@nice2dev/ui-3d 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (108) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/collaborative/collaborativeScene.js +160 -206
  3. package/dist/cjs/core/editorAsk.js +51 -41
  4. package/dist/cjs/core/i18n.js +13 -14
  5. package/dist/cjs/core/threeCompat.js +29 -42
  6. package/dist/cjs/dance/DanceBridge.js +148 -177
  7. package/dist/cjs/dance/DanceScoreEngine.js +209 -221
  8. package/dist/cjs/dance/PoseDetector.js +302 -275
  9. package/dist/cjs/index.js +110 -113
  10. package/dist/cjs/material/MaterialEditor.module.css.js +242 -5
  11. package/dist/cjs/material/NiceMaterialEditor.js +1213 -757
  12. package/dist/cjs/material/materialEditorTypes.js +35 -49
  13. package/dist/cjs/material/materialEditorUtils.js +684 -747
  14. package/dist/cjs/material/materialNodeDefinitions.js +1411 -1459
  15. package/dist/cjs/model/ModelEditor.js +90 -40
  16. package/dist/cjs/model/ModelEditor.module.css.js +257 -5
  17. package/dist/cjs/model/ModelEditorLeftPanel.js +126 -47
  18. package/dist/cjs/model/ModelEditorMenuBar.js +359 -32
  19. package/dist/cjs/model/ModelEditorRightPanel.js +647 -131
  20. package/dist/cjs/model/ModelEditorSubComponents.js +277 -112
  21. package/dist/cjs/model/ModelEditorTimeline.js +232 -34
  22. package/dist/cjs/model/ModelEditorToolbar.js +170 -14
  23. package/dist/cjs/model/ModelEditorViewport.js +231 -39
  24. package/dist/cjs/model/ModelViewer.js +388 -63
  25. package/dist/cjs/model/ModelViewer.module.css.js +77 -5
  26. package/dist/cjs/model/NiceArmatureEditor.js +473 -274
  27. package/dist/cjs/model/NiceMorphTargetEditor.js +333 -227
  28. package/dist/cjs/model/NiceOctree.js +372 -320
  29. package/dist/cjs/model/NicePhysicsSimulation.js +528 -298
  30. package/dist/cjs/model/NiceProceduralGeometry.js +673 -300
  31. package/dist/cjs/model/NiceTerrainEditor.js +595 -385
  32. package/dist/cjs/model/NiceWeightPainter.js +384 -261
  33. package/dist/cjs/model/NiceXRPreview.js +385 -308
  34. package/dist/cjs/model/cadModeUtils.js +103 -106
  35. package/dist/cjs/model/editorShortcuts.js +171 -194
  36. package/dist/cjs/model/modelEditorTypes.js +100 -118
  37. package/dist/cjs/model/modelEditorUtils.js +1061 -1146
  38. package/dist/cjs/model/simsModeUtils.js +1023 -1053
  39. package/dist/cjs/model/useModelEditor.js +1977 -1933
  40. package/dist/cjs/model/useModelViewer.js +633 -665
  41. package/dist/cjs/nice2dev-ui-3d.css +1 -1
  42. package/dist/cjs/particle/NiceParticleEditor.js +1186 -571
  43. package/dist/cjs/particle/ParticleEditor.module.css.js +122 -5
  44. package/dist/cjs/particle/particleEditorTypes.js +62 -70
  45. package/dist/cjs/particle/particleEditorUtils.js +998 -1013
  46. package/dist/cjs/rendering/NiceCascadedShadows.js +381 -259
  47. package/dist/cjs/rendering/NiceRenderExport.js +424 -337
  48. package/dist/cjs/rendering/NiceSSAO.js +454 -337
  49. package/dist/cjs/rendering/NiceSSR.js +387 -261
  50. package/dist/cjs/rendering/NiceWebGPURenderer.js +359 -230
  51. package/dist/cjs/uv/NiceUVEditor.js +787 -550
  52. package/dist/cjs/uv/UVEditor.module.css.js +53 -5
  53. package/dist/cjs/uv/uvEditorTypes.js +59 -76
  54. package/dist/cjs/uv/uvEditorUtils.js +501 -575
  55. package/dist/esm/collaborative/collaborativeScene.js +163 -205
  56. package/dist/esm/core/editorAsk.js +53 -40
  57. package/dist/esm/core/i18n.js +15 -13
  58. package/dist/esm/core/threeCompat.js +18 -26
  59. package/dist/esm/dance/DanceBridge.js +151 -176
  60. package/dist/esm/dance/DanceScoreEngine.js +211 -220
  61. package/dist/esm/dance/PoseDetector.js +304 -274
  62. package/dist/esm/index.js +258 -36
  63. package/dist/esm/material/MaterialEditor.module.css.js +242 -3
  64. package/dist/esm/material/NiceMaterialEditor.js +1215 -756
  65. package/dist/esm/material/materialEditorTypes.js +45 -48
  66. package/dist/esm/material/materialEditorUtils.js +713 -746
  67. package/dist/esm/material/materialNodeDefinitions.js +1415 -1458
  68. package/dist/esm/model/ModelEditor.js +91 -39
  69. package/dist/esm/model/ModelEditor.module.css.js +257 -3
  70. package/dist/esm/model/ModelEditorLeftPanel.js +126 -45
  71. package/dist/esm/model/ModelEditorMenuBar.js +359 -30
  72. package/dist/esm/model/ModelEditorRightPanel.js +634 -114
  73. package/dist/esm/model/ModelEditorSubComponents.js +265 -94
  74. package/dist/esm/model/ModelEditorTimeline.js +232 -32
  75. package/dist/esm/model/ModelEditorToolbar.js +170 -12
  76. package/dist/esm/model/ModelEditorViewport.js +231 -37
  77. package/dist/esm/model/ModelViewer.js +389 -62
