@ninkch/dsh-artcraft 0.3.1 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +158 -0
- package/NOTICE.md +4 -69
- package/README.md +11 -29
- package/README.zh-CN.md +7 -19
- package/apps/catalog.json +14 -14
- package/artcraft.config.json.example +2 -2
- package/client.js +26 -0
- package/index.js +11 -6
- package/package.json +5 -1
- package/skills/README.md +2 -1
- package/skills/artcraft-color-light/SKILL.md +3 -1
- package/skills/artcraft-delivery-qc/references/platform-specs.md +5 -2
- package/skills/artcraft-director-lens/SKILL.md +79 -0
- package/skills/artcraft-director-lens/references/director-styles/01_spielberg.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/02_hitchcock.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/03_kubrick.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/04_kurosawa.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/05_scorsese.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/06_fellini.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/07_bergman.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/08_tarkovsky.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/09_wong_kar_wai.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/10_nolan.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/11_villeneuve.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/12_fincher.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/13_refn.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/14_bi_gan.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/15_zhang_yimou.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/16_hou_hsiao_hsien.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/17_park_chan_wook.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/18_malick.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/19_michael_mann.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/20_coen_brothers.md +81 -0
- package/skills/artcraft-motion-vfx/SKILL.md +1 -1
- package/skills/artcraft-motion-vfx/references/scene-to-effect.md +1 -1
- package/skills/artcraft-ops/references/command-families.md +25 -25
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---
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name: artcraft-lens-bi_gan
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description: >-
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导演透镜(ArtCraft 适配版):毕赣导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
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---
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# 毕赣导演风格 Skill(ArtCraft 适配版)
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## 风格参数 / Style parameters
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```yaml
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style_id: bi_gan
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lens_kit_mm: [18, 25, 35] # 广角为主:狭窄空间可通行,自然景深,湿反光铺满画面
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camera:
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prefer: [continuous gimbal drift at walking pace, follow from one to two seconds behind, pass-through a door or bridge or tunnel as a transition, drift away from the subject at the end, slow rise up a stairwell]
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avoid: [cut, locked tripod, absolute drone smoothness, whip pan, crash zoom]
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motion_budget: medium # 一直在动,但速度恒定在 0.8-1.2m/s,是走路不是飞行
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height: "shoulder to chest, with a slight breathing rise and fall, never perfectly level"
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shot_size_bias: [medium following shot, wide traversal, over-shoulder from behind, medium close-up in passing, empty frame after the subject leaves]
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composition: [wet reflective foreground, doorway and tunnel framing as transition gates, mixed light sources within one frame, subject leaving and re-entering frame, recurring object placed at a passing point]
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lighting:
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key_quality: soft
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key_ratio: "2.5:1 to 3.5:1"
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motivation: practical
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signature: "潮湿表面的反射当主光;霓虹、荧光管、白炽灯泡、电视青光同框且不校正色温"
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palette:
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dominant: "humid teal-green, dim purple, tungsten amber"
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accent: "karaoke neon pink, television cyan, rust red"
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saturation: low
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contrast: low
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editing:
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avg_shot_length_s: "45-600"
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transition_bias: [pass-through as transition, fade, dissolve]
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coverage_style: "一场一镜,无覆盖率;镜头在人物离开后继续漂移 10 秒以上"
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sound:
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music: "老歌、卡拉 OK 伴唱、磁带走带声;音源必须在场景里有物理出处"
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ambience: "雨、滴水、电风扇、火、远处摩托、犬吠、球杆撞击"
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dialogue: "方言、低音量,可被雨声盖过一半"
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silence_use: "不用完全消音;静默由自然声填满,孤独感来自声音的空旷而非无声"
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performance:
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register: "内敛,情绪靠沉默、抽烟、走路速度传达;同一张脸可以是两个人"
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blocking: "沿一条可绘制的路径行走,途经 3-5 个点;允许走出画面再走回"
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aspect_bias: "2.39:1"
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ai_video:
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clip_duration_s: "10-20" # 取所用工具允许的最长单条时长;长镜头靠首尾帧串联,不指望单条 clip 完成
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prompt_bias: "先写路径(起点、途经点、终点)和每个点的光源类型,再写摄影机的漂移速度与滞后量,人物动作只写走路与一次停顿。"
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risk: "单条 clip 的时长上限远短于一个数分钟的长镜头(以当前主流工具而言,用前请查其当前文档),逐条生成又会在中途丢失人物身份和光源逻辑。缓解:在提供首帧输入的工具上把长镜头切成链条,用上一段的末帧做下一段的首帧,并把每个接缝安排在一次穿越(过门/钻桥洞/穿雨帘)上,这样接缝读起来像设计过的通过而不是剪辑;链条的具体做法由 ai-video-tool-adapters.md 负责。"
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negative_prompt_adds: [hard cut, dry clean surfaces, hard-edged shadows, drone-smooth flight, saturated stage color, symmetric composition, corrected white balance, empty sterile space]
