@nice2dev/ui-graphics 1.1.0 → 1.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (391) hide show
  1. package/dist/cjs/animation/AnimatedPerson.js +69 -63
  2. package/dist/cjs/animation/AnimatedPerson.js.map +1 -1
  3. package/dist/cjs/animation/AnimationEditor.js +27 -20
  4. package/dist/cjs/animation/AnimationEditor.js.map +1 -1
  5. package/dist/cjs/animation/Audience.js +17 -11
  6. package/dist/cjs/animation/Audience.js.map +1 -1
  7. package/dist/cjs/animation/BodyRenderer.js +7 -7
  8. package/dist/cjs/animation/BodyRenderer.js.map +1 -1
  9. package/dist/cjs/animation/animationHelper.js +83 -52
  10. package/dist/cjs/animation/animationHelper.js.map +1 -1
  11. package/dist/cjs/animation/characterTypes.js +171 -30
  12. package/dist/cjs/animation/characterTypes.js.map +1 -1
  13. package/dist/cjs/animation/choreoDSL.js +114 -62
  14. package/dist/cjs/animation/choreoDSL.js.map +1 -1
  15. package/dist/cjs/animation/karaokeIntegration.js +10 -11
  16. package/dist/cjs/animation/karaokeIntegration.js.map +1 -1
  17. package/dist/cjs/animation/lottieExport.js +15 -9
  18. package/dist/cjs/animation/lottieExport.js.map +1 -1
  19. package/dist/cjs/animation/motionPath.js +125 -30
  20. package/dist/cjs/animation/motionPath.js.map +1 -1
  21. package/dist/cjs/animation/physics.js +157 -57
  22. package/dist/cjs/animation/physics.js.map +1 -1
  23. package/dist/cjs/animation/rig/RigPlayer.js +7 -6
  24. package/dist/cjs/animation/rig/RigPlayer.js.map +1 -1
  25. package/dist/cjs/animation/rig/RiggedBody.js +7 -7
  26. package/dist/cjs/animation/rig/RiggedBody.js.map +1 -1
  27. package/dist/cjs/animation/rig/choreoRigBridge.js +52 -29
  28. package/dist/cjs/animation/rig/choreoRigBridge.js.map +1 -1
  29. package/dist/cjs/animation/rig/poseOps.js +6 -3
  30. package/dist/cjs/animation/rig/poseOps.js.map +1 -1
  31. package/dist/cjs/animation/shapes/arms.js +7 -6
  32. package/dist/cjs/animation/shapes/arms.js.map +1 -1
  33. package/dist/cjs/animation/shapes/eyes.js +31 -18
  34. package/dist/cjs/animation/shapes/eyes.js.map +1 -1
  35. package/dist/cjs/animation/shapes/hair.js +39 -23
  36. package/dist/cjs/animation/shapes/hair.js.map +1 -1
  37. package/dist/cjs/animation/shapes/heads.js +47 -29
  38. package/dist/cjs/animation/shapes/heads.js.map +1 -1
  39. package/dist/cjs/animation/shapes/headwear.js +26 -14
  40. package/dist/cjs/animation/shapes/headwear.js.map +1 -1
  41. package/dist/cjs/animation/shapes/legs.js +7 -6
  42. package/dist/cjs/animation/shapes/legs.js.map +1 -1
  43. package/dist/cjs/animation/shapes/mouths.js +28 -18
  44. package/dist/cjs/animation/shapes/mouths.js.map +1 -1
  45. package/dist/cjs/animation/shapes/noses.js +18 -9
  46. package/dist/cjs/animation/shapes/noses.js.map +1 -1
  47. package/dist/cjs/animation/shapes/outfits.js +25 -14
  48. package/dist/cjs/animation/shapes/outfits.js.map +1 -1
  49. package/dist/cjs/animation/shapes/torsos.js +5 -4
  50. package/dist/cjs/animation/shapes/torsos.js.map +1 -1
  51. package/dist/cjs/animation/spineExport.js +33 -26
  52. package/dist/cjs/animation/spineExport.js.map +1 -1
  53. package/dist/cjs/core/LocalUI.js +16 -16
  54. package/dist/cjs/core/LocalUI.js.map +1 -1
  55. package/dist/cjs/core/NiceBrushEngine.js +205 -69
  56. package/dist/cjs/core/NiceBrushEngine.js.map +1 -1
  57. package/dist/cjs/core/collaboration.js +35 -21
  58. package/dist/cjs/core/collaboration.js.map +1 -1
  59. package/dist/cjs/core/colorBlindness.js +64 -24
  60. package/dist/cjs/core/colorBlindness.js.map +1 -1
  61. package/dist/cjs/core/dragDrop.js +34 -26
  62. package/dist/cjs/core/dragDrop.js.map +1 -1
  63. package/dist/cjs/core/fixes.js +26 -14
  64. package/dist/cjs/core/fixes.js.map +1 -1
  65. package/dist/cjs/core/gridGuides.js +24 -16
  66. package/dist/cjs/core/gridGuides.js.map +1 -1
  67. package/dist/cjs/core/historyVisual.js +42 -23
  68. package/dist/cjs/core/historyVisual.js.map +1 -1
  69. package/dist/cjs/core/integrations.js +65 -48
  70. package/dist/cjs/core/integrations.js.map +1 -1
  71. package/dist/cjs/core/minimap.js +40 -24
  72. package/dist/cjs/core/minimap.js.map +1 -1
  73. package/dist/cjs/core/plugins.js +10 -6
  74. package/dist/cjs/core/plugins.js.map +1 -1
  75. package/dist/cjs/core/rtl.js +32 -27
  76. package/dist/cjs/core/rtl.js.map +1 -1
  77. package/dist/cjs/core/shortcuts.js +77 -39
  78. package/dist/cjs/core/shortcuts.js.map +1 -1
  79. package/dist/cjs/core/theme.js +68 -61
  80. package/dist/cjs/core/theme.js.map +1 -1
  81. package/dist/cjs/core/yjsCollaboration.js +61 -28
  82. package/dist/cjs/core/yjsCollaboration.js.map +1 -1
  83. package/dist/cjs/font/NiceFontEditor.js +160 -57
  84. package/dist/cjs/font/NiceFontEditor.js.map +1 -1
  85. package/dist/cjs/font/fontFormatUtils.js +37 -24
  86. package/dist/cjs/font/fontFormatUtils.js.map +1 -1
  87. package/dist/cjs/game/GameAsset2dEditor.js +73 -60
  88. package/dist/cjs/game/GameAsset2dEditor.js.map +1 -1
  89. package/dist/cjs/game/gameAssetUtils.js +18 -13
  90. package/dist/cjs/game/gameAssetUtils.js.map +1 -1
  91. package/dist/cjs/game/useGameAssetEditor.js +160 -143
  92. package/dist/cjs/game/useGameAssetEditor.js.map +1 -1
  93. package/dist/cjs/icon/NiceIconEditor.js +329 -106
  94. package/dist/cjs/icon/NiceIconEditor.js.map +1 -1
  95. package/dist/cjs/packages/ui/dist/NiceErrorBoundary-D75yr_WE.js +572 -0
  96. package/dist/cjs/packages/ui/dist/NiceErrorBoundary-D75yr_WE.js.map +1 -0
  97. package/dist/cjs/packages/ui/dist/NiceForm-CKoJA6NG.js +4979 -0
  98. package/dist/cjs/packages/ui/dist/NiceForm-CKoJA6NG.js.map +1 -0
  99. package/dist/cjs/packages/ui/dist/NiceModal-1QX7NhyH.js +98 -0
  100. package/dist/cjs/packages/ui/dist/NiceModal-1QX7NhyH.js.map +1 -0
  101. package/dist/cjs/packages/ui/dist/NiceModuleLifecyclePanel-CMrPbSw9.js +5244 -0
  102. package/dist/cjs/packages/ui/dist/NiceModuleLifecyclePanel-CMrPbSw9.js.map +1 -0
  103. package/dist/cjs/packages/ui/dist/NicePagination-DbE-uOkl.js +174 -0
  104. package/dist/cjs/packages/ui/dist/NicePagination-DbE-uOkl.js.map +1 -0
  105. package/dist/cjs/packages/ui/dist/NicePinCodeInput-B8cI8zu8.js +10459 -0
  106. package/dist/cjs/packages/ui/dist/NicePinCodeInput-B8cI8zu8.js.map +1 -0
  107. package/dist/cjs/packages/ui/dist/NiceSavedQueryPanel-CZ5bYOe_.js +6313 -0
  108. package/dist/cjs/packages/ui/dist/NiceSavedQueryPanel-CZ5bYOe_.js.map +1 -0
  109. package/dist/cjs/packages/ui/dist/NiceTabs-DzLHzwuA.js +1639 -0
  110. package/dist/cjs/packages/ui/dist/NiceTabs-DzLHzwuA.js.map +1 -0
  111. package/dist/cjs/packages/ui/dist/NiceWindow-DeC83yfE.js +807 -0
  112. package/dist/cjs/packages/ui/dist/NiceWindow-DeC83yfE.js.map +1 -0
  113. package/dist/cjs/packages/ui/dist/charts-BAS21jkC.js +3833 -0
  114. package/dist/cjs/packages/ui/dist/charts-BAS21jkC.js.map +1 -0
  115. package/dist/cjs/packages/ui/dist/core-Da43q-pO.js +11683 -0
  116. package/dist/cjs/packages/ui/dist/core-Da43q-pO.js.map +1 -0
  117. package/dist/cjs/packages/ui/dist/index-pAuGTbuB.js +28876 -0
  118. package/dist/cjs/packages/ui/dist/index-pAuGTbuB.js.map +1 -0
  119. package/dist/cjs/photo/FilterThumb.js +7 -5
  120. package/dist/cjs/photo/FilterThumb.js.map +1 -1
  121. package/dist/cjs/photo/NiceAITools.js +78 -32
  122. package/dist/cjs/photo/NiceAITools.js.map +1 -1
  123. package/dist/cjs/photo/PhotoEditor.js +4 -4
  124. package/dist/cjs/photo/PhotoEditor.js.map +1 -1
  125. package/dist/cjs/photo/PhotoEditorCanvas.js +56 -22
  126. package/dist/cjs/photo/PhotoEditorCanvas.js.map +1 -1
  127. package/dist/cjs/photo/PhotoEditorLeftPanel.js +106 -48
  128. package/dist/cjs/photo/PhotoEditorLeftPanel.js.map +1 -1
  129. package/dist/cjs/photo/PhotoEditorToolbar.js +2 -2
  130. package/dist/cjs/photo/PhotoEditorToolbar.js.map +1 -1
  131. package/dist/cjs/photo/photoEditorActions.js +27 -18
  132. package/dist/cjs/photo/photoEditorActions.js.map +1 -1
  133. package/dist/cjs/photo/photoFilters.js +316 -81
  134. package/dist/cjs/photo/photoFilters.js.map +1 -1
  135. package/dist/cjs/photo/photoOverlays.js +521 -165
  136. package/dist/cjs/photo/photoOverlays.js.map +1 -1
  137. package/dist/cjs/photo/photoSelection.js +69 -35
  138. package/dist/cjs/photo/photoSelection.js.map +1 -1
  139. package/dist/cjs/photo/usePhotoEditor.js +203 -97
  140. package/dist/cjs/photo/usePhotoEditor.js.map +1 -1
  141. package/dist/cjs/pixel/HSVPicker.js +32 -19
  142. package/dist/cjs/pixel/HSVPicker.js.map +1 -1
  143. package/dist/cjs/pixel/PixelEditor.js +25 -14
  144. package/dist/cjs/pixel/PixelEditor.js.map +1 -1
  145. package/dist/cjs/pixel/PixelEditorCanvas.js +2 -2
  146. package/dist/cjs/pixel/PixelEditorCanvas.js.map +1 -1
  147. package/dist/cjs/pixel/PixelEditorMenuBar.js +3 -3
  148. package/dist/cjs/pixel/PixelEditorMenuBar.js.map +1 -1
  149. package/dist/cjs/pixel/PixelEditorRightPanel.js +28 -8
  150. package/dist/cjs/pixel/PixelEditorRightPanel.js.map +1 -1
  151. package/dist/cjs/pixel/PixelEditorStatusBar.js +2 -2
  152. package/dist/cjs/pixel/PixelEditorStatusBar.js.map +1 -1
  153. package/dist/cjs/pixel/PixelEditorTimeline.js +3 -4
  154. package/dist/cjs/pixel/PixelEditorTimeline.js.map +1 -1
  155. package/dist/cjs/pixel/PixelEditorToolbar.js +3 -3
  156. package/dist/cjs/pixel/PixelEditorToolbar.js.map +1 -1
  157. package/dist/cjs/pixel/SpriteGeneratorPanel.js +136 -54
