@nice2dev/ui-3d 1.3.14 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/collaborative/collaborativeScene.js +160 -206
- package/dist/cjs/core/editorAsk.js +51 -41
- package/dist/cjs/core/i18n.js +13 -14
- package/dist/cjs/core/threeCompat.js +29 -42
- package/dist/cjs/dance/DanceBridge.js +148 -177
- package/dist/cjs/dance/DanceScoreEngine.js +209 -221
- package/dist/cjs/dance/PoseDetector.js +302 -275
- package/dist/cjs/index.js +110 -113
- package/dist/cjs/material/MaterialEditor.module.css.js +242 -5
- package/dist/cjs/material/NiceMaterialEditor.js +1213 -757
- package/dist/cjs/material/materialEditorTypes.js +35 -49
- package/dist/cjs/material/materialEditorUtils.js +684 -747
- package/dist/cjs/material/materialNodeDefinitions.js +1411 -1459
- package/dist/cjs/model/ModelEditor.js +90 -40
- package/dist/cjs/model/ModelEditor.module.css.js +257 -5
- package/dist/cjs/model/ModelEditorLeftPanel.js +126 -47
- package/dist/cjs/model/ModelEditorMenuBar.js +359 -32
- package/dist/cjs/model/ModelEditorRightPanel.js +647 -131
- package/dist/cjs/model/ModelEditorSubComponents.js +277 -112
- package/dist/cjs/model/ModelEditorTimeline.js +232 -34
- package/dist/cjs/model/ModelEditorToolbar.js +170 -14
- package/dist/cjs/model/ModelEditorViewport.js +231 -39
- package/dist/cjs/model/ModelViewer.js +388 -63
- package/dist/cjs/model/ModelViewer.module.css.js +77 -5
- package/dist/cjs/model/NiceArmatureEditor.js +473 -274
- package/dist/cjs/model/NiceMorphTargetEditor.js +333 -227
- package/dist/cjs/model/NiceOctree.js +372 -320
- package/dist/cjs/model/NicePhysicsSimulation.js +528 -298
- package/dist/cjs/model/NiceProceduralGeometry.js +673 -300
- package/dist/cjs/model/NiceTerrainEditor.js +595 -385
- package/dist/cjs/model/NiceWeightPainter.js +384 -261
- package/dist/cjs/model/NiceXRPreview.js +385 -308
- package/dist/cjs/model/cadModeUtils.js +103 -106
- package/dist/cjs/model/editorShortcuts.js +171 -194
- package/dist/cjs/model/modelEditorTypes.js +100 -118
- package/dist/cjs/model/modelEditorUtils.js +1061 -1146
- package/dist/cjs/model/simsModeUtils.js +1023 -1053
- package/dist/cjs/model/useModelEditor.js +1977 -1933
- package/dist/cjs/model/useModelViewer.js +633 -665
- package/dist/cjs/nice2dev-ui-3d.css +1 -1
- package/dist/cjs/particle/NiceParticleEditor.js +1186 -571
- package/dist/cjs/particle/ParticleEditor.module.css.js +122 -5
- package/dist/cjs/particle/particleEditorTypes.js +62 -70
- package/dist/cjs/particle/particleEditorUtils.js +998 -1013
- package/dist/cjs/rendering/NiceCascadedShadows.js +381 -259
- package/dist/cjs/rendering/NiceRenderExport.js +424 -337
- package/dist/cjs/rendering/NiceSSAO.js +454 -337
- package/dist/cjs/rendering/NiceSSR.js +387 -261
- package/dist/cjs/rendering/NiceWebGPURenderer.js +359 -230
- package/dist/cjs/uv/NiceUVEditor.js +787 -550
- package/dist/cjs/uv/UVEditor.module.css.js +53 -5
- package/dist/cjs/uv/uvEditorTypes.js +59 -76
- package/dist/cjs/uv/uvEditorUtils.js +501 -575
- package/dist/esm/collaborative/collaborativeScene.js +163 -205
- package/dist/esm/core/editorAsk.js +53 -40
- package/dist/esm/core/i18n.js +15 -13
- package/dist/esm/core/threeCompat.js +18 -26
- package/dist/esm/dance/DanceBridge.js +151 -176
- package/dist/esm/dance/DanceScoreEngine.js +211 -220
- package/dist/esm/dance/PoseDetector.js +304 -274
- package/dist/esm/index.js +258 -36
- package/dist/esm/material/MaterialEditor.module.css.js +242 -3
- package/dist/esm/material/NiceMaterialEditor.js +1215 -756
- package/dist/esm/material/materialEditorTypes.js +45 -48
- package/dist/esm/material/materialEditorUtils.js +713 -746
- package/dist/esm/material/materialNodeDefinitions.js +1415 -1458
- package/dist/esm/model/ModelEditor.js +91 -39
- package/dist/esm/model/ModelEditor.module.css.js +257 -3
- package/dist/esm/model/ModelEditorLeftPanel.js +126 -45
- package/dist/esm/model/ModelEditorMenuBar.js +359 -30
- package/dist/esm/model/ModelEditorRightPanel.js +634 -114
- package/dist/esm/model/ModelEditorSubComponents.js +265 -94
- package/dist/esm/model/ModelEditorTimeline.js +232 -32
- package/dist/esm/model/ModelEditorToolbar.js +170 -12
- package/dist/esm/model/ModelEditorViewport.js +231 -37
- package/dist/esm/model/ModelViewer.js +389 -62
- package/dist/esm/model/ModelViewer.module.css.js +77 -3
- package/dist/esm/model/NiceArmatureEditor.js +462 -258
- package/dist/esm/model/NiceMorphTargetEditor.js +322 -211
- package/dist/esm/model/NiceOctree.js +361 -304
- package/dist/esm/model/NicePhysicsSimulation.js +517 -282
- package/dist/esm/model/NiceProceduralGeometry.js +667 -284
- package/dist/esm/model/NiceTerrainEditor.js +584 -369
- package/dist/esm/model/NiceWeightPainter.js +373 -245
- package/dist/esm/model/NiceXRPreview.js +374 -292
- package/dist/esm/model/cadModeUtils.js +95 -88
- package/dist/esm/model/editorShortcuts.js +172 -193
- package/dist/esm/model/modelEditorTypes.js +90 -100
- package/dist/esm/model/modelEditorUtils.js +1056 -1128
- package/dist/esm/model/simsModeUtils.js +1021 -1035
- package/dist/esm/model/useModelEditor.js +1946 -1920
- package/dist/esm/model/useModelViewer.js +619 -647
- package/dist/esm/nice2dev-ui-3d.css +1 -1
- package/dist/esm/particle/NiceParticleEditor.js +1188 -570
- package/dist/esm/particle/ParticleEditor.module.css.js +122 -3
- package/dist/esm/particle/particleEditorTypes.js +69 -69
- package/dist/esm/particle/particleEditorUtils.js +1027 -1012
- package/dist/esm/rendering/NiceCascadedShadows.js +370 -243
- package/dist/esm/rendering/NiceRenderExport.js +413 -321
- package/dist/esm/rendering/NiceSSAO.js +450 -328
- package/dist/esm/rendering/NiceSSR.js +383 -252
- package/dist/esm/rendering/NiceWebGPURenderer.js +326 -214
- package/dist/esm/uv/NiceUVEditor.js +788 -549
- package/dist/esm/uv/UVEditor.module.css.js +53 -3
