@nice2dev/ui-3d 1.0.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (204) hide show
  1. package/CHANGELOG.md +115 -1
  2. package/dist/cjs/collaborative/collaborativeScene.js +210 -0
  3. package/dist/cjs/collaborative/collaborativeScene.js.map +1 -0
  4. package/dist/cjs/core/i18n.js +3 -3
  5. package/dist/cjs/core/i18n.js.map +1 -1
  6. package/dist/cjs/dance/DanceBridge.js +162 -0
  7. package/dist/cjs/dance/DanceBridge.js.map +1 -0
  8. package/dist/cjs/dance/DanceScoreEngine.js +210 -0
  9. package/dist/cjs/dance/DanceScoreEngine.js.map +1 -0
  10. package/dist/cjs/dance/PoseDetector.js +199 -0
  11. package/dist/cjs/dance/PoseDetector.js.map +1 -0
  12. package/dist/cjs/index.js +254 -0
  13. package/dist/cjs/index.js.map +1 -1
  14. package/dist/cjs/material/MaterialEditor.module.css.js +6 -0
  15. package/dist/cjs/material/MaterialEditor.module.css.js.map +1 -0
  16. package/dist/cjs/material/NiceMaterialEditor.js +737 -0
  17. package/dist/cjs/material/NiceMaterialEditor.js.map +1 -0
  18. package/dist/cjs/material/materialEditorTypes.js +73 -0
  19. package/dist/cjs/material/materialEditorTypes.js.map +1 -0
  20. package/dist/cjs/material/materialEditorUtils.js +841 -0
  21. package/dist/cjs/material/materialEditorUtils.js.map +1 -0
  22. package/dist/cjs/material/materialNodeDefinitions.js +1285 -0
  23. package/dist/cjs/material/materialNodeDefinitions.js.map +1 -0
  24. package/dist/cjs/model/ModelEditor.js +4 -1
  25. package/dist/cjs/model/ModelEditor.js.map +1 -1
  26. package/dist/cjs/model/ModelEditor.module.css.js +1 -1
  27. package/dist/cjs/model/ModelEditorLeftPanel.js +5 -4
  28. package/dist/cjs/model/ModelEditorLeftPanel.js.map +1 -1
  29. package/dist/cjs/model/ModelEditorMenuBar.js +8 -3
  30. package/dist/cjs/model/ModelEditorMenuBar.js.map +1 -1
  31. package/dist/cjs/model/ModelEditorRightPanel.js +27 -26
  32. package/dist/cjs/model/ModelEditorRightPanel.js.map +1 -1
  33. package/dist/cjs/model/ModelEditorSubComponents.js +20 -16
  34. package/dist/cjs/model/ModelEditorSubComponents.js.map +1 -1
  35. package/dist/cjs/model/ModelEditorTimeline.js +5 -4
  36. package/dist/cjs/model/ModelEditorTimeline.js.map +1 -1
  37. package/dist/cjs/model/ModelEditorToolbar.js +4 -3
  38. package/dist/cjs/model/ModelEditorToolbar.js.map +1 -1
  39. package/dist/cjs/model/ModelEditorViewport.js +2 -2
  40. package/dist/cjs/model/ModelEditorViewport.js.map +1 -1
  41. package/dist/cjs/model/ModelViewer.js +68 -0
  42. package/dist/cjs/model/ModelViewer.js.map +1 -0
  43. package/dist/cjs/model/ModelViewer.module.css.js +6 -0
  44. package/dist/cjs/model/ModelViewer.module.css.js.map +1 -0
  45. package/dist/cjs/model/NiceArmatureEditor.js +255 -0
  46. package/dist/cjs/model/NiceArmatureEditor.js.map +1 -0
  47. package/dist/cjs/model/NiceMorphTargetEditor.js +206 -0
  48. package/dist/cjs/model/NiceMorphTargetEditor.js.map +1 -0
  49. package/dist/cjs/model/NiceOctree.js +339 -0
  50. package/dist/cjs/model/NiceOctree.js.map +1 -0
  51. package/dist/cjs/model/NicePhysicsSimulation.js +283 -0
  52. package/dist/cjs/model/NicePhysicsSimulation.js.map +1 -0
  53. package/dist/cjs/model/NiceProceduralGeometry.js +269 -0
  54. package/dist/cjs/model/NiceProceduralGeometry.js.map +1 -0
  55. package/dist/cjs/model/NiceTerrainEditor.js +343 -0
  56. package/dist/cjs/model/NiceTerrainEditor.js.map +1 -0
  57. package/dist/cjs/model/NiceWeightPainter.js +258 -0
  58. package/dist/cjs/model/NiceWeightPainter.js.map +1 -0
  59. package/dist/cjs/model/NiceXRPreview.js +269 -0
  60. package/dist/cjs/model/NiceXRPreview.js.map +1 -0
  61. package/dist/cjs/model/cadModeUtils.js +130 -0
  62. package/dist/cjs/model/cadModeUtils.js.map +1 -0
  63. package/dist/cjs/model/editorShortcuts.js +187 -0
  64. package/dist/cjs/model/editorShortcuts.js.map +1 -0
  65. package/dist/cjs/model/modelEditorTypes.js +11 -0
  66. package/dist/cjs/model/modelEditorTypes.js.map +1 -1
  67. package/dist/cjs/model/modelEditorUtils.js +1049 -0
  68. package/dist/cjs/model/modelEditorUtils.js.map +1 -0
  69. package/dist/cjs/model/simsModeUtils.js +358 -0
  70. package/dist/cjs/model/simsModeUtils.js.map +1 -0
  71. package/dist/cjs/model/useModelEditor.js +319 -115
  72. package/dist/cjs/model/useModelEditor.js.map +1 -1
  73. package/dist/cjs/model/useModelViewer.js +634 -0
  74. package/dist/cjs/model/useModelViewer.js.map +1 -0
  75. package/dist/cjs/nice2dev-ui-3d.css +1 -1
  76. package/dist/cjs/particle/NiceParticleEditor.js +526 -0
  77. package/dist/cjs/particle/NiceParticleEditor.js.map +1 -0
  78. package/dist/cjs/particle/ParticleEditor.module.css.js +6 -0
  79. package/dist/cjs/particle/ParticleEditor.module.css.js.map +1 -0
  80. package/dist/cjs/particle/particleEditorTypes.js +92 -0
  81. package/dist/cjs/particle/particleEditorTypes.js.map +1 -0
  82. package/dist/cjs/particle/particleEditorUtils.js +1084 -0
  83. package/dist/cjs/particle/particleEditorUtils.js.map +1 -0
  84. package/dist/cjs/rendering/NiceCascadedShadows.js +266 -0
  85. package/dist/cjs/rendering/NiceCascadedShadows.js.map +1 -0
  86. package/dist/cjs/rendering/NiceRenderExport.js +341 -0
  87. package/dist/cjs/rendering/NiceRenderExport.js.map +1 -0
  88. package/dist/cjs/rendering/NiceSSAO.js +359 -0
  89. package/dist/cjs/rendering/NiceSSAO.js.map +1 -0
  90. package/dist/cjs/rendering/NiceSSR.js +277 -0
  91. package/dist/cjs/rendering/NiceSSR.js.map +1 -0
  92. package/dist/cjs/rendering/NiceWebGPURenderer.js +215 -0
  93. package/dist/cjs/rendering/NiceWebGPURenderer.js.map +1 -0
  94. package/dist/cjs/ui/dist/index.js +50089 -0
  95. package/dist/cjs/ui/dist/index.js.map +1 -0
  96. package/dist/cjs/uv/NiceUVEditor.js +520 -0
  97. package/dist/cjs/uv/NiceUVEditor.js.map +1 -0
  98. package/dist/cjs/uv/UVEditor.module.css.js +6 -0
  99. package/dist/cjs/uv/UVEditor.module.css.js.map +1 -0
  100. package/dist/cjs/uv/uvEditorTypes.js +98 -0
  101. package/dist/cjs/uv/uvEditorTypes.js.map +1 -0
  102. package/dist/cjs/uv/uvEditorUtils.js +670 -0
  103. package/dist/cjs/uv/uvEditorUtils.js.map +1 -0
  104. package/dist/esm/collaborative/collaborativeScene.js +206 -0
  105. package/dist/esm/collaborative/collaborativeScene.js.map +1 -0
  106. package/dist/esm/dance/DanceBridge.js +158 -0
  107. package/dist/esm/dance/DanceBridge.js.map +1 -0
