@nodaro/prompts 1.8.0 → 1.9.0

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package/dist/index.js CHANGED
@@ -1,4 +1,4 @@
1
- import { ANIMAL_SUBCATEGORY_LABELS, ANIMAL_SUBCATEGORY_ORDER, VEHICLE_SUBCATEGORY_LABELS, VEHICLE_SUBCATEGORY_ORDER, WEAPON_SUBCATEGORY_LABELS, WEAPON_SUBCATEGORY_ORDER, FURNITURE_SUBCATEGORY_LABELS, FURNITURE_SUBCATEGORY_ORDER, VIDEO_REF_LIMITS_BY_PROVIDER, SOCIAL_POST_NODE_TYPES, FURNITURE, WEAPONS, VEHICLES, ANIMALS, PASSTHROUGH_TYPES, registerCatalogSidecars, resetCatalogSidecars, pickIds, getFurniture, getWeapon, getVehicle, getAnimal, DEFAULT_USAGE_MODE, usageModeDirective, DEFAULT_LOCATION_USAGE_MODE, imageReferenceLimit, findCharacterMentionTokens, findLocationMentionTokens, NATIVE_NEGATIVE_PROMPT_MODELS, getMaxNegativePromptChars, getMaxImagePromptChars, MODELS_WITH_REFERENCE_IMAGE_SUPPORT, roleToPhrase, resolveDefaultRole, SEEDANCE_2_REF_LIMITS, NON_EN_LOCALE_IDS, setRegisteredPersonPackFields, PLACEHOLDER_CHARACTER_NAME, REFERENCE_ROLE_PRESETS, normalizeRoleSlug, defaultRoleForSource, locationReferencePhotoKindLabel, resolveNodeRefs } from '@nodaro/shared';
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+ import { ANIMAL_SUBCATEGORY_LABELS, ANIMAL_SUBCATEGORY_ORDER, VEHICLE_SUBCATEGORY_LABELS, VEHICLE_SUBCATEGORY_ORDER, WEAPON_SUBCATEGORY_LABELS, WEAPON_SUBCATEGORY_ORDER, FURNITURE_SUBCATEGORY_LABELS, FURNITURE_SUBCATEGORY_ORDER, VIDEO_REF_LIMITS_BY_PROVIDER, SOCIAL_POST_NODE_TYPES, FURNITURE, WEAPONS, VEHICLES, ANIMALS, PASSTHROUGH_TYPES, registerCatalogSidecars, resetCatalogSidecars, pickIds, getFurniture, getWeapon, getVehicle, getAnimal, DEFAULT_USAGE_MODE, usageModeDirective, DEFAULT_LOCATION_USAGE_MODE, imageReferenceLimit, findCharacterMentionTokens, findLocationMentionTokens, NATIVE_NEGATIVE_PROMPT_MODELS, getMaxNegativePromptChars, getMaxImagePromptChars, MODELS_WITH_REFERENCE_IMAGE_SUPPORT, roleToPhrase, resolveDefaultRole, SEEDANCE_2_REF_LIMITS, NON_EN_LOCALE_IDS, readPromptAffixes, setRegisteredPersonPackFields, PLACEHOLDER_CHARACTER_NAME, REFERENCE_ROLE_PRESETS, normalizeRoleSlug, defaultRoleForSource, locationReferencePhotoKindLabel, resolveNodeRefs } from '@nodaro/shared';
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  var __defProp = Object.defineProperty;
4
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  var __export = (target, all) => {
@@ -235,15 +235,7 @@ var FRAMINGS = [
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  label: "Cowboy Shot",
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  category: "shot-size",
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  description: "Mid-thigh up, classic Western framing",
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- promptHint: "cowboy shot, subject framed from mid-thigh up, classic Western framing that leaves the holster visible"
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- },
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- {
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- id: "head-to-knees",
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- label: "Head to Knees",
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- category: "shot-size",
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- description: "From head down to the knees",
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- promptHint: "head-to-knees framing, subject visible from the top of the head down to just above the knees",
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- term: "head-to-knees framing"
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+ promptHint: "cowboy shot, subject framed from mid-thigh up, classic Western framing"
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  },
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  {
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  id: "head-to-hip",
@@ -500,15 +492,15 @@ var FRAMINGS = [
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  label: "Magazine Spread",
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  category: "composition",
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  description: "Two-page magazine layout with typography",
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- promptHint: "magazine spread layout, two-page editorial composition with bold display typography overlaid on the image, headline and pull quotes integrated with the photograph, visible page gutter down the middle"
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+ promptHint: "magazine spread layout, two-page editorial composition with a visible page gutter down the middle"
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  },
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  {
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  id: "cutaway-cross-section",
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  label: "Cutaway / Cross-Section",
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  category: "composition",
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  description: "Architectural cross-section with walls peeled away",
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- promptHint: "cutaway cross-section composition, the building's near wall peeled away to reveal the interior in dollhouse fashion, multiple rooms visible at once with floors and furnishings exposed in clean architectural section, the subject inhabiting one of the rooms",
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- term: "cutaway cross-section, near wall removed"
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+ promptHint: "cutaway cross-section composition, the near surface peeled away to reveal the interior in clean cross-section, the inner layers and hidden structure exposed at once",
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+ term: "cutaway cross-section, near surface removed"
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  },
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  {
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  id: "golden-spiral",
@@ -878,8 +870,8 @@ var LENSES = [
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  { id: "telephoto-135mm", label: "Telephoto (135mm)", description: "Compressed depth, isolated subject", promptHint: "shot on 135mm telephoto lens, compressed depth with subject isolated from background", term: "135mm telephoto lens" },
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  { id: "super-telephoto-400mm", label: "Super Telephoto (400mm)", description: "Extreme compression, distant subject", promptHint: "shot on super-telephoto 400mm lens, extreme depth compression with subject pulled forward", term: "400mm super-telephoto lens" },
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  { id: "fisheye", label: "Fisheye", description: "Hemispherical 180\xB0 distortion", promptHint: "shot on fisheye lens, extreme 180-degree hemispherical distortion with curved horizon", term: "fisheye lens" },
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- { id: "anamorphic", label: "Anamorphic", description: "Cinematic widescreen, oval bokeh", promptHint: "anamorphic lens look, cinematic widescreen feel with characteristic oval bokeh and horizontal lens flares", term: "anamorphic lens" },
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- { id: "macro", label: "Macro", description: "Extreme close-up of small detail", promptHint: "macro lens, extreme close-up revealing fine detail with shallow depth of field", term: "macro lens" },
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+ { id: "anamorphic", label: "Anamorphic", description: "Cinematic widescreen, oval bokeh", promptHint: "anamorphic lens look, characteristic oval bokeh and horizontal lens flares", term: "anamorphic lens" },
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+ { id: "macro", label: "Macro", description: "Extreme close-up of small detail", promptHint: "macro lens, capable of extreme close focus and life-size magnification with a very shallow depth of field", term: "macro lens" },
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  { id: "probe", label: "Probe Lens", description: "Tube macro \u2014 through holes and tight spaces", promptHint: "probe lens shot, tube-lens macro perspective gliding through impossibly tight spaces with extreme close-up depth" },
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  { id: "cctv", label: "CCTV", description: "Security-camera surveillance look", promptHint: "CCTV security camera footage look, high-angle fixed surveillance framing, mild wide-angle distortion, washed contrast and visible video grain", term: "cctv surveillance camera look" },
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  { id: "tilt-shift", label: "Tilt-shift", description: "Selective focus, miniature effect", promptHint: "tilt-shift lens, selective plane of focus producing a miniature-diorama effect", term: "tilt-shift lens" },
@@ -5371,24 +5363,35 @@ function getTransitionTerm(id) {
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  return resolveTerm(getTransition(id));
5372
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  }
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  var TRANSITION_IDS = TRANSITIONS.map((t) => t.id);
5374
- var POSITION_CLAUSES = {
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- start: "the transition occurs at the opening of the clip",
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- middle: "the transition occurs in the middle of the clip",
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- end: "the transition occurs at the end of the clip",
5378
- full: "the transition spans the entire clip"
5379
- };
5380
- var DURATION_CLAUSES = {
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- instant: "occurring instantaneously",
5382
- short: "lasting approximately 1 second",
5383
- medium: "lasting approximately 2 seconds",
5384
- long: "lasting approximately 3 seconds"
5385
- };
5386
- var INTENSITY_CLAUSES = {
5387
- subtle: "with subtle restrained energy and minimal flourish",
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- natural: "with natural unhurried timing",
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- dynamic: "with dynamic energy and assertive flourish",
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- crazy: "with extreme exaggerated energy, wild flourishes, and dramatic distortion"
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- };
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+ var TRANSITION_POSITIONS = [
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+ { id: "auto", label: "Auto", description: "Let the model place it", promptHint: "", term: "" },
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+ { id: "start", label: "Start", description: "At the opening of the clip", promptHint: "the transition occurs at the opening of the clip", term: "at the opening of the clip" },
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+ { id: "middle", label: "Middle", description: "In the middle of the clip", promptHint: "the transition occurs in the middle of the clip", term: "mid-clip" },
5370
+ { id: "end", label: "End", description: "At the end of the clip", promptHint: "the transition occurs at the end of the clip", term: "at the end of the clip" },
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+ { id: "full", label: "Full", description: "Spans the entire clip", promptHint: "the transition spans the entire clip", term: "across the whole clip" }
5372
+ ];
5373
+ var TRANSITION_DURATIONS = [
5374
+ { id: "auto", label: "Auto", description: "Let the model time it", promptHint: "", term: "" },
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+ { id: "instant", label: "Instant", description: "No perceptible duration", promptHint: "occurring instantaneously", term: "instantaneous" },
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+ { id: "short", label: "Short (~1s)", description: "Approximately 1 second", promptHint: "lasting approximately 1 second", term: "about 1 second" },
5377
+ { id: "medium", label: "Medium (~2s)", description: "Approximately 2 seconds", promptHint: "lasting approximately 2 seconds", term: "about 2 seconds" },
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+ { id: "long", label: "Long (~3s)", description: "Approximately 3 seconds", promptHint: "lasting approximately 3 seconds", term: "about 3 seconds" }
5379
+ ];
5380
+ var TRANSITION_INTENSITIES = [
5381
+ { id: "auto", label: "Auto", description: "Let the model judge it", promptHint: "", term: "" },
5382
+ { id: "subtle", label: "Subtle", description: "Restrained, minimal flourish", promptHint: "with subtle restrained energy and minimal flourish", term: "subtly" },
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+ { id: "natural", label: "Natural", description: "Unhurried, unforced timing", promptHint: "with natural unhurried timing", term: "at a natural pace" },
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+ { id: "dynamic", label: "Dynamic", description: "Assertive, energetic", promptHint: "with dynamic energy and assertive flourish", term: "energetically" },
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+ { id: "crazy", label: "Crazy", description: "Extreme, wild, distorted", promptHint: "with extreme exaggerated energy, wild flourishes, and dramatic distortion", term: "wildly exaggerated" }
5386
+ ];
5387
+ function clausesOf(options) {
5388
+ return Object.fromEntries(
5389
+ options.filter((o) => o.id !== "auto").map((o) => [o.id, o.promptHint])
5390
+ );
5391
+ }
5392
+ var POSITION_CLAUSES = clausesOf(TRANSITION_POSITIONS);
5393
+ var DURATION_CLAUSES = clausesOf(TRANSITION_DURATIONS);
5394
+ var INTENSITY_CLAUSES = clausesOf(TRANSITION_INTENSITIES);
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  function composeTransitionHintFromConnections(transitionId, startHints, endHints, timing, mode = "full") {
5393
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  const ids = Array.isArray(transitionId) ? Array.from(new Set(transitionId)).slice(0, 2) : transitionId ? [transitionId] : [];
5394
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  const resolveBase = mode === "compact" ? getTransitionTerm : getTransitionPromptHint;
@@ -7710,6 +7713,12 @@ var RENDER_QUALITY_IDS = RENDER_QUALITIES.map((r) => r.id);
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  // src/composition-effects.ts
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  var COMPOSITION_EFFECTS = [
7716
+ // The neutral default. Every other entry is a dramatic subject transform, so
7717
+ // an unconfigured node must inject nothing — the same no-op-entry convention
7718
+ // `transitions`/`character-fx` use for their "auto" default, which keeps the
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+ // default a real catalog id (see the `defaultValue` contract in
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+ // picker-catalogs.ts) instead of a value absent from the option list.
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+ { id: "none", label: "None", description: "No composition effect", promptHint: "", term: "" },
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  { id: "bursting-through-frame", label: "Bursting Through Frame", description: "3D paper-tear breaking the frame", promptHint: "the subject bursting forward through a torn paper frame in a 3D paper-tear effect, head and shoulders breaking the plane of the canvas with ragged paper edges curling outward", term: "3d pop-out through a torn paper frame" },
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  { id: "breaking-out-of-frame", label: "Breaking Out of Frame", description: "Limb extends past canvas border", promptHint: "the subject's hand or limb extending past the canvas border, breaking the fourth wall and reaching beyond the frame's edge into the viewer's space", term: "out-of-bounds effect, limb past the frame" },
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  { id: "pixel-disintegration", label: "Pixel Disintegration", description: "Subject dissolving into particles", promptHint: "the subject pixelating and dissolving into floating geometric particles drifting outward, ordered chaos with crisp pixel-cube fragments scattering away from the silhouette" },
@@ -7723,7 +7732,6 @@ var COMPOSITION_EFFECTS = [
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  { id: "floating-fragments", label: "Floating Fragments", description: "Body partially drifting away", promptHint: "the subject's body partially floating away in fragments, broken pieces of the figure detaching and drifting upward like windborne paper, leaving a partially dissolved silhouette", term: "body fragmenting into drifting pieces" },
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  { id: "silhouette-outline", label: "Silhouette Outline", description: "Clean black silhouette on flat BG", promptHint: "the subject reduced to a clean black silhouette outline against a flat single-color background, no internal detail, pure shape language", term: "flat black silhouette on a solid background" },
7725
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  { id: "exploding-particles", label: "Exploding Particles", description: "Outline scattering into particles", promptHint: "the subject's outline exploding outward into a cloud of fine particles, dust and motes scattering radially around a partially intact core figure" },
7726
- { id: "3x3-grid-collage", label: "3x3 Grid Collage", description: "Contact-sheet 9-pose montage", promptHint: "the subject shown in a 3x3 grid of varied poses and expressions arranged as a contact-sheet collage, nine clean panels with consistent lighting and slight pose variation in each cell" },
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  { id: "matte-painting", label: "Matte Painting", description: "Composite matte-painted background blended with live action, classic VFX", promptHint: "the subject composited against a matte-painted background blended seamlessly with live action, classic VFX matte-painting integration with hand-painted environment extension behind the figure" },
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  { id: "double-exposure", label: "Double Exposure", description: "Two layered photographic exposures fused into one image", promptHint: "two layered photographic exposures fused into one image, the subject's silhouette filled with a secondary scene and translucent overlapping forms in classic darkroom double-exposure technique" },
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  { id: "multiple-exposure", label: "Multiple Exposure", description: "Three or more exposures stacked, kaleidoscopic layering", promptHint: "three or more photographic exposures stacked into a single frame, kaleidoscopic layering of repeated subject positions with translucent overlapping silhouettes echoing across the canvas" },
@@ -9410,7 +9418,10 @@ var SINGLE_CATALOGS = [
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  catalogId: "composition-effects",
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  kind: "single",
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  valueField: "compositionEffect",
9413
- defaultValue: "bursting-through-frame",
9421
+ // No default effect — composition effects are dramatic subject transforms,
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+ // so an unset node injects nothing until the user picks one (matches the
9423
+ // "unset folds nothing" behaviour every consumer already honours).
9424
+ defaultValue: "none",
9414
9425
  options: toOptions(COMPOSITION_EFFECTS)
9415
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  },
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  {
@@ -9483,7 +9494,18 @@ var SINGLE_CATALOGS = [
9483
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  defaultValue: "auto",
9484
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  categoryOrder: TRANSITION_CATEGORY_ORDER,
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9496
  categoryLabels: TRANSITION_CATEGORY_LABELS,
9486
- options: toOptions(TRANSITIONS, "category")
9497
+ options: toOptions(TRANSITIONS, "category"),
9498
+ // The node's three timing parameters, alongside the transition itself.
9499
+ // `dimensions` on a single-dim catalog carries exactly what it says on a
9500
+ // multi-dim one — extra value fields with their own option lists — so a
9501
+ // consumer that only sends ids can offer Position/Duration/Intensity
9502
+ // without composing the clauses itself. The rich picker UI still renders
9503
+ // only `options`; these fields are secondary controls beside it.
9504
+ dimensions: perFieldDims([
9505
+ ["position", TRANSITION_POSITIONS],
9506
+ ["duration", TRANSITION_DURATIONS],
9507
+ ["intensity", TRANSITION_INTENSITIES]
9508
+ ])
9487
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  },
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  {
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  nodeType: "character-fx",
@@ -9723,7 +9745,9 @@ function summarizePickerCatalogs() {
9723
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  kind: c.kind,
9724
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  valueField: c.valueField,
9725
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  fields: c.fields,
9726
- optionCount: c.kind === "single" ? c.options?.length ?? 0 : c.dimensions?.reduce((n, d) => n + d.options.length, 0) ?? 0
9748
+ // Every option the detail call will return, whichever kind — a single-dim
9749
+ // catalog with secondary dimensions carries both.
