@nice2dev/game-engine 1.3.13 → 1.3.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (253) hide show
  1. package/CHANGELOG.md +4 -0
  2. package/package.json +2 -2
  3. package/dist/types/accessibility/index.d.ts +0 -1
  4. package/dist/types/ai/index.d.ts +0 -1
  5. package/dist/types/animation/index.d.ts +0 -1
  6. package/dist/types/audio/HRTFAudio.d.ts +0 -180
  7. package/dist/types/audio/index.d.ts +0 -2
  8. package/dist/types/community/Community.d.ts +0 -112
  9. package/dist/types/community/index.d.ts +0 -1
  10. package/dist/types/core/TypeSafety.d.ts +0 -190
  11. package/dist/types/core/index.d.ts +0 -7
  12. package/dist/types/devtools/AssetStore.d.ts +0 -133
  13. package/dist/types/devtools/index.d.ts +0 -3
  14. package/dist/types/dialogue/index.d.ts +0 -2
  15. package/dist/types/docs/APIPlayground.d.ts +0 -26
  16. package/dist/types/docs/Cookbook.d.ts +0 -18
  17. package/dist/types/docs/Guides.d.ts +0 -18
  18. package/dist/types/docs/index.d.ts +0 -4
  19. package/dist/types/ecs/ECSOptimized.d.ts +0 -131
  20. package/dist/types/ecs/index.d.ts +0 -2
  21. package/dist/types/editor/NiceAnimationTimeline.d.ts +0 -114
  22. package/dist/types/editor/NiceLevelEditor.d.ts +0 -232
  23. package/dist/types/editor/NiceMaterialEditor.d.ts +0 -105
  24. package/dist/types/editor/NiceNodeGraph.d.ts +0 -87
  25. package/dist/types/editor/NiceParticleEditor.d.ts +0 -127
  26. package/dist/types/editor/behavior-tree/BTDebugPanel.d.ts +0 -102
  27. package/dist/types/editor/behavior-tree/BTEditorCanvas.d.ts +0 -79
  28. package/dist/types/editor/behavior-tree/BTEditorNode.d.ts +0 -58
  29. package/dist/types/editor/behavior-tree/BTEditorToolbar.d.ts +0 -75
  30. package/dist/types/editor/behavior-tree/BTNodePalette.d.ts +0 -72
  31. package/dist/types/editor/behavior-tree/BTPropertyPanel.d.ts +0 -66
  32. package/dist/types/editor/behavior-tree/BehaviorTreeEditor.d.ts +0 -186
  33. package/dist/types/editor/behavior-tree/index.d.ts +0 -14
  34. package/dist/types/editor/behavior-tree/serialization.d.ts +0 -30
  35. package/dist/types/editor/behavior-tree/types.d.ts +0 -299
  36. package/dist/types/editor/index.d.ts +0 -20
  37. package/dist/types/editor/state-machine/SMEditorCanvas.d.ts +0 -61
  38. package/dist/types/editor/state-machine/StateMachineEditor.d.ts +0 -139
  39. package/dist/types/editor/state-machine/index.d.ts +0 -11
  40. package/dist/types/editor/state-machine/serialization.d.ts +0 -23
  41. package/dist/types/editor/state-machine/types.d.ts +0 -241
  42. package/dist/types/engine/index.d.ts +0 -2
  43. package/dist/types/enterprise/index.d.ts +0 -1
  44. package/dist/types/epic/index.d.ts +0 -10
  45. package/dist/types/i18n/index.d.ts +0 -2
  46. package/dist/types/input/index.d.ts +0 -3
  47. package/dist/types/kids/index.d.ts +0 -2
  48. package/dist/types/legendary/index.d.ts +0 -57
  49. package/dist/types/monetization/index.d.ts +0 -1
  50. package/dist/types/multiplayer/NiceNetcode.d.ts +0 -434
  51. package/dist/types/multiplayer/index.d.ts +0 -5
  52. package/dist/types/network/index.d.ts +0 -2
  53. package/dist/types/pathfinding/index.d.ts +0 -1
  54. package/dist/types/performance/AssetCompression.d.ts +0 -137
  55. package/dist/types/performance/WASMModules.d.ts +0 -65
  56. package/dist/types/performance/WebGPUCompute.d.ts +0 -71
  57. package/dist/types/performance/index.d.ts +0 -1
  58. package/dist/types/physics/RapierIntegration.d.ts +0 -404
  59. package/dist/types/physics/index.d.ts +0 -2
  60. package/dist/types/plugins/index.d.ts +0 -2
  61. package/dist/types/procedural/index.d.ts +0 -2
  62. package/dist/types/release/index.d.ts +0 -1
  63. package/dist/types/rendering/WebGPUv2.d.ts +0 -173
  64. package/dist/types/rendering/index.d.ts +0 -3
  65. package/dist/types/runtime3d/index.d.ts +0 -2
  66. package/dist/types/scene/index.d.ts +0 -2
  67. package/dist/types/scripting/WasmCompiler.d.ts +0 -182
  68. package/dist/types/scripting/index.d.ts +0 -19
  69. package/dist/types/social/index.d.ts +0 -1
  70. package/dist/types/systems/NiceAI.d.ts +0 -637
  71. package/dist/types/systems/NiceAbility.d.ts +0 -225
  72. package/dist/types/systems/NiceAccessibility.d.ts +0 -230
  73. package/dist/types/systems/NiceAchievement.d.ts +0 -153
  74. package/dist/types/systems/NiceAchievementUI.d.ts +0 -196
  75. package/dist/types/systems/NiceAchievements.d.ts +0 -230
  76. package/dist/types/systems/NiceAction.d.ts +0 -81
  77. package/dist/types/systems/NiceAlchemy.d.ts +0 -195
  78. package/dist/types/systems/NiceAnalytics.d.ts +0 -493
  79. package/dist/types/systems/NiceAnimation.d.ts +0 -350
  80. package/dist/types/systems/NiceArena.d.ts +0 -215
  81. package/dist/types/systems/NiceAssetLoader.d.ts +0 -136
  82. package/dist/types/systems/NiceAuction.d.ts +0 -157
  83. package/dist/types/systems/NiceAudio.d.ts +0 -224
  84. package/dist/types/systems/NiceAugment.d.ts +0 -187
  85. package/dist/types/systems/NiceAura.d.ts +0 -193
  86. package/dist/types/systems/NiceBank.d.ts +0 -158
  87. package/dist/types/systems/NiceBattlePass.d.ts +0 -150
  88. package/dist/types/systems/NiceBehavior.d.ts +0 -160
  89. package/dist/types/systems/NiceBinding.d.ts +0 -96
  90. package/dist/types/systems/NiceBlacksmith.d.ts +0 -221
  91. package/dist/types/systems/NiceBuff.d.ts +0 -177
  92. package/dist/types/systems/NiceBuilding.d.ts +0 -207
  93. package/dist/types/systems/NiceBullet.d.ts +0 -167
  94. package/dist/types/systems/NiceCamera.d.ts +0 -252
  95. package/dist/types/systems/NiceCard.d.ts +0 -171
  96. package/dist/types/systems/NiceChat.d.ts +0 -148
  97. package/dist/types/systems/NiceCheat.d.ts +0 -375
  98. package/dist/types/systems/NiceClimbing.d.ts +0 -186
  99. package/dist/types/systems/NiceCloud.d.ts +0 -422
  100. package/dist/types/systems/NiceCollision.d.ts +0 -238