  108. package/dist/esm/dance/DanceScoreEngine.js +207 -0
  109. package/dist/esm/dance/DanceScoreEngine.js.map +1 -0
  110. package/dist/esm/dance/PoseDetector.js +195 -0
  111. package/dist/esm/dance/PoseDetector.js.map +1 -0
  112. package/dist/esm/index.js +35 -1
  113. package/dist/esm/index.js.map +1 -1
  114. package/dist/esm/material/MaterialEditor.module.css.js +4 -0
  115. package/dist/esm/material/MaterialEditor.module.css.js.map +1 -0
  116. package/dist/esm/material/NiceMaterialEditor.js +734 -0
  117. package/dist/esm/material/NiceMaterialEditor.js.map +1 -0
  118. package/dist/esm/material/materialEditorTypes.js +62 -0
  119. package/dist/esm/material/materialEditorTypes.js.map +1 -0
  120. package/dist/esm/material/materialEditorUtils.js +811 -0
  121. package/dist/esm/material/materialEditorUtils.js.map +1 -0
  122. package/dist/esm/material/materialNodeDefinitions.js +1280 -0
  123. package/dist/esm/material/materialNodeDefinitions.js.map +1 -0
  124. package/dist/esm/model/ModelEditor.js +4 -2
  125. package/dist/esm/model/ModelEditor.js.map +1 -1
  126. package/dist/esm/model/ModelEditor.module.css.js +1 -1
  127. package/dist/esm/model/ModelEditorLeftPanel.js +5 -4
  128. package/dist/esm/model/ModelEditorLeftPanel.js.map +1 -1
  129. package/dist/esm/model/ModelEditorMenuBar.js +8 -3
  130. package/dist/esm/model/ModelEditorMenuBar.js.map +1 -1
  131. package/dist/esm/model/ModelEditorRightPanel.js +27 -26
  132. package/dist/esm/model/ModelEditorRightPanel.js.map +1 -1
  133. package/dist/esm/model/ModelEditorSubComponents.js +17 -13
  134. package/dist/esm/model/ModelEditorSubComponents.js.map +1 -1
  135. package/dist/esm/model/ModelEditorTimeline.js +5 -4
  136. package/dist/esm/model/ModelEditorTimeline.js.map +1 -1
  137. package/dist/esm/model/ModelEditorToolbar.js +4 -3
  138. package/dist/esm/model/ModelEditorToolbar.js.map +1 -1
  139. package/dist/esm/model/ModelEditorViewport.js +2 -2
  140. package/dist/esm/model/ModelEditorViewport.js.map +1 -1
  141. package/dist/esm/model/ModelViewer.js +65 -0
  142. package/dist/esm/model/ModelViewer.js.map +1 -0
  143. package/dist/esm/model/ModelViewer.module.css.js +4 -0
  144. package/dist/esm/model/ModelViewer.module.css.js.map +1 -0
  145. package/dist/esm/model/NiceArmatureEditor.js +233 -0
  146. package/dist/esm/model/NiceArmatureEditor.js.map +1 -0
  147. package/dist/esm/model/NiceMorphTargetEditor.js +184 -0
  148. package/dist/esm/model/NiceMorphTargetEditor.js.map +1 -0
  149. package/dist/esm/model/NiceOctree.js +317 -0
  150. package/dist/esm/model/NiceOctree.js.map +1 -0
  151. package/dist/esm/model/NicePhysicsSimulation.js +261 -0
  152. package/dist/esm/model/NicePhysicsSimulation.js.map +1 -0
  153. package/dist/esm/model/NiceProceduralGeometry.js +242 -0
  154. package/dist/esm/model/NiceProceduralGeometry.js.map +1 -0
  155. package/dist/esm/model/NiceTerrainEditor.js +321 -0
  156. package/dist/esm/model/NiceTerrainEditor.js.map +1 -0
  157. package/dist/esm/model/NiceWeightPainter.js +236 -0
  158. package/dist/esm/model/NiceWeightPainter.js.map +1 -0
  159. package/dist/esm/model/NiceXRPreview.js +247 -0
  160. package/dist/esm/model/NiceXRPreview.js.map +1 -0
  161. package/dist/esm/model/cadModeUtils.js +103 -0
  162. package/dist/esm/model/cadModeUtils.js.map +1 -0
  163. package/dist/esm/model/editorShortcuts.js +185 -0
  164. package/dist/esm/model/editorShortcuts.js.map +1 -0
  165. package/dist/esm/model/modelEditorTypes.js +11 -0
  166. package/dist/esm/model/modelEditorTypes.js.map +1 -1
  167. package/dist/esm/model/modelEditorUtils.js +997 -0
  168. package/dist/esm/model/modelEditorUtils.js.map +1 -0
  169. package/dist/esm/model/simsModeUtils.js +325 -0
  170. package/dist/esm/model/simsModeUtils.js.map +1 -0
  171. package/dist/esm/model/useModelEditor.js +204 -0
  172. package/dist/esm/model/useModelEditor.js.map +1 -1
  173. package/dist/esm/model/useModelViewer.js +613 -0
  174. package/dist/esm/model/useModelViewer.js.map +1 -0
  175. package/dist/esm/nice2dev-ui-3d.css +1 -1
  176. package/dist/esm/particle/NiceParticleEditor.js +523 -0
  177. package/dist/esm/particle/NiceParticleEditor.js.map +1 -0
  178. package/dist/esm/particle/ParticleEditor.module.css.js +4 -0
  179. package/dist/esm/particle/ParticleEditor.module.css.js.map +1 -0
  180. package/dist/esm/particle/particleEditorTypes.js +84 -0
  181. package/dist/esm/particle/particleEditorTypes.js.map +1 -0
  182. package/dist/esm/particle/particleEditorUtils.js +1054 -0
  183. package/dist/esm/particle/particleEditorUtils.js.map +1 -0
  184. package/dist/esm/rendering/NiceCascadedShadows.js +244 -0
  185. package/dist/esm/rendering/NiceCascadedShadows.js.map +1 -0
  186. package/dist/esm/rendering/NiceRenderExport.js +319 -0
  187. package/dist/esm/rendering/NiceRenderExport.js.map +1 -0
  188. package/dist/esm/rendering/NiceSSAO.js +337 -0
  189. package/dist/esm/rendering/NiceSSAO.js.map +1 -0
  190. package/dist/esm/rendering/NiceSSR.js +255 -0
  191. package/dist/esm/rendering/NiceSSR.js.map +1 -0
  192. package/dist/esm/rendering/NiceWebGPURenderer.js +193 -0
  193. package/dist/esm/rendering/NiceWebGPURenderer.js.map +1 -0
  194. package/dist/esm/ui/dist/index.js +49686 -0
  195. package/dist/esm/ui/dist/index.js.map +1 -0
  196. package/dist/esm/uv/NiceUVEditor.js +518 -0
  197. package/dist/esm/uv/NiceUVEditor.js.map +1 -0
  198. package/dist/esm/uv/UVEditor.module.css.js +4 -0
  199. package/dist/esm/uv/UVEditor.module.css.js.map +1 -0
  200. package/dist/esm/uv/uvEditorTypes.js +88 -0
  201. package/dist/esm/uv/uvEditorTypes.js.map +1 -0
  202. package/dist/esm/uv/uvEditorUtils.js +621 -0
  203. package/dist/esm/uv/uvEditorUtils.js.map +1 -0
  204. package/package.json +3 -4
@@ -0,0 +1,339 @@
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+ 'use strict';
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+
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+ var jsxRuntime = require('react/jsx-runtime');
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+ var THREE = require('three');
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+ var Ae = require('react');
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+
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+ function _interopNamespaceDefault(e) {
