@ninkch/dsh-artcraft 0.3.1 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +158 -0
- package/NOTICE.md +4 -69
- package/README.md +11 -29
- package/README.zh-CN.md +7 -19
- package/apps/catalog.json +14 -14
- package/artcraft.config.json.example +2 -2
- package/client.js +26 -0
- package/index.js +11 -6
- package/package.json +5 -1
- package/skills/README.md +2 -1
- package/skills/artcraft-color-light/SKILL.md +3 -1
- package/skills/artcraft-delivery-qc/references/platform-specs.md +5 -2
- package/skills/artcraft-director-lens/SKILL.md +79 -0
- package/skills/artcraft-director-lens/references/director-styles/01_spielberg.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/02_hitchcock.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/03_kubrick.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/04_kurosawa.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/05_scorsese.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/06_fellini.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/07_bergman.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/08_tarkovsky.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/09_wong_kar_wai.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/10_nolan.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/11_villeneuve.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/12_fincher.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/13_refn.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/14_bi_gan.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/15_zhang_yimou.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/16_hou_hsiao_hsien.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/17_park_chan_wook.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/18_malick.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/19_michael_mann.md +81 -0
- package/skills/artcraft-director-lens/references/director-styles/20_coen_brothers.md +81 -0
- package/skills/artcraft-motion-vfx/SKILL.md +1 -1
- package/skills/artcraft-motion-vfx/references/scene-to-effect.md +1 -1
- package/skills/artcraft-ops/references/command-families.md +25 -25
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| 交付物 | 检查项 | 命令 |
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| PDF(阅读) | 无障碍(标签/阅读顺序/替代文本) | `pdfcraft run a11y.check` · `a11y.report` · `a11y.alt_text` |
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| PDF
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| PDF(新建) | 0.10 新增 `create`:从零生成 PDF | `pdfcraft-cli run create …`(先 `pdfcraft-cli tools` 查参数) |
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| PDF(文本勘误) | 直接改文本层 | `pdfcraft run text_edit`(0.10 新增)/ `edit.edit_text` |
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| PDF(印刷) | 出血、裁切标记、CMYK、尺寸;**印前检查** | FigCraft `export --bleed 3mm --crop-marks --cmyk`;DesignCraft `layout/type` + **`preflight.run`**(0.10 新增) |
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| PDF(长期存档) | PDF/A 合规 | `pdfcraft run standards.pdfa` |
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| PDF(传输) | 体积 | `pdfcraft run optimize.reduce`(或 `optimize.advanced`) |
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| PDF(安全) | 口令/权限 | `pdfcraft protect.password` / `protect.remove` |
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| Word 文档 | 无障碍、批注、修订、文献 | `wordcraft run --cmd file.accessibility` · `review.changes` · `references.bibliography` |
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| 表格 | 数据校验、公式、图表 | `gridcraft data.validate` / `data.validation` · `formulas.evaluate` |
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| 演示 |
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| 演示 | 转场/动画时长、备注;讲义/母版 | `deckcraft transition.set` · `animation.timing` · `handout`(0.9 新增)/ `master` |
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| 矢量印刷交付 | 打印预设与拼版 | VectorCraft `print.setup` · `print.tiling` · `pdf.preset.*`(0.14 新增) |
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## 五、命名与目录约定
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---
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name: artcraft-director-lens
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description: 导演透镜——把 20 位知名导演的工作方式(王家卫、张艺谋、诺兰、芬奇、毕赣、希区柯克、库布里克、黑泽明、王家卫、朴赞郁…)翻译成 ArtCraft 家族的可执行参数。当用户点名某位导演、要求"XX 风格"、项目美学圣经引用某个透镜,或需要为段落选择风格参照时加载。每次只挂一个透镜;透镜参数(镜长/转场偏好/光比/色板/颗粒)映射到 FilmCraft 时间线与 Lumetri、LightCraft develop、SoundCraft 混音、EffectCraft 机位。
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---
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# 导演透镜(Director Lenses)
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**一次只用一个透镜。** 混用两位导演 = 风格不连贯。透镜优先级:**导演透镜 > 题材手册 > 项目基调 > 技能默认**——用户点名导演时,透镜覆盖其余一切风格默认值;用户点了两位,选更贴合本场戏剧核心的那位,一句话说明理由,并写明另一位会改掉什么。
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## 一、路由:点名导演 → 读哪个文件
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`references/director-styles/` 下 20 个模块,按导演加载(**一次只读一个**,不要全读):
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| 导演 | 文件 | 导演 | 文件 |
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| 斯皮尔伯格 Spielberg | `01_spielberg.md` | 毕赣 Bi Gan | `14_bi_gan.md` |
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| 希区柯克 Hitchcock | `02_hitchcock.md` | 张艺谋 Zhang Yimou | `15_zhang_yimou.md` |
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| 库布里克 Kubrick | `03_kubrick.md` | 侯孝贤 Hou Hsiao-hsien | `16_hou_hsiao_hsien.md` |
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| 黑泽明 Kurosawa | `04_kurosawa.md` | 朴赞郁 Park Chan-wook | `17_park_chan_wook.md` |
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| 斯科塞斯 Scorsese | `05_scorsese.md` | 马力克 Malick | `18_malick.md` |
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| 费里尼 Fellini | `06_fellini.md` | 迈克尔·曼 Michael Mann | `19_michael_mann.md` |
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| 伯格曼 Bergman | `07_bergman.md` | 科恩兄弟 Coen Brothers | `20_coen_brothers.md` |
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| 塔可夫斯基 Tarkovsky | `08_tarkovsky.md` | 两两对比选型 | `example_comparisons.md` |
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| 王家卫 Wong Kar-wai | `09_wong_kar_wai.md` | 模块格式说明 | `README.md` |
