@nice2dev/ui-3d 1.0.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (204) hide show
  1. package/CHANGELOG.md +115 -1
  2. package/dist/cjs/collaborative/collaborativeScene.js +210 -0
  3. package/dist/cjs/collaborative/collaborativeScene.js.map +1 -0
  4. package/dist/cjs/core/i18n.js +3 -3
  5. package/dist/cjs/core/i18n.js.map +1 -1
  6. package/dist/cjs/dance/DanceBridge.js +162 -0
  7. package/dist/cjs/dance/DanceBridge.js.map +1 -0
  8. package/dist/cjs/dance/DanceScoreEngine.js +210 -0
  9. package/dist/cjs/dance/DanceScoreEngine.js.map +1 -0
  10. package/dist/cjs/dance/PoseDetector.js +199 -0
  11. package/dist/cjs/dance/PoseDetector.js.map +1 -0
  12. package/dist/cjs/index.js +254 -0
  13. package/dist/cjs/index.js.map +1 -1
  14. package/dist/cjs/material/MaterialEditor.module.css.js +6 -0
  15. package/dist/cjs/material/MaterialEditor.module.css.js.map +1 -0
  16. package/dist/cjs/material/NiceMaterialEditor.js +737 -0
  17. package/dist/cjs/material/NiceMaterialEditor.js.map +1 -0
  18. package/dist/cjs/material/materialEditorTypes.js +73 -0
  19. package/dist/cjs/material/materialEditorTypes.js.map +1 -0
  20. package/dist/cjs/material/materialEditorUtils.js +841 -0
  21. package/dist/cjs/material/materialEditorUtils.js.map +1 -0
  22. package/dist/cjs/material/materialNodeDefinitions.js +1285 -0
  23. package/dist/cjs/material/materialNodeDefinitions.js.map +1 -0
  24. package/dist/cjs/model/ModelEditor.js +4 -1
  25. package/dist/cjs/model/ModelEditor.js.map +1 -1
  26. package/dist/cjs/model/ModelEditor.module.css.js +1 -1
  27. package/dist/cjs/model/ModelEditorLeftPanel.js +5 -4
  28. package/dist/cjs/model/ModelEditorLeftPanel.js.map +1 -1
  29. package/dist/cjs/model/ModelEditorMenuBar.js +8 -3
  30. package/dist/cjs/model/ModelEditorMenuBar.js.map +1 -1
  31. package/dist/cjs/model/ModelEditorRightPanel.js +27 -26
  32. package/dist/cjs/model/ModelEditorRightPanel.js.map +1 -1
  33. package/dist/cjs/model/ModelEditorSubComponents.js +20 -16
  34. package/dist/cjs/model/ModelEditorSubComponents.js.map +1 -1
  35. package/dist/cjs/model/ModelEditorTimeline.js +5 -4
  36. package/dist/cjs/model/ModelEditorTimeline.js.map +1 -1
  37. package/dist/cjs/model/ModelEditorToolbar.js +4 -3
  38. package/dist/cjs/model/ModelEditorToolbar.js.map +1 -1
  39. package/dist/cjs/model/ModelEditorViewport.js +2 -2
  40. package/dist/cjs/model/ModelEditorViewport.js.map +1 -1
  41. package/dist/cjs/model/ModelViewer.js +68 -0
  42. package/dist/cjs/model/ModelViewer.js.map +1 -0
  43. package/dist/cjs/model/ModelViewer.module.css.js +6 -0
  44. package/dist/cjs/model/ModelViewer.module.css.js.map +1 -0
  45. package/dist/cjs/model/NiceArmatureEditor.js +255 -0
  46. package/dist/cjs/model/NiceArmatureEditor.js.map +1 -0
  47. package/dist/cjs/model/NiceMorphTargetEditor.js +206 -0
  48. package/dist/cjs/model/NiceMorphTargetEditor.js.map +1 -0
  49. package/dist/cjs/model/NiceOctree.js +339 -0
  50. package/dist/cjs/model/NiceOctree.js.map +1 -0
  51. package/dist/cjs/model/NicePhysicsSimulation.js +283 -0
  52. package/dist/cjs/model/NicePhysicsSimulation.js.map +1 -0
  53. package/dist/cjs/model/NiceProceduralGeometry.js +269 -0
  54. package/dist/cjs/model/NiceProceduralGeometry.js.map +1 -0
  55. package/dist/cjs/model/NiceTerrainEditor.js +343 -0
  56. package/dist/cjs/model/NiceTerrainEditor.js.map +1 -0
  57. package/dist/cjs/model/NiceWeightPainter.js +258 -0
  58. package/dist/cjs/model/NiceWeightPainter.js.map +1 -0
  59. package/dist/cjs/model/NiceXRPreview.js +269 -0
  60. package/dist/cjs/model/NiceXRPreview.js.map +1 -0
  61. package/dist/cjs/model/cadModeUtils.js +130 -0
  62. package/dist/cjs/model/cadModeUtils.js.map +1 -0
  63. package/dist/cjs/model/editorShortcuts.js +187 -0
  64. package/dist/cjs/model/editorShortcuts.js.map +1 -0
  65. package/dist/cjs/model/modelEditorTypes.js +11 -0
  66. package/dist/cjs/model/modelEditorTypes.js.map +1 -1
  67. package/dist/cjs/model/modelEditorUtils.js +1049 -0
  68. package/dist/cjs/model/modelEditorUtils.js.map +1 -0
  69. package/dist/cjs/model/simsModeUtils.js +358 -0
  70. package/dist/cjs/model/simsModeUtils.js.map +1 -0
  71. package/dist/cjs/model/useModelEditor.js +319 -115
  72. package/dist/cjs/model/useModelEditor.js.map +1 -1
  73. package/dist/cjs/model/useModelViewer.js +634 -0
  74. package/dist/cjs/model/useModelViewer.js.map +1 -0
  75. package/dist/cjs/nice2dev-ui-3d.css +1 -1
  76. package/dist/cjs/particle/NiceParticleEditor.js +526 -0
  77. package/dist/cjs/particle/NiceParticleEditor.js.map +1 -0
  78. package/dist/cjs/particle/ParticleEditor.module.css.js +6 -0
  79. package/dist/cjs/particle/ParticleEditor.module.css.js.map +1 -0
  80. package/dist/cjs/particle/particleEditorTypes.js +92 -0
  81. package/dist/cjs/particle/particleEditorTypes.js.map +1 -0
  82. package/dist/cjs/particle/particleEditorUtils.js +1084 -0
  83. package/dist/cjs/particle/particleEditorUtils.js.map +1 -0
  84. package/dist/cjs/rendering/NiceCascadedShadows.js +266 -0
  85. package/dist/cjs/rendering/NiceCascadedShadows.js.map +1 -0
  86. package/dist/cjs/rendering/NiceRenderExport.js +341 -0
  87. package/dist/cjs/rendering/NiceRenderExport.js.map +1 -0
  88. package/dist/cjs/rendering/NiceSSAO.js +359 -0
  89. package/dist/cjs/rendering/NiceSSAO.js.map +1 -0
  90. package/dist/cjs/rendering/NiceSSR.js +277 -0
  91. package/dist/cjs/rendering/NiceSSR.js.map +1 -0
  92. package/dist/cjs/rendering/NiceWebGPURenderer.js +215 -0
  93. package/dist/cjs/rendering/NiceWebGPURenderer.js.map +1 -0
  94. package/dist/cjs/ui/dist/index.js +50089 -0
  95. package/dist/cjs/ui/dist/index.js.map +1 -0
  96. package/dist/cjs/uv/NiceUVEditor.js +520 -0
