its anatomy, silhouette, coloration, textures and features. The same creature must appear in every panel \u2014 identical species, identical markings and proportions. All on-image labels in ENGLISH. Editorial creature-design layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade concept-design UI. The composition should feel organized but not rigidly locked: allow the hero render, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero full-body render with a metadata block: NAME \xB7 SPECIES \xB7 SIZE \xB7 BUILD \xB7 COLORATION \xB7 TEXTURES \xB7 TEMPERAMENT \xB7 FEATURES \xB7 MOVEMENT \xB7 VOCALIZATION. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body angles, neutral pose, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP-DOWN. PANEL 02 \u2014 POSES (4 dynamic full-body poses: idle \xB7 moving \xB7 alert \xB7 aggressive). PANEL 03 \u2014 DETAILS (3 macros): head/face close-up \xB7 hide/scale/fur texture \xB7 distinctive feature (claw, horn, fin). PANEL 04 \u2014 EXPRESSIONS (4 head studies showing temperament range). PANEL 05 \u2014 SCALE (the creature beside a human silhouette for size reference). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the creature's coloration. Bottom caption: "Use this creature board as a visual reference for consistent depiction of the creature across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent creature across every panel. 8K, fine grain, cinematic color grading.`,
28461
+ promptPrefix: `Create a single high-resolution, densely packed creature reference sheet titled "CREATURE BOARD" using the attached photo of the creature as the single source of truth for its anatomy, silhouette, coloration, textures and features. The same creature must appear in every panel \u2014 identical species, identical markings and proportions. All on-image labels in ENGLISH. Editorial creature-design layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade concept-design UI. The composition should feel organized but not rigidly locked: allow the hero render, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero full-body render with a metadata block: NAME \xB7 SPECIES \xB7 SIZE \xB7 BUILD \xB7 COLORATION \xB7 TEXTURES \xB7 TEMPERAMENT \xB7 FEATURES \xB7 MOVEMENT \xB7 VOCALIZATION. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body angles, neutral pose, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP-DOWN. PANEL 02 \u2014 POSES (4 dynamic full-body poses: idle \xB7 moving \xB7 alert \xB7 aggressive). PANEL 03 \u2014 DETAILS (3 macros): head/face close-up \xB7 hide/scale/fur texture \xB7 distinctive feature (claw, horn, fin). PANEL 04 \u2014 EXPRESSIONS (4 head studies showing temperament range). PANEL 05 \u2014 SCALE (the creature beside a human silhouette for size reference). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the creature's coloration. Bottom caption: "Use this creature board as a visual reference for consistent depiction of the creature across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28462
+ promptSuffix: `Style: photorealistic, no illustration. Consistent creature across every panel. 8K, fine grain, cinematic color grading.`,
28223
28463
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, blurry, low resolution"
28224
28464
  }
28225
28465
  },
@@ -28232,7 +28472,8 @@ var GENERATE_IMAGE_PRESETS = [
28232
28472
  provider: "nano-banana-pro",
28233
28473
  aspectRatio: "16:9",
28234
28474
  resolution: "2K",
28235
- prompt: `Create a single high-resolution, densely packed vehicle reference sheet titled "VEHICLE BOARD" using the attached photo of the vehicle as the single source of truth for its body shape, proportions, paintwork, trim, wheels and condition. The same vehicle must appear in every panel \u2014 identical model, identical colorway, markings and wear. All on-image labels in ENGLISH. Editorial vehicle-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade transportation-design UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large three-quarter hero shot with a metadata block: NAME \xB7 TYPE \xB7 ERA \xB7 SCALE \xB7 BODY & MATERIALS \xB7 FINISH \xB7 SEATS \xB7 TOP SPEED \xB7 SIGNATURE FEATURE \xB7 ROLE. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 studio shots, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP-DOWN. PANEL 02 \u2014 INTERIOR / CABIN (4 close shots): cockpit through the window \xB7 dashboard detail \xB7 seats or cargo area \xB7 driver POV. PANEL 03 \u2014 DETAIL MACROS (4): headlight or light cluster \xB7 wheel and tire \xB7 badge or panel line \xB7 paint and wear close-up. PANEL 04 \u2014 IN MOTION (4 staged frames): driving straight \xB7 cornering \xB7 parked on an incline \xB7 night with headlights on. PANEL 05 \u2014 LIGHTING / MOOD (4 same-angle hero shots): DESERT MIDDAY \xB7 GOLDEN HOUR \xB7 STORMY OVERCAST \xB7 NIGHT NEON. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the paintwork and trim. Bottom caption: "Use this vehicle board as a visual reference for consistent depiction of the vehicle across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent vehicle across every panel. 8K, fine grain, cinematic color grading.`,
28475
+ promptPrefix: `Create a single high-resolution, densely packed vehicle reference sheet titled "VEHICLE BOARD" using the attached photo of the vehicle as the single source of truth for its body shape, proportions, paintwork, trim, wheels and condition. The same vehicle must appear in every panel \u2014 identical model, identical colorway, markings and wear. All on-image labels in ENGLISH. Editorial vehicle-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade transportation-design UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large three-quarter hero shot with a metadata block: NAME \xB7 TYPE \xB7 ERA \xB7 SCALE \xB7 BODY & MATERIALS \xB7 FINISH \xB7 SEATS \xB7 TOP SPEED \xB7 SIGNATURE FEATURE \xB7 ROLE. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 studio shots, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP-DOWN. PANEL 02 \u2014 INTERIOR / CABIN (4 close shots): cockpit through the window \xB7 dashboard detail \xB7 seats or cargo area \xB7 driver POV. PANEL 03 \u2014 DETAIL MACROS (4): headlight or light cluster \xB7 wheel and tire \xB7 badge or panel line \xB7 paint and wear close-up. PANEL 04 \u2014 IN MOTION (4 staged frames): driving straight \xB7 cornering \xB7 parked on an incline \xB7 night with headlights on. PANEL 05 \u2014 LIGHTING / MOOD (4 same-angle hero shots): DESERT MIDDAY \xB7 GOLDEN HOUR \xB7 STORMY OVERCAST \xB7 NIGHT NEON. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the paintwork and trim. Bottom caption: "Use this vehicle board as a visual reference for consistent depiction of the vehicle across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28476
+ promptSuffix: `Style: photorealistic, no illustration. Consistent vehicle across every panel. 8K, fine grain, cinematic color grading.`,
28236
28477
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, warped body panels, distorted geometry, blurry, low resolution"
28237
28478
  }
28238
28479
  },
@@ -28245,7 +28486,8 @@ var GENERATE_IMAGE_PRESETS = [
28245
28486
  provider: "nano-banana-pro",
28246
28487
  aspectRatio: "16:9",
28247
28488
  resolution: "2K",
28248
