@nerdev/skillset 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +351 -0
- package/bin/skillset.mjs +205 -0
- package/curations/README.md +53 -0
- package/curations/TEMPLATE/WHY.md +23 -0
- package/curations/TEMPLATE/overlay/SKILL.md +6 -0
- package/curations/impeccable/WHY.md +34 -0
- package/curations/impeccable/overlay/SKILL.md +116 -0
- package/package.json +43 -0
- package/scripts/ste-gate.mjs +39 -0
- package/scripts/ste-lint.py +201 -0
- package/scripts/sync.mjs +174 -0
- package/skills/ai-agent/agent-docs-writer/SKILL.md +105 -0
- package/skills/ai-agent/agent-docs-writer/references/principles.md +73 -0
- package/skills/ai-agent/agent-docs-writer/templates/AGENTS.template.md +44 -0
- package/skills/ai-agent/agent-docs-writer/templates/README.template.md +19 -0
- package/skills/ai-agent/ultra-context-engine/SKILL.md +941 -0
- package/skills/architecture/blueprint/SKILL.md +191 -0
- package/skills/architecture/code-tour/SKILL.md +204 -0
- package/skills/architecture/progress-guard/SKILL.md +148 -0
- package/skills/architecture/search-first/SKILL.md +97 -0
- package/skills/backend/api-design/SKILL.md +456 -0
- package/skills/backend/auth/SKILL.md +596 -0
- package/skills/backend/database/SKILL.md +431 -0
- package/skills/backend/realtime/SKILL.md +670 -0
- package/skills/backend/security/SKILL.md +590 -0
- package/skills/business/brag/SKILL.md +177 -0
- package/skills/business/brag/assets/music/README.md +20 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.json +3846 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.md +35 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.json +1826 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.md +35 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.json +2266 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.md +35 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.json +2806 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.md +35 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.json +2796 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.md +35 -0
- package/skills/business/brag/assets/music/happy-beats-business-moves-vol-1-by-ende-dot-app.mp3 +0 -0
- package/skills/business/brag/assets/music/happy-beats-business-moves-vol-10-by-ende-dot-app.mp3 +0 -0
- package/skills/business/brag/assets/music/happy-beats-business-moves-vol-11-by-ende-dot-app.mp3 +0 -0
- package/skills/business/brag/assets/music/happy-beats-business-moves-vol-12-by-ende-dot-app.mp3 +0 -0
- package/skills/business/brag/assets/music/happy-beats-business-moves-vol-9-by-ende-dot-app.mp3 +0 -0
- package/skills/business/brag/assets/sfx/casino/card-fan-1.ogg +0 -0
- package/skills/business/brag/assets/sfx/casino/card-fan-2.ogg +0 -0
- package/skills/business/brag/assets/sfx/casino/card-place-1.ogg +0 -0
- package/skills/business/brag/assets/sfx/casino/card-place-2.ogg +0 -0
- package/skills/business/brag/assets/sfx/casino/card-place-3.ogg +0 -0
- package/skills/business/brag/assets/sfx/casino/card-place-4.ogg +0 -0
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- package/skills/business/brag/assets/sfx/impact/footstep_carpet_000.ogg +0 -0
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- package/skills/workflow/learn/SKILL.md +95 -0
- package/skills/workflow/office-hours/SKILL.md +136 -0
- package/skills/workflow/ship/SKILL.md +95 -0
- package/vendor.json +80 -0
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---
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name: realtime
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description: Real-time patterns: WebSocket server, connection lifecycle, rooms, presence, diff sync, reconnection, scaling, Redis adapter, Bun native WebSocket. Load when building collaborative features, live updates, or chat.
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---
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# Real-Time , WebSocket, Presence, Diff Sync
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**When to use:** Collaborative editing, live cursors, chat, notifications, real-time dashboards, multiplayer.