  97. package/dist/cjs/uv/NiceUVEditor.js.map +1 -0
  98. package/dist/cjs/uv/UVEditor.module.css.js +6 -0
  99. package/dist/cjs/uv/UVEditor.module.css.js.map +1 -0
  100. package/dist/cjs/uv/uvEditorTypes.js +98 -0
  101. package/dist/cjs/uv/uvEditorTypes.js.map +1 -0
  102. package/dist/cjs/uv/uvEditorUtils.js +670 -0
  103. package/dist/cjs/uv/uvEditorUtils.js.map +1 -0
  104. package/dist/esm/collaborative/collaborativeScene.js +206 -0
  105. package/dist/esm/collaborative/collaborativeScene.js.map +1 -0
  106. package/dist/esm/dance/DanceBridge.js +158 -0
  107. package/dist/esm/dance/DanceBridge.js.map +1 -0
  108. package/dist/esm/dance/DanceScoreEngine.js +207 -0
  109. package/dist/esm/dance/DanceScoreEngine.js.map +1 -0
  110. package/dist/esm/dance/PoseDetector.js +195 -0
  111. package/dist/esm/dance/PoseDetector.js.map +1 -0
  112. package/dist/esm/index.js +35 -1
  113. package/dist/esm/index.js.map +1 -1
  114. package/dist/esm/material/MaterialEditor.module.css.js +4 -0
  115. package/dist/esm/material/MaterialEditor.module.css.js.map +1 -0
  116. package/dist/esm/material/NiceMaterialEditor.js +734 -0
  117. package/dist/esm/material/NiceMaterialEditor.js.map +1 -0
  118. package/dist/esm/material/materialEditorTypes.js +62 -0
  119. package/dist/esm/material/materialEditorTypes.js.map +1 -0
  120. package/dist/esm/material/materialEditorUtils.js +811 -0
  121. package/dist/esm/material/materialEditorUtils.js.map +1 -0
  122. package/dist/esm/material/materialNodeDefinitions.js +1280 -0
  123. package/dist/esm/material/materialNodeDefinitions.js.map +1 -0
  124. package/dist/esm/model/ModelEditor.js +4 -2
  125. package/dist/esm/model/ModelEditor.js.map +1 -1
  126. package/dist/esm/model/ModelEditor.module.css.js +1 -1
  127. package/dist/esm/model/ModelEditorLeftPanel.js +5 -4
  128. package/dist/esm/model/ModelEditorLeftPanel.js.map +1 -1
  129. package/dist/esm/model/ModelEditorMenuBar.js +8 -3
  130. package/dist/esm/model/ModelEditorMenuBar.js.map +1 -1
  131. package/dist/esm/model/ModelEditorRightPanel.js +27 -26
  132. package/dist/esm/model/ModelEditorRightPanel.js.map +1 -1
  133. package/dist/esm/model/ModelEditorSubComponents.js +17 -13
  134. package/dist/esm/model/ModelEditorSubComponents.js.map +1 -1
  135. package/dist/esm/model/ModelEditorTimeline.js +5 -4
  136. package/dist/esm/model/ModelEditorTimeline.js.map +1 -1
  137. package/dist/esm/model/ModelEditorToolbar.js +4 -3
  138. package/dist/esm/model/ModelEditorToolbar.js.map +1 -1
  139. package/dist/esm/model/ModelEditorViewport.js +2 -2
  140. package/dist/esm/model/ModelEditorViewport.js.map +1 -1
  141. package/dist/esm/model/ModelViewer.js +65 -0
  142. package/dist/esm/model/ModelViewer.js.map +1 -0
  143. package/dist/esm/model/ModelViewer.module.css.js +4 -0
  144. package/dist/esm/model/ModelViewer.module.css.js.map +1 -0
  145. package/dist/esm/model/NiceArmatureEditor.js +233 -0
  146. package/dist/esm/model/NiceArmatureEditor.js.map +1 -0
  147. package/dist/esm/model/NiceMorphTargetEditor.js +184 -0
  148. package/dist/esm/model/NiceMorphTargetEditor.js.map +1 -0
  149. package/dist/esm/model/NiceOctree.js +317 -0
  150. package/dist/esm/model/NiceOctree.js.map +1 -0
  151. package/dist/esm/model/NicePhysicsSimulation.js +261 -0
  152. package/dist/esm/model/NicePhysicsSimulation.js.map +1 -0
  153. package/dist/esm/model/NiceProceduralGeometry.js +242 -0
  154. package/dist/esm/model/NiceProceduralGeometry.js.map +1 -0
  155. package/dist/esm/model/NiceTerrainEditor.js +321 -0
  156. package/dist/esm/model/NiceTerrainEditor.js.map +1 -0
  157. package/dist/esm/model/NiceWeightPainter.js +236 -0
  158. package/dist/esm/model/NiceWeightPainter.js.map +1 -0
  159. package/dist/esm/model/NiceXRPreview.js +247 -0
  160. package/dist/esm/model/NiceXRPreview.js.map +1 -0
  161. package/dist/esm/model/cadModeUtils.js +103 -0
  162. package/dist/esm/model/cadModeUtils.js.map +1 -0
  163. package/dist/esm/model/editorShortcuts.js +185 -0
  164. package/dist/esm/model/editorShortcuts.js.map +1 -0
  165. package/dist/esm/model/modelEditorTypes.js +11 -0
  166. package/dist/esm/model/modelEditorTypes.js.map +1 -1
  167. package/dist/esm/model/modelEditorUtils.js +997 -0
  168. package/dist/esm/model/modelEditorUtils.js.map +1 -0
  169. package/dist/esm/model/simsModeUtils.js +325 -0
  170. package/dist/esm/model/simsModeUtils.js.map +1 -0
  171. package/dist/esm/model/useModelEditor.js +204 -0
  172. package/dist/esm/model/useModelEditor.js.map +1 -1
  173. package/dist/esm/model/useModelViewer.js +613 -0
  174. package/dist/esm/model/useModelViewer.js.map +1 -0
  175. package/dist/esm/nice2dev-ui-3d.css +1 -1
  176. package/dist/esm/particle/NiceParticleEditor.js +523 -0
  177. package/dist/esm/particle/NiceParticleEditor.js.map +1 -0
  178. package/dist/esm/particle/ParticleEditor.module.css.js +4 -0
  179. package/dist/esm/particle/ParticleEditor.module.css.js.map +1 -0
  180. package/dist/esm/particle/particleEditorTypes.js +84 -0
  181. package/dist/esm/particle/particleEditorTypes.js.map +1 -0
  182. package/dist/esm/particle/particleEditorUtils.js +1054 -0
  183. package/dist/esm/particle/particleEditorUtils.js.map +1 -0
  184. package/dist/esm/rendering/NiceCascadedShadows.js +244 -0
  185. package/dist/esm/rendering/NiceCascadedShadows.js.map +1 -0
  186. package/dist/esm/rendering/NiceRenderExport.js +319 -0
  187. package/dist/esm/rendering/NiceRenderExport.js.map +1 -0
  188. package/dist/esm/rendering/NiceSSAO.js +337 -0
  189. package/dist/esm/rendering/NiceSSAO.js.map +1 -0
  190. package/dist/esm/rendering/NiceSSR.js +255 -0
  191. package/dist/esm/rendering/NiceSSR.js.map +1 -0
