@nerdev/skillset 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +351 -0
- package/bin/skillset.mjs +205 -0
- package/curations/README.md +53 -0
- package/curations/TEMPLATE/WHY.md +23 -0
- package/curations/TEMPLATE/overlay/SKILL.md +6 -0
- package/curations/impeccable/WHY.md +34 -0
- package/curations/impeccable/overlay/SKILL.md +116 -0
- package/package.json +43 -0
- package/scripts/ste-gate.mjs +39 -0
- package/scripts/ste-lint.py +201 -0
- package/scripts/sync.mjs +174 -0
- package/skills/ai-agent/agent-docs-writer/SKILL.md +105 -0
- package/skills/ai-agent/agent-docs-writer/references/principles.md +73 -0
- package/skills/ai-agent/agent-docs-writer/templates/AGENTS.template.md +44 -0
- package/skills/ai-agent/agent-docs-writer/templates/README.template.md +19 -0
- package/skills/ai-agent/ultra-context-engine/SKILL.md +941 -0
- package/skills/architecture/blueprint/SKILL.md +191 -0
- package/skills/architecture/code-tour/SKILL.md +204 -0
- package/skills/architecture/progress-guard/SKILL.md +148 -0
- package/skills/architecture/search-first/SKILL.md +97 -0
- package/skills/backend/api-design/SKILL.md +456 -0
- package/skills/backend/auth/SKILL.md +596 -0
- package/skills/backend/database/SKILL.md +431 -0
- package/skills/backend/realtime/SKILL.md +670 -0
- package/skills/backend/security/SKILL.md +590 -0
- package/skills/business/brag/SKILL.md +177 -0
- package/skills/business/brag/assets/music/README.md +20 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.json +3846 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.md +35 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.json +1826 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.md +35 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.json +2266 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.md +35 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.json +2806 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.md +35 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.json +2796 -0
- package/skills/business/brag/assets/music/cues/happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.md +35 -0
- package/skills/business/brag/assets/music/happy-beats-business-moves-vol-1-by-ende-dot-app.mp3 +0 -0
- package/skills/business/brag/assets/music/happy-beats-business-moves-vol-10-by-ende-dot-app.mp3 +0 -0
- package/skills/business/brag/assets/music/happy-beats-business-moves-vol-11-by-ende-dot-app.mp3 +0 -0
- package/skills/business/brag/assets/music/happy-beats-business-moves-vol-12-by-ende-dot-app.mp3 +0 -0
- package/skills/business/brag/assets/music/happy-beats-business-moves-vol-9-by-ende-dot-app.mp3 +0 -0
- package/skills/business/brag/assets/sfx/casino/card-fan-1.ogg +0 -0
- package/skills/business/brag/assets/sfx/casino/card-fan-2.ogg +0 -0
- package/skills/business/brag/assets/sfx/casino/card-place-1.ogg +0 -0
- package/skills/business/brag/assets/sfx/casino/card-place-2.ogg +0 -0
- package/skills/business/brag/assets/sfx/casino/card-place-3.ogg +0 -0
- package/skills/business/brag/assets/sfx/casino/card-place-4.ogg +0 -0
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- package/skills/business/brag/assets/sfx/impact/footstep_carpet_000.ogg +0 -0
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- package/skills/workflow/learn/SKILL.md +95 -0
- package/skills/workflow/office-hours/SKILL.md +136 -0
- package/skills/workflow/ship/SKILL.md +95 -0
- package/vendor.json +80 -0
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# Shape
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Discover what should be made and how it should work, then return a confirmed design brief without code.
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## Phase 1: Discovery interview
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Do not write code or choose visual direction yet.
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### Cadence
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- Use the structured question tool when available; otherwise ask and stop.
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- Ask two or three related questions per round, then wait. One round is the default; add a second only when the answers expose a material gap.
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- Do not dump a questionnaire, repeat settled facts, or turn obvious facts into menus. Assert the likely reading and invite correction.