  101. package/dist/types/systems/NiceCombo.d.ts +0 -131
  102. package/dist/types/systems/NiceCommand.d.ts +0 -112
  103. package/dist/types/systems/NiceCompanion.d.ts +0 -182
  104. package/dist/types/systems/NiceController.d.ts +0 -144
  105. package/dist/types/systems/NiceCooking.d.ts +0 -193
  106. package/dist/types/systems/NiceCoroutine.d.ts +0 -101
  107. package/dist/types/systems/NiceCrafting.d.ts +0 -228
  108. package/dist/types/systems/NiceCutscene.d.ts +0 -437
  109. package/dist/types/systems/NiceDaily.d.ts +0 -133
  110. package/dist/types/systems/NiceDamage.d.ts +0 -271
  111. package/dist/types/systems/NiceDayNight.d.ts +0 -126
  112. package/dist/types/systems/NiceDebug.d.ts +0 -255
  113. package/dist/types/systems/NiceDestructible.d.ts +0 -150
  114. package/dist/types/systems/NiceDialogue.d.ts +0 -629
  115. package/dist/types/systems/NiceDungeon.d.ts +0 -202
  116. package/dist/types/systems/NiceECS.d.ts +0 -151
  117. package/dist/types/systems/NiceEnchant.d.ts +0 -148
  118. package/dist/types/systems/NiceEntityPool.d.ts +0 -127
  119. package/dist/types/systems/NiceEquipment.d.ts +0 -137
  120. package/dist/types/systems/NiceEvent.d.ts +0 -202
  121. package/dist/types/systems/NiceEventBus.d.ts +0 -164
  122. package/dist/types/systems/NiceFaction.d.ts +0 -173
  123. package/dist/types/systems/NiceFarming.d.ts +0 -163
  124. package/dist/types/systems/NiceFishing.d.ts +0 -196
  125. package/dist/types/systems/NiceFlocking.d.ts +0 -156
  126. package/dist/types/systems/NiceFog.d.ts +0 -137
  127. package/dist/types/systems/NiceFormation.d.ts +0 -140
  128. package/dist/types/systems/NiceGacha.d.ts +0 -134
  129. package/dist/types/systems/NiceGambling.d.ts +0 -175
  130. package/dist/types/systems/NiceGem.d.ts +0 -165
  131. package/dist/types/systems/NiceGesture.d.ts +0 -502
  132. package/dist/types/systems/NiceGrappling.d.ts +0 -154
  133. package/dist/types/systems/NiceGrid.d.ts +0 -142
  134. package/dist/types/systems/NiceGuild.d.ts +0 -162
  135. package/dist/types/systems/NiceHaptics.d.ts +0 -112
  136. package/dist/types/systems/NiceHousing.d.ts +0 -197
  137. package/dist/types/systems/NiceInput.d.ts +0 -280
  138. package/dist/types/systems/NiceInventory.d.ts +0 -534
  139. package/dist/types/systems/NiceLOD.d.ts +0 -144
  140. package/dist/types/systems/NiceLeaderboard.d.ts +0 -191
  141. package/dist/types/systems/NiceLevel.d.ts +0 -304
  142. package/dist/types/systems/NiceLighting.d.ts +0 -214
  143. package/dist/types/systems/NiceLocalization.d.ts +0 -148
  144. package/dist/types/systems/NiceLocomotion.d.ts +0 -398
  145. package/dist/types/systems/NiceLogger.d.ts +0 -117
  146. package/dist/types/systems/NiceLoot.d.ts +0 -176
  147. package/dist/types/systems/NiceMail.d.ts +0 -164
  148. package/dist/types/systems/NiceMap.d.ts +0 -234
  149. package/dist/types/systems/NiceMarriage.d.ts +0 -150
  150. package/dist/types/systems/NiceMastery.d.ts +0 -171
  151. package/dist/types/systems/NiceMatch.d.ts +0 -196
  152. package/dist/types/systems/NiceMatch3.d.ts +0 -118
  153. package/dist/types/systems/NiceMessageBus.d.ts +0 -115
  154. package/dist/types/systems/NiceMinimap.d.ts +0 -258
  155. package/dist/types/systems/NiceMining.d.ts +0 -175
  156. package/dist/types/systems/NiceModding.d.ts +0 -452
  157. package/dist/types/systems/NiceMount.d.ts +0 -152
  158. package/dist/types/systems/NiceNavigation.d.ts +0 -307
  159. package/dist/types/systems/NiceNetwork.d.ts +0 -568
  160. package/dist/types/systems/NiceNotification.d.ts +0 -438
  161. package/dist/types/systems/NiceObjective.d.ts +0 -395
  162. package/dist/types/systems/NiceParticle.d.ts +0 -639
  163. package/dist/types/systems/NiceParty.d.ts +0 -168
  164. package/dist/types/systems/NicePerformance.d.ts +0 -144
  165. package/dist/types/systems/NicePet.d.ts +0 -167
  166. package/dist/types/systems/NicePhotoMode.d.ts +0 -270
  167. package/dist/types/systems/NicePhysics.d.ts +0 -326
  168. package/dist/types/systems/NicePlatformer.d.ts +0 -158
  169. package/dist/types/systems/NicePool.d.ts +0 -128
  170. package/dist/types/systems/NicePortal.d.ts +0 -178
  171. package/dist/types/systems/NicePostProcess.d.ts +0 -254
  172. package/dist/types/systems/NiceProcedural.d.ts +0 -202
  173. package/dist/types/systems/NiceProfile.d.ts +0 -223
  174. package/dist/types/systems/NiceProjectile.d.ts +0 -157
  175. package/dist/types/systems/NicePvP.d.ts +0 -199
  176. package/dist/types/systems/NiceQTE.d.ts +0 -160
  177. package/dist/types/systems/NiceQuest.d.ts +0 -620
  178. package/dist/types/systems/NiceRaid.d.ts +0 -215
  179. package/dist/types/systems/NiceRanking.d.ts +0 -399
  180. package/dist/types/systems/NiceReplay.d.ts +0 -180
  181. package/dist/types/systems/NiceReputation.d.ts +0 -151
  182. package/dist/types/systems/NiceResource.d.ts +0 -200
  183. package/dist/types/systems/NiceRhythm.d.ts +0 -148
  184. package/dist/types/systems/NiceRoguelike.d.ts +0 -276
  185. package/dist/types/systems/NiceRune.d.ts +0 -202
  186. package/dist/types/systems/NiceSaveSystem.d.ts +0 -194
  187. package/dist/types/systems/NiceSceneManager.d.ts +0 -112
  188. package/dist/types/systems/NiceScore.d.ts +0 -186
  189. package/dist/types/systems/NiceScreenFX.d.ts +0 -235
  190. package/dist/types/systems/NiceScreenshot.d.ts +0 -443
  191. package/dist/types/systems/NiceScribe.d.ts +0 -239
  192. package/dist/types/systems/NiceSeason.d.ts +0 -176
  193. package/dist/types/systems/NiceSerialization.d.ts +0 -89
  194. package/dist/types/systems/NiceServiceLocator.d.ts +0 -94
  195. package/dist/types/systems/NiceShop.d.ts +0 -528
  196. package/dist/types/systems/NiceSignal.d.ts +0 -112
  197. package/dist/types/systems/NiceSkillTree.d.ts +0 -237
  198. package/dist/types/systems/NiceSocial.d.ts +0 -580
  199. package/dist/types/systems/NiceSpawner.d.ts +0 -237