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| 诺兰 Nolan | `10_nolan.md` | 维伦纽瓦 Villeneuve | `11_villeneuve.md` |
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| 芬奇 Fincher | `12_fincher.md` | 雷弗恩 Refn | `13_refn.md` |
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**没有的导演不要默默替换**:一句话说明没有该模块,指出最近似模块与差异轴(如"王家卫:同为氛围但叙事碎片化"),然后按用户自己的参考临时拼一个透镜,**标注 ad-hoc**。静默替换比没有更糟。
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每个模块的结构:**风格参数 YAML**(机器可读)→ 反例对比("这不是什么")→ 叙事/镜头/光影/剪辑/声音/表演方法 → 可迁移拍摄清单 → **ArtCraft 落点**(参数到家族命令的映射)。
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## 二、风格参数 → ArtCraft 命令映射总表
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读到任何透镜的 YAML 后,按下表落到命令。**逐参数落,不要只落影调**——透镜只到分镜不到调色,出片就"不像"。
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| YAML 参数 | ArtCraft 落点 |
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|---|---|
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| `editing.avg_shot_length_s`(如 "1.5-4") | **FilmCraft 时间线**:单镜目标时长 → `timeline.place` + `timeline.trim`;段落密度按 `artcraft-edit-rhythm` 的节奏档位 |
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| `editing.transition_bias` | `sequence.applyVideoTransition {effect}`(偏好列表内的转场);批量 `trim.applyDefaultTransition` |
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| `editing.coverage_style` | 分镜设计约束(写入分镜表,不落单条命令) |
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| `lighting.key_ratio`(如 "6:1-10:1") | **LightCraft `light.contrast`** 目标区间 + `grading.shadows/highlights` 分离;FilmCraft `lumetri.setSection wheels` |
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| `lighting.motivation`(如 practical) | 光源动机 → LightCraft 分区调色方向 + EffectCraft 光效层 |
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| `lighting.signature` | 原文光线配方 → LightCraft `develop.set` 逐项 |
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| `palette.dominant/accent` | LightCraft **`mixer.<色>.*`** 定点修色(通道映射:green/magenta/red/orange(暖金)/aqua(青)/blue/purple/yellow)+ `grading.*` 偏色 |
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| `palette.saturation/contrast` | `color.saturation` + `light.contrast` 档位 |
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| 质感词(颗粒/胶片) | LightCraft `grain.amount/size/roughness` |
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| `camera.prefer/avoid` + `lens_kit_mm` | EffectCraft `camera.orbit/pan/dolly`、`view.3d.*` 机位;2D 素材 `layer.*`+`keys.easyEase*` |
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| `aspect_bias` | FilmCraft `file.newSequence {width,height}` / `sequence.settings` |
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| `sound.music/ambience/dialogue` | FilmCraft `essentialSound.setType` + `set`;SoundCraft `mix.*` |
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| `negative_prompt_adds` | **`artcraft_qc` 复核项**:逐项确认画面/声音里"不应出现"的东西确实没出现 |
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| `performance.register` | 剪辑选择导向(反应镜头停留时长、切点松紧) |
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## 三、把透镜做成"锁"(与 artcraft-style-bible 衔接)
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透镜定稿后必须**固化为可复用资产**,否则第三集就开始漂:
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| 锁什么 | 固化机制 |
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| 影调参数 | LightCraft `preset.create` / FilmCraft `presets.save` + `lut.export`(.cube 归档) |
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| 跨镜匹配 | `lumetri.applyMatch {referenceTime}` 到参考镜头 |
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| 图形/字幕风格 | FilmCraft `graphics.template.export`(.fcgt)/ EffectCraft `essential.*` |
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| 界面与图文资产 | FigCraft `variable.createCollection` + `style.bind` + `component.*` |
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| 声音链 | FilmCraft `essentialSound.savePreset`;SoundCraft `session.save_template` |
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| 复用 | 下一集 `preset.apply` / `graphics.template.apply` → 全片一致性 |
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一致性核对走 `artcraft-style-bible` 的跨集检查表。
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## 四、使用示例(王家卫透镜剪一段)
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1. 用户:"这段按王家卫的感觉剪。"
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2. 读 `references/director-styles/09_wong_kar_wai.md` 的风格参数:ASL 1.5–4s、跳接/硬切偏好、实用光 8:1 光比、霓虹绿×钨丝琥珀、一次慢动作长挂。
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3. 落地:`timeline.place` 后按 1.5–4s 分配镜长;唯一慢动作段 `timeline.rateStretch`;`sequence.applyVideoTransition` 只在段落头用一次叠化(或全程硬切);LightCraft `light.contrast` 拉到光比 8:1 档、`mixer.green/magenta` 定点霓虹色;`essentialSound.generateDucking` 让音乐避让旁白;`artcraft_qc` 复核示波器不越界。
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4. 交付前过 `artcraft-style-bible` 跨集检查表。
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## 五、边界
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- 透镜教的是**方法与参数档位**,不复刻任何真实影片的具体镜头、台词、角色或情节。
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- 透镜服务叙事:说不出"这场戏观众该感到什么"就先回 `artcraft-shot-language` 的判断层。
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- 用户没点名导演时,不要主动挂透镜——让题材与基调定默认(见 `artcraft-edit-rhythm` 的节奏档位表)。
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---
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name: artcraft-lens-spielberg
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description: >-
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导演透镜(ArtCraft 适配版):史蒂文·斯皮尔伯格导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
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---
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# 史蒂文·斯皮尔伯格导演风格 Skill(ArtCraft 适配版)
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## 风格参数 / Style parameters
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```yaml
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style_id: spielberg
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lens_kit_mm: [21, 35, 50, 135] # 21/35 撑三层纵深与空间可读;50 是普通人的中性焦段;135 从远处切反应,机位不动而情绪跳变
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camera:
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prefer: ["slow dolly-in to close-up", "walking-pace tracking follow", "crane down into eye level", "motivated pan connecting person to threat", "rack focus across three planes"]
