@nerdev/skillset 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (567) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +351 -0
  3. package/bin/skillset.mjs +205 -0
  4. package/curations/README.md +53 -0
  5. package/curations/TEMPLATE/WHY.md +23 -0
  6. package/curations/TEMPLATE/overlay/SKILL.md +6 -0
  7. package/curations/impeccable/WHY.md +34 -0
  8. package/curations/impeccable/overlay/SKILL.md +116 -0
  9. package/package.json +43 -0
  10. package/scripts/ste-gate.mjs +39 -0
  11. package/scripts/ste-lint.py +201 -0
  12. package/scripts/sync.mjs +174 -0
  13. package/skills/ai-agent/agent-docs-writer/SKILL.md +105 -0
  14. package/skills/ai-agent/agent-docs-writer/references/principles.md +73 -0
  15. package/skills/ai-agent/agent-docs-writer/templates/AGENTS.template.md +44 -0
  16. package/skills/ai-agent/agent-docs-writer/templates/README.template.md +19 -0
  17. package/skills/ai-agent/ultra-context-engine/SKILL.md +941 -0
  18. package/skills/architecture/blueprint/SKILL.md +191 -0
  19. package/skills/architecture/code-tour/SKILL.md +204 -0
  20. package/skills/architecture/progress-guard/SKILL.md +148 -0
  21. package/skills/architecture/search-first/SKILL.md +97 -0
  22. package/skills/backend/api-design/SKILL.md +456 -0
  23. package/skills/backend/auth/SKILL.md +596 -0
  24. package/skills/backend/database/SKILL.md +431 -0
  25. package/skills/backend/realtime/SKILL.md +670 -0
  26. package/skills/backend/security/SKILL.md +590 -0
  27. package/skills/business/brag/SKILL.md +177 -0
  28. package/skills/business/brag/assets/music/README.md +20 -0
  29. package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.json +3846 -0
  30. package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.md +35 -0
  31. package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.json +1826 -0
  32. package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.md +35 -0
  33. package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.json +2266 -0
  34. package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.md +35 -0
  35. package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.json +2806 -0
  36. package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.md +35 -0
  37. package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.json +2796 -0
  38. package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.md +35 -0
  39. package/skills/business/brag/assets/music/happy-beats-business-moves-vol-1-by-ende-dot-app.mp3 +0 -0
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  41. package/skills/business/brag/assets/music/happy-beats-business-moves-vol-11-by-ende-dot-app.mp3 +0 -0
  42. package/skills/business/brag/assets/music/happy-beats-business-moves-vol-12-by-ende-dot-app.mp3 +0 -0
  43. package/skills/business/brag/assets/music/happy-beats-business-moves-vol-9-by-ende-dot-app.mp3 +0 -0
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  522. package/skills/ui/refero-design/references/visual-workflow.md +105 -0
  523. package/skills/ui/style-animaxxing/SKILL.md +48 -0
  524. package/skills/ui/style-animaxxing/agents/openai.yaml +7 -0
  525. package/skills/ui/style-animaxxing/references/motion-vocabulary.md +51 -0
  526. package/skills/ui/style-animaxxing/references/tokens.md +288 -0
  527. package/skills/ui/style-animaxxing/references/typography-and-layout.md +149 -0
  528. package/skills/ui/style-animaxxing/references/verification.md +38 -0
  529. package/skills/ui/typography-picker/SKILL.md +305 -0
  530. package/skills/ui/ui-core/SKILL.md +345 -0
  531. package/skills/ui/ui-core/references/accessibility.md +85 -0
  532. package/skills/ui/ui-core/references/build.md +666 -0
  533. package/skills/ui/ui-core/references/copy.md +70 -0
  534. package/skills/ui/ui-core/references/dark-mode.md +76 -0
  535. package/skills/ui/ui-core/references/direction.md +99 -0
  536. package/skills/ui/ui-core/references/redesign.md +74 -0
  537. package/skills/ui/ui-core/references/responsive.md +77 -0
  538. package/skills/ui/ui-core/references/styles.md +42 -0
  539. package/skills/ui/ui-core/references/system.md +190 -0
  540. package/skills/ui/ui-core/references/verify.md +37 -0
  541. package/skills/ui/ui-engineering/SKILL.md +436 -0
  542. package/skills/ui/ui-engineering/references/avatars.md +74 -0
  543. package/skills/ui/ui-engineering/references/card-patterns.md +66 -0
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  558. package/skills/ui/vitepress-docs/references/tokens.md +87 -0
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  567. package/vendor.json +80 -0
@@ -0,0 +1,670 @@
1
+ ---
2
+ name: realtime
3
+ description: Real-time patterns: WebSocket server, connection lifecycle, rooms, presence, diff sync, reconnection, scaling, Redis adapter, Bun native WebSocket. Load when building collaborative features, live updates, or chat.