  200. package/dist/types/systems/NiceSpell.d.ts +0 -216
  201. package/dist/types/systems/NiceState.d.ts +0 -224
  202. package/dist/types/systems/NiceStateMachine.d.ts +0 -108
  203. package/dist/types/systems/NiceStatus.d.ts +0 -116
  204. package/dist/types/systems/NiceStealth.d.ts +0 -204
  205. package/dist/types/systems/NiceSteam.d.ts +0 -255
  206. package/dist/types/systems/NiceStreaming.d.ts +0 -173
  207. package/dist/types/systems/NiceSwimming.d.ts +0 -166
  208. package/dist/types/systems/NiceTalent.d.ts +0 -154
  209. package/dist/types/systems/NiceTarget.d.ts +0 -121
  210. package/dist/types/systems/NiceTerrain.d.ts +0 -143
  211. package/dist/types/systems/NiceTilemap.d.ts +0 -218
  212. package/dist/types/systems/NiceTimer.d.ts +0 -153
  213. package/dist/types/systems/NiceTournament.d.ts +0 -190
  214. package/dist/types/systems/NiceTrading.d.ts +0 -238
  215. package/dist/types/systems/NiceTransmog.d.ts +0 -142
  216. package/dist/types/systems/NiceTutorial.d.ts +0 -248
  217. package/dist/types/systems/NiceTween.d.ts +0 -164
  218. package/dist/types/systems/NiceUI.d.ts +0 -364
  219. package/dist/types/systems/NiceVFX.d.ts +0 -333
  220. package/dist/types/systems/NiceVehicle.d.ts +0 -176
  221. package/dist/types/systems/NiceVoice.d.ts +0 -502
  222. package/dist/types/systems/NiceWater.d.ts +0 -162
  223. package/dist/types/systems/NiceWave.d.ts +0 -174
  224. package/dist/types/systems/NiceWaypoint.d.ts +0 -165
  225. package/dist/types/systems/NiceWeather.d.ts +0 -225
  226. package/dist/types/systems/NiceXR.d.ts +0 -187
  227. package/dist/types/systems/index.d.ts +0 -182
  228. package/dist/types/templates/index.d.ts +0 -2
  229. package/dist/types/tilemap/index.d.ts +0 -1
  230. package/dist/types/tutorials/TutorialEditor.d.ts +0 -43
  231. package/dist/types/tutorials/VoiceNarration.d.ts +0 -75
  232. package/dist/types/tutorials/content/Tutorials_T04.d.ts +0 -3
  233. package/dist/types/tutorials/content/UITutorials.d.ts +0 -14
  234. package/dist/types/tutorials/content/index.d.ts +0 -5
  235. package/dist/types/tutorials/index.d.ts +0 -6
  236. package/dist/types/ui/index.d.ts +0 -2
  237. package/dist/types/visual-scripting/VisualScriptDebugger.d.ts +0 -145
  238. package/dist/types/visual-scripting/VisualScriptExecutor.d.ts +0 -100
  239. package/dist/types/visual-scripting/VisualScriptGraph.d.ts +0 -173
  240. package/dist/types/visual-scripting/VisualScriptNode.d.ts +0 -157
  241. package/dist/types/visual-scripting/index.d.ts +0 -6
  242. package/dist/types/visual-scripting/nodes/ActionNodes.d.ts +0 -152
  243. package/dist/types/visual-scripting/nodes/EventNodes.d.ts +0 -95
  244. package/dist/types/visual-scripting/nodes/FlowControlNodes.d.ts +0 -134
  245. package/dist/types/visual-scripting/nodes/LogicNodes.d.ts +0 -122
  246. package/dist/types/visual-scripting/nodes/MathNodes.d.ts +0 -170
  247. package/dist/types/visual-scripting/nodes/UtilityNodes.d.ts +0 -131
  248. package/dist/types/visual-scripting/nodes/VariableNodes.d.ts +0 -107
  249. package/dist/types/visual-scripting/nodes/index.d.ts +0 -21
  250. package/dist/types/visual-scripting/nodes/registerNodes.d.ts +0 -29
  251. package/dist/types/visual-scripting/types.d.ts +0 -402
  252. package/dist/types/xr/WebXRLayers.d.ts +0 -319
  253. package/dist/types/xr/index.d.ts +0 -2
@@ -1,434 +0,0 @@
1
- /** Network tick number */
2
- export type NetTick = number;
3
- /** Unique network entity ID */
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- export type NetEntityId = string;
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- /** Unique player ID */
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- export type NetPlayerId = string;
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- /** Network message priority */
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- export type NetPriority = 'critical' | 'high' | 'normal' | 'low';
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- /** Network reliability mode */
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- export type NetReliability = 'reliable' | 'unreliable' | 'reliable-ordered' | 'unreliable-sequenced';
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- /** Connection state */
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- export type ConnectionState = 'disconnected' | 'connecting' | 'connected' | 'reconnecting' | 'disconnecting' | 'failed';
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- /** Role in network game */
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- export type NetRole = 'server' | 'client' | 'host' | 'dedicated-server';
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- export interface Vec2 {
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- x: number;
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- y: number;
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- }
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- export interface Vec3 {
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- x: number;
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- y: number;
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- z: number;
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- }
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- export interface Quat {
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- x: number;
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- y: number;
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- z: number;
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- w: number;
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- }
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- export interface NetConfig {
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- /** Target tick rate (server authority) */
