@nice2dev/game-engine 1.3.12 → 1.3.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (253) hide show
  1. package/CHANGELOG.md +8 -0
  2. package/package.json +2 -2
  3. package/dist/types/accessibility/index.d.ts +0 -1
  4. package/dist/types/ai/index.d.ts +0 -1
  5. package/dist/types/animation/index.d.ts +0 -1
  6. package/dist/types/audio/HRTFAudio.d.ts +0 -180
  7. package/dist/types/audio/index.d.ts +0 -2
  8. package/dist/types/community/Community.d.ts +0 -112
  9. package/dist/types/community/index.d.ts +0 -1
  10. package/dist/types/core/TypeSafety.d.ts +0 -190
  11. package/dist/types/core/index.d.ts +0 -7
  12. package/dist/types/devtools/AssetStore.d.ts +0 -133
  13. package/dist/types/devtools/index.d.ts +0 -3
  14. package/dist/types/dialogue/index.d.ts +0 -2
  15. package/dist/types/docs/APIPlayground.d.ts +0 -26
  16. package/dist/types/docs/Cookbook.d.ts +0 -18
  17. package/dist/types/docs/Guides.d.ts +0 -18
  18. package/dist/types/docs/index.d.ts +0 -4
  19. package/dist/types/ecs/ECSOptimized.d.ts +0 -131
  20. package/dist/types/ecs/index.d.ts +0 -2
  21. package/dist/types/editor/NiceAnimationTimeline.d.ts +0 -114
  22. package/dist/types/editor/NiceLevelEditor.d.ts +0 -232
  23. package/dist/types/editor/NiceMaterialEditor.d.ts +0 -105
  24. package/dist/types/editor/NiceNodeGraph.d.ts +0 -87
  25. package/dist/types/editor/NiceParticleEditor.d.ts +0 -127
  26. package/dist/types/editor/behavior-tree/BTDebugPanel.d.ts +0 -102
  27. package/dist/types/editor/behavior-tree/BTEditorCanvas.d.ts +0 -79
  28. package/dist/types/editor/behavior-tree/BTEditorNode.d.ts +0 -58
  29. package/dist/types/editor/behavior-tree/BTEditorToolbar.d.ts +0 -75
  30. package/dist/types/editor/behavior-tree/BTNodePalette.d.ts +0 -72
  31. package/dist/types/editor/behavior-tree/BTPropertyPanel.d.ts +0 -66
  32. package/dist/types/editor/behavior-tree/BehaviorTreeEditor.d.ts +0 -186
  33. package/dist/types/editor/behavior-tree/index.d.ts +0 -14
  34. package/dist/types/editor/behavior-tree/serialization.d.ts +0 -30
  35. package/dist/types/editor/behavior-tree/types.d.ts +0 -299
  36. package/dist/types/editor/index.d.ts +0 -20
  37. package/dist/types/editor/state-machine/SMEditorCanvas.d.ts +0 -61
  38. package/dist/types/editor/state-machine/StateMachineEditor.d.ts +0 -139
  39. package/dist/types/editor/state-machine/index.d.ts +0 -11
  40. package/dist/types/editor/state-machine/serialization.d.ts +0 -23
  41. package/dist/types/editor/state-machine/types.d.ts +0 -241
  42. package/dist/types/engine/index.d.ts +0 -2
  43. package/dist/types/enterprise/index.d.ts +0 -1
  44. package/dist/types/epic/index.d.ts +0 -10
  45. package/dist/types/i18n/index.d.ts +0 -2
  46. package/dist/types/input/index.d.ts +0 -3
  47. package/dist/types/kids/index.d.ts +0 -2
  48. package/dist/types/legendary/index.d.ts +0 -57
  49. package/dist/types/monetization/index.d.ts +0 -1
  50. package/dist/types/multiplayer/NiceNetcode.d.ts +0 -434
  51. package/dist/types/multiplayer/index.d.ts +0 -5
  52. package/dist/types/network/index.d.ts +0 -2
  53. package/dist/types/pathfinding/index.d.ts +0 -1
  54. package/dist/types/performance/AssetCompression.d.ts +0 -137
  55. package/dist/types/performance/WASMModules.d.ts +0 -65
  56. package/dist/types/performance/WebGPUCompute.d.ts +0 -71
  57. package/dist/types/performance/index.d.ts +0 -1
  58. package/dist/types/physics/RapierIntegration.d.ts +0 -404
  59. package/dist/types/physics/index.d.ts +0 -2
  60. package/dist/types/plugins/index.d.ts +0 -2
  61. package/dist/types/procedural/index.d.ts +0 -2
  62. package/dist/types/release/index.d.ts +0 -1
  63. package/dist/types/rendering/WebGPUv2.d.ts +0 -173
  64. package/dist/types/rendering/index.d.ts +0 -3
  65. package/dist/types/runtime3d/index.d.ts +0 -2
  66. package/dist/types/scene/index.d.ts +0 -2
  67. package/dist/types/scripting/WasmCompiler.d.ts +0 -182
  68. package/dist/types/scripting/index.d.ts +0 -19
  69. package/dist/types/social/index.d.ts +0 -1
  70. package/dist/types/systems/NiceAI.d.ts +0 -637
  71. package/dist/types/systems/NiceAbility.d.ts +0 -225
  72. package/dist/types/systems/NiceAccessibility.d.ts +0 -230
  73. package/dist/types/systems/NiceAchievement.d.ts +0 -153
  74. package/dist/types/systems/NiceAchievementUI.d.ts +0 -196
  75. package/dist/types/systems/NiceAchievements.d.ts +0 -230
  76. package/dist/types/systems/NiceAction.d.ts +0 -81
  77. package/dist/types/systems/NiceAlchemy.d.ts +0 -195
  78. package/dist/types/systems/NiceAnalytics.d.ts +0 -493
  79. package/dist/types/systems/NiceAnimation.d.ts +0 -350
  80. package/dist/types/systems/NiceArena.d.ts +0 -215
  81. package/dist/types/systems/NiceAssetLoader.d.ts +0 -136
  82. package/dist/types/systems/NiceAuction.d.ts +0 -157
  83. package/dist/types/systems/NiceAudio.d.ts +0 -224
  84. package/dist/types/systems/NiceAugment.d.ts +0 -187
  85. package/dist/types/systems/NiceAura.d.ts +0 -193
  86. package/dist/types/systems/NiceBank.d.ts +0 -158
  87. package/dist/types/systems/NiceBattlePass.d.ts +0 -150
  88. package/dist/types/systems/NiceBehavior.d.ts +0 -160
  89. package/dist/types/systems/NiceBinding.d.ts +0 -96
  90. package/dist/types/systems/NiceBlacksmith.d.ts +0 -221
  91. package/dist/types/systems/NiceBuff.d.ts +0 -177
  92. package/dist/types/systems/NiceBuilding.d.ts +0 -207
  93. package/dist/types/systems/NiceBullet.d.ts +0 -167
