@nice2dev/ui-3d 1.0.0 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +115 -1
- package/dist/cjs/collaborative/collaborativeScene.js +210 -0
- package/dist/cjs/collaborative/collaborativeScene.js.map +1 -0
- package/dist/cjs/core/i18n.js +3 -3
- package/dist/cjs/core/i18n.js.map +1 -1
- package/dist/cjs/dance/DanceBridge.js +162 -0
- package/dist/cjs/dance/DanceBridge.js.map +1 -0
- package/dist/cjs/dance/DanceScoreEngine.js +210 -0
- package/dist/cjs/dance/DanceScoreEngine.js.map +1 -0
- package/dist/cjs/dance/PoseDetector.js +199 -0
- package/dist/cjs/dance/PoseDetector.js.map +1 -0
- package/dist/cjs/index.js +254 -0
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/material/MaterialEditor.module.css.js +6 -0
- package/dist/cjs/material/MaterialEditor.module.css.js.map +1 -0
- package/dist/cjs/material/NiceMaterialEditor.js +737 -0
- package/dist/cjs/material/NiceMaterialEditor.js.map +1 -0
- package/dist/cjs/material/materialEditorTypes.js +73 -0
- package/dist/cjs/material/materialEditorTypes.js.map +1 -0
- package/dist/cjs/material/materialEditorUtils.js +841 -0
- package/dist/cjs/material/materialEditorUtils.js.map +1 -0
- package/dist/cjs/material/materialNodeDefinitions.js +1285 -0
- package/dist/cjs/material/materialNodeDefinitions.js.map +1 -0
- package/dist/cjs/model/ModelEditor.js +4 -1
- package/dist/cjs/model/ModelEditor.js.map +1 -1
- package/dist/cjs/model/ModelEditor.module.css.js +1 -1
- package/dist/cjs/model/ModelEditorLeftPanel.js +5 -4
- package/dist/cjs/model/ModelEditorLeftPanel.js.map +1 -1
- package/dist/cjs/model/ModelEditorMenuBar.js +8 -3
- package/dist/cjs/model/ModelEditorMenuBar.js.map +1 -1
- package/dist/cjs/model/ModelEditorRightPanel.js +27 -26
- package/dist/cjs/model/ModelEditorRightPanel.js.map +1 -1
- package/dist/cjs/model/ModelEditorSubComponents.js +20 -16
- package/dist/cjs/model/ModelEditorSubComponents.js.map +1 -1
- package/dist/cjs/model/ModelEditorTimeline.js +5 -4
- package/dist/cjs/model/ModelEditorTimeline.js.map +1 -1
- package/dist/cjs/model/ModelEditorToolbar.js +4 -3
- package/dist/cjs/model/ModelEditorToolbar.js.map +1 -1
- package/dist/cjs/model/ModelEditorViewport.js +2 -2
- package/dist/cjs/model/ModelEditorViewport.js.map +1 -1
- package/dist/cjs/model/ModelViewer.js +68 -0
- package/dist/cjs/model/ModelViewer.js.map +1 -0
- package/dist/cjs/model/ModelViewer.module.css.js +6 -0
- package/dist/cjs/model/ModelViewer.module.css.js.map +1 -0
- package/dist/cjs/model/NiceArmatureEditor.js +255 -0
- package/dist/cjs/model/NiceArmatureEditor.js.map +1 -0
- package/dist/cjs/model/NiceMorphTargetEditor.js +206 -0
- package/dist/cjs/model/NiceMorphTargetEditor.js.map +1 -0
- package/dist/cjs/model/NiceOctree.js +339 -0
- package/dist/cjs/model/NiceOctree.js.map +1 -0
- package/dist/cjs/model/NicePhysicsSimulation.js +283 -0
- package/dist/cjs/model/NicePhysicsSimulation.js.map +1 -0
- package/dist/cjs/model/NiceProceduralGeometry.js +269 -0
- package/dist/cjs/model/NiceProceduralGeometry.js.map +1 -0
- package/dist/cjs/model/NiceTerrainEditor.js +343 -0
- package/dist/cjs/model/NiceTerrainEditor.js.map +1 -0
- package/dist/cjs/model/NiceWeightPainter.js +258 -0
- package/dist/cjs/model/NiceWeightPainter.js.map +1 -0
- package/dist/cjs/model/NiceXRPreview.js +269 -0
- package/dist/cjs/model/NiceXRPreview.js.map +1 -0
- package/dist/cjs/model/cadModeUtils.js +130 -0
- package/dist/cjs/model/cadModeUtils.js.map +1 -0
- package/dist/cjs/model/editorShortcuts.js +187 -0
- package/dist/cjs/model/editorShortcuts.js.map +1 -0
- package/dist/cjs/model/modelEditorTypes.js +11 -0
- package/dist/cjs/model/modelEditorTypes.js.map +1 -1
- package/dist/cjs/model/modelEditorUtils.js +1049 -0
- package/dist/cjs/model/modelEditorUtils.js.map +1 -0
- package/dist/cjs/model/simsModeUtils.js +358 -0
- package/dist/cjs/model/simsModeUtils.js.map +1 -0
- package/dist/cjs/model/useModelEditor.js +319 -115
- package/dist/cjs/model/useModelEditor.js.map +1 -1
- package/dist/cjs/model/useModelViewer.js +634 -0
- package/dist/cjs/model/useModelViewer.js.map +1 -0
- package/dist/cjs/nice2dev-ui-3d.css +1 -1
- package/dist/cjs/particle/NiceParticleEditor.js +526 -0
- package/dist/cjs/particle/NiceParticleEditor.js.map +1 -0
- package/dist/cjs/particle/ParticleEditor.module.css.js +6 -0
- package/dist/cjs/particle/ParticleEditor.module.css.js.map +1 -0
- package/dist/cjs/particle/particleEditorTypes.js +92 -0
- package/dist/cjs/particle/particleEditorTypes.js.map +1 -0
- package/dist/cjs/particle/particleEditorUtils.js +1084 -0
- package/dist/cjs/particle/particleEditorUtils.js.map +1 -0
- package/dist/cjs/rendering/NiceCascadedShadows.js +266 -0
- package/dist/cjs/rendering/NiceCascadedShadows.js.map +1 -0
- package/dist/cjs/rendering/NiceRenderExport.js +341 -0
- package/dist/cjs/rendering/NiceRenderExport.js.map +1 -0
- package/dist/cjs/rendering/NiceSSAO.js +359 -0
- package/dist/cjs/rendering/NiceSSAO.js.map +1 -0
- package/dist/cjs/rendering/NiceSSR.js +277 -0
- package/dist/cjs/rendering/NiceSSR.js.map +1 -0
- package/dist/cjs/rendering/NiceWebGPURenderer.js +215 -0
- package/dist/cjs/rendering/NiceWebGPURenderer.js.map +1 -0
- package/dist/cjs/ui/dist/index.js +50089 -0
- package/dist/cjs/ui/dist/index.js.map +1 -0
- package/dist/cjs/uv/NiceUVEditor.js +520 -0
- package/dist/cjs/uv/NiceUVEditor.js.map +1 -0
- package/dist/cjs/uv/UVEditor.module.css.js +6 -0
- package/dist/cjs/uv/UVEditor.module.css.js.map +1 -0
- package/dist/cjs/uv/uvEditorTypes.js +98 -0
- package/dist/cjs/uv/uvEditorTypes.js.map +1 -0
- package/dist/cjs/uv/uvEditorUtils.js +670 -0
- package/dist/cjs/uv/uvEditorUtils.js.map +1 -0
- package/dist/esm/collaborative/collaborativeScene.js +206 -0
- package/dist/esm/collaborative/collaborativeScene.js.map +1 -0
- package/dist/esm/dance/DanceBridge.js +158 -0
- package/dist/esm/dance/DanceBridge.js.map +1 -0
- package/dist/esm/dance/DanceScoreEngine.js +207 -0
- package/dist/esm/dance/DanceScoreEngine.js.map +1 -0
- package/dist/esm/dance/PoseDetector.js +195 -0
- package/dist/esm/dance/PoseDetector.js.map +1 -0
- package/dist/esm/index.js +35 -1
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/material/MaterialEditor.module.css.js +4 -0
- package/dist/esm/material/MaterialEditor.module.css.js.map +1 -0