  192. package/dist/esm/rendering/NiceWebGPURenderer.js +193 -0
  193. package/dist/esm/rendering/NiceWebGPURenderer.js.map +1 -0
  194. package/dist/esm/ui/dist/index.js +49686 -0
  195. package/dist/esm/ui/dist/index.js.map +1 -0
  196. package/dist/esm/uv/NiceUVEditor.js +518 -0
  197. package/dist/esm/uv/NiceUVEditor.js.map +1 -0
  198. package/dist/esm/uv/UVEditor.module.css.js +4 -0
  199. package/dist/esm/uv/UVEditor.module.css.js.map +1 -0
  200. package/dist/esm/uv/uvEditorTypes.js +88 -0
  201. package/dist/esm/uv/uvEditorTypes.js.map +1 -0
  202. package/dist/esm/uv/uvEditorUtils.js +621 -0
  203. package/dist/esm/uv/uvEditorUtils.js.map +1 -0
  204. package/package.json +3 -4
@@ -0,0 +1,343 @@
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+ 'use strict';
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+
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+ var jsxRuntime = require('react/jsx-runtime');
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+ var THREE = require('three');
5
+ var Ae = require('react');
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+
7
+ function _interopNamespaceDefault(e) {
8
+ var n = Object.create(null);
9
+ if (e) {
10
+ Object.keys(e).forEach(function (k) {
11
+ if (k !== 'default') {
12
+ var d = Object.getOwnPropertyDescriptor(e, k);
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+ Object.defineProperty(n, k, d.get ? d : {
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+ enumerable: true,
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+ get: function () { return e[k]; }
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+ });
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+ }
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+ });
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+ }
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+ n.default = e;
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+ return Object.freeze(n);
22
+ }
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+
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+ var THREE__namespace = /*#__PURE__*/_interopNamespaceDefault(THREE);
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+
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+ function fractalNoise(x, z, octaves, persistence, lacunarity, rng) {
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+ let value = 0;
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+ let amplitude = 1;
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+ let frequency = 1;
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+ let maxValue = 0;
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+ for (let i = 0; i < octaves; i++) {
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+ // Simple value noise using sin-based hash
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+ const nx = x * frequency;
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+ const nz = z * frequency;
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+ const noise = Math.sin(nx * 12.9898 + nz * 78.233) * 43758.5453;
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+ value += (noise - Math.floor(noise)) * amplitude;
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+ maxValue += amplitude;
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+ amplitude *= persistence;
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+ frequency *= lacunarity;
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+ }
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+ return value / maxValue;
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+ }
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+ /* ── Hook ── */
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+ function useTerrainEditor(scene, camera, canvas, config = { width: 100, depth: 100, segments: 128, maxHeight: 20 }, onTerrainChange) {
45
+ const [brush, setBrushState] = Ae.useState({
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+ mode: 'raise',
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+ radius: 5,
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+ strength: 0.3,
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+ falloff: 'smooth',
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+ });
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+ const [isPainting, setIsPainting] = Ae.useState(false);
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+ const [textureLayers, setTextureLayers] = Ae.useState([
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+ { name: 'Grass', texture: null, scale: 10 },
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+ { name: 'Rock', texture: null, scale: 8 },
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+ { name: 'Sand', texture: null, scale: 12 },
56
+ { name: 'Snow', texture: null, scale: 10 },
57
+ ]);
58
+ const [activeTextureLayer, setActiveTextureLayer] = Ae.useState(0);
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+ const terrainRef = Ae.useRef(null);
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+ const splatMapRef = Ae.useRef(null);
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+ const raycaster = Ae.useRef(new THREE__namespace.Raycaster());
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+ // Create terrain mesh
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+ Ae.useEffect(() => {
64
+ if (!scene)
65
+ return;
66
+ const geometry = new THREE__namespace.PlaneGeometry(config.width, config.depth, config.segments, config.segments);
67
+ geometry.rotateX(-Math.PI / 2);
68
+ const material = new THREE__namespace.MeshStandardMaterial({
69
+ color: 0x4a7c4f,
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+ wireframe: false,
