@nice2dev/game-engine 1.1.7 → 1.1.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +146 -0
- package/dist/cjs/ai/StateMachine.js +54 -0
- package/dist/cjs/devtools/DeveloperExperience.js +5 -5
- package/dist/cjs/dialogue/DialogueSystem.js +1 -1
- package/dist/cjs/editor/AnimationRetargeting.js +13 -0
- package/dist/cjs/editor/AssetBrowser.js +26 -25
- package/dist/cjs/editor/NiceGameEditor.js +66 -49
- package/dist/cjs/editor/TimelineEditor.js +12 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +33 -32
- package/dist/cjs/i18n/I18n.js +305 -0
- package/dist/cjs/index.js +8 -0
- package/dist/cjs/kids/KidMode.js +36 -36
- package/dist/cjs/kids/KidTools.js +31 -31
- package/dist/cjs/native-engine/AnimationSystem.js +840 -0
- package/dist/cjs/native-engine/InputSystem.js +9 -2
- package/dist/cjs/plugins/PluginSDK.js +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +1 -1
- package/dist/cjs/quest/QuestSystem.js +5 -1
- package/dist/cjs/tutorials/TutorialBranching.js +12 -12
- package/dist/cjs/tutorials/TutorialEngine.js +35 -35
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +75 -75
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +24 -24
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +33 -33
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +25 -24
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +28 -27
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +31 -30
- package/dist/esm/ai/StateMachine.js +53 -1
- package/dist/esm/devtools/DeveloperExperience.js +5 -5
- package/dist/esm/dialogue/DialogueSystem.js +1 -1
- package/dist/esm/editor/AnimationRetargeting.js +13 -1
- package/dist/esm/editor/AssetBrowser.js +26 -25
- package/dist/esm/editor/NiceGameEditor.js +67 -50
- package/dist/esm/editor/TimelineEditor.js +12 -1
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +33 -32
- package/dist/esm/i18n/I18n.js +305 -0
- package/dist/esm/index.js +4 -3
- package/dist/esm/kids/KidMode.js +36 -36
- package/dist/esm/kids/KidTools.js +31 -31
- package/dist/esm/native-engine/AnimationSystem.js +835 -0
- package/dist/esm/native-engine/InputSystem.js +9 -2
- package/dist/esm/plugins/PluginSDK.js +1 -1
- package/dist/esm/plugins/PluginTestKit.js +1 -1
- package/dist/esm/quest/QuestSystem.js +5 -1
- package/dist/esm/tutorials/TutorialBranching.js +12 -12
- package/dist/esm/tutorials/TutorialEngine.js +35 -35
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +75 -75
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +24 -24
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +33 -33
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +25 -24
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +28 -27
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +31 -30
- package/dist/types/editor/AssetBrowser.d.ts +1 -0
- package/dist/types/editor/behavior-tree/BTEditorNode.d.ts +2 -1
- package/dist/types/editor/behavior-tree/BTEditorToolbar.d.ts +1 -0
- package/dist/types/index.d.ts +4 -0
- package/dist/types/kids/KidMode.d.ts +4 -2
- package/dist/types/kids/KidTools.d.ts +1 -1
- package/dist/types/tutorials/TutorialBranching.d.ts +1 -1
- package/package.json +4 -3
- package/dist/cjs/accessibility/Accessibility.js.map +0 -1
- package/dist/cjs/ai/AI.js.map +0 -1
- package/dist/cjs/ai/BehaviorTree.js.map +0 -1
- package/dist/cjs/ai/StateMachine.js.map +0 -1
- package/dist/cjs/animation/Animation.js.map +0 -1
- package/dist/cjs/audio/AudioAdvanced.js.map +0 -1
- package/dist/cjs/audio/AudioBridge.js.map +0 -1
- package/dist/cjs/audio/AudioManager.js.map +0 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +0 -1
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +0 -1
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +0 -1
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +0 -1
- package/dist/cjs/core/EventBus.js.map +0 -1
- package/dist/cjs/core/GameClock.js.map +0 -1
- package/dist/cjs/core/GameConfig.js.map +0 -1
- package/dist/cjs/core/GameLoop.js.map +0 -1
- package/dist/cjs/core/ServiceLocator.js.map +0 -1
- package/dist/cjs/core/Validation.js.map +0 -1
- package/dist/cjs/core/math.js.map +0 -1
- package/dist/cjs/devtools/DevTools.js.map +0 -1
- package/dist/cjs/devtools/DeveloperExperience.js.map +0 -1
- package/dist/cjs/devtools/GameplayAnalytics.js.map +0 -1
- package/dist/cjs/dialogue/DialogueSystem.js.map +0 -1
- package/dist/cjs/docs/DocGenerator.js.map +0 -1
- package/dist/cjs/ecs/World.js.map +0 -1
- package/dist/cjs/editor/AchievementEditor.js.map +0 -1
- package/dist/cjs/editor/AdvancedEditor.js.map +0 -1
- package/dist/cjs/editor/AnimationRetargeting.js.map +0 -1
- package/dist/cjs/editor/AssetBrowser.js.map +0 -1
- package/dist/cjs/editor/AssetManager.js.map +0 -1
- package/dist/cjs/editor/ConsolePro.js.map +0 -1
- package/dist/cjs/editor/CraftingEditor.js.map +0 -1
- package/dist/cjs/editor/DebugTools.js.map +0 -1
- package/dist/cjs/editor/DialogueSystem.js.map +0 -1
- package/dist/cjs/editor/LeaderboardSystem.js.map +0 -1
- package/dist/cjs/editor/NiceGameEditor.js.map +0 -1
- package/dist/cjs/editor/PrefabSystem.js.map +0 -1
- package/dist/cjs/editor/ProfilerPanel.js.map +0 -1
- package/dist/cjs/editor/QuestEditor.js.map +0 -1
- package/dist/cjs/editor/ReplaySystem.js.map +0 -1
- package/dist/cjs/editor/SceneEditor.js.map +0 -1
- package/dist/cjs/editor/ScreenshotMode.js.map +0 -1
- package/dist/cjs/editor/ShaderGraph.js.map +0 -1
- package/dist/cjs/editor/TimelineEditor.js.map +0 -1
- package/dist/cjs/editor/UndoRedoPro.js.map +0 -1
- package/dist/cjs/editor/VRARMode.js.map +0 -1
- package/dist/cjs/engine/NiceGameEngine.js.map +0 -1
- package/dist/cjs/engine/SaveSystem.js.map +0 -1
- package/dist/cjs/engine/SaveSystemV2.js +0 -530
- package/dist/cjs/engine/SaveSystemV2.js.map +0 -1
- package/dist/cjs/enterprise/Enterprise.js.map +0 -1
- package/dist/cjs/export/BevyExporter.js.map +0 -1
- package/dist/cjs/export/CocosExporter.js.map +0 -1
- package/dist/cjs/export/Construct3Exporter.js.map +0 -1
- package/dist/cjs/export/DefoldExporter.js.map +0 -1
- package/dist/cjs/export/GDevelopExporter.js.map +0 -1
- package/dist/cjs/export/GameMakerExporter.js.map +0 -1
- package/dist/cjs/export/GodotExporter.js.map +0 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +0 -1