9750
+ optionCount: (c.options?.length ?? 0) + (c.dimensions?.reduce((n, d) => n + d.options.length, 0) ?? 0)
9727
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  }));
9728
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  }
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  function projectOption(o, detail) {
@@ -9750,22 +9774,23 @@ function projectPickerCatalog(c, opts = {}) {
9750
9774
  categoryLabels: c.categoryLabels,
9751
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  detail
9752
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  };
9777
+ const projectDims = (dims2) => dims2.map((d) => ({
9778
+ field: d.field,
9779
+ label: d.label,
9780
+ options: d.options.map((o) => projectOption(o, detail))
9781
+ }));
9753
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  if (c.kind === "single") {
9754
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  let options = c.options ?? [];
9755
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  if (opts.category) options = options.filter((o) => o.category === opts.category);
9756
- return { ...base, options: options.map((o) => projectOption(o, detail)) };
9785
+ const projected = { ...base, options: options.map((o) => projectOption(o, detail)) };
9786
+ if (!c.dimensions) return projected;
9787
+ let dims2 = c.dimensions;
9788
+ if (opts.field) dims2 = dims2.filter((d) => d.field === opts.field);
9789
+ return { ...projected, dimensions: projectDims(dims2) };
9757
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  }
9758
9791
  let dims = c.dimensions ?? [];
9759
9792
  if (opts.field) dims = dims.filter((d) => d.field === opts.field);
9760
- return {
9761
- ...base,
9762
- fields: c.fields,
9763
- dimensions: dims.map((d) => ({
9764
- field: d.field,
9765
- label: d.label,
9766
- options: d.options.map((o) => projectOption(o, detail))
9767
- }))
9768
- };
9793
+ return { ...base, fields: c.fields, dimensions: projectDims(dims) };
9769
9794
  }
9770
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  function projectAllCatalogs(opts = {}) {
9771
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  return getRegisteredPickerCatalogs().map((c) => projectPickerCatalog(c, { detail: opts.detail }));
@@ -27278,19 +27303,19 @@ var SEEDANCE_2_DOCTRINE = {
27278
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  providers: ["seedance-2", "seedance-2-fast", "seedance-2-mini", "seedance-2-5"],
27279
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  heading: "Seedance 2 (seedance-2, seedance-2-fast, seedance-2-mini, seedance-2-5)",
27280
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  tips: [
27281
- "Storyboard complex videos as 'Shot 1: \u2026 Shot 2: \u2026' WITHOUT timestamps \u2014 timed shots like '(0-3s)' are officially unstable and can break generation.",
27306
+ "Storyboard as 'Shot 1: \u2026 Shot 2: \u2026'. The 2.0 SKUs ignore timestamps and '(0-3s)' shots are officially unstable there; seedance-2-5 honours integer-second timestamps ('0-3s: \u2026', 'at the 5-second mark').",
27282
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  "One camera movement per shot; describe actions per body part with degree ('slowly raises a hand'); express emotion as physical detail, never abstract words.",
27283
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  "Native multi-track audio \u2014 cue it inline: \uFF08background music\uFF09, <sound effects>, and quoted dialogue.",
27284
- "References go by ordinal (@Image 1, Video 2) in attachment order; earlier = higher priority. Identity = ONE headshot + ONE full-body (multi-view sheets cause ID drift). 4-5 assets total beats maxing the 9/3/3 caps.",
27309
+ "References go by ordinal (@Image 1, Video 2) in attachment order; earlier = higher priority. Identity = ONE headshot + ONE full-body (multi-view sheets drift on 2.0; 2.5 accepts them). 4-5 assets beats maxing 9/3/3.",
27285
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  "No negative-prompt parameter \u2014 put constraints in the prompt: 'keep it subtitle-free, do not generate a watermark, do not generate a logo'.",
27286
- "seedance-2-5 only: one shot runs to 30s (the 2.0 SKUs stop at 15s), so storyboard a whole beat instead of planning a stitch. Ref caps are wider (30/10/10), but 4-5 assets still gives the best identity fidelity.",
27311
+ "seedance-2-5 only: one shot runs to 30s (2.0 stops at 15s) \u2014 storyboard a whole beat, not a stitch; timestamps work (gap-free, 1s units, don't overpack); refs 30/10/10 but 4-5 assets still gives the best identity.",
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  "Auto-path formula: Subject \u2192 Action \u2192 Environment \u2192 Camera \u2192 Style \u2192 Constraints in 60-100 words; ONE camera instruction (chain with 'then'); separate camera motion from subject motion; always add one lighting phrase."
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  ],
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  doctrine: `Prompt structure (front-load what matters most):
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  precise subject \u2192 action details \u2192 scene/environment \u2192 lighting & color tone \u2192 camera movement \u2192 visual style \u2192 image quality \u2192 constraints.
27291
27316
 
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  **Shots & pacing**
27293
- - Storyboard complex videos as "Shot 1: \u2026 Shot 2: \u2026 Shot 3: \u2026" in event order. Do NOT attach timestamps (e.g. "(0-3s)") \u2014 precise-timing support is officially unstable and forcing durations can break generation; let the model pace naturally.
27318
+ - Storyboard complex videos as "Shot 1: \u2026 Shot 2: \u2026 Shot 3: \u2026" in event order. TIMESTAMPS ARE VERSION-SPLIT: the 2.0 SKUs (seedance-2 / -fast / -mini) respond to shot numbers only \u2014 do NOT attach timestamps there (e.g. "(0-3s)"; precise timing is officially unstable on 2.0 and forcing durations can break generation, so let the model pace). seedance-2-5 honours integer-second timestamps \u2014 the forms and limits are under "Generation differences" below.
27294
27319
  - Per shot cover, in order: camera move or transition, subject action + expression, spatial/position change, audio for that shot.
27295
27320
  - One camera movement type per shot \u2014 never ask for push + pan + orbit at once (image instability).
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  - Prefer slow, gentle, continuous movements over high-burst action (sprints, big jumps, violent rolls morph). Describe actions per body part with quantified degree: "slowly raises a hand", "pushes hard off the ground". Chain actions with inertia: "uses the momentum of the turn to naturally raise an arm".
@@ -27301,11 +27326,14 @@ precise subject \u2192 action details \u2192 scene/environment \u2192 lighting &
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  - 2.5 also takes far more reference material (30 images / 10 videos / 10 audio vs 9/3/3). Treat that as room for COVERAGE \u2014 more distinct characters, locations and props in one shot \u2014 not as licence to pile refs onto one identity. The "ONE headshot + ONE full-body, 4-5 assets total" rule above still produces the best likeness on 2.5.
27302
27327
  - 2.5 renders at 480p/720p/1080p (1080p since 2026-08-17): there is no 4K tier, so route a job that needs 4K to seedance-2 (which has it) or upscale afterwards.
27303
27328
  - With a start frame, 2.5 always derives the output aspect from that frame \u2014 an explicit aspect ratio is rejected outright, so compose the frame at the ratio you want.
27329
+ - Timestamps (official 2.5 guide, "Differences from Seedance 2.0"): 2.0 does not respond to them; 2.5 supports integer-second timestamps in three forms \u2014 gap-free intervals ("0-3s: \u2026 3-7s: \u2026 7-15s: \u2026" or "[1s-4s] \u2026 [4s-8s] \u2026"; never leave a hole like "0-3s \u2026 5-6s"), time-point control ("At the 5-second mark, \u2026"), and relative time ("After 3 seconds, \u2026"). Use 1-second units. Too little content in a range lets the model improvise; too much packs in extra cuts or drops beats \u2014 budget the seconds. Never use timestamps to drive high-frequency actions ("shake three times per second").
27330
+ - Multi-view subject images: not recommended on 2.0 (the views read as separate people \u2192 twins); supported on 2.5. ONE headshot + ONE full-body remains the safest default on both.
27331
+ - Transitions and camera terms on 2.5: state a transition's trigger point AND method in one sentence \u2014 "At the 5-second mark, the camera quickly transitions leftward using a left wipe combined with a natural dissolve." Basic shot and camera terms are written directly (push in / pull out / pan / track / orbit / dolly zoom / whip pan / hard cut / dissolve / one-shot / speed ramp); only niche terms need [term + descriptive explanation] \u2014 which is exactly what the pickers' compact hint mode emits versus their long hints.
27304
27332
 
27305
27333
  **References (when reference media is attached)**
27306
27334
  - Refer to assets by ordinal in attachment order: "@Image 1", "Video 2", "Audio 1". Asset ORDER is priority \u2014 put the most identity-critical asset first. (In the editor, the \`{image:N:label}\` / \`{video:N}\` / \`{audio:N}\` prompt tokens auto-emit this binding \u2014 \`{image:1:person}\` resolves to "the person from @image_1" \u2014 so a wired reference and its mention stay in sync.)
27307
27335
  - Define each subject once, then reuse the label consistently: 'Define the woman in the red dress in Image 1 as the courier' \u2026 'the courier opens the door'. In multi-character scenes bind every character to its image ("the man from Image 1 hands the box to the woman from Image 2") and append: "do not generate duplicate copies of the same character".
27308
- - Character identity: ONE close-up headshot + ONE full-body image is ideal. Do NOT attach multi-view/three-view character sheets \u2014 the model reads the views as separate people, causing identity drift and twin duplicates.
27336
+ - Character identity: ONE close-up headshot + ONE full-body image is ideal. On the 2.0 SKUs do NOT attach multi-view/three-view character sheets \u2014 the model reads the views as separate people, causing identity drift and twin duplicates; 2.5 accepts multi-view images (see "Generation differences").
27309
27337
  - 4-5 assets total works best (1-2 character images + 1 scene image + 1 camera-movement video + 1 audio clip). Maxing out the 9-image/3-video/3-audio limits degrades feature priority and adherence.
27310
27338
  - Editing/extension instructions name clips directly: "Extend Video 1 backward\u2026", "Remove the chair from Video 1". Saying "reference Video 1" flips the model into reference mode and breaks the edit. Track completion: "Video 1 + [transition description] + followed by Video 2" (\u22643 clips, \u226415s total).
27311
27339
 
@@ -27921,7 +27949,31 @@ var REFERENCE_IMAGE_ROLES = [
27921
27949
  ];
27922
27950
  var present = (s) => typeof s === "string" && s.trim().length > 0;
27923
27951
  var rr = (s, m) => m.size > 0 ? resolveNodeRefs(s, m) : s;
27924
- function resolvePrompt({ override, typed = [], wired, refMap, appendWired }) {
27952
+ var GLUE_PUNCTUATION = /* @__PURE__ */ new Set([",", ".", ";", ":", "!", "?", ")"]);
27953
+ function promptPartSeparator(left, right) {
27954
+ if (left.length === 0 || right.length === 0) return "";
27955
+ if (/\s$/.test(left) || /^\s/.test(right)) return "";
27956
+ if (GLUE_PUNCTUATION.has(right[0])) return "";
27957
+ return " ";
27958
+ }
27959
+ function joinPromptParts(parts) {
27960
+ let out = "";
27961
+ for (const part of parts) {
27962
+ if (!present(part)) continue;
27963
+ out = out.length === 0 ? part : out + promptPartSeparator(out, part) + part;
27964
+ }
27965
+ return out;
27966
+ }
27967
+ function applyPromptAffixes(core, affixes, refMap) {
27968
+ const prefix = present(affixes?.prefix) ? rr(affixes.prefix, refMap) : void 0;
27969
+ const suffix = present(affixes?.suffix) ? rr(affixes.suffix, refMap) : void 0;
27970
+ if (prefix === void 0 && suffix === void 0) return core;
27971
+ return joinPromptParts([prefix, core, suffix]);
27972
+ }
27973
+ function resolvePrompt({ override, typed = [], wired, refMap, appendWired, affixes }) {
27974
+ return applyPromptAffixes(resolveCore({ override, typed, wired, refMap, appendWired }), affixes, refMap);
27975
+ }
27976
+ function resolveCore({ override, typed = [], wired, refMap, appendWired }) {
27925
27977
  if (appendWired && !present(override)) {
27926
27978
  const base = typed.find(present);
27927
27979
  return [base, wired].filter(present).map((s) => rr(s, refMap)).join(". ");
@@ -27969,15 +28021,110 @@ function computeNodePrompt(nodeType, data, { override, wired, refMap, appendWire
27969
28021
  const fields = NODE_PROMPT_CANDIDATE_FIELDS[nodeType] ?? ["prompt"];
27970
28022
  typed = fields.map((f) => data[f]);
27971
28023
  }
27972
- return resolvePrompt({ override, typed, wired, refMap, appendWired });
28024
+ return resolvePrompt({ override, typed, wired, refMap, appendWired, affixes: readPromptAffixes(data) });
27973
28025
  }
27974
28026
  function computeLlmChatFields(data, { override, wiredUserInput, wiredSystemPrompt, refMap }) {
27975
28027
  return {
27976
- userInput: resolvePrompt({ override, typed: [data.userInput], wired: wiredUserInput, refMap }),
28028
+ userInput: resolvePrompt({ override, typed: [data.userInput], wired: wiredUserInput, refMap, affixes: readPromptAffixes(data) }),
27977
28029
  systemPrompt: resolvePrompt({ typed: [data.systemPrompt], wired: wiredSystemPrompt, refMap })
27978
28030
  };
27979
28031
  }
27980
28032
 
28033
+ // src/node-prompt-fields.ts
28034
+ var NODE_PROMPT_FIELDS = {
28035
+ // ── Image ──
28036
+ // (`edit-image` / `image-to-image` are legacy types consolidated into
28037
+ // `modify-image`; they're not in the creatable node set, so a node of that
28038
+ // type never mounts and needs no entry here. The guard test enforces that.)
28039
+ "generate-image": { prompt: "prompt", negative: "negativePrompt", media: "image", inline: true },
28040
+ "modify-image": { prompt: "prompt", negative: "negativePrompt", icon: "paintbrush", media: "image", inline: true },
28041
+ "generate-mask": { prompt: "prompt", promptLabel: "What to mask", media: "image", inline: true },
28042
+ // ── Video ──
28043
+ "generate-video": { prompt: "prompt", negative: "negativePrompt", media: "video", inline: true },
28044
+ // Trimmed multi-segment stitch sibling of generate-video — no negativePrompt field.
28045
+ "generate-video-pro": { prompt: "prompt", media: "video", inline: true },
28046
+ // Span-replace sibling of generate-video-pro — no negativePrompt field.
28047
+ "edit-video-pro": { prompt: "prompt", media: "video", inline: true },
28048
+ "text-to-video": { prompt: "prompt", negative: "negativePrompt", media: "video", inline: true },
28049
+ "image-to-video": { prompt: "prompt", negative: "negativePrompt", promptLabel: "Motion prompt", media: "video", inline: true },
28050
+ "video-to-video": { prompt: "prompt", negative: "negativePrompt", media: "video", inline: true },
28051
+ "switchx": { prompt: "prompt", promptLabel: "Look prompt", media: "video", inline: true },
28052
+ "extend-video": { prompt: "prompt", negative: "negativePrompt", media: "video", inline: true },
28053
+ "speech-to-video": { prompt: "prompt", negative: "negativePrompt", media: "video", inline: true },
28054
+ "motion-transfer": { prompt: "prompt", negative: "negativePrompt", media: "video", inline: true },
28055
+ // Cinematic Avatar (HeyGen) — generative prompt (NOT a verbatim script),
28056
+ // so it participates in the quick-edit Prompt modal like other AI video nodes.
28057
+ "cinematic-avatar": { prompt: "prompt", media: "video", inline: true },
28058
+ "video-sfx": { prompt: "prompt", negative: "negativePrompt", promptLabel: "Sound prompt", media: "audio", inline: true },
28059
+ "video-retake": { prompt: "prompt", promptLabel: "Retake prompt", media: "video", inline: true },
28060
+ // ── Audio / music ──
28061
+ "generate-music": { prompt: "prompt", media: "audio", inline: true },
28062
+ "suno-generate": { prompt: "prompt", media: "audio", inline: true },
28063
+ "text-to-audio": { prompt: "prompt", media: "audio", inline: true },
28064
+ // ── Text / LLM (no media-result preview body → no inline editor) ──
28065
+ "text-prompt": { prompt: "text", promptLabel: "Text", media: "text", inline: false, affixes: false },
28066
+ "image-to-text": { prompt: "customPrompt", promptLabel: "Question", media: "text", inline: false },
28067
+ "llm-chat": { prompt: "userInput", promptLabel: "Prompt", media: "text", inline: false },
28068
+ // ── Speech / voice ──
28069
+ "text-to-speech": { prompt: "directText", promptLabel: "Text", media: "audio", inline: true, promptGate: { field: "textSource", value: "direct" } },
28070
+ "voice-design": { prompt: "voiceDescription", promptLabel: "Voice description", media: "audio", inline: true },
28071
+ "voice-remix": { prompt: "voiceDescription", promptLabel: "Voice description", media: "audio", inline: true },
28072
+ "lip-sync": { prompt: "prompt", media: "audio", inline: true },
28073
+ // ── Suno (music) ──
28074
+ "suno-cover": { prompt: "prompt", media: "audio", inline: true },
28075
+ "suno-extend": { prompt: "prompt", media: "audio", inline: true },
28076
+ "suno-replace-section": { prompt: "prompt", media: "audio", inline: true },
28077
+ "suno-upload-extend": { prompt: "prompt", media: "audio", inline: true },
28078
+ // NOTE: `suno-add-vocals` is intentionally absent — its node has no
28079
+ // user-editable prompt (SunoAddVocalsData declares only `model`; the config
28080
+ // panel + backend route take taskId/audioId/model, never a prompt). A stale
28081
+ // entry here rendered a phantom Prompt editor in the quick-edit modal that
28082
+ // wrote to a `data.prompt` key nothing ever reads (the dead-field class the
28083
+ // guard test now catches via defaultData ownership).
28084
+ "suno-lyrics": { prompt: "prompt", media: "audio", inline: false },
28085
+ "suno-style-boost": { prompt: "content", promptLabel: "Style", media: "audio", inline: false },
28086
+ // ── Composition / FX (compact, no media-result preview → no inline editor) ──
28087
+ "image-critic": { prompt: "prompt", promptLabel: "Criteria", media: "image", inline: false },
28088
+ "motion-graphics": { prompt: "motionPrompt", promptLabel: "Motion prompt", media: "video", inline: false },
28089
+ "3d-title": { prompt: "titlePrompt", promptLabel: "Title", media: "text", inline: false },
28090
+ // ── Script / alignment (their primary text field) ──
28091
+ "generate-script": { prompt: "styleGuide", promptLabel: "Style guide", media: "text", inline: false },
28092
+ "forced-alignment": { prompt: "transcript", promptLabel: "Transcript", media: "audio", inline: false },
28093
+ // Video Analysis — its focus hint is the editable prompt (renders a JSON scene
28094
+ // table, not a media preview → no inline editor).
