@next2d/player 1.14.9 → 1.14.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (31) hide show
  1. package/dist/player/index.js +5 -3
  2. package/dist/player/next2d/display/GraphicsGradientFill.d.ts +1 -1
  3. package/dist/player/next2d/display/GraphicsGradientFill.js +6 -2
  4. package/dist/player/next2d/display/Loader.d.ts +1 -1
  5. package/dist/player/player/Next2D.d.ts +1 -2
  6. package/dist/player/player/Next2D.js +7 -11
  7. package/package.json +1 -1
  8. package/dist/interface/ClassNameMap.d.ts +0 -4
  9. package/dist/interface/ClassNameMap.js +0 -1
  10. package/dist/interface/RenderDisplayObjectImpl.d.ts +0 -2
  11. package/dist/interface/RenderDisplayObjectImpl.js +0 -1
  12. package/dist/interface/TextFormatImpl.d.ts +0 -16
  13. package/dist/interface/TextFormatImpl.js +0 -1
  14. package/dist/interface/TextModeImpl.d.ts +0 -1
  15. package/dist/interface/TextModeImpl.js +0 -1
  16. package/dist/renderer/RenderDisplayObject.d.ts +0 -129
  17. package/dist/renderer/RenderDisplayObject.js +0 -567
  18. package/dist/renderer/RenderDisplayObjectContainer.d.ts +0 -70
  19. package/dist/renderer/RenderDisplayObjectContainer.js +0 -670
  20. package/dist/renderer/RenderGlobal.d.ts +0 -76
  21. package/dist/renderer/RenderGlobal.js +0 -88
  22. package/dist/renderer/RenderGraphics.d.ts +0 -90
  23. package/dist/renderer/RenderGraphics.js +0 -597
  24. package/dist/renderer/RenderPlayer.d.ts +0 -164
  25. package/dist/renderer/RenderPlayer.js +0 -421
  26. package/dist/renderer/RenderShape.d.ts +0 -32
  27. package/dist/renderer/RenderShape.js +0 -104
  28. package/dist/renderer/RenderTextField.d.ts +0 -119
  29. package/dist/renderer/RenderTextField.js +0 -709
  30. package/dist/renderer/RenderVideo.d.ts +0 -59
  31. package/dist/renderer/RenderVideo.js +0 -272
@@ -2,7 +2,7 @@
2
2
  import { $currentPlayer, $initialize, $isSafari, $rendererWorker } from "./util/Util";
3
3
  import { Next2D } from "./player/Next2D";
4
4
  if (!("next2d" in window)) {
5
- console.log("%c Next2D Player %c 1.14.9 %c https://next2d.app", "color: #fff; background: #5f5f5f", "color: #fff; background: #4bc729", "");
5
+ console.log("%c Next2D Player %c 1.14.13 %c https://next2d.app", "color: #fff; background: #5f5f5f", "color: #fff; background: #4bc729", "");
6
6
  // @ts-ignore
7
7
  window.next2d = new Next2D([new Promise((resolve) => {
8
8
  if (document.readyState === "loading") {
@@ -16,7 +16,8 @@ if (!("next2d" in window)) {
16
16
  "isSafari": $isSafari
17
17
  });
18
18
  }
19
- $currentPlayer()._$initializeCanvas();
19
+ $currentPlayer()
20
+ ._$initializeCanvas();
20
21
  resolve();
21
22
  });
22
23
  };
@@ -32,7 +33,8 @@ if (!("next2d" in window)) {
32
33
  "isSafari": $isSafari
33
34
  });
34
35
  }
35
- $currentPlayer()._$initializeCanvas();
36
+ $currentPlayer()
37
+ ._$initializeCanvas();
36
38
  resolve();
37
39
  });
38
40
  }
@@ -32,7 +32,7 @@ export declare class GraphicsGradientFill {
32
32
  * @constructor
33
33
  * @private
34
34
  */
35
- constructor(type: GradientType, colors: number[], alphas: number[], ratios: number[], matrix?: Matrix | null, spread_method?: SpreadMethod, interpolation_method?: InterpolationMethod, focal_point_ratio?: number);
35
+ constructor(type: GradientType, colors: number[] | string[], alphas: number[], ratios: number[], matrix?: Matrix | null, spread_method?: SpreadMethod, interpolation_method?: InterpolationMethod, focal_point_ratio?: number);
36
36
  /**
37
37
  * @description 分配された色の情報を統合して配列で返却
38
38
  * Integrate the distributed color information and return it in an array.
@@ -1,4 +1,4 @@
1
- import { $getArray, $intToRGBA, $Math, $MATRIX_ARRAY_IDENTITY } from "../../util/RenderUtil";
1
+ import { $colorStringToInt, $getArray, $intToRGBA, $Math, $MATRIX_ARRAY_IDENTITY } from "../../util/RenderUtil";
2
2
  /**
3
3
  * グラデーション塗りを定義します。
4
4
  * Defines a gradient fill.