- package/dist/cjs/export/MonoGameExporter.js.map +0 -1
- package/dist/cjs/export/Pico8Exporter.js.map +0 -1
- package/dist/cjs/export/PlatformExporter.js.map +0 -1
- package/dist/cjs/export/RPGMakerExporter.js.map +0 -1
- package/dist/cjs/export/RobloxExporter.js.map +0 -1
- package/dist/cjs/export/Solar2DExporter.js.map +0 -1
- package/dist/cjs/export/ThreeJSExporter.js.map +0 -1
- package/dist/cjs/export/Tic80Exporter.js.map +0 -1
- package/dist/cjs/export/UnityExporter.js.map +0 -1
- package/dist/cjs/export/UnrealExporter.js.map +0 -1
- package/dist/cjs/export/WebExporter.js.map +0 -1
- package/dist/cjs/export/index.js.map +0 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +0 -1
- package/dist/cjs/godot-integration/GodotImport.js.map +0 -1
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +0 -1
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +0 -1
- package/dist/cjs/i18n/I18n.js.map +0 -1
- package/dist/cjs/i18n/useTranslation.js.map +0 -1
- package/dist/cjs/import/AsepriteImporter.js.map +0 -1
- package/dist/cjs/import/DragonBonesImporter.js.map +0 -1
- package/dist/cjs/import/GameMakerImporter.js.map +0 -1
- package/dist/cjs/import/GodotSceneImporter.js.map +0 -1
- package/dist/cjs/import/LDtkImporter.js.map +0 -1
- package/dist/cjs/import/Live2DImporter.js.map +0 -1
- package/dist/cjs/import/NdgFormat.js.map +0 -1
- package/dist/cjs/import/OgmoImporter.js.map +0 -1
- package/dist/cjs/import/RPGMakerImporter.js.map +0 -1
- package/dist/cjs/import/SceneImporter.js.map +0 -1
- package/dist/cjs/import/SpineImporter.js.map +0 -1
- package/dist/cjs/import/SpriterImporter.js.map +0 -1
- package/dist/cjs/import/TiledMapImporter.js.map +0 -1
- package/dist/cjs/import/UnitySceneImporter.js.map +0 -1
- package/dist/cjs/import/index.js.map +0 -1
- package/dist/cjs/index.js.map +0 -1
- package/dist/cjs/input/GamepadNavigation.js.map +0 -1
- package/dist/cjs/input/InputManager.js.map +0 -1
- package/dist/cjs/input/useGamepads.js.map +0 -1
- package/dist/cjs/integration/IconSprite.js.map +0 -1
- package/dist/cjs/inventory/InventorySystem.js.map +0 -1
- package/dist/cjs/kids/KidMode.js.map +0 -1
- package/dist/cjs/kids/KidTools.js.map +0 -1
- package/dist/cjs/monetization/Monetization.js.map +0 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +0 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +0 -1
- package/dist/cjs/native-engine/AssetPipeline.js.map +0 -1
- package/dist/cjs/native-engine/AudioEngine.js.map +0 -1
- package/dist/cjs/native-engine/InputSystem.js.map +0 -1
- package/dist/cjs/native-engine/NetworkingSystem.js.map +0 -1
- package/dist/cjs/native-engine/PhysicsEngine.js.map +0 -1
- package/dist/cjs/native-engine/RenderingEngine.js.map +0 -1
- package/dist/cjs/native-engine/SceneGraph.js.map +0 -1
- package/dist/cjs/network/MultiplayerTransport.js.map +0 -1
- package/dist/cjs/network/Networking.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +0 -1
- package/dist/cjs/pathfinding/Pathfinding.js.map +0 -1
- package/dist/cjs/performance/AssetStreaming.js.map +0 -1
- package/dist/cjs/performance/BenchmarkSuite.js.map +0 -1
- package/dist/cjs/performance/DeltaCompression.js.map +0 -1
- package/dist/cjs/performance/DeterministicPhysics.js.map +0 -1
- package/dist/cjs/performance/ECSOptimization.js.map +0 -1
- package/dist/cjs/performance/GameSaveSystem.js.map +0 -1
- package/dist/cjs/performance/HotReload.js.map +0 -1
- package/dist/cjs/performance/InputRecording.js.map +0 -1
- package/dist/cjs/performance/InterestManagement.js.map +0 -1
- package/dist/cjs/performance/LocalizationRuntime.js.map +0 -1
- package/dist/cjs/performance/MemoryManagement.js.map +0 -1
- package/dist/cjs/performance/ModSupport.js.map +0 -1
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +0 -1
- package/dist/cjs/performance/NetworkPrediction.js.map +0 -1
- package/dist/cjs/performance/ObjectPooling.js.map +0 -1
- package/dist/cjs/performance/Performance.js.map +0 -1
- package/dist/cjs/performance/PerformanceAdvanced.js.map +0 -1
- package/dist/cjs/performance/SaveSystem.js +0 -574
- package/dist/cjs/performance/SaveSystem.js.map +0 -1
- package/dist/cjs/performance/WebGPURenderer.js.map +0 -1
- package/dist/cjs/physics/PhysicsAdvanced.js.map +0 -1
- package/dist/cjs/physics/PhysicsEngine2D.js.map +0 -1
- package/dist/cjs/plugins/PluginSDK.js.map +0 -1
- package/dist/cjs/plugins/PluginTestKit.js.map +0 -1
- package/dist/cjs/procedural/Procedural.js.map +0 -1
- package/dist/cjs/procedural/WorldBuilding.js.map +0 -1
- package/dist/cjs/quest/QuestSystem.js.map +0 -1
- package/dist/cjs/release/MobileExport.js.map +0 -1
- package/dist/cjs/release/Release.js.map +0 -1
- package/dist/cjs/rendering/Camera2D.js.map +0 -1
- package/dist/cjs/rendering/Renderer2D.js.map +0 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +0 -1
- package/dist/cjs/runtime3d/Runtime3D.js.map +0 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +0 -1
- package/dist/cjs/scene/SceneManager.js.map +0 -1
- package/dist/cjs/scripting/GraphToAST.js.map +0 -1
- package/dist/cjs/scripting/LanguageExporter.js.map +0 -1
- package/dist/cjs/scripting/NodeGraph.js.map +0 -1
- package/dist/cjs/scripting/ScriptAST.js.map +0 -1
- package/dist/cjs/scripting/VisualScripting2.js.map +0 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/RustExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +0 -1
- package/dist/cjs/social/Social.js.map +0 -1
- package/dist/cjs/systems/LightingSystem.js.map +0 -1
- package/dist/cjs/systems/ParticleSystem2.js.map +0 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +0 -1
- package/dist/cjs/systems/TerrainSystem.js.map +0 -1
- package/dist/cjs/templates/ActionTemplates.js.map +0 -1
- package/dist/cjs/templates/FightingTemplate.js.map +0 -1
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +0 -1
- package/dist/cjs/templates/PartyTemplates.js.map +0 -1
- package/dist/cjs/templates/PuzzleTemplates.js.map +0 -1
- package/dist/cjs/templates/RPGTemplates.js.map +0 -1
- package/dist/cjs/templates/SportsTemplates.js.map +0 -1
- package/dist/cjs/templates/StrategyTemplates.js.map +0 -1
- package/dist/cjs/templates/SurvivalTemplate.js.map +0 -1