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- A sparse prompt requires at least one answer round. A precise prompt may need only a compact confirmation.
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### Round 1: purpose, people, and outcome
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Choose the two or three questions that most change the result:
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- What is this surface or feature for, and what problem must it solve?
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- Who specifically reaches it, in what situation and state of mind?
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- What is the primary thing they must understand or do? What would success look like?
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- What is uniquely true here that a neighboring product or generic template could not claim?
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### Round 2: material, behavior, and boundaries
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Run only for material unresolved decisions:
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- What real content, evidence, data, and assets must the experience carry? What are realistic minimum, typical, and maximum ranges?
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- Which states and transitions matter: first-run, empty, loading, error, success, permissions, overflow, or expert use?
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- What is the intended fidelity, breadth, and interactivity: exploration, production-ready screen, full flow, or broader surface?
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- What must remain untouched? What would make the result feel wrong even if it looked polished?
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- Which platform, framework, performance, accessibility, localization, or delivery constraints are binding?
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Never ask for CSS values or canned aesthetic lanes. New-work owns visual-world and concept choices.
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## Phase 2: Resolve the design direction
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For new surfaces, brand expansion, or replacement, follow [new-work.md](new-work.md) through visual authority, any world workshop, and concept choice. Reuse discovery, then return before its contract, persistence, or implementation. Inside an established world, use its concept process only when composition or interaction remains materially open.
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## Phase 3: Write the brief
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Write the smallest useful brief:
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1. **Job and audience:** who arrives, their context, need, and visitor mode.
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2. **Outcome and proof:** primary task/action, success, real evidence, and product-specific truth.
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3. **Selected direction:** visual authority, structural/interaction thesis, sequence, focal moment, and implementation consequence.
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4. **Scope and boundaries:** fidelity, breadth, interactivity, named target, what remains untouched, and explicit anti-goals.
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5. **States and ranges:** realistic content/data ranges and material states.
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6. **Interaction and layout:** hierarchy, topology, responsiveness, affordances, feedback, and transitions; intent, not CSS.
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7. **Constraints and open decisions:** platform, delivery, accessibility, localization, reusable components, and choices a builder must not invent.
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Use three to five bullets when the task is settled; use the full structure only for ambiguous, multi-screen, or standalone planning. Do not restate the conversation.
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## Confirm and stop
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Present the brief for explicit confirmation or one correction round, then stop: shape never writes code or a direction contract.
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When no human or structured answer mechanism exists, mark assumptions plainly, return the brief, and stop.
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Typography carries information, hierarchy, and voice. Improve it inside the established visual world; do not replace the identity unless the user asked to.
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---
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## Visitor mode
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- **Persuade + Experience:** display type may carry the voice. Use decisive contrast and responsive scale when the composition benefits.
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- **Operate + Read:** stability, scanability, and measure come first. A single well-tuned family and fixed role scale are often right.
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- **Native:** follow [ios.md](ios.md) or [android.md](android.md), including platform scaling and accessibility behavior.
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If typography replacement would create a new identity, route through [new-work.md](new-work.md) and update DESIGN.md. Otherwise preserve confirmed families and improve their use.
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## Two isolated assessments
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When a sub-agent tool is available and permitted, run these independently; otherwise run them yourself in this order. Do not let detector findings anchor the design assessment.
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1. **Typographic assessment:** inspect representative pages and styles. Answer every question below with a file, selector, or computed value:
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- **Authority and fit:** Which faces, weights, and roles are established? Do they fit the product and selected world, or are they unexamined defaults? Is every family necessary?
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- **Hierarchy:** Can heading, body, label, metadata, and data roles be distinguished at a glance? Are adjacent sizes or weights too close to carry different jobs?
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- **Scale and consistency:** Is there a deliberate role scale, or a collection of arbitrary values? Do repeated roles stay identical across screens and states?