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+ flatShading: false,
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+ side: THREE__namespace.DoubleSide,
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+ });
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+ const mesh = new THREE__namespace.Mesh(geometry, material);
75
+ mesh.receiveShadow = true;
76
+ mesh.castShadow = true;
77
+ mesh.name = 'NiceTerrain';
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+ scene.add(mesh);
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+ terrainRef.current = mesh;
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+ // Initialize splat map (RGBA per vertex)
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+ const vertexCount = geometry.attributes.position.count;
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+ const splatMap = new Float32Array(vertexCount * 4);
83
+ for (let i = 0; i < vertexCount; i++) {
84
+ splatMap[i * 4] = 1; // R = grass by default
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+ }
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+ splatMapRef.current = splatMap;
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+ return () => {
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+ scene.remove(mesh);
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+ geometry.dispose();
90
+ material.dispose();
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+ };
92
+ }, [scene, config.width, config.depth, config.segments]);
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+ const setBrush = Ae.useCallback((partial) => {
94
+ setBrushState((prev) => ({ ...prev, ...partial }));
95
+ }, []);
96
+ const applyBrushAtPoint = Ae.useCallback((point) => {
97
+ const mesh = terrainRef.current;
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+ if (!mesh)
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+ return;
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+ const posAttr = mesh.geometry.attributes.position;
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+ const vertex = new THREE__namespace.Vector3();
102
+ for (let i = 0; i < posAttr.count; i++) {
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+ vertex.fromBufferAttribute(posAttr, i);
104
+ const dx = vertex.x - point.x;
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+ const dz = vertex.z - point.z;
106
+ const dist = Math.sqrt(dx * dx + dz * dz);
107
+ if (dist > brush.radius)
108
+ continue;
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+ // Falloff
110
+ const t = dist / brush.radius;
111
+ let falloff;
112
+ switch (brush.falloff) {
113
+ case 'constant':
114
+ falloff = 1;
115
+ break;
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+ case 'linear':
117
+ falloff = 1 - t;
118
+ break;
119
+ case 'smooth':
120
+ falloff = 1 - t * t * (3 - 2 * t);
121
+ break;
122
+ default: falloff = 1 - t;
123
+ }
124
+ const influence = falloff * brush.strength;
125
+ switch (brush.mode) {
126
+ case 'raise':
127
+ posAttr.setY(i, posAttr.getY(i) + influence);
128
+ break;
129
+ case 'lower':
130
+ posAttr.setY(i, posAttr.getY(i) - influence);
131
+ break;
132
+ case 'flatten':
133
+ posAttr.setY(i, posAttr.getY(i) + (point.y - posAttr.getY(i)) * influence);
134
+ break;
135
+ case 'smooth': {
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+ // Average with neighbors
137
+ let avg = posAttr.getY(i);
138
+ let count = 1;
139
+ const seg = config.segments + 1;
140
+ const row = Math.floor(i / seg);
141
+ const col = i % seg;
142
+ const neighbors = [
143
+ row > 0 ? i - seg : -1,
144
+ row < config.segments ? i + seg : -1,
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+ col > 0 ? i - 1 : -1,
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+ col < config.segments ? i + 1 : -1,
147
+ ];
148
+ for (const ni of neighbors) {
149
+ if (ni >= 0 && ni < posAttr.count) {
150
+ avg += posAttr.getY(ni);
151
+ count++;
152
+ }
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+ }
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+ avg /= count;
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+ posAttr.setY(i, posAttr.getY(i) + (avg - posAttr.getY(i)) * influence);
156
+ break;
157
+ }
158
+ case 'noise':
159
+ posAttr.setY(i, posAttr.getY(i) + (Math.random() - 0.5) * influence * 2);
160
+ break;
161
+ case 'paint': {
162
+ // Paint active texture layer onto vertices
163
+ if (splatMapRef.current) {
164
+ const offset = i * 4;
165
+ // Reduce all channels slightly
166
+ for (let c = 0; c < 4; c++) {
167
+ splatMapRef.current[offset + c] *= 1 - influence * 0.5;
168
+ }
169
+ splatMapRef.current[offset + activeTextureLayer] += influence;
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+ // Normalize
171
+ let total = 0;
172
+ for (let c = 0; c < 4; c++)
173
+ total += splatMapRef.current[offset + c];
174
+ if (total > 0) {
175
+ for (let c = 0; c < 4; c++)
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+ splatMapRef.current[offset + c] /= total;
177
+ }
178
+ }
179
+ break;
180
+ }
181
+ }
182
+ }
183
+ posAttr.needsUpdate = true;
184
+ mesh.geometry.computeVertexNormals();
185
+ onTerrainChange === null || onTerrainChange === void 0 ? void 0 : onTerrainChange(mesh);
186
+ }, [brush, config.segments, activeTextureLayer, onTerrainChange]);
187
+ // Mouse handling
188
+ Ae.useEffect(() => {
189
+ if (!canvas || !camera || !isPainting)
190
+ return;
191
+ const onPointerMove = (e) => {
192
+ const rect = canvas.getBoundingClientRect();
193
+ const mouse = new THREE__namespace.Vector2(((e.clientX - rect.left) / rect.width) * 2 - 1, -((e.clientY - rect.top) / rect.height) * 2 + 1);
194
+ raycaster.current.setFromCamera(mouse, camera);