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- tickRate: number;
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- /** Client send rate */
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- sendRate: number;
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- /** Server->client update rate */
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- updateRate: number;
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- /** Max packet size in bytes */
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- maxPacketSize: number;
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- /** Connection timeout in ms */
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- connectionTimeout: number;
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- /** Reconnect attempts */
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- maxReconnectAttempts: number;
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- /** Input buffer size for rollback */
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- inputBufferSize: number;
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- /** State history size for rollback */
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- stateHistorySize: number;
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- /** Max prediction frames */
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- maxPredictionFrames: number;
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- /** Interpolation delay in ticks */
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- interpolationDelay: number;
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- /** Enable delta compression */
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- deltaCompression: boolean;
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- /** Enable lag compensation */
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- lagCompensation: boolean;
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- /** Server-side rewind limit in ms */
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- maxLagCompensationMs: number;
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- /** Jitter buffer size */
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- jitterBufferSize: number;
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- }
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- export declare const DEFAULT_NET_CONFIG: NetConfig;
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- export interface NetInput {
62
- /** Input occurred at this tick */
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- tick: NetTick;
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- /** Player who sent input */
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- playerId: NetPlayerId;
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- /** Input data (game-specific) */
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- data: Record<string, unknown>;
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- /** Input sequence number */
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- sequence: number;
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- /** Timestamp when input was generated */
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- timestamp: number;
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- }
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- export interface InputBuffer {
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- inputs: NetInput[];
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- lastConfirmedTick: NetTick;
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- lastReceivedTick: NetTick;
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- }
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- export interface NetTransform {
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- position: Vec3;
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- rotation: Quat;
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- scale: Vec3;
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- }
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- export interface NetEntityState {
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- entityId: NetEntityId;
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- ownerId: NetPlayerId | null;
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- tick: NetTick;
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- transform: NetTransform;
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- velocity: Vec3;
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- angularVelocity: Vec3;
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- customState: Record<string, unknown>;
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- priority: NetPriority;
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- relevancy: number;
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- lastUpdated: number;
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- }
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- export interface NetWorldState {
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- tick: NetTick;
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- timestamp: number;
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- entities: Map<NetEntityId, NetEntityState>;
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- playerStates: Map<NetPlayerId, NetPlayerState>;
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- globalState: Record<string, unknown>;
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- }
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- export interface NetPlayerState {
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- playerId: NetPlayerId;
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- name: string;