  94. package/dist/types/systems/NiceCamera.d.ts +0 -252
  95. package/dist/types/systems/NiceCard.d.ts +0 -171
  96. package/dist/types/systems/NiceChat.d.ts +0 -148
  97. package/dist/types/systems/NiceCheat.d.ts +0 -375
  98. package/dist/types/systems/NiceClimbing.d.ts +0 -186
  99. package/dist/types/systems/NiceCloud.d.ts +0 -422
  100. package/dist/types/systems/NiceCollision.d.ts +0 -238
  101. package/dist/types/systems/NiceCombo.d.ts +0 -131
  102. package/dist/types/systems/NiceCommand.d.ts +0 -112
  103. package/dist/types/systems/NiceCompanion.d.ts +0 -182
  104. package/dist/types/systems/NiceController.d.ts +0 -144
  105. package/dist/types/systems/NiceCooking.d.ts +0 -193
  106. package/dist/types/systems/NiceCoroutine.d.ts +0 -101
  107. package/dist/types/systems/NiceCrafting.d.ts +0 -228
  108. package/dist/types/systems/NiceCutscene.d.ts +0 -437
  109. package/dist/types/systems/NiceDaily.d.ts +0 -133
  110. package/dist/types/systems/NiceDamage.d.ts +0 -271
  111. package/dist/types/systems/NiceDayNight.d.ts +0 -126
  112. package/dist/types/systems/NiceDebug.d.ts +0 -255
  113. package/dist/types/systems/NiceDestructible.d.ts +0 -150
  114. package/dist/types/systems/NiceDialogue.d.ts +0 -629
  115. package/dist/types/systems/NiceDungeon.d.ts +0 -202
  116. package/dist/types/systems/NiceECS.d.ts +0 -151
  117. package/dist/types/systems/NiceEnchant.d.ts +0 -148
  118. package/dist/types/systems/NiceEntityPool.d.ts +0 -127
  119. package/dist/types/systems/NiceEquipment.d.ts +0 -137
  120. package/dist/types/systems/NiceEvent.d.ts +0 -202
  121. package/dist/types/systems/NiceEventBus.d.ts +0 -164
  122. package/dist/types/systems/NiceFaction.d.ts +0 -173
  123. package/dist/types/systems/NiceFarming.d.ts +0 -163
  124. package/dist/types/systems/NiceFishing.d.ts +0 -196
  125. package/dist/types/systems/NiceFlocking.d.ts +0 -156
  126. package/dist/types/systems/NiceFog.d.ts +0 -137
  127. package/dist/types/systems/NiceFormation.d.ts +0 -140
  128. package/dist/types/systems/NiceGacha.d.ts +0 -134
  129. package/dist/types/systems/NiceGambling.d.ts +0 -175
  130. package/dist/types/systems/NiceGem.d.ts +0 -165
  131. package/dist/types/systems/NiceGesture.d.ts +0 -502
  132. package/dist/types/systems/NiceGrappling.d.ts +0 -154
  133. package/dist/types/systems/NiceGrid.d.ts +0 -142
  134. package/dist/types/systems/NiceGuild.d.ts +0 -162
  135. package/dist/types/systems/NiceHaptics.d.ts +0 -112
  136. package/dist/types/systems/NiceHousing.d.ts +0 -197
  137. package/dist/types/systems/NiceInput.d.ts +0 -280
  138. package/dist/types/systems/NiceInventory.d.ts +0 -534
  139. package/dist/types/systems/NiceLOD.d.ts +0 -144
  140. package/dist/types/systems/NiceLeaderboard.d.ts +0 -191
  141. package/dist/types/systems/NiceLevel.d.ts +0 -304
  142. package/dist/types/systems/NiceLighting.d.ts +0 -214
  143. package/dist/types/systems/NiceLocalization.d.ts +0 -148
  144. package/dist/types/systems/NiceLocomotion.d.ts +0 -398
  145. package/dist/types/systems/NiceLogger.d.ts +0 -117
  146. package/dist/types/systems/NiceLoot.d.ts +0 -176
  147. package/dist/types/systems/NiceMail.d.ts +0 -164
  148. package/dist/types/systems/NiceMap.d.ts +0 -234
  149. package/dist/types/systems/NiceMarriage.d.ts +0 -150
  150. package/dist/types/systems/NiceMastery.d.ts +0 -171
  151. package/dist/types/systems/NiceMatch.d.ts +0 -196
  152. package/dist/types/systems/NiceMatch3.d.ts +0 -118
  153. package/dist/types/systems/NiceMessageBus.d.ts +0 -115
  154. package/dist/types/systems/NiceMinimap.d.ts +0 -258
  155. package/dist/types/systems/NiceMining.d.ts +0 -175
  156. package/dist/types/systems/NiceModding.d.ts +0 -452
  157. package/dist/types/systems/NiceMount.d.ts +0 -152
  158. package/dist/types/systems/NiceNavigation.d.ts +0 -307
  159. package/dist/types/systems/NiceNetwork.d.ts +0 -568
  160. package/dist/types/systems/NiceNotification.d.ts +0 -438
  161. package/dist/types/systems/NiceObjective.d.ts +0 -395
  162. package/dist/types/systems/NiceParticle.d.ts +0 -639
  163. package/dist/types/systems/NiceParty.d.ts +0 -168
  164. package/dist/types/systems/NicePerformance.d.ts +0 -144
  165. package/dist/types/systems/NicePet.d.ts +0 -167
  166. package/dist/types/systems/NicePhotoMode.d.ts +0 -270
  167. package/dist/types/systems/NicePhysics.d.ts +0 -326
  168. package/dist/types/systems/NicePlatformer.d.ts +0 -158
  169. package/dist/types/systems/NicePool.d.ts +0 -128
  170. package/dist/types/systems/NicePortal.d.ts +0 -178
  171. package/dist/types/systems/NicePostProcess.d.ts +0 -254
  172. package/dist/types/systems/NiceProcedural.d.ts +0 -202
  173. package/dist/types/systems/NiceProfile.d.ts +0 -223
  174. package/dist/types/systems/NiceProjectile.d.ts +0 -157
  175. package/dist/types/systems/NicePvP.d.ts +0 -199
  176. package/dist/types/systems/NiceQTE.d.ts +0 -160
  177. package/dist/types/systems/NiceQuest.d.ts +0 -620
  178. package/dist/types/systems/NiceRaid.d.ts +0 -215
  179. package/dist/types/systems/NiceRanking.d.ts +0 -399
  180. package/dist/types/systems/NiceReplay.d.ts +0 -180
  181. package/dist/types/systems/NiceReputation.d.ts +0 -151
  182. package/dist/types/systems/NiceResource.d.ts +0 -200
  183. package/dist/types/systems/NiceRhythm.d.ts +0 -148
  184. package/dist/types/systems/NiceRoguelike.d.ts +0 -276
  185. package/dist/types/systems/NiceRune.d.ts +0 -202
  186. package/dist/types/systems/NiceSaveSystem.d.ts +0 -194