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+ var n = Object.create(null);
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+ if (e) {
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+ Object.keys(e).forEach(function (k) {
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+ if (k !== 'default') {
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+ var d = Object.getOwnPropertyDescriptor(e, k);
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+ Object.defineProperty(n, k, d.get ? d : {
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+ enumerable: true,
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+ get: function () { return e[k]; }
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+ });
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+ }
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+ });
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+ }
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+ n.default = e;
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+ return Object.freeze(n);
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+ }
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+
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+ var THREE__namespace = /*#__PURE__*/_interopNamespaceDefault(THREE);
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+
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+ /* ── Octree implementation ── */
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+ const DEFAULT_CONFIG = {
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+ maxDepth: 8,
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+ maxObjectsPerLeaf: 8,
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+ looseness: 1.0,
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+ };
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+ function createNode(bounds, depth) {
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+ return { bounds, children: null, objects: [], depth };
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+ }
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+ function splitNode(node, config) {
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+ if (node.depth >= config.maxDepth)
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+ return;
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+ const center = new THREE__namespace.Vector3();
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+ node.bounds.getCenter(center);
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+ const min = node.bounds.min;
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+ const max = node.bounds.max;
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+ node.children = [];
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+ for (let i = 0; i < 8; i++) {
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+ const childMin = new THREE__namespace.Vector3((i & 1) ? center.x : min.x, (i & 2) ? center.y : min.y, (i & 4) ? center.z : min.z);
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+ const childMax = new THREE__namespace.Vector3((i & 1) ? max.x : center.x, (i & 2) ? max.y : center.y, (i & 4) ? max.z : center.z);
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+ // Apply looseness
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+ if (config.looseness > 1) {
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+ const size = new THREE__namespace.Vector3().subVectors(childMax, childMin);
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+ const expansion = size.clone().multiplyScalar((config.looseness - 1) * 0.5);
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+ childMin.sub(expansion);
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+ childMax.add(expansion);
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+ }
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+ node.children.push(createNode(new THREE__namespace.Box3(childMin, childMax), node.depth + 1));
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+ }
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+ // Redistribute objects to children
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+ const orphans = [];
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+ for (const obj of node.objects) {
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+ const objBounds = new THREE__namespace.Box3().setFromObject(obj);
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+ let placed = false;
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+ for (const child of node.children) {
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+ if (child.bounds.containsBox(objBounds)) {
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+ child.objects.push(obj);
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+ placed = true;
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+ break;
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+ }
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+ }
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+ if (!placed)
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+ orphans.push(obj);
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+ }
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+ node.objects = orphans;
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+ }
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+ function insertObject(node, object, config) {
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+ const objBounds = new THREE__namespace.Box3().setFromObject(object);
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+ if (!node.bounds.intersectsBox(objBounds))
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+ return;
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+ if (node.children) {
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+ for (const child of node.children) {
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+ if (child.bounds.containsBox(objBounds)) {
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+ insertObject(child, object, config);
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+ return;
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+ }
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+ }
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+ // Doesn't fit in any child — store in this node