- package/dist/esm/material/NiceMaterialEditor.js +734 -0
- package/dist/esm/material/NiceMaterialEditor.js.map +1 -0
- package/dist/esm/material/materialEditorTypes.js +62 -0
- package/dist/esm/material/materialEditorTypes.js.map +1 -0
- package/dist/esm/material/materialEditorUtils.js +811 -0
- package/dist/esm/material/materialEditorUtils.js.map +1 -0
- package/dist/esm/material/materialNodeDefinitions.js +1280 -0
- package/dist/esm/material/materialNodeDefinitions.js.map +1 -0
- package/dist/esm/model/ModelEditor.js +4 -2
- package/dist/esm/model/ModelEditor.js.map +1 -1
- package/dist/esm/model/ModelEditor.module.css.js +1 -1
- package/dist/esm/model/ModelEditorLeftPanel.js +5 -4
- package/dist/esm/model/ModelEditorLeftPanel.js.map +1 -1
- package/dist/esm/model/ModelEditorMenuBar.js +8 -3
- package/dist/esm/model/ModelEditorMenuBar.js.map +1 -1
- package/dist/esm/model/ModelEditorRightPanel.js +27 -26
- package/dist/esm/model/ModelEditorRightPanel.js.map +1 -1
- package/dist/esm/model/ModelEditorSubComponents.js +17 -13
- package/dist/esm/model/ModelEditorSubComponents.js.map +1 -1
- package/dist/esm/model/ModelEditorTimeline.js +5 -4
- package/dist/esm/model/ModelEditorTimeline.js.map +1 -1
- package/dist/esm/model/ModelEditorToolbar.js +4 -3
- package/dist/esm/model/ModelEditorToolbar.js.map +1 -1
- package/dist/esm/model/ModelEditorViewport.js +2 -2
- package/dist/esm/model/ModelEditorViewport.js.map +1 -1
- package/dist/esm/model/ModelViewer.js +65 -0
- package/dist/esm/model/ModelViewer.js.map +1 -0
- package/dist/esm/model/ModelViewer.module.css.js +4 -0
- package/dist/esm/model/ModelViewer.module.css.js.map +1 -0
- package/dist/esm/model/NiceArmatureEditor.js +233 -0
- package/dist/esm/model/NiceArmatureEditor.js.map +1 -0
- package/dist/esm/model/NiceMorphTargetEditor.js +184 -0
- package/dist/esm/model/NiceMorphTargetEditor.js.map +1 -0
- package/dist/esm/model/NiceOctree.js +317 -0
- package/dist/esm/model/NiceOctree.js.map +1 -0
- package/dist/esm/model/NicePhysicsSimulation.js +261 -0
- package/dist/esm/model/NicePhysicsSimulation.js.map +1 -0
- package/dist/esm/model/NiceProceduralGeometry.js +242 -0
- package/dist/esm/model/NiceProceduralGeometry.js.map +1 -0
- package/dist/esm/model/NiceTerrainEditor.js +321 -0
- package/dist/esm/model/NiceTerrainEditor.js.map +1 -0
- package/dist/esm/model/NiceWeightPainter.js +236 -0
- package/dist/esm/model/NiceWeightPainter.js.map +1 -0
- package/dist/esm/model/NiceXRPreview.js +247 -0
- package/dist/esm/model/NiceXRPreview.js.map +1 -0
- package/dist/esm/model/cadModeUtils.js +103 -0
- package/dist/esm/model/cadModeUtils.js.map +1 -0
- package/dist/esm/model/editorShortcuts.js +185 -0
- package/dist/esm/model/editorShortcuts.js.map +1 -0
- package/dist/esm/model/modelEditorTypes.js +11 -0
- package/dist/esm/model/modelEditorTypes.js.map +1 -1
- package/dist/esm/model/modelEditorUtils.js +997 -0
- package/dist/esm/model/modelEditorUtils.js.map +1 -0
- package/dist/esm/model/simsModeUtils.js +325 -0
- package/dist/esm/model/simsModeUtils.js.map +1 -0
- package/dist/esm/model/useModelEditor.js +204 -0
- package/dist/esm/model/useModelEditor.js.map +1 -1
- package/dist/esm/model/useModelViewer.js +613 -0
- package/dist/esm/model/useModelViewer.js.map +1 -0
- package/dist/esm/nice2dev-ui-3d.css +1 -1
- package/dist/esm/particle/NiceParticleEditor.js +523 -0
- package/dist/esm/particle/NiceParticleEditor.js.map +1 -0
- package/dist/esm/particle/ParticleEditor.module.css.js +4 -0
- package/dist/esm/particle/ParticleEditor.module.css.js.map +1 -0
- package/dist/esm/particle/particleEditorTypes.js +84 -0
- package/dist/esm/particle/particleEditorTypes.js.map +1 -0
- package/dist/esm/particle/particleEditorUtils.js +1054 -0
- package/dist/esm/particle/particleEditorUtils.js.map +1 -0
- package/dist/esm/rendering/NiceCascadedShadows.js +244 -0
- package/dist/esm/rendering/NiceCascadedShadows.js.map +1 -0
- package/dist/esm/rendering/NiceRenderExport.js +319 -0
- package/dist/esm/rendering/NiceRenderExport.js.map +1 -0
- package/dist/esm/rendering/NiceSSAO.js +337 -0
- package/dist/esm/rendering/NiceSSAO.js.map +1 -0
- package/dist/esm/rendering/NiceSSR.js +255 -0
- package/dist/esm/rendering/NiceSSR.js.map +1 -0
- package/dist/esm/rendering/NiceWebGPURenderer.js +193 -0
- package/dist/esm/rendering/NiceWebGPURenderer.js.map +1 -0
- package/dist/esm/ui/dist/index.js +49686 -0
- package/dist/esm/ui/dist/index.js.map +1 -0
- package/dist/esm/uv/NiceUVEditor.js +518 -0
- package/dist/esm/uv/NiceUVEditor.js.map +1 -0
- package/dist/esm/uv/UVEditor.module.css.js +4 -0
- package/dist/esm/uv/UVEditor.module.css.js.map +1 -0
- package/dist/esm/uv/uvEditorTypes.js +88 -0
- package/dist/esm/uv/uvEditorTypes.js.map +1 -0
- package/dist/esm/uv/uvEditorUtils.js +621 -0
- package/dist/esm/uv/uvEditorUtils.js.map +1 -0
- package/package.json +3 -4
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'use strict';
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var jsxRuntime = require('react/jsx-runtime');
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var THREE = require('three');
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var Ae = require('react');
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function _interopNamespaceDefault(e) {
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return Object.freeze(n);
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}
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var THREE__namespace = /*#__PURE__*/_interopNamespaceDefault(THREE);
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function fractalNoise(x, z, octaves, persistence, lacunarity, rng) {
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let value = 0;
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let amplitude = 1;
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let frequency = 1;
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let maxValue = 0;
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for (let i = 0; i < octaves; i++) {
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// Simple value noise using sin-based hash
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const nx = x * frequency;