4
+ ---
5
+ # Real-Time , WebSocket, Presence, Diff Sync
6
+
7
+ **When to use:** Collaborative editing, live cursors, chat, notifications, real-time dashboards, multiplayer.
8
+
9
+
10
+ ## Architecture
11
+ ```
12
+ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐
13
+ │ Client │◀───▶│ WS Server │◀───▶│ Redis │
14
+ │ (Browser) │ │ (Bun) │ │ (Pub/Sub) │
15
+ └─────────────┘ └─────────────┘ └─────────────┘
16
+ │ │
17
+ │ ┌─────────────┐
18
+ └───────────▶│ HTTP API │
19
+ │ (Elysia) │
20
+ └─────────────┘
21
+ ```
22
+
23
+ ## Bun Native WebSocket Server
24
+ ```typescript
25
+ // apps/ws-server/src/server.ts
26
+ import { serve } from 'bun'
27
+ import { RoomManager } from './rooms/roomManager'
28
+ import { ConnectionHandler } from './handlers/connection'
29
+ import { authMiddleware } from './auth/wsAuth'
30
+
31
+ const roomManager = new RoomManager()
32
+ const connectionHandler = new ConnectionHandler(roomManager)
33
+
34
+ const server = serve({
35
+ port: 8080,
36
+ fetch(req, server) {
37
+ // Upgrade HTTP to WebSocket
38
+ if (req.headers.get('upgrade') === 'websocket') {
39
+ return authMiddleware(req, server, (user, token) => {
40
+ return server.upgrade(req, {
41
+ data: { user, token }, // Attached to ws.data
42
+ })
43
+ })
44
+ }
45
+ return new Response('WebSocket server', { status: 200 })
46
+ },
47
+ websocket: {
48
+ open(ws) {
49
+ connectionHandler.onOpen(ws)
50
+ },
51
+ message(ws, message) {
52
+ connectionHandler.onMessage(ws, message)
53
+ },
54
+ close(ws, code, reason) {
55
+ connectionHandler.onClose(ws, code, reason)
56
+ },
57
+ drain(ws) {
58
+ // Backpressure handling
59
+ },
60
+ },
61
+ })
62
+
63
+ console.log(`WebSocket server running on ws://localhost:8080`)
64
+ ```
65
+
66
+ ## Connection Lifecycle
67
+ ```typescript
68
+ // handlers/connection.ts
69
+ import { WebSocket } from 'bun'
70
+ import { RoomManager } from '../rooms/roomManager'
71
+ import { MessageDispatcher } from './dispatcher'
72
+
73
+ export class ConnectionHandler {
74
+ private dispatcher: MessageDispatcher
75
+
76
+ constructor(private roomManager: RoomManager) {
77
+ this.dispatcher = new MessageDispatcher(roomManager)
78
+ }
79
+
80
+ onOpen(ws: WebSocket) {
81
+ const { user, token } = ws.data
82
+ console.log(`Client connected: ${user.id}`)
83
+
84
+ // Register connection
85
+ this.roomManager.addConnection(user.id, ws)
86
+
87
+ // Send welcome
88
+ ws.send(JSON.stringify({ type: 'CONNECTED', payload: { userId: user.id } }))
89
+
90
+ // Setup heartbeat
91
+ ws.data.heartbeat = setInterval(() => {
92
+ if (ws.readyState === WebSocket.OPEN) {
93
+ ws.send(JSON.stringify({ type: 'PING' }))
94
+ }
95
+ }, 30000)
96
+ }
97
+
98
+ onMessage(ws: WebSocket, data: string | Buffer) {
99
+ try {
100
+ const message = JSON.parse(data.toString())
101
+ this.dispatcher.dispatch(ws, message)
102
+ } catch (error) {
103
+ ws.send(JSON.stringify({ type: 'ERROR', payload: { code: 'INVALID_MESSAGE', message: 'Invalid JSON' } }))