- prompt: `Create a single high-resolution, densely packed dish reference sheet titled "FOOD BOARD" using the attached photo of the dish as the single source of truth for its ingredients, plating, colors, textures and garnish. The same dish must appear in every panel \u2014 identical recipe, identical plating, bowl or plate, and props. All on-image labels in ENGLISH. Editorial culinary-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade food-styling UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large appetizing hero shot with a metadata block: DISH NAME \xB7 CUISINE \xB7 CATEGORY \xB7 KEY INGREDIENTS \xB7 TEXTURES \xB7 GARNISH \xB7 SERVED \xB7 AUDIENCE. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 PLATING ANGLES (5 beauty shots, identical styling): TOP-DOWN \xB7 3/4 HERO \xB7 SIDE \xB7 EXTREME CLOSE-UP \xB7 IN HAND OR WITH UTENSIL. PANEL 02 \u2014 INGREDIENT BREAKDOWN (5 isolated ingredient studies on a dark background). PANEL 03 \u2014 DETAIL MACROS (4): surface texture \xB7 glaze or sauce sheen \xB7 steam or freshness cue \xB7 garnish detail. PANEL 04 \u2014 IN CONTEXT (4 staged frames): steam rising \xB7 utensil lifting a bite \xB7 sauce pour frozen mid-action \xB7 hands holding the dish. PANEL 05 \u2014 LIGHTING / MOOD (4 same-angle hero shots): WARM APPETIZING \xB7 COOL EDITORIAL \xB7 HARD COMMERCIAL \xB7 MOODY DRAMATIC. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the dish and plating. Bottom caption: "Use this food board as a visual reference for consistent depiction of the dish across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Commercial. Style: photorealistic, no illustration. Consistent dish across every panel. 8K, fine grain, appetizing commercial color grading.`,
28489
+ promptPrefix: `Create a single high-resolution, densely packed dish reference sheet titled "FOOD BOARD" using the attached photo of the dish as the single source of truth for its ingredients, plating, colors, textures and garnish. The same dish must appear in every panel \u2014 identical recipe, identical plating, bowl or plate, and props. All on-image labels in ENGLISH. Editorial culinary-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade food-styling UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large appetizing hero shot with a metadata block: DISH NAME \xB7 CUISINE \xB7 CATEGORY \xB7 KEY INGREDIENTS \xB7 TEXTURES \xB7 GARNISH \xB7 SERVED \xB7 AUDIENCE. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 PLATING ANGLES (5 beauty shots, identical styling): TOP-DOWN \xB7 3/4 HERO \xB7 SIDE \xB7 EXTREME CLOSE-UP \xB7 IN HAND OR WITH UTENSIL. PANEL 02 \u2014 INGREDIENT BREAKDOWN (5 isolated ingredient studies on a dark background). PANEL 03 \u2014 DETAIL MACROS (4): surface texture \xB7 glaze or sauce sheen \xB7 steam or freshness cue \xB7 garnish detail. PANEL 04 \u2014 IN CONTEXT (4 staged frames): steam rising \xB7 utensil lifting a bite \xB7 sauce pour frozen mid-action \xB7 hands holding the dish. PANEL 05 \u2014 LIGHTING / MOOD (4 same-angle hero shots): WARM APPETIZING \xB7 COOL EDITORIAL \xB7 HARD COMMERCIAL \xB7 MOODY DRAMATIC. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the dish and plating. Bottom caption: "Use this food board as a visual reference for consistent depiction of the dish across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Commercial.`,
28490
+ promptSuffix: `Style: photorealistic, no illustration. Consistent dish across every panel. 8K, fine grain, appetizing commercial color grading.`,
28249
28491
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, unappetizing, plastic fake food, messy spills, blurry, low resolution"
28250
28492
  }
28251
28493
  },
@@ -28258,7 +28500,8 @@ var GENERATE_IMAGE_PRESETS = [
28258
28500
  provider: "nano-banana-pro",
28259
28501
  aspectRatio: "16:9",
28260
28502
  resolution: "2K",
28261
- prompt: `Create a single high-resolution, densely packed mascot reference sheet titled "MASCOT BOARD" using the attached image of the mascot as the single source of truth for its design, proportions, colors, materials and personality. The same mascot must appear in every panel \u2014 identical design, identical colors and details \u2014 rendered in the mascot's native art style read from the attached image (illustrated, plush, costumed or 3D), never drifting between styles. All on-image labels in ENGLISH. Editorial brand-character layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade brand-design UI. The composition should feel organized but not rigidly locked: allow the hero pose, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero pose with a metadata block: MASCOT NAME \xB7 BRAND \xB7 CATEGORY \xB7 MATERIAL / STYLE \xB7 PERSONALITY \xB7 CATCHPHRASE \xB7 SIZE \xB7 USE CASES. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body angles, identical lighting): FRONT \xB7 3/4 LEFT \xB7 SIDE \xB7 BACK \xB7 3/4 RIGHT. PANEL 02 \u2014 EXPRESSIONS (6 head studies): HAPPY \xB7 WAVING \xB7 SHOCKED \xB7 WINKING \xB7 SLEEPY \xB7 CURIOUS. PANEL 03 \u2014 DETAIL MACROS (3): face detail \xB7 material or texture close-up \xB7 signature accessory. PANEL 04 \u2014 BRAND APPLICATIONS (4 mockups): on product packaging \xB7 on a storefront sign \xB7 in a print ad \xB7 on merch. PANEL 05 \u2014 POSES (4 action poses): GREETING \xB7 CELEBRATING \xB7 PRESENTING \xB7 THUMBS-UP. PANEL 06 \u2014 BRAND COLOR PALETTE: 6 swatches with HEX codes from the mascot's colors. Bottom caption: "Use this mascot board as a visual reference for consistent depiction of the mascot across all generations." Bottom-right tags: STYLE \xB7 Brand \xB7 Character \xB7 Consistent. Consistent mascot and consistent art style across every panel. 8K, fine grain, premium brand-design finish.`,
28503
+ promptPrefix: `Create a single high-resolution, densely packed mascot reference sheet titled "MASCOT BOARD" using the attached image of the mascot as the single source of truth for its design, proportions, colors, materials and personality. The same mascot must appear in every panel \u2014 identical design, identical colors and details \u2014 rendered in the mascot's native art style read from the attached image (illustrated, plush, costumed or 3D), never drifting between styles. All on-image labels in ENGLISH. Editorial brand-character layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade brand-design UI. The composition should feel organized but not rigidly locked: allow the hero pose, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero pose with a metadata block: MASCOT NAME \xB7 BRAND \xB7 CATEGORY \xB7 MATERIAL / STYLE \xB7 PERSONALITY \xB7 CATCHPHRASE \xB7 SIZE \xB7 USE CASES. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body angles, identical lighting): FRONT \xB7 3/4 LEFT \xB7 SIDE \xB7 BACK \xB7 3/4 RIGHT. PANEL 02 \u2014 EXPRESSIONS (6 head studies): HAPPY \xB7 WAVING \xB7 SHOCKED \xB7 WINKING \xB7 SLEEPY \xB7 CURIOUS. PANEL 03 \u2014 DETAIL MACROS (3): face detail \xB7 material or texture close-up \xB7 signature accessory. PANEL 04 \u2014 BRAND APPLICATIONS (4 mockups): on product packaging \xB7 on a storefront sign \xB7 in a print ad \xB7 on merch. PANEL 05 \u2014 POSES (4 action poses): GREETING \xB7 CELEBRATING \xB7 PRESENTING \xB7 THUMBS-UP. PANEL 06 \u2014 BRAND COLOR PALETTE: 6 swatches with HEX codes from the mascot's colors. Bottom caption: "Use this mascot board as a visual reference for consistent depiction of the mascot across all generations." Bottom-right tags: STYLE \xB7 Brand \xB7 Character \xB7 Consistent.`,
28504
+ promptSuffix: `Consistent mascot and consistent art style across every panel. 8K, fine grain, premium brand-design finish.`,