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const nz = z * frequency;
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const noise = Math.sin(nx * 12.9898 + nz * 78.233) * 43758.5453;
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value += (noise - Math.floor(noise)) * amplitude;
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maxValue += amplitude;
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amplitude *= persistence;
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frequency *= lacunarity;
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}
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return value / maxValue;
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}
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/* ── Hook ── */
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function useTerrainEditor(scene, camera, canvas, config = { width: 100, depth: 100, segments: 128, maxHeight: 20 }, onTerrainChange) {
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const [brush, setBrushState] = Ae.useState({
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const [isPainting, setIsPainting] = Ae.useState(false);
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const [textureLayers, setTextureLayers] = Ae.useState([
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{ name: 'Grass', texture: null, scale: 10 },
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{ name: 'Rock', texture: null, scale: 8 },
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{ name: 'Sand', texture: null, scale: 12 },
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{ name: 'Snow', texture: null, scale: 10 },
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]);
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const [activeTextureLayer, setActiveTextureLayer] = Ae.useState(0);
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const terrainRef = Ae.useRef(null);
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const splatMapRef = Ae.useRef(null);
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const raycaster = Ae.useRef(new THREE__namespace.Raycaster());
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// Create terrain mesh
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Ae.useEffect(() => {
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return;
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const geometry = new THREE__namespace.PlaneGeometry(config.width, config.depth, config.segments, config.segments);
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geometry.rotateX(-Math.PI / 2);
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const material = new THREE__namespace.MeshStandardMaterial({
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color: 0x4a7c4f,
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wireframe: false,
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flatShading: false,
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side: THREE__namespace.DoubleSide,
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});
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const mesh = new THREE__namespace.Mesh(geometry, material);
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mesh.receiveShadow = true;
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mesh.castShadow = true;
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mesh.name = 'NiceTerrain';
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scene.add(mesh);
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terrainRef.current = mesh;
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// Initialize splat map (RGBA per vertex)
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const vertexCount = geometry.attributes.position.count;
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const splatMap = new Float32Array(vertexCount * 4);
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for (let i = 0; i < vertexCount; i++) {
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splatMap[i * 4] = 1; // R = grass by default
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}, [scene, config.width, config.depth, config.segments]);
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const setBrush = Ae.useCallback((partial) => {
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setBrushState((prev) => ({ ...prev, ...partial }));
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}, []);
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const applyBrushAtPoint = Ae.useCallback((point) => {
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falloff = 1;
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falloff = 1 - t;
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falloff = 1 - t * t * (3 - 2 * t);
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default: falloff = 1 - t;
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}
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const influence = falloff * brush.strength;
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switch (brush.mode) {
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posAttr.setY(i, posAttr.getY(i) + influence);
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posAttr.setY(i, posAttr.getY(i) + (point.y - posAttr.getY(i)) * influence);
|
|
134
|
+
break;
|
|
135
|
+
case 'smooth': {
|
|
136
|
+
// Average with neighbors
|
|
137
|
+
let avg = posAttr.getY(i);
|
|
138
|
+
let count = 1;
|
|
139
|
+
const seg = config.segments + 1;
|
|
140
|
+
const row = Math.floor(i / seg);
|
|
141
|
+
const col = i % seg;
|
|
142
|
+
const neighbors = [
|
|
143
|
+
row > 0 ? i - seg : -1,
|
|
144
|
+
row < config.segments ? i + seg : -1,
|
|
145
|
+
col > 0 ? i - 1 : -1,
|
|
146
|
+
col < config.segments ? i + 1 : -1,
|
|
147
|
+
];
|
|
148
|
+
for (const ni of neighbors) {
|
|
149
|
+
if (ni >= 0 && ni < posAttr.count) {
|
|
150
|
+
avg += posAttr.getY(ni);
|
|
151
|
+
count++;
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
avg /= count;
|
|
155
|
+
posAttr.setY(i, posAttr.getY(i) + (avg - posAttr.getY(i)) * influence);
|
|
156
|
+
break;
|
|
157
|
+
}
|
|
158
|
+
case 'noise':
|
|
159
|
+
posAttr.setY(i, posAttr.getY(i) + (Math.random() - 0.5) * influence * 2);