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- **Reading:** Does body copy stay within a comfortable 45–75 character measure? Are line height, paragraph rhythm, contrast, and tracking tuned to the actual face, width, language, and surface?
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- **Stress:** What happens with long headings, localization expansion, zoom, narrow containers, missing weights, and font fallback?
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- **Delivery:** Are only used assets loaded? Do fallback metrics, loading strategy, and variable-font settings avoid invisible text and disruptive reflow?
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2. **Mechanical scan:** run:
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```bash
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.opencode/skills/impeccable/scripts/impeccable detect --json --scope type [target files or dirs]
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```
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Also inspect dynamic or arbitrary font values the detector cannot interpret. Synthesize both assessments before editing, noting what each caught alone. A clean scan is a floor, not proof of good typography.
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## Set the system
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Before editing, state:
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- the roles the interface needs;
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- the intended contrast between those roles;
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- the reading measure and density;
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- which existing faces and weights are authoritative;
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- any performance, localization, or accessibility constraints.
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Use the fewest roles and families that make the hierarchy unmistakable. Combine size, weight, space, and tone deliberately instead of asking size alone to do all the work. Role names and tokens should describe purpose rather than values.
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## Apply
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- Keep body copy comfortably readable and zoomable. Use 1rem / 16px as the ordinary web body floor unless a dense role, platform convention, or user setting justifies otherwise.
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- Keep prose in the 45–75ch range. Tune line height inversely with measure: wider lines generally need more leading.
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- Compensate light text on dark surfaces on all three perceptual axes: slightly more line height, a touch more tracking, and one step more weight when the face needs it.
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- Tune line height to the face, width, language, and contrast, not a universal ratio.
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- Keep repeated roles consistent across screens and states.
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- Use numeric, tabular, code, and label features when their content benefits.
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- Load only used font assets and weights. Provide metric-compatible fallbacks and avoid blocking text.
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- Let marketing display type respond to available space when useful; keep dense product and reading surfaces spatially predictable.
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- Preserve browser zoom, user font settings, Dynamic Type, and platform text scaling.
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- Use paragraph spacing or first-line indentation as the primary paragraph rhythm; combining both usually double-marks the boundary.
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Do not make type decorative at the expense of comprehension, or introduce a second family without a clear role it alone can perform.
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## Verify
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- Primary, secondary, body, and metadata roles are recognizable without reading the copy.
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- Long text remains comfortable across relevant widths and languages.
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- The typography belongs to the product and its established world.
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- Loading does not create disruptive reflow or invisible text.
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- Zoom, text scaling, focus, contrast, and reduced viewport paths remain usable.
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- The final mechanical scan has no unexplained findings.
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Answer each item with rendered or source evidence, then rerun the scan. Do not substitute a bare “yes” for verification.
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When the hierarchy holds, hand off to `/impeccable polish`.
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## Live-mode signature params
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Every variant declares a coarse `scale` parameter and authors its type ramp against `var(--p-scale, 1)`.
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```json
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{"id":"scale","kind":"range","min":0.85,"max":1.3,"step":0.05,"default":1,"label":"Scale"}
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```
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Add at most one pairing or weight parameter when it represents a real system choice. Follow [live.md](live.md)'s parameter contract.
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# Visualize: Direction Comps & Asset Production
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Load this from [new-work.md](new-work.md) on a comp-led build, when image generation is available (a harness-native tool or the API fallback `impeccable context` reports). A code-led contract skips this file by design, not by drift; do not load it then. PRODUCT.md and DESIGN.md are preconditions. New-work has already resolved the visual world; this file must not reopen it. A surface-scope structure round that already put three visualized cards before the user (new-work.md, established world) has discharged this round: the locked card's comp is the approved comp, so record the approval and continue at After approval; generate nothing new.