28095
+ "video-analysis": { prompt: "analysisFocus", promptLabel: "Analysis focus", media: "video", inline: false }
28096
+ };
28097
+ function getPromptFields(nodeType) {
28098
+ return nodeType ? NODE_PROMPT_FIELDS[nodeType] : void 0;
28099
+ }
28100
+ function nodeHasPromptField(nodeType) {
28101
+ return getPromptFields(nodeType) !== void 0;
28102
+ }
28103
+ function getSnippetMedia(nodeType) {
28104
+ return getPromptFields(nodeType)?.media;
28105
+ }
28106
+ function nodeHasInlinePrompt(nodeType) {
28107
+ return getPromptFields(nodeType)?.inline === true;
28108
+ }
28109
+ function nodeSupportsPromptAffixes(nodeType) {
28110
+ const spec = getPromptFields(nodeType);
28111
+ return spec !== void 0 && spec.affixes !== false;
28112
+ }
28113
+ var PROMPT_AFFIX_CORE_FIELD_OVERRIDES = { "generate-script": "prompt" };
28114
+ function promptAffixCoreField(nodeType) {
28115
+ if (!nodeSupportsPromptAffixes(nodeType)) return void 0;
28116
+ return PROMPT_AFFIX_CORE_FIELD_OVERRIDES[nodeType] ?? getPromptFields(nodeType).prompt;
28117
+ }
28118
+ function promptFieldCarriesAffixes(nodeType, promptField) {
28119
+ const core = promptAffixCoreField(nodeType);
28120
+ if (core === void 0) return false;
28121
+ if (promptField === void 0) return getPromptFields(nodeType).prompt === core;
28122
+ return promptField === core || (NODE_PROMPT_CANDIDATE_FIELDS[nodeType] ?? []).includes(promptField);
28123
+ }
28124
+ var PROMPT_AFFIX_NODE_TYPES = new Set(
28125
+ Object.entries(NODE_PROMPT_FIELDS).filter(([, s]) => s.affixes !== false).map(([t]) => t)
28126
+ );
28127
+
27981
28128
  // src/factory-presets/shared-image.ts
27982
28129
  var STYLIZED_SUBJECT = [
27983
28130
  {
@@ -27986,7 +28133,7 @@ var STYLIZED_SUBJECT = [
27986
28133
  description: "Subject \u2192 3D cartoon, rest stays photoreal.",
27987
28134
  data: {
27988
28135
  provider: "nano-banana-pro",
27989
- prompt: "Restyle ONLY the person in the reference image into a polished 3D animated character \u2014 Pixar/Disney sensibility: soft subsurface skin shading, expressive oversized eyes, smoothly stylized hair, clean rounded forms. Preserve their identity, exact pose, expression, and framing. Everything else stays untouched and fully photorealistic: keep the original background, props, clothing fabric and texture, and the scene's real lighting, shadows, and color grade. Composite the stylized figure into the real plate so it sits naturally \u2014 matched light direction, contact shadows, and depth.",
28136
+ promptPrefix: "Restyle ONLY the person in the reference image into a polished 3D animated character \u2014 Pixar/Disney sensibility: soft subsurface skin shading, expressive oversized eyes, smoothly stylized hair, clean rounded forms. Preserve their identity, exact pose, expression, and framing. Everything else stays untouched and fully photorealistic: keep the original background, props, clothing fabric and texture, and the scene's real lighting, shadows, and color grade. Composite the stylized figure into the real plate so it sits naturally \u2014 matched light direction, contact shadows, and depth.",
27990
28137
  negativePrompt: "changing the background, altering the unstylized parts, restyling clothing fabric or props, relighting the scene, distorting the subject, changing identity or pose, flat 2D look, extra limbs, deformed hands, warped face"
27991
28138
  }
27992
28139
  },
@@ -27996,7 +28143,7 @@ var STYLIZED_SUBJECT = [
27996
28143
  description: "Exaggerated cartoon head on a real scene.",
27997
28144
  data: {
27998
28145
  provider: "nano-banana-pro",
27999
- prompt: "Turn ONLY the person into a playful hand-illustrated caricature: enlarge the head, exaggerate their most recognizable features, and amplify expression with bold, confident linework and clean cel-style shading \u2014 while keeping them clearly identifiable. Leave everything else exactly as shot and photorealistic: the body proportions below the neck, the clothing, the background, props, and the scene's real lighting and shadows remain unchanged. Blend the caricature head onto the real photo seamlessly with matched lighting and a believable neckline.",
28146
+ promptPrefix: "Turn ONLY the person into a playful hand-illustrated caricature: enlarge the head, exaggerate their most recognizable features, and amplify expression with bold, confident linework and clean cel-style shading \u2014 while keeping them clearly identifiable. Leave everything else exactly as shot and photorealistic: the body proportions below the neck, the clothing, the background, props, and the scene's real lighting and shadows remain unchanged. Blend the caricature head onto the real photo seamlessly with matched lighting and a believable neckline.",
28000
28147
  negativePrompt: "changing the background, altering the unstylized parts, restyling the body or clothing, relighting the scene, distorting the subject beyond intent, losing likeness, photorealistic head, harsh seam at the neck, deformed features"
28001
28148
  }
28002
28149
  },
@@ -28006,7 +28153,7 @@ var STYLIZED_SUBJECT = [
28006
28153
  description: "Subject \u2192 2D anime, real environment.",
28007
28154
  data: {
28008
28155
  provider: "nano-banana-pro",
28009
- prompt: "Restyle ONLY the person as a crisp 2D anime character \u2014 clean ink outlines, flat cel shading with sharp shadow shapes, glossy stylized hair, and expressive anime eyes \u2014 while preserving their identity, pose, expression, and framing. Keep the real-world background, environment, props, and the original photographic lighting, shadows, and color completely untouched and photorealistic. Integrate the 2D figure into the live-action plate so the light direction and contact shadows read naturally.",
28156
+ promptPrefix: "Restyle ONLY the person as a crisp 2D anime character \u2014 clean ink outlines, flat cel shading with sharp shadow shapes, glossy stylized hair, and expressive anime eyes \u2014 while preserving their identity, pose, expression, and framing. Keep the real-world background, environment, props, and the original photographic lighting, shadows, and color completely untouched and photorealistic. Integrate the 2D figure into the live-action plate so the light direction and contact shadows read naturally.",
28010
28157
  negativePrompt: "changing the background, altering the unstylized parts, restyling the environment or props, relighting the scene, distorting the subject, 3D render look, photorealistic skin on the subject, extra fingers, warped anatomy, broken outlines"
28011
28158
  }
28012
28159
  },
@@ -28016,7 +28163,7 @@ var STYLIZED_SUBJECT = [
28016
28163
  description: "Inverse \u2014 real subject, stylized world.",
28017
28164
  data: {
28018
28165
  provider: "nano-banana-pro",
28019
- prompt: "Inverse stylization: keep the PERSON completely photorealistic and unchanged \u2014 real skin, hair, clothing, identity, pose, and framing all preserved exactly. Restyle ONLY the surrounding world into a vibrant, hand-crafted cartoon environment: simplified painterly shapes, bold saturated colors, soft graphic shading, and whimsical stylized props and scenery. Light the real person to match the cartoon world's color and direction so they sit convincingly inside it, with believable contact shadows.",
28166
+ promptPrefix: "Inverse stylization: keep the PERSON completely photorealistic and unchanged \u2014 real skin, hair, clothing, identity, pose, and framing all preserved exactly. Restyle ONLY the surrounding world into a vibrant, hand-crafted cartoon environment: simplified painterly shapes, bold saturated colors, soft graphic shading, and whimsical stylized props and scenery. Light the real person to match the cartoon world's color and direction so they sit convincingly inside it, with believable contact shadows.",
28020
28167
  negativePrompt: "stylizing or cartoonifying the person, altering the subject's skin, face, hair or clothing, distorting the subject, changing the subject's pose, photorealistic background, flat lifeless scene, harsh cut-out edges around the person"
28021
28168
  }
28022
28169
  },
@@ -28026,7 +28173,7 @@ var STYLIZED_SUBJECT = [
28026
28173
  description: "Subject \u2192 clay figure, real surroundings.",
28027
28174
  data: {
28028
28175
  provider: "nano-banana-pro",
28029
- prompt: "Restyle ONLY the person into a tactile stop-motion claymation figure \u2014 molded plasticine surface with visible fingerprints, tool marks, subtle seams, and a soft matte sheen, in the handmade spirit of Aardman puppets \u2014 while keeping their identity, pose, expression, and framing. Everything else stays exactly as shot and photorealistic: the real background, set, props, and the scene's natural lighting and shadows are unchanged. Seat the clay figure into the real plate with matched light direction and grounded contact shadows.",
28176
+ promptPrefix: "Restyle ONLY the person into a tactile stop-motion claymation figure \u2014 molded plasticine surface with visible fingerprints, tool marks, subtle seams, and a soft matte sheen, in the handmade spirit of Aardman puppets \u2014 while keeping their identity, pose, expression, and framing. Everything else stays exactly as shot and photorealistic: the real background, set, props, and the scene's natural lighting and shadows are unchanged. Seat the clay figure into the real plate with matched light direction and grounded contact shadows.",
28030
28177
  negativePrompt: "changing the background or set, altering the unstylized parts, restyling props, relighting the scene, distorting the subject, smooth plastic toy look, glossy CGI surface, melted or deformed figure, missing fingerprints, extra limbs"
28031
28178
  }
28032
28179
  }
@@ -28047,7 +28194,7 @@ var IMAGE_EDITS = [
28047
28194
  description: "Cut out the subject on white.",
28048
28195
  data: {
28049
28196
  provider: "nano-banana-pro",
28050
- prompt: "Cleanly cut the main subject out of the reference image and place it on a pure, solid white background. Trace a crisp, accurate edge \u2014 preserve fine detail like hair strands, fur, and translucent or wispy edges \u2014 with no leftover background pixels and no color fringing. Keep the subject itself completely unchanged: same pose, lighting, color, and full silhouette, nothing cropped.",
28197
+ promptPrefix: "Cleanly cut the main subject out of the reference image and place it on a pure, solid white background. Trace a crisp, accurate edge \u2014 preserve fine detail like hair strands, fur, and translucent or wispy edges \u2014 with no leftover background pixels and no color fringing. Keep the subject itself completely unchanged: same pose, lighting, color, and full silhouette, nothing cropped.",
28051
28198
  negativePrompt: "fringing, color halo, cut-off subject, leftover background, jagged or rough edges, missing hair detail, semi-transparent matte, drop shadow, gray or off-white background, altering the subject"
28052
28199
  }
28053
28200
  },
@@ -28067,7 +28214,7 @@ var IMAGE_EDITS = [
28067
28214
  description: "Natural color from grayscale.",
28068
28215
  data: {
28069
28216
  provider: "nano-banana-pro",
28070
- prompt: "Colorize this black-and-white photograph with natural, historically plausible color. Give skin realistic, even tones, and assign believable hues to clothing, foliage, sky, and materials. Preserve every original detail, grain, contrast, and the exact composition \u2014 add color only, never invent or remove content.",
28217
+ promptPrefix: "Colorize this black-and-white photograph with natural, historically plausible color. Give skin realistic, even tones, and assign believable hues to clothing, foliage, sky, and materials. Preserve every original detail, grain, contrast, and the exact composition \u2014 add color only, never invent or remove content.",
28071
28218
  negativePrompt: "oversaturated, anachronistic colors, neon or cartoon tones, color bleeding outside edges, blotchy or uneven skin, lost detail, altered composition, added or hallucinated objects, washed-out contrast"
28072
28219
  }
28073
28220
  },
@@ -28077,7 +28224,7 @@ var IMAGE_EDITS = [
28077
28224
  description: "Repair scratches, denoise, sharpen.",
28078
28225
  data: {
28079
28226
  provider: "nano-banana-pro",
28080
- prompt: "Restore this old, damaged photograph: remove scratches, dust, creases, stains, and noise, repair torn or missing areas by reconstructing what is plainly there, and gently recover sharpness and tonal detail. Keep the result authentic and true to the original \u2014 preserve identity, era, natural film grain, and composition. Repair only; do not beautify, restyle, or invent new features.",
28227
+ promptPrefix: "Restore this old, damaged photograph: remove scratches, dust, creases, stains, and noise, repair torn or missing areas by reconstructing what is plainly there, and gently recover sharpness and tonal detail. Keep the result authentic and true to the original \u2014 preserve identity, era, natural film grain, and composition. Repair only; do not beautify, restyle, or invent new features.",
28081
28228
  negativePrompt: "over-smoothed, plastic skin, waxy or airbrushed look, hallucinated details, invented faces or objects, changing identity or age, removing authentic grain, modern restyling, oversharpening halos, altered composition"
28082
28229
  }
28083
28230
  },
@@ -28107,7 +28254,7 @@ var IMAGE_EDITS = [
28107
28254
  description: "Hand-drawn marker doodles on top \u2014 photo stays untouched.",
28108
28255
  data: {
28109
28256
  provider: "nano-banana-pro",
28110
- prompt: "Layer playful hand-drawn doodles ON TOP of the reference photo while keeping every pixel of the underlying photograph completely unchanged \u2014 same people, same colors, same lighting, same crop. Doodle style: wobbly hand-drawn felt-tip marker lines in white with a few yellow accents, like quick sketches on a printed photo. Add: loose outline traces hugging one or two key shapes, small sparkles and stars, a hand-drawn thought cloud or speech bubble with a short witty handwritten phrase that reacts to what is actually happening in the photo, and simple arrows or underlines pointing at fun details. Outlines only \u2014 never fill shapes with color. Never cover faces or the main focal point; place doodles in empty areas like sky, walls or margins. Keep it balanced: four to seven doodle elements total, charming and confident, not cluttered. The photo is the hero \u2014 the doodles are the seasoning.",
28257
+ promptPrefix: "Layer playful hand-drawn doodles ON TOP of the reference photo while keeping every pixel of the underlying photograph completely unchanged \u2014 same people, same colors, same lighting, same crop. Doodle style: wobbly hand-drawn felt-tip marker lines in white with a few yellow accents, like quick sketches on a printed photo. Add: loose outline traces hugging one or two key shapes, small sparkles and stars, a hand-drawn thought cloud or speech bubble with a short witty handwritten phrase that reacts to what is actually happening in the photo, and simple arrows or underlines pointing at fun details. Outlines only \u2014 never fill shapes with color. Never cover faces or the main focal point; place doodles in empty areas like sky, walls or margins. Keep it balanced: four to seven doodle elements total, charming and confident, not cluttered. The photo is the hero \u2014 the doodles are the seasoning.",
28111
28258
  negativePrompt: "altered photo, restyled or recolored scene, redrawn subject, covered faces, filled color shapes, digital sticker or emoji look, vector clipart, cluttered doodles, garbled or misspelled handwriting, watermark, blurry"
28112
28259
  }
28113
28260
  },
@@ -28117,7 +28264,7 @@ var IMAGE_EDITS = [
28117
28264
  description: "Looser free-form doodles \u2014 the model improvises.",
28118
28265
  data: {
28119
28266
  provider: "nano-banana-pro",
28120
- prompt: "Decorate the reference photo with expressive hand-drawn doodles layered on top, keeping the underlying photograph itself completely unchanged. Free, confident hand-drawn marker linework \u2014 wobbly outlines, sparkles, squiggles, little flames or hearts where they fit the mood, and a short handwritten phrase that responds cleverly to the content of the photo (never a generic clich\xE9). Mix of white and one or two bright accent colors. Outline style only, no filled shapes. Compose the doodles around the subject \u2014 never on top of faces or the focal point \u2014 using empty areas and edges. Loose, playful, zine-like energy: it should feel like a bored genius doodled on a printed photo. Keep the original image pixels intact beneath the doodle layer.",
28267
+ promptPrefix: "Decorate the reference photo with expressive hand-drawn doodles layered on top, keeping the underlying photograph itself completely unchanged. Free, confident hand-drawn marker linework \u2014 wobbly outlines, sparkles, squiggles, little flames or hearts where they fit the mood, and a short handwritten phrase that responds cleverly to the content of the photo (never a generic clich\xE9). Mix of white and one or two bright accent colors. Outline style only, no filled shapes. Compose the doodles around the subject \u2014 never on top of faces or the focal point \u2014 using empty areas and edges. Loose, playful, zine-like energy: it should feel like a bored genius doodled on a printed photo. Keep the original image pixels intact beneath the doodle layer.",
28121
28268
  negativePrompt: "altered photo, restyled or recolored scene, covered faces, filled color blocks, sticker or clipart look, clich\xE9 phrases, garbled or misspelled handwriting, cluttered composition, watermark, blurry"
28122
28269
  }
28123
28270
  }
@@ -28144,7 +28291,8 @@ var GENERATE_IMAGE_PRESETS = [
28144
28291
  provider: "nano-banana-pro",
28145
28292
  aspectRatio: "16:9",
28146
28293
  resolution: "2K",
28147
- prompt: `Create a single high-resolution, densely packed character reference sheet titled "CHARACTER BOARD" using the attached photo of the person as the single source of truth for face, hair, beard, eyes, skin tone and body proportions. The same person must appear in every panel \u2014 same age, same features. Outfit identical to the attached photo across all panels. All on-image labels in ENGLISH. Editorial reference-board layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade character-design UI. The composition should feel organized but not rigidly locked: allow the main portrait, metadata, and supporting panels to shift position naturally within the board. The panel arrangement can vary from generation to generation while remaining readable, balanced, and premium. Design the board so it works cleanly in different aspect ratios without depending on a fixed left-column structure. Include: A large hero portrait or 3/4-length character image, accompanied by a detailed metadata block: NAME \xB7 AGE \xB7 HEIGHT \xB7 BUILD \xB7 HAIR \xB7 EYES \xB7 FEATURES \xB7 OUTFIT (describe the exact clothing from the attached photo) \xB7 CHARACTER \xB7 MOOD. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body shots, neutral pose, identical outfit and lighting, neutral tan backdrop): FRONT \xB7 3/4 LEFT \xB7 SIDE LEFT \xB7 BACK \xB7 3/4 RIGHT. PANEL 02 \u2014 EXPRESSIONS (5 tight headshots, same lighting): CALM \xB7 LAUGHING \xB7 INTENSE \xB7 CONTEMPLATIVE \xB7 CONFIDENT. PANEL 03 \u2014 DETAILS (3 macros): face/eyes close-up \xB7 hand close-up (showing ring, watch or cuff) \xB7 distinctive outfit detail. PANEL 04 \u2014 OUTFIT FLAT-LAYS (5 isolated product shots on dark background): outerwear \xB7 top \xB7 bottom \xB7 footwear \xB7 main accessory. PANEL 05 \u2014 LIGHTING / MOOD (4 same-pose portraits under different lighting): SOFT WINDOW LIGHT \xB7 GOLDEN HOUR \xB7 COOL BLUE NIGHT \xB7 DRAMATIC RIM-LIGHT. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes derived from the outfit and skin tones. Bottom caption: "Use this character board as a visual reference for consistent depiction of the character across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent face across every single panel. 8K, fine grain, cinematic color grading.`,
28294
+ promptPrefix: `Create a single high-resolution, densely packed character reference sheet titled "CHARACTER BOARD" using the attached photo of the person as the single source of truth for face, hair, beard, eyes, skin tone and body proportions. The same person must appear in every panel \u2014 same age, same features. Outfit identical to the attached photo across all panels. All on-image labels in ENGLISH. Editorial reference-board layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade character-design UI. The composition should feel organized but not rigidly locked: allow the main portrait, metadata, and supporting panels to shift position naturally within the board. The panel arrangement can vary from generation to generation while remaining readable, balanced, and premium. Design the board so it works cleanly in different aspect ratios without depending on a fixed left-column structure. Include: A large hero portrait or 3/4-length character image, accompanied by a detailed metadata block: NAME \xB7 AGE \xB7 HEIGHT \xB7 BUILD \xB7 HAIR \xB7 EYES \xB7 FEATURES \xB7 OUTFIT (describe the exact clothing from the attached photo) \xB7 CHARACTER \xB7 MOOD. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body shots, neutral pose, identical outfit and lighting, neutral tan backdrop): FRONT \xB7 3/4 LEFT \xB7 SIDE LEFT \xB7 BACK \xB7 3/4 RIGHT. PANEL 02 \u2014 EXPRESSIONS (5 tight headshots, same lighting): CALM \xB7 LAUGHING \xB7 INTENSE \xB7 CONTEMPLATIVE \xB7 CONFIDENT. PANEL 03 \u2014 DETAILS (3 macros): face/eyes close-up \xB7 hand close-up (showing ring, watch or cuff) \xB7 distinctive outfit detail. PANEL 04 \u2014 OUTFIT FLAT-LAYS (5 isolated product shots on dark background): outerwear \xB7 top \xB7 bottom \xB7 footwear \xB7 main accessory. PANEL 05 \u2014 LIGHTING / MOOD (4 same-pose portraits under different lighting): SOFT WINDOW LIGHT \xB7 GOLDEN HOUR \xB7 COOL BLUE NIGHT \xB7 DRAMATIC RIM-LIGHT. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes derived from the outfit and skin tones. Bottom caption: "Use this character board as a visual reference for consistent depiction of the character across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28295