- package/dist/cjs/templates/WaveDefense.js.map +0 -1
- package/dist/cjs/tilemap/Tilemap.js.map +0 -1
- package/dist/cjs/tutorials/TutorialBranching.js.map +0 -1
- package/dist/cjs/tutorials/TutorialEngine.js.map +0 -1
- package/dist/cjs/tutorials/TutorialOverlay.js.map +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js.map +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js.map +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js.map +0 -1
- package/dist/cjs/ui/GameUI.js.map +0 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +0 -1
- package/dist/cjs/unity-integration/UnityImport.js.map +0 -1
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +0 -1
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +0 -1
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +0 -1
- package/dist/cjs/unreal-integration/UnrealImport.js.map +0 -1
- package/dist/cjs/unreal-integration/UnrealLiveLink.js.map +0 -1
- package/dist/cjs/unreal-integration/UnrealMarketplace.js.map +0 -1
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js.map +0 -1
- package/dist/cjs/xr/ARVR.js.map +0 -1
- package/dist/esm/accessibility/Accessibility.js.map +0 -1
- package/dist/esm/ai/AI.js.map +0 -1
- package/dist/esm/ai/BehaviorTree.js.map +0 -1
- package/dist/esm/ai/StateMachine.js.map +0 -1
- package/dist/esm/animation/Animation.js.map +0 -1
- package/dist/esm/audio/AudioAdvanced.js.map +0 -1
- package/dist/esm/audio/AudioBridge.js.map +0 -1
- package/dist/esm/audio/AudioManager.js.map +0 -1
- package/dist/esm/build-cloud/BuildOrchestration.js.map +0 -1
- package/dist/esm/build-cloud/GodotBuildCloud.js.map +0 -1
- package/dist/esm/build-cloud/UnityBuildCloud.js.map +0 -1
- package/dist/esm/build-cloud/UnrealBuildCloud.js.map +0 -1
- package/dist/esm/core/EventBus.js.map +0 -1
- package/dist/esm/core/GameClock.js.map +0 -1
- package/dist/esm/core/GameConfig.js.map +0 -1
- package/dist/esm/core/GameLoop.js.map +0 -1
- package/dist/esm/core/ServiceLocator.js.map +0 -1
- package/dist/esm/core/Validation.js.map +0 -1
- package/dist/esm/core/math.js.map +0 -1
- package/dist/esm/devtools/DevTools.js.map +0 -1
- package/dist/esm/devtools/DeveloperExperience.js.map +0 -1
- package/dist/esm/devtools/GameplayAnalytics.js.map +0 -1
- package/dist/esm/dialogue/DialogueSystem.js.map +0 -1
- package/dist/esm/docs/DocGenerator.js.map +0 -1
- package/dist/esm/ecs/World.js.map +0 -1
- package/dist/esm/editor/AchievementEditor.js.map +0 -1
- package/dist/esm/editor/AdvancedEditor.js.map +0 -1
- package/dist/esm/editor/AnimationRetargeting.js.map +0 -1
- package/dist/esm/editor/AssetBrowser.js.map +0 -1
- package/dist/esm/editor/AssetManager.js.map +0 -1
- package/dist/esm/editor/ConsolePro.js.map +0 -1
- package/dist/esm/editor/CraftingEditor.js.map +0 -1
- package/dist/esm/editor/DebugTools.js.map +0 -1
- package/dist/esm/editor/DialogueSystem.js.map +0 -1
- package/dist/esm/editor/LeaderboardSystem.js.map +0 -1
- package/dist/esm/editor/NiceGameEditor.js.map +0 -1
- package/dist/esm/editor/PrefabSystem.js.map +0 -1
- package/dist/esm/editor/ProfilerPanel.js.map +0 -1
- package/dist/esm/editor/QuestEditor.js.map +0 -1
- package/dist/esm/editor/ReplaySystem.js.map +0 -1
- package/dist/esm/editor/SceneEditor.js.map +0 -1
- package/dist/esm/editor/ScreenshotMode.js.map +0 -1
- package/dist/esm/editor/ShaderGraph.js.map +0 -1
- package/dist/esm/editor/TimelineEditor.js.map +0 -1
- package/dist/esm/editor/UndoRedoPro.js.map +0 -1
- package/dist/esm/editor/VRARMode.js.map +0 -1
- package/dist/esm/engine/NiceGameEngine.js.map +0 -1
- package/dist/esm/engine/SaveSystem.js.map +0 -1
- package/dist/esm/engine/SaveSystemV2.js +0 -523
- package/dist/esm/engine/SaveSystemV2.js.map +0 -1
- package/dist/esm/enterprise/Enterprise.js.map +0 -1
- package/dist/esm/export/BevyExporter.js.map +0 -1
- package/dist/esm/export/CocosExporter.js.map +0 -1
- package/dist/esm/export/Construct3Exporter.js.map +0 -1
- package/dist/esm/export/DefoldExporter.js.map +0 -1
- package/dist/esm/export/GDevelopExporter.js.map +0 -1
- package/dist/esm/export/GameMakerExporter.js.map +0 -1
- package/dist/esm/export/GodotExporter.js.map +0 -1
- package/dist/esm/export/MinecraftBedrockExporter.js.map +0 -1
- package/dist/esm/export/MonoGameExporter.js.map +0 -1
- package/dist/esm/export/Pico8Exporter.js.map +0 -1
- package/dist/esm/export/PlatformExporter.js.map +0 -1
- package/dist/esm/export/RPGMakerExporter.js.map +0 -1
- package/dist/esm/export/RobloxExporter.js.map +0 -1
- package/dist/esm/export/Solar2DExporter.js.map +0 -1
- package/dist/esm/export/ThreeJSExporter.js.map +0 -1
- package/dist/esm/export/Tic80Exporter.js.map +0 -1
- package/dist/esm/export/UnityExporter.js.map +0 -1
- package/dist/esm/export/UnrealExporter.js.map +0 -1
- package/dist/esm/export/WebExporter.js.map +0 -1
- package/dist/esm/export/index.js.map +0 -1
- package/dist/esm/godot-integration/GodotAssetLibrary.js.map +0 -1
- package/dist/esm/godot-integration/GodotImport.js.map +0 -1
- package/dist/esm/godot-integration/GodotLiveLink.js.map +0 -1
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js.map +0 -1
- package/dist/esm/i18n/I18n.js.map +0 -1
- package/dist/esm/i18n/useTranslation.js.map +0 -1
- package/dist/esm/import/AsepriteImporter.js.map +0 -1
- package/dist/esm/import/DragonBonesImporter.js.map +0 -1
- package/dist/esm/import/GameMakerImporter.js.map +0 -1
- package/dist/esm/import/GodotSceneImporter.js.map +0 -1
- package/dist/esm/import/LDtkImporter.js.map +0 -1
- package/dist/esm/import/Live2DImporter.js.map +0 -1
- package/dist/esm/import/NdgFormat.js.map +0 -1
- package/dist/esm/import/OgmoImporter.js.map +0 -1
- package/dist/esm/import/RPGMakerImporter.js.map +0 -1
- package/dist/esm/import/SceneImporter.js.map +0 -1
- package/dist/esm/import/SpineImporter.js.map +0 -1
- package/dist/esm/import/SpriterImporter.js.map +0 -1
- package/dist/esm/import/TiledMapImporter.js.map +0 -1
- package/dist/esm/import/UnitySceneImporter.js.map +0 -1
- package/dist/esm/import/index.js.map +0 -1
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/input/GamepadNavigation.js.map +0 -1
- package/dist/esm/input/InputManager.js.map +0 -1