  158. package/dist/cjs/pixel/SpriteGeneratorPanel.js.map +1 -1
  159. package/dist/cjs/pixel/asepriteFormat.js +122 -38
  160. package/dist/cjs/pixel/asepriteFormat.js.map +1 -1
  161. package/dist/cjs/pixel/characterGeneratorPresets.js +208 -54
  162. package/dist/cjs/pixel/characterGeneratorPresets.js.map +1 -1
  163. package/dist/cjs/pixel/pixelEditorExports.js +42 -35
  164. package/dist/cjs/pixel/pixelEditorExports.js.map +1 -1
  165. package/dist/cjs/pixel/pixelEditorTypes.js +67 -33
  166. package/dist/cjs/pixel/pixelEditorTypes.js.map +1 -1
  167. package/dist/cjs/pixel/pixelEditorUtils.js +62 -38
  168. package/dist/cjs/pixel/pixelEditorUtils.js.map +1 -1
  169. package/dist/cjs/pixel/spriteGeneratorCore.js +47 -24
  170. package/dist/cjs/pixel/spriteGeneratorCore.js.map +1 -1
  171. package/dist/cjs/pixel/usePixelEditor.js +475 -213
  172. package/dist/cjs/pixel/usePixelEditor.js.map +1 -1
  173. package/dist/cjs/texture/Nice3DTexturePainter.js +201 -71
  174. package/dist/cjs/texture/Nice3DTexturePainter.js.map +1 -1
  175. package/dist/cjs/ui/NiceUIDesigner.js +280 -91
  176. package/dist/cjs/ui/NiceUIDesigner.js.map +1 -1
  177. package/dist/cjs/vector/NiceSvgToCode.js +96 -34
  178. package/dist/cjs/vector/NiceSvgToCode.js.map +1 -1
  179. package/dist/cjs/vector/VectorEditor.js +14 -13
  180. package/dist/cjs/vector/VectorEditor.js.map +1 -1
  181. package/dist/cjs/vector/VectorEditorMenuBar.js +7 -6
  182. package/dist/cjs/vector/VectorEditorMenuBar.js.map +1 -1
  183. package/dist/cjs/vector/VectorEditorRightPanel.js +87 -32
  184. package/dist/cjs/vector/VectorEditorRightPanel.js.map +1 -1
  185. package/dist/cjs/vector/VectorEditorShapeRenderer.js +17 -15
  186. package/dist/cjs/vector/VectorEditorShapeRenderer.js.map +1 -1
  187. package/dist/cjs/vector/VectorEditorStatusBar.js.map +1 -1
  188. package/dist/cjs/vector/useVectorEditor.js +312 -122
  189. package/dist/cjs/vector/useVectorEditor.js.map +1 -1
  190. package/dist/cjs/vector/vectorBooleanOps.js +60 -42
  191. package/dist/cjs/vector/vectorBooleanOps.js.map +1 -1
  192. package/dist/cjs/vector/vectorEditorExport.js +40 -34
  193. package/dist/cjs/vector/vectorEditorExport.js.map +1 -1
  194. package/dist/cjs/vector/vectorGradients.js +41 -40
  195. package/dist/cjs/vector/vectorGradients.js.map +1 -1
  196. package/dist/esm/animation/AnimatedPerson.js +69 -63
  197. package/dist/esm/animation/AnimatedPerson.js.map +1 -1
  198. package/dist/esm/animation/AnimationEditor.js +27 -20
  199. package/dist/esm/animation/AnimationEditor.js.map +1 -1
  200. package/dist/esm/animation/Audience.js +17 -11
  201. package/dist/esm/animation/Audience.js.map +1 -1
  202. package/dist/esm/animation/BodyRenderer.js +7 -7
  203. package/dist/esm/animation/BodyRenderer.js.map +1 -1
  204. package/dist/esm/animation/animationHelper.js +83 -52
  205. package/dist/esm/animation/animationHelper.js.map +1 -1
  206. package/dist/esm/animation/characterTypes.js +171 -30
  207. package/dist/esm/animation/characterTypes.js.map +1 -1
  208. package/dist/esm/animation/choreoDSL.js +114 -62
  209. package/dist/esm/animation/choreoDSL.js.map +1 -1
  210. package/dist/esm/animation/karaokeIntegration.js +10 -11
  211. package/dist/esm/animation/karaokeIntegration.js.map +1 -1
  212. package/dist/esm/animation/lottieExport.js +15 -9
  213. package/dist/esm/animation/lottieExport.js.map +1 -1
  214. package/dist/esm/animation/motionPath.js +125 -30
  215. package/dist/esm/animation/motionPath.js.map +1 -1
  216. package/dist/esm/animation/physics.js +157 -57
  217. package/dist/esm/animation/physics.js.map +1 -1
  218. package/dist/esm/animation/rig/RigPlayer.js +7 -6
  219. package/dist/esm/animation/rig/RigPlayer.js.map +1 -1
  220. package/dist/esm/animation/rig/RiggedBody.js +7 -7
  221. package/dist/esm/animation/rig/RiggedBody.js.map +1 -1
  222. package/dist/esm/animation/rig/choreoRigBridge.js +52 -29
  223. package/dist/esm/animation/rig/choreoRigBridge.js.map +1 -1
  224. package/dist/esm/animation/rig/poseOps.js +6 -3
  225. package/dist/esm/animation/rig/poseOps.js.map +1 -1
  226. package/dist/esm/animation/shapes/arms.js +7 -6
  227. package/dist/esm/animation/shapes/arms.js.map +1 -1
  228. package/dist/esm/animation/shapes/eyes.js +31 -18
  229. package/dist/esm/animation/shapes/eyes.js.map +1 -1
  230. package/dist/esm/animation/shapes/hair.js +39 -23
  231. package/dist/esm/animation/shapes/hair.js.map +1 -1
  232. package/dist/esm/animation/shapes/heads.js +47 -29
  233. package/dist/esm/animation/shapes/heads.js.map +1 -1
  234. package/dist/esm/animation/shapes/headwear.js +26 -14
  235. package/dist/esm/animation/shapes/headwear.js.map +1 -1
  236. package/dist/esm/animation/shapes/legs.js +7 -6
  237. package/dist/esm/animation/shapes/legs.js.map +1 -1
  238. package/dist/esm/animation/shapes/mouths.js +28 -18
  239. package/dist/esm/animation/shapes/mouths.js.map +1 -1
  240. package/dist/esm/animation/shapes/noses.js +18 -9
  241. package/dist/esm/animation/shapes/noses.js.map +1 -1
  242. package/dist/esm/animation/shapes/outfits.js +25 -14
  243. package/dist/esm/animation/shapes/outfits.js.map +1 -1
  244. package/dist/esm/animation/shapes/torsos.js +5 -4
  245. package/dist/esm/animation/shapes/torsos.js.map +1 -1
  246. package/dist/esm/animation/spineExport.js +33 -26
  247. package/dist/esm/animation/spineExport.js.map +1 -1
  248. package/dist/esm/core/LocalUI.js +16 -16
  249. package/dist/esm/core/LocalUI.js.map +1 -1
  250. package/dist/esm/core/NiceBrushEngine.js +205 -69
  251. package/dist/esm/core/NiceBrushEngine.js.map +1 -1
  252. package/dist/esm/core/collaboration.js +35 -21
  253. package/dist/esm/core/collaboration.js.map +1 -1
  254. package/dist/esm/core/colorBlindness.js +64 -24
  255. package/dist/esm/core/colorBlindness.js.map +1 -1
  256. package/dist/esm/core/dragDrop.js +34 -26
  257. package/dist/esm/core/dragDrop.js.map +1 -1
  258. package/dist/esm/core/fixes.js +26 -14
  259. package/dist/esm/core/fixes.js.map +1 -1
  260. package/dist/esm/core/gridGuides.js +24 -16
  261. package/dist/esm/core/gridGuides.js.map +1 -1
  262. package/dist/esm/core/historyVisual.js +42 -23
  263. package/dist/esm/core/historyVisual.js.map +1 -1
  264. package/dist/esm/core/integrations.js +65 -48
  265. package/dist/esm/core/integrations.js.map +1 -1
  266. package/dist/esm/core/minimap.js +40 -24
  267. package/dist/esm/core/minimap.js.map +1 -1
  268. package/dist/esm/core/plugins.js +10 -6
  269. package/dist/esm/core/plugins.js.map +1 -1
  270. package/dist/esm/core/rtl.js +32 -27
  271. package/dist/esm/core/rtl.js.map +1 -1
  272. package/dist/esm/core/shortcuts.js +77 -39
  273. package/dist/esm/core/shortcuts.js.map +1 -1
  274. package/dist/esm/core/theme.js +68 -61
  275. package/dist/esm/core/theme.js.map +1 -1
  276. package/dist/esm/core/yjsCollaboration.js +61 -28
  277. package/dist/esm/core/yjsCollaboration.js.map +1 -1
  278. package/dist/esm/font/NiceFontEditor.js +160 -57
  279. package/dist/esm/font/NiceFontEditor.js.map +1 -1
  280. package/dist/esm/font/fontFormatUtils.js +37 -24
  281. package/dist/esm/font/fontFormatUtils.js.map +1 -1
  282. package/dist/esm/game/GameAsset2dEditor.js +73 -60
  283. package/dist/esm/game/GameAsset2dEditor.js.map +1 -1
  284. package/dist/esm/game/gameAssetUtils.js +18 -13
  285. package/dist/esm/game/gameAssetUtils.js.map +1 -1
  286. package/dist/esm/game/useGameAssetEditor.js +160 -143
  287. package/dist/esm/game/useGameAssetEditor.js.map +1 -1
  288. package/dist/esm/icon/NiceIconEditor.js +329 -106
  289. package/dist/esm/icon/NiceIconEditor.js.map +1 -1
  290. package/dist/esm/packages/ui/dist/NiceErrorBoundary-D75yr_WE.js +563 -0
  291. package/dist/esm/packages/ui/dist/NiceErrorBoundary-D75yr_WE.js.map +1 -0
  292. package/dist/esm/packages/ui/dist/NiceForm-CKoJA6NG.js +4960 -0
  293. package/dist/esm/packages/ui/dist/NiceForm-CKoJA6NG.js.map +1 -0
  294. package/dist/esm/packages/ui/dist/NiceModal-1QX7NhyH.js +96 -0
  295. package/dist/esm/packages/ui/dist/NiceModal-1QX7NhyH.js.map +1 -0
  296. package/dist/esm/packages/ui/dist/NiceModuleLifecyclePanel-CMrPbSw9.js +5201 -0
  297. package/dist/esm/packages/ui/dist/NiceModuleLifecyclePanel-CMrPbSw9.js.map +1 -0
  298. package/dist/esm/packages/ui/dist/NicePagination-DbE-uOkl.js +172 -0
  299. package/dist/esm/packages/ui/dist/NicePagination-DbE-uOkl.js.map +1 -0
  300. package/dist/esm/packages/ui/dist/NicePinCodeInput-B8cI8zu8.js +10408 -0
  301. package/dist/esm/packages/ui/dist/NicePinCodeInput-B8cI8zu8.js.map +1 -0
  302. package/dist/esm/packages/ui/dist/NiceSavedQueryPanel-CZ5bYOe_.js +6296 -0
  303. package/dist/esm/packages/ui/dist/NiceSavedQueryPanel-CZ5bYOe_.js.map +1 -0
  304. package/dist/esm/packages/ui/dist/NiceTabs-DzLHzwuA.js +1630 -0
  305. package/dist/esm/packages/ui/dist/NiceTabs-DzLHzwuA.js.map +1 -0
  306. package/dist/esm/packages/ui/dist/NiceWindow-DeC83yfE.js +796 -0
  307. package/dist/esm/packages/ui/dist/NiceWindow-DeC83yfE.js.map +1 -0
  308. package/dist/esm/packages/ui/dist/charts-BAS21jkC.js +3809 -0
  309. package/dist/esm/packages/ui/dist/charts-BAS21jkC.js.map +1 -0
  310. package/dist/esm/packages/ui/dist/core-Da43q-pO.js +11502 -0
  311. package/dist/esm/packages/ui/dist/core-Da43q-pO.js.map +1 -0
  312. package/dist/esm/packages/ui/dist/index-pAuGTbuB.js +28792 -0