+ promptSuffix: `Style: photorealistic, no illustration. Consistent face across every single panel. 8K, fine grain, cinematic color grading.`,
28148
28296
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, blurry, low resolution"
28149
28297
  }
28150
28298
  },
@@ -28157,7 +28305,8 @@ var GENERATE_IMAGE_PRESETS = [
28157
28305
  provider: "nano-banana-pro",
28158
28306
  aspectRatio: "16:9",
28159
28307
  resolution: "2K",
28160
- prompt: `Create a single high-resolution, densely packed pose reference sheet titled "POSE BOARD" using the attached photo of the person as the single source of truth for face, hair, eyes, skin tone, body proportions and outfit. The same person must appear in every panel \u2014 same age, same features, outfit identical to the attached photo across all panels. All on-image labels in ENGLISH. Editorial reference-board layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade animation-planning UI. The composition should feel organized but not rigidly locked: allow the hero figure, metadata, and supporting panels to shift position naturally within the board while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large full-body hero shot in a relaxed standing pose with a metadata block: NAME \xB7 AGE \xB7 BUILD \xB7 HEIGHT \xB7 OUTFIT \xB7 POSE LANGUAGE \xB7 CENTER OF GRAVITY \xB7 DOMINANT HAND \xB7 PURPOSE. Also include five content groupings \u2014 render ALL five panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 BASIC POSES (5 full-body shots, identical outfit and lighting, neutral tan backdrop): STANDING \xB7 SITTING \xB7 WALKING \xB7 RUNNING \xB7 JUMPING. PANEL 02 \u2014 ACTION POSES (5 dynamic full-body shots with clear silhouettes): FIGHT STANCE \xB7 THROW \xB7 DODGE \xB7 CLIMB \xB7 LAND. PANEL 03 \u2014 EXPRESSIONS (5 tight headshots, same lighting): NEUTRAL \xB7 LAUGHING \xB7 ANGRY \xB7 SAD \xB7 SURPRISED. PANEL 04 \u2014 ANGLE COVERAGE (4 chest-up portraits): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK. PANEL 05 \u2014 COLOR PALETTE: 6 swatches with HEX codes derived from the outfit and skin tones. Bottom caption: "Use this pose board as a visual reference for consistent posing of the character across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent identity across every single panel. 8K, fine grain, cinematic color grading.`,
28308
+ promptPrefix: `Create a single high-resolution, densely packed pose reference sheet titled "POSE BOARD" using the attached photo of the person as the single source of truth for face, hair, eyes, skin tone, body proportions and outfit. The same person must appear in every panel \u2014 same age, same features, outfit identical to the attached photo across all panels. All on-image labels in ENGLISH. Editorial reference-board layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade animation-planning UI. The composition should feel organized but not rigidly locked: allow the hero figure, metadata, and supporting panels to shift position naturally within the board while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large full-body hero shot in a relaxed standing pose with a metadata block: NAME \xB7 AGE \xB7 BUILD \xB7 HEIGHT \xB7 OUTFIT \xB7 POSE LANGUAGE \xB7 CENTER OF GRAVITY \xB7 DOMINANT HAND \xB7 PURPOSE. Also include five content groupings \u2014 render ALL five panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 BASIC POSES (5 full-body shots, identical outfit and lighting, neutral tan backdrop): STANDING \xB7 SITTING \xB7 WALKING \xB7 RUNNING \xB7 JUMPING. PANEL 02 \u2014 ACTION POSES (5 dynamic full-body shots with clear silhouettes): FIGHT STANCE \xB7 THROW \xB7 DODGE \xB7 CLIMB \xB7 LAND. PANEL 03 \u2014 EXPRESSIONS (5 tight headshots, same lighting): NEUTRAL \xB7 LAUGHING \xB7 ANGRY \xB7 SAD \xB7 SURPRISED. PANEL 04 \u2014 ANGLE COVERAGE (4 chest-up portraits): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK. PANEL 05 \u2014 COLOR PALETTE: 6 swatches with HEX codes derived from the outfit and skin tones. Bottom caption: "Use this pose board as a visual reference for consistent posing of the character across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28309
+ promptSuffix: `Style: photorealistic, no illustration. Consistent identity across every single panel. 8K, fine grain, cinematic color grading.`,
28161
28310
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, inconsistent identity between panels, extra limbs, blurry, low resolution"
28162
28311
  }
28163
28312
  },
@@ -28170,7 +28319,8 @@ var GENERATE_IMAGE_PRESETS = [
28170
28319
  provider: "nano-banana-pro",
28171
28320
  aspectRatio: "16:9",
28172
28321
  resolution: "2K",
28173
- prompt: `Create a single high-resolution, densely packed location reference sheet titled "LOCATION BOARD" using the attached photo of the location as the single source of truth for its architecture, atmosphere, lighting, materials and color palette. The space must be identical across every panel \u2014 same place, same materials, same era. All on-image labels in ENGLISH. Editorial location-reference board layout with a dark near-black background, thin yellow neon accent light on the far left, faint film-grain overlay, subtle cinematic interface elements, and production-grade location-scout UI. The composition should feel structured but not rigidly fixed: allow the hero location view, metadata, environmental studies, and supporting panels to shift position naturally within the board. The arrangement may vary from generation to generation while remaining readable, balanced, and premium. Design the board so it adapts cleanly to different aspect ratios without depending on a fixed left-column layout. Include a prominent hero shot of the location, ideally a wide establishing or defining view, accompanied by a detailed metadata block: NAME \xB7 TYPE (street / interior / exterior / forest) \xB7 ERA \xB7 SCALE (intimate / vast) ARCHITECTURE: (key features) MATERIALS: (stone, brick, wood, glass, etc.) ATMOSPHERE: (busy / quiet / eerie / romantic) DEFAULT TIME \xB7 DEFAULT WEATHER \xB7 PURPOSE (e.g. chase sequence, dialogue scene). Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 same-location shots, identical lighting): WIDE \xB7 MID \xB7 TIGHT \xB7 ALT ANGLE \xB7 OVERHEAD. PANEL 02 \u2014 TIME OF DAY (4 same-angle shots): DAWN \xB7 NOON \xB7 DUSK \xB7 NIGHT. PANEL 03 \u2014 DETAILS (2 macros): material/texture close-up \xB7 distinctive architectural detail. PANEL 04 \u2014 SET DRESSING / PROPS (5 isolated prop or signage studies on dark background): 5 key props or signage elements from the location. PANEL 05 \u2014 WEATHER / MOOD (4 same-angle shots): CLEAR SUNNY \xB7 OVERCAST \xB7 RAIN-SOAKED \xB7 MISTY FOG. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the location's dominant tones. Bottom caption: "Use this location board as a visual reference for consistent depiction of the environment across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent location across every panel. 8K, fine grain, cinematic color grading.`,
28322
+ promptPrefix: `Create a single high-resolution, densely packed location reference sheet titled "LOCATION BOARD" using the attached photo of the location as the single source of truth for its architecture, atmosphere, lighting, materials and color palette. The space must be identical across every panel \u2014 same place, same materials, same era. All on-image labels in ENGLISH. Editorial location-reference board layout with a dark near-black background, thin yellow neon accent light on the far left, faint film-grain overlay, subtle cinematic interface elements, and production-grade location-scout UI. The composition should feel structured but not rigidly fixed: allow the hero location view, metadata, environmental studies, and supporting panels to shift position naturally within the board. The arrangement may vary from generation to generation while remaining readable, balanced, and premium. Design the board so it adapts cleanly to different aspect ratios without depending on a fixed left-column layout. Include a prominent hero shot of the location, ideally a wide establishing or defining view, accompanied by a detailed metadata block: NAME \xB7 TYPE (street / interior / exterior / forest) \xB7 ERA \xB7 SCALE (intimate / vast) ARCHITECTURE: (key features) MATERIALS: (stone, brick, wood, glass, etc.) ATMOSPHERE: (busy / quiet / eerie / romantic) DEFAULT TIME \xB7 DEFAULT WEATHER \xB7 PURPOSE (e.g. chase sequence, dialogue scene). Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 same-location shots, identical lighting): WIDE \xB7 MID \xB7 TIGHT \xB7 ALT ANGLE \xB7 OVERHEAD. PANEL 02 \u2014 TIME OF DAY (4 same-angle shots): DAWN \xB7 NOON \xB7 DUSK \xB7 NIGHT. PANEL 03 \u2014 DETAILS (2 macros): material/texture close-up \xB7 distinctive architectural detail. PANEL 04 \u2014 SET DRESSING / PROPS (5 isolated prop or signage studies on dark background): 5 key props or signage elements from the location. PANEL 05 \u2014 WEATHER / MOOD (4 same-angle shots): CLEAR SUNNY \xB7 OVERCAST \xB7 RAIN-SOAKED \xB7 MISTY FOG. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the location's dominant tones. Bottom caption: "Use this location board as a visual reference for consistent depiction of the environment across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28323
+ promptSuffix: `Style: photorealistic, no illustration. Consistent location across every panel. 8K, fine grain, cinematic color grading.`,
28174
28324
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, blurry, low resolution"
28175
28325
  }
28176
28326
  },
@@ -28183,7 +28333,8 @@ var GENERATE_IMAGE_PRESETS = [
28183
28333
  provider: "nano-banana-pro",
28184
28334
  aspectRatio: "16:9",
28185
28335
  resolution: "2K",
28186
- prompt: `Create a single high-resolution, densely packed product reference sheet titled "PRODUCT BOARD" using the attached photo of the product as the single source of truth for its shape, materials, colorway, proportions, branding and finish. The same product must appear in every panel \u2014 identical model, identical colorway and markings. All on-image labels in ENGLISH. Editorial product-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade industrial-design UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally within the board while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero product shot with a metadata block: NAME \xB7 CATEGORY \xB7 BRAND \xB7 DIMENSIONS \xB7 WEIGHT \xB7 MATERIALS \xB7 FINISH \xB7 KEY FEATURES \xB7 COLORWAY. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 studio shots on a seamless background, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP. PANEL 02 \u2014 DETAILS (3 macros): material/texture close-up \xB7 seam/joint or mechanism \xB7 logo/branding detail. PANEL 03 \u2014 COLORWAYS (4 isolated shots of the same product in alternate finishes). PANEL 04 \u2014 SCALE (the product beside a common reference object, with a dimension callout). PANEL 05 \u2014 IN USE / CONTEXT (3 lifestyle shots in a real setting). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the product's materials and finish. Bottom caption: "Use this product board as a visual reference for consistent depiction of the product across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Studio. Style: photorealistic, no illustration. Consistent product across every panel. 8K, fine grain, studio product photography, crisp reflections.`,
28336
+ promptPrefix: `Create a single high-resolution, densely packed product reference sheet titled "PRODUCT BOARD" using the attached photo of the product as the single source of truth for its shape, materials, colorway, proportions, branding and finish. The same product must appear in every panel \u2014 identical model, identical colorway and markings. All on-image labels in ENGLISH. Editorial product-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade industrial-design UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally within the board while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero product shot with a metadata block: NAME \xB7 CATEGORY \xB7 BRAND \xB7 DIMENSIONS \xB7 WEIGHT \xB7 MATERIALS \xB7 FINISH \xB7 KEY FEATURES \xB7 COLORWAY. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 studio shots on a seamless background, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP. PANEL 02 \u2014 DETAILS (3 macros): material/texture close-up \xB7 seam/joint or mechanism \xB7 logo/branding detail. PANEL 03 \u2014 COLORWAYS (4 isolated shots of the same product in alternate finishes). PANEL 04 \u2014 SCALE (the product beside a common reference object, with a dimension callout). PANEL 05 \u2014 IN USE / CONTEXT (3 lifestyle shots in a real setting). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the product's materials and finish. Bottom caption: "Use this product board as a visual reference for consistent depiction of the product across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Studio.`,
28337
+ promptSuffix: `Style: photorealistic, no illustration. Consistent product across every panel. 8K, fine grain, studio product photography, crisp reflections.`,
28187
28338
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, blurry, low resolution"
28188
28339
  }
28189
28340
  },
@@ -28196,7 +28347,8 @@ var GENERATE_IMAGE_PRESETS = [
28196
28347
  provider: "nano-banana-pro",
28197
28348
  aspectRatio: "16:9",
28198
28349
  resolution: "2K",
28199
- prompt: `Create a single high-resolution, densely packed wardrobe reference sheet titled "OUTFIT BOARD" using the attached photo of the outfit as the single source of truth for its garments, fabrics, colorway, silhouette and styling. The same outfit must appear in every panel \u2014 identical garments, identical colors and trims. All on-image labels in ENGLISH. Editorial fashion-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade stylist UI. The composition should feel organized but not rigidly locked: allow the hero look, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a hero full-look shot with a metadata block: LOOK NAME \xB7 STYLE \xB7 SEASON \xB7 FABRICS \xB7 PALETTE \xB7 FIT \xB7 OCCASION. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 ON-BODY VIEWS (5 full-length shots, identical lighting): FRONT \xB7 3/4 LEFT \xB7 SIDE \xB7 BACK \xB7 3/4 RIGHT. PANEL 02 \u2014 FLAT-LAYS (5 isolated garment shots on a dark surface): top \xB7 bottom \xB7 outerwear \xB7 footwear \xB7 headwear. PANEL 03 \u2014 FABRIC & DETAIL (3 macros): weave/texture close-up \xB7 stitching or hardware \xB7 print or trim detail. PANEL 04 \u2014 ACCESSORIES (4 isolated accessory studies: bag \xB7 jewelry \xB7 belt \xB7 eyewear). PANEL 05 \u2014 COLORWAYS (3 alternate colorways of the same look). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the garments. Bottom caption: "Use this outfit board as a visual reference for consistent depiction of the wardrobe across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Editorial \xB7 Fashion. Style: photorealistic, no illustration. Consistent outfit across every panel. 8K, fine grain, editorial fashion photography.`,
28350
+ promptPrefix: `Create a single high-resolution, densely packed wardrobe reference sheet titled "OUTFIT BOARD" using the attached photo of the outfit as the single source of truth for its garments, fabrics, colorway, silhouette and styling. The same outfit must appear in every panel \u2014 identical garments, identical colors and trims. All on-image labels in ENGLISH. Editorial fashion-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade stylist UI. The composition should feel organized but not rigidly locked: allow the hero look, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a hero full-look shot with a metadata block: LOOK NAME \xB7 STYLE \xB7 SEASON \xB7 FABRICS \xB7 PALETTE \xB7 FIT \xB7 OCCASION. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 ON-BODY VIEWS (5 full-length shots, identical lighting): FRONT \xB7 3/4 LEFT \xB7 SIDE \xB7 BACK \xB7 3/4 RIGHT. PANEL 02 \u2014 FLAT-LAYS (5 isolated garment shots on a dark surface): top \xB7 bottom \xB7 outerwear \xB7 footwear \xB7 headwear. PANEL 03 \u2014 FABRIC & DETAIL (3 macros): weave/texture close-up \xB7 stitching or hardware \xB7 print or trim detail. PANEL 04 \u2014 ACCESSORIES (4 isolated accessory studies: bag \xB7 jewelry \xB7 belt \xB7 eyewear). PANEL 05 \u2014 COLORWAYS (3 alternate colorways of the same look). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the garments. Bottom caption: "Use this outfit board as a visual reference for consistent depiction of the wardrobe across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Editorial \xB7 Fashion.`,
28351
+ promptSuffix: `Style: photorealistic, no illustration. Consistent outfit across every panel. 8K, fine grain, editorial fashion photography.`,
28200
28352
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, blurry, low resolution"
28201
28353
  }
28202
28354
  },
@@ -28209,7 +28361,8 @@ var GENERATE_IMAGE_PRESETS = [
28209
28361
  provider: "nano-banana-pro",
28210
28362
  aspectRatio: "16:9",
28211
28363
  resolution: "2K",
28212
- prompt: `Create a single high-resolution, densely packed set-dressing reference sheet titled "SCENE BOARD" using the attached photo of the scene as the single source of truth for its props, set dressing, materials, signage and mood. The space and its contents must be consistent across every panel \u2014 same props, same materials, same era. All on-image labels in ENGLISH. Editorial set-decoration layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade art-department UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a hero establishing shot with a metadata block: SCENE NAME \xB7 TYPE \xB7 ERA \xB7 MOOD \xB7 KEY MATERIALS \xB7 PURPOSE. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 KEY PROPS (5 isolated prop studies on a dark background). PANEL 02 \u2014 SIGNAGE / GRAPHICS (3 readable signage or printed-graphic elements from the scene). PANEL 03 \u2014 MATERIALS & TEXTURES (3 macros: surface \xB7 fabric/wood/metal \xB7 wear/patina). PANEL 04 \u2014 LAYOUT / BLOCKING (a simple top-down or wide diagram of where key elements sit). PANEL 05 \u2014 LIGHTING STATES (3 same-angle shots: day \xB7 practical-lit night \xB7 dramatic). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the scene's dominant tones. Bottom caption: "Use this scene board as a visual reference for consistent set dressing across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent scene across every panel. 8K, fine grain, cinematic color grading.`,
28364
+ promptPrefix: `Create a single high-resolution, densely packed set-dressing reference sheet titled "SCENE BOARD" using the attached photo of the scene as the single source of truth for its props, set dressing, materials, signage and mood. The space and its contents must be consistent across every panel \u2014 same props, same materials, same era. All on-image labels in ENGLISH. Editorial set-decoration layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade art-department UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a hero establishing shot with a metadata block: SCENE NAME \xB7 TYPE \xB7 ERA \xB7 MOOD \xB7 KEY MATERIALS \xB7 PURPOSE. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 KEY PROPS (5 isolated prop studies on a dark background). PANEL 02 \u2014 SIGNAGE / GRAPHICS (3 readable signage or printed-graphic elements from the scene). PANEL 03 \u2014 MATERIALS & TEXTURES (3 macros: surface \xB7 fabric/wood/metal \xB7 wear/patina). PANEL 04 \u2014 LAYOUT / BLOCKING (a simple top-down or wide diagram of where key elements sit). PANEL 05 \u2014 LIGHTING STATES (3 same-angle shots: day \xB7 practical-lit night \xB7 dramatic). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the scene's dominant tones. Bottom caption: "Use this scene board as a visual reference for consistent set dressing across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28365
+ promptSuffix: `Style: photorealistic, no illustration. Consistent scene across every panel. 8K, fine grain, cinematic color grading.`,
28213
28366
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, blurry, low resolution"
28214
28367
  }
28215
28368
  },
@@ -28222,7 +28375,8 @@ var GENERATE_IMAGE_PRESETS = [
28222
28375
  provider: "nano-banana-pro",
28223
28376
  aspectRatio: "16:9",
28224
28377
  resolution: "2K",
28225
- prompt: `Create a single high-resolution, densely packed creature reference sheet titled "CREATURE BOARD" using the attached photo of the creature as the single source of truth for its anatomy, silhouette, coloration, textures and features. The same creature must appear in every panel \u2014 identical species, identical markings and proportions. All on-image labels in ENGLISH. Editorial creature-design layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade concept-design UI. The composition should feel organized but not rigidly locked: allow the hero render, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero full-body render with a metadata block: NAME \xB7 SPECIES \xB7 SIZE \xB7 BUILD \xB7 COLORATION \xB7 TEXTURES \xB7 TEMPERAMENT \xB7 FEATURES \xB7 MOVEMENT \xB7 VOCALIZATION. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body angles, neutral pose, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP-DOWN. PANEL 02 \u2014 POSES (4 dynamic full-body poses: idle \xB7 moving \xB7 alert \xB7 aggressive). PANEL 03 \u2014 DETAILS (3 macros): head/face close-up \xB7 hide/scale/fur texture \xB7 distinctive feature (claw, horn, fin). PANEL 04 \u2014 EXPRESSIONS (4 head studies showing temperament range). PANEL 05 \u2014 SCALE (the creature beside a human silhouette for size reference). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the creature's coloration. Bottom caption: "Use this creature board as a visual reference for consistent depiction of the creature across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent creature across every panel. 8K, fine grain, cinematic color grading.`,