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+ const mesh = terrainRef.current;
196
+ if (!mesh)
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+ return;
198
+ const intersects = raycaster.current.intersectObject(mesh);
199
+ if (intersects.length > 0) {
200
+ applyBrushAtPoint(intersects[0].point);
201
+ }
202
+ };
203
+ canvas.addEventListener('pointermove', onPointerMove);
204
+ return () => canvas.removeEventListener('pointermove', onPointerMove);
205
+ }, [canvas, camera, isPainting, applyBrushAtPoint]);
206
+ const generateFlat = Ae.useCallback(() => {
207
+ const mesh = terrainRef.current;
208
+ if (!mesh)
209
+ return;
210
+ const posAttr = mesh.geometry.attributes.position;
211
+ for (let i = 0; i < posAttr.count; i++) {
212
+ posAttr.setY(i, 0);
213
+ }
214
+ posAttr.needsUpdate = true;
215
+ mesh.geometry.computeVertexNormals();
216
+ onTerrainChange === null || onTerrainChange === void 0 ? void 0 : onTerrainChange(mesh);
217
+ }, [onTerrainChange]);
218
+ const generateNoise = Ae.useCallback((octaves = 6, persistence = 0.5, lacunarity = 2.0) => {
219
+ const mesh = terrainRef.current;
220
+ if (!mesh)
221
+ return;
222
+ const posAttr = mesh.geometry.attributes.position;
223
+ for (let i = 0; i < posAttr.count; i++) {
224
+ const x = posAttr.getX(i) / config.width;
225
+ const z = posAttr.getZ(i) / config.depth;
226
+ const height = fractalNoise(x, z, octaves, persistence, lacunarity) * config.maxHeight;
227
+ posAttr.setY(i, height);
228
+ }
229
+ posAttr.needsUpdate = true;
230
+ mesh.geometry.computeVertexNormals();
231
+ onTerrainChange === null || onTerrainChange === void 0 ? void 0 : onTerrainChange(mesh);
232
+ }, [config, onTerrainChange]);
233
+ const importHeightmap = Ae.useCallback((image) => {
234
+ const mesh = terrainRef.current;
235
+ if (!mesh)
236
+ return;
237
+ const tmpCanvas = document.createElement('canvas');
238
+ tmpCanvas.width = image.width;
239
+ tmpCanvas.height = image.height;
240
+ const ctx = tmpCanvas.getContext('2d');
241
+ if (!ctx)
242
+ return;
243
+ ctx.drawImage(image, 0, 0);
244
+ const imageData = ctx.getImageData(0, 0, image.width, image.height);
245
+ const posAttr = mesh.geometry.attributes.position;
246
+ const seg = config.segments + 1;
247
+ for (let i = 0; i < posAttr.count; i++) {
248
+ const row = Math.floor(i / seg);
249
+ const col = i % seg;
250
+ const px = Math.floor((col / config.segments) * (image.width - 1));
251
+ const py = Math.floor((row / config.segments) * (image.height - 1));
252
+ const idx = (py * image.width + px) * 4;
253
+ const gray = imageData.data[idx] / 255;
254
+ posAttr.setY(i, gray * config.maxHeight);
255
+ }
256
+ posAttr.needsUpdate = true;
257
+ mesh.geometry.computeVertexNormals();
258
+ onTerrainChange === null || onTerrainChange === void 0 ? void 0 : onTerrainChange(mesh);
259
+ }, [config, onTerrainChange]);
260
+ const exportHeightmap = Ae.useCallback(() => {
261
+ const mesh = terrainRef.current;
262
+ if (!mesh)
263
+ return null;
264
+ const posAttr = mesh.geometry.attributes.position;
265
+ const seg = config.segments + 1;
266
+ const exportCanvas = document.createElement('canvas');
267
+ exportCanvas.width = seg;
268
+ exportCanvas.height = seg;
269
+ const ctx = exportCanvas.getContext('2d');
270
+ if (!ctx)
271
+ return null;
272
+ const imageData = ctx.createImageData(seg, seg);
273
+ let minY = Infinity;
274
+ let maxY = -Infinity;
275
+ for (let i = 0; i < posAttr.count; i++) {
276
+ const y = posAttr.getY(i);
277
+ if (y < minY)
278
+ minY = y;
279
+ if (y > maxY)
280
+ maxY = y;
281
+ }
282
+ const range = maxY - minY || 1;
283
+ for (let i = 0; i < posAttr.count; i++) {
284
+ const gray = Math.round(((posAttr.getY(i) - minY) / range) * 255);
285
+ imageData.data[i * 4] = gray;
286
+ imageData.data[i * 4 + 1] = gray;
287
+ imageData.data[i * 4 + 2] = gray;
288
+ imageData.data[i * 4 + 3] = 255;
289
+ }
290
+ ctx.putImageData(imageData, 0, 0);
291
+ return exportCanvas;
292
+ }, [config.segments]);
293
+ const setTextureLayer = Ae.useCallback((index, partial) => {
294
+ setTextureLayers((prev) => prev.map((l, i) => (i === index ? { ...l, ...partial } : l)));
295
+ }, []);
296
+ return {
297
+ terrainMesh: terrainRef.current,
298
+ brush,
299
+ setBrush,
300
+ isPainting,
301
+ startPainting: () => setIsPainting(true),
302
+ stopPainting: () => setIsPainting(false),
303
+ generateFlat,
304
+ generateNoise,
305
+ importHeightmap,
306
+ exportHeightmap,
307
+ textureLayers,
308
+ setTextureLayer,
309
+ activeTextureLayer,
310
+ setActiveTextureLayer,
311
+ };
312
+ }
313
+ /* ── Component ── */
314
+ const NiceTerrainEditor = ({ scene, camera, canvas, config: configProp, onTerrainChange, className = '', }) => {
315
+ const config = {
316
+ width: 100,
317
+ depth: 100,
318
+ segments: 128,
319
+ maxHeight: 20,
320
+ ...configProp,
321
+ };
322
+ const { brush, setBrush, isPainting, startPainting, stopPainting, generateFlat, generateNoise, exportHeightmap, textureLayers, setTextureLayer, activeTextureLayer, setActiveTextureLayer, } = useTerrainEditor(scene, camera, canvas, config, onTerrainChange);
323
+ const [noiseOctaves, setNoiseOctaves] = Ae.useState(6);
324
+ const [noisePersistence, setNoisePersistence] = Ae.useState(0.5);
325
+ return (jsxRuntime.jsxs("div", { className: `nice-terrain-editor ${className}`, style: { display: 'grid', gap: 8, fontSize: 13 }, children: [jsxRuntime.jsx("strong", { children: "Terrain Editor" }), jsxRuntime.jsxs("fieldset", { style: { border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 4, display: 'flex', flexWrap: 'wrap', gap: 2 }, children: [jsxRuntime.jsx("legend", { style: { fontSize: 11 }, children: "Brush" }), ['raise', 'lower', 'flatten', 'smooth', 'noise', 'paint'].map((m) => (jsxRuntime.jsx("button", { type: "button", onClick: () => setBrush({ mode: m }), style: {