  313. package/dist/esm/packages/ui/dist/index-pAuGTbuB.js.map +1 -0
  314. package/dist/esm/photo/FilterThumb.js +7 -5
  315. package/dist/esm/photo/FilterThumb.js.map +1 -1
  316. package/dist/esm/photo/NiceAITools.js +78 -32
  317. package/dist/esm/photo/NiceAITools.js.map +1 -1
  318. package/dist/esm/photo/PhotoEditor.js +4 -4
  319. package/dist/esm/photo/PhotoEditor.js.map +1 -1
  320. package/dist/esm/photo/PhotoEditorCanvas.js +56 -22
  321. package/dist/esm/photo/PhotoEditorCanvas.js.map +1 -1
  322. package/dist/esm/photo/PhotoEditorLeftPanel.js +106 -48
  323. package/dist/esm/photo/PhotoEditorLeftPanel.js.map +1 -1
  324. package/dist/esm/photo/PhotoEditorToolbar.js +2 -2
  325. package/dist/esm/photo/PhotoEditorToolbar.js.map +1 -1
  326. package/dist/esm/photo/photoEditorActions.js +27 -18
  327. package/dist/esm/photo/photoEditorActions.js.map +1 -1
  328. package/dist/esm/photo/photoFilters.js +316 -81
  329. package/dist/esm/photo/photoFilters.js.map +1 -1
  330. package/dist/esm/photo/photoOverlays.js +521 -165
  331. package/dist/esm/photo/photoOverlays.js.map +1 -1
  332. package/dist/esm/photo/photoSelection.js +69 -35
  333. package/dist/esm/photo/photoSelection.js.map +1 -1
  334. package/dist/esm/photo/usePhotoEditor.js +203 -97
  335. package/dist/esm/photo/usePhotoEditor.js.map +1 -1
  336. package/dist/esm/pixel/HSVPicker.js +32 -19
  337. package/dist/esm/pixel/HSVPicker.js.map +1 -1
  338. package/dist/esm/pixel/PixelEditor.js +25 -14
  339. package/dist/esm/pixel/PixelEditor.js.map +1 -1
  340. package/dist/esm/pixel/PixelEditorCanvas.js +2 -2
  341. package/dist/esm/pixel/PixelEditorCanvas.js.map +1 -1
  342. package/dist/esm/pixel/PixelEditorMenuBar.js +3 -3
  343. package/dist/esm/pixel/PixelEditorMenuBar.js.map +1 -1
  344. package/dist/esm/pixel/PixelEditorRightPanel.js +28 -8
  345. package/dist/esm/pixel/PixelEditorRightPanel.js.map +1 -1
  346. package/dist/esm/pixel/PixelEditorStatusBar.js +2 -2
  347. package/dist/esm/pixel/PixelEditorStatusBar.js.map +1 -1
  348. package/dist/esm/pixel/PixelEditorTimeline.js +3 -4
  349. package/dist/esm/pixel/PixelEditorTimeline.js.map +1 -1
  350. package/dist/esm/pixel/PixelEditorToolbar.js +3 -3
  351. package/dist/esm/pixel/PixelEditorToolbar.js.map +1 -1
  352. package/dist/esm/pixel/SpriteGeneratorPanel.js +136 -54
  353. package/dist/esm/pixel/SpriteGeneratorPanel.js.map +1 -1
  354. package/dist/esm/pixel/asepriteFormat.js +122 -38
  355. package/dist/esm/pixel/asepriteFormat.js.map +1 -1
  356. package/dist/esm/pixel/characterGeneratorPresets.js +208 -54
  357. package/dist/esm/pixel/characterGeneratorPresets.js.map +1 -1
  358. package/dist/esm/pixel/pixelEditorExports.js +42 -35
  359. package/dist/esm/pixel/pixelEditorExports.js.map +1 -1
  360. package/dist/esm/pixel/pixelEditorTypes.js +67 -33
  361. package/dist/esm/pixel/pixelEditorTypes.js.map +1 -1
  362. package/dist/esm/pixel/pixelEditorUtils.js +62 -38
  363. package/dist/esm/pixel/pixelEditorUtils.js.map +1 -1
  364. package/dist/esm/pixel/spriteGeneratorCore.js +47 -24
  365. package/dist/esm/pixel/spriteGeneratorCore.js.map +1 -1
  366. package/dist/esm/pixel/usePixelEditor.js +475 -213
  367. package/dist/esm/pixel/usePixelEditor.js.map +1 -1
  368. package/dist/esm/texture/Nice3DTexturePainter.js +201 -71
  369. package/dist/esm/texture/Nice3DTexturePainter.js.map +1 -1
  370. package/dist/esm/ui/NiceUIDesigner.js +280 -91
  371. package/dist/esm/ui/NiceUIDesigner.js.map +1 -1
  372. package/dist/esm/vector/NiceSvgToCode.js +96 -34
  373. package/dist/esm/vector/NiceSvgToCode.js.map +1 -1
  374. package/dist/esm/vector/VectorEditor.js +14 -13
  375. package/dist/esm/vector/VectorEditor.js.map +1 -1
  376. package/dist/esm/vector/VectorEditorMenuBar.js +7 -6
  377. package/dist/esm/vector/VectorEditorMenuBar.js.map +1 -1
  378. package/dist/esm/vector/VectorEditorRightPanel.js +87 -32
  379. package/dist/esm/vector/VectorEditorRightPanel.js.map +1 -1
  380. package/dist/esm/vector/VectorEditorShapeRenderer.js +17 -15
  381. package/dist/esm/vector/VectorEditorShapeRenderer.js.map +1 -1
  382. package/dist/esm/vector/VectorEditorStatusBar.js.map +1 -1
  383. package/dist/esm/vector/useVectorEditor.js +312 -122
  384. package/dist/esm/vector/useVectorEditor.js.map +1 -1
  385. package/dist/esm/vector/vectorBooleanOps.js +60 -42
  386. package/dist/esm/vector/vectorBooleanOps.js.map +1 -1
  387. package/dist/esm/vector/vectorEditorExport.js +40 -34
  388. package/dist/esm/vector/vectorEditorExport.js.map +1 -1
  389. package/dist/esm/vector/vectorGradients.js +41 -40
  390. package/dist/esm/vector/vectorGradients.js.map +1 -1
  391. package/package.json +2 -2
@@ -1,22 +1,22 @@
1
1
  'use strict';
2
2
 
3
3
  var jsxRuntime = require('react/jsx-runtime');
4
+ var NiceTabsDzLHzwuA = require('../packages/ui/dist/NiceTabs-DzLHzwuA.js');
4
5
  var React = require('react');
5
6
  var GameAsset2dEditor_module = require('./GameAsset2dEditor.module.css.js');
6
7
  var useGameAssetEditor = require('./useGameAssetEditor.js');
7
- var NiceButtonD9l39Rs7 = require('../packages/ui/dist/NiceButton-D9l39Rs7.js');
8
- var NiceToggleCaY1u82g = require('../packages/ui/dist/NiceToggle-CaY1u82g.js');
9
8
 
10
9
  /* ────────────────────────────────────────────────────────────────
11
10
  MENU BAR
12
11
  ──────────────────────────────────────────────────────────────── */
13
12
  const MenuBar = ({ api }) => {
14
13
  const fileInputRef = React.useRef(null);
15
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.menuBar, children: [jsxRuntime.jsx("h3", { children: "\uD83C\uDFAE Game Asset Editor" }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.menuGroup, children: [jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.newProject('New Project'), children: "\uD83D\uDCC4 New" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "\uD83D\uDCC2 Open" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.saveProject, children: "\uD83D\uDCBE Save" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.spacer }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.menuGroup, children: [jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.undo, disabled: !api.canUndo, children: "\u21A9 Undo" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.redo, disabled: !api.canRedo, children: "\u21AA Redo" })] }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: ".json", style: { display: 'none' }, onChange: e => {
14
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.menuBar, children: [jsxRuntime.jsx("h3", { children: "\uD83C\uDFAE Game Asset Editor" }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.menuGroup, children: [jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.newProject('New Project'), children: "\uD83D\uDCC4 New" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "\uD83D\uDCC2 Open" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.saveProject, children: "\uD83D\uDCBE Save" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.spacer }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.menuGroup, children: [jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.undo, disabled: !api.canUndo, children: "\u21A9 Undo" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.redo, disabled: !api.canRedo, children: "\u21AA Redo" })] }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: ".json", style: { display: 'none' }, onChange: (e) => {
16
15
  var _a;
17
16
  const file = (_a = e.target.files) === null || _a === void 0 ? void 0 : _a[0];
18
- if (file)
17
+ if (file) {
19
18
  api.loadProject(file);
19
+ }
20
20
  e.target.value = '';
21
21
  } })] }));
22
22
  };
@@ -30,7 +30,7 @@ const ModeTabs = ({ api }) => {
30
30
  { id: 'animation', label: 'Animation', icon: '🎬' },
31
31
  { id: 'effects', label: 'Effects', icon: '✨' },
32
32
  ];
33
- return (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.modeTabs, children: modes.map(mode => (jsxRuntime.jsxs(NiceButtonD9l39Rs7.c, { className: `${GameAsset2dEditor_module.modeTab} ${api.editorState.mode === mode.id ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.mode === mode.id ? 'primary' : 'ghost', onClick: () => api.setMode(mode.id), children: [mode.icon, " ", mode.label] }, mode.id))) }));
33
+ return (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.modeTabs, children: modes.map((mode) => (jsxRuntime.jsxs(NiceTabsDzLHzwuA.g, { className: `${GameAsset2dEditor_module.modeTab} ${api.editorState.mode === mode.id ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.mode === mode.id ? 'primary' : 'ghost', onClick: () => api.setMode(mode.id), children: [mode.icon, " ", mode.label] }, mode.id))) }));
34
34
  };
35
35
  /* ────────────────────────────────────────────────────────────────
36
36
  TILE MAP TOOLBAR
@@ -45,7 +45,7 @@ const TileMapToolbar = ({ api }) => {
45
45
  { id: 'line', icon: '╱', label: 'Line' },
46
46
  { id: 'eyedropper', icon: '💧', label: 'Eyedropper' },
47
47
  ];
48