- package/dist/esm/uv/uvEditorTypes.js +68 -75
- package/dist/esm/uv/uvEditorUtils.js +515 -557
- package/package.json +7 -12
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const jsxRuntime = require("react/jsx-runtime");
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const ui = require("@nice2dev/ui");
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const React = require("react");
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const THREE = require("three");
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const i18n = require("../core/i18n.js");
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function _interopNamespaceDefault(e) {
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const n = Object.create(null, { [Symbol.toStringTag]: { value: "Module" } });
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Object.defineProperty(n, k, d.get ? d : {
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get: () => e[k]
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var THREE__namespace = /*#__PURE__*/_interopNamespaceDefault(THREE);
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/* ── Cascade split calculation ── */
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const THREE__namespace = /* @__PURE__ */ _interopNamespaceDefault(THREE);
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function computeCascadeSplits(cascadeCount, near, far, splitMode, lambda) {
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}
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const splits = [];
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for (let i = 1; i <= cascadeCount; i++) {
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let logSplit, linearSplit;
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splits.push(near * Math.pow(far / near, p));
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break;
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case "linear":
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splits.push(near + (far - near) * p);
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break;
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case "practical":
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logSplit = near * Math.pow(far / near, p);
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linearSplit = near + (far - near) * p;
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splits.push(lambda * logSplit + (1 - lambda) * linearSplit);
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break;
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return splits;
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function computeFrustumCorners(camera, nearDist, farDist) {
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return corners;
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const fov = camera.fov * Math.PI / 180;
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const aspect = camera.aspect;
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const nearHalfH = Math.tan(fov / 2) * nearDist;
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const nearHalfW = nearHalfH * aspect;
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const farHalfH = Math.tan(fov / 2) * farDist;
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const farHalfW = farHalfH * aspect;
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camera.matrixWorldInverse;
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const invView = camera.matrixWorld;
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const corners = [
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// Near plane
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new THREE__namespace.Vector3(-nearHalfW, -nearHalfH, -nearDist),
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new THREE__namespace.Vector3(nearHalfW, -nearHalfH, -nearDist),
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new THREE__namespace.Vector3(nearHalfW, nearHalfH, -nearDist),
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new THREE__namespace.Vector3(-nearHalfW, nearHalfH, -nearDist),
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// Far plane
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new THREE__namespace.Vector3(-farHalfW, -farHalfH, -farDist),
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new THREE__namespace.Vector3(farHalfW, -farHalfH, -farDist),
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new THREE__namespace.Vector3(farHalfW, farHalfH, -farDist),
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new THREE__namespace.Vector3(-farHalfW, farHalfH, -farDist)
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];
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for (const corner of corners) {
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corner.applyMatrix4(invView);
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}
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return corners;
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/* ── Hook ── */
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const DEFAULT_CSM = {
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cascadeCount: 3,
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splitMode: "practical",
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practicalSplitLambda: 0.5,
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maxFar: 200,
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shadowMapSize: 2048,
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lightDirection: new THREE__namespace.Vector3(-1, -2, -1).normalize(),
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lightIntensity: 1.5,
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fadeDistance: 5,