  78. package/dist/esm/model/ModelViewer.module.css.js +77 -3
  79. package/dist/esm/model/NiceArmatureEditor.js +462 -258
  80. package/dist/esm/model/NiceMorphTargetEditor.js +322 -211
  81. package/dist/esm/model/NiceOctree.js +361 -304
  82. package/dist/esm/model/NicePhysicsSimulation.js +517 -282
  83. package/dist/esm/model/NiceProceduralGeometry.js +667 -284
  84. package/dist/esm/model/NiceTerrainEditor.js +584 -369
  85. package/dist/esm/model/NiceWeightPainter.js +373 -245
  86. package/dist/esm/model/NiceXRPreview.js +374 -292
  87. package/dist/esm/model/cadModeUtils.js +95 -88
  88. package/dist/esm/model/editorShortcuts.js +172 -193
  89. package/dist/esm/model/modelEditorTypes.js +90 -100
  90. package/dist/esm/model/modelEditorUtils.js +1056 -1128
  91. package/dist/esm/model/simsModeUtils.js +1021 -1035
  92. package/dist/esm/model/useModelEditor.js +1946 -1920
  93. package/dist/esm/model/useModelViewer.js +619 -647
  94. package/dist/esm/nice2dev-ui-3d.css +1 -1
  95. package/dist/esm/particle/NiceParticleEditor.js +1188 -570
  96. package/dist/esm/particle/ParticleEditor.module.css.js +122 -3
  97. package/dist/esm/particle/particleEditorTypes.js +69 -69
  98. package/dist/esm/particle/particleEditorUtils.js +1027 -1012
  99. package/dist/esm/rendering/NiceCascadedShadows.js +370 -243
  100. package/dist/esm/rendering/NiceRenderExport.js +413 -321
  101. package/dist/esm/rendering/NiceSSAO.js +450 -328
  102. package/dist/esm/rendering/NiceSSR.js +383 -252
  103. package/dist/esm/rendering/NiceWebGPURenderer.js +326 -214
  104. package/dist/esm/uv/NiceUVEditor.js +788 -549
  105. package/dist/esm/uv/UVEditor.module.css.js +53 -3
  106. package/dist/esm/uv/uvEditorTypes.js +68 -75
  107. package/dist/esm/uv/uvEditorUtils.js +515 -557
  108. package/package.json +7 -12
@@ -1,346 +1,468 @@
1
- import { jsxs, jsx } from 'react/jsx-runtime';
2
- import { NiceIcon } from '@nice2dev/ui';
3
- import { useState, useRef, useCallback, useEffect } from 'react';
4
- import * as THREE from 'three';
5
- import { useNiceTranslation } from '../core/i18n.js';
6
-
7
- /* ── SSAO Shaders ── */
8
- const SSAO_VERTEX = `
9
- varying vec2 vUv;
10
- void main() {
11
- vUv = uv;
12
- gl_Position = vec4(position, 1.0);
13
- }
1
+ import { jsxs, jsx } from "react/jsx-runtime";
2
+ import { NiceIcon } from "@nice2dev/ui";
3
+ import { useState, useRef, useCallback, useEffect } from "react";
4
+ import * as THREE from "three";
5
+ import { useNiceTranslation } from "../core/i18n.js";
6
+ const SSAO_VERTEX = `
7
+ varying vec2 vUv;
8
+ void main() {
9
+ vUv = uv;
10
+ gl_Position = vec4(position, 1.0);
11
+ }
14
12
  `;
15
- const SSAO_FRAGMENT = `
16
- uniform sampler2D tDepth;
17
- uniform sampler2D tNoise;
18
- uniform vec3 kernel[128];
19
- uniform int kernelSize;
20
- uniform vec2 resolution;
21
- uniform mat4 projMatrix;
22
- uniform mat4 projInverseMatrix;
23
- uniform float cameraNear;
24
- uniform float cameraFar;
25
- uniform float radius;
26
- uniform float bias;
27
- uniform float intensity;
28
- uniform float minDistance;
29
- uniform float maxDistance;
30
-
31
- varying vec2 vUv;
32
-
33
- float linearDepth(float d) {
34
- return cameraNear * cameraFar / (cameraFar - d * (cameraFar - cameraNear));
35
- }
36
-
37
- vec3 getViewPos(vec2 uv) {
38
- float d = texture2D(tDepth, uv).r;
39
- vec4 clipPos = vec4(uv * 2.0 - 1.0, d * 2.0 - 1.0, 1.0);
40
- vec4 viewPos = projInverseMatrix * clipPos;
41
- return viewPos.xyz / viewPos.w;
42
- }
43
-
44
- void main() {
45
- float depth = texture2D(tDepth, vUv).r;
46
- if (depth >= 1.0) {
47
- gl_FragColor = vec4(1.0);
48
- return;
49
- }
50
-
51
- vec3 viewPos = getViewPos(vUv);
52
-
53
- // Reconstruct normal from depth buffer
54
- vec3 dpdx = dFdx(viewPos);
55
- vec3 dpdy = dFdy(viewPos);
56
- vec3 normal = normalize(cross(dpdx, dpdy));
57
-
58
- // Random rotation from noise texture
59
- vec2 noiseUv = vUv * resolution / 4.0;
60
- vec3 randomVec = texture2D(tNoise, noiseUv).xyz * 2.0 - 1.0;
61
-
62
- // Create TBN matrix
63
- vec3 tangent = normalize(randomVec - normal * dot(randomVec, normal));
64
- vec3 bitangent = cross(normal, tangent);
65
- mat3 TBN = mat3(tangent, bitangent, normal);
66
-
67
- float occlusion = 0.0;
68
-
69
- for (int i = 0; i < 128; i++) {
70
- if (i >= kernelSize) break;
71
-
72
- // Transform sample to view space
73
- vec3 samplePos = TBN * kernel[i];
74
- samplePos = viewPos + samplePos * radius;
75
-
76
- // Project sample to screen
77
- vec4 offset = projMatrix * vec4(samplePos, 1.0);
78
- offset.xyz /= offset.w;
79
- vec2 sampleUv = offset.xy * 0.5 + 0.5;
80
-
81
- // Out of screen