28262
28505
  negativePrompt: "inconsistent art style between panels, design drift, off-model mascot, garbled text, misspelled labels, watermark, blurry, low resolution"
28263
28506
  }
28264
28507
  },
@@ -28271,7 +28514,8 @@ var GENERATE_IMAGE_PRESETS = [
28271
28514
  provider: "nano-banana-pro",
28272
28515
  aspectRatio: "16:9",
28273
28516
  resolution: "2K",
28274
- prompt: `Create a single high-resolution, densely packed pet reference sheet titled "PET BOARD" using the attached photo of the pet as the single source of truth for its species, breed, coat colors, markings, eyes and build. The same animal must appear in every panel \u2014 identical markings, identical proportions, identical collar or accessories. All on-image labels in ENGLISH. Editorial reference-board layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade character-design UI. The composition should feel organized but not rigidly locked: allow the hero portrait, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero portrait with a metadata block: NAME \xB7 SPECIES \xB7 BREED \xB7 AGE \xB7 SIZE \xB7 COAT & MARKINGS \xB7 EYES \xB7 COLLAR / ACCESSORIES \xB7 TEMPERAMENT \xB7 SIGNATURE BEHAVIOR. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body angles, neutral stance, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP-DOWN. PANEL 02 \u2014 EXPRESSIONS & MOODS (6 head studies): ALERT \xB7 CURIOUS \xB7 PLAYFUL \xB7 SLEEPY \xB7 GRUMPY \xB7 HAPPY. PANEL 03 \u2014 DETAIL MACROS (4): eye close-up \xB7 coat or fur texture \xB7 paw detail \xB7 collar tag or accessory. PANEL 04 \u2014 POSES (5 natural poses): SITTING \xB7 LYING DOWN \xB7 WALKING \xB7 PLAYING \xB7 CURLED ASLEEP. PANEL 05 \u2014 LIGHTING / MOOD (4 same-pose portraits): SOFT WINDOW LIGHT \xB7 GOLDEN HOUR \xB7 COOL BLUE NIGHT \xB7 DRAMATIC RIM-LIGHT. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the coat and accessories. Bottom caption: "Use this pet board as a visual reference for consistent depiction of the pet across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent animal across every single panel. 8K, fine grain, cinematic color grading.`,
28517
+ promptPrefix: `Create a single high-resolution, densely packed pet reference sheet titled "PET BOARD" using the attached photo of the pet as the single source of truth for its species, breed, coat colors, markings, eyes and build. The same animal must appear in every panel \u2014 identical markings, identical proportions, identical collar or accessories. All on-image labels in ENGLISH. Editorial reference-board layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade character-design UI. The composition should feel organized but not rigidly locked: allow the hero portrait, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero portrait with a metadata block: NAME \xB7 SPECIES \xB7 BREED \xB7 AGE \xB7 SIZE \xB7 COAT & MARKINGS \xB7 EYES \xB7 COLLAR / ACCESSORIES \xB7 TEMPERAMENT \xB7 SIGNATURE BEHAVIOR. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body angles, neutral stance, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP-DOWN. PANEL 02 \u2014 EXPRESSIONS & MOODS (6 head studies): ALERT \xB7 CURIOUS \xB7 PLAYFUL \xB7 SLEEPY \xB7 GRUMPY \xB7 HAPPY. PANEL 03 \u2014 DETAIL MACROS (4): eye close-up \xB7 coat or fur texture \xB7 paw detail \xB7 collar tag or accessory. PANEL 04 \u2014 POSES (5 natural poses): SITTING \xB7 LYING DOWN \xB7 WALKING \xB7 PLAYING \xB7 CURLED ASLEEP. PANEL 05 \u2014 LIGHTING / MOOD (4 same-pose portraits): SOFT WINDOW LIGHT \xB7 GOLDEN HOUR \xB7 COOL BLUE NIGHT \xB7 DRAMATIC RIM-LIGHT. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the coat and accessories. Bottom caption: "Use this pet board as a visual reference for consistent depiction of the pet across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28518
+ promptSuffix: `Style: photorealistic, no illustration. Consistent animal across every single panel. 8K, fine grain, cinematic color grading.`,
28275
28519
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed anatomy, inconsistent markings between panels, wrong breed, blurry, low resolution"
28276
28520
  }
28277
28521
  },
@@ -28289,7 +28533,8 @@ var GENERATE_IMAGE_PRESETS = [
28289
28533
  provider: "nano-banana-2",
28290
28534
  aspectRatio: "3:4",
28291
28535
  resolution: "4K",
28292
- prompt: `Create a clean character reference grid using the attached photo of the person as the single source of truth for face, hair, eyes, skin tone, build and outfit. Four equal panels arranged in a tidy two-by-two grid on a single seamless neutral light-grey studio background: a tight front-facing portrait close-up, a 3/4-view portrait, a full-body shot from the front in a relaxed neutral stance, and a full-body shot from the back. The SAME person in every panel \u2014 identical age, features, hairstyle and outfit from the attached photo. Identical soft, even studio lighting in all four panels with no dramatic shadows. No decorations, no background props, no text, no UI elements \u2014 a sterile, production-neutral reference sheet built to be reused as an identity reference in later generations. Photorealistic, sharp focus, accurate natural skin texture, true-to-life color.`,
28536
+ promptPrefix: `Create a clean character reference grid using the attached photo of the person as the single source of truth for face, hair, eyes, skin tone, build and outfit. Four equal panels arranged in a tidy two-by-two grid on a single seamless neutral light-grey studio background: a tight front-facing portrait close-up, a 3/4-view portrait, a full-body shot from the front in a relaxed neutral stance, and a full-body shot from the back. The SAME person in every panel \u2014 identical age, features, hairstyle and outfit from the attached photo. Identical soft, even studio lighting in all four panels with no dramatic shadows. No decorations, no background props, no text, no UI elements \u2014 a sterile, production-neutral reference sheet built to be reused as an identity reference in later generations.`,
28537
+ promptSuffix: `Photorealistic, sharp focus, accurate natural skin texture, true-to-life color.`,
28293
28538
  negativePrompt: "stylization, illustration, decorative background, props, text, labels, UI elements, dramatic lighting, inconsistent face between panels, identity drift, changed outfit, deformed, blurry, watermark"
28294
28539
  }
28295
28540
  },
@@ -28328,19 +28573,20 @@ var GENERATE_IMAGE_PRESETS = [
28328
28573
  data: {
28329
28574
  provider: "gpt-image-2",
28330
28575
  quality: "high",
28331
- prompt: `Using the attached photo as the exact source, return the SAME image unchanged except for added annotations: overlay a small, clearly legible callout label on each distinct element a user might want to edit. Draw a thin leader line from each label to the element it names. Use short lowercase names in clear English (e.g. "drink 1", "drink 2", "flower basket", "hammock", "table", "sky", "sand", "palm tree"). Number duplicate element types ("drink 1", "drink 2"). Place labels on empty areas so they never overlap each other or hide the element they point to. Label only distinct, meaningful, editable objects \u2014 about 6 to 10 of them \u2014 and skip trivial background texture. Do NOT restyle, recolor, relight, or redraw the scene; keep every pixel of the underlying photo as close to the original as possible. The labels are an overlay on top of the otherwise-unchanged image.`,