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cascadeOverrides: []
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function useCSM(scene, camera, configOverride) {
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const [config, setConfigState] = React.useState({ ...DEFAULT_CSM, ...configOverride });
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const [showDebug, setShowDebug] = React.useState(false);
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const [cascadeSplits, setCascadeSplits] = React.useState([]);
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const lightsRef = React.useRef([]);
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const debugGroup = React.useRef(new THREE__namespace.Group());
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const setConfig = React.useCallback((partial) => {
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setConfigState((prev) => ({ ...prev, ...partial }));
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}, []);
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React.useEffect(() => {
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if (!scene || !camera) {
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return;
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}
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for (const light of lightsRef.current) {
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scene.remove(light);
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scene.remove(light.target);
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light.shadow.map?.dispose();
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}
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lightsRef.current = [];
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const near = camera.near;
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const far = Math.min(camera.far, config.maxFar);
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const splits = computeCascadeSplits(
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config.cascadeCount,
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near,
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far,
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config.splitMode,
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config.practicalSplitLambda
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);
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setCascadeSplits(splits);
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let prevSplit = near;
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for (let i = 0; i < config.cascadeCount; i++) {
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const cascadeFar = splits[i];
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const override = config.cascadeOverrides[i] ?? {};
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const light = new THREE__namespace.DirectionalLight(
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config.lightIntensity / config.cascadeCount
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);
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light.castShadow = true;
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light.name = `__csm_light_${i}__`;
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const mapSize = override.resolution ?? config.shadowMapSize;
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light.shadow.mapSize.set(mapSize, mapSize);
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light.shadow.bias = override.bias ?? -1e-3;
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light.shadow.normalBias = override.normalBias ?? 0.02;
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const corners = computeFrustumCorners(camera, prevSplit, cascadeFar);
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const center = new THREE__namespace.Vector3();
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for (const c of corners) {
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center.add(c);
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}
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center.divideScalar(8);
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let radius = 0;
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for (const c of corners) {
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radius = Math.max(radius, center.distanceTo(c));
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}
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radius = Math.ceil(radius);
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const lightPos = center.clone().addScaledVector(config.lightDirection, -radius * 2);
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light.position.copy(lightPos);
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light.target.position.copy(center);
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light.shadow.camera.left = -radius;
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light.shadow.camera.right = radius;
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light.shadow.camera.top = radius;
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light.shadow.camera.bottom = -radius;
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light.shadow.camera.near = 0.1;
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light.shadow.camera.far = radius * 4;
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light.shadow.camera.updateProjectionMatrix();
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scene.add(light);
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scene.add(light.target);
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lightsRef.current.push(light);