82
- if (sampleUv.x < 0.0 || sampleUv.x > 1.0 || sampleUv.y < 0.0 || sampleUv.y > 1.0) continue;
83
-
84
- float sampleDepth = linearDepth(texture2D(tDepth, sampleUv).r);
85
- float rangeCheck = smoothstep(0.0, 1.0, radius / abs(-viewPos.z - sampleDepth));
86
-
87
- float dist = abs(-viewPos.z - sampleDepth);
88
- if (dist >= minDistance && dist <= maxDistance) {
89
- occlusion += (sampleDepth <= -samplePos.z - bias ? 1.0 : 0.0) * rangeCheck;
90
- }
91
- }
92
-
93
- occlusion = 1.0 - (occlusion / float(kernelSize)) * intensity;
94
- gl_FragColor = vec4(vec3(occlusion), 1.0);
95
- }
13
+ const SSAO_FRAGMENT = `
14
+ uniform sampler2D tDepth;
15
+ uniform sampler2D tNoise;
16
+ uniform vec3 kernel[128];
17
+ uniform int kernelSize;
18
+ uniform vec2 resolution;
19
+ uniform mat4 projMatrix;
20
+ uniform mat4 projInverseMatrix;
21
+ uniform float cameraNear;
22
+ uniform float cameraFar;
23
+ uniform float radius;
24
+ uniform float bias;
25
+ uniform float intensity;
26
+ uniform float minDistance;
27
+ uniform float maxDistance;
28
+
29
+ varying vec2 vUv;
30
+
31
+ float linearDepth(float d) {
32
+ return cameraNear * cameraFar / (cameraFar - d * (cameraFar - cameraNear));
33
+ }
34
+
35
+ vec3 getViewPos(vec2 uv) {
36
+ float d = texture2D(tDepth, uv).r;
37
+ vec4 clipPos = vec4(uv * 2.0 - 1.0, d * 2.0 - 1.0, 1.0);
38
+ vec4 viewPos = projInverseMatrix * clipPos;
39
+ return viewPos.xyz / viewPos.w;
40
+ }
41
+
42
+ void main() {
43
+ float depth = texture2D(tDepth, vUv).r;
44
+ if (depth >= 1.0) {
45
+ gl_FragColor = vec4(1.0);
46
+ return;
47
+ }
48
+
49
+ vec3 viewPos = getViewPos(vUv);
50
+
51
+ // Reconstruct normal from depth buffer
52
+ vec3 dpdx = dFdx(viewPos);
53
+ vec3 dpdy = dFdy(viewPos);
54
+ vec3 normal = normalize(cross(dpdx, dpdy));
55
+
56
+ // Random rotation from noise texture
57
+ vec2 noiseUv = vUv * resolution / 4.0;
58
+ vec3 randomVec = texture2D(tNoise, noiseUv).xyz * 2.0 - 1.0;
59
+
60
+ // Create TBN matrix
61
+ vec3 tangent = normalize(randomVec - normal * dot(randomVec, normal));
62
+ vec3 bitangent = cross(normal, tangent);
63
+ mat3 TBN = mat3(tangent, bitangent, normal);
64
+
65
+ float occlusion = 0.0;
66
+
67
+ for (int i = 0; i < 128; i++) {
68
+ if (i >= kernelSize) break;
69
+
70
+ // Transform sample to view space
71
+ vec3 samplePos = TBN * kernel[i];
72
+ samplePos = viewPos + samplePos * radius;
73
+
74
+ // Project sample to screen
75
+ vec4 offset = projMatrix * vec4(samplePos, 1.0);
76
+ offset.xyz /= offset.w;
77
+ vec2 sampleUv = offset.xy * 0.5 + 0.5;
78
+
79
+ // Out of screen
80
+ if (sampleUv.x < 0.0 || sampleUv.x > 1.0 || sampleUv.y < 0.0 || sampleUv.y > 1.0) continue;
81
+
82
+ float sampleDepth = linearDepth(texture2D(tDepth, sampleUv).r);
83
+ float rangeCheck = smoothstep(0.0, 1.0, radius / abs(-viewPos.z - sampleDepth));
84
+
85
+ float dist = abs(-viewPos.z - sampleDepth);
86
+ if (dist >= minDistance && dist <= maxDistance) {
87
+ occlusion += (sampleDepth <= -samplePos.z - bias ? 1.0 : 0.0) * rangeCheck;
88
+ }
89
+ }
90
+
91
+ occlusion = 1.0 - (occlusion / float(kernelSize)) * intensity;
92
+ gl_FragColor = vec4(vec3(occlusion), 1.0);
93
+ }
96
94
  `;
97
- const BLUR_FRAGMENT = `
98
- uniform sampler2D tAO;
99
- uniform sampler2D tDepth;
100
- uniform vec2 resolution;
101
- uniform int blurSize;
102
- uniform float cameraNear;
103
- uniform float cameraFar;
104
-
105
- varying vec2 vUv;
106
-
107
- float linearDepth(float d) {
108
- return cameraNear * cameraFar / (cameraFar - d * (cameraFar - cameraNear));
109
- }
110
-
111
- void main() {
112
- float centerDepth = linearDepth(texture2D(tDepth, vUv).r);
113
- float result = 0.0;
114
- float weightSum = 0.0;
115
-
116
- for (int x = -4; x <= 4; x++) {
117
- for (int y = -4; y <= 4; y++) {
118
- if (abs(x) > blurSize || abs(y) > blurSize) continue;
119
-
120
- vec2 offset = vec2(float(x), float(y)) / resolution;
121
- float sampleDepth = linearDepth(texture2D(tDepth, vUv + offset).r);
122
-
123
- // Bilateral weight based on depth difference
124
- float depthWeight = exp(-abs(centerDepth - sampleDepth) * 10.0);
125
- float spatialWeight = exp(-float(x * x + y * y) / (2.0 * float(blurSize * blurSize)));
126
- float weight = depthWeight * spatialWeight;
127
-
128
- result += texture2D(tAO, vUv + offset).r * weight;
129
- weightSum += weight;
130
- }
131
- }
132
-
133
- gl_FragColor = vec4(vec3(result / weightSum), 1.0);
134
- }
95
+ const BLUR_FRAGMENT = `
96
+ uniform sampler2D tAO;
97
+ uniform sampler2D tDepth;
98
+ uniform vec2 resolution;
99
+ uniform int blurSize;
100
+ uniform float cameraNear;
101