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A probe tests composition, narrative, hierarchy, density, focal moment, signature use, and image requirements. It is not a second identity workshop. Keep DESIGN.md's palette, typography direction, material language, component character, imagery stance, and motion grammar fixed.
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## Generate three compositional options
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The comp round runs inside the build's phase state: `impeccable build-phase start --direction <seed key> --kind <...>` has already run (the roll's output names the command) and its `comps` phase is open before the first comp is generated; a comp rendered before that sits outside the state, and a session resumed from that point has no phases to follow. `impeccable generate-image` refuses to write under `.impeccable/mocks/` until start has run; a harness-native image tool is bound by the same order.
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Render three distinct high-fidelity north-star comps of the requested surface, saved under `.impeccable/mocks/` so they survive the session. Comp at the surface's own viewport: portrait at device size for a native app or mobile-first surface, desktop landscape otherwise; a phone screen comped landscape misstates the composition before anything is built against it. Comps are the build thread's own work, never delegated: the thread that writes the prompts holds the direction's full context and has seen every comp when the build starts. Open every image by its workspace-relative path; sandboxed viewers reject absolute paths, and everything under the project root has a relative one. Base the comps on real content and the surface concepts already developed with the user. On an established world, anchor every comp on the real identity: capture a screenshot of a representative existing page and pass it as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`); the prompt leads with the new surface's structure while the reference carries palette, type, and component character, because DESIGN.md words alone drift where a pixel reference does not. Name what the reference contributes and what it must not: chrome, palette, type, and component character carry over; the reference page's own content does not, and a banner, hero, or card lifted verbatim is the reference leaking, not fidelity. Three is the number: one comp invites rubber-stamping; the spread between three surfaces the composition worth building. The chosen card's decision comp is the first of the three: it already renders this direction at full fidelity under this discipline, so generate two more that vary what the first held fixed, and send all three to the approval point together. Only a round arriving with no decision comp (a degraded roll, an identity-mode page, a direction pinned without the decision round) renders all three here.
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- A comp is a designed surface, not a picture of the subject. Lead the prompt with the surface's own structure: the regions this design has, named in order with their scale relationships; a page with no navigation says so instead of inventing one, and an unconventional surface states its unconventional skeleton. A prompt that leads with atmosphere gets a vignette back: the model paints the fish market instead of the fish market's website. Self-check every render: if it could hang as a poster, or reads as a photograph with some text on it, it is not a comp; regenerate with the layout scaffold stated more literally.
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- The inverse is also a failure: a surface with none of its subject in it. The subject appears as the content the regions hold; the world dresses the frame and never displaces what the frame shows. The deletion usually rides in on the prompt's exclusion list, so exclusions bind invented claims, and a medium ban belongs to the committed imagery stance, never to caution. Before accepting a render, point at the subject; a render that depicts everything about the world and nothing of the subject fails however faithful its atmosphere. Regenerate with the subject's content named region by region.
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- Judge a comp as the shipped screen: the visitor's job must be readable from the image alone. Name the surface's mode from the render with no caption; a render whose mode cannot be read back is art direction without a surface. Regenerate with the visitor's job as the prompt's spine.
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- Commitment is depth, not coverage. The world enters through one dominant move plus the material, type, and spacing that support it; the remaining regions hold still so that move can be read. A region that simply does its job in the world's grammar carries the direction further than a region performing the concept. The check cuts competition, never content: a quieted region keeps its information and stops performing. A second element competing with the named focal moment at the same scale means the comp is shouting; with no named focal moment, several regions performing the concept at once is the same shout. Regenerate keeping the strongest move and quieting the rest. Busy is louder, not bolder.
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- When the user shortlisted multiple concepts, spread the three across them.
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- When one direction is committed, vary the structural uncertainty an image can resolve: topology, sequence, density, hierarchy, focal composition, or interaction framing.
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- Show enough beyond the opening moment to prove the concept can govern the whole surface.