  187. package/dist/types/systems/NiceSceneManager.d.ts +0 -112
  188. package/dist/types/systems/NiceScore.d.ts +0 -186
  189. package/dist/types/systems/NiceScreenFX.d.ts +0 -235
  190. package/dist/types/systems/NiceScreenshot.d.ts +0 -443
  191. package/dist/types/systems/NiceScribe.d.ts +0 -239
  192. package/dist/types/systems/NiceSeason.d.ts +0 -176
  193. package/dist/types/systems/NiceSerialization.d.ts +0 -89
  194. package/dist/types/systems/NiceServiceLocator.d.ts +0 -94
  195. package/dist/types/systems/NiceShop.d.ts +0 -528
  196. package/dist/types/systems/NiceSignal.d.ts +0 -112
  197. package/dist/types/systems/NiceSkillTree.d.ts +0 -237
  198. package/dist/types/systems/NiceSocial.d.ts +0 -580
  199. package/dist/types/systems/NiceSpawner.d.ts +0 -237
  200. package/dist/types/systems/NiceSpell.d.ts +0 -216
  201. package/dist/types/systems/NiceState.d.ts +0 -224
  202. package/dist/types/systems/NiceStateMachine.d.ts +0 -108
  203. package/dist/types/systems/NiceStatus.d.ts +0 -116
  204. package/dist/types/systems/NiceStealth.d.ts +0 -204
  205. package/dist/types/systems/NiceSteam.d.ts +0 -255
  206. package/dist/types/systems/NiceStreaming.d.ts +0 -173
  207. package/dist/types/systems/NiceSwimming.d.ts +0 -166
  208. package/dist/types/systems/NiceTalent.d.ts +0 -154
  209. package/dist/types/systems/NiceTarget.d.ts +0 -121
  210. package/dist/types/systems/NiceTerrain.d.ts +0 -143
  211. package/dist/types/systems/NiceTilemap.d.ts +0 -218
  212. package/dist/types/systems/NiceTimer.d.ts +0 -153
  213. package/dist/types/systems/NiceTournament.d.ts +0 -190
  214. package/dist/types/systems/NiceTrading.d.ts +0 -238
  215. package/dist/types/systems/NiceTransmog.d.ts +0 -142
  216. package/dist/types/systems/NiceTutorial.d.ts +0 -248
  217. package/dist/types/systems/NiceTween.d.ts +0 -164
  218. package/dist/types/systems/NiceUI.d.ts +0 -364
  219. package/dist/types/systems/NiceVFX.d.ts +0 -333
  220. package/dist/types/systems/NiceVehicle.d.ts +0 -176
  221. package/dist/types/systems/NiceVoice.d.ts +0 -502
  222. package/dist/types/systems/NiceWater.d.ts +0 -162
  223. package/dist/types/systems/NiceWave.d.ts +0 -174
  224. package/dist/types/systems/NiceWaypoint.d.ts +0 -165
  225. package/dist/types/systems/NiceWeather.d.ts +0 -225
  226. package/dist/types/systems/NiceXR.d.ts +0 -187
  227. package/dist/types/systems/index.d.ts +0 -182
  228. package/dist/types/templates/index.d.ts +0 -2
  229. package/dist/types/tilemap/index.d.ts +0 -1
  230. package/dist/types/tutorials/TutorialEditor.d.ts +0 -43
  231. package/dist/types/tutorials/VoiceNarration.d.ts +0 -75
  232. package/dist/types/tutorials/content/Tutorials_T04.d.ts +0 -3
  233. package/dist/types/tutorials/content/UITutorials.d.ts +0 -14
  234. package/dist/types/tutorials/content/index.d.ts +0 -5
  235. package/dist/types/tutorials/index.d.ts +0 -6
  236. package/dist/types/ui/index.d.ts +0 -2
  237. package/dist/types/visual-scripting/VisualScriptDebugger.d.ts +0 -145
  238. package/dist/types/visual-scripting/VisualScriptExecutor.d.ts +0 -100
  239. package/dist/types/visual-scripting/VisualScriptGraph.d.ts +0 -173
  240. package/dist/types/visual-scripting/VisualScriptNode.d.ts +0 -157
  241. package/dist/types/visual-scripting/index.d.ts +0 -6
  242. package/dist/types/visual-scripting/nodes/ActionNodes.d.ts +0 -152
  243. package/dist/types/visual-scripting/nodes/EventNodes.d.ts +0 -95
  244. package/dist/types/visual-scripting/nodes/FlowControlNodes.d.ts +0 -134
  245. package/dist/types/visual-scripting/nodes/LogicNodes.d.ts +0 -122
  246. package/dist/types/visual-scripting/nodes/MathNodes.d.ts +0 -170
  247. package/dist/types/visual-scripting/nodes/UtilityNodes.d.ts +0 -131
  248. package/dist/types/visual-scripting/nodes/VariableNodes.d.ts +0 -107
  249. package/dist/types/visual-scripting/nodes/index.d.ts +0 -21
  250. package/dist/types/visual-scripting/nodes/registerNodes.d.ts +0 -29
  251. package/dist/types/visual-scripting/types.d.ts +0 -402
  252. package/dist/types/xr/WebXRLayers.d.ts +0 -319
  253. package/dist/types/xr/index.d.ts +0 -2
@@ -1,71 +0,0 @@
1
- export interface WebGPUConfig {
2
- maxWorkGroupSize: number;
3
- preferredFormat: string;
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- powerPreference: 'low-power' | 'high-performance';
5
- }
6
- export interface ComputeBuffer {
7
- gpuBuffer: GPUBuffer | null;
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- size: number;
9
- usage: number;
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- data: Float32Array | Uint32Array;
11
- }
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- export interface ComputePipeline {
13
- id: string;
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- shaderSource: string;
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- entryPoint: string;
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- workGroupSize: [number, number, number];
17
- }
18
- export interface PhysicsBroadphaseResult {
19
- pairs: [number, number][];
20
- count: number;
21
- }
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- export declare class WebGPUContext {
23
- private device;
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- private adapter;
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- private config;
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- private pipelines;
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- constructor(config?: Partial<WebGPUConfig>);