- package/dist/esm/input/useGamepads.js.map +0 -1
- package/dist/esm/integration/IconSprite.js.map +0 -1
- package/dist/esm/inventory/InventorySystem.js.map +0 -1
- package/dist/esm/kids/KidMode.js.map +0 -1
- package/dist/esm/kids/KidTools.js.map +0 -1
- package/dist/esm/monetization/Monetization.js.map +0 -1
- package/dist/esm/multiplayer/LocalMultiplayer.js.map +0 -1
- package/dist/esm/multiplayer/MiniGameTypes.js.map +0 -1
- package/dist/esm/native-engine/AssetPipeline.js.map +0 -1
- package/dist/esm/native-engine/AudioEngine.js.map +0 -1
- package/dist/esm/native-engine/InputSystem.js.map +0 -1
- package/dist/esm/native-engine/NetworkingSystem.js.map +0 -1
- package/dist/esm/native-engine/PhysicsEngine.js.map +0 -1
- package/dist/esm/native-engine/RenderingEngine.js.map +0 -1
- package/dist/esm/native-engine/SceneGraph.js.map +0 -1
- package/dist/esm/network/MultiplayerTransport.js.map +0 -1
- package/dist/esm/network/Networking.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +0 -1
- package/dist/esm/pathfinding/Pathfinding.js.map +0 -1
- package/dist/esm/performance/AssetStreaming.js.map +0 -1
- package/dist/esm/performance/BenchmarkSuite.js.map +0 -1
- package/dist/esm/performance/DeltaCompression.js.map +0 -1
- package/dist/esm/performance/DeterministicPhysics.js.map +0 -1
- package/dist/esm/performance/ECSOptimization.js.map +0 -1
- package/dist/esm/performance/GameSaveSystem.js.map +0 -1
- package/dist/esm/performance/HotReload.js.map +0 -1
- package/dist/esm/performance/InputRecording.js.map +0 -1
- package/dist/esm/performance/InterestManagement.js.map +0 -1
- package/dist/esm/performance/LocalizationRuntime.js.map +0 -1
- package/dist/esm/performance/MemoryManagement.js.map +0 -1
- package/dist/esm/performance/ModSupport.js.map +0 -1
- package/dist/esm/performance/MultiThreadedPhysics.js.map +0 -1
- package/dist/esm/performance/NetworkPrediction.js.map +0 -1
- package/dist/esm/performance/ObjectPooling.js.map +0 -1
- package/dist/esm/performance/Performance.js.map +0 -1
- package/dist/esm/performance/PerformanceAdvanced.js.map +0 -1
- package/dist/esm/performance/SaveSystem.js +0 -567
- package/dist/esm/performance/SaveSystem.js.map +0 -1
- package/dist/esm/performance/WebGPURenderer.js.map +0 -1
- package/dist/esm/physics/PhysicsAdvanced.js.map +0 -1
- package/dist/esm/physics/PhysicsEngine2D.js.map +0 -1
- package/dist/esm/plugins/PluginSDK.js.map +0 -1
- package/dist/esm/plugins/PluginTestKit.js.map +0 -1
- package/dist/esm/procedural/Procedural.js.map +0 -1
- package/dist/esm/procedural/WorldBuilding.js.map +0 -1
- package/dist/esm/quest/QuestSystem.js.map +0 -1
- package/dist/esm/release/MobileExport.js.map +0 -1
- package/dist/esm/release/Release.js.map +0 -1
- package/dist/esm/rendering/Camera2D.js.map +0 -1
- package/dist/esm/rendering/Renderer2D.js.map +0 -1
- package/dist/esm/rendering/WebGPURenderPipeline.js.map +0 -1
- package/dist/esm/runtime3d/Runtime3D.js.map +0 -1
- package/dist/esm/runtime3d/SceneEditor3D.js.map +0 -1
- package/dist/esm/scene/SceneManager.js.map +0 -1
- package/dist/esm/scripting/GraphToAST.js.map +0 -1
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- package/dist/esm/scripting/exporters/CSharpExporter.js.map +0 -1
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- package/dist/esm/social/Social.js.map +0 -1
- package/dist/esm/systems/LightingSystem.js.map +0 -1
- package/dist/esm/systems/ParticleSystem2.js.map +0 -1
- package/dist/esm/systems/PhysicsDebugSystem.js.map +0 -1
- package/dist/esm/systems/TerrainSystem.js.map +0 -1
- package/dist/esm/templates/ActionTemplates.js.map +0 -1
- package/dist/esm/templates/FightingTemplate.js.map +0 -1
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tier: 'gold',
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condition: { type: 'tutorial-complete', tutorialId: 'build-a-3d-game' },
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pl: 'Ukończ tutorial multiplayer online',
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icon: 'globe',
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},
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pl: 'W tym samouczku stworzysz grę z odbijającą się piłk
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en: "In this tutorial, you will create a bouncing ball game!\n\nYou will learn:\n• How to create entities\n• How to add physics\n• How to handle collisions\n\nLet's get started!",
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pl: 'W tym samouczku stworzysz grę z odbijającą się piłką!\n\nNauczysz się:\n• Jak tworzyć obiekty\n• Jak dodawać fizykę\n• Jak obsługiwać kolizje\n\nZaczynajmy!',
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de: "In diesem Tutorial erstellst du ein Hüpfball-Spiel!\n\nDu lernst:\n• Wie man Entities erstellt\n• Wie man Physik hinzufügt\n• Wie man Kollisionen behandelt\n\nLos geht's!",
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id: 'quiz-physics',
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type: 'quiz',
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title: {
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content: {
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en: 'What does the "restitution" value control?',
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id: 'start-game',
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type: 'code',
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title: {
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en: 'Start the Game!
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pl: 'Uruchom grę!
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de: 'Starte das Spiel!
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en: 'Start the Game!',
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pl: 'Uruchom grę!',
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},
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content: {
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en: 'Everything is ready! Start the game loop to see your bouncing ball in action!',
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id: 'congratulations',
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type: 'text',