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```
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## ArtCraft 落点(本插件适配)
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### 剪辑(FilmCraft)
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- 单镜均长目标 **"45-600"s**(observational / 长镜(8–15s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
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- 转场偏好:**[pass-through as transition, fade, dissolve]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
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- 覆盖方式:"一场一镜,无覆盖率;镜头在人物离开后继续漂移 10 秒以上"
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- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
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### 影调(LightCraft / FilmCraft Lumetri)
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- 光比目标 **"2.5:1 to 3.5:1"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
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- 主色:"humid teal-green, dim purple, tungsten amber" → `mixer.{green,red,orange,aqua,purple}.*` 定点 + `grading.*` 方向
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- 点缀:"karaoke neon pink, television cyan, rust red"
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- 饱和/对比:low / low
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- 光线签名:"潮湿表面的反射当主光;霓虹、荧光管、白炽灯泡、电视青光同框且不校正色温"
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- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
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### 声音(SoundCraft / FilmCraft)
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- 音乐:"老歌、卡拉 OK 伴唱、磁带走带声;音源必须在场景里有物理出处"
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- 环境:"雨、滴水、电风扇、火、远处摩托、犬吠、球杆撞击"
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- 对白:"方言、低音量,可被雨声盖过一半"
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- 静默:"不用完全消音;静默由自然声填满,孤独感来自声音的空旷而非无声"
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- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
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### 机位与运动(EffectCraft)
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- 优先:[continuous gimbal drift at walking pace, follow from one to two seconds behind, pass-through a door or bridge or tunnel as a transition, drift away from the subject at the end, slow rise up a stairwell]
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- 避免:[cut, locked tripod, absolute drone smoothness, whip pan, crash zoom]
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- 运动预算:medium
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- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
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### 质检挂钩(artcraft_qc / 人工复核)
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- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
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---
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name: artcraft-lens-zhang_yimou
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description: >-
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导演透镜(ArtCraft 适配版):张艺谋导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
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---
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# 张艺谋导演风格 Skill(ArtCraft 适配版)
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## 风格参数 / Style parameters
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```yaml
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style_id: zhang_yimou
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lens_kit_mm: [35, 50, 85, 135] # 35 做院落单点对称;85-135 把重复单元压成平面图案;24mm 以下会破坏等距
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camera:
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prefer: ["locked symmetrical wide", "constant-speed lateral track parallel to a rank", "slow push-in on the one figure breaking the pattern", "rise from eye level to 90-degree overhead", "locked overhead top-down of the grid"]
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avoid: ["handheld shake", "orbit", "whip pan", "dutch angle", "unmotivated reframe"]
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motion_budget: medium # 恒速无加减速;横移 0.3-0.5 m/s,缓推 8 秒 1.5 米
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height: "eye level 1.6m locked, or 90-degree overhead; 中间高度不用"
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shot_size_bias: ["extreme wide with the color field", "wide symmetrical", "overhead pattern shot", "medium close-up of the single break", "insert on the colored material"]
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composition: ["single-hue field filling 60-80% of frame", "grid of repeating units with one break", "one-point perspective through a courtyard or gallery", "overhead figures as graphic points", "one saturated accent against skin and black hair"]
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lighting:
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key_quality: hard
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key_ratio: "3:1 外景日光;6:1-8:1 灯笼阵夜内景"
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motivation: stylized
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signature: "颜色来自材料而非滤色片;硬光让织纹与颗粒可见,阴影里保留色相"
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palette:
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dominant: "one hue per movement — red, ochre yellow, jade green, or ink blue"
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accent: "skin tone, black hair, one patch of pure white or pure black"
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saturation: high
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contrast: mid
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editing:
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avg_shot_length_s: "4-10 仪式段;3-6 冲突段"
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transition_bias: ["hard cut", "match cut on pattern", "dissolve"]
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coverage_style: "一场 4-8 个镜头;全景与顶俯为主,特写只给破格的人或物"
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sound:
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music: "打击乐定拍,单件民乐器只在破格时进入"
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ambience: "材料的声音——布抖、谷落、木轴、整齐落地的脚步"
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dialogue: "少而宣告式;群体人声当音效用,音量高于对白"
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silence_use: "换色前 1-2 秒近乎全静音,只留一个环境元素"
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performance:
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register: "外化、可在全景中读出;姿态与屏息大于表情"