326
+ padding: '3px 6px', fontSize: 11, cursor: 'pointer', borderRadius: 4,
327
+ border: '1px solid var(--border, #e2e8f0)',
328
+ background: brush.mode === m ? 'var(--accent, #6366f1)' : 'transparent',
329
+ color: brush.mode === m ? '#fff' : 'inherit',
330
+ }, children: m }, m)))] }), jsxRuntime.jsxs("label", { children: ["Radius: ", brush.radius.toFixed(1), jsxRuntime.jsx("input", { type: "range", min: 0.5, max: 20, step: 0.5, value: brush.radius, onChange: (e) => setBrush({ radius: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxRuntime.jsxs("label", { children: ["Strength: ", brush.strength.toFixed(2), jsxRuntime.jsx("input", { type: "range", min: 0.01, max: 1, step: 0.01, value: brush.strength, onChange: (e) => setBrush({ strength: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxRuntime.jsx("button", { type: "button", onClick: isPainting ? stopPainting : startPainting, style: { background: isPainting ? '#ef4444' : 'var(--accent, #6366f1)', color: '#fff', border: 'none', borderRadius: 4, padding: '6px 12px', cursor: 'pointer' }, children: isPainting ? '⏹ Stop Painting' : '🖌 Start Painting' }), jsxRuntime.jsxs("fieldset", { style: { border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 6, display: 'grid', gap: 4 }, children: [jsxRuntime.jsx("legend", { style: { fontSize: 11 }, children: "Procedural" }), jsxRuntime.jsxs("label", { children: ["Octaves: ", noiseOctaves, jsxRuntime.jsx("input", { type: "range", min: 1, max: 10, value: noiseOctaves, onChange: (e) => setNoiseOctaves(parseInt(e.target.value, 10)), style: { width: '100%' } })] }), jsxRuntime.jsxs("label", { children: ["Persistence: ", noisePersistence.toFixed(2), jsxRuntime.jsx("input", { type: "range", min: 0.1, max: 1, step: 0.05, value: noisePersistence, onChange: (e) => setNoisePersistence(parseFloat(e.target.value)), style: { width: '100%' } })] }), jsxRuntime.jsxs("div", { style: { display: 'flex', gap: 4 }, children: [jsxRuntime.jsx("button", { type: "button", onClick: () => generateNoise(noiseOctaves, noisePersistence), style: { flex: 1 }, children: "\uD83C\uDFD4 Generate Noise" }), jsxRuntime.jsx("button", { type: "button", onClick: generateFlat, style: { flex: 1 }, children: "\u2B1C Flatten" })] })] }), brush.mode === 'paint' && (jsxRuntime.jsxs("fieldset", { style: { border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 6, display: 'grid', gap: 4 }, children: [jsxRuntime.jsx("legend", { style: { fontSize: 11 }, children: "Texture Layers" }), textureLayers.map((layer, i) => (jsxRuntime.jsxs("label", { style: { display: 'flex', alignItems: 'center', gap: 6 }, children: [jsxRuntime.jsx("input", { type: "radio", name: "texLayer", checked: activeTextureLayer === i, onChange: () => setActiveTextureLayer(i) }), jsxRuntime.jsx("input", { type: "text", value: layer.name, onChange: (e) => setTextureLayer(i, { name: e.target.value }), style: { flex: 1, padding: '2px 6px', border: '1px solid var(--border, #e2e8f0)', borderRadius: 4 } })] }, i)))] })), jsxRuntime.jsx("button", { type: "button", onClick: () => {
331
+ const c = exportHeightmap();
332
+ if (c) {
333
+ const link = document.createElement('a');
334
+ link.download = 'heightmap.png';
335
+ link.href = c.toDataURL('image/png');
336
+ link.click();
337
+ }
338
+ }, style: { fontSize: 11 }, children: "\uD83D\uDCE5 Export Heightmap PNG" })] }));
339
+ };
340
+
341
+ exports.NiceTerrainEditor = NiceTerrainEditor;
342
+ exports.useTerrainEditor = useTerrainEditor;
343
+ //# sourceMappingURL=NiceTerrainEditor.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,258 @@
1
+ 'use strict';
2
+
3
+ var jsxRuntime = require('react/jsx-runtime');
4
+ var THREE = require('three');
5
+ var Ae = require('react');
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+
7
+ function _interopNamespaceDefault(e) {
8
+ var n = Object.create(null);
9
+ if (e) {
10
+ Object.keys(e).forEach(function (k) {
11
+ if (k !== 'default') {
12
+ var d = Object.getOwnPropertyDescriptor(e, k);
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+ Object.defineProperty(n, k, d.get ? d : {
14
+ enumerable: true,
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+ get: function () { return e[k]; }
16
+ });
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+ }
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+ });
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+ }
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+ n.default = e;
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+ return Object.freeze(n);
22
+ }
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+
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+ var THREE__namespace = /*#__PURE__*/_interopNamespaceDefault(THREE);
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+
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+ /* ── Weight painting utilities ── */
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+ function getFalloff(distance, radius, type) {
28
+ const t = Math.min(distance / radius, 1);
29
+ switch (type) {
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+ case 'constant':
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+ return 1;
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+ case 'linear':
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+ return 1 - t;
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+ case 'smooth':
35
+ return 1 - t * t * (3 - 2 * t); // smoothstep
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+ case 'sharp':
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+ return Math.pow(1 - t, 3);