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- ping: number;
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- packetLoss: number;
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- connected: boolean;
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- ready: boolean;
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- team: number;
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- score: number;
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- lastInputTick: NetTick;
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- }
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- export interface StateSnapshot {
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- tick: NetTick;
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- timestamp: number;
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- state: NetWorldState;
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- checksum: number;
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- }
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- export interface StateDelta {
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- fromTick: NetTick;
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- toTick: NetTick;
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- changes: EntityDelta[];
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- removedEntities: NetEntityId[];
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- globalChanges: Record<string, unknown>;
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- }
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- export interface EntityDelta {
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- entityId: NetEntityId;
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- changedFields: string[];
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- values: Record<string, unknown>;
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- }
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- export interface PredictionState {
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- predictedTick: NetTick;
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- confirmedTick: NetTick;
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- pendingInputs: NetInput[];
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- mispredicted: boolean;
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- rollbackCount: number;
137
- }
138
- export interface RollbackFrame {
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- tick: NetTick;
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- state: NetWorldState;
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- inputs: Map<NetPlayerId, NetInput>;
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- checksum: number;
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- }
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- export interface RollbackConfig {
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- maxFrames: number;
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- checksumValidation: boolean;
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- syncTestEnabled: boolean;
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- desyncDetection: boolean;
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- }
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- export interface InterpolationState {
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- entityId: NetEntityId;
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- fromState: NetEntityState;
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- toState: NetEntityState;
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- alpha: number;
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- method: InterpolationMethod;
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- }
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- export type InterpolationMethod = 'linear' | 'hermite' | 'catmull-rom' | 'none';
158
- export interface InterpolationConfig {
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- delay: number;
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- bufferSize: number;
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- extrapolationLimit: number;
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- method: InterpolationMethod;
163
- }
164
- export interface LagCompensationRequest {
165
- playerId: NetPlayerId;
166
- tick: NetTick;
167
- timestamp: number;
168
- position: Vec3;
169
- radius: number;
170
- }
171
- export interface LagCompensationResult {
172
- hitEntities: NetEntityId[];
173
- rewindTick: NetTick;
174
- confidence: number;
175
- }
176
- export interface HitboxSnapshot {
177
- entityId: NetEntityId;
178
- tick: NetTick;
179
- position: Vec3;
180
- bounds: {
181
- min: Vec3;
182
- max: Vec3;
183
- };
184
- active: boolean;
185
- }
186
- export type NetMessageType = 'handshake' | 'handshake-ack' | 'input' | 'input-ack' | 'state-snapshot' | 'state-delta' | 'sync-request' | 'sync-response' | 'entity-spawn' | 'entity-destroy' | 'rpc' | 'ping' | 'pong' | 'disconnect' | 'kick' | 'lobby-update' | 'match-start' | 'match-end';
187
- export interface NetMessage<T = unknown> {
188
- type: NetMessageType;
189
- sequence: number;
190
- tick: NetTick;
191
- timestamp: number;
192
- senderId: string;
193
- payload: T;
194
- reliable: boolean;
195
- channel: number;
196
- }
197
- export interface HandshakePayload {
198
- version: string;
199
- playerName: string;
200
- authToken?: string;
201
- clientTick: NetTick;
202
- }
203
- export interface HandshakeAckPayload {
204
- accepted: boolean;
205
- playerId: NetPlayerId;
206
- serverTick: NetTick;
207
- config: NetConfig;
208
- rejectReason?: string;
209
- }
210
- export interface RPCPayload {
211
- method: string;
212
- args: unknown[];
213