@@ -121,7 +121,11 @@ export class GraphicsGradientFill {
121
121
  if (!this._$colorStops.length) {
122
122
  const length = $Math.min($Math.min(this._$alphas.length, this._$colors.length), this._$ratios.length);
123
123
  for (let idx = 0; idx < length; ++idx) {
124
- const object = $intToRGBA(this._$colors[idx], this._$alphas[idx]);
124
+ const value = this._$colors[idx];
125
+ const color = typeof value === "string"
126
+ ? $colorStringToInt(value)
127
+ : value;
128
+ const object = $intToRGBA(color, this._$alphas[idx]);
125
129
  this._$colorStops[idx] = {
126
130
  "ratio": this._$ratios[idx] / 255,
127
131
  "R": object.R,
@@ -79,7 +79,7 @@ export declare class Loader extends DisplayObjectContainer {
79
79
  * @readonly
80
80
  * @public
81
81
  */
82
- get contentLoaderInfo(): LoaderInfo | null;
82
+ get contentLoaderInfo(): LoaderInfo;
83
83
  /**
84
84
  * @description JSONファイルを、この Loader オブジェクトの子であるcontentプロパティにロードします。
85
85
  * JPEG、GIF、PNGなどの画像データは loadImage で同様にcontentプロパティにロードします。
@@ -15,6 +15,7 @@ import type { UIImpl } from "../../interface/UIImpl";
15
15
  * @class
16
16
  */
17
17
  export declare class Next2D {
18
+ private readonly _$promises;
18
19
  private readonly _$player;
19
20
  readonly display: DisplayImpl;
20
21
  readonly events: EventsImpl;
@@ -24,8 +25,6 @@ export declare class Next2D {
24
25
  readonly net: NetImpl;
25
26
  readonly text: TextImpl;
26
27
  readonly ui: UIImpl;
27
- fw: any;
28
- private readonly _$promises;
29
28
  /**
30
29
  * @constructor
31
30
  * @public
@@ -19,6 +19,7 @@ import { $clamp, $poolArray } from "../util/RenderUtil";
19
19
  * @class
20
20
  */
21
21
  export class Next2D {
22
+ _$promises;
22
23
  _$player;
23
24
  display;
24
25
  events;
@@ -28,8 +29,6 @@ export class Next2D {
28
29
  net;
29
30
  text;
30
31
  ui;
31
- fw;
32
- _$promises;
33
32
  /**
34
33
  * @constructor
35
34
  * @public
@@ -85,12 +84,6 @@ export class Next2D {
85
84
  * @public
86
85
  */
87
86
  this.ui = ui;
88
- /**
89
- * @type {object}
90
- * @default null
91
- * @public
92
- */
93
- this.fw = null;
94
87
  }
95
88
  /**
96
89
  * @member {Player}
@@ -145,14 +138,17 @@ export class Next2D {
145
138
  this._$player.setOptions(options);
146
139
  this._$player._$initialize();
147
140
  const loader = new Loader();
148
- const loaderInfo = loader.contentLoaderInfo;
149
- loaderInfo.addEventListener(IOErrorEvent.IO_ERROR, (event) => {
141
+ loader
142
+ .contentLoaderInfo
143
+ .addEventListener(IOErrorEvent.IO_ERROR, (event) => {
150
144
  if (event.target) {
151
145
  event.target.removeEventListener(IOErrorEvent.IO_ERROR, event.listener);
152
146
  }
153
147
  alert("Error: " + event.text);
154
148
  });
155
- loaderInfo.addEventListener(Event.COMPLETE, (event) => {
149
+ loader
150
+ .contentLoaderInfo
151
+ .addEventListener(Event.COMPLETE, (event) => {
156
152
  const loaderInfo = event.target;
157
153
  const player = this._$player;
158
154
  loaderInfo
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@next2d/player",
3
- "version": "1.14.9",
3
+ "version": "1.14.13",
4
4
  "description": "Experience the fast and beautiful anti-aliased rendering of WebGL. You can create rich, interactive graphics, cross-platform applications and games without worrying about browser or device compatibility.",
5
5
  "author": "Toshiyuki Ienaga<ienaga@tvon.jp>",
6
6
  "license": "MIT",
@@ -1,4 +0,0 @@
1
- import { DisplayObject } from "../player/next2d/display/DisplayObject";
2
- export interface ClassNameMap {
3
- "DisplayObject": DisplayObject;
4
- }
@@ -1 +0,0 @@
1
- export {};
@@ -1,2 +0,0 @@
1
- import { RenderDisplayObject } from "../renderer/RenderDisplayObject";
2
- export type RenderDisplayObjectImpl<T extends RenderDisplayObject> = T;
@@ -1 +0,0 @@
1
- export {};
@@ -1,16 +0,0 @@
1
- import { TextFormatAlignImpl } from "./TextFormatAlignImpl";
2
- export interface TextFormatImpl {
3
- _$font: string;
4
- _$size: number;
5
- _$color: number;
6
- _$bold: boolean;
7
- _$italic: boolean;
8
- _$underline: boolean;
9
- _$align: TextFormatAlignImpl;
10
- _$leftMargin: number;
11
- _$rightMargin: number;
12
- _$indent: number;
13
- _$leading: number;
14
- _$blockIndent: number;