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.toolbar, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.toolGroup, children: tools.map(tool => (jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.tileMapTool === tool.id ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.tileMapTool === tool.id ? 'primary' : 'ghost', size: "sm", onClick: () => api.setTileMapTool(tool.id), title: tool.label, children: tool.icon }, tool.id))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.spacer }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.showGrid ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.showGrid ? 'primary' : 'ghost', size: "sm", onClick: api.toggleGrid, title: "Toggle Grid", children: "\u229E" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.showCollision ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.showCollision ? 'primary' : 'ghost', size: "sm", onClick: api.toggleCollision, title: "Show Collision", children: "\u25C7" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.snapToGrid ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.snapToGrid ? 'primary' : 'ghost', size: "sm", onClick: api.toggleSnap, title: "Snap to Grid", children: "\u22A1" })] }));
48
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.toolbar, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.toolGroup, children: tools.map((tool) => (jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.tileMapTool === tool.id ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.tileMapTool === tool.id ? 'primary' : 'ghost', size: "sm", onClick: () => api.setTileMapTool(tool.id), title: tool.label, children: tool.icon }, tool.id))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.spacer }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.showGrid ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.showGrid ? 'primary' : 'ghost', size: "sm", onClick: api.toggleGrid, title: "Toggle Grid", children: "\u229E" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.showCollision ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.showCollision ? 'primary' : 'ghost', size: "sm", onClick: api.toggleCollision, title: "Show Collision", children: "\u25C7" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.snapToGrid ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.snapToGrid ? 'primary' : 'ghost', size: "sm", onClick: api.toggleSnap, title: "Snap to Grid", children: "\u22A1" })] }));
49
49
  };
50
50
  /* ────────────────────────────────────────────────────────────────
51
51
  SPRITE SHEET TOOLBAR
@@ -53,18 +53,19 @@ const TileMapToolbar = ({ api }) => {
53
53
  const SpriteSheetToolbar = ({ api }) => {
54
54
  const [sliceWidth, setSliceWidth] = React.useState(16);
55
55
  const [sliceHeight, setSliceHeight] = React.useState(16);
56
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.toolbar, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.toolGroup, children: [jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.spriteSheetTool === 'select' ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.spriteSheetTool === 'select' ? 'primary' : 'ghost', size: "sm", onClick: () => api.setSpriteSheetTool('select'), title: "Select", children: "\u2B1A" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.spriteSheetTool === 'slice' ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.spriteSheetTool === 'slice' ? 'primary' : 'ghost', size: "sm", onClick: () => api.setSpriteSheetTool('slice'), title: "Manual Slice", children: "\u2702" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.spacer }), jsxRuntime.jsxs("label", { style: { fontSize: 11, color: '#8892a8' }, children: ["Frame size:", jsxRuntime.jsx(NiceToggleCaY1u82g.a, { value: sliceWidth, onChange: val => setSliceWidth(val !== null && val !== void 0 ? val : 16), style: { width: 40, margin: '0 4px' }, className: GameAsset2dEditor_module.panelInput }), "\u00D7", jsxRuntime.jsx(NiceToggleCaY1u82g.a, { value: sliceHeight, onChange: val => setSliceHeight(val !== null && val !== void 0 ? val : 16), style: { width: 40, marginLeft: 4 }, className: GameAsset2dEditor_module.panelInput })] }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", onClick: () => api.autoSlice(sliceWidth, sliceHeight), style: { marginLeft: 8 }, children: "Auto Slice" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", onClick: api.detectSprites, style: { marginLeft: 4 }, children: "Detect Sprites" })] }));
56
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.toolbar, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.toolGroup, children: [jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.spriteSheetTool === 'select' ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.spriteSheetTool === 'select' ? 'primary' : 'ghost', size: "sm", onClick: () => api.setSpriteSheetTool('select'), title: "Select", children: "\u2B1A" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: `${GameAsset2dEditor_module.toolBtn} ${api.editorState.spriteSheetTool === 'slice' ? GameAsset2dEditor_module.active : ''}`, variant: api.editorState.spriteSheetTool === 'slice' ? 'primary' : 'ghost', size: "sm", onClick: () => api.setSpriteSheetTool('slice'), title: "Manual Slice", children: "\u2702" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.spacer }), jsxRuntime.jsxs("label", { style: { fontSize: 11, color: '#8892a8' }, children: ["Frame size:", jsxRuntime.jsx(NiceTabsDzLHzwuA.b, { value: sliceWidth, onChange: (val) => setSliceWidth(val !== null && val !== void 0 ? val : 16), style: { width: 40, margin: '0 4px' }, className: GameAsset2dEditor_module.panelInput }), "\u00D7", jsxRuntime.jsx(NiceTabsDzLHzwuA.b, { value: sliceHeight, onChange: (val) => setSliceHeight(val !== null && val !== void 0 ? val : 16), style: { width: 40, marginLeft: 4 }, className: GameAsset2dEditor_module.panelInput })] }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", onClick: () => api.autoSlice(sliceWidth, sliceHeight), style: { marginLeft: 8 }, children: "Auto Slice" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", onClick: api.detectSprites, style: { marginLeft: 4 }, children: "Detect Sprites" })] }));
57
57
  };
58
58
  /* ────────────────────────────────────────────────────────────────
59
59
  TILE PALETTE (LEFT PANEL)
60
60
  ──────────────────────────────────────────────────────────────── */
61
61
  const TilePalette = ({ api }) => {
62
62
  const fileInputRef = React.useRef(null);
63
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Tiles" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "+ Add" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.tileSets.length === 0 ? (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "No tiles yet" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "Import Tiles" })] })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.tilePalette, children: api.project.tileSets.map(tile => (jsxRuntime.jsx("div", { className: `${GameAsset2dEditor_module.tileItem} ${api.editorState.selectedTileId === tile.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectTile(tile.id), title: tile.name, children: jsxRuntime.jsx("img", { src: tile.thumbnail, alt: tile.name }) }, tile.id))) })) }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: e => {
63
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Tiles" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "+ Add" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.tileSets.length === 0 ? (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "No tiles yet" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "Import Tiles" })] })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.tilePalette, children: api.project.tileSets.map((tile) => (jsxRuntime.jsx("div", { className: `${GameAsset2dEditor_module.tileItem} ${api.editorState.selectedTileId === tile.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectTile(tile.id), title: tile.name, children: jsxRuntime.jsx("img", { src: tile.thumbnail, alt: tile.name }) }, tile.id))) })) }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: (e) => {
64
64
  var _a;
65
65
  const file = (_a = e.target.files) === null || _a === void 0 ? void 0 : _a[0];
66
- if (file)
66
+ if (file) {
67
67
  api.importTileSet(file);
68
+ }
68
69
  e.target.value = '';
69
70
  } })] }));
70
71
  };
@@ -72,11 +73,11 @@ const TilePalette = ({ api }) => {
72
73
  LAYERS PANEL (RIGHT PANEL)
73
74
  ──────────────────────────────────────────────────────────────── */
74
75
  const LayersPanel = ({ api }) => {
75
- const activeMap = api.project.tileMaps.find(m => m.id === api.editorState.activeTileMapId);
76
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Layers" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.addLayer, disabled: !activeMap, children: "+ Add" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: activeMap ? (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.layersList, children: [...activeMap.layers].reverse().map(layer => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeLayerId === layer.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectLayer(layer.id), children: [jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: `${GameAsset2dEditor_module.layerVisibility} ${!layer.visible ? GameAsset2dEditor_module.hidden : ''}`, variant: "ghost", size: "sm", onClick: e => {
76
+ const activeMap = api.project.tileMaps.find((m) => m.id === api.editorState.activeTileMapId);
77