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avoid: ["dutch angle", "unmotivated handheld", "orbit around subject", "snap zoom", "whip pan"]
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motion_budget: medium
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height: "成人对话眼平;奇观与威胁段落降到 1.0-1.3m 的孩子视线高度,机位锁定"
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shot_size_bias: ["medium close-up reaction", "wide with three-plane depth", "medium two-shot", "insert on the carried object", "extreme wide for scale"]
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composition: ["three-plane deep staging", "silhouette against a bright named source", "doorway frame-within-frame", "subject in lower third under a large event", "clear exit visible in every wide"]
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lighting:
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key_quality: mixed
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key_ratio: "3:1 温暖段;8:1 威胁段"
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motivation: practical
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signature: "薄雾中一束看得见的硬光柱,加发梢逆光轮廓"
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palette:
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dominant: 琥珀、钨丝暖黄、灰蓝绿
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accent: 单一高饱和红或纯白光点
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saturation: mid
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contrast: mid
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editing:
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avg_shot_length_s: "3-7 动作段;5-9 情绪段"
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transition_bias: ["hard cut", "match cut", "dissolve"]
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coverage_style: "完整经典覆盖:主镜 + 反打 + 反应 + 插入,切点落在反应而非揭示"
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sound:
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music: 单人物动机旋律,比情绪转折早 1-2 秒进入
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ambience: 威胁先由声音抵达,画面滞后 3-8 秒
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dialogue: 家庭群戏可重叠,每场保留一句完全听清
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silence_use: 揭示前 1.5-3 秒近乎全静音,只留一个环境元素
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performance:
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register: 高可读性,观众 1 秒内能命名情绪;用肌肉指令而非形容词导戏
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blocking: 人物朝向或背离他想要的东西移动;摄影机守住空间地图
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aspect_bias: "1.85:1 / 16:9"
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ai_video:
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clip_duration_s: "4-8"
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prompt_bias: 每条 clip 只装一次看、一个摄影机行为、一个环境反应;反应镜头单独成条,先生成反应再生成揭示。
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risk: 惊奇脸会退化成呆滞空瞪。对策是把表情写成可执行动作(眉毛抬起、嘴唇分开约 1 厘米、屏住呼吸),并在同一条里写清引发它的光变化。
|
|
48
|
+
negative_prompt_adds: ["dutch angle", "handheld shake", "camera orbit", "slow motion", "extra background crowd", "modern screens or phones", "text or watermark", "flat even lighting"]
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## ArtCraft 落点(本插件适配)
|
|
52
|
+
|
|
53
|
+
### 剪辑(FilmCraft)
|
|
54
|
+
- 单镜均长目标 **"3-7 动作段;5-9 情绪段"s**(conventional(5–12s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
|
|
55
|
+
- 转场偏好:**["hard cut", "match cut", "dissolve"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
|
|
56
|
+
- 覆盖方式:"完整经典覆盖:主镜 + 反打 + 反应 + 插入,切点落在反应而非揭示"
|
|
57
|
+
- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
|
|
58
|
+
|
|
59
|
+
### 影调(LightCraft / FilmCraft Lumetri)
|
|
60
|
+
- 光比目标 **"3:1 温暖段;8:1 威胁段"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
|
|
61
|
+
- 主色:琥珀、钨丝暖黄、灰蓝绿 → `mixer.{}.*` 定点 + `grading.*` 方向
|
|
62
|
+
- 点缀:单一高饱和红或纯白光点
|
|
63
|
+
- 饱和/对比:mid / mid
|
|
64
|
+
- 光线签名:"薄雾中一束看得见的硬光柱,加发梢逆光轮廓"
|
|
65
|
+
- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
|
|
66
|
+
|
|
67
|
+
### 声音(SoundCraft / FilmCraft)
|
|
68
|
+
- 音乐:单人物动机旋律,比情绪转折早 1-2 秒进入
|
|
69
|
+
- 环境:威胁先由声音抵达,画面滞后 3-8 秒
|
|
70
|
+
- 对白:家庭群戏可重叠,每场保留一句完全听清
|
|
71
|
+
- 静默:揭示前 1.5-3 秒近乎全静音,只留一个环境元素
|
|
72
|
+
- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
|
|
73
|
+
|
|
74
|
+
### 机位与运动(EffectCraft)
|
|
75
|
+
- 优先:["slow dolly-in to close-up", "walking-pace tracking follow", "crane down into eye level", "motivated pan connecting person to threat", "rack focus across three planes"]
|
|
76
|
+
- 避免:["dutch angle", "unmotivated handheld", "orbit around subject", "snap zoom", "whip pan"]
|
|
77
|
+
- 运动预算:medium
|
|
78
|
+
- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
|
|
79
|
+
|
|
80
|
+
### 质检挂钩(artcraft_qc / 人工复核)
|
|
81
|
+
- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: artcraft-lens-hitchcock
|
|
3
|
+
description: >-
|
|
4
|
+
导演透镜(ArtCraft 适配版):阿尔弗雷德·希区柯克导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 阿尔弗雷德·希区柯克导演风格 Skill(ArtCraft 适配版)
|
|
8
|
+
|
|
9
|
+
## 风格参数 / Style parameters
|
|
10
|
+
|
|
11
|
+
```yaml
|
|
12
|
+
style_id: hitchcock
|
|
13
|
+
lens_kit_mm: [28, 50, 100, 135] # 28 一次性交代房间地图;50 是客观中性眼;100/135 做"凝视的选择性"压缩,把远处的危险拉到观众鼻子底下
|
|
14
|
+
camera:
|
|
15
|
+
prefer: ["locked frame held past comfort", "slow dolly-in on a detail", "point-of-view pan following an eyeline", "high overhead on a stairwell or floor plan", "creep-in behind foreground obstruction"]
|
|
16
|
+
avoid: ["handheld", "camera orbit", "whip pan", "crash zoom", "constant reframing"]
|
|
17
|
+
motion_budget: low
|
|
18
|
+
height: "眼平为主;命运节拍升到 3-6 米俯拍,威胁节拍降到 0.3-0.6 米"
|
|
19
|
+
shot_size_bias: ["extreme close-up on the object", "close-up reaction", "point-of-view medium", "obstructed medium two-shot", "one wide as the room map"]
|
|
20
|
+
composition: ["foreground obstruction 20-35% of frame", "frame within frame via door/stair/window", "geometric shadow cast across the wall", "negative space where the threat will enter", "eyeline axis shared across three shots"]
|
|
21
|
+
lighting:
|
|
22
|
+
key_quality: hard
|
|
23
|
+
key_ratio: "4:1"
|
|
24
|
+
motivation: practical