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blocking: "全员同拍同角度的网格队形;主角全段只破格 1-2 次"
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aspect_bias: "2.39:1 / 1.85:1" # 横向排布队列;顶俯图形镜头允许切到更方的比例;9:16 交付时的构图改写见「镜头语言」末条
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ai_video:
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clip_duration_s: "3-6"
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prompt_bias: "先写颜色和承载它的材料,再写队列的行列数与统一动作,最后写那唯一一个不同步的人;每条 clip 只做一个恒速运动。"
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risk: "远景人群会糊成多肢体、脸部融化的一团。缓解:让人群背对或戴统一头饰、把人群放在中景以外并只保留 2-3 排、把破格者单独生成一条再剪在一起。"
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negative_prompt_adds: ["desaturated palette", "mixed color temperatures in one frame", "neon signage", "handheld shake", "lens flare", "zippers or printed logos", "asymmetric crop", "shallow depth of field"]
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```
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## ArtCraft 落点(本插件适配)
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### 剪辑(FilmCraft)
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- 单镜均长目标 **"4-10 仪式段;3-6 冲突段"s**(conventional(5–12s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
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- 转场偏好:**["hard cut", "match cut on pattern", "dissolve"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
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- 覆盖方式:"一场 4-8 个镜头;全景与顶俯为主,特写只给破格的人或物"
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- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
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### 影调(LightCraft / FilmCraft Lumetri)
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- 光比目标 **"3:1 外景日光;6:1-8:1 灯笼阵夜内景"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
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- 主色:"one hue per movement — red, ochre yellow, jade green, or ink blue" → `mixer.{green,red,aqua,blue,yellow}.*` 定点 + `grading.*` 方向
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- 点缀:"skin tone, black hair, one patch of pure white or pure black"
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- 饱和/对比:high / mid
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- 光线签名:"颜色来自材料而非滤色片;硬光让织纹与颗粒可见,阴影里保留色相"
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- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
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### 声音(SoundCraft / FilmCraft)
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- 音乐:"打击乐定拍,单件民乐器只在破格时进入"
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- 环境:"材料的声音——布抖、谷落、木轴、整齐落地的脚步"
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- 对白:"少而宣告式;群体人声当音效用,音量高于对白"
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- 静默:"换色前 1-2 秒近乎全静音,只留一个环境元素"
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- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
|
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73
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+
|
|
74
|
+
### 机位与运动(EffectCraft)
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75
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+
- 优先:["locked symmetrical wide", "constant-speed lateral track parallel to a rank", "slow push-in on the one figure breaking the pattern", "rise from eye level to 90-degree overhead", "locked overhead top-down of the grid"]
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76
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+
- 避免:["handheld shake", "orbit", "whip pan", "dutch angle", "unmotivated reframe"]
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77
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+
- 运动预算:medium
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78
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+
- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
|
|
79
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+
|
|
80
|
+
### 质检挂钩(artcraft_qc / 人工复核)
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|
81
|
+
- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
|
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---
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name: artcraft-lens-hou_hsiao_hsien
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description: >-
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导演透镜(ArtCraft 适配版):侯孝贤导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
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---
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# 侯孝贤导演风格 Skill(ArtCraft 适配版)
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## 风格参数 / Style parameters
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```yaml
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style_id: hou_hsiao_hsien
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lens_kit_mm: [50, 85, 100] # 从 6-12 米外用中长焦拍全景:远,但清楚;不用广角贴近
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14
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camera:
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15
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prefer: ["locked long hold on sticks", "minimal reframe pan under 20 degrees", "hold on the empty room after everyone leaves", "shoot one room from inside another through a doorway", "deep-focus three-plane static frame"]
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16
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avoid: ["push-in", "handheld", "crane", "orbit", "cut to close-up"]
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motion_budget: none # 唯一允许的运动是慢到观众察觉不到的补构图摇
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height: "seated eye height 1.0-1.2m, locked, unchanged for the whole scene"
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19
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shot_size_bias: ["wide", "medium wide", "doorway-framed wide", "medium two-shot at distance", "empty room after exit"]
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20
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composition: ["doorway or window frame eating the outer quarter of the frame", "three simultaneous planes of activity", "figures small and off-centre", "flat frontal wall behind the action", "camera positioned outside the room being filmed"]
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21
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lighting:
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key_quality: soft
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23
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key_ratio: "2:1 to 4:1"