+ uniform float cameraFar;
102
+
103
+ varying vec2 vUv;
104
+
105
+ float linearDepth(float d) {
106
+ return cameraNear * cameraFar / (cameraFar - d * (cameraFar - cameraNear));
107
+ }
108
+
109
+ void main() {
110
+ float centerDepth = linearDepth(texture2D(tDepth, vUv).r);
111
+ float result = 0.0;
112
+ float weightSum = 0.0;
113
+
114
+ for (int x = -4; x <= 4; x++) {
115
+ for (int y = -4; y <= 4; y++) {
116
+ if (abs(x) > blurSize || abs(y) > blurSize) continue;
117
+
118
+ vec2 offset = vec2(float(x), float(y)) / resolution;
119
+ float sampleDepth = linearDepth(texture2D(tDepth, vUv + offset).r);
120
+
121
+ // Bilateral weight based on depth difference
122
+ float depthWeight = exp(-abs(centerDepth - sampleDepth) * 10.0);
123
+ float spatialWeight = exp(-float(x * x + y * y) / (2.0 * float(blurSize * blurSize)));
124
+ float weight = depthWeight * spatialWeight;
125
+
126
+ result += texture2D(tAO, vUv + offset).r * weight;
127
+ weightSum += weight;
128
+ }
129
+ }
130
+
131
+ gl_FragColor = vec4(vec3(result / weightSum), 1.0);
132
+ }
135
133
  `;
136
- /* ── Generate kernel and noise ── */
137
134
  function generateSSAOKernel(size) {
138
- const kernel = new Float32Array(size * 3);
139
- for (let i = 0; i < size; i++) {
140
- // Hemisphere samples
141
- let x = Math.random() * 2 - 1;
142
- let y = Math.random() * 2 - 1;
143
- let z = Math.random(); // hemisphere — positive z only
144
- const len = Math.sqrt(x * x + y * y + z * z);
145
- x /= len;
146
- y /= len;
147
- z /= len;
148
- // Scale to distribute more samples closer to origin
149
- let scale = i / size;
150
- scale = 0.1 + scale * scale * 0.9; // lerp(0.1, 1.0, scale^2)
151
- kernel[i * 3] = x * scale;
152
- kernel[i * 3 + 1] = y * scale;
153
- kernel[i * 3 + 2] = z * scale;
154
- }
155
- return kernel;
135
+ const kernel = new Float32Array(size * 3);
136
+ for (let i = 0; i < size; i++) {
137
+ let x = Math.random() * 2 - 1;
138
+ let y = Math.random() * 2 - 1;
139
+ let z = Math.random();
140
+ const len = Math.sqrt(x * x + y * y + z * z);
141
+ x /= len;
142
+ y /= len;
143
+ z /= len;
144
+ let scale = i / size;
145
+ scale = 0.1 + scale * scale * 0.9;
146
+ kernel[i * 3] = x * scale;
147
+ kernel[i * 3 + 1] = y * scale;
148
+ kernel[i * 3 + 2] = z * scale;
149
+ }
150
+ return kernel;
156
151
  }
157
152
  function generateNoiseTexture() {
158
- const size = 4;
159
- const data = new Float32Array(size * size * 4);
160
- for (let i = 0; i < size * size; i++) {
161
- data[i * 4] = Math.random() * 2 - 1;
162
- data[i * 4 + 1] = Math.random() * 2 - 1;
163
- data[i * 4 + 2] = 0;
164
- data[i * 4 + 3] = 1;
165
- }
166
- const tex = new THREE.DataTexture(data, size, size, THREE.RGBAFormat, THREE.FloatType);
167
- tex.wrapS = THREE.RepeatWrapping;
168
- tex.wrapT = THREE.RepeatWrapping;
169
- tex.needsUpdate = true;
170
- return tex;
153
+ const size = 4;
154
+ const data = new Float32Array(size * size * 4);
155
+ for (let i = 0; i < size * size; i++) {
156
+ data[i * 4] = Math.random() * 2 - 1;
157
+ data[i * 4 + 1] = Math.random() * 2 - 1;
158
+ data[i * 4 + 2] = 0;
159
+ data[i * 4 + 3] = 1;
160
+ }
161
+ const tex = new THREE.DataTexture(data, size, size, THREE.RGBAFormat, THREE.FloatType);
162
+ tex.wrapS = THREE.RepeatWrapping;
163
+ tex.wrapT = THREE.RepeatWrapping;
164
+ tex.needsUpdate = true;
165
+ return tex;
171
166
  }
172
- /* ── Hook ── */
173
167
  const DEFAULT_SSAO = {
174
- enabled: true,
175
- mode: 'ssao',
176
- samples: 32,
177
- radius: 1.0,
178
- bias: 0.025,
179
- intensity: 1.5,
180
- resolution: 0.5,
181
- blurEnabled: true,
182
- blurSize: 2,
183
- minDistance: 0.01,
184
- maxDistance: 10,
168
+ enabled: true,
169
+ mode: "ssao",
170
+ samples: 32,
171
+ radius: 1,
172
+ bias: 0.025,
173
+ intensity: 1.5,
174
+ resolution: 0.5,
175
+ blurEnabled: true,
176
+ blurSize: 2,
177
+ minDistance: 0.01,
178
+ maxDistance: 10
185
179
  };
186
180
  function useSSAO(renderer, scene, camera, configOverride) {
187
- const [config, setConfigState] = useState({ ...DEFAULT_SSAO, ...configOverride });
188
- const [aoRenderTarget, setAoRenderTarget] = useState(null);
189
- const depthRT = useRef(null);
190
- const blurRT = useRef(null);
191
- const ssaoMaterial = useRef(null);
192
- const blurMaterial = useRef(null);
193
- const noiseTexture = useRef(generateNoiseTexture());
194
- const kernel = useRef(generateSSAOKernel(128));
195
- const orthoScene = useRef(new THREE.Scene());
196
- const orthoCamera = useRef(new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1));
197
- const quadRef = useRef(null);
198
- const setConfig = useCallback((partial) => {