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## Architecture
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```
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┌─────────────┐ ┌─────────────┐ ┌─────────────┐
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│ Client │◀───▶│ WS Server │◀───▶│ Redis │
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│ (Browser) │ │ (Bun) │ │ (Pub/Sub) │
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└─────────────┘ └─────────────┘ └─────────────┘
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│ │
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│ ┌─────────────┐
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└───────────▶│ HTTP API │
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│ (Elysia) │
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└─────────────┘
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```
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## Bun Native WebSocket Server
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```typescript
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// apps/ws-server/src/server.ts
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import { serve } from 'bun'
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import { RoomManager } from './rooms/roomManager'
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import { ConnectionHandler } from './handlers/connection'
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import { authMiddleware } from './auth/wsAuth'
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const roomManager = new RoomManager()
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const connectionHandler = new ConnectionHandler(roomManager)
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const server = serve({
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port: 8080,
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fetch(req, server) {
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// Upgrade HTTP to WebSocket
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if (req.headers.get('upgrade') === 'websocket') {
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return authMiddleware(req, server, (user, token) => {
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return server.upgrade(req, {
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data: { user, token }, // Attached to ws.data
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})
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})
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}
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return new Response('WebSocket server', { status: 200 })
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},
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websocket: {
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open(ws) {
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connectionHandler.onOpen(ws)
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},
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message(ws, message) {
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connectionHandler.onMessage(ws, message)
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},
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close(ws, code, reason) {
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connectionHandler.onClose(ws, code, reason)
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},
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drain(ws) {
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// Backpressure handling
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},
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},
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})
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console.log(`WebSocket server running on ws://localhost:8080`)
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```
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## Connection Lifecycle
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```typescript
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// handlers/connection.ts
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import { WebSocket } from 'bun'
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import { RoomManager } from '../rooms/roomManager'
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import { MessageDispatcher } from './dispatcher'
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export class ConnectionHandler {
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private dispatcher: MessageDispatcher
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constructor(private roomManager: RoomManager) {
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this.dispatcher = new MessageDispatcher(roomManager)
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}
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onOpen(ws: WebSocket) {
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const { user, token } = ws.data
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console.log(`Client connected: ${user.id}`)
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// Register connection
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this.roomManager.addConnection(user.id, ws)
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// Send welcome
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ws.send(JSON.stringify({ type: 'CONNECTED', payload: { userId: user.id } }))
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// Setup heartbeat
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ws.data.heartbeat = setInterval(() => {
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if (ws.readyState === WebSocket.OPEN) {
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ws.send(JSON.stringify({ type: 'PING' }))
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}
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}, 30000)
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}
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onMessage(ws: WebSocket, data: string | Buffer) {
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try {
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const message = JSON.parse(data.toString())
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this.dispatcher.dispatch(ws, message)
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} catch (error) {
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ws.send(JSON.stringify({ type: 'ERROR', payload: { code: 'INVALID_MESSAGE', message: 'Invalid JSON' } }))
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}
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}
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onClose(ws: WebSocket, code: number, reason: string) {
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const { user } = ws.data
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clearInterval(ws.data.heartbeat)
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this.roomManager.removeConnection(user.id, ws)
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this.roomManager.handleUserDisconnect(user.id)
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console.log(`Client disconnected: ${user.id}, code: ${code}`)
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}
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}
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```
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## Message Protocol
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```typescript
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// types/protocol.ts
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export type ClientMessage =
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| { type: 'AUTH'; payload: { token: string } }
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| { type: 'JOIN_ROOM'; payload: { roomId: string } }
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| { type: 'LEAVE_ROOM'; payload: { roomId: string } }
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| { type: 'CREATE_ROOM'; payload: { name: string; type: RoomType } }
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| { type: 'PLAYER_READY'; payload: { roomId: string } }
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| { type: 'START_GAME'; payload: { roomId: string } }
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| { type: 'GAME_ACTION'; payload: { roomId: string; action: GameAction } }
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| { type: 'CURSOR_UPDATE'; payload: { roomId: string; position: CursorPosition } }
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| { type: 'SHAPE_DIFF'; payload: { roomId: string; diff: ShapeDiff } }
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| { type: 'CHAT_MESSAGE'; payload: { roomId: string; content: string } }
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| { type: 'PING'; payload?: never }
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| { type: 'RE_AUTH'; payload: { token: string } }
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export type ServerMessage =
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| { type: 'AUTH_OK'; payload: { userId: string } }
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| { type: 'ROOM_CREATED'; payload: Room }
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| { type: 'ROOM_JOINED'; payload: { room: Room; members: Member[] } }
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| { type: 'ROOM_LEFT'; payload: { roomId: string } }