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+ node.objects.push(object);
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+ return;
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+ }
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+ node.objects.push(object);
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+ if (node.objects.length > config.maxObjectsPerLeaf && node.depth < config.maxDepth) {
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+ splitNode(node, config);
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+ }
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+ }
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+ function removeObject(node, object) {
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+ const idx = node.objects.indexOf(object);
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+ if (idx !== -1) {
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+ node.objects.splice(idx, 1);
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+ return true;
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+ }
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+ if (node.children) {
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+ for (const child of node.children) {
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+ if (removeObject(child, object))
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+ function raycastNode(node, raycaster, results) {
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+ var _a;
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+ if (!raycaster.ray.intersectsBox(node.bounds))
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+ return;
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+ // Test objects in this node
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+ for (const obj of node.objects) {
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+ if (obj instanceof THREE__namespace.Mesh) {
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+ const intersects = raycaster.intersectObject(obj, false);
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+ for (const hit of intersects) {
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+ results.push({
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+ object: obj,
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+ point: hit.point,
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+ distance: hit.distance,
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+ face: (_a = hit.face) !== null && _a !== void 0 ? _a : null,
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+ });
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+ }
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+ }
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+ }
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+ // Recurse into children
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+ if (node.children) {
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+ for (const child of node.children) {
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+ raycastNode(child, raycaster, results);
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+ }
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+ }
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+ }
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+ function frustumCullNode(node, frustum, results) {
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+ if (!frustum.intersectsBox(node.bounds))
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+ return;
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+ for (const obj of node.objects) {
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+ const objBounds = new THREE__namespace.Box3().setFromObject(obj);
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+ if (frustum.intersectsBox(objBounds)) {
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+ results.push(obj);
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+ }
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+ }
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+ if (node.children) {
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+ for (const child of node.children) {
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+ frustumCullNode(child, frustum, results);
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+ }
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+ }
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+ }
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+ function nearestInNode(node, point, maxDist, best) {
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+ if (!node.bounds.distanceToPoint(point))
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+ return;
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+ if (node.bounds.distanceToPoint(point) > best.dist)
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+ return;
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+ for (const obj of node.objects) {
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+ const pos = new THREE__namespace.Vector3();
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+ obj.getWorldPosition(pos);
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+ const dist = pos.distanceTo(point);
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+ if (dist < best.dist && dist <= maxDist) {
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+ best.dist = dist;
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+ best.object = obj;
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+ }
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+ }
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+ if (node.children) {
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+ // Sort children by distance to point for early termination
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+ const sorted = [...node.children].sort((a, b) => {
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+ const da = a.bounds.distanceToPoint(point);
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+ const db = b.bounds.distanceToPoint(point);
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+ return da - db;
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+ });
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+ for (const child of sorted) {