199
- setConfigState((prev) => ({ ...prev, ...partial }));
200
- }, []);
201
- // Setup
202
- useEffect(() => {
203
- if (!renderer || !camera) {
204
- return;
181
+ const [config, setConfigState] = useState({ ...DEFAULT_SSAO, ...configOverride });
182
+ const [aoRenderTarget, setAoRenderTarget] = useState(null);
183
+ const depthRT = useRef(null);
184
+ const blurRT = useRef(null);
185
+ const ssaoMaterial = useRef(null);
186
+ const blurMaterial = useRef(null);
187
+ const noiseTexture = useRef(generateNoiseTexture());
188
+ const kernel = useRef(generateSSAOKernel(128));
189
+ const orthoScene = useRef(new THREE.Scene());
190
+ const orthoCamera = useRef(new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1));
191
+ const quadRef = useRef(null);
192
+ const setConfig = useCallback((partial) => {
193
+ setConfigState((prev) => ({ ...prev, ...partial }));
194
+ }, []);
195
+ useEffect(() => {
196
+ if (!renderer || !camera) {
197
+ return;
198
+ }
199
+ const width = Math.floor(renderer.domElement.width * config.resolution);
200
+ const height = Math.floor(renderer.domElement.height * config.resolution);
201
+ const dRT = new THREE.WebGLRenderTarget(width, height, {
202
+ minFilter: THREE.NearestFilter,
203
+ magFilter: THREE.NearestFilter,
204
+ type: THREE.FloatType
205
+ });
206
+ dRT.depthTexture = new THREE.DepthTexture(width, height);
207
+ dRT.depthTexture.type = THREE.UnsignedIntType;
208
+ depthRT.current = dRT;
209
+ const aoRT = new THREE.WebGLRenderTarget(width, height, {
210
+ minFilter: THREE.LinearFilter,
211
+ magFilter: THREE.LinearFilter
212
+ });
213
+ setAoRenderTarget(aoRT);
214
+ const bRT = new THREE.WebGLRenderTarget(width, height, {
215
+ minFilter: THREE.LinearFilter,
216
+ magFilter: THREE.LinearFilter
217
+ });
218
+ blurRT.current = bRT;
219
+ const kernelUniforms = [];
220
+ for (let i = 0; i < 128; i++) {
221
+ kernelUniforms.push(
222
+ new THREE.Vector3(
223
+ kernel.current[i * 3],
224
+ kernel.current[i * 3 + 1],
225
+ kernel.current[i * 3 + 2]
226
+ )
227
+ );
228
+ }
229
+ const ssaoMat = new THREE.ShaderMaterial({
230
+ vertexShader: SSAO_VERTEX,
231
+ fragmentShader: SSAO_FRAGMENT,
232
+ uniforms: {
233
+ tDepth: { value: dRT.depthTexture },
234
+ tNoise: { value: noiseTexture.current },
235
+ kernel: { value: kernelUniforms },
236
+ kernelSize: { value: config.samples },
237
+ resolution: { value: new THREE.Vector2(width, height) },
238
+ projMatrix: { value: camera.projectionMatrix },
239
+ projInverseMatrix: { value: camera.projectionMatrixInverse },
240
+ cameraNear: { value: camera.near },
241
+ cameraFar: { value: camera.far },
242
+ radius: { value: config.radius },
243
+ bias: { value: config.bias },
244
+ intensity: { value: config.intensity },
245
+ minDistance: { value: config.minDistance },
246
+ maxDistance: { value: config.maxDistance }
247
+ }
248
+ });
249
+ ssaoMaterial.current = ssaoMat;
250
+ const blurMat = new THREE.ShaderMaterial({
251
+ vertexShader: SSAO_VERTEX,
252
+ fragmentShader: BLUR_FRAGMENT,
253
+ uniforms: {
254
+ tAO: { value: aoRT.texture },
255
+ tDepth: { value: dRT.depthTexture },
256
+ resolution: { value: new THREE.Vector2(width, height) },
257
+ blurSize: { value: config.blurSize },
258
+ cameraNear: { value: camera.near },
259
+ cameraFar: { value: camera.far }
260
+ }
261
+ });
262
+ blurMaterial.current = blurMat;
263
+ const quad = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), ssaoMat);
264
+ quad.frustumCulled = false;
265
+ const ortho = orthoScene.current;
266
+ ortho.add(quad);
267
+ quadRef.current = quad;
268
+ return () => {
269
+ dRT.dispose();
270
+ aoRT.dispose();
271
+ bRT.dispose();
272
+ ssaoMat.dispose();
273
+ blurMat.dispose();
274
+ ortho.remove(quad);
275
+ };
276
+ }, [renderer, camera, config.resolution]);
277
+ useEffect(() => {
278
+ if (!ssaoMaterial.current) {
279
+ return;
280
+ }
281
+ const u = ssaoMaterial.current.uniforms;
282
+ u.kernelSize.value = config.samples;
283
+ u.radius.value = config.radius;
284
+ u.bias.value = config.bias;
285
+ u.intensity.value = config.intensity;
286
+ u.minDistance.value = config.minDistance;
287
+ u.maxDistance.value = config.maxDistance;
288
+ }, [config]);
289
+ useEffect(() => {
290
+ if (!blurMaterial.current) {
291
+ return;
292
+ }
293
+ blurMaterial.current.uniforms.blurSize.value = config.blurSize;
294
+ }, [config.blurSize]);
295
+ const update = useCallback(() => {
296
+ if (!renderer || !scene || !camera || !config.enabled) {
297
+ return;
298
+ }
299
+ if (!depthRT.current || !aoRenderTarget || !quadRef.current) {
300
+ return;
301
+ }
302