28378
+ promptPrefix: `Create a single high-resolution, densely packed creature reference sheet titled "CREATURE BOARD" using the attached photo of the creature as the single source of truth for its anatomy, silhouette, coloration, textures and features. The same creature must appear in every panel \u2014 identical species, identical markings and proportions. All on-image labels in ENGLISH. Editorial creature-design layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade concept-design UI. The composition should feel organized but not rigidly locked: allow the hero render, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero full-body render with a metadata block: NAME \xB7 SPECIES \xB7 SIZE \xB7 BUILD \xB7 COLORATION \xB7 TEXTURES \xB7 TEMPERAMENT \xB7 FEATURES \xB7 MOVEMENT \xB7 VOCALIZATION. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body angles, neutral pose, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP-DOWN. PANEL 02 \u2014 POSES (4 dynamic full-body poses: idle \xB7 moving \xB7 alert \xB7 aggressive). PANEL 03 \u2014 DETAILS (3 macros): head/face close-up \xB7 hide/scale/fur texture \xB7 distinctive feature (claw, horn, fin). PANEL 04 \u2014 EXPRESSIONS (4 head studies showing temperament range). PANEL 05 \u2014 SCALE (the creature beside a human silhouette for size reference). PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the creature's coloration. Bottom caption: "Use this creature board as a visual reference for consistent depiction of the creature across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28379
+ promptSuffix: `Style: photorealistic, no illustration. Consistent creature across every panel. 8K, fine grain, cinematic color grading.`,
28226
28380
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed faces, blurry, low resolution"
28227
28381
  }
28228
28382
  },
@@ -28235,7 +28389,8 @@ var GENERATE_IMAGE_PRESETS = [
28235
28389
  provider: "nano-banana-pro",
28236
28390
  aspectRatio: "16:9",
28237
28391
  resolution: "2K",
28238
- prompt: `Create a single high-resolution, densely packed vehicle reference sheet titled "VEHICLE BOARD" using the attached photo of the vehicle as the single source of truth for its body shape, proportions, paintwork, trim, wheels and condition. The same vehicle must appear in every panel \u2014 identical model, identical colorway, markings and wear. All on-image labels in ENGLISH. Editorial vehicle-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade transportation-design UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large three-quarter hero shot with a metadata block: NAME \xB7 TYPE \xB7 ERA \xB7 SCALE \xB7 BODY & MATERIALS \xB7 FINISH \xB7 SEATS \xB7 TOP SPEED \xB7 SIGNATURE FEATURE \xB7 ROLE. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 studio shots, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP-DOWN. PANEL 02 \u2014 INTERIOR / CABIN (4 close shots): cockpit through the window \xB7 dashboard detail \xB7 seats or cargo area \xB7 driver POV. PANEL 03 \u2014 DETAIL MACROS (4): headlight or light cluster \xB7 wheel and tire \xB7 badge or panel line \xB7 paint and wear close-up. PANEL 04 \u2014 IN MOTION (4 staged frames): driving straight \xB7 cornering \xB7 parked on an incline \xB7 night with headlights on. PANEL 05 \u2014 LIGHTING / MOOD (4 same-angle hero shots): DESERT MIDDAY \xB7 GOLDEN HOUR \xB7 STORMY OVERCAST \xB7 NIGHT NEON. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the paintwork and trim. Bottom caption: "Use this vehicle board as a visual reference for consistent depiction of the vehicle across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent vehicle across every panel. 8K, fine grain, cinematic color grading.`,
28392
+ promptPrefix: `Create a single high-resolution, densely packed vehicle reference sheet titled "VEHICLE BOARD" using the attached photo of the vehicle as the single source of truth for its body shape, proportions, paintwork, trim, wheels and condition. The same vehicle must appear in every panel \u2014 identical model, identical colorway, markings and wear. All on-image labels in ENGLISH. Editorial vehicle-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade transportation-design UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large three-quarter hero shot with a metadata block: NAME \xB7 TYPE \xB7 ERA \xB7 SCALE \xB7 BODY & MATERIALS \xB7 FINISH \xB7 SEATS \xB7 TOP SPEED \xB7 SIGNATURE FEATURE \xB7 ROLE. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 studio shots, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP-DOWN. PANEL 02 \u2014 INTERIOR / CABIN (4 close shots): cockpit through the window \xB7 dashboard detail \xB7 seats or cargo area \xB7 driver POV. PANEL 03 \u2014 DETAIL MACROS (4): headlight or light cluster \xB7 wheel and tire \xB7 badge or panel line \xB7 paint and wear close-up. PANEL 04 \u2014 IN MOTION (4 staged frames): driving straight \xB7 cornering \xB7 parked on an incline \xB7 night with headlights on. PANEL 05 \u2014 LIGHTING / MOOD (4 same-angle hero shots): DESERT MIDDAY \xB7 GOLDEN HOUR \xB7 STORMY OVERCAST \xB7 NIGHT NEON. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the paintwork and trim. Bottom caption: "Use this vehicle board as a visual reference for consistent depiction of the vehicle across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28393
+ promptSuffix: `Style: photorealistic, no illustration. Consistent vehicle across every panel. 8K, fine grain, cinematic color grading.`,
28239
28394
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, warped body panels, distorted geometry, blurry, low resolution"
28240
28395
  }
28241
28396
  },
@@ -28248,7 +28403,8 @@ var GENERATE_IMAGE_PRESETS = [
28248
28403
  provider: "nano-banana-pro",
28249
28404
  aspectRatio: "16:9",
28250
28405
  resolution: "2K",
28251
- prompt: `Create a single high-resolution, densely packed dish reference sheet titled "FOOD BOARD" using the attached photo of the dish as the single source of truth for its ingredients, plating, colors, textures and garnish. The same dish must appear in every panel \u2014 identical recipe, identical plating, bowl or plate, and props. All on-image labels in ENGLISH. Editorial culinary-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade food-styling UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large appetizing hero shot with a metadata block: DISH NAME \xB7 CUISINE \xB7 CATEGORY \xB7 KEY INGREDIENTS \xB7 TEXTURES \xB7 GARNISH \xB7 SERVED \xB7 AUDIENCE. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 PLATING ANGLES (5 beauty shots, identical styling): TOP-DOWN \xB7 3/4 HERO \xB7 SIDE \xB7 EXTREME CLOSE-UP \xB7 IN HAND OR WITH UTENSIL. PANEL 02 \u2014 INGREDIENT BREAKDOWN (5 isolated ingredient studies on a dark background). PANEL 03 \u2014 DETAIL MACROS (4): surface texture \xB7 glaze or sauce sheen \xB7 steam or freshness cue \xB7 garnish detail. PANEL 04 \u2014 IN CONTEXT (4 staged frames): steam rising \xB7 utensil lifting a bite \xB7 sauce pour frozen mid-action \xB7 hands holding the dish. PANEL 05 \u2014 LIGHTING / MOOD (4 same-angle hero shots): WARM APPETIZING \xB7 COOL EDITORIAL \xB7 HARD COMMERCIAL \xB7 MOODY DRAMATIC. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the dish and plating. Bottom caption: "Use this food board as a visual reference for consistent depiction of the dish across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Commercial. Style: photorealistic, no illustration. Consistent dish across every panel. 8K, fine grain, appetizing commercial color grading.`,
28406
+ promptPrefix: `Create a single high-resolution, densely packed dish reference sheet titled "FOOD BOARD" using the attached photo of the dish as the single source of truth for its ingredients, plating, colors, textures and garnish. The same dish must appear in every panel \u2014 identical recipe, identical plating, bowl or plate, and props. All on-image labels in ENGLISH. Editorial culinary-reference layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade food-styling UI. The composition should feel organized but not rigidly locked: allow the hero shot, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large appetizing hero shot with a metadata block: DISH NAME \xB7 CUISINE \xB7 CATEGORY \xB7 KEY INGREDIENTS \xB7 TEXTURES \xB7 GARNISH \xB7 SERVED \xB7 AUDIENCE. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 PLATING ANGLES (5 beauty shots, identical styling): TOP-DOWN \xB7 3/4 HERO \xB7 SIDE \xB7 EXTREME CLOSE-UP \xB7 IN HAND OR WITH UTENSIL. PANEL 02 \u2014 INGREDIENT BREAKDOWN (5 isolated ingredient studies on a dark background). PANEL 03 \u2014 DETAIL MACROS (4): surface texture \xB7 glaze or sauce sheen \xB7 steam or freshness cue \xB7 garnish detail. PANEL 04 \u2014 IN CONTEXT (4 staged frames): steam rising \xB7 utensil lifting a bite \xB7 sauce pour frozen mid-action \xB7 hands holding the dish. PANEL 05 \u2014 LIGHTING / MOOD (4 same-angle hero shots): WARM APPETIZING \xB7 COOL EDITORIAL \xB7 HARD COMMERCIAL \xB7 MOODY DRAMATIC. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the dish and plating. Bottom caption: "Use this food board as a visual reference for consistent depiction of the dish across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Commercial.`,
28407
+ promptSuffix: `Style: photorealistic, no illustration. Consistent dish across every panel. 8K, fine grain, appetizing commercial color grading.`,
28252
28408
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, unappetizing, plastic fake food, messy spills, blurry, low resolution"
28253
28409
  }
28254
28410
  },
@@ -28261,7 +28417,8 @@ var GENERATE_IMAGE_PRESETS = [
28261
28417
  provider: "nano-banana-pro",
28262
28418
  aspectRatio: "16:9",
28263
28419
  resolution: "2K",
28264
- prompt: `Create a single high-resolution, densely packed mascot reference sheet titled "MASCOT BOARD" using the attached image of the mascot as the single source of truth for its design, proportions, colors, materials and personality. The same mascot must appear in every panel \u2014 identical design, identical colors and details \u2014 rendered in the mascot's native art style read from the attached image (illustrated, plush, costumed or 3D), never drifting between styles. All on-image labels in ENGLISH. Editorial brand-character layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade brand-design UI. The composition should feel organized but not rigidly locked: allow the hero pose, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero pose with a metadata block: MASCOT NAME \xB7 BRAND \xB7 CATEGORY \xB7 MATERIAL / STYLE \xB7 PERSONALITY \xB7 CATCHPHRASE \xB7 SIZE \xB7 USE CASES. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body angles, identical lighting): FRONT \xB7 3/4 LEFT \xB7 SIDE \xB7 BACK \xB7 3/4 RIGHT. PANEL 02 \u2014 EXPRESSIONS (6 head studies): HAPPY \xB7 WAVING \xB7 SHOCKED \xB7 WINKING \xB7 SLEEPY \xB7 CURIOUS. PANEL 03 \u2014 DETAIL MACROS (3): face detail \xB7 material or texture close-up \xB7 signature accessory. PANEL 04 \u2014 BRAND APPLICATIONS (4 mockups): on product packaging \xB7 on a storefront sign \xB7 in a print ad \xB7 on merch. PANEL 05 \u2014 POSES (4 action poses): GREETING \xB7 CELEBRATING \xB7 PRESENTING \xB7 THUMBS-UP. PANEL 06 \u2014 BRAND COLOR PALETTE: 6 swatches with HEX codes from the mascot's colors. Bottom caption: "Use this mascot board as a visual reference for consistent depiction of the mascot across all generations." Bottom-right tags: STYLE \xB7 Brand \xB7 Character \xB7 Consistent. Consistent mascot and consistent art style across every panel. 8K, fine grain, premium brand-design finish.`,
28420
+ promptPrefix: `Create a single high-resolution, densely packed mascot reference sheet titled "MASCOT BOARD" using the attached image of the mascot as the single source of truth for its design, proportions, colors, materials and personality. The same mascot must appear in every panel \u2014 identical design, identical colors and details \u2014 rendered in the mascot's native art style read from the attached image (illustrated, plush, costumed or 3D), never drifting between styles. All on-image labels in ENGLISH. Editorial brand-character layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade brand-design UI. The composition should feel organized but not rigidly locked: allow the hero pose, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero pose with a metadata block: MASCOT NAME \xB7 BRAND \xB7 CATEGORY \xB7 MATERIAL / STYLE \xB7 PERSONALITY \xB7 CATCHPHRASE \xB7 SIZE \xB7 USE CASES. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body angles, identical lighting): FRONT \xB7 3/4 LEFT \xB7 SIDE \xB7 BACK \xB7 3/4 RIGHT. PANEL 02 \u2014 EXPRESSIONS (6 head studies): HAPPY \xB7 WAVING \xB7 SHOCKED \xB7 WINKING \xB7 SLEEPY \xB7 CURIOUS. PANEL 03 \u2014 DETAIL MACROS (3): face detail \xB7 material or texture close-up \xB7 signature accessory. PANEL 04 \u2014 BRAND APPLICATIONS (4 mockups): on product packaging \xB7 on a storefront sign \xB7 in a print ad \xB7 on merch. PANEL 05 \u2014 POSES (4 action poses): GREETING \xB7 CELEBRATING \xB7 PRESENTING \xB7 THUMBS-UP. PANEL 06 \u2014 BRAND COLOR PALETTE: 6 swatches with HEX codes from the mascot's colors. Bottom caption: "Use this mascot board as a visual reference for consistent depiction of the mascot across all generations." Bottom-right tags: STYLE \xB7 Brand \xB7 Character \xB7 Consistent.`,
28421
+ promptSuffix: `Consistent mascot and consistent art style across every panel. 8K, fine grain, premium brand-design finish.`,
28265
28422
  negativePrompt: "inconsistent art style between panels, design drift, off-model mascot, garbled text, misspelled labels, watermark, blurry, low resolution"
28266
28423
  }
28267
28424
  },
@@ -28274,7 +28431,8 @@ var GENERATE_IMAGE_PRESETS = [
28274
28431
  provider: "nano-banana-pro",
28275
28432
  aspectRatio: "16:9",
28276
28433
  resolution: "2K",
28277
- prompt: `Create a single high-resolution, densely packed pet reference sheet titled "PET BOARD" using the attached photo of the pet as the single source of truth for its species, breed, coat colors, markings, eyes and build. The same animal must appear in every panel \u2014 identical markings, identical proportions, identical collar or accessories. All on-image labels in ENGLISH. Editorial reference-board layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade character-design UI. The composition should feel organized but not rigidly locked: allow the hero portrait, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero portrait with a metadata block: NAME \xB7 SPECIES \xB7 BREED \xB7 AGE \xB7 SIZE \xB7 COAT & MARKINGS \xB7 EYES \xB7 COLLAR / ACCESSORIES \xB7 TEMPERAMENT \xB7 SIGNATURE BEHAVIOR. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body angles, neutral stance, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP-DOWN. PANEL 02 \u2014 EXPRESSIONS & MOODS (6 head studies): ALERT \xB7 CURIOUS \xB7 PLAYFUL \xB7 SLEEPY \xB7 GRUMPY \xB7 HAPPY. PANEL 03 \u2014 DETAIL MACROS (4): eye close-up \xB7 coat or fur texture \xB7 paw detail \xB7 collar tag or accessory. PANEL 04 \u2014 POSES (5 natural poses): SITTING \xB7 LYING DOWN \xB7 WALKING \xB7 PLAYING \xB7 CURLED ASLEEP. PANEL 05 \u2014 LIGHTING / MOOD (4 same-pose portraits): SOFT WINDOW LIGHT \xB7 GOLDEN HOUR \xB7 COOL BLUE NIGHT \xB7 DRAMATIC RIM-LIGHT. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the coat and accessories. Bottom caption: "Use this pet board as a visual reference for consistent depiction of the pet across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic. Style: photorealistic, no illustration. Consistent animal across every single panel. 8K, fine grain, cinematic color grading.`,
28434
+ promptPrefix: `Create a single high-resolution, densely packed pet reference sheet titled "PET BOARD" using the attached photo of the pet as the single source of truth for its species, breed, coat colors, markings, eyes and build. The same animal must appear in every panel \u2014 identical markings, identical proportions, identical collar or accessories. All on-image labels in ENGLISH. Editorial reference-board layout with a dark near-black background, thin yellow neon accent light, faint film-grain overlay, and production-grade character-design UI. The composition should feel organized but not rigidly locked: allow the hero portrait, metadata, and supporting panels to shift position naturally while remaining readable, balanced, and premium. Design the board to adapt cleanly to different aspect ratios without depending on a fixed left-column layout. Include a large hero portrait with a metadata block: NAME \xB7 SPECIES \xB7 BREED \xB7 AGE \xB7 SIZE \xB7 COAT & MARKINGS \xB7 EYES \xB7 COLLAR / ACCESSORIES \xB7 TEMPERAMENT \xB7 SIGNATURE BEHAVIOR. Also include six content groupings \u2014 render ALL six panel headings exactly as written, never merging or omitting a panel: PANEL 01 \u2014 VIEWS (5 full-body angles, neutral stance, identical lighting): FRONT \xB7 3/4 \xB7 SIDE \xB7 BACK \xB7 TOP-DOWN. PANEL 02 \u2014 EXPRESSIONS & MOODS (6 head studies): ALERT \xB7 CURIOUS \xB7 PLAYFUL \xB7 SLEEPY \xB7 GRUMPY \xB7 HAPPY. PANEL 03 \u2014 DETAIL MACROS (4): eye close-up \xB7 coat or fur texture \xB7 paw detail \xB7 collar tag or accessory. PANEL 04 \u2014 POSES (5 natural poses): SITTING \xB7 LYING DOWN \xB7 WALKING \xB7 PLAYING \xB7 CURLED ASLEEP. PANEL 05 \u2014 LIGHTING / MOOD (4 same-pose portraits): SOFT WINDOW LIGHT \xB7 GOLDEN HOUR \xB7 COOL BLUE NIGHT \xB7 DRAMATIC RIM-LIGHT. PANEL 06 \u2014 COLOR PALETTE: 6 swatches with HEX codes from the coat and accessories. Bottom caption: "Use this pet board as a visual reference for consistent depiction of the pet across all generations." Bottom-right tags: STYLE \xB7 Modern \xB7 Realistic \xB7 Cinematic.`,
28435
+ promptSuffix: `Style: photorealistic, no illustration. Consistent animal across every single panel. 8K, fine grain, cinematic color grading.`,
28278
28436
  negativePrompt: "illustration, cartoon, 3d render, garbled text, misspelled labels, watermark, deformed anatomy, inconsistent markings between panels, wrong breed, blurry, low resolution"
28279
28437
  }
28280
28438
  },
@@ -28292,7 +28450,8 @@ var GENERATE_IMAGE_PRESETS = [
28292
28450
  provider: "nano-banana-2",
28293
28451
  aspectRatio: "3:4",
28294
28452
  resolution: "4K",
28295
- prompt: `Create a clean character reference grid using the attached photo of the person as the single source of truth for face, hair, eyes, skin tone, build and outfit. Four equal panels arranged in a tidy two-by-two grid on a single seamless neutral light-grey studio background: a tight front-facing portrait close-up, a 3/4-view portrait, a full-body shot from the front in a relaxed neutral stance, and a full-body shot from the back. The SAME person in every panel \u2014 identical age, features, hairstyle and outfit from the attached photo. Identical soft, even studio lighting in all four panels with no dramatic shadows. No decorations, no background props, no text, no UI elements \u2014 a sterile, production-neutral reference sheet built to be reused as an identity reference in later generations. Photorealistic, sharp focus, accurate natural skin texture, true-to-life color.`,
28453
+ promptPrefix: `Create a clean character reference grid using the attached photo of the person as the single source of truth for face, hair, eyes, skin tone, build and outfit. Four equal panels arranged in a tidy two-by-two grid on a single seamless neutral light-grey studio background: a tight front-facing portrait close-up, a 3/4-view portrait, a full-body shot from the front in a relaxed neutral stance, and a full-body shot from the back. The SAME person in every panel \u2014 identical age, features, hairstyle and outfit from the attached photo. Identical soft, even studio lighting in all four panels with no dramatic shadows. No decorations, no background props, no text, no UI elements \u2014 a sterile, production-neutral reference sheet built to be reused as an identity reference in later generations.`,
28454
+ promptSuffix: `Photorealistic, sharp focus, accurate natural skin texture, true-to-life color.`,
28296
28455
  negativePrompt: "stylization, illustration, decorative background, props, text, labels, UI elements, dramatic lighting, inconsistent face between panels, identity drift, changed outfit, deformed, blurry, watermark"
28297
28456
  }
28298
28457
  },
@@ -28331,19 +28490,20 @@ var GENERATE_IMAGE_PRESETS = [
28331
28490
  data: {
28332
28491
  provider: "gpt-image-2",
28333
28492
  quality: "high",
28334
- prompt: `Using the attached photo as the exact source, return the SAME image unchanged except for added annotations: overlay a small, clearly legible callout label on each distinct element a user might want to edit. Draw a thin leader line from each label to the element it names. Use short lowercase names in clear English (e.g. "drink 1", "drink 2", "flower basket", "hammock", "table", "sky", "sand", "palm tree"). Number duplicate element types ("drink 1", "drink 2"). Place labels on empty areas so they never overlap each other or hide the element they point to. Label only distinct, meaningful, editable objects \u2014 about 6 to 10 of them \u2014 and skip trivial background texture. Do NOT restyle, recolor, relight, or redraw the scene; keep every pixel of the underlying photo as close to the original as possible. The labels are an overlay on top of the otherwise-unchanged image.`,
28493