|
|
25
|
+
signature: "日常照度不降,阴影是可辨认的几何形状(百叶、扶手、门缝),不是氛围雾"
|
|
26
|
+
palette:
|
|
27
|
+
dominant: 中性冷灰、米白、家具木色
|
|
28
|
+
accent: 正红、深绿、金属金——只在信息转折时出现
|
|
29
|
+
saturation: mid
|
|
30
|
+
contrast: high
|
|
31
|
+
editing:
|
|
32
|
+
avg_shot_length_s: "4-9 基线;0.4-1.5 仅在暴力瞬间"
|
|
33
|
+
transition_bias: ["hard cut", "match cut", "dissolve"]
|
|
34
|
+
coverage_style: "看-所见-反应三镜结构占段落一半以上;交叉剪辑保持危险线:角色线 = 1:3"
|
|
35
|
+
sound:
|
|
36
|
+
music: 短、重复、音程尖锐的动机,在观众已知危险之后进入
|
|
37
|
+
ambience: 每段选一个"时钟"(滴水、脚步、门锁、电话铃)负责时间流逝
|
|
38
|
+
dialogue: 反派降低语速、增加停顿;主角越解释越可疑
|
|
39
|
+
silence_use: 最紧的 3-5 秒抽掉音乐只留时钟,用一个非音乐硬声落点
|
|
40
|
+
performance:
|
|
41
|
+
register: 隐藏与泄露同时进行——手先泄露,脸后泄露
|
|
42
|
+
blocking: 角色走向他不该走向的地方;观众已知的危险停在画外或前景遮挡后
|
|
43
|
+
aspect_bias: "1.85:1;单人主观段落可收到 1.66:1 以压缩两侧逃逸空间"
|
|
44
|
+
ai_video:
|
|
45
|
+
clip_duration_s: "3-6 用于延迟节拍;1-2 用于碎片化插入"
|
|
46
|
+
prompt_bias: 一条 clip 只做一件事——要么是"角色靠近",要么是"危险移动",绝不同时。把观众已知的危险放在前景遮挡或画面边缘,让它几乎不动。
|
|
47
|
+
risk: 模型倾向于把静止的威胁"补上动作",等待感立刻变成动作戏。对策是在提示词里显式写 the threat does not move,并把 clip 缩到 4 秒以内。
|
|
48
|
+
negative_prompt_adds: ["handheld shake", "camera orbit", "jump scare motion", "blood or gore", "sudden lighting change", "extra people entering frame", "text or watermark", "lens flare"]
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## ArtCraft 落点(本插件适配)
|
|
52
|
+
|
|
53
|
+
### 剪辑(FilmCraft)
|
|
54
|
+
- 单镜均长目标 **"4-9 基线;0.4-1.5 仅在暴力瞬间"s**(conventional(5–12s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
|
|
55
|
+
- 转场偏好:**["hard cut", "match cut", "dissolve"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
|
|
56
|
+
- 覆盖方式:"看-所见-反应三镜结构占段落一半以上;交叉剪辑保持危险线:角色线 = 1:3"
|
|
57
|
+
- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
|
|
58
|
+
|
|
59
|
+
### 影调(LightCraft / FilmCraft Lumetri)
|
|
60
|
+
- 光比目标 **"4:1"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
|
|
61
|
+
- 主色:中性冷灰、米白、家具木色 → `mixer.{}.*` 定点 + `grading.*` 方向
|
|
62
|
+
- 点缀:正红、深绿、金属金——只在信息转折时出现
|
|
63
|
+
- 饱和/对比:mid / high
|
|
64
|
+
- 光线签名:"日常照度不降,阴影是可辨认的几何形状(百叶、扶手、门缝),不是氛围雾"
|
|
65
|
+
- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
|
|
66
|
+
|
|
67
|
+
### 声音(SoundCraft / FilmCraft)
|
|
68
|
+
- 音乐:短、重复、音程尖锐的动机,在观众已知危险之后进入
|
|
69
|
+
- 环境:每段选一个"时钟"(滴水、脚步、门锁、电话铃)负责时间流逝
|
|
70
|
+
- 对白:反派降低语速、增加停顿;主角越解释越可疑
|
|
71
|
+
- 静默:最紧的 3-5 秒抽掉音乐只留时钟,用一个非音乐硬声落点
|
|
72
|
+
- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
|
|
73
|
+
|
|
74
|
+
### 机位与运动(EffectCraft)
|
|
75
|
+
- 优先:["locked frame held past comfort", "slow dolly-in on a detail", "point-of-view pan following an eyeline", "high overhead on a stairwell or floor plan", "creep-in behind foreground obstruction"]
|
|
76
|
+
- 避免:["handheld", "camera orbit", "whip pan", "crash zoom", "constant reframing"]
|
|
77
|
+
- 运动预算:low
|
|
78
|
+
- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
|
|
79
|
+
|
|
80
|
+
### 质检挂钩(artcraft_qc / 人工复核)
|
|
81
|
+
- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: artcraft-lens-kubrick
|
|
3
|
+
description: >-
|
|
4
|
+
导演透镜(ArtCraft 适配版):斯坦利·库布里克导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 斯坦利·库布里克导演风格 Skill(ArtCraft 适配版)
|
|
8
|
+
|
|
9
|
+
## 风格参数 / Style parameters
|
|
10
|
+
|
|
11
|
+
```yaml
|
|
12
|
+
style_id: kubrick
|
|
13
|
+
lens_kit_mm: [18, 25, 35] # 18/25 制造单点透视与轻微脸部变形,让走廊两壁在画面里收拢;35 只在需要一个"正常"参照镜头时使用,用量不超过全段 20%
|
|
14
|
+
camera:
|
|
15
|
+
prefer: ["locked symmetrical frame", "constant-speed dolly-in along the vanishing axis", "constant-speed dolly-out on the same axis", "low tracking follow at 0.5-0.8m", "overhead perpendicular insert"]
|
|
16
|
+
avoid: ["handheld", "camera orbit", "whip pan", "any acceleration or deceleration in a move", "reframing mid-shot"]
|
|
17
|
+
motion_budget: low
|
|
18
|
+
height: "锁定在层高的一半(2.8-3.2m 层高对应 1.4-1.6m),天花与地面的收拢楔形才上下对称;或 0.5-0.8m 低位跟随。一场戏内高度不变"
|
|
19
|
+
shot_size_bias: ["symmetrical wide with strong vanishing point", "frontal medium on the centre axis", "overhead insert of floor pattern or object", "long-held frontal close-up", "extreme wide of the empty space"]
|
|
20
|
+
composition: ["one-point perspective, vanishing point at frame centre", "bilateral symmetry or exact mirroring", "subject riding the centre axis", "corridor/room as a compressing funnel", "flat frontal planes stacked in depth"]
|
|
21
|
+
lighting:
|
|
22
|
+
key_quality: hard
|
|
23
|
+
key_ratio: "2:1,压迫最强处可到 1.5:1"
|
|
24
|
+
motivation: stylized
|
|
25
|
+
signature: "画面内可见且对称排布的硬光阵列;短硬阴影方向互相抵消,没有一块可藏身的暗部"
|
|
26
|
+
palette:
|
|
27
|
+
dominant: 冷白、灰、纯黑
|
|
28
|
+
accent: 血红、金、单一饱和色块(一个空间一个色)
|
|
29
|
+
saturation: mid
|
|
30
|
+
contrast: mid
|
|
31
|
+
editing:
|
|
32
|
+
avg_shot_length_s: "12-40,极少低于 6"
|
|
33
|
+
transition_bias: ["hard cut", "match cut"]
|
|
34
|
+
coverage_style: "覆盖极简:一个构图撑完一个节拍;同一构图在段落内回来 2-3 次形成结构性重复"
|
|
35
|
+
sound:
|
|
36
|
+
music: 结构装置——一段乐曲覆盖整个段落,独立于画面情绪起伏
|
|
37
|
+
ambience: 机械与身体对立:通风、伺服、硬表面上的脚步回声、呼吸
|
|
38
|
+
dialogue: 语速比自然慢约 30%,停顿加长,礼貌到不自然
|
|
39
|
+
silence_use: 长镜头后 1/3 抽掉音乐,只留呼吸,直到切点
|
|
40
|
+
performance:
|
|
41
|
+
register: 刻意僵硬、过度精确、内部自洽;允许直视镜头把观众推回分析距离
|
|
42
|
+
blocking: 人物沿中轴前进或后退;侧向移动一律被构图纠正回对称
|
|
43
|
+
aspect_bias: "1.85:1 / 1.66:1;避免 2.39:1,它会削弱建筑的垂直压迫"
|
|
44
|
+
ai_video:
|
|
45
|
+
clip_duration_s: "8-12(推轨需要行程;短于 6 秒看不出匀速);12-40 秒的长凝视用同参数分段续接拼出来"
|
|
46
|
+
prompt_bias: 把"匀速"和"不重新构图"写成硬约束;一条 clip 只有一个直线运动,且运动方向必须与消失点轴线重合。
|
|
47
|
+
risk: 模型会自动给推轨加缓入缓出,并在人物移动时重新构图,对称立刻塌。对策是显式写 constant speed, no ease-in or ease-out, no reframing,并把对称与消失点写进关键帧而不是只写进运动提示词。
|
|
48
|
+
negative_prompt_adds: ["handheld shake", "camera orbit", "ease-in ease-out camera move", "reframing", "warm fill light", "shallow depth of field", "soft focus or bokeh", "text or watermark"]
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## ArtCraft 落点(本插件适配)
|
|
52
|
+
|
|
53
|
+
### 剪辑(FilmCraft)
|
|
54
|
+
- 单镜均长目标 **"12-40,极少低于 6"s**(observational / 长镜(8–15s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
|
|
55
|
+
- 转场偏好:**["hard cut", "match cut"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
|
|
56
|
+
- 覆盖方式:"覆盖极简:一个构图撑完一个节拍;同一构图在段落内回来 2-3 次形成结构性重复"
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57
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+
- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
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58
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+
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59
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+
### 影调(LightCraft / FilmCraft Lumetri)
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|
60
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+
- 光比目标 **"2:1,压迫最强处可到 1.5:1"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
|
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61
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+
- 主色:冷白、灰、纯黑 → `mixer.{}.*` 定点 + `grading.*` 方向
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62
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- 点缀:血红、金、单一饱和色块(一个空间一个色)
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63
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+
- 饱和/对比:mid / mid
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64
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- 光线签名:"画面内可见且对称排布的硬光阵列;短硬阴影方向互相抵消,没有一块可藏身的暗部"
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65
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+
- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
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66
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+
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67
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+
### 声音(SoundCraft / FilmCraft)
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68
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+
- 音乐:结构装置——一段乐曲覆盖整个段落,独立于画面情绪起伏
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69
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+
- 环境:机械与身体对立:通风、伺服、硬表面上的脚步回声、呼吸
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70
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+
- 对白:语速比自然慢约 30%,停顿加长,礼貌到不自然
|
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71
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+
- 静默:长镜头后 1/3 抽掉音乐,只留呼吸,直到切点
|
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72
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+
- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
|
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73
|
+
|
|
74
|
+
### 机位与运动(EffectCraft)
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|
75
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+
- 优先:["locked symmetrical frame", "constant-speed dolly-in along the vanishing axis", "constant-speed dolly-out on the same axis", "low tracking follow at 0.5-0.8m", "overhead perpendicular insert"]
|
|
76
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+
- 避免:["handheld", "camera orbit", "whip pan", "any acceleration or deceleration in a move", "reframing mid-shot"]
|
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77
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+
- 运动预算:low
|
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78
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+
- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
|
|
79
|
+
|
|
80
|
+
### 质检挂钩(artcraft_qc / 人工复核)
|
|
81
|
+
- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
|
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@@ -0,0 +1,81 @@
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1
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+
---
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2
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+
name: artcraft-lens-kurosawa
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3
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description: >-
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4
|
+
导演透镜(ArtCraft 适配版):黑泽明导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
|
|
5
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+
---
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6
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+
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7
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# 黑泽明导演风格 Skill(ArtCraft 适配版)
|
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8
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+
|
|
9
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## 风格参数 / Style parameters
|
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10
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+
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11
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+
```yaml
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12
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style_id: kurosawa
|
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13
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+
lens_kit_mm: [50, 100, 250] # 50 交代空间关系;100 拍身体与阵型;250 把人群压成一堵墙,并让正面冲来的人几乎看不出在推进
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14
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+
camera:
|
|
15
|
+
prefer: ["lateral tracking across a formation", "long-lens locked hold on the waiting group", "pan sweeping the line", "single decisive push down the depth axis", "multi-camera simultaneous coverage at 50/100/250mm"]
|
|
16
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+
avoid: ["camera orbit", "handheld shake as default", "crash zoom", "slow-motion hero move", "close following in tight spaces"]
|
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17
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+
motion_budget: medium
|
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18
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+
height: "眼平或略低;泥地段落降到 0.6-0.9m 让泥水进入前景"
|
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19
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+
shot_size_bias: ["extreme wide with figures under 1/6 frame height", "long-lens compressed group band", "close-up on a wet exhausted face", "insert of feet in mud", "medium of the body in stance"]
|
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20
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+