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| { type: 'MEMBER_JOINED'; payload: Member }
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| { type: 'MEMBER_LEFT'; payload: { userId: string; roomId: string } }
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| { type: 'PLAYER_READY'; payload: { userId: string; ready: boolean } }
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| { type: 'GAME_STARTED'; payload: GameState }
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| { type: 'GAME_STATE'; payload: GameState }
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| { type: 'GAME_ACTION'; payload: { userId: string; action: GameAction } }
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| { type: 'CURSOR_UPDATE'; payload: { userId: string; position: CursorPosition } }
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| { type: 'SHAPE_DIFF'; payload: { userId: string; diff: ShapeDiff } }
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| { type: 'CHAT_MESSAGE'; payload: ChatMessage }
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| { type: 'PONG'; payload: never }
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| { type: 'ERROR'; payload: { code: string; message: string } }
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| { type: 'FULL_STATE'; payload: RoomState }
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```
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## Room Management
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```typescript
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// rooms/roomManager.ts
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import { WebSocket } from 'bun'
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import { v4 as uuidv4 } from 'uuid'
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interface Connection {
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ws: WebSocket
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user: User
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rooms: Set<string>
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cursor?: CursorPosition
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}
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interface Room {
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id: string
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name: string
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type: RoomType
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ownerId: string
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members: Map<string, Member>
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state: RoomState
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createdAt: number
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}
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interface Member {
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userId: string
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user: User
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role: 'owner' | 'admin' | 'member'
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joinedAt: number
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ready: boolean
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}
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export class RoomManager {
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private connections = new Map<string, Connection>()
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private rooms = new Map<string, Room>()
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addConnection(userId: string, ws: WebSocket) {
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const conn = this.connections.get(userId) || { ws, user: ws.data.user, rooms: new Set() }
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conn.ws = ws
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this.connections.set(userId, conn)
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}
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removeConnection(userId: string, ws: WebSocket) {
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const conn = this.connections.get(userId)
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if (conn?.ws === ws) {
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this.connections.delete(userId)
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}
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}
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createRoom(ownerId: string, name: string, type: RoomType): Room {
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const room: Room = {
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id: uuidv4(),
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name,
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type,
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ownerId,
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members: new Map(),
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state: this.getInitialState(type),
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createdAt: Date.now(),
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}
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this.rooms.set(room.id, room)
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this.addMember(room.id, ownerId, 'owner')
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return room
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}
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joinRoom(roomId: string, userId: string, role: Member['role'] = 'member') {
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const room = this.rooms.get(roomId)
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if (!room) throw new Error('Room not found')
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const conn = this.connections.get(userId)
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if (!conn) throw new Error('User not connected')
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this.addMember(roomId, userId, role)
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conn.rooms.add(roomId)
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return room
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}
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leaveRoom(roomId: string, userId: string) {
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const room = this.rooms.get(roomId)
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if (!room) return
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room.members.delete(userId)
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const conn = this.connections.get(userId)
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conn?.rooms.delete(roomId)
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// Broadcast leave
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this.broadcast(roomId, { type: 'MEMBER_LEFT', payload: { userId, roomId } }, userId)
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// Cleanup empty rooms
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if (room.members.size === 0) {
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this.rooms.delete(roomId)
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}
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}
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handleUserDisconnect(userId: string) {
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const conn = this.connections.get(userId)
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if (!conn) return
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for (const roomId of conn.rooms) {
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this.leaveRoom(roomId, userId)
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}
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}
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broadcast(roomId: string, message: ServerMessage, excludeUserId?: string) {
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const room = this.rooms.get(roomId)
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if (!room) return
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const payload = JSON.stringify(message)
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for (const [memberId, member] of room.members) {
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if (memberId === excludeUserId) continue
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const conn = this.connections.get(memberId)
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if (conn?.ws.readyState === WebSocket.OPEN) {
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conn.ws.send(payload)
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}
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}
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}
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broadcastToUser(userId: string, message: ServerMessage) {
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const conn = this.connections.get(userId)
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if (conn?.ws.readyState === WebSocket.OPEN) {
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conn.ws.send(JSON.stringify(message))
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}
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}
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private addMember(roomId: string, userId: string, role: Member['role']) {
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const room = this.rooms.get(roomId)!
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const conn = this.connections.get(userId)!