+ promptPrefix: `Using the attached photo as the exact source, return the SAME image unchanged except for added annotations: overlay a small, clearly legible callout label on each distinct element a user might want to edit. Draw a thin leader line from each label to the element it names. Use short lowercase names in clear English (e.g. "drink 1", "drink 2", "flower basket", "hammock", "table", "sky", "sand", "palm tree"). Number duplicate element types ("drink 1", "drink 2"). Place labels on empty areas so they never overlap each other or hide the element they point to. Label only distinct, meaningful, editable objects \u2014 about 6 to 10 of them \u2014 and skip trivial background texture. Do NOT restyle, recolor, relight, or redraw the scene; keep every pixel of the underlying photo as close to the original as possible. The labels are an overlay on top of the otherwise-unchanged image.`,
28335
28494
  negativePrompt: "garbled text, misspelled labels, overlapping labels, illegible text, restyled scene, recolored scene, redrawn image, cartoon, illustration, watermark, blurry"
28336
28495
  }
28337
28496
  },
28338
28497
  {
28339
28498
  id: "generate-image/edit-by-name",
28340
28499
  name: "Apply Named Edit",
28341
- description: "Step 2 \xB7 connect the labeled sheet \u2192 edit elements by name; the labels are removed from the result.",
28500
+ description: 'Step 2 \xB7 connect the labeled sheet \u2192 type your change in the prompt (e.g. change "drink 1" to blue); the labels are removed from the result.',
28342
28501
  group: "Edit by Name",
28343
28502
  data: {
28344
28503
  provider: "gpt-image-2",
28345
28504
  quality: "high",
28346
- prompt: `This image has callout labels naming its elements (made with the Label Elements preset). Use the labels ONLY to locate elements, then produce a clean edited photo with NO labels. Replace the next sentence with your change, referring to the labels: change "drink 1" to blue and replace the "flower basket" with a small dog. REMOVE every callout label, text box and leader line so none appear in the final image. Keep everything else exactly as it is.`,
28505
+ promptPrefix: `This image has callout labels naming its elements (made with the Label Elements preset). Use the labels ONLY to locate elements, then produce a clean edited photo with NO labels. Apply the change described next, referring to elements by their labels:`,
28506
+ promptSuffix: `REMOVE every callout label, text box and leader line so none appear in the final image. Keep everything else exactly as it is.`,
28347
28507
  negativePrompt: "leftover callout labels, visible text labels, text boxes, leader lines, garbled text, restyled scene, recolored unrelated elements, redrawn image, cartoon, illustration, watermark, blurry"
28348
28508
  }
28349
28509
  },
@@ -28361,7 +28521,7 @@ var GENERATE_IMAGE_PRESETS = [
28361
28521
  provider: "gpt-image-2",
28362
28522
  aspectRatio: "auto",
28363
28523
  resolution: "1K",
28364
- prompt: "make the persons in {image:1} faceless by making it 3d white generic face shape, keep everything else the same",
28524
+ promptPrefix: "make the persons in {image:1} faceless by making it 3d white generic face shape, keep everything else the same",
28365
28525
  negativePrompt: "visible facial features, eyes, nose, mouth, skin texture on the face, changing the background, altering clothing, hair or body, restyling the scene, relighting, changing pose or framing, cartoon look, distorted anatomy, watermark, blurry"
28366
28526
  }
28367
28527
  },
@@ -28374,7 +28534,7 @@ var GENERATE_IMAGE_PRESETS = [
28374
28534
  provider: "gpt-image-2",
28375
28535
  aspectRatio: "auto",
28376
28536
  resolution: "1K",
28377
- prompt: "remove persons faces from {image:1}, keep everything else the same",
28537
+ promptPrefix: "remove persons faces from {image:1}, keep everything else the same",
28378
28538
  negativePrompt: "visible facial features, eyes, nose, mouth, leftover face fragments, changing the background, altering clothing, hair or body, restyling the scene, relighting, changing pose or framing, horror or gore look, distorted anatomy, watermark, blurry"
28379
28539
  }
28380
28540
  },
@@ -28387,7 +28547,7 @@ var GENERATE_IMAGE_PRESETS = [
28387
28547
  provider: "gpt-image-2",
28388
28548
  aspectRatio: "auto",
28389
28549
  resolution: "1K",
28390
- prompt: "make faces transparent in {image:1}, keep everything else the same",
28550
+ promptPrefix: "make faces transparent in {image:1}, keep everything else the same",
28391
28551
  negativePrompt: "opaque faces, visible facial features, eyes, nose, mouth, changing the background, altering clothing, hair or body, restyling the scene, relighting, changing pose or framing, distorted anatomy, watermark, blurry"
28392
28552
  }
28393
28553
  },
@@ -29550,7 +29710,7 @@ var GENERATE_IMAGE_PRESETS = [
29550
29710
  data: {
29551
29711
  provider: "nano-banana-pro",
29552
29712
  aspectRatio: "3:4",
29553
- prompt: "Single photorealistic studio composite of the SAME person from the reference image at five stages of life, shoulder-to-shoulder left to right in a smooth age progression: a child around 7, a teen around 15, a young adult around 27, a mature adult around 45, and an elder around 70. Editorial portrait photography, 85mm lens at f/2.8, each figure framed chest-up, all facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across every figure, unmistakably the same person; age ONLY via skin texture, fine lines and wrinkles, hairline, hair color (darker in youth, greying with age), and a slight shift in facial fullness. Age-appropriate wardrobe per stage. Even soft cinematic studio key with gentle rim separation, clean dark-grey gradient seamless backdrop, refined neutral grade, natural skin tones, tack-sharp facial detail; the five figures fill the frame.",
29713
+ promptPrefix: "Single photorealistic studio composite of the SAME person from the reference image at five stages of life, shoulder-to-shoulder left to right in a smooth age progression: a child around 7, a teen around 15, a young adult around 27, a mature adult around 45, and an elder around 70. Editorial portrait photography, 85mm lens at f/2.8, each figure framed chest-up, all facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across every figure, unmistakably the same person; age ONLY via skin texture, fine lines and wrinkles, hairline, hair color (darker in youth, greying with age), and a slight shift in facial fullness. Age-appropriate wardrobe per stage. Even soft cinematic studio key with gentle rim separation, clean dark-grey gradient seamless backdrop, refined neutral grade, natural skin tones, tack-sharp facial detail; the five figures fill the frame.",
29554
29714
  negativePrompt: "different person, inconsistent face between figures, distorted features, identity drift across ages, wrong eye color, plastic skin, deformed, extra fingers, blurry, lowres, watermark, text"
29555
29715
  }
29556
29716
  },
@@ -29562,7 +29722,7 @@ var GENERATE_IMAGE_PRESETS = [
29562
29722
  data: {
29563
29723
  provider: "nano-banana-pro",
29564
29724
  aspectRatio: "3:4",
29565
- prompt: "Single photorealistic studio composite of the SAME person from the reference image as a three-age triptych, shoulder-to-shoulder left to right: around age 10, around age 40, and around age 75. Editorial portrait photography, 85mm lens at f/2.8, each figure framed chest-up, facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across all three, unmistakably the same person; age ONLY via skin texture, fine lines, hairline, hair color (darker in youth, greying with age), and a slight shift in facial fullness. Age-appropriate clothing per stage. Even soft cinematic studio key light with gentle rim separation, clean dark-grey gradient seamless backdrop, refined neutral grade, natural skin tones, tack-sharp facial detail; the three figures fill the frame.",
29725
+ promptPrefix: "Single photorealistic studio composite of the SAME person from the reference image as a three-age triptych, shoulder-to-shoulder left to right: around age 10, around age 40, and around age 75. Editorial portrait photography, 85mm lens at f/2.8, each figure framed chest-up, facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across all three, unmistakably the same person; age ONLY via skin texture, fine lines, hairline, hair color (darker in youth, greying with age), and a slight shift in facial fullness. Age-appropriate clothing per stage. Even soft cinematic studio key light with gentle rim separation, clean dark-grey gradient seamless backdrop, refined neutral grade, natural skin tones, tack-sharp facial detail; the three figures fill the frame.",
29566
29726
  negativePrompt: "different person, inconsistent face between figures, distorted features, identity drift across ages, wrong eye color, plastic skin, deformed, blurry, lowres, watermark, text"
29567
29727
  }
29568
29728
  },
@@ -29574,7 +29734,7 @@ var GENERATE_IMAGE_PRESETS = [
29574
29734
  data: {
29575
29735
  provider: "nano-banana-pro",
29576
29736
  aspectRatio: "3:4",
29577
- prompt: "Single black-and-white photorealistic studio composite of the SAME person from the reference image rendered at five stages of life, shoulder-to-shoulder left to right in a smooth age progression: around 7, 15, 27, 45, and 70. Fine-art monochrome portraiture, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, brow, nose, ears, jawline and facial bone structure across every figure, unmistakably the same person; age ONLY via skin texture, fine lines, hairline, greying hair, and a slight shift in facial fullness. Age-appropriate clothing per stage. Even soft studio key light with gentle rim separation, clean dark-grey gradient backdrop. Deep tonal range from rich blacks to clean highlights, fine silver-gelatin film grain, tack-sharp facial detail; the five figures fill the frame.",
29737
+ promptPrefix: "Single black-and-white photorealistic studio composite of the SAME person from the reference image rendered at five stages of life, shoulder-to-shoulder left to right in a smooth age progression: around 7, 15, 27, 45, and 70. Fine-art monochrome portraiture, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, brow, nose, ears, jawline and facial bone structure across every figure, unmistakably the same person; age ONLY via skin texture, fine lines, hairline, greying hair, and a slight shift in facial fullness. Age-appropriate clothing per stage. Even soft studio key light with gentle rim separation, clean dark-grey gradient backdrop. Deep tonal range from rich blacks to clean highlights, fine silver-gelatin film grain, tack-sharp facial detail; the five figures fill the frame.",
29578
29738
  negativePrompt: "color, color tint, different person, inconsistent face between figures, distorted features, identity drift across ages, plastic skin, deformed, blurry, lowres, watermark, text"
29579
29739
  }
29580
29740
  },
@@ -29586,7 +29746,7 @@ var GENERATE_IMAGE_PRESETS = [
29586
29746
  data: {
29587
29747
  provider: "nano-banana-pro",
29588
29748
  aspectRatio: "3:4",
29589
- prompt: "Single photorealistic studio composite of the SAME person from the reference image across five decades, shoulder-to-shoulder left to right with a smooth age progression and period-accurate styling: a 1980s child, a 1990s teen, a 2000s young adult, a 2010s adult, and a 2020s mature adult. Editorial portrait photography, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across every figure, unmistakably the same person; age ONLY via skin texture, fine lines, hairline, hair color, and a slight shift in facial fullness. Style each to its decade in hair and wardrobe with a subtle period-accurate film treatment per decade: 1980s bold colors and big hair, 1990s casual grunge, 2000s frosted tips, 2010s clean modern, 2020s contemporary. Even soft studio key with gentle rim separation, clean dark-grey gradient seamless backdrop, natural skin tones, tack-sharp facial detail; the five figures fill the frame.",
29749
+ promptPrefix: "Single photorealistic studio composite of the SAME person from the reference image across five decades, shoulder-to-shoulder left to right with a smooth age progression and period-accurate styling: a 1980s child, a 1990s teen, a 2000s young adult, a 2010s adult, and a 2020s mature adult. Editorial portrait photography, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across every figure, unmistakably the same person; age ONLY via skin texture, fine lines, hairline, hair color, and a slight shift in facial fullness. Style each to its decade in hair and wardrobe with a subtle period-accurate film treatment per decade: 1980s bold colors and big hair, 1990s casual grunge, 2000s frosted tips, 2010s clean modern, 2020s contemporary. Even soft studio key with gentle rim separation, clean dark-grey gradient seamless backdrop, natural skin tones, tack-sharp facial detail; the five figures fill the frame.",
29590
29750
  negativePrompt: "different person, inconsistent face between figures, distorted features, identity drift across decades, anachronistic styling, plastic skin, deformed, blurry, lowres, watermark, text"
29591
29751
  }
29592
29752
  },
@@ -29598,7 +29758,7 @@ var GENERATE_IMAGE_PRESETS = [
29598
29758
  data: {
29599
29759
  provider: "nano-banana-pro",
29600
29760
  aspectRatio: "3:4",
29601
- prompt: "Single photorealistic studio composite of the SAME person from the reference image in four seasonal looks, shoulder-to-shoulder left to right: spring, summer, autumn, and winter. Editorial portrait photography, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression, all at the SAME age as the reference \u2014 this is seasons, not aging. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across all four figures, unmistakably the same person; ONLY wardrobe, hair styling and a subtle seasonal color grade change. Spring: light pastel layers, fresh airy tone. Summer: light tee, warm sunny tone. Autumn: knit sweater, golden amber tone. Winter: coat and scarf, cool crisp tone. Even soft studio key light with a gentle seasonal color cast and rim separation per figure, clean dark-grey gradient seamless backdrop, natural skin tones, tack-sharp facial detail; the four figures fill the frame.",
29761
+ promptPrefix: "Single photorealistic studio composite of the SAME person from the reference image in four seasonal looks, shoulder-to-shoulder left to right: spring, summer, autumn, and winter. Editorial portrait photography, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression, all at the SAME age as the reference \u2014 this is seasons, not aging. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across all four figures, unmistakably the same person; ONLY wardrobe, hair styling and a subtle seasonal color grade change. Spring: light pastel layers, fresh airy tone. Summer: light tee, warm sunny tone. Autumn: knit sweater, golden amber tone. Winter: coat and scarf, cool crisp tone. Even soft studio key light with a gentle seasonal color cast and rim separation per figure, clean dark-grey gradient seamless backdrop, natural skin tones, tack-sharp facial detail; the four figures fill the frame.",
29602
29762
  negativePrompt: "different person, inconsistent face between figures, distorted features, aging, age differences between figures, plastic skin, deformed, blurry, lowres, watermark, text"
29603
29763
  }
29604
29764
  },
@@ -29610,7 +29770,7 @@ var GENERATE_IMAGE_PRESETS = [
29610
29770
  data: {
29611
29771
  provider: "nano-banana-pro",
29612
29772
  aspectRatio: "3:4",
29613
- prompt: "Single photorealistic composite of the SAME person from the reference image across four times of day, shoulder-to-shoulder left to right: dawn, midday, golden hour, and night. Editorial portrait photography, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression, all at the SAME age as the reference. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across all four figures, unmistakably the same person; ONLY the lighting and color temperature change between figures. Dawn: soft cool blue light. Midday: bright neutral daylight. Golden hour: warm amber backlight with a gentle glow. Night: moody low light with a cool rim. Consistent chest-up framing and a clean dark-grey gradient seamless backdrop, natural skin tones, tack-sharp facial detail; the four figures fill the frame.",
29773
+ promptPrefix: "Single photorealistic composite of the SAME person from the reference image across four times of day, shoulder-to-shoulder left to right: dawn, midday, golden hour, and night. Editorial portrait photography, 85mm lens at f/2.8, chest-up framing, all facing camera with the same calm expression, all at the SAME age as the reference. CRITICAL identity lock \u2014 same eyes, eye color, brow, nose, ears, jawline and facial bone structure across all four figures, unmistakably the same person; ONLY the lighting and color temperature change between figures. Dawn: soft cool blue light. Midday: bright neutral daylight. Golden hour: warm amber backlight with a gentle glow. Night: moody low light with a cool rim. Consistent chest-up framing and a clean dark-grey gradient seamless backdrop, natural skin tones, tack-sharp facial detail; the four figures fill the frame.",
29614
29774
  negativePrompt: "different person, inconsistent face between figures, distorted features, aging, age differences between figures, blown highlights, plastic skin, deformed, blurry, lowres, watermark, text"
29615
29775
  }
29616
29776
  },
@@ -32024,42 +32184,42 @@ var VIDEO_TO_VIDEO_PRESETS = [
32024
32184
  name: "Anime Restyle",
32025
32185
  description: "2D cel-shaded anime look.",
32026
32186
  group: "Restyle Looks",
32027
- data: { provider: "wan", prompt: "Restyle this video as a 2D cel-shaded anime: vibrant colors, clean linework, expressive cel shading. Preserve the original motion, composition, and timing.", negativePrompt: "photorealistic, blurry, distorted, flickering" }
32187
+ data: { provider: "wan", promptPrefix: "Restyle this video as a 2D cel-shaded anime: vibrant colors, clean linework, expressive cel shading. Preserve the original motion, composition, and timing.", negativePrompt: "photorealistic, blurry, distorted, flickering" }
32028
32188
  },
32029
32189
  {
32030
32190
  id: "video-to-video/claymation",
32031
32191
  name: "Claymation",
32032
32192
  description: "Tactile stop-motion clay.",
32033
32193
  group: "Restyle Looks",
32034
- data: { provider: "wan", prompt: "Restyle as tactile stop-motion claymation with plasticine textures and subtle fingerprints. Keep the original motion and framing.", negativePrompt: "photorealistic, smooth, flickering" }
32194
+ data: { provider: "wan", promptPrefix: "Restyle as tactile stop-motion claymation with plasticine textures and subtle fingerprints. Keep the original motion and framing.", negativePrompt: "photorealistic, smooth, flickering" }
32035
32195
  },
32036
32196
  {
32037
32197
  id: "video-to-video/cyberpunk-neon",
32038
32198
  name: "Cyberpunk Neon",
32039
32199
  description: "Rain-slicked neon city look.",
32040
32200
  group: "Restyle Looks",
32041
- data: { provider: "wan", prompt: "Restyle with a neon cyberpunk aesthetic: rain-slicked surfaces, glowing magenta and cyan lighting, moody atmosphere. Preserve the original motion.", negativePrompt: "daylight, flat lighting, blurry, distorted" }
32201
+ data: { provider: "wan", promptPrefix: "Restyle with a neon cyberpunk aesthetic: rain-slicked surfaces, glowing magenta and cyan lighting, moody atmosphere. Preserve the original motion.", negativePrompt: "daylight, flat lighting, blurry, distorted" }
32042
32202
  },
32043
32203
  {
32044
32204
  id: "video-to-video/oil-painting",
32045
32205
  name: "Oil Painting",
32046
32206
  description: "Moving painterly brushwork.",
32047
32207
  group: "Restyle Looks",
32048
- data: { provider: "wan", prompt: "Restyle as a moving oil painting with visible brushstrokes, rich impasto texture, and painterly color. Keep the original motion and composition.", negativePrompt: "photorealistic, flat, blurry, flickering" }
32208
+ data: { provider: "wan", promptPrefix: "Restyle as a moving oil painting with visible brushstrokes, rich impasto texture, and painterly color. Keep the original motion and composition.", negativePrompt: "photorealistic, flat, blurry, flickering" }
32049
32209
  },
32050
32210
  {
32051
32211
  id: "video-to-video/pixar-3d",
32052
32212
  name: "3D Animated",
32053
32213
  description: "Polished CG film look.",
32054
32214
  group: "Restyle Looks",
32055
- data: { provider: "wan", prompt: "Restyle as a polished 3D animated film: soft global illumination, expressive characters, clean stylized surfaces. Preserve the original motion and timing.", negativePrompt: "photorealistic, lowres, distorted, flickering" }
32215
+ data: { provider: "wan", promptPrefix: "Restyle as a polished 3D animated film: soft global illumination, expressive characters, clean stylized surfaces. Preserve the original motion and timing.", negativePrompt: "photorealistic, lowres, distorted, flickering" }
32056
32216
  },
32057
32217
  {
32058
32218
  id: "video-to-video/watercolor",
32059
32219
  name: "Watercolor",
32060
32220
  description: "Flowing washes on paper.",
32061
32221
  group: "Restyle Looks",
32062
- data: { provider: "wan", prompt: "Restyle as a flowing watercolor animation with soft washes, bleeding edges, and visible paper texture. Keep the original motion and composition.", negativePrompt: "photorealistic, harsh edges, blurry, flickering" }
32222
+ data: { provider: "wan", promptPrefix: "Restyle as a flowing watercolor animation with soft washes, bleeding edges, and visible paper texture. Keep the original motion and composition.", negativePrompt: "photorealistic, harsh edges, blurry, flickering" }
32063
32223
  }
32064
32224
  ];
32065
32225
  var ADD_CAPTIONS_PRESETS = [
@@ -32160,7 +32320,7 @@ var SWITCHX_PRESETS = [
32160
32320
  group: "Relight & Composite",
32161
32321
  data: {
32162
32322
  alphaMode: "auto",
32163
- prompt: "Relight the subject to match the reference: match its colour temperature, key-light direction and intensity, and add matching contact shadows. Keep the subject's motion, pose and identity unchanged."