28
- init(): Promise<boolean>;
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- get isAvailable(): boolean;
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- getDevice(): GPUDevice;
31
- createBuffer(data: Float32Array | Uint32Array, usage: number): GPUBuffer;
32
- createComputePipeline(id: string, shaderSource: string, entryPoint?: string): GPUComputePipeline;
33
- getPipeline(id: string): GPUComputePipeline | undefined;
34
- readBuffer(buffer: GPUBuffer, size: number): Promise<ArrayBuffer>;
35
- destroy(): void;
36
- }
37
- export declare class GPUPhysicsBroadphase {
38
- private ctx;
39
- private pipeline;
40
- constructor(ctx: WebGPUContext);
41
- init(): void;
42
- computePairs(aabbs: {
43
- minX: number;
44
- minY: number;
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- maxX: number;
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- maxY: number;
47
- }[]): Promise<PhysicsBroadphaseResult>;
48
- }
49
- export declare class GPUParticleSystem {
50
- private ctx;
51
- private pipeline;
52
- private particleBuffer;
53
- private maxParticles;
54
- constructor(ctx: WebGPUContext, maxParticles?: number);
55
- init(): void;
56
- update(dt: number, gravity?: {
57
- x: number;
58
- y: number;
59
- }): Promise<void>;
60
- readParticles(): Promise<Float32Array>;
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- destroy(): void;
62
- }
63
- export declare class GPUPathfinder {
64
- private ctx;
65
- private pipeline;
66
- constructor(ctx: WebGPUContext);
67
- init(): void;
68
- computeDistanceField(costGrid: number[][], targetX: number, targetY: number, maxIterations?: number): Promise<number[][]>;
69
- }
70
- export declare function isWebGPUAvailable(): Promise<boolean>;
71
- export declare function getWebGPUShaders(): Record<string, string>;
@@ -1 +0,0 @@
1
- export * from './Performance';
@@ -1,404 +0,0 @@
1
- export type Vec3 = {
2
- x: number;
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- y: number;
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- z: number;
5
- };
6
- export type Quat = {
7
- x: number;
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- y: number;
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- z: number;
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- w: number;
11
- };
12
- export type RigidBodyType = 'dynamic' | 'static' | 'kinematic-position' | 'kinematic-velocity';
13
- export type ColliderShape = {
14
- type: 'ball';
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- radius: number;
16
- } | {
17
- type: 'box';
18
- halfExtents: Vec3;
19
- } | {
20
- type: 'capsule';
21
- halfHeight: number;
22
- radius: number;
23
- } | {
24
- type: 'cylinder';
25
- halfHeight: number;
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- radius: number;
27
- } | {
28
- type: 'cone';
29
- halfHeight: number;
30
- radius: number;
31
- } | {
32
- type: 'convexHull';
33
- points: Float32Array;
34
- } | {
35
- type: 'trimesh';
36
- vertices: Float32Array;
37
- indices: Uint32Array;
38
- } | {
39
- type: 'heightfield';
40
- heights: Float32Array;
41
- rows: number;
42
- cols: number;
43
- scale: Vec3;
44
- };
45
- export type JointType = 'revolute' | 'prismatic' | 'spherical' | 'fixed' | 'rope' | 'spring' | 'generic';
46
- export interface RapierWorldConfig {
47
- /** Gravity vector */
48
- gravity: Vec3;
49
- /** Integration parameters */
50
- integration?: IntegrationParameters;
51
- /** Broad phase algorithm */
52
- broadPhase?: 'sweep-and-prune' | 'quadtree';
53
- /** CCD (Continuous Collision Detection) enabled */
54
- ccdEnabled?: boolean;
55
- /** Sub-stepping for stability */
56
- substeps?: number;
57
- /** Maximum velocity iterations */
58
- maxVelocityIterations?: number;
59
- /** Maximum position iterations */
60
- maxPositionIterations?: number;
61
- }
62
- export interface IntegrationParameters {
63
- /** Time step (fixed) */
64
- dt: number;
65
- /** Minimum CCD dt */
66
- minCcdDt: number;
67
- /** Error reduction parameter */
68
- erp: number;
69
- /** Joint error reduction */
70
- jointErp: number;
71
- /** Warm start coefficient */
72
- warmstartCoeff: number;
73
- /** Allowed linear error */
74
- allowedLinearError: number;
75
- /** Max penetration correction */
76
- maxPenetrationCorrection: number;
77
- /** Prediction distance */
78
- predictionDistance: number;
79
- /** Max velocity iterations */
80
- maxVelocityIterations: number;
81
- /** Max velocity friction iterations */
82
- maxVelocityFrictionIterations: number;
83
- /** Max stabilization iterations */
84
- maxStabilizationIterations: number;
85
- }
86
- export declare const DEFAULT_INTEGRATION_PARAMS: IntegrationParameters;
87
- export declare const DEFAULT_WORLD_CONFIG: RapierWorldConfig;
88
- export interface RigidBodyDescriptor {
89
- /** Body type */
90
- type: RigidBodyType;
91
- /** Initial position */
92
- position: Vec3;
93
- /** Initial rotation (quaternion) */
94
- rotation: Quat;
95
- /** Linear velocity */
96
- linearVelocity?: Vec3;
97
- /** Angular velocity */
98
- angularVelocity?: Vec3;
99
- /** Gravity scale (1.0 = normal) */
100
- gravityScale?: number;
101
- /** Linear damping */
102
- linearDamping?: number;
103
- /** Angular damping */
104
- angularDamping?: number;
105
- /** Enable CCD for fast-moving objects */
106
- ccdEnabled?: boolean;
107
- /** CCD prediction distance */
108
- ccdPrediction?: number;
109
- /** Enable sleeping for optimization */