- target: 'server' | 'client' | 'broadcast' | 'multicast';
214
- targetIds?: string[];
215
- reliability: NetReliability;
216
- }
217
- export interface ConnectionQuality {
218
- ping: number;
219
- jitter: number;
220
- packetLoss: number;
221
- bandwidth: number;
222
- quality: 'excellent' | 'good' | 'fair' | 'poor' | 'critical';
223
- }
224
- export declare function assessConnectionQuality(ping: number, jitter: number, packetLoss: number): ConnectionQuality['quality'];
225
- export interface RelevancyConfig {
226
- /** Distance-based relevancy falloff */
227
- maxDistance: number;
228
- /** Update frequency falloff curve */
229
- falloffCurve: 'linear' | 'quadratic' | 'exponential';
230
- /** Always relevant entity types */
231
- alwaysRelevant: string[];
232
- /** Owner-only visibility */
233
- ownerOnly: string[];
234
- /** Team-only visibility */
235
- teamOnly: string[];
236
- }
237
- export declare function calculateRelevancy(viewerPosition: Vec3, entityPosition: Vec3, config: RelevancyConfig): number;
238
- export type RPCTarget = 'server' | 'owner' | 'all-clients' | 'other-clients';
239
- export interface RPCDefinition<TArgs extends unknown[] = unknown[], TResult = void> {
240
- name: string;
241
- target: RPCTarget;
242
- reliability: NetReliability;
243
- validate?: (...args: TArgs) => boolean;
244
- execute: (...args: TArgs) => TResult | Promise<TResult>;
245
- }
246
- export declare class RPCRegistry {
247
- private rpcs;
248
- register<TArgs extends unknown[], TResult>(def: RPCDefinition<TArgs, TResult>): void;
249
- get(name: string): RPCDefinition | undefined;
250
- has(name: string): boolean;
251
- invoke(name: string, args: unknown[], context: {
252
- senderId: string;
253
- isServer: boolean;
254
- }): Promise<unknown>;
255
- }
256
- export declare class InputPredictor {
257
- private inputHistory;
258
- private maxHistory;
259
- constructor(maxHistory?: number);
260
- addInput(input: NetInput): void;
261
- getUnconfirmedInputs(confirmedTick: NetTick): NetInput[];
262
- getInputAtTick(tick: NetTick): NetInput | undefined;
263
- clearBefore(tick: NetTick): void;
264
- predict(currentInput: NetInput, lookAhead?: number): NetInput[];
265
- }
266
- export declare class StateInterpolator {
267
- private stateBuffer;
268
- private config;
269
- constructor(config?: Partial<InterpolationConfig>);
270
- pushState(state: NetEntityState): void;
271
- getInterpolatedState(entityId: NetEntityId, renderTick: number): NetEntityState | null;
272
- private interpolate;
273
- private linearInterpolate;
274
- private hermiteInterpolate;
275
- private slerpQuat;
276
- clear(entityId?: NetEntityId): void;
277
- }
278
- export declare class RollbackManager {
279
- private frameHistory;
280
- private config;
281
- private rollbackCount;
282
- private lastDesync;
283
- constructor(config?: Partial<RollbackConfig>);
284
- saveFrame(frame: RollbackFrame): void;
285
- getFrame(tick: NetTick): RollbackFrame | undefined;
286
- rollbackTo(tick: NetTick): RollbackFrame | null;
287
- detectDesync(localState: NetWorldState, serverState: NetWorldState): boolean;
288
- private computeChecksum;
289
- getStats(): {
290
- rollbackCount: number;
291
- lastDesync: NetTick | null;
292
- };
293
- clear(): void;
294
- }
295
- export declare class LagCompensator {
296
- private hitboxHistory;
297
- private maxHistoryMs;
298
- constructor(maxHistoryMs?: number);
299
- recordHitbox(snapshot: HitboxSnapshot): void;
300
- rewind(request: LagCompensationRequest, currentTick: NetTick): LagCompensationResult;
301
- private getClosestSnapshot;
302
- private pointInBounds;
303
- clear(): void;
304
- }
305
- export declare class DeltaCompressor {
306
- private baselineStates;
307
- setBaseline(state: NetEntityState): void;
308
- computeDelta(current: NetEntityState): EntityDelta | null;
309
- applyDelta(entityId: NetEntityId, delta: EntityDelta): NetEntityState | null;
310
- private vec3Equal;
311
- private quatEqual;
312
- clearBaseline(entityId?: NetEntityId): void;
313
- }
314
- export interface LobbyConfig {
315
- maxPlayers: number;
316
- minPlayers: number;
317
- isPublic: boolean;
318
- password?: string;
319
- region: string;
320
- mode: string;
321
- customData: Record<string, unknown>;
322
- }
323
- export interface Lobby {
324
- id: string;
325
- name: string;
326
- hostId: NetPlayerId;
327
- config: LobbyConfig;
328
- players: LobbyPlayer[];
329
- state: LobbyState;
330
- createdAt: number;
331
- startedAt?: number;
332
- }
333
- export interface LobbyPlayer {
334
- playerId: NetPlayerId;
335
- name: string;
336
- ready: boolean;
337
- team: number;
338
- slot: number;
339
- isHost: boolean;
340
- customData: Record<string, unknown>;
341
- }
342
- export type LobbyState = 'waiting' | 'ready' | 'countdown' | 'starting' | 'in-game' | 'finished';
343
- export interface MatchmakingConfig {
344
- mode: string;
345
- region: string;
346
- skillRange: number;
347
- maxWaitTime: number;
348
- teamSize: number;
349
- customFilters: Record<string, unknown>;
350
- }
351
- export interface MatchmakingTicket {
352
- id: string;
353
- playerId: NetPlayerId;
354
- config: MatchmakingConfig;
355
- status: 'searching' | 'found' | 'cancelled' | 'expired';
356
- createdAt: number;
357
- matchedLobby?: string;
358
- }
359
- export interface NetClientCallbacks {
360
- onConnect?: () => void;
361
- onDisconnect?: (reason: string) => void;
362
- onStateUpdate?: (state: NetWorldState) => void;
363
- onEntitySpawn?: (entity: NetEntityState) => void;
364
- onEntityDestroy?: (entityId: NetEntityId) => void;
365
- onRPC?: (method: string, args: unknown[]) => void;
366
- onLobbyUpdate?: (lobby: Lobby) => void;
367
- onMatchStart?: () => void;
368
- onMatchEnd?: (result: Record<string, unknown>) => void;
369
- onDesync?: (serverTick: NetTick) => void;
370
- }
371