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+ nearestInNode(child, point, maxDist, best);
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+ }
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+ }
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+ }
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+ function countNodes(node) {
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+ let count = 1;
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+ if (node.children) {
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+ for (const child of node.children) {
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+ count += countNodes(child);
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+ }
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+ }
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+ return count;
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+ }
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+ function countObjects(node) {
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+ let count = node.objects.length;
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+ if (node.children) {
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+ for (const child of node.children) {
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+ count += countObjects(child);
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+ }
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+ }
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+ return count;
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+ }
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+ function buildDebugVisualization(node, group, maxDepth) {
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+ const size = new THREE__namespace.Vector3();
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+ node.bounds.getSize(size);
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+ const center = new THREE__namespace.Vector3();
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+ node.bounds.getCenter(center);
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+ const hue = node.depth / maxDepth;
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+ const color = new THREE__namespace.Color().setHSL(hue, 0.8, 0.5);
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+ const geo = new THREE__namespace.BoxGeometry(size.x, size.y, size.z);
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+ const wireframe = new THREE__namespace.LineSegments(new THREE__namespace.WireframeGeometry(geo), new THREE__namespace.LineBasicMaterial({ color, opacity: 0.3, transparent: true }));
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+ wireframe.position.copy(center);
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+ group.add(wireframe);
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+ if (node.children) {
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+ for (const child of node.children) {
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+ if (child.objects.length > 0 || child.children) {
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+ buildDebugVisualization(child, group, maxDepth);
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+ }
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+ }
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+ }
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+ }
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+ /* ── Hook ── */
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+ function useOctree(scene, configOverride) {
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+ const config = Ae.useMemo(() => ({ ...DEFAULT_CONFIG, ...configOverride }), [configOverride]);
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+ const [root, setRoot] = Ae.useState(null);
213
+ const [showDebug, setShowDebug] = Ae.useState(false);
214
+ const [stats, setStats] = Ae.useState({ nodeCount: 0, objectCount: 0 });
215
+ const debugGroup = Ae.useRef(new THREE__namespace.Group());
216
+ Ae.useEffect(() => {
217
+ if (!scene)
218
+ return;
219
+ debugGroup.current.name = '__octree_debug__';
220
+ if (showDebug) {
221
+ scene.add(debugGroup.current);
222
+ }
223
+ return () => {
224
+ scene.remove(debugGroup.current);
225
+ };
226
+ }, [scene, showDebug]);
227
+ const refreshDebug = Ae.useCallback((rootNode) => {
228
+ // Clear existing debug
229
+ while (debugGroup.current.children.length) {
230
+ const child = debugGroup.current.children[0];
231
+ debugGroup.current.remove(child);
232
+ }
233
+ if (showDebug) {
234
+ buildDebugVisualization(rootNode, debugGroup.current, config.maxDepth);
235
+ }
236
+ }, [showDebug, config.maxDepth]);
237
+ const build = Ae.useCallback(() => {
238
+ if (!scene)
239
+ return;
240
+ // Compute scene bounds
241
+ const sceneBounds = new THREE__namespace.Box3();
242
+ scene.traverse((child) => {
243
+ if (child instanceof THREE__namespace.Mesh && !child.name.startsWith('__')) {
244
+ sceneBounds.expandByObject(child);
245
+ }
246
+ });
247
+ if (sceneBounds.isEmpty())
248
+ return;
249
+ // Make bounds cubic
250
+ const size = new THREE__namespace.Vector3();
251
+ sceneBounds.getSize(size);
252
+ const maxDim = Math.max(size.x, size.y, size.z) * 1.1;
253
+ const center = new THREE__namespace.Vector3();
254
+ sceneBounds.getCenter(center);
255
+ const halfSize = maxDim / 2;
256
+ const cubicBounds = new THREE__namespace.Box3(new THREE__namespace.Vector3(center.x - halfSize, center.y - halfSize, center.z - halfSize), new THREE__namespace.Vector3(center.x + halfSize, center.y + halfSize, center.z + halfSize));
257
+ const rootNode = createNode(cubicBounds, 0);
258
+ scene.traverse((child) => {
259
+ if (child instanceof THREE__namespace.Mesh && !child.name.startsWith('__')) {
260
+ insertObject(rootNode, child, config);
261
+ }
262
+ });
263
+ setRoot(rootNode);
264
+ setStats({ nodeCount: countNodes(rootNode), objectCount: countObjects(rootNode) });
265
+ refreshDebug(rootNode);
266
+ }, [scene, config, refreshDebug]);
267
+ const insert = Ae.useCallback((object) => {
268
+ if (!root)
269
+ return;
270
+ insertObject(root, object, config);
271
+ setStats({ nodeCount: countNodes(root), objectCount: countObjects(root) });
272
+ refreshDebug(root);
273
+ }, [root, config, refreshDebug]);
274