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prevSplit = cascadeFar;
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}
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return () => {
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for (const light of lightsRef.current) {
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scene.remove(light);
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scene.remove(light.target);
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light.shadow.map?.dispose();
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}
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lightsRef.current = [];
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};
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}, [scene, camera, config]);
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{
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children: [
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" ",
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String(config.maxFar)
|
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),
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|
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|
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|
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}
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/* @__PURE__ */ jsxRuntime.jsxs("label", { children: [
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children: [
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}
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prevSplit = cascadeFar;
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)
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] }),
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config.splitMode === "practical" && /* @__PURE__ */ jsxRuntime.jsxs("label", { children: [
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t("cascadedShadows.lambda", "Lambda: {practicalSplitLambda}").replace(
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"{practicalSplitLambda}",
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value: config.practicalSplitLambda,
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onChange: (e) => setConfig({ practicalSplitLambda: parseFloat(e.target.value) }),
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style: { width: "100%" }
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const light = lightsRef.current[i];
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const cascadeFar = (_a = splits[i]) !== null && _a !== void 0 ? _a : far;
|
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const corners = computeFrustumCorners(camera, prevSplit, cascadeFar);
|
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const center = new THREE__namespace.Vector3();
|
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for (const c of corners) {
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center.add(c);
|
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+
)
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] }),
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+
/* @__PURE__ */ jsxRuntime.jsxs("label", { children: [
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t("cascadedShadows.shadowMapSize", "Shadow Map Size: {shadowMapSize}").replace(
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"{shadowMapSize}",
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+
String(config.shadowMapSize)
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),
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/* @__PURE__ */ jsxRuntime.jsxs(
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|
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{
|
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371
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value: config.shadowMapSize,
|
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onChange: (e) => setConfig({ shadowMapSize: parseInt(e.target.value, 10) }),
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style: { width: "100%", marginTop: 2 },
|
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children: [
|
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|
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/* @__PURE__ */ jsxRuntime.jsx("option", { value: 512, children: "512" }),
|
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376
|
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/* @__PURE__ */ jsxRuntime.jsx("option", { value: 1024, children: "1024" }),
|
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377
|
+
/* @__PURE__ */ jsxRuntime.jsx("option", { value: 2048, children: "2048" }),
|
|
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|
+
/* @__PURE__ */ jsxRuntime.jsx("option", { value: 4096, children: "4096" })
|
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379
|
+
]
|
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225
380
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}
|
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|
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381
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+
)
|
|
382
|
+
] }),
|
|
383
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { style: { fontSize: 10, opacity: 0.7 }, children: t("cascadedShadows.cascadeSplits", "Cascade splits: {cascadeSplits}").replace(
|
|
384
|
+
"{cascadeSplits}",
|
|
385
|
+
String(cascadeSplits.map((s) => s.toFixed(1)).join(" | "))
|
|
386
|
+
) }),
|
|
387
|
+
/* @__PURE__ */ jsxRuntime.jsxs("label", { style: { display: "flex", alignItems: "center", gap: 6 }, children: [
|
|
388
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
389
|
+
"input",
|
|
390
|
+
{
|
|
391
|
+
type: "checkbox",
|
|
392
|
+