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motivation: naturalistic
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25
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signature: "门口或窗口的白天户外光是唯一主光,室内低 1-2 档,脸允许在暗部,没有任何补光"
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26
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palette:
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27
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dominant: "aged wood brown, whitewash grey, foliage green outside the door, washed indigo cloth"
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28
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+
accent: "one saturated note only — a red garment, a plastic bucket, a green fluorescent tube"
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29
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+
saturation: mid
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30
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+
contrast: mid
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31
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+
editing:
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32
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+
avg_shot_length_s: "40-120"
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33
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+
transition_bias: ["hard cut", "fade to black"]
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34
|
+
coverage_style: "一场 1-3 个镜头,无反打无特写;每次切点同时跳过一段时间"
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35
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+
sound:
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36
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+
music: "近乎为零,且只用源音乐(隔壁收音机、街上驶过的车、别的房间的歌)"
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37
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+
ambience: "完整现场声床:蝉、车流、厨房、电扇、隔壁电视;本底噪声全片不断"
|
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38
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+
dialogue: "重叠、含混、带方言,边做事边说,一半听不清;音量随距离衰减"
|
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39
|
+
silence_use: "没有真正的静音;最重的转折可以完全没有声音标记"
|
|
40
|
+
performance:
|
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41
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+
register: "非表演;先做手上的事,情绪从做事的节奏里漏出来"
|
|
42
|
+
blocking: "人物自由进出画面,摄影机不追;离开后房间里剩下的人才是内容"
|
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43
|
+
aspect_bias: "1.85:1 / 16:9" # 9:16 交付时的构图改写见「镜头语言」末条
|
|
44
|
+
ai_video:
|
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45
|
+
clip_duration_s: "8-12" # 取所用工具的单条上限(各家不同,以其当前文档为准);宁可一条完整长镜,不要三个短镜头
|
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46
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+
prompt_bias: "把整个房间写成一张同时进行的小动作清单(前中后各一件),然后明确要求摄影机什么都不做。"
|
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47
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risk: "模型把'固定机位'理解成静止照片,或者自作主张加一个缓推。缓解:点名三处持续的小运动(蒸汽、风扇、窗帘、电视闪烁、远处门口有人经过),并显式写 camera does not move, no zoom, no push-in。"
|
|
48
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+
negative_prompt_adds: ["camera push-in or zoom", "handheld shake", "close-up", "shallow depth of field", "dramatic lighting", "orchestral score", "empty stylized set", "slow motion"]
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## ArtCraft 落点(本插件适配)
|
|
52
|
+
|
|
53
|
+
### 剪辑(FilmCraft)
|
|
54
|
+
- 单镜均长目标 **"40-120"s**(observational / 长镜(8–15s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
|
|
55
|
+
- 转场偏好:**["hard cut", "fade to black"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
|
|
56
|
+
- 覆盖方式:"一场 1-3 个镜头,无反打无特写;每次切点同时跳过一段时间"
|
|
57
|
+
- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
|
|
58
|
+
|
|
59
|
+
### 影调(LightCraft / FilmCraft Lumetri)
|
|
60
|
+
- 光比目标 **"2:1 to 4:1"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
|
|
61
|
+
- 主色:"aged wood brown, whitewash grey, foliage green outside the door, washed indigo cloth" → `mixer.{green,red}.*` 定点 + `grading.*` 方向
|
|
62
|
+
- 点缀:"one saturated note only — a red garment, a plastic bucket, a green fluorescent tube"
|
|
63
|
+
- 饱和/对比:mid / mid
|
|
64
|
+
- 光线签名:"门口或窗口的白天户外光是唯一主光,室内低 1-2 档,脸允许在暗部,没有任何补光"
|
|
65
|
+
- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
|
|
66
|
+
|
|
67
|
+
### 声音(SoundCraft / FilmCraft)
|
|
68
|
+
- 音乐:"近乎为零,且只用源音乐(隔壁收音机、街上驶过的车、别的房间的歌)"
|
|
69
|
+
- 环境:"完整现场声床:蝉、车流、厨房、电扇、隔壁电视;本底噪声全片不断"
|
|
70
|
+
- 对白:"重叠、含混、带方言,边做事边说,一半听不清;音量随距离衰减"
|
|
71
|
+
- 静默:"没有真正的静音;最重的转折可以完全没有声音标记"
|
|
72
|
+
- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
|
|
73
|
+
|
|
74
|
+
### 机位与运动(EffectCraft)
|
|
75
|
+
- 优先:["locked long hold on sticks", "minimal reframe pan under 20 degrees", "hold on the empty room after everyone leaves", "shoot one room from inside another through a doorway", "deep-focus three-plane static frame"]
|
|
76
|
+
- 避免:["push-in", "handheld", "crane", "orbit", "cut to close-up"]
|
|
77
|
+
- 运动预算:none
|
|
78
|
+
- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
|
|
79
|
+
|
|
80
|
+
### 质检挂钩(artcraft_qc / 人工复核)
|
|
81
|
+
- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: artcraft-lens-park_chan_wook
|
|
3
|
+
description: >-
|
|
4
|
+
导演透镜(ArtCraft 适配版):朴赞郁导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 朴赞郁导演风格 Skill(ArtCraft 适配版)
|
|
8
|
+
|
|
9
|
+
## 风格参数 / Style parameters
|
|
10
|
+
|
|
11
|
+
```yaml
|
|
12
|
+
style_id: park_chan_wook
|
|
13
|
+
lens_kit_mm: [28, 40, 50, 85] # 28 只给那一次不可能运动;40-50 做正面对称;85 给装饰性插入
|
|
14
|
+
camera:
|
|
15
|
+
prefer: ["one impossible continuous move per scene (through a wall, floor, or 90-degree rotation)", "locked frontal symmetrical hold", "constant-speed lateral track along a patterned wall", "90-degree overhead of the act", "ornamental insert on hands and objects"]
|
|
16
|
+
avoid: ["handheld verite", "documentary reframe", "unmotivated dutch angle", "random shake", "drone establishing shot"]
|
|
17
|
+
motion_budget: high # 高但被编排:每场恰好一次夸张运动,其余全锁定
|
|
18
|
+
height: "chest height 1.4m frontal and locked; the flourish changes height mid-move"
|
|
19
|
+
shot_size_bias: ["frontal symmetrical medium", "wide showing the whole decorated room", "ornamental insert", "90-degree overhead", "medium close-up held one beat too long"]
|
|
20
|
+
composition: ["at least three distinct patterns visible per interior frame", "frontal symmetry with one deliberate off-axis element", "frame within frame through a decorated doorway", "foreground lace or foliage as a scrim", "the guilty object placed at exact frame centre"]
|
|
21
|
+
lighting:
|
|
22
|
+
key_quality: mixed
|
|
23
|
+
key_ratio: "3:1 常规;8:1 暴力发生的那一颗(靠关补光而非加硬光)"
|