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Layers" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.addLayer, disabled: !activeMap, children: "+ Add" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: activeMap ? (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.layersList, children: [...activeMap.layers].reverse().map((layer) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeLayerId === layer.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectLayer(layer.id), children: [jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: `${GameAsset2dEditor_module.layerVisibility} ${!layer.visible ? GameAsset2dEditor_module.hidden : ''}`, variant: "ghost", size: "sm", onClick: (e) => {
77
78
  e.stopPropagation();
78
79
  api.toggleLayerVisibility(layer.id);
79
- }, children: layer.visible ? '👁' : '○' }), jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: layer.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [Math.round(layer.opacity * 100), "%"] })] }, layer.id))) })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "No tile map selected" }) })) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Maps" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.createTileMap('New Map', 32, 32), children: "+ New" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.tileMaps.map(map => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeTileMapId === map.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectTileMap(map.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: map.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [map.width, "\u00D7", map.height] })] }, map.id))) })] }));
80
+ }, children: layer.visible ? '👁' : '○' }), jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: layer.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [Math.round(layer.opacity * 100), "%"] })] }, layer.id))) })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "No tile map selected" }) })) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Maps" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.createTileMap('New Map', 32, 32), children: "+ New" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.tileMaps.map((map) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeTileMapId === map.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectTileMap(map.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: map.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [map.width, "\u00D7", map.height] })] }, map.id))) })] }));
80
81
  };
81
82
  /* ────────────────────────────────────────────────────────────────
82
83
  TILE MAP CANVAS
@@ -85,29 +86,31 @@ const TileMapCanvas = ({ api }) => {
85
86
  const canvasRef = React.useRef(null);
86
87
  const containerRef = React.useRef(null);
87
88
  const [isDragging, setIsDragging] = React.useState(false);
88
- const activeMap = api.project.tileMaps.find(m => m.id === api.editorState.activeTileMapId);
89
+ const activeMap = api.project.tileMaps.find((m) => m.id === api.editorState.activeTileMapId);
89
90
  // Render the tile map
90
91
  React.useEffect(() => {
91
92
  var _a;
92
93
  const canvas = canvasRef.current;
93
- if (!canvas || !activeMap)
94
+ if (!canvas || !activeMap) {
94
95
  return;
96
+ }
95
97
  const ctx = canvas.getContext('2d');
96
- if (!ctx)
98
+ if (!ctx) {
97
99
  return;
100
+ }
98
101
  canvas.width = activeMap.width * activeMap.tileWidth;
99
102
  canvas.height = activeMap.height * activeMap.tileHeight;
100
103
  // Background
101
104
  ctx.fillStyle = activeMap.backgroundColor;
102
105
  ctx.fillRect(0, 0, canvas.width, canvas.height);
103
106
  // Render layers
104
- for (const layer of activeMap.layers.filter(l => l.visible)) {
107
+ for (const layer of activeMap.layers.filter((l) => l.visible)) {
105
108
  ctx.globalAlpha = layer.opacity;
106
109
  for (let y = 0; y < activeMap.height; y++) {
107
110
  for (let x = 0; x < activeMap.width; x++) {
108
111
  const tileId = (_a = layer.tiles[y]) === null || _a === void 0 ? void 0 : _a[x];
109
112
  if (tileId) {
110
- const tile = api.project.tileSets.find(t => t.id === tileId);
113
+ const tile = api.project.tileSets.find((t) => t.id === tileId);
111
114
  if (tile === null || tile === void 0 ? void 0 : tile.thumbnail) {
112
115
  const img = new Image();
113
116
  img.src = tile.thumbnail;
@@ -138,16 +141,18 @@ const TileMapCanvas = ({ api }) => {
138
141
  ctx.globalAlpha = 1;
139
142
  }, [activeMap, api.project.tileSets, api.editorState.showGrid]);
140
143
  const handleCanvasClick = React.useCallback((e) => {
141
- if (!activeMap || !api.editorState.activeLayerId || !api.editorState.selectedTileId)
144
+ if (!activeMap || !api.editorState.activeLayerId || !api.editorState.selectedTileId) {
142
145
  return;
146
+ }
143
147
  const canvas = canvasRef.current;
144
- if (!canvas)
148
+ if (!canvas) {
145
149
  return;
150
+ }
146
151
  const rect = canvas.getBoundingClientRect();
147
152
  const scaleX = canvas.width / rect.width;
148
153
  const scaleY = canvas.height / rect.height;
149
- const x = Math.floor((e.clientX - rect.left) * scaleX / activeMap.tileWidth);
150
- const y = Math.floor((e.clientY - rect.top) * scaleY / activeMap.tileHeight);
154
+ const x = Math.floor(((e.clientX - rect.left) * scaleX) / activeMap.tileWidth);
155
+ const y = Math.floor(((e.clientY - rect.top) * scaleY) / activeMap.tileHeight);
151
156
  if (api.editorState.tileMapTool === 'brush') {
152
157
  api.setTile(api.editorState.activeLayerId, x, y, api.editorState.selectedTileId);
153
158
  }
@@ -160,11 +165,12 @@ const TileMapCanvas = ({ api }) => {
160
165
  }, [activeMap, api]);
161
166
  return (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.viewport, ref: containerRef, children: activeMap ? (jsxRuntime.jsx("canvas", { ref: canvasRef, className: GameAsset2dEditor_module.viewportCanvas, style: {
162
167
  transform: `translate(-50%, -50%) scale(${api.editorState.zoom})`,
163
- }, onClick: handleCanvasClick, onMouseDown: () => setIsDragging(true), onMouseUp: () => setIsDragging(false), onMouseMove: e => {
164
- if (isDragging && (api.editorState.tileMapTool === 'brush' || api.editorState.tileMapTool === 'eraser')) {
168
+ }, onClick: handleCanvasClick, onMouseDown: () => setIsDragging(true), onMouseUp: () => setIsDragging(false), onMouseMove: (e) => {
169
+ if (isDragging &&
170
+ (api.editorState.tileMapTool === 'brush' || api.editorState.tileMapTool === 'eraser')) {
165
171
  handleCanvasClick(e);
166
172
  }
167
- } })) : (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Create or select a tile map to start editing" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: () => api.createTileMap('New Map', 32, 32), children: "Create Tile Map" })] })) }));
173
+ } })) : (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Create or select a tile map to start editing" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: () => api.createTileMap('New Map', 32, 32), children: "Create Tile Map" })] })) }));
168
174
  };
169
175
  /* ────────────────────────────────────────────────────────────────
170
176
  SPRITE SHEET CANVAS
@@ -172,15 +178,17 @@ const TileMapCanvas = ({ api }) => {
172
178
  const SpriteSheetCanvas = ({ api }) => {
173
179
  const canvasRef = React.useRef(null);
174
180
  const fileInputRef = React.useRef(null);
175
- const activeSheet = api.project.spriteSheets.find(s => s.id === api.editorState.activeSpriteSheetId);
181
+ const activeSheet = api.project.spriteSheets.find((s) => s.id === api.editorState.activeSpriteSheetId);
176
182
  // Render sprite sheet with frame overlays
177
183
  React.useEffect(() => {
178
184
  const canvas = canvasRef.current;
179
- if (!canvas || !(activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.image))
185
+ if (!canvas || !(activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.image)) {
180
186
  return;
187
+ }
181
188
  const ctx = canvas.getContext('2d');
182
- if (!ctx)
189
+ if (!ctx) {
183
190
  return;
191
+ }
184
192
  canvas.width = activeSheet.width;
185
193
  canvas.height = activeSheet.height;
186
194
  // Draw image
@@ -202,23 +210,25 @@ const SpriteSheetCanvas = ({ api }) => {
202
210
  }
203
211
  }, [activeSheet, api.editorState.selectedFrameIds]);
204
212
  const handleFrameClick = React.useCallback((e) => {
205
- if (!activeSheet)
213
+ if (!activeSheet) {
206
214
  return;
215
+ }
207
216
  const canvas = canvasRef.current;
208
- if (!canvas)
217
+ if (!canvas) {
209
218
  return;
219
+ }
210
220
  const rect = canvas.getBoundingClientRect();
211
221
  const scaleX = canvas.width / rect.width;
212
222
  const scaleY = canvas.height / rect.height;
213
223
  const x = (e.clientX - rect.left) * scaleX;
214
224
  const y = (e.clientY - rect.top) * scaleY;
215
225
  // Find clicked frame
216
- const clickedFrame = activeSheet.frames.find(f => x >= f.x && x <= f.x + f.width && y >= f.y && y <= f.y + f.height);
226
+ const clickedFrame = activeSheet.frames.find((f) => x >= f.x && x <= f.x + f.width && y >= f.y && y <= f.y + f.height);
217
227
  if (clickedFrame) {
218
228
  if (e.ctrlKey || e.metaKey) {
219
229
  // Toggle selection
220
230
  const newSelection = api.editorState.selectedFrameIds.includes(clickedFrame.id)
221
- ? api.editorState.selectedFrameIds.filter(id => id !== clickedFrame.id)
231
+ ? api.editorState.selectedFrameIds.filter((id) => id !== clickedFrame.id)
222
232
  : [...api.editorState.selectedFrameIds, clickedFrame.id];
223
233
  api.selectFrames(newSelection);
224
234
  }
@@ -232,11 +242,12 @@ const SpriteSheetCanvas = ({ api }) => {
232
242
  }, [activeSheet, api]);
233
243
  return (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.viewport, children: activeSheet ? (jsxRuntime.jsx("canvas", { ref: canvasRef, className: GameAsset2dEditor_module.viewportCanvas, style: {