38
+ default:
39
+ return 1 - t;
40
+ }
41
+ }
42
+ /* ── Hook ── */
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+ function useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange) {
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+ var _a, _b;
45
+ const [brush, setBrushState] = Ae.useState({
46
+ radius: 0.5,
47
+ strength: 0.5,
48
+ falloff: 'smooth',
49
+ mode: 'add',
50
+ });
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+ const [isPainting, setIsPainting] = Ae.useState(false);
52
+ const [activeBoneIndex, setActiveBoneIndex] = Ae.useState(0);
53
+ const [showHeatMap, setShowHeatMap] = Ae.useState(true);
54
+ const raycaster = Ae.useRef(new THREE__namespace.Raycaster());
55
+ const heatMapMaterial = Ae.useRef(null);
56
+ const originalMaterial = Ae.useRef(null);
57
+ // Get bone names from skeleton
58
+ const boneNames = (_b = (_a = skinnedMesh === null || skinnedMesh === void 0 ? void 0 : skinnedMesh.skeleton) === null || _a === void 0 ? void 0 : _a.bones.map((b, i) => b.name || `Bone ${i}`)) !== null && _b !== void 0 ? _b : [];
59
+ // Create heat map overlay material
60
+ Ae.useEffect(() => {
61
+ if (!skinnedMesh || !showHeatMap)
62
+ return;
63
+ originalMaterial.current = skinnedMesh.material;
64
+ const weightColors = new Float32Array(skinnedMesh.geometry.attributes.position.count * 3);
65
+ updateHeatMapColors(skinnedMesh, activeBoneIndex, weightColors);
66
+ skinnedMesh.geometry.setAttribute('weightColor', new THREE__namespace.BufferAttribute(weightColors, 3));
67
+ const mat = new THREE__namespace.ShaderMaterial({
68
+ vertexShader: `
69
+ attribute vec3 weightColor;
70
+ varying vec3 vColor;
71
+ void main() {
72
+ vColor = weightColor;
73
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
74
+ }
75
+ `,
76
+ fragmentShader: `
77
+ varying vec3 vColor;
78
+ void main() {
79
+ gl_FragColor = vec4(vColor, 1.0);
80
+ }
81
+ `,
82
+ side: THREE__namespace.DoubleSide,
83
+ });
84
+ heatMapMaterial.current = mat;
85
+ skinnedMesh.material = mat;
86
+ return () => {
87
+ if (originalMaterial.current) {
88
+ skinnedMesh.material = originalMaterial.current;
89
+ }
90
+ skinnedMesh.geometry.deleteAttribute('weightColor');
91
+ mat.dispose();
92
+ };
93
+ }, [skinnedMesh, showHeatMap, activeBoneIndex]);
94
+ const setBrush = Ae.useCallback((partial) => {
95
+ setBrushState((prev) => ({ ...prev, ...partial }));
96
+ }, []);
97
+ const paintAtPoint = Ae.useCallback((point) => {
98
+ if (!skinnedMesh)
99
+ return;
100
+ const geometry = skinnedMesh.geometry;
101
+ const posAttr = geometry.attributes.position;
102
+ const skinWeightAttr = geometry.attributes.skinWeight;
103
+ const skinIndexAttr = geometry.attributes.skinIndex;
104
+ if (!skinWeightAttr || !skinIndexAttr)
105
+ return;
106
+ const vertex = new THREE__namespace.Vector3();
107
+ for (let i = 0; i < posAttr.count; i++) {
108
+ vertex.fromBufferAttribute(posAttr, i);
109
+ skinnedMesh.localToWorld(vertex);
110
+ const dist = vertex.distanceTo(point);
111
+ if (dist > brush.radius)
112
+ continue;
113
+ const influence = getFalloff(dist, brush.radius, brush.falloff) * brush.strength;
114
+ // Get current skin weights for this vertex
115
+ const weights = new THREE__namespace.Vector4().fromBufferAttribute(skinWeightAttr, i);
116
+ const indices = new THREE__namespace.Vector4().fromBufferAttribute(skinIndexAttr, i);
117
+ // Find which component (x/y/z/w) has our bone index
118
+ const components = [indices.x, indices.y, indices.z, indices.w];
119
+ let slot = components.indexOf(activeBoneIndex);
120
+ // If bone not assigned to this vertex, find an empty or lowest-weight slot
121
+ if (slot === -1) {
122
+ const weightArr = [weights.x, weights.y, weights.z, weights.w];
123
+ slot = weightArr.indexOf(Math.min(...weightArr));
124
+ // Set the bone index in that slot
125
+ const compKey = ['x', 'y', 'z', 'w'][slot];
126
+ indices[compKey] = activeBoneIndex;
127
+ skinIndexAttr.setXYZW(i, indices.x, indices.y, indices.z, indices.w);
128
+ }
129
+ const compKey = ['x', 'y', 'z', 'w'][slot];
130
+ let currentWeight = weights[compKey];
131
+ switch (brush.mode) {
132
+ case 'add':
133
+ currentWeight = Math.min(1, currentWeight + influence);
134
+ break;
135
+ case 'subtract':
136
+ currentWeight = Math.max(0, currentWeight - influence);
137
+ break;
138
+ case 'smooth': {
139
+ // Average with neighbors — simplified: move toward 0.5
140
+ currentWeight = currentWeight + (0.5 - currentWeight) * influence;
141
+ break;
142
+ }
143
+ case 'blur': {
144
+ currentWeight = currentWeight * (1 - influence * 0.5);
145
+ break;
146
+ }
147
+ }
148
+ weights[compKey] = currentWeight;
149
+ // Normalize weights so they sum to 1
150
+ const total = weights.x + weights.y + weights.z + weights.w;
151
+ if (total > 0) {
152
+ weights.divideScalar(total);
153
+ }
154
+ skinWeightAttr.setXYZW(i, weights.x, weights.y, weights.z, weights.w);
155
+ }
156
+ skinWeightAttr.needsUpdate = true;
157
+ skinIndexAttr.needsUpdate = true;
158
+ // Update heat map if shown
159
+ if (showHeatMap && heatMapMaterial.current) {
160
+ const colorAttr = geometry.attributes.weightColor;
161
+ if (colorAttr) {
162
+ const colors = new Float32Array(posAttr.count * 3);
163
+ updateHeatMapColors(skinnedMesh, activeBoneIndex, colors);
164
+ colorAttr.set(colors);
165
+ colorAttr.needsUpdate = true;
166
+ }
167
+ }
168
+ onWeightsChange === null || onWeightsChange === void 0 ? void 0 : onWeightsChange(skinnedMesh);
169
+ }, [skinnedMesh, brush, activeBoneIndex, showHeatMap, onWeightsChange]);
170
+ // Mouse event handlers
171
+ Ae.useEffect(() => {
172
+ if (!canvas || !camera || !isPainting || !skinnedMesh)
173
+ return;
174
+ const onMouseMove = (e) => {