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title: {
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en: 'Congratulations!
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pl: 'Gratulacje!
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de: 'Herzlichen Glückwunsch!
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en: 'Congratulations!',
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pl: 'Gratulacje!',
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de: 'Herzlichen Glückwunsch!',
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},
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content: {
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en: 'You just created your first game with Nice2Dev Game Engine!\n\
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pl: 'Właśnie stworzyłeś swoją pierwszą grę z Nice2Dev Game Engine!\n\
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de: 'Du hast gerade dein erstes Spiel mit Nice2Dev Game Engine erstellt!\n\
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en: 'You just created your first game with Nice2Dev Game Engine!\n\nYou learned:\n• Creating entities\n• Adding components (Transform, Sprite, RigidBody2D, Collider2D)\n• Physics simulation with restitution\n• Starting the game loop\n\nNext up: Try the "Space Shooter" tutorial!',
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pl: 'Właśnie stworzyłeś swoją pierwszą grę z Nice2Dev Game Engine!\n\nNauczyłeś się:\n• Tworzenia obiektów\n• Dodawania komponentów (Transform, Sprite, RigidBody2D, Collider2D)\n• Symulacji fizyki z restitution\n• Uruchamiania pętli gry\n\nNastępnie: Spróbuj samouczka "Kosmiczny Strzelec"!',
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de: 'Du hast gerade dein erstes Spiel mit Nice2Dev Game Engine erstellt!\n\nDu hast gelernt:\n• Entities erstellen\n• Komponenten hinzufügen (Transform, Sprite, RigidBody2D, Collider2D)\n• Physiksimulation mit Restitution\n• Game-Loop starten\n\nAls nächstes: Probiere das "Space Shooter"-Tutorial!',
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},
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tooltipPosition: 'center',
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},
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@@ -722,9 +722,9 @@ const TUTORIAL_FIRST_GAME = {
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const TUTORIAL_SPACE_SHOOTER = {
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id: 'space-shooter',
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title: {
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en: 'Space Shooter
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pl: 'Kosmiczny Strzelec
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de: 'Weltraum-Shooter
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en: 'Space Shooter',
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pl: 'Kosmiczny Strzelec',
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de: 'Weltraum-Shooter',
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},
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description: {
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en: 'Build a classic space shooter! Learn input handling, spawning enemies, and scoring.',
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@@ -744,9 +744,9 @@ const TUTORIAL_SPACE_SHOOTER = {
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type: 'text',
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title: { en: 'Space Shooter', pl: 'Kosmiczny Strzelec', de: 'Weltraum-Shooter' },
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content: {
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en: 'Welcome to the Space Shooter tutorial
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pl: 'Witaj w samouczku Kosmiczny Strzelec
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de: 'Willkommen beim Weltraum-Shooter Tutorial
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en: 'Welcome to the Space Shooter tutorial!\n\nYou will learn:\n• Keyboard input handling\n• Spawning entities dynamically\n• Collision-based scoring\n• Game over logic\n\nPrerequisite: "Your First Game: Bouncing Ball"',
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pl: 'Witaj w samouczku Kosmiczny Strzelec!\n\nNauczysz się:\n• Obsługi sterowania z klawiatury\n• Dynamicznego tworzenia obiektów\n• Punktacji na podstawie kolizji\n• Logiki końca gry\n\nWymagany: "Twoja pierwsza gra: Odbijająca się piłka"',
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de: 'Willkommen beim Weltraum-Shooter Tutorial!\n\nDu lernst:\n• Tastatureingabe-Verarbeitung\n• Dynamisches Entity-Spawning\n• Kollisionsbasiertes Scoring\n• Game-Over-Logik\n\nVoraussetzung: "Dein erstes Spiel: Hüpfender Ball"',
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},
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tooltipPosition: 'center',
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},
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@@ -784,7 +784,7 @@ const TUTORIAL_SPACE_SHOOTER = {
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{
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id: 'quiz-input',
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type: 'quiz',
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title: { en: 'Input Quiz
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title: { en: 'Input Quiz', pl: 'Quiz o sterowaniu', de: 'Eingabe-Quiz' },
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content: {
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en: 'What is the difference between isKeyDown and isKeyPressed?',
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pl: 'Jaka jest różnica między isKeyDown i isKeyPressed?',
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@@ -817,7 +817,7 @@ const TUTORIAL_SPACE_SHOOTER = {
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{
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id: 'shooting',
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type: 'code',
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-
title: { en: 'Shoot Bullets!