|
24
|
+
motivation: practical
|
|
25
|
+
signature: "暖实用光以掠射角打在纹样表面,让图案浮起;冷色只从窗外进来,不超过 20% 画幅"
|
|
26
|
+
palette:
|
|
27
|
+
dominant: "burgundy, olive green, mustard gold, walnut brown"
|
|
28
|
+
accent: "blood red, jade green, ivory"
|
|
29
|
+
saturation: high
|
|
30
|
+
contrast: mid
|
|
31
|
+
editing:
|
|
32
|
+
avg_shot_length_s: "3-8,含一次 40-90 秒的形式长镜"
|
|
33
|
+
transition_bias: ["hard cut", "match cut on pattern or shape", "sudden 0.5s ornamental insert"]
|
|
34
|
+
coverage_style: "对称正面单人 + 装饰性插入 + 每场一次炫技长镜;反打保持完全相同构图"
|
|
35
|
+
sound:
|
|
36
|
+
music: "室内乐或圆舞曲端正演奏,与内容落差即反讽;无 stinger,无低频轰击"
|
|
37
|
+
ambience: "被放大的精确拟音:织物、瓷器、剪刀、钥匙、指甲刮木头"
|
|
38
|
+
dialogue: "过度礼貌、书面、称谓完整;威胁用敬语说出"
|
|
39
|
+
silence_use: "暴力前 1-2 秒把音乐与环境声一起切掉,再一次性推回"
|
|
40
|
+
performance:
|
|
41
|
+
register: "得体的表情比情境允许的多维持 1-2 秒才变;'晚一拍'是表演签名"
|
|
42
|
+
blocking: "端坐对称、手有明确位置;站起来是重大事件,一场最多一次"
|
|
43
|
+
aspect_bias: "2.39:1 / 1.85:1"
|
|
44
|
+
ai_video:
|
|
45
|
+
clip_duration_s: "4-8"
|
|
46
|
+
prompt_bias: "点名画面里三种具体图案,然后把摄影机运动写成起点—路径—终点三段式的确定路径(下降、后退、旋转各写出量);人物只做一个礼节性动作。"
|
|
47
|
+
risk: "高密度花纹会让模型产生摩尔纹、墙纸蠕动和图案漂移。缓解:把花纹烘进关键帧、选用大尺度母题(最小重复单元 ≥ 1/40 画幅高);除那一次编排好的运动外,其余镜头的运动限制在单轴且慢。"
|
|
48
|
+
negative_prompt_adds: ["handheld shake", "flat grey walls", "empty minimalist set", "moire", "tiny repeating micro-pattern", "gore splatter", "lens flare", "modern office lighting"]
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## ArtCraft 落点(本插件适配)
|
|
52
|
+
|
|
53
|
+
### 剪辑(FilmCraft)
|
|
54
|
+
- 单镜均长目标 **"3-8,含一次 40-90 秒的形式长镜"s**(conventional(5–12s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
|
|
55
|
+
- 转场偏好:**["hard cut", "match cut on pattern or shape", "sudden 0.5s ornamental insert"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
|
|
56
|
+
- 覆盖方式:"对称正面单人 + 装饰性插入 + 每场一次炫技长镜;反打保持完全相同构图"
|
|
57
|
+
- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
|
|
58
|
+
|
|
59
|
+
### 影调(LightCraft / FilmCraft Lumetri)
|
|
60
|
+
- 光比目标 **"3:1 常规;8:1 暴力发生的那一颗(靠关补光而非加硬光)"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
|
|
61
|
+
- 主色:"burgundy, olive green, mustard gold, walnut brown" → `mixer.{green,red,orange,aqua}.*` 定点 + `grading.*` 方向
|
|
62
|
+
- 点缀:"blood red, jade green, ivory"
|
|
63
|
+
- 饱和/对比:high / mid
|
|
64
|
+
- 光线签名:"暖实用光以掠射角打在纹样表面,让图案浮起;冷色只从窗外进来,不超过 20% 画幅"
|
|
65
|
+
- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
|
|
66
|
+
|
|
67
|
+
### 声音(SoundCraft / FilmCraft)
|
|
68
|
+
- 音乐:"室内乐或圆舞曲端正演奏,与内容落差即反讽;无 stinger,无低频轰击"
|
|
69
|
+
- 环境:"被放大的精确拟音:织物、瓷器、剪刀、钥匙、指甲刮木头"
|
|
70
|
+
- 对白:"过度礼貌、书面、称谓完整;威胁用敬语说出"
|
|
71
|
+
- 静默:"暴力前 1-2 秒把音乐与环境声一起切掉,再一次性推回"
|
|
72
|
+
- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
|
|
73
|
+
|
|
74
|
+
### 机位与运动(EffectCraft)
|
|
75
|
+
- 优先:["one impossible continuous move per scene (through a wall, floor, or 90-degree rotation)", "locked frontal symmetrical hold", "constant-speed lateral track along a patterned wall", "90-degree overhead of the act", "ornamental insert on hands and objects"]
|
|
76
|
+
- 避免:["handheld verite", "documentary reframe", "unmotivated dutch angle", "random shake", "drone establishing shot"]
|
|
77
|
+
- 运动预算:high
|
|
78
|
+
- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
|
|
79
|
+
|
|
80
|
+
### 质检挂钩(artcraft_qc / 人工复核)
|
|
81
|
+
- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
---
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2
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name: artcraft-lens-malick
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3
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description: >-
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导演透镜(ArtCraft 适配版):泰伦斯·马力克导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
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---
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# 泰伦斯·马力克导演风格 Skill(ArtCraft 适配版)
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8
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9
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## 风格参数 / Style parameters
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```yaml
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style_id: malick
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13
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lens_kit_mm: [14, 21, 28, 35] # 广角必须配贴近:拍手 30-50cm,拍脸 60-90cm;前景巨大而地平线在后
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14
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camera:
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15
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prefer: ["drifting handheld just behind a shoulder at walking pace", "low sweep up past a body toward sky or canopy", "slow arc while walking around a figure", "sudden tilt away from a face to a hand, grass, or water", "floating rise at gait rhythm"]
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16
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avoid: ["locked tripod hold", "symmetrical frontal composition", "zoom", "whip pan", "drone hero shot"]
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17
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motion_budget: high # 持续但慢:0.8-1.2 m/s,低频,无急停急起
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18
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height: "continuously variable 0.3-1.8m, never settles"
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19
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shot_size_bias: ["close insert on hands and objects", "medium close following just off a shoulder", "wide with a figure small against sky", "low angle through grass or foliage", "back-of-head follow"]
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20
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composition: ["huge foreground element with the horizon behind it", "sun in frame behind the subject", "figure entering or leaving frame constantly", "no symmetry, no centred subject", "sky occupying the upper half"]
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21
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lighting:
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22
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key_quality: soft
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23
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key_ratio: "2:1 to 3:1"
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motivation: naturalistic
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25
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signature: "太阳在人物后方、高度 2-10 度,直射进广角镜头;脸只靠天光和地面反射抬起来,不打灯"
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26