+ renderer.setRenderTarget(depthRT.current);
303
+ renderer.render(scene, camera);
304
+ quadRef.current.material = ssaoMaterial.current;
305
+ renderer.setRenderTarget(aoRenderTarget);
306
+ renderer.render(orthoScene.current, orthoCamera.current);
307
+ if (config.blurEnabled && blurMaterial.current && blurRT.current) {
308
+ blurMaterial.current.uniforms.tAO.value = aoRenderTarget.texture;
309
+ quadRef.current.material = blurMaterial.current;
310
+ renderer.setRenderTarget(blurRT.current);
311
+ renderer.render(orthoScene.current, orthoCamera.current);
312
+ }
313
+ renderer.setRenderTarget(null);
314
+ }, [renderer, scene, camera, config.enabled, config.blurEnabled, aoRenderTarget]);
315
+ const dispose = useCallback(() => {
316
+ depthRT.current?.dispose();
317
+ aoRenderTarget?.dispose();
318
+ blurRT.current?.dispose();
319
+ ssaoMaterial.current?.dispose();
320
+ blurMaterial.current?.dispose();
321
+ noiseTexture.current?.dispose();
322
+ }, [aoRenderTarget]);
323
+ return { config, setConfig, aoRenderTarget, update, dispose };
324
+ }
325
+ const NiceSSAO = ({
326
+ renderer,
327
+ scene,
328
+ camera,
329
+ config: configProp,
330
+ className = ""
331
+ }) => {
332
+ const { t } = useNiceTranslation();
333
+ const { config, setConfig } = useSSAO(renderer, scene, camera, configProp);
334
+ return /* @__PURE__ */ jsxs("div", { className: `nice-ssao ${className}`, style: { display: "grid", gap: 8, fontSize: 13 }, children: [
335
+ /* @__PURE__ */ jsxs("div", { style: { display: "flex", justifyContent: "space-between", alignItems: "center" }, children: [
336
+ /* @__PURE__ */ jsxs("strong", { children: [
337
+ /* @__PURE__ */ jsx(NiceIcon, { name: "circle", size: 14 }),
338
+ " ",
339
+ t("ssao.ambientOcclusion", "Ambient Occlusion")
340
+ ] }),
341
+ /* @__PURE__ */ jsxs("label", { style: { display: "flex", alignItems: "center", gap: 4, fontSize: 11 }, children: [
342
+ /* @__PURE__ */ jsx(
343
+ "input",
344
+ {
345
+ type: "checkbox",
346
+ checked: config.enabled,
347
+ onChange: (e) => setConfig({ enabled: e.target.checked })
348
+ }
349
+ ),
350
+ t("ssao.enabled", "Enabled")
351
+ ] })
352
+ ] }),
353
+ /* @__PURE__ */ jsxs("label", { children: [
354
+ t("ssao.mode", "Mode:"),
355
+ /* @__PURE__ */ jsxs(
356
+ "select",
357
+ {
358
+ value: config.mode,
359
+ onChange: (e) => setConfig({ mode: e.target.value }),
360
+ style: { width: "100%", marginTop: 2 },
361
+ children: [
362
+ /* @__PURE__ */ jsx("option", { value: "ssao", children: t("ssao.ssao", "SSAO") }),
363
+ /* @__PURE__ */ jsx("option", { value: "hbao", children: t("ssao.hbao", "HBAO") })
364
+ ]
205
365
  }
206
- const width = Math.floor(renderer.domElement.width * config.resolution);
207
- const height = Math.floor(renderer.domElement.height * config.resolution);
208
- // Depth render target
209
- const dRT = new THREE.WebGLRenderTarget(width, height, {
210
- minFilter: THREE.NearestFilter,
211
- magFilter: THREE.NearestFilter,
212
- type: THREE.FloatType,
213
- });
214
- dRT.depthTexture = new THREE.DepthTexture(width, height);
215
- dRT.depthTexture.type = THREE.UnsignedIntType;
216
- depthRT.current = dRT;
217
- // AO render target
218
- const aoRT = new THREE.WebGLRenderTarget(width, height, {
219
- minFilter: THREE.LinearFilter,
220
- magFilter: THREE.LinearFilter,
221
- });
222
- setAoRenderTarget(aoRT);
223
- // Blur render target
224
- const bRT = new THREE.WebGLRenderTarget(width, height, {
225
- minFilter: THREE.LinearFilter,
226
- magFilter: THREE.LinearFilter,
227
- });
228
- blurRT.current = bRT;
229
- // Kernel uniform as vec3 array
230
- const kernelUniforms = [];
231
- for (let i = 0; i < 128; i++) {
232
- kernelUniforms.push(new THREE.Vector3(kernel.current[i * 3], kernel.current[i * 3 + 1], kernel.current[i * 3 + 2]));
366
+ )
367
+ ] }),
368
+ /* @__PURE__ */ jsxs("label", { children: [
369
+ t("ssao.samples", "Samples: {samples}").replace("{samples}", String(config.samples)),
370
+ /* @__PURE__ */ jsx(
371
+ "input",
372
+ {
373
+ type: "range",
374
+ min: 8,
375
+ max: 128,
376
+ step: 8,
377
+ value: config.samples,
378
+ onChange: (e) => setConfig({ samples: parseInt(e.target.value, 10) }),
379
+ style: { width: "100%" }
233
380
  }
234
- // SSAO material
235
- const ssaoMat = new THREE.ShaderMaterial({
236
- vertexShader: SSAO_VERTEX,
237
- fragmentShader: SSAO_FRAGMENT,
238
- uniforms: {
239
- tDepth: { value: dRT.depthTexture },
240
- tNoise: { value: noiseTexture.current },
241
- kernel: { value: kernelUniforms },
242
- kernelSize: { value: config.samples },
243
- resolution: { value: new THREE.Vector2(width, height) },
244