28576
+ promptPrefix: `Using the attached photo as the exact source, return the SAME image unchanged except for added annotations: overlay a small, clearly legible callout label on each distinct element a user might want to edit. Draw a thin leader line from each label to the element it names. Use short lowercase names in clear English (e.g. "drink 1", "drink 2", "flower basket", "hammock", "table", "sky", "sand", "palm tree"). Number duplicate element types ("drink 1", "drink 2"). Place labels on empty areas so they never overlap each other or hide the element they point to. Label only distinct, meaningful, editable objects \u2014 about 6 to 10 of them \u2014 and skip trivial background texture. Do NOT restyle, recolor, relight, or redraw the scene; keep every pixel of the underlying photo as close to the original as possible. The labels are an overlay on top of the otherwise-unchanged image.`,
28332
28577
  negativePrompt: "garbled text, misspelled labels, overlapping labels, illegible text, restyled scene, recolored scene, redrawn image, cartoon, illustration, watermark, blurry"
28333
28578
  }
28334
28579
  },
28335
28580
  {
28336
28581
  id: "generate-image/edit-by-name",
28337
28582
  name: "Apply Named Edit",
28338
- description: "Step 2 \xB7 connect the labeled sheet \u2192 edit elements by name; the labels are removed from the result.",
28583
+ description: 'Step 2 \xB7 connect the labeled sheet \u2192 type your change in the prompt (e.g. change "drink 1" to blue); the labels are removed from the result.',
28339
28584
  group: "Edit by Name",
28340
28585
  data: {
28341
28586
  provider: "gpt-image-2",
28342
28587
  quality: "high",
28343
- prompt: `This image has callout labels naming its elements (made with the Label Elements preset). Use the labels ONLY to locate elements, then produce a clean edited photo with NO labels. Replace the next sentence with your change, referring to the labels: change "drink 1" to blue and replace the "flower basket" with a small dog. REMOVE every callout label, text box and leader line so none appear in the final image. Keep everything else exactly as it is.`,
28588
+ promptPrefix: `This image has callout labels naming its elements (made with the Label Elements preset). Use the labels ONLY to locate elements, then produce a clean edited photo with NO labels. Apply the change described next, referring to elements by their labels:`,
28589
+ promptSuffix: `REMOVE every callout label, text box and leader line so none appear in the final image. Keep everything else exactly as it is.`,
28344
28590
  negativePrompt: "leftover callout labels, visible text labels, text boxes, leader lines, garbled text, restyled scene, recolored unrelated elements, redrawn image, cartoon, illustration, watermark, blurry"
28345
28591
  }
28346
28592
  },
@@ -28358,7 +28604,7 @@ var GENERATE_IMAGE_PRESETS = [
28358
28604
  provider: "gpt-image-2",
28359
28605
  aspectRatio: "auto",
28360
28606
  resolution: "1K",
28361
- prompt: "make the persons in {image:1} faceless by making it 3d white generic face shape, keep everything else the same",
28607
+ promptPrefix: "make the persons in {image:1} faceless by making it 3d white generic face shape, keep everything else the same",
28362
28608
  negativePrompt: "visible facial features, eyes, nose, mouth, skin texture on the face, changing the background, altering clothing, hair or body, restyling the scene, relighting, changing pose or framing, cartoon look, distorted anatomy, watermark, blurry"
28363
28609
  }
28364
28610
  },
@@ -28371,7 +28617,7 @@ var GENERATE_IMAGE_PRESETS = [
28371
28617
  provider: "gpt-image-2",
28372
28618
  aspectRatio: "auto",
28373
28619
  resolution: "1K",
28374
- prompt: "remove persons faces from {image:1}, keep everything else the same",
28620
+ promptPrefix: "remove persons faces from {image:1}, keep everything else the same",
28375
28621
  negativePrompt: "visible facial features, eyes, nose, mouth, leftover face fragments, changing the background, altering clothing, hair or body, restyling the scene, relighting, changing pose or framing, horror or gore look, distorted anatomy, watermark, blurry"
28376
28622
  }
28377
28623
  },
@@ -28384,7 +28630,7 @@ var GENERATE_IMAGE_PRESETS = [
28384
28630
  provider: "gpt-image-2",
28385
28631
  aspectRatio: "auto",
28386
28632
  resolution: "1K",
28387
- prompt: "make faces transparent in {image:1}, keep everything else the same",
28633
+ promptPrefix: "make faces transparent in {image:1}, keep everything else the same",
28388
28634
  negativePrompt: "opaque faces, visible facial features, eyes, nose, mouth, changing the background, altering clothing, hair or body, restyling the scene, relighting, changing pose or framing, distorted anatomy, watermark, blurry"
28389
28635
  }
28390
28636
  },
@@ -29547,7 +29793,7 @@ var GENERATE_IMAGE_PRESETS = [
29547
29793
  data: {
29548
29794
  provider: "nano-banana-pro",
29549
29795
  aspectRatio: "3:4",
29550
- prompt: "Single photorealistic studio composite of the SAME person from the reference image at five stages of life, shoulder-to-shoulder left to right in a smooth age progression: a child around 7, a teen around 15, a young adult around 27, a mature adult around 45, and an elder around 70. Editorial portrait photography, 85mm lens at f/2.8, each figure framed chest-up, all facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across every figure, unmistakably the same person; age ONLY via skin texture, fine lines and wrinkles, hairline, hair color (darker in youth, greying with age), and a slight shift in facial fullness. Age-appropriate wardrobe per stage. Even soft cinematic studio key with gentle rim separation, clean dark-grey gradient seamless backdrop, refined neutral grade, natural skin tones, tack-sharp facial detail; the five figures fill the frame.",
29796
+ promptPrefix: "Single photorealistic studio composite of the SAME person from the reference image at five stages of life, shoulder-to-shoulder left to right in a smooth age progression: a child around 7, a teen around 15, a young adult around 27, a mature adult around 45, and an elder around 70. Editorial portrait photography, 85mm lens at f/2.8, each figure framed chest-up, all facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across every figure, unmistakably the same person; age ONLY via skin texture, fine lines and wrinkles, hairline, hair color (darker in youth, greying with age), and a slight shift in facial fullness. Age-appropriate wardrobe per stage. Even soft cinematic studio key with gentle rim separation, clean dark-grey gradient seamless backdrop, refined neutral grade, natural skin tones, tack-sharp facial detail; the five figures fill the frame.",
29551
29797
  negativePrompt: "different person, inconsistent face between figures, distorted features, identity drift across ages, wrong eye color, plastic skin, deformed, extra fingers, blurry, lowres, watermark, text"
29552
29798
  }
29553
29799
  },
@@ -29559,7 +29805,7 @@ var GENERATE_IMAGE_PRESETS = [
29559
29805
  data: {
29560
29806
  provider: "nano-banana-pro",
29561
29807
  aspectRatio: "3:4",
29562