- export declare class NiceNetcodeClient {
372
- private config;
373
- private state;
374
- private playerId;
375
- private currentTick;
376
- private serverTick;
377
- private inputPredictor;
378
- private interpolator;
379
- private rollbackManager;
380
- private deltaCompressor;
381
- private rpcRegistry;
382
- private callbacks;
383
- private worldState;
384
- private lobby;
385
- constructor(config?: Partial<NetConfig>, callbacks?: NetClientCallbacks);
386
- connect(_serverUrl: string, _playerName: string): Promise<boolean>;
387
- disconnect(): void;
388
- sendInput(input: Omit<NetInput, 'tick' | 'playerId' | 'sequence' | 'timestamp'>): void;
389
- tick(deltaTime: number): void;
390
- getInterpolatedEntity(entityId: NetEntityId): NetEntityState | null;
391
- registerRPC<TArgs extends unknown[], TResult>(def: RPCDefinition<TArgs, TResult>): void;
392
- callRPC(method: string, args: unknown[], _target?: RPCTarget): void;
393
- getConnectionQuality(): ConnectionQuality;
394
- getState(): ConnectionState;
395
- getPlayerId(): NetPlayerId | null;
396
- getCurrentTick(): NetTick;
397
- getServerTick(): NetTick;
398
- getLobby(): Lobby | null;
399
- getWorldState(): NetWorldState | null;
400
- }
401
- export interface NetServerCallbacks {
402
- onPlayerConnect?: (playerId: NetPlayerId) => void;
403
- onPlayerDisconnect?: (playerId: NetPlayerId, reason: string) => void;
404
- onPlayerInput?: (playerId: NetPlayerId, input: NetInput) => void;
405
- onRPC?: (senderId: NetPlayerId, method: string, args: unknown[]) => void;
406
- }
407
- export declare class NiceNetcodeServer {
408
- private config;
409
- private currentTick;
410
- private players;
411
- private entities;
412
- private inputBuffers;
413
- private lagCompensator;
414
- private deltaCompressor;
415
- private rpcRegistry;
416
- private callbacks;
417
- private lobbies;
418
- constructor(config?: Partial<NetConfig>, callbacks?: NetServerCallbacks);
419
- tick(_deltaTime: number): void;
420
- spawnEntity(entity: NetEntityState): NetEntityId;
421
- destroyEntity(entityId: NetEntityId): boolean;
422
- updateEntity(entityId: NetEntityId, updates: Partial<NetEntityState>): void;
423
- performLagCompensatedHit(request: LagCompensationRequest): LagCompensationResult;
424
- getWorldState(): NetWorldState;
425
- createLobby(hostId: NetPlayerId, name: string, config: LobbyConfig): Lobby;
426
- getLobby(id: string): Lobby | undefined;
427
- getAllLobbies(): Lobby[];
428
- registerRPC<TArgs extends unknown[], TResult>(def: RPCDefinition<TArgs, TResult>): void;
429
- getCurrentTick(): NetTick;
430
- getPlayer(playerId: NetPlayerId): NetPlayerState | undefined;
431
- getAllPlayers(): NetPlayerState[];
432
- }
433
- export declare function createNetcodeClient(config?: Partial<NetConfig>, callbacks?: NetClientCallbacks): NiceNetcodeClient;
434
- export declare function createNetcodeServer(config?: Partial<NetConfig>, callbacks?: NetServerCallbacks): NiceNetcodeServer;
@@ -1,5 +0,0 @@
1
- export { PlayerManager, SplitScreenManager, PLAYER_COLORS } from './LocalMultiplayer';
2
- export type { Player, Viewport } from './LocalMultiplayer';
3
- export { GameRegistry, gameRegistry, MINI_PLAYER_COLORS, MINI_PLAYER_NAMES, KEYBOARD_GROUPS, DIR_UP, DIR_DOWN, DIR_LEFT, DIR_RIGHT, type PlayerSlot, type InputSource, type Dir, type KeyboardGroup, type MiniGameMeta, type MiniGameConfig, } from './MiniGameTypes';
4
- export { NiceNetcodeClient, NiceNetcodeServer, InputPredictor, StateInterpolator, RollbackManager, LagCompensator, DeltaCompressor, RPCRegistry, createNetcodeClient, createNetcodeServer, assessConnectionQuality, calculateRelevancy, DEFAULT_NET_CONFIG, } from './NiceNetcode';
5
- export type { NetTick, NetEntityId, NetPlayerId, NetPriority, NetReliability, ConnectionState, NetRole, Vec2, Vec3, Quat, NetConfig, NetInput, InputBuffer, NetTransform, NetEntityState, NetWorldState, NetPlayerState, StateSnapshot, StateDelta, EntityDelta, PredictionState, RollbackFrame, RollbackConfig, InterpolationState, InterpolationMethod, InterpolationConfig, LagCompensationRequest, LagCompensationResult, HitboxSnapshot, NetMessageType, NetMessage, HandshakePayload, HandshakeAckPayload, RPCPayload, RPCTarget, RPCDefinition, ConnectionQuality, RelevancyConfig, LobbyConfig, Lobby, LobbyPlayer, LobbyState, MatchmakingConfig, MatchmakingTicket, NetClientCallbacks, NetServerCallbacks, } from './NiceNetcode';
@@ -1,2 +0,0 @@
1
- export * from './Networking';
2
- export { LocalTransport, SignalRTransport, type IMultiplayerTransport, type TransportState, type TransportMessage, } from './MultiplayerTransport';
@@ -1 +0,0 @@
1
- export * from './Pathfinding';
@@ -1,137 +0,0 @@
1
- export type AssetType = 'texture' | 'audio' | 'mesh' | 'animation' | 'font' | 'data';
2
- export interface CompressionStats {
3
- originalSize: number;
4
- compressedSize: number;
5
- ratio: number;
6
- duration: number;
7
- format: string;
8
- }
9
- export interface TextureCompressionConfig {
10
- format: 'webp' | 'avif' | 'basis' | 'ktx2' | 'png';
11
- quality: number;
12
- maxWidth: number;
13
- maxHeight: number;
14
- generateMipmaps: boolean;
15
- premultiplyAlpha: boolean;
16
- powerOfTwo: boolean;
17
- }
18
- export interface AudioCompressionConfig {
19
- format: 'opus' | 'aac' | 'mp3' | 'ogg';
20
- bitrate: number;
21
- sampleRate: number;
22
- channels: 1 | 2;
23
- normalize: boolean;
24
- }
25
- export interface MeshCompressionConfig {
26
- quantizationBits: number;
27
- mergeVertices: boolean;
28
- stripNormals: boolean;
29
- stripUVs: boolean;
30
- draco: boolean;
31
- }
32
- export interface AssetManifest {
33
- version: number;
34
- assets: AssetEntry[];
35
- totalOriginalSize: number;
36
- totalCompressedSize: number;
37
- compressionRatio: number;
38
- }
39
- export interface AssetEntry {
40
- id: string;
41
- type: AssetType;
42
- originalPath: string;