|
|
160
|
+
break;
|
|
161
|
+
case 'paint': {
|
|
162
|
+
// Paint active texture layer onto vertices
|
|
163
|
+
if (splatMapRef.current) {
|
|
164
|
+
const offset = i * 4;
|
|
165
|
+
// Reduce all channels slightly
|
|
166
|
+
for (let c = 0; c < 4; c++) {
|
|
167
|
+
splatMapRef.current[offset + c] *= 1 - influence * 0.5;
|
|
168
|
+
}
|
|
169
|
+
splatMapRef.current[offset + activeTextureLayer] += influence;
|
|
170
|
+
// Normalize
|
|
171
|
+
let total = 0;
|
|
172
|
+
for (let c = 0; c < 4; c++)
|
|
173
|
+
total += splatMapRef.current[offset + c];
|
|
174
|
+
if (total > 0) {
|
|
175
|
+
for (let c = 0; c < 4; c++)
|
|
176
|
+
splatMapRef.current[offset + c] /= total;
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
break;
|
|
180
|
+
}
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
posAttr.needsUpdate = true;
|
|
184
|
+
mesh.geometry.computeVertexNormals();
|
|
185
|
+
onTerrainChange === null || onTerrainChange === void 0 ? void 0 : onTerrainChange(mesh);
|
|
186
|
+
}, [brush, config.segments, activeTextureLayer, onTerrainChange]);
|
|
187
|
+
// Mouse handling
|
|
188
|
+
Ae.useEffect(() => {
|
|
189
|
+
if (!canvas || !camera || !isPainting)
|
|
190
|
+
return;
|
|
191
|
+
const onPointerMove = (e) => {
|
|
192
|
+
const rect = canvas.getBoundingClientRect();
|
|
193
|
+
const mouse = new THREE__namespace.Vector2(((e.clientX - rect.left) / rect.width) * 2 - 1, -((e.clientY - rect.top) / rect.height) * 2 + 1);
|
|
194
|
+
raycaster.current.setFromCamera(mouse, camera);
|
|
195
|
+
const mesh = terrainRef.current;
|
|
196
|
+
if (!mesh)
|
|
197
|
+
return;
|
|
198
|
+
const intersects = raycaster.current.intersectObject(mesh);
|
|
199
|
+
if (intersects.length > 0) {
|
|
200
|
+
applyBrushAtPoint(intersects[0].point);
|
|
201
|
+
}
|
|
202
|
+
};
|
|
203
|
+
canvas.addEventListener('pointermove', onPointerMove);
|
|
204
|
+
return () => canvas.removeEventListener('pointermove', onPointerMove);
|
|
205
|
+
}, [canvas, camera, isPainting, applyBrushAtPoint]);
|
|
206
|
+
const generateFlat = Ae.useCallback(() => {
|
|
207
|
+
const mesh = terrainRef.current;
|
|
208
|
+
if (!mesh)
|
|
209
|
+
return;
|
|
210
|
+
const posAttr = mesh.geometry.attributes.position;
|
|
211
|
+
for (let i = 0; i < posAttr.count; i++) {
|
|
212
|
+
posAttr.setY(i, 0);
|
|
213
|
+
}
|
|
214
|
+
posAttr.needsUpdate = true;
|
|
215
|
+
mesh.geometry.computeVertexNormals();
|
|
216
|
+
onTerrainChange === null || onTerrainChange === void 0 ? void 0 : onTerrainChange(mesh);
|
|
217
|
+
}, [onTerrainChange]);
|
|
218
|
+
const generateNoise = Ae.useCallback((octaves = 6, persistence = 0.5, lacunarity = 2.0) => {
|
|
219
|
+
const mesh = terrainRef.current;
|
|
220
|
+
if (!mesh)
|
|
221
|
+
return;
|
|
222
|
+
const posAttr = mesh.geometry.attributes.position;
|
|
223
|
+
for (let i = 0; i < posAttr.count; i++) {
|
|
224
|
+
const x = posAttr.getX(i) / config.width;
|
|
225
|
+
const z = posAttr.getZ(i) / config.depth;
|
|
226
|
+
const height = fractalNoise(x, z, octaves, persistence, lacunarity) * config.maxHeight;
|
|
227
|
+
posAttr.setY(i, height);
|
|
228
|
+
}
|
|
229
|
+
posAttr.needsUpdate = true;
|
|
230
|
+
mesh.geometry.computeVertexNormals();
|
|
231
|
+
onTerrainChange === null || onTerrainChange === void 0 ? void 0 : onTerrainChange(mesh);
|
|
232
|
+
}, [config, onTerrainChange]);
|
|
233
|
+
const importHeightmap = Ae.useCallback((image) => {
|
|
234
|
+
const mesh = terrainRef.current;
|
|
235
|
+
if (!mesh)
|
|
236
|
+
return;
|
|
237
|
+
const tmpCanvas = document.createElement('canvas');
|
|
238
|
+
tmpCanvas.width = image.width;
|
|
239
|
+
tmpCanvas.height = image.height;
|
|
240
|
+
const ctx = tmpCanvas.getContext('2d');
|
|
241
|
+
if (!ctx)
|
|
242
|
+
return;
|
|
243
|
+
ctx.drawImage(image, 0, 0);
|
|
244
|
+
const imageData = ctx.getImageData(0, 0, image.width, image.height);
|
|
245
|
+
const posAttr = mesh.geometry.attributes.position;
|
|
246
|
+
const seg = config.segments + 1;
|
|
247
|
+
for (let i = 0; i < posAttr.count; i++) {
|
|
248
|
+
const row = Math.floor(i / seg);
|
|
249
|
+
const col = i % seg;
|
|
250
|
+
const px = Math.floor((col / config.segments) * (image.width - 1));
|
|
251
|
+
const py = Math.floor((row / config.segments) * (image.height - 1));
|
|
252
|
+
const idx = (py * image.width + px) * 4;
|
|
253
|
+
const gray = imageData.data[idx] / 255;
|
|
254
|
+
posAttr.setY(i, gray * config.maxHeight);
|
|
255
|
+
}
|
|
256
|
+
posAttr.needsUpdate = true;
|
|
257
|
+
mesh.geometry.computeVertexNormals();
|
|
258
|
+
onTerrainChange === null || onTerrainChange === void 0 ? void 0 : onTerrainChange(mesh);
|
|
259
|
+
}, [config, onTerrainChange]);
|
|
260
|
+
const exportHeightmap = Ae.useCallback(() => {
|
|
261
|
+
const mesh = terrainRef.current;
|
|
262
|
+
if (!mesh)
|
|
263
|
+
return null;
|
|
264
|
+
const posAttr = mesh.geometry.attributes.position;
|
|
265
|
+
const seg = config.segments + 1;
|
|
266
|
+
const exportCanvas = document.createElement('canvas');
|
|
267
|
+
exportCanvas.width = seg;
|
|
268
|
+
exportCanvas.height = seg;
|
|
269
|
+
const ctx = exportCanvas.getContext('2d');
|
|
270
|
+
if (!ctx)
|
|
271
|
+
return null;
|
|
272
|
+
const imageData = ctx.createImageData(seg, seg);
|
|
273
|
+
let minY = Infinity;
|
|
274
|
+
let maxY = -Infinity;
|
|
275
|
+
for (let i = 0; i < posAttr.count; i++) {
|
|
276
|
+
const y = posAttr.getY(i);
|
|
277
|
+
if (y < minY)
|
|
278
|
+
minY = y;
|
|
279
|
+
if (y > maxY)
|
|
280
|
+
maxY = y;
|
|
281
|
+
}
|
|
282
|
+
const range = maxY - minY || 1;
|
|
283
|
+
for (let i = 0; i < posAttr.count; i++) {
|
|
284
|
+
const gray = Math.round(((posAttr.getY(i) - minY) / range) * 255);
|
|
285
|
+
imageData.data[i * 4] = gray;
|
|
286
|
+
imageData.data[i * 4 + 1] = gray;
|
|
287
|
+
imageData.data[i * 4 + 2] = gray;
|
|
288
|
+
imageData.data[i * 4 + 3] = 255;
|
|
289
|
+
}
|
|
290
|
+
ctx.putImageData(imageData, 0, 0);
|
|
291
|
+
return exportCanvas;
|
|
292
|
+
}, [config.segments]);
|
|
293
|
+
const setTextureLayer = Ae.useCallback((index, partial) => {
|
|
294
|
+
setTextureLayers((prev) => prev.map((l, i) => (i === index ? { ...l, ...partial } : l)));
|
|
295
|
+
}, []);
|
|
296
|
+
return {
|
|
297