- prompt: "Single photorealistic studio composite of the SAME person from the reference image as a three-age triptych, shoulder-to-shoulder left to right: around age 10, around age 40, and around age 75. Editorial portrait photography, 85mm lens at f/2.8, each figure framed chest-up, facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across all three, unmistakably the same person; age ONLY via skin texture, fine lines, hairline, hair color (darker in youth, greying with age), and a slight shift in facial fullness. Age-appropriate clothing per stage. Even soft cinematic studio key light with gentle rim separation, clean dark-grey gradient seamless backdrop, refined neutral grade, natural skin tones, tack-sharp facial detail; the three figures fill the frame.",
29808
+ promptPrefix: "Single photorealistic studio composite of the SAME person from the reference image as a three-age triptych, shoulder-to-shoulder left to right: around age 10, around age 40, and around age 75. Editorial portrait photography, 85mm lens at f/2.8, each figure framed chest-up, facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across all three, unmistakably the same person; age ONLY via skin texture, fine lines, hairline, hair color (darker in youth, greying with age), and a slight shift in facial fullness. Age-appropriate clothing per stage. Even soft cinematic studio key light with gentle rim separation, clean dark-grey gradient seamless backdrop, refined neutral grade, natural skin tones, tack-sharp facial detail; the three figures fill the frame.",
29563
29809
  negativePrompt: "different person, inconsistent face between figures, distorted features, identity drift across ages, wrong eye color, plastic skin, deformed, blurry, lowres, watermark, text"
29564
29810
  }
29565
29811
  },
@@ -29571,7 +29817,7 @@ var GENERATE_IMAGE_PRESETS = [
29571
29817
  data: {
29572
29818
  provider: "nano-banana-pro",
29573
29819
  aspectRatio: "3:4",
29574
- prompt: "Single black-and-white photorealistic studio composite of the SAME person from the reference image rendered at five stages of life, shoulder-to-shoulder left to right in a smooth age progression: around 7, 15, 27, 45, and 70. Fine-art monochrome portraiture, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, brow, nose, ears, jawline and facial bone structure across every figure, unmistakably the same person; age ONLY via skin texture, fine lines, hairline, greying hair, and a slight shift in facial fullness. Age-appropriate clothing per stage. Even soft studio key light with gentle rim separation, clean dark-grey gradient backdrop. Deep tonal range from rich blacks to clean highlights, fine silver-gelatin film grain, tack-sharp facial detail; the five figures fill the frame.",
29820
+ promptPrefix: "Single black-and-white photorealistic studio composite of the SAME person from the reference image rendered at five stages of life, shoulder-to-shoulder left to right in a smooth age progression: around 7, 15, 27, 45, and 70. Fine-art monochrome portraiture, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, brow, nose, ears, jawline and facial bone structure across every figure, unmistakably the same person; age ONLY via skin texture, fine lines, hairline, greying hair, and a slight shift in facial fullness. Age-appropriate clothing per stage. Even soft studio key light with gentle rim separation, clean dark-grey gradient backdrop. Deep tonal range from rich blacks to clean highlights, fine silver-gelatin film grain, tack-sharp facial detail; the five figures fill the frame.",
29575
29821
  negativePrompt: "color, color tint, different person, inconsistent face between figures, distorted features, identity drift across ages, plastic skin, deformed, blurry, lowres, watermark, text"
29576
29822
  }
29577
29823
  },
@@ -29583,7 +29829,7 @@ var GENERATE_IMAGE_PRESETS = [
29583
29829
  data: {
29584
29830
  provider: "nano-banana-pro",
29585
29831
  aspectRatio: "3:4",
29586
- prompt: "Single photorealistic studio composite of the SAME person from the reference image across five decades, shoulder-to-shoulder left to right with a smooth age progression and period-accurate styling: a 1980s child, a 1990s teen, a 2000s young adult, a 2010s adult, and a 2020s mature adult. Editorial portrait photography, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across every figure, unmistakably the same person; age ONLY via skin texture, fine lines, hairline, hair color, and a slight shift in facial fullness. Style each to its decade in hair and wardrobe with a subtle period-accurate film treatment per decade: 1980s bold colors and big hair, 1990s casual grunge, 2000s frosted tips, 2010s clean modern, 2020s contemporary. Even soft studio key with gentle rim separation, clean dark-grey gradient seamless backdrop, natural skin tones, tack-sharp facial detail; the five figures fill the frame.",
29832
+ promptPrefix: "Single photorealistic studio composite of the SAME person from the reference image across five decades, shoulder-to-shoulder left to right with a smooth age progression and period-accurate styling: a 1980s child, a 1990s teen, a 2000s young adult, a 2010s adult, and a 2020s mature adult. Editorial portrait photography, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across every figure, unmistakably the same person; age ONLY via skin texture, fine lines, hairline, hair color, and a slight shift in facial fullness. Style each to its decade in hair and wardrobe with a subtle period-accurate film treatment per decade: 1980s bold colors and big hair, 1990s casual grunge, 2000s frosted tips, 2010s clean modern, 2020s contemporary. Even soft studio key with gentle rim separation, clean dark-grey gradient seamless backdrop, natural skin tones, tack-sharp facial detail; the five figures fill the frame.",
29587
29833
  negativePrompt: "different person, inconsistent face between figures, distorted features, identity drift across decades, anachronistic styling, plastic skin, deformed, blurry, lowres, watermark, text"
29588
29834
  }
29589
29835
  },
@@ -29595,7 +29841,7 @@ var GENERATE_IMAGE_PRESETS = [
29595
29841
  data: {
29596
29842
  provider: "nano-banana-pro",
29597
29843
  aspectRatio: "3:4",
29598
- prompt: "Single photorealistic studio composite of the SAME person from the reference image in four seasonal looks, shoulder-to-shoulder left to right: spring, summer, autumn, and winter. Editorial portrait photography, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression, all at the SAME age as the reference \u2014 this is seasons, not aging. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across all four figures, unmistakably the same person; ONLY wardrobe, hair styling and a subtle seasonal color grade change. Spring: light pastel layers, fresh airy tone. Summer: light tee, warm sunny tone. Autumn: knit sweater, golden amber tone. Winter: coat and scarf, cool crisp tone. Even soft studio key light with a gentle seasonal color cast and rim separation per figure, clean dark-grey gradient seamless backdrop, natural skin tones, tack-sharp facial detail; the four figures fill the frame.",
29844
+ promptPrefix: "Single photorealistic studio composite of the SAME person from the reference image in four seasonal looks, shoulder-to-shoulder left to right: spring, summer, autumn, and winter. Editorial portrait photography, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression, all at the SAME age as the reference \u2014 this is seasons, not aging. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across all four figures, unmistakably the same person; ONLY wardrobe, hair styling and a subtle seasonal color grade change. Spring: light pastel layers, fresh airy tone. Summer: light tee, warm sunny tone. Autumn: knit sweater, golden amber tone. Winter: coat and scarf, cool crisp tone. Even soft studio key light with a gentle seasonal color cast and rim separation per figure, clean dark-grey gradient seamless backdrop, natural skin tones, tack-sharp facial detail; the four figures fill the frame.",