234
244
  transform: `translate(-50%, -50%) scale(${api.editorState.zoom})`,
235
- }, onClick: handleFrameClick })) : (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Import a sprite sheet to start" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "Import Sprite Sheet" }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: e => {
245
+ }, onClick: handleFrameClick })) : (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Import a sprite sheet to start" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "Import Sprite Sheet" }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: (e) => {
236
246
  var _a;
237
247
  const file = (_a = e.target.files) === null || _a === void 0 ? void 0 : _a[0];
238
- if (file)
248
+ if (file) {
239
249
  api.importSpriteSheet(file);
250
+ }
240
251
  e.target.value = '';
241
252
  } })] })) }));
242
253
  };
@@ -245,11 +256,12 @@ const SpriteSheetCanvas = ({ api }) => {
245
256
  ──────────────────────────────────────────────────────────────── */
246
257
  const SpriteSheetsList = ({ api }) => {
247
258
  const fileInputRef = React.useRef(null);
248
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Sprite Sheets" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "+ Import" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.spriteSheets.length === 0 ? (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "No sprite sheets" }) })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.layersList, children: api.project.spriteSheets.map(sheet => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeSpriteSheetId === sheet.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectSpriteSheet(sheet.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: sheet.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [sheet.frames.length, " frames"] })] }, sheet.id))) })) }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: e => {
259
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Sprite Sheets" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: "+ Import" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.spriteSheets.length === 0 ? (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "No sprite sheets" }) })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.layersList, children: api.project.spriteSheets.map((sheet) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeSpriteSheetId === sheet.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectSpriteSheet(sheet.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: sheet.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [sheet.frames.length, " frames"] })] }, sheet.id))) })) }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: (e) => {
249
260
  var _a;
250
261
  const file = (_a = e.target.files) === null || _a === void 0 ? void 0 : _a[0];
251
- if (file)
262
+ if (file) {
252
263
  api.importSpriteSheet(file);
264
+ }
253
265
  e.target.value = '';
254
266
  } })] }));
255
267
  };
@@ -259,14 +271,14 @@ const SpriteSheetsList = ({ api }) => {
259
271
  const FramesPanel = ({ api }) => {
260
272
  var _a;
261
273
  const [animName, setAnimName] = React.useState('');
262
- const activeSheet = api.project.spriteSheets.find(s => s.id === api.editorState.activeSpriteSheetId);
274
+ const activeSheet = api.project.spriteSheets.find((s) => s.id === api.editorState.activeSpriteSheetId);
263
275
  const createAnimationFromSelection = React.useCallback(() => {
264
276
  if (animName && api.editorState.selectedFrameIds.length > 0) {
265
277
  api.createAnimation(animName, api.editorState.selectedFrameIds);
266
278
  setAnimName('');
267
279
  }
268
280
  }, [animName, api]);
269
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsxs("span", { children: ["Frames (", (_a = activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.frames.length) !== null && _a !== void 0 ? _a : 0, ")"] }) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, style: { maxHeight: 200 }, children: activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.frames.map(frame => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.selectedFrameIds.includes(frame.id) ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectFrames([frame.id]), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: frame.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [frame.width, "\u00D7", frame.height] })] }, frame.id))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Animations" }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [api.editorState.selectedFrameIds.length > 0 && (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, children: [jsxRuntime.jsx(NiceButtonD9l39Rs7.b, { className: GameAsset2dEditor_module.panelInput, placeholder: "Animation name...", value: animName, onChange: val => setAnimName(val) }), jsxRuntime.jsxs(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: createAnimationFromSelection, style: { marginTop: 8, width: '100%' }, disabled: !animName, children: ["Create from ", api.editorState.selectedFrameIds.length, " frames"] })] })), activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.animations.map(anim => (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: anim.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [anim.frameIds.length, "f"] }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: () => api.removeAnimation(anim.id), children: "\u00D7" })] }, anim.id)))] })] }));
281
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsxs("span", { children: ["Frames (", (_a = activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.frames.length) !== null && _a !== void 0 ? _a : 0, ")"] }) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, style: { maxHeight: 200 }, children: activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.frames.map((frame) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.selectedFrameIds.includes(frame.id) ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectFrames([frame.id]), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: frame.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [frame.width, "\u00D7", frame.height] })] }, frame.id))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Animations" }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [api.editorState.selectedFrameIds.length > 0 && (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, children: [jsxRuntime.jsx(NiceTabsDzLHzwuA.d, { className: GameAsset2dEditor_module.panelInput, placeholder: "Animation name...", value: animName, onChange: (val) => setAnimName(val) }), jsxRuntime.jsxs(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: createAnimationFromSelection, style: { marginTop: 8, width: '100%' }, disabled: !animName, children: ["Create from ", api.editorState.selectedFrameIds.length, " frames"] })] })), activeSheet === null || activeSheet === void 0 ? void 0 : activeSheet.animations.map((anim) => (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: anim.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [anim.frameIds.length, "f"] }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: () => api.removeAnimation(anim.id), children: "\u00D7" })] }, anim.id)))] })] }));
270
282
  };
271
283
  /* ────────────────────────────────────────────────────────────────
272
284
  ANIMATION STATE MACHINE
@@ -274,7 +286,7 @@ const FramesPanel = ({ api }) => {
274
286
  const AnimationStateMachineView = ({ api }) => {
275
287
  var _a;
276
288
  const [newStateName, setNewStateName] = React.useState('');
277
- const activeSM = api.project.stateMachines.find(sm => sm.id === api.editorState.activeStateMachineId);
289
+ const activeSM = api.project.stateMachines.find((sm) => sm.id === api.editorState.activeStateMachineId);
278
290
  // Get all animations from all sprite sheets
279
291
  const allAnimations = React.useMemo(() => {
280
292
  const result = [];
@@ -285,41 +297,42 @@ const AnimationStateMachineView = ({ api }) => {
285
297
  }
286
298
  return result;
287
299
  }, [api.project.spriteSheets]);
288
- return (jsxRuntime.jsxs("div", { style: { display: 'flex', flex: 1, overflow: 'hidden' }, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "State Machines" }), jsxRuntime.jsx("button", { className: GameAsset2dEditor_module.menuBtn, onClick: () => api.createStateMachine('New State Machine'), children: "+ New" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, style: { maxHeight: 150 }, children: api.project.stateMachines.map(sm => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeStateMachineId === sm.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectStateMachine(sm.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: sm.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [sm.states.length, " states"] })] }, sm.id))) }), activeSM && (jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "States" }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, children: [jsxRuntime.jsx(NiceButtonD9l39Rs7.b, { className: GameAsset2dEditor_module.panelInput, placeholder: "State name...", value: newStateName, onChange: val => setNewStateName(val) }), allAnimations.length > 0 && newStateName && (jsxRuntime.jsx(NiceButtonD9l39Rs7.a, { className: GameAsset2dEditor_module.panelInput, style: { marginTop: 4 }, onChange: val => {
300