+ const remove = Ae.useCallback((object) => {
275
+ if (!root)
276
+ return;
277
+ removeObject(root, object);
278
+ setStats({ nodeCount: countNodes(root), objectCount: countObjects(root) });
279
+ }, [root]);
280
+ const update = Ae.useCallback((object) => {
281
+ if (!root)
282
+ return;
283
+ removeObject(root, object);
284
+ insertObject(root, object, config);
285
+ }, [root, config]);
286
+ const raycast = Ae.useCallback((raycaster) => {
287
+ if (!root)
288
+ return [];
289
+ const results = [];
290
+ raycastNode(root, raycaster, results);
291
+ results.sort((a, b) => a.distance - b.distance);
292
+ return results;
293
+ }, [root]);
294
+ const frustumCull = Ae.useCallback((camera) => {
295
+ if (!root)
296
+ return [];
297
+ const frustum = new THREE__namespace.Frustum();
298
+ const projScreenMatrix = new THREE__namespace.Matrix4();
299
+ projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
300
+ frustum.setFromProjectionMatrix(projScreenMatrix);
301
+ const results = [];
302
+ frustumCullNode(root, frustum, results);
303
+ return results;
304
+ }, [root]);
305
+ const nearestNeighbor = Ae.useCallback((point, maxDistance = Infinity) => {
306
+ if (!root)
307
+ return null;
308
+ const best = { object: null, dist: maxDistance };
309
+ nearestInNode(root, point, maxDistance, best);
310
+ return best.object;
311
+ }, [root]);
312
+ return {
313
+ build,
314
+ insert,
315
+ remove,
316
+ update,
317
+ raycast,
318
+ frustumCull,
319
+ nearestNeighbor,
320
+ nodeCount: stats.nodeCount,
321
+ objectCount: stats.objectCount,
322
+ showDebug,
323
+ setShowDebug,
324
+ root,
325
+ };
326
+ }
327
+ /* ── Component ── */
328
+ const NiceOctree = ({ scene, config, showDebug: initialShowDebug, className = '', }) => {
329
+ const octree = useOctree(scene, config);
330
+ Ae.useEffect(() => {
331
+ if (initialShowDebug !== undefined)
332
+ octree.setShowDebug(initialShowDebug);
333
+ }, [initialShowDebug]);
334
+ return (jsxRuntime.jsxs("div", { className: `nice-octree ${className}`, style: { display: 'grid', gap: 8, fontSize: 13 }, children: [jsxRuntime.jsx("strong", { children: "\uD83C\uDF32 Spatial Index (Octree)" }), jsxRuntime.jsx("button", { type: "button", onClick: octree.build, style: { background: 'var(--accent, #6366f1)', color: '#fff', border: 'none', borderRadius: 4, padding: '6px 12px', cursor: 'pointer' }, children: "\u26A1 Build Octree" }), jsxRuntime.jsxs("div", { style: { fontSize: 11, opacity: 0.7 }, children: ["Nodes: ", octree.nodeCount, " | Objects: ", octree.objectCount] }), jsxRuntime.jsxs("label", { style: { display: 'flex', alignItems: 'center', gap: 6 }, children: [jsxRuntime.jsx("input", { type: "checkbox", checked: octree.showDebug, onChange: (e) => octree.setShowDebug(e.target.checked) }), "Show debug wireframes"] })] }));
335
+ };
336
+
337
+ exports.NiceOctree = NiceOctree;
338
+ exports.useOctree = useOctree;
339
+ //# sourceMappingURL=NiceOctree.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,283 @@
1
+ 'use strict';
2
+
3
+ var jsxRuntime = require('react/jsx-runtime');
4
+ var THREE = require('three');
5
+ var Ae = require('react');
6
+
7
+ function _interopNamespaceDefault(e) {
8
+ var n = Object.create(null);
9
+ if (e) {
10
+ Object.keys(e).forEach(function (k) {
11
+ if (k !== 'default') {
12
+ var d = Object.getOwnPropertyDescriptor(e, k);
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+ Object.defineProperty(n, k, d.get ? d : {
14
+ enumerable: true,
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+ get: function () { return e[k]; }
16
+ });
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+ }
18
+ });
19
+ }
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+ n.default = e;
21
+ return Object.freeze(n);
22
+ }
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+
24
+ var THREE__namespace = /*#__PURE__*/_interopNamespaceDefault(THREE);
25
+
26
+ function inferColliderShape(object) {
27
+ if (object instanceof THREE__namespace.Mesh) {
28
+ const geo = object.geometry;
29
+ if (geo instanceof THREE__namespace.SphereGeometry)
30
+ return 'sphere';
31
+ if (geo instanceof THREE__namespace.CapsuleGeometry)
32
+ return 'capsule';
33
+ if (geo instanceof THREE__namespace.BoxGeometry)
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+ return 'box';
35
+ // Complex meshes default to convex hull
36
+ if (geo.attributes.position && geo.attributes.position.count > 24)
37
+ return 'convexHull';
38
+ }
39
+ return 'box';
40
+ }
41
+ function computeAABB(object) {
42
+ return new THREE__namespace.Box3().setFromObject(object);
43
+ }
44
+ /* ── Hook ── */
45
+ let bodyIdCounter = 0;
46
+ let jointIdCounter = 0;
47
+ function usePhysicsSimulation(scene, onSimulationStep) {
48
+ const [worldConfig, setWorldConfigState] = Ae.useState({
49
+ gravity: new THREE__namespace.Vector3(0, -9.81, 0),
50
+ timestep: 1 / 60,
51
+ maxSubsteps: 4,
52
+ });
53
+ const [bodies, setBodies] = Ae.useState([]);
54
+ const [joints, setJoints] = Ae.useState([]);
55
+ const [isRunning, setIsRunning] = Ae.useState(false);
56
+ const [debugDraw, setDebugDraw] = Ae.useState(false);
57
+ const internalBodies = Ae.useRef(new Map());
58
+ const debugGroup = Ae.useRef(new THREE__namespace.Group());
59
+ const animFrameId = Ae.useRef(0);
60
+ const lastTime = Ae.useRef(0);
61
+ // Debug wireframe colliders
62
+ Ae.useEffect(() => {
63
+ if (!scene)
64
+ return;
65
+ debugGroup.current.name = '__physics_debug__';
66
+ if (debugDraw) {
67
+ scene.add(debugGroup.current);
68
+ }
69
+ return () => {
70
+ scene.remove(debugGroup.current);
71
+ };
72
+ }, [scene, debugDraw]);
73
+ const setWorldConfig = Ae.useCallback((partial) => {
74
+ setWorldConfigState((prev) => ({ ...prev, ...partial }));
75
+ }, []);
76
+ const addBody = Ae.useCallback((object) => {
77
+ const id = `phys_${++bodyIdCounter}`;
78
+ const desc = {
79
+ id,
80
+ objectName: object.name || object.uuid,
81
+ bodyType: 'dynamic',
82
+ colliderShape: inferColliderShape(object),
83
+ mass: 1,
84
+ restitution: 0.3,
85
+ friction: 0.5,
86
+ linearDamping: 0.01,
87
+ angularDamping: 0.05,
88
+ gravityScale: 1,
89
+ isSensor: false,
90
+ };
91
+ const internal = {
92
+ desc,
93
+ object,
94
+ velocity: new THREE__namespace.Vector3(),
95
+ angularVelocity: new THREE__namespace.Vector3(),
96
+ initialPosition: object.position.clone(),
97