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+
title: { en: 'Shoot Bullets!', pl: 'Strzelaj pociskami!', de: 'Schieße Kugeln!' },
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content: {
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en: 'Add shooting! When Space is pressed, create a bullet entity that moves upward.',
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pl: 'Dodaj strzelanie! Po naciśnięciu Spacji utwórz pocisk, który leci w górę.',
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@@ -835,7 +835,7 @@ const TUTORIAL_SPACE_SHOOTER = {
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{
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id: 'checkpoint-halfway',
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type: 'checkpoint',
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-
title: { en: 'Halfway There!
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title: { en: 'Halfway There!', pl: 'Połowa drogi!', de: 'Halb geschafft!' },
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content: {
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en: "Great progress! You have a moving ship that can shoot. Let's add enemies next!",
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pl: 'Świetne postępy! Masz poruszający się statek, który potrafi strzelać. Dodajmy teraz wrogów!',
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@@ -846,14 +846,14 @@ const TUTORIAL_SPACE_SHOOTER = {
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id: 'complete',
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type: 'text',
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title: {
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en: 'Mission Complete!
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pl: 'Misja zakończona!
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de: 'Mission abgeschlossen!
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en: 'Mission Complete!',
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pl: 'Misja zakończona!',
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de: 'Mission abgeschlossen!',
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},
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content: {
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|
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en: 'You built a Space Shooter
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|
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pl: 'Zbudowałeś Kosmicznego Strzelca
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|
-
de: 'Du hast einen Weltraum-Shooter gebaut
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|
+
en: 'You built a Space Shooter!\n\nSkills mastered:\n• Input handling (keyboard)\n• Dynamic entity spawning\n• Entity removal\n• Systems architecture\n\nChallenge: Add a scoring system and display it on screen!',
|
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+
pl: 'Zbudowałeś Kosmicznego Strzelca!\n\nOpanowane umiejętności:\n• Obsługa sterowania (klawiatura)\n• Dynamiczne tworzenie obiektów\n• Usuwanie obiektów\n• Architektura systemów\n\nWyzwanie: Dodaj system punktacji i wyświetl go na ekranie!',
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+
de: 'Du hast einen Weltraum-Shooter gebaut!\n\nGelernte Fähigkeiten:\n• Eingabeverarbeitung (Tastatur)\n• Dynamisches Entity-Spawning\n• Entity-Entfernung\n• System-Architektur\n\nHerausforderung: Füge ein Punktesystem hinzu und zeige es auf dem Bildschirm an!',
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},
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tooltipPosition: 'center',
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},
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@@ -921,7 +921,7 @@ const TUTORIAL_DATAGRID_BASICS = {
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{
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id: 'quiz-filtering',
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type: 'quiz',
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title: { en: 'Filtering Quiz
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title: { en: 'Filtering Quiz', pl: 'Quiz o filtrowaniu', de: 'Filter-Quiz' },
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content: {
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en: 'What is the difference between headerFilter and filterRow?',
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pl: 'Jaka jest różnica między headerFilter a filterRow?',
|
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@@ -951,11 +951,11 @@ const TUTORIAL_DATAGRID_BASICS = {
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{
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id: 'complete',
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type: 'text',
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title: { en: 'Grid Master!
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title: { en: 'Grid Master!', pl: 'Mistrz Siatki!', de: 'Grid-Meister!' },
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content: {
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en: 'You now know the basics of NiceDataGrid!\n\
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pl: 'Znasz już podstawy NiceDataGrid!\n\
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de: 'Du kennst jetzt die Grundlagen von NiceDataGrid!\n\
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+
en: 'You now know the basics of NiceDataGrid!\n\nSkills:\n• Data binding\n• Column configuration\n• Sorting & filtering\n\nNext: Try grouping, editing, and custom cell templates!',
|
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|
+
pl: 'Znasz już podstawy NiceDataGrid!\n\nUmiejętności:\n• Wiązanie danych\n• Konfiguracja kolumn\n• Sortowanie i filtrowanie\n\nDalej: Spróbuj grupowania, edycji i własnych szablonów komórek!',
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+
de: 'Du kennst jetzt die Grundlagen von NiceDataGrid!\n\nFähigkeiten:\n• Datenbindung\n• Spaltenkonfiguration\n• Sortieren & Filtern\n\nWeiter: Probiere Gruppieren, Bearbeiten und benutzerdefinierte Zellenvorlagen!',
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},
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},
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],
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@@ -34,9 +34,9 @@ const TUTORIAL_ANIMATIONS = {
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id: 'anim-welcome',
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type: 'text',
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title: {
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en: 'Welcome to Animations!
|
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pl: 'Witaj w świecie animacji!
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de: 'Willkommen bei Animationen!