- projMatrix: { value: camera.projectionMatrix },
245
- projInverseMatrix: { value: camera.projectionMatrixInverse },
246
- cameraNear: { value: camera.near },
247
- cameraFar: { value: camera.far },
248
- radius: { value: config.radius },
249
- bias: { value: config.bias },
250
- intensity: { value: config.intensity },
251
- minDistance: { value: config.minDistance },
252
- maxDistance: { value: config.maxDistance },
253
- },
254
- });
255
- ssaoMaterial.current = ssaoMat;
256
- // Blur material
257
- const blurMat = new THREE.ShaderMaterial({
258
- vertexShader: SSAO_VERTEX,
259
- fragmentShader: BLUR_FRAGMENT,
260
- uniforms: {
261
- tAO: { value: aoRT.texture },
262
- tDepth: { value: dRT.depthTexture },
263
- resolution: { value: new THREE.Vector2(width, height) },
264
- blurSize: { value: config.blurSize },
265
- cameraNear: { value: camera.near },
266
- cameraFar: { value: camera.far },
267
- },
268
- });
269
- blurMaterial.current = blurMat;
270
- // Full-screen quad
271
- const quad = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), ssaoMat);
272
- quad.frustumCulled = false;
273
- const ortho = orthoScene.current;
274
- ortho.add(quad);
275
- quadRef.current = quad;
276
- return () => {
277
- dRT.dispose();
278
- aoRT.dispose();
279
- bRT.dispose();
280
- ssaoMat.dispose();
281
- blurMat.dispose();
282
- ortho.remove(quad);
283
- };
284
- // eslint-disable-next-line react-hooks/exhaustive-deps -- the uniforms' first values; the next effect updates them without rebuilding the render targets
285
- }, [renderer, camera, config.resolution]);
286
- // Update uniforms
287
- useEffect(() => {
288
- if (!ssaoMaterial.current) {
289
- return;
381
+ )
382
+ ] }),
383
+ /* @__PURE__ */ jsxs("label", { children: [
384
+ t("ssao.radius", "Radius: {radius}").replace("{radius}", String(config.radius.toFixed(2))),
385
+ /* @__PURE__ */ jsx(
386
+ "input",
387
+ {
388
+ type: "range",
389
+ min: 0.1,
390
+ max: 5,
391
+ step: 0.1,
392
+ value: config.radius,
393
+ onChange: (e) => setConfig({ radius: parseFloat(e.target.value) }),
394
+ style: { width: "100%" }
290
395
  }
291
- const u = ssaoMaterial.current.uniforms;
292
- u.kernelSize.value = config.samples;
293
- u.radius.value = config.radius;
294
- u.bias.value = config.bias;
295
- u.intensity.value = config.intensity;
296
- u.minDistance.value = config.minDistance;
297
- u.maxDistance.value = config.maxDistance;
298
- }, [config]);
299
- useEffect(() => {
300
- if (!blurMaterial.current) {
301
- return;
396
+ )
397
+ ] }),
398
+ /* @__PURE__ */ jsxs("label", { children: [
399
+ t("ssao.intensity", "Intensity: {intensity}").replace(
400
+ "{intensity}",
401
+ String(config.intensity.toFixed(2))
402
+ ),
403
+ /* @__PURE__ */ jsx(
404
+ "input",
405
+ {
406
+ type: "range",
407
+ min: 0,
408
+ max: 3,
409
+ step: 0.1,
410
+ value: config.intensity,
411
+ onChange: (e) => setConfig({ intensity: parseFloat(e.target.value) }),
412
+ style: { width: "100%" }
302
413
  }
303
- blurMaterial.current.uniforms.blurSize.value = config.blurSize;
304
- }, [config.blurSize]);
305
- const update = useCallback(() => {
306
- if (!renderer || !scene || !camera || !config.enabled) {
307
- return;
414
+ )
415
+ ] }),
416
+ /* @__PURE__ */ jsxs("label", { children: [
417
+ t("ssao.bias", "Bias: {bias}").replace("{bias}", String(config.bias.toFixed(3))),
418
+ /* @__PURE__ */ jsx(
419
+ "input",
420
+ {
421
+ type: "range",
422
+ min: 1e-3,
423
+ max: 0.1,
424
+ step: 1e-3,
425
+ value: config.bias,
426
+ onChange: (e) => setConfig({ bias: parseFloat(e.target.value) }),
427
+ style: { width: "100%" }
308
428
  }
309
- if (!depthRT.current || !aoRenderTarget || !quadRef.current) {
310
- return;
429
+ )
430
+ ] }),
431
+ /* @__PURE__ */ jsxs("label", { children: [
432
+ t("ssao.resolution", "Resolution: {resolution}").replace(
433
+ "{resolution}",
434
+ String(config.resolution.toFixed(2))
435
+ ),
436
+ /* @__PURE__ */ jsx(
437
+ "input",
438
+ {
439
+ type: "range",
440
+ min: 0.25,
441
+ max: 1,
442
+ step: 0.25,
443
+ value: config.resolution,
444
+ onChange: (e) => setConfig({ resolution: parseFloat(e.target.value) }),
445
+ style: { width: "100%" }
311
446
  }
312
- // Render depth
313
- renderer.setRenderTarget(depthRT.current);
314
- renderer.render(scene, camera);
315
- // SSAO pass
316
- quadRef.current.material = ssaoMaterial.current;
317
- renderer.setRenderTarget(aoRenderTarget);
318
- renderer.render(orthoScene.current, orthoCamera.current);
319
- // Blur pass
320
- if (config.blurEnabled && blurMaterial.current && blurRT.current) {
321
- blurMaterial.current.uniforms.tAO.value = aoRenderTarget.texture;