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- Do not generate a palette artifact, ask new atmosphere questions, introduce a different type voice, or invent a new motif. If the committed world cannot support the concept, return to the concept shortlist rather than changing the world.
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Each comp is a direction test, not a screenshot specification. Core UI text, responsive behavior, accessibility, semantics, and interaction states remain implementation responsibilities.
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## One approval point
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Show the three together on the decision page (`impeccable serve-question`, one option per comp with the comp as its hero), or in the harness only when it renders images inline; a text-only surface does not count as display. Ask what should carry forward, what feels false to the world, and whether the selected concept should be approved, combined, revised, or rejected. Then stop and wait. A structured simulated user counts as attended and receives the same question.
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Do not begin code until the user approves a direction or explicitly delegates the choice. If they delegate, choose using the task brief, PRODUCT.md, and DESIGN.md, and state the evidence. Approval refines the task concept; it does not modify DESIGN.md.
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This approval point has no substitute and no skip condition. When the structured question tool errors, fall back to the decision page; only after both fail may you treat the choice as delegated, and a delegated pick is recorded exactly as an approval is and disclosed in your first reply, not your last. The finish reviewer treats comp-round comps with no recorded approval as a material finding; decision comps under `.impeccable/mocks/decision/` are the direction round's hand, not comp-round output, and imply no approval on their own.
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After approval, record the choice where tools can find it: the approved comp's path goes in the surface brief, and its `.json` prompt sidecar gains `"approved": true` (every comp generated through `impeccable generate-image` has one; create it if a native tool didn't). The sidecar travels with the mocks folder, so the approval survives sessions and machines that never see the brief, and it is what `impeccable build-phase advance` reads to close the comps phase. Summarize the composition and the parts of the comp that must not be literalized, return to new-work.md, record the direction contract from the approved concept, and build.
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## After approval: the comp becomes a spec
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The approved comp is a north star for translation into semantic, responsive, accessible code, never a license to recompose: keeping the palette and mood while redrawing the topology is a second art direction. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
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What the comp shows is measured, not remembered. new-work.md section 6 runs the build as phases (`impeccable build-phase`): the spec phase turns the comp into region boxes with sampled palettes (`impeccable comp-spec`), and the medium of every region follows from what the pixels are, never from what feels buildable: a figure, a product object, machinery, any illustration with perspective, shading, or drawing skill in it, and any texture by name (woven cloth, paper grain, fabric, leather, brushed metal) is a `plate` / `image` / `texture` region and ships as a raster; text, controls, chrome, diagrams with countable elements, flat shape systems, and anything that must move, scale, or respond are semantic. Writing "CSS" for a sculpted panel's finish, or a many-vertex `clip-path` for a torn edge, is the quiet deletion of the approved design; the detector's organic-clip-path and buried-raster rules and the hero gate's region scores catch it. Dropping an image-native region is a scope decision the user makes at the approval point, never a silent flattening after it. Generated imagery is a material, not a claim: evidence rules bind assertions, specs, testimonials, and photographs presented as real, never render fidelity.
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## Plates and provenance
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Every raster region's plate is produced in the plates phase, before any page code, by the shipped asset producer or in the current thread (use `impeccable comp-spec --crop <id>` and save `impeccable comp-spec --plate-prompt <id>` to a prompt file; pass the crop and prompt to the harness image tool, or use `impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high`). For isolated cutouts, add `--background transparent` to both the plate-prompt and API generation commands; use native PNG alpha and preserve white paint and clear gaps. Use `--background opaque` for full-frame imagery. Create output directories first and inspect alpha on light and dark grounds. Generation context is part of the asset: after generating any image with any tool, run `.opencode/skills/impeccable/scripts/impeccable embed-prompt <image> --prompt "<prompt>"` with the exact string the tool received (`impeccable generate-image` does this itself), so the intent lives inside the file; `--read` recovers it, `--scan <dir>` lists rasters still missing one. The embedded prompt plus the region's row in the spec is the raster's **provenance**, and every raster the artifact references carries it; a sourced, stock, or pre-existing raster embeds its origin instead. A raster created or replaced later, in a fix batch or a reviewer's rebuild, is produced the same way; a raster a fix abandons is deleted in the same batch.