+ return (jsxRuntime.jsxs("div", { style: { display: 'flex', flex: 1, overflow: 'hidden' }, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "State Machines" }), jsxRuntime.jsx("button", { className: GameAsset2dEditor_module.menuBtn, onClick: () => api.createStateMachine('New State Machine'), children: "+ New" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, style: { maxHeight: 150 }, children: api.project.stateMachines.map((sm) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeStateMachineId === sm.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectStateMachine(sm.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: sm.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [sm.states.length, " states"] })] }, sm.id))) }), activeSM && (jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "States" }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, children: [jsxRuntime.jsx(NiceTabsDzLHzwuA.d, { className: GameAsset2dEditor_module.panelInput, placeholder: "State name...", value: newStateName, onChange: (val) => setNewStateName(val) }), allAnimations.length > 0 && newStateName && (jsxRuntime.jsx(NiceTabsDzLHzwuA.c, { className: GameAsset2dEditor_module.panelInput, style: { marginTop: 4 }, onChange: (val) => {
289
301
  if (val) {
290
302
  api.addState(newStateName, val);
291
303
  setNewStateName('');
292
304
  }
293
305
  }, options: [
294
306
  { value: '', label: 'Select animation...' },
295
- ...allAnimations.map(anim => ({
307
+ ...allAnimations.map((anim) => ({
296
308
  value: anim.id,
297
- label: `${anim.sheetName}: ${anim.name}`
298
- }))
299
- ] }))] }), activeSM.states.map(state => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.selectedStateId === state.id ? GameAsset2dEditor_module.selected : ''} ${activeSM.entryStateId === state.id ? GameAsset2dEditor_module.entry : ''}`, onClick: () => api.selectState(state.id), children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerName, children: [activeSM.entryStateId === state.id && '▶ ', state.name] }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: e => {
309
+ label: `${anim.sheetName}: ${anim.name}`,
310
+ })),
311
+ ] }))] }), activeSM.states.map((state) => (jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.selectedStateId === state.id ? GameAsset2dEditor_module.selected : ''} ${activeSM.entryStateId === state.id ? GameAsset2dEditor_module.entry : ''}`, onClick: () => api.selectState(state.id), children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerName, children: [activeSM.entryStateId === state.id && '▶ ', state.name] }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: (e) => {
300
312
  e.stopPropagation();
301
313
  api.removeState(state.id);
302
- }, children: "\u00D7" })] }, state.id)))] })] }))] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.stateGraph, children: activeSM ? (jsxRuntime.jsxs("svg", { width: "100%", height: "100%", children: [jsxRuntime.jsx("defs", { children: jsxRuntime.jsx("marker", { id: "arrowhead", markerWidth: "10", markerHeight: "7", refX: "9", refY: "3.5", orient: "auto", children: jsxRuntime.jsx("polygon", { points: "0 0, 10 3.5, 0 7", fill: "#4a5a7e" }) }) }), activeSM.transitions.map(trans => {
303
- const from = activeSM.states.find(s => s.id === trans.fromStateId);
304
- const to = activeSM.states.find(s => s.id === trans.toStateId);
305
- if (!from || !to)
314
+ }, children: "\u00D7" })] }, state.id)))] })] }))] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.stateGraph, children: activeSM ? (jsxRuntime.jsxs("svg", { width: "100%", height: "100%", children: [jsxRuntime.jsx("defs", { children: jsxRuntime.jsx("marker", { id: "arrowhead", markerWidth: "10", markerHeight: "7", refX: "9", refY: "3.5", orient: "auto", children: jsxRuntime.jsx("polygon", { points: "0 0, 10 3.5, 0 7", fill: "#4a5a7e" }) }) }), activeSM.transitions.map((trans) => {
315
+ const from = activeSM.states.find((s) => s.id === trans.fromStateId);
316
+ const to = activeSM.states.find((s) => s.id === trans.toStateId);
317
+ if (!from || !to) {
306
318
  return null;
319
+ }
307
320
  return (jsxRuntime.jsx("line", { x1: from.position.x + 60, y1: from.position.y + 20, x2: to.position.x + 60, y2: to.position.y + 20, className: GameAsset2dEditor_module.transition, onClick: () => api.removeTransition(trans.id) }, trans.id));
308
- }), activeSM.states.map(state => {
321
+ }), activeSM.states.map((state) => {
309
322
  var _a, _b;
310
- return (jsxRuntime.jsx("foreignObject", { x: state.position.x, y: state.position.y, width: 120, height: 50, children: jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.stateNode} ${api.editorState.selectedStateId === state.id ? GameAsset2dEditor_module.selected : ''} ${activeSM.entryStateId === state.id ? GameAsset2dEditor_module.entry : ''}`, onClick: () => api.selectState(state.id), children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.stateNodeName, children: state.name }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.stateNodeAnim, children: (_b = (_a = allAnimations.find(a => a.id === state.animationId)) === null || _a === void 0 ? void 0 : _a.name) !== null && _b !== void 0 ? _b : 'No animation' })] }) }, state.id));
311
- })] })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Create a state machine to design animation flows" }) })) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Parameters" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.addParameter('new_param', 'trigger'), disabled: !activeSM, children: "+ Add" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: activeSM === null || activeSM === void 0 ? void 0 : activeSM.parameters.map(param => (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerOpacity, children: param.type }), jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: param.name }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: () => api.removeParameter(param.id), children: "\u00D7" })] }, param.id))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Transitions" }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [activeSM === null || activeSM === void 0 ? void 0 : activeSM.transitions.map(trans => {
323
+ return (jsxRuntime.jsx("foreignObject", { x: state.position.x, y: state.position.y, width: 120, height: 50, children: jsxRuntime.jsxs("div", { className: `${GameAsset2dEditor_module.stateNode} ${api.editorState.selectedStateId === state.id ? GameAsset2dEditor_module.selected : ''} ${activeSM.entryStateId === state.id ? GameAsset2dEditor_module.entry : ''}`, onClick: () => api.selectState(state.id), children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.stateNodeName, children: state.name }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.stateNodeAnim, children: (_b = (_a = allAnimations.find((a) => a.id === state.animationId)) === null || _a === void 0 ? void 0 : _a.name) !== null && _b !== void 0 ? _b : 'No animation' })] }) }, state.id));
324
+ })] })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Create a state machine to design animation flows" }) })) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: "Parameters" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.addParameter('new_param', 'trigger'), disabled: !activeSM, children: "+ Add" })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: activeSM === null || activeSM === void 0 ? void 0 : activeSM.parameters.map((param) => (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerOpacity, children: param.type }), jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: param.name }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: () => api.removeParameter(param.id), children: "\u00D7" })] }, param.id))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Transitions" }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [activeSM === null || activeSM === void 0 ? void 0 : activeSM.transitions.map((trans) => {
312
325
  var _a, _b;
313
- const from = activeSM.states.find(s => s.id === trans.fromStateId);
314
- const to = activeSM.states.find(s => s.id === trans.toStateId);
315
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerName, children: [(_a = from === null || from === void 0 ? void 0 : from.name) !== null && _a !== void 0 ? _a : '?', " \u2192 ", (_b = to === null || to === void 0 ? void 0 : to.name) !== null && _b !== void 0 ? _b : '?'] }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: () => api.removeTransition(trans.id), children: "\u00D7" })] }, trans.id));
316
- }), api.editorState.selectedStateId && (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, style: { marginTop: 12 }, children: [jsxRuntime.jsx("label", { className: GameAsset2dEditor_module.panelLabel, children: "Add transition to:" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.a, { className: GameAsset2dEditor_module.panelInput, onChange: val => {
326
+ const from = activeSM.states.find((s) => s.id === trans.fromStateId);
327
+ const to = activeSM.states.find((s) => s.id === trans.toStateId);
328
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerName, children: [(_a = from === null || from === void 0 ? void 0 : from.name) !== null && _a !== void 0 ? _a : '?', " \u2192 ", (_b = to === null || to === void 0 ? void 0 : to.name) !== null && _b !== void 0 ? _b : '?'] }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.effectRemove, variant: "ghost", size: "sm", onClick: () => api.removeTransition(trans.id), children: "\u00D7" })] }, trans.id));