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en: 'Welcome to Animations!',
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pl: 'Witaj w świecie animacji!',
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de: 'Willkommen bei Animationen!',
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|
},
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|
content: {
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|
en: "In this tutorial you will learn:\n• Creating animation clips from sprite sheets\n• Using tweens for smooth movement\n• Easing functions (bounce, elastic, cubic)\n• Animation state machines\n\nLet's bring your game to life!",
|
|
@@ -101,9 +101,9 @@ const TUTORIAL_ANIMATIONS = {
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title: {
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content: {
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|
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id: 'easing-functions',
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|
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title: {
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|
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en: 'Easing Functions Explained
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pl: 'Funkcje Easing wyjaśnione
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+
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pl: 'Funkcje Easing wyjaśnione',
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},
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|
content: {
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|
-
en: 'Available easing functions:\n\n• `Easing.linear` — constant speed\n• `Easing.easeInQuad` — starts slow, accelerates\n• `Easing.easeOutQuad` — starts fast, decelerates\n• `Easing.easeInOutQuad` — slow start & end\n• `Easing.easeInCubic` — stronger acceleration\n• `Easing.easeOutCubic` — stronger deceleration\n• `Easing.easeOutBounce` — bounce effect at the end
|
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pl: 'Dostępne funkcje easing:\n\n• `Easing.linear` — stała prędkość\n• `Easing.easeInQuad` — zaczyna wolno, przyspiesza\n• `Easing.easeOutQuad` — zaczyna szybko, zwalnia\n• `Easing.easeInOutQuad` — wolny start i koniec\n• `Easing.easeInCubic` — silniejsze przyspieszenie\n• `Easing.easeOutCubic` — silniejsze hamowanie\n• `Easing.easeOutBounce` — efekt odbicia
|
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de: 'Verfügbare Easing-Funktionen:\n\n• `Easing.linear` — konstante Geschwindigkeit\n• `Easing.easeInQuad` — langsamer Start, beschleunigt\n• `Easing.easeOutQuad` — schneller Start, bremst ab\n• `Easing.easeInOutQuad` — langsamer Start & Ende\n• `Easing.easeInCubic` — stärkere Beschleunigung\n• `Easing.easeOutCubic` — stärkere Verlangsamung\n• `Easing.easeOutBounce` — Bounce-Effekt
|
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+
en: 'Available easing functions:\n\n• `Easing.linear` — constant speed\n• `Easing.easeInQuad` — starts slow, accelerates\n• `Easing.easeOutQuad` — starts fast, decelerates\n• `Easing.easeInOutQuad` — slow start & end\n• `Easing.easeInCubic` — stronger acceleration\n• `Easing.easeOutCubic` — stronger deceleration\n• `Easing.easeOutBounce` — bounce effect at the end\n• `Easing.easeOutElastic` — spring/elastic effect\n\nExperiment with different easings to find the right feel for your game!',
|
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+
pl: 'Dostępne funkcje easing:\n\n• `Easing.linear` — stała prędkość\n• `Easing.easeInQuad` — zaczyna wolno, przyspiesza\n• `Easing.easeOutQuad` — zaczyna szybko, zwalnia\n• `Easing.easeInOutQuad` — wolny start i koniec\n• `Easing.easeInCubic` — silniejsze przyspieszenie\n• `Easing.easeOutCubic` — silniejsze hamowanie\n• `Easing.easeOutBounce` — efekt odbicia\n• `Easing.easeOutElastic` — efekt sprężyny\n\nEksperymentuj z różnymi easingami, aby znaleźć odpowiedni feeling!',
|
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|
+
de: 'Verfügbare Easing-Funktionen:\n\n• `Easing.linear` — konstante Geschwindigkeit\n• `Easing.easeInQuad` — langsamer Start, beschleunigt\n• `Easing.easeOutQuad` — schneller Start, bremst ab\n• `Easing.easeInOutQuad` — langsamer Start & Ende\n• `Easing.easeInCubic` — stärkere Beschleunigung\n• `Easing.easeOutCubic` — stärkere Verlangsamung\n• `Easing.easeOutBounce` — Bounce-Effekt\n• `Easing.easeOutElastic` — Feder/Elastik-Effekt\n\nExperimentiere mit verschiedenen Easings!',
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},
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en: 'You learned:\n• `Tilemap` creation with layers\n• `setTile`, `fillRect`, `floodFill`\n• `computeAutoTileMask` for smart borders\n• `worldToTile` / `tileToWorld` conversion\n• `isSolid` / `getSolidTilesInRect` for collision\n• `toJSON` / `fromJSON` for save/load\n\nNext: Try "Visual Scripting" to program without code!',
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pl: 'Nauczyłeś się:\n• Tworzenia `Tilemap` z warstwami\n• `setTile`, `fillRect`, `floodFill`\n• `computeAutoTileMask` do inteligentnych krawędzi\n• `worldToTile` / `tileToWorld` konwersji\n• `isSolid` / `getSolidTilesInRect` do kolizji\n• `toJSON` / `fromJSON` do zapisu/odczytu\n\nDalej: Spróbuj "Visual Scripting" — programowanie bez kodu!',
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de: 'Du hast gelernt:\n• `Tilemap`-Erstellung mit Ebenen\n• `setTile`, `fillRect`, `floodFill`\n• `computeAutoTileMask` für intelligente Ränder\n• `worldToTile` / `tileToWorld` Konvertierung\n• `isSolid` / `getSolidTilesInRect` für Kollision\n• `toJSON` / `fromJSON` zum Speichern/Laden\n\nWeiter: Probiere "Visual Scripting" — Programmieren ohne Code!',
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en: 'Visual Scripting lets you create game behaviors by connecting nodes in a graph.\nNo typing required — just drag, connect, and play!\n\nYou will learn:\n• Creating a node library\n• Building a script graph\n• Connecting nodes with ports\n• Running the graph\n\nPerfect for beginners and kids!
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pl: 'Visual Scripting pozwala tworzyć zachowania gry przez łączenie węzłów w grafie.\nBez pisania — po prostu przeciągaj, łącz i graj!\n\nNauczysz się:\n• Tworzenia biblioteki węzłów\n• Budowania grafu skryptowego\n• Łączenia węzłów portami\n• Uruchamiania grafu\n\nIdealne dla początkujących i dzieci!
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de: 'Visual Scripting lässt dich Spielverhalten durch Verbinden von Knoten erstellen.\nKein Tippen nötig — einfach ziehen, verbinden und spielen!\n\nDu lernst:\n• Eine Knoten-Bibliothek erstellen\n• Einen Script-Graph bauen\n• Knoten mit Ports verbinden\n• Den Graphen ausführen\n\nPerfekt für Anfänger und Kinder!