110
- canSleep?: boolean;
111
- /** Sleeping thresholds */
112
- sleepThresholds?: {
113
- linearVelocity: number;
114
- angularVelocity: number;
115
- };
116
- /** User data (entity ID, etc.) */
117
- userData?: unknown;
118
- }
119
- export interface ColliderDescriptor {
120
- /** Shape definition */
121
- shape: ColliderShape;
122
- /** Density for mass calculation */
123
- density?: number;
124
- /** Friction coefficient */
125
- friction?: number;
126
- /** Restitution (bounciness) */
127
- restitution?: number;
128
- /** Collision groups (bitmask) */
129
- collisionGroups?: number;
130
- /** Solver groups (bitmask) */
131
- solverGroups?: number;
132
- /** Is sensor (trigger) */
133
- isSensor?: boolean;
134
- /** Contact force event threshold */
135
- contactForceEventThreshold?: number;
136
- /** Position offset from rigid body */
137
- positionOffset?: Vec3;
138
- /** Rotation offset from rigid body */
139
- rotationOffset?: Quat;
140
- /** User data */
141
- userData?: unknown;
142
- }
143
- export interface JointDescriptor {
144
- type: JointType;
145
- body1: number;
146
- body2: number;
147
- anchor1: Vec3;
148
- anchor2: Vec3;
149
- axis1?: Vec3;
150
- axis2?: Vec3;
151
- limits?: JointLimits;
152
- motor?: JointMotor;
153
- stiffness?: number;
154
- damping?: number;
155
- }
156
- export interface JointLimits {
157
- min: number;
158
- max: number;
159
- }
160
- export interface JointMotor {
161
- targetVelocity?: number;
162
- targetPosition?: number;
163
- maxForce: number;
164
- stiffness?: number;
165
- damping?: number;
166
- }
167
- export interface RapierPhysicsWorld {
168
- /** World handle (for WASM interop) */
169
- handle: number;
170
- /** Configuration */
171
- config: RapierWorldConfig;
172
- /** Body handles mapped to entity IDs */
173
- bodyToEntity: Map<number, unknown>;
174
- /** Entity IDs mapped to body handles */
175
- entityToBody: Map<unknown, number>;
176
- /** Collider handles */
177
- colliders: Map<number, ColliderDescriptor>;
178
- /** Joint handles */
179
- joints: Map<number, JointDescriptor>;
180
- /** Event queue */
181
- eventQueue: PhysicsEventQueue;
182
- }
183
- export interface PhysicsEventQueue {
184
- collisionStart: CollisionEvent[];
185
- collisionEnd: CollisionEvent[];
186
- contactForce: ContactForceEvent[];
187
- }
188
- export interface CollisionEvent {
189
- handle1: number;
190
- handle2: number;
191
- started: boolean;
192
- }
193
- export interface ContactForceEvent {
194
- handle1: number;
195
- handle2: number;
196
- totalForce: Vec3;
197
- maxForceDirection: Vec3;
198
- maxForceMagnitude: number;
199
- }
200
- export interface CharacterControllerConfig {
201
- /** Capsule radius */
202
- radius: number;
203
- /** Capsule half-height */
204
- halfHeight: number;
205
- /** Step height (auto-step) */
206
- maxStepHeight: number;
207
- /** Slope limit (radians) */
208
- maxSlopeAngle: number;
209
- /** Skin width for collision detection */
210
- skinWidth: number;
211
- /** Snap to ground distance */
212
- snapToGroundDistance: number;
213
- /** Push force multiplier */
214
- pushForce: number;
215
- /** Slide on slopes */
216
- slideOnSlopes: boolean;
217
- }
218
- export declare const DEFAULT_CHARACTER_CONFIG: CharacterControllerConfig;
219
- export interface CharacterControllerState {
220
- position: Vec3;
221
- velocity: Vec3;
222
- isGrounded: boolean;
223
- groundNormal: Vec3 | null;
224
- isSlidingOnSlope: boolean;
225
- lastGroundedTime: number;
226
- }
227
- export interface CharacterControllerInput {
228
- desiredTranslation: Vec3;
229
- jump?: boolean;
230
- crouch?: boolean;
231
- }
232
- export declare function computeCharacterMovement(config: CharacterControllerConfig, state: CharacterControllerState, input: CharacterControllerInput, _dt: number): CharacterControllerState;
233
- export interface VehicleConfig {
234
- /** Chassis mass */
235
- chassisMass: number;
236
- /** Chassis dimensions */
237
- chassisHalfExtents: Vec3;
238
- /** Chassis center of mass offset */
239
- centerOfMassOffset: Vec3;
240
- /** Wheel configurations */
241
- wheels: WheelConfig[];
242
- /** Maximum steering angle (radians) */
243
- maxSteeringAngle: number;
244
- /** Engine torque curve */
245
- engineTorqueCurve: {
246
- rpm: number;
247
- torque: number;
248
- }[];
249
- /** Gear ratios */
250
- gearRatios: number[];
251
- /** Final drive ratio */
252
- finalDriveRatio: number;
253
- /** Drivetrain type */
254
- driveType: 'fwd' | 'rwd' | 'awd';
255
- }
256
- export interface WheelConfig {
257
- /** Wheel position relative to chassis */
258
- position: Vec3;
259
- /** Wheel radius */
260
- radius: number;
261
- /** Suspension rest length */
262
- suspensionRestLength: number;
263
- /** Suspension stiffness */
264
- suspensionStiffness: number;
265
- /** Suspension damping */
266
- suspensionDamping: number;
267
- /** Max suspension travel */
268
- maxSuspensionTravel: number;
269
- /** Is steering wheel */
270
- isSteering: boolean;
271
- /** Is drive wheel */
272
- isDriven: boolean;
273
- /** Brake force */
274
- brakeForce: number;
275
- /** Tire friction curve */
276
- tireFriction: TireFrictionCurve;
277
- }
278
- export interface TireFrictionCurve {
279
- /** Slip ratio at which max grip occurs */
280
- peakSlipRatio: number;
281
- /** Max grip coefficient */
282
- peakGrip: number;
283
- /** Grip at full slip */
284
- fullSlipGrip: number;
285
- /** Lateral stiffness */
286
- lateralStiffness: number;