|
+
terrainMesh: terrainRef.current,
|
|
298
|
+
brush,
|
|
299
|
+
setBrush,
|
|
300
|
+
isPainting,
|
|
301
|
+
startPainting: () => setIsPainting(true),
|
|
302
|
+
stopPainting: () => setIsPainting(false),
|
|
303
|
+
generateFlat,
|
|
304
|
+
generateNoise,
|
|
305
|
+
importHeightmap,
|
|
306
|
+
exportHeightmap,
|
|
307
|
+
textureLayers,
|
|
308
|
+
setTextureLayer,
|
|
309
|
+
activeTextureLayer,
|
|
310
|
+
setActiveTextureLayer,
|
|
311
|
+
};
|
|
312
|
+
}
|
|
313
|
+
/* ── Component ── */
|
|
314
|
+
const NiceTerrainEditor = ({ scene, camera, canvas, config: configProp, onTerrainChange, className = '', }) => {
|
|
315
|
+
const config = {
|
|
316
|
+
width: 100,
|
|
317
|
+
depth: 100,
|
|
318
|
+
segments: 128,
|
|
319
|
+
maxHeight: 20,
|
|
320
|
+
...configProp,
|
|
321
|
+
};
|
|
322
|
+
const { brush, setBrush, isPainting, startPainting, stopPainting, generateFlat, generateNoise, exportHeightmap, textureLayers, setTextureLayer, activeTextureLayer, setActiveTextureLayer, } = useTerrainEditor(scene, camera, canvas, config, onTerrainChange);
|
|
323
|
+
const [noiseOctaves, setNoiseOctaves] = Ae.useState(6);
|
|
324
|
+
const [noisePersistence, setNoisePersistence] = Ae.useState(0.5);
|
|
325
|
+
return (jsxRuntime.jsxs("div", { className: `nice-terrain-editor ${className}`, style: { display: 'grid', gap: 8, fontSize: 13 }, children: [jsxRuntime.jsx("strong", { children: "Terrain Editor" }), jsxRuntime.jsxs("fieldset", { style: { border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 4, display: 'flex', flexWrap: 'wrap', gap: 2 }, children: [jsxRuntime.jsx("legend", { style: { fontSize: 11 }, children: "Brush" }), ['raise', 'lower', 'flatten', 'smooth', 'noise', 'paint'].map((m) => (jsxRuntime.jsx("button", { type: "button", onClick: () => setBrush({ mode: m }), style: {
|
|
326
|
+
padding: '3px 6px', fontSize: 11, cursor: 'pointer', borderRadius: 4,
|
|
327
|
+
border: '1px solid var(--border, #e2e8f0)',
|
|
328
|
+
background: brush.mode === m ? 'var(--accent, #6366f1)' : 'transparent',
|
|
329
|
+
color: brush.mode === m ? '#fff' : 'inherit',
|
|
330
|
+
}, children: m }, m)))] }), jsxRuntime.jsxs("label", { children: ["Radius: ", brush.radius.toFixed(1), jsxRuntime.jsx("input", { type: "range", min: 0.5, max: 20, step: 0.5, value: brush.radius, onChange: (e) => setBrush({ radius: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxRuntime.jsxs("label", { children: ["Strength: ", brush.strength.toFixed(2), jsxRuntime.jsx("input", { type: "range", min: 0.01, max: 1, step: 0.01, value: brush.strength, onChange: (e) => setBrush({ strength: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxRuntime.jsx("button", { type: "button", onClick: isPainting ? stopPainting : startPainting, style: { background: isPainting ? '#ef4444' : 'var(--accent, #6366f1)', color: '#fff', border: 'none', borderRadius: 4, padding: '6px 12px', cursor: 'pointer' }, children: isPainting ? '⏹ Stop Painting' : '🖌 Start Painting' }), jsxRuntime.jsxs("fieldset", { style: { border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 6, display: 'grid', gap: 4 }, children: [jsxRuntime.jsx("legend", { style: { fontSize: 11 }, children: "Procedural" }), jsxRuntime.jsxs("label", { children: ["Octaves: ", noiseOctaves, jsxRuntime.jsx("input", { type: "range", min: 1, max: 10, value: noiseOctaves, onChange: (e) => setNoiseOctaves(parseInt(e.target.value, 10)), style: { width: '100%' } })] }), jsxRuntime.jsxs("label", { children: ["Persistence: ", noisePersistence.toFixed(2), jsxRuntime.jsx("input", { type: "range", min: 0.1, max: 1, step: 0.05, value: noisePersistence, onChange: (e) => setNoisePersistence(parseFloat(e.target.value)), style: { width: '100%' } })] }), jsxRuntime.jsxs("div", { style: { display: 'flex', gap: 4 }, children: [jsxRuntime.jsx("button", { type: "button", onClick: () => generateNoise(noiseOctaves, noisePersistence), style: { flex: 1 }, children: "\uD83C\uDFD4 Generate Noise" }), jsxRuntime.jsx("button", { type: "button", onClick: generateFlat, style: { flex: 1 }, children: "\u2B1C Flatten" })] })] }), brush.mode === 'paint' && (jsxRuntime.jsxs("fieldset", { style: { border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 6, display: 'grid', gap: 4 }, children: [jsxRuntime.jsx("legend", { style: { fontSize: 11 }, children: "Texture Layers" }), textureLayers.map((layer, i) => (jsxRuntime.jsxs("label", { style: { display: 'flex', alignItems: 'center', gap: 6 }, children: [jsxRuntime.jsx("input", { type: "radio", name: "texLayer", checked: activeTextureLayer === i, onChange: () => setActiveTextureLayer(i) }), jsxRuntime.jsx("input", { type: "text", value: layer.name, onChange: (e) => setTextureLayer(i, { name: e.target.value }), style: { flex: 1, padding: '2px 6px', border: '1px solid var(--border, #e2e8f0)', borderRadius: 4 } })] }, i)))] })), jsxRuntime.jsx("button", { type: "button", onClick: () => {
|
|
331
|
+
const c = exportHeightmap();
|
|
332
|
+
if (c) {
|
|
333
|
+
const link = document.createElement('a');
|
|
334
|
+
link.download = 'heightmap.png';
|
|
335
|
+
link.href = c.toDataURL('image/png');
|
|
336
|
+
link.click();
|
|
337
|
+
}
|
|
338
|
+
}, style: { fontSize: 11 }, children: "\uD83D\uDCE5 Export Heightmap PNG" })] }));
|
|
339
|
+
};
|
|
340
|
+
|
|
341
|
+
exports.NiceTerrainEditor = NiceTerrainEditor;
|
|
342
|
+
exports.useTerrainEditor = useTerrainEditor;
|
|
343
|
+
//# sourceMappingURL=NiceTerrainEditor.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,258 @@
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1
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'use strict';
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2
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3
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var jsxRuntime = require('react/jsx-runtime');
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var THREE = require('three');
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var Ae = require('react');
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function _interopNamespaceDefault(e) {
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var n = Object.create(null);
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if (e) {