composition: ["lateral bands stacked by long-lens compression", "triangular or wedge formation pointing at the conflict", "high ground versus low ground as class information", "weather layer between camera and subject", "figure isolated against an open sky or field"]
|
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21
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+
lighting:
|
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22
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key_quality: hard
|
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23
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+
key_ratio: "6:1 或更高"
|
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24
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+
motivation: naturalistic
|
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25
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+
signature: "逆光让雨丝、尘埃与呼出的白气变成亮线;去色后画面仍靠明暗分区成立"
|
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26
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+
palette:
|
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27
|
+
dominant: 土黄、泥褐、湿布墨黑、雨天灰白
|
|
28
|
+
accent: 正红、靛蓝、旗帜金——贴在织物与盔甲上,不打在空气里
|
|
29
|
+
saturation: mid
|
|
30
|
+
contrast: high
|
|
31
|
+
editing:
|
|
32
|
+
avg_shot_length_s: "8-20 等待段;2-5 战斗段"
|
|
33
|
+
transition_bias: ["hard cut", "wipe", "match cut"]
|
|
34
|
+
coverage_style: "多机位同拍同一动作,剪辑在焦段压缩度之间切换而非在角度之间切换;屏幕运动方向全段不变"
|
|
35
|
+
sound:
|
|
36
|
+
music: 打击乐与管乐的重复动机,在集体行动开始的那一刻进入
|
|
37
|
+
ambience: 自然声承担叙事——暴雨掩盖脚步、风吹散号令、泥水声标记体力耗尽
|
|
38
|
+
dialogue: 号令短促可被风削弱;重要信息用身体动作复述一次
|
|
39
|
+
silence_use: 决战结束后音乐先停,只剩雨或风,持续 5 秒以上再切场
|
|
40
|
+
performance:
|
|
41
|
+
register: 高度身体化,允许大幅度戏剧能量;疲惫(湿透、发抖、喘)是主要表演材料
|
|
42
|
+
blocking: 阵型有顶点且顶点指向冲突方向;高地与泥地的分配就是阶级分配
|
|
43
|
+
aspect_bias: "2.35:1(横向运动与群像);单人段落可用 1.37:1" # 9:16 交付时的构图改写见「镜头语言」末条
|
|
44
|
+
ai_video:
|
|
45
|
+
clip_duration_s: "3-6 战斗;6-10 等待"
|
|
46
|
+
prompt_bias: 先写天气对身体的作用(湿透的布、被吹动的头发、泥中的脚),再写动作;镜头运动只写"横移"或"锁定",不要写复合运动。
|
|
47
|
+
risk: 模型会把雨做成一层不影响人物的粒子,人物依然干燥挺拔,史诗感立刻塌成壁纸。对策是在提示词里点名织物状态(soaked cloth clinging to the back)与步态改变(feet sinking, gait heavy),并把湿度写进关键帧而不是只写进视频提示词。
|
|
48
|
+
negative_prompt_adds: ["dry clothing in rain", "clean faces", "slow motion", "camera orbit", "shallow depth of field", "zippers or nylon", "text or watermark", "flat frontal fill light"]
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## ArtCraft 落点(本插件适配)
|
|
52
|
+
|
|
53
|
+
### 剪辑(FilmCraft)
|
|
54
|
+
- 单镜均长目标 **"8-20 等待段;2-5 战斗段"s**(observational / 长镜(8–15s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
|
|
55
|
+
- 转场偏好:**["hard cut", "wipe", "match cut"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
|
|
56
|
+
- 覆盖方式:"多机位同拍同一动作,剪辑在焦段压缩度之间切换而非在角度之间切换;屏幕运动方向全段不变"
|
|
57
|
+
- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
|
|
58
|
+
|
|
59
|
+
### 影调(LightCraft / FilmCraft Lumetri)
|
|
60
|
+
- 光比目标 **"6:1 或更高"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
|
|
61
|
+
- 主色:土黄、泥褐、湿布墨黑、雨天灰白 → `mixer.{}.*` 定点 + `grading.*` 方向
|
|
62
|
+
- 点缀:正红、靛蓝、旗帜金——贴在织物与盔甲上,不打在空气里
|
|
63
|
+
- 饱和/对比:mid / high
|
|
64
|
+
- 光线签名:"逆光让雨丝、尘埃与呼出的白气变成亮线;去色后画面仍靠明暗分区成立"
|
|
65
|
+
- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
|
|
66
|
+
|
|
67
|
+
### 声音(SoundCraft / FilmCraft)
|
|
68
|
+
- 音乐:打击乐与管乐的重复动机,在集体行动开始的那一刻进入
|
|
69
|
+
- 环境:自然声承担叙事——暴雨掩盖脚步、风吹散号令、泥水声标记体力耗尽
|
|
70
|
+
- 对白:号令短促可被风削弱;重要信息用身体动作复述一次
|
|
71
|
+
- 静默:决战结束后音乐先停,只剩雨或风,持续 5 秒以上再切场
|
|
72
|
+
- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
|
|
73
|
+
|
|
74
|
+
### 机位与运动(EffectCraft)
|
|
75
|
+
- 优先:["lateral tracking across a formation", "long-lens locked hold on the waiting group", "pan sweeping the line", "single decisive push down the depth axis", "multi-camera simultaneous coverage at 50/100/250mm"]
|
|
76
|
+
- 避免:["camera orbit", "handheld shake as default", "crash zoom", "slow-motion hero move", "close following in tight spaces"]
|
|
77
|
+
- 运动预算:medium
|
|
78
|
+
- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
|
|
79
|
+
|
|
80
|
+
### 质检挂钩(artcraft_qc / 人工复核)
|
|
81
|
+
- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: artcraft-lens-scorsese
|
|
3
|
+
description: >-
|
|
4
|
+
导演透镜(ArtCraft 适配版):马丁·斯科塞斯导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 马丁·斯科塞斯导演风格 Skill(ArtCraft 适配版)
|
|
8
|
+
|
|
9
|
+
## 风格参数 / Style parameters
|
|
10
|
+
|
|
11
|
+
```yaml
|
|
12
|
+
style_id: scorsese
|
|
13
|
+
lens_kit_mm: [18, 27, 40, 75] # 18/27 撑稳定器长镜头,让背景始终贴着人物;40 拍自辩的中近景;75 是急推的落点——急推由一支约 27-75mm 的变焦头在 0.5-1 秒内推完,机位不动
|
|
14
|
+
camera:
|
|
15
|
+
prefer: ["steadicam long take entering a space", "dolly-in that accelerates then stops hard", "snap zoom on a face", "lateral tracking along a bar or table", "locked frontal when the character addresses the lens"]
|
|
16
|
+
avoid: ["unmotivated handheld shake", "drifting float with no endpoint", "slow drone-like flyover", "symmetrical locked wide", "static coverage of a moving scene"]
|
|
17
|
+
motion_budget: high
|
|
18
|
+
height: "眼平;入场长镜头维持 1.5-1.6m 恒定,暴力节拍可掉到腰高"
|
|
19
|
+
shot_size_bias: ["steadicam medium tracking", "close-up on excitement or shame", "wide of the room as a social map", "insert of money/hands/glass", "frontal medium for direct address"]
|
|
20
|
+
composition: ["subject centred with the world streaming past behind", "layered background of people who all have business", "practical light source burning in frame", "over-shoulder into a room the character is not yet allowed in", "frontal symmetrical only for direct address"]
|
|
21
|
+
lighting:
|
|
22
|
+
key_quality: hard
|
|
23
|
+
key_ratio: "5:1,方向混乱(多个实用光源互相打架)"
|
|
24
|
+
motivation: practical
|
|
25
|
+
signature: "入画且允许过曝的霓虹与灯罩,常驻烟雾让每个光源都有可见光锥"
|
|
26
|
+
palette:
|
|
27
|
+
dominant: 酒吧红、后厨绿、钠黄街灯、包厢金
|
|
28
|
+
accent: 白炽过曝的高光点、单一冷蓝(警灯或电视)
|
|
29
|
+
saturation: high
|
|
30
|
+
contrast: high
|
|
31
|
+
editing:
|
|
32
|
+
avg_shot_length_s: "1.5-3 音乐蒙太奇;8-15 崩塌段(无音乐)"
|
|
33
|
+
transition_bias: ["hard cut on the downbeat", "jump cut", "freeze frame", "whip pan"]
|
|
34
|
+
coverage_style: "长镜头承担入场,碎切承担上升;同一空间在上升与坠落时用相同机位、不同节奏拍两次"
|
|
35
|
+
sound:
|
|
36
|
+
music: 场景内可见来源的流行歌(点唱机、车载电台、楼上派对),可被人物关掉;关掉即转折
|
|
37
|
+
ambience: 三层都市噪音——低频车流、中频人声餐具、高频笑声玻璃警笛