175
+ const rect = canvas.getBoundingClientRect();
176
+ const mouse = new THREE__namespace.Vector2(((e.clientX - rect.left) / rect.width) * 2 - 1, -((e.clientY - rect.top) / rect.height) * 2 + 1);
177
+ raycaster.current.setFromCamera(mouse, camera);
178
+ const intersects = raycaster.current.intersectObject(skinnedMesh);
179
+ if (intersects.length > 0) {
180
+ paintAtPoint(intersects[0].point);
181
+ }
182
+ };
183
+ canvas.addEventListener('mousemove', onMouseMove);
184
+ return () => canvas.removeEventListener('mousemove', onMouseMove);
185
+ }, [canvas, camera, isPainting, skinnedMesh, paintAtPoint]);
186
+ const normalizeWeights = Ae.useCallback(() => {
187
+ if (!skinnedMesh)
188
+ return;
189
+ const skinWeightAttr = skinnedMesh.geometry.attributes.skinWeight;
190
+ if (!skinWeightAttr)
191
+ return;
192
+ for (let i = 0; i < skinWeightAttr.count; i++) {
193
+ const w = new THREE__namespace.Vector4().fromBufferAttribute(skinWeightAttr, i);
194
+ const total = w.x + w.y + w.z + w.w;
195
+ if (total > 0) {
196
+ w.divideScalar(total);
197
+ skinWeightAttr.setXYZW(i, w.x, w.y, w.z, w.w);
198
+ }
199
+ }
200
+ skinWeightAttr.needsUpdate = true;
201
+ }, [skinnedMesh]);
202
+ return {
203
+ brush,
204
+ setBrush,
205
+ isPainting,
206
+ activeBoneIndex,
207
+ setActiveBoneIndex,
208
+ boneNames,
209
+ startPainting: () => setIsPainting(true),
210
+ stopPainting: () => setIsPainting(false),
211
+ normalizeWeights,
212
+ showHeatMap,
213
+ setShowHeatMap,
214
+ };
215
+ }
216
+ /* ── Helpers ── */
217
+ function updateHeatMapColors(mesh, boneIndex, colors) {
218
+ const skinWeightAttr = mesh.geometry.attributes.skinWeight;
219
+ const skinIndexAttr = mesh.geometry.attributes.skinIndex;
220
+ if (!skinWeightAttr || !skinIndexAttr)
221
+ return;
222
+ for (let i = 0; i < skinWeightAttr.count; i++) {
223
+ const indices = new THREE__namespace.Vector4().fromBufferAttribute(skinIndexAttr, i);
224
+ const weights = new THREE__namespace.Vector4().fromBufferAttribute(skinWeightAttr, i);
225
+ const components = [indices.x, indices.y, indices.z, indices.w];
226
+ const weightArr = [weights.x, weights.y, weights.z, weights.w];
227
+ const slot = components.indexOf(boneIndex);
228
+ const weight = slot >= 0 ? weightArr[slot] : 0;
229
+ // Blue → Green → Red heat map
230
+ const r = Math.min(1, weight * 2);
231
+ const g = weight < 0.5 ? weight * 2 : 2 - weight * 2;
232
+ const b = Math.max(0, 1 - weight * 2);
233
+ colors[i * 3] = r;
234
+ colors[i * 3 + 1] = g;
235
+ colors[i * 3 + 2] = b;
236
+ }
237
+ }
238
+ /* ── Component ── */
239
+ const NiceWeightPainter = ({ skinnedMesh, activeBoneIndex: initialBoneIndex, scene, camera, canvas, onWeightsChange, className = '', }) => {
240
+ const { brush, setBrush, isPainting, activeBoneIndex, setActiveBoneIndex, boneNames, startPainting, stopPainting, normalizeWeights, showHeatMap, setShowHeatMap, } = useWeightPainter(skinnedMesh, scene, camera, canvas, onWeightsChange);
241
+ Ae.useEffect(() => {
242
+ setActiveBoneIndex(initialBoneIndex);
243
+ }, [initialBoneIndex, setActiveBoneIndex]);
244
+ return (jsxRuntime.jsxs("div", { className: `nice-weight-painter ${className}`, style: { display: 'grid', gap: 8, fontSize: 13 }, children: [jsxRuntime.jsxs("label", { children: ["Bone:", jsxRuntime.jsx("select", { value: activeBoneIndex, onChange: (e) => setActiveBoneIndex(parseInt(e.target.value, 10)), style: { marginLeft: 8, width: '100%' }, children: boneNames.map((name, i) => (jsxRuntime.jsx("option", { value: i, children: name }, i))) })] }), jsxRuntime.jsxs("fieldset", { style: { display: 'flex', gap: 4, border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 4 }, children: [jsxRuntime.jsx("legend", { style: { fontSize: 11 }, children: "Mode" }), ['add', 'subtract', 'smooth', 'blur'].map((mode) => (jsxRuntime.jsx("button", { type: "button", onClick: () => setBrush({ mode }), style: {
245
+ flex: 1,
246
+ padding: '4px 6px',
247
+ background: brush.mode === mode ? 'var(--accent, #6366f1)' : 'transparent',
248
+ color: brush.mode === mode ? '#fff' : 'inherit',
249
+ border: '1px solid var(--border, #e2e8f0)',
250
+ borderRadius: 4,
251
+ cursor: 'pointer',
252
+ fontSize: 11,
253
+ }, children: mode }, mode)))] }), jsxRuntime.jsxs("label", { children: ["Radius: ", brush.radius.toFixed(2), jsxRuntime.jsx("input", { type: "range", min: 0.05, max: 2, step: 0.05, value: brush.radius, onChange: (e) => setBrush({ radius: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxRuntime.jsxs("label", { children: ["Strength: ", brush.strength.toFixed(2), jsxRuntime.jsx("input", { type: "range", min: 0.01, max: 1, step: 0.01, value: brush.strength, onChange: (e) => setBrush({ strength: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxRuntime.jsxs("div", { style: { display: 'flex', gap: 4 }, children: [jsxRuntime.jsx("button", { type: "button", onClick: isPainting ? stopPainting : startPainting, style: { flex: 1, background: isPainting ? '#ef4444' : 'var(--accent, #6366f1)', color: '#fff', border: 'none', borderRadius: 4, padding: '6px 12px', cursor: 'pointer' }, children: isPainting ? '⏹ Stop Painting' : '🎨 Start Painting' }), jsxRuntime.jsx("button", { type: "button", onClick: normalizeWeights, title: "Normalize all weights", children: "\u2696 Normalize" })] }), jsxRuntime.jsxs("label", { style: { display: 'flex', alignItems: 'center', gap: 6 }, children: [jsxRuntime.jsx("input", { type: "checkbox", checked: showHeatMap, onChange: (e) => setShowHeatMap(e.target.checked) }), "Show weight heat map"] })] }));
254
+ };
255
+
256
+ exports.NiceWeightPainter = NiceWeightPainter;
257
+ exports.useWeightPainter = useWeightPainter;
258
+ //# sourceMappingURL=NiceWeightPainter.js.map