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room.members.set(userId, {
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userId,
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user: conn.user,
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role,
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joinedAt: Date.now(),
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ready: false,
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})
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}
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private getInitialState(type: RoomType): RoomState {
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// Return initial state based on room type
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return { type, data: {} }
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}
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}
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```
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## Diff-Based Sync (Collaborative Editing)
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299
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```typescript
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// types/diff.ts
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export interface ShapeDiff {
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added: Shape[]
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modified: Shape[]
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deleted: string[] // shape IDs
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}
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export interface CursorPosition {
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x: number
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y: number
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selection?: { start: number; end: number }
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}
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// handlers/diff.ts
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export class DiffHandler {
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constructor(private roomManager: RoomManager) {}
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handleShapeDiff(ws: WebSocket, payload: { roomId: string; diff: ShapeDiff }) {
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const { user } = ws.data
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const { roomId, diff } = payload
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// Validate user in room
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if (!this.roomManager.isMember(roomId, user.id)) return
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// Broadcast to other clients
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this.roomManager.broadcast(roomId, {
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type: 'SHAPE_DIFF',
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payload: { userId: user.id, diff },
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}, user.id)
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// Persist to database (debounced)
|
|
331
|
+
this.debouncedPersist(roomId, diff)
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
handleCursorUpdate(ws: WebSocket, payload: { roomId: string; position: CursorPosition }) {
|
|
335
|
+
const { user } = ws.data
|
|
336
|
+
const { roomId, position } = payload
|
|
337
|
+
|
|
338
|
+
// Update connection cursor
|
|
339
|
+
const conn = this.roomManager.getConnection(user.id)
|
|
340
|
+
if (conn) conn.cursor = position
|
|
341
|
+
|
|
342
|
+
// Broadcast (throttled)
|
|
343
|
+
this.roomManager.broadcast(roomId, {
|
|
344
|
+
type: 'CURSOR_UPDATE',
|
|
345
|
+
payload: { userId: user.id, position },
|
|
346
|
+
}, user.id)
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
private debouncedPersist(roomId: string, diff: ShapeDiff) {
|
|
350
|
+
// Debounce and batch persistence
|
|
351
|
+
// Use Redis or in-memory queue