|
|
38
|
+
dialogue: 重叠、打断、语速快;群戏只需听清一条线,其余是能量
|
|
39
|
+
silence_use: 崩塌段完全无音乐,只留房间底噪,持续 15 秒以上
|
|
40
|
+
performance:
|
|
41
|
+
register: 魅力与危险并存;演"我在解释",不许演"我知道我错了"
|
|
42
|
+
blocking: 人物不断向房间更深处移动;被排除时用一道门或一群背影挡住他
|
|
43
|
+
aspect_bias: "1.85:1 / 16:9"
|
|
44
|
+
ai_video:
|
|
45
|
+
clip_duration_s: "2-4 蒙太奇碎片;8-12 入场长镜头"
|
|
46
|
+
prompt_bias: 把摄影机运动写成有终点的句子("tracks with him until he stops at the bar, then holds"),不要写"camera moves through the scene"。速度曲线必须显式:slow start, faster middle, hard stop。
|
|
47
|
+
risk: 模型把"跟拍"做成无止境的漂移,人物与背景脱节,能量变成眩晕。对策是每条 clip 指定一个停止点与停止时的构图,并把背景人物写成"各自有事在做"而不是"人群"。
|
|
48
|
+
negative_prompt_adds: ["handheld jitter", "aimless floating camera", "slow motion", "empty background", "clean even lighting", "modern smartphone screens", "text or watermark", "symmetrical composition"]
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## ArtCraft 落点(本插件适配)
|
|
52
|
+
|
|
53
|
+
### 剪辑(FilmCraft)
|
|
54
|
+
- 单镜均长目标 **"1.5-3 音乐蒙太奇;8-15 崩塌段(无音乐)"s**(montage / 快切(1.2–2.5s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
|
|
55
|
+
- 转场偏好:**["hard cut on the downbeat", "jump cut", "freeze frame", "whip pan"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
|
|
56
|
+
- 覆盖方式:"长镜头承担入场,碎切承担上升;同一空间在上升与坠落时用相同机位、不同节奏拍两次"
|
|
57
|
+
- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
|
|
58
|
+
|
|
59
|
+
### 影调(LightCraft / FilmCraft Lumetri)
|
|
60
|
+
- 光比目标 **"5:1,方向混乱(多个实用光源互相打架)"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
|
|
61
|
+
- 主色:酒吧红、后厨绿、钠黄街灯、包厢金 → `mixer.{}.*` 定点 + `grading.*` 方向
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62
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+
- 点缀:白炽过曝的高光点、单一冷蓝(警灯或电视)
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63
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+
- 饱和/对比:high / high
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64
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+
- 光线签名:"入画且允许过曝的霓虹与灯罩,常驻烟雾让每个光源都有可见光锥"
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65
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+
- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
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66
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+
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67
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+
### 声音(SoundCraft / FilmCraft)
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68
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+
- 音乐:场景内可见来源的流行歌(点唱机、车载电台、楼上派对),可被人物关掉;关掉即转折
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69
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+
- 环境:三层都市噪音——低频车流、中频人声餐具、高频笑声玻璃警笛
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70
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+
- 对白:重叠、打断、语速快;群戏只需听清一条线,其余是能量
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71
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+
- 静默:崩塌段完全无音乐,只留房间底噪,持续 15 秒以上
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72
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+
- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
|
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73
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+
|
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74
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+
### 机位与运动(EffectCraft)
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75
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+
- 优先:["steadicam long take entering a space", "dolly-in that accelerates then stops hard", "snap zoom on a face", "lateral tracking along a bar or table", "locked frontal when the character addresses the lens"]
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76
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+
- 避免:["unmotivated handheld shake", "drifting float with no endpoint", "slow drone-like flyover", "symmetrical locked wide", "static coverage of a moving scene"]
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77
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+
- 运动预算:high
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78
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+
- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
|
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79
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+
|
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80
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+
### 质检挂钩(artcraft_qc / 人工复核)
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81
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+
- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
|
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@@ -0,0 +1,81 @@
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1
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---
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name: artcraft-lens-fellini
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description: >-
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+
导演透镜(ArtCraft 适配版):费德里科·费里尼导演风格 Skill。把该导演的工作方式翻译成 ArtCraft 可执行参数——FilmCraft 时间线与转场、LightCraft 影调分区、SoundCraft 声音规则、EffectCraft 机位。当用户点名该导演、要求该风格,或项目美学圣经引用该透镜时加载。
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5
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+
---
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6
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+
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7
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# 费德里科·费里尼导演风格 Skill(ArtCraft 适配版)
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8
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9
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## 风格参数 / Style parameters
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```yaml
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style_id: fellini
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13
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lens_kit_mm: [18, 25, 32] # 18 装下整支队伍与前景穿行;25 做正面近景的漫画式透视夸张(不要用长焦修正);32 是人群中跟移的默认焦段
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14