104
+ }
105
+ }
106
+
107
+ onClose(ws: WebSocket, code: number, reason: string) {
108
+ const { user } = ws.data
109
+ clearInterval(ws.data.heartbeat)
110
+
111
+ this.roomManager.removeConnection(user.id, ws)
112
+ this.roomManager.handleUserDisconnect(user.id)
113
+
114
+ console.log(`Client disconnected: ${user.id}, code: ${code}`)
115
+ }
116
+ }
117
+ ```
118
+
119
+ ## Message Protocol
120
+ ```typescript
121
+ // types/protocol.ts
122
+ export type ClientMessage =
123
+ | { type: 'AUTH'; payload: { token: string } }
124
+ | { type: 'JOIN_ROOM'; payload: { roomId: string } }
125
+ | { type: 'LEAVE_ROOM'; payload: { roomId: string } }
126
+ | { type: 'CREATE_ROOM'; payload: { name: string; type: RoomType } }
127
+ | { type: 'PLAYER_READY'; payload: { roomId: string } }
128
+ | { type: 'START_GAME'; payload: { roomId: string } }
129
+ | { type: 'GAME_ACTION'; payload: { roomId: string; action: GameAction } }
130
+ | { type: 'CURSOR_UPDATE'; payload: { roomId: string; position: CursorPosition } }
131
+ | { type: 'SHAPE_DIFF'; payload: { roomId: string; diff: ShapeDiff } }
132
+ | { type: 'CHAT_MESSAGE'; payload: { roomId: string; content: string } }
133
+ | { type: 'PING'; payload?: never }
134
+ | { type: 'RE_AUTH'; payload: { token: string } }
135
+
136
+ export type ServerMessage =
137
+ | { type: 'AUTH_OK'; payload: { userId: string } }
138
+ | { type: 'ROOM_CREATED'; payload: Room }
139
+ | { type: 'ROOM_JOINED'; payload: { room: Room; members: Member[] } }
140
+ | { type: 'ROOM_LEFT'; payload: { roomId: string } }
141
+ | { type: 'MEMBER_JOINED'; payload: Member }
142
+ | { type: 'MEMBER_LEFT'; payload: { userId: string; roomId: string } }
143
+ | { type: 'PLAYER_READY'; payload: { userId: string; ready: boolean } }
144
+ | { type: 'GAME_STARTED'; payload: GameState }
145
+ | { type: 'GAME_STATE'; payload: GameState }
146
+ | { type: 'GAME_ACTION'; payload: { userId: string; action: GameAction } }
147
+ | { type: 'CURSOR_UPDATE'; payload: { userId: string; position: CursorPosition } }
148
+ | { type: 'SHAPE_DIFF'; payload: { userId: string; diff: ShapeDiff } }
149
+ | { type: 'CHAT_MESSAGE'; payload: ChatMessage }
150
+ | { type: 'PONG'; payload: never }
151
+ | { type: 'ERROR'; payload: { code: string; message: string } }
152
+ | { type: 'FULL_STATE'; payload: RoomState }
153
+ ```
154
+
155
+ ## Room Management
156
+ ```typescript
157
+ // rooms/roomManager.ts
158
+ import { WebSocket } from 'bun'
159
+ import { v4 as uuidv4 } from 'uuid'
160
+
161
+ interface Connection {
162
+ ws: WebSocket
163
+ user: User
164
+ rooms: Set<string>
165
+ cursor?: CursorPosition
166
+ }
167
+
168
+ interface Room {
169
+ id: string
170
+ name: string
171
+ type: RoomType
172
+ ownerId: string
173
+ members: Map<string, Member>
174
+ state: RoomState
175
+ createdAt: number
176
+ }
177
+
178
+ interface Member {
179
+ userId: string
180
+ user: User
181
+ role: 'owner' | 'admin' | 'member'
182