|
|
352
|
+
}
|
|
353
|
+
}
|
|
354
|
+
```
|
|
355
|
+
|
|
356
|
+
## Presence System
|
|
357
|
+
```typescript
|
|
358
|
+
// rooms/presence.ts
|
|
359
|
+
export class PresenceManager {
|
|
360
|
+
constructor(private roomManager: RoomManager) {}
|
|
361
|
+
|
|
362
|
+
// User presence in room
|
|
363
|
+
async setPresence(roomId: string, userId: string, status: 'online' | 'away' | 'offline') {
|
|
364
|
+
const room = this.roomManager.getRoom(roomId)
|
|
365
|
+
if (!room) return
|
|
366
|
+
|
|
367
|
+
// Broadcast presence change
|
|
368
|
+
this.roomManager.broadcast(roomId, {
|
|
369
|
+
type: 'PRESENCE_CHANGE',
|
|
370
|
+
payload: { userId, status },
|
|
371
|
+
})
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
// Get all presence in room
|
|
375
|
+
getRoomPresence(roomId: string) {
|
|
376
|
+
const room = this.roomManager.getRoom(roomId)
|
|
377
|
+
if (!room) return []
|
|
378
|
+
|
|
379
|
+
return Array.from(room.members.values()).map(m => ({
|
|
380
|
+
userId: m.userId,
|
|
381
|
+
name: m.user.firstName,
|
|
382
|
+
status: 'online', // Track separately
|
|
383
|
+
cursor: this.roomManager.getConnection(m.userId)?.cursor,
|
|
384
|
+
}))
|
|
385
|
+
}
|
|
386
|
+
}
|
|
387
|
+
```
|
|
388
|
+
|
|
389
|
+
## Reconnection Handling
|
|
390
|
+
```typescript
|
|
391
|
+
// Client-side reconnection
|
|
392
|
+
class RealtimeClient {
|
|
393
|
+
private ws: WebSocket | null = null
|
|
394
|
+
private reconnectAttempts = 0
|
|
395
|
+
private maxReconnectAttempts = 10
|
|
396
|
+
private reconnectDelay = 1000
|
|
397
|
+
|
|
398
|
+
connect(token: string) {
|
|
399
|
+
this.ws = new WebSocket(`wss://api.example.com/ws?token=${token}`)
|
|
400
|
+
|
|
401
|
+
this.ws.onopen = () => {
|
|
402
|
+
this.reconnectAttempts = 0
|
|
403
|
+
this.send({ type: 'RE_AUTH', payload: { token } })
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
this.ws.onmessage = (event) => {
|
|
407
|
+
const message = JSON.parse(event.data)
|
|
408
|
+
this.handleMessage(message)
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
this.ws.onclose = () => this.scheduleReconnect(token)
|
|
412
|
+
this.ws.onerror = () => {}
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
private scheduleReconnect(token: string) {
|
|
416
|
+
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
|
|
417
|
+
this.emit('max-retries-reached')
|
|
418
|
+
return
|
|
419
|
+
}
|
|
420
|
+
|
|
421
|
+
const delay = this.reconnectDelay * Math.pow(2, this.reconnectAttempts)
|
|
422
|
+
this.reconnectAttempts++
|
|
423
|
+
|
|
424
|
+
setTimeout(() => this.connect(token), delay)
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
private handleMessage(message: ServerMessage) {
|
|
428
|
+
if (message.type === 'FULL_STATE') {
|
|
429
|
+
this.emit('state-restored', message.payload)
|
|
430
|
+
}
|
|
431
|
+
// ... handle other messages
|
|
432
|
+
}
|
|
433
|
+
}
|
|
434
|
+
```
|
|
435
|
+
|
|
436
|
+
## Scaling with Redis Adapter
|
|
437
|
+
```typescript
|
|
438
|
+
// rooms/redisAdapter.ts
|
|
439
|
+
import { createClient } from 'redis'
|
|
440
|
+
|
|
441
|
+
const pubClient = createClient({ url: process.env.REDIS_URL! })
|
|
442
|
+
const subClient = createClient({ url: process.env.REDIS_URL! })
|
|
443
|
+
|
|
444
|
+
export class RedisAdapter {
|
|
445
|
+
private pub: ReturnType<typeof createClient>
|
|
446
|
+
private sub: ReturnType<typeof createClient>
|
|
447
|
+
private handlers = new Map<string, (message: any) => void>()
|
|
448
|
+
|
|
449
|
+
async connect() {
|
|
450
|
+
this.pub = await pubClient.connect()
|
|
451
|
+
this.sub = await subClient.connect()
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
async publish(channel: string, message: any) {
|
|
455
|
+
await this.pub.publish(channel, JSON.stringify(message))
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
async subscribe(channel: string, handler: (message: any) => void) {
|
|
459
|
+
this.handlers.set(channel, handler)
|
|
460
|
+
await this.sub.subscribe(channel, (msg) => {
|
|
461
|
+
handler(JSON.parse(msg))