15
- _$letterSpacing: number;
16
- }
@@ -1 +0,0 @@
1
- export {};
@@ -1 +0,0 @@
1
- export type TextModeImpl = "text" | "break" | "wrap" | "image";
@@ -1 +0,0 @@
1
- export {};
@@ -1,129 +0,0 @@
1
- import { Rectangle } from "../player/next2d/geom/Rectangle";
2
- import type { BlendModeImpl } from "../interface/BlendModeImpl";
3
- import type { FilterArrayImpl } from "../interface/FilterArrayImpl";
4
- import type { BoundsImpl } from "../interface/BoundsImpl";
5
- import type { CanvasToWebGLContext } from "../webgl/CanvasToWebGLContext";
6
- import type { PropertyMessageMapImpl } from "../interface/PropertyMessageMapImpl";
7
- /**
8
- * @class
9
- */
10
- export declare class RenderDisplayObject {
11
- _$instanceId: number;
12
- _$parentId: number;
13
- _$loaderInfoId: number;
14
- _$characterId: number;
15
- _$clipDepth: number;
16
- _$depth: number;
17
- _$isMask: boolean;
18
- _$updated: boolean;
19
- readonly _$matrix: Float32Array;
20
- _$blendMode: BlendModeImpl;
21
- readonly _$colorTransform: Float32Array;
22
- _$filters: FilterArrayImpl | null;
23
- _$visible: boolean;
24
- _$maskId: number;
25
- _$maskMatrix: Float32Array | null;
26
- _$xMin: number;
27
- _$yMin: number;
28
- _$xMax: number;
29
- _$yMax: number;
30
- _$scale9Grid: Rectangle | null;
31
- _$matrixBase: Float32Array | null;
32
- /**
33
- * @constructor
34
- * @public
35
- */
36
- constructor();
37
- /**
38
- * @param {Float32Array} matrix
39
- * @return {boolean}
40
- * @method
41
- * @private
42
- */
43
- _$shouldClip(matrix: Float32Array): boolean;
44
- /**
45
- * @param {Float32Array} [matrix=null]
46
- * @returns {object}
47
- * @private
48
- */
49
- _$getLayerBounds(matrix?: Float32Array | null): BoundsImpl;
50
- /**
51
- * @param {Float32Array} [matrix=null]
52
- * @returns {object}
53
- * @method
54
- * @private
55
- */
56
- _$getBounds(matrix?: Float32Array | null): BoundsImpl;
57
- /**
58
- * @param {CanvasToWebGLContext} context
59
- * @param {Float32Array} matrix
60
- * @return {Float32Array|boolean|null}
61
- * @method
62
- * @private
63
- */
64
- _$startClip(context: CanvasToWebGLContext, matrix: Float32Array): Float32Array | boolean | null;
65
- /**
66
- * @description 描画情報を更新
67
- *
68
- * @param {object} object
69
- * @return {void}
70
- * @method
71
- * @private
72
- */
73
- _$update(object: PropertyMessageMapImpl<any>): void;
74
- /**
75
- * @param {array} [filters]
76
- * @return {boolean}
77
- * @private
78
- */
79
- _$canApply(filters?: FilterArrayImpl | null): boolean;
80
- /**
81
- * @description Playerから登録を削除
82
- *
83
- * @return {void}
84
- * @method
85
- * @private
86
- */
87
- _$remove(): void;
88
- /**
89
- * @return {boolean}
90
- * @method
91
- * @private
92
- */
93
- _$isUpdated(): boolean;
94
- /**
95
- * @param {number} width
96
- * @param {number} height
97
- * @param {Float32Array} matrix
98
- * @param {array} [filters=null]
99
- * @param {boolean} [can_apply=false]
100
- * @param {number} [position_x=0]
101
- * @param {number} [position_y=0]
102
- * @return {boolean}
103
- * @private
104
- */
105
- _$isFilterUpdated(width: number, height: number, matrix: Float32Array, filters?: FilterArrayImpl | null, can_apply?: boolean, position_x?: number, position_y?: number): boolean;
106
- /**
107
- * @param {CanvasToWebGLContext} context
108
- * @param {array} filters
109
- * @param {WebGLTexture} target_texture
110
- * @param {Float32Array} matrix
111
- * @param {number} width
112
- * @param {number} height
113
- * @return {WebGLTexture}
114
- * @private
115
- */
116
- _$applyFilter(context: CanvasToWebGLContext, filters: FilterArrayImpl, target_texture: WebGLTexture, matrix: Float32Array, width: number, height: number): WebGLTexture;
117
- /**
118
- * @param {CanvasToWebGLContext} context
119
- * @param {WebGLTexture} target_texture
120
- * @param {Float32Array} matrix
121
- * @param {array} filters
122
- * @param {number} width
123
- * @param {number} height
124
- * @return {WebGLTexture}
125
- * @method
126
- * @private
127
- */
128
- _$drawFilter(context: CanvasToWebGLContext, target_texture: WebGLTexture, matrix: Float32Array, filters: FilterArrayImpl, width: number, height: number): WebGLTexture;
129
- }