287
- }
288
- export interface VehicleState {
289
- chassisPosition: Vec3;
290
- chassisRotation: Quat;
291
- chassisVelocity: Vec3;
292
- chassisAngularVelocity: Vec3;
293
- wheelStates: WheelState[];
294
- currentGear: number;
295
- engineRPM: number;
296
- speed: number;
297
- }
298
- export interface WheelState {
299
- suspensionCompression: number;
300
- rotationAngle: number;
301
- rotationSpeed: number;
302
- steeringAngle: number;
303
- isGrounded: boolean;
304
- groundHit: {
305
- position: Vec3;
306
- normal: Vec3;
307
- distance: number;
308
- } | null;
309
- slipRatio: number;
310
- slipAngle: number;
311
- lateralForce: number;
312
- longitudinalForce: number;
313
- }
314
- export interface VehicleInput {
315
- throttle: number;
316
- brake: number;
317
- steering: number;
318
- handbrake: boolean;
319
- gearUp: boolean;
320
- gearDown: boolean;
321
- }
322
- export interface RaycastInput {
323
- origin: Vec3;
324
- direction: Vec3;
325
- maxDistance: number;
326
- solid?: boolean;
327
- filterGroups?: number;
328
- filterFlags?: QueryFilterFlags;
329
- }
330
- export interface RaycastHit {
331
- point: Vec3;
332
- normal: Vec3;
333
- distance: number;
334
- colliderHandle: number;
335
- feature?: ColliderFeature;
336
- }
337
- export type ColliderFeature = {
338
- type: 'vertex';
339
- index: number;
340
- } | {
341
- type: 'edge';
342
- index: number;
343
- } | {
344
- type: 'face';
345
- index: number;
346
- };
347
- export interface ShapeCastInput {
348
- shape: ColliderShape;
349
- position: Vec3;
350
- rotation: Quat;
351
- direction: Vec3;
352
- maxDistance: number;
353
- filterGroups?: number;
354
- }
355
- export interface ShapeCastHit extends RaycastHit {
356
- /** Time of impact (0-1) */
357
- toi: number;
358
- /** Witness points */
359
- witness1: Vec3;
360
- witness2: Vec3;
361
- }
362
- export type QueryFilterFlags = number;
363
- export declare const QUERY_FILTER: {
364
- readonly EXCLUDE_STATIC: number;
365
- readonly EXCLUDE_KINEMATIC: number;
366
- readonly EXCLUDE_DYNAMIC: number;
367
- readonly EXCLUDE_SENSORS: number;
368
- readonly ONLY_DYNAMIC: number;
369
- readonly ONLY_KINEMATIC: number;
370
- readonly ONLY_STATIC: number;
371
- };
372
- export interface DebugRenderOptions {
373
- /** Render rigid body AABBs */
374
- renderAABBs: boolean;
375
- /** Render collider shapes */
376
- renderColliders: boolean;
377
- /** Render contact points */
378
- renderContacts: boolean;
379
- /** Render joints */
380
- renderJoints: boolean;
381
- /** Render velocity vectors */
382
- renderVelocities: boolean;
383
- /** Colors */
384
- colors: {
385
- dynamic: [number, number, number, number];
386
- static: [number, number, number, number];
387
- kinematic: [number, number, number, number];
388
- sleeping: [number, number, number, number];
389
- contact: [number, number, number, number];
390
- joint: [number, number, number, number];
391
- };
392
- }
393
- export declare const DEFAULT_DEBUG_COLORS: DebugRenderOptions['colors'];
394
- export interface DebugRenderData {
395
- vertices: Float32Array;
396
- colors: Float32Array;
397
- lineIndices: Uint32Array;
398
- }
399
- export declare function createBoxCollider(halfExtents: Vec3, options?: Partial<ColliderDescriptor>): ColliderDescriptor;
400
- export declare function createSphereCollider(radius: number, options?: Partial<ColliderDescriptor>): ColliderDescriptor;
401
- export declare function createCapsuleCollider(halfHeight: number, radius: number, options?: Partial<ColliderDescriptor>): ColliderDescriptor;
402
- export declare function createDynamicBody(position: Vec3, options?: Partial<RigidBodyDescriptor>): RigidBodyDescriptor;
403
- export declare function createStaticBody(position: Vec3, options?: Partial<RigidBodyDescriptor>): RigidBodyDescriptor;
404
- export declare function createKinematicBody(position: Vec3, options?: Partial<RigidBodyDescriptor>): RigidBodyDescriptor;
@@ -1,2 +0,0 @@
1
- export { PhysicsEngine2D, PhysicsSystem, type CollisionInfo, type RaycastHit, } from './PhysicsEngine2D';
2
- export { DEFAULT_INTEGRATION_PARAMS, DEFAULT_WORLD_CONFIG, DEFAULT_CHARACTER_CONFIG, DEFAULT_DEBUG_COLORS, QUERY_FILTER, createBoxCollider, createSphereCollider, createCapsuleCollider, createDynamicBody, createStaticBody, createKinematicBody, computeCharacterMovement, type Vec3, type Quat, type RigidBodyType, type ColliderShape, type JointType, type RapierWorldConfig, type IntegrationParameters, type RigidBodyDescriptor, type ColliderDescriptor, type JointDescriptor, type JointLimits, type JointMotor, type RapierPhysicsWorld, type PhysicsEventQueue, type CollisionEvent, type ContactForceEvent, type CharacterControllerConfig, type CharacterControllerState, type CharacterControllerInput, type VehicleConfig, type VehicleState, type VehicleInput, type WheelConfig, type WheelState, type TireFrictionCurve, type RaycastInput, type ShapeCastInput, type ShapeCastHit, type ColliderFeature, type QueryFilterFlags, type DebugRenderOptions, type DebugRenderData, } from './RapierIntegration';
@@ -1,2 +0,0 @@
1
- export * from './PluginSDK';
2
- export * from './PluginTestKit';
@@ -1,2 +0,0 @@
1
- export { SeededRandom, PerlinNoise, WaveGenerator, LootTable, ProceduralSprite, } from './Procedural';
2
- export type { WaveEntry, WaveConfig, LootDrop } from './Procedural';
@@ -1 +0,0 @@
1
- export * from './Release';
@@ -1,173 +0,0 @@
1
- export interface WebGPUv2Features {
2