29599
29845
  negativePrompt: "different person, inconsistent face between figures, distorted features, aging, age differences between figures, plastic skin, deformed, blurry, lowres, watermark, text"
29600
29846
  }
29601
29847
  },
@@ -29607,7 +29853,7 @@ var GENERATE_IMAGE_PRESETS = [
29607
29853
  data: {
29608
29854
  provider: "nano-banana-pro",
29609
29855
  aspectRatio: "3:4",
29610
- prompt: "Single photorealistic composite of the SAME person from the reference image across four times of day, shoulder-to-shoulder left to right: dawn, midday, golden hour, and night. Editorial portrait photography, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression, all at the SAME age as the reference. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across all four figures, unmistakably the same person; ONLY the lighting and color temperature change between figures. Dawn: soft cool blue light. Midday: bright neutral daylight. Golden hour: warm amber backlight with a gentle glow. Night: moody low light with a cool rim. Consistent chest-up framing and a clean dark-grey gradient seamless backdrop, natural skin tones, tack-sharp facial detail; the four figures fill the frame.",
29856
+ promptPrefix: "Single photorealistic composite of the SAME person from the reference image across four times of day, shoulder-to-shoulder left to right: dawn, midday, golden hour, and night. Editorial portrait photography, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression, all at the SAME age as the reference. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across all four figures, unmistakably the same person; ONLY the lighting and color temperature change between figures. Dawn: soft cool blue light. Midday: bright neutral daylight. Golden hour: warm amber backlight with a gentle glow. Night: moody low light with a cool rim. Consistent chest-up framing and a clean dark-grey gradient seamless backdrop, natural skin tones, tack-sharp facial detail; the four figures fill the frame.",
29611
29857
  negativePrompt: "different person, inconsistent face between figures, distorted features, aging, age differences between figures, blown highlights, plastic skin, deformed, blurry, lowres, watermark, text"
29612
29858
  }
29613
29859
  },
@@ -32021,42 +32267,42 @@ var VIDEO_TO_VIDEO_PRESETS = [
32021
32267
  name: "Anime Restyle",
32022
32268
  description: "2D cel-shaded anime look.",
32023
32269
  group: "Restyle Looks",
32024
- data: { provider: "wan", prompt: "Restyle this video as a 2D cel-shaded anime: vibrant colors, clean linework, expressive cel shading. Preserve the original motion, composition, and timing.", negativePrompt: "photorealistic, blurry, distorted, flickering" }
32270
+ data: { provider: "wan", promptPrefix: "Restyle this video as a 2D cel-shaded anime: vibrant colors, clean linework, expressive cel shading. Preserve the original motion, composition, and timing.", negativePrompt: "photorealistic, blurry, distorted, flickering" }
32025
32271
  },
32026
32272
  {
32027
32273
  id: "video-to-video/claymation",
32028
32274
  name: "Claymation",
32029
32275
  description: "Tactile stop-motion clay.",
32030
32276
  group: "Restyle Looks",
32031
- data: { provider: "wan", prompt: "Restyle as tactile stop-motion claymation with plasticine textures and subtle fingerprints. Keep the original motion and framing.", negativePrompt: "photorealistic, smooth, flickering" }
32277
+ data: { provider: "wan", promptPrefix: "Restyle as tactile stop-motion claymation with plasticine textures and subtle fingerprints. Keep the original motion and framing.", negativePrompt: "photorealistic, smooth, flickering" }
32032
32278
  },
32033
32279
  {
32034
32280
  id: "video-to-video/cyberpunk-neon",
32035
32281
  name: "Cyberpunk Neon",
32036
32282
  description: "Rain-slicked neon city look.",
32037
32283
  group: "Restyle Looks",
32038
- data: { provider: "wan", prompt: "Restyle with a neon cyberpunk aesthetic: rain-slicked surfaces, glowing magenta and cyan lighting, moody atmosphere. Preserve the original motion.", negativePrompt: "daylight, flat lighting, blurry, distorted" }
32284
+ data: { provider: "wan", promptPrefix: "Restyle with a neon cyberpunk aesthetic: rain-slicked surfaces, glowing magenta and cyan lighting, moody atmosphere. Preserve the original motion.", negativePrompt: "daylight, flat lighting, blurry, distorted" }
32039
32285
  },
32040
32286
  {
32041
32287
  id: "video-to-video/oil-painting",
32042
32288
  name: "Oil Painting",
32043
32289
  description: "Moving painterly brushwork.",
32044
32290
  group: "Restyle Looks",
32045
- data: { provider: "wan", prompt: "Restyle as a moving oil painting with visible brushstrokes, rich impasto texture, and painterly color. Keep the original motion and composition.", negativePrompt: "photorealistic, flat, blurry, flickering" }
32291
+ data: { provider: "wan", promptPrefix: "Restyle as a moving oil painting with visible brushstrokes, rich impasto texture, and painterly color. Keep the original motion and composition.", negativePrompt: "photorealistic, flat, blurry, flickering" }
32046
32292
  },
32047
32293
  {
32048
32294
  id: "video-to-video/pixar-3d",
32049
32295
  name: "3D Animated",
32050
32296
  description: "Polished CG film look.",
32051
32297
  group: "Restyle Looks",
32052
- data: { provider: "wan", prompt: "Restyle as a polished 3D animated film: soft global illumination, expressive characters, clean stylized surfaces. Preserve the original motion and timing.", negativePrompt: "photorealistic, lowres, distorted, flickering" }
32298
+ data: { provider: "wan", promptPrefix: "Restyle as a polished 3D animated film: soft global illumination, expressive characters, clean stylized surfaces. Preserve the original motion and timing.", negativePrompt: "photorealistic, lowres, distorted, flickering" }
32053
32299
  },
32054
32300
  {
32055
32301
  id: "video-to-video/watercolor",
32056
32302
  name: "Watercolor",
32057
32303
  description: "Flowing washes on paper.",
32058
32304
  group: "Restyle Looks",
32059
- data: { provider: "wan", prompt: "Restyle as a flowing watercolor animation with soft washes, bleeding edges, and visible paper texture. Keep the original motion and composition.", negativePrompt: "photorealistic, harsh edges, blurry, flickering" }
32305
+ data: { provider: "wan", promptPrefix: "Restyle as a flowing watercolor animation with soft washes, bleeding edges, and visible paper texture. Keep the original motion and composition.", negativePrompt: "photorealistic, harsh edges, blurry, flickering" }
32060
32306
  }
32061
32307
  ];
32062
32308
  var ADD_CAPTIONS_PRESETS = [
@@ -32157,7 +32403,7 @@ var SWITCHX_PRESETS = [
32157
32403
  group: "Relight & Composite",
32158
32404
  data: {
32159
32405
  alphaMode: "auto",
32160
- prompt: "Relight the subject to match the reference: match its colour temperature, key-light direction and intensity, and add matching contact shadows. Keep the subject's motion, pose and identity unchanged."