+ initialRotation: object.quaternion.clone(),
98
+ initialScale: object.scale.clone(),
99
+ };
100
+ internalBodies.current.set(id, internal);
101
+ setBodies((prev) => [...prev, desc]);
102
+ // Add debug wireframe
103
+ if (debugDraw) {
104
+ addDebugCollider(object, desc.colliderShape, id);
105
+ }
106
+ return desc;
107
+ }, [debugDraw]);
108
+ const removeBody = Ae.useCallback((id) => {
109
+ internalBodies.current.delete(id);
110
+ setBodies((prev) => prev.filter((b) => b.id !== id));
111
+ // Remove debug wireframe
112
+ const debugObj = debugGroup.current.getObjectByName(`debug_${id}`);
113
+ if (debugObj)
114
+ debugGroup.current.remove(debugObj);
115
+ }, []);
116
+ const updateBody = Ae.useCallback((id, partial) => {
117
+ const internal = internalBodies.current.get(id);
118
+ if (internal) {
119
+ Object.assign(internal.desc, partial);
120
+ }
121
+ setBodies((prev) => prev.map((b) => (b.id === id ? { ...b, ...partial } : b)));
122
+ }, []);
123
+ const addJoint = Ae.useCallback((joint) => {
124
+ const id = `joint_${++jointIdCounter}`;
125
+ setJoints((prev) => [...prev, { ...joint, id }]);
126
+ }, []);
127
+ const removeJoint = Ae.useCallback((id) => {
128
+ setJoints((prev) => prev.filter((j) => j.id !== id));
129
+ }, []);
130
+ const getBodyForObject = Ae.useCallback((objectName) => bodies.find((b) => b.objectName === objectName), [bodies]);
131
+ // Simplified physics step (Euler integration with collision detection)
132
+ const simulationStep = Ae.useCallback((dt) => {
133
+ const gravity = worldConfig.gravity;
134
+ internalBodies.current.forEach((body) => {
135
+ if (body.desc.bodyType !== 'dynamic')
136
+ return;
137
+ // Apply gravity
138
+ body.velocity.addScaledVector(gravity, dt * body.desc.gravityScale);
139
+ // Apply damping
140
+ body.velocity.multiplyScalar(1 - body.desc.linearDamping);
141
+ body.angularVelocity.multiplyScalar(1 - body.desc.angularDamping);
142
+ // Integrate position
143
+ body.object.position.addScaledVector(body.velocity, dt);
144
+ // Integrate rotation (simplified)
145
+ if (body.angularVelocity.lengthSq() > 0.0001) {
146
+ const q = new THREE__namespace.Quaternion().setFromAxisAngle(body.angularVelocity.clone().normalize(), body.angularVelocity.length() * dt);
147
+ body.object.quaternion.premultiply(q);
148
+ }
149
+ // Ground plane collision (y = 0)
150
+ const aabb = computeAABB(body.object);
151
+ if (aabb.min.y < 0) {
152
+ body.object.position.y -= aabb.min.y;
153
+ body.velocity.y = -body.velocity.y * body.desc.restitution;
154
+ // Friction on ground
155
+ body.velocity.x *= 1 - body.desc.friction * dt;
156
+ body.velocity.z *= 1 - body.desc.friction * dt;
157
+ }
158
+ // Update debug wireframe position
159
+ const debugObj = debugGroup.current.getObjectByName(`debug_${body.desc.id}`);
160
+ if (debugObj) {
161
+ debugObj.position.copy(body.object.position);
162
+ debugObj.quaternion.copy(body.object.quaternion);
163
+ }
164
+ });
165
+ // AABB body-body collision (simplified)
166
+ const dynamicBodies = [...internalBodies.current.values()].filter((b) => b.desc.bodyType === 'dynamic');
167
+ for (let i = 0; i < dynamicBodies.length; i++) {
168
+ for (let j = i + 1; j < dynamicBodies.length; j++) {
169
+ const a = dynamicBodies[i];
170
+ const b = dynamicBodies[j];
171
+ const aabbA = computeAABB(a.object);
172
+ const aabbB = computeAABB(b.object);
173
+ if (aabbA.intersectsBox(aabbB)) {
174
+ // Simple elastic collision response
175
+ const normal = new THREE__namespace.Vector3()
176
+ .subVectors(b.object.position, a.object.position)
177
+ .normalize();
178
+ const relVel = new THREE__namespace.Vector3().subVectors(a.velocity, b.velocity);
179
+ const velAlongNormal = relVel.dot(normal);
180
+ if (velAlongNormal > 0)
181
+ continue; // separating
182
+ const restitution = Math.min(a.desc.restitution, b.desc.restitution);
183
+ const impulseMag = -(1 + restitution) * velAlongNormal / (1 / a.desc.mass + 1 / b.desc.mass);
184
+ const impulse = normal.clone().multiplyScalar(impulseMag);
185
+ a.velocity.addScaledVector(impulse, 1 / a.desc.mass);
186
+ b.velocity.addScaledVector(impulse, -1 / b.desc.mass);
187
+ // Separate overlapping bodies
188
+ const overlap = new THREE__namespace.Vector3();
189
+ aabbA.intersect(aabbB).getSize(overlap);
190
+ const sep = Math.min(overlap.x, overlap.y, overlap.z) * 0.5;
191
+ a.object.position.addScaledVector(normal, -sep);
192
+ b.object.position.addScaledVector(normal, sep);
193
+ }
194
+ }
195
+ }
196
+ onSimulationStep === null || onSimulationStep === void 0 ? void 0 : onSimulationStep(dt);
197
+ }, [worldConfig.gravity, onSimulationStep]);
198
+ // Animation loop
199
+ Ae.useEffect(() => {
200
+ if (!isRunning)
201
+ return;
202
+ lastTime.current = performance.now();
203
+ const loop = (now) => {
204
+ const dt = Math.min((now - lastTime.current) / 1000, worldConfig.timestep * worldConfig.maxSubsteps);
205
+ lastTime.current = now;
206
+ let accum = dt;
207
+ while (accum >= worldConfig.timestep) {
208
+ simulationStep(worldConfig.timestep);
209
+ accum -= worldConfig.timestep;
210
+ }
211
+ animFrameId.current = requestAnimationFrame(loop);
212
+ };
213
+ animFrameId.current = requestAnimationFrame(loop);
214
+ return () => cancelAnimationFrame(animFrameId.current);
215
+ }, [isRunning, simulationStep, worldConfig.timestep, worldConfig.maxSubsteps]);
216
+ const play = Ae.useCallback(() => setIsRunning(true), []);
217
+ const pause = Ae.useCallback(() => setIsRunning(false), []);
218
+ const step = Ae.useCallback(() => {
219
+ simulationStep(worldConfig.timestep);
220
+ }, [simulationStep, worldConfig.timestep]);
221
+ const reset = Ae.useCallback(() => {
222
+ setIsRunning(false);
223
+ internalBodies.current.forEach((body) => {
224
+ body.object.position.copy(body.initialPosition);
225
+ body.object.quaternion.copy(body.initialRotation);
226
+ body.object.scale.copy(body.initialScale);
227
+ body.velocity.set(0, 0, 0);
228
+ body.angularVelocity.set(0, 0, 0);
229
+ });
230
+ }, []);
231
+ function addDebugCollider(object, shape, id) {
232
+ let geo;
233
+ const aabb = computeAABB(object);
234
+ const size = new THREE__namespace.Vector3();
235
+ aabb.getSize(size);
236
+ switch (shape) {
237
+ case 'sphere':
238
+ geo = new THREE__namespace.SphereGeometry(Math.max(size.x, size.y, size.z) / 2, 12, 8);
239
+ break;
240