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en: 'Visual Scripting lets you create game behaviors by connecting nodes in a graph.\nNo typing required — just drag, connect, and play!\n\nYou will learn:\n• Creating a node library\n• Building a script graph\n• Connecting nodes with ports\n• Running the graph\n\nPerfect for beginners and kids!',
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pl: 'Visual Scripting pozwala tworzyć zachowania gry przez łączenie węzłów w grafie.\nBez pisania — po prostu przeciągaj, łącz i graj!\n\nNauczysz się:\n• Tworzenia biblioteki węzłów\n• Budowania grafu skryptowego\n• Łączenia węzłów portami\n• Uruchamiania grafu\n\nIdealne dla początkujących i dzieci!',
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de: 'Visual Scripting lässt dich Spielverhalten durch Verbinden von Knoten erstellen.\nKein Tippen nötig — einfach ziehen, verbinden und spielen!\n\nDu lernst:\n• Eine Knoten-Bibliothek erstellen\n• Einen Script-Graph bauen\n• Knoten mit Ports verbinden\n• Den Graphen ausführen\n\nPerfekt für Anfänger und Kinder!',
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title: {
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en: 'You learned:\n• `NodeLibrary` with built-in node types\n• Port types: flow, number, string, boolean, vec2, entity\n• `ScriptGraph` structure (nodes + connections)\n• `GraphExecutor` to run graphs each frame\n• Node categories: flow, math, logic, entity, input, physics, game\n\nVisual Scripting makes game development accessible to everyone!\n\nNext: Try "Local Multiplayer" for co-op gaming!',
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pl: 'Nauczyłeś się:\n• `NodeLibrary` z wbudowanymi typami węzłów\n• Typy portów: flow, number, string, boolean, vec2, entity\n• Struktury `ScriptGraph` (nodes + connections)\n• `GraphExecutor` do uruchamiania grafów co klatkę\n• Kategorie węzłów: flow, math, logic, entity, input, physics, game\n\nVisual Scripting sprawia, że tworzenie gier jest dostępne dla każdego!\n\nDalej: Spróbuj "Multiplayer lokalny" do gry w co-op!',
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de: 'Du hast gelernt:\n• `NodeLibrary` mit eingebauten Knotentypen\n• Port-Typen: flow, number, string, boolean, vec2, entity\n• `ScriptGraph`-Struktur (Knoten + Verbindungen)\n• `GraphExecutor` zum Ausführen von Graphen\n• Knoten-Kategorien: flow, math, logic, entity, input, physics, game\n\nVisual Scripting macht Spieleentwicklung für alle zugänglich!\n\nWeiter: Probiere "Lokaler Multiplayer" für Co-op!',
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en: "Local multiplayer lets friends play together on the same screen!\n\nYou will learn:\n• `PlayerManager` — managing up to 12 players\n• Gamepad input for each player\n• Split-screen viewports\n• Drop-in / drop-out\n\nGrab some controllers and let's go!
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pl: 'Multiplayer lokalny pozwala znajomym grać razem na jednym ekranie!\n\nNauczysz się:\n• `PlayerManager` — zarządzanie do 12 graczy\n• Wejście z gamepada dla każdego gracza\n• Podzielony ekran (split-screen)\n• Dynamiczne dołączanie/odłączanie graczy\n\nWeź kontrolery i zaczynamy!
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de: 'Lokaler Multiplayer lässt Freunde zusammen auf einem Bildschirm spielen!\n\nDu lernst:\n• `PlayerManager` — bis zu 12 Spieler verwalten\n• Gamepad-Eingabe für jeden Spieler\n• Splitscreen-Ansichten\n• Drop-in / Drop-out\n\nSchnappt euch Controller und los!
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en: "Local multiplayer lets friends play together on the same screen!\n\nYou will learn:\n• `PlayerManager` — managing up to 12 players\n• Gamepad input for each player\n• Split-screen viewports\n• Drop-in / drop-out\n\nGrab some controllers and let's go!",
|
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+
pl: 'Multiplayer lokalny pozwala znajomym grać razem na jednym ekranie!\n\nNauczysz się:\n• `PlayerManager` — zarządzanie do 12 graczy\n• Wejście z gamepada dla każdego gracza\n• Podzielony ekran (split-screen)\n• Dynamiczne dołączanie/odłączanie graczy\n\nWeź kontrolery i zaczynamy!',
|
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+
de: 'Lokaler Multiplayer lässt Freunde zusammen auf einem Bildschirm spielen!\n\nDu lernst:\n• `PlayerManager` — bis zu 12 Spieler verwalten\n• Gamepad-Eingabe für jeden Spieler\n• Splitscreen-Ansichten\n• Drop-in / Drop-out\n\nSchnappt euch Controller und los!',
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+
en: 'Gamepad Vibration',
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779
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+
pl: 'Wibracja gamepada',
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780
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+
de: 'Gamepad-Vibration',
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781
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},
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content: {
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en: 'Make gamepads rumble on events like damage or explosions using the `vibrate` method.',
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@@ -800,14 +800,14 @@ const TUTORIAL_LOCAL_MULTIPLAYER = {
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800
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id: 'mp-congratulations',
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801
801
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type: 'text',
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802
802
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title: {
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803
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-
en: 'Congratulations!
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804
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-
pl: 'Gratulacje!
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805
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-
de: 'Herzlichen Glückwunsch!
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803
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+
en: 'Congratulations!',
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804
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+
pl: 'Gratulacje!',
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805
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+
de: 'Herzlichen Glückwunsch!',
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806
806
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},
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807
807
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content: {
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808
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-
en: '
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809
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-
pl: '
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810
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-
de: '
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808
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+
en: 'You learned:\n• `PlayerManager` for up to 12 players\n• `setupLocal(count)` for quick setup\n• Per-player `getAction(name, playerIndex)`\n• Action bindings for keyboard + gamepad\n• `SplitScreenManager` with 7 screen modes\n• Drop-in / drop-out with events\n• Gamepad vibration for tactile feedback\n\nYour games are now multiplayer-ready!',
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809
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+
pl: 'Nauczyłeś się:\n• `PlayerManager` do 12 graczy\n• `setupLocal(count)` do szybkiej konfiguracji\n• Per-gracz `getAction(name, playerIndex)`\n• Bindowanie akcji dla klawiatury + gamepada\n• `SplitScreenManager` z 7 trybami ekranu\n• Dynamiczne dołączanie/odłączanie ze zdarzeniami\n• Wibracja gamepada dla taktylnego feedbacku\n\nTwoje gry są teraz gotowe na multiplayer!',
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810
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+
de: 'Du hast gelernt:\n• `PlayerManager` für bis zu 12 Spieler\n• `setupLocal(count)` für schnelles Setup\n• Pro-Spieler `getAction(name, spielerIndex)`\n• Aktionsbindungen für Tastatur + Gamepad\n• `SplitScreenManager` mit 7 Bildschirmmodi\n• Drop-in / Drop-out mit Events\n• Gamepad-Vibration für taktiles Feedback\n\nDeine Spiele sind jetzt Multiplayer-bereit!',
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811
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},
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812
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tooltipPosition: 'center',
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813
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},
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