32406
+ promptPrefix: "Relight the subject to match the reference: match its colour temperature, key-light direction and intensity, and add matching contact shadows. Keep the subject's motion, pose and identity unchanged."
32161
32407
  }
32162
32408
  },
32163
32409
  {
@@ -32167,7 +32413,7 @@ var SWITCHX_PRESETS = [
32167
32413
  group: "Relight & Composite",
32168
32414
  data: {
32169
32415
  alphaMode: "auto",
32170
- prompt: "Keep the foreground subject and replace the background with the environment from the reference. Relight the subject so it sits naturally in the new scene \u2014 match light direction, colour and shadows."
32416
+ promptPrefix: "Keep the foreground subject and replace the background with the environment from the reference. Relight the subject so it sits naturally in the new scene \u2014 match light direction, colour and shadows."
32171
32417
  }
32172
32418
  },
32173
32419
  {
@@ -32177,7 +32423,7 @@ var SWITCHX_PRESETS = [
32177
32423
  group: "Relight & Composite",
32178
32424
  data: {
32179
32425
  alphaMode: "fill",
32180
- prompt: "Restyle the entire frame to match the reference look \u2014 colour grade, lighting and mood \u2014 while preserving the original motion, composition and timing."
32426
+ promptPrefix: "Restyle the entire frame to match the reference look \u2014 colour grade, lighting and mood \u2014 while preserving the original motion, composition and timing."
32181
32427
  }
32182
32428
  },
32183
32429
  {
@@ -32188,7 +32434,7 @@ var SWITCHX_PRESETS = [
32188
32434
  data: {
32189
32435
  alphaMode: "select",
32190
32436
  alphaKeyframeIndex: 0,
32191
- prompt: "Composite the masked region against the reference and relight it to match. Leave everything outside the mask untouched."
32437
+ promptPrefix: "Composite the masked region against the reference and relight it to match. Leave everything outside the mask untouched."
32192
32438
  }
32193
32439
  },
32194
32440
  {
@@ -32198,7 +32444,7 @@ var SWITCHX_PRESETS = [
32198
32444
  group: "Relight & Composite",
32199
32445
  data: {
32200
32446
  alphaMode: "custom",
32201
- prompt: "Composite using the supplied per-frame matte and relight the kept region to match the reference. Preserve the original motion."
32447
+ promptPrefix: "Composite using the supplied per-frame matte and relight the kept region to match the reference. Preserve the original motion."
32202
32448
  }
32203
32449
  }
32204
32450
  ];
@@ -33002,7 +33248,8 @@ var SINGLE_PICKER_WIRING = [
33002
33248
  { kind: "single", nodeType: "photo-genre", label: "Photo Genre", valueField: "photoGenre", defaultValue: "fashion-editorial", catalogId: "photo-genre", entries: mapCat(PHOTO_GENRES, "category"), groupOrder: PHOTO_GENRE_CATEGORY_ORDER, groupLabels: PHOTO_GENRE_CATEGORY_LABELS },
33003
33249
  { kind: "single", nodeType: "backdrop", label: "Backdrop", valueField: "backdrop", defaultValue: "white-seamless", catalogId: "backdrop", entries: mapCat(BACKDROPS, "category"), groupOrder: BACKDROP_CATEGORY_ORDER, groupLabels: BACKDROP_CATEGORY_LABELS },
33004
33250
  { kind: "single", nodeType: "render-quality", label: "Render Quality", valueField: "renderQuality", defaultValue: "raytracing", catalogId: "render-quality", entries: mapCat(RENDER_QUALITIES) },
33005
- { kind: "single", nodeType: "composition-effects", label: "Composition Effect", valueField: "compositionEffect", defaultValue: "bursting-through-frame", catalogId: "composition-effects", entries: mapCat(COMPOSITION_EFFECTS) },
33251
+ // No default effect — see the note in picker-catalogs.ts.
33252
+ { kind: "single", nodeType: "composition-effects", label: "Composition Effect", valueField: "compositionEffect", defaultValue: "none", catalogId: "composition-effects", entries: mapCat(COMPOSITION_EFFECTS) },
33006
33253
  { kind: "single", nodeType: "action-fx", label: "Action FX", valueField: "actionFx", defaultValue: "earthquake-tremor", catalogId: "action-fx", entries: mapCat(ACTION_FX, "category"), groupOrder: ACTION_FX_CATEGORY_ORDER, groupLabels: ACTION_FX_CATEGORY_LABELS },
33007
33254
  { kind: "single", nodeType: "loop-subject", label: "Loop Subject", valueField: "loopSubject", defaultValue: "tunnel", catalogId: "loop-subject", entries: mapCat(LOOP_SUBJECTS, "category"), groupOrder: LOOP_SUBJECT_CATEGORY_ORDER, groupLabels: LOOP_SUBJECT_CATEGORY_LABELS },
33008
33255
  { kind: "single", nodeType: "post-process-effects", label: "Post-Process Effect", valueField: "postProcess", defaultValue: "vignette-soft", catalogId: "post-process-effects", entries: mapCat(POST_PROCESS_EFFECTS) },
@@ -33236,7 +33483,10 @@ exports.CAMERA_MOTION_IDS = CAMERA_MOTION_IDS;
33236
33483
  exports.CHARACTER_FX = CHARACTER_FX;
33237
33484
  exports.CHARACTER_FX_CATEGORY_LABELS = CHARACTER_FX_CATEGORY_LABELS;
33238
33485
  exports.CHARACTER_FX_CATEGORY_ORDER = CHARACTER_FX_CATEGORY_ORDER;
33486
+ exports.CHARACTER_FX_DURATIONS = CHARACTER_FX_DURATIONS;
33239
33487
  exports.CHARACTER_FX_IDS = CHARACTER_FX_IDS;
33488
+ exports.CHARACTER_FX_INTENSITIES = CHARACTER_FX_INTENSITIES;
33489
+ exports.CHARACTER_FX_POSITIONS = CHARACTER_FX_POSITIONS;
33240
33490
  exports.CINEMATIC_LOOK_TAIL = CINEMATIC_LOOK_TAIL;
33241
33491
  exports.COLOR_LOOKS = COLOR_LOOKS;
33242
33492
  exports.COLOR_LOOK_CATEGORY_LABELS = COLOR_LOOK_CATEGORY_LABELS;