|
|
462
|
+
})
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
// Room channels: room:{roomId}
|
|
466
|
+
// User channels: user:{userId}
|
|
467
|
+
// Global: global
|
|
468
|
+
}
|
|
469
|
+
```
|
|
470
|
+
|
|
471
|
+
```typescript
|
|
472
|
+
// Integrate with RoomManager
|
|
473
|
+
export class ScaledRoomManager extends RoomManager {
|
|
474
|
+
constructor(private redis: RedisAdapter) {
|
|
475
|
+
super()
|
|
476
|
+
this.setupRedisListeners()
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
private setupRedisListeners() {
|
|
480
|
+
this.redis.subscribe('global', (msg) => this.handleGlobalMessage(msg))
|
|
481
|
+
// Subscribe to room channels dynamically
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
override broadcast(roomId: string, message: ServerMessage, excludeUserId?: string) {
|
|
485
|
+
// Local broadcast
|
|
486
|
+
super.broadcast(roomId, message, excludeUserId)
|
|
487
|
+
|
|
488
|
+
// Publish to other instances
|
|
489
|
+
this.redis.publish(`room:${roomId}`, { message, excludeUserId })
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
private handleGlobalMessage(msg: any) {
|
|
493
|
+
if (msg.message.type === 'FULL_STATE_REQUEST') {
|
|
494
|
+
// Respond with current state
|
|
495
|
+
}
|
|
496
|
+
}
|
|
497
|
+
}
|
|
498
|
+
```
|
|
499
|
+
|
|
500
|
+
## Authentication for WebSocket
|
|
501
|
+
```typescript
|
|
502
|
+
// auth/wsAuth.ts
|
|
503
|
+
import { verifyToken } from '../lib/auth/jwt'
|
|
504
|
+
|
|
505
|
+
export async function authMiddleware(req: Request, server: Server, next: (user: User, token: string) => Response) {
|
|
506
|
+
const url = new URL(req.url)
|
|
507
|
+
const token = url.searchParams.get('token')
|
|
508
|
+
|
|
509
|
+
if (!token) {
|
|
510
|
+
return new Response('Unauthorized', { status: 401 })
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const payload = await verifyToken(token)
|
|
514
|
+
if (!payload || payload.type !== 'ws') {
|
|
515
|
+
return new Response('Invalid token', { status: 401 })
|
|
516
|
+
}
|
|
517
|
+
|
|
518
|
+
const user = await getUser(payload.sub)
|
|
519
|
+
if (!user) {
|
|
520
|
+
return new Response('User not found', { status: 401 })
|
|
521
|
+
}
|
|
522
|
+
|
|
523
|
+
return next(user, token)
|
|
524
|
+
}
|
|
525
|
+
|
|
526
|
+
// Short-lived WS token endpoint
|
|
527
|
+
// POST /auth/ws-token
|
|
528
|
+
export async function createWSToken(req: Request) {
|
|
529
|
+
const session = await getSessionFromCookie(req)
|
|
530
|
+
if (!session) return new Response('Unauthorized', { status: 401 })
|
|
531
|
+
|
|
532
|
+
const token = await createWSToken(session.userId)
|
|
533
|
+
return Response.json({ token })
|
|
534
|
+
}
|
|
535
|
+
```
|
|
536
|
+
|
|
537
|
+
## Client-Side Hook (React)
|
|
538
|
+
```typescript
|
|
539
|
+
// hooks/useRealtime.ts
|
|
540
|
+
import { useEffect, useRef, useState, useCallback } from 'react'
|
|
541
|
+
|
|
542
|
+
export function useRealtime(roomId: string) {
|
|
543
|
+
const ws = useRef<WebSocket | null>(null)
|
|
544
|
+
const [connected, setConnected] = useState(false)
|
|
545
|
+
const [members, setMembers] = useState<Member[]>([])
|
|
546
|
+
const [cursors, setCursors] = useState<Map<string, CursorPosition>>(new Map())
|
|
547
|
+
const handlers = useRef<Map<string, (payload: any) => void>>(new Map())
|
|
548
|
+
|
|
549
|
+
useEffect(() => {
|
|
550
|
+
const token = getWSToken() // From auth context
|
|
551
|
+
ws.current = new WebSocket(`wss://api.example.com/ws?token=${token}`)
|
|
552
|
+
|
|
553
|
+
ws.current.onopen = () => {
|
|
554
|
+
setConnected(true)
|
|
555
|
+
ws.current!.send(JSON.stringify({ type: 'JOIN_ROOM', payload: { roomId } }))
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
ws.current.onmessage = (event) => {
|
|
559
|
+
const message = JSON.parse(event.data)
|
|
560
|
+
handleMessage(message)
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
ws.current.onclose = () => setConnected(false)
|
|
564
|
+
|
|
565
|
+
return () => ws.current?.close()
|
|
566
|
+
}, [roomId])
|
|