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Convert images with a converter `impeccable context` reported at boot (the IMAGE_TOOLS line); probe only when it reported none, at most once per session, never per image.
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Return to [new-work.md](new-work.md) for the direction contract, the phased build, and the finishing pass.
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0.1.5
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{
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"craft": {
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"description": "Deprecated compatibility alias for an ordinary Impeccable new-work request. It adds no behavior; natural build and redesign requests use the same flow.",
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"argumentHint": "[feature description]"
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},
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"init": {
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"description": "Sets up a project for impeccable. Runs a multi-round discovery interview when context is missing and writes PRODUCT.md (strategic: users, brand, principles); offers DESIGN.md (visual: colors, typography, components) when code exists; pre-configures live mode; then recommends the best commands to run next. Every other command reads these files before doing work. Use once per project.",
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"argumentHint": ""
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},
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"document": {
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"description": "Generate a DESIGN.md file that captures the current visual design system. Auto-extracts colors, typography, spacing, radii, and component patterns from the codebase, then asks the user to confirm descriptive language for atmosphere and color character. Follows the Google Stitch DESIGN.md format so the file is tool-compatible. Use when you need a visual design spec an AI agent can follow to stay on-brand.",
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"argumentHint": ""
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},
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"extract": {
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"description": "Pull reusable patterns, components, and design tokens into the design system. Identifies repeated patterns and consolidates them. Use when you have drift across the codebase and want to bring things back to a consistent system.",
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16
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"argumentHint": "[target]"
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17
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},
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18
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"live": {
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19
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+
"description": "Interactive live variant mode. Select elements in the browser, pick a design action, and get AI-generated HTML+CSS variants hot-swapped via HMR. Requires a running dev server. Use when you want to visually experiment with design alternatives in real time.",
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20
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"argumentHint": ""
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},
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"generate": {
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23
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+
"description": "Agent-driven live variant generation. Boots live mode, finds the named element on the open page, scrolls the browser to it, and delivers N variants in the requested direction for the user to cycle and accept. Use for requests that name an element and a direction, like 'generate 3 bold variants of the pricing cards', skipping manual element picking.",
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24
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+
"argumentHint": "[count] [direction] variants of [element]"
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},
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+
"adapt": {
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+
"description": "Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.",
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28
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+
"argumentHint": "[target] [context (mobile, tablet, print...)]"
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},
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+
"animate": {
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31
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+
"description": "Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.",
|
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32
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+
"argumentHint": "[target]"
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},
|
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34
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+
"audit": {
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35
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+
"description": "Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.",
|
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36
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+
"argumentHint": "[area (feature, page, component...)]"
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+
},
|
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+
"bolder": {
|
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+
"description": "Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.",
|
|
40
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+
"argumentHint": "[target]"
|
|
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+
},
|
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42
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+
"clarify": {
|
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+
"description": "Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.",
|
|
44
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+
"argumentHint": "[target]"
|
|
45
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+
},
|
|
46
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+
"colorize": {
|
|
47
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+
"description": "Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.",
|
|
48
|
+
"argumentHint": "[target]"
|
|
49
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+
},
|
|
50
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+
"critique": {
|
|
51
|
+
"description": "Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.",
|
|
52
|
+
"argumentHint": "[area (feature, page, component...)]"