+ joinedAt: number
183
+ ready: boolean
184
+ }
185
+
186
+ export class RoomManager {
187
+ private connections = new Map<string, Connection>()
188
+ private rooms = new Map<string, Room>()
189
+
190
+ addConnection(userId: string, ws: WebSocket) {
191
+ const conn = this.connections.get(userId) || { ws, user: ws.data.user, rooms: new Set() }
192
+ conn.ws = ws
193
+ this.connections.set(userId, conn)
194
+ }
195
+
196
+ removeConnection(userId: string, ws: WebSocket) {
197
+ const conn = this.connections.get(userId)
198
+ if (conn?.ws === ws) {
199
+ this.connections.delete(userId)
200
+ }
201
+ }
202
+
203
+ createRoom(ownerId: string, name: string, type: RoomType): Room {
204
+ const room: Room = {
205
+ id: uuidv4(),
206
+ name,
207
+ type,
208
+ ownerId,
209
+ members: new Map(),
210
+ state: this.getInitialState(type),
211
+ createdAt: Date.now(),
212
+ }
213
+ this.rooms.set(room.id, room)
214
+ this.addMember(room.id, ownerId, 'owner')
215
+ return room
216
+ }
217
+
218
+ joinRoom(roomId: string, userId: string, role: Member['role'] = 'member') {
219
+ const room = this.rooms.get(roomId)
220
+ if (!room) throw new Error('Room not found')
221
+
222
+ const conn = this.connections.get(userId)
223
+ if (!conn) throw new Error('User not connected')
224
+
225
+ this.addMember(roomId, userId, role)
226
+ conn.rooms.add(roomId)
227
+
228
+ return room
229
+ }
230
+
231
+ leaveRoom(roomId: string, userId: string) {
232
+ const room = this.rooms.get(roomId)
233
+ if (!room) return
234
+
235
+ room.members.delete(userId)
236
+ const conn = this.connections.get(userId)
237
+ conn?.rooms.delete(roomId)
238
+
239
+ // Broadcast leave
240
+ this.broadcast(roomId, { type: 'MEMBER_LEFT', payload: { userId, roomId } }, userId)
241
+
242
+ // Cleanup empty rooms
243
+ if (room.members.size === 0) {
244
+ this.rooms.delete(roomId)
245
+ }
246
+ }
247
+
248
+ handleUserDisconnect(userId: string) {
249
+ const conn = this.connections.get(userId)
250
+ if (!conn) return
251
+
252
+ for (const roomId of conn.rooms) {
253
+ this.leaveRoom(roomId, userId)
254
+ }
255
+ }
256
+
257
+ broadcast(roomId: string, message: ServerMessage, excludeUserId?: string) {
258
+ const room = this.rooms.get(roomId)
259
+ if (!room) return
260
+
261
+ const payload = JSON.stringify(message)
262
+ for (const [memberId, member] of room.members) {
263
+ if (memberId === excludeUserId) continue
264
+ const conn = this.connections.get(memberId)
265
+ if (conn?.ws.readyState === WebSocket.OPEN) {
266
+ conn.ws.send(payload)
267
+ }
268
+ }
269
+ }
270
+
271
+ broadcastToUser(userId: string, message: ServerMessage) {
272
+ const conn = this.connections.get(userId)
273
+ if (conn?.ws.readyState === WebSocket.OPEN) {
274
+ conn.ws.send(JSON.stringify(message))
275
+ }
276
+ }
277
+
278
+ private addMember(roomId: string, userId: string, role: Member['role']) {
279
+ const room = this.rooms.get(roomId)!
280
+ const conn = this.connections.get(userId)!