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palette:
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27
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dominant: "grass green, wheat gold, sky blue-white, skin"
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28
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accent: "low-sun amber, deep shadow blue"
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29
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saturation: mid
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30
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contrast: low
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31
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editing:
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32
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avg_shot_length_s: "2-5,每 60-90 秒给一颗 6-10 秒不切的呼吸镜头"
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33
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transition_bias: ["hard cut", "dissolve on light", "cut away mid-gesture"]
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34
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coverage_style: "不做覆盖率:同一情境连拍 5-10 分钟不停机,在素材里找顺序"
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35
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sound:
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music: "古典 / 合唱 / 极简弦乐成段铺陈,不按情绪点入场;最重的手势处突然抽掉 2-4 秒"
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37
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ambience: "风穿过草、虫鸣、水、远处的鸟、衣料摩擦、土上的脚步"
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38
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dialogue: "重叠、轻声、常被风盖住,一半听不清;重要的话交给旁白"
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39
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silence_use: "极少真静音;用音乐抽掉来代替静音"
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40
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performance:
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41
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register: "不给情绪指令,给情境与一个物理任务,然后长时间拍"
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42
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blocking: "并肩走、绕圈、一前一后;很少静止面对彼此,对峙用背影和距离表达"
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aspect_bias: "2.39:1 / 1.85:1"
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44
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ai_video:
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clip_duration_s: "3-5"
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prompt_bias: "一条 clip 只装一个手势、一个持续漂移的运动、一个在动的自然元素;永远不装情节动作。"
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risk: "模型会把 handheld 做成抖动、把 magic hour 做成橙色滤镜。缓解:把漂移写成一条路径('像被一个走路的人抱着,缓慢向右并略微上升'),把光写成物理事实('太阳刚在地平线上方、在她身后,直射进镜头;她的脸只被天空照亮')。"
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negative_prompt_adds: ["locked tripod", "symmetrical composition", "orange colour-grade filter", "hard shadows", "studio lighting", "camera jitter", "slow motion", "drone shot"]
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49
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```
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50
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## ArtCraft 落点(本插件适配)
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### 剪辑(FilmCraft)
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54
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- 单镜均长目标 **"2-5,每 60-90 秒给一颗 6-10 秒不切的呼吸镜头"s**(tightening / 紧凑对话(3–6s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
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55
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- 转场偏好:**["hard cut", "dissolve on light", "cut away mid-gesture"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
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56
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- 覆盖方式:"不做覆盖率:同一情境连拍 5-10 分钟不停机,在素材里找顺序"
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57
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- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
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58
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+
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59
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### 影调(LightCraft / FilmCraft Lumetri)
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60
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- 光比目标 **"2:1 to 3:1"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
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61
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- 主色:"grass green, wheat gold, sky blue-white, skin" → `mixer.{green,orange,blue}.*` 定点 + `grading.*` 方向
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62
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- 点缀:"low-sun amber, deep shadow blue"
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63
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- 饱和/对比:mid / low
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64
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- 光线签名:"太阳在人物后方、高度 2-10 度,直射进广角镜头;脸只靠天光和地面反射抬起来,不打灯"
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65
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+
- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
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66
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+
|
|
67
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+
### 声音(SoundCraft / FilmCraft)
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68
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- 音乐:"古典 / 合唱 / 极简弦乐成段铺陈,不按情绪点入场;最重的手势处突然抽掉 2-4 秒"
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69
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+
- 环境:"风穿过草、虫鸣、水、远处的鸟、衣料摩擦、土上的脚步"
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70
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+
- 对白:"重叠、轻声、常被风盖住,一半听不清;重要的话交给旁白"
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71
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+
- 静默:"极少真静音;用音乐抽掉来代替静音"
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72
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+
- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
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|
73
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+
|
|
74
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+
### 机位与运动(EffectCraft)
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|
75
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+