@@ -33309,6 +33559,7 @@ exports.MUSIC_MOOD_DEFAULT_DATA = MUSIC_MOOD_DEFAULT_DATA;
33309
33559
  exports.MUSIC_VIBES = MUSIC_VIBES;
33310
33560
  exports.MUSIC_WIZARD_CATEGORIES = MUSIC_WIZARD_CATEGORIES;
33311
33561
  exports.NODE_PROMPT_CANDIDATE_FIELDS = NODE_PROMPT_CANDIDATE_FIELDS;
33562
+ exports.NODE_PROMPT_FIELDS = NODE_PROMPT_FIELDS;
33312
33563
  exports.OBJECT_ANGLE_PRESETS = OBJECT_ANGLE_PRESETS;
33313
33564
  exports.OBJECT_ANGLE_PROMPTS = OBJECT_ANGLE_PROMPTS;
33314
33565
  exports.OBJECT_ASSET_PRESETS = OBJECT_ASSET_PRESETS;
@@ -33342,6 +33593,8 @@ exports.POSE_IDS = POSE_IDS;
33342
33593
  exports.POST_PROCESS_EFFECTS = POST_PROCESS_EFFECTS;
33343
33594
  exports.POST_PROCESS_EFFECT_IDS = POST_PROCESS_EFFECT_IDS;
33344
33595
  exports.PRODUCTION_STYLES = PRODUCTION_STYLES;
33596
+ exports.PROMPT_AFFIX_CORE_FIELD_OVERRIDES = PROMPT_AFFIX_CORE_FIELD_OVERRIDES;
33597
+ exports.PROMPT_AFFIX_NODE_TYPES = PROMPT_AFFIX_NODE_TYPES;
33345
33598
  exports.PROVIDER_CAPABILITIES = PROVIDER_CAPABILITIES;
33346
33599
  exports.PROVIDER_PROMPT_DOCTRINES = PROVIDER_PROMPT_DOCTRINES;
33347
33600
  exports.REFERENCE_IMAGE_ROLES = REFERENCE_IMAGE_ROLES;
@@ -33377,7 +33630,10 @@ exports.TEXT_WIZARD_CATEGORIES = TEXT_WIZARD_CATEGORIES;
33377
33630
  exports.TRANSITIONS = TRANSITIONS;
33378
33631
  exports.TRANSITION_CATEGORY_LABELS = TRANSITION_CATEGORY_LABELS;
33379
33632
  exports.TRANSITION_CATEGORY_ORDER = TRANSITION_CATEGORY_ORDER;
33633
+ exports.TRANSITION_DURATIONS = TRANSITION_DURATIONS;
33380
33634
  exports.TRANSITION_IDS = TRANSITION_IDS;
33635
+ exports.TRANSITION_INTENSITIES = TRANSITION_INTENSITIES;
33636
+ exports.TRANSITION_POSITIONS = TRANSITION_POSITIONS;
33381
33637
  exports.VIDEO_WIZARD_CATEGORIES = VIDEO_WIZARD_CATEGORIES;
33382
33638
  exports.VOCAL_PRESENCE = VOCAL_PRESENCE;
33383
33639
  exports.VOCAL_PRESENCE_INSTRUMENTAL_ID = VOCAL_PRESENCE_INSTRUMENTAL_ID;
@@ -33398,6 +33654,7 @@ exports.WARDROBE_FIELD_BY_DIMENSION = WARDROBE_FIELD_BY_DIMENSION;
33398
33654
  exports.appendField = appendField;
33399
33655
  exports.appendMusicMeta = appendMusicMeta;
33400
33656
  exports.applyPickerJson = applyPickerJson;
33657
+ exports.applyPromptAffixes = applyPromptAffixes;
33401
33658
  exports.applyReferenceOrderToVideo = applyReferenceOrderToVideo;
33402
33659
  exports.applyTemplate = applyTemplate;
33403
33660
  exports.assembleImageInput = assembleImageInput;
@@ -33602,6 +33859,7 @@ exports.getPostProcessEffectTerm = getPostProcessEffectTerm;
33602
33859
  exports.getProductionStyle = getProductionStyle;
33603
33860
  exports.getProductionStyleTerm = getProductionStyleTerm;
33604
33861
  exports.getPromptDoctrine = getPromptDoctrine;
33862
+ exports.getPromptFields = getPromptFields;
33605
33863
  exports.getPromptTips = getPromptTips;
33606
33864
  exports.getRegisteredCatalogPacks = getRegisteredCatalogPacks;
33607
33865
  exports.getRegisteredPeople = getRegisteredPeople;
@@ -33619,6 +33877,7 @@ exports.getSettingPromptHint = getSettingPromptHint;
33619
33877
  exports.getSettingTerm = getSettingTerm;
33620
33878
  exports.getSingingStyle = getSingingStyle;
33621
33879
  exports.getSingingStyleTerm = getSingingStyleTerm;
33880
+ exports.getSnippetMedia = getSnippetMedia;
33622
33881
  exports.getStyle = getStyle;
33623
33882
  exports.getStyleLabel = getStyleLabel;
33624
33883
  exports.getStylePreset = getStylePreset;
@@ -33666,13 +33925,20 @@ exports.isInstrumentalVocal = isInstrumentalVocal;
33666
33925
  exports.isSuspiciousDerivedTerm = isSuspiciousDerivedTerm;
33667
33926
  exports.isVantageFraming = isVantageFraming;
33668
33927
  exports.isWizardSupported = isWizardSupported;
33928
+ exports.joinPromptParts = joinPromptParts;
33669
33929
  exports.listPickerCatalogs = listPickerCatalogs;
33670
33930
  exports.migratePersonValue = migratePersonValue;
33931
+ exports.nodeHasInlinePrompt = nodeHasInlinePrompt;
33932
+ exports.nodeHasPromptField = nodeHasPromptField;
33933
+ exports.nodeSupportsPromptAffixes = nodeSupportsPromptAffixes;
33671
33934
  exports.personPacksVersion = personPacksVersion;
33672
33935
  exports.pickerFanoutTargets = pickerFanoutTargets;
33673
33936
  exports.projectAllCatalogs = projectAllCatalogs;
33674
33937
  exports.projectPickerCatalog = projectPickerCatalog;
33938
+ exports.promptAffixCoreField = promptAffixCoreField;
33675
33939
  exports.promptBindsFirstFrame = promptBindsFirstFrame;
33940
+ exports.promptFieldCarriesAffixes = promptFieldCarriesAffixes;
33941
+ exports.promptPartSeparator = promptPartSeparator;
33676
33942
  exports.referenceRulesBlock = referenceRulesBlock;
33677
33943
  exports.registerCatalogPack = registerCatalogPack;
33678
33944
  exports.registerPersonPack = registerPersonPack;
@@ -33684,6 +33950,7 @@ exports.resolveCharacterMentions = resolveCharacterMentions;
33684
33950
  exports.resolveGeminiOmniI2vInputs = resolveGeminiOmniI2vInputs;
33685
33951
  exports.resolveLocationMentions = resolveLocationMentions;
33686
33952
  exports.resolvePrompt = resolvePrompt;
33953
+ exports.resolveRefIdTokens = resolveRefIdTokens;
33687
33954
  exports.resolveReferenceTokens = resolveReferenceTokens;
33688
33955
  exports.resolveSeedance2Inputs = resolveSeedance2Inputs;
33689
33956
  exports.resolveTemplate = resolveTemplate;