329
+ }), api.editorState.selectedStateId && (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, style: { marginTop: 12 }, children: [jsxRuntime.jsx("label", { className: GameAsset2dEditor_module.panelLabel, children: "Add transition to:" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.c, { className: GameAsset2dEditor_module.panelInput, onChange: (val) => {
317
330
  if (val && api.editorState.selectedStateId) {
318
331
  api.addTransition(api.editorState.selectedStateId, val);
319
332
  }
320
333
  }, options: [
321
334
  { value: '', label: 'Select target state...' },
322
- ...((_a = activeSM === null || activeSM === void 0 ? void 0 : activeSM.states.filter(s => s.id !== api.editorState.selectedStateId).map(s => ({ value: s.id, label: s.name }))) !== null && _a !== void 0 ? _a : [])
335
+ ...((_a = activeSM === null || activeSM === void 0 ? void 0 : activeSM.states.filter((s) => s.id !== api.editorState.selectedStateId).map((s) => ({ value: s.id, label: s.name }))) !== null && _a !== void 0 ? _a : []),
323
336
  ] })] }))] })] })] }));
324
337
  };
325
338
  /* ────────────────────────────────────────────────────────────────
@@ -342,20 +355,20 @@ const EffectsView = ({ api }) => {
342
355
  { type: 'shadow', label: 'Shadow' },
343
356
  { type: 'palette-swap', label: 'Palette Swap' },
344
357
  ];
345
- return (jsxRuntime.jsxs("div", { style: { display: 'flex', flex: 1, overflow: 'hidden' }, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Add Effect" }) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: effectTypes.map(({ type, label }) => (jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.layerItem, variant: "ghost", onClick: () => api.addEffect(type), style: { cursor: 'pointer', border: 'none', textAlign: 'left' }, children: jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: label }) }, type))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Presets" }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, children: [jsxRuntime.jsx(NiceButtonD9l39Rs7.b, { className: GameAsset2dEditor_module.panelInput, placeholder: "Preset name...", value: presetName, onChange: val => setPresetName(val) }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", style: { marginTop: 4, width: '100%' }, onClick: () => {
358
+ return (jsxRuntime.jsxs("div", { style: { display: 'flex', flex: 1, overflow: 'hidden' }, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.leftPanel, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Add Effect" }) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: effectTypes.map(({ type, label }) => (jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.layerItem, variant: "ghost", onClick: () => api.addEffect(type), style: { cursor: 'pointer', border: 'none', textAlign: 'left' }, children: jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: label }) }, type))) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Presets" }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelContent, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelSection, children: [jsxRuntime.jsx(NiceTabsDzLHzwuA.d, { className: GameAsset2dEditor_module.panelInput, placeholder: "Preset name...", value: presetName, onChange: (val) => setPresetName(val) }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.btnSecondary, variant: "ghost", style: { marginTop: 4, width: '100%' }, onClick: () => {
346
359
  if (presetName) {
347
360
  api.saveEffectPreset(presetName);
348
361
  setPresetName('');
349
362
  }
350
- }, disabled: !presetName, children: "Save Current Effects" })] }), api.project.effectPresets.map(preset => (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, onClick: () => api.loadEffectPreset(preset.id), style: { cursor: 'pointer' }, children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: preset.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [preset.effects.length, " effects"] })] }, preset.id)))] })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.viewport, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Select a sprite or tile to preview effects" }) }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Active Effects" }) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.effectsList, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Add effects from the left panel" }) }) }) })] })] }));
363
+ }, disabled: !presetName, children: "Save Current Effects" })] }), api.project.effectPresets.map((preset) => (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.layerItem, onClick: () => api.loadEffectPreset(preset.id), style: { cursor: 'pointer' }, children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: preset.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [preset.effects.length, " effects"] })] }, preset.id)))] })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.viewport, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Select a sprite or tile to preview effects" }) }) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelHeader, children: jsxRuntime.jsx("span", { children: "Active Effects" }) }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.effectsList, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: "Add effects from the left panel" }) }) }) })] })] }));
351
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  };
352
365
  /* ────────────────────────────────────────────────────────────────
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  STATUS BAR
354
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  ──────────────────────────────────────────────────────────────── */
355
368
  const StatusBar = ({ api }) => {
356
- const activeMap = api.project.tileMaps.find(m => m.id === api.editorState.activeTileMapId);
357
- const activeSheet = api.project.spriteSheets.find(s => s.id === api.editorState.activeSpriteSheetId);
358
- return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.statusBar, children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.statusItem, children: ["Mode: ", api.editorState.mode] }), api.editorState.mode === 'tilemap' && activeMap && (jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.statusItem, children: ["Map: ", activeMap.name, " (", activeMap.width, "\u00D7", activeMap.height, ")"] }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.statusItem, children: ["Tile: ", activeMap.tileWidth, "\u00D7", activeMap.tileHeight, "px"] })] })), api.editorState.mode === 'spritesheet' && activeSheet && (jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.statusItem, children: ["Sheet: ", activeSheet.name] }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.statusItem, children: ["Selected: ", api.editorState.selectedFrameIds.length, " frames"] })] })), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.zoomControl, children: [jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.zoomBtn, variant: "ghost", size: "sm", onClick: () => api.setZoom(api.editorState.zoom - 0.25), children: "\u2212" }), jsxRuntime.jsxs("span", { children: [Math.round(api.editorState.zoom * 100), "%"] }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.zoomBtn, variant: "ghost", size: "sm", onClick: () => api.setZoom(api.editorState.zoom + 0.25), children: "+" }), jsxRuntime.jsx(NiceButtonD9l39Rs7.c, { className: GameAsset2dEditor_module.zoomBtn, variant: "ghost", size: "sm", onClick: () => api.setZoom(1), children: "\u2299" })] })] }));
369
+ const activeMap = api.project.tileMaps.find((m) => m.id === api.editorState.activeTileMapId);
370
+ const activeSheet = api.project.spriteSheets.find((s) => s.id === api.editorState.activeSpriteSheetId);
371
+ return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.statusBar, children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.statusItem, children: ["Mode: ", api.editorState.mode] }), api.editorState.mode === 'tilemap' && activeMap && (jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.statusItem, children: ["Map: ", activeMap.name, " (", activeMap.width, "\u00D7", activeMap.height, ")"] }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.statusItem, children: ["Tile: ", activeMap.tileWidth, "\u00D7", activeMap.tileHeight, "px"] })] })), api.editorState.mode === 'spritesheet' && activeSheet && (jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.statusItem, children: ["Sheet: ", activeSheet.name] }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.statusItem, children: ["Selected: ", api.editorState.selectedFrameIds.length, " frames"] })] })), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.zoomControl, children: [jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.zoomBtn, variant: "ghost", size: "sm", onClick: () => api.setZoom(api.editorState.zoom - 0.25), children: "\u2212" }), jsxRuntime.jsxs("span", { children: [Math.round(api.editorState.zoom * 100), "%"] }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.zoomBtn, variant: "ghost", size: "sm", onClick: () => api.setZoom(api.editorState.zoom + 0.25), children: "+" }), jsxRuntime.jsx(NiceTabsDzLHzwuA.g, { className: GameAsset2dEditor_module.zoomBtn, variant: "ghost", size: "sm", onClick: () => api.setZoom(1), children: "\u2299" })] })] }));
359
372
  };
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  /* ────────────────────────────────────────────────────────────────
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  MAIN COMPONENT