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Object.keys(e).forEach(function (k) {
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if (k !== 'default') {
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var d = Object.getOwnPropertyDescriptor(e, k);
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Object.defineProperty(n, k, d.get ? d : {
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enumerable: true,
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get: function () { return e[k]; }
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});
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}
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});
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}
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n.default = e;
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return Object.freeze(n);
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}
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var THREE__namespace = /*#__PURE__*/_interopNamespaceDefault(THREE);
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/* ── Weight painting utilities ── */
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function getFalloff(distance, radius, type) {
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const t = Math.min(distance / radius, 1);
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switch (type) {
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case 'constant':
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return 1;
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case 'linear':
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return 1 - t;
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case 'smooth':
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return 1 - t * t * (3 - 2 * t); // smoothstep
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case 'sharp':
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return Math.pow(1 - t, 3);
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default:
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return 1 - t;
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}
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}
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/* ── Hook ── */
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43
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function useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange) {
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var _a, _b;
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45
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const [brush, setBrushState] = Ae.useState({
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radius: 0.5,
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strength: 0.5,
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falloff: 'smooth',
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49
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mode: 'add',
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50
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});
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51
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+
const [isPainting, setIsPainting] = Ae.useState(false);
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52
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+
const [activeBoneIndex, setActiveBoneIndex] = Ae.useState(0);
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53
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+
const [showHeatMap, setShowHeatMap] = Ae.useState(true);
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54
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+
const raycaster = Ae.useRef(new THREE__namespace.Raycaster());
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55
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+
const heatMapMaterial = Ae.useRef(null);
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56
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+
const originalMaterial = Ae.useRef(null);
|
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// Get bone names from skeleton
|
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const boneNames = (_b = (_a = skinnedMesh === null || skinnedMesh === void 0 ? void 0 : skinnedMesh.skeleton) === null || _a === void 0 ? void 0 : _a.bones.map((b, i) => b.name || `Bone ${i}`)) !== null && _b !== void 0 ? _b : [];
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59
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+
// Create heat map overlay material
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60
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+
Ae.useEffect(() => {
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61
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+
if (!skinnedMesh || !showHeatMap)
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return;
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63
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+
originalMaterial.current = skinnedMesh.material;
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64
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+
const weightColors = new Float32Array(skinnedMesh.geometry.attributes.position.count * 3);
|
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65
|
+
updateHeatMapColors(skinnedMesh, activeBoneIndex, weightColors);
|
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66
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+
skinnedMesh.geometry.setAttribute('weightColor', new THREE__namespace.BufferAttribute(weightColors, 3));
|
|
67
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+
const mat = new THREE__namespace.ShaderMaterial({
|
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68
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vertexShader: `
|
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69
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+
attribute vec3 weightColor;
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70
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+
varying vec3 vColor;
|
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71