281
+
282
+ room.members.set(userId, {
283
+ userId,
284
+ user: conn.user,
285
+ role,
286
+ joinedAt: Date.now(),
287
+ ready: false,
288
+ })
289
+ }
290
+
291
+ private getInitialState(type: RoomType): RoomState {
292
+ // Return initial state based on room type
293
+ return { type, data: {} }
294
+ }
295
+ }
296
+ ```
297
+
298
+ ## Diff-Based Sync (Collaborative Editing)
299
+ ```typescript
300
+ // types/diff.ts
301
+ export interface ShapeDiff {
302
+ added: Shape[]
303
+ modified: Shape[]
304
+ deleted: string[] // shape IDs
305
+ }
306
+
307
+ export interface CursorPosition {
308
+ x: number
309
+ y: number
310
+ selection?: { start: number; end: number }
311
+ }
312
+
313
+ // handlers/diff.ts
314
+ export class DiffHandler {
315
+ constructor(private roomManager: RoomManager) {}
316
+
317
+ handleShapeDiff(ws: WebSocket, payload: { roomId: string; diff: ShapeDiff }) {
318
+ const { user } = ws.data
319
+ const { roomId, diff } = payload
320
+
321
+ // Validate user in room
322
+ if (!this.roomManager.isMember(roomId, user.id)) return
323
+
324
+ // Broadcast to other clients
325
+ this.roomManager.broadcast(roomId, {
326
+ type: 'SHAPE_DIFF',
327
+ payload: { userId: user.id, diff },
328
+ }, user.id)
329
+
330
+ // Persist to database (debounced)
331
+ this.debouncedPersist(roomId, diff)
332
+ }
333
+
334
+ handleCursorUpdate(ws: WebSocket, payload: { roomId: string; position: CursorPosition }) {
335
+ const { user } = ws.data
336
+ const { roomId, position } = payload
337
+
338
+ // Update connection cursor
339
+ const conn = this.roomManager.getConnection(user.id)
340
+ if (conn) conn.cursor = position
341
+
342
+ // Broadcast (throttled)
343
+ this.roomManager.broadcast(roomId, {
344
+ type: 'CURSOR_UPDATE',
345
+ payload: { userId: user.id, position },
346
+ }, user.id)
347
+ }
348
+
349
+ private debouncedPersist(roomId: string, diff: ShapeDiff) {
350
+ // Debounce and batch persistence
351
+ // Use Redis or in-memory queue
352
+ }
353
+ }
354
+ ```
355
+
356
+ ## Presence System
357
+ ```typescript
358
+ // rooms/presence.ts
359
+ export class PresenceManager {
360
+ constructor(private roomManager: RoomManager) {}
361
+
362
+ // User presence in room
363
+ async setPresence(roomId: string, userId: string, status: 'online' | 'away' | 'offline') {
364
+ const room = this.roomManager.getRoom(roomId)
365
+ if (!room) return
366
+
367
+ // Broadcast presence change
368
+ this.roomManager.broadcast(roomId, {
369
+ type: 'PRESENCE_CHANGE',
370
+ payload: { userId, status },
371
+ })
372
+ }
373
+
374
+ // Get all presence in room
375
+ getRoomPresence(roomId: string) {
376
+ const room = this.roomManager.getRoom(roomId)
377
+ if (!room) return []
378
+
379
+ return Array.from(room.members.values()).map(m => ({
380
+ userId: m.userId,
381
+ name: m.user.firstName,
382
+ status: 'online', // Track separately
383
+ cursor: this.roomManager.getConnection(m.userId)?.cursor,
384
+ }))
385
+ }
386
+ }
387
+ ```
388
+
389
+ ## Reconnection Handling
390
+ ```typescript
391
+ // Client-side reconnection
392
+ class RealtimeClient {
393
+ private ws: WebSocket | null = null
394
+ private reconnectAttempts = 0
395
+ private maxReconnectAttempts = 10
396
+ private reconnectDelay = 1000
397
+
398
+ connect(token: string) {
399
+ this.ws = new WebSocket(`wss://api.example.com/ws?token=${token}`)
400
+
401
+ this.ws.onopen = () => {
402
+ this.reconnectAttempts = 0
403
+ this.send({ type: 'RE_AUTH', payload: { token } })
404
+ }
405
+
406
+ this.ws.onmessage = (event) => {
407
+ const message = JSON.parse(event.data)
408
+ this.handleMessage(message)
409
+ }
410
+
411
+ this.ws.onclose = () => this.scheduleReconnect(token)
412
+ this.ws.onerror = () => {}
413
+ }
414
+
415
+ private scheduleReconnect(token: string) {
416
+ if (this.reconnectAttempts >= this.maxReconnectAttempts) {
417
+ this.emit('max-retries-reached')
418
+ return
419
+ }
420
+
421
+ const delay = this.reconnectDelay * Math.pow(2, this.reconnectAttempts)
422