43
- compressedPath: string;
44
- originalSize: number;
45
- compressedSize: number;
46
- format: string;
47
- hash: string;
48
- metadata?: Record<string, unknown>;
49
- }
50
- export interface StreamingConfig {
51
- chunkSize: number;
52
- concurrency: number;
53
- priorityLevels: number;
54
- preloadDistance: number;
55
- }
56
- export declare class TextureCompressor {
57
- private config;
58
- constructor(config?: Partial<TextureCompressionConfig>);
59
- compress(imageData: ImageData | HTMLCanvasElement): Promise<{
60
- blob: Blob;
61
- stats: CompressionStats;
62
- }>;
63
- generateMipmaps(canvas: HTMLCanvasElement): Promise<HTMLCanvasElement[]>;
64
- private resizeCanvas;
65
- private ensurePowerOfTwo;
66
- private getMimeType;
67
- }
68
- export declare class AudioCompressor {
69
- private config;
70
- constructor(config?: Partial<AudioCompressionConfig>);
71
- compress(audioBuffer: AudioBuffer): Promise<{
72
- blob: Blob;
73
- stats: CompressionStats;
74
- }>;
75
- private resample;
76
- private normalizeAudio;
77
- private encodeWAV;
78
- private writeString;
79
- }
80
- export declare class MeshCompressor {
81
- private config;
82
- constructor(config?: Partial<MeshCompressionConfig>);
83
- compress(vertices: Float32Array, indices: Uint32Array, normals?: Float32Array, uvs?: Float32Array): {
84
- vertices: Float32Array | Int16Array;
85
- indices: Uint32Array | Uint16Array;
86
- normals?: Float32Array | Int8Array;
87
- uvs?: Float32Array | Uint16Array;
88
- stats: CompressionStats;
89
- };
90
- private quantizeVertices;
91
- private quantizeNormals;
92
- private quantizeUVs;
93
- private mergeVertices;
94
- }
95
- export declare class AssetStreamer {
96
- private config;
97
- private activeDownloads;
98
- private queue;
99
- private cache;
100
- constructor(config?: Partial<StreamingConfig>);
101
- load(url: string, priority?: number): Promise<ArrayBuffer>;
102
- private processQueue;
103
- preload(urls: string[], priority?: number): Promise<void[]>;
104
- evict(url: string): boolean;
105
- clearCache(): void;
106
- get cacheSize(): number;
107
- get pendingDownloads(): number;
108
- }
109
- export declare class AssetPipeline {
110
- private textureCompressor;
111
- private audioCompressor;
112
- private meshCompressor;
113
- private streamer;
114
- private manifest;
115
- constructor(config?: {
116
- texture?: Partial<TextureCompressionConfig>;
117
- audio?: Partial<AudioCompressionConfig>;
118
- mesh?: Partial<MeshCompressionConfig>;
119
- streaming?: Partial<StreamingConfig>;
120
- });
121
- getTextureCompressor(): TextureCompressor;
122
- getAudioCompressor(): AudioCompressor;
123
- getMeshCompressor(): MeshCompressor;
124
- getStreamer(): AssetStreamer;
125
- getManifest(): Readonly<AssetManifest>;
126
- addToManifest(entry: AssetEntry): void;
127
- exportManifest(): string;
128
- getCompressionSummary(): {
129
- totalAssets: number;
130
- byType: Record<string, {
131
- count: number;
132
- savedBytes: number;
133
- }>;
134
- totalSavedBytes: number;
135
- overallRatio: number;
136
- };
137
- }
@@ -1,65 +0,0 @@
1
- export interface WASMModuleConfig {
2
- wasmUrl?: string;
3
- fallbackToJS: boolean;
4
- enableSIMD: boolean;
5
- }
6
- export interface Vec2 {
7
- x: number;
8
- y: number;
9
- }
10
- export interface AABB {
11
- minX: number;
12
- minY: number;
13
- maxX: number;
14
- maxY: number;
15
- }
16
- export interface CollisionResult {
17
- collides: boolean;
18
- overlapX: number;
19
- overlapY: number;
20
- depth: number;
21
- }
22
- export interface PathResult {
23
- path: Vec2[];
24
- cost: number;
25
- nodesExplored: number;
26
- }
27
- export interface WASMExports {
28
- memory: WebAssembly.Memory;
29
- aabb_test: (ax: number, ay: number, aw: number, ah: number, bx: number, by: number, bw: number, bh: number) => number;
30
- aabb_overlap: (ax: number, ay: number, aw: number, ah: number, bx: number, by: number, bw: number, bh: number, outPtr: number) => void;
31
- circle_test: (ax: number, ay: number, ar: number, bx: number, by: number, br: number) => number;
32
- vec2_dot: (ax: number, ay: number, bx: number, by: number) => number;
33
- vec2_cross: (ax: number, ay: number, bx: number, by: number) => number;
34
- vec2_length: (x: number, y: number) => number;
35
- vec2_normalize: (x: number, y: number, outPtr: number) => void;
36
- astar_init: (width: number, height: number, gridPtr: number) => void;
37
- astar_find: (sx: number, sy: number, tx: number, ty: number, outPtr: number) => number;
38
- batch_aabb_test: (aabbsPtr: number, count: number, outPtr: number) => number;
39
- malloc: (size: number) => number;
40
- free: (ptr: number) => void;
41
- }
42
- export declare class WASMAccelerator {
43
- private config;
44
- private wasmExports;
45
- private initialized;
46
- constructor(config?: Partial<WASMModuleConfig>);
47
- init(wasmBytes?: ArrayBuffer): Promise<boolean>;
48
- get isWASM(): boolean;
49
- get ready(): boolean;
50
- aabbTest(ax: number, ay: number, aw: number, ah: number, bx: number, by: number, bw: number, bh: number): boolean;
51
- aabbOverlap(a: AABB, b: AABB): CollisionResult;
52
- circleTest(ax: number, ay: number, ar: number, bx: number, by: number, br: number): boolean;
53
- batchAABBTest(aabbs: AABB[]): [number, number][];
54
- vec2Dot(ax: number, ay: number, bx: number, by: number): number;
55
- vec2Cross(ax: number, ay: number, bx: number, by: number): number;
56
- vec2Length(x: number, y: number): number;
57
- vec2Normalize(x: number, y: number): Vec2;
58
- findPath(grid: number[][], startX: number, startY: number, targetX: number, targetY: number): PathResult;
59
- destroy(): void;
60
- }
61
- export declare function benchmarkWASMvsJS(accelerator: WASMAccelerator, iterations?: number): Record<string, {
62
- wasm: number;
63
- js: number;
64
- speedup: number;
65
- }>;