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+
void main() {
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vColor = weightColor;
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
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74
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+
}
|
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75
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+
`,
|
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76
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+
fragmentShader: `
|
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77
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+
varying vec3 vColor;
|
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78
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+
void main() {
|
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79
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+
gl_FragColor = vec4(vColor, 1.0);
|
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80
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+
}
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81
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+
`,
|
|
82
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+
side: THREE__namespace.DoubleSide,
|
|
83
|
+
});
|
|
84
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+
heatMapMaterial.current = mat;
|
|
85
|
+
skinnedMesh.material = mat;
|
|
86
|
+
return () => {
|
|
87
|
+
if (originalMaterial.current) {
|
|
88
|
+
skinnedMesh.material = originalMaterial.current;
|
|
89
|
+
}
|
|
90
|
+
skinnedMesh.geometry.deleteAttribute('weightColor');
|
|
91
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+
mat.dispose();
|
|
92
|
+
};
|
|
93
|
+
}, [skinnedMesh, showHeatMap, activeBoneIndex]);
|
|
94
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+
const setBrush = Ae.useCallback((partial) => {
|
|
95
|
+
setBrushState((prev) => ({ ...prev, ...partial }));
|
|
96
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+
}, []);
|
|
97
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+
const paintAtPoint = Ae.useCallback((point) => {
|
|
98
|
+
if (!skinnedMesh)
|
|
99
|
+
return;
|
|
100
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+
const geometry = skinnedMesh.geometry;
|
|
101
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+
const posAttr = geometry.attributes.position;
|
|
102
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+
const skinWeightAttr = geometry.attributes.skinWeight;
|
|
103
|
+
const skinIndexAttr = geometry.attributes.skinIndex;
|
|
104
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+
if (!skinWeightAttr || !skinIndexAttr)
|
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105
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+
return;
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106
|
+
const vertex = new THREE__namespace.Vector3();
|
|
107
|
+
for (let i = 0; i < posAttr.count; i++) {
|
|
108
|
+
vertex.fromBufferAttribute(posAttr, i);
|
|
109
|
+
skinnedMesh.localToWorld(vertex);
|
|
110
|
+
const dist = vertex.distanceTo(point);
|
|
111
|
+
if (dist > brush.radius)
|
|
112
|
+
continue;
|
|
113
|
+
const influence = getFalloff(dist, brush.radius, brush.falloff) * brush.strength;
|
|
114
|
+
// Get current skin weights for this vertex
|
|
115
|
+
const weights = new THREE__namespace.Vector4().fromBufferAttribute(skinWeightAttr, i);
|
|
116
|
+
const indices = new THREE__namespace.Vector4().fromBufferAttribute(skinIndexAttr, i);
|
|
117
|
+
// Find which component (x/y/z/w) has our bone index
|
|
118
|
+
const components = [indices.x, indices.y, indices.z, indices.w];
|
|
119
|
+
let slot = components.indexOf(activeBoneIndex);
|
|
120
|
+
// If bone not assigned to this vertex, find an empty or lowest-weight slot
|
|
121
|
+
if (slot === -1) {
|
|
122
|
+
const weightArr = [weights.x, weights.y, weights.z, weights.w];
|
|
123
|
+
slot = weightArr.indexOf(Math.min(...weightArr));
|
|
124
|
+
// Set the bone index in that slot
|
|
125
|
+
const compKey = ['x', 'y', 'z', 'w'][slot];
|
|
126
|
+
indices[compKey] = activeBoneIndex;
|
|
127
|
+
skinIndexAttr.setXYZW(i, indices.x, indices.y, indices.z, indices.w);
|
|
128
|
+
}
|
|
129
|
+
const compKey = ['x', 'y', 'z', 'w'][slot];
|
|
130
|
+
let currentWeight = weights[compKey];
|
|
131
|
+
switch (brush.mode) {
|
|
132
|
+
case 'add':
|
|
133
|
+
currentWeight = Math.min(1, currentWeight + influence);
|
|
134
|
+
break;
|
|
135
|
+
case 'subtract':
|
|
136
|
+
currentWeight = Math.max(0, currentWeight - influence);
|
|
137
|
+
break;
|
|
138
|
+
case 'smooth': {
|
|
139
|
+
// Average with neighbors — simplified: move toward 0.5
|
|
140
|
+
currentWeight = currentWeight + (0.5 - currentWeight) * influence;
|
|
141
|
+
break;
|
|
142
|
+
}
|
|
143
|
+
case 'blur': {
|
|
144
|
+
currentWeight = currentWeight * (1 - influence * 0.5);
|
|
145
|
+
break;
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
weights[compKey] = currentWeight;
|
|
149
|
+
// Normalize weights so they sum to 1
|
|
150
|
+
const total = weights.x + weights.y + weights.z + weights.w;
|
|
151
|
+
if (total > 0) {
|
|
152
|
+
weights.divideScalar(total);
|
|
153
|
+
}
|
|
154
|
+
skinWeightAttr.setXYZW(i, weights.x, weights.y, weights.z, weights.w);
|
|
155
|
+
}
|
|
156
|
+
skinWeightAttr.needsUpdate = true;
|
|
157
|
+
skinIndexAttr.needsUpdate = true;
|
|
158
|
+
// Update heat map if shown
|
|
159
|
+
if (showHeatMap && heatMapMaterial.current) {
|
|
160
|
+
const colorAttr = geometry.attributes.weightColor;
|
|
161
|
+
if (colorAttr) {
|
|
162
|
+
const colors = new Float32Array(posAttr.count * 3);
|
|
163
|
+
updateHeatMapColors(skinnedMesh, activeBoneIndex, colors);
|
|
164
|
+
colorAttr.set(colors);
|
|
165
|
+
colorAttr.needsUpdate = true;
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
onWeightsChange === null || onWeightsChange === void 0 ? void 0 : onWeightsChange(skinnedMesh);
|
|
169
|
+
}, [skinnedMesh, brush, activeBoneIndex, showHeatMap, onWeightsChange]);
|
|
170
|
+
// Mouse event handlers
|
|
171
|
+
Ae.useEffect(() => {
|
|
172
|
+
if (!canvas || !camera || !isPainting || !skinnedMesh)
|
|
173
|
+
return;
|
|
174
|
+