- 优先:["drifting handheld just behind a shoulder at walking pace", "low sweep up past a body toward sky or canopy", "slow arc while walking around a figure", "sudden tilt away from a face to a hand, grass, or water", "floating rise at gait rhythm"]
|
|
76
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+
- 避免:["locked tripod hold", "symmetrical frontal composition", "zoom", "whip pan", "drone hero shot"]
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|
77
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+
- 运动预算:high
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|
78
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+
- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
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|
79
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+
|
|
80
|
+
### 质检挂钩(artcraft_qc / 人工复核)
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|
81
|
+
- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
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|
@@ -0,0 +1,81 @@
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1
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+
---
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2
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+
name: artcraft-lens-michael_mann
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3
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description: >-
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4
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导演透镜(ArtCraft 适配版):迈克尔·曼导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
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|
5
|
+
---
|
|
6
|
+
|
|
7
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+
# 迈克尔·曼导演风格 Skill(ArtCraft 适配版)
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|
8
|
+
|
|
9
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## 风格参数 / Style parameters
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|
10
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+
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|
11
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+
```yaml
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|
12
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+
style_id: michael_mann
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13
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+
lens_kit_mm: [18, 25, 35, 50] # 18-25 让室内也有天际线;35 做双人;50 只给流程插入(手、工具、接口)
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|
14
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+
camera:
|
|
15
|
+
prefer: ["locked wide with the horizon at eye level", "loose handheld from a moving vehicle", "constant-speed lateral track along a glass wall", "static hold on a figure 30-60m away", "fast pan only inside a gunfight"]
|
|
16
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+
avoid: ["crane reveal", "orbit", "dutch angle", "slow motion", "drone hero shot"]
|
|
17
|
+
motion_budget: medium
|
|
18
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+
height: "eye level 1.6m, lens axis level; dash or hood height inside vehicles"
|
|
19
|
+
shot_size_bias: ["wide with the standing figure 8-15% of frame height", "medium two-shot at 2-4m separation", "procedural insert on hands and equipment", "static long-lens hold at distance", "figure against glass with city reflected on the face"]
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|
20
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+
composition: ["horizon or skyline at eye level even in interiors", "figure small against a bright lit field", "glass reflection layering city over face", "large negative space on one side", "equipment dead centre in inserts"]
|
|
21
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+
lighting:
|
|
22
|
+
key_quality: mixed
|
|
23
|
+
key_ratio: "6:1 to 10:1 at night"
|
|
24
|
+
motivation: practical
|
|
25
|
+
signature: "没有一盏电影灯:每个光源都有城里的名字;同一帧至少两种色温对抗;脸低于主光 1.5-2 档"
|
|
26
|
+
palette:
|
|
27
|
+
dominant: "sodium amber, mercury blue-green, LED cyan-white, black"
|
|
28
|
+
accent: "taillight red, hazard orange"
|
|
29
|
+
saturation: mid
|
|
30
|
+
contrast: high
|
|
31
|
+
editing:
|
|
32
|
+
avg_shot_length_s: "3-8"
|
|
33
|
+
transition_bias: ["hard cut"]
|
|
34
|
+
coverage_style: "流程段每步一颗按物理顺序;对白段正反打快切;段尾给一颗 6-12 秒城市空镜"
|
|
35
|
+
sound:
|
|
36
|
+
music: "持续电子 / 环境铺底,一首铺满整段,不做情绪点提示"
|
|
37
|
+
ambience: "不间断的低频城市底噪:高速车流、空调机组、远处飞机、变压器嗡鸣"
|
|
38
|
+
dialogue: "短促、技术性、只说名词和名字;一段不超过 6 句"
|
|
39
|
+
silence_use: "决定发生时切掉音乐,让高速路声接管 3-5 秒"
|
|
40
|
+
performance:
|
|
41
|
+
register: "不表演;动作准确、节省、不重复;情绪全片只出现一次且短"
|
|
42
|
+
blocking: "人与人保持 2-4 米不主动接触;视线常越过对方看向远处"
|
|
43
|
+
aspect_bias: "2.39:1 / 1.85:1" # 9:16 交付时画高百分比与横向距离都要改写,见「镜头语言」末条
|
|
44
|
+
ai_video:
|
|
45
|
+
clip_duration_s: "3-6"
|
|
46
|
+
prompt_bias: "点名每一个市政光源及其颜色和方位,给室内也写上窗外的天际线,让主体小而背景亮。"
|
|
47
|
+
risk: "模型会'美化'夜景:抬阴影、统一白平衡、自动加雨和体积光束。缓解:显式写 mixed color temperature、左右两侧各自的光源颜色、deep black shadows with visible noise、dry pavement、no fog、no light beams。"
|
|
48
|
+
negative_prompt_adds: ["fog", "volumetric light beams", "rain-slick streets", "unified colour grade", "lens flare", "warm cozy lighting", "crowded background people", "slow motion"]
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## ArtCraft 落点(本插件适配)
|
|
52
|
+
|
|
53
|
+
### 剪辑(FilmCraft)
|
|
54
|
+
- 单镜均长目标 **"3-8"s**(conventional(5–12s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
|
|
55
|
+
- 转场偏好:**["hard cut"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
|
|
56
|
+
- 覆盖方式:"流程段每步一颗按物理顺序;对白段正反打快切;段尾给一颗 6-12 秒城市空镜"
|
|
57
|
+
- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
|
|
58
|
+
|
|
59
|
+
### 影调(LightCraft / FilmCraft Lumetri)
|
|
60
|
+
- 光比目标 **"6:1 to 10:1 at night"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
|
|
61
|
+
- 主色:"sodium amber, mercury blue-green, LED cyan-white, black" → `mixer.{green,red,orange,aqua,blue}.*` 定点 + `grading.*` 方向
|
|
62
|
+
- 点缀:"taillight red, hazard orange"
|
|
63
|
+
- 饱和/对比:mid / high
|
|
64
|
+
- 光线签名:"没有一盏电影灯:每个光源都有城里的名字;同一帧至少两种色温对抗;脸低于主光 1.5-2 档"
|
|
65
|
+
- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
|
|
66
|
+
|
|
67
|
+
### 声音(SoundCraft / FilmCraft)
|
|
68
|
+
- 音乐:"持续电子 / 环境铺底,一首铺满整段,不做情绪点提示"
|
|
69
|
+
- 环境:"不间断的低频城市底噪:高速车流、空调机组、远处飞机、变压器嗡鸣"
|
|
70
|
+
- 对白:"短促、技术性、只说名词和名字;一段不超过 6 句"
|
|
71
|
+
- 静默:"决定发生时切掉音乐,让高速路声接管 3-5 秒"
|
|
72
|
+
- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
|
|
73
|
+
|
|
74
|
+
### 机位与运动(EffectCraft)
|
|
75
|
+
- 优先:["locked wide with the horizon at eye level", "loose handheld from a moving vehicle", "constant-speed lateral track along a glass wall", "static hold on a figure 30-60m away", "fast pan only inside a gunfight"]