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camera:
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15
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+
prefer: ["drifting track through a crowd at 0.4-0.8 m/s", "pan handing off from one face to the next", "frontal wide close-up with mild distortion", "crane rising over a procession", "follow that loses the subject and finds another"]
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16
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+
avoid: ["locked symmetrical wide", "long-lens compression", "shallow-focus isolation", "static shot-reverse-shot", "drone-style detached flyover"]
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17
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+
motion_budget: high
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18
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+
height: "眼平游动为主;垂直事件时升到 2.5-4m 让人群变成图案"
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19
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+
shot_size_bias: ["wide of the whole procession", "frontal close-up of a single strange face", "medium tracking through bodies", "over-shoulder past a foreground passer-by", "high angle turning the crowd into a pattern"]
|
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20
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+
composition: ["figures entering continuously from both frame edges", "foreground passers-by occupying 10-30%", "reframed every 2-3 seconds, never settled", "one vertical event lifting someone above the crowd", "direct address to the lens"]
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21
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+
lighting:
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22
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+
key_quality: mixed
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23
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+
key_ratio: "4:1,阴影保留细节"
|
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24
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+
motivation: stylized
|
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25
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+
signature: "硬边舞台光区被常驻的雾柔化半米;人物走进走出光区,明暗切换本身是表演"
|
|
26
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+
palette:
|
|
27
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+
dominant: 粉、金、酒红、天蓝
|
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28
|
+
accent: 纯白与漆黑的服装对撞
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29
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+
saturation: high
|
|
30
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+
contrast: mid
|
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31
|
+
editing:
|
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32
|
+
avg_shot_length_s: "6-14;结尾段拉到 15-30"
|
|
33
|
+
transition_bias: ["hard cut on a musical phrase end", "match cut on a recurring image", "dissolve"]
|
|
34
|
+
coverage_style: "不做正反打;一个游动镜头交接多个人物,离题镜头占段落 15-25%"
|
|
35
|
+
sound:
|
|
36
|
+
music: 圆舞曲、进行曲、马戏团铜管——先于动作确定节拍,人物跟着音乐走路
|
|
37
|
+
ambience: 允许非写实:笑声、叫卖、祈祷、海浪出现在物理上不该出现的地方
|
|
38
|
+
dialogue: 互相压过、听不清,是人群的质地;重要的话在音乐间隙由一个人单独说出
|
|
39
|
+
silence_use: 极少;只用在某个意象第二次回来时,留一种声音(风、海、铃)
|
|
40
|
+
performance:
|
|
41
|
+
register: 夸张、怪诞、可笑又可怜;选角标准是"一张脸能说完一个故事"
|
|
42
|
+
blocking: 主角站着不动被环绕,人群绕他运动;群众演员每人有一句话身份与一个正在做的动作
|
|
43
|
+
aspect_bias: "1.85:1;黑白段落可用 1.37:1" # 9:16 交付时的构图改写见「镜头语言」末条
|
|
44
|
+
ai_video:
|
|
45
|
+
clip_duration_s: "6-12"
|
|
46
|
+
prompt_bias: 先写人群的行为清单(谁在做什么),再写摄影机;把"持续有人从画面边缘进出"写成硬要求,把音乐节拍写进动作描述(walking on the beat of a waltz)。
|
|
47
|
+
risk: 模型会把人群做成对称、同步、面目模糊的背景板,怪异感消失。对策是点名 3-5 个具体人物及其各自动作与服装,并写 no two people doing the same thing、faces distinct and exaggerated。
|
|
48
|
+
negative_prompt_adds: ["symmetrical composition", "synchronised crowd", "blurred faceless background people", "shallow depth of field", "long-lens compression", "cold desaturated palette", "text or watermark", "empty space"]
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## ArtCraft 落点(本插件适配)
|
|
52
|
+
|
|
53
|
+
### 剪辑(FilmCraft)
|
|
54
|
+
- 单镜均长目标 **"6-14;结尾段拉到 15-30"s**(conventional(5–12s 档))→ `timeline.place` 铺轨后按分配修长:`timeline.trim {mode:"ripple"}`、`timeline.rateStretch` 微调
|
|
55
|
+
- 转场偏好:**["hard cut on a musical phrase end", "match cut on a recurring image", "dissolve"]** → `sequence.applyVideoTransition {effect}` / `sequence.setTransition {duration, align}`
|
|
56
|
+
- 覆盖方式:"不做正反打;一个游动镜头交接多个人物,离题镜头占段落 15-25%"
|
|
57
|
+
- 音画切点:对白/音乐切点参考 SoundCraft `event.beat_detective` 的节拍位置
|
|
58
|
+
|
|
59
|
+
### 影调(LightCraft / FilmCraft Lumetri)
|
|
60
|
+
- 光比目标 **"4:1,阴影保留细节"** → LightCraft `light.contrast` + `grading.shadows/highlights` 分离
|
|
61
|
+
- 主色:粉、金、酒红、天蓝 → `mixer.{}.*` 定点 + `grading.*` 方向
|
|
62
|
+
- 点缀:纯白与漆黑的服装对撞
|
|
63
|
+
- 饱和/对比:high / mid
|
|
64
|
+
- 光线签名:"硬边舞台光区被常驻的雾柔化半米;人物走进走出光区,明暗切换本身是表演"
|
|
65
|
+
- 落点命令:`develop.set control=<id> value=<v>` 逐项;定稿 `preset.create` 固化,整批 `preset.apply`;FilmCraft 侧 `lumetri.setLook` + `presets.save`
|
|
66
|
+
|
|
67
|
+
### 声音(SoundCraft / FilmCraft)
|
|
68
|
+
- 音乐:圆舞曲、进行曲、马戏团铜管——先于动作确定节拍,人物跟着音乐走路
|
|
69
|
+
- 环境:允许非写实:笑声、叫卖、祈祷、海浪出现在物理上不该出现的地方
|
|
70
|
+
- 对白:互相压过、听不清,是人群的质地;重要的话在音乐间隙由一个人单独说出
|
|
71
|
+
- 静默:极少;只用在某个意象第二次回来时,留一种声音(风、海、铃)
|
|
72
|
+
- 落点命令:`essentialSound.setType` + `essentialSound.generateDucking`(避让对白)+ `essentialSound.autoMatch {target:-14}`;SoundCraft `mix.insert` 挂处理链
|
|
73
|
+
|
|
74
|
+
### 机位与运动(EffectCraft)
|
|
75
|
+
- 优先:["drifting track through a crowd at 0.4-0.8 m/s", "pan handing off from one face to the next", "frontal wide close-up with mild distortion", "crane rising over a procession", "follow that loses the subject and finds another"]
|
|
76
|
+
- 避免:["locked symmetrical wide", "long-lens compression", "shallow-focus isolation", "static shot-reverse-shot", "drone-style detached flyover"]
|
|
77
|
+
- 运动预算:high
|
|
78
|
+
- 落点命令:`camera.orbit/pan/dolly` + `view.3d.*` 机位;2D 素材用 `layer.*` + `keys.easyEase*` 缓动
|
|
79
|
+
|
|
80
|
+
### 质检挂钩(artcraft_qc / 人工复核)
|
|
81
|
+
- 逐镜抽帧复核 + `scopes.read` 示波器核对影调是否落在本透镜的光比与色相档位
|