+ this.reconnectAttempts++
423
+
424
+ setTimeout(() => this.connect(token), delay)
425
+ }
426
+
427
+ private handleMessage(message: ServerMessage) {
428
+ if (message.type === 'FULL_STATE') {
429
+ this.emit('state-restored', message.payload)
430
+ }
431
+ // ... handle other messages
432
+ }
433
+ }
434
+ ```
435
+
436
+ ## Scaling with Redis Adapter
437
+ ```typescript
438
+ // rooms/redisAdapter.ts
439
+ import { createClient } from 'redis'
440
+
441
+ const pubClient = createClient({ url: process.env.REDIS_URL! })
442
+ const subClient = createClient({ url: process.env.REDIS_URL! })
443
+
444
+ export class RedisAdapter {
445
+ private pub: ReturnType<typeof createClient>
446
+ private sub: ReturnType<typeof createClient>
447
+ private handlers = new Map<string, (message: any) => void>()
448
+
449
+ async connect() {
450
+ this.pub = await pubClient.connect()
451
+ this.sub = await subClient.connect()
452
+ }
453
+
454
+ async publish(channel: string, message: any) {
455
+ await this.pub.publish(channel, JSON.stringify(message))
456
+ }
457
+
458
+ async subscribe(channel: string, handler: (message: any) => void) {
459
+ this.handlers.set(channel, handler)
460
+ await this.sub.subscribe(channel, (msg) => {
461
+ handler(JSON.parse(msg))
462
+ })
463
+ }
464
+
465
+ // Room channels: room:{roomId}
466
+ // User channels: user:{userId}
467
+ // Global: global
468
+ }
469
+ ```
470
+
471
+ ```typescript
472
+ // Integrate with RoomManager
473
+ export class ScaledRoomManager extends RoomManager {
474
+ constructor(private redis: RedisAdapter) {
475
+ super()
476
+ this.setupRedisListeners()
477
+ }
478
+
479
+ private setupRedisListeners() {
480
+ this.redis.subscribe('global', (msg) => this.handleGlobalMessage(msg))
481
+ // Subscribe to room channels dynamically
482
+ }
483
+
484
+ override broadcast(roomId: string, message: ServerMessage, excludeUserId?: string) {
485
+ // Local broadcast
486
+ super.broadcast(roomId, message, excludeUserId)
487
+
488
+ // Publish to other instances
489
+ this.redis.publish(`room:${roomId}`, { message, excludeUserId })
490
+ }
491
+
492
+ private handleGlobalMessage(msg: any) {
493
+ if (msg.message.type === 'FULL_STATE_REQUEST') {
494
+ // Respond with current state
495
+ }
496
+ }
497
+ }
498
+ ```
499
+
500
+ ## Authentication for WebSocket
501
+ ```typescript
502
+ // auth/wsAuth.ts
503
+ import { verifyToken } from '../lib/auth/jwt'
504
+
505
+ export async function authMiddleware(req: Request, server: Server, next: (user: User, token: string) => Response) {
506
+ const url = new URL(req.url)
507
+ const token = url.searchParams.get('token')
508
+
509
+ if (!token) {
510
+ return new Response('Unauthorized', { status: 401 })
511
+ }
512
+
513
+ const payload = await verifyToken(token)
514
+ if (!payload || payload.type !== 'ws') {
515
+ return new Response('Invalid token', { status: 401 })
516
+ }
517
+
518
+ const user = await getUser(payload.sub)
519
+ if (!user) {
520
+ return new Response('User not found', { status: 401 })
521
+ }
522
+
523
+ return next(user, token)
524
+ }
525
+
526
+ // Short-lived WS token endpoint
527
+ // POST /auth/ws-token
528
+ export async function createWSToken(req: Request) {
529
+ const session = await getSessionFromCookie(req)
530
+ if (!session) return new Response('Unauthorized', { status: 401 })
531
+
532
+ const token = await createWSToken(session.userId)
533
+ return Response.json({ token })
534
+ }
535
+ ```
536
+
537
+ ## Client-Side Hook (React)
538
+ ```typescript
539
+ // hooks/useRealtime.ts
540
+ import { useEffect, useRef, useState, useCallback } from 'react'
541
+
542
+ export function useRealtime(roomId: string) {
543
+ const ws = useRef<WebSocket | null>(null)
544
+ const [connected, setConnected] = useState(false)
545
+ const [members, setMembers] = useState<Member[]>([])
546
+ const [cursors, setCursors] = useState<Map<string, CursorPosition>>(new Map())
547
+ const handlers = useRef<Map<string, (payload: any) => void>>(new Map())
548