|
|
76
|
+
- 避免:["crane reveal", "orbit", "dutch angle", "slow motion", "drone hero shot"]
|
|
77
|
+
- 运动预算:medium
|
|
78
|
+
- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
|
|
79
|
+
|
|
80
|
+
### 质检挂钩(artcraft_qc / 人工复核)
|
|
81
|
+
- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: artcraft-lens-coen_brothers
|
|
3
|
+
description: >-
|
|
4
|
+
导演透镜(ArtCraft 适配版):科恩兄弟导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 科恩兄弟导演风格 Skill(ArtCraft 适配版)
|
|
8
|
+
|
|
9
|
+
## 风格参数 / Style parameters
|
|
10
|
+
|
|
11
|
+
```yaml
|
|
12
|
+
style_id: coen_brothers
|
|
13
|
+
lens_kit_mm: [14, 21, 27, 40] # 14-21 低机位运动与怪诞近景;27 冷面正面对称;40 全片唯一一次不开玩笑的单人
|
|
14
|
+
camera:
|
|
15
|
+
prefer: ["low-mounted wide dolly running ahead of or behind a walking subject", "dead-frontal locked symmetrical hold", "fast push-in on an object", "90-degree overhead of a mess being cleaned up", "snap pan between two square-on people"]
|
|
16
|
+
avoid: ["drifting handheld", "orbit", "shallow-focus beauty shot", "slow motion", "crane release"]
|
|
17
|
+
motion_budget: medium # 二元:要么完全锁定,要么一次恒速直线机械运动;没有微调构图
|
|
18
|
+
height: "0.4-0.6m tilted up 10-15 degrees for the running moves; dead-frontal eye level 1.6m, axis level, for the deadpan holds"
|
|
19
|
+
shot_size_bias: ["dead-frontal medium", "wide with subject centred in a flat landscape or wall", "low-angle wide with ceiling and floor both in frame", "extreme close-up as punctuation", "90-degree overhead insert"]
|
|
20
|
+
composition: ["subject dead centre with a door, window or sign behind the head like a halo", "wide-angle with both ceiling and floor visible", "the object of value at exact frame centre", "flat institutional wall as backdrop", "two people square-on at social distance, neither adjusting"]
|
|
21
|
+
lighting:
|
|
22
|
+
key_quality: hard
|
|
23
|
+
key_ratio: "3:1 室内;8:1 夜外景"
|
|
24
|
+
motivation: practical
|
|
25
|
+
signature: "难看的顶光——荧光管、裸灯泡、雪地反光——在每个人眼窝里留下阴影,让称职的人显得愚蠢"
|
|
26
|
+
palette:
|
|
27
|
+
dominant: "institutional beige, motel brown, snow white, fluorescent green-white"
|
|
28
|
+
accent: "blood red, mustard yellow, police blue"
|
|
29
|
+
saturation: mid
|
|
30
|
+
contrast: mid
|
|
31
|
+
editing:
|
|
32
|
+
avg_shot_length_s: "4-9,每颗对话镜头的出点后拖 0.5-1.5 秒"
|
|
33
|
+
transition_bias: ["hard cut", "hard cut across a violent size jump (wide to extreme close-up)"]
|
|
34
|
+
coverage_style: "正面单人 + 一颗主镜;反应镜头被刻意克扣,只在最不该给时给一次"
|
|
35
|
+
sound:
|
|
36
|
+
music: "稀少;只允许地域性源音乐,或一段完全不匹配的庄严曲子端正演奏。禁止喜剧音效与 stinger"
|
|
37
|
+
ambience: "地域具体:平地上的风、某台特定机器、某种鸟、踩雪声、荧光镇流器嗡鸣"
|
|
38
|
+
dialogue: "慢、过分客气、口音明确;把对方的话原样复述一遍再回答"
|
|
39
|
+
silence_use: "问题之后 2-3 秒死寂,环境声不减,谁都不动——主要喜剧乐器"
|
|
40
|
+
performance:
|
|
41
|
+
register: "绝对认真;人物不知道自己在喜剧里。表情中性,唯一破绽是眨眼变快"
|
|
42
|
+
blocking: "两人正对面方形站位,社交距离,谁都不调整姿势,尴尬完整保留"
|
|
43
|
+
aspect_bias: "1.85:1 / 2.39:1"
|
|
44
|
+
ai_video:
|
|
45
|
+
clip_duration_s: "3-6"
|
|
46
|
+
prompt_bias: "先建一个正面对称的死中构图,给主体一个过度认真的小动作,然后让摄影机要么完全不动,要么走一条直线。"
|
|
47
|
+
risk: "模型会自作主张'把喜剧演出来':夸张表情、耸肩、假笑,结果全是挤眉弄眼。缓解:显式写 expression completely neutral, no smile, no eyebrow movement,把笑点交给几何、物件和时长。"
|
|
48
|
+
negative_prompt_adds: ["smiling", "exaggerated expression", "comic reaction face", "handheld shake", "shallow depth of field", "warm romantic light", "slow motion", "dynamic action pose"]
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## ArtCraft 落点(本插件适配)
|
|
52
|
+
|
|
53
|
+
### 剪辑(FilmCraft)
|
|
54
|
+
- 单镜均长目标 **"4-9,每颗对话镜头的出点后拖 0.5-1.5 秒"s**(conventional(5–12s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
|
|
55
|
+
- 转场偏好:**["hard cut", "hard cut across a violent size jump (wide to extreme close-up)"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
|
|
56
|
+
- 覆盖方式:"正面单人 + 一颗主镜;反应镜头被刻意克扣,只在最不该给时给一次"
|
|
57
|
+
- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
|
|
58
|
+
|
|
59
|
+
### 影调(LightCraft / FilmCraft Lumetri)
|
|
60
|
+
- 光比目标 **"3:1 室内;8:1 夜外景"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
|
|
61
|
+
- 主色:"institutional beige, motel brown, snow white, fluorescent green-white" → `mixer.{green,red,blue,yellow}.*` 定点 + `grading.*` 方向
|
|
62
|
+
- 点缀:"blood red, mustard yellow, police blue"
|
|
63
|
+
- 饱和/对比:mid / mid
|
|
64
|
+
- 光线签名:"难看的顶光——荧光管、裸灯泡、雪地反光——在每个人眼窝里留下阴影,让称职的人显得愚蠢"
|
|
65
|
+
- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
|
|
66
|
+
|
|
67
|
+
### 声音(SoundCraft / FilmCraft)
|
|
68
|
+
- 音乐:"稀少;只允许地域性源音乐,或一段完全不匹配的庄严曲子端正演奏。禁止喜剧音效与 stinger"
|
|
69
|
+
- 环境:"地域具体:平地上的风、某台特定机器、某种鸟、踩雪声、荧光镇流器嗡鸣"
|
|
70
|
+
- 对白:"慢、过分客气、口音明确;把对方的话原样复述一遍再回答"
|
|
71
|
+
- 静默:"问题之后 2-3 秒死寂,环境声不减,谁都不动——主要喜剧乐器"
|
|
72
|
+
- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
|
|
73
|
+
|
|
74
|
+
### 机位与运动(EffectCraft)
|
|
75
|
+
- 优先:["low-mounted wide dolly running ahead of or behind a walking subject", "dead-frontal locked symmetrical hold", "fast push-in on an object", "90-degree overhead of a mess being cleaned up", "snap pan between two square-on people"]
|
|
76
|
+
- 避免:["drifting handheld", "orbit", "shallow-focus beauty shot", "slow motion", "crane release"]
|
|
77
|
+
- 运动预算:medium
|
|
78
|
+
- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
|
|
79
|
+
|
|
80
|
+
### 质检挂钩(artcraft_qc / 人工复核)
|
|
81
|
+
- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
|
|
@@ -36,7 +36,7 @@ description: 动效与特效选择——何时在剪辑内做效果(FilmCraft
|
|
|
36
36
|
| Time | 8 | 时间重映射、残影、像素运动模糊 | 变速优先在剪辑层做 |
|
|
37
37
|
| 3D Channel / Expression Controls / Matte / Text / Utility / Obsolete | 8/9/6/2/9/9 | 深度合成、表达式控制、遮罩工具 | Obsolete 类避免新项目使用 |
|
|
38
38
|
|
|
39
|
-
**查询**:`artcraft_cli { bin:"effectcraft", args:["commands","--json"] }` 取全部 id;`exec app.capabilities` 看效果总数与导出格式;`effect.apply {layer, effect}`
|
|
39
|
+
**查询**:`artcraft_cli { bin:"effectcraft", args:["commands","--json"] }` 取全部 id;`exec app.capabilities` 看效果总数与导出格式;`effect.apply {layer, effect}` 施加;调参用 **`prop.set`**(0.13.0 起 `effect.setParam` 已移除,属性读写统一走 `prop.get/set/toggleAnimation/addKey`,参数路径形如 `effects/#1/<param>`)。
|
|
40
40
|
|
|
41
41
|
## 三、关键帧与缓动(动效"贵不贵"就看这里)
|
|
42
42
|
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
|
|
3
3
|
> 效果 id 来自官方注册表(`ec.<类别>.<名称>`),共 307 个;完整清单见同目录 `effect-catalogue.md`。
|
|
4
4
|
> 用法:`artcraft_cli { bin:"effectcraft", args:["exec","effect.apply","--params","{\"layer\":N,\"effect\":\"<id>\"}"] }`
|
|
5
|
-
> 参数走 `effect.setParam {
|
|
5
|
+
> 参数走 **`prop.set`**(0.13.0 起 `effect.setParam` 已移除):`artcraft_cli { bin:"effectcraft", args:["exec","prop.set","--params","{\"layer\":N,\"property\":\"effects/#1/<param>\",\"value\":…}"] }`;读用 `prop.get`,打点用 `prop.addKey`,表达式用 `prop.setExpression`。
|
|
6
6
|
> 表中 id 均为**已验证存在**;没有把握的不要写死,先 `describe` 或查目录。
|
|
7
7
|
|
|
8
8
|
## 一、光效与氛围
|