|
|
53
|
+
},
|
|
54
|
+
"delight": {
|
|
55
|
+
"description": "Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.",
|
|
56
|
+
"argumentHint": "[target]"
|
|
57
|
+
},
|
|
58
|
+
"distill": {
|
|
59
|
+
"description": "Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.",
|
|
60
|
+
"argumentHint": "[target]"
|
|
61
|
+
},
|
|
62
|
+
"harden": {
|
|
63
|
+
"description": "Make interfaces production-ready: error handling, i18n, text overflow, edge case management, and resilience under real-world data. Use when the user asks to harden, make production-ready, handle edge cases, add error states, or fix overflow and i18n issues.",
|
|
64
|
+
"argumentHint": "[target]"
|
|
65
|
+
},
|
|
66
|
+
"onboard": {
|
|
67
|
+
"description": "Design onboarding flows, first-run experiences, and empty states that guide new users to value. Covers welcome screens, account setup, progressive disclosure, contextual tooltips, feature announcements, and activation moments. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, new user flows, or the aha moment.",
|
|
68
|
+
"argumentHint": "[target]"
|
|
69
|
+
},
|
|
70
|
+
"layout": {
|
|
71
|
+
"description": "Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.",
|
|
72
|
+
"argumentHint": "[target]"
|
|
73
|
+
},
|
|
74
|
+
"optimize": {
|
|
75
|
+
"description": "Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.",
|
|
76
|
+
"argumentHint": "[target]"
|
|
77
|
+
},
|
|
78
|
+
"overdrive": {
|
|
79
|
+
"description": "Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.",
|
|
80
|
+
"argumentHint": "[target]"
|
|
81
|
+
},
|
|
82
|
+
"polish": {
|
|
83
|
+
"description": "Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.",
|
|
84
|
+
"argumentHint": "[target]"
|
|
85
|
+
},
|
|
86
|
+
"quieter": {
|
|
87
|
+
"description": "Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.",
|
|
88
|
+
"argumentHint": "[target]"
|
|
89
|
+
},
|
|
90
|
+
"shape": {
|
|
91
|
+
"description": "Plan UX and UI before code. Runs a required multi-round discovery interview, uses visual probes when available, and produces a user-confirmed design brief for implementation.",
|
|
92
|
+
"argumentHint": "[feature to shape]"
|
|
93
|
+
},
|
|
94
|
+
"typeset": {
|
|
95
|
+
"description": "Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.",
|
|
96
|
+
"argumentHint": "[target]"
|
|
97
|
+
}
|
|
98
|
+
}
|
|
@@ -0,0 +1,121 @@
|
|
|
1
|
+
[
|
|
2
|
+
{
|
|
3
|
+
"family": "Betania Patmos GDL",
|
|
4
|
+
"weight": 400,
|
|
5
|
+
"category": "handwriting",
|
|
6
|
+
"variable": false,
|
|
7
|
+
"reason": "not loaded or no lettering"
|
|
8
|
+
},
|
|
9
|
+
{
|
|
10
|
+
"family": "Betania Patmos In GDL",
|
|
11
|
+
"weight": 400,
|
|
12
|
+
"category": "handwriting",
|
|
13
|
+
"variable": false,
|
|
14
|
+
"reason": "not loaded or no lettering"
|
|
15
|
+
},
|
|
16
|
+
{
|
|
17
|
+
"family": "Doto",
|
|
18
|
+
"weight": 300,
|
|
19
|
+
"category": "sans",
|
|
20
|
+
"variable": true,
|
|
21
|
+