checked: showDebug,
|
|
393
|
+
onChange: (e) => setShowDebug(e.target.checked)
|
|
230
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}
|
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231
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|
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232
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|
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236
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|
237
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light.shadow.camera.top = radius;
|
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238
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light.shadow.camera.bottom = -radius;
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|
239
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-
light.shadow.camera.far = radius * 4;
|
|
240
|
-
light.shadow.camera.updateProjectionMatrix();
|
|
241
|
-
prevSplit = cascadeFar;
|
|
242
|
-
}
|
|
243
|
-
}, [camera, scene, config]);
|
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244
|
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const dispose = React.useCallback(() => {
|
|
245
|
-
var _a;
|
|
246
|
-
if (!scene) {
|
|
247
|
-
return;
|
|
248
|
-
}
|
|
249
|
-
for (const light of lightsRef.current) {
|
|
250
|
-
scene.remove(light);
|
|
251
|
-
scene.remove(light.target);
|
|
252
|
-
(_a = light.shadow.map) === null || _a === void 0 ? void 0 : _a.dispose();
|
|
253
|
-
}
|
|
254
|
-
lightsRef.current = [];
|
|
255
|
-
scene.remove(debugGroup.current);
|
|
256
|
-
}, [scene]);
|
|
257
|
-
return {
|
|
258
|
-
config,
|
|
259
|
-
setConfig,
|
|
260
|
-
cascadeSplits,
|
|
261
|
-
lights: lightsRef.current,
|
|
262
|
-
showDebug,
|
|
263
|
-
setShowDebug,
|
|
264
|
-
update,
|
|
265
|
-
dispose,
|
|
266
|
-
};
|
|
267
|
-
}
|
|
268
|
-
/* ── Component ── */
|
|
269
|
-
const NiceCascadedShadows = ({ scene, camera, config: configProp, showDebug: initialDebug, className = '', }) => {
|
|
270
|
-
const { t } = i18n.useNiceTranslation();
|
|
271
|
-
const { config, setConfig, cascadeSplits, showDebug, setShowDebug } = useCSM(scene, camera, configProp);
|
|
272
|
-
React.useEffect(() => {
|
|
273
|
-
if (initialDebug !== undefined) {
|
|
274
|
-
setShowDebug(initialDebug);
|
|
275
|
-
}
|
|
276
|
-
}, [initialDebug, setShowDebug]);
|
|
277
|
-
return (jsxRuntime.jsxs("div", { className: `nice-cascaded-shadows ${className}`, style: { display: 'grid', gap: 8, fontSize: 13 }, children: [jsxRuntime.jsxs("strong", { children: [jsxRuntime.jsx(ui.NiceIcon, { name: "lightbulb", size: 14 }), ' ', t('cascadedShadows.cascadedShadowMaps', 'Cascaded Shadow Maps')] }), jsxRuntime.jsxs("label", { children: [t('cascadedShadows.cascades', 'Cascades: {cascadeCount}').replace('{cascadeCount}', String(config.cascadeCount)), jsxRuntime.jsx("input", { type: "range", min: 1, max: 5, value: config.cascadeCount, onChange: (e) => setConfig({ cascadeCount: parseInt(e.target.value, 10) }), style: { width: '100%' } })] }), jsxRuntime.jsxs("label", { children: [t('cascadedShadows.maxDistance', 'Max Distance: {maxFar}').replace('{maxFar}', String(config.maxFar)), jsxRuntime.jsx("input", { type: "range", min: 50, max: 1000, step: 10, value: config.maxFar, onChange: (e) => setConfig({ maxFar: parseInt(e.target.value, 10) }), style: { width: '100%' } })] }), jsxRuntime.jsxs("label", { children: [t('cascadedShadows.splitMode', 'Split Mode:'), jsxRuntime.jsxs("select", { value: config.splitMode, onChange: (e) => setConfig({ splitMode: e.target.value }), style: { width: '100%', marginTop: 2 }, children: [jsxRuntime.jsx("option", { value: "practical", children: t('cascadedShadows.practical', 'Practical') }), jsxRuntime.jsx("option", { value: "logarithmic", children: t('cascadedShadows.logarithmic', 'Logarithmic') }), jsxRuntime.jsx("option", { value: "linear", children: t('cascadedShadows.linear', 'Linear') })] })] }), config.splitMode === 'practical' && (jsxRuntime.jsxs("label", { children: [t('cascadedShadows.lambda', 'Lambda: {practicalSplitLambda}').replace('{practicalSplitLambda}', String(config.practicalSplitLambda.toFixed(2))), jsxRuntime.jsx("input", { type: "range", min: 0, max: 1, step: 0.05, value: config.practicalSplitLambda, onChange: (e) => setConfig({ practicalSplitLambda: parseFloat(e.target.value) }), style: { width: '100%' } })] })), jsxRuntime.jsxs("label", { children: [t('cascadedShadows.shadowMapSize', 'Shadow Map Size: {shadowMapSize}').replace('{shadowMapSize}', String(config.shadowMapSize)), jsxRuntime.jsxs("select", { value: config.shadowMapSize, onChange: (e) => setConfig({ shadowMapSize: parseInt(e.target.value, 10) }), style: { width: '100%', marginTop: 2 }, children: [jsxRuntime.jsx("option", { value: 512, children: "512" }), jsxRuntime.jsx("option", { value: 1024, children: "1024" }), jsxRuntime.jsx("option", { value: 2048, children: "2048" }), jsxRuntime.jsx("option", { value: 4096, children: "4096" })] })] }), jsxRuntime.jsx("div", { style: { fontSize: 10, opacity: 0.7 }, children: t('cascadedShadows.cascadeSplits', 'Cascade splits: {cascadeSplits}').replace('{cascadeSplits}', String(cascadeSplits.map((s) => s.toFixed(1)).join(' | '))) }), jsxRuntime.jsxs("label", { style: { display: 'flex', alignItems: 'center', gap: 6 }, children: [jsxRuntime.jsx("input", { type: "checkbox", checked: showDebug, onChange: (e) => setShowDebug(e.target.checked) }), t('cascadedShadows.showCascadeFrustums', 'Show cascade frustums')] })] }));
|
|
395
|
+
),
|
|
396
|
+
t("cascadedShadows.showCascadeFrustums", "Show cascade frustums")
|
|
397
|
+
] })
|
|
398
|
+
]
|
|
399
|
+
}
|
|
400
|
+
);
|
|
278
401
|
};
|
|
279
|
-
|
|
280
402
|
exports.NiceCascadedShadows = NiceCascadedShadows;
|
|
281
403
|
exports.useCSM = useCSM;
|