+
549
+ useEffect(() => {
550
+ const token = getWSToken() // From auth context
551
+ ws.current = new WebSocket(`wss://api.example.com/ws?token=${token}`)
552
+
553
+ ws.current.onopen = () => {
554
+ setConnected(true)
555
+ ws.current!.send(JSON.stringify({ type: 'JOIN_ROOM', payload: { roomId } }))
556
+ }
557
+
558
+ ws.current.onmessage = (event) => {
559
+ const message = JSON.parse(event.data)
560
+ handleMessage(message)
561
+ }
562
+
563
+ ws.current.onclose = () => setConnected(false)
564
+
565
+ return () => ws.current?.close()
566
+ }, [roomId])
567
+
568
+ const handleMessage = (message: ServerMessage) => {
569
+ const handler = handlers.current.get(message.type)
570
+ if (handler) handler(message.payload)
571
+
572
+ switch (message.type) {
573
+ case 'ROOM_JOINED':
574
+ setMembers(message.payload.members)
575
+ break
576
+ case 'MEMBER_JOINED':
577
+ setMembers(prev => [...prev, message.payload])
578
+ break
579
+ case 'MEMBER_LEFT':
580
+ setMembers(prev => prev.filter(m => m.userId !== message.payload.userId))
581
+ break
582
+ case 'CURSOR_UPDATE':
583
+ setCursors(prev => new Map(prev).set(message.payload.userId, message.payload.position))
584
+ break
585
+ }
586
+ }
587
+
588
+ const send = useCallback((message: ClientMessage) => {
589
+ ws.current?.send(JSON.stringify(message))
590
+ }, [])
591
+
592
+ const on = useCallback((type: string, handler: (payload: any) => void) => {
593
+ handlers.current.set(type, handler)
594
+ return () => handlers.current.delete(type)
595
+ }, [])
596
+
597
+ return { connected, members, cursors, send, on }
598
+ }
599
+ ```
600
+
601
+ ## Testing Real-Time
602
+ ```typescript
603
+ // test/realtime.test.ts
604
+ import { describe, it, expect, beforeAll, afterAll } from 'vitest'
605
+ import { WebSocket } from 'ws' // or bun test
606
+ import { createTestServer } from './helpers'
607
+
608
+ describe('Real-time', () => {
609
+ let server: ReturnType<typeof createTestServer>
610
+ let ws1: WebSocket
611
+ let ws2: WebSocket
612
+
613
+ beforeAll(async () => {
614
+ server = createTestServer()
615
+ ws1 = await server.connectUser('user1')
616
+ ws2 = await server.connectUser('user2')
617
+ })
618
+
619
+ afterAll(() => {
620
+ ws1?.close()
621
+ ws2?.close()
622
+ })
623
+
624
+ it('broadcasts cursor updates', async () => {
625
+ const cursorPromise = new Promise(resolve => {
626
+ ws2.onmessage = (e) => {
627
+ const msg = JSON.parse(e.data)
628
+ if (msg.type === 'CURSOR_UPDATE') resolve(msg.payload)
629
+ }
630
+ })
631
+
632
+ ws1.send(JSON.stringify({
633
+ type: 'CURSOR_UPDATE',
634
+ payload: { roomId: 'room1', position: { x: 100, y: 200 } },
635
+ }))
636
+
637
+ const payload = await cursorPromise
638
+ expect(payload.userId).toBe('user1')
639
+ expect(payload.position).toEqual({ x: 100, y: 200 })
640
+ })
641
+
642
+ it('syncs shape diffs', async () => {
643
+ // Similar test for SHAPE_DIFF
644
+ })
645
+ })
646
+ ```
647
+
648
+ ## Checklist
649
+
650
+ - [ ] Connection authentication with short-lived tokens
651
+ - [ ] Heartbeat/ping-pong for connection health
652
+ - [ ] Automatic reconnection with exponential backoff
653
+ - [ ] Room-based broadcasting (exclude sender)
654
+ - [ ] Presence system (join/leave/cursor)
655
+ - [ ] Diff-based sync for collaborative editing
656
+ - [ ] Message validation and rate limiting
657
+ - [ ] Graceful degradation (fallback to polling)
658
+ - [ ] Horizontal scaling with Redis pub/sub
659
+ - [ ] Connection state persistence across reconnects
660
+ - [ ] Load testing (10k+ concurrent connections)
661
+ - [ ] Monitoring: connections, messages/sec, latency
662
+
663
+
664
+ ## Related Skills
665
+ - `backend/auth` - WS authentication, short-lived tokens
666
+ - `backend/database` - Persisting room state, diffs
667
+ - `backend/api-design` - Message protocol design
668
+ - `backend/security` - Rate limiting, message validation
669
+ - `devops/performance` - Connection pooling, scaling
670
+ - `testing` , WebSocket testing patterns