322
- quadRef.current.material = blurMaterial.current;
323
- renderer.setRenderTarget(blurRT.current);
324
- renderer.render(orthoScene.current, orthoCamera.current);
447
+ )
448
+ ] }),
449
+ /* @__PURE__ */ jsxs("label", { style: { display: "flex", alignItems: "center", gap: 6 }, children: [
450
+ /* @__PURE__ */ jsx(
451
+ "input",
452
+ {
453
+ type: "checkbox",
454
+ checked: config.blurEnabled,
455
+ onChange: (e) => setConfig({ blurEnabled: e.target.checked })
325
456
  }
326
- renderer.setRenderTarget(null);
327
- }, [renderer, scene, camera, config.enabled, config.blurEnabled, aoRenderTarget]);
328
- const dispose = useCallback(() => {
329
- var _a, _b, _c, _d, _e;
330
- (_a = depthRT.current) === null || _a === void 0 ? void 0 : _a.dispose();
331
- aoRenderTarget === null || aoRenderTarget === void 0 ? void 0 : aoRenderTarget.dispose();
332
- (_b = blurRT.current) === null || _b === void 0 ? void 0 : _b.dispose();
333
- (_c = ssaoMaterial.current) === null || _c === void 0 ? void 0 : _c.dispose();
334
- (_d = blurMaterial.current) === null || _d === void 0 ? void 0 : _d.dispose();
335
- (_e = noiseTexture.current) === null || _e === void 0 ? void 0 : _e.dispose();
336
- }, [aoRenderTarget]);
337
- return { config, setConfig, aoRenderTarget, update, dispose };
338
- }
339
- /* ── Component ── */
340
- const NiceSSAO = ({ renderer, scene, camera, config: configProp, className = '', }) => {
341
- const { t } = useNiceTranslation();
342
- const { config, setConfig } = useSSAO(renderer, scene, camera, configProp);
343
- return (jsxs("div", { className: `nice-ssao ${className}`, style: { display: 'grid', gap: 8, fontSize: 13 }, children: [jsxs("div", { style: { display: 'flex', justifyContent: 'space-between', alignItems: 'center' }, children: [jsxs("strong", { children: [jsx(NiceIcon, { name: "circle", size: 14 }), " ", t('ssao.ambientOcclusion', 'Ambient Occlusion')] }), jsxs("label", { style: { display: 'flex', alignItems: 'center', gap: 4, fontSize: 11 }, children: [jsx("input", { type: "checkbox", checked: config.enabled, onChange: (e) => setConfig({ enabled: e.target.checked }) }), t('ssao.enabled', 'Enabled')] })] }), jsxs("label", { children: [t('ssao.mode', 'Mode:'), jsxs("select", { value: config.mode, onChange: (e) => setConfig({ mode: e.target.value }), style: { width: '100%', marginTop: 2 }, children: [jsx("option", { value: "ssao", children: t('ssao.ssao', 'SSAO') }), jsx("option", { value: "hbao", children: t('ssao.hbao', 'HBAO') })] })] }), jsxs("label", { children: [t('ssao.samples', 'Samples: {samples}').replace('{samples}', String(config.samples)), jsx("input", { type: "range", min: 8, max: 128, step: 8, value: config.samples, onChange: (e) => setConfig({ samples: parseInt(e.target.value, 10) }), style: { width: '100%' } })] }), jsxs("label", { children: [t('ssao.radius', 'Radius: {radius}').replace('{radius}', String(config.radius.toFixed(2))), jsx("input", { type: "range", min: 0.1, max: 5, step: 0.1, value: config.radius, onChange: (e) => setConfig({ radius: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxs("label", { children: [t('ssao.intensity', 'Intensity: {intensity}').replace('{intensity}', String(config.intensity.toFixed(2))), jsx("input", { type: "range", min: 0, max: 3, step: 0.1, value: config.intensity, onChange: (e) => setConfig({ intensity: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxs("label", { children: [t('ssao.bias', 'Bias: {bias}').replace('{bias}', String(config.bias.toFixed(3))), jsx("input", { type: "range", min: 0.001, max: 0.1, step: 0.001, value: config.bias, onChange: (e) => setConfig({ bias: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxs("label", { children: [t('ssao.resolution', 'Resolution: {resolution}').replace('{resolution}', String(config.resolution.toFixed(2))), jsx("input", { type: "range", min: 0.25, max: 1, step: 0.25, value: config.resolution, onChange: (e) => setConfig({ resolution: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxs("label", { style: { display: 'flex', alignItems: 'center', gap: 6 }, children: [jsx("input", { type: "checkbox", checked: config.blurEnabled, onChange: (e) => setConfig({ blurEnabled: e.target.checked }) }), t('ssao.bilateralBlurSize', 'Bilateral Blur (size: {blurSize})').replace('{blurSize}', String(config.blurSize))] })] }));
457
+ ),
458
+ t("ssao.bilateralBlurSize", "Bilateral Blur (size: {blurSize})").replace(
459
+ "{blurSize}",
460
+ String(config.blurSize)
461
+ )
462
+ ] })
463
+ ] });
464
+ };
465
+ export {
466
+ NiceSSAO,
467
+ useSSAO
344
468
  };
345
-
346
- export { NiceSSAO, useSSAO };