- /** Timestamp queries for profiling */
3
- timestampQuery: boolean;
4
- /** Indirect multi-draw */
5
- indirectFirstInstance: boolean;
6
- /** Shader f16 support */
7
- shaderF16: boolean;
8
- /** Depth clip control */
9
- depthClipControl: boolean;
10
- /** RG11B10 storage textures */
11
- rg11b10Storage: boolean;
12
- /** BGRA read-write storage */
13
- bgraStorage: boolean;
14
- /** Float32 filterable textures */
15
- float32Filterable: boolean;
16
- /** Subgroups extension */
17
- subgroups: boolean;
18
- /** Max texture dimension */
19
- maxTextureDimension: number;
20
- /** Max bind groups */
21
- maxBindGroups: number;
22
- /** Max storage buffers per shader stage */
23
- maxStorageBuffers: number;
24
- /** Max compute workgroup size */
25
- maxComputeWorkgroupSize: [number, number, number];
26
- }
27
- export declare function detectWebGPUv2Features(device: GPUDevice): Promise<WebGPUv2Features>;
28
- export interface BindlessTextureArray {
29
- textureArray: GPUTexture;
30
- sampler: GPUSampler;
31
- bindGroup: GPUBindGroup;
32
- layout: GPUBindGroupLayout;
33
- capacity: number;
34
- usedSlots: number;
35
- slotMap: Map<string, number>;
36
- }
37
- export interface BindlessTextureConfig {
38
- width: number;
39
- height: number;
40
- layers: number;
41
- format: GPUTextureFormat;
42
- mipLevelCount?: number;
43
- sampleCount?: 1 | 4;
44
- }
45
- export declare function createBindlessTextureArray(device: GPUDevice, config: BindlessTextureConfig): BindlessTextureArray;
46
- export interface DrawIndirectCommand {
47
- vertexCount: number;
48
- instanceCount: number;
49
- firstVertex: number;
50
- firstInstance: number;
51
- }
52
- export interface DrawIndexedIndirectCommand {
53
- indexCount: number;
54
- instanceCount: number;
55
- firstIndex: number;
56
- baseVertex: number;
57
- firstInstance: number;
58
- }
59
- export interface GPUDrivenRenderer {
60
- /** Buffer for indirect draw commands */
61
- drawBuffer: GPUBuffer;
62
- /** Buffer for instance data */
63
- instanceBuffer: GPUBuffer;
64
- /** Buffer for visibility results (from culling) */
65
- visibilityBuffer: GPUBuffer;
66
- /** Compute pipeline for GPU culling */
67
- cullPipeline: GPUComputePipeline;
68
- /** Compute pipeline for compaction */
69
- compactPipeline: GPUComputePipeline;
70
- /** Max draw calls per frame */
71
- maxDrawCalls: number;
72
- /** Max instances total */
73
- maxInstances: number;
74
- }
75
- export interface CullUniforms {
76
- viewProjectionMatrix: Float32Array;
77
- frustumPlanes: Float32Array;
78
- cameraPosition: Float32Array;
79
- lodDistances: Float32Array;
80
- }
81
- /** WGSL compute shader for frustum culling */
82
- export declare const GPU_CULL_SHADER = "\nstruct CullUniforms {\n viewProj: mat4x4<f32>,\n frustum0: vec4<f32>,\n frustum1: vec4<f32>,\n frustum2: vec4<f32>,\n frustum3: vec4<f32>,\n frustum4: vec4<f32>,\n frustum5: vec4<f32>,\n cameraPos: vec4<f32>,\n lodDistances: vec4<f32>,\n}\n\nstruct InstanceData {\n modelMatrix: mat4x4<f32>,\n boundingSphere: vec4<f32>, // xyz = center, w = radius\n lodLevel: u32,\n meshIndex: u32,\n materialIndex: u32,\n flags: u32,\n}\n\nstruct DrawCommand {\n vertexCount: u32,\n instanceCount: atomic<u32>,\n firstVertex: u32,\n firstInstance: u32,\n}\n\n@group(0) @binding(0) var<uniform> uniforms: CullUniforms;\n@group(0) @binding(1) var<storage, read> instances: array<InstanceData>;\n@group(0) @binding(2) var<storage, read_write> drawCommands: array<DrawCommand>;\n@group(0) @binding(3) var<storage, read_write> visibleInstances: array<u32>;\n@group(0) @binding(4) var<storage, read_write> visibilityCount: atomic<u32>;\n\nfn isInsideFrustum(sphere: vec4<f32>) -> bool {\n let planes = array<vec4<f32>, 6>(\n uniforms.frustum0, uniforms.frustum1, uniforms.frustum2,\n uniforms.frustum3, uniforms.frustum4, uniforms.frustum5\n );\n \n for (var i = 0u; i < 6u; i++) {\n let dist = dot(planes[i].xyz, sphere.xyz) + planes[i].w;\n if (dist < -sphere.w) {\n return false;\n }\n }\n return true;\n}\n\nfn computeLOD(worldPos: vec3<f32>) -> u32 {\n let dist = distance(worldPos, uniforms.cameraPos.xyz);\n if (dist < uniforms.lodDistances.x) { return 0u; }\n if (dist < uniforms.lodDistances.y) { return 1u; }\n if (dist < uniforms.lodDistances.z) { return 2u; }\n return 3u;\n}\n\n@compute @workgroup_size(64)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n let instanceIndex = gid.x;\n if (instanceIndex >= arrayLength(&instances)) {\n return;\n }\n \n let instance = instances[instanceIndex];\n \n // Transform bounding sphere to world space\n let worldCenter = (instance.modelMatrix * vec4<f32>(instance.boundingSphere.xyz, 1.0)).xyz;\n let worldSphere = vec4<f32>(worldCenter, instance.boundingSphere.w);\n \n // Frustum cull\n if (!isInsideFrustum(worldSphere)) {\n return;\n }\n \n // Compute LOD\n let lod = computeLOD(worldCenter);\n \n // Add to visible instances\n let slot = atomicAdd(&visibilityCount, 1u);\n visibleInstances[slot] = instanceIndex;\n \n // Increment instance count for draw command\n atomicAdd(&drawCommands[instance.meshIndex].instanceCount, 1u);\n}\n";
83
- export declare function createGPUDrivenRenderer(device: GPUDevice, maxDrawCalls: number, maxInstances: number): Promise<GPUDrivenRenderer>;
84
- export type ShadingRate = '1x1' | '1x2' | '2x1' | '2x2' | '2x4' | '4x2' | '4x4';
85
- export interface VRSConfig {
86
- /** Enable VRS */
87
- enabled: boolean;
88
- /** Default shading rate */
89
- defaultRate: ShadingRate;