32323
+ promptPrefix: "Relight the subject to match the reference: match its colour temperature, key-light direction and intensity, and add matching contact shadows. Keep the subject's motion, pose and identity unchanged."
32164
32324
  }
32165
32325
  },
32166
32326
  {
@@ -32170,7 +32330,7 @@ var SWITCHX_PRESETS = [
32170
32330
  group: "Relight & Composite",
32171
32331
  data: {
32172
32332
  alphaMode: "auto",
32173
- prompt: "Keep the foreground subject and replace the background with the environment from the reference. Relight the subject so it sits naturally in the new scene \u2014 match light direction, colour and shadows."
32333
+ promptPrefix: "Keep the foreground subject and replace the background with the environment from the reference. Relight the subject so it sits naturally in the new scene \u2014 match light direction, colour and shadows."
32174
32334
  }
32175
32335
  },
32176
32336
  {
@@ -32180,7 +32340,7 @@ var SWITCHX_PRESETS = [
32180
32340
  group: "Relight & Composite",
32181
32341
  data: {
32182
32342
  alphaMode: "fill",
32183
- prompt: "Restyle the entire frame to match the reference look \u2014 colour grade, lighting and mood \u2014 while preserving the original motion, composition and timing."
32343
+ promptPrefix: "Restyle the entire frame to match the reference look \u2014 colour grade, lighting and mood \u2014 while preserving the original motion, composition and timing."
32184
32344
  }
32185
32345
  },
32186
32346
  {
@@ -32191,7 +32351,7 @@ var SWITCHX_PRESETS = [
32191
32351
  data: {
32192
32352
  alphaMode: "select",
32193
32353
  alphaKeyframeIndex: 0,
32194
- prompt: "Composite the masked region against the reference and relight it to match. Leave everything outside the mask untouched."
32354
+ promptPrefix: "Composite the masked region against the reference and relight it to match. Leave everything outside the mask untouched."
32195
32355
  }
32196
32356
  },
32197
32357
  {
@@ -32201,7 +32361,7 @@ var SWITCHX_PRESETS = [
32201
32361
  group: "Relight & Composite",
32202
32362
  data: {
32203
32363
  alphaMode: "custom",
32204
- prompt: "Composite using the supplied per-frame matte and relight the kept region to match the reference. Preserve the original motion."
32364
+ promptPrefix: "Composite using the supplied per-frame matte and relight the kept region to match the reference. Preserve the original motion."
32205
32365
  }
32206
32366
  }
32207
32367
  ];
@@ -33005,7 +33165,8 @@ var SINGLE_PICKER_WIRING = [
33005
33165
  { kind: "single", nodeType: "photo-genre", label: "Photo Genre", valueField: "photoGenre", defaultValue: "fashion-editorial", catalogId: "photo-genre", entries: mapCat(PHOTO_GENRES, "category"), groupOrder: PHOTO_GENRE_CATEGORY_ORDER, groupLabels: PHOTO_GENRE_CATEGORY_LABELS },
33006
33166
  { kind: "single", nodeType: "backdrop", label: "Backdrop", valueField: "backdrop", defaultValue: "white-seamless", catalogId: "backdrop", entries: mapCat(BACKDROPS, "category"), groupOrder: BACKDROP_CATEGORY_ORDER, groupLabels: BACKDROP_CATEGORY_LABELS },
33007
33167
  { kind: "single", nodeType: "render-quality", label: "Render Quality", valueField: "renderQuality", defaultValue: "raytracing", catalogId: "render-quality", entries: mapCat(RENDER_QUALITIES) },
33008
- { kind: "single", nodeType: "composition-effects", label: "Composition Effect", valueField: "compositionEffect", defaultValue: "bursting-through-frame", catalogId: "composition-effects", entries: mapCat(COMPOSITION_EFFECTS) },
33168
+ // No default effect — see the note in picker-catalogs.ts.
33169
+ { kind: "single", nodeType: "composition-effects", label: "Composition Effect", valueField: "compositionEffect", defaultValue: "none", catalogId: "composition-effects", entries: mapCat(COMPOSITION_EFFECTS) },
33009
33170
  { kind: "single", nodeType: "action-fx", label: "Action FX", valueField: "actionFx", defaultValue: "earthquake-tremor", catalogId: "action-fx", entries: mapCat(ACTION_FX, "category"), groupOrder: ACTION_FX_CATEGORY_ORDER, groupLabels: ACTION_FX_CATEGORY_LABELS },
33010
33171
  { kind: "single", nodeType: "loop-subject", label: "Loop Subject", valueField: "loopSubject", defaultValue: "tunnel", catalogId: "loop-subject", entries: mapCat(LOOP_SUBJECTS, "category"), groupOrder: LOOP_SUBJECT_CATEGORY_ORDER, groupLabels: LOOP_SUBJECT_CATEGORY_LABELS },
33011
33172
  { kind: "single", nodeType: "post-process-effects", label: "Post-Process Effect", valueField: "postProcess", defaultValue: "vignette-soft", catalogId: "post-process-effects", entries: mapCat(POST_PROCESS_EFFECTS) },
@@ -33208,6 +33369,6 @@ function buildSurroundFillPrompt(direction, userPrompt) {
33208
33369
  return `${scene}This is a partial frame: the ${carried} portion contains real, finished pixels and the ${painted} portion is flat gray that MUST be painted in. Paint ONLY the ${painted} gray region as a natural, seamless continuation of the ${carried} portion \u2014 same scene, same perspective, continuing the horizon, geometry, and content across the boundary with no break. Keep the ${carried} portion completely unchanged. CRITICAL: do NOT change the lighting, exposure, white balance, or time of day. Match the ${carried} portion's EXACT light, color temperature, and contrast across the whole frame \u2014 if it is flat overcast daylight, keep flat overcast daylight. No golden hour, no sunset, no warm relight, no cinematic regrade. The seam between the ${carried} and ${painted} portions must be invisible. No people, no text, no labels, no watermarks.`;
33209
33370
  }
33210
33371
 
33211
- export { ACTION_FX, ACTION_FX_CATEGORY_LABELS, ACTION_FX_CATEGORY_ORDER, ACTION_FX_IDS, AESTHETICS, AESTHETIC_CATEGORY_LABELS, AESTHETIC_CATEGORY_ORDER, AESTHETIC_IDS, ALL_PICKER_WIRING, ANALYZABLE_PICKER_TYPES, ANGLE_LABELS, ASPECT_RATIO_LABELS, ATMOSPHERES, ATMOSPHERE_IDS, AUDIO_WIZARD_CATEGORIES, BACKDROPS, BACKDROP_CATEGORY_LABELS, BACKDROP_CATEGORY_ORDER, BACKDROP_IDS, BRAND_PRESETS, BRAND_PRESET_IDS, BRAND_PRESET_META, CAMERA_FORMATS, CAMERA_FORMAT_IDS, CAMERA_MOTIONS, CAMERA_MOTION_CATEGORY_LABELS, CAMERA_MOTION_CATEGORY_ORDER, CAMERA_MOTION_IDS, CHARACTER_FX, CHARACTER_FX_CATEGORY_LABELS, CHARACTER_FX_CATEGORY_ORDER, CHARACTER_FX_IDS, CINEMATIC_LOOK_TAIL, COLOR_LOOKS, COLOR_LOOK_CATEGORY_LABELS, COLOR_LOOK_CATEGORY_ORDER, COLOR_LOOK_IDS, COMPOSITION_EFFECTS, COMPOSITION_EFFECT_IDS, DEFAULT_IDENTITY_LOCK, DEFAULT_TEMPLATES, ERAS, ERA_CATEGORY_LABELS, ERA_CATEGORY_ORDER, ERA_IDS, EXPOSURE_CATEGORY_LABELS, EXPOSURE_CATEGORY_ORDER, EXPOSURE_FIELD_BY_CATEGORY, EXPOSURE_IDS, EXPOSURE_SETTINGS, FACTORY_PRESETS, FACTORY_SNIPPETS, FILM_STILL_PREFIX, FRAMINGS, FRAMING_CATEGORY_LABELS, FRAMING_CATEGORY_ORDER, FRAMING_FIELD_BY_CATEGORY, FRAMING_IDS, GAPS_SCHEMA, HELD_PROPS, HELD_PROP_CATEGORY_LABELS, HELD_PROP_CATEGORY_ORDER, HELD_PROP_IDS, IMAGE_REFERENCE_PROMPT_DOCTRINE, IMAGE_WIZARD_CATEGORIES, INSTRUMENTATION_DEFAULT_DATA, INSTRUMENTS, INSTRUMENT_CATEGORY_LABELS, INSTRUMENT_CATEGORY_ORDER, LENSES, LENS_IDS, LIGHTINGS, LIGHTING_CATEGORY_LABELS, LIGHTING_CATEGORY_ORDER, LIGHTING_FIELD_BY_CATEGORY, LIGHTING_IDS, LLM_CHAT_WIZARD_CATEGORIES, LOOP_SUBJECTS, LOOP_SUBJECT_CATEGORY_LABELS, LOOP_SUBJECT_CATEGORY_ORDER, MATERIALS, MATERIAL_CATEGORY_LABELS, MATERIAL_CATEGORY_ORDER, MATERIAL_IDS, MAX_SELECTED_BY_DIMENSION, MAX_SELECTED_BY_FRAMING_CATEGORY, MAX_SELECTED_BY_STYLING_DIMENSION, MOODS, MOOD_CATEGORY_LABELS, MOOD_CATEGORY_ORDER, MOOD_IDS, MOVEMENT_LABELS, MULTI_PICKER_WIRING, MUSIC_EMOTIONS, MUSIC_ENERGIES, MUSIC_ERAS, MUSIC_GENRES, MUSIC_GENRE_CATEGORY_LABELS, MUSIC_GENRE_CATEGORY_ORDER, MUSIC_GENRE_DEFAULT_DATA, MUSIC_MOOD_DEFAULT_DATA, MUSIC_VIBES, MUSIC_WIZARD_CATEGORIES, NODE_PROMPT_CANDIDATE_FIELDS, OBJECT_ANGLE_PRESETS, OBJECT_ANGLE_PROMPTS, OBJECT_ASSET_PRESETS, OBJECT_ASSET_PROMPTS, OBJECT_MATERIAL_PRESETS, OBJECT_MATERIAL_PROMPTS, OBJECT_VARIATION_PRESETS, OBJECT_VARIATION_PROMPTS, PEOPLE, PERSON_DIMENSION_LABELS, PERSON_DIMENSION_ORDER, PERSON_DIMENSION_SECTIONS, PERSON_FIELD_BY_DIMENSION, PERSON_IDS, PHOTOGRAPHERS, PHOTOGRAPHER_CATEGORY_LABELS, PHOTOGRAPHER_CATEGORY_ORDER, PHOTOGRAPHER_IDS, PHOTO_GENRES, PHOTO_GENRE_CATEGORY_LABELS, PHOTO_GENRE_CATEGORY_ORDER, PHOTO_GENRE_IDS, PICKER_ANALYZER_FAMILIES, PICKER_ANALYZER_REGISTRY, PICKER_CATALOGS, PICKER_TYPES, POSES, POSE_CATEGORY_LABELS, POSE_CATEGORY_ORDER, POSE_IDS, POST_PROCESS_EFFECTS, POST_PROCESS_EFFECT_IDS, PRODUCTION_STYLES, PROVIDER_CAPABILITIES, PROVIDER_PROMPT_DOCTRINES, REFERENCE_IMAGE_ROLES, REFERENCE_RULES, REFERENCE_RULES_MULTI_PERSON, REF_BINDING, RENDER_QUALITIES, RENDER_QUALITY_IDS, SCENE_FRAME_RULE, SCENE_PROMPT_MAX_LENGTH, SETTINGS, SETTING_CATEGORY_LABELS, SETTING_IDS, SHOT_LABELS, SINGING_STYLES, SINGLE_PICKER_WIRING, SNIPPET_MEDIA_VALUES, STYLES, STYLE_IDS, STYLE_PRESETS, STYLINGS, STYLING_DIMENSION_LABELS, STYLING_DIMENSION_ORDER, STYLING_FIELD_BY_DIMENSION, STYLING_IDS, TEMPORALS, TEMPORAL_CATEGORY_LABELS, TEMPORAL_CATEGORY_ORDER, TEMPORAL_FIELD_BY_CATEGORY, TEMPORAL_IDS, TERM_MAX_CHARS, TEXT_WIZARD_CATEGORIES, TRANSITIONS, TRANSITION_CATEGORY_LABELS, TRANSITION_CATEGORY_ORDER, TRANSITION_IDS, VIDEO_WIZARD_CATEGORIES, VOCAL_PRESENCE, VOCAL_PRESENCE_INSTRUMENTAL_ID, VOICE_ACCENTS, VOICE_AGES, VOICE_ARCHETYPES, VOICE_CHARACTER_DEFAULT_DATA, VOICE_DELIVERY_DEFAULT_DATA, VOICE_EMOTIONS, VOICE_GENDERS, VOICE_LANGUAGES, VOICE_PACES, VOICE_TIMBRES, WARDROBE, WARDROBE_CATEGORY_LABELS, WARDROBE_DIMENSION_ORDER, WARDROBE_FIELD_BY_DIMENSION, appendField, appendMusicMeta, applyPickerJson, applyReferenceOrderToVideo, applyTemplate, assembleImageInput, assembleSunoInput, buildActionFxHints, buildActionFxTerms, buildAestheticHints, buildAestheticTerms, buildAgeHint, buildAtmosphereHints, buildAtmosphereTerms, buildCharacterPrompt, buildCreaturePrompt, buildExposureHints, buildExposureTerms, buildFaceTemplateInputs, buildFramingHints, buildFramingTerms, buildHeldPropHints, buildHeldPropTerms, buildIdentityDirectives, buildIdentityLockLine, buildImagePrompt, buildImagePromptSegments, buildInstrumentationHints, buildInstrumentationTerms, buildLightingHints, buildLightingTerms, buildLocationMotionPrompt, buildLocationPrompt, buildLocationRefinePrompt, buildMaterialHints, buildMaterialTerms, buildMoodHints, buildMoodTerms, buildMotionPrompt, buildMultiPickerAnalyzerSpec, buildMusicGenreHints, buildMusicGenreTerms, buildMusicMoodHints, buildMusicMoodTerms, buildObjectMotionPrompt, buildObjectPrompt, buildPersonHints, buildPersonTerms, buildPhotographerHints, buildPhotographerTerms, buildPickerAnalyzerSpec, buildPickerLegend, buildPickerZodSchema, buildPoseHints, buildPoseTerms, buildPostProcessHints, buildPostProcessTerms, buildReferenceBlocks, buildScenePrompt, buildStylingHints, buildStylingTerms, buildSurroundFillPrompt, buildTemporalHints, buildTemporalTerms, buildVoiceCharacterHints, buildVoiceCharacterTerms, buildVoiceDeliveryHints, buildVoiceDeliveryTerms, buildWardrobeHints, catalogPacksVersion, characterLockToRefLock, collectIdentityLockClause, composeCameraMotionHintFromConnections, composeCameraMotionTermFromConnections, composeCharacterFxHintFromConnections, composeNegative, composePickerCatalogs, composeSoundHintFromConnections, composeTransitionHintFromConnections, computeLlmChatFields, computeNodePrompt, computePackSidecarCoverage, deriveTerm, expandImagePositionRefs, expandImageRefTokens, filmStillPrefix, getActionFx, getActionFxLabel, getActionFxPromptHint, getActionFxTerm, getAesthetic, getAestheticLabel, getAestheticPromptHint, getAestheticTerm, getAtmosphere, getAtmosphereLabel, getAtmospherePromptHint, getAtmosphereTerm, getBackdrop, getBackdropLabel, getBackdropPromptHint, getBackdropTerm, getCameraFormat, getCameraFormatLabel, getCameraFormatPromptHint, getCameraFormatTerm, getCameraMotion, getCameraMotionLabel, getCameraMotionPromptHint, getCameraMotionTerm, getCategoriesForNodeType, getCharacterFx, getCharacterFxLabel, getCharacterFxPromptHint, getCharacterFxTerm, getColorLook, getColorLookLabel, getColorLookPromptHint, getColorLookTerm, getCompositionEffect, getCompositionEffectLabel, getCompositionEffectPromptHint, getCompositionEffectTerm, getEffectiveSunoCustomMode, getEra, getEraLabel, getEraPromptHint, getEraTerm, getExposure, getExposureLabel, getExposurePromptHint, getExposureTerm, getFactoryPresets, getFactorySnippets, getFraming, getFramingCategoryLimit, getFramingLabel, getFramingPromptHint, getFramingTerm, getHeldProp, getHeldPropLabel, getHeldPropPromptHint, getHeldPropTerm, getIdentityLockClause, getInstrument, getInstrumentTerm, getLens, getLensLabel, getLensPromptHint, getLensTerm, getLighting, getLightingLabel, getLightingPromptHint, getLightingTerm, getLoopSubject, getLoopSubjectLabel, getLoopSubjectPromptHint, getLoopSubjectTerm, getMaterial, getMaterialLabel, getMaterialPromptHint, getMaterialTerm, getMood, getMoodLabel, getMoodPromptHint, getMoodTerm, getMusicEmotion, getMusicEmotionTerm, getMusicEnergy, getMusicEnergyTerm, getMusicEra, getMusicEraTerm, getMusicGenre, getMusicGenreLabel, getMusicGenreTerm, getMusicSubgenre, getMusicSubgenreTerm, getMusicVibe, getMusicVibeTerm, getParameterPromptHint, getPerson, getPersonDimensionLimit, getPersonLabel, getPersonPromptHint, getPersonTerm, getPhotoGenre, getPhotoGenreLabel, getPhotoGenrePromptHint, getPhotoGenreTerm, getPhotographer, getPhotographerLabel, getPhotographerPromptHint, getPhotographerTerm, getPickerAnalyzer, getPickerCatalog, getPickerWiring, getPose, getPoseLabel, getPosePromptHint, getPoseTerm, getPostProcessEffect, getPostProcessEffectLabel, getPostProcessEffectPromptHint, getPostProcessEffectTerm, getProductionStyle, getProductionStyleTerm, getPromptDoctrine, getPromptTips, getRegisteredCatalogPacks, getRegisteredPeople, getRegisteredPersonDimensionLabels, getRegisteredPersonDimensionOrder, getRegisteredPersonFieldByDimension, getRegisteredPickerCatalogs, getRenderQuality, getRenderQualityLabel, getRenderQualityPromptHint, getRenderQualityTerm, getSetting, getSettingLabel, getSettingPromptHint, getSettingTerm, getSingingStyle, getSingingStyleTerm, getStyle, getStyleLabel, getStylePreset, getStylePromptHint, getStyleTerm, getStyling, getStylingDimensionLimit, getStylingLabel, getStylingPromptHint, getStylingTerm, getTemporal, getTemporalLabel, getTemporalPromptHint, getTemporalTerm, getTransition, getTransitionLabel, getTransitionPromptHint, getTransitionTerm, getVocalPresence, getVocalPresenceTerm, getVoiceAccent, getVoiceAccentTerm, getVoiceAge, getVoiceAgeTerm, getVoiceArchetype, getVoiceArchetypeTerm, getVoiceEmotion, getVoiceEmotionTerm, getVoiceGender, getVoiceGenderTerm, getVoiceLanguage, getVoiceLanguageTerm, getVoicePace, getVoicePaceTerm, getVoiceTimbre, getVoiceTimbreTerm, getWardrobeEntriesByDimension, getWardrobeEntry, getWardrobePromptHint, groupFactoryPresets, hasUpstreamCharacter, identityRefsSentence, isAnalyzablePicker, isInstrumentalVocal, isSuspiciousDerivedTerm, isVantageFraming, isWizardSupported, listPickerCatalogs, migratePersonValue, personPacksVersion, pickerFanoutTargets, projectAllCatalogs, projectPickerCatalog, promptBindsFirstFrame, referenceRulesBlock, registerCatalogPack, registerPersonPack, renderStructuredFields, resetCatalogPacks, resetPersonPacks, resolveBrandInput, resolveCharacterMentions, resolveGeminiOmniI2vInputs, resolveLocationMentions, resolvePrompt, resolveReferenceTokens, resolveSeedance2Inputs, resolveTemplate, resolveTerm, resolveVeoI2vInputs, resolveVideoReferenceCore, summarizePickerCatalogs, toIdentityLockMode, truncateForField, truncateText, withForcedIdentityLock };
33372
+ export { ACTION_FX, ACTION_FX_CATEGORY_LABELS, ACTION_FX_CATEGORY_ORDER, ACTION_FX_IDS, AESTHETICS, AESTHETIC_CATEGORY_LABELS, AESTHETIC_CATEGORY_ORDER, AESTHETIC_IDS, ALL_PICKER_WIRING, ANALYZABLE_PICKER_TYPES, ANGLE_LABELS, ASPECT_RATIO_LABELS, ATMOSPHERES, ATMOSPHERE_IDS, AUDIO_WIZARD_CATEGORIES, BACKDROPS, BACKDROP_CATEGORY_LABELS, BACKDROP_CATEGORY_ORDER, BACKDROP_IDS, BRAND_PRESETS, BRAND_PRESET_IDS, BRAND_PRESET_META, CAMERA_FORMATS, CAMERA_FORMAT_IDS, CAMERA_MOTIONS, CAMERA_MOTION_CATEGORY_LABELS, CAMERA_MOTION_CATEGORY_ORDER, CAMERA_MOTION_IDS, CHARACTER_FX, CHARACTER_FX_CATEGORY_LABELS, CHARACTER_FX_CATEGORY_ORDER, CHARACTER_FX_IDS, CINEMATIC_LOOK_TAIL, COLOR_LOOKS, COLOR_LOOK_CATEGORY_LABELS, COLOR_LOOK_CATEGORY_ORDER, COLOR_LOOK_IDS, COMPOSITION_EFFECTS, COMPOSITION_EFFECT_IDS, DEFAULT_IDENTITY_LOCK, DEFAULT_TEMPLATES, ERAS, ERA_CATEGORY_LABELS, ERA_CATEGORY_ORDER, ERA_IDS, EXPOSURE_CATEGORY_LABELS, EXPOSURE_CATEGORY_ORDER, EXPOSURE_FIELD_BY_CATEGORY, EXPOSURE_IDS, EXPOSURE_SETTINGS, FACTORY_PRESETS, FACTORY_SNIPPETS, FILM_STILL_PREFIX, FRAMINGS, FRAMING_CATEGORY_LABELS, FRAMING_CATEGORY_ORDER, FRAMING_FIELD_BY_CATEGORY, FRAMING_IDS, GAPS_SCHEMA, HELD_PROPS, HELD_PROP_CATEGORY_LABELS, HELD_PROP_CATEGORY_ORDER, HELD_PROP_IDS, IMAGE_REFERENCE_PROMPT_DOCTRINE, IMAGE_WIZARD_CATEGORIES, INSTRUMENTATION_DEFAULT_DATA, INSTRUMENTS, INSTRUMENT_CATEGORY_LABELS, INSTRUMENT_CATEGORY_ORDER, LENSES, LENS_IDS, LIGHTINGS, LIGHTING_CATEGORY_LABELS, LIGHTING_CATEGORY_ORDER, LIGHTING_FIELD_BY_CATEGORY, LIGHTING_IDS, LLM_CHAT_WIZARD_CATEGORIES, LOOP_SUBJECTS, LOOP_SUBJECT_CATEGORY_LABELS, LOOP_SUBJECT_CATEGORY_ORDER, MATERIALS, MATERIAL_CATEGORY_LABELS, MATERIAL_CATEGORY_ORDER, MATERIAL_IDS, MAX_SELECTED_BY_DIMENSION, MAX_SELECTED_BY_FRAMING_CATEGORY, MAX_SELECTED_BY_STYLING_DIMENSION, MOODS, MOOD_CATEGORY_LABELS, MOOD_CATEGORY_ORDER, MOOD_IDS, MOVEMENT_LABELS, MULTI_PICKER_WIRING, MUSIC_EMOTIONS, MUSIC_ENERGIES, MUSIC_ERAS, MUSIC_GENRES, MUSIC_GENRE_CATEGORY_LABELS, MUSIC_GENRE_CATEGORY_ORDER, MUSIC_GENRE_DEFAULT_DATA, MUSIC_MOOD_DEFAULT_DATA, MUSIC_VIBES, MUSIC_WIZARD_CATEGORIES, NODE_PROMPT_CANDIDATE_FIELDS, NODE_PROMPT_FIELDS, OBJECT_ANGLE_PRESETS, OBJECT_ANGLE_PROMPTS, OBJECT_ASSET_PRESETS, OBJECT_ASSET_PROMPTS, OBJECT_MATERIAL_PRESETS, OBJECT_MATERIAL_PROMPTS, OBJECT_VARIATION_PRESETS, OBJECT_VARIATION_PROMPTS, PEOPLE, PERSON_DIMENSION_LABELS, PERSON_DIMENSION_ORDER, PERSON_DIMENSION_SECTIONS, PERSON_FIELD_BY_DIMENSION, PERSON_IDS, PHOTOGRAPHERS, PHOTOGRAPHER_CATEGORY_LABELS, PHOTOGRAPHER_CATEGORY_ORDER, PHOTOGRAPHER_IDS, PHOTO_GENRES, PHOTO_GENRE_CATEGORY_LABELS, PHOTO_GENRE_CATEGORY_ORDER, PHOTO_GENRE_IDS, PICKER_ANALYZER_FAMILIES, PICKER_ANALYZER_REGISTRY, PICKER_CATALOGS, PICKER_TYPES, POSES, POSE_CATEGORY_LABELS, POSE_CATEGORY_ORDER, POSE_IDS, POST_PROCESS_EFFECTS, POST_PROCESS_EFFECT_IDS, PRODUCTION_STYLES, PROMPT_AFFIX_CORE_FIELD_OVERRIDES, PROMPT_AFFIX_NODE_TYPES, PROVIDER_CAPABILITIES, PROVIDER_PROMPT_DOCTRINES, REFERENCE_IMAGE_ROLES, REFERENCE_RULES, REFERENCE_RULES_MULTI_PERSON, REF_BINDING, RENDER_QUALITIES, RENDER_QUALITY_IDS, SCENE_FRAME_RULE, SCENE_PROMPT_MAX_LENGTH, SETTINGS, SETTING_CATEGORY_LABELS, SETTING_IDS, SHOT_LABELS, SINGING_STYLES, SINGLE_PICKER_WIRING, SNIPPET_MEDIA_VALUES, STYLES, STYLE_IDS, STYLE_PRESETS, STYLINGS, STYLING_DIMENSION_LABELS, STYLING_DIMENSION_ORDER, STYLING_FIELD_BY_DIMENSION, STYLING_IDS, TEMPORALS, TEMPORAL_CATEGORY_LABELS, TEMPORAL_CATEGORY_ORDER, TEMPORAL_FIELD_BY_CATEGORY, TEMPORAL_IDS, TERM_MAX_CHARS, TEXT_WIZARD_CATEGORIES, TRANSITIONS, TRANSITION_CATEGORY_LABELS, TRANSITION_CATEGORY_ORDER, TRANSITION_DURATIONS, TRANSITION_IDS, TRANSITION_INTENSITIES, TRANSITION_POSITIONS, VIDEO_WIZARD_CATEGORIES, VOCAL_PRESENCE, VOCAL_PRESENCE_INSTRUMENTAL_ID, VOICE_ACCENTS, VOICE_AGES, VOICE_ARCHETYPES, VOICE_CHARACTER_DEFAULT_DATA, VOICE_DELIVERY_DEFAULT_DATA, VOICE_EMOTIONS, VOICE_GENDERS, VOICE_LANGUAGES, VOICE_PACES, VOICE_TIMBRES, WARDROBE, WARDROBE_CATEGORY_LABELS, WARDROBE_DIMENSION_ORDER, WARDROBE_FIELD_BY_DIMENSION, appendField, appendMusicMeta, applyPickerJson, applyPromptAffixes, applyReferenceOrderToVideo, applyTemplate, assembleImageInput, assembleSunoInput, buildActionFxHints, buildActionFxTerms, buildAestheticHints, buildAestheticTerms, buildAgeHint, buildAtmosphereHints, buildAtmosphereTerms, buildCharacterPrompt, buildCreaturePrompt, buildExposureHints, buildExposureTerms, buildFaceTemplateInputs, buildFramingHints, buildFramingTerms, buildHeldPropHints, buildHeldPropTerms, buildIdentityDirectives, buildIdentityLockLine, buildImagePrompt, buildImagePromptSegments, buildInstrumentationHints, buildInstrumentationTerms, buildLightingHints, buildLightingTerms, buildLocationMotionPrompt, buildLocationPrompt, buildLocationRefinePrompt, buildMaterialHints, buildMaterialTerms, buildMoodHints, buildMoodTerms, buildMotionPrompt, buildMultiPickerAnalyzerSpec, buildMusicGenreHints, buildMusicGenreTerms, buildMusicMoodHints, buildMusicMoodTerms, buildObjectMotionPrompt, buildObjectPrompt, buildPersonHints, buildPersonTerms, buildPhotographerHints, buildPhotographerTerms, buildPickerAnalyzerSpec, buildPickerLegend, buildPickerZodSchema, buildPoseHints, buildPoseTerms, buildPostProcessHints, buildPostProcessTerms, buildReferenceBlocks, buildScenePrompt, buildStylingHints, buildStylingTerms, buildSurroundFillPrompt, buildTemporalHints, buildTemporalTerms, buildVoiceCharacterHints, buildVoiceCharacterTerms, buildVoiceDeliveryHints, buildVoiceDeliveryTerms, buildWardrobeHints, catalogPacksVersion, characterLockToRefLock, collectIdentityLockClause, composeCameraMotionHintFromConnections, composeCameraMotionTermFromConnections, composeCharacterFxHintFromConnections, composeNegative, composePickerCatalogs, composeSoundHintFromConnections, composeTransitionHintFromConnections, computeLlmChatFields, computeNodePrompt, computePackSidecarCoverage, deriveTerm, expandImagePositionRefs, expandImageRefTokens, filmStillPrefix, getActionFx, getActionFxLabel, getActionFxPromptHint, getActionFxTerm, getAesthetic, getAestheticLabel, getAestheticPromptHint, getAestheticTerm, getAtmosphere, getAtmosphereLabel, getAtmospherePromptHint, getAtmosphereTerm, getBackdrop, getBackdropLabel, getBackdropPromptHint, getBackdropTerm, getCameraFormat, getCameraFormatLabel, getCameraFormatPromptHint, getCameraFormatTerm, getCameraMotion, getCameraMotionLabel, getCameraMotionPromptHint, getCameraMotionTerm, getCategoriesForNodeType, getCharacterFx, getCharacterFxLabel, getCharacterFxPromptHint, getCharacterFxTerm, getColorLook, getColorLookLabel, getColorLookPromptHint, getColorLookTerm, getCompositionEffect, getCompositionEffectLabel, getCompositionEffectPromptHint, getCompositionEffectTerm, getEffectiveSunoCustomMode, getEra, getEraLabel, getEraPromptHint, getEraTerm, getExposure, getExposureLabel, getExposurePromptHint, getExposureTerm, getFactoryPresets, getFactorySnippets, getFraming, getFramingCategoryLimit, getFramingLabel, getFramingPromptHint, getFramingTerm, getHeldProp, getHeldPropLabel, getHeldPropPromptHint, getHeldPropTerm, getIdentityLockClause, getInstrument, getInstrumentTerm, getLens, getLensLabel, getLensPromptHint, getLensTerm, getLighting, getLightingLabel, getLightingPromptHint, getLightingTerm, getLoopSubject, getLoopSubjectLabel, getLoopSubjectPromptHint, getLoopSubjectTerm, getMaterial, getMaterialLabel, getMaterialPromptHint, getMaterialTerm, getMood, getMoodLabel, getMoodPromptHint, getMoodTerm, getMusicEmotion, getMusicEmotionTerm, getMusicEnergy, getMusicEnergyTerm, getMusicEra, getMusicEraTerm, getMusicGenre, getMusicGenreLabel, getMusicGenreTerm, getMusicSubgenre, getMusicSubgenreTerm, getMusicVibe, getMusicVibeTerm, getParameterPromptHint, getPerson, getPersonDimensionLimit, getPersonLabel, getPersonPromptHint, getPersonTerm, getPhotoGenre, getPhotoGenreLabel, getPhotoGenrePromptHint, getPhotoGenreTerm, getPhotographer, getPhotographerLabel, getPhotographerPromptHint, getPhotographerTerm, getPickerAnalyzer, getPickerCatalog, getPickerWiring, getPose, getPoseLabel, getPosePromptHint, getPoseTerm, getPostProcessEffect, getPostProcessEffectLabel, getPostProcessEffectPromptHint, getPostProcessEffectTerm, getProductionStyle, getProductionStyleTerm, getPromptDoctrine, getPromptFields, getPromptTips, getRegisteredCatalogPacks, getRegisteredPeople, getRegisteredPersonDimensionLabels, getRegisteredPersonDimensionOrder, getRegisteredPersonFieldByDimension, getRegisteredPickerCatalogs, getRenderQuality, getRenderQualityLabel, getRenderQualityPromptHint, getRenderQualityTerm, getSetting, getSettingLabel, getSettingPromptHint, getSettingTerm, getSingingStyle, getSingingStyleTerm, getSnippetMedia, getStyle, getStyleLabel, getStylePreset, getStylePromptHint, getStyleTerm, getStyling, getStylingDimensionLimit, getStylingLabel, getStylingPromptHint, getStylingTerm, getTemporal, getTemporalLabel, getTemporalPromptHint, getTemporalTerm, getTransition, getTransitionLabel, getTransitionPromptHint, getTransitionTerm, getVocalPresence, getVocalPresenceTerm, getVoiceAccent, getVoiceAccentTerm, getVoiceAge, getVoiceAgeTerm, getVoiceArchetype, getVoiceArchetypeTerm, getVoiceEmotion, getVoiceEmotionTerm, getVoiceGender, getVoiceGenderTerm, getVoiceLanguage, getVoiceLanguageTerm, getVoicePace, getVoicePaceTerm, getVoiceTimbre, getVoiceTimbreTerm, getWardrobeEntriesByDimension, getWardrobeEntry, getWardrobePromptHint, groupFactoryPresets, hasUpstreamCharacter, identityRefsSentence, isAnalyzablePicker, isInstrumentalVocal, isSuspiciousDerivedTerm, isVantageFraming, isWizardSupported, joinPromptParts, listPickerCatalogs, migratePersonValue, nodeHasInlinePrompt, nodeHasPromptField, nodeSupportsPromptAffixes, personPacksVersion, pickerFanoutTargets, projectAllCatalogs, projectPickerCatalog, promptAffixCoreField, promptBindsFirstFrame, promptFieldCarriesAffixes, promptPartSeparator, referenceRulesBlock, registerCatalogPack, registerPersonPack, renderStructuredFields, resetCatalogPacks, resetPersonPacks, resolveBrandInput, resolveCharacterMentions, resolveGeminiOmniI2vInputs, resolveLocationMentions, resolvePrompt, resolveReferenceTokens, resolveSeedance2Inputs, resolveTemplate, resolveTerm, resolveVeoI2vInputs, resolveVideoReferenceCore, summarizePickerCatalogs, toIdentityLockMode, truncateForField, truncateText, withForcedIdentityLock };
33212
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  //# sourceMappingURL=index.js.map
33213
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  //# sourceMappingURL=index.js.map