"reason": "not loaded or no lettering"
|
|
22
|
+
},
|
|
23
|
+
{
|
|
24
|
+
"family": "Doto",
|
|
25
|
+
"weight": 700,
|
|
26
|
+
"category": "sans",
|
|
27
|
+
"variable": true,
|
|
28
|
+
"reason": "not loaded or no lettering"
|
|
29
|
+
},
|
|
30
|
+
{
|
|
31
|
+
"family": "Jacquard 12 Charted",
|
|
32
|
+
"weight": 400,
|
|
33
|
+
"category": "display",
|
|
34
|
+
"variable": false,
|
|
35
|
+
"reason": "not loaded or no lettering"
|
|
36
|
+
},
|
|
37
|
+
{
|
|
38
|
+
"family": "Jacquard 24 Charted",
|
|
39
|
+
"weight": 400,
|
|
40
|
+
"category": "display",
|
|
41
|
+
"variable": false,
|
|
42
|
+
"reason": "not loaded or no lettering"
|
|
43
|
+
},
|
|
44
|
+
{
|
|
45
|
+
"family": "Jacquarda Bastarda 9 Charted",
|
|
46
|
+
"weight": 400,
|
|
47
|
+
"category": "display",
|
|
48
|
+
"variable": false,
|
|
49
|
+
"reason": "not loaded or no lettering"
|
|
50
|
+
},
|
|
51
|
+
{
|
|
52
|
+
"family": "Jersey 10 Charted",
|
|
53
|
+
"weight": 400,
|
|
54
|
+
"category": "display",
|
|
55
|
+
"variable": false,
|
|
56
|
+
"reason": "not loaded or no lettering"
|
|
57
|
+
},
|
|
58
|
+
{
|
|
59
|
+
"family": "Jersey 15 Charted",
|
|
60
|
+
"weight": 400,
|
|
61
|
+
"category": "display",
|
|
62
|
+
"variable": false,
|
|
63
|
+
"reason": "not loaded or no lettering"
|
|
64
|
+
},
|
|
65
|
+
{
|
|
66
|
+
"family": "Jersey 20 Charted",
|
|
67
|
+
"weight": 400,
|
|
68
|
+
"category": "display",
|
|
69
|
+
"variable": false,
|
|
70
|
+
"reason": "not loaded or no lettering"
|
|
71
|
+
},
|
|
72
|
+
{
|
|
73
|
+
"family": "Jersey 25 Charted",
|
|
74
|
+
"weight": 400,
|
|
75
|
+
"category": "display",
|
|
76
|
+
"variable": false,
|
|
77
|
+
"reason": "not loaded or no lettering"
|
|
78
|
+
},
|
|
79
|
+
{
|
|
80
|
+
"family": "Micro 5 Charted",
|
|
81
|
+
"weight": 400,
|
|
82
|
+
"category": "display",
|
|
83
|
+
"variable": false,
|
|
84
|
+
"reason": "not loaded or no lettering"
|
|
85
|
+
},
|
|
86
|
+
{
|
|
87
|
+
"family": "Montserrat Underline",
|
|
88
|
+
"weight": 400,
|
|
89
|
+
"category": "sans",
|
|
90
|
+
"variable": true,
|
|
91
|
+
"reason": "not loaded or no lettering"
|
|
92
|
+
},
|
|
93
|
+
{
|
|
94
|
+
"family": "Montserrat Underline",
|
|
95
|
+
"weight": 700,
|
|
96
|
+
"category": "sans",
|
|
97
|
+
"variable": true,
|
|
98
|
+
"reason": "not loaded or no lettering"
|
|
99
|
+
},
|
|
100
|
+
{
|
|
101
|
+
"family": "Redacted",
|
|
102
|
+
"weight": 400,
|
|
103
|
+
"category": "display",
|
|
104
|
+
"variable": false,
|
|
105
|
+
"reason": "not loaded or no lettering"
|
|
106
|
+
},
|
|
107
|
+
{
|
|
108
|
+
"family": "Yarndings 12 Charted",
|
|
109
|
+
"weight": 400,
|
|
110
|
+
"category": "display",
|
|
111
|
+
"variable": false,
|
|
112
|
+
"reason": "not loaded or no lettering"
|
|
113
|
+
},
|
|
114
|
+
{
|
|
115
|
+
"family": "Yarndings 20 Charted",
|
|
116
|
+
"weight": 400,
|
|
117
|
+
"category": "display",
|
|
118
|
+
"variable": false,
|
|
119
|
+
"reason": "not loaded or no lettering"
|
|
120
|
+
}
|
|
121
|
+
]
|