+ case 'capsule':
241
+ geo = new THREE__namespace.CapsuleGeometry(size.x / 2, size.y - size.x, 8, 4);
242
+ break;
243
+ default:
244
+ geo = new THREE__namespace.BoxGeometry(size.x, size.y, size.z);
245
+ }
246
+ const wireframe = new THREE__namespace.LineSegments(new THREE__namespace.WireframeGeometry(geo), new THREE__namespace.LineBasicMaterial({ color: 0x00ff00, opacity: 0.5, transparent: true }));
247
+ wireframe.name = `debug_${id}`;
248
+ wireframe.position.copy(object.position);
249
+ wireframe.quaternion.copy(object.quaternion);
250
+ debugGroup.current.add(wireframe);
251
+ }
252
+ return {
253
+ worldConfig,
254
+ setWorldConfig,
255
+ bodies,
256
+ joints,
257
+ addBody,
258
+ removeBody,
259
+ updateBody,
260
+ addJoint,
261
+ removeJoint,
262
+ getBodyForObject,
263
+ isRunning,
264
+ play,
265
+ pause,
266
+ step,
267
+ reset,
268
+ debugDraw,
269
+ setDebugDraw,
270
+ };
271
+ }
272
+ /* ── Component ── */
273
+ const NicePhysicsSimulation = ({ scene, selectedObject, onSimulationStep, className = '', }) => {
274
+ const { worldConfig, setWorldConfig, bodies, addBody, removeBody, updateBody, getBodyForObject, isRunning, play, pause, step, reset, debugDraw, setDebugDraw, } = usePhysicsSimulation(scene, onSimulationStep);
275
+ const selectedBody = selectedObject
276
+ ? getBodyForObject(selectedObject.name || selectedObject.uuid)
277
+ : undefined;
278
+ return (jsxRuntime.jsxs("div", { className: `nice-physics-simulation ${className}`, style: { display: 'grid', gap: 8, fontSize: 13 }, children: [jsxRuntime.jsxs("div", { style: { display: 'flex', justifyContent: 'space-between', alignItems: 'center' }, children: [jsxRuntime.jsx("strong", { children: "\u26A1 Physics" }), jsxRuntime.jsxs("label", { style: { display: 'flex', alignItems: 'center', gap: 4, fontSize: 11 }, children: [jsxRuntime.jsx("input", { type: "checkbox", checked: debugDraw, onChange: (e) => setDebugDraw(e.target.checked) }), "Debug"] })] }), jsxRuntime.jsxs("div", { style: { display: 'flex', gap: 4 }, children: [jsxRuntime.jsx("button", { type: "button", onClick: isRunning ? pause : play, style: { flex: 1, background: isRunning ? '#ef4444' : '#22c55e', color: '#fff', border: 'none', borderRadius: 4, padding: '5px 8px', cursor: 'pointer' }, children: isRunning ? '⏸ Pause' : '▶ Play' }), jsxRuntime.jsx("button", { type: "button", onClick: step, disabled: isRunning, style: { padding: '5px 8px', cursor: 'pointer' }, children: "\u23ED Step" }), jsxRuntime.jsx("button", { type: "button", onClick: reset, style: { padding: '5px 8px', cursor: 'pointer' }, children: "\u23EE Reset" })] }), jsxRuntime.jsxs("label", { children: ["Gravity Y: ", worldConfig.gravity.y.toFixed(1), jsxRuntime.jsx("input", { type: "range", min: -20, max: 0, step: 0.1, value: worldConfig.gravity.y, onChange: (e) => setWorldConfig({ gravity: new THREE__namespace.Vector3(0, parseFloat(e.target.value), 0) }), style: { width: '100%' } })] }), selectedObject && (jsxRuntime.jsxs("fieldset", { style: { border: '1px solid var(--border, #e2e8f0)', borderRadius: 6, padding: 6, display: 'grid', gap: 4 }, children: [jsxRuntime.jsxs("legend", { style: { fontSize: 11 }, children: [selectedObject.name || 'Object', " \u2014 Physics"] }), !selectedBody ? (jsxRuntime.jsx("button", { type: "button", onClick: () => addBody(selectedObject), style: { background: 'var(--accent, #6366f1)', color: '#fff', border: 'none', borderRadius: 4, padding: '5px 8px', cursor: 'pointer' }, children: "+ Add Rigid Body" })) : (jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [jsxRuntime.jsxs("label", { children: ["Type:", jsxRuntime.jsxs("select", { value: selectedBody.bodyType, onChange: (e) => updateBody(selectedBody.id, { bodyType: e.target.value }), style: { marginLeft: 8, width: '100%' }, children: [jsxRuntime.jsx("option", { value: "dynamic", children: "Dynamic" }), jsxRuntime.jsx("option", { value: "static", children: "Static" }), jsxRuntime.jsx("option", { value: "kinematic", children: "Kinematic" })] })] }), jsxRuntime.jsxs("label", { children: ["Shape:", jsxRuntime.jsxs("select", { value: selectedBody.colliderShape, onChange: (e) => updateBody(selectedBody.id, { colliderShape: e.target.value }), style: { marginLeft: 8, width: '100%' }, children: [jsxRuntime.jsx("option", { value: "box", children: "Box" }), jsxRuntime.jsx("option", { value: "sphere", children: "Sphere" }), jsxRuntime.jsx("option", { value: "capsule", children: "Capsule" }), jsxRuntime.jsx("option", { value: "convexHull", children: "Convex Hull" }), jsxRuntime.jsx("option", { value: "trimesh", children: "Trimesh" })] })] }), jsxRuntime.jsxs("label", { children: ["Mass: ", selectedBody.mass.toFixed(1), jsxRuntime.jsx("input", { type: "range", min: 0.1, max: 100, step: 0.1, value: selectedBody.mass, onChange: (e) => updateBody(selectedBody.id, { mass: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxRuntime.jsxs("label", { children: ["Restitution: ", selectedBody.restitution.toFixed(2), jsxRuntime.jsx("input", { type: "range", min: 0, max: 1, step: 0.01, value: selectedBody.restitution, onChange: (e) => updateBody(selectedBody.id, { restitution: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxRuntime.jsxs("label", { children: ["Friction: ", selectedBody.friction.toFixed(2), jsxRuntime.jsx("input", { type: "range", min: 0, max: 1, step: 0.01, value: selectedBody.friction, onChange: (e) => updateBody(selectedBody.id, { friction: parseFloat(e.target.value) }), style: { width: '100%' } })] }), jsxRuntime.jsxs("label", { style: { display: 'flex', alignItems: 'center', gap: 6 }, children: [jsxRuntime.jsx("input", { type: "checkbox", checked: selectedBody.isSensor, onChange: (e) => updateBody(selectedBody.id, { isSensor: e.target.checked }) }), "Sensor (trigger only)"] }), jsxRuntime.jsx("button", { type: "button", onClick: () => removeBody(selectedBody.id), style: { background: '#ef4444', color: '#fff', border: 'none', borderRadius: 4, padding: '4px 8px', cursor: 'pointer', fontSize: 11 }, children: "Remove Rigid Body" })] }))] })), jsxRuntime.jsxs("div", { style: { fontSize: 11, opacity: 0.7 }, children: ["Total bodies: ", bodies.length] })] }));
279
+ };
280
+
281
+ exports.NicePhysicsSimulation = NicePhysicsSimulation;
282
+ exports.usePhysicsSimulation = usePhysicsSimulation;
283
+ //# sourceMappingURL=NicePhysicsSimulation.js.map