567
|
+
|
|
568
|
+
const handleMessage = (message: ServerMessage) => {
|
|
569
|
+
const handler = handlers.current.get(message.type)
|
|
570
|
+
if (handler) handler(message.payload)
|
|
571
|
+
|
|
572
|
+
switch (message.type) {
|
|
573
|
+
case 'ROOM_JOINED':
|
|
574
|
+
setMembers(message.payload.members)
|
|
575
|
+
break
|
|
576
|
+
case 'MEMBER_JOINED':
|
|
577
|
+
setMembers(prev => [...prev, message.payload])
|
|
578
|
+
break
|
|
579
|
+
case 'MEMBER_LEFT':
|
|
580
|
+
setMembers(prev => prev.filter(m => m.userId !== message.payload.userId))
|
|
581
|
+
break
|
|
582
|
+
case 'CURSOR_UPDATE':
|
|
583
|
+
setCursors(prev => new Map(prev).set(message.payload.userId, message.payload.position))
|
|
584
|
+
break
|
|
585
|
+
}
|
|
586
|
+
}
|
|
587
|
+
|
|
588
|
+
const send = useCallback((message: ClientMessage) => {
|
|
589
|
+
ws.current?.send(JSON.stringify(message))
|
|
590
|
+
}, [])
|
|
591
|
+
|
|
592
|
+
const on = useCallback((type: string, handler: (payload: any) => void) => {
|
|
593
|
+
handlers.current.set(type, handler)
|
|
594
|
+
return () => handlers.current.delete(type)
|
|
595
|
+
}, [])
|
|
596
|
+
|
|
597
|
+
return { connected, members, cursors, send, on }
|
|
598
|
+
}
|
|
599
|
+
```
|
|
600
|
+
|
|
601
|
+
## Testing Real-Time
|
|
602
|
+
```typescript
|
|
603
|
+
// test/realtime.test.ts
|
|
604
|
+
import { describe, it, expect, beforeAll, afterAll } from 'vitest'
|
|
605
|
+
import { WebSocket } from 'ws' // or bun test
|
|
606
|
+
import { createTestServer } from './helpers'
|
|
607
|
+
|
|
608
|
+
describe('Real-time', () => {
|
|
609
|
+
let server: ReturnType<typeof createTestServer>
|
|
610
|
+
let ws1: WebSocket
|
|
611
|
+
let ws2: WebSocket
|
|
612
|
+
|
|
613
|
+
beforeAll(async () => {
|
|
614
|
+
server = createTestServer()
|
|
615
|
+
ws1 = await server.connectUser('user1')
|
|
616
|
+
ws2 = await server.connectUser('user2')
|
|
617
|
+
})
|
|
618
|
+
|
|
619
|
+
afterAll(() => {
|
|
620
|
+
ws1?.close()
|
|
621
|
+
ws2?.close()
|
|
622
|
+
})
|
|
623
|
+
|
|
624
|
+
it('broadcasts cursor updates', async () => {
|
|
625
|
+
const cursorPromise = new Promise(resolve => {
|
|
626
|
+
ws2.onmessage = (e) => {
|
|
627
|
+
const msg = JSON.parse(e.data)
|
|
628
|
+
if (msg.type === 'CURSOR_UPDATE') resolve(msg.payload)
|
|
629
|
+
}
|
|
630
|
+
})
|
|
631
|
+
|
|
632
|
+
ws1.send(JSON.stringify({
|
|
633
|
+
type: 'CURSOR_UPDATE',
|
|
634
|
+
payload: { roomId: 'room1', position: { x: 100, y: 200 } },
|
|
635
|
+
}))
|
|
636
|
+
|
|
637
|
+
const payload = await cursorPromise
|
|
638
|
+
expect(payload.userId).toBe('user1')
|
|
639
|
+
expect(payload.position).toEqual({ x: 100, y: 200 })
|
|
640
|
+
})
|
|
641
|
+
|
|
642
|
+
it('syncs shape diffs', async () => {
|
|
643
|
+
// Similar test for SHAPE_DIFF
|
|
644
|
+
})
|
|
645
|
+
})
|
|
646
|
+
```
|
|
647
|
+
|
|
648
|
+
## Checklist
|
|
649
|
+
|
|
650
|
+
- [ ] Connection authentication with short-lived tokens
|
|
651
|
+
- [ ] Heartbeat/ping-pong for connection health
|
|
652
|
+
- [ ] Automatic reconnection with exponential backoff
|
|
653
|
+
- [ ] Room-based broadcasting (exclude sender)
|
|
654
|
+
- [ ] Presence system (join/leave/cursor)
|
|
655
|
+
- [ ] Diff-based sync for collaborative editing
|
|
656
|
+
- [ ] Message validation and rate limiting
|
|
657
|
+
- [ ] Graceful degradation (fallback to polling)
|
|
658
|
+
- [ ] Horizontal scaling with Redis pub/sub
|
|
659
|
+
- [ ] Connection state persistence across reconnects
|
|
660
|
+
- [ ] Load testing (10k+ concurrent connections)
|
|
661
|
+
- [ ] Monitoring: connections, messages/sec, latency
|
|
662
|
+
|
|
663
|
+
|
|
664
|
+
## Related Skills
|
|
665
|
+
- `backend/auth` - WS authentication, short-lived tokens
|
|
666
|
+
- `backend/database` - Persisting room state, diffs
|
|
667
|
+
- `backend/api-design` - Message protocol design
|
|
668
|
+
- `backend/security` - Rate limiting, message validation
|
|
669
|
+
- `devops/performance` - Connection pooling, scaling
|
|
670
|
+
- `testing` , WebSocket testing patterns
|