const onMouseMove = (e) => {
|
|
175
|
+
const rect = canvas.getBoundingClientRect();
|
|
176
|
+
const mouse = new THREE__namespace.Vector2(((e.clientX - rect.left) / rect.width) * 2 - 1, -((e.clientY - rect.top) / rect.height) * 2 + 1);
|
|
177
|
+
raycaster.current.setFromCamera(mouse, camera);
|
|
178
|
+
const intersects = raycaster.current.intersectObject(skinnedMesh);
|
|
179
|
+
if (intersects.length > 0) {
|
|
180
|
+
paintAtPoint(intersects[0].point);
|
|
181
|
+
}
|
|
182
|
+
};
|
|
183
|
+
canvas.addEventListener('mousemove', onMouseMove);
|
|
184
|
+
return () => canvas.removeEventListener('mousemove', onMouseMove);
|
|
185
|
+
}, [canvas, camera, isPainting, skinnedMesh, paintAtPoint]);
|
|
186
|
+
const normalizeWeights = Ae.useCallback(() => {
|
|
187
|
+
if (!skinnedMesh)
|
|
188
|
+
return;
|
|
189
|
+
const skinWeightAttr = skinnedMesh.geometry.attributes.skinWeight;
|
|
190
|
+
if (!skinWeightAttr)
|
|
191
|
+
return;
|
|
192
|
+
for (let i = 0; i < skinWeightAttr.count; i++) {
|
|
193
|
+
const w = new THREE__namespace.Vector4().fromBufferAttribute(skinWeightAttr, i);
|
|
194
|
+
const total = w.x + w.y + w.z + w.w;
|
|
195
|
+
if (total > 0) {
|
|
196
|
+
w.divideScalar(total);
|
|
197
|
+
skinWeightAttr.setXYZW(i, w.x, w.y, w.z, w.w);
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
skinWeightAttr.needsUpdate = true;
|
|
201
|
+
}, [skinnedMesh]);
|
|
202
|
+
return {
|
|
203
|
+
brush,
|
|
204
|
+
setBrush,
|
|
205
|
+
isPainting,
|
|
206
|
+
activeBoneIndex,
|
|
207
|
+
setActiveBoneIndex,
|
|
208
|
+
boneNames,
|
|
209
|
+
startPainting: () => setIsPainting(true),
|
|
210
|
+
stopPainting: () => setIsPainting(false),
|
|
211
|
+
normalizeWeights,
|
|
212
|
+
showHeatMap,
|
|
213
|
+
setShowHeatMap,
|
|
214
|
+
};
|
|
215
|
+
}
|
|
216
|
+
/* ── Helpers ── */
|
|
217
|
+
function updateHeatMapColors(mesh, boneIndex, colors) {
|
|
218
|
+
const skinWeightAttr = mesh.geometry.attributes.skinWeight;
|
|
219
|
+
const skinIndexAttr = mesh.geometry.attributes.skinIndex;
|
|
220
|
+
if (!skinWeightAttr || !skinIndexAttr)
|
|
221
|
+
return;
|
|
222
|
+
for (let i = 0; i < skinWeightAttr.count; i++) {
|
|
223
|
+
const indices = new THREE__namespace.Vector4().fromBufferAttribute(skinIndexAttr, i);
|
|
224
|
+
const weights = new THREE__namespace.Vector4().fromBufferAttribute(skinWeightAttr, i);
|
|
225
|
+
const components = [indices.x, indices.y, indices.z, indices.w];
|
|
226
|
+
const weightArr = [weights.x, weights.y, weights.z, weights.w];
|
|
227
|
+
const slot = components.indexOf(boneIndex);
|
|
228
|
+
const weight = slot >= 0 ? weightArr[slot] : 0;
|
|
229
|
+
// Blue → Green → Red heat map
|
|
230
|
+
const r = Math.min(1, weight * 2);
|
|
231
|
+
const g = weight < 0.5 ? weight * 2 : 2 - weight * 2;
|
|
232
|
+
const b = Math.max(0, 1 - weight * 2);
|
|
233
|
+
colors[i * 3] = r;
|
|
234
|
+
colors[i * 3 + 1] = g;
|
|
235
|
+
colors[i * 3 + 2] = b;
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
/* ── Component ── */
|
|
239
|
+
const NiceWeightPainter = ({ skinnedMesh, activeBoneIndex: initialBoneIndex, scene, camera, canvas, onWeightsChange, className = '', }) => {
|
|
240
|
+
const { brush, setBrush, isPainting, activeBoneIndex, setActiveBoneIndex, boneNames, startPainting, stopPainting, normalizeWeights, showHeatMap, setShowHeatMap, } = useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange);
|
|
241
|
+
Ae.useEffect(() => {
|
|
242
|
+
setActiveBoneIndex(initialBoneIndex);
|
|
243
|
+
}, [initialBoneIndex, setActiveBoneIndex]);
|
|
244
|
+
return (jsxRuntime.jsxs("div", { className: `nice-weight-painter ${className}`, style: { display: 'grid', gap: 8, fontSize: 13 }, children: [jsxRuntime.jsxs("label", { children: ["Bone:", jsxRuntime.jsx("select", { value: activeBoneIndex, onChange: (e) => setActiveBoneIndex(parseInt(e.target.value, 10)), style: { marginLeft: 8, width: '100%' }, children: boneNames.map((name, i) => (jsxRuntime.jsx("option", { value: i, children: name }, i))) })] }), jsxRuntime.jsxs("fieldset", { style: { display: 'flex', gap: 4, border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 4 }, children: [jsxRuntime.jsx("legend", { style: { fontSize: 11 }, children: "Mode" }), ['add', 'subtract', 'smooth', 'blur'].map((mode) => (jsxRuntime.jsx("button", { type: "button", onClick: () => setBrush({ mode }), style: {
|
|
245
|
+
flex: 1,
|
|
246
|
+
padding: '4px 6px',
|
|
247
|
+
background: brush.mode === mode ? 'var(--accent, #6366f1)' : 'transparent',
|
|
248
|
+
color: brush.mode === mode ? '#fff' : 'inherit',
|
|
249
|
+
border: '1px solid var(--border, #e2e8f0)',
|
|
250
|
+
borderRadius: 4,
|
|
251
|
+
cursor: 'pointer',
|
|
252
|
+
fontSize: 11,
|
|
253
|
+
}, children: mode }, mode)))] }), jsxRuntime.jsxs("label", { children: ["Radius: ", brush.radius.toFixed(2), jsxRuntime.jsx("input", { type: "range", min: 0.05, max: 2, step: 0.05, value: brush.radius, onChange: (e) => setBrush({ radius: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxRuntime.jsxs("label", { children: ["Strength: ", brush.strength.toFixed(2), jsxRuntime.jsx("input", { type: "range", min: 0.01, max: 1, step: 0.01, value: brush.strength, onChange: (e) => setBrush({ strength: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxRuntime.jsxs("div", { style: { display: 'flex', gap: 4 }, children: [jsxRuntime.jsx("button", { type: "button", onClick: isPainting ? stopPainting : startPainting, style: { flex: 1, background: isPainting ? '#ef4444' : 'var(--accent, #6366f1)', color: '#fff', border: 'none', borderRadius: 4, padding: '6px 12px', cursor: 'pointer' }, children: isPainting ? '⏹ Stop Painting' : '🎨 Start Painting' }), jsxRuntime.jsx("button", { type: "button", onClick: normalizeWeights, title: "Normalize all weights", children: "\u2696 Normalize" })] }), jsxRuntime.jsxs("label", { style: { display: 'flex', alignItems: 'center', gap: 6 }, children: [jsxRuntime.jsx("input", { type: "checkbox", checked: showHeatMap, onChange: (e) => setShowHeatMap(e.target.checked) }), "Show weight heat map"] })] }));
|
|
254
|
+
};
|
|
255
|
+
|
|
256
|
+
exports.NiceWeightPainter = NiceWeightPainter;
|
|
257
|
+
exports.useWeightPainter = useWeightPainter;
|
|
258
|
+
//# sourceMappingURL=NiceWeightPainter.js.map
|