90
- /** Use velocity-based adaptive VRS */
91
- velocityAdaptive: boolean;
92
- /** Use luminance-based adaptive VRS */
93
- luminanceAdaptive: boolean;
94
- /** Edge detection for fine detail preservation */
95
- edgePreservation: boolean;
96
- /** Foveated regions (for VR) */
97
- foveatedRegions?: FoveatedRegion[];
98
- }
99
- export interface FoveatedRegion {
100
- centerX: number;
101
- centerY: number;
102
- innerRadius: number;
103
- middleRadius: number;
104
- outerRadius: number;
105
- innerRate: ShadingRate;
106
- middleRate: ShadingRate;
107
- outerRate: ShadingRate;
108
- }
109
- export declare const DEFAULT_VRS_CONFIG: VRSConfig;
110
- /** WGSL shader for generating VRS rate image */
111
- export declare const VRS_RATE_SHADER = "\nstruct VRSParams {\n enableVelocity: u32,\n enableLuminance: u32,\n enableEdge: u32,\n defaultRate: u32,\n screenSize: vec2<f32>,\n foveaCenter: vec2<f32>,\n foveaRadii: vec4<f32>, // inner, middle, outer, _\n}\n\n@group(0) @binding(0) var<uniform> params: VRSParams;\n@group(0) @binding(1) var velocityTex: texture_2d<f32>;\n@group(0) @binding(2) var depthTex: texture_2d<f32>;\n@group(0) @binding(3) var rateOutput: texture_storage_2d<r8uint, write>;\n\nfn velocityToRate(velocity: vec2<f32>) -> u32 {\n let speed = length(velocity);\n if (speed < 0.01) { return 0u; } // 1x1\n if (speed < 0.05) { return 1u; } // 1x2\n if (speed < 0.1) { return 3u; } // 2x2\n return 7u; // 4x4\n}\n\nfn foveaToRate(uv: vec2<f32>) -> u32 {\n let dist = distance(uv, params.foveaCenter);\n if (dist < params.foveaRadii.x) { return 0u; } // 1x1\n if (dist < params.foveaRadii.y) { return 1u; } // 1x2\n if (dist < params.foveaRadii.z) { return 3u; } // 2x2\n return 7u; // 4x4\n}\n\n@compute @workgroup_size(8, 8)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n let screenPos = vec2<i32>(gid.xy);\n let uv = vec2<f32>(gid.xy) / params.screenSize;\n \n var rate = params.defaultRate;\n \n // Foveated rendering (highest priority)\n if (params.foveaRadii.w > 0.0) {\n rate = max(rate, foveaToRate(uv));\n }\n \n // Velocity-based\n if (params.enableVelocity != 0u) {\n let velocity = textureLoad(velocityTex, screenPos, 0).xy;\n rate = max(rate, velocityToRate(velocity));\n }\n \n textureStore(rateOutput, screenPos, vec4<u32>(rate, 0u, 0u, 0u));\n}\n";
112
- export interface RTAccelerationStructure {
113
- /** BVH nodes buffer */
114
- bvhBuffer: GPUBuffer;
115
- /** Triangle data buffer */
116
- triangleBuffer: GPUBuffer;
117
- /** Instance transforms buffer */
118
- instanceBuffer: GPUBuffer;
119
- /** Compute pipeline for ray-BVH traversal */
120
- traversalPipeline: GPUComputePipeline;
121
- /** Total triangles */
122
- triangleCount: number;
123
- /** Total instances */
124
- instanceCount: number;
125
- }
126
- export interface BVHNode {
127
- boundsMin: [number, number, number];
128
- boundsMax: [number, number, number];
129
- leftChild: number;
130
- rightChild: number;
131
- firstTriangle: number;
132
- triangleCount: number;
133
- }
134
- export interface RTConfig {
135
- /** Max ray bounces */
136
- maxBounces: number;
137
- /** Samples per pixel */
138
- samplesPerPixel: number;
139
- /** Use importance sampling */
140
- importanceSampling: boolean;
141
- /** Enable soft shadows */
142
- softShadows: boolean;
143
- /** Enable ambient occlusion */
144
- ambientOcclusion: boolean;
145
- /** Enable global illumination */
146
- globalIllumination: boolean;
147
- /** Denoiser enabled */
148
- denoiser: boolean;
149
- }
150
- export declare const DEFAULT_RT_CONFIG: RTConfig;
151
- /** BVH construction (SAH-based) */
152
- export declare function buildBVH(triangles: Float32Array, triangleCount: number): {
153
- nodes: BVHNode[];
154
- reorderedTriangles: Float32Array;
155
- };
156
- export interface TAAConfig {
157
- /** Enable TAA */
158
- enabled: boolean;
159
- /** Jitter sample count (8 or 16) */
160
- jitterSamples: 8 | 16;
161
- /** Blend factor (0.9 = 90% history, 10% current) */
162
- blendFactor: number;
163
- /** Velocity rejection threshold */
164
- velocityRejection: number;
165
- /** Enable sharpening pass */
166
- sharpen: boolean;
167
- /** Sharpening strength */
168
- sharpenStrength: number;
169
- }
170
- export declare const DEFAULT_TAA_CONFIG: TAAConfig;
171
- /** Halton sequence for jitter offsets */
172
- export declare function haltonSequence(index: number, base: number): number;
173
- export declare function generateJitterOffsets(sampleCount: 8 | 16): [number, number][];
@@ -1,3 +0,0 @@
1
- export { Camera2D, type CameraShake } from './Camera2D';
2
- export { Renderer2D, RenderSystem, type RenderStats } from './Renderer2D';
3
- export { detectWebGPUv2Features, createBindlessTextureArray, createGPUDrivenRenderer, buildBVH, haltonSequence, generateJitterOffsets, GPU_CULL_SHADER, VRS_RATE_SHADER, DEFAULT_VRS_CONFIG, DEFAULT_RT_CONFIG, DEFAULT_TAA_CONFIG, type WebGPUv2Features, type BindlessTextureArray, type BindlessTextureConfig, type GPUDrivenRenderer, type CullUniforms, type VRSConfig, type FoveatedRegion, type ShadingRate, type RTAccelerationStructure, type BVHNode, type RTConfig, type TAAConfig, type DrawIndirectCommand, type DrawIndexedIndirectCommand, } from './WebGPUv2';
@@ -1,2 +0,0 @@
1
- export * from './Runtime3D';
2
- export * from './SceneEditor3D';
@@ -1,2 +0,0 @@
1
- export { SceneManager } from './SceneManager';
2
- export type { SceneConfig, SceneTransition, TransitionType